  (typeID, groupID, typeName, description, graphicID, radius, mass, volume, capacity, portionSize, raceID, basePrice, published, marketGroupID, chanceOfDuplicating)
 (0, 0, '#System', '', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),  
  (2, 2, 'Corporation', '', 2, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (3, 3, 'Region', '', 4, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (4, 4, 'Constellation', '', 5, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (5, 5, 'Solar System', '', 6, 5.0E+12, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (6, 6, 'Sun G5 (Yellow)', '', 1015, 10000.0, 1.0E+35, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (7, 6, 'Sun K7 (Orange)', '', 1012, 10000.0, 1.0E+35, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (8, 6, 'Sun K5 (Red Giant)', '', 1013, 10000.0, 1.0E+35, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (9, 6, 'Sun B0 (Blue)', '', 1011, 10000.0, 1.0E+35, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10, 6, 'Sun F0 ( White )', '', 1014, 10000.0, 1.0E+35, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11, 7, 'Planet (Solid)', '', 202, 10000.0, 1.0E+35, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12, 7, 'Planet (Ice)', '', 212, 10000.0, 1.0E+35, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (13, 7, 'Planet (Gas)', '', 214, 10000.0, 1.0E+35, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (14, 8, 'Moon', '', 10, 10000.0, 1.0E+35, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15, 9, 'Asteroid Belt', '', 11, 1.0, 1.0E+35, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16, 10, 'Stargate (Caldari System)', '', 235, 3836.0, 1.0E+35, 1.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (17, 10, 'Stargate (Amarr Constellation)', '', 236, 2323.0, 1.0E+35, 1.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (18, 458, 'Plagioclase', 'Plagioclase is not amongst the most valuable ore types around, but it has the largest amount of pyerite of any ore and is thus always in constant demand. It also yields some tritanium and mexallon. It requires 333 ore units to refine.', 230, 1.0, 1.0E+35, 0.35, 0.0, 333, NULL, 12800.0000, 1, 516, 0.0),
  (19, 461, 'Spodumain', 'Spodumain is amongst the most valuable ore types around, as it is one of only three ore types that yields the ultra-rare megacyte. Otherwise very plain, with a bit of tritanium and pyerite. 250 ore units are needed to refine. ', 1274, 1.0, 1.0E+35, 16.0, 0.0, 250, NULL, 1149400.0000, 1, 517, 0.0),
  (20, 457, 'Kernite', 'Kernite is a fairly common ore type that yields the largest amount of mexallon of any ore types in the world. Besides mexallon the Kernite also has a bit of tritanium and isogen. 400 units of ore are needed for refining.', 1270, 1.0, 1.0E+35, 1.2, 0.0, 400, NULL, 74916.0000, 1, 523, 0.0),
  (21, 454, 'Hedbergite', 'Hedbergite is sought after for its high concentration of isogen, although the high portion size needed for refining makes it a bit less attractive.  Hedbergite also yields some Nocxium and a small amount of Zydrine. 500 ore units are needed to refine it.', 1269, 1.0, 1.0E+35, 3.0, 0.0, 500, NULL, 337408.0000, 1, 527, 0.0),
  (22, 450, 'Arkonor', 'The rarest and most sought-after ore in the known world. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some zydrine and tritanium. The portion size for refining is 200 ore units.', 1277, 1.0, 1.0E+35, 16.0, 0.0, 200, NULL, 3068504.0000, 1, 512, 0.0),
  (23, 12, 'Cargo Container', 'This cargo container is flimsily constructed and may not survive the rigors of space for more than an hour or so.', 16, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24, 13, 'Ring', '', 0, 4500000.0, 1.0E+35, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25, 14, 'Corpse', '', 398, 1.0, 200.0, 2.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26, 16, 'Office Folder', '', 18, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27, 16, 'Office', '', 19, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28, 16, 'Factory Folder', '', 292, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (29, 17, 'Credits', '', 21, 0.0, 0.0, 0.0, 0.0, 57344, NULL, 57344.0000, 0, NULL, 0.0),
  (30, 19, 'Faction', '', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (34, 18, 'Tritanium', 'The main building block in space structures. A very hard, yet bendable metal. Cannot be used in human habitats due to its instability at atmospheric temperatures. Very common throughout the world.', 399, 0.0, 0.0, 0.01, 0.0, 1, NULL, 2.0000, 1, 18, 0.0),
  (35, 18, 'Pyerite', 'A soft crystal-like mineral with a very distinguishing orange glow as if on fire. Used as conduit and in the bio-chemical industry. Commonly found in many asteroid-ore types.', 1203, 0.0, 0.0, 0.01, 0.0, 1, NULL, 8.0000, 1, 18, 0.0),
  (36, 18, 'Mexallon', 'Very flexible metallic mineral, dull to bright silvery green in color. Can be mixed with tritanium to make extremely hard alloys or it can be used by itself for various purposes. Fairly common in most regions.', 401, 0.0, 0.0, 0.01, 0.0, 1, NULL, 32.0000, 1, 18, 0.0),
  (37, 18, 'Isogen', 'Light-bluish crystal, formed by intense pressure deep within large asteroids and moons. Used in electronic and weapon manufacturing. Only found in abundance in a few areas. ', 402, 0.0, 0.0, 0.01, 0.0, 1, NULL, 128.0000, 1, 18, 0.0),
  (38, 18, 'Nocxium', 'A highly volatile mineral only formed during supernovas, thus severely limiting the extent of its distribution. Vital ingredient in capsule production, making it very coveted.', 1201, 0.0, 0.0, 0.01, 0.0, 1, NULL, 512.0000, 1, 18, 0.0),
  (39, 18, 'Zydrine', 'Only found in huge geodes; rocks on the outside with crystal-like quartz on the inside. The rarest and most precious of these geodes are those that contain the dark green zydrine within. Very rare and very expensive.', 404, 0.0, 0.0, 0.01, 0.0, 1, NULL, 2048.0000, 1, 18, 0.0),
  (40, 18, 'Megacyte', 'An extremely rare mineral found in comets and very occasionally in asteroids that have traveled through gas clouds. Has unique explosive traits that make it very valuable in the armaments industry. ', 1202, 0.0, 0.0, 0.01, 0.0, 1, NULL, 8192.0000, 1, 18, 0.0),
  (41, 280, 'Garbage', 'Production waste can mean garbage to some but valuable resource material to others.', 1179, 0.0, 2500.0, 0.25, 0.0, 1, NULL, 20.0000, 1, 20, 0.0),
  (42, 280, 'Spiced Wine', 'Luxury goods are always solid commodities for inter-stellar trading. Spiced wine is not the rarest of luxury goods, but it can still be sold at small outposts and bases that don\'t manufacture any themselves.', 27, 0.0, 500.0, 0.5, 0.0, 1, NULL, 1500.0000, 1, 492, 0.0),
  (43, 280, 'Antibiotics', 'Antibiotics are in constant demand everywhere and new, more potent versions, are always made available to counter the increased immunity of bacteria against antibiotics.', 28, 0.0, 5.0, 0.2, 0.0, 1, NULL, 325.0000, 1, 492, 0.0),
  (44, 282, 'Enriched Uranium', 'Enriched Uranium is used in many kinds of manufacturing and as a fuel, making it a steady trade commodity.  Enriched Uranium is generally manufactured by combining standard semiconductor PVD methods with ionic separation by means of mass spectrometry.', 29, 0.0, 2000.0, 1.0, 0.0, 1, NULL, 5000.0000, 1, 22, 0.0),
  (45, 281, 'Frozen Plant Seeds', 'Frozen plant seeds are in high demand in many regions, especially on stations orbiting a non-habitable planet.', 1200, 0.0, 400.0, 0.5, 0.0, 1, NULL, 75.0000, 1, 492, 0.0),
  (48, 20, 'Personal Nuclear Methadone', 'Nuclear Methadone is a potent and popular smart drug, which can boost your abilities for a short while. It is illegal in Caldari space and you\'ll be branded a smuggler if found carrying it therein. You can buy and sell Nuclear Methadone just like any other trade commodity, but you can also buy dosages for personal usage.  This is the personal version.', 32, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (49, 24, 'Player Kill', 'Kill confirmation', 37, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (50, 24, 'Company Shares', 'Shares of a corporation.', 2243, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (51, 24, 'Bookmark', '', 1700, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (52, 94, 'Trading', '', 195, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (53, 95, 'Trade Session', '', 196, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (54, 15, 'Station (Caldari 4)', '', 237, 15351.0, 0.0, 1.0, 0.0, 1, 1, 600000.0000, 0, NULL, 0.0),
  (56, 15, 'Station (Gallente 1)', '', 239, 23836.0, 0.0, 1.0, 0.0, 1, 8, 600000.0000, 0, NULL, 0.0),
  (57, 15, 'Station (Gallente 2)', '', 240, 27072.0, 0.0, 1.0, 0.0, 1, 8, 600000.0000, 0, NULL, 0.0),
  (58, 15, 'C-O-1', 'Caldari Outpost 1', 346, 1000.0, 0.0, 1.0, 0.0, 1, 1, 600000.0000, 0, NULL, 0.0),
  (59, 15, 'C-O-2', 'Caldari Outpost 2', 347, 1000.0, 0.0, 1.0, 0.0, 1, 1, 600000.0000, 0, NULL, 0.0),
  (164, 23, 'Clone Grade Alpha', '', 34, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (165, 23, 'Clone Grade Beta', '', 35, 0.0, 0.0, 1.0, 0.0, 1, NULL, 40000.0000, 0, NULL, 0.0),
  (166, 23, 'Clone Grade Gamma', '', 36, 0.0, 0.0, 1.0, 0.0, 1, NULL, 65000.0000, 0, NULL, 0.0),
  (178, 83, 'Carbonized Lead S', 'Small Projectile Ammo. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. ', 1308, 1.0, 0.01, 0.0040, 0.0, 100, NULL, 200.0000, 1, 113, 0.07),
  (179, 83, 'Nuclear S', 'Small Projectile Ammo. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space.  ', 1288, 1.0, 0.01, 0.0035, 0.0, 100, NULL, 300.0000, 1, 113, 0.07),
  (180, 83, 'Proton S', 'Small Projectile Ammo. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. ', 1290, 1.0, 0.01, 0.0030, 0.0, 100, NULL, 400.0000, 1, 113, 0.07),
  (181, 83, 'Depleted Uranium S', 'Small projectile Ammo. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. ', 1285, 1.0, 0.01, 0.0025, 0.0, 100, NULL, 500.0000, 1, 113, 0.07),
  (182, 83, 'Titanium Sabot S', 'Small Projectile Ammo. This is among the most feared ammunition around. It has excellent penetration. Once the ship\'s outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. ', 1291, 1.0, 0.01, 0.00325, 0.0, 100, NULL, 600.0000, 1, 113, 0.07),
  (183, 83, 'Fusion S', 'Small Projectile Ammo.The destructive power of a fusion warhead is superior to most other projectile warheads available. Has problems penetrating heavy shield systems. ', 1287, 1.0, 0.01, 0.00375, 0.0, 100, NULL, 700.0000, 1, 113, 0.07),
  (184, 83, 'Phased Plasma S', 'Small Projectile Ammo.This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. ', 1289, 1.0, 0.01, 0.00425, 0.0, 100, NULL, 800.0000, 1, 113, 0.07),
  (185, 83, 'EMP S', 'Small projectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. Small projectile Ammo', 1286, 1.0, 0.01, 0.0050, 0.0, 100, NULL, 1000.0000, 1, 113, 0.07),
  (186, 83, 'Carbonized Lead M', 'Medium Projectile Ammo. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem.', 1292, 1.0, 0.05, 0.02, 0.0, 100, NULL, 800.0000, 1, 112, 0.07),
  (187, 83, 'Nuclear M', 'Medium Projectile Ammo. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. Used In Medium Projectile Weapons', 1296, 1.0, 0.05, 0.0175, 0.0, 100, NULL, 1200.0000, 1, 112, 0.07),
  (188, 83, 'Proton M', 'Medium Projectile Ammo. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor.Used In Medium Projectile Weapons', 1298, 1.0, 1.0, 0.015, 0.0, 100, NULL, 1650.0000, 1, 112, 0.07),
  (189, 83, 'Depleted Uranium M', 'Medium Projectile Ammo. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead.', 1293, 1.0, 1.0, 0.0125, 0.0, 100, NULL, 2050.0000, 1, 112, 0.07),
  (190, 83, 'Titanium Sabot M', 'Medium Projectile Ammo. This is among the most feared ammunition around. It has excellent penetration. Once the ship\'s outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure.Used In Medium Projectile Weapons', 1299, 1.0, 1.0, 0.01625, 0.0, 100, NULL, 2350.0000, 1, 112, 0.07),
  (191, 83, 'Fusion M', 'Medium Projectile Ammo. The destructive power of a fusion warhead is superior to most other projectile warhead available. Has problems penetrating heavy shield systems.', 1295, 1.0, 1.0, 0.01875, 0.0, 100, NULL, 2750.0000, 1, 112, 0.07),
  (192, 83, 'Phased Plasma M', 'Medium Projectile Ammo. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell.', 1297, 1.0, 1.0, 0.02125, 0.0, 100, NULL, 3250.0000, 1, 112, 0.07),
  (193, 83, 'EMP M', 'Medium Projectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields.', 1294, 1.0, 1.0, 0.025, 0.0, 100, NULL, 4000.0000, 1, 112, 0.07),
  (194, 83, 'Carbonized Lead L', 'Large Projectile Ammo. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem.', 1300, 10.0, 1.0, 0.04, 0.0, 100, NULL, 2000.0000, 1, 109, 0.07),
  (195, 83, 'Nuclear L', 'Large Projectile Ammo. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. ', 1304, 10.0, 1.0, 0.035, 0.0, 100, NULL, 3000.0000, 1, 109, 0.07),
  (196, 83, 'Proton L', 'Large Projectile Ammo. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor.', 1306, 10.0, 1.0, 0.03, 0.0, 100, NULL, 4000.0000, 1, 109, 0.07),
  (197, 83, 'Depleted Uranium L', 'Large Projectile Ammo. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead.', 1301, 10.0, 1.0, 0.025, 0.0, 100, NULL, 5000.0000, 1, 109, 0.07),
  (198, 83, 'Titanium Sabot L', 'Large Projectile Ammo. This is among the most feared ammunition around. It has excellent penetration. Once the ship\'s outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure.', 1307, 10.0, 1.0, 0.0325, 0.0, 100, NULL, 6000.0000, 1, 109, 0.07),
  (199, 83, 'Fusion L', 'Large Projectile Ammo. The destructive power of a fusion warhead is superior to most other projectile warhead available. Has problems penetrating heavy shield systems.', 1303, 10.0, 1.0, 0.0375, 0.0, 100, NULL, 7000.0000, 1, 109, 0.07),
  (200, 83, 'Phased Plasma L', 'Large Projectile Ammo. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell.  ', 1305, 10.0, 1.0, 0.0425, 0.0, 100, NULL, 8000.0000, 1, 109, 0.07),
  (201, 83, 'EMP L', 'Large Projectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields.', 1302, 10.0, 1.0, 0.05, 0.0, 100, NULL, 10000.0000, 1, 109, 0.07),
  (202, 386, 'Paradise Cruise Missile', 'Extra heavy assault missile. The mother of all missiles, the Paradise delivers a tremendous payload, guaranteed to get its victims acquainted with their personal god in a quick, but painful manner.', 182, 300.0, 1250.0, 0.05, 0.0, 100, NULL, 15000.0000, 1, 921, 0.07),
  (203, 386, 'Wrath Cruise Missile', 'Extra heavy assault missile. The first and only Minmatar-made large missile. Constructed of reactionary alloys, the Wrath is built to get to the target. Guidance and propulsion systems are of Gallentean origin and were inititally used in drones, making Wrath fast and nimble despite its heavy payload. ', 183, 300.0, 1250.0, 0.05, 0.0, 100, NULL, 10000.0000, 1, 921, 0.07),
  (204, 386, 'Cataclysm Cruise Missile', 'Extra heavy assault missile. An Amarrian large missile with good capabilities, the Cataclysm was for a long time confined solely to the Amarr armed forces, but exports began some years ago and the missile is now found throughout the universe.', 184, 300.0, 1250.0, 0.05, 0.0, 100, NULL, 12500.0000, 1, 921, 0.07),
  (205, 386, 'Devastator Cruise Missile', 'Extra heavy assault missile. A very basic missile for large launchers with reasonable payload. Utilizes the now sub-standard technology of bulls-eye guidance system.', 185, 300.0, 1250.0, 0.05, 0.0, 100, NULL, 7500.0000, 1, 921, 0.07),
  (206, 385, 'Havoc Heavy Missile', 'The be-all-end-all of medium sized missiles, the Havoc is a must for those who want a guaranteed kill no matter the cost.', 186, 300.0, 1000.0, 0.03, 0.0, 100, NULL, 2000.0000, 1, 924, 0.07),
  (207, 385, 'Thunderbolt Heavy Missile', 'Recently introduced by the armaments lab of the Wiyrkomi Corporation, the Thunderbolt is a solid investment with a large payload and steady performance.', 187, 300.0, 1000.0, 0.03, 0.0, 100, NULL, 3500.0000, 1, 924, 0.07),
  (208, 385, 'Widowmaker Heavy Missile', 'Originally designed as a \'finisher\' - the killing blow to a crippled ship - the Widowmaker has since gone through various technological upgrades. The latest version has a lighter payload than the original, but much improved guidance systems.', 188, 300.0, 1000.0, 0.03, 0.0, 100, NULL, 3000.0000, 1, 924, 0.07),
  (209, 385, 'Scourge Heavy Missile', 'The Scourge is an old relic from the Caldari-Gallente War that is still in widespread use because of its low price and versatility.', 189, 300.0, 1000.0, 0.03, 0.0, 100, NULL, 2500.0000, 1, 924, 0.07),
  (210, 384, 'Bloodclaw Light Missile', 'Light assault missile. Fresh out of the Minmatar design labs, the Bloodclaw has quickly established itself throughout the galaxy as the ultimate missile for small launchers.', 190, 300.0, 700.0, 0.015, 0.0, 100, NULL, 500.0000, 1, 920, 0.07),
  (211, 384, 'Flameburst Light Missile', 'Light assault missile. The explosion the Flameburst missile creates upon impact is stunning enough for any display of fireworks - just ten times more deadly. Its warhead\'s primary function is to destroy armor.', 191, 300.0, 700.0, 0.015, 0.0, 100, NULL, 624.0000, 1, 920, 0.07),
  (212, 384, 'Sabretooth Light Missile', 'Light assault missile. An advanced missile with a volatile payload of magnetized plasma, the Sabretooth is a multi-purpose missile specifically engineered to take down shield systems.', 192, 300.0, 700.0, 0.015, 0.0, 100, NULL, 750.0000, 1, 920, 0.07),
  (213, 384, 'Piranha Light Missile', 'Light assault missile. The Piranha is a tiny nuclear missile based on a classic Minmatar design that has been in use since the early days of the Minmatar Resistance.     ', 193, 300.0, 700.0, 0.015, 0.0, 100, NULL, 370.0000, 1, 920, 0.07),
  (215, 85, 'Iron Charge S', 'Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.     ', 1311, 1.0, 0.01, 0.0050, 0.0, 100, NULL, 200.0000, 1, 107, 0.07),
  (216, 85, 'Tungsten Charge S', 'Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1315, 1.0, 0.01, 0.0050, 0.0, 100, NULL, 300.0000, 1, 107, 0.07),
  (217, 85, 'Iridium Charge S', 'Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1310, 1.0, 0.01, 0.0050, 0.0, 100, NULL, 400.0000, 1, 107, 0.07),
  (218, 85, 'Lead Charge S', 'Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1312, 1.0, 0.01, 0.0050, 0.0, 100, NULL, 500.0000, 1, 107, 0.07),
  (219, 85, 'Thorium Charge S', 'Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1314, 10.0, 0.01, 0.0050, 0.0, 100, NULL, 600.0000, 1, 107, 0.07),
  (220, 85, 'Uranium Charge S', 'Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1316, 1.0, 0.01, 0.0050, 0.0, 100, NULL, 700.0000, 1, 107, 0.07),
  (221, 85, 'Plutonium Charge S', 'Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1313, 1.0, 0.01, 0.0050, 0.0, 100, NULL, 800.0000, 1, 107, 0.07),
  (222, 85, 'Antimatter Charge S', 'Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1047, 1.0, 0.01, 0.0050, 0.0, 100, NULL, 1000.0000, 1, 107, 0.07),
  (223, 85, 'Iron Charge M', 'Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.     ', 1319, 1.0, 0.05, 0.025, 0.0, 100, NULL, 800.0000, 1, 108, 0.07),
  (224, 85, 'Tungsten Charge M', 'Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1323, 1.0, 0.05, 0.025, 0.0, 100, NULL, 1100.0000, 1, 108, 0.07),
  (225, 85, 'Iridium Charge M', 'Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1318, 1.0, 0.05, 0.025, 0.0, 100, NULL, 1500.0000, 1, 108, 0.07),
  (226, 85, 'Lead Charge M', 'Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1320, 1.0, 0.05, 0.025, 0.0, 100, NULL, 1750.0000, 1, 108, 0.07),
  (227, 85, 'Thorium Charge M', 'Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1322, 1.0, 0.05, 0.025, 0.0, 100, NULL, 2250.0000, 1, 108, 0.07),
  (228, 85, 'Uranium Charge M', 'Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1324, 1.0, 0.05, 0.025, 0.0, 100, NULL, 2750.0000, 1, 108, 0.07),
  (229, 85, 'Plutonium Charge M', 'Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1321, 1.0, 0.05, 0.025, 0.0, 100, NULL, 3250.0000, 1, 108, 0.07),
  (230, 85, 'Antimatter Charge M', 'Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1317, 1.0, 0.05, 0.025, 0.0, 100, NULL, 4000.0000, 1, 108, 0.07),
  (231, 85, 'Iron Charge L', 'Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.     ', 1327, 10.0, 0.1, 0.05, 0.0, 100, NULL, 2000.0000, 1, 106, 0.07),
  (232, 85, 'Tungsten Charge L', 'Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1331, 10.0, 0.1, 0.05, 0.0, 100, NULL, 3000.0000, 1, 106, 0.07),
  (233, 85, 'Iridium Charge L', 'Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1326, 10.0, 0.1, 0.05, 0.0, 100, NULL, 4000.0000, 1, 106, 0.07),
  (234, 85, 'Lead Charge L', 'Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1328, 10.0, 0.1, 0.05, 0.0, 100, NULL, 5000.0000, 1, 106, 0.07),
  (235, 85, 'Thorium Charge L', 'Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1330, 1.0, 0.1, 0.05, 0.0, 100, NULL, 6000.0000, 1, 106, 0.07),
  (236, 85, 'Uranium Charge L', 'Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1332, 10.0, 0.1, 0.05, 0.0, 100, NULL, 7000.0000, 1, 106, 0.07),
  (237, 85, 'Plutonium Charge L', 'Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1329, 10.0, 0.1, 0.05, 0.0, 100, NULL, 8000.0000, 1, 106, 0.07),
  (238, 85, 'Antimatter Charge L', 'Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1325, 10.0, 0.1, 0.05, 0.0, 100, NULL, 10000.0000, 1, 106, 0.07),
  (239, 86, 'Radio S', 'Modulates the beam of a laser weapon into the radio frequencies. Greatly improved range. Greatly increased EM damage.', 1145, 1.0, 1.0, 1.0, 0.0, 1, NULL, 3000.0000, 1, 102, 0.07),
  (240, 86, 'Microwave S', 'Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage.', 1143, 1.0, 1.0, 1.0, 0.0, 1, NULL, 2000.0000, 1, 102, 0.07),
  (241, 86, 'Infrared S', 'Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage.', 1144, 1.0, 1.0, 1.0, 0.0, 1, NULL, 1000.0000, 1, 102, 0.07),
  (242, 86, 'Standard S', 'Modulates the beam of a laser weapon into the visible light spectrum. ', 1142, 1.0, 1.0, 1.0, 0.0, 1, NULL, 1230.0000, 1, 102, 0.07),
  (243, 86, 'Ultraviolet S', 'Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage.', 1141, 1.0, 1.0, 1.0, 0.0, 1, NULL, 1500.0000, 1, 102, 0.07),
  (244, 86, 'Xray S', 'Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage.', 1140, 1.0, 1.0, 1.0, 0.0, 1, NULL, 2500.0000, 1, 102, 0.07),
  (245, 86, 'Gamma S', 'Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage.', 1139, 1.0, 1.0, 1.0, 0.0, 1, NULL, 3500.0000, 1, 102, 0.07),
  (246, 86, 'Multifrequency S', 'Randomly cycles the laser through the entire spectrum. Vastly reduced range. Vastly increased thermal damage.', 1131, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000.0000, 1, 102, 0.07),
  (247, 86, 'Radio M', 'Modulates the beam of a laser weapon into the radio frequencies. Greatly improved range.', 1145, 1.0, 1.0, 1.0, 0.0, 1, NULL, 30000.0000, 1, 103, 0.07),
  (248, 86, 'Microwave M', 'Modulates the beam of a laser weapon into the microwave frequencies. Improved range. ', 1143, 1.0, 1.0, 1.0, 0.0, 1, NULL, 20000.0000, 1, 103, 0.07),
  (249, 86, 'Infrared M', 'Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range.', 1144, 1.0, 1.0, 1.0, 0.0, 1, NULL, 10000.0000, 1, 103, 0.07),
  (250, 86, 'Standard M', 'Modulates the beam of a laser weapon into the visible light spectrum', 1142, 1.0, 1.0, 1.0, 0.0, 1, NULL, 12256.0000, 1, 103, 0.07),
  (251, 86, 'Ultraviolet M', 'Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased damage.', 1141, 1.0, 1.0, 1.0, 0.0, 1, NULL, 15000.0000, 1, 103, 0.07),
  (252, 86, 'Xray M', 'Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased damage.', 1140, 1.0, 1.0, 1.0, 0.0, 1, NULL, 25000.0000, 1, 103, 0.07),
  (253, 86, 'Gamma M', 'Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased damage.', 1139, 1.0, 1.0, 1.0, 0.0, 1, NULL, 35000.0000, 1, 103, 0.07),
  (254, 86, 'Multifrequency M', 'Randomly cycles the laser through the entire spectrum. Vastly reduced range. Vastly increased damage.', 1131, 1.0, 1.0, 1.0, 0.0, 1, NULL, 40000.0000, 1, 103, 0.07),
  (255, 86, 'Radio L', 'Modulates the beam of a laser weapon into the radio frequencies. Greatly improved range.', 1145, 1.0, 1.0, 1.0, 0.0, 1, NULL, 300000.0000, 1, 105, 0.07),
  (256, 86, 'Microwave L', 'Modulates the beam of a laser weapon into the microwave frequencies. Improved range. ', 1143, 1.0, 1.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 105, 0.07),
  (257, 86, 'Infrared L', 'Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range.', 1144, 1.0, 1.0, 1.0, 0.0, 1, NULL, 100000.0000, 1, 105, 0.07),
  (258, 86, 'Standard L', 'Modulates the beam of a laser weapon into the visible light spectrum. ', 1142, 1.0, 1.0, 1.0, 0.0, 1, NULL, 124728.0000, 1, 105, 0.07),
  (259, 86, 'Ultraviolet L', 'Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased damage.', 1141, 1.0, 1.0, 1.0, 0.0, 1, NULL, 150000.0000, 1, 105, 0.07),
  (260, 86, 'Xray L', 'Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased damage.', 1140, 1.0, 1.0, 1.0, 0.0, 1, NULL, 250000.0000, 1, 105, 0.07),
  (261, 86, 'Gamma L', 'Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased damage.', 1139, 1.0, 1.0, 1.0, 0.0, 1, NULL, 350000.0000, 1, 105, 0.07),
  (262, 86, 'Multifrequency L', 'Randomly cycles the laser through the entire spectrum. Vastly reduced range. Vastly increased damage.', 1131, 1.0, 1.0, 1.0, 0.0, 1, NULL, 400000.0000, 1, 105, 0.07),
  (263, 87, 'Cap Booster 25', 'Provides a quick injection of power into your capacitor. Good for tight situations!', 1033, 0.0, 2.5, 1.0, 100.0, 10, NULL, 1000.0000, 1, 139, 0.07),
  (264, 87, 'Cap Booster 50', 'Provides a quick injection of power into your capacitor. Good for tight situations!', 1033, 0.0, 5.0, 2.0, 100.0, 10, NULL, 2500.0000, 1, 139, 0.07),
  (265, 88, 'Defender I', 'Defensive missile used to destroy incoming missiles.', 192, 25.0, 10.0, 0.015, 0.0, 100, NULL, 500.0000, 1, 116, 0.07),
  (266, 387, 'Thorn Rocket', 'A small rocket with a piercing warhead.', 1350, 300.0, 100.0, 0.0050, 0.0, 100, NULL, 240.0000, 1, 922, 0.07),
  (267, 89, 'Juggernaut Torpedo', 'An ultra-heavy piercing missile. Slow and dumb but its sheer damage potential is simply staggering.', 1346, 300.0, 1500.0, 0.1, 0.0, 100, NULL, 30000.0000, 1, 923, 0.07),
  (268, 90, 'Bomb', '', 0, 500.0, 10.0, 10.0, 0.0, 2, NULL, 0.0000, 0, NULL, 0.07),
  (269, 394, 'Seeker F.O.F. Light Missile I', 'An Amarr light missile with an EMP warhead and automatic guidance system.', 1336, 300.0, 700.0, 0.015, 0.0, 100, 4, 750.0000, 1, 914, 0.07),
  (270, 92, 'Python Mine', 'Standard mine with nuclear payload.', 1007, 300.0, 1.0, 0.15, 0.0, 10, NULL, 1364.0000, 0, NULL, 0.07),
  (377, 38, 'Small Shield Extender I', 'Increases the maximum strength of the shield.', 1044, 0.0, 0.0, 5.0, 0.0, 1, NULL, 4992.0000, 1, 605, 0.07),
  (380, 38, 'Small Shield Extender II', 'Increases the maximum strength of the shield.', 1044, 0.0, 0.0, 5.0, 0.0, 1, NULL, 38076.0000, 1, 605, 0.06),
  (393, 39, 'Shield Recharger I', 'Improves the recharge rate of the shield.', 83, 1000.0, 0.0, 5.0, 1.0, 1, NULL, 8736.0000, 1, 126, 0.07),
  (394, 39, 'Shield Recharger II', 'Improves the recharge rate of the shield.', 83, 1000.0, 0.0, 5.0, 1.0, 1, NULL, 43258.0000, 1, 126, 0.06),
  (399, 40, 'Small Shield Booster I', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 5.0, 0.0, 1, NULL, 9116.0000, 1, 609, 0.07),
  (400, 40, 'Small Shield Booster II', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 5.0, 0.0, 1, NULL, 44330.0000, 1, 609, 0.06),
  (405, 41, 'Micro Shield Transporter I', 'Transfers shield power over to the target ship, aiding in its defense.', 86, 0.0, 0.0, 2.5, 0.0, 1, NULL, 1998.0000, 1, 604, 0.07),
  (406, 41, 'Micro Shield Transporter II', 'Transfers shield power over to the target ship, aiding in its defense.', 86, 0.0, 0.0, 2.5, 0.0, 1, NULL, 35736.0000, 1, 604, 0.06),
  (421, 43, 'Basic Capacitor Recharger', 'Increases the capacitor recharge rate.', 1032, 0.0, 1.0, 5.0, 0.0, 1, NULL, 9500.0000, 1, 665, 0.07),
  (434, 46, '1MN MicroWarpdrive I', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Frigate class module', 96, 0.0, 0.0, 10.0, 0.0, 1, NULL, 31604.0000, 1, 131, 0.07),
  (438, 46, '1MN Afterburner II', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Frigate class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 40566.0000, 1, 542, 0.06),
  (439, 46, '1MN Afterburner I', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Frigate class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 6450.0000, 1, 542, 0.07),
  (440, 46, '1MN MicroWarpdrive II', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field. \r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Frigate class module', 96, 0.0, 0.0, 10.0, 0.0, 1, NULL, 396228.0000, 1, 131, 0.06),
  (442, 47, 'Cargo Scanner I', 'Scans the cargo hold of another ship.', 106, 0.0, 0.0, 5.0, 0.0, 1, NULL, 1500.0000, 1, 711, 0.07),
  (443, 48, 'Ship Scanner I', 'Scans the target ship and provides a tactical analysis of its capabilities. The further it goes beyond scan range, the more inaccurate its results will be.', 107, 0.0, 0.0, 5.0, 0.0, 1, NULL, 1984.0000, 1, 713, 0.07),
  (444, 49, 'Survey Scanner I', 'Scans the ore make-up of an asteroid.', 2732, 0.0, 0.0, 5.0, 0.0, 1, NULL, 2000.0000, 1, 714, 0.07),
  (447, 52, 'Warp Scrambler I', 'Disrupts the target ship\'s navigation computer which prevents it from warping or using a microwarpdrive.', 3433, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 1, 682, 0.07),
  (448, 52, 'Warp Scrambler II', 'Disrupts the target ship\'s navigation computer which prevents it from warping or using a microwarpdrive.', 3433, 0.0, 0.0, 5.0, 0.0, 1, NULL, 217172.0000, 1, 682, 0.06),
  (450, 53, 'Gatling Pulse Laser I', 'Rapid fire multi-barreled energy weapon that delivers a steady stream of damage. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 350, 0.0, 1.0, 5.0, 1.0, 1, NULL, 2000.0000, 1, 570, 0.07),
  (451, 53, 'Dual Light Pulse Laser I', 'This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 351, 0.0, 1.0, 5.0, 1.0, 1, NULL, 6000.0000, 1, 570, 0.07),
  (452, 53, 'Dual Light Beam Laser I', 'This light beam laser uses two separate laser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 352, 0.0, 1.0, 5.0, 1.0, 1, NULL, 9000.0000, 1, 567, 0.07),
  (453, 53, 'Medium Pulse Laser I', 'A high-powered pulse laser. Good for short to medium range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 353, 0.0, 1.0, 5.0, 1.0, 1, NULL, 12000.0000, 1, 570, 0.07),
  (454, 53, 'Medium Beam Laser I', 'A high-powered beam laser. Good for medium range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 354, 0.0, 1.0, 5.0, 1.0, 1, NULL, 15000.0000, 1, 567, 0.07),
  (455, 53, 'Quad Light Beam Laser I', 'Uses four light laser focusing systems. Low powered, but makes up for it with a fast firing rate. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 355, 0.0, 1.0, 10.0, 1.0, 1, NULL, 18528.0000, 1, 568, 0.07),
  (456, 53, 'Focused Medium Pulse Laser I', 'A high-energy, concentrated laser designed for short to medium range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 356, 0.0, 1.0, 10.0, 1.0, 1, NULL, 60000.0000, 1, 572, 0.07),
  (457, 53, 'Focused Medium Beam Laser I', 'A high-energy, concentrated laser designed for medium range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 357, 0.0, 1.0, 10.0, 1.0, 1, NULL, 90000.0000, 1, 568, 0.07),
  (458, 53, 'Heavy Pulse Laser I', 'A heavy laser designed for short to medium range engagements. Delivers powerful damage. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 358, 0.0, 1.0, 25.0, 1.0, 1, NULL, 120000.0000, 1, 572, 0.07),
  (459, 53, 'Heavy Beam Laser I', 'A high-energy heavy laser designed for medium range engagements. Delivers powerful damage. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 359, 0.0, 1.0, 25.0, 1.0, 1, NULL, 150000.0000, 1, 568, 0.07),
  (460, 53, 'Dual Heavy Pulse Laser I', 'This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 360, 0.0, 1.0, 20.0, 1.0, 1, NULL, 200000.0000, 1, 573, 0.07),
  (461, 53, 'Dual Heavy Beam Laser I', 'This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 361, 0.0, 1.0, 50.0, 1.0, 1, NULL, 600000.0000, 1, 569, 0.07),
  (462, 53, 'Mega Pulse Laser I', 'A super-heavy pulse laser designed for medium range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 362, 0.0, 1.0, 50.0, 1.0, 1, NULL, 900000.0000, 1, 573, 0.07),
  (463, 53, 'Mega Beam Laser I', 'A super-heavy beam laser designed for medium to long range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 363, 0.0, 1.0, 50.0, 1.0, 1, NULL, 1200000.0000, 1, 569, 0.07),
  (464, 53, 'Tachyon Beam Laser I', 'An ultra-heavy beam laser designed for medium to long range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 364, 0.0, 1.0, 50.0, 1.0, 1, NULL, 1500000.0000, 1, 569, 0.07),
  (482, 54, 'Miner II', 'Has an improved technology beam, making the extraction process more efficient. Useful for extracting all but the rarest ore.', 1061, 25.0, 0.0, 5.0, 0.0, 1, NULL, 79128.0000, 1, 1039, 0.06),
  (483, 54, 'Miner I', 'Basic mining laser. Extracts common ore quickly, but has difficulty with the more rare types.', 1061, 25.0, 0.0, 5.0, 0.0, 1, NULL, 9272.0000, 1, 1039, 0.07),
  (484, 55, '125mm Gatling AutoCannon I', 'This multi-barrel autocannon is designed for skirmish warfare. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 393, 2000.0, 750.0, 5.0, 0.5, 1, NULL, 2000.0000, 1, 574, 0.07),
  (485, 55, '150mm Light AutoCannon I', 'A simple but effective close combat autocannon. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 392, 20.0, 20.0, 5.0, 0.4, 1, NULL, 6000.0000, 1, 574, 0.07),
  (486, 55, '200mm AutoCannon I', 'A powerful autocannon that can smash apart most lightly armored frigates with ease. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 391, 20.0, 15.0, 5.0, 0.3, 1, NULL, 9000.0000, 1, 574, 0.07),
  (487, 55, '250mm Light Artillery Cannon I', 'This artillery is one of the most powerful weapons that can be mounted on a frigate. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 390, 20.0, 4.0, 5.0, 0.1, 1, NULL, 12000.0000, 1, 577, 0.07),
  (488, 55, '280mm Howitzer Artillery I', 'Rocket-assisted artillery projectiles designed for longe-range combat. It is the most powerful projectile weapon able to be fitted onto frigates. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 389, 20.0, 5.0, 5.0, 0.05, 1, NULL, 15000.0000, 1, 577, 0.07),
  (489, 55, 'Dual 180mm AutoCannon I', 'This dual 180mm autocannon is a simple but effective close combat weapon. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 388, 2000.0, 1250.0, 10.0, 2.5, 1, NULL, 20000.0000, 1, 575, 0.07),
  (490, 55, '220mm Vulcan AutoCannon I', 'The 220mm multi-barrel autocannon is designed for skirmish warfare. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 386, 20.0, 12.0, 10.0, 2.0, 1, NULL, 60000.0000, 1, 575, 0.07),
  (491, 55, '425mm AutoCannon I', 'The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 386, 20.0, 8.0, 10.0, 1.5, 1, NULL, 90000.0000, 1, 575, 0.07),
  (492, 55, '650mm Artillery Cannon I', 'A powerful long-range cannon. One of the most damaging weapons mountable on a cruiser. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 385, 200.0, 125.0, 25.0, 0.5, 1, NULL, 120000.0000, 1, 578, 0.07),
  (493, 55, '720mm Howitzer Artillery I', 'This 720mm rocket-assisted howitzer is designed for long-range bombardment. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 384, 200.0, 50.0, 25.0, 0.25, 1, NULL, 150000.0000, 1, 578, 0.07),
  (494, 55, 'Dual 425mm AutoCannon I', 'Combines the damage output of two 425mm long-range cannons. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 383, 200.0, 200.0, 20.0, 5.0, 1, NULL, 200000.0000, 1, 576, 0.07),
  (495, 55, 'Dual 650mm Repeating Artillery I', 'Twice the hitting power of the cruiser\'s 650mm artillery cannon. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 382, 2000.0, 2000.0, 50.0, 4.0, 1, NULL, 600000.0000, 1, 576, 0.07),
  (496, 55, '800mm Repeating Artillery I', 'A single barrel, long-range, powerful cannon capable of causing tremendous damage. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 381, 200.0, 75.0, 25.0, 3.0, 1, NULL, 900000.0000, 1, 576, 0.07),
  (497, 55, '1200mm Artillery Cannon I', 'One of the most powerful projectile cannons a battleship can equip. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 380, 2000.0, 750.0, 50.0, 1.0, 1, NULL, 1200000.0000, 1, 579, 0.07),
  (498, 55, '1400mm Howitzer Artillery I', 'The ultimate artillery cannon. It hurls death and destruction over incredible distances. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 379, 2000.0, 1500.0, 50.0, 0.5, 1, NULL, 1500000.0000, 1, 579, 0.07),
  (499, 509, 'Standard Missile Launcher I', 'Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.\r\n\r\nMust be loaded with light missiles: Bloodclaw, Flameburst, Piranha, Sabretooth, or their F.O.F variants; Exterminator, Firefly, Seeker, Serpent.\r\n', 168, 0.0, 0.0, 5.0, 0.6, 1, NULL, 6000.0000, 1, 640, 0.07),
  (501, 510, 'Heavy Missile Launcher I', 'Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.\r\n\r\nMust fit heavy missiles: Havoc, Scourge, Thunderbolt, Widowmaker or their F.O.F. variants: Eradicator, Hellhound, Hydra, Stalker.', 169, 0.0, 0.0, 10.0, 0.9, 1, NULL, 30000.0000, 1, 642, 0.07),
  (503, 508, 'Siege Missile Launcher I', 'A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.\r\n\r\nMust be loaded with torpedoes: Bane, Inferno, Juggernaut, Mjolnir.', 170, 0.0, 0.0, 20.0, 1.5, 1, NULL, 99996.0000, 1, 644, 0.07),
  (506, 767, 'Basic Capacitor Power Relay', 'Increases capacitor recharge rate at the expense of shield boosting.', 1032, 500.0, 20.0, 5.0, 0.0, 1, NULL, 4864.0000, 1, 667, 0.07),
  (508, 770, 'Basic Shield Flux Coil', 'Increases shield recharge rate while lowering the maximum shield capacity.', 1062, 500.0, 20.0, 5.0, 0.0, 1, NULL, 1664.0000, 1, 687, 0.07),
  (509, 768, 'Basic Capacitor Flux Coil', 'Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage.  ', 1032, 500.0, 20.0, 5.0, 0.0, 1, NULL, 1664.0000, 1, 666, 0.07),
  (518, 59, 'Basic Gyrostabilizer', 'Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 0.0, 0.0, 5.0, 0.0, 1, NULL, 9728.0000, 1, 646, 0.07),
  (519, 59, 'Gyrostabilizer II', 'Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 0.0, 0.0, 5.0, 0.0, 1, NULL, 95108.0000, 1, 646, 0.06),
  (520, 59, 'Gyrostabilizer I', 'Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 0.0, 0.0, 5.0, 0.0, 1, NULL, 24320.0000, 1, 646, 0.07),
  (521, 60, 'Basic Damage Control', 'Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. \r\n\r\nGrants a bonus to resistance for shield armor and hull.\r\n\r\nOnly one Damage Control can be activated at a given time.', 1034, 0.0, 5000.0, 5.0, 0.0, 1, NULL, 2000.0000, 1, 615, 0.07),
  (522, 61, 'Micro Capacitor Battery I', 'Increases capacitor storage.', 89, 500.0, 0.0, 2.5, 0.0, 1, NULL, 4000.0000, 1, 702, 0.07),
  (523, 62, 'Small Armor Repairer I', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 5.0, 0.0, 1, NULL, 20000.0000, 1, 1049, 0.07),
  (524, 63, 'Small Hull Repairer I', 'Makes use of nano-assembler technology in order to repair damage done to the structure.', 80, 0.0, 1000.0, 12.5, 0.0, 1, NULL, 49998.0000, 1, 1053, 0.07),
  (526, 65, 'Stasis Webifier I', 'Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.', 1284, 500.0, 0.0, 5.0, 0.0, 1, NULL, 22488.0000, 1, 683, 0.07),
  (527, 65, 'Stasis Webifier II', 'Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.', 1284, 500.0, 0.0, 5.0, 0.0, 1, NULL, 190098.0000, 1, 683, 0.06),
  (529, 67, 'Small Energy Transfer Array I', 'Transfers capacitor energy to another ship', 1035, 1000.0, 1000.0, 25.0, 0.0, 1, NULL, 30000.0000, 1, 695, 0.07),
  (530, 68, 'Small Nosferatu I', 'Drains energy from the target ship and adds it to your own.', 1029, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 39504.0000, 1, 692, 0.07),
  (533, 71, 'Small Energy Neutralizer I', 'Neutralizes a portion of the energy in the target ship\'s capacitor.', 1283, 0.0, 2000.0, 5.0, 0.0, 1, NULL, 28160.0000, 1, 689, 0.07),
  (561, 74, '75mm Gatling Rail I', 'A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 349, 10.0, 200.0, 5.0, 1.0, 1, NULL, 2000.0000, 1, 564, 0.07),
  (562, 74, 'Light Electron Blaster I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 378, 10.0, 150.0, 5.0, 1.0, 1, NULL, 6000.0000, 1, 561, 0.07),
  (563, 74, 'Light Ion Blaster I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 377, 10.0, 175.0, 5.0, 0.6, 1, NULL, 9000.0000, 1, 561, 0.07),
  (564, 74, 'Light Neutron Blaster I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 376, 10.0, 80.0, 5.0, 0.4, 1, NULL, 12000.0000, 1, 561, 0.07),
  (565, 74, '150mm Railgun I', 'This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 375, 10.0, 50.0, 5.0, 0.2, 1, NULL, 15000.0000, 1, 564, 0.07),
  (566, 74, 'Heavy Electron Blaster I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 374, 100.0, 2000.0, 10.0, 5.0, 1, NULL, 60000.0000, 1, 562, 0.07),
  (567, 74, 'Dual 150mm Railgun I', 'This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 373, 100.0, 175.0, 10.0, 4.0, 1, NULL, 20000.0000, 1, 565, 0.07),
  (568, 74, 'Heavy Neutron Blaster I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 372, 100.0, 100.0, 25.0, 2.0, 1, NULL, 120000.0000, 1, 562, 0.07),
  (569, 74, 'Heavy Ion Blaster I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 371, 100.0, 125.0, 10.0, 3.0, 1, NULL, 90000.0000, 1, 562, 0.07),
  (570, 74, '250mm Railgun I', 'Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 370, 100.0, 50.0, 25.0, 1.0, 1, NULL, 150000.0000, 1, 565, 0.07),
  (571, 74, 'Electron Blaster Cannon I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 369, 1000.0, 400.0, 50.0, 10.0, 1, NULL, 600000.0000, 1, 563, 0.07),
  (572, 74, 'Dual 250mm Railgun I', 'This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 368, 1000.0, 1500.0, 20.0, 8.0, 1, NULL, 199998.0000, 1, 566, 0.07),
  (573, 74, 'Neutron Blaster Cannon I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 367, 1000.0, 1000.0, 50.0, 4.0, 1, NULL, 1200000.0000, 1, 563, 0.07),
  (574, 74, '425mm Railgun I', 'This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 366, 1000.0, 750.0, 50.0, 2.0, 1, NULL, 1500000.0000, 1, 566, 0.07),
  (575, 74, 'Ion Blaster Cannon I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 365, 1000.0, 500.0, 50.0, 6.0, 1, NULL, 900000.0000, 1, 563, 0.07),
  (577, 76, 'Medium Capacitor Booster I', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 10.0, 32.0, 1, NULL, 28124.0000, 1, 700, 0.07),
  (578, 77, 'Invulnerability Field I', 'Boosts shield resistance against all damage types. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 20.0, 0.0, 1, NULL, 75000.0000, 1, 553, 0.07),
  (580, 80, 'ECM Burst I', 'Emits random electronic bursts intended to disrupt target locks on any ship with lower sensor strengths than the ECM burst jamming strength. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, only battleship-class vessels can use this module to its fullest extent. On all other classes, ship bonuses are not applied to the module.\r\n\r\nNote: Only one module of this type can be activated at the same time', 109, 0.0, 5000.0, 5.0, 0.0, 1, NULL, 41664.0000, 1, 678, 0.07),
  (581, 82, 'Passive Targeter I', 'Uses advanced acoustical and visual targeting to identify threats. Allows target lock without alerting the ship to a possible threat.', 104, 0.0, 2000.0, 25.0, 0.0, 1, NULL, 25000.0000, 1, 672, 0.07),
  (582, 25, 'Bantam', 'The Bantam is a strong and sturdy craft, and an extremely effective mining frigate. In addition, its large structure makes it ideal for trading and the Bantam is very popular among budding inter-stellar traders.\r\n\r\nSpecial Ability: 5% bonus to cargo capacity and 20% bonus to mining laser yield per skill level. -60% mining laser capacitor use', 38, 31.0, 1155000.0, 20000.0, 235.0, 1, 1, 23500.0000, 1, 61, 0.07),
  (583, 25, 'Condor', 'The Condor is fast and agile. It has limited cargo space so it\'s not very suitable for trading or mining. It is best used as an assault vessel in a hit-and-run type of operations.\r\n\r\nSpecial Ability: 5% bonus to light missile and rocket kinetic damage 10% bonus to light missile and rocket velocity per skill level.', 39, 33.0, 1185000.0, 18000.0, 150.0, 1, 1, 28750.0000, 1, 61, 0.07),
  (584, 25, 'Griffin', 'The Griffin is much used by the Caldari Navy as a support vessel in combat squadrons, using its impressive array of electronic gadgetry to disrupt the operation of target ships, making them easy prey for traditional combat vessels.\r\n\r\nSpecial Ability: 15% bonus to ECM Target Jammer strength and 10% bonus to ECM Target Jammers\' capacitor need per level.', 40, 42.93, 1056000.0, 19400.0, 160.0, 1, 1, 160000.0000, 1, 61, 0.07),
  (585, 25, 'Slasher', 'The Slasher is cheap, but versatile. It\'s been manufactured en masse, making it one of the most common vessels in Minmatar space. The Slasher is extremely fast, with decent armaments, and is popular amongst budding pirates and smugglers.\r\n\r\nSpecial Ability: 5% bonus to Small Projectile Turret damage and 7.5% bonus to Small Projectile Turret tracking speed per skill level.', 44, 32.89, 1150000.0, 17400.0, 120.0, 1, 2, 27500.0000, 1, 64, 0.07),
  (586, 25, 'Probe', 'The Probe is large compared to most Minmatar frigates and is considered a good scout and cargo-runner.  Uncharacteristically for a Minmatar ship, its hard outer coating makes it difficult to destroy, while the limited weapon hardpoints force it to rely on fighter assistance if engaged in combat.\r\n\r\nSpecial Ability: 5% bonus cargo capacity per skill level. 5% reduction to duration/activation time of modules requiring Astrometrics per level', 45, 19.95, 1123000.0, 19500.0, 320.0, 1, 2, 108500.0000, 1, 64, 0.07),
  (587, 25, 'Rifter', 'The Rifter is a very powerful combat frigate and can easily \r\ntackle the best frigates out there. It has gone through \r\nmany radical design phases since its inauguration during \r\nthe Minmatar Rebellion. The Rifter has a wide variety of \r\noffensive capabilities, making it an unpredictable and deadly adversary. \r\n\r\nSpecial Ability: 5% bonus to Small Projectile Turret damage and 7.5% bonus to tracking per level.', 46, 37.07, 1067000.0, 27289.0, 130.0, 1, 2, 280000.0000, 1, 64, 0.07),
  (588, 237, 'Reaper', 'The Reaper-class is the smallest of the Minmatar frigates, just barely reaching frigate status instead of a manned fighter. The Reaper is very cheap and is used en masse in daring hit-and-run operations by Minmatars either side of the law. Special Ability: 5% bonus to velocity per skill level.', 53, 38.4, 1157000.0, 15800.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (589, 25, 'Executioner', 'The Executioner is another newly commissioned ship of the Amarr Imperial Navy. The Executioner was designed specially to counter the small, fast raider frigates of the Minmatar Republic; thus it is different from most Amarr ships in favoring speed over defenses. With the Executioner, the Amarrians have expanded their tactical capabilities on the battlefield.\r\n\r\nSpecial Ability: 10% bonus to Small Energy Turret capacitor use and 5% Small Energy Turret damage per skill level.', 54, 13.0, 1124000.0, 28100.0, 135.0, 1, 4, 30000.0000, 1, 72, 0.07),
  (590, 25, 'Inquisitor', 'The Inquisitor is another example of how the Amarr Imperial Navy has modeled their design to counter specific tactics employed by the other empires. The Inquisitor is a fairly standard Amarr ship in most respects, having good defenses and lacking mobility. It is more Caldari-like than most Amarr ships, however, since its arsenal mostly consists of missile bays.\r\n\r\nSpecial Ability: 10% bonus to EM missile damage and 5% bonus to Explosive, Kinetic and Thermal missile damage per level.', 55, 20.5, 1130000.0, 28700.0, 315.0, 1, 4, 212500.0000, 1, 72, 0.07),
  (591, 25, 'Tormentor', 'The Tormentor has been in service for many decades, mainly as a mining ship. It is not big enough to cut it as a battle frigate, but as with most Amarr ships its strong defenses make it a tough opponent to crack. Exactly for this and the way it seems to be curling up on itself has given the Tormentor-class the nickname \'Armadillo\'.\r\n\r\nSpecial Ability: 5% bonus to cargo capacity and 20% bonus to mining laser yield per level. -60% mining laser capacitor use', 56, 30.68, 1180000.0, 24398.0, 235.0, 1, 4, 24250.0000, 1, 72, 0.07),
  (592, 25, 'Navitas', 'The Navitas is a solid mining vessel, in wide use by independent excavators. It is also one of the best ships available for budding traders or even scavengers. The long-range scanners and sturdy outer shell of the ship help to protect the ship from harassment.\r\n\r\nSpecial Ability: 5% bonus to cargo capacity and 20% bonus to mining laser yield per level. -60% mining laser capacitor use', 59, 39.0, 1221000.0, 10000.0, 215.0, 1, 8, 22500.0000, 1, 77, 0.07),
  (593, 25, 'Tristan', 'Often nicknamed The Fat Man this nimble little frigate is mainly used by the Federation in escort duties or on short-range patrols. The Tristan has been very popular throughout Gallente space for years because of its versatility. It is rather expensive, but buyers will definitely get their money\'s worth, as the Tristan is one of the more powerful frigates available on the market.\r\n\r\nSpecial Ability: 5% bonus to Small Hybrid Turret damage and 7.5% bonus to Small Hybrid Turret tracking speed per skill level.', 60, 36.16, 1006000.0, 26500.0, 140.0, 1, 8, 282500.0000, 1, 77, 0.07),
  (594, 25, 'Incursus', 'The Incursus is commonly found spearheading Gallentean military operations. Its speed and surprising strength make it excellent for skirmishing duties. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance.\r\n\r\nSpecial Ability: 10% bonus to Small Hybrid Turret falloff and 5% bonus to Small Hybrid Turret damage per skill level.', 61, 42.0, 1028000.0, 29500.0, 165.0, 1, 8, 220000.0000, 1, 77, 0.07),
  (595, 25, 'Gallente Police Ship', 'The standard police vessel of the Gallente Federation. Renowned for its high quality equipment and loadout.', 66, 38.0, 2040000.0, 20400.0, 200.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (596, 237, 'Impairor', 'The Impairor-class frigate has been mass-produced by the Amarr Empire for decades. It is the most common spacevessel sighted within the Amarrian boundaries, and is used both as a basic trade vessel and as a small-scale slave transport.\r\n\r\nSpecial Ability: 10% bonus to energy turret capacitor use per skill level.', 299, 39.0, 1148000.0, 28100.0, 120.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (597, 25, 'Punisher', 'The Amarr Imperial Navy has been upgrading many of its ships in recent years and adding new ones. The Punisher is one of the most recent ones and considered by many to be the best Amarr frigate in existence. As witnessed by its heavy armaments, the Punisher is mainly intended for large-scale military operations, acting in coordination with larger military vessels, but it is more than powerful enough for solo operations.\r\n\r\nSpecial Ability: 10% bonus to Small Energy Turret capacitor use and 5% bonus to armor resistances per level.', 300, 40.0, 1047000.0, 28600.0, 135.0, 1, 4, 287500.0000, 1, 72, 0.07),
  (598, 25, 'Breacher', 'The Breacher\'s structure is little more than a fragile scrapheap, but the ship\'s missile launcher hardpoints and superior sensors have placed it among the most valued Minmatar frigates when it comes to long range combat.\r\n\r\nSpecial Ability: 10% bonus to Explosive missile damage and 5% bonus to EM, Kinetic and Thermal missile damage per level.', 305, 49.78, 1187000.0, 20000.0, 175.0, 1, 2, 222500.0000, 1, 64, 0.07),
  (599, 25, 'Burst', 'The Burst is a small and fast cargo vessel. It can easily be used as a small-time miner, but requires some crunching assistance for large-scale mining operations.\r\n\r\nSpecial Ability: 5% bonus to cargo capacity and 20% bonus to mining laser yield per level. -60% mining laser capacitor use', 306, 61.0, 1096000.0, 17100.0, 225.0, 1, 2, 22500.0000, 1, 64, 0.07),
  (600, 25, 'Minmatar Peacekeeper Ship', 'Minmatar Police 1', 307, 62.0, 1200000.0, 12000.0, 80.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (601, 237, 'Ibis', 'The Caldari Ibis frigate is a small but stout frigate that fits admirably well as a cargo hauler or small-scale miner. Its reliability makes it a good choice for novice ship captains.\r\n\r\nSpecial Ability: 10% bonus hybrid turret optimal range per skill level.', 312, 47.0, 1163000.0, 15000.0, 120.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (602, 25, 'Kestrel', 'The Kestrel is a heavy missile boat with a fairly large cargo space and one of the most sophisticated sensor arrays around. Interestingly enough, it has been used by both the Caldari Navy and several wealthy trade corporations as a cargo-hauling vessel. It is one of few trading vessels with good punching power, making it ideal for solo trade-runs in dangerous areas. The Kestrel was designed so that it could take up to four missile launchers but instead it can not be equipped with turret weapons nor mining lasers.\r\n\r\nSpecial Ability: 10% bonus to Kinetic missile damage and 5% bonus to EM, Explosive, and Thermal missile damage per level.', 313, 45.98, 1163000.0, 19700.0, 305.0, 1, 1, 225000.0000, 1, 61, 0.07),
  (603, 25, 'Merlin', 'The Merlin is the most powerful all-out combat frigate of the Caldari. It is highly valued for its versatility in using both missiles and turrets, while its defenses are exceptionally strong for a Caldari vessel.\r\n\r\nSpecial Ability: 5% bonus to shield resistances and 10% bonus to Small Hybrid Turret optimal range per skill level.', 314, 39.0, 997000.0, 16500.0, 130.0, 1, 1, 285000.0000, 1, 61, 0.07),
  (604, 25, 'Caldari Enforcer Ship', 'Caldari Frigate 8', 315, 44.0, 1680000.0, 17400.0, 90.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (605, 25, 'Heron', 'The Heron has good computer and electronic systems, giving it the option of participating in electronic warfare. But it has relatively poor defenses and limited weaponry, so it\'s more commonly used for scouting and exploration.\r\n\r\nSpecial Ability: 5% bonus kinetic missile damage per skill level 5% reduction to duration/activation time of modules requiring Astrometrics per level', 316, 47.0, 1150000.0, 18900.0, 320.0, 1, 1, 97250.0000, 1, 61, 0.07),
  (606, 237, 'Velator', 'The Velator class frigate is one of the older vessel types in the Gallente fleet. It was first deployed on the market as a fast passenger craft but the extra passenger quarters were later modified into weapon hardpoints as the newer models came to be used for small-scale security and military duties. The Velator is still a very solid mining and trading vessel.\r\n\r\nSpecial Ability: 5% bonus to hybrid turret damage per skill level.', 321, 40.0, 1148000.0, 24500.0, 120.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (607, 25, 'Imicus', 'The Imicus is a slow but hard-shelled frigate, ideal for any type of scouting activity. Used by merchant, miner and combat groups, the Imicus is usually relied upon as the operation\'s eyes and ears when traversing low security sectors.\r\n\r\nSpecial Ability: 5% bonus to drone range per skill level.  5% reduction to duration/activation time of modules requiring Astrometrics per level', 322, 42.0, 997000.0, 21500.0, 320.0, 1, 8, 100250.0000, 1, 77, 0.07),
  (608, 25, 'Atron', 'The Atron is a hard nugget with an advanced power conduit system, but little space for cargo. Although it is a good harvester when it comes to mining, its main ability is as a combat vessel.\r\n\r\nSpecial Ability: 10% bonus to Small Hybrid Turret falloff and 5% Small Hybrid Turret damage per skill level.', 323, 31.0, 1164000.0, 22500.0, 125.0, 1, 8, 29250.0000, 1, 77, 0.07),
  (609, 25, 'Maulus', 'The Maulus is a high-tech vessel, specialized for electronic warfare. It is particularly valued in fleet warfare due to its optimization for sensor dampening technology.\r\n\r\nSpecial Ability: 5% bonus to Small Hybrid Turret damage and Remote Sensor Dampener effectiveness per skill level.', 324, 39.0, 1063000.0, 23000.0, 175.0, 1, 8, 180000.0000, 1, 77, 0.07),
  (610, 25, 'Wraith', 'Little is known about Jovian vessels, safe for their technical superiority.', 332, 60.0, 1000000.0, 13000.0, 110.0, 1, 16, 0.0000, 0, NULL, 0.07),
  (611, 25, 'Specter', 'Little is known about Jovian vessels, safe for their technical superiority.', 333, 38.0, 1000000.0, 13400.0, 80.0, 1, 16, 0.0000, 0, NULL, 0.07),
  (612, 25, 'Chaos', 'Pirate Frigate 1', 338, 50.0, 1200000.0, 16450.0, 130.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (613, 25, 'Devourer', 'Pirate Frigate 2', 339, 43.6, 1200000.0, 19100.0, 110.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (614, 25, 'Fury', 'Pirate Frigate 3', 340, 29.96, 1200000.0, 26000.0, 180.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (615, 25, 'Styx', 'Pirate Frigate 4', 341, 36.0, 1200000.0, 17400.0, 60.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (616, 25, 'Medusa', 'Pirate Frigate 5', 342, 66.78, 1200000.0, 17500.0, 30.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (617, 25, 'Echo', 'The Echo assault frigate was developed and produced by the Indocon Corporation early on in the first era of galactic conquest. Asteroid mining had become increasingly dangerous due to pirate traffic, and the first prototype of the Echo was made.', 343, 28.0, 1200000.0, 17660.0, 50.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (618, 25, 'Lynx', 'Pirate Frigate 7', 344, 64.0, 1200000.0, 22500.0, 200.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (619, 25, 'Swordspine', 'Pirate Frigate 8', 345, 39.0, 1047000.0, 21120.0, 220.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (620, 26, 'Osprey', 'The Osprey offers excellent versatility and power for its low price. Designed from the top down as a cheap but complete cruiser, the Osprey utilizes the best the Caldari have to offer in state-of-the-art armor alloys, sensor technology and weaponry - all mass manufactured to ensure low price. In the constant struggle to stay ahead of the Gallente, new technology has been implemented in the field of mining laser calibration. A notable improvement in ore yields has been made, especially in the hands of a well trained pilot.\r\n\r\nSpecial Ability: 20% bonus to mining laser yield per level. 10% bonus to capacitor use of shield transporters per level. 500% bonus to range of shield transporters.\r\n', 41, 221.9, 1.123E+7, 107000.0, 485.0, 1, 1, 2875000.0000, 1, 75, 0.07),
  (621, 26, 'Caracal', 'The Caracal is a powerful vessel that specializes in missile deployment. It has excellent shield defenses, but poor armor plating. Its missile arsenal, when fully stocked, is capable of making a piece-meal of almost anyone.\r\n\r\nSpecial Ability: 5% bonus Kinetic Missile Damage per skill level and 10% bonus to Light, Heavy Assault and Heavy Missile Velocity per level.', 42, 221.05, 1.291E+7, 92000.0, 450.0, 1, 1, 4560000.0000, 1, 75, 0.07),
  (622, 26, 'Stabber', 'The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space.\r\n\r\nSpecial Ability: 5% bonus to Medium Projectile Turret firing speed per level and 5% bonus to max velocity per level.', 47, 123.03, 1.14E+7, 80000.0, 420.0, 1, 2, 4450000.0000, 1, 73, 0.07),
  (623, 26, 'Moa', 'The Moa was designed as an all-out combat ship, and its heavy armament allows the Moa to tackle almost anything that floats in space. In contrast to its nemesis the Thorax, the Moa is most effective at long range where its railguns and missile batteries can rain death upon foes.\r\n\r\nSpecial Ability: 10% bonus to Medium Hybrid Turret optimal range per level and 5% bonus to shield resistance per level.\r\n', 49, 199.86, 1.3E+7, 101000.0, 250.0, 1, 1, 8000000.0000, 1, 75, 0.07),
  (624, 26, 'Maller', 'Quite possibly the toughest cruiser in the galaxy, the Maller is a common sight in Amarrian Imperial Navy operations. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches. \r\n\r\nSpecial Ability: 10% bonus to Medium Energy Turret capacitor use per level and 5% bonus to all Armor Resistances per level.\r\n', 57, 134.43, 1.155E+7, 118000.0, 280.0, 1, 4, 8375000.0000, 1, 74, 0.07),
  (625, 26, 'Augoror', 'The Augoror-class cruiser is one of the old warhorses of the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion. It is mainly used by the Amarrians for escort and scouting duties where frigates are deemed too weak. Like most Amarrian vessels, the Augoror depends first and foremost on its resilience and heavy armor to escape unscathed from unfriendly encounters.\r\n\r\nSpecial ability: 10% bonus to armor hitpoints per level. 10% bonus to capacitor need of energy transfer arrays per level. 500% bonus to range of energy transfer arrays.', 58, 91.59, 1.073E+7, 115000.0, 465.0, 1, 4, 2907500.0000, 1, 74, 0.07),
  (626, 26, 'Vexor', 'The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks.\r\n\r\nSpecial Ability: 5% bonus to Medium Hybrid Turret damage per level and 10% bonus to drone hitpoints, damage and mining yield per skill level.\r\n\r\n', 62, 140.15, 1.031E+7, 115000.0, 480.0, 1, 8, 4377500.0000, 1, 76, 0.07),
  (627, 26, 'Thorax', 'The Thorax-class cruiser is the latest combat ship commissioned by the Federation. While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where its blasters and hordes of combat drones tear through even the toughest of enemies.\r\n\r\nSpecial Ability: 5% bonus to Medium Hybrid Turret damage per level and 5% increase to MicroWarpdrive capacitor bonus per level.\r\n', 63, 167.24, 1.128E+7, 112000.0, 265.0, 1, 8, 7400000.0000, 1, 76, 0.07),
  (628, 26, 'Arbitrator', 'The Arbitrator is unusual for Amarr ships in that it\'s primarily a drone carrier. While it is not the best carrier around, it has superior armor that gives it greater durability than most ships in its class.\r\n\r\nSpecial Ability: 5% bonus to Tracking Disruptor effectiveness per skill level and 10% bonus to drone hitpoints, damage and mining yield per skill level.\r\n\r\n', 298, 192.0, 1.12E+7, 120000.0, 345.0, 1, 4, 3537500.0000, 1, 74, 0.07),
  (629, 26, 'Rupture', 'The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations.\r\n\r\nSpecial Ability: 5% bonus to Medium Projectile Turret firing speed per level and 5% bonus to Medium Projectile Turret damage per level.', 302, 109.0, 1.165E+7, 96000.0, 300.0, 1, 2, 6875000.0000, 1, 73, 0.07),
  (630, 26, 'Bellicose', 'Being a highly versatile class of Minmatar ships, the Bellicose has been used as a combat juggernaut as well as a support ship for wings of frigates. While not quite in the league of newer navy cruisers, the Bellicose is still a very solid ship for most purposes, especially in terms of long range combat.\r\n\r\nSpecial Ability: 5% bonus to Medium Projectile Turret Rate of Fire and 7.5% bonus to target painter effectiveness per skill level.\r\n\r\n', 303, 131.0, 1.155E+7, 85000.0, 315.0, 1, 2, 3542500.0000, 1, 73, 0.07),
  (631, 26, 'Scythe', 'The Scythe-class cruiser is the oldest Minmatar ship still in use. It has seen many battles and is an integrated part in Minmatar tales and heritage. Recent firmware upgrades \"borrowed\" from the Caldari have vastly increased the efficiency of its mining output.\r\n\r\nSpecial Ability: 20% bonus to mining laser yield per level. 3.5% bonus to tracking links per level. 500% bonus to range of tracking links.\r\n', 304, 134.0, 1.111E+7, 89000.0, 440.0, 1, 2, 2877500.0000, 1, 73, 0.07),
  (632, 26, 'Blackbird', 'The Blackbird is a small high-tech cruiser newly employed by the Caldari Navy. Commonly seen in fleet battles or acting as wingman, it is not intended for head-on slugfests, but rather delicate tactical situations. \r\n\r\nSpecial Ability: 15% bonus to ECM Target Jammer strength and 20% bonus to ECM Target Jammer optimal range per skill level.\r\n\r\n', 311, 175.0, 1.319E+7, 96000.0, 305.0, 1, 1, 3512500.0000, 1, 75, 0.07),
  (633, 26, 'Celestis', 'The Celestis cruiser is a versatile ship which can be employed in a myriad of roles, making it handy for small corporations with a limited number of ships. True to Gallente style the Celestis is especially deadly in close quarters combat due to its advanced targeting systems.\r\n\r\nSpecial Ability: 5% bonus to Medium Hybrid Turret Damage and Remote Sensor Dampener effectiveness per skill level.\r\n\r\n', 319, 113.0, 1.207E+7, 116000.0, 320.0, 1, 8, 3457500.0000, 1, 76, 0.07),
  (634, 26, 'Exequror', 'The Exequror is a heavy cargo cruiser capable of defending itself against raiding frigates, but lacks prowess in heavier combat situations. It is mainly used in relatively peaceful areas where bulk and strength is needed without too much investment involved. \r\n\r\nSpecial Ability: 10% bonus to Cargo Capacity per level. 10% bonus to capacitor need of remote armor repair system per level. 500% bonus to range of remote armor repair systems.', 320, 246.0, 1.102E+7, 113000.0, 600.0, 1, 8, 2962500.0000, 1, 76, 0.07),
  (635, 26, 'Opux Luxury Yacht', 'The Opux Luxury Yachts are normally used by the entertainment industry for pleasure tours for wealthy Gallente citizens. These Opux Luxury Yacht cruisers are rarely seen outside of Gallente controlled space, but are extremely popular within the Federation.', 330, 287.0, 1.3075E+7, 115000.0, 1750.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (636, 26, 'Ixion', 'Pirate Cruiser 1', 336, 101.0, 1.2155E+7, 99000.0, 1600.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (637, 26, 'Ghoul', 'Pirate Cruiser 2', 337, 187.0, 1.09E+7, 109000.0, 300.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (638, 27, 'Raven', 'The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty.\r\n\r\nSpecial Ability: 5% bonus to Cruise and Siege Launcher Rate Of Fire and 10% bonus to Cruise Missile and Torpedo Velocity per level.', 43, 250.0, 9.93E+7, 486000.0, 665.0, 1, 1, 108750000.0000, 1, 80, 0.07),
  (639, 27, 'Tempest', 'The Tempest is one of the Republic Fleet\'s key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness.  A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril.\r\n\r\nSpecial Ability: 5% bonus to Large Projectile Turret rate of fire and Large Projectile Turret damage per level.', 48, 250.0, 1.033E+8, 450000.0, 600.0, 1, 2, 103750000.0000, 1, 78, 0.07),
  (640, 27, 'Scorpion', 'The first Scorpion-class battleship was launched only a couple of years ago, and those that have been built are considered to be prototypes. Little is known of its capabilities, but what has been garnered suggests that the Scorpion is crammed to the brink with sophisticated hi-tech equipment that few can match. \r\n\r\nSpecial Ability: 15% bonus to ECM Target Jammer strength and 20% bonus to ECM Target Jammer optimal range per level.', 50, 250.0, 1.036E+8, 468000.0, 550.0, 1, 1, 71250000.0000, 1, 80, 0.07),
  (641, 27, 'Megathron', 'The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there.\r\n\r\nSpecial Ability: 5% bonus to Large Hybrid Turret damage and 7.5% bonus to Large Hybrid Turret tracking speed per level.', 64, 250.0, 9.84E+7, 513000.0, 675.0, 1, 8, 105000000.0000, 1, 81, 0.07),
  (642, 27, 'Apocalypse', 'In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might.\r\n\r\nSpecial Ability: 10% bonus to Large Energy Turret capacitor use and 7.5% bonus to Large Energy Turret optimal range per level.', 296, 400.0, 9.71E+7, 517500.0, 675.0, 1, 4, 112500000.0000, 1, 79, 0.07),
  (643, 27, 'Armageddon', 'The mighty Armageddon class is the main warship of the Amarr Empire. Its heavy armaments and strong front are specially designed to crash into any battle like a juggernaut and deliver swift justice in the name of the Emperor.\r\n\r\nSpecial Ability: 10% bonus to Large Energy Turret capacitor use and 5% Large Energy Turret rate of fire per level.', 297, 250.0, 1.052E+8, 495000.0, 600.0, 1, 4, 66250000.0000, 1, 79, 0.07),
  (644, 27, 'Typhoon', 'Much praised by its proponents and much maligned by its detractors, the Typhoon-class battleship has always been one of the most hotly debated spacefaring vessels around. Its distinguishing aspect - and the source of most of the controversy - is its sheer versatility, variously seen as either a lack of design focus or a deliberate freedom for pilot modification.\r\n\r\nSpecial Ability: 5% bonus to Large Projectile Turret firing speed and 5% bonus to siege and cruise missile launcher firing speed per level.', 301, 250.0, 1.036E+8, 414000.0, 625.0, 1, 2, 75000000.0000, 1, 78, 0.07),
  (645, 27, 'Dominix', 'The Dominix is one of the old warhorses dating back to the Gallente-Caldari War. While no longer regarded as the king of the hill, it is by no means obsolete. Its formidable hulk and powerful weapons batteries means that anyone not in the largest and latest battleships will regret ever locking horns with it.\r\n\r\nSpecial Ability: 5% bonus to Large Hybrid Turret damage and 10% bonus to drone hitpoints and damage per skill level.\r\n\r\n', 318, 250.0, 9.71E+7, 454500.0, 600.0, 1, 8, 62500000.0000, 1, 81, 0.07),
  (647, 27, 'Eidolon', 'Little is known about Jovian vessels, safe for their technical superiority.', 331, 500.0, 1.0E+8, 441000.0, 700.0, 1, 16, 2999998.0000, 0, NULL, 0.07),
  (648, 28, 'Badger', 'The Badger-class freighter is the main cargo-carrier for the Caldari State, particularly in long, arduous trade-runs. Its huge size and comfortable armament makes it perfectly equipped for those tasks, although the Caldari seldom let it roam alone. \r\n\r\nSpecial Ability: 5% Bonus Cargo Capacity and Max Velocity per Caldari Industrial skill level ', 51, 216.4, 1.275E+7, 250000.0, 4125.0, 1, 1, 348750.0000, 1, 84, 0.07),
  (649, 28, 'Badger Mark II', 'The Badger Mark II is the latest version of the famous Badger, it\'s mostly used by the military or the mega corps for transports of goods of great value. The Mark II has stronger defenses and more high-tech equipment, making it one of the best freight carriers available. \r\n\r\nSpecial Ability: 5% Bonus Cargo Capacity and Max Velocity per Caldari Industrial skill level ', 52, 313.45, 1.35E+7, 270000.0, 5250.0, 1, 1, 742500.0000, 1, 84, 0.07),
  (650, 28, 'Iteron', 'The Iteron-class cargo tugger is fast and reliable and there are many versions of it. It is equally popular among civilians and militaries alike as it\'s cheap and can be fitted in myriad different ways, allowing it to be used to freight almost anything. It is, however, quite vulnerable and needs to be protected while in unfriendly territories. \r\n\r\nSpecial Ability: 5% Bonus Cargo Capacity and Max Velocity per Gallente Industrial skill level ', 65, 94.79, 1.025E+7, 240000.0, 3000.0, 1, 8, 310000.0000, 1, 83, 0.07),
  (651, 28, 'Hoarder', 'The Hoarder is the second in line of the Minmatar industrial ships, it\'s not as strong as the Mammoth but its cargo space is very large for its price. It\'s perfect for operation in peaceful areas or when it has strong escort. \r\n\r\nSpecial Ability: 5% Bonus Cargo Capacity and Max Velocity per Minmatar Industrial skill level ', 308, 216.0, 1.15E+7, 240000.0, 5100.0, 1, 2, 452500.0000, 1, 82, 0.07),
  (652, 28, 'Mammoth', 'The Mammoth is the biggest and the strongest industrial ship of the Minmatar Republic. It was designed with aid from the Gallente Federation, making the Mammoth both large and powerful yet also nimble and technologically advanced. A very good buy. \r\n\r\nSpecial Ability: 5% Bonus Cargo Capacity and Max Velocity per Minmatar Industrial skill level ', 309, 660.0, 1.25E+7, 255000.0, 5625.0, 1, 2, 937500.0000, 1, 82, 0.07),
  (653, 28, 'Wreathe', 'The Wreathe is an old ship of the Minmatar Republic and one of the oldest ships still in usage. The design of the Wreathe is very plain, which is the main reason for its longevity, but it also makes the ship uncapable of handling anything but the most mundane tasks. \r\n\r\nSpecial Ability: 5% Bonus Cargo Capacity and Max Velocity per Minmatar Industrial skill level ', 310, 207.0, 1.0E+7, 225000.0, 3300.0, 1, 2, 322500.0000, 1, 82, 0.07),
  (654, 28, 'Iteron Mark II', 'The Iteron-class cargo tugger is fast and reliable and there are many versions of it. It is equally popular among civilians and militaries alike as it\'s cheap and can be fitted in myriad different ways, allowing it to be used to freight almost anything. It is, however, quite vulnerable and needs to be protected while in unfriendly territories. \r\n\r\nSpecial Ability: 5% Bonus Cargo Capacity and Max Velocity per Gallente Industrial skill level ', 325, 256.0, 1.1E+7, 245000.0, 3750.0, 1, 8, 342500.0000, 1, 83, 0.07),
  (655, 28, 'Iteron Mark III', 'The Iteron-class cargo tugger is fast and reliable and there are many versions of it. It is equally popular among civilians and militaries alike as it\'s cheap and can be fitted in myriad different ways, allowing it to be used to freight almost anything. It is, however, quite vulnerable and needs to be protected while in unfriendly territories. \r\n\r\nSpecial Ability: 5% Bonus Cargo Capacity and Max Velocity per Gallente Industrial skill level ', 326, 283.0, 1.05E+7, 250000.0, 4875.0, 1, 8, 428750.0000, 1, 83, 0.07),
  (656, 28, 'Iteron Mark IV', 'The Iteron-class cargo tugger is fast and reliable and there are many versions of it. It is equally popular among civilians and militaries alike as it\'s cheap and can be fitted in myriad different ways, allowing it to be used to freight almost anything. It is, however, quite vulnerable and needs to be protected while in unfriendly territories. \r\n\r\nSpecial Ability: 5% Bonus Cargo Capacity and Max Velocity per Gallente Industrial skill level ', 327, 153.0, 1.125E+7, 265000.0, 5250.0, 1, 8, 600000.0000, 1, 83, 0.07),
  (657, 28, 'Iteron Mark V', 'The Iteron-class cargo tugger is fast and reliable and there are many versions of it. It is equally popular among civilians and militaries alike as it\'s cheap and can be fitted in myriad different ways, allowing it to be used to freight almost anything. It is, however, quite vulnerable and needs to be protected while in unfriendly territories. \r\n\r\nSpecial Ability: 5% Bonus Cargo Capacity and Max Velocity per Gallente Industrial skill level ', 328, 553.0, 1.175E+7, 275000.0, 6000.0, 1, 8, 1125000.0000, 1, 83, 0.07),
  (658, 28, 'Visitant', 'Little is known about Jovian vessels, safe for their technical superiority.', 334, 506.0, 1.526E+7, 240000.0, 10000.0, 1, 16, 196000.0000, 0, NULL, 0.07),
  (659, 29, 'Capsule Home-201', '', 1679, 10.0, 32000.0, 1000.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (660, 29, 'Capsule Home-201.7', '', 1679, 10.0, 32000.0, 1000.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (661, 29, 'Capsule Home-601.5', '', 1679, 10.0, 32000.0, 1000.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (662, 29, 'Capsule Home-1.401', '', 1679, 10.0, 32000.0, 1000.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (663, 29, 'Capsule Home-1.501', '', 1679, 10.0, 32000.0, 1000.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (664, 29, 'Capsule Home-2.201', '', 1679, 10.0, 32000.0, 1000.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (665, 29, 'Capsule CP-100', '', 1679, 10.0, 32000.0, 1000.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (666, 29, 'Capsule CP-100B', '', 1679, 10.0, 32000.0, 1000.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (667, 29, 'Capsule CP-200', '', 1679, 10.0, 32000.0, 1000.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (668, 29, 'Capsule CP-500', '', 1679, 10.0, 32000.0, 1000.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (669, 29, 'Capsule CP-900X', '', 1679, 10.0, 32000.0, 1000.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (670, 29, 'Capsule', 'Standard capsule.', 73, 2.0, 32000.0, 1000.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (671, 30, 'Erebus', '<i>From the formless void’s gaping maw, there springs an entity.  Not an entity such as any you can conceive of, nor I; an entity more primordial than the elements themselves, yet constantly coming into existence even as it is destroyed.  It is the Child of Chaos, the Pathway to the Next.\r\n\r\nThe darkness shall swallow the land, and in its wake there will follow a storm, as the appetite of nothing expands over the world.\r\n\r\nFrom the formless void’s gaping maw, there springs an entity.</i>\r\n\r\nDr. Damella Macaper\r\n<i>The Seven Events of the Apocalypse</i>\r\n\r\n\r\nGallente Titan Skill Bonuses:\r\n10% bonus to Capital Hybrid Turret damage per level\r\n7.5% bonus to gang members’ maximum armor HP per level\r\n99% reduction in CPU need for Jump Portal Generators\r\n99% reduction in CPU need for Aurora Ominae\r\n99% reduction in CPU need for Clone Vat Bay\r\n99% reduction in CPU need for Warfare Link modules\r\nCan fit 1 additional Warfare Link module per level\r\nImmune to all forms of Electronic Warfare\r\n', 2942, 7500.0, 1.7625E+9, 1.455E+8, 65000.0, 1, 8, 50699805800.0000, 1, 815, 0.07),
  (672, 31, 'Caldari Shuttle', 'Caldari Shuttle', 317, 60.0, 1600000.0, 5000.0, 10.0, 1, 1, 5000.0000, 1, 396, 0.07),
  (679, 178, 'Personal Nuclear Methadone Blueprint', '', 32, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 0, NULL, 0.0),
  (681, 104, 'Clone Grade Beta Blueprint', '', 35, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 0, NULL, 0.0),
  (682, 104, 'Clone Grade Gamma Blueprint', '', 36, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 0, NULL, 0.0),
  (683, 105, 'Bantam Blueprint', '', 38, 0.0, 0.0, 0.01, 0.0, 1, NULL, 235000.0000, 1, 261, 0.0),
  (684, 105, 'Condor Blueprint', '', 39, 0.0, 0.0, 0.01, 0.0, 1, NULL, 287500.0000, 1, 261, 0.0),
  (685, 105, 'Griffin Blueprint', '', 40, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1600000.0000, 1, 261, 0.0),
  (686, 106, 'Osprey Blueprint', '', 41, 0.0, 0.0, 0.01, 0.0, 1, NULL, 28750000.0000, 1, 275, 0.0),
  (687, 106, 'Caracal Blueprint', '', 42, 0.0, 0.0, 0.01, 0.0, 1, NULL, 45600000.0000, 1, 275, 0.0),
  (688, 107, 'Raven Blueprint', '', 43, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1087500000.0000, 1, 280, 0.0),
  (689, 105, 'Slasher Blueprint', '', 44, 0.0, 0.0, 0.01, 0.0, 1, NULL, 275000.0000, 1, 264, 0.0),
  (690, 105, 'Probe Blueprint', '', 45, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1085000.0000, 1, 264, 0.0),
  (691, 105, 'Rifter Blueprint', '', 46, 0.0, 0.0, 0.01, 0.0, 1, NULL, 2800000.0000, 1, 264, 0.0),
  (692, 106, 'Stabber Blueprint', '', 47, 0.0, 0.0, 0.01, 0.0, 1, NULL, 44500000.0000, 1, 273, 0.0),
  (693, 107, 'Tempest Blueprint', '', 48, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1037500000.0000, 1, 278, 0.0),
  (745, 109, 'Capsule Home-201 Blueprint', '', 73, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 0, NULL, 0.0),
  (746, 109, 'Capsule Home-201.7 Blueprint', '', 73, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 0, NULL, 0.0),
  (747, 109, 'Capsule Home-601.5 Blueprint', '', 73, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 0, NULL, 0.0),
  (748, 109, 'Capsule Home-1.401 Blueprint', '', 73, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 0, NULL, 0.0),
  (749, 109, 'Capsule Home-1.501 Blueprint', '', 73, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 0, NULL, 0.0),
  (750, 109, 'Capsule Home-2.201 Blueprint', '', 73, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 0, NULL, 0.0),
  (751, 109, 'Capsule CP-100 Blueprint', '', 73, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 0, NULL, 0.0),
  (752, 109, 'Capsule CP-100B Blueprint', '', 73, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 0, NULL, 0.0),
  (753, 109, 'Capsule CP-200 Blueprint', '', 73, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 0, NULL, 0.0),
  (754, 109, 'Capsule CP-500 Blueprint', '', 73, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 0, NULL, 0.0),
  (755, 109, 'Capsule CP-900X Blueprint', '', 73, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 0, NULL, 0.0),
  (784, 134, 'Miner II Blueprint', '', 1061, 0.0, 0.0, 0.01, 0.0, 1, NULL, 463600.0000, 1, 338, 0.0),
  (785, 134, 'Miner I Blueprint', '', 1061, 0.0, 0.0, 0.01, 0.0, 1, NULL, 92720.0000, 1, 338, 0.0),
  (786, 136, 'Standard Missile Launcher I Blueprint', '', 168, 0.0, 0.0, 0.01, 0.0, 1, NULL, 60000.0000, 1, 340, 0.0),
  (788, 136, 'Heavy Missile Launcher I Blueprint', '', 169, 0.0, 0.0, 0.01, 0.0, 1, NULL, 300000.0000, 1, 340, 0.0),
  (790, 136, 'Siege Missile Launcher I Blueprint', '', 170, 0.0, 0.0, 0.01, 0.0, 1, NULL, 999960.0000, 1, 340, 0.0),
  (803, 166, 'Paradise Cruise Missile Blueprint', '', 182, 0.0, 1.0, 0.01, 0.0, 1, NULL, 5000000.0000, 1, 317, 0.0),
  (804, 166, 'Wrath Cruise Missile Blueprint', '', 183, 0.0, 1.0, 0.01, 0.0, 1, NULL, 3000000.0000, 1, 317, 0.0),
  (805, 166, 'Cataclysm Cruise Missile Blueprint', '', 184, 0.0, 1.0, 0.01, 0.0, 1, NULL, 4000000.0000, 1, 317, 0.0),
  (806, 166, 'Devastator Cruise Missile Blueprint', '', 185, 0.0, 1.0, 0.01, 0.0, 1, NULL, 2500000.0000, 1, 317, 0.0),
  (807, 166, 'Havoc Heavy Missile Blueprint', '', 186, 0.0, 1.0, 0.01, 0.0, 1, NULL, 700000.0000, 1, 317, 0.0),
  (808, 166, 'Thunderbolt Heavy Missile Blueprint', '', 187, 0.0, 1.0, 0.01, 0.0, 1, NULL, 900000.0000, 1, 317, 0.0),
  (809, 166, 'Widowmaker Heavy Missile Blueprint', '', 188, 0.0, 1.0, 0.01, 0.0, 1, NULL, 800000.0000, 1, 317, 0.0),
  (810, 166, 'Scourge Heavy Missile Blueprint', '', 189, 0.0, 1.0, 0.01, 0.0, 1, NULL, 750000.0000, 1, 317, 0.0),
  (811, 166, 'Bloodclaw Light Missile Blueprint', '', 190, 0.0, 1.0, 0.01, 0.0, 1, NULL, 150000.0000, 1, 317, 0.0),
  (812, 166, 'Flameburst Light Missile Blueprint', '', 191, 0.0, 1.0, 0.01, 0.0, 1, NULL, 160000.0000, 1, 317, 0.0),
  (813, 166, 'Sabretooth Light Missile Blueprint', '', 192, 0.0, 1.0, 0.01, 0.0, 1, NULL, 180000.0000, 1, 317, 0.0),
  (814, 166, 'Piranha Light Missile Blueprint', '', 193, 0.0, 1.0, 0.01, 0.0, 1, NULL, 140000.0000, 1, 317, 0.0),
  (817, 109, 'Capsule Blueprint', '', 73, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 0, NULL, 0.0),
  (819, 135, '125mm Gatling AutoCannon I Blueprint', '', 393, 0.0, 0.0, 0.01, 0.0, 1, NULL, 20000.0000, 1, 296, 0.0),
  (820, 135, '150mm Light AutoCannon I Blueprint', '', 392, 0.0, 0.0, 0.01, 0.0, 1, NULL, 60000.0000, 1, 296, 0.0),
  (821, 135, '200mm AutoCannon I Blueprint', '', 391, 0.0, 0.0, 0.01, 0.0, 1, NULL, 90000.0000, 1, 296, 0.0),
  (822, 135, '250mm Light Artillery Cannon I Blueprint', '', 390, 0.0, 0.0, 0.01, 0.0, 1, NULL, 120000.0000, 1, 296, 0.0),
  (823, 135, '280mm Howitzer Artillery I Blueprint', '', 390, 0.0, 0.0, 0.01, 0.0, 1, NULL, 150000.0000, 1, 296, 0.0),
  (824, 135, 'Dual 180mm AutoCannon I Blueprint', '', 388, 0.0, 0.0, 0.01, 0.0, 1, NULL, 200000.0000, 1, 297, 0.0),
  (825, 135, '220mm Vulcan AutoCannon I Blueprint', '', 391, 0.0, 0.0, 0.01, 0.0, 1, NULL, 600000.0000, 1, 297, 0.0),
  (826, 135, '425mm AutoCannon I Blueprint', '', 386, 0.0, 0.0, 0.01, 0.0, 1, NULL, 900000.0000, 1, 297, 0.0),
  (827, 135, '650mm Artillery Cannon I Blueprint', '', 385, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1200000.0000, 1, 297, 0.0),
  (828, 135, '720mm Howitzer Artillery I Blueprint', '', 385, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1500000.0000, 1, 297, 0.0),
  (829, 135, 'Dual 425mm AutoCannon I Blueprint', '', 383, 0.0, 0.0, 0.01, 0.0, 1, NULL, 2000000.0000, 1, 298, 0.0),
  (830, 135, 'Dual 650mm Repeating Artillery I Blueprint', '', 382, 0.0, 0.0, 0.01, 0.0, 1, NULL, 6000000.0000, 1, 298, 0.0),
  (831, 135, '800mm Repeating Artillery I Blueprint', '', 381, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9000000.0000, 1, 298, 0.0),
  (832, 135, '1200mm Artillery Cannon I Blueprint', '', 380, 0.0, 0.0, 0.01, 0.0, 1, NULL, 12000000.0000, 1, 298, 0.0),
  (833, 135, '1400mm Howitzer Artillery I Blueprint', '', 380, 0.0, 0.0, 0.01, 0.0, 1, NULL, 15000000.0000, 1, 298, 0.0),
  (834, 133, 'Gatling Pulse Laser I Blueprint', '', 350, 0.0, 0.0, 0.01, 0.0, 1, NULL, 20000.0000, 1, 292, 0.0),
  (835, 133, 'Dual Light Pulse Laser I Blueprint', '', 351, 0.0, 0.0, 0.01, 0.0, 1, NULL, 60000.0000, 1, 292, 0.0),
  (836, 133, 'Dual Light Beam Laser I Blueprint', '', 352, 0.0, 0.0, 0.01, 0.0, 1, NULL, 90000.0000, 1, 292, 0.0),
  (837, 133, 'Medium Pulse Laser I Blueprint', '', 353, 0.0, 0.0, 0.01, 0.0, 1, NULL, 120000.0000, 1, 292, 0.0),
  (838, 133, 'Medium Beam Laser I Blueprint', '', 354, 0.0, 0.0, 0.01, 0.0, 1, NULL, 150000.0000, 1, 292, 0.0),
  (839, 133, 'Quad Light Beam Laser I Blueprint', '', 355, 0.0, 0.0, 0.01, 0.0, 1, NULL, 185280.0000, 1, 293, 0.0),
  (840, 133, 'Focused Medium Pulse Laser I Blueprint', '', 356, 0.0, 0.0, 0.01, 0.0, 1, NULL, 600000.0000, 1, 293, 0.0),
  (841, 133, 'Focused Medium Beam Laser I Blueprint', '', 357, 0.0, 0.0, 0.01, 0.0, 1, NULL, 900000.0000, 1, 293, 0.0),
  (842, 133, 'Heavy Pulse Laser I Blueprint', '', 358, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1200000.0000, 1, 293, 0.0),
  (843, 133, 'Heavy Beam Laser I Blueprint', '', 359, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1500000.0000, 1, 293, 0.0),
  (844, 133, 'Dual Heavy Pulse Laser I Blueprint', '', 360, 0.0, 0.0, 0.01, 0.0, 1, NULL, 2000000.0000, 1, 295, 0.0),
  (845, 133, 'Dual Heavy Beam Laser I Blueprint', '', 361, 0.0, 0.0, 0.01, 0.0, 1, NULL, 6000000.0000, 1, 295, 0.0),
  (846, 133, 'Mega Pulse Laser I Blueprint', '', 362, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9000000.0000, 1, 295, 0.0),
  (847, 133, 'Mega Beam Laser I Blueprint', '', 363, 0.0, 0.0, 0.01, 0.0, 1, NULL, 12000000.0000, 1, 295, 0.0),
  (848, 133, 'Tachyon Beam Laser I Blueprint', '', 364, 0.0, 0.0, 0.01, 0.0, 1, NULL, 15000000.0000, 1, 295, 0.0),
  (879, 165, 'Carbonized Lead S Blueprint', '', 1308, 0.0, 0.0, 0.01, 0.0, 1, NULL, 20000.0000, 1, 313, 0.0),
  (880, 165, 'Nuclear S Blueprint', '', 1288, 0.0, 0.0, 0.01, 0.0, 1, NULL, 30000.0000, 1, 313, 0.0),
  (881, 165, 'Proton S Blueprint', '', 1290, 0.0, 0.0, 0.01, 0.0, 1, NULL, 40000.0000, 1, 313, 0.0),
  (882, 165, 'Depleted Uranium S Blueprint', '', 1285, 0.0, 0.0, 0.01, 0.0, 1, NULL, 50000.0000, 1, 313, 0.0),
  (883, 165, 'Titanium Sabot S Blueprint', '', 1291, 0.0, 0.0, 0.01, 0.0, 1, NULL, 60000.0000, 1, 313, 0.0),
  (884, 165, 'Fusion S Blueprint', '', 1287, 0.0, 0.0, 0.01, 0.0, 1, NULL, 70000.0000, 1, 313, 0.0),
  (885, 165, 'Phased Plasma S Blueprint', '', 1289, 0.0, 0.0, 0.01, 0.0, 1, NULL, 80000.0000, 1, 313, 0.0),
  (886, 165, 'EMP S Blueprint', '', 1286, 0.0, 0.0, 0.01, 0.0, 1, NULL, 100000.0000, 1, 313, 0.0),
  (887, 165, 'Carbonized Lead M Blueprint', '', 1292, 0.0, 0.0, 0.01, 0.0, 1, NULL, 80000.0000, 1, 312, 0.0),
  (888, 165, 'Nuclear M Blueprint', '', 1296, 0.0, 0.0, 0.01, 0.0, 1, NULL, 120000.0000, 1, 312, 0.0),
  (889, 165, 'Proton M Blueprint', '', 1298, 0.0, 0.0, 0.01, 0.0, 1, NULL, 165000.0000, 1, 312, 0.0),
  (890, 165, 'Depleted Uranium M Blueprint', '', 1293, 0.0, 0.0, 0.01, 0.0, 1, NULL, 205000.0000, 1, 312, 0.0),
  (891, 165, 'Titanium Sabot M Blueprint', '', 1299, 0.0, 0.0, 0.01, 0.0, 1, NULL, 235000.0000, 1, 312, 0.0),
  (892, 165, 'Fusion M Blueprint', '', 1295, 0.0, 0.0, 0.01, 0.0, 1, NULL, 275000.0000, 1, 312, 0.0),
  (893, 165, 'Phased Plasma M Blueprint', '', 1297, 0.0, 0.0, 0.01, 0.0, 1, NULL, 325000.0000, 1, 312, 0.0),
  (894, 165, 'EMP M Blueprint', '', 1294, 0.0, 0.0, 0.01, 0.0, 1, NULL, 400000.0000, 1, 312, 0.0),
  (895, 165, 'Carbonized Lead L Blueprint', '', 1300, 0.0, 0.0, 0.01, 0.0, 1, NULL, 200000.0000, 1, 309, 0.0),
  (896, 165, 'Nuclear L Blueprint', '', 1304, 0.0, 0.0, 0.01, 0.0, 1, NULL, 300000.0000, 1, 309, 0.0),
  (897, 165, 'Proton L Blueprint', '', 1306, 0.0, 0.0, 0.01, 0.0, 1, NULL, 400000.0000, 1, 309, 0.0),
  (898, 165, 'Depleted Uranium L Blueprint', '', 1301, 0.0, 0.0, 0.01, 0.0, 1, NULL, 500000.0000, 1, 309, 0.0),
  (899, 165, 'Titanium Sabot L Blueprint', '', 1307, 0.0, 0.0, 0.01, 0.0, 1, NULL, 600000.0000, 1, 309, 0.0),
  (900, 165, 'Fusion L Blueprint', '', 1303, 0.0, 0.0, 0.01, 0.0, 1, NULL, 700000.0000, 1, 309, 0.0),
  (901, 165, 'Phased Plasma L Blueprint', '', 1305, 0.0, 0.0, 0.01, 0.0, 1, NULL, 800000.0000, 1, 309, 0.0),
  (902, 165, 'EMP L Blueprint', '', 1302, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1000000.0000, 1, 309, 0.0),
  (935, 105, 'Reaper Blueprint', '', 53, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 0, NULL, 0.0),
  (936, 105, 'Executioner Blueprint', '', 54, 0.0, 0.0, 0.01, 0.0, 1, NULL, 300000.0000, 1, 272, 0.0),
  (937, 105, 'Inquisitor Blueprint', '', 55, 0.0, 0.0, 0.01, 0.0, 1, NULL, 2125000.0000, 1, 272, 0.0),
  (938, 105, 'Tormentor Blueprint', '', 56, 0.0, 0.0, 0.01, 0.0, 1, NULL, 242500.0000, 1, 272, 0.0),
  (939, 105, 'Navitas Blueprint', '', 59, 0.0, 0.0, 0.01, 0.0, 1, NULL, 225000.0000, 1, 277, 0.0),
  (940, 105, 'Tristan Blueprint', '', 60, 0.0, 0.0, 0.01, 0.0, 1, NULL, 2825000.0000, 1, 277, 0.0),
  (941, 105, 'Incursus Blueprint', '', 61, 0.0, 0.0, 0.01, 0.0, 1, NULL, 2200000.0000, 1, 277, 0.0),
  (943, 105, 'Impairor Blueprint', '', 299, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 0, NULL, 0.0),
  (944, 105, 'Punisher Blueprint', '', 300, 0.0, 0.0, 0.01, 0.0, 1, NULL, 2875000.0000, 1, 272, 0.0),
  (945, 105, 'Breacher Blueprint', '', 305, 0.0, 0.0, 0.01, 0.0, 1, NULL, 2225000.0000, 1, 264, 0.0),
  (946, 105, 'Burst Blueprint', '', 306, 0.0, 0.0, 0.01, 0.0, 1, NULL, 225000.0000, 1, 264, 0.0),
  (947, 105, 'Minmatar Peacekeeper Ship Blueprint', '', 307, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 0, NULL, 0.0),
  (948, 105, 'Ibis Blueprint', '', 312, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 0, NULL, 0.0),
  (949, 105, 'Kestrel Blueprint', '', 313, 0.0, 0.0, 0.01, 0.0, 1, NULL, 2250000.0000, 1, 261, 0.0),
  (950, 105, 'Merlin Blueprint', '', 314, 0.0, 0.0, 0.01, 0.0, 1, NULL, 2850000.0000, 1, 261, 0.0),
  (951, 105, 'Caldari Enforcer Ship Blueprint', '', 315, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 0, NULL, 0.0),
  (952, 105, 'Heron Blueprint', '', 316, 0.0, 0.0, 0.01, 0.0, 1, NULL, 972500.0000, 1, 261, 0.0),
  (953, 105, 'Velator Blueprint', '', 321, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 0, NULL, 0.0),
  (954, 105, 'Imicus Blueprint', '', 322, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1002500.0000, 1, 277, 0.0),
  (955, 105, 'Atron Blueprint', '', 323, 0.0, 0.0, 0.01, 0.0, 1, NULL, 292500.0000, 1, 277, 0.0),
  (956, 105, 'Maulus Blueprint', '', 324, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1800000.0000, 1, 277, 0.0),
  (957, 105, 'Wraith Blueprint', '', 332, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 0, NULL, 0.0),
  (958, 105, 'Specter Blueprint', '', 333, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 0, NULL, 0.0),
  (959, 105, 'Chaos Blueprint', '', 338, 0.0, 0.0, 0.01, 0.0, 1, 2, 9999999.0000, 0, NULL, 0.0),
  (960, 105, 'Devourer Blueprint', '', 339, 0.0, 0.0, 0.01, 0.0, 1, 2, 9999999.0000, 0, NULL, 0.0),
  (961, 105, 'Fury Blueprint', '', 340, 0.0, 0.0, 0.01, 0.0, 1, 2, 9999999.0000, 0, NULL, 0.0),
  (962, 105, 'Styx Blueprint', '', 341, 0.0, 0.0, 0.01, 0.0, 1, 2, 9999999.0000, 0, NULL, 0.0),
  (963, 105, 'Medusa Blueprint', '', 342, 0.0, 0.0, 0.01, 0.0, 1, 2, 9999999.0000, 0, NULL, 0.0),
  (964, 105, 'Echo Blueprint', '', 343, 0.0, 0.0, 0.01, 0.0, 1, 2, 9999999.0000, 0, NULL, 0.0),
  (965, 105, 'Lynx Blueprint', '', 344, 0.0, 0.0, 0.01, 0.0, 1, 2, 9999999.0000, 0, NULL, 0.0),
  (966, 105, 'Swordspine Blueprint', '', 345, 0.0, 0.0, 0.01, 0.0, 1, 2, 9999999.0000, 0, NULL, 0.0),
  (967, 111, 'Caldari Shuttle Blueprint', '', 317, 0.0, 0.0, 0.01, 0.0, 1, NULL, 50000.0000, 1, 416, 0.0),
  (968, 106, 'Moa Blueprint', '', 49, 0.0, 0.0, 0.01, 0.0, 1, NULL, 80000000.0000, 1, 275, 0.0),
  (969, 106, 'Maller Blueprint', '', 57, 0.0, 0.0, 0.01, 0.0, 1, NULL, 83750000.0000, 1, 274, 0.0),
  (970, 106, 'Augoror Blueprint', '', 58, 0.0, 0.0, 0.01, 0.0, 1, NULL, 29075000.0000, 1, 274, 0.0),
  (971, 106, 'Vexor Blueprint', '', 62, 0.0, 0.0, 0.01, 0.0, 1, NULL, 43775000.0000, 1, 276, 0.0),
  (972, 106, 'Thorax Blueprint', '', 63, 0.0, 0.0, 0.01, 0.0, 1, NULL, 74000000.0000, 1, 276, 0.0),
  (973, 106, 'Arbitrator Blueprint', '', 1748, 0.0, 0.0, 0.01, 0.0, 1, NULL, 35375000.0000, 1, 274, 0.0),
  (974, 106, 'Rupture Blueprint', '', 302, 0.0, 0.0, 0.01, 0.0, 1, NULL, 68750000.0000, 1, 273, 0.0),
  (975, 106, 'Bellicose Blueprint', '', 303, 0.0, 0.0, 0.01, 0.0, 1, NULL, 35425000.0000, 1, 273, 0.0),
  (976, 106, 'Scythe Blueprint', '', 304, 0.0, 0.0, 0.01, 0.0, 1, NULL, 28775000.0000, 1, 273, 0.0),
  (977, 106, 'Blackbird Blueprint', '', 311, 0.0, 0.0, 0.01, 0.0, 1, NULL, 35125000.0000, 1, 275, 0.0),
  (978, 106, 'Celestis Blueprint', '', 319, 0.0, 0.0, 0.01, 0.0, 1, NULL, 34575000.0000, 1, 276, 0.0),
  (979, 106, 'Exequror Blueprint', '', 320, 0.0, 0.0, 0.01, 0.0, 1, NULL, 29625000.0000, 1, 276, 0.0),
  (981, 106, 'Ixion Blueprint', '', 336, 0.0, 0.0, 0.01, 0.0, 1, 2, 9999999.0000, 0, NULL, 0.0),
  (982, 106, 'Ghoul Blueprint', '', 337, 0.0, 0.0, 0.01, 0.0, 1, 2, 9999999.0000, 0, NULL, 0.0),
  (983, 108, 'Badger Blueprint', '', 51, 0.0, 0.0, 0.01, 0.0, 1, NULL, 3487500.0000, 1, 284, 0.0),
  (984, 108, 'Badger Mark II Blueprint', '', 52, 0.0, 0.0, 0.01, 0.0, 1, NULL, 7425000.0000, 1, 284, 0.0),
  (985, 108, 'Iteron Blueprint', '', 65, 0.0, 0.0, 0.01, 0.0, 1, NULL, 3100000.0000, 1, 283, 0.0),
  (986, 108, 'Hoarder Blueprint', '', 308, 0.0, 0.0, 0.01, 0.0, 1, NULL, 4525000.0000, 1, 282, 0.0),
  (987, 108, 'Mammoth Blueprint', '', 309, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9375000.0000, 1, 282, 0.0),
  (988, 108, 'Wreathe Blueprint', '', 310, 0.0, 0.0, 0.01, 0.0, 1, NULL, 3225000.0000, 1, 282, 0.0),
  (989, 108, 'Iteron Mark II Blueprint', '', 325, 0.0, 0.0, 0.01, 0.0, 1, NULL, 3425000.0000, 1, 283, 0.0),
  (990, 108, 'Iteron Mark III Blueprint', '', 326, 0.0, 0.0, 0.01, 0.0, 1, NULL, 6000000.0000, 1, 283, 0.0),
  (991, 108, 'Iteron Mark IV Blueprint', '', 327, 0.0, 0.0, 0.01, 0.0, 1, NULL, 4287500.0000, 1, 283, 0.0),
  (992, 108, 'Iteron Mark V Blueprint', '', 328, 0.0, 0.0, 0.01, 0.0, 1, NULL, 11250000.0000, 1, 283, 0.0),
  (993, 108, 'Visitant Blueprint', '', 334, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 0, NULL, 0.0),
  (994, 107, 'Scorpion Blueprint', '', 50, 0.0, 0.0, 0.01, 0.0, 1, NULL, 712500000.0000, 1, 280, 0.0),
  (995, 107, 'Megathron Blueprint', '', 64, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1050000000.0000, 1, 281, 0.0),
  (996, 107, 'Apocalypse Blueprint', '', 296, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1125000000.0000, 1, 279, 0.0),
  (997, 107, 'Armageddon Blueprint', '', 297, 0.0, 0.0, 0.01, 0.0, 1, NULL, 662500000.0000, 1, 279, 0.0),
  (998, 107, 'Typhoon Blueprint', '', 301, 0.0, 0.0, 0.01, 0.0, 1, NULL, 750000000.0000, 1, 278, 0.0),
  (999, 107, 'Dominix Blueprint', '', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 625000000.0000, 1, 281, 0.0),
  (1001, 107, 'Eidolon Blueprint', '', 331, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 0, NULL, 0.0),
  (1002, 110, 'Erebus Blueprint', '', 329, 0.0, 0.0, 0.01, 0.0, 1, NULL, 72500000000.0000, 1, 886, 0.0),
  (1010, 118, 'Small Shield Extender I Blueprint', '', 1044, 0.0, 0.0, 0.01, 0.0, 1, NULL, 49920.0000, 1, 326, 0.0),
  (1013, 118, 'Small Shield Extender II Blueprint', '', 1044, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 326, 0.0),
  (1026, 119, 'Shield Recharger I Blueprint', '', 83, 0.0, 0.0, 0.01, 0.0, 1, NULL, 87360.0000, 1, 326, 0.0),
  (1027, 119, 'Shield Recharger II Blueprint', '', 83, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 326, 0.0),
  (1032, 120, 'Small Shield Booster I Blueprint', '', 84, 0.0, 0.0, 0.01, 0.0, 1, NULL, 91160.0000, 1, 328, 0.0),
  (1033, 120, 'Small Shield Booster II Blueprint', '', 84, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (1067, 126, '1MN MicroWarpdrive I Blueprint', '', 96, 0.0, 0.0, 0.01, 0.0, 1, NULL, 316360.0000, 1, 331, 0.0),
  (1071, 126, '1MN Afterburner II Blueprint', '', 96, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 331, 0.0),
  (1072, 126, '1MN Afterburner I Blueprint', '', 96, 0.0, 0.0, 0.01, 0.0, 1, NULL, 64500.0000, 1, 331, 0.0),
  (1073, 126, '1MN MicroWarpdrive II Blueprint', '', 96, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 331, 0.0),
  (1074, 127, 'Cargo Scanner I Blueprint', '', 106, 0.0, 0.0, 0.01, 0.0, 1, NULL, 15000.0000, 1, 325, 0.0),
  (1075, 128, 'Ship Scanner I Blueprint', '', 107, 0.0, 0.0, 0.01, 0.0, 1, NULL, 19840.0000, 1, 325, 0.0),
  (1076, 129, 'Survey Scanner I Blueprint', '', 108, 0.0, 0.0, 0.01, 0.0, 1, NULL, 20000.0000, 1, 325, 0.0),
  (1079, 132, 'Warp Scrambler I Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 394240.0000, 1, 323, 0.0),
  (1080, 132, 'Warp Scrambler II Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (1095, 139, 'Gyrostabilizer II Blueprint', '', 1046, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 343, 0.0),
  (1096, 139, 'Gyrostabilizer I Blueprint', '', 1046, 0.0, 0.0, 0.01, 0.0, 1, NULL, 243200.0000, 1, 343, 0.0),
  (1099, 142, 'Small Armor Repairer I Blueprint', '', 80, 0.0, 0.0, 0.01, 0.0, 1, NULL, 200000.0000, 1, 334, 0.0),
  (1100, 143, 'Small Hull Repairer I Blueprint', '', 194, 0.0, 0.0, 0.01, 0.0, 1, NULL, 499980.0000, 1, 334, 0.0),
  (1102, 145, 'Stasis Webifier I Blueprint', '', 1284, 0.0, 0.0, 0.01, 0.0, 1, NULL, 224880.0000, 1, 323, 0.0),
  (1103, 145, 'Stasis Webifier II Blueprint', '', 1284, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (1105, 147, 'Small Energy Transfer Array I Blueprint', '', 1035, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 329, 0.0),
  (1106, 148, 'Small Nosferatu I Blueprint', '', 1029, 0.0, 0.0, 0.01, 0.0, 1, NULL, 395040.0000, 1, 329, 0.0),
  (1109, 151, 'Small Energy Neutralizer I Blueprint', '', 1283, 0.0, 0.0, 0.01, 0.0, 1, NULL, 199680.0000, 1, 329, 0.0),
  (1112, 154, '75mm Gatling Rail I Blueprint', '', 349, 0.0, 0.0, 0.01, 0.0, 1, NULL, 20000.0000, 1, 291, 0.0),
  (1113, 154, 'Light Electron Blaster I Blueprint', '', 378, 0.0, 0.0, 0.01, 0.0, 1, NULL, 60000.0000, 1, 291, 0.0),
  (1114, 154, 'Light Ion Blaster I Blueprint', '', 377, 0.0, 0.0, 0.01, 0.0, 1, NULL, 90000.0000, 1, 291, 0.0),
  (1115, 154, 'Light Neutron Blaster I Blueprint', '', 376, 0.0, 0.0, 0.01, 0.0, 1, NULL, 120000.0000, 1, 291, 0.0),
  (1116, 154, '150mm Railgun I Blueprint', '', 375, 0.0, 0.0, 0.01, 0.0, 1, NULL, 150000.0000, 1, 291, 0.0),
  (1117, 154, 'Heavy Electron Blaster I Blueprint', '', 374, 0.0, 0.0, 0.01, 0.0, 1, NULL, 600000.0000, 1, 290, 0.0),
  (1118, 154, 'Dual 150mm Railgun I Blueprint', '', 373, 0.0, 0.0, 0.01, 0.0, 1, NULL, 200000.0000, 1, 290, 0.0),
  (1119, 154, 'Heavy Neutron Blaster I Blueprint', '', 372, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1200000.0000, 1, 290, 0.0),
  (1120, 154, 'Heavy Ion Blaster I Blueprint', '', 371, 0.0, 0.0, 0.01, 0.0, 1, NULL, 900000.0000, 1, 290, 0.0),
  (1121, 154, '250mm Railgun I Blueprint', '', 370, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1500000.0000, 1, 290, 0.0),
  (1122, 154, 'Electron Blaster Cannon I Blueprint', '', 369, 0.0, 0.0, 0.01, 0.0, 1, NULL, 6000000.0000, 1, 289, 0.0),
  (1123, 154, 'Dual 250mm Railgun I Blueprint', '', 368, 0.0, 0.0, 0.01, 0.0, 1, NULL, 2000000.0000, 1, 289, 0.0),
  (1124, 154, 'Neutron Blaster Cannon I Blueprint', '', 367, 0.0, 0.0, 0.01, 0.0, 1, NULL, 12000000.0000, 1, 289, 0.0),
  (1125, 154, '425mm Railgun I Blueprint', '', 366, 0.0, 0.0, 0.01, 0.0, 1, NULL, 15000000.0000, 1, 289, 0.0),
  (1126, 154, 'Ion Blaster Cannon I Blueprint', '', 365, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9000000.0000, 1, 289, 0.0),
  (1128, 156, 'Medium Capacitor Booster I Blueprint', '', 1031, 0.0, 0.0, 0.01, 0.0, 1, NULL, 281240.0000, 1, 329, 0.0),
  (1129, 157, 'Invulnerability Field I Blueprint', '', 1045, 0.0, 0.0, 0.01, 0.0, 1, NULL, 750000.0000, 1, 328, 0.0),
  (1130, 167, 'Iron Charge S Blueprint', '', 1311, 0.0, 0.0, 0.01, 0.0, 1, NULL, 20000.0000, 1, 307, 0.0),
  (1131, 167, 'Tungsten Charge S Blueprint', '', 1315, 0.0, 0.0, 0.01, 0.0, 1, NULL, 30000.0000, 1, 307, 0.0),
  (1132, 167, 'Iridium Charge S Blueprint', '', 1310, 0.0, 0.0, 0.01, 0.0, 1, NULL, 40000.0000, 1, 307, 0.0),
  (1133, 167, 'Lead Charge S Blueprint', '', 1312, 0.0, 0.0, 0.01, 0.0, 1, NULL, 50000.0000, 1, 307, 0.0),
  (1134, 167, 'Thorium Charge S Blueprint', '', 1314, 0.0, 0.0, 0.01, 0.0, 1, NULL, 60000.0000, 1, 307, 0.0),
  (1135, 167, 'Uranium Charge S Blueprint', '', 1316, 0.0, 0.0, 0.01, 0.0, 1, NULL, 70000.0000, 1, 307, 0.0),
  (1136, 167, 'Plutonium Charge S Blueprint', '', 1313, 0.0, 0.0, 0.01, 0.0, 1, NULL, 80000.0000, 1, 307, 0.0),
  (1137, 167, 'Antimatter Charge S Blueprint', '', 1047, 0.0, 0.0, 0.01, 0.0, 1, NULL, 100000.0000, 1, 307, 0.0),
  (1138, 167, 'Iron Charge M Blueprint', '', 1319, 0.0, 0.0, 0.01, 0.0, 1, NULL, 80000.0000, 1, 308, 0.0),
  (1139, 167, 'Tungsten Charge M Blueprint', '', 1323, 0.0, 0.0, 0.01, 0.0, 1, NULL, 110000.0000, 1, 308, 0.0),
  (1140, 167, 'Iridium Charge M Blueprint', '', 1318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 150000.0000, 1, 308, 0.0),
  (1141, 167, 'Lead Charge M Blueprint', '', 1320, 0.0, 0.0, 0.01, 0.0, 1, NULL, 175000.0000, 1, 308, 0.0),
  (1142, 167, 'Thorium Charge M Blueprint', '', 1322, 0.0, 0.0, 0.01, 0.0, 1, NULL, 225000.0000, 1, 308, 0.0),
  (1143, 167, 'Uranium Charge M Blueprint', '', 1324, 0.0, 0.0, 0.01, 0.0, 1, NULL, 275000.0000, 1, 308, 0.0),
  (1144, 167, 'Plutonium Charge M Blueprint', '', 1321, 0.0, 0.0, 0.01, 0.0, 1, NULL, 325000.0000, 1, 308, 0.0),
  (1145, 167, 'Antimatter Charge M Blueprint', '', 1317, 0.0, 0.0, 0.01, 0.0, 1, NULL, 400000.0000, 1, 308, 0.0),
  (1146, 167, 'Iron Charge L Blueprint', '', 1327, 0.0, 0.0, 0.01, 0.0, 1, NULL, 200000.0000, 1, 306, 0.0),
  (1147, 167, 'Tungsten Charge L Blueprint', '', 1331, 0.0, 0.0, 0.01, 0.0, 1, NULL, 300000.0000, 1, 306, 0.0),
  (1148, 167, 'Iridium Charge L Blueprint', '', 1326, 0.0, 0.0, 0.01, 0.0, 1, NULL, 400000.0000, 1, 306, 0.0),
  (1149, 167, 'Lead Charge L Blueprint', '', 1328, 0.0, 0.0, 0.01, 0.0, 1, NULL, 500000.0000, 1, 306, 0.0),
  (1150, 167, 'Thorium Charge L Blueprint', '', 1330, 0.0, 0.0, 0.01, 0.0, 1, NULL, 600000.0000, 1, 306, 0.0),
  (1151, 167, 'Uranium Charge L Blueprint', '', 1332, 0.0, 0.0, 0.01, 0.0, 1, NULL, 700000.0000, 1, 306, 0.0),
  (1152, 167, 'Plutonium Charge L Blueprint', '', 1329, 0.0, 0.0, 0.01, 0.0, 1, NULL, 800000.0000, 1, 306, 0.0),
  (1153, 167, 'Antimatter Charge L Blueprint', '', 1325, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1000000.0000, 1, 306, 0.0),
  (1154, 168, 'Radio S Blueprint', '', 1145, 0.0, 0.0, 0.01, 0.0, 1, NULL, 30000.0000, 1, 302, 0.0),
  (1155, 168, 'Microwave S Blueprint', '', 1143, 0.0, 0.0, 0.01, 0.0, 1, NULL, 20000.0000, 1, 302, 0.0),
  (1156, 168, 'Infrared S Blueprint', '', 1144, 0.0, 0.0, 0.01, 0.0, 1, NULL, 10000.0000, 1, 302, 0.0),
  (1157, 168, 'Standard S Blueprint', '', 1142, 0.0, 0.0, 0.01, 0.0, 1, NULL, 12500.0000, 1, 302, 0.0),
  (1158, 168, 'Ultraviolet S Blueprint', '', 1141, 0.0, 0.0, 0.01, 0.0, 1, NULL, 15000.0000, 1, 302, 0.0),
  (1159, 168, 'Xray S Blueprint', '', 1140, 0.0, 0.0, 0.01, 0.0, 1, NULL, 25000.0000, 1, 302, 0.0),
  (1160, 168, 'Gamma S Blueprint', '', 1139, 0.0, 0.0, 0.01, 0.0, 1, NULL, 35000.0000, 1, 302, 0.0),
  (1161, 168, 'Multifrequency S Blueprint', '', 1131, 0.0, 0.0, 0.01, 0.0, 1, NULL, 40000.0000, 1, 302, 0.0),
  (1162, 168, 'Radio M Blueprint', '', 1145, 0.0, 0.0, 0.01, 0.0, 1, NULL, 300000.0000, 1, 303, 0.0),
  (1163, 168, 'Microwave M Blueprint', '', 1143, 0.0, 0.0, 0.01, 0.0, 1, NULL, 200000.0000, 1, 303, 0.0),
  (1164, 168, 'Infrared M Blueprint', '', 1144, 0.0, 0.0, 0.01, 0.0, 1, NULL, 100000.0000, 1, 303, 0.0),
  (1165, 168, 'Standard M Blueprint', '', 1142, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 303, 0.0),
  (1166, 168, 'Ultraviolet M Blueprint', '', 1141, 0.0, 0.0, 0.01, 0.0, 1, NULL, 150000.0000, 1, 303, 0.0),
  (1167, 168, 'Xray M Blueprint', '', 1140, 0.0, 0.0, 0.01, 0.0, 1, NULL, 250000.0000, 1, 303, 0.0),
  (1168, 168, 'Gamma M Blueprint', '', 1139, 0.0, 0.0, 0.01, 0.0, 1, NULL, 350000.0000, 1, 303, 0.0),
  (1169, 168, 'Multifrequency M Blueprint', '', 1131, 0.0, 0.0, 0.01, 0.0, 1, NULL, 400000.0000, 1, 303, 0.0),
  (1170, 168, 'Radio L Blueprint', '', 1145, 0.0, 0.0, 0.01, 0.0, 1, NULL, 3000000.0000, 1, 305, 0.0),
  (1171, 168, 'Microwave L Blueprint', '', 1143, 0.0, 0.0, 0.01, 0.0, 1, NULL, 2000000.0000, 1, 305, 0.0),
  (1172, 168, 'Infrared L Blueprint', '', 1144, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1000000.0000, 1, 305, 0.0),
  (1173, 168, 'Standard L Blueprint', '', 1142, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1250000.0000, 1, 305, 0.0),
  (1174, 168, 'Ultraviolet L Blueprint', '', 1141, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1500000.0000, 1, 305, 0.0),
  (1175, 168, 'Xray L Blueprint', '', 1140, 0.0, 0.0, 0.01, 0.0, 1, NULL, 2500000.0000, 1, 305, 0.0),
  (1176, 168, 'Gamma L Blueprint', '', 1139, 0.0, 0.0, 0.01, 0.0, 1, NULL, 3500000.0000, 1, 305, 0.0),
  (1177, 168, 'Multifrequency L Blueprint', '', 1131, 0.0, 0.0, 0.01, 0.0, 1, NULL, 4000000.0000, 1, 305, 0.0),
  (1178, 169, 'Cap Booster 25 Blueprint', '', 1033, 0.0, 0.0, 0.01, 0.0, 1, NULL, 100000.0000, 1, 339, 0.0),
  (1179, 169, 'Cap Booster 50 Blueprint', '', 1033, 0.0, 0.0, 0.01, 0.0, 1, NULL, 250000.0000, 1, 339, 0.0),
  (1182, 96, 'Auto Targeting System I', 'Targets any hostile ship within range on activation. Grants a +2 bonus to ship\'s max targets when online', 1048, 0.0, 30.0, 5.0, 0.0, 1, NULL, 2944.0000, 1, 670, 0.07),
  (1183, 62, 'Small Armor Repairer II', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 5.0, 0.0, 1, NULL, 70168.0000, 1, 1049, 0.06),
  (1184, 142, 'Small Armor Repairer II Blueprint', '', 80, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (1185, 61, 'Small Capacitor Battery I', 'Increases capacitor storage.', 89, 500.0, 0.0, 5.0, 0.0, 1, NULL, 10000.0000, 1, 703, 0.07),
  (1186, 141, 'Small Capacitor Battery I Blueprint', '', 89, 0.0, 0.0, 0.01, 0.0, 1, NULL, 100000.0000, 1, 327, 0.0),
  (1187, 97, 'Proximity Drone', '', 1006, 45.0, 100000.0, 1.0, 0.0, 1, 4, 2.0000, 0, NULL, 0.07),
  (1188, 68, 'Nosferatu II', 'Drains energy from the target ship and adds it to your own.', 1029, 0.0, 1400.0, 5.0, 0.0, 1, NULL, 177746.0000, 0, NULL, 0.06),
  (1190, 67, 'Small Energy Transfer Array II', 'Transfers capacitor energy to another ship', 1035, 2000.0, 10000.0, 5.0, 0.0, 1, NULL, 140108.0000, 1, 695, 0.06),
  (1191, 147, 'Small Energy Transfer Array II Blueprint', '', 1035, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (1192, 764, 'Basic Overdrive Injector System', 'This unit increases engine power at the expense of cargo capacity.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1040, 25.0, 50.0, 5.0, 0.0, 1, NULL, 10000.0000, 1, 1087, 0.07),
  (1193, 98, 'Basic Reflective Plating', 'An array of microscopic reactive prizms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 1984.0000, 1, 540, 0.07),
  (1194, 99, 'Amarr Sentry Gun', 'Sentry guns are placed around important space facilities and will attack anyone threatening the place they\'ve been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. ', 1006, 45.0, 1000.0, 1000.0, 1000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (1195, 43, 'Cap Recharger I', 'Increases the capacitor recharge rate.', 1032, 0.0, 1.0, 5.0, 0.0, 1, NULL, 23750.0000, 1, 665, 0.06),
  (1196, 123, 'Cap Recharger I Blueprint', '', 1032, 0.0, 0.0, 0.01, 0.0, 1, NULL, 237500.0000, 1, 327, 0.0),
  (1197, 98, 'Reflective Plating I', 'An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, 540, 0.07),
  (1198, 98, 'Reflective Plating II', 'An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 38748.0000, 1, 540, 0.06),
  (1201, 100, 'Wasp I', 'Heavy Attack Drone', 1079, 35.0, 10000.0, 25.0, 1200.0, 1, 1, 50000.0000, 1, 839, 0.07),
  (1202, 101, 'Civilian Mining Drone', 'Civilian Mining Drone', 1009, 5.0, 0.0, 5.0, 1200.0, 1, NULL, 14986.0000, 1, 158, 0.07),
  (1204, 163, 'Reflective Plating I Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 49740.0000, 1, 333, 0.0),
  (1205, 163, 'Reflective Plating II Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 333, 0.0),
  (1208, 162, 'Auto Targeting System I Blueprint', '', 1048, 0.0, 0.0, 0.01, 0.0, 1, NULL, 29440.0000, 1, 324, 0.0),
  (1210, 160, 'ECM Burst I Blueprint', '', 109, 0.0, 0.0, 0.01, 0.0, 1, NULL, 416640.0000, 1, 323, 0.0),
  (1212, 161, 'Passive Targeter I Blueprint', '', 104, 0.0, 0.0, 0.01, 0.0, 1, NULL, 250000.0000, 1, 324, 0.0),
  (1213, 172, 'Bomb Blueprint', '', 194, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 0, NULL, 0.0),
  (1214, 176, 'Wasp I Blueprint', '', 1079, 0.0, 0.0, 0.01, 0.0, 1, NULL, 5000000.0000, 1, 359, 0.0),
  (1215, 170, 'Defender I Blueprint', '', 192, 0.0, 0.0, 0.01, 0.0, 1, NULL, 150000.0000, 1, 316, 0.0),
  (1216, 166, 'Seeker F.O.F. Light Missile I Blueprint', '', 1336, 0.0, 1.0, 0.01, 0.0, 1, NULL, 180000.0000, 1, 315, 0.0),
  (1217, 174, 'Python Mine Blueprint', '', 1007, 0.0, 0.0, 0.01, 0.0, 1, NULL, 136400.0000, 0, NULL, 0.0),
  (1218, 177, 'Civilian Mining Drone Blueprint', 'Civilian Mining Drone Blueprint', 1009, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1498600.0000, 1, 358, 0.0),
  (1219, 175, 'Proximity Drone Blueprint', '', 1006, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 0, NULL, 0.0),
  (1220, 166, 'Thorn Rocket Blueprint', '', 1350, 0.0, 1.0, 0.01, 0.0, 1, NULL, 45000.0000, 1, 318, 0.0),
  (1221, 166, 'Juggernaut Torpedo Blueprint', '', 1346, 0.0, 1.0, 0.01, 0.0, 1, NULL, 9000000.0000, 1, 390, 0.0),
  (1223, 451, 'Bistot', 'Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the world, megacyte and zydrine. The portion size for refining is 200 ore units.', 1273, 1.0, 1.0E+35, 16.0, 0.0, 200, NULL, 2092368.0000, 1, 514, 0.0),
  (1224, 459, 'Pyroxeres', 'Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core refining yields a little bit of nocxium, increasing its value considerbly. It also has a large portion of tritanium and some pyerite and mexallon. 333 ore units are needed to refine.', 231, 1.0, 1.0E+35, 0.3, 0.0, 333, NULL, 11632.0000, 1, 515, 0.0),
  (1225, 452, 'Crokite', 'Crokite is a very heavy ore that is always in high demand because it has the largest ratio of zydrine for any ore in the universe. It requires 250 ore units to refine. ', 1272, 1.0, 1.0E+35, 16.0, 0.0, 250, NULL, 1527958.0000, 1, 521, 0.0),
  (1226, 456, 'Jaspet', 'Jaspet has many mineral types, making it easy to sell. It has a large portion of mexallon plus some tritanium, pyerite and nocxium. It has a portion size of 500 ore units for refining.', 1279, 1.0, 1.0E+35, 2.0, 0.0, 500, NULL, 168158.0000, 1, 529, 0.0),
  (1227, 469, 'Omber', 'Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status. 500 ore units are needed for refining.', 1271, 1.0, 1.0E+35, 0.6, 0.0, 500, NULL, 40894.0000, 1, 526, 0.0),
  (1228, 460, 'Scordite', 'Scordite is amongst the most common ore types in the known world. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. 333 ore units are needed for refining.', 1356, 1.0, 1.0E+35, 0.15, 0.0, 333, NULL, 4994.0000, 1, 519, 0.0),
  (1229, 467, 'Gneiss', 'Gneiss is a popular ore type because it holds a bit of many minerals, increasing its utility value. It has a little something of tritanium, mexallon, isogen and zydrine. It has a portion size of 400 ore units for refining.', 1377, 1.0, 1.0E+35, 5.0, 0.0, 400, NULL, 399926.0000, 1, 525, 0.0),
  (1230, 462, 'Veldspar', 'The most common ore type in the known world, Veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral. It requires 333 ore units to refine.', 232, 1.0, 4000.0, 0.1, 0.0, 333, NULL, 2000.0000, 1, 518, 0.0),
  (1231, 455, 'Hemorphite', 'With a large portion of nocxium the Hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium and isogen as well as trace amounts of Zydrine. It requires 500 ore units to refine.', 1282, 1.0, 1.0E+35, 3.0, 0.0, 500, NULL, 301992.0000, 1, 528, 0.0),
  (1232, 453, 'Dark Ochre', 'Dark Ochre was for years ignored as a worthwile ore to mine until improved refining techniques managed to extract the huge amount of nocxium inside it, the highest ratio of nocxium found in any ore in the world. 400 ore units of Dark Ochre are needed to refine it.', 1275, 1.0, 1.0E+35, 8.0, 0.0, 400, NULL, 768500.0000, 1, 522, 0.0),
  (1233, 25, 'Enigma', 'The mysterious Enigma.', 1010, 38.0, 1000000.0, 20400.0, 600.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (1236, 764, 'Overdrive Injector System II', 'This monster unit vastly increases engine power at the expense of cargo capacity.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1040, 100.0, 100.0, 5.0, 0.0, 1, NULL, 114688.0000, 1, 1087, 0.06),
  (1237, 158, 'Overdrive Injector System II Blueprint', '', 1040, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (1240, 78, 'Basic Reinforced Bulkheads', 'Increases structural hit points while reducing agility and overall top speed.', 1038, 100.0, 200.0, 5.0, 0.0, 1, NULL, 5000.0000, 1, 135, 0.07),
  (1242, 763, 'Basic Nanofiber Internal Structure', 'Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship\'s velocity and improves maneuverability at the expense of hull strength.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1042, 50.0, 100.0, 5.0, 0.0, 1, NULL, 1664.0000, 1, 135, 0.07),
  (1244, 764, 'Overdrive Injector System I', 'This monster unit vastly increases engine power at the expense of cargo capacity.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1040, 50.0, 50.0, 5.0, 0.0, 1, NULL, 24998.0000, 1, 1087, 0.06),
  (1245, 158, 'Overdrive Injector System I Blueprint', '', 1040, 0.0, 0.0, 0.01, 0.0, 1, NULL, 249980.0000, 1, 332, 0.0),
  (1246, 768, 'Capacitor Flux Coil I', 'Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage.  ', 1032, 500.0, 20.0, 5.0, 0.0, 1, NULL, 4160.0000, 1, 666, 0.06),
  (1247, 137, 'Capacitor Flux Coil I Blueprint', '', 1032, 0.0, 0.0, 0.01, 0.0, 1, NULL, 41600.0000, 1, 327, 0.0),
  (1248, 768, 'Capacitor Flux Coil II', 'Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage.  ', 1032, 500.0, 20.0, 5.0, 0.0, 1, NULL, 37672.0000, 1, 666, 0.05),
  (1249, 137, 'Capacitor Flux Coil II Blueprint', '', 1032, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (1254, 770, 'Shield Flux Coil I', 'Increases shield recharge rate while lowering the maximum shield capacity.', 1062, 500.0, 20.0, 5.0, 0.0, 1, NULL, 4160.0000, 1, 687, 0.06),
  (1255, 137, 'Shield Flux Coil I Blueprint', '', 1062, 0.0, 0.0, 0.01, 0.0, 1, NULL, 41600.0000, 1, 326, 0.0),
  (1256, 770, 'Shield Flux Coil II', 'Increases shield recharge rate while lowering the maximum shield capacity.', 1062, 500.0, 20.0, 5.0, 0.0, 1, NULL, 38056.0000, 1, 687, 0.05),
  (1257, 137, 'Shield Flux Coil II Blueprint', '', 1062, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (1262, 98, 'Basic Reactive Plating', 'An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 1984.0000, 1, 540, 0.07),
  (1264, 98, 'Reactive Plating I', 'An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, 540, 0.07),
  (1265, 163, 'Reactive Plating I Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 49740.0000, 1, 333, 0.0),
  (1266, 98, 'Reactive Plating II', 'An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 38288.0000, 1, 540, 0.06),
  (1267, 163, 'Reactive Plating II Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 179200.0000, 1, 333, 0.0),
  (1272, 98, 'Basic Regenerative Plating', 'This plating attempts to seal holes in the armor thus effectively increasing its hit points. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 1984.0000, 1, 540, 0.07),
  (1274, 98, 'Regenerative Plating I', 'This plating attempts to seal holes in the armor thus effectively increasing its hit points. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, 540, 0.07),
  (1275, 163, 'Regenerative Plating I Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 49740.0000, 1, 333, 0.0),
  (1276, 98, 'Regenerative Plating II', 'This plating attempts to seal holes in the armor thus effectively increasing its hit points. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 38978.0000, 1, 540, 0.06),
  (1277, 163, 'Regenerative Plating II Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 333, 0.0),
  (1282, 98, 'Basic Magnetic Plating', 'This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 1984.0000, 1, 540, 0.07),
  (1284, 98, 'Magnetic Plating I', 'This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, 540, 0.07),
  (1285, 163, 'Magnetic Plating I Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 49740.0000, 1, 333, 0.0),
  (1286, 98, 'Magnetic Plating II', 'This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 39200.0000, 1, 540, 0.06),
  (1287, 163, 'Magnetic Plating II Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 333, 0.0),
  (1292, 98, 'Basic Thermic Plating', 'Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 1984.0000, 1, 540, 0.07),
  (1294, 98, 'Thermic Plating I', 'Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, 540, 0.07),
  (1295, 163, 'Thermic Plating I Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 49740.0000, 1, 333, 0.0),
  (1296, 98, 'Thermic Plating II', 'Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 38896.0000, 1, 540, 0.06),
  (1297, 163, 'Thermic Plating II Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 333, 0.0),
  (1302, 98, 'Basic Adaptive Nano Plating', 'This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 1984.0000, 1, 540, 0.07),
  (1304, 98, 'Adaptive Nano Plating I', 'This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 7468.0000, 1, 540, 0.07),
  (1305, 163, 'Adaptive Nano Plating I Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 74680.0000, 1, 333, 0.0),
  (1306, 98, 'Adaptive Nano Plating II', 'This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 42496.0000, 1, 540, 0.06),
  (1307, 163, 'Adaptive Nano Plating II Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 333, 0.0),
  (1315, 765, 'Basic Expanded Cargohold', 'Increases cargo hold capacity.', 1037, 10.0, 50.0, 5.0, 0.0, 1, NULL, 800.0000, 1, 135, 0.07),
  (1317, 765, 'Expanded Cargohold I', 'Increases cargo hold capacity.', 1037, 10.0, 50.0, 5.0, 0.0, 1, NULL, 1664.0000, 1, 135, 0.07),
  (1318, 158, 'Expanded Cargohold I Blueprint', '', 1037, 0.0, 0.0, 0.01, 0.0, 1, NULL, 16640.0000, 1, 335, 0.0),
  (1319, 765, 'Expanded Cargohold II', 'Increases cargo hold capacity.', 1037, 10.0, 50.0, 5.0, 0.0, 1, NULL, 35328.0000, 1, 135, 0.06),
  (1320, 158, 'Expanded Cargohold II Blueprint', '', 1037, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (1333, 78, 'Reinforced Bulkheads I', 'Increases structural hit points while reducing inertia and overall top speed.', 1038, 100.0, 200.0, 25.0, 0.0, 1, NULL, 12500.0000, 1, 135, 0.07),
  (1334, 158, 'Reinforced Bulkheads I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 335, 0.0),
  (1335, 78, 'Reinforced Bulkheads II', 'Increases structural hit points while reducing inertia and overall top speed.', 1038, 100.0, 200.0, 5.0, 0.0, 1, NULL, 49068.0000, 1, 135, 0.06),
  (1336, 158, 'Reinforced Bulkheads II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (1351, 769, 'Basic Reactor Control Unit', 'Boosts power core output.', 70, 500.0, 20.0, 5.0, 0.0, 1, NULL, 3968.0000, 1, 659, 0.07),
  (1353, 769, 'Reactor Control Unit I', 'Boosts power core output.', 70, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9920.0000, 1, 659, 0.06),
  (1354, 137, 'Reactor Control Unit I Blueprint', '', 70, 0.0, 0.0, 0.01, 0.0, 1, NULL, 99200.0000, 1, 327, 0.0),
  (1355, 769, 'Reactor Control Unit II', 'Boosts power core output.', 70, 500.0, 20.0, 5.0, 0.0, 1, NULL, 57568.0000, 1, 659, 0.05),
  (1356, 137, 'Reactor Control Unit II Blueprint', '', 70, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 327, 0.0),
  (1372, 180, 'Basic Protective Sentry Gun', '', 1006, 45.0, 100.0, 1.0, 1000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (1373, 1, 'CharacterAmarr', 'Character type for characters of the Amarrian Amarr bloodline.', 1, 0.0, 0.0, 1.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (1374, 1, 'CharacterNiKunni', 'Character type for characters of the Amarr Nikunni bloodline.', 1, 0.0, 0.0, 1.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (1375, 1, 'CharacterCivire', 'Character type for characters of the Caldari Civire bloodline.', 1, 0.0, 0.0, 1.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (1376, 1, 'CharacterDeteis', 'Character type for characters of the Caldari Deteis bloodline.', 1, 0.0, 0.0, 1.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (1377, 1, 'CharacterGallente', 'Character type for characters of the Gallente Gallente bloodline.', 1, 0.0, 0.0, 1.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (1378, 1, 'CharacterIntaki', 'Character type for characters of the Gallente Intaki bloodline.', 1, 0.0, 0.0, 1.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (1379, 1, 'CharacterSebiestor', 'Character type for characters of the Minmatar Sebiestor bloodline.', 1, 0.0, 0.0, 1.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (1380, 1, 'CharacterBrutor', 'Character type for characters of the Minmatar Brutor bloodline.', 1, 0.0, 0.0, 1.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (1381, 1, 'CharacterStatic', 'Character type for characters of the Jove Static bloodline.', 1, 0.0, 0.0, 1.0, 0.0, 1, 16, 0.0000, 0, NULL, 0.0),
  (1382, 1, 'CharacterModifier', 'Character type for characters of the Jove Modifier bloodline.', 1, 0.0, 0.0, 1.0, 0.0, 1, 16, 0.0000, 0, NULL, 0.0),
  (1383, 1, 'CharacterAchura', 'Character type for characters of the Caldari Achura bloodline.', 1, 0.0, 0.0, 1.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (1384, 1, 'CharacterJinMei', 'Character type for characters of the Gallente Jin-Mei bloodline.', 1, 0.0, 0.0, 1.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (1385, 1, 'CharacterKhanid', 'Character type for characters of the Amarr Khanid bloodline.', 1, 0.0, 0.0, 1.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (1386, 1, 'CharacterVherokior', 'Character type for characters of the Minmatar Vherokior bloodline.', 1, 0.0, 0.0, 1.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (1401, 762, 'Basic Inertia Stabilizers', 'Improves ship handling and maneuverability.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1041, 100.0, 200.0, 5.0, 0.0, 1, NULL, 2176.0000, 1, 1086, 0.07),
  (1403, 762, 'Inertia Stabilizers I', 'Improves ship handling and maneuverability.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1041, 100.0, 200.0, 5.0, 0.0, 1, NULL, 5438.0000, 1, 1086, 0.07),
  (1404, 158, 'Inertia Stabilizers I Blueprint', '', 1041, 0.0, 0.0, 0.01, 0.0, 1, NULL, 54380.0000, 1, 332, 0.0),
  (1405, 762, 'Inertia Stabilizers II', 'Improves ship handling and maneuverability.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1041, 100.0, 200.0, 5.0, 0.0, 1, NULL, 39732.0000, 1, 1086, 0.06),
  (1406, 158, 'Inertia Stabilizers II Blueprint', '', 1041, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (1419, 57, 'Basic Shield Power Relay', 'Diverts power from the capacitors to the shields, thereby increasing the shield recharge rate.', 1062, 500.0, 20.0, 5.0, 0.0, 1, NULL, 4864.0000, 1, 688, 0.07),
  (1422, 57, 'Shield Power Relay II', 'Diverts power from the capacitors to the shields, thereby increasing the shield recharge rate.', 1062, 500.0, 20.0, 5.0, 0.0, 1, NULL, 44858.0000, 1, 688, 0.05),
  (1423, 137, 'Shield Power Relay II Blueprint', '', 1062, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (1436, 96, 'Auto Targeting System II', 'Targets any hostile ship within range on activation. Grants a +3 bonus to ship\'s max targets when online', 1048, 0.0, 40.0, 5.0, 0.0, 1, NULL, 72896.0000, 1, 670, 0.06),
  (1437, 162, 'Auto Targeting System II Blueprint', '', 1048, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (1445, 767, 'Capacitor Power Relay I', 'Increases capacitor recharge rate at the expense of shield boosting.', 1032, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9744.0000, 1, 667, 0.06),
  (1446, 137, 'Capacitor Power Relay I Blueprint', '', 1032, 0.0, 0.0, 0.01, 0.0, 1, NULL, 97440.0000, 1, 327, 0.0),
  (1447, 767, 'Capacitor Power Relay II', 'Increases capacitor recharge rate at the expense of shield boosting.', 1032, 500.0, 20.0, 5.0, 0.0, 1, NULL, 44074.0000, 1, 667, 0.05),
  (1448, 137, 'Capacitor Power Relay II Blueprint', '', 1032, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (1529, 15, 'Station (Caldari 1)', '', 1019, 45734.0, 0.0, 1.0, 0.0, 1, 1, 600000.0000, 0, NULL, 0.0),
  (1530, 15, 'Station (Caldari 2)', '', 1018, 26782.0, 0.0, 1.0, 0.0, 1, 1, 600000.0000, 0, NULL, 0.0),
  (1531, 15, 'Station (Caldari 3)', '', 1017, 33413.0, 0.0, 1.0, 0.0, 1, 1, 600000.0000, 0, NULL, 0.0),
  (1537, 766, 'Basic Power Diagnostic System', 'Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.', 70, 500.0, 20.0, 5.0, 0.0, 1, NULL, 3968.0000, 1, 658, 0.07),
  (1539, 766, 'Power Diagnostic System I', 'Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.', 70, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9920.0000, 1, 658, 0.06),
  (1540, 137, 'Power Diagnostic System I Blueprint', '', 70, 0.0, 0.0, 0.01, 0.0, 1, NULL, 99200.0000, 1, 327, 0.0),
  (1541, 766, 'Power Diagnostic System II', 'Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.', 70, 500.0, 20.0, 5.0, 0.0, 1, NULL, 46288.0000, 1, 658, 0.05),
  (1542, 137, 'Power Diagnostic System II Blueprint', '', 70, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 327, 0.0),
  (1547, 72, 'Small Proton Smartbomb I', 'Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.', 2034, 1000.0, 10.0, 12.5, 0.0, 1, NULL, 50000.0000, 1, 382, 0.07),
  (1548, 152, 'Small Proton Smartbomb I Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 500000.0000, 1, 341, 0.0),
  (1549, 72, 'Small Proton Smartbomb II', 'Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.', 2034, 1000.0, 40.0, 5.0, 0.0, 1, NULL, 121088.0000, 1, 382, 0.06),
  (1550, 152, 'Small Proton Smartbomb II Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 341, 0.0),
  (1551, 72, 'Small Graviton Smartbomb I', 'Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.', 2033, 1000.0, 10.0, 12.5, 0.0, 1, NULL, 55000.0000, 1, 382, 0.07),
  (1552, 152, 'Small Graviton Smartbomb I Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 550000.0000, 1, 341, 0.0),
  (1553, 72, 'Small Graviton Smartbomb II', 'Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.', 2033, 1000.0, 40.0, 5.0, 0.0, 1, NULL, 121088.0000, 1, 382, 0.06),
  (1554, 152, 'Small Graviton Smartbomb II Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 341, 0.0),
  (1557, 72, 'Small Plasma Smartbomb I', 'Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.', 2035, 1000.0, 10.0, 12.5, 0.0, 1, NULL, 60000.0000, 1, 382, 0.07),
  (1558, 152, 'Small Plasma Smartbomb I Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 600000.0000, 1, 341, 0.0),
  (1559, 72, 'Small Plasma Smartbomb II', 'Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.', 2035, 1000.0, 40.0, 5.0, 0.0, 1, NULL, 121088.0000, 1, 382, 0.06),
  (1560, 152, 'Small Plasma Smartbomb II Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 341, 0.0),
  (1563, 72, 'Small EMP Smartbomb I', 'Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.', 2032, 1000.0, 10.0, 12.5, 0.0, 1, NULL, 65000.0000, 1, 382, 0.07),
  (1564, 152, 'Small EMP Smartbomb I Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 650000.0000, 1, 341, 0.0),
  (1565, 72, 'Small EMP Smartbomb II', 'Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.', 2032, 1000.0, 40.0, 5.0, 0.0, 1, NULL, 121188.0000, 1, 382, 0.06),
  (1566, 152, 'Small EMP Smartbomb II Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 341, 0.0),
  (1601, 190, 'Amarr Bonus', '-50% cost for using Amarrian stargates.', 0, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1602, 190, 'Ni-Kunni Bonus', '+25% max ask/bid value on market.', 0, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1603, 190, 'Civire Bonus', '+3% Accuracy bonus for Hybrid Weapons.', 0, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1604, 190, 'Deteis Bonus', '-2% production time for all modules.', 0, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1605, 190, 'Gallente Bonus', '-10% drill time when mining asteroids with mining lasers.', 0, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1606, 190, 'Intaki Bonus', '+20% chance of getting a new agent.', 0, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1607, 190, 'Sebiestor Bonus', '-20% ship repair cost.', 0, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1608, 190, 'Brutor Bonus', '+10% speed bonus for Projectile Weapons.', 0, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1611, 191, 'Computer Empathy Bonus', 'Reduces CPU usage 20%.', 0, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1612, 191, 'Ordered Mind Bonus', 'Lower skill loss severity by 25%.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1613, 191, 'Standard DNA Pattern Bonus', '+1 character clone usage advance level.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1614, 191, 'Killer Instinct Bonus', '+5% Shield seeping.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1615, 191, 'Deft Hands Bonus', 'Upgrade time -10%.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1616, 191, 'Structural Understanding Bonus', 'Manufacture time -5%.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1617, 191, 'Creative Bonus', 'Research time -5%.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1618, 191, 'Glib Tongue Bonus', 'NPC dir.trade price -5%.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1619, 191, 'August Demeanor Bonus', 'Better agent missions.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1620, 191, 'Superior Motion Sense Bonus', 'Turret wp accuracy +2%.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1621, 191, 'High-G Tolerance Bonus', 'Ship Agility +5%.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1622, 191, 'Vector Reckoning Bonus', 'Half acc.penalty for high speed.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1623, 191, 'Stratum Form Feel Bonus', 'Mining efficiency +10%.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1624, 191, 'Doctrine Ingrained Bonus', '+5% damage while in formation.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1625, 191, 'Three Dimensional Thinking Bonus', 'Missile accuracy +3%.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1626, 191, 'Swift Neural Grafting Bonus', 'C-Implant install time -50%.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1627, 191, 'Booster Immunity Bonus', 'Booster resistance +25%.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1628, 193, 'Algiophobia Bonus', 'PwC +5% when in combat (being shot at).', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1629, 193, 'Barophobia Bonus', '+50% warp cost if planet/moon in target bubble.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1630, 193, 'Cenophobia Bonus', '+50% warp cost to bubbles with no station/stargate.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1631, 193, 'Claustrophobia Bonus', 'If floating in capsule in space for 5 mins, he dies.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1632, 193, 'Monophobia Bonus', 'Dies if he doesn\'t dock at a station every 60 mins.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1633, 193, 'Mysophobia Bonus', 'Worse agent missions.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1634, 193, 'Taphephobia Bonus', 'If Structure damage is >25% then he ejects capsule.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1635, 193, 'Xenophobia Bonus', 'Faction standing modifier -25% vs. factions of other race.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1636, 192, 'Mechanical Inaptitude Bonus', 'Engineering skills training time +25%.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1639, 192, 'Weak Double-helix Bond Bonus', 'Clone cost +5%.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1640, 192, 'Short Attention Span Bonus', 'Equipment duration -20%.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1641, 192, 'Wasteful Bonus', 'Turret weapon power usage +5%.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1642, 192, 'Trigger-happy Bonus', 'Turret weapon accuracy	-2%.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1643, 192, 'Epileptic Bonus', 'Prevents attribute change instigated skill training time adjustments.  Boosters and trained skills which change the primary or secondary attributes would therefore have no effect on an epileptic character.\r\n', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1644, 192, 'Strong Immunity System Bonus', 'Cyber implant install time +50% AND booster resistance -25%.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1645, 194, 'Bad Reputation Bonus', 'Security status gains over time	take twice as long.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1646, 194, 'Minmatar Rebel Affiliation Bonus', 'Faction standing modifier -50% vs. Amarrian corporations.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1647, 194, 'Slave Trade Tie-ins Bonus', 'Faction standing modifier -50% vs. Minmatar corporations.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1648, 194, 'Democracy Sympathizer Bonus', 'Faction standing modifier -50% vs. Caldari corporations.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1649, 194, 'Human Atrocities Accusations Bonus', 'Faction standing modifier -50% vs. Gallentean corporations.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1650, 195, 'Amarr Military Academy Pilot Bonus', '-5% training time for all skills that rely on the perception attribute.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1651, 195, 'Amarr Military Academy Gunner Bonus', '-5% weapon power consumption.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1652, 195, 'Amarr Technical School Engineering Bonus', '-5% training time for all skills that rely on the memory attribute.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1653, 195, 'Amarr Technical School Electronics Bonus', '-5% CPU usage.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1654, 195, 'Amarr Business School Commerce Bonus', '-5% training time for all skills that rely on the charisma attribute.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1655, 195, 'Amarr Business School Industry Bonus', '-5% factory prod.time.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1657, 196, 'Caldari Military Academy Pilot Bonus', '-5% training time for all skills that rely on the perception attribute.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1658, 196, 'Caldari Military Academy Gunner Bonus', '-5% weapon power consumption.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1659, 196, 'Caldari Technical School Engineering Bonus', '-5% training time for all skills that rely on the memory attribute.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1660, 196, 'Caldari Technical School Electronics Bonus', '-5% CPU usage.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1661, 196, 'Caldari Business School Commerce Bonus', '-5% training time for all skills that rely on the charisma attribute.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1662, 196, 'Caldari Business School Industry Bonus', '-5% factory prod.time.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1663, 197, 'Gallente Military Academy Pilot Bonus', '-5% training time for all skills that rely on the perception attribute.\r\n', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1664, 197, 'Gallente Military Academy Gunner Bonus', '-5% weapon power consumption.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1665, 197, 'Gallente Technical School Engineering Bonus', '-5% training time for all skills that rely on the memory attribute.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1666, 197, 'Gallente Technical School Electronics Bonus', '-5% CPU usage.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1667, 197, 'Gallente Business School Commerce Bonus', '-5% training time for all skills that rely on the charisma attribute.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1668, 197, 'Gallente Business School Industry Bonus', '-5% factory prod.time.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1669, 198, 'Minmatar Military Academy Pilot Bonus', '-5% training time for all skills that rely on the perception attribute.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1670, 198, 'Minmatar Military Academy Gunner Bonus', '-5% weapon power consumption.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1671, 198, 'Minmatar Technical School Engineering Bonus', '-5% training time for all skills that rely on the memory attribute.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1672, 198, 'Minmatar Technical School Electronic Bonus', '-5% CPU usage.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1673, 198, 'Minmatar Business School Commerce Bonus', '-5% training time for all skills that rely on the charisma attribute.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1674, 198, 'Minmatar Business School Industry Bonus', '-5% factory prod.time.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1675, 199, 'Bounty Hunter Bonus', '+5% skill training time for skills with memory as the primary attribute.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1676, 199, 'Scientist Bonus', '+5% skill training time for skills with perception as the primary attribute.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1677, 199, 'Industrialist Bonus', '+5% skill training time for skills with perception as the primary attribute.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1678, 199, 'Corporate Magnate Bonus', '+5% skill training time for skills with willpower as the primary attribute.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1679, 199, 'Covert-op Bonus', '+5% skill training time for skills with intelligence as the primary attribute.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1680, 199, 'Navy Captain Bonus', '+5% skill training time for skills with charisma as the primary attribute.', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (1798, 295, 'Basic Magnetic Scattering Amplifier', 'Boosts the EM resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 7494.0000, 1, 550, 0.07),
  (1800, 295, 'Basic Heat Dissipation Amplifier', 'Boosts the thermal resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 7494.0000, 1, 550, 0.07),
  (1802, 295, 'Basic Kinetic Deflection Amplifier', 'Boosts the kinetic resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 7494.0000, 1, 550, 0.07),
  (1804, 295, 'Basic Explosion Dampening Amplifier', 'Boosts the explosive resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 7494.0000, 1, 550, 0.07),
  (1808, 295, 'Magnetic Scattering Amplifier I', 'Boosts the EM resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, 550, 0.07),
  (1809, 296, 'Magnetic Scattering Amplifier I Blueprint', '', 1039, 0.0, 0.0, 0.01, 0.0, 1, NULL, 187420.0000, 1, 326, 0.0),
  (1810, 394, 'Serpent F.O.F. Light Missile I', 'A Caldarian light missile with a graviton warhead and automatic guidance system.', 1333, 300.0, 700.0, 0.015, 0.0, 100, NULL, 500.0000, 1, 914, 0.07),
  (1811, 166, 'Serpent F.O.F. Light Missile I Blueprint', '', 1333, 0.0, 1.0, 0.01, 0.0, 1, NULL, 150000.0000, 1, 315, 0.0),
  (1814, 394, 'Exterminator F.O.F. Light Missile I', 'A Minmatar light missile with a nuclear warhead and automatic guidance system.', 1335, 300.0, 700.0, 0.015, 0.0, 100, NULL, 370.0000, 1, 914, 0.07),
  (1815, 166, 'Exterminator F.O.F. Light Missile I Blueprint', '', 1335, 0.0, 1.0, 0.01, 0.0, 1, NULL, 140000.0000, 1, 315, 0.0),
  (1816, 394, 'Firefly F.O.F. Light Missile I', 'A Gallente light missile with a plasma warhead and automatic guidance system.', 1334, 300.0, 700.0, 0.015, 0.0, 100, 8, 624.0000, 1, 914, 0.07),
  (1817, 166, 'Firefly F.O.F. Light Missile I Blueprint', '', 1334, 0.0, 1.0, 0.01, 0.0, 1, NULL, 160000.0000, 1, 315, 0.0),
  (1818, 395, 'Hydra F.O.F. Heavy Missile I', 'A Caldarian heavy missile with a graviton warhead and automatic guidance system.', 1340, 300.0, 1000.0, 0.03, 0.0, 100, NULL, 2500.0000, 1, 914, 0.07),
  (1819, 166, 'Hydra F.O.F. Heavy Missile I Blueprint', '', 1340, 0.0, 1.0, 0.01, 0.0, 1, NULL, 750000.0000, 1, 315, 0.0),
  (1820, 395, 'Stalker F.O.F. Heavy Missile I', 'An Amarr heavy missile with an EMP warhead and automatic guidance system.', 1339, 300.0, 1000.0, 0.03, 0.0, 100, NULL, 3500.0000, 1, 914, 0.07),
  (1821, 166, 'Stalker F.O.F. Heavy Missile I Blueprint', '', 1339, 0.0, 1.0, 0.01, 0.0, 1, NULL, 900000.0000, 1, 315, 0.0),
  (1822, 395, 'Eradicator F.O.F. Heavy Missile I', 'A Minmatar heavy missile with a nuclear warhead and automatic guidance system.', 1338, 300.0, 1000.0, 0.03, 0.0, 100, 2, 2000.0000, 1, 914, 0.07),
  (1823, 166, 'Eradicator F.O.F. Heavy Missile I Blueprint', '', 1338, 0.0, 1.0, 0.01, 0.0, 1, NULL, 700000.0000, 1, 315, 0.0),
  (1824, 395, 'Hellhound F.O.F. Heavy Missile I', 'A Gallente heavy missile with a plasma warhead and automatic guidance system.', 1337, 300.0, 1000.0, 0.03, 0.0, 100, NULL, 3000.0000, 1, 914, 0.07),
  (1825, 166, 'Hellhound F.O.F. Heavy Missile I Blueprint', '', 1337, 0.0, 1.0, 0.01, 0.0, 1, NULL, 800000.0000, 1, 315, 0.0),
  (1826, 396, 'Dragon F.O.F. Cruise Missile I', 'A Caldarian cruise missile with a graviton warhead and automatic guidance system.', 1341, 300.0, 1250.0, 0.05, 0.0, 100, 1, 12500.0000, 1, 914, 0.07),
  (1827, 166, 'Dragon F.O.F. Cruise Missile I Blueprint', '', 1341, 0.0, 1.0, 0.01, 0.0, 1, NULL, 3000000.0000, 1, 315, 0.0),
  (1828, 396, 'Hunter F.O.F. Cruise Missile I', 'An Amarr cruise missile with an EMP warhead and automatic guidance system.', 1344, 300.0, 1250.0, 0.05, 0.0, 100, NULL, 15000.0000, 1, 914, 0.07),
  (1829, 166, 'Hunter F.O.F. Cruise Missile I Blueprint', '', 1344, 0.0, 1.0, 0.01, 0.0, 1, NULL, 5000000.0000, 1, 315, 0.0),
  (1830, 396, 'Obliterator F.O.F. Cruise Missile I', 'A Minmatar cruise missile with a nuclear warhead and automatic guidance system.', 1343, 300.0, 1250.0, 0.05, 0.0, 100, NULL, 7500.0000, 1, 914, 0.07),
  (1831, 166, 'Obliterator F.O.F. Cruise Missile I Blueprint', '', 1343, 0.0, 1.0, 0.01, 0.0, 1, NULL, 2500000.0000, 1, 315, 0.0),
  (1832, 396, 'Phoenix F.O.F. Cruise Missile I', 'A Gallente cruise missile with a plasma warhead and automatic guidance system ', 1342, 300.0, 1250.0, 0.05, 0.0, 100, NULL, 23872.0000, 1, 914, 0.07),
  (1833, 166, 'Phoenix F.O.F. Cruise Missile I Blueprint', '', 1342, 0.0, 1.0, 0.01, 0.0, 1, NULL, 4000000.0000, 1, 315, 0.0),
  (1855, 48, 'Ship Scanner II', 'Scans the target ship and provides a tactical analysis of its capabilities. The further it goes beyond scan range, the more inaccurate its results will be.', 107, 0.0, 0.0, 5.0, 0.0, 1, NULL, 37728.0000, 1, 713, 0.06),
  (1856, 128, 'Ship Scanner II Blueprint', '', 107, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (1875, 511, 'Assault Missile Launcher I', 'Launcher for cruisers intended to counter fast frigates, can only be fitted with regular light missiles: Bloodclaw, Flameburst, Piranha and Sabretooth and their F.O.F. counterparts; Exterminator, Firefly, Seeker and Serpent.', 1345, 0.0, 0.0, 10.0, 0.9, 1, NULL, 9000.0000, 1, 641, 0.07),
  (1876, 136, 'Assault Missile Launcher I Blueprint', '', 1345, 0.0, 0.0, 0.01, 0.0, 1, NULL, 90000.0000, 1, 340, 0.0),
  (1877, 511, 'Assault Missile Launcher II', 'Launcher for cruisers intended to counter fast frigates, can only be fitted with regular and advanced light missiles: Bloodclaw, Flameburst, Piranha, Sabretooth (Fury and Precision variants available) and their F.O.F. counterparts; Exterminator, Firefly, Seeker and Serpent.', 1345, 0.0, 0.0, 10.0, 1.2, 1, NULL, 76908.0000, 1, 641, 0.06),
  (1878, 136, 'Assault Missile Launcher II Blueprint', '', 1345, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 340, 0.0),
  (1893, 205, 'Basic Heat Sink', 'Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 1.0, 1.0, 5.0, 0.0, 1, NULL, 9984.0000, 1, 647, 0.07),
  (1894, 71, 'Energy Neutralizer II', 'Neutralizes a portion of the energy in the target ship\'s capacitor.', 1283, 0.0, 2000.0, 5.0, 0.0, 1, NULL, 157248.0000, 0, NULL, 0.06),
  (1896, 25, 'Concord Police Frigate', 'A Concord Patrol Frigate. ', 1049, 38.0, 1200000.0, 20400.0, 300.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (1898, 25, 'Concord SWAT Frigate', 'A Concord SWAT vessel. .', 1054, 38.0, 1200000.0, 20400.0, 300.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (1900, 25, 'Concord Army Frigate', 'A Concord millitary vessel. ', 1055, 38.0, 1200000.0, 20400.0, 300.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (1902, 25, 'Concord Special Ops Frigate', 'A Concord Special Ops Frigate', 1053, 38.0, 1200000.0, 20400.0, 300.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (1904, 26, 'Concord Police Cruiser', 'Designed by co-operative efforts from all the empires, the Concord cruisers employ many of the finest traditions and technologies enjoyed by the empires, thus making them truly fearsome opponents.', 1051, 199.86, 1.2155E+7, 101000.0, 900.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (1906, 26, 'Concord Army Cruiser', 'Designed by co-operative efforts from all the empires, the Concord cruisers employ many of the finest traditions and technologies enjoyed by the empires, thus making them truly fearsome opponents.', 1052, 199.86, 1.2155E+7, 101000.0, 900.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (1908, 26, 'Concord SWAT Cruiser', 'Designed by co-operative efforts from all the empires, the Concord cruisers employ many of the finest traditions and technologies enjoyed by the empires, thus making them truly fearsome opponents.', 1056, 199.86, 1.2155E+7, 101000.0, 900.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (1910, 26, 'Concord Special Ops Cruiser', 'Designed by co-operative efforts from all the empires, the Concord cruisers employ many of the finest traditions and technologies enjoyed by the empires, thus making them truly fearsome opponents.', 1050, 199.86, 1.2155E+7, 101000.0, 900.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (1912, 27, 'Concord Police Battleship', 'The Concord battleships were built by a joint effort of the empires, each empire investing it with their own special technologies. Although this makes them a bit mismatched, their performance leaves no doubt about their awesome power.', 1058, 250.0, 1.12903E+8, 486000.0, 14000.0, 1, NULL, 2959998.0000, 0, NULL, 0.07),
  (1914, 27, 'Concord Special Ops Battleship', 'The Concord battleships were built by a joint effort of the empires, each empire investing it with their own special technologies. Although this makes them a bit mismatched, their performance leaves no doubt about their awesome power.', 1059, 250.0, 1.12903E+8, 486000.0, 14000.0, 1, NULL, 2959998.0000, 0, NULL, 0.07),
  (1916, 27, 'Concord SWAT Battleship', 'The Concord battleships were built by a joint effort of the empires, each empire investing it with their own special technologies. Although this makes them a bit mismatched, their performance leaves no doubt about their awesome power.', 1057, 250.0, 1.12903E+8, 486000.0, 14000.0, 1, NULL, 2959998.0000, 0, NULL, 0.07),
  (1918, 27, 'Concord Army Battleship', 'The Concord battleships were built by a joint effort of the empires, each empire investing it with their own special technologies. Although this makes them a bit mismatched, their performance leaves no doubt about their awesome power.', 1060, 250.0, 1.12903E+8, 486000.0, 14000.0, 1, NULL, 2959998.0000, 0, NULL, 0.07),
  (1926, 15, 'Amarr Station Hub', '', 1068, 42489.0, 0.0, 0.0, 0.0, 1, 4, 600000.0000, 0, NULL, 0.0),
  (1927, 15, 'Amarr Station Military', '', 1069, 48492.0, 0.0, 0.0, 0.0, 1, 4, 600000.0000, 0, NULL, 0.0),
  (1928, 15, 'Amarr Industrial Station', '', 1070, 24276.0, 0.0, 0.0, 0.0, 1, 4, 600000.0000, 0, NULL, 0.0),
  (1929, 15, 'Amarr Standard Station', '', 1071, 20081.0, 0.0, 0.0, 0.0, 1, 4, 600000.0000, 0, NULL, 0.0),
  (1930, 15, 'Amarr Mining Station', '', 1072, 22283.0, 0.0, 0.0, 0.0, 1, 4, 600000.0000, 0, NULL, 0.0),
  (1931, 15, 'Amarr Research Station', '', 1073, 29162.0, 0.0, 0.0, 0.0, 1, 4, 600000.0000, 0, NULL, 0.0),
  (1932, 15, 'Amarr Trade Post', '', 1074, 13887.0, 0.0, 0.0, 0.0, 1, 4, 600000.0000, 0, NULL, 0.0),
  (1944, 28, 'Bestower', 'The Bestower has for decades been used by the Empire as a slave transport, shipping human labor between cultivated planets in Imperial space. As a proof to how reliable this class has been through the years, the Emperor himself has used an upgraded version of this very same class as transports for the Imperial Treasury. The Bestower has very thick armor and large cargo space. \r\n\r\nSpecial Ability: 5% Bonus Cargo Capacity and Max Velocity per Amarr Industrial skill level ', 1064, 400.0, 1.35E+7, 260000.0, 4800.0, 1, 4, 497750.0000, 1, 85, 0.07),
  (1945, 108, 'Bestower Blueprint', '', 1064, 0.0, 0.0, 0.01, 0.0, 1, NULL, 4977500.0000, 1, 285, 0.0),
  (1946, 203, 'Basic RADAR Backup Array', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 4912.0000, 1, 722, 0.07),
  (1947, 202, 'ECCM - Radar I', 'A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 25000.0000, 1, 729, 0.07),
  (1948, 201, 'ECM - Ion Field Projector I', 'Projects a low intensity field of ionized particles to disrupt the effectivenes of enemy sensors. Very effective against Magnetometric-based sensors. ', 3227, 0.0, 0.0, 5.0, 0.0, 1, NULL, 20000.0000, 1, 715, 0.07),
  (1949, 210, 'Basic Signal Amplifier', 'Augments the maximum target acquisition range. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 4736.0000, 1, 669, 0.07),
  (1951, 211, 'Basic Tracking Enhancer', 'Enhances the range and improves the tracking speed of turrets.    \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1640, 0.0, 10.0, 5.0, 0.0, 1, NULL, 5760.0000, 1, 707, 0.07),
  (1952, 212, 'Sensor Booster II', 'Gives an increase to targeting range and scan resolution.  This module can be loaded with scripts to increase its effectiveness in certain areas.  \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 74, 0.0, 0.0, 5.0, 1.0, 1, NULL, 76244.0000, 1, 671, 0.06),
  (1955, 201, 'ECM - Spatial Destabilizer I', 'Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems.', 3226, 0.0, 0.0, 5.0, 0.0, 1, NULL, 20000.0000, 1, 717, 0.07),
  (1956, 201, 'ECM - White Noise Generator I', 'Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against Radar systems.', 3229, 0.0, 0.0, 5.0, 0.0, 1, NULL, 20000.0000, 1, 718, 0.07),
  (1957, 201, 'ECM - Multispectral Jammer I', 'An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems. ', 109, 0.0, 0.0, 5.0, 0.0, 1, NULL, 29696.0000, 1, 719, 0.07),
  (1958, 201, 'ECM - Phase Inverter I', 'Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems.', 3228, 0.0, 0.0, 5.0, 0.0, 1, NULL, 20000.0000, 1, 716, 0.07),
  (1959, 289, 'ECCM Projector I', 'ECCM Projectors utilize a sophisticated system of electronics to fortify the sensor strengths of an allied ship allowing it to overcome jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 110, 0.0, 0.0, 20.0, 0.0, 1, NULL, 39968.0000, 1, 686, 0.07),
  (1960, 289, 'ECCM Projector II', 'ECCM Projectors utilize a sophisticated system of electronics to fortify the sensor strengths of an allied ship allowing it to overcome jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 110, 0.0, 0.0, 5.0, 0.0, 1, NULL, 209280.0000, 1, 686, 0.06),
  (1963, 290, 'Remote Sensor Booster I', 'Can only be activated on targets to increase their scan resolutions and boost their targeting range.  This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 74, 0.0, 0.0, 25.0, 1.0, 1, NULL, 39968.0000, 1, 673, 0.07),
  (1964, 290, 'Remote Sensor Booster II', 'Can only be activated on targets to increase their scan resolutions and boost their targeting range.  This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 74, 0.0, 0.0, 5.0, 1.0, 1, NULL, 176196.0000, 1, 673, 0.06),
  (1968, 208, 'Remote Sensor Dampener I', 'Reduces the range and speed of a targeted ship\'s sensors.  This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 105, 0.0, 0.0, 5.0, 1.0, 1, NULL, 49998.0000, 1, 679, 0.07),
  (1969, 208, 'Remote Sensor Dampener II', 'Reduces the range and speed of a targeted ship\'s sensors.  This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 105, 0.0, 0.0, 5.0, 1.0, 1, NULL, 223452.0000, 1, 679, 0.06),
  (1973, 212, 'Sensor Booster I', 'Gives an increase to targeting range and scan resolution.  This module can be loaded with scripts to increase its effectiveness in certain areas.  \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.\r\n\r\n', 74, 0.0, 0.0, 5.0, 1.0, 1, NULL, 9870.0000, 1, 671, 0.07),
  (1977, 213, 'Tracking Computer I', 'By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets.  This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3346, 0.0, 0.0, 5.0, 1.0, 1, NULL, 9900.0000, 1, 706, 0.07),
  (1978, 213, 'Tracking Computer II', 'By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets.  This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3346, 0.0, 0.0, 5.0, 1.0, 1, NULL, 83760.0000, 1, 706, 0.06),
  (1982, 203, 'Basic LADAR Backup Array', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 4912.0000, 1, 721, 0.07),
  (1983, 203, 'Basic Gravimetric Backup Array', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 4912.0000, 1, 720, 0.07),
  (1984, 203, 'Basic Magnetometric Backup Array', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 4912.0000, 1, 723, 0.07),
  (1985, 203, 'Basic Multi Sensor Backup Array', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 9986.0000, 1, 724, 0.07),
  (1986, 210, 'Signal Amplifier I', 'Augments the maximum target acquisition range. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 11840.0000, 1, 669, 0.07),
  (1987, 210, 'Signal Amplifier II', 'Augments the maximum target acquisition range. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 47650.0000, 1, 669, 0.06),
  (1998, 211, 'Tracking Enhancer I', 'Enhances the range and improves the tracking speed of turrets.    \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1640, 0.0, 20.0, 5.0, 0.0, 1, NULL, 14400.0000, 1, 707, 0.07),
  (1999, 211, 'Tracking Enhancer II', 'Enhances the range and improves the tracking speed of turrets.    \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1640, 0.0, 30.0, 5.0, 0.0, 1, NULL, 16432.0000, 1, 707, 0.06),
  (2002, 202, 'ECCM - Ladar I', 'A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 25000.0000, 1, 726, 0.07),
  (2003, 202, 'ECCM - Magnetometric I', 'A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 25000.0000, 1, 727, 0.07),
  (2004, 202, 'ECCM - Gravimetric I', 'A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 25000.0000, 1, 725, 0.07),
  (2005, 202, 'ECCM - Omni I', 'A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 25000.0000, 1, 728, 0.07),
  (2006, 26, 'Omen', 'The Omen is a stereotypical example of the Amarrian School of thinking when it comes to ship design: thick armor and hard hitting lasers. Advancements in heat dissipation allow the Omen to fire its lasers faster than other ships without this technology.\r\n\r\nSpecial Ability: 10% bonus to Medium Energy Turret capacitor use per level and 5% bonus to Medium Energy Turret rate of fire per level.\r\n', 1065, 134.43, 1.165E+7, 118000.0, 450.0, 1, 4, 4527500.0000, 1, 74, 0.07),
  (2007, 106, 'Omen Blueprint', '', 1065, 0.0, 0.0, 0.01, 0.0, 1, NULL, 45275000.0000, 1, 274, 0.0),
  (2018, 61, 'Medium Capacitor Battery I', 'Increases capacitor storage.', 89, 500.0, 0.0, 10.0, 0.0, 1, NULL, 25000.0000, 1, 704, 0.07),
  (2019, 141, 'Medium Capacitor Battery I Blueprint', '', 89, 0.0, 0.0, 0.01, 0.0, 1, NULL, 250000.0000, 1, 327, 0.0),
  (2020, 61, 'Large Capacitor Battery I', 'Increases capacitor storage.', 892, 500.0, 0.0, 15.0, 0.0, 1, NULL, 62450.0000, 1, 705, 0.07),
  (2021, 141, 'Large Capacitor Battery I Blueprint', '', 892, 0.0, 0.0, 0.01, 0.0, 1, NULL, 624500.0000, 1, 327, 0.0),
  (2022, 61, 'X-Large Capacitor Battery I', 'Increases capacitor storage.', 89, 500.0, 0.0, 20.0, 0.0, 1, NULL, 156250.0000, 0, NULL, 0.07),
  (2023, 141, 'X-Large Capacitor Battery I Blueprint', '', 89, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 0, NULL, 0.0),
  (2024, 76, 'Medium Capacitor Booster II', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 10.0, 40.0, 1, NULL, 98844.0000, 1, 700, 0.06),
  (2025, 156, 'Medium Capacitor Booster II Blueprint', '', 1031, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (2032, 43, 'Cap Recharger II', 'Increases the capacitor recharge rate.', 1032, 0.0, 1.0, 5.0, 0.0, 1, NULL, 99466.0000, 1, 665, 0.05),
  (2033, 123, 'Cap Recharger II Blueprint', '', 1032, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 327, 0.0),
  (2038, 47, 'Cargo Scanner II', 'Scans the cargo hold of another ship.', 106, 0.0, 0.0, 5.0, 0.0, 1, NULL, 36518.0000, 1, 711, 0.06),
  (2039, 127, 'Cargo Scanner II Blueprint', '', 106, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (2046, 60, 'Damage Control I', 'Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. \r\n\r\nGrants a bonus to resistance for shield armor and hull.\r\n\r\nOnly one Damage Control can be activated at a given time.', 1034, 0.0, 5000.0, 5.0, 0.0, 1, NULL, 3464.0000, 1, 615, 0.07),
  (2047, 140, 'Damage Control I Blueprint', '', 1034, 0.0, 0.0, 0.01, 0.0, 1, NULL, 50000.0000, 1, 333, 0.0),
  (2048, 60, 'Damage Control II', 'Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. \r\n\r\nGrants a bonus to resistance for shield armor and hull.\r\n\r\nOnly one Damage Control can be activated at a given time.', 1034, 0.0, 5000.0, 5.0, 0.0, 1, NULL, 39042.0000, 1, 615, 0.06),
  (2049, 140, 'Damage Control II Blueprint', '', 1034, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (2103, 209, 'Tracking Link I', 'Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3346, 0.0, 0.0, 25.0, 1.0, 1, NULL, 23900.0000, 1, 708, 0.07),
  (2104, 209, 'Tracking Link II', 'Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3346, 0.0, 0.0, 5.0, 1.0, 1, NULL, 130220.0000, 1, 708, 0.06),
  (2108, 291, 'Tracking Disruptor I', 'Disrupts the turret range and tracking speed of the target ship.  This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1639, 0.0, 0.0, 5.0, 1.0, 1, NULL, 29824.0000, 1, 680, 0.07),
  (2109, 291, 'Tracking Disruptor II', 'Disrupts the turret range and tracking speed of the target ship.  This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1639, 0.0, 0.0, 5.0, 1.0, 1, NULL, 205296.0000, 1, 680, 0.06),
  (2117, 80, 'ECM Burst II', 'Emits random electronic bursts intended to disrupt target locks on any ship with lower sensor strengths than the ECM burst jamming strength. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, only battleship-class vessels can use this module to its fullest extent. On all other classes, ship bonuses are not applied to the module.\r\n\r\n\r\nNote: Only one module of this type can be activated at the same time', 109, 0.0, 5000.0, 5.0, 0.0, 1, NULL, 186874.0000, 1, 678, 0.06),
  (2118, 160, 'ECM Burst II Blueprint', '', 109, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (2161, 25, 'Crucifier', 'The Crucifier was first designed as an explorer/scout, but the current version employs the electronic equipment originally intended for scientific studies for more offensive purposes. The Crucifier\'s electronic and computer systems take up a large portion of the internal space leaving limited room for cargo or traditional weaponry.\r\n\r\nSpecial Ability: 10% bonus to Small Energy Turret capacitor use and 5% bonus to Tracking Disruptor effectiveness per skill level.  ', 1066, 39.0, 1064000.0, 28100.0, 165.0, 1, 4, 150000.0000, 1, 72, 0.07),
  (2162, 105, 'Crucifier Blueprint', '', 1066, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1500000.0000, 1, 272, 0.0),
  (2164, 26, 'Arbitrator House Ardishapur', 'The Arbitrator is unusual for Amarr ships in that its primarily a drone carrier. While it is not the best carrier around, it has superior armor that gives it greater durability than most ships in its class.', 1914, 192.0, 1.5385E+7, 120000.0, 1400.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (2166, 26, 'Arbitrator House Tash-Murkon', 'The Arbitrator is unusual for Amarr ships in that its primarily a drone carrier. While it is not the best carrier around, it has superior armor that gives it greater durability than most ships in its class.', 298, 192.0, 1.5385E+7, 120000.0, 1250.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (2168, 26, 'Arbitrator House Kor-Azor', 'The Arbitrator is unusual for Amarr ships in that its primarily a drone carrier. While it is not the best carrier around, it has superior armor that gives it greater durability than most ships in its class.', 1864, 192.0, 1.5385E+7, 120000.0, 1250.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (2173, 100, 'Infiltrator I', 'Medium Scout Drone', 2778, 20.0, 5000.0, 10.0, 1200.0, 1, 4, 17000.0000, 1, 838, 0.07),
  (2174, 176, 'Infiltrator I Blueprint', '', 1008, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1700000.0000, 1, 359, 0.0),
  (2175, 100, 'Infiltrator II', 'Medium Scout Drone', 1109, 20.0, 5000.0, 10.0, 1200.0, 1, 4, 78952.0000, 1, 838, 0.06),
  (2176, 176, 'Infiltrator II Blueprint', '', 1109, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 359, 0.0),
  (2183, 100, 'Hammerhead I', 'Medium Scout Drone', 2774, 20.0, 5000.0, 10.0, 1200.0, 1, 8, 18000.0000, 1, 838, 0.07),
  (2184, 176, 'Hammerhead I Blueprint', '', 1094, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1800000.0000, 1, 359, 0.0),
  (2185, 100, 'Hammerhead II', 'Medium Scout Drone', 1095, 20.0, 5000.0, 10.0, 1200.0, 1, 8, 83536.0000, 1, 838, 0.06),
  (2186, 176, 'Hammerhead II Blueprint', '', 1095, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 359, 0.0),
  (2193, 100, 'Praetor I', 'Heavy Attack Drone', 1119, 35.0, 10000.0, 25.0, 1200.0, 1, 4, 60000.0000, 1, 839, 0.07),
  (2194, 176, 'Praetor I Blueprint', '', 1119, 0.0, 0.0, 0.01, 0.0, 1, NULL, 6000000.0000, 1, 359, 0.0),
  (2195, 100, 'Praetor II', 'Heavy Attack Drone', 1120, 35.0, 10000.0, 25.0, 1200.0, 1, 4, 191072.0000, 1, 839, 0.06),
  (2196, 176, 'Praetor II Blueprint', '', 1120, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 359, 0.0),
  (2203, 100, 'Acolyte I', 'Light Scout Drone', 1084, 15.0, 3000.0, 5.0, 1200.0, 1, 4, 2000.0000, 1, 837, 0.07),
  (2204, 176, 'Acolyte I Blueprint', '', 1084, 0.0, 0.0, 0.01, 0.0, 1, NULL, 200000.0000, 1, 359, 0.0),
  (2205, 100, 'Acolyte II', 'Light Scout Drone', 2764, 15.0, 3000.0, 5.0, 1200.0, 1, 4, 34768.0000, 1, 837, 0.06),
  (2206, 176, 'Acolyte II Blueprint', '', 1085, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 359, 0.0),
  (2258, 202, 'ECCM - Omni II', 'A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 127920.0000, 1, 728, 0.06),
  (2259, 202, 'ECCM - Gravimetric II', 'A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 126656.0000, 1, 725, 0.06),
  (2260, 202, 'ECCM - Ladar II', 'A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 126594.0000, 1, 726, 0.06),
  (2261, 202, 'ECCM - Magnetometric II', 'A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 126452.0000, 1, 727, 0.06),
  (2262, 202, 'ECCM - Radar II', 'A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 126404.0000, 1, 729, 0.06),
  (2281, 77, 'Invulnerability Field II', 'Boosts shield resistance against all damage types. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, NULL, 362408.0000, 1, 553, 0.06),
  (2282, 157, 'Invulnerability Field II Blueprint', '', 1045, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 328, 0.0),
  (2289, 77, 'Explosion Dampening Field I', 'Boosts shield resistance against explosive damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 20.0, 0.0, 1, NULL, 75000.0000, 1, 553, 0.07),
  (2290, 157, 'Explosion Dampening Field I Blueprint', '', 1045, 0.0, 0.0, 0.01, 0.0, 1, NULL, 750000.0000, 1, 328, 0.0),
  (2291, 77, 'Ballistic Deflection Field I', 'Boosts shield resistance against kinetic damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance', 1045, 0.0, 10000.0, 20.0, 0.0, 1, NULL, 75000.0000, 1, 553, 0.07),
  (2292, 157, 'Ballistic Deflection Field I Blueprint', '', 1045, 0.0, 0.0, 0.01, 0.0, 1, NULL, 750000.0000, 1, 328, 0.0),
  (2293, 77, 'Photon Scattering Field I', 'Boosts shield resistance against EM damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 20.0, 0.0, 1, NULL, 75000.0000, 1, 553, 0.07),
  (2294, 157, 'Photon Scattering Field I Blueprint', '', 1045, 0.0, 0.0, 0.01, 0.0, 1, NULL, 750000.0000, 1, 328, 0.0),
  (2295, 77, 'Heat Dissipation Field I', 'Boosts shield resistance against thermal damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 20.0, 0.0, 1, NULL, 75000.0000, 1, 553, 0.07),
  (2296, 157, 'Heat Dissipation Field I Blueprint', '', 1045, 0.0, 0.0, 0.01, 0.0, 1, NULL, 750000.0000, 1, 328, 0.0),
  (2297, 77, 'Explosion Dampening Field II', 'Boosts shield resistance against explosive damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, NULL, 271744.0000, 1, 553, 0.06),
  (2298, 157, 'Explosion Dampening Field II Blueprint', '', 1045, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 328, 0.0),
  (2299, 77, 'Ballistic Deflection Field II', 'Boosts shield resistance against kinetic damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance', 1045, 0.0, 10000.0, 5.0, 0.0, 1, NULL, 269248.0000, 1, 553, 0.06),
  (2300, 157, 'Ballistic Deflection Field II Blueprint', '', 1045, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 328, 0.0),
  (2301, 77, 'Photon Scattering Field II', 'Boosts shield resistance against EM damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, NULL, 261376.0000, 1, 553, 0.06),
  (2302, 157, 'Photon Scattering Field II Blueprint', '', 1045, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 328, 0.0),
  (2303, 77, 'Heat Dissipation Field II', 'Boosts shield resistance against thermal damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, NULL, 273696.0000, 1, 553, 0.06),
  (2304, 157, 'Heat Dissipation Field II Blueprint', '', 1045, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 328, 0.0),
  (2331, 57, 'Shield Power Relay I', 'Diverts power from the capacitors to the shields, thereby increasing the shield recharge rate.', 1062, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9744.0000, 1, 688, 0.06),
  (2332, 137, 'Shield Power Relay I Blueprint', '', 1062, 0.0, 0.0, 0.01, 0.0, 1, NULL, 97440.0000, 1, 326, 0.0),
  (2333, 49, 'Survey Scanner II', 'Scans the ore make-up of an asteroid.', 2732, 0.0, 0.0, 5.0, 0.0, 1, NULL, 37768.0000, 1, 714, 0.06),
  (2334, 129, 'Survey Scanner II Blueprint', '', 108, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (2341, 82, 'Passive Targeter II', 'Uses advanced acoustical and visual targeting to identify threats. Allows target lock without alerting the ship to a possible threat.', 104, 0.0, 2000.0, 5.0, 0.0, 1, NULL, 37764.0000, 1, 672, 0.06),
  (2342, 161, 'Passive Targeter II Blueprint', '', 104, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (2355, 63, 'Small Hull Repairer II', 'Makes use of nano-assembler technology in order to repair damage done to the structure.', 80, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 94618.0000, 1, 1053, 0.06),
  (2356, 143, 'Small Hull Repairer II Blueprint', '', 194, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (2363, 205, 'Heat Sink I', 'Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 1.0, 1.0, 5.0, 0.0, 1, NULL, 24960.0000, 1, 647, 0.07),
  (2364, 205, 'Heat Sink II', 'Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 1.0, 1.0, 5.0, 0.0, 1, NULL, 104348.0000, 1, 647, 0.06),
  (2370, 572, 'Serpentis Initiate', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low', 1816, 50.0, 2450000.0, 24500.0, 60.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (2372, 550, 'Angel Rogue', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Low', 344, 50.0, 2250000.0, 22500.0, 75.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (2379, 572, 'Serpentis Spy', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate', 1817, 50.0, 2500000.0, 25000.0, 60.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (2381, 571, 'Serpentis Chief Spy', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme', 1812, 150.0, 1.16E+7, 116000.0, 900.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (2382, 562, 'Guristas Arrogator', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low', 1968, 50.0, 1500100.0, 15001.0, 45.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (2383, 562, 'Guristas Invader', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate', 1832, 50.0, 2025000.0, 20250.0, 65.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (2384, 562, 'Guristas Imputor', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Low', 1827, 50.0, 1612000.0, 16120.0, 80.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (2385, 562, 'Guristas Despoiler', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant', 1828, 50.0, 2040000.0, 20400.0, 100.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (2386, 562, 'Guristas Plunderer', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1830, 50.0, 1970000.0, 19700.0, 125.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (2387, 561, 'Guristas Silencer', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme', 1823, 150.0, 1.07E+7, 107000.0, 850.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (2404, 509, 'Standard Missile Launcher II', 'Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.\r\n\r\nMust be loaded with light missiles: Bloodclaw, Flameburst, Piranha, Sabretooth, (Fury and Precision variants available) or their F.O.F variants; Exterminator, Firefly, Seeker, Serpent.\r\n', 168, 0.0, 0.0, 5.0, 0.795, 1, NULL, 72806.0000, 1, 640, 0.06),
  (2405, 136, 'Standard Missile Launcher II Blueprint', '', 168, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 340, 0.0),
  (2410, 510, 'Heavy Missile Launcher II', 'Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.\r\n\r\nMust fit heavy missiles: Havoc, Scourge, Thunderbolt, Widowmaker (Fury and Precision variant available) or their F.O.F. variants: Eradicator, Hellhound, Hydra, Stalker.', 169, 0.0, 0.0, 10.0, 1.2, 1, NULL, 167560.0000, 1, 642, 0.06),
  (2411, 136, 'Heavy Missile Launcher II Blueprint', '', 169, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 340, 0.0),
  (2420, 508, 'Siege Missile Launcher II', 'A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.\r\n\r\nMust be loaded with torpedoes: Bane, Inferno, Juggernaut, Mjolnir or their Rage and Javelin variants.', 170, 0.0, 0.0, 20.0, 2.0, 1, NULL, 655792.0000, 1, 644, 0.06),
  (2421, 136, 'Siege Missile Launcher II Blueprint', '', 170, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 340, 0.0),
  (2436, 100, 'Wasp II', 'Heavy Attack Drone', 1080, 35.0, 10000.0, 25.0, 1200.0, 1, 1, 181072.0000, 1, 839, 0.06),
  (2437, 176, 'Wasp II Blueprint', '', 1080, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 359, 0.0),
  (2444, 100, 'Ogre I', 'Heavy Attack Drone', 1114, 35.0, 12000.0, 25.0, 1200.0, 1, 8, 70000.0000, 1, 839, 0.07),
  (2445, 176, 'Ogre I Blueprint', '', 1114, 0.0, 0.0, 0.01, 0.0, 1, NULL, 7000000.0000, 1, 359, 0.0),
  (2446, 100, 'Ogre II', 'Heavy Attack Drone', 1115, 35.0, 12000.0, 25.0, 1200.0, 1, 8, 201072.0000, 1, 839, 0.06),
  (2447, 176, 'Ogre II Blueprint', '', 1115, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 359, 0.0),
  (2454, 100, 'Hobgoblin I', 'Light Scout Drone', 1099, 15.0, 3000.0, 5.0, 1200.0, 1, 8, 2500.0000, 1, 837, 0.07),
  (2455, 176, 'Hobgoblin I Blueprint', '', 1099, 0.0, 0.0, 0.01, 0.0, 1, NULL, 250000.0000, 1, 359, 0.0),
  (2456, 100, 'Hobgoblin II', 'Light Scout Drone', 1100, 15.0, 3000.0, 5.0, 1200.0, 1, 8, 35268.0000, 1, 837, 0.06),
  (2457, 176, 'Hobgoblin II Blueprint', '', 1100, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 359, 0.0),
  (2464, 100, 'Hornet I', 'Light Scout Drone', 1104, 15.0, 3500.0, 5.0, 1200.0, 1, 1, 3000.0000, 1, 837, 0.07),
  (2465, 176, 'Hornet I Blueprint', '', 1104, 0.0, 0.0, 0.01, 0.0, 1, NULL, 300000.0000, 1, 359, 0.0),
  (2466, 100, 'Hornet II', 'Light Scout Drone', 1105, 15.0, 3500.0, 5.0, 1200.0, 1, 1, 35768.0000, 1, 837, 0.06),
  (2467, 176, 'Hornet II Blueprint', '', 1105, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 359, 0.0),
  (2476, 100, 'Berserker I', 'Heavy Attack Drone', 1089, 35.0, 10000.0, 25.0, 1200.0, 1, 2, 40000.0000, 1, 839, 0.07),
  (2477, 176, 'Berserker I Blueprint', '', 1089, 0.0, 0.0, 0.01, 0.0, 1, NULL, 4000000.0000, 1, 359, 0.0),
  (2478, 100, 'Berserker II', 'Heavy Attack Drone', 2765, 35.0, 10000.0, 25.0, 1200.0, 1, 2, 171072.0000, 1, 839, 0.06),
  (2479, 176, 'Berserker II Blueprint', '', 1090, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 359, 0.0),
  (2486, 100, 'Warrior I', 'Light Scout Drone', 1124, 15.0, 4000.0, 5.0, 1200.0, 1, 2, 4000.0000, 1, 837, 0.07),
  (2487, 176, 'Warrior I Blueprint', '', 1124, 0.0, 0.0, 0.01, 0.0, 1, NULL, 400000.0000, 1, 359, 0.0),
  (2488, 100, 'Warrior II', 'Light Scout Drone', 1125, 15.0, 4000.0, 5.0, 1200.0, 1, 2, 36768.0000, 1, 837, 0.06),
  (2489, 176, 'Warrior II Blueprint', '', 1125, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 359, 0.0),
  (2496, 15, 'Minmatar Hub', '', 1132, 33811.0, 0.0, 1.0, 0.0, 1, 2, 600000.0000, 0, NULL, 0.0),
  (2497, 15, 'Minmatar Industrial Station', '', 1133, 27681.0, 0.0, 1.0, 0.0, 1, 2, 600000.0000, 0, NULL, 0.0),
  (2498, 15, 'Minmatar Military Station', '', 1134, 36902.0, 0.0, 1.0, 0.0, 1, 2, 600000.0000, 0, NULL, 0.0),
  (2499, 15, 'Minmatar Mining Station', '', 1135, 30592.0, 0.0, 1.0, 0.0, 1, 2, 600000.0000, 0, NULL, 0.0),
  (2500, 15, 'Minmatar Research Station', '', 1136, 33481.0, 0.0, 1.0, 0.0, 1, 2, 600000.0000, 0, NULL, 0.0),
  (2501, 15, 'Minmatar Station', '', 1137, 19714.0, 0.0, 1.0, 0.0, 1, 2, 600000.0000, 0, NULL, 0.0),
  (2502, 15, 'Minmatar Trade Post', '', 1138, 15733.0, 0.0, 1.0, 0.0, 1, 2, 600000.0000, 0, NULL, 0.0),
  (2506, 89, 'Mjolnir Torpedo', 'An ultra-heavy unguided EMP missile. Slow and dumb but its sheer damage potential is simply staggering.', 1349, 300.0, 1500.0, 0.1, 0.0, 100, NULL, 35000.0000, 1, 923, 0.07),
  (2507, 166, 'Mjolnir Torpedo Blueprint', '', 1349, 0.0, 1.0, 0.01, 0.0, 1, NULL, 7000000.0000, 1, 390, 0.0),
  (2508, 89, 'Bane Torpedo', 'An ultra-heavy unguided nuclear missile. Slow and dumb but its sheer damage potential is simply staggering.       ', 1348, 300.0, 1500.0, 0.1, 0.0, 100, NULL, 25000.0000, 1, 923, 0.07),
  (2509, 166, 'Bane Torpedo Blueprint', '', 1348, 0.0, 1.0, 0.01, 0.0, 1, NULL, 10000000.0000, 1, 390, 0.0),
  (2510, 89, 'Inferno Torpedo', 'An ultra-heavy unguided plasma missile. Slow and dumb but its sheer damage potential is simply staggering.', 1347, 300.0, 1500.0, 0.1, 0.0, 100, NULL, 32500.0000, 1, 923, 0.07),
  (2511, 166, 'Inferno Torpedo Blueprint', '', 1347, 0.0, 1.0, 0.01, 0.0, 1, NULL, 8000000.0000, 1, 390, 0.0),
  (2512, 387, 'Gremlin Rocket', 'A small rocket with an EMP warhead. ', 1352, 300.0, 100.0, 0.0050, 0.0, 100, NULL, 350.0000, 1, 922, 0.07),
  (2513, 166, 'Gremlin Rocket Blueprint', '', 1352, 0.0, 1.0, 0.01, 0.0, 1, NULL, 35000.0000, 1, 318, 0.0),
  (2514, 387, 'Foxfire Rocket', 'A small rocket with a plasma warhead.  ', 1351, 300.0, 100.0, 0.0050, 0.0, 100, NULL, 260.0000, 1, 922, 0.07),
  (2515, 166, 'Foxfire Rocket Blueprint', '', 1351, 0.0, 1.0, 0.01, 0.0, 1, NULL, 40000.0000, 1, 318, 0.0),
  (2516, 387, 'Phalanx Rocket', 'A small rocket with a nuclear warhead.', 1353, 300.0, 100.0, 0.0050, 0.0, 100, NULL, 180.0000, 1, 922, 0.07),
  (2517, 166, 'Phalanx Rocket Blueprint', '', 1353, 0.0, 1.0, 0.01, 0.0, 1, NULL, 50000.0000, 1, 318, 0.0),
  (2526, 225, 'TeleDock', 'Automatically docks with the targeted station when invoked.', 1041, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (2527, 225, 'TeleGate', 'Automatically uses destinations on a targeted stargate if invoked.', 1041, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (2528, 225, 'SpaceAnchor', 'Prevents the ship from being secured (and avoiding the resulting warp back to your old position).', 1041, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (2529, 295, 'Explosion Dampening Amplifier I', 'Boosts the explosive resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, 550, 0.07),
  (2530, 296, 'Explosion Dampening Amplifier I Blueprint', '', 1039, 0.0, 0.0, 0.01, 0.0, 1, NULL, 187420.0000, 1, 326, 0.0),
  (2531, 295, 'Explosion Dampening Amplifier II', 'Boosts the explosive resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 118684.0000, 1, 550, 0.06),
  (2532, 296, 'Explosion Dampening Amplifier II Blueprint', '', 1039, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (2537, 295, 'Heat Dissipation Amplifier I', 'Boosts the thermal resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, 550, 0.07),
  (2538, 296, 'Heat Dissipation Amplifier I Blueprint', '', 1039, 0.0, 0.0, 0.01, 0.0, 1, NULL, 187420.0000, 1, 326, 0.0),
  (2539, 295, 'Heat Dissipation Amplifier II', 'Boosts the thermal resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 118684.0000, 1, 550, 0.06),
  (2540, 296, 'Heat Dissipation Amplifier II Blueprint', '', 1039, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (2545, 295, 'Kinetic Deflection Amplifier I', 'Boosts the kinetic resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, 550, 0.07),
  (2546, 296, 'Kinetic Deflection Amplifier I Blueprint', '', 1039, 0.0, 0.0, 0.01, 0.0, 1, NULL, 187420.0000, 1, 326, 0.0),
  (2547, 295, 'Kinetic Deflection Amplifier II', 'Boosts the kinetic resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 118684.0000, 1, 550, 0.06),
  (2548, 296, 'Kinetic Deflection Amplifier II Blueprint', '', 1039, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (2553, 295, 'Magnetic Scattering Amplifier II', 'Boosts the EM resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 118684.0000, 1, 550, 0.06),
  (2554, 296, 'Magnetic Scattering Amplifier II Blueprint', '', 1039, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (2559, 201, 'ECM - Phase Inverter II', 'Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems.', 3228, 0.0, 0.0, 5.0, 0.0, 1, NULL, 193826.0000, 1, 716, 0.06),
  (2563, 201, 'ECM - Ion Field Projector II', 'Projects a low intensity field of ionized particles to disrupt the effectivenes of enemy sensors. Very effective against Magnetometric-based sensors. ', 3227, 0.0, 0.0, 5.0, 0.0, 1, NULL, 194778.0000, 1, 715, 0.06),
  (2567, 201, 'ECM - Multispectral Jammer II', 'An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems. ', 109, 0.0, 0.0, 5.0, 0.0, 1, NULL, 232064.0000, 1, 719, 0.06),
  (2571, 201, 'ECM - Spatial Destabilizer II', 'Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems.', 3226, 0.0, 0.0, 5.0, 0.0, 1, NULL, 184600.0000, 1, 717, 0.06),
  (2575, 201, 'ECM - White Noise Generator II', 'Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against Radar systems.', 3229, 0.0, 0.0, 5.0, 0.0, 1, NULL, 192450.0000, 1, 718, 0.06),
  (2579, 203, 'Gravimetric Backup Array I', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 12494.0000, 1, 720, 0.07),
  (2580, 203, 'Gravimetric Backup Array II', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 48288.0000, 1, 720, 0.06),
  (2583, 203, 'LADAR Backup Array I', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 12494.0000, 1, 721, 0.07),
  (2584, 203, 'LADAR Backup Array II', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 47420.0000, 1, 721, 0.06),
  (2587, 203, 'Magnetometric Backup Array I', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 12494.0000, 1, 723, 0.07),
  (2588, 203, 'Magnetometric Backup Array II', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 47872.0000, 1, 723, 0.06),
  (2591, 203, 'Multi Sensor Backup Array I', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 20.0, 0.0, 1, NULL, 24986.0000, 1, 724, 0.07),
  (2592, 203, 'Multi Sensor Backup Array II', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 20.0, 0.0, 1, NULL, 68996.0000, 1, 724, 0.06),
  (2603, 763, 'Nanofiber Internal Structure I', 'Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship\'s velocity and improves maneuverability at the expense of hull strength.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1042, 50.0, 100.0, 5.0, 0.0, 1, NULL, 1664.0000, 1, 135, 0.07),
  (2604, 158, 'Nanofiber Internal Structure I Blueprint', '', 1042, 0.0, 0.0, 0.01, 0.0, 1, NULL, 16640.0000, 1, 335, 0.0),
  (2605, 763, 'Nanofiber Internal Structure II', 'Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship\'s velocity and improves maneuverability at the expense of hull strength.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1042, 50.0, 100.0, 5.0, 0.0, 1, NULL, 35200.0000, 1, 135, 0.06),
  (2606, 158, 'Nanofiber Internal Structure II Blueprint', '', 1042, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (2612, 226, 'Hollow Asteroid', 'This massive asteroid\'s surface is covered in gaping holes, giving way to an internal chamber. The work of miners or the winds of space and time.', 1146, 4363.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (2613, 653, 'Sabretooth Fury Light Missile', 'Light assault missile. An advanced missile with a volatile payload of magnetized plasma, the Sabretooth is a multi-purpose missile capable of striking down both shields and armor.\r\n\r\nA modified version of Sabretooth Light Missile. Does more damage than the Sabretooth but the volatile nature of the warhead, and its powerful containment system, increase the ship\'s electromagnetic footprint when loaded and armed.', 192, 300.0, 700.0, 0.015, 0.0, 5000, NULL, 101160.0000, 1, 927, 0.06),
  (2614, 166, 'Sabretooth Fury Light Missile Blueprint', '', 190, 0.0, 1.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (2621, 656, 'Cataclysm Fury Cruise Missile', 'Extra heavy assault missile. An Amarrian large missile with good capabilities, the Cataclysm was for a long time confined solely to the Amarr armed forces, but exports began some years ago and the missile is now found throughout the universe.\r\n\r\nA modified version of the Cataclysm.  Does more damage than the Cataclysm, but the volatile nature of the warhead, and its powerful containment system, increase the ship\'s electromagnetic footprint when loaded and armed.', 184, 300.0, 1250.0, 0.05, 0.0, 5000, NULL, 837360.0000, 1, 925, 0.06),
  (2622, 166, 'Cataclysm Fury Cruise Missile Blueprint', '', 184, 0.0, 1.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (2629, 655, 'Scourge Fury Heavy Missile', 'The Scourge is an old relic from the Caldari-Gallente War that is still in widespread use because of its low price and versatility.\r\n\r\nA modified version of Scourge Heavy Missile. Does more damage than the Scourge Heavy Missile but the volatile nature of the warhead, and its powerful containment system, increase the ship\'s electromagnetic footprint when loaded and armed.', 189, 300.0, 1000.0, 0.03, 0.0, 5000, NULL, 600080.0000, 1, 926, 0.06),
  (2630, 166, 'Scourge Fury Heavy Missile Blueprint', '', 189, 0.0, 1.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (2637, 656, 'Cataclysm Precision Cruise Missile', 'Extra heavy assault missile. An Amarrian large missile with good capabilities, the Cataclysm was for a long time confined solely to the Amarr armed forces, but exports began some years ago and the missile is now found throughout the universe.\r\n\r\nA modified version of Cataclysm Cruise Missile. Is great for taking down smaller ships but the velocity has to be curbed to get a better launch.', 184, 300.0, 1250.0, 0.05, 0.0, 5000, NULL, 837360.0000, 1, 918, 0.06),
  (2638, 166, 'Cataclysm Precision Cruise Missile Blueprint', '', 185, 0.0, 1.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (2647, 653, 'Flameburst Precision Light Missile', 'Light assault missile. The explosion the Flameburst missile creates upon impact is stunning enough for any display of fireworks - just ten times more deadly. Its warhead\'s primary function is to destroy shields.\r\n\r\nA modified version of Flameburst Light Missile. Is great for taking down smaller ships but the velocity has to be curbed to get a better launch. ', 191, 300.0, 700.0, 0.015, 0.0, 5000, NULL, 101160.0000, 1, 917, 0.06),
  (2648, 166, 'Flameburst Precision Light Missile Blueprint', '', 191, 0.0, 1.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (2655, 655, 'Havoc Precision Heavy Missile', 'The be-all-end-all of medium sized missiles, the Havoc is a must for those who want a guaranteed kill no matter the cost.\r\n\r\nA modified version of Havoc Heavy Missile. Is great for taking down smaller ships but the velocity has to be curbed to get a better launch.', 186, 300.0, 1000.0, 0.03, 0.0, 5000, NULL, 600080.0000, 1, 919, 0.06),
  (2656, 166, 'Havoc Precision Heavy Missile Blueprint', '', 186, 0.0, 1.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (2679, 654, 'Terror Rage Assault Missile', 'An unguided warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.\r\n\r\nA modified version of the Terror Assault Missile. This modification has been made slow and heavy but packs a considerable more punch than Terror Assault Missile. Is very effective against larger targets but considerably worse against smaller ones. The volatile nature of the warhead, and its powerful containment system, increase the ship\'s electromagnetic footprint when loaded and armed.', 3234, 300.0, 700.0, 0.015, 0.0, 5000, NULL, 126160.0000, 1, 973, 0.06),
  (2680, 166, 'Terror Rage Assault Missile Blueprint', '', 192, 0.0, 1.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (2801, 657, 'Bane Javelin Torpedo', 'An ultra-heavy unguided nuclear missile. Slow and dumb but its sheer damage potential is simply staggering.\r\n\r\nA modified version of the Bane Torpedo. It can reach higher velocity than the Bane Torpedo but needs to reduce the speed of the ship to compensate.     ', 1348, 300.0, 1500.0, 0.1, 0.0, 5000, NULL, 1500245.0000, 1, 929, 0.06),
  (2802, 166, 'Bane Javelin Torpedo Blueprint', '', 1348, 0.0, 1.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (2809, 387, 'thermal damage', 'A small rocket with a plasma warhead. ', 1351, 300.0, 100.0, 0.0050, 0.0, 100, NULL, 2.0000, 0, NULL, 0.06),
  (2811, 657, 'Inferno Rage Torpedo', 'An ultra-heavy unguided plasma missile. Slow and dumb but its sheer damage potential is simply staggering.\r\n\r\nA modified version of the Inferno Torpedo. This modification has been made slow and heavy but packs a considerable more punch than Inferno Torpedo. Is very effective against larger targets but considerably worse against smaller ones. The volatile nature of the warhead, and its powerful containment system, increase the ship\'s electromagnetic footprint when loaded and armed.', 1347, 5.0, 1000.0, 0.1, 0.0, 5000, NULL, 1500245.0000, 1, 931, 0.07),
  (2812, 166, 'Inferno Rage Torpedo Blueprint', '', 1351, 0.0, 1.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (2817, 648, 'Gremlin Rage Rocket', 'A small rocket with an EMP warhead.\r\n\r\nA modified version of the Gremlin Rocket. This modification has been made slow and heavy but packs a considerable more punch than Gremlin Rocket. Is very effective against larger targets but considerably worse against smaller ones. The volatile nature of the warhead, and its powerful containment system, increase the ship\'s electromagnetic footprint when loaded and armed.', 1352, 300.0, 100.0, 0.0050, 0.0, 5000, NULL, 62340.0000, 1, 930, 0.06),
  (2818, 166, 'Gremlin Rage Rocket Blueprint', '', 1352, 0.0, 1.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (2849, 387, 'explosive long range', 'A small rocket with a nuclear warhead.', 1353, 300.0, 100.0, 0.0050, 0.0, 100, NULL, 2.0000, 0, NULL, 0.06),
  (2857, 387, 'kinetic long range', 'A small rocket with a piercing warhead.', 1350, 300.0, 100.0, 0.0050, 0.0, 100, NULL, 2.0000, 0, NULL, 0.06),
  (2865, 55, '1200mm Artillery Cannon II', 'One of the most powerful projectile cannons a battleship can equip. \r\n\r\nMust be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.', 2281, 2000.0, 750.0, 20.0, 1.0, 1, NULL, 1987540.0000, 1, 579, 0.06),
  (2866, 135, '1200mm Artillery Cannon II Blueprint', '', 380, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 298, 0.0),
  (2873, 55, '125mm Gatling AutoCannon II', 'This multi-barrel autocannon is designed for skirmish warfare. \r\n\r\nMust be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.', 2294, 2000.0, 750.0, 5.0, 0.5, 1, NULL, 35400.0000, 1, 574, 0.06),
  (2874, 135, '125mm Gatling AutoCannon II Blueprint', '', 393, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 296, 0.0),
  (2881, 55, '150mm Light AutoCannon II', 'A simple but effective close combat autocannon. \r\n\r\nMust be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.', 2293, 20.0, 20.0, 5.0, 0.4, 1, NULL, 74212.0000, 1, 574, 0.06),
  (2889, 55, '200mm AutoCannon II', 'The 200mm is a powerful autocannon that can smash apart most lightly armored frigates with ease. \r\n\r\nMust be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.', 2292, 20.0, 15.0, 5.0, 0.3, 1, NULL, 109744.0000, 1, 574, 0.06),
  (2890, 135, '200mm AutoCannon II Blueprint', '', 391, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 296, 0.0),
  (2897, 55, '220mm Vulcan AutoCannon II', 'The 220mm multi-barrel autocannon is designed for skirmish warfare. \r\n\r\nMust be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.', 2288, 20.0, 12.0, 10.0, 2.0, 1, NULL, 305136.0000, 1, 575, 0.06),
  (2898, 135, '220mm Vulcan AutoCannon II Blueprint', '', 387, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 297, 0.0),
  (2905, 55, '250mm Light Artillery Cannon II', 'This artillery is one of the most powerful weapons that can be mounted on a frigate. \r\n\r\nMust be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.', 2291, 20.0, 4.0, 5.0, 0.1, 1, NULL, 132664.0000, 1, 577, 0.06),
  (2906, 135, '250mm Light Artillery Cannon II Blueprint', '', 390, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 296, 0.0),
  (2913, 55, '425mm AutoCannon II', 'The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. \r\n\r\nMust be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.', 2287, 20.0, 8.0, 10.0, 1.5, 1, NULL, 373210.0000, 1, 575, 0.06),
  (2914, 135, '425mm AutoCannon II Blueprint', '', 386, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 297, 0.0),
  (2921, 55, '650mm Artillery Cannon II', 'A powerful long-range cannon. One of the most damaging weapons mountable on a cruiser. \r\n\r\nMust be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.', 2286, 200.0, 125.0, 10.0, 0.5, 1, NULL, 436976.0000, 1, 578, 0.06),
  (2922, 135, '650mm Artillery Cannon II Blueprint', '', 385, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 297, 0.0),
  (2929, 55, '800mm Repeating Artillery II', 'A single barrel, long-range, powerful cannon capable of causing tremendous damage. \r\n\r\nMust be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.', 2282, 200.0, 75.0, 20.0, 3.0, 1, NULL, 1484776.0000, 1, 576, 0.06),
  (2937, 55, 'Dual 180mm AutoCannon II', 'This dual 180mm autocannon is a simple but effective close combat weapon. \r\n\r\nMust be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.', 2289, 2000.0, 1250.0, 10.0, 2.5, 1, NULL, 220508.0000, 1, 575, 0.06),
  (2938, 135, 'Dual 180mm AutoCannon II Blueprint', '', 388, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 297, 0.0),
  (2945, 55, 'Dual 425mm AutoCannon II', 'Combines the damage output of two 425mm long-range cannons. \r\n\r\nMust be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.', 2284, 200.0, 200.0, 20.0, 5.0, 1, NULL, 605200.0000, 1, 576, 0.06),
  (2946, 135, 'Dual 425mm AutoCannon II Blueprint', '', 383, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 298, 0.0),
  (2953, 55, 'Dual 650mm Repeating Artillery II', 'Twice the hitting power of the cruiser\'s 650mm artillery cannon. \r\n\r\nMust be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.', 2283, 2000.0, 2000.0, 20.0, 4.0, 1, NULL, 1109234.0000, 1, 576, 0.06),
  (2954, 135, 'Dual 650mm Repeating Artillery II Blueprint', '', 382, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 298, 0.0),
  (2961, 55, '1400mm Howitzer Artillery II', 'The ultimate artillery cannon. It hurls death and destruction over incredible distances. \r\n\r\nMust be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.', 2280, 2000.0, 1500.0, 20.0, 0.5, 1, NULL, 2320888.0000, 1, 579, 0.06),
  (2962, 135, '1400mm Howitzer Artillery II Blueprint', '', 380, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 298, 0.0),
  (2969, 55, '720mm Howitzer Artillery II', 'This 720mm rocket-assisted howitzer is designed for long-range bombardment. \r\n\r\nMust be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.', 2285, 200.0, 50.0, 10.0, 0.25, 1, NULL, 517456.0000, 1, 578, 0.06),
  (2970, 135, '720mm Howitzer Artillery II Blueprint', '', 385, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 297, 0.0),
  (2977, 55, '280mm Howitzer Artillery II', 'Rocket-assisted artillery projectiles designed for longe-range combat. It is the most powerful projectile weapon able to be fitted onto frigates. \r\n\r\nMust be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.', 2290, 20.0, 5.0, 5.0, 0.05, 1, NULL, 1976.0000, 1, 577, 0.06),
  (2978, 135, '280mm Howitzer Artillery II Blueprint', '', 390, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 296, 0.0),
  (2985, 53, 'Dual Heavy Beam Laser II', 'This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. \r\n\r\nRequires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.', 2262, 0.0, 1.0, 20.0, 1.0, 1, NULL, 1081840.0000, 1, 569, 0.06),
  (2986, 133, 'Dual Heavy Beam Laser II Blueprint', '', 361, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 295, 0.0),
  (2993, 53, 'Dual Light Beam Laser II', 'This light beam laser uses two separate laser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. \r\n\r\nRequires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.', 2253, 0.0, 1.0, 5.0, 1.0, 1, NULL, 110698.0000, 1, 567, 0.06),
  (2994, 133, 'Dual Light Beam Laser II Blueprint', '', 352, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 292, 0.0),
  (3001, 53, 'Dual Light Pulse Laser II', 'This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon. \r\n\r\nRequires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.', 2252, 0.0, 1.0, 5.0, 1.0, 1, NULL, 74920.0000, 1, 570, 0.06),
  (3002, 133, 'Dual Light Pulse Laser II Blueprint', '', 351, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 292, 0.0),
  (3009, 53, 'Focused Medium Beam Laser II', 'A high-energy, concentrated laser designed for medium range engagements. \r\n\r\nRequires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.', 2258, 0.0, 1.0, 10.0, 1.0, 1, NULL, 366626.0000, 1, 568, 0.06),
  (3010, 133, 'Focused Medium Beam Laser II Blueprint', '', 357, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 293, 0.0),
  (3017, 53, 'Gatling Pulse Laser II', 'Rapid fire multi-barreled energy weapon that delivers a steady stream of damage. \r\n\r\nRequires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.', 2251, 0.0, 1.0, 5.0, 1.0, 1, NULL, 35690.0000, 1, 570, 0.06),
  (3018, 133, 'Gatling Pulse Laser II Blueprint', '', 350, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 292, 0.0),
  (3025, 53, 'Heavy Beam Laser II', 'A high-energy heavy laser designed for medium range engagements. Delivers powerful damage. \r\n\r\nRequires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.', 2260, 0.0, 1.0, 10.0, 1.0, 1, NULL, 514516.0000, 1, 568, 0.06),
  (3026, 133, 'Heavy Beam Laser II Blueprint', '', 359, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 293, 0.0),
  (3033, 53, 'Medium Beam Laser II', 'A high-powered beam laser. Good for medium range encounters. \r\n\r\nRequires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.', 2255, 0.0, 1.0, 5.0, 1.0, 1, NULL, 183776.0000, 1, 567, 0.06),
  (3034, 133, 'Medium Beam Laser II Blueprint', '', 354, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 292, 0.0),
  (3041, 53, 'Medium Pulse Laser II', 'A high-powered pulse laser. Good for short to medium range encounters. \r\n\r\nRequires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.', 2254, 0.0, 1.0, 5.0, 1.0, 1, NULL, 145544.0000, 1, 570, 0.06),
  (3042, 133, 'Medium Pulse Laser II Blueprint', '', 353, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 292, 0.0),
  (3049, 53, 'Mega Beam Laser II', 'A super-heavy beam laser designed for medium to long range engagements. \r\n\r\nRequires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.', 2264, 0.0, 1.0, 20.0, 1.0, 1, NULL, 1788662.0000, 1, 569, 0.06),
  (3050, 133, 'Mega Beam Laser II Blueprint', '', 363, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 295, 0.0),
  (3057, 53, 'Mega Pulse Laser II', 'A super-heavy pulse laser designed for medium range engagements. \r\n\r\nRequires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.', 2263, 0.0, 1.0, 20.0, 1.0, 1, NULL, 1551392.0000, 1, 573, 0.06),
  (3058, 133, 'Mega Pulse Laser II Blueprint', '', 362, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 295, 0.0),
  (3065, 53, 'Tachyon Beam Laser II', 'An ultra-heavy beam laser designed for medium to long range engagements. \r\n\r\nRequires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.', 2265, 0.0, 1.0, 20.0, 1.0, 1, NULL, 2273680.0000, 1, 569, 0.06),
  (3066, 133, 'Tachyon Beam Laser II Blueprint', '', 364, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 295, 0.0),
  (3073, 227, 'Rusty Cloud', '', 1147, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (3074, 74, '150mm Railgun II', 'This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires either regular or advanced hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.', 2276, 10.0, 50.0, 5.0, 0.2, 1, NULL, 183136.0000, 1, 564, 0.06),
  (3075, 154, '150mm Railgun II Blueprint', '', 375, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 291, 0.0),
  (3082, 74, '250mm Railgun II', 'Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires either regular or advanced hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.', 2271, 100.0, 50.0, 10.0, 1.0, 1, NULL, 505832.0000, 1, 565, 0.06),
  (3083, 154, '250mm Railgun II Blueprint', '', 370, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 290, 0.0),
  (3090, 74, '425mm Railgun II', 'This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires either regular or advanced hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.', 2267, 1000.0, 750.0, 20.0, 2.0, 1, NULL, 930592.0000, 1, 566, 0.06),
  (3091, 154, '425mm Railgun II Blueprint', '', 366, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 289, 0.0),
  (3098, 74, '75mm Gatling Rail II', 'A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires either regular or advanced hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.', 2250, 10.0, 200.0, 5.0, 1.0, 1, NULL, 35028.0000, 1, 564, 0.06),
  (3099, 154, '75mm Gatling Rail II Blueprint', '', 349, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 291, 0.0),
  (3106, 74, 'Dual 150mm Railgun II', 'This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires either regular or advanced hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.', 2274, 100.0, 175.0, 10.0, 4.0, 1, NULL, 253296.0000, 1, 565, 0.06),
  (3107, 154, 'Dual 150mm Railgun II Blueprint', '', 373, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 290, 0.0),
  (3114, 74, 'Dual 250mm Railgun II', 'This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires either regular or advanced hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.', 2269, 1000.0, 1500.0, 20.0, 8.0, 1, NULL, 583032.0000, 1, 566, 0.06),
  (3115, 154, 'Dual 250mm Railgun II Blueprint', '', 368, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 289, 0.0),
  (3122, 74, 'Electron Blaster Cannon II', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires either regular or advanced hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.', 2270, 1000.0, 400.0, 20.0, 10.0, 1, NULL, 1147680.0000, 1, 563, 0.06),
  (3123, 154, 'Electron Blaster Cannon II Blueprint', '', 369, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 289, 0.0),
  (3130, 74, 'Heavy Electron Blaster II', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires either regular or advanced hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.', 2275, 100.0, 2000.0, 10.0, 5.0, 1, NULL, 262752.0000, 1, 562, 0.06),
  (3131, 154, 'Heavy Electron Blaster II Blueprint', '', 374, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 290, 0.0),
  (3138, 74, 'Heavy Ion Blaster II', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires either regular or advanced hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.', 2272, 100.0, 125.0, 10.0, 3.0, 1, NULL, 370268.0000, 1, 562, 0.06),
  (3139, 154, 'Heavy Ion Blaster II Blueprint', '', 371, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 290, 0.0),
  (3146, 74, 'Heavy Neutron Blaster II', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires either regular or advanced hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.', 2273, 100.0, 100.0, 10.0, 2.0, 1, NULL, 443112.0000, 1, 562, 0.06),
  (3147, 154, 'Heavy Neutron Blaster II Blueprint', '', 372, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 290, 0.0),
  (3154, 74, 'Ion Blaster Cannon II', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires either regular or advanced hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.', 2266, 1000.0, 500.0, 20.0, 6.0, 1, NULL, 1475200.0000, 1, 563, 0.06),
  (3155, 154, 'Ion Blaster Cannon II Blueprint', '', 365, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 289, 0.0),
  (3162, 74, 'Light Electron Blaster II', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires either regular or advanced hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.', 2279, 10.0, 150.0, 5.0, 1.0, 1, NULL, 74064.0000, 1, 561, 0.06),
  (3163, 154, 'Light Electron Blaster II Blueprint', '', 378, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 291, 0.0),
  (3170, 74, 'Light Ion Blaster II', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires either regular or advanced hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.', 2278, 10.0, 175.0, 5.0, 0.6, 1, NULL, 109676.0000, 1, 561, 0.06),
  (3171, 154, 'Light Ion Blaster II Blueprint', '', 377, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 291, 0.0),
  (3178, 74, 'Light Neutron Blaster II', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires either regular or advanced hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.', 2277, 10.0, 80.0, 5.0, 0.4, 1, NULL, 148538.0000, 1, 561, 0.06),
  (3179, 154, 'Light Neutron Blaster II Blueprint', '', 376, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 291, 0.0),
  (3186, 74, 'Neutron Blaster Cannon II', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires either regular or advanced hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.', 2268, 1000.0, 1000.0, 20.0, 4.0, 1, NULL, 1446592.0000, 1, 563, 0.06),
  (3187, 154, 'Neutron Blaster Cannon II Blueprint', '', 367, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 289, 0.0),
  (3218, 101, 'Harvester Mining Drone', 'The Harvester is the most efficient mining drone money can buy.', 1009, 5.0, 0.0, 10.0, 1200.0, 1, NULL, 10.0000, 1, 158, 0.07),
  (3219, 177, 'Harvester Mining Drone Blueprint', '', 1009, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 0, NULL, 0.0),
  (3242, 52, 'Warp Disruptor I', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 1, 682, 0.07),
  (3243, 132, 'Warp Disruptor I Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 394240.0000, 1, 323, 0.0),
  (3244, 52, 'Warp Disruptor II', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 216916.0000, 1, 682, 0.06),
  (3245, 132, 'Warp Disruptor II Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (3285, 53, 'Quad Light Beam Laser II', 'Uses four light laser focusing systems. Low powered, but makes up for it with a fast firing rate. \r\n\r\nRequires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.', 2256, 0.0, 1.0, 10.0, 1.0, 1, NULL, 218020.0000, 1, 568, 0.06),
  (3286, 133, 'Quad Light Beam Laser II Blueprint', '', 355, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 293, 0.0),
  (3293, 12, 'Medium Standard Container', 'A standard cargo container, used for common freight.', 1175, 20.0, 100000.0, 325.0, 390.0, 1, NULL, 7250.0000, 1, 379, 0.0),
  (3294, 12, 'Small Radiation Shielded Container', '', 1170, 50.0, 10000.0, 100.0, 120.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (3295, 12, 'Small Life Support Container', '', 1164, 10.0, 10000.0, 100.0, 120.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (3296, 12, 'Large Standard Container', 'A standard cargo container, used for common freight.', 1174, 50.0, 1000000.0, 650.0, 780.0, 1, NULL, 15500.0000, 1, 379, 0.0),
  (3297, 12, 'Small Standard Container', 'A standard cargo container, used for common freight.', 1176, 10.0, 10000.0, 100.0, 120.0, 1, NULL, 2500.0000, 1, 379, 0.0),
  (3298, 12, 'Hangar Container', '', 1156, 60.0, 2000000.0, 1000.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (3300, 255, 'Gunnery', 'Basic turret operation skill. 2% Bonus to weapon turrets\' rate of fire per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 20000.0000, 1, 364, 0.0),
  (3301, 255, 'Small Hybrid Turret', 'Operation of small hybrid turrets. 5% Bonus to small hybrid turret damage per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 20000.0000, 1, 364, 0.0),
  (3302, 255, 'Small Projectile Turret', 'Operation of small projectile turrets. 5% Bonus to small projectile turret damage per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 20000.0000, 1, 364, 0.0),
  (3303, 255, 'Small Energy Turret', 'Operation of small energy turrets. 5% Bonus to small energy turret damage per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 20000.0000, 1, 364, 0.0),
  (3304, 255, 'Medium Hybrid Turret', 'Operation of medium hybrid turrets. 5% Bonus to medium hybrid turret damage per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 100000.0000, 1, 364, 0.0),
  (3305, 255, 'Medium Projectile Turret', 'Operation of medium projectile turrets. 5% Bonus to medium projectile turret damage per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 100000.0000, 1, 364, 0.0),
  (3306, 255, 'Medium Energy Turret', 'Operation of medium energy turret. 5% Bonus to medium energy turret damage per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 100000.0000, 1, 364, 0.0),
  (3307, 255, 'Large Hybrid Turret', 'Operation of large hybrid turret. 5% Bonus to large hybrid turret damage per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 2000000.0000, 1, 364, 0.0),
  (3308, 255, 'Large Projectile Turret', 'Operation of large projectile turret. 5% Bonus to large projectile turret damage per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 2000000.0000, 1, 364, 0.0),
  (3309, 255, 'Large Energy Turret', 'Operation of large energy turrets. 5% Bonus to large energy turret damage per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 2000000.0000, 1, 364, 0.0),
  (3310, 255, 'Rapid Firing', 'Skill at the rapid discharge of weapon turrets.  4% bonus per skill level to weapon turret rate of fire.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 40000.0000, 1, 364, 0.0),
  (3311, 255, 'Sharpshooter', 'Skill at long-range weapon turret firing. 5% bonus to weapon turret optimal range per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 80000.0000, 1, 364, 0.0),
  (3312, 255, 'Motion Prediction', 'Improved ability at hitting moving targets. 5% bonus per skill level to weapon turret tracking speeds.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 60000.0000, 1, 364, 0.0),
  (3313, 255, 'Shield Piercing', '', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 40000.0000, 0, NULL, 0.0),
  (3314, 255, 'Armor Breaching', 'Improved understanding of armor weaknesses. Grants a 5% Bonus to Armor breacher duration.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 320000.0000, 0, NULL, 0.0),
  (3315, 255, 'Surgical Strike', 'Knowledge of spaceships\' structural weaknesses.  3% bonus per skill level to the damage of all weapon turrets.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1000000.0000, 1, 364, 0.0),
  (3316, 255, 'Controlled Bursts', 'Allows better control over the capacitor use of weapon turrets. 5% reduction in capacitor need of weapon turrets per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 70000.0000, 1, 364, 0.0),
  (3317, 255, 'Trajectory Analysis', 'Advanced understanding of zero-G physics. 5% bonus per skill level to weapon turret accuracy falloff.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 100000.0000, 1, 364, 0.0),
  (3318, 255, 'Weapon Upgrades', 'Knowledge of gunnery computer systems, including the use of weapon upgrade modules. 5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 80000.0000, 1, 364, 0.0),
  (3319, 256, 'Missile Launcher Operation', 'Basic operation of missile launcher systems. 2% Bonus to missile launcher rate of fire per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 20000.0000, 1, 373, 0.0),
  (3320, 256, 'Rockets', 'Skill with small short range missiles. Special: 5% bonus to rocket damage per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 10000.0000, 1, 373, 0.0),
  (3321, 256, 'Standard Missiles', 'Skill with manually targeted missiles. Special: 5% Bonus to light missile damage per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 20000.0000, 1, 373, 0.0),
  (3322, 256, 'FoF Missiles', 'Skill with friend or foe missiles. Special: 5% bonus to F.O.F (light, heavy and cruise) damage per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 25000.0000, 1, 373, 0.0),
  (3323, 256, 'Defender Missiles', 'Skill with anti-missile missiles. Special: 5% bonus to defender missile max velocity per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 30000.0000, 1, 373, 0.0),
  (3324, 256, 'Heavy Missiles', 'Skill with heavy missiles. Special: 5% bonus to heavy missile damage per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 100000.0000, 1, 373, 0.0),
  (3325, 256, 'Torpedoes', 'Skill at the handling and firing of torpedoes.  5% bonus to torpedo damage per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 400000.0000, 1, 373, 0.0),
  (3326, 256, 'Cruise Missiles', 'Skill at the handling and firing of very large guided missiles.  5% bonus to cruise missile damage per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 350000.0000, 1, 373, 0.0),
  (3327, 257, 'Spaceship Command', 'The basic operation of spaceships. 2% improved ship agility for all ships per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 20000.0000, 1, 377, 0.0),
  (3328, 257, 'Gallente Frigate', 'Skill at operating Gallente frigates.', 33, 0.0, 0.0, 0.01, 0.0, 1, 8, 40000.0000, 1, 377, 0.0),
  (3329, 257, 'Minmatar Frigate', 'Skill at operating Minmatar frigates.', 33, 0.0, 0.0, 0.01, 0.0, 1, 2, 40000.0000, 1, 377, 0.0),
  (3330, 257, 'Caldari Frigate', 'Skill at operating Caldari frigates.', 33, 0.0, 0.0, 0.01, 0.0, 1, 1, 40000.0000, 1, 377, 0.0),
  (3331, 257, 'Amarr Frigate', 'Skill at operating Amarr frigates.', 33, 0.0, 0.0, 0.01, 0.0, 1, 4, 40000.0000, 1, 377, 0.0),
  (3332, 257, 'Gallente Cruiser', 'Skill at operating Gallente cruisers.', 33, 0.0, 0.0, 0.01, 0.0, 1, 8, 500000.0000, 1, 377, 0.0),
  (3333, 257, 'Minmatar Cruiser', 'Skill at operating Minmatar cruisers.', 33, 0.0, 0.0, 0.01, 0.0, 1, 2, 500000.0000, 1, 377, 0.0),
  (3334, 257, 'Caldari Cruiser', 'Skill at operating Caldari cruisers.', 33, 0.0, 0.0, 0.01, 0.0, 1, 1, 500000.0000, 1, 377, 0.0),
  (3335, 257, 'Amarr Cruiser', 'Skill at operating Amarr cruisers.', 33, 0.0, 0.0, 0.01, 0.0, 1, 4, 500000.0000, 1, 377, 0.0),
  (3336, 257, 'Gallente Battleship', 'Skill at operating Gallente battleships. Can not be trained on Trial Accounts.', 33, 0.0, 0.0, 0.01, 0.0, 1, 8, 4000000.0000, 1, 377, 0.0),
  (3337, 257, 'Minmatar Battleship', 'Skill at operating Minmatar battleships. Can not be trained on Trial Accounts.', 33, 0.0, 0.0, 0.01, 0.0, 1, 2, 4000000.0000, 1, 377, 0.0),
  (3338, 257, 'Caldari Battleship', 'Skill at operating Caldari battleships. Can not be trained on Trial Accounts.', 33, 0.0, 0.0, 0.01, 0.0, 1, 1, 4000000.0000, 1, 377, 0.0),
  (3339, 257, 'Amarr Battleship', 'Skill at operating Amarr battleships. Can not be trained on Trial Accounts.', 33, 0.0, 0.0, 0.01, 0.0, 1, 4, 4000000.0000, 1, 377, 0.0),
  (3340, 257, 'Gallente Industrial', 'Skill at operating Gallente industrial ships. Can not be trained on Trial Accounts.', 33, 0.0, 0.0, 0.01, 0.0, 1, 8, 300000.0000, 1, 377, 0.0),
  (3341, 257, 'Minmatar Industrial', 'Skill at operating Minmatar industrial ships. Can not be trained on Trial Accounts.', 33, 0.0, 0.0, 0.01, 0.0, 1, 2, 300000.0000, 1, 377, 0.0),
  (3342, 257, 'Caldari Industrial', 'Skill at operating Caldari industrial ships. Can not be trained on Trial Accounts.', 33, 0.0, 0.0, 0.01, 0.0, 1, 1, 300000.0000, 1, 377, 0.0),
  (3343, 257, 'Amarr Industrial', 'Skill at operating Amarr industrial ships. Can not be trained on Trial Accounts.', 33, 0.0, 0.0, 0.01, 0.0, 1, 4, 300000.0000, 1, 377, 0.0),
  (3344, 257, 'Gallente Titan', 'Skill at operating Gallente titans.', 33, 0.0, 0.0, 0.01, 0.0, 1, 8, 5500000000.0000, 1, 377, 0.0),
  (3345, 257, 'Minmatar Titan', 'Skill at operating Minmatar titans.', 33, 0.0, 0.0, 0.01, 0.0, 1, 2, 5500000000.0000, 1, 377, 0.0),
  (3346, 257, 'Caldari Titan', 'Skill at operating Caldari titans.', 33, 0.0, 0.0, 0.01, 0.0, 1, 1, 5500000000.0000, 1, 377, 0.0),
  (3347, 257, 'Amarr Titan', 'Skill at operating Amarr titans.', 33, 0.0, 0.0, 0.01, 0.0, 1, 4, 5500000000.0000, 1, 377, 0.0),
  (3348, 258, 'Leadership', 'Allows command of a squadron. Increases maximum squadron size by 2 members per skill level, up to a maximum of 10 members.\r\n\r\nGrants a 2% bonus to fleet members\' targeting speed per skill level. Only the bonus of the fleet member with the highest level in this skill is used.\r\n\r\nNote: Fleet bonuses only affect fleet members in space within the same solar system', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 20000.0000, 1, 370, 0.0),
  (3349, 258, 'Skirmish Warfare', 'Basic proficiency at coordinating hit-and-run warfare.  Grants a 2% bonus to fleet members\' agility per skill level. The fleet bonus only works if you are the assigned fleet booster.\r\n\r\nNote: Fleet bonuses only affect fleet members in space within the same solar system', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 75000.0000, 1, 370, 0.0),
  (3350, 258, 'Siege Warfare', 'Basic proficiency at coordinating a fleet\'s defenses.  Grants a 2% bonus to fleet members\' shield capacity per skill level.  Note: The fleet bonus only works if you are the assigned fleet booster.\r\n\r\nNote: Fleet bonuses only affect fleet members in space within the same solar system', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 100000.0000, 1, 370, 0.0),
  (3351, 258, 'Siege Warfare Specialist', 'Advanced proficiency at siege warfare.  Multiplies the effectiveness of siege warfare link modules by 100% per skill level after level 2 is trained.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 400000.0000, 1, 370, 0.0),
  (3352, 258, 'Information Warfare Specialist', 'Advanced proficiency at information warfare.  Multiplies the effectiveness of information warfare link modules by 100% per skill level after level 2 is trained.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 400000.0000, 1, 370, 0.0),
  (3353, 258, 'Caldari Navy Doctrine', '', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 800000.0000, 0, NULL, 0.0),
  (3354, 258, 'Warfare Link Specialist', 'Improved fleet leadership.  Boosts effectiveness of all warfare link and mining foreman modules by 10% per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 2500000.0000, 1, 370, 0.0),
  (3355, 278, 'Social', 'Skill at social interaction. 5% bonus per level to NPC agent, corporation and faction standing increase.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 20000.0000, 1, 376, 0.0),
  (3356, 278, 'Negotiation', 'Skill at agent negotiation.  Improves agent effective quality.  5% additional pay per skill level for agent missions.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 60000.0000, 1, 376, 0.0),
  (3357, 278, 'Diplomacy', 'Skill at interacting with hostile Agents. 0.4 Bonus per level to effective standing towards hostile Agents. Not cumulative with Connections or Criminal Connections', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 180000.0000, 1, 376, 0.0),
  (3358, 278, 'Fast Talk', 'Skill at interacting with Concord. 5% Bonus to effective security rating increase.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 100000.0000, 1, 376, 0.0),
  (3359, 278, 'Connections', 'Skill at interacting with friendly NPCs. 4% Modifier to effective standing from friendly NPC Corporations and Factions per level. Not cumulative with Diplomacy or Criminal Connections.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 200000.0000, 1, 376, 0.0),
  (3360, 278, 'Media', '', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 80000.0000, 0, NULL, 0.0),
  (3361, 278, 'Criminal Connections', 'Skill at interacting with criminal NPCs. 0.4 bonus to effective standing towards NPCs with low Concord standing. Not cumulative with Diplomacy or Connections.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 200000.0000, 1, 376, 0.0),
  (3362, 278, 'DED Connections', 'Skill at dealing with Concord Department and negotiating bounties \r\n\r\nBonus fee of 1.500 isk per pirate head per level of the skill', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 420000.0000, 1, 376, 0.0),
  (3363, 266, 'Corporation Management', 'Basic corporation operation. +10 corporation members allowed per level.\r\n\r\nNotice:  the CEO must update his corporation through the corporation user interface before the skill takes effect', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 20000.0000, 1, 365, 0.0),
  (3364, 266, 'Station Management', 'The operation and management of spacestations. ', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.0),
  (3365, 266, 'Starbase Management', 'Skill at setting up Starbases', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.0),
  (3366, 266, 'Factory Management', 'Skill at factory operation.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 75000.0000, 0, NULL, 0.0),
  (3367, 266, 'Refinery Management', 'Skill at managing station refineries. Increases mineral yield of refinery by 5% if acting as station manager.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 75000.0000, 0, NULL, 0.0),
  (3368, 266, 'Ethnic Relations', 'Skill at operating multiracial corporations. Extra 20% corporation members of other race than CEO allowed per skill level.  Percentage is based on CEO\'s corporation management skills, not the number of people in the corporation.\r\n\r\nNote:  the CEO must update his corporation through the corporation user interface before the skill takes effect.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 40000.0000, 1, 365, 0.0),
  (3369, 266, 'CFO Training', 'Skill at managing corp finances. 5% discount on all fees at non-hostile NPC station if acting as CFO of a corp. ', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 100000.0000, 1, NULL, 0.0),
  (3370, 266, 'Chief Science Officer', 'Skill at managing corp research. ', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 100000.0000, 0, NULL, 0.0),
  (3371, 266, 'Public Relations', 'Skill at managing corporate offices.	', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 50000.0000, 0, NULL, 0.0),
  (3372, 266, 'Intelligence Analyst', 'Skill at directing a corporation\'s espionage division.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 2000000.0000, 0, NULL, 0.0),
  (3373, 266, 'Starbase Defense Management', 'Skill at using starbase weapon systems. Allows control of one array per level. Arrays must be placed outside of the forcefield to be controlled. \r\n\r\nCan not be trained on Trial Accounts.\r\n\r\n', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1000000.0000, 1, 365, 0.0),
  (3374, 267, 'Learning', '2% bonus per level to all attributes resulting in a overall faster skill training time.\r\n\r\n \r\n\r\n\r\n', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 35000.0000, 1, 371, 0.0),
  (3375, 267, 'Iron Will', '1 point bonus to your Willpower attribute per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 50000.0000, 1, 371, 0.0),
  (3376, 267, 'Empathy', '1 point bonus to your Charisma attribute per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 50000.0000, 1, 371, 0.0),
  (3377, 267, 'Analytical Mind', '1 point bonus to your Intelligence attribute per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 50000.0000, 1, 371, 0.0),
  (3378, 267, 'Instant Recall', '1 point bonus to your Memory attribute per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 50000.0000, 1, 371, 0.0),
  (3379, 267, 'Spatial Awareness', '1 point bonus to your Perception attribute per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 50000.0000, 1, 371, 0.0),
  (3380, 268, 'Industry', 'Allows basic operation of factories.  4% reduction in manufacturing time per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 20000.0000, 1, 369, 0.0),
  (3381, 268, 'Amarr Tech', 'Grants +5% reduction in Amarr equipment production time.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 100000.0000, 0, NULL, 0.0),
  (3382, 268, 'Caldari Tech', 'Grants +5% reduction in Caldari equipment production time.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 100000.0000, 0, NULL, 0.0),
  (3383, 268, 'Gallente Tech', 'Grants +5% reduction in Gallente equipment production time.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 100000.0000, 0, NULL, 0.0),
  (3384, 268, 'Minmatar Tech', 'Grants +5% reduction in Minmatar equipment production time.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 100000.0000, 0, NULL, 0.0),
  (3385, 268, 'Refining', 'Skill at using refineries.  2% reduction in refinery waste per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 50000.0000, 1, 369, 0.0),
  (3386, 268, 'Mining', 'Skill at using mining lasers. 5% bonus to mining turret yield per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 20000.0000, 1, 369, 0.0),
  (3387, 268, 'Mass Production', 'Allows the operation of multiple factories. Ability to run 1 additional manufacturing job per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 150000.0000, 1, 369, 0.0),
  (3388, 268, 'Production Efficiency', 'Skill at efficiently using factories.  4% reduction per skill level to the material requirements needed for production.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 250000.0000, 1, 369, 0.0),
  (3389, 268, 'Refinery Efficiency', 'Advanced skill at using refineries. 4% reduction in refinery waste per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 280000.0000, 1, 369, 0.0),
  (3390, 268, 'Mobile Refinery Operation', '', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 700000.0000, 0, NULL, 0.0),
  (3391, 268, 'Mobile Factory Operation', '', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1000000.0000, 0, NULL, 0.0),
  (3392, 269, 'Mechanic', 'Skill at maintaining the mechanical components and structural integrity of a spaceship.  5% bonus to structure hit points per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 20000.0000, 1, 372, 0.0),
  (3393, 269, 'Repair Systems', 'Operation of armor/hull repair modules. 5% reduction in repair systems duration per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 30000.0000, 1, 372, 0.0),
  (3394, 269, 'Hull Upgrades', 'Skill at maintaining your ship\'s armour and installing hull upgrades like expanded cargoholds and inertial stabilizers.  Grants a 5% bonus to armor hit points per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 60000.0000, 1, 372, 0.0),
  (3395, 269, 'Frigate Construction', 'Skill at the construction of advanced frigates. Required for advanced frigate BP manufacturing ', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 80000.0000, 1, 372, 0.0),
  (3396, 269, 'Industrial Construction', 'Skill at the construction of advanced industrials.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 2000000.0000, 1, 372, 0.0),
  (3397, 269, 'Cruiser Construction', 'Skill at the construction of advanced cruisers. Required for advanced cruiser BP manufacturing  ', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1000000.0000, 1, 372, 0.0),
  (3398, 269, 'Battleship Construction', 'Skill at the construction of advanced battleships. Required for advanced battleship BP manufacturing', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 25000000.0000, 1, 372, 0.0),
  (3399, 269, 'Titan Construction', '', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1000000000.0000, 0, NULL, 0.0),
  (3400, 269, 'Outpost Construction', 'Skill at constructing outposts.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 100000000.0000, 1, 372, 0.0),
  (3401, 269, 'Mobile Repair Bay Operation', '', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1000000.0000, 0, NULL, 0.0),
  (3402, 270, 'Science', 'Basic understanding of scientific principles. 5% Bonus to blueprint copying speed per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 20000.0000, 1, 375, 0.0),
  (3403, 270, 'Research', 'Skill at researching more efficient production methods. 5% bonus to blueprint manufacturing time research per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 300000.0000, 1, 375, 0.0),
  (3404, 270, 'Genetic Engineering', 'The science of interfacing biological and machine components. Allows the use of DNA mutators.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1000000.0000, 1, 375, 0.0),
  (3405, 270, 'Biology', 'The science of life and of living organisms, and how chemicals affect them. 20% Bonus to attribute booster duration per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 25000.0000, 1, 375, 0.0),
  (3406, 270, 'Laboratory Operation', 'Allows basic operation of research facilities.  Ability to run 1 additional research job per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 300000.0000, 1, 375, 0.0),
  (3407, 270, 'Mnemonics', 'Skill at handling skill stimulator boosters. 20% Bonus to skill booster duration per level.\r\n\r\n', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 210000.0000, 0, NULL, 0.0),
  (3408, 270, 'Reverse Engineering', 'Skill at illegally creating blueprints from items. Skill level x Item Reverse engineering chance = Chance of  reverse engineering a Item into a blueprint', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 100000.0000, 1, NULL, 0.0),
  (3409, 270, 'Metallurgy', 'Advanced knowledge of mineral composition. 5% Bonus to material efficiency research speed per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 350000.0000, 1, 375, 0.0),
  (3410, 270, 'Astrogeology', 'Skill at analyzing the content of celestial objects with the intent of mining them. 5% bonus to mining turret yield per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 450000.0000, 1, 375, 0.0),
  (3411, 270, 'Cybernetics', 'The science of interfacing biological and machine components. Allows the use of cybernetic implants.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 75000.0000, 1, 375, 0.0),
  (3412, 270, 'Astrometrics', 'Skill at operating long range scanners. Adds one scan group per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 450000.0000, 1, 375, 0.0),
  (3413, 271, 'Engineering', 'Basic understanding of spaceship energy grid systems. 5% Bonus to ship\'s powergrid output per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 20000.0000, 1, 368, 0.0),
  (3416, 271, 'Shield Operation', 'Skill at operating a spaceship\'s shield systems, including the use of shield boosters and other basic shield modules.  5% reduction in shield recharge time per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 35000.0000, 1, 368, 0.0),
  (3417, 271, 'Energy Systems Operation', 'Skill at operating your ship\'s capacitor, including the use of capacitor boosters and other basic energy modules. 5% reduction in capacitor recharge time per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 40000.0000, 1, 368, 0.0),
  (3418, 271, 'Energy Management', 'Skill at regulating your ship\'s overall energy capacity. 5% bonus to capacitor capacity per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 170000.0000, 1, 368, 0.0),
  (3419, 271, 'Shield Management', 'Skill at regulating a spaceship\'s shield systems.  5% bonus to shield capacity per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 170000.0000, 1, 368, 0.0),
  (3420, 271, 'Tactical Shield Manipulation', 'Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules.  Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 210000.0000, 1, 368, 0.0),
  (3421, 271, 'Energy Pulse Weapons', 'Skill at using smartbombs. 5% decrease in smartbomb duration per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 130000.0000, 1, 368, 0.0),
  (3422, 271, 'Shield Emission Systems', 'Operation of shield transfer array and other shield emission systems. 5% reduced capacitor need for shield emission system modules per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 80000.0000, 1, 368, 0.0),
  (3423, 271, 'Energy Emission Systems', 'Operation of energy transfer array and other energy emission systems. 5% reduced capacitor need of energy emission weapons per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 75000.0000, 1, 368, 0.0),
  (3424, 271, 'Energy Grid Upgrades', 'Skill at installing power upgrades e.g. capacitor battery and power diagnostic units. 5% reduction in CPU needs of modules requiring Energy Grid Upgrades per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 79000.0000, 1, 368, 0.0),
  (3425, 271, 'Shield Upgrades', 'Skill at installing shield upgrades e.g. shield extenders and shield rechargers. 5% reduction in shield upgrade powergrid needs.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 84000.0000, 1, 368, 0.0),
  (3426, 272, 'Electronics', 'Basic understanding of spaceship sensory and computer systems. 5% Bonus to ship CPU output per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 20000.0000, 1, 367, 0.0),
  (3427, 272, 'Electronic Warfare', 'Operation of ECM jamming systems. 5% less capacitor need for ECM and ECM Burst systems per skill level.\r\n\r\nNote: Does not affect capital class modules.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 120000.0000, 1, 367, 0.0),
  (3428, 272, 'Long Range Targeting', 'Skill at long range targeting. 5% Bonus to targeting range per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 88000.0000, 1, 367, 0.0),
  (3429, 272, 'Targeting', 'Skill at targeting multiple targets. +1 extra target per skill level, up to the ship\'s maximum allowed number of targets locked.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 100000.0000, 1, 367, 0.0),
  (3430, 272, 'Multitasking', 'Skill at targeting multiple targets. +1 extra target per skill level, up to the ship\'s maximum allowed number of targets locked.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 500000.0000, 1, 367, 0.0),
  (3431, 272, 'Signature Analysis', 'Skill at operating Targeting systems. 5% improved targeting speed per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 75000.0000, 1, 367, 0.0),
  (3432, 272, 'Electronics Upgrades', 'Skill at installing Electronic upgrades, e.g. signal amplifier, Co-Processors and backup sensor array. 5% reduction of sensor upgrade CPU needs per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 100000.0000, 1, 367, 0.0),
  (3433, 272, 'Sensor Linking', 'Skill at using remote sensor booster/damper. 5% less capacitor need for sensor link per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 100000.0000, 1, 367, 0.0),
  (3434, 272, 'Weapon Disruption', 'Skill at using remote weapon disruptors. 5% less capacitor need for weapon disruptors per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 80000.0000, 1, 367, 0.0),
  (3435, 272, 'Propulsion Jamming', 'Skill at using propulsion/warpdrive jammers. 5% Reduction to warp scrambler and stasis web capacitor need per skill level. ', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 150000.0000, 1, 367, 0.0),
  (3436, 273, 'Drones', 'Skill at remote controlling drones. Can operate 1 drone per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 20000.0000, 1, 366, 0.0),
  (3437, 273, 'Scout Drone Operation', 'Skill at controlling scout combat drones.\r\n\r\nBonus: drone control range increased by 5000 meters per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 40000.0000, 1, 366, 0.0),
  (3438, 273, 'Mining Drone Operation', 'Skill at controlling mining drones. 5% Bonus to mining drone yield per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 40000.0000, 1, 366, 0.0),
  (3439, 273, 'Repair Drone Operation', 'Allows operation of logistic drones. 5% increased repair amount per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 200000.0000, 1, 366, 0.0),
  (3440, 273, 'Salvage Drone Operation', 'Skill at controlling salvage drones. 5% increased salvage chance per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 220000.0000, 0, NULL, 0.0),
  (3441, 273, 'Heavy Drone Operation', 'Skill at controlling heavy combat drones. 5% Bonus to heavy drone damage per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 380000.0000, 1, 366, 0.0),
  (3442, 273, 'Drone Interfacing', 'Allows a captain to better maintain its drones. 20% bonus to drone damage, drone mining yield per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 500000.0000, 1, 366, 0.0),
  (3443, 274, 'Trade', 'Knowledge of the market and skill at manipulating it. Active sell order limit increased by 4 per level of skill.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 20000.0000, 1, 378, 0.0),
  (3444, 274, 'Retail', 'Ability to organize and manage market operations.  Each level raises the limit of active orders by 8.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 100000.0000, 1, 378, 0.0),
  (3445, 274, 'Black Market Trading', 'Skill at forging cargo manifests and disguising contraband cargo. From a base of 90%, each level of skill reduces chance of contraband detection by 10%.\r\n', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 70000.0000, 0, NULL, 0.0),
  (3446, 274, 'Broker Relations', 'Proficiency at driving down market-related costs.  Each level of skill grants a 5% reduction in the costs associated with setting up a market order, which usually come to 1% of the order\'s total value. This can be further influenced by the player\'s standing towards the owner of the station where the order is entered.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 100000.0000, 1, 378, 0.0),
  (3447, 274, 'Visibility', 'Skill at acquiring products remotely.  Each level of skill increases your remote buy order range. Level 1 allows for the placing of buy orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for a full regional range.\r\n\r\nNote: Only remotely placed buy orders (using Procurement) require this skill to alter the range.  Any range can be set on a local buy order with no skill.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 7500000.0000, 1, 378, 0.0),
  (3448, 274, 'Smuggling', 'Proficiency at laying low and avoiding unwanted attention. From a base of 90%, each level of skill reduces by 10% the likelihood of being scanned while transporting contraband.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 100000.0000, 0, NULL, 0.0),
  (3449, 275, 'Navigation', 'Skill at regulating the power output of ship thrusters. 5% bonus to sub-warp ship velocity per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 20000.0000, 1, 374, 0.0),
  (3450, 275, 'Afterburner', 'Skill at using afterburners. 10% bonus to Afterburner duration per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 22500.0000, 1, 374, 0.0),
  (3451, 275, 'Fuel Conservation', 'Improved control over afterburner energy consumption. 10% reduction in afterburner capacitor needs per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 30000.0000, 1, 374, 0.0),
  (3452, 275, 'Acceleration Control', 'Skill at efficiently using Afterburners and MicroWarpdrives. 5% Bonus to Afterburner and MicroWarpdrive speed boost per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 40000.0000, 1, 374, 0.0),
  (3453, 275, 'Evasive Maneuvering', 'Improved skill at efficiently turning and accelerating a spaceship.  5% improved ship agility for all ships per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 25000.0000, 1, 374, 0.0),
  (3454, 275, 'High Speed Maneuvering', 'Skill at using MicroWarpdrives. 5% reduction in MicroWarpdrive capacitor usage per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 340000.0000, 1, 374, 0.0),
  (3455, 275, 'Warp Drive Operation', 'Skill at managing warp drive efficiency.  Each skill level reduces the capacitor need of initiating warp by 10%.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 30000.0000, 1, 374, 0.0),
  (3456, 275, 'Jump Drive Operation', 'Skill at using Jump Drives.  Each skill level reduces the capacitor need of initiating a jump by 5%.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 10000000.0000, 1, 374, 0.0),
  (3457, 279, 'Test LCO Drone', '', 2818, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (3458, 12, 'Medium Life Support Container', '', 1163, 20.0, 100000.0, 325.0, 390.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (3459, 12, 'Large Life Support Container', '', 1162, 50.0, 1000000.0, 650.0, 780.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (3460, 12, 'Medium Radiation Shielded Container', '', 1169, 20.0, 100000.0, 325.0, 390.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (3461, 12, 'Large Radiation Shielded Container', '', 1168, 50.0, 1000000.0, 650.0, 780.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (3462, 12, 'Small Cryo Container', '', 1159, 10.0, 10000.0, 100.0, 120.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (3463, 12, 'Medium Cryo Container', '', 1158, 20.0, 100000.0, 325.0, 390.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (3464, 12, 'Large Cryo Container', '', 1157, 50.0, 1000000.0, 650.0, 780.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (3465, 340, 'Large Secure Container', 'This large container is fitted with a password-protected security lock.', 1171, 50.0, 1000000.0, 650.0, 780.0, 1, NULL, 31000.0000, 1, 379, 0.0),
  (3466, 340, 'Medium Secure Container', 'This medium container is fitted with a password-protected security lock.', 1172, 20.0, 100000.0, 325.0, 390.0, 1, NULL, 14500.0000, 1, 379, 0.0),
  (3467, 340, 'Small Secure Container', 'This small container is fitted with a password-protected security lock.', 1173, 10.0, 10000.0, 100.0, 120.0, 1, NULL, 5000.0000, 1, 379, 0.0),
  (3468, 649, 'Plastic Wrap', '', 1209, 5.0, 0.01, 0.01, 0.01, 1, NULL, 0.0000, 0, NULL, 0.0),
  (3469, 285, 'Basic Co-Processor', 'Increases CPU output.', 1405, 0.0, 0.0, 5.0, 0.0, 1, NULL, 6998.0000, 1, 676, 0.07),
  (3472, 61, 'X-Large Capacitor Battery II', 'Increases capacitor storage.', 89, 500.0, 0.0, 20.0, 0.0, 1, NULL, 361472.0000, 0, NULL, 0.06),
  (3473, 141, 'X-Large Capacitor Battery II Blueprint', '', 89, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 0, NULL, 0.0),
  (3480, 61, 'Micro Capacitor Battery II', 'Increases capacitor storage.', 89, 500.0, 0.0, 2.5, 0.0, 1, NULL, 37616.0000, 1, 702, 0.06),
  (3488, 61, 'Small Capacitor Battery II', 'Increases capacitor storage.', 89, 500.0, 0.0, 5.0, 0.0, 1, NULL, 79046.0000, 1, 703, 0.06),
  (3489, 141, 'Small Capacitor Battery II Blueprint', '', 89, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (3496, 61, 'Medium Capacitor Battery II', 'Increases capacitor storage.', 89, 500.0, 0.0, 10.0, 0.0, 1, NULL, 132780.0000, 1, 704, 0.06),
  (3497, 141, 'Medium Capacitor Battery II Blueprint', '', 89, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (3504, 61, 'Large Capacitor Battery II', 'Increases capacitor storage.', 892, 500.0, 0.0, 15.0, 0.0, 1, NULL, 218170.0000, 1, 705, 0.06),
  (3505, 141, 'Large Capacitor Battery II Blueprint', '', 892, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (3512, 53, 'Focused Medium Pulse Laser II', 'A high-energy, concentrated laser designed for short to medium range engagements. \r\n\r\nRequires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.', 2257, 0.0, 1.0, 10.0, 1.0, 1, NULL, 312320.0000, 1, 572, 0.06),
  (3513, 133, 'Focused Medium Pulse Laser II Blueprint', '', 356, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 293, 0.0),
  (3520, 53, 'Heavy Pulse Laser II', 'A heavy laser designed for short to medium range engagements. Delivers powerful damage. \r\n\r\nRequires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.', 2259, 0.0, 1.0, 10.0, 1.0, 1, NULL, 449908.0000, 1, 572, 0.06),
  (3521, 133, 'Heavy Pulse Laser II Blueprint', '', 358, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 293, 0.0),
  (3528, 62, 'Medium Armor Repairer I', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 10.0, 0.0, 1, NULL, 40000.0000, 1, 1050, 0.07),
  (3529, 142, 'Medium Armor Repairer I Blueprint', '', 80, 0.0, 0.0, 0.01, 0.0, 1, NULL, 400000.0000, 1, 334, 0.0),
  (3530, 62, 'Medium Armor Repairer II', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 10.0, 0.0, 1, NULL, 153018.0000, 1, 1050, 0.06),
  (3531, 142, 'Medium Armor Repairer II Blueprint', '', 80, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (3538, 62, 'Large Armor Repairer I', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 50.0, 0.0, 1, NULL, 80000.0000, 1, 1051, 0.07),
  (3539, 142, 'Large Armor Repairer I Blueprint', '', 80, 0.0, 0.0, 0.01, 0.0, 1, NULL, 800000.0000, 1, 334, 0.0),
  (3540, 62, 'Large Armor Repairer II', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 50.0, 0.0, 1, NULL, 257764.0000, 1, 1051, 0.06),
  (3541, 142, 'Large Armor Repairer II Blueprint', '', 80, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (3548, 286, 'Insurance Teaching Drone', 'Teaching new captains how to manage their ships in order to reduce accidents and decrease premiums for happiness all around.', 1054, 45.0, 80000.0, 20400.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (3549, 100, 'Tutorial Attack Drone', '', 1084, 45.0, 3000.0, 5.0, 1200.0, 1, NULL, 10.0000, 0, NULL, 0.07),
  (3551, 272, 'Survey', 'Skill at operating ship, cargo and survey scanners. 5% improvement per level in the scan speeds of those module types.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 36000.0000, 1, 367, 0.0),
  (3552, 87, 'Cap Booster 75', 'Provides a quick injection of power into your capacitor. Good for tight situations!', 1033, 0.0, 7.5, 3.0, 100.0, 10, NULL, 5000.0000, 1, 139, 0.07),
  (3553, 169, 'Cap Booster 75 Blueprint', '', 1033, 0.0, 0.0, 0.01, 0.0, 1, NULL, 500000.0000, 1, 339, 0.0),
  (3554, 87, 'Cap Booster 100', 'Provides a quick injection of power into your capacitor. Good for tight situations!', 1033, 0.0, 10.0, 4.0, 100.0, 10, NULL, 10000.0000, 1, 139, 0.07),
  (3555, 169, 'Cap Booster 100 Blueprint', '', 1033, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1000000.0000, 1, 339, 0.0),
  (3556, 76, 'Micro Capacitor Booster I', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 2.5, 8.0, 1, NULL, 4500.0000, 1, 698, 0.07),
  (3558, 76, 'Micro Capacitor Booster II', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 2.5, 10.0, 1, NULL, 38032.0000, 1, 698, 0.06),
  (3566, 76, 'Small Capacitor Booster I', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 5.0, 12.0, 1, NULL, 11250.0000, 1, 699, 0.07),
  (3567, 156, 'Small Capacitor Booster I Blueprint', '', 1031, 0.0, 0.0, 0.01, 0.0, 1, NULL, 112500.0000, 1, 329, 0.0),
  (3568, 76, 'Small Capacitor Booster II', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 5.0, 15.0, 1, NULL, 86614.0000, 1, 699, 0.06),
  (3569, 156, 'Small Capacitor Booster II Blueprint', '', 1031, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (3576, 76, 'Heavy Capacitor Booster I', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 20.0, 128.0, 1, NULL, 70258.0000, 1, 701, 0.07),
  (3577, 156, 'Heavy Capacitor Booster I Blueprint', '', 1031, 0.0, 0.0, 0.01, 0.0, 1, NULL, 702580.0000, 1, 329, 0.0),
  (3578, 76, 'Heavy Capacitor Booster II', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 20.0, 160.0, 1, NULL, 230876.0000, 1, 701, 0.06),
  (3579, 156, 'Heavy Capacitor Booster II Blueprint', '', 1031, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (3586, 41, 'Small Shield Transporter I', 'Transfers shield power over to the target ship, aiding in its defense.', 86, 0.0, 0.0, 5.0, 0.0, 1, NULL, 4996.0000, 1, 603, 0.07),
  (3587, 121, 'Small Shield Transporter I Blueprint', '', 86, 0.0, 0.0, 0.01, 0.0, 1, NULL, 49960.0000, 1, 328, 0.0),
  (3588, 41, 'Small Shield Transporter II', 'Transfers shield power over to the target ship, aiding in its defense.', 86, 0.0, 0.0, 5.0, 0.0, 1, NULL, 38726.0000, 1, 603, 0.06),
  (3589, 121, 'Small Shield Transporter II Blueprint', '', 86, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (3596, 41, 'Medium Shield Transporter I', 'Transfers shield power over to the target ship, aiding in its defense.', 86, 0.0, 0.0, 10.0, 0.0, 1, NULL, 12470.0000, 1, 602, 0.07),
  (3597, 121, 'Medium Shield Transporter I Blueprint', '', 86, 0.0, 0.0, 0.01, 0.0, 1, NULL, 124700.0000, 1, 328, 0.0),
  (3598, 41, 'Medium Shield Transporter II', 'Transfers shield power over to the target ship, aiding in its defense.', 86, 0.0, 0.0, 10.0, 0.0, 1, NULL, 79936.0000, 1, 602, 0.06),
  (3599, 121, 'Medium Shield Transporter II Blueprint', '', 86, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (3606, 41, 'Large Shield Transporter I', 'Transfers shield power over to the target ship, aiding in its defense.', 86, 0.0, 0.0, 25.0, 0.0, 1, NULL, 31244.0000, 1, 601, 0.07),
  (3607, 121, 'Large Shield Transporter I Blueprint', '', 86, 0.0, 0.0, 0.01, 0.0, 1, NULL, 312440.0000, 1, 328, 0.0),
  (3608, 41, 'Large Shield Transporter II', 'Transfers shield power over to the target ship, aiding in its defense.', 86, 0.0, 0.0, 25.0, 0.0, 1, NULL, 139968.0000, 1, 601, 0.06),
  (3609, 121, 'Large Shield Transporter II Blueprint', '', 86, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (3616, 41, 'Capital Shield Transporter I', 'Transfers shield power over to the target ship, aiding in its defense.', 86, 0.0, 0.0, 4000.0, 0.0, 1, NULL, 24659510.0000, 1, 600, 0.07),
  (3617, 121, 'Capital Shield Transporter I Blueprint', '', 86, 0.0, 0.0, 0.01, 0.0, 1, 1, 24659510.0000, 1, 328, 0.0),
  (3618, 41, 'Capital Shield Transporter II', 'Transfers shield power over to the target ship, aiding in its defense.', 86, 0.0, 0.0, 1000.0, 0.0, 1, NULL, 155242.0000, 0, NULL, 0.06),
  (3619, 121, 'Capital Shield Transporter II Blueprint', '', 86, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 0, NULL, 0.0),
  (3634, 53, 'Civilian Gatling Pulse Laser', 'Low powered, rapid fire multi-barreled energy weapon that delivers a steady stream of damage. Comes with a pre-fitted irreplaceable standard frequency crystal.', 350, 0.0, 1.0, 5.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (3636, 53, 'Civilian Gatling Autocannon', 'Low powered, rapid fire multi-barreled projectile weapon that delivers a steady stream of damage. Generates Its own ammo from space particles. Cannot use standard projectile ammo.', 393, 0.0, 1.0, 5.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (3638, 53, 'Civilian Gatling Railgun', 'Low powered, rapid fire multi-barreled hybrid weapon that delivers a steady stream of damage. Generates Its own ammo from space particles. Cannot use standard hybrid ammo.', 349, 0.0, 1.0, 5.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (3640, 53, 'Civilian Light Electron Blaster', 'Low powered, rapid fire multi-barreled hybrid weapon that delivers a steady stream of damage. Generates Its own ammo from space particles. Cannot use standard hybrid ammo.', 378, 0.0, 1.0, 5.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (3643, 280, 'Soil', 'Fertile soil rich with nutrients is very sought after by agricultural corporations and colonists on worlds with short biological history.', 1181, 0.0, 3000.0, 1.5, 0.0, 1, NULL, 80.0000, 1, 20, 0.0),
  (3645, 280, 'Water', 'Water is one of the basic conditional elements of human survival. Most worlds have this compound in relative short supply and hence must rely on starship freight.', 1178, 0.0, 250.0, 0.25, 0.0, 1, NULL, 35.0000, 1, 492, 0.0),
  (3647, 280, 'Holoreels', 'Holographic video reels (also called \"holoreels\") are the most common type of personal entertainment there is. From interactive gaming to erotic motion pictures, these reels can contain hundreds of titles each. ', 1177, 0.0, 100.0, 0.5, 0.0, 1, NULL, 250.0000, 1, 492, 0.0),
  (3651, 54, 'Basic Miner', 'Common, low technology mining laser. Works well for extracting common ore, but not useful for much else.', 1061, 25.0, 0.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 1039, 0.07),
  (3653, 63, 'Medium Hull Repairer I', 'Makes use of nano-assembler technology in order to repair damage done to the structure.', 80, 0.0, 1000.0, 25.0, 0.0, 1, NULL, 125000.0000, 1, 1054, 0.07),
  (3654, 143, 'Medium Hull Repairer I Blueprint', '', 194, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1250000.0000, 1, 334, 0.0),
  (3655, 63, 'Medium Hull Repairer II', 'Makes use of nano-assembler technology in order to repair damage done to the structure.', 80, 0.0, 1000.0, 10.0, 0.0, 1, NULL, 262424.0000, 1, 1054, 0.06),
  (3656, 143, 'Medium Hull Repairer II Blueprint', '', 194, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (3663, 63, 'Large Hull Repairer I', 'Makes use of nano-assembler technology in order to repair damage done to the structure.', 80, 0.0, 1000.0, 50.0, 0.0, 1, NULL, 312500.0000, 1, 1055, 0.07),
  (3664, 143, 'Large Hull Repairer I Blueprint', '', 194, 0.0, 0.0, 0.01, 0.0, 1, NULL, 3125000.0000, 1, 334, 0.0),
  (3665, 63, 'Large Hull Repairer II', 'Makes use of nano-assembler technology in order to repair damage done to the structure.', 80, 0.0, 1000.0, 50.0, 0.0, 1, NULL, 542498.0000, 1, 1055, 0.06),
  (3666, 143, 'Large Hull Repairer II Blueprint', '', 194, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (3673, 280, 'Wheat', 'Cereal grasses have been localized on hundreds of worlds. The grains of the wheat plant make a solid foundation for the production of foodstuffs within empire space.', 1182, 0.0, 1000.0, 1.15, 0.0, 1, NULL, 100.0000, 1, 492, 0.0),
  (3683, 280, 'Oxygen', 'Oxygen is a commodity in constant demand. While most stations have their own supply units, smaller depots and space crafts rely on imports.', 1183, 0.0, 1.4, 1.0, 0.0, 1, NULL, 95.0000, 1, 20, 0.0),
  (3685, 280, 'Hydrogen Batteries', 'The use of hydrogen batteries has become an international standard both in industry and in the public domain; they are a particularly common power supply in off-world habitats such as space stations. ', 1184, 0.0, 1500.0, 1.0, 0.0, 1, NULL, 500.0000, 1, 20, 0.0),
  (3687, 280, 'Electronic Parts', 'These basic elements of all electronic hardware are sought out by those who require spare parts in their hardware. Factories and manufacturers take these parts and assemble them into finished products, which are then sold on the market.', 1185, 0.0, 1000.0, 1.0, 0.0, 1, NULL, 750.0000, 1, 20, 0.0),
  (3689, 280, 'Mechanical Parts', 'These basic elements of all mechanical hardware are sought out by those who require spare parts in their machinery. Factories and manufacturers take these parts and assemble them into finished products, which are then sold on the market.', 1186, 0.0, 2000.0, 1.0, 0.0, 1, NULL, 600.0000, 1, 20, 0.0),
  (3691, 280, 'Synthetic Oil', 'Since original oil can only be harvested from a world with a long biological history, synthetic oil has become frequently produced in laboratories all over known space.', 1187, 0.0, 500.0, 0.5, 0.0, 1, NULL, 320.0000, 1, 20, 0.0),
  (3693, 280, 'Fertilizer', 'Fertilizer is particularly valued on agricultural worlds, where there is constant supply for all commodities that boost export value.', 1188, 0.0, 3000.0, 2.0, 0.0, 1, NULL, 200.0000, 1, 20, 0.0),
  (3695, 280, 'Polytextiles', 'This synthetic fabric is used for clothing as well as makeshift shelters on hard-climate colonies.', 1189, 0.0, 200.0, 1.0, 0.0, 1, NULL, 400.0000, 1, 20, 0.0),
  (3697, 280, 'Silicate Glass', 'The silicate glass is a common construction material, in constant demand throughout the civilized world.', 1190, 0.0, 1200.0, 1.0, 0.0, 1, NULL, 185.0000, 1, 20, 0.0),
  (3699, 280, 'Quafe', 'Quafe is the name of the most popular soft drink in the universe, manufactured by a Gallentean company bearing the same name. Like so many soft drinks, it was initially intended as a medicine for indigestion and tender stomachs, but the refreshing effects of the drink appealed to everyone and the drink quickly became tremendously popular. Quafe is one of the best recognized brands in the whole EVE universe and can be found in every corner of it. ', 1191, 0.0, 500.0, 0.1, 0.0, 1, NULL, 50.0000, 1, 492, 0.0),
  (3701, 314, 'Certification Results', 'These complicated certification results may mean little to the layman\'s eye, but can prove valuable in the right hands.', 1192, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (3703, 313, 'Nerve Sticks', 'This booster is used as a stress-reliever and is ingested with a sip of water.', 1193, 0.0, 10.0, 0.2, 0.0, 1, NULL, 2500.0000, 1, 491, 0.0),
  (3705, 313, 'Crash', 'This expensive booster is highly addictive and has been known to cause heart attacks and seizures.', 1194, 0.0, 5.0, 0.2, 0.0, 1, NULL, 1100.0000, 1, 491, 0.0),
  (3707, 313, 'Blue Pill', 'This booster causes forgetfulness and bliss, and may cause light hallucinations.', 1195, 0.0, 10.0, 0.2, 0.0, 1, NULL, 2200.0000, 1, 491, 0.0),
  (3709, 313, 'Drop', 'This highly hallucinogenic booster can easily cause temporary dementia. It is commonly poured into a wet rag, which is then laid over, or bound across, sensitive parts of the skin.', 1196, 0.0, 5.0, 0.2, 0.0, 1, NULL, 1000.0000, 1, 491, 0.0),
  (3711, 313, 'X-Instinct', 'Abusers of this booster have reported surreal visions and altered perceptions of the world around them. The subject becomes blissful and content, but highly analytical of the surroundings.', 1206, 0.0, 800.0, 1.0, 0.0, 1, NULL, 13500.0000, 1, 491, 0.0),
  (3713, 313, 'Vitoc', 'The Vitoc booster has become more than a simple strategy by the Amarrians in controling their slaves. With the Vitoc method, slaves are injected with a toxic chemical substance that is fatal unless the recipient receives a constant supply of an antidote. The method first appeared a few centuries ago when the Amarrians started manning some of their space ships with slaves. As space crew the slaves had to be cajoled into doing complex, often independent work, making older methods of slave control undesirable. Although the more conventional ways of subduing slaves with force (actual or threat of) are still widely used in other forced labor areas, the Vitoc method has proven itself admirably for the fleet.', 1207, 0.0, 800.0, 0.5, 0.0, 1, NULL, 9300.0000, 1, 491, 0.0),
  (3715, 281, 'Frozen Food', 'Frozen food is in high demand in many regions, especially on stations orbiting a non-habitable planet and a long way from an agricultural world.', 30, 0.0, 400.0, 0.5, 0.0, 1, NULL, 98.0000, 1, 492, 0.0),
  (3717, 281, 'Dairy Products', 'These products, extracted from livestock, are one of the biggest cogs in the food production cycle. Dairy products are rich with calcium and help make sure the inhabitants of the EVE universe all have shiny teeth.', 1198, 0.0, 400.0, 0.5, 0.0, 1, NULL, 160.0000, 1, 492, 0.0),
  (3719, 283, 'Tourists', 'The need for tasting other cultures and seeing new worlds is unquenchable among the well-off citizens of the universe.', 2539, 0.0, 200.0, 1.0, 0.0, 1, NULL, 100.0000, 1, 23, 0.0),
  (3721, 283, 'Slaves', 'Slavery has always been a questionable industry, favored by the Amarr Empire and detested by the Gallente Federation.', 2541, 0.0, 450.0, 5.0, 0.0, 1, NULL, 750.0000, 1, 23, 0.0),
  (3723, 283, 'Slaver Hound', 'The slaver hound is a native animal of Syrikos V and has been bred by the Amarrians from the time they first settled the planet more than a millennium ago. The favorable experience of employing the slaver hound as a guard animal has led to it being exported from Syrikos V to most other Amarrian agricultural planets and even some industrial and mining ones as well. In recent years, the slaver hound has become fashionable among Amarrians as pet for those willing to risk its often murderous nature; slaver hounds can become extremely loyal and devoted to their owners if handled with care. ', 1180, 0.0, 30.0, 1.0, 0.0, 1, NULL, 3000.0000, 1, 23, 0.0),
  (3725, 283, 'Livestock', 'Livestock are domestic animals raised for home use or for profit, whether it be for their meat or dairy products.', 1205, 0.0, 900.0, 1.0, 0.0, 1, NULL, 850.0000, 1, 23, 0.0),
  (3727, 282, 'Plutonium', 'Plutonium is used in arms manufacturing, among other things, making it a steady trade commodity.', 29, 0.0, 2000.0, 1.0, 0.0, 1, NULL, 12000.0000, 1, 22, 0.0),
  (3729, 282, 'Toxic Waste', 'Waste from various production industries and arms manufacturers can be hazardous to the environment, but instead of dumping it to the void, it can be sold to those who see value in the material.', 29, 0.0, 2000.0, 1.0, 0.0, 1, NULL, 150.0000, 1, 22, 0.0),
  (3731, 266, 'Megacorp Management', 'Advanced corporation operation. +50 members per level.\r\n\r\nNotice:  the CEO must update his corporation through the corporation user interface before the skill takes effect', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 400000.0000, 1, 365, 0.0),
  (3732, 266, 'Empire Control', 'Advanced corporation operation. +200 corporation members allowed per level. \r\n\r\nNotice:  the CEO must update his corporation through the corporation user interface before the skill takes effect', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 8000000.0000, 1, 365, 0.0),
  (3733, 92, 'Cobra Mine', 'Standard mine with nuclear payload.', 1007, 300.0, 1.0, 0.15, 0.0, 10, NULL, 1364.0000, 0, NULL, 0.07),
  (3734, 174, 'Cobra Mine Blueprint', '', 1007, 0.0, 0.0, 0.01, 0.0, 1, NULL, 136400.0000, 0, NULL, 0.0),
  (3735, 92, 'Anaconda Mine', 'Standard mine with nuclear payload.', 1007, 300.0, 1.0, 0.15, 0.0, 10, NULL, 1364.0000, 0, NULL, 0.07),
  (3736, 174, 'Anaconda Mine Blueprint', '', 1007, 0.0, 0.0, 0.01, 0.0, 1, NULL, 136400.0000, 0, NULL, 0.0),
  (3737, 92, 'Asp Mine', 'Standard mine with nuclear payload.', 1007, 300.0, 1.0, 0.15, 0.0, 10, NULL, 1364.0000, 0, NULL, 0.07),
  (3738, 174, 'Asp Mine Blueprint', '', 1007, 0.0, 0.0, 0.01, 0.0, 1, NULL, 136400.0000, 0, NULL, 0.0),
  (3739, 99, 'Caldari Sentry Gun III', 'Sentry guns are placed around important space facilities and will attack anyone threatening the place they\'ve been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. ', 1212, 45.0, 1000.0, 1000.0, 1000.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (3740, 99, 'Caldari Sentry Gun I', 'Sentry guns are placed around important space facilities and will attack anyone threatening the place they\'ve been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. ', 1212, 45.0, 1000.0, 1000.0, 1000.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (3741, 99, 'Caldari Sentry Gun II', 'Sentry guns are placed around important space facilities and will attack anyone threatening the place they\'ve been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. ', 1212, 45.0, 1000.0, 1000.0, 1000.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (3742, 99, 'Gallente Sentry Gun', 'Sentry guns are placed around important space facilities and will attack anyone threatening the place they\'ve been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. ', 1215, 45.0, 1000.0, 1000.0, 1000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (3743, 99, 'Minmatar Sentry Gun', 'Sentry guns are placed around important space facilities and will attack anyone threatening the place they\'ve been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. ', 1216, 45.0, 1000.0, 1000.0, 1000.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (3744, 805, 'Silverfish Alvi', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate', 1226, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (3745, 803, 'Viral Infector Alvum', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme', 1226, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (3746, 803, 'Wrecker Alvum', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant', 1222, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (3747, 801, 'Enforcer Alvatis', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high', 1223, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (3748, 805, 'Strain Infester Alvi', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: High', 1224, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (3749, 805, 'Decimator Alvi', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low', 1219, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (3750, 805, 'Infester Alvi', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low', 1230, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (3751, 25, 'SOCT 1', 'The Society of Conscious Thought prefers this vehicle for most of its errands.', 1233, 100.0, 1200000.0, 17400.0, 180.0, 1, 16, 0.0000, 0, NULL, 0.07),
  (3752, 105, 'SOCT 1 Blueprint', '', 1233, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 0, NULL, 0.0),
  (3753, 25, 'SOCT 2', 'The Society of Conscious Thought prefers this vehicle for many of its errands.', 1232, 100.0, 1200000.0, 17400.0, 180.0, 1, 16, 0.0000, 0, NULL, 0.07),
  (3754, 105, 'SOCT 2 Blueprint', '', 1232, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 0, NULL, 0.0),
  (3755, 257, 'Jove Frigate', '', 33, 0.0, 0.0, 0.01, 0.0, 1, 16, 120000.0000, 0, NULL, 0.0),
  (3756, 26, 'SOCT Cruiser', 'The Society of Conscious Thought applies its cruiser when anticipating hostilities or when carrying precious cargo. Despite their objections to violence, they prefer to be the violators rather than the violated when push comes to shove.', 1231, 351.0, 1.0E+7, 101000.0, 900.0, 1, 16, 0.0000, 0, NULL, 0.07),
  (3758, 257, 'Jove Cruiser', '', 33, 0.0, 0.0, 0.01, 0.0, 1, 16, 1500000.0000, 0, NULL, 0.0),
  (3764, 30, 'Leviathan', 'Citizens of the State, rejoice!\r\n\r\nToday, a great milestone has been achieved by our glorious leaders.  A stepping stone in the grand story of our empire has been traversed. Our individual fears may be quietened; the safety of our great nation has been secured.\r\n\r\nToday, unyielding, we have walked the way of the warrior.  In our hands have our fates been molded.  On the Leviathan’s back will our civilization be carried home and the taint of the Enemy purged from our souls.\r\n\r\nRejoice, citizens!  Victory is at hand.\r\n\r\n<i>-Caldari State Information Bureau Pamphlet, 23248 AD</i>\r\n\r\n\r\nCaldari Titan Skill Bonuses:\r\n5% bonus to Citadel Missile kinetic damage per level\r\n5% bonus to Citadel Launcher rate of fire per level\r\n7.5% bonus to gang members’ maximum shield HP per level\r\n99% reduction in CPU need for Jump Portal Generators\r\n99% reduction in CPU need for Oblivion\r\n99% reduction in CPU need for Clone Vat Bay\r\n99% reduction in CPU need for Warfare Link modules\r\nCan fit 1 additional Warfare Link module per level\r\nImmune to all forms of Electronic Warfare\r\n', 2930, 9000.0, 1.8E+9, 1.325E+8, 55000.0, 1, 1, 49100550200.0000, 1, 814, 0.07),
  (3765, 110, 'Leviathan Blueprint', '', NULL, 0.0, 0.0, 0.01, 0.0, 1, NULL, 70000000000.0000, 1, 885, 0.0),
  (3766, 25, 'Vigil', 'The Vigil is an unusual Minmatar ship, serving both as a long range scout as well as an electronic warfare platform. It is fast and agile, allowing it to keep the distance needed to avoid enemy fire while making use of jammers or other electronic gadgets.\r\n\r\nSpecial Ability: 5% ship velocity and Target Painter effectiveness per skill level.', 1240, 32.89, 1080000.0, 17400.0, 150.0, 1, 2, 172500.0000, 1, 64, 0.07),
  (3767, 105, 'Vigil Blueprint', '', NULL, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1725000.0000, 1, 264, 0.0),
  (3768, 25, 'Amarr Police Frigate', 'Amarr Police Frigate ', 1067, 36.0, 1265000.0, 18100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (3769, 105, 'Amarr Police Frigate Blueprint', '', NULL, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 0, NULL, 0.0),
  (3771, 284, 'Ectoplasm', 'Used for the making of the liquid inside starship pilot pods, this thick goo is made primarily out of used cell membranes.', 1199, 0.0, 100.0, 0.5, 0.0, 1, NULL, 900.0000, 1, 20, 0.0),
  (3773, 284, 'Hydrochloric Acid', 'A clear, colorless, fuming, poisonous, highly acidic aqueous solution of hydrogen chloride, used as a chemical intermediate and in petroleum production, ore reduction, and food processing.', 1199, 0.0, 100.0, 0.5, 0.0, 1, NULL, 630.0000, 1, 20, 0.0),
  (3775, 284, 'Viral Agent', 'The causative agent of an infectious disease, the viral agent is a parasite with a noncellular structure composed mainly of nucleic acid within a protein coat.', 1199, 0.0, 100.0, 0.5, 0.0, 1, NULL, 850.0000, 1, 20, 0.0),
  (3777, 281, 'Long-limb Roes', 'The eggs of the hanging long-limb are among the most sought after delicacies in fancy restaurants. The roe is quite rare because no one has succeeded in breeding the species outside its natural planetary habitat.', 1406, 0.0, 400.0, 1.0, 0.0, 1, NULL, 2400.0000, 1, 492, 0.0),
  (3779, 314, 'Biomass', 'A mass of organic material.', 1197, 0.0, 1000.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (3796, 6, 'Sun O1 ( Blue Bright )', '', 1241, 10000.0, 1.0E+35, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (3797, 6, 'Sun G5 ( Pink )', '', 1242, 10000.0, 1.0E+35, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (3798, 6, 'Sun K5 ( Orange Bright )', '', 1243, 10000.0, 1.0E+35, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (3799, 6, 'Sun G3 ( Pink Small )', '', 1244, 10000.0, 1.0E+35, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (3800, 6, 'Sun M0 ( Orange radiant )', '', 1245, 10000.0, 1.0E+35, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (3801, 6, 'Sun A0 ( Blue Small )', '', 1246, 10000.0, 1.0E+35, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (3802, 6, 'Sun K3 ( Yellow Small )', '', 1247, 10000.0, 1.0E+35, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (3803, 6, 'Sun B5 ( White Dwarf )', '', 1248, 10000.0, 1.0E+35, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (3804, 283, 'VIPs', 'Very important people. Business executives, politicians, diplomats and game designers.', 2538, 0.0, 130.0, 3.0, 0.0, 1, NULL, 1000.0000, 1, NULL, 0.0),
  (3806, 283, 'Refugees', 'When wars and epidemics break out, people flee from their homes, forming massive temporary migrations.', 2542, 0.0, 400.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 23, 0.0),
  (3808, 283, 'Prisoners', 'Transporting prisoners is a task that requires trust and loyalty to the empire\'s legislative arm, but it is one of the least sought-after jobs in the known universe.', 2545, 0.0, 560.0, 7.5, 0.0, 1, NULL, 100.0000, 1, NULL, 0.0),
  (3810, 283, 'Marines', 'When war breaks out, the demand for transporting military personnel on site can exceed the grasp of the military organization. In these cases, the aid from non-military spacecrafts is often needed.', 2540, 0.0, 1000.0, 2.0, 0.0, 1, NULL, 1000.0000, 1, 23, 0.0),
  (3812, 280, 'Data Sheets', 'These complicated data sheets may mean little to the layman\'s eye, but can prove valuable in the right hands.', 1192, 0.0, 1.0, 1.0, 0.0, 1, NULL, 150.0000, 1, 20, 0.0),
  (3814, 280, 'Reports', 'These encoded reports may mean little to the untrained eye, but can prove valuable to the relevant institution.', 1192, 0.0, 1.0, 0.1, 0.0, 1, NULL, 30.0000, 1, 20, 0.0),
  (3818, 313, 'Exile', 'This booster is highly addictive and has been known to cause aggressive behavior.', 1194, 0.0, 800.0, 1.0, 0.0, 1, NULL, 15500.0000, 1, 491, 0.0),
  (3820, 313, 'Sooth Sayer', 'This booster causes the subject to fall into a blissful sleep. Reports tell of abusers falling into a deep coma, never to regain consciousness.', 1195, 0.0, 800.0, 1.0, 0.0, 1, NULL, 8900.0000, 1, 491, 0.0),
  (3822, 313, 'Frentix', 'The Frentix fluid is used as a relaxative drug on subjects in heavy pain. Abuse of this booster is common in underground communities around the universe.', 1193, 0.0, 5.0, 0.2, 0.0, 1, NULL, 1400.0000, 1, 491, 0.0),
  (3824, 313, 'Crystal Egg', 'Crystal is a common feel-good booster, used and abused around the universe in abundance.', 1195, 0.0, 500.0, 0.5, 0.0, 1, NULL, 5000.0000, 1, 491, 0.0),
  (3826, 313, 'Mindflood', 'Highly addictive fluid of which the toxic fumes are inhaled through the nostrils of the user. Mindflood kills braincells quicker than submerging one\'s brain in battery acid.', 1196, 0.0, 5.0, 0.2, 0.0, 1, NULL, 1500.0000, 1, 491, 0.0),
  (3828, 280, 'Construction Blocks', 'Metal girders, plasteel concrete and fiber blocks are all very common construction material used around the universe.', 1371, 0.0, 10000.0, 4.0, 0.0, 1, NULL, 500.0000, 1, 20, 0.0),
  (3829, 38, 'Medium Shield Extender I', 'Increases the maximum strength of the shield.', 1044, 0.0, 0.0, 10.0, 0.0, 1, NULL, 12474.0000, 1, 606, 0.07),
  (3830, 118, 'Medium Shield Extender I Blueprint', '', 1044, 0.0, 0.0, 0.01, 0.0, 1, NULL, 124740.0000, 1, 326, 0.0),
  (3831, 38, 'Medium Shield Extender II', 'Increases the maximum strength of the shield.', 1044, 0.0, 0.0, 10.0, 0.0, 1, NULL, 114760.0000, 1, 606, 0.06),
  (3832, 118, 'Medium Shield Extender II Blueprint', '', 1044, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 326, 0.0),
  (3839, 38, 'Large Shield Extender I', 'Increases the maximum strength of the shield.', 1044, 0.0, 0.0, 20.0, 0.0, 1, NULL, 31242.0000, 1, 608, 0.07),
  (3840, 118, 'Large Shield Extender I Blueprint', '', 1044, 0.0, 0.0, 0.01, 0.0, 1, NULL, 312420.0000, 1, 326, 0.0),
  (3841, 38, 'Large Shield Extender II', 'Increases the maximum strength of the shield.', 1044, 0.0, 0.0, 20.0, 0.0, 1, NULL, 167344.0000, 1, 608, 0.06),
  (3842, 118, 'Large Shield Extender II Blueprint', '', 1044, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 326, 0.0),
  (3849, 38, 'Micro Shield Extender I', 'Increases the maximum strength of the shield.', 1044, 0.0, 0.0, 2.5, 0.0, 1, NULL, 2000.0000, 1, 607, 0.07),
  (3851, 38, 'Micro Shield Extender II', 'Increases the maximum strength of the shield.', 1044, 0.0, 0.0, 2.5, 0.0, 1, NULL, 37178.0000, 1, 607, 0.06),
  (3863, 301, 'CONCORD Police Officer', 'This is a security vessel of CONCORD. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.', 1049, 50.0, 2040000.0, 20400.0, 100.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (3864, 15, 'Amarr Citadel', '', 1249, 30758.0, 0.0, 0.0, 0.0, 1, 4, 600000.0000, 0, NULL, 0.0),
  (3865, 15, 'Station ( Gallente 3 )', '', 1252, 45151.0, 0.0, 1.0, 0.0, 1, 8, 600000.0000, 0, NULL, 0.0),
  (3866, 15, 'Station ( Gallente 4 )', '', 1253, 24871.0, 0.0, 1.0, 0.0, 1, 8, 600000.0000, 0, NULL, 0.0),
  (3867, 15, 'Station ( Gallente 5 )', '', 1254, 29746.0, 0.0, 1.0, 0.0, 1, 8, 600000.0000, 0, NULL, 0.0),
  (3868, 15, 'Station ( Gallente 6 )', '', 1255, 17876.0, 0.0, 1.0, 0.0, 1, 8, 600000.0000, 0, NULL, 0.0),
  (3869, 15, 'Station ( Gallente 7 )', '', 1256, 37560.0, 0.0, 1.0, 0.0, 1, 8, 600000.0000, 0, NULL, 0.0),
  (3870, 15, 'Station ( Gallente 8 )', '', 1257, 28083.0, 0.0, 1.0, 0.0, 1, 8, 600000.0000, 0, NULL, 0.0),
  (3871, 15, 'Station ( Caldari 5 )', '', 1267, 28794.0, 0.0, 1.0, 0.0, 1, 1, 600000.0000, 0, NULL, 0.0),
  (3872, 15, 'Station ( Caldari 6 )', '', 1251, 47854.0, 0.0, 1.0, 0.0, 1, 1, 600000.0000, 0, NULL, 0.0),
  (3873, 10, 'Stargate (Caldari Border)', '', 3456, 14051.0, 1.0E+35, 1.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (3874, 10, 'Stargate (Gallente Constellation)', '', 1259, 4706.0, 1.0E+35, 1.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (3875, 10, 'Stargate (Gallente System)', '', 1260, 2960.0, 1.0E+35, 1.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (3876, 10, 'Stargate (Gallente Border)', '', 3461, 19410.0, 1.0E+35, 1.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (3877, 10, 'Stargate (Minmatar Constellation)', '', 1263, 12915.0, 1.0E+35, 1.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (3878, 26, 'Phantom', 'Little is known about Jovian vessels, safe for their technical superiority.', 1264, 252.0, 1.0E+7, 80000.0, 1750.0, 1, 16, 0.0000, 0, NULL, 0.07),
  (3879, 106, 'Phantom Blueprint', '', 1264, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 0, NULL, 0.0),
  (3880, 226, 'Ripped Superstructure', 'This enormous part of a stellar construct carries a melancholic atmosphere.', 1265, 7407.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (3881, 226, 'Ruined Monument', 'An archaic reminder of the days of olde.', 1266, 3657.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (3883, 288, 'DED Army Officer', 'This is a security vessel of CONCORD. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.', 1055, 38.0, 2040000.0, 20400.0, 100.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (3885, 301, 'CONCORD Police Captain', 'This is a security vessel of CONCORD. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.', 1051, 150.0, 1.01E+7, 101000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (3886, 288, 'DED Army Captain', 'This is a security vessel of CONCORD. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.', 1052, 199.86, 1.01E+7, 101000.0, 1800.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (3887, 285, 'Co-Processor I', 'Increases CPU output.', 1405, 0.0, 0.0, 5.0, 0.0, 1, NULL, 14996.0000, 1, 676, 0.07),
  (3888, 285, 'Co-Processor II', 'Increases CPU output.', 1405, 0.0, 0.0, 5.0, 0.0, 1, NULL, 52042.0000, 1, 676, 0.06),
  (3897, 72, 'Micro Proton Smartbomb I', 'Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.', 2034, 1000.0, 100.0, 2.5, 0.0, 1, NULL, 20000.0000, 1, 380, 0.07),
  (3899, 72, 'Micro Proton Smartbomb II', 'Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.', 2034, 1000.0, 100.0, 2.5, 0.0, 1, NULL, 60288.0000, 1, 380, 0.06),
  (3901, 72, 'Micro Graviton Smartbomb I', 'Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.', 2033, 1000.0, 100.0, 2.5, 0.0, 1, NULL, 22500.0000, 1, 380, 0.07),
  (3903, 72, 'Micro Graviton Smartbomb II', 'Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.', 2033, 1000.0, 100.0, 2.5, 0.0, 1, NULL, 60288.0000, 1, 380, 0.06),
  (3907, 72, 'Micro Plasma Smartbomb I', 'Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.', 2035, 1000.0, 100.0, 2.5, 0.0, 1, NULL, 25000.0000, 1, 380, 0.07),
  (3909, 72, 'Micro Plasma Smartbomb II', 'Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.', 2035, 1000.0, 100.0, 2.5, 0.0, 1, NULL, 60288.0000, 1, 380, 0.06),
  (3913, 72, 'Micro EMP Smartbomb I', 'Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.', 2032, 1000.0, 100.0, 2.5, 0.0, 1, NULL, 27500.0000, 1, 380, 0.07),
  (3915, 72, 'Micro EMP Smartbomb II', 'Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.', 2032, 1000.0, 100.0, 2.5, 0.0, 1, NULL, 60288.0000, 1, 380, 0.06),
  (3937, 72, 'Medium Proton Smartbomb I', 'Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.', 2034, 1000.0, 100.0, 25.0, 0.0, 1, NULL, 150000.0000, 1, 383, 0.07),
  (3938, 152, 'Medium Proton Smartbomb I Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1500000.0000, 1, 341, 0.0),
  (3939, 72, 'Medium Proton Smartbomb II', 'Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.', 2034, 1000.0, 100.0, 10.0, 0.0, 1, NULL, 242176.0000, 1, 383, 0.06),
  (3940, 152, 'Medium Proton Smartbomb II Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 341, 0.0),
  (3941, 72, 'Medium Graviton Smartbomb I', 'Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.', 2033, 1000.0, 100.0, 25.0, 0.0, 1, NULL, 160000.0000, 1, 383, 0.07),
  (3942, 152, 'Medium Graviton Smartbomb I Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1600000.0000, 1, 341, 0.0),
  (3943, 72, 'Medium Graviton Smartbomb II', 'Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.', 2033, 1000.0, 100.0, 10.0, 0.0, 1, NULL, 242176.0000, 1, 383, 0.06),
  (3944, 152, 'Medium Graviton Smartbomb II Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 341, 0.0),
  (3947, 72, 'Medium Plasma Smartbomb I', 'Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.', 2035, 1000.0, 100.0, 25.0, 0.0, 1, NULL, 170000.0000, 1, 383, 0.07),
  (3948, 152, 'Medium Plasma Smartbomb I Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1700000.0000, 1, 341, 0.0),
  (3949, 72, 'Medium Plasma Smartbomb II', 'Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.', 2035, 1000.0, 100.0, 10.0, 0.0, 1, NULL, 242176.0000, 1, 383, 0.06),
  (3950, 152, 'Medium Plasma Smartbomb II Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 341, 0.0),
  (3953, 72, 'Medium EMP Smartbomb I', 'Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.', 2032, 1000.0, 100.0, 25.0, 0.0, 1, NULL, 180000.0000, 1, 383, 0.07),
  (3954, 152, 'Medium EMP Smartbomb I Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1800000.0000, 1, 341, 0.0),
  (3955, 72, 'Medium EMP Smartbomb II', 'Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.', 2032, 1000.0, 100.0, 10.0, 0.0, 1, NULL, 242176.0000, 1, 383, 0.06),
  (3956, 152, 'Medium EMP Smartbomb II Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 341, 0.0),
  (3977, 72, 'Large Proton Smartbomb I', 'Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.', 2034, 1000.0, 100.0, 50.0, 0.0, 1, NULL, 300000.0000, 1, 381, 0.07),
  (3978, 152, 'Large Proton Smartbomb I Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 3000000.0000, 1, 341, 0.0),
  (3979, 72, 'Large Proton Smartbomb II', 'Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.', 2034, 1000.0, 100.0, 50.0, 0.0, 1, NULL, 477952.0000, 1, 381, 0.06),
  (3980, 152, 'Large Proton Smartbomb II Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 341, 0.0),
  (3981, 72, 'Large Graviton Smartbomb I', 'Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.', 2033, 1000.0, 100.0, 50.0, 0.0, 1, NULL, 320000.0000, 1, 381, 0.07),
  (3982, 152, 'Large Graviton Smartbomb I Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 3200000.0000, 1, 341, 0.0),
  (3983, 72, 'Large Graviton Smartbomb II', 'Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.', 2033, 1000.0, 100.0, 50.0, 0.0, 1, NULL, 484352.0000, 1, 381, 0.06),
  (3984, 152, 'Large Graviton Smartbomb II Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 341, 0.0),
  (3987, 72, 'Large Plasma Smartbomb I', 'Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.', 2035, 1000.0, 100.0, 50.0, 0.0, 1, NULL, 340000.0000, 1, 381, 0.07),
  (3988, 152, 'Large Plasma Smartbomb I Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 3400000.0000, 1, 341, 0.0),
  (3989, 72, 'Large Plasma Smartbomb II', 'Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.', 2035, 1000.0, 100.0, 50.0, 0.0, 1, NULL, 484352.0000, 1, 381, 0.06),
  (3990, 152, 'Large Plasma Smartbomb II Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 341, 0.0),
  (3993, 72, 'Large EMP Smartbomb I', 'Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.', 2032, 1000.0, 100.0, 50.0, 0.0, 1, NULL, 360000.0000, 1, 381, 0.07),
  (3994, 152, 'Large EMP Smartbomb I Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 3600000.0000, 1, 341, 0.0),
  (3995, 72, 'Large EMP Smartbomb II', 'Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.', 2032, 1000.0, 100.0, 50.0, 0.0, 1, NULL, 484352.0000, 1, 381, 0.06),
  (3996, 152, 'Large EMP Smartbomb II Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 341, 0.0),
  (4013, 203, 'RADAR Backup Array I', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 12494.0000, 1, 722, 0.07),
  (4014, 203, 'RADAR Backup Array II', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 80488.0000, 1, 722, 0.06),
  (4023, 15, 'Caldari Mining Station', '', 1251, 47854.0, 0.0, 1.0, 0.0, 1, 1, 600000.0000, 0, NULL, 0.0),
  (4024, 15, 'Caldari Food Processing Plant Station', '', 1309, 55741.0, 0.0, 1.0, 0.0, 1, 1, 600000.0000, 0, NULL, 0.0),
  (4025, 65, 'X5 Prototype I Engine Enervator', 'Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.', 1284, 500.0, 0.0, 5.0, 0.0, 1, 1, 5804.0000, 1, 683, 0.07),
  (4027, 65, 'Fleeting Propulsion Inhibitor I', 'Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.', 1284, 500.0, 0.0, 5.0, 0.0, 1, 2, 5804.0000, 1, 683, 0.07),
  (4029, 65, '\'Langour\' Drive Disruptor I', 'Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.', 1284, 500.0, 0.0, 5.0, 0.0, 1, 4, 5804.0000, 1, 683, 0.07),
  (4031, 65, 'Patterned Stasis Web I', 'Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.', 1284, 500.0, 0.0, 5.0, 0.0, 1, 8, 5804.0000, 1, 683, 0.07),
  (4147, 53, 'Dual Heavy Pulse Laser II', 'This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. \r\n\r\nRequires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.', 2261, 0.0, 1.0, 20.0, 1.0, 1, NULL, 620708.0000, 1, 573, 0.06),
  (4148, 133, 'Dual Heavy Pulse Laser II Blueprint', '', 360, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 295, 0.0),
  (4421, 43, 'F-a10 Buffer Capacitor Regenerator', 'Increases the capacitor recharge rate.', 1032, 0.0, 1.0, 5.0, 0.0, 1, 1, 828.0000, 1, 665, 0.07),
  (4423, 43, 'Industrial Capacitor Recharger', 'Increases the capacitor recharge rate.', 1032, 0.0, 1.0, 5.0, 0.0, 1, 2, 828.0000, 1, 665, 0.07),
  (4425, 43, 'AGM I Capacitor Charge Array', 'Increases the capacitor recharge rate.', 1032, 0.0, 1.0, 5.0, 0.0, 1, 4, 828.0000, 1, 665, 0.07),
  (4427, 43, 'Secondary Parallel Link-Capacitor', 'Increases the capacitor recharge rate.', 1032, 0.0, 1.0, 5.0, 0.0, 1, 8, 828.0000, 1, 665, 0.07),
  (4431, 43, 'F-b10 Nominal Capacitor Regenerator', 'Increases the capacitor recharge rate.', 1032, 0.0, 1.0, 5.0, 0.0, 1, 1, 1040.0000, 1, 665, 0.07),
  (4433, 43, 'Barton Reactor Capacitor Recharger I', 'Increases the capacitor recharge rate.', 1032, 0.0, 1.0, 5.0, 0.0, 1, 2, 1040.0000, 1, 665, 0.06),
  (4435, 43, 'Eutectic I Capacitor Charge Array', 'Increases the capacitor recharge rate.', 1032, 0.0, 1.0, 5.0, 0.0, 1, 4, 1040.0000, 1, 665, 0.07),
  (4437, 43, 'Fixed Parallel Link-Capacitor I', 'Increases the capacitor recharge rate.', 1032, 0.0, 1.0, 5.0, 0.0, 1, 8, 1040.0000, 1, 665, 0.06),
  (4471, 71, '5W Infectious Power System Malfunction', 'Neutralizes a portion of the energy in the target ship\'s capacitor.', 1283, 0.0, 2000.0, 5.0, 0.0, 1, 1, 8956.0000, 1, 689, 0.07),
  (4473, 71, 'Small Rudimentary Energy Destabilizer I', 'Neutralizes a portion of the energy in the target ship\'s capacitor.', 1283, 0.0, 2000.0, 5.0, 0.0, 1, 2, 8956.0000, 1, 689, 0.07),
  (4475, 71, 'Small Unstable Power Fluctuator I', 'Neutralizes a portion of the energy in the target ship\'s capacitor.', 1283, 0.0, 2000.0, 5.0, 0.0, 1, 4, 8956.0000, 1, 689, 0.07),
  (4477, 71, 'Small \'Gremlin\' Power Core Disruptor I', 'Neutralizes a portion of the energy in the target ship\'s capacitor.', 1283, 0.0, 2000.0, 5.0, 0.0, 1, 8, 8956.0000, 1, 689, 0.07),
  (4529, 62, 'Small I-a Polarized Armor Regenerator', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 5.0, 0.0, 1, 1, 9996.0000, 1, 1049, 0.07),
  (4531, 62, 'Small Inefficient Armor Repair Unit', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 5.0, 0.0, 1, 2, 9996.0000, 1, 1049, 0.07),
  (4533, 62, 'Small \'Accommodation\' Vestment Reconstructer I', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 5.0, 0.0, 1, 4, 9996.0000, 1, 1049, 0.07),
  (4535, 62, 'Small Automated I Carapace Restoration', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 5.0, 0.0, 1, 8, 9996.0000, 1, 1049, 0.07),
  (4569, 62, 'Medium I-a Polarized Armor Regenerator', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 10.0, 0.0, 1, 1, 19916.0000, 1, 1050, 0.07),
  (4571, 62, 'Medium Inefficient Armor Repair Unit', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 10.0, 0.0, 1, 2, 19916.0000, 1, 1050, 0.07),
  (4573, 62, 'Medium \'Accommodation\' Vestment Reconstructer I', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 10.0, 0.0, 1, 4, 19916.0000, 1, 1050, 0.07),
  (4575, 62, 'Medium Automated I Carapace Restoration', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 10.0, 0.0, 1, 8, 19916.0000, 1, 1050, 0.07),
  (4579, 62, 'Medium Nano Armor Repair Unit I', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 10.0, 0.0, 1, 2, 49728.0000, 1, NULL, 0.07),
  (4609, 62, 'Large I-a Polarized Armor Regenerator', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 50.0, 0.0, 1, 1, 39996.0000, 1, 1051, 0.07),
  (4611, 62, 'Large Inefficient Armor Repair Unit', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 50.0, 0.0, 1, 2, 39996.0000, 1, 1051, 0.07),
  (4613, 62, 'Large \'Accommodation\' Vestment Reconstructer I', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 50.0, 0.0, 1, 4, 39996.0000, 1, 1051, 0.07),
  (4615, 62, 'Large Automated I Carapace Restoration', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 50.0, 0.0, 1, 8, 39996.0000, 1, 1051, 0.07),
  (4621, 62, 'Large \'Reprieve\' Vestment Reconstructer I', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 50.0, 0.0, 1, 4, 94620.0000, 1, NULL, 0.06),
  (4745, 61, 'Micro F-4a Ld-Sulfate I Capacitor Charge Unit', 'Increases capacitor storage.', 89, 500.0, 0.0, 2.5, 0.0, 1, 1, 1936.0000, 1, 702, 0.07),
  (4747, 61, 'Micro Ld-Acid Capacitor Battery I', 'Increases capacitor storage.', 89, 500.0, 0.0, 2.5, 0.0, 1, 2, 1936.0000, 1, 702, 0.07),
  (4749, 61, 'Micro Peroxide I Capacitor Power Cell', 'Increases capacitor storage.', 89, 500.0, 0.0, 2.5, 0.0, 1, 4, 1936.0000, 1, 702, 0.07),
  (4751, 61, 'Micro Ohm Capacitor Reserve I', 'Increases capacitor storage.', 89, 500.0, 0.0, 2.5, 0.0, 1, 8, 1936.0000, 1, 702, 0.07),
  (4785, 61, 'Small F-4a Ld-Sulfate I Capacitor Charge Unit', 'Additional capacitor storage.', 89, 500.0, 0.0, 5.0, 0.0, 1, 1, 5000.0000, 1, 703, 0.07),
  (4787, 61, 'Small Ld-Acid Capacitor Battery I', 'Additional capacitor storage.', 89, 500.0, 0.0, 5.0, 0.0, 1, 2, 5000.0000, 1, 703, 0.07),
  (4789, 61, 'Small Peroxide I Capacitor Power Cell', 'Additional capacitor storage.', 89, 500.0, 0.0, 5.0, 0.0, 1, 4, 5000.0000, 1, 703, 0.07),
  (4791, 61, 'Small Ohm Capacitor Reserve I', 'Additional capacitor storage.', 89, 500.0, 0.0, 5.0, 0.0, 1, 8, 5000.0000, 1, 703, 0.07),
  (4829, 76, 'Medium F-RX Prototype I Capacitor Boost', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 10.0, 32.0, 1, 1, 4920.0000, 1, 700, 0.07),
  (4831, 76, 'Medium Brief Capacitor Overcharge I', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 10.0, 32.0, 1, 2, 4920.0000, 1, 700, 0.07),
  (4833, 76, 'Medium Electrochemical Capacitor Booster I', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 10.0, 32.0, 1, 4, 4920.0000, 1, 700, 0.07),
  (4835, 76, 'Medium Tapered Capacitor Infusion I', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 10.0, 32.0, 1, 8, 4920.0000, 1, 700, 0.07),
  (4869, 61, 'Large F-4a Ld-Sulfate I Capacitor Charge Unit', 'Additional capacitor storage.', 892, 500.0, 0.0, 15.0, 0.0, 1, 1, 31220.0000, 1, 705, 0.07),
  (4871, 61, 'Large Ld-Acid Capacitor Battery I', 'Additional capacitor storage.', 892, 500.0, 0.0, 15.0, 0.0, 1, 2, 31220.0000, 1, 705, 0.07),
  (4873, 61, 'Large Peroxide I Capacitor Power Cell', 'Additional capacitor storage.', 892, 500.0, 0.0, 15.0, 0.0, 1, 4, 31220.0000, 1, 705, 0.07),
  (4875, 61, 'Large Ohm Capacitor Reserve I', 'Additional capacitor storage.', 892, 500.0, 0.0, 15.0, 0.0, 1, 8, 31220.0000, 1, 705, 0.07),
  (4909, 61, 'X-Large F-4a Ld-Sulfate I Capacitor Charge Unit', 'Additional capacitor storage.', 89, 500.0, 0.0, 20.0, 0.0, 1, 1, 78120.0000, 0, NULL, 0.07),
  (4911, 61, 'X-Large Ld-Acid Capacitor Battery I', 'Additional capacitor storage.', 89, 500.0, 0.0, 20.0, 0.0, 1, 2, 78120.0000, 0, NULL, 0.07),
  (4913, 61, 'X-Large Peroxide I Capacitor Power Cell', 'Additional capacitor storage.', 89, 500.0, 0.0, 20.0, 0.0, 1, 4, 78120.0000, 0, NULL, 0.07),
  (4915, 61, 'X-Large Ohm Capacitor Reserve I', 'Additional capacitor storage.', 89, 500.0, 0.0, 20.0, 0.0, 1, 8, 78120.0000, 0, NULL, 0.07),
  (4955, 76, 'Micro F-RX Prototype I Capacitor Boost', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 2.5, 8.0, 1, 1, 2234.0000, 1, 698, 0.07),
  (4957, 76, 'Micro Brief Capacitor Overcharge I', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 2.5, 8.0, 1, 2, 2234.0000, 1, 698, 0.07),
  (4959, 76, 'Micro Electrochemical Capacitor Booster I', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 2.5, 8.0, 1, 4, 2234.0000, 1, 698, 0.07),
  (4961, 76, 'Micro Tapered Capacitor Infusion I', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 2.5, 8.0, 1, 8, 2234.0000, 1, 698, 0.07),
  (5007, 76, 'Small F-RX Prototype I Capacitor Boost', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 5.0, 12.0, 1, 1, 3472.0000, 1, 699, 0.07),
  (5009, 76, 'Small Brief Capacitor Overcharge I', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 5.0, 12.0, 1, 2, 3472.0000, 1, 699, 0.07),
  (5011, 76, 'Small Electrochemical Capacitor Booster I', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 5.0, 12.0, 1, 4, 3472.0000, 1, 699, 0.07),
  (5013, 76, 'Small Tapered Capacitor Infusion I', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 5.0, 12.0, 1, 8, 3472.0000, 1, 699, 0.07),
  (5017, 76, 'Small Perishable Capacitor Overcharge II', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 5.0, 8.0, 1, 2, 195308.0000, 0, NULL, 0.06),
  (5047, 76, 'Heavy F-RX Prototype I Capacitor Boost', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 20.0, 128.0, 1, 1, 195308.0000, 1, 701, 0.07),
  (5049, 76, 'Heavy Brief Capacitor Overcharge I', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 20.0, 128.0, 1, 2, 195308.0000, 1, 701, 0.07),
  (5051, 76, 'Heavy Electrochemical Capacitor Booster I', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 20.0, 128.0, 1, 4, 195308.0000, 1, 701, 0.07),
  (5053, 76, 'Heavy Tapered Capacitor Infusion I', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 20.0, 128.0, 1, 8, 195308.0000, 1, 701, 0.07),
  (5087, 67, 'Partial E95a Power Conduit', 'Transfers capacitor energy to another ship', 1035, 1000.0, 1000.0, 5.0, 0.0, 1, 1, 9840.0000, 1, 695, 0.07),
  (5089, 67, 'Murky Energy Transmitter I', 'Transfers capacitor energy to another ship', 1035, 1000.0, 1000.0, 5.0, 0.0, 1, 2, 9840.0000, 1, 695, 0.07),
  (5091, 67, '\'Regard\' I Power Projector', 'Transfers capacitor energy to another ship', 1035, 1000.0, 1000.0, 5.0, 0.0, 1, 4, 9840.0000, 1, 695, 0.07),
  (5093, 67, 'Asymmetric Energy Succor I', 'Transfers capacitor energy to another ship', 1035, 1000.0, 1000.0, 5.0, 0.0, 1, 8, 9840.0000, 1, 695, 0.07),
  (5135, 68, 'E5 Prototype Energy Vampire', 'Drains energy from the target ship and adds it to your own.', 1029, 0.0, 1000.0, 5.0, 0.0, 1, 1, 10816.0000, 1, 692, 0.07),
  (5137, 68, 'Small \'Knave\' I Energy Drain', 'Drains energy from the target ship and adds it to your own.', 1029, 0.0, 1000.0, 5.0, 0.0, 1, 2, 10816.0000, 1, 692, 0.07),
  (5139, 68, 'Small Diminishing Power System Drain I', 'Drains energy from the target ship and adds it to your own.', 1029, 0.0, 1000.0, 5.0, 0.0, 1, 4, 10816.0000, 1, 692, 0.07),
  (5141, 68, 'Small \'Ghoul\' Energy Siphon I', 'Drains energy from the target ship and adds it to your own.', 1029, 0.0, 1000.0, 5.0, 0.0, 1, 8, 10816.0000, 1, 692, 0.07),
  (5175, 53, 'Gatling Modal Laser I', 'Rapid fire multi-barreled energy weapon that delivers a steady stream of damage. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 350, 0.0, 1.0, 5.0, 1.0, 1, 1, 1000.0000, 1, 570, 0.07),
  (5177, 53, 'Gatling Afocal Maser I', 'Rapid fire multi-barreled energy weapon that delivers a steady stream of damage. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 350, 0.0, 1.0, 5.0, 1.0, 1, 2, 1000.0000, 1, 570, 0.07),
  (5179, 53, 'Gatling Modulated Energy Beam I', 'Rapid fire multi-barreled energy weapon that delivers a steady stream of damage. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 350, 0.0, 1.0, 5.0, 1.0, 1, 4, 1000.0000, 1, 570, 0.07),
  (5181, 53, 'Gatling Anode Particle Stream I', 'Rapid fire multi-barreled energy weapon that delivers a steady stream of damage. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 350, 0.0, 1.0, 5.0, 1.0, 1, 8, 1000.0000, 1, 570, 0.07),
  (5215, 53, 'Dual Modal Pulse Laser I', 'This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 351, 0.0, 1.0, 5.0, 1.0, 1, 1, 1976.0000, 1, 570, 0.07),
  (5217, 53, 'Dual Afocal Pulse Maser I', 'This light pulse energy weapon uses two separate maser focusing systems to reduce the cool down period between shots. Good skirmish weapon. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 351, 0.0, 1.0, 5.0, 1.0, 1, 2, 1976.0000, 1, 570, 0.07),
  (5219, 53, 'Dual Modulated Pulse Energy Beam I', 'This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 351, 0.0, 1.0, 5.0, 1.0, 1, 4, 1976.0000, 1, 570, 0.07),
  (5221, 53, 'Dual Anode Pulse Particle Stream I', 'This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 351, 0.0, 1.0, 5.0, 1.0, 1, 8, 1976.0000, 1, 570, 0.07),
  (5231, 54, 'EP-R Argon Ion Basic Excavation Pulse', 'Common, low technology mining laser. Works well for extracting common ore, but not useful for much else.', 1061, 25.0, 0.0, 5.0, 0.0, 1, 1, 0.0000, 1, 1039, 0.07),
  (5233, 54, 'Single Diode Basic Mining Laser', 'Common, low technology mining laser. Works well for extracting common ore, but not useful for much else.', 1061, 25.0, 0.0, 5.0, 0.0, 1, 2, 0.0000, 1, 1039, 0.07),
  (5235, 54, 'Xenon Basic Drilling Beam', 'Common, low technology mining laser. Works well for extracting common ore, but not useful for much else.', 1061, 25.0, 0.0, 5.0, 0.0, 1, 4, 0.0000, 1, 1039, 0.07),
  (5237, 54, 'Rubin Basic Particle Bore Stream', 'Common, low technology mining laser. Works well for extracting common ore, but not useful for much else.', 1061, 25.0, 0.0, 5.0, 0.0, 1, 8, 0.0000, 1, 1039, 0.07),
  (5239, 54, 'EP-S Gaussian I Excavation Pulse', 'Basic mining laser. Extracts common ore quickly, but has difficulty with the more rare types.', 1061, 25.0, 0.0, 5.0, 0.0, 1, 1, 1580.0000, 1, 1039, 0.07),
  (5241, 54, 'Dual Diode Mining Laser I', 'Basic mining laser. Extracts common ore quickly, but has difficulty with the more rare types.', 1061, 25.0, 0.0, 5.0, 0.0, 1, 2, 1580.0000, 1, 1039, 0.07),
  (5243, 54, 'XeCl Drilling Beam I', 'Basic mining laser. Extracts common ore quickly, but has difficulty with the more rare types.', 1061, 25.0, 0.0, 5.0, 0.0, 1, 4, 1580.0000, 1, 1039, 0.07),
  (5245, 54, 'Cu Vapor Particle Bore Stream I', 'Basic mining laser. Extracts common ore quickly, but has difficulty with the more rare types.', 1061, 25.0, 0.0, 5.0, 0.0, 1, 8, 1580.0000, 1, 1039, 0.07),
  (5279, 290, 'F-23 Reciprocal Sensor Cluster Link', 'Can only be activated on targets to increase their scan resolutions and boost their targeting range.  This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 74, 0.0, 0.0, 5.0, 1.0, 1, 1, 9664.0000, 1, 673, 0.07),
  (5280, 290, 'Connected Scanning I CPU Uplink', 'Can only be activated on targets to increase their scan resolutions and boost their targeting range.  This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 74, 0.0, 0.0, 5.0, 1.0, 1, 2, 9664.0000, 1, 673, 0.07),
  (5281, 290, 'Coadjunct Linked Sensor Array I', 'Can only be activated on targets to increase their scan resolutions and boost their targeting range.  This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 74, 0.0, 0.0, 5.0, 1.0, 1, 4, 9664.0000, 1, 673, 0.07),
  (5282, 290, 'Linked I Sensor Network', 'Can only be activated on targets to increase their scan resolutions and boost their targeting range.  This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 74, 0.0, 0.0, 5.0, 1.0, 1, 8, 9664.0000, 1, 673, 0.07),
  (5299, 208, 'Low Frequency Sensor Suppressor I', 'Reduces the range and speed of a targeted ship\'s sensors.  This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 105, 0.0, 0.0, 5.0, 1.0, 1, 1, 13948.0000, 1, 679, 0.07),
  (5300, 208, 'Indirect Scanning Dampening Unit I', 'Reduces the range and speed of a targeted ship\'s sensors.  This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 105, 0.0, 0.0, 5.0, 1.0, 1, 2, 13948.0000, 1, 679, 0.07),
  (5301, 208, 'Kapteyn Sensor Array Inhibitor I', 'Reduces the range and speed of a targeted ship\'s sensors.  This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 105, 0.0, 0.0, 5.0, 1.0, 1, 4, 13948.0000, 1, 679, 0.07),
  (5302, 208, 'Phased Muon Sensor Disruptor I', 'Reduces the range and speed of a targeted ship\'s sensors.  This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 105, 0.0, 0.0, 5.0, 1.0, 1, 8, 13948.0000, 1, 679, 0.07),
  (5319, 291, 'F-392 Baker Nunn Targeting Scrambler', 'Disrupts the turret range and tracking speed of the target ship.  This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1639, 0.0, 0.0, 5.0, 1.0, 1, 1, 14828.0000, 1, 680, 0.07),
  (5320, 291, 'Balmer Series Targeting Inhibitor I', 'Disrupts the turret range and tracking speed of the target ship.  This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1639, 0.0, 0.0, 5.0, 1.0, 1, 2, 14828.0000, 1, 680, 0.07),
  (5321, 291, '\'Abandon\' Targeting Disruptor I', 'Disrupts the turret range and tracking speed of the target ship.  This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1639, 0.0, 0.0, 5.0, 1.0, 1, 4, 14828.0000, 1, 680, 0.07),
  (5322, 291, 'DDO Photometry I Targeting Interference', 'Disrupts the turret range and tracking speed of the target ship.  This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1639, 0.0, 0.0, 5.0, 1.0, 1, 8, 14828.0000, 1, 680, 0.07),
  (5339, 209, 'F-293 Nutation Target Coupling', 'Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3346, 0.0, 0.0, 5.0, 1.0, 1, 1, 9964.0000, 1, 708, 0.07),
  (5340, 209, 'Phase Switching I Targeting Nexus', 'Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3346, 0.0, 0.0, 5.0, 1.0, 1, 2, 9964.0000, 1, 708, 0.07),
  (5341, 209, '\'Prayer\' Targeting Annex I', 'Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3346, 0.0, 0.0, 5.0, 1.0, 1, 4, 9964.0000, 1, 708, 0.07),
  (5342, 209, 'Alfven Surface Targeting Annex I', 'Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3346, 0.0, 0.0, 5.0, 1.0, 1, 8, 9964.0000, 1, 708, 0.07),
  (5359, 80, '1Z-3 Subversive ECM Eruption', 'Emits random electronic bursts intended to disrupt target locks on any ship with lower sensor strengths than the ECM burst jamming strength. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, only battleship-class vessels can use this module to its fullest extent. On all other classes, ship bonuses are not applied to the module.\r\n\r\n\r\nNote: Only one module of this type can be activated at the same time', 109, 0.0, 5000.0, 5.0, 0.0, 1, 1, 16732.0000, 1, 678, 0.07),
  (5361, 80, '\'Deluge\' ECM Burst I', 'Emits random electronic bursts intended to disrupt target locks on any ship with lower sensor strengths than the ECM burst jamming strength. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, only battleship-class vessels can use this module to its fullest extent. On all other classes, ship bonuses are not applied to the module.\r\n\r\n\r\nNote: Only one module of this type can be activated at the same time', 109, 0.0, 5000.0, 5.0, 0.0, 1, 2, 16732.0000, 1, 678, 0.07),
  (5363, 80, '\'Rash\' ECM Emission I', 'Emits random electronic bursts intended to disrupt target locks on any ship with lower sensor strengths than the ECM burst jamming strength. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, only battleship-class vessels can use this module to its fullest extent. On all other classes, ship bonuses are not applied to the module.\r\n\r\n\r\nNote: Only one module of this type can be activated at the same time', 109, 0.0, 5000.0, 5.0, 0.0, 1, 4, 16732.0000, 1, 678, 0.07),
  (5365, 80, '\'Cetus\' ECM Shockwave I', 'Emits random electronic bursts intended to disrupt target locks on any ship with lower sensor strengths than the ECM burst jamming strength. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, only battleship-class vessels can use this module to its fullest extent. On all other classes, ship bonuses are not applied to the module.\r\n\r\n\r\nNote: Only one module of this type can be activated at the same time', 109, 0.0, 5000.0, 5.0, 0.0, 1, 8, 16732.0000, 1, 678, 0.07),
  (5399, 52, 'J5 Prototype Warp Disruptor I', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, 1, 19628.0000, 1, 682, 0.07),
  (5401, 52, 'Fleeting Warp Disruptor I', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, 2, 19628.0000, 1, 682, 0.07),
  (5403, 52, 'Faint Warp Disruptor I', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, 4, 19628.0000, 1, 682, 0.07),
  (5405, 52, 'Initiated Warp Disruptor I', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, 8, 19628.0000, 1, 682, 0.07),
  (5439, 52, 'J5b Phased Prototype Warp Scrambler I', 'Disrupts the target ship\'s navigation computer which prevents it from warping or using a microwarpdrive.', 3433, 0.0, 0.0, 5.0, 0.0, 1, 1, 19628.0000, 1, 682, 0.07),
  (5441, 52, 'Fleeting Progressive Warp Scrambler I', 'Disrupts the target ship\'s navigation computer which prevents it from warping or using a microwarpdrive.', 3433, 0.0, 0.0, 5.0, 0.0, 1, 2, 19628.0000, 1, 682, 0.07),
  (5443, 52, 'Faint Epsilon Warp Scrambler I', 'Disrupts the target ship\'s navigation computer which prevents it from warping or using a microwarpdrive.', 3433, 0.0, 0.0, 5.0, 0.0, 1, 4, 19628.0000, 1, 682, 0.07),
  (5445, 52, 'Initiated Harmonic Warp Scrambler I', 'Disrupts the target ship\'s navigation computer which prevents it from warping or using a microwarpdrive.', 3433, 0.0, 0.0, 5.0, 0.0, 1, 8, 19628.0000, 1, 682, 0.07),
  (5479, 765, 'Marked Modified SS Expanded Cargo', 'Increases cargo hold capacity.', 1037, 10.0, 50.0, 5.0, 0.0, 1, 1, 320.0000, 1, 135, 0.07),
  (5481, 765, 'Partial Hull Conversion Expanded Cargo', 'Increases cargo hold capacity.', 1037, 10.0, 50.0, 5.0, 0.0, 1, 2, 320.0000, 1, 135, 0.07),
  (5483, 765, 'Alpha Hull Mod Expanded Cargo', 'Increases cargo hold capacity.', 1037, 10.0, 50.0, 5.0, 0.0, 1, 4, 320.0000, 1, 135, 0.07),
  (5485, 765, 'Type-E Altered SS Expanded Cargo', 'Increases cargo hold capacity.', 1037, 10.0, 50.0, 5.0, 0.0, 1, 8, 320.0000, 1, 135, 0.07),
  (5487, 765, 'Mark I Modified SS Expanded Cargo', 'Increases cargo hold capacity.', 1037, 10.0, 50.0, 5.0, 0.0, 1, 1, 512.0000, 1, 135, 0.07),
  (5489, 765, 'Local Hull Conversion Expanded Cargo I', 'Increases cargo hold capacity.', 1037, 10.0, 50.0, 5.0, 0.0, 1, 2, 512.0000, 1, 135, 0.07),
  (5491, 765, 'Beta Hull Mod Expanded Cargo', 'Increases cargo hold capacity.', 1037, 10.0, 50.0, 5.0, 0.0, 1, 4, 512.0000, 1, 135, 0.07),
  (5493, 765, 'Type-D Altered SS Expanded Cargo', 'Increases cargo hold capacity.', 1037, 10.0, 50.0, 5.0, 0.0, 1, 8, 512.0000, 1, 135, 0.07),
  (5519, 762, 'Marked Modified SS Inertial Stabilizers', 'Improves ship handling and maneuverability.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1041, 100.0, 200.0, 5.0, 0.0, 1, 1, 1024.0000, 1, 1086, 0.07),
  (5521, 762, 'Partial Hull Conversion Inertial Stabilizers', 'Improves ship handling and maneuverability.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1041, 100.0, 200.0, 5.0, 0.0, 1, 2, 1024.0000, 1, 1086, 0.07),
  (5523, 762, 'Alpha Hull Mod Inertial Stabilizers', 'Improves ship handling and maneuverability.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1041, 100.0, 200.0, 5.0, 0.0, 1, 4, 1024.0000, 1, 1086, 0.07),
  (5525, 762, 'Type-E Altered SS Inertial Stabilizers', 'Improves ship handling and maneuverability.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1041, 100.0, 200.0, 5.0, 0.0, 1, 8, 1024.0000, 1, 1086, 0.07),
  (5527, 762, 'Mark I Modified SS Inertial Stabilizers', 'Improves ship handling and maneuverability.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1041, 100.0, 200.0, 5.0, 0.0, 1, 1, 40960.0000, 1, 1086, 0.07),
  (5529, 762, 'Local Hull Conversion Inertial Stabilizers I', 'Improves ship handling and maneuverability.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1041, 100.0, 200.0, 5.0, 0.0, 1, 2, 40960.0000, 1, 1086, 0.07),
  (5531, 762, 'Beta Hull Mod Inertial Stabilizers', 'Improves ship handling and maneuverability.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1041, 100.0, 200.0, 5.0, 0.0, 1, 4, 40960.0000, 1, 1086, 0.07),
  (5533, 762, 'Type-D Altered SS Inertial Stabilizers', 'Improves ship handling and maneuverability.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1041, 100.0, 200.0, 5.0, 0.0, 1, 8, 40960.0000, 1, 1086, 0.07),
  (5559, 763, 'Partial Hull Conversion Nanofiber Structure', 'Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship\'s velocity and improves maneuverability at the expense of hull strength.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1042, 50.0, 100.0, 5.0, 0.0, 1, 2, 512.0000, 1, 135, 0.07),
  (5561, 763, 'Local Hull Conversion Nanofiber Structure I', 'Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship\'s velocity and improves maneuverability at the expense of hull strength.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1042, 50.0, 100.0, 5.0, 0.0, 1, 2, 512.0000, 1, 135, 0.07),
  (5591, 763, 'Alpha Hull Mod Nanofiber Structure', 'Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship\'s velocity and improves maneuverability at the expense of hull strength.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1042, 50.0, 100.0, 5.0, 0.0, 1, 4, 512.0000, 1, 135, 0.07),
  (5593, 763, 'Type-E Altered SS Nanofiber Structure', 'Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship\'s velocity and improves maneuverability at the expense of hull strength.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1042, 50.0, 100.0, 5.0, 0.0, 1, 8, 512.0000, 1, 135, 0.07),
  (5595, 763, 'Marked Modified SS Nanofiber Structure', 'Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship\'s velocity and improves maneuverability at the expense of hull strength.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1042, 50.0, 100.0, 5.0, 0.0, 1, 1, 512.0000, 1, 135, 0.07),
  (5597, 763, 'Beta Hull Mod Nanofiber Structure', 'Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship\'s velocity and improves maneuverability at the expense of hull strength.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1042, 50.0, 100.0, 5.0, 0.0, 1, 4, 512.0000, 1, 135, 0.07),
  (5599, 763, 'Type-D Altered SS Nanofiber Structure', 'Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship\'s velocity and improves maneuverability at the expense of hull strength.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1042, 50.0, 100.0, 5.0, 0.0, 1, 8, 512.0000, 1, 135, 0.07),
  (5601, 763, 'Mark I Modified SS Nanofiber Structure', 'Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship\'s velocity and improves maneuverability at the expense of hull strength.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1042, 50.0, 100.0, 5.0, 0.0, 1, 1, 512.0000, 1, 135, 0.07),
  (5611, 764, 'Partial Hull Conversion Overdrive Injector', 'This monster unit vastly increases engine power at the expense of cargo capacity.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1040, 25.0, 50.0, 5.0, 0.0, 1, 2, 8192.0000, 1, 1087, 0.07),
  (5613, 764, 'Alpha Hull Mod Overdrive Injector', 'This monster unit vastly increases engine power at the expense of cargo capacity.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1040, 25.0, 50.0, 5.0, 0.0, 1, 4, 8192.0000, 1, 1087, 0.07),
  (5615, 764, 'Type-E Altered SS Overdrive Injector', 'This monster unit vastly increases engine power at the expense of cargo capacity.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1040, 25.0, 50.0, 5.0, 0.0, 1, 8, 8192.0000, 1, 1087, 0.07),
  (5617, 764, 'Marked Modified SS Overdrive Injector', 'This monster unit vastly increases engine power at the expense of cargo capacity.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1040, 25.0, 50.0, 5.0, 0.0, 1, 1, 8192.0000, 1, 1087, 0.07),
  (5627, 764, 'Local Hull Conversion Overdrive Injector I', 'This monster unit vastly increases engine power at the expense of cargo capacity.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1040, 50.0, 50.0, 5.0, 0.0, 1, 2, 512.0000, 1, 1087, 0.07),
  (5629, 764, 'Beta Hull Mod Overdrive Injector', 'This monster unit vastly increases engine power at the expense of cargo capacity.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1040, 50.0, 50.0, 5.0, 0.0, 1, 4, 512.0000, 1, 1087, 0.07),
  (5631, 764, 'Type-D Altered SS Overdrive Injector', 'This monster unit vastly increases engine power at the expense of cargo capacity.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1040, 50.0, 50.0, 5.0, 0.0, 1, 8, 512.0000, 1, 1087, 0.07),
  (5633, 764, 'Mark I Modified SS Overdrive Injector', 'This monster unit vastly increases engine power at the expense of cargo capacity.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1040, 50.0, 50.0, 5.0, 0.0, 1, 1, 512.0000, 1, 1087, 0.07),
  (5643, 78, 'Local Hull Conversion Reinforced Bulkheads I', 'Increases structural hit points while reducing inertia and overall top speed.', 1038, 100.0, 200.0, 5.0, 0.0, 1, 2, 512.0000, 1, 135, 0.07),
  (5645, 78, 'Beta Hull Mod Reinforced Bulkheads', 'Increases structural hit points while reducing inertia and overall top speed.', 1038, 100.0, 200.0, 5.0, 0.0, 1, 4, 512.0000, 1, 135, 0.07),
  (5647, 78, 'Type-D Altered SS Reinforced Bulkheads', 'Increases structural hit points while reducing inertia and overall top speed.', 1038, 100.0, 200.0, 5.0, 0.0, 1, 8, 512.0000, 1, 135, 0.07),
  (5649, 78, 'Mark I Modified SS Reinforced Bulkheads', 'Increases structural hit points while reducing inertia and overall top speed.', 1038, 100.0, 200.0, 5.0, 0.0, 1, 1, 512.0000, 1, 135, 0.07),
  (5675, 78, 'Partial Hull Conversion Reinforced Bulkheads', 'Increases structural hit points while reducing inertia and overall top speed.', 1038, 100.0, 200.0, 5.0, 0.0, 1, 2, 22528.0000, 1, 135, 0.07),
  (5677, 78, 'Alpha Hull Mod Reinforced Bulkheads', 'Increases structural hit points while reducing inertia and overall top speed.', 1038, 100.0, 200.0, 5.0, 0.0, 1, 4, 22528.0000, 1, 135, 0.07),
  (5679, 78, 'Type-E Altered SS Reinforced Bulkheads', 'Increases structural hit points while reducing inertia and overall top speed.', 1038, 100.0, 200.0, 5.0, 0.0, 1, 8, 22528.0000, 1, 135, 0.07),
  (5681, 78, 'Marked Modified SS Reinforced Bulkheads', 'Increases structural hit points while reducing inertia and overall top speed.', 1038, 100.0, 200.0, 5.0, 0.0, 1, 1, 22528.0000, 1, 135, 0.07),
  (5683, 63, 'Medium Inefficient Hull Repair Unit', 'Makes use of nano-assembler technology in order to repair damage done to the structure.', 80, 0.0, 1000.0, 10.0, 0.0, 1, 2, 389520.0000, 1, 1054, 0.07),
  (5693, 63, 'Small Inefficient Hull Repair Unit', 'Makes use of nano-assembler technology in order to repair damage done to the structure.', 80, 0.0, 1000.0, 5.0, 0.0, 1, 2, 9680.0000, 1, 1053, 0.07),
  (5697, 63, 'Large Inefficient Hull Repair Unit', 'Makes use of nano-assembler technology in order to repair damage done to the structure.', 80, 0.0, 1000.0, 50.0, 0.0, 1, 2, 389520.0000, 1, 1055, 0.07),
  (5719, 63, 'Medium \'Hope\' Hull Reconstructor I', 'Makes use of nano-assembler technology in order to repair damage done to the structure.', 80, 0.0, 1000.0, 10.0, 0.0, 1, 4, 389520.0000, 1, 1054, 0.07),
  (5721, 63, 'Medium Automated Structural Restoration', 'Makes use of nano-assembler technology in order to repair damage done to the structure.', 80, 0.0, 1000.0, 10.0, 0.0, 1, 8, 389520.0000, 1, 1054, 0.07),
  (5723, 63, 'Medium I-b Polarized Structural Regenerator', 'Makes use of nano-assembler technology in order to repair damage done to the structure.', 80, 0.0, 1000.0, 10.0, 0.0, 1, 1, 389520.0000, 1, 1054, 0.07),
  (5743, 63, 'Small \'Hope\' Hull Reconstructor I', 'Makes use of nano-assembler technology in order to repair damage done to the structure.', 80, 0.0, 1000.0, 5.0, 0.0, 1, 4, 9680.0000, 1, 1053, 0.07),
  (5745, 63, 'Small Automated Structural Restoration', 'Makes use of nano-assembler technology in order to repair damage done to the structure.', 80, 0.0, 1000.0, 5.0, 0.0, 1, 8, 9680.0000, 1, 1053, 0.07),
  (5747, 63, 'Small I-b Polarized Structural Regenerator', 'Makes use of nano-assembler technology in order to repair damage done to the structure.', 80, 0.0, 1000.0, 5.0, 0.0, 1, 1, 9680.0000, 1, 1053, 0.07),
  (5755, 63, 'Large \'Hope\' Hull Reconstructor I', 'Makes use of nano-assembler technology in order to repair damage done to the structure.', 80, 0.0, 1000.0, 50.0, 0.0, 1, 4, 389520.0000, 1, 1055, 0.07),
  (5757, 63, 'Large Automated Structural Restoration', 'Makes use of nano-assembler technology in order to repair damage done to the structure.', 80, 0.0, 1000.0, 50.0, 0.0, 1, 8, 389520.0000, 1, 1055, 0.07),
  (5759, 63, 'Large I-b Polarized Structural Regenerator', 'Makes use of nano-assembler technology in order to repair damage done to the structure.', 80, 0.0, 1000.0, 50.0, 0.0, 1, 1, 389520.0000, 1, 1055, 0.07),
  (5829, 60, 'GLFF Containment Field', 'Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. \r\n\r\nGrants a bonus to resistance for shield armor and hull.\r\n\r\nOnly one Damage Control can be activated at a given time.', 1034, 0.0, 5000.0, 5.0, 0.0, 1, 2, 740.0000, 1, 615, 0.07),
  (5831, 60, 'Interior Force Field Array', 'Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. \r\n\r\nGrants a bonus to resistance for shield armor and hull.\r\n\r\nOnly one Damage Control can be activated at a given time.', 1034, 0.0, 5000.0, 5.0, 0.0, 1, 4, 740.0000, 1, 615, 0.07),
  (5833, 60, 'Systematic Damage Control', 'Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. \r\n\r\nGrants a bonus to resistance for shield armor and hull.\r\n\r\nOnly one Damage Control can be activated at a given time.', 1034, 0.0, 5000.0, 5.0, 0.0, 1, 8, 740.0000, 1, 615, 0.07),
  (5835, 60, 'F84 Local Damage System', 'Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. \r\n\r\nGrants a bonus to resistance for shield armor and hull.\r\n\r\nOnly one Damage Control can be activated at a given time.', 1034, 0.0, 5000.0, 5.0, 0.0, 1, 1, 740.0000, 1, 615, 0.07),
  (5837, 60, 'Pseudoelectron Containment Field I', 'Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. \r\n\r\nGrants a bonus to resistance for shield armor and hull.\r\n\r\nOnly one Damage Control can be activated at a given time.', 1034, 0.0, 5000.0, 5.0, 0.0, 1, 2, 2244.0000, 1, 615, 0.07),
  (5839, 60, 'Internal Force Field Array I', 'Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. \r\n\r\nGrants a bonus to resistance for shield armor and hull.\r\n\r\nOnly one Damage Control can be activated at a given time.', 1034, 0.0, 5000.0, 5.0, 0.0, 1, 4, 2244.0000, 1, 615, 0.07),
  (5841, 60, 'Emergency Damage Control I', 'Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. \r\n\r\nGrants a bonus to resistance for shield armor and hull.\r\n\r\nOnly one Damage Control can be activated at a given time.', 1034, 0.0, 5000.0, 5.0, 0.0, 1, 8, 2244.0000, 1, 615, 0.07),
  (5843, 60, 'F85 Peripheral Damage System I', 'Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. \r\n\r\nGrants a bonus to resistance for shield armor and hull.\r\n\r\nOnly one Damage Control can be activated at a given time.', 1034, 0.0, 5000.0, 5.0, 0.0, 1, 1, 2244.0000, 1, 615, 0.07),
  (5845, 205, 'Heat Exhaust System', 'Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 1.0, 1.0, 5.0, 0.0, 1, 2, 4672.0000, 1, 647, 0.07),
  (5846, 205, 'Thermal Exhaust System I', 'Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 1.0, 1.0, 5.0, 0.0, 1, 2, 7360.0000, 1, 647, 0.07),
  (5849, 205, 'Extruded Heat Sink I', 'Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 1.0, 1.0, 5.0, 0.0, 1, 4, 7360.0000, 1, 647, 0.07),
  (5854, 205, 'Stamped Heat Sink', 'Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 1.0, 1.0, 5.0, 0.0, 1, 4, 4672.0000, 1, 647, 0.07),
  (5855, 205, '\'Boreas\' Coolant System', 'Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 1.0, 1.0, 5.0, 0.0, 1, 8, 4672.0000, 1, 647, 0.07),
  (5856, 205, 'C3S Convection Thermal Radiator', 'Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 1.0, 1.0, 5.0, 0.0, 1, 1, 4672.0000, 1, 647, 0.07),
  (5857, 205, '\'Skadi\' Coolant System I', 'Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 1.0, 1.0, 5.0, 0.0, 1, 8, 7360.0000, 1, 647, 0.07),
  (5858, 205, 'C4S Coiled Circuit Thermal Radiator', 'Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 1.0, 1.0, 5.0, 0.0, 1, 1, 7360.0000, 1, 647, 0.07),
  (5865, 82, 'Indirect Target Acquisition I', 'Uses advanced acoustical and visual targeting to identify threats. Allows target lock without alerting the ship to a possible threat.', 104, 0.0, 2000.0, 5.0, 0.0, 1, 2, 934.0000, 1, 672, 0.07),
  (5867, 82, 'Passive Targeting Array I', 'Uses advanced acoustical and visual targeting to identify threats. Allows target lock without alerting the ship to a possible threat.', 104, 0.0, 2000.0, 5.0, 0.0, 1, 4, 934.0000, 1, 672, 0.07),
  (5869, 82, 'Suppressed Targeting System I', 'Uses advanced acoustical and visual targeting to identify threats. Allows target lock without alerting the ship to a possible threat.', 104, 0.0, 2000.0, 5.0, 0.0, 1, 8, 934.0000, 1, 672, 0.07),
  (5871, 82, '41F Veiled Targeting Unit', 'Uses advanced acoustical and visual targeting to identify threats. Allows target lock without alerting the ship to a possible threat.', 104, 0.0, 2000.0, 5.0, 0.0, 1, 1, 934.0000, 1, 672, 0.07),
  (5913, 59, 'Hydraulic Stabilization Actuator', 'Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 0.0, 0.0, 5.0, 0.0, 1, 2, 4796.0000, 1, 646, 0.07),
  (5915, 59, 'Lateral Gyrostabilizer', 'Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 0.0, 0.0, 5.0, 0.0, 1, 4, 4796.0000, 1, 646, 0.07),
  (5917, 59, 'Stabilized Weapon Mounts', 'Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 0.0, 0.0, 5.0, 0.0, 1, 8, 4796.0000, 1, 646, 0.07),
  (5919, 59, 'F-M2 Weapon Inertial Suspensor', 'Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 0.0, 0.0, 5.0, 0.0, 1, 1, 4796.0000, 1, 646, 0.07),
  (5929, 59, 'Pneumatic Stabilization Actuator I', 'Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 0.0, 0.0, 5.0, 0.0, 1, 2, 12096.0000, 1, 646, 0.07),
  (5931, 59, 'Cross-Lateral Gyrostabilizer I', 'Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 0.0, 0.0, 5.0, 0.0, 1, 4, 12096.0000, 1, 646, 0.07),
  (5933, 59, 'Counterbalanced Weapon Mounts I', 'Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 0.0, 0.0, 5.0, 0.0, 1, 8, 12096.0000, 1, 646, 0.07),
  (5935, 59, 'F-M3 Munition Inertial Suspensor', 'Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 0.0, 0.0, 5.0, 0.0, 1, 1, 12096.0000, 1, 646, 0.07),
  (5945, 46, 'Quad LiF Fueled I Booster Rockets', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Battleship class module', 96, 0.0, 0.0, 10.0, 0.0, 1, 2, 790940.0000, 1, 131, 0.07),
  (5955, 46, 'LiF Fueled I Booster Rockets', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Battleship class module', 96, 0.0, 0.0, 5.0, 0.0, 1, 2, 161280.0000, 1, 542, 0.07),
  (5971, 46, 'Phased Monopropellant I Hydrazine Boosters', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Frigate class module', 96, 0.0, 0.0, 10.0, 0.0, 1, 4, 37748.0000, 1, 131, 0.07),
  (5973, 46, 'Catalyzed Cold-Gas I Arcjet Thrusters', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Frigate class module', 96, 0.0, 0.0, 10.0, 0.0, 1, 8, 37748.0000, 1, 131, 0.07),
  (5975, 46, 'Y-T8 Overcharged Hydrocarbon I Microwarpdrive', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Cruiser class module', 96, 0.0, 0.0, 10.0, 0.0, 1, 1, 37748.0000, 1, 131, 0.07),
  (6001, 46, 'Monopropellant I Hydrazine Boosters', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Frigate class module', 96, 0.0, 0.0, 5.0, 0.0, 1, 4, 3952.0000, 1, 542, 0.07),
  (6003, 46, 'Cold-Gas I Arcjet Thrusters', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Frigate class module', 96, 0.0, 0.0, 5.0, 0.0, 1, 8, 3952.0000, 1, 542, 0.07),
  (6005, 46, 'Y-S8 Hydrocarbon I Afterburners', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Cruiser class module', 96, 0.0, 0.0, 5.0, 0.0, 1, 1, 3952.0000, 1, 542, 0.07),
  (6041, 96, 'Hostile Target Acquisition I', 'Targets any hostile ship within range on activation. Grants a +2 bonus to max targets when online', 1048, 0.0, 30.0, 5.0, 0.0, 1, 2, 1392.0000, 1, 670, 0.07),
  (6043, 96, '\'Recusant\' Hostile Targeting Array I', 'Targets any hostile ship within range on activation. Grants a +2 bonus to max targets when online', 1048, 0.0, 30.0, 5.0, 0.0, 1, 4, 1392.0000, 1, 670, 0.07),
  (6045, 96, 'Responsive Auto-Targeting System I', 'Targets any hostile ship within range on activation. Grants a +2 bonus to max targets when online', 1048, 0.0, 30.0, 5.0, 0.0, 1, 8, 1392.0000, 1, 670, 0.07),
  (6047, 96, 'Automated Targeting Unit I', 'Targets any hostile ship within range on activation. Grants a +2 bonus to max targets when online', 1048, 0.0, 30.0, 5.0, 0.0, 1, 1, 1392.0000, 1, 670, 0.07),
  (6073, 61, 'Medium Ld-Acid Capacitor Battery I', 'Additional capacitor storage.', 89, 500.0, 0.0, 10.0, 0.0, 1, 2, 12244.0000, 1, 704, 0.07),
  (6083, 61, 'Medium Peroxide I Capacitor Power Cell', 'Additional capacitor storage.', 89, 500.0, 0.0, 10.0, 0.0, 1, 4, 12244.0000, 1, 704, 0.07),
  (6097, 61, 'Medium Ohm Capacitor Reserve I', 'Additional capacitor storage.', 89, 500.0, 0.0, 10.0, 0.0, 1, 8, 12244.0000, 1, 704, 0.07),
  (6111, 61, 'Medium F-4a Ld-Sulfate I Capacitor Charge Unit', 'Additional capacitor storage.', 89, 500.0, 0.0, 10.0, 0.0, 1, 1, 12244.0000, 1, 704, 0.07),
  (6129, 47, 'Surface Cargo Scanner I', 'Scans the cargo hold of another ship.', 106, 0.0, 0.0, 5.0, 0.0, 1, 2, 730.0000, 1, 711, 0.07),
  (6131, 47, 'Prototype I Freight Sensors', 'Scans the cargo hold of another ship.', 106, 0.0, 0.0, 5.0, 0.0, 1, 4, 730.0000, 1, 711, 0.07),
  (6133, 47, 'Interior Type-E Cargo Identifier', 'Scans the cargo hold of another ship.', 106, 0.0, 0.0, 5.0, 0.0, 1, 8, 730.0000, 1, 711, 0.07),
  (6135, 47, 'PL-0 Shipment Probe', 'Scans the cargo hold of another ship.', 106, 0.0, 0.0, 5.0, 0.0, 1, 1, 730.0000, 1, 711, 0.07),
  (6157, 212, 'Supplemental Scanning CPU I', 'Gives an increase to targeting range and scan resolution.  This module can be loaded with scripts to increase its effectiveness in certain areas.  \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 74, 0.0, 0.0, 5.0, 1.0, 1, 2, 2460.0000, 1, 671, 0.07),
  (6158, 212, 'Prototype I Sensor Booster', 'Gives an increase to targeting range and scan resolution.  This module can be loaded with scripts to increase its effectiveness in certain areas.  \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 74, 0.0, 0.0, 5.0, 1.0, 1, 4, 2460.0000, 1, 671, 0.07),
  (6159, 212, 'Alumel-Wired I Sensor Augmentation', 'Gives an increase to targeting range and scan resolution.  This module can be loaded with scripts to increase its effectiveness in certain areas.  \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 74, 0.0, 0.0, 5.0, 1.0, 1, 8, 2460.0000, 1, 671, 0.07),
  (6160, 212, 'F-90 Positional Sensor Subroutines', 'Gives an increase to targeting range and scan resolution.  This module can be loaded with scripts to increase its effectiveness in certain areas.  \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 74, 0.0, 0.0, 5.0, 1.0, 1, 1, 2460.0000, 1, 671, 0.07),
  (6173, 213, 'Optical Tracking Computer I', 'By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets.  This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3346, 0.0, 0.0, 5.0, 1.0, 1, 2, 1420.0000, 1, 706, 0.07),
  (6174, 213, 'Monopulse Tracking Mechanism I', 'By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets.  This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3346, 0.0, 0.0, 5.0, 1.0, 1, 4, 1420.0000, 1, 706, 0.07),
  (6175, 213, '\'Orion\' Tracking CPU I', 'By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets.  This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3346, 0.0, 0.0, 5.0, 1.0, 1, 8, 1420.0000, 1, 706, 0.07),
  (6176, 213, 'F-12 Nonlinear Tracking Processor', 'By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets.  This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3346, 0.0, 0.0, 5.0, 1.0, 1, 1, 1420.0000, 1, 706, 0.07),
  (6193, 203, 'Emergency Magnetometric Scanners', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 2, 2350.0000, 1, NULL, 0.07),
  (6194, 203, 'Emergency Multi-Frequency Scanners', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 2, 14702.0000, 1, NULL, 0.07),
  (6195, 203, 'Reserve I Gravimetric Scanners', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 2, 4398.0000, 1, 720, 0.07),
  (6199, 203, 'Reserve I LADAR Scanners', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 2, 2350.0000, 1, 721, 0.07),
  (6202, 203, 'Emergency RADAR Scanners', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 2, 2350.0000, 1, NULL, 0.07),
  (6203, 203, 'Reserve I Magnetometric Scanners', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 2, 2350.0000, 1, 723, 0.07),
  (6207, 203, 'Reserve I Multi-Frequency Scanners', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 20.0, 0.0, 1, 2, 14702.0000, 1, 724, 0.07),
  (6212, 203, 'Reserve I RADAR Scanners', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 2, 2350.0000, 1, 722, 0.07),
  (6216, 203, 'Emergency LADAR Scanners', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 2, 2350.0000, 1, 721, 0.07),
  (6217, 203, 'Emergency Gravimetric Scanners', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 2, 4398.0000, 1, NULL, 0.07),
  (6218, 203, 'Protected Gravimetric Backup Cluster I', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 4, 4398.0000, 1, 720, 0.07),
  (6222, 203, 'Protected LADAR Backup Cluster I', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 4, 2350.0000, 1, 721, 0.07),
  (6225, 203, 'Sealed RADAR Backup Cluster', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 4, 2350.0000, 1, 722, 0.07),
  (6226, 203, 'Protected Magnetometric Backup Cluster I', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 4, 2350.0000, 1, 723, 0.07),
  (6230, 203, 'Protected Multi-Frequency Backup Cluster I', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 20.0, 0.0, 1, 4, 14702.0000, 1, 724, 0.07),
  (6234, 203, 'Protected RADAR Backup Cluster I', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 4, 2350.0000, 1, 722, 0.07),
  (6238, 203, 'Sealed Magnetometric Backup Cluster', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 4, 2350.0000, 1, NULL, 0.07),
  (6239, 203, 'Sealed Multi-Frequency Backup Cluster', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 4, 14702.0000, 1, NULL, 0.07),
  (6241, 203, 'Sealed LADAR Backup Cluster', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 4, 2350.0000, 1, NULL, 0.07),
  (6242, 203, 'Sealed Gravimetric Backup Cluster', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 4, 4398.0000, 1, NULL, 0.07),
  (6243, 203, 'Surrogate Gravimetric Reserve Array I', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 8, 4398.0000, 1, 720, 0.07),
  (6244, 203, 'F-43 Repetitive Gravimetric Backup Sensors', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 1, 4398.0000, 1, 720, 0.07),
  (6251, 203, 'Surrogate LADAR Reserve Array I', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 8, 2350.0000, 1, 721, 0.07),
  (6252, 203, 'F-43 Repetitive LADAR Backup Sensors', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 1, 2350.0000, 1, 721, 0.07),
  (6257, 203, 'Surplus RADAR Reserve Array', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 8, 2350.0000, 1, NULL, 0.07),
  (6258, 203, 'F-42 Reiterative RADAR Backup Sensors', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 1, 2350.0000, 1, NULL, 0.07),
  (6259, 203, 'Surrogate Magnetometric Reserve Array I', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 8, 2350.0000, 1, 723, 0.07),
  (6260, 203, 'F-43 Repetitive Magnetometric Backup Sensors', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 1, 2350.0000, 1, 723, 0.07),
  (6267, 203, 'Surrogate Multi-Frequency Reserve Array I', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 20.0, 0.0, 1, 8, 14702.0000, 1, 724, 0.07),
  (6268, 203, 'F-43 Repetitive Multi-Frequency Backup Sensors', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 20.0, 0.0, 1, 1, 14702.0000, 1, 724, 0.07),
  (6275, 203, 'Surrogate RADAR Reserve Array I', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 8, 2350.0000, 1, 722, 0.07),
  (6276, 203, 'F-43 Repetitive RADAR Backup Sensors', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 1, 2350.0000, 1, 722, 0.07),
  (6283, 203, 'Surplus Magnetometric Reserve Array', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 8, 2350.0000, 1, 723, 0.07),
  (6284, 203, 'F-42 Reiterative Magnetometric Backup Sensors', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 1, 2350.0000, 1, NULL, 0.07),
  (6285, 203, 'Surplus Multi-Frequency Reserve Array', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 8, 14702.0000, 1, NULL, 0.07),
  (6286, 203, 'F-42 Reiterative Multi-Frequency Backup Sensors', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 1, 14702.0000, 1, 724, 0.07),
  (6289, 203, 'Surplus LADAR Reserve Array', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 8, 2350.0000, 1, NULL, 0.07),
  (6290, 203, 'F-42 Reiterative LADAR Backup Sensors', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 1, 2350.0000, 1, NULL, 0.07),
  (6291, 203, 'Surplus Gravimetric Reserve Array', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 8, 4398.0000, 1, NULL, 0.07),
  (6292, 203, 'F-42 Reiterative Gravimetric Backup Sensors', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 1, 4398.0000, 1, 720, 0.07),
  (6293, 210, 'Wavelength Signal Enhancer I', 'Augments the maximum target acquisition range. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 2, 4812.0000, 1, 669, 0.07),
  (6294, 210, '\'Mendicant\' Signal Booster I', 'Augments the maximum target acquisition range. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 4, 4812.0000, 1, 669, 0.07),
  (6295, 210, 'Type-D Attenuation Signal Augmentation', 'Augments the maximum target acquisition range. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 8, 4812.0000, 1, 669, 0.07),
  (6296, 210, 'F-89 Synchronized Signal Amplifier', 'Augments the maximum target acquisition range. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 1, 4812.0000, 1, 669, 0.07),
  (6309, 210, 'Amplitude Signal Enhancer', 'Augments the maximum target acquisition range. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 2, 1264.0000, 1, 669, 0.07),
  (6310, 210, '\'Acolyth\' Signal Booster', 'Augments the maximum target acquisition range. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 4, 1264.0000, 1, 669, 0.07),
  (6311, 210, 'Type-E Discriminative Signal Augmentation', 'Augments the maximum target acquisition range. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 8, 1264.0000, 1, 669, 0.07),
  (6312, 210, 'F-90 Positional Signal Amplifier', 'Augments the maximum target acquisition range. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 1, 1264.0000, 1, 669, 0.07),
  (6321, 211, 'Beam Parallax Tracking Program', 'Enhances the range and improves the tracking speed of turrets.    \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1640, 0.0, 10.0, 5.0, 0.0, 1, 2, 2796.0000, 1, 707, 0.07),
  (6322, 211, 'Beta-Nought Tracking Mode', 'Enhances the range and improves the tracking speed of turrets.    \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1640, 0.0, 10.0, 5.0, 0.0, 1, 4, 2796.0000, 1, 707, 0.07),
  (6323, 211, 'Azimuth Descalloping Tracking Enhancer', 'Enhances the range and improves the tracking speed of turrets.    \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1640, 0.0, 10.0, 5.0, 0.0, 1, 8, 2796.0000, 1, 707, 0.07),
  (6324, 211, 'F-AQ Delay-Line Scan Tracking Subroutines', 'Enhances the range and improves the tracking speed of turrets.    \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1640, 0.0, 10.0, 5.0, 0.0, 1, 1, 2796.0000, 1, 707, 0.07),
  (6325, 211, 'Fourier Transform I Tracking Program', 'Enhances the range and improves the tracking speed of turrets.    \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1640, 0.0, 20.0, 5.0, 0.0, 1, 2, 7132.0000, 1, 707, 0.07),
  (6326, 211, 'Sigma-Nought Tracking Mode I', 'Enhances the range and improves the tracking speed of turrets.    \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1640, 0.0, 20.0, 5.0, 0.0, 1, 4, 7132.0000, 1, 707, 0.07),
  (6327, 211, 'Auto-Gain Control Tracking Enhancer I', 'Enhances the range and improves the tracking speed of turrets.    \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1640, 0.0, 20.0, 5.0, 0.0, 1, 8, 7132.0000, 1, 707, 0.07),
  (6328, 211, 'F-aQ Phase Code Tracking Subroutines', 'Enhances the range and improves the tracking speed of turrets.    \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1640, 0.0, 20.0, 5.0, 0.0, 1, 1, 7132.0000, 1, 707, 0.07),
  (6437, 40, 'Small C5-L Emergency Shield Overload I', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 5.0, 0.0, 1, 1, 4554.0000, 1, 609, 0.07),
  (6439, 40, 'Small Neutron Saturation Injector I', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 5.0, 0.0, 1, 2, 4554.0000, 1, 609, 0.07),
  (6441, 40, 'Small Clarity Ward Booster I', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 5.0, 0.0, 1, 4, 4554.0000, 1, 609, 0.07),
  (6443, 40, 'Small Converse I Deflection Catalyzer', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 5.0, 0.0, 1, 8, 4554.0000, 1, 609, 0.07),
  (6485, 39, 'M51 Iterative Shield Regenerator', 'Improves the recharge rate of the shield.', 83, 1000.0, 0.0, 5.0, 1.0, 1, 1, 4108.0000, 1, 126, 0.07),
  (6487, 39, 'Supplemental Screen Generator I', 'Improves the recharge rate of the shield.', 83, 1000.0, 0.0, 5.0, 1.0, 1, 2, 4108.0000, 1, 126, 0.07),
  (6489, 39, '\'Benefactor\' I Ward Reconstructor', 'Improves the recharge rate of the shield.', 83, 1000.0, 0.0, 5.0, 1.0, 1, 4, 4108.0000, 1, 126, 0.07),
  (6491, 39, 'Passive Barrier Compensator I', 'Improves the recharge rate of the shield.', 83, 1000.0, 0.0, 5.0, 1.0, 1, 8, 4108.0000, 1, 126, 0.07),
  (6525, 48, 'Ta3 Perfunctory Vessel Probe', 'Scans the target ship and provides a tactical analysis of its capabilities. The further it goes beyond scan range, the more inaccurate its results will be.', 107, 0.0, 0.0, 5.0, 0.0, 1, 1, 976.0000, 1, 713, 0.07),
  (6527, 48, 'Rudimentary Ship Scanner I', 'Scans the target ship and provides a tactical analysis of its capabilities. The further it goes beyond scan range, the more inaccurate its results will be.', 107, 0.0, 0.0, 5.0, 0.0, 1, 2, 976.0000, 1, 713, 0.07),
  (6529, 48, 'Speculative Ship Identifier I', 'Scans the target ship and provides a tactical analysis of its capabilities. The further it goes beyond scan range, the more inaccurate its results will be.', 107, 0.0, 0.0, 5.0, 0.0, 1, 4, 976.0000, 1, 713, 0.07),
  (6531, 48, 'Practical Type-E Ship Probe', 'Scans the target ship and provides a tactical analysis of its capabilities. The further it goes beyond scan range, the more inaccurate its results will be.', 107, 0.0, 0.0, 5.0, 0.0, 1, 8, 976.0000, 1, 713, 0.07),
  (6565, 225, 'Lockdown Module', 'Reduces max speed of a target.', 1284, 500.0, 0.0, 200.0, 1.0, 1, NULL, 19936.0000, 0, NULL, 0.07),
  (6567, 49, 'ML-3 Amphilotite Mining Probe', 'Scans the ore make-up of an asteroid.', 2732, 0.0, 0.0, 5.0, 0.0, 1, 1, 1000.0000, 1, 714, 0.07),
  (6569, 49, 'Residual Survey Scanner I', 'Scans the ore make-up of an asteroid.', 2732, 0.0, 0.0, 5.0, 0.0, 1, 2, 1000.0000, 1, 714, 0.07),
  (6571, 49, 'Rock-Scanning Sensor Array I', 'Scans the ore make-up of an asteroid.', 2732, 0.0, 0.0, 5.0, 0.0, 1, 4, 1000.0000, 1, 714, 0.07),
  (6573, 49, '\'Dactyl\' Type-E Asteroid Analyzer', 'Scans the ore make-up of an asteroid.', 2732, 0.0, 0.0, 5.0, 0.0, 1, 8, 1000.0000, 1, 714, 0.07),
  (6631, 53, 'Dual Modal Light Laser I', 'This light beam laser uses two separate laser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 352, 0.0, 1.0, 5.0, 1.0, 1, 1, 3472.0000, 1, 567, 0.07),
  (6633, 53, 'Dual Afocal Light Maser I', 'This light beam energy weapon uses two separate maser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 352, 0.0, 1.0, 5.0, 1.0, 1, 2, 3472.0000, 1, 567, 0.07),
  (6635, 53, 'Dual Modulated Light Energy Beam I', 'This light beam laser uses two separate laser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 352, 0.0, 1.0, 5.0, 1.0, 1, 4, 3472.0000, 1, 567, 0.07),
  (6637, 53, 'Dual Anode Light Particle Stream I', 'This light beam laser uses two separate laser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 352, 0.0, 1.0, 5.0, 1.0, 1, 8, 3472.0000, 1, 567, 0.07),
  (6671, 53, 'Medium Modal Pulse Laser I', 'A high-powered pulse laser. Good for short to medium range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 353, 0.0, 1.0, 5.0, 1.0, 1, 1, 5984.0000, 1, 570, 0.07),
  (6673, 53, 'Medium Afocal Pulse Maser I', 'A high-powered pulse energy weapon. Good for short to medium range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 353, 0.0, 1.0, 5.0, 1.0, 1, 2, 5984.0000, 1, 570, 0.07),
  (6675, 53, 'Medium Modulated Pulse Energy Beam I', 'A high-powered pulse laser. Good for short to medium range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 353, 0.0, 1.0, 5.0, 1.0, 1, 4, 5984.0000, 1, 570, 0.07),
  (6677, 53, 'Medium Anode Pulse Particle Stream I', 'A high-powered pulse laser. Good for short to medium range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 353, 0.0, 1.0, 5.0, 1.0, 1, 8, 5984.0000, 1, 570, 0.07),
  (6715, 53, 'Medium Modal Laser I', 'A high-powered beam laser. Good for medium range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 354, 0.0, 1.0, 5.0, 1.0, 1, 1, 7484.0000, 1, 567, 0.07),
  (6717, 53, 'Medium Afocal Maser I', 'A high-powered beam energy weapon. Good for medium range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 354, 0.0, 1.0, 5.0, 1.0, 1, 2, 7484.0000, 1, 567, 0.07),
  (6719, 53, 'Medium Modulated Energy Beam I', 'A high-powered beam laser. Good for medium range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 354, 0.0, 1.0, 5.0, 1.0, 1, 4, 7484.0000, 1, 567, 0.07),
  (6721, 53, 'Medium Anode Particle Stream I', 'A high-powered beam laser. Good for medium range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 354, 0.0, 1.0, 5.0, 1.0, 1, 8, 7484.0000, 1, 567, 0.07),
  (6757, 53, 'Quad Modal Light Laser I', 'Uses four light laser focusing systems. Low powered, but makes up for it with a fast firing rate. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 355, 0.0, 1.0, 10.0, 1.0, 1, 1, 10000.0000, 1, 568, 0.07),
  (6759, 53, 'Quad Afocal Light Maser I', 'Uses four light maser focusing systems. Low powered, but makes up for it with a fast firing rate. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 355, 0.0, 1.0, 10.0, 1.0, 1, 2, 10000.0000, 1, 568, 0.07),
  (6761, 53, 'Quad Modulated Light Energy Beam I', 'Uses four light laser focusing systems. Low powered, but makes up for it with a fast firing rate. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 355, 0.0, 1.0, 10.0, 1.0, 1, 4, 10000.0000, 1, 568, 0.07),
  (6763, 53, 'Quad Anode Light Particle Stream I', 'Uses four light laser focusing systems. Low powered, but makes up for it with a fast firing rate. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 355, 0.0, 1.0, 10.0, 1.0, 1, 8, 10000.0000, 1, 568, 0.07),
  (6805, 53, 'Focused Modal Pulse Laser I', 'A high-energy, concentrated laser designed for short to medium range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 356, 0.0, 1.0, 10.0, 1.0, 1, 1, 25888.0000, 1, 572, 0.07),
  (6807, 53, 'Focused Afocal Pulse Maser I', 'A high-powered, concentrated energy weapon designed for short to medium range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 356, 0.0, 1.0, 10.0, 1.0, 1, 2, 25888.0000, 1, 572, 0.07),
  (6809, 53, 'Focused Modulated Pulse Energy Beam I', 'A high-energy, concentrated laser designed for short to medium range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 356, 0.0, 1.0, 10.0, 1.0, 1, 4, 25888.0000, 1, 572, 0.07),
  (6811, 53, 'Focused Anode Pulse Particle Stream I', 'A high-energy, concentrated laser designed for short to medium range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 356, 0.0, 1.0, 10.0, 1.0, 1, 8, 25888.0000, 1, 572, 0.07),
  (6859, 53, 'Focused Modal Medium Laser I', 'A high-energy, concentrated laser designed for medium range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 357, 0.0, 1.0, 10.0, 1.0, 1, 1, 44740.0000, 1, 568, 0.07),
  (6861, 53, 'Focused Afocal Medium Maser I', 'A high-powered, concentrated energy weapon designed for medium range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 357, 0.0, 1.0, 10.0, 1.0, 1, 2, 44740.0000, 1, 568, 0.07),
  (6863, 53, 'Focused Modulated Medium Energy Beam I', 'A high-energy, concentrated laser designed for medium range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 357, 0.0, 1.0, 10.0, 1.0, 1, 4, 44740.0000, 1, 568, 0.07),
  (6865, 53, 'Focused Anode Medium Particle Stream I', 'A high-energy, concentrated laser designed for medium range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 357, 0.0, 1.0, 10.0, 1.0, 1, 8, 44740.0000, 1, 568, 0.07),
  (6919, 53, 'Heavy Modal Pulse Laser I', 'A heavy laser designed for short to medium range engagements. Delivers powerful damage. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 358, 0.0, 1.0, 10.0, 1.0, 1, 1, 59676.0000, 1, 572, 0.07),
  (6921, 53, 'Heavy Afocal Pulse Maser I', 'A heavy energy weapon designed for short to medium range engagements. Delivers powerful damage. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 358, 0.0, 1.0, 10.0, 1.0, 1, 2, 59676.0000, 1, 572, 0.07),
  (6923, 53, 'Heavy Modulated Pulse Energy Beam I', 'A heavy laser designed for short to medium range engagements. Delivers powerful damage. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 358, 0.0, 1.0, 10.0, 1.0, 1, 4, 59676.0000, 1, 572, 0.07),
  (6925, 53, 'Heavy Anode Pulse Particle Stream I', 'A heavy laser designed for short to medium range engagements. Delivers powerful damage. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 358, 0.0, 1.0, 10.0, 1.0, 1, 8, 59676.0000, 1, 572, 0.07),
  (6959, 53, 'Heavy Modal Laser I', 'A high-energy heavy laser designed for medium range engagements. Delivers powerful damage. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 359, 0.0, 1.0, 10.0, 1.0, 1, 1, 74980.0000, 1, 568, 0.07),
  (6961, 53, 'Heavy Afocal Maser I', 'A high-powered heavy energy weapon designed for medium range engagements. Delivers powerful damage. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 359, 0.0, 1.0, 10.0, 1.0, 1, 2, 74980.0000, 1, 568, 0.07),
  (6963, 53, 'Heavy Modulated Energy Beam I', 'A high-energy heavy laser designed for medium range engagements. Delivers powerful damage. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 359, 0.0, 1.0, 10.0, 1.0, 1, 4, 74980.0000, 1, 568, 0.07),
  (6965, 53, 'Heavy Anode Particle Stream I', 'A high-energy heavy laser designed for medium range engagements. Delivers powerful damage. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 359, 0.0, 1.0, 10.0, 1.0, 1, 8, 74980.0000, 1, 568, 0.07),
  (6999, 53, 'Dual Heavy Modal Pulse Laser I', 'This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 360, 0.0, 1.0, 20.0, 1.0, 1, 1, 98972.0000, 1, 573, 0.07),
  (7001, 53, 'Dual Heavy Afocal Pulse Maser I', 'This heavy pulse energy weapon uses two separate maser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 360, 0.0, 1.0, 20.0, 1.0, 1, 2, 98972.0000, 1, 573, 0.07),
  (7003, 53, 'Dual Heavy Modulated Pulse Energy Beam I', 'This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 360, 0.0, 1.0, 20.0, 1.0, 1, 4, 98972.0000, 1, 573, 0.07),
  (7005, 53, 'Dual Heavy Anode Pulse Particle Stream I', 'This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 360, 0.0, 1.0, 20.0, 1.0, 1, 8, 98972.0000, 1, 573, 0.07),
  (7043, 53, 'Dual Modal Heavy Laser I', 'This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 361, 0.0, 1.0, 20.0, 1.0, 1, 1, 298716.0000, 1, 569, 0.07),
  (7045, 53, 'Dual Afocal Heavy Maser I', 'This heavy beam energy weapon uses two separate maser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 361, 0.0, 1.0, 20.0, 1.0, 1, 2, 298716.0000, 1, 569, 0.07),
  (7047, 53, 'Dual Modulated Heavy Energy Beam I', 'This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 361, 0.0, 1.0, 20.0, 1.0, 1, 4, 298716.0000, 1, 569, 0.07),
  (7049, 53, 'Dual Anode Heavy Particle Stream I', 'This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 361, 0.0, 1.0, 20.0, 1.0, 1, 8, 298716.0000, 1, 569, 0.07),
  (7083, 53, 'Mega Modal Pulse Laser I', 'A super-heavy pulse laser designed for medium range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 362, 0.0, 1.0, 20.0, 1.0, 1, 1, 448700.0000, 1, 573, 0.07),
  (7085, 53, 'Mega Afocal Pulse Maser I', 'A super-heavy pulse energy weapon designed for medium range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 362, 0.0, 1.0, 20.0, 1.0, 1, 2, 448700.0000, 1, 573, 0.07),
  (7087, 53, 'Mega Modulated Pulse Energy Beam I', 'A super-heavy pulse laser designed for medium range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 362, 0.0, 1.0, 20.0, 1.0, 1, 4, 448700.0000, 1, 573, 0.07),
  (7089, 53, 'Mega Anode Pulse Particle Stream I', 'A super-heavy pulse laser designed for medium range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 362, 0.0, 1.0, 20.0, 1.0, 1, 8, 448700.0000, 1, 573, 0.07),
  (7123, 53, 'Mega Modal Laser I', 'A super-heavy beam laser designed for medium to long range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 363, 0.0, 1.0, 20.0, 1.0, 1, 1, 595840.0000, 1, 569, 0.07),
  (7125, 53, 'Mega Afocal Maser I', 'A super-heavy beam energy weapon designed for medium to long range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 363, 0.0, 1.0, 20.0, 1.0, 1, 2, 595840.0000, 1, 569, 0.07),
  (7127, 53, 'Mega Modulated Energy Beam I', 'A super-heavy beam laser designed for medium to long range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 363, 0.0, 1.0, 20.0, 1.0, 1, 4, 595840.0000, 1, 569, 0.07),
  (7131, 53, 'Mega Anode Particle Stream I', 'A super-heavy beam laser designed for medium to long range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 363, 0.0, 1.0, 20.0, 1.0, 1, 8, 595840.0000, 1, 569, 0.07),
  (7167, 53, 'Tachyon Modal Laser I', 'An ultra-heavy beam laser designed for medium to long range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 364, 0.0, 1.0, 20.0, 1.0, 1, 1, 744812.0000, 1, 569, 0.07),
  (7169, 53, 'Tachyon Afocal Maser I', 'An ultra-heavy beam energy weapon designed for medium to long range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 364, 0.0, 1.0, 20.0, 1.0, 1, 2, 744812.0000, 1, 569, 0.07),
  (7171, 53, 'Tachyon Modulated Energy Beam I', 'An ultra-heavy beam laser designed for medium to long range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 364, 0.0, 1.0, 20.0, 1.0, 1, 4, 744812.0000, 1, 569, 0.07),
  (7173, 53, 'Tachyon Anode Particle Stream I', 'An ultra-heavy beam laser designed for medium to long range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 364, 0.0, 1.0, 20.0, 1.0, 1, 8, 744812.0000, 1, 569, 0.07),
  (7217, 289, 'Spot Pulsing ECCM I', 'ECCM Projectors utilize a sophisticated system of electronics to fortify the sensor strengths of an allied ship allowing it to overcome jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 110, 0.0, 0.0, 5.0, 0.0, 1, 1, 7040.0000, 1, 686, 0.07),
  (7218, 289, 'Piercing ECCM Emitter I', 'ECCM Projectors utilize a sophisticated system of electronics to fortify the sensor strengths of an allied ship allowing it to overcome jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 110, 0.0, 0.0, 5.0, 0.0, 1, 2, 7040.0000, 1, 686, 0.07),
  (7219, 289, 'Scattering ECCM Projector I', 'ECCM Projectors utilize a sophisticated system of electronics to fortify the sensor strengths of an allied ship allowing it to overcome jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 110, 0.0, 0.0, 5.0, 0.0, 1, 4, 7040.0000, 1, 686, 0.07),
  (7220, 289, 'Phased Muon ECCM Caster I', 'ECCM Projectors utilize a sophisticated system of electronics to fortify the sensor strengths of an allied ship allowing it to overcome jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 110, 0.0, 0.0, 5.0, 0.0, 1, 8, 7040.0000, 1, 686, 0.07),
  (7247, 74, '75mm Prototype I Gauss Gun', 'A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 349, 10.0, 200.0, 5.0, 1.0, 1, 1, 1000.0000, 1, 564, 0.07),
  (7249, 74, '75mm \'Scout\' I Accelerator Cannon', 'A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 349, 10.0, 200.0, 5.0, 1.0, 1, 2, 1000.0000, 1, 564, 0.07),
  (7251, 74, '75mm Carbide Railgun I', 'A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 349, 10.0, 200.0, 5.0, 1.0, 1, 4, 1000.0000, 1, 564, 0.07),
  (7253, 74, '75mm Compressed Coil Gun I', 'A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 349, 10.0, 200.0, 5.0, 1.0, 1, 8, 1000.0000, 1, 564, 0.07),
  (7287, 74, '150mm Prototype I Gauss Gun', 'This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 375, 10.0, 50.0, 5.0, 0.2, 1, 1, 7496.0000, 1, 564, 0.07),
  (7289, 74, '150mm \'Scout\' I Accelerator Cannon', 'This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 375, 10.0, 50.0, 5.0, 0.2, 1, 2, 7496.0000, 1, 564, 0.07),
  (7291, 74, '150mm Carbide Railgun I', 'This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 375, 10.0, 50.0, 5.0, 0.2, 1, 4, 7496.0000, 1, 564, 0.07),
  (7293, 74, '150mm Compressed Coil Gun I', 'This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 375, 10.0, 50.0, 5.0, 0.2, 1, 8, 7496.0000, 1, 564, 0.07),
  (7327, 74, 'Dual 150mm Prototype I Gauss Gun', 'This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 373, 100.0, 175.0, 10.0, 4.0, 1, 1, 10000.0000, 1, 565, 0.07),
  (7329, 74, 'Dual 150mm \'Scout\' I Accelerator Cannon', 'This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 373, 100.0, 175.0, 10.0, 4.0, 1, 2, 10000.0000, 1, 565, 0.07),
  (7331, 74, 'Dual 150mm Carbide Railgun I', 'This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 373, 100.0, 175.0, 10.0, 4.0, 1, 4, 10000.0000, 1, 565, 0.07),
  (7333, 74, 'Dual 150mm Compressed Coil Gun I', 'This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 373, 100.0, 175.0, 10.0, 4.0, 1, 8, 10000.0000, 1, 565, 0.07),
  (7367, 74, '250mm Prototype I Gauss Gun', 'Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 370, 100.0, 50.0, 10.0, 1.0, 1, 1, 74980.0000, 1, 565, 0.07),
  (7369, 74, '250mm \'Scout\' I Accelerator Cannon', 'Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 370, 100.0, 50.0, 10.0, 1.0, 1, 2, 74980.0000, 1, 565, 0.07),
  (7371, 74, '250mm Carbide Railgun I', 'Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 370, 100.0, 50.0, 10.0, 1.0, 1, 4, 74980.0000, 1, 565, 0.07),
  (7373, 74, '250mm Compressed Coil Gun I', 'Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 370, 100.0, 50.0, 10.0, 1.0, 1, 8, 74980.0000, 1, 565, 0.07),
  (7407, 74, 'Dual 250mm Prototype I Gauss Gun', 'This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 368, 1000.0, 1500.0, 20.0, 8.0, 1, 1, 98972.0000, 1, 566, 0.07),
  (7409, 74, 'Dual 250mm \'Scout\' I Accelerator Cannon', 'This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 368, 1000.0, 1500.0, 20.0, 8.0, 1, 2, 98972.0000, 1, 566, 0.07),
  (7411, 74, 'Dual 250mm Carbide Railgun I', 'This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 368, 1000.0, 1500.0, 20.0, 8.0, 1, 4, 98972.0000, 1, 566, 0.07),
  (7413, 74, 'Dual 250mm Compressed Coil Gun I', 'This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 368, 1000.0, 1500.0, 20.0, 8.0, 1, 8, 98972.0000, 1, 566, 0.07),
  (7447, 74, '425mm Prototype I Gauss Gun', 'This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 366, 1000.0, 750.0, 20.0, 2.0, 1, 1, 744812.0000, 1, 566, 0.07),
  (7449, 74, '425mm \'Scout\' I Accelerator Cannon', 'This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 366, 1000.0, 750.0, 20.0, 2.0, 1, 2, 744812.0000, 1, 566, 0.07),
  (7451, 74, '425mm Carbide Railgun I', 'This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 366, 1000.0, 750.0, 20.0, 2.0, 1, 4, 744812.0000, 1, 566, 0.07),
  (7453, 74, '425mm Compressed Coil Gun I', 'This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 366, 1000.0, 750.0, 20.0, 2.0, 1, 8, 744812.0000, 1, 566, 0.07),
  (7487, 74, 'Modal Light Electron Particle Accelerator I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 378, 10.0, 150.0, 5.0, 1.0, 1, 1, 1976.0000, 1, 561, 0.07),
  (7489, 74, 'Limited Light Electron Blaster I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 378, 10.0, 150.0, 5.0, 1.0, 1, 2, 1976.0000, 1, 561, 0.07),
  (7491, 74, 'Regulated Light Electron Phase Cannon I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 378, 10.0, 150.0, 5.0, 1.0, 1, 4, 1976.0000, 1, 561, 0.07),
  (7493, 74, 'Anode Light Electron Particle Cannon I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 378, 10.0, 150.0, 5.0, 1.0, 1, 8, 1976.0000, 1, 561, 0.07),
  (7535, 74, 'Modal Light Ion Particle Accelerator I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 377, 10.0, 175.0, 5.0, 0.6, 1, 1, 4484.0000, 1, 561, 0.07),
  (7537, 74, 'Limited Light Ion Blaster I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 377, 10.0, 175.0, 5.0, 0.6, 1, 2, 4484.0000, 1, 561, 0.07),
  (7539, 74, 'Regulated Light Ion Phase Cannon I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 377, 10.0, 175.0, 5.0, 0.6, 1, 4, 4484.0000, 1, 561, 0.07),
  (7541, 74, 'Anode Light Ion Particle Cannon I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 377, 10.0, 175.0, 5.0, 0.6, 1, 8, 4484.0000, 1, 561, 0.07),
  (7579, 74, 'Modal Light Neutron Particle Accelerator I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 376, 10.0, 80.0, 5.0, 0.4, 1, 1, 5996.0000, 1, 561, 0.07),
  (7581, 74, 'Limited Light Neutron Blaster I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 376, 10.0, 80.0, 5.0, 0.4, 1, 2, 5996.0000, 1, 561, 0.07),
  (7583, 74, 'Regulated Light Neutron Phase Cannon I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 376, 10.0, 80.0, 5.0, 0.4, 1, 4, 5996.0000, 1, 561, 0.07),
  (7585, 74, 'Anode Light Neutron Particle Cannon I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 376, 10.0, 80.0, 5.0, 0.4, 1, 8, 5996.0000, 1, 561, 0.07),
  (7619, 74, 'Modal Electron Particle Accelerator I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 374, 100.0, 2000.0, 10.0, 5.0, 1, 1, 25888.0000, 1, 562, 0.07),
  (7621, 74, 'Limited Electron Blaster I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 374, 100.0, 2000.0, 10.0, 5.0, 1, 2, 25888.0000, 1, 562, 0.07),
  (7623, 74, 'Regulated Electron Phase Cannon I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 374, 100.0, 2000.0, 10.0, 5.0, 1, 4, 25888.0000, 1, 562, 0.07),
  (7625, 74, 'Anode Electron Particle Cannon I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 374, 100.0, 2000.0, 10.0, 5.0, 1, 8, 25888.0000, 1, 562, 0.07),
  (7663, 74, 'Modal Ion Particle Accelerator I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 371, 100.0, 125.0, 10.0, 3.0, 1, 1, 44740.0000, 1, 562, 0.07),
  (7665, 74, 'Limited Ion Blaster I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 371, 100.0, 125.0, 10.0, 3.0, 1, 2, 44740.0000, 1, 562, 0.07),
  (7667, 74, 'Regulated Ion Phase Cannon I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 371, 100.0, 125.0, 10.0, 3.0, 1, 4, 44740.0000, 1, 562, 0.07),
  (7669, 74, 'Anode Ion Particle Cannon I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 371, 100.0, 125.0, 10.0, 3.0, 1, 8, 44740.0000, 1, 562, 0.07),
  (7703, 74, 'Modal Neutron Particle Accelerator I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 372, 100.0, 100.0, 10.0, 2.0, 1, 1, 59676.0000, 1, 562, 0.07),
  (7705, 74, 'Limited Neutron Blaster I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 372, 100.0, 100.0, 10.0, 2.0, 1, 2, 59676.0000, 1, 562, 0.07),
  (7707, 74, 'Regulated Neutron Phase Cannon I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 372, 100.0, 100.0, 10.0, 2.0, 1, 4, 59676.0000, 1, 562, 0.07),
  (7709, 74, 'Anode Neutron Particle Cannon I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 372, 100.0, 100.0, 10.0, 2.0, 1, 8, 59676.0000, 1, 562, 0.07),
  (7743, 74, 'Modal Mega Electron Particle Accelerator I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 369, 1000.0, 400.0, 20.0, 10.0, 1, 1, 298716.0000, 1, 563, 0.07),
  (7745, 74, 'Limited Electron Blaster Cannon I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 369, 1000.0, 400.0, 20.0, 10.0, 1, 2, 298716.0000, 1, 563, 0.07),
  (7747, 74, 'Regulated Mega Electron Phase Cannon I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 369, 1000.0, 400.0, 20.0, 10.0, 1, 4, 298716.0000, 1, 563, 0.07),
  (7749, 74, 'Anode Mega Electron Particle Cannon I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 369, 1000.0, 400.0, 20.0, 10.0, 1, 8, 298716.0000, 1, 563, 0.07),
  (7783, 74, 'Modal Mega Neutron Particle Accelerator I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 367, 1000.0, 1000.0, 20.0, 4.0, 1, 1, 595840.0000, 1, 563, 0.07),
  (7785, 74, 'Limited Mega Neutron Blaster I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 367, 1000.0, 1000.0, 20.0, 4.0, 1, 2, 595840.0000, 1, 563, 0.07),
  (7787, 74, 'Regulated Mega Neutron Phase Cannon I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 367, 1000.0, 1000.0, 20.0, 4.0, 1, 4, 595840.0000, 1, 563, 0.07),
  (7789, 74, 'Anode Mega Neutron Particle Cannon I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 367, 1000.0, 1000.0, 20.0, 4.0, 1, 8, 595840.0000, 1, 563, 0.07),
  (7827, 74, 'Modal Mega Ion Particle Accelerator I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 365, 1000.0, 500.0, 20.0, 6.0, 1, 1, 448700.0000, 1, 563, 0.07),
  (7829, 74, 'Limited Mega Ion Blaster I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 365, 1000.0, 500.0, 20.0, 6.0, 1, 2, 448700.0000, 1, 563, 0.07),
  (7831, 74, 'Regulated Mega Ion Phase Cannon I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 365, 1000.0, 500.0, 20.0, 6.0, 1, 4, 448700.0000, 1, 563, 0.07),
  (7833, 74, 'Anode Mega Ion Particle Cannon I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 365, 1000.0, 500.0, 20.0, 6.0, 1, 8, 448700.0000, 1, 563, 0.07),
  (7867, 202, 'Supplemental Ladar ECCM Scanning Array I', 'A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 2, 452.0000, 1, 726, 0.07),
  (7869, 202, 'Supplemental Gravimetric ECCM Scanning Array I', 'A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 2, 1216.0000, 1, 725, 0.07),
  (7870, 202, 'Supplemental Omni ECCM Scanning Array I', 'A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 2, 2656.0000, 1, 728, 0.07),
  (7887, 202, 'Supplemental Radar ECCM Scanning Array I', 'A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 2, 1216.0000, 1, 729, 0.07),
  (7889, 202, 'Supplemental Magnetometric ECCM Scanning Array I', 'A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 2, 448.0000, 1, 727, 0.07),
  (7892, 202, 'Prototype ECCM I Radar Sensor Cluster', 'A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 4, 1216.0000, 1, 729, 0.07),
  (7893, 202, 'Prototype ECCM I Ladar Sensor Cluster', 'A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 4, 452.0000, 1, 726, 0.07),
  (7895, 202, 'Prototype ECCM I Gravimetric Sensor Cluster', 'A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 4, 1216.0000, 1, 725, 0.07),
  (7896, 202, 'Prototype ECCM I Omni Sensor Cluster', 'A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 4, 2656.0000, 1, 728, 0.07),
  (7914, 202, 'Prototype ECCM I Magnetometric Sensor Cluster', 'A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 4, 448.0000, 1, 727, 0.07),
  (7917, 202, 'Alumel Radar ECCM Sensor Array I', 'A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 8, 1216.0000, 1, 729, 0.07),
  (7918, 202, 'Alumel Ladar ECCM Sensor Array I', 'A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 8, 452.0000, 1, 726, 0.07),
  (7922, 202, 'Alumel Gravimetric ECCM Sensor Array I', 'A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 8, 1216.0000, 1, 725, 0.07),
  (7926, 202, 'Alumel Omni ECCM Sensor Array I', 'A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 8, 2656.0000, 1, 728, 0.07),
  (7937, 202, 'Alumel Magnetometric ECCM Sensor Array I', 'A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 8, 448.0000, 1, 727, 0.07),
  (7948, 202, 'Gravimetric Positional ECCM Sensor System I', 'A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 1, 1216.0000, 1, 725, 0.07),
  (7964, 202, 'Radar Positional ECCM Sensor System I', 'A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 1, 1216.0000, 1, 729, 0.07),
  (7965, 202, 'Omni Positional ECCM Sensor System I', 'A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 1, 2656.0000, 1, 728, 0.07),
  (7966, 202, 'Ladar Positional ECCM Sensor System I', 'A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 1, 452.0000, 1, 726, 0.07),
  (7970, 202, 'Magnetometric Positional ECCM Sensor System I', 'A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, 1, 448.0000, 1, 727, 0.07),
  (7993, 509, 'TE-2100 Standard Missile Bay', 'Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.\r\n\r\nMust be loaded with light missiles: Bloodclaw, Flameburst, Piranha, Sabretooth, or their F.O.F variants; Exterminator, Firefly, Seeker, Serpent.\r\n', 168, 0.0, 0.0, 5.0, 0.69, 1, 2, 3000.0000, 1, 640, 0.07),
  (7997, 510, 'XR-3200 Heavy Missile Bay', 'Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.\r\n\r\nMust fit heavy missiles: Havoc, Scourge, Thunderbolt, Widowmaker or their F.O.F. variants: Eradicator, Hellhound, Hydra, Stalker.', 169, 0.0, 0.0, 10.0, 1.05, 1, 2, 14996.0000, 1, 642, 0.07),
  (8001, 508, 'ZW-4100 Siege Missile Bay', 'A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.\r\n\r\nMust be loaded with torpedoes: Bane, Inferno, Juggernaut, Mjolnir.', 170, 0.0, 0.0, 20.0, 1.8, 1, 2, 20580.0000, 1, 644, 0.07),
  (8007, 511, 'SV-2000 Assault Missile Bay', 'Launcher for cruisers intended to counter fast frigates, can only be fitted with regular light missiles: Bloodclaw, Flameburst, Piranha and Sabretooth and their F.O.F. counterparts; Exterminator, Firefly, Seeker and Serpent.', 1345, 0.0, 0.0, 10.0, 1.035, 1, 2, 4224.0000, 1, 641, 0.07),
  (8023, 511, '\'Malkuth\' Assault Missile Launcher I', 'Launcher for cruisers intended to counter fast frigates, can only be fitted with regular light missiles: Bloodclaw, Flameburst, Piranha and Sabretooth and their F.O.F. counterparts; Exterminator, Firefly, Seeker and Serpent.', 1345, 0.0, 0.0, 10.0, 0.945, 1, 4, 4224.0000, 1, 641, 0.07),
  (8025, 511, 'Compact \'Limos\' Assault Missile Bay I', 'Launcher for cruisers intended to counter fast frigates, can only be fitted with regular light missiles: Bloodclaw, Flameburst, Piranha and Sabretooth and their F.O.F. counterparts; Exterminator, Firefly, Seeker and Serpent.', 1345, 0.0, 0.0, 10.0, 0.99, 1, 8, 4224.0000, 1, 641, 0.07),
  (8027, 511, '\'Arbalest\' Assault Missile Launcher', 'Launcher for cruisers intended to counter fast frigates, can only be fitted with regular light missiles: Bloodclaw, Flameburst, Piranha and Sabretooth and their F.O.F. counterparts; Exterminator, Firefly, Seeker and Serpent.', 1345, 0.0, 0.0, 10.0, 1.08, 1, 1, 4224.0000, 1, 641, 0.07),
  (8089, 509, '\'Malkuth\' Standard Missile Launcher I', 'Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.\r\n\r\nMust be loaded with light missiles: Bloodclaw, Flameburst, Piranha, Sabretooth, or their F.O.F variants; Exterminator, Firefly, Seeker, Serpent.\r\n', 168, 0.0, 0.0, 5.0, 0.63, 1, 4, 3000.0000, 1, 640, 0.07),
  (8091, 509, 'Upgraded \'Limos\' Standard Missile Bay I', 'Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.\r\n\r\nMust be loaded with light missiles: Bloodclaw, Flameburst, Piranha, Sabretooth, or their F.O.F variants; Exterminator, Firefly, Seeker, Serpent.\r\n', 168, 0.0, 0.0, 5.0, 0.66, 1, 8, 3000.0000, 1, 640, 0.07),
  (8093, 509, '\'Arbalest\' Standard Missile Launcher', 'Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.\r\n\r\nMust be loaded with light missiles: Bloodclaw, Flameburst, Piranha, Sabretooth, or their F.O.F variants; Exterminator, Firefly, Seeker, Serpent.\r\n', 168, 0.0, 0.0, 5.0, 0.72, 1, 1, 3000.0000, 1, 640, 0.07),
  (8101, 510, '\'Malkuth\' Heavy Missile Launcher I', 'Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.\r\n\r\nMust fit heavy missiles: Havoc, Scourge, Thunderbolt, Widowmaker or their F.O.F. variants: Eradicator, Hellhound, Hydra, Stalker.', 169, 0.0, 0.0, 10.0, 0.96, 1, 4, 14996.0000, 1, 642, 0.07),
  (8103, 510, 'Advanced \'Limos\' Heavy Missile Bay I', 'Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.\r\n\r\nMust fit heavy missiles: Havoc, Scourge, Thunderbolt, Widowmaker or their F.O.F. variants: Eradicator, Hellhound, Hydra, Stalker.', 169, 0.0, 0.0, 10.0, 0.99, 1, 8, 14996.0000, 1, 642, 0.07),
  (8105, 510, '\'Arbalest\' Heavy Missile Launcher', 'Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.\r\n\r\nMust fit heavy missiles: Havoc, Scourge, Thunderbolt, Widowmaker or their F.O.F. variants: Eradicator, Hellhound, Hydra, Stalker.', 169, 0.0, 0.0, 10.0, 1.08, 1, 1, 14996.0000, 1, 642, 0.07),
  (8113, 508, '\'Malkuth\' Siege Missile Launcher I', 'A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.\r\n\r\nMust be loaded with torpedoes: Bane, Inferno, Juggernaut, Mjolnir.', 170, 0.0, 0.0, 20.0, 1.6, 1, 4, 20580.0000, 1, 644, 0.07),
  (8115, 508, 'Shock \'Limos\' Siege Missile Bay I', 'A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.\r\n\r\nMust be loaded with torpedoes: Bane, Inferno, Juggernaut, Mjolnir.', 170, 0.0, 0.0, 20.0, 1.7, 1, 8, 20580.0000, 1, 644, 0.07),
  (8117, 508, '\'Arbalest\' Siege Missile Launcher', 'A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.\r\n\r\nMust be loaded with torpedoes: Bane, Inferno, Juggernaut, Mjolnir.', 170, 0.0, 0.0, 20.0, 1.8, 1, 1, 20580.0000, 1, 644, 0.07),
  (8131, 768, 'Local Power Plant Manager: Capacitor Flux I', 'Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage.  ', 1032, 500.0, 20.0, 5.0, 0.0, 1, 2, 2080.0000, 1, 666, 0.06),
  (8133, 768, 'Beta Reactor Control: Capacitor Flux I', 'Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage.  ', 1032, 500.0, 20.0, 5.0, 0.0, 1, 4, 2080.0000, 1, 666, 0.06),
  (8135, 768, 'Type-D Power Core Modification: Capacitor Flux', 'Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage.  ', 1032, 500.0, 20.0, 5.0, 0.0, 1, 8, 2080.0000, 1, 666, 0.07),
  (8137, 768, 'Mark I Generator Refitting: Capacitor Flux', 'Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage.  ', 1032, 500.0, 20.0, 5.0, 0.0, 1, 1, 2080.0000, 1, 666, 0.07),
  (8163, 768, 'Partial Power Plant Manager: Capacitor Flux', 'Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage.  ', 1032, 500.0, 20.0, 5.0, 0.0, 1, 2, 828.0000, 1, 666, 0.07),
  (8165, 768, 'Alpha Reactor Control: Capacitor Flux', 'Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage.  ', 1032, 500.0, 20.0, 5.0, 0.0, 1, 4, 828.0000, 1, 666, 0.07),
  (8167, 768, 'Type-E Power Core Modification: Capacitor Flux', 'Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage.  ', 1032, 500.0, 20.0, 5.0, 0.0, 1, 8, 828.0000, 1, 666, 0.07),
  (8169, 768, 'Marked Generator Refitting: Capacitor Flux', 'Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage.  ', 1032, 500.0, 20.0, 5.0, 0.0, 1, 1, 828.0000, 1, 666, 0.07),
  (8171, 767, 'Local Power Plant Manager: Capacity Power Relay I', 'Increases capacitor recharge rate at the expense of shield boosting.', 1032, 500.0, 20.0, 5.0, 0.0, 1, 2, 1996.0000, 1, 667, 0.06),
  (8173, 767, 'Beta Reactor Control: Capacitor Power Relay I', 'Increases capacitor recharge rate at the expense of shield boosting.', 1032, 500.0, 20.0, 5.0, 0.0, 1, 4, 1996.0000, 1, 667, 0.06),
  (8175, 767, 'Type-D Power Core Modification: Capacitor Power Relay', 'Increases capacitor recharge rate at the expense of shield boosting.', 1032, 500.0, 20.0, 5.0, 0.0, 1, 8, 1996.0000, 1, 667, 0.07),
  (8177, 767, 'Mark I Generator Refitting: Capacitor Power Relay', 'Increases capacitor recharge rate at the expense of shield boosting.', 1032, 500.0, 20.0, 5.0, 0.0, 1, 1, 1996.0000, 1, 667, 0.07),
  (8203, 767, 'Partial Power Plant Manager: Capacity Power Relay', 'Increases capacitor recharge rate at the expense of shield boosting.', 1032, 500.0, 20.0, 5.0, 0.0, 1, 2, 2112.0000, 1, 667, 0.07),
  (8205, 767, 'Alpha Reactor Control: Capacitor Power Relay', 'Increases capacitor recharge rate at the expense of shield boosting.', 1032, 500.0, 20.0, 5.0, 0.0, 1, 4, 2112.0000, 1, 667, 0.07),
  (8207, 767, 'Type-E Power Core Modification: Capacitor Power Relay', 'Increases capacitor recharge rate at the expense of shield boosting.', 1032, 500.0, 20.0, 5.0, 0.0, 1, 8, 2112.0000, 1, 667, 0.07),
  (8209, 767, 'Marked Generator Refitting: Capacitor Power Relay', 'Increases capacitor recharge rate at the expense of shield boosting.', 1032, 500.0, 20.0, 5.0, 0.0, 1, 1, 2112.0000, 1, 667, 0.07),
  (8211, 766, 'Partial Power Plant Manager: Diagnostic System', 'Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.', 70, 500.0, 20.0, 5.0, 0.0, 1, 2, 1904.0000, 1, 658, 0.07),
  (8213, 766, 'Alpha Reactor Control: Diagnostic System', 'Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.', 70, 500.0, 20.0, 5.0, 0.0, 1, 4, 1904.0000, 1, 658, 0.07),
  (8215, 766, 'Type-E Power Core Modification: Diagnostic System', 'Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.', 70, 500.0, 20.0, 5.0, 0.0, 1, 8, 1904.0000, 1, 658, 0.07),
  (8217, 766, 'Marked Generator Refitting: Diagnostic System', 'Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.', 70, 500.0, 20.0, 5.0, 0.0, 1, 1, 1904.0000, 1, 658, 0.07),
  (8219, 766, 'Local Power Plant Manager: Diagnostic System I', 'Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.', 70, 500.0, 20.0, 5.0, 0.0, 1, 2, 4704.0000, 1, 658, 0.06),
  (8221, 766, 'Beta Reactor Control: Diagnostic System I', 'Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.', 70, 500.0, 20.0, 5.0, 0.0, 1, 4, 4704.0000, 1, 658, 0.06),
  (8223, 766, 'Type-D Power Core Modification: Diagnostic System', 'Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.', 70, 500.0, 20.0, 5.0, 0.0, 1, 8, 4704.0000, 1, 658, 0.07),
  (8225, 766, 'Mark I Generator Refitting: Diagnostic System', 'Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.', 70, 500.0, 20.0, 5.0, 0.0, 1, 1, 4704.0000, 1, 658, 0.07),
  (8251, 769, 'Partial Power Plant Manager: Reaction Control', 'Boosts power core output.', 70, 500.0, 20.0, 5.0, 0.0, 1, 2, 1968.0000, 1, 659, 0.07),
  (8253, 769, 'Alpha Reactor Control: Reaction Control', 'Boosts power core output.', 70, 500.0, 20.0, 5.0, 0.0, 1, 4, 1968.0000, 1, 659, 0.07),
  (8255, 766, 'Type-E Power Core Modification: Reaction Control', 'Boosts power core output.', 70, 500.0, 20.0, 5.0, 0.0, 1, 8, 1968.0000, 1, 659, 0.07),
  (8257, 769, 'Marked Generator Refitting: Reaction Control', 'Boosts power core output.', 70, 500.0, 20.0, 5.0, 0.0, 1, 1, 1968.0000, 1, 659, 0.07),
  (8259, 769, 'Local Power Plant Manager: Reaction Control I', 'Boosts power core output.', 70, 500.0, 20.0, 5.0, 0.0, 1, 2, 4960.0000, 1, 659, 0.06),
  (8261, 769, 'Beta Reactor Control: Reaction Control I', 'Boosts power core output.', 70, 500.0, 20.0, 5.0, 0.0, 1, 4, 4960.0000, 1, 659, 0.06),
  (8263, 769, 'Type-D Power Core Modification: Reaction Control', 'Boosts power core output.', 70, 500.0, 20.0, 5.0, 0.0, 1, 8, 4960.0000, 1, 659, 0.07),
  (8265, 769, 'Mark I Generator Refitting: Reaction Control', 'Boosts power core output.', 70, 500.0, 20.0, 5.0, 0.0, 1, 1, 4960.0000, 1, 659, 0.07),
  (8291, 770, 'Local Power Plant Manager: Reaction Shield Flux I', 'Increases shield recharge rate while lowering the maximum shield capacity.', 1062, 500.0, 20.0, 5.0, 0.0, 1, 2, 2080.0000, 1, 687, 0.06),
  (8293, 770, 'Beta Reactor Control: Shield Flux I', 'Increases shield recharge rate while lowering the maximum shield capacity.', 1062, 500.0, 20.0, 5.0, 0.0, 1, 4, 2080.0000, 1, 687, 0.06),
  (8295, 770, 'Type-D Power Core Modification: Shield Flux', 'Increases shield recharge rate while lowering the maximum shield capacity.', 1062, 500.0, 20.0, 5.0, 0.0, 1, 8, 2080.0000, 1, 687, 0.07),
  (8297, 770, 'Mark I Generator Refitting: Shield Flux', 'Increases shield recharge rate while lowering the maximum shield capacity.', 1062, 500.0, 20.0, 5.0, 0.0, 1, 1, 2080.0000, 1, 687, 0.07),
  (8323, 770, 'Partial Power Plant Manager: Shield Flux', 'Increases shield recharge rate while lowering the maximum shield capacity.', 1062, 500.0, 20.0, 5.0, 0.0, 1, 2, 816.0000, 1, 687, 0.07),
  (8325, 770, 'Alpha Reactor Shield Flux', 'Increases shield recharge rate while lowering the maximum shield capacity.', 1062, 500.0, 20.0, 5.0, 0.0, 1, 4, 816.0000, 1, 687, 0.07),
  (8327, 770, 'Type-E Power Core Modification: Shield Flux', 'Increases shield recharge rate while lowering the maximum shield capacity.', 1062, 500.0, 20.0, 5.0, 0.0, 1, 8, 816.0000, 1, 687, 0.07),
  (8329, 770, 'Marked Generator Refitting: Shield Flux', 'Increases shield recharge rate while lowering the maximum shield capacity.', 1062, 500.0, 20.0, 5.0, 0.0, 1, 1, 816.0000, 1, 687, 0.07),
  (8331, 57, 'Local Power Plant Manager: Reaction Shield Power Relay I', 'Diverts power from the capacitors to the shields, thereby increasing the shield recharge rate.', 1062, 500.0, 20.0, 5.0, 0.0, 1, 2, 2012.0000, 1, 688, 0.06),
  (8333, 57, 'Beta Reactor Control: Shield Power Relay I', 'Diverts power from the capacitors to the shields, thereby increasing the shield recharge rate.', 1062, 500.0, 20.0, 5.0, 0.0, 1, 4, 2012.0000, 1, 688, 0.06),
  (8335, 57, 'Type-D Power Core Modification: Shield Power Relay', 'Diverts power from the capacitors to the shields, thereby increasing the shield recharge rate.', 1062, 500.0, 20.0, 5.0, 0.0, 1, 8, 2012.0000, 1, 688, 0.07),
  (8337, 57, 'Mark I Generator Refitting: Shield Power Relay', 'Diverts power from the capacitors to the shields, thereby increasing the shield recharge rate.', 1062, 500.0, 20.0, 5.0, 0.0, 1, 1, 2012.0000, 1, 688, 0.07),
  (8339, 57, 'Partial Power Plant Manager: Shield Power Relay', 'Diverts power from the capacitors to the shields, thereby increasing the shield recharge rate.', 1062, 500.0, 20.0, 5.0, 0.0, 1, 2, 2096.0000, 1, 688, 0.07),
  (8341, 57, 'Alpha Reactor Shield Power Relay', 'Diverts power from the capacitors to the shields, thereby increasing the shield recharge rate.', 1062, 500.0, 20.0, 5.0, 0.0, 1, 4, 2096.0000, 1, 688, 0.07),
  (8343, 57, 'Type-E Power Core Modification: Shield Power Relay', 'Diverts power from the capacitors to the shields, thereby increasing the shield recharge rate.', 1062, 500.0, 20.0, 5.0, 0.0, 1, 8, 2096.0000, 1, 688, 0.07),
  (8345, 57, 'Marked Generator Refitting: Shield Power Relay', 'Diverts power from the capacitors to the shields, thereby increasing the shield recharge rate.', 1062, 500.0, 20.0, 5.0, 0.0, 1, 1, 2096.0000, 1, 688, 0.07),
  (8387, 38, 'Micro Subordinate Screen Stabilizer I', 'Increases the maximum strength of the shield.', 1044, 0.0, 0.0, 2.5, 0.0, 1, 2, 1920.0000, 1, 607, 0.07),
  (8397, 38, 'Medium Subordinate Screen Stabilizer I', 'Increases the maximum strength of the shield.', 1044, 0.0, 0.0, 10.0, 0.0, 1, 2, 15882.0000, 1, 606, 0.07),
  (8401, 38, 'Small Subordinate Screen Stabilizer I', 'Increases the maximum strength of the shield.', 1044, 0.0, 0.0, 5.0, 0.0, 1, 2, 3918.0000, 1, 605, 0.07),
  (8409, 38, 'Large Subordinate Screen Stabilizer I', 'Increases the maximum strength of the shield.', 1044, 0.0, 0.0, 20.0, 0.0, 1, 2, 79946.0000, 1, 608, 0.07),
  (8419, 38, 'Large Azeotropic Ward Salubrity I', 'Increases the maximum strength of the shield.', 1044, 0.0, 0.0, 20.0, 0.0, 1, 4, 79946.0000, 1, 608, 0.07),
  (8427, 38, 'Small Azeotropic Ward Salubrity I', 'Increases the maximum strength of the shield.', 1044, 0.0, 0.0, 5.0, 0.0, 1, 4, 3918.0000, 1, 605, 0.07),
  (8433, 38, 'Medium Azeotropic Ward Salubrity I', 'Increases the maximum strength of the shield.', 1044, 0.0, 0.0, 10.0, 0.0, 1, 4, 15882.0000, 1, 606, 0.07),
  (8437, 38, 'Micro Azeotropic Ward Salubrity I', 'Increases the maximum strength of the shield.', 1044, 0.0, 0.0, 2.5, 0.0, 1, 4, 1920.0000, 1, 607, 0.07),
  (8465, 38, 'Micro Supplemental Barrier Emitter I', 'Increases the maximum strength of the shield.', 1044, 0.0, 0.0, 2.5, 0.0, 1, 8, 1920.0000, 1, 607, 0.07),
  (8477, 38, 'Medium Supplemental Barrier Emitter I', 'Increases the maximum strength of the shield.', 1044, 0.0, 0.0, 10.0, 0.0, 1, 8, 15882.0000, 1, 606, 0.07),
  (8481, 38, 'Small Supplemental Barrier Emitter I', 'Increases the maximum strength of the shield.', 1044, 0.0, 0.0, 5.0, 0.0, 1, 8, 3918.0000, 1, 605, 0.07),
  (8489, 38, 'Large Supplemental Barrier Emitter I', 'Increases the maximum strength of the shield.', 1044, 0.0, 0.0, 20.0, 0.0, 1, 8, 79946.0000, 1, 608, 0.07),
  (8505, 38, 'Micro F-S9 Regolith Shield Induction', 'Increases the maximum strength of the shield.', 1044, 0.0, 0.0, 2.5, 0.0, 1, 1, 1920.0000, 1, 607, 0.07),
  (8517, 38, 'Medium F-S9 Regolith Shield Induction', 'Increases the maximum strength of the shield.', 1044, 0.0, 0.0, 10.0, 0.0, 1, 1, 15882.0000, 1, 606, 0.07),
  (8521, 38, 'Small F-S9 Regolith Shield Induction', 'Increases the maximum strength of the shield.', 1044, 0.0, 0.0, 5.0, 0.0, 1, 1, 3918.0000, 1, 605, 0.07),
  (8529, 38, 'Large F-S9 Regolith Shield Induction', 'Increases the maximum strength of the shield.', 1044, 0.0, 0.0, 20.0, 0.0, 1, 1, 79946.0000, 1, 608, 0.07),
  (8531, 41, 'Small Murky Shield Screen Transmitter I', 'Transfers shield power over to the target ship, aiding in its defense.', 86, 0.0, 0.0, 5.0, 0.0, 1, 2, 56698.0000, 1, 603, 0.07),
  (8533, 41, 'Small \'Atonement\' I Ward Projector', 'Transfers shield power over to the target ship, aiding in its defense.', 86, 0.0, 0.0, 5.0, 0.0, 1, 4, 56698.0000, 1, 603, 0.07),
  (8535, 41, 'Small Asymmetric Barrier Transpositioner I', 'Transfers shield power over to the target ship, aiding in its defense.', 86, 0.0, 0.0, 5.0, 0.0, 1, 8, 56698.0000, 1, 603, 0.07),
  (8537, 41, 'Small S95a Partial Shield Transporter', 'Transfers shield power over to the target ship, aiding in its defense.', 86, 0.0, 0.0, 5.0, 0.0, 1, 1, 56698.0000, 1, 603, 0.07),
  (8579, 41, 'Medium Murky Shield Screen Transmitter I', 'Transfers shield power over to the target ship, aiding in its defense.', 86, 0.0, 0.0, 10.0, 0.0, 1, 2, 12288.0000, 1, 602, 0.07),
  (8581, 41, 'Medium \'Atonement\' I Ward Projector', 'Transfers shield power over to the target ship, aiding in its defense.', 86, 0.0, 0.0, 10.0, 0.0, 1, 4, 12288.0000, 1, 602, 0.07),
  (8583, 41, 'Medium Asymmetric Barrier Transpositioner I', 'Transfers shield power over to the target ship, aiding in its defense.', 86, 0.0, 0.0, 10.0, 0.0, 1, 8, 12288.0000, 1, 602, 0.07),
  (8585, 41, 'Medium S95a Partial Shield Transporter', 'Transfers shield power over to the target ship, aiding in its defense.', 86, 0.0, 0.0, 10.0, 0.0, 1, 1, 12288.0000, 1, 602, 0.07),
  (8627, 41, 'Micro Murky Shield Screen Transmitter I', 'Transfers shield power over to the target ship, aiding in its defense.', 86, 0.0, 0.0, 2.5, 0.0, 1, 2, 14528.0000, 1, 604, 0.07),
  (8629, 41, 'Micro \'Atonement\' I Ward Projector', 'Transfers shield power over to the target ship, aiding in its defense.', 86, 0.0, 0.0, 2.5, 0.0, 1, 4, 14528.0000, 1, 604, 0.07),
  (8631, 41, 'Micro Asymmetric Barrier Transpositioner I', 'Transfers shield power over to the target ship, aiding in its defense.', 86, 0.0, 0.0, 2.5, 0.0, 1, 8, 14528.0000, 1, 604, 0.07),
  (8633, 41, 'Micro S95a Partial Shield Transporter', 'Transfers shield power over to the target ship, aiding in its defense.', 86, 0.0, 0.0, 2.5, 0.0, 1, 1, 14528.0000, 1, 604, 0.07),
  (8635, 41, 'Large Murky Shield Screen Transmitter I', 'Transfers shield power over to the target ship, aiding in its defense.', 86, 0.0, 0.0, 25.0, 0.0, 1, 2, 575820.0000, 1, 601, 0.07),
  (8637, 41, 'Large \'Atonement\' I Ward Projector', 'Transfers shield power over to the target ship, aiding in its defense.', 86, 0.0, 0.0, 25.0, 0.0, 1, 4, 575820.0000, 1, 601, 0.07),
  (8639, 41, 'Large Asymmetric Barrier Transpositioner I', 'Transfers shield power over to the target ship, aiding in its defense.', 86, 0.0, 0.0, 25.0, 0.0, 1, 8, 575820.0000, 1, 601, 0.07),
  (8641, 41, 'Large S95a Partial Shield Transporter', 'Transfers shield power over to the target ship, aiding in its defense.', 86, 0.0, 0.0, 25.0, 0.0, 1, 1, 575820.0000, 1, 601, 0.07),
  (8683, 41, 'X-Large Murky Shield Screen Transmitter I', 'Transfers shield power over to the target ship, aiding in its defense.', 86, 0.0, 0.0, 50.0, 0.0, 1, 2, 575820.0000, 0, NULL, 0.07),
  (8685, 41, 'X-Large \'Atonement\' I Ward Projector', 'Transfers shield power over to the target ship, aiding in its defense.', 86, 0.0, 0.0, 50.0, 0.0, 1, 4, 575820.0000, 0, NULL, 0.07),
  (8687, 41, 'X-Large Asymmetric Barrier Transpositioner I', 'Transfers shield power over to the target ship, aiding in its defense.', 86, 0.0, 0.0, 50.0, 0.0, 1, 8, 575820.0000, 0, NULL, 0.07),
  (8689, 41, 'X-Large S95a Partial Shield Transporter', 'Transfers shield power over to the target ship, aiding in its defense.', 86, 0.0, 0.0, 50.0, 0.0, 1, 1, 575820.0000, 0, NULL, 0.07),
  (8743, 285, 'Nanomechanical CPU Enhancer', 'Increases CPU output.', 1405, 0.0, 0.0, 5.0, 0.0, 1, 2, 2656.0000, 1, 676, 0.07),
  (8744, 285, 'Nanoelectrical Co-Processor', 'Increases CPU output.', 1405, 0.0, 0.0, 5.0, 0.0, 1, 4, 2656.0000, 1, 676, 0.07),
  (8745, 285, 'Photonic CPU Enhancer', 'Increases CPU output.', 1405, 0.0, 0.0, 5.0, 0.0, 1, 8, 2656.0000, 1, 676, 0.07),
  (8746, 285, 'Quantum Co-Processor', 'Increases CPU output.', 1405, 0.0, 0.0, 5.0, 0.0, 1, 1, 2656.0000, 1, 676, 0.07),
  (8747, 285, 'Nanomechanical CPU Enhancer I', 'Increases CPU output.', 1405, 0.0, 0.0, 5.0, 0.0, 1, 2, 14996.0000, 1, 676, 0.07),
  (8748, 285, 'Nanoelectrical Co-Processor I', 'Increases CPU output.', 1405, 0.0, 0.0, 5.0, 0.0, 1, 4, 14996.0000, 1, 676, 0.07),
  (8749, 285, 'Photonic CPU Enhancer I', 'Increases CPU output.', 1405, 0.0, 0.0, 5.0, 0.0, 1, 8, 14996.0000, 1, 676, 0.07),
  (8750, 285, 'Quantum Co-Processor I', 'Increases CPU output.', 1405, 0.0, 0.0, 5.0, 0.0, 1, 1, 14996.0000, 1, 676, 0.07),
  (8759, 55, '125mm Light \'Scout\' Autocannon I', 'This multi-barrel autocannon is designed for skirmish warfare. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 393, 2000.0, 750.0, 5.0, 0.5, 1, 2, 1000.0000, 1, 574, 0.07),
  (8785, 55, '125mm Light Carbine Repeating Cannon I', 'This multi-barrel autocannon is designed for skirmish warfare. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 393, 2000.0, 750.0, 5.0, 0.5, 1, 4, 1000.0000, 1, 574, 0.07),
  (8787, 55, '125mm Light Gallium I Machine Gun', 'This multi-barrel autocannon is designed for skirmish warfare. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 393, 2000.0, 750.0, 5.0, 0.5, 1, 8, 1000.0000, 1, 574, 0.07),
  (8789, 55, '125mm Light Prototype I Automatic Cannon', 'This multi-barrel autocannon is designed for skirmish warfare. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 393, 2000.0, 750.0, 5.0, 0.5, 1, 1, 1000.0000, 1, 574, 0.07),
  (8815, 55, '150mm Light \'Scout\' Autocannon I', 'A simple but effective close combat autocannon. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 392, 20.0, 20.0, 5.0, 0.4, 1, 2, 1976.0000, 1, 574, 0.07),
  (8817, 55, '150mm Light Carbine Repeating Cannon I', 'A simple but effective close combat autocannon. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 392, 20.0, 20.0, 5.0, 0.4, 1, 4, 1976.0000, 1, 574, 0.07),
  (8819, 55, '150mm Light Gallium I Machine Gun', 'A simple but effective close combat autocannon. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 392, 20.0, 20.0, 5.0, 0.4, 1, 8, 1976.0000, 1, 574, 0.07),
  (8821, 55, '150mm Light Prototype I Automatic Cannon', 'A simple but effective close combat autocannon. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 392, 20.0, 20.0, 5.0, 0.4, 1, 1, 1976.0000, 1, 574, 0.07),
  (8863, 55, '200mm Light \'Scout\' Autocannon I', 'A powerful autocannon that can smash apart most lightly armored frigates with ease. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 391, 20.0, 15.0, 5.0, 0.3, 1, 2, 4484.0000, 1, 574, 0.07),
  (8865, 55, '200mm Light Carbine Repeating Cannon I', 'A powerful autocannon that can smash apart most lightly armored frigates with ease. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 391, 20.0, 15.0, 5.0, 0.3, 1, 4, 4484.0000, 1, 574, 0.07),
  (8867, 55, '200mm Light Gallium I Machine Gun', 'A powerful autocannon that can smash apart most lightly armored frigates with ease. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 391, 20.0, 15.0, 5.0, 0.3, 1, 8, 4484.0000, 1, 574, 0.07),
  (8869, 55, '200mm Light Prototype I Automatic Cannon', 'A powerful autocannon that can smash apart most lightly armored frigates with ease. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 391, 20.0, 15.0, 5.0, 0.3, 1, 1, 4484.0000, 1, 574, 0.07),
  (8903, 55, '250mm Light \'Scout\' Artillery I', 'This artillery is one of the most powerful weapons that can be mounted on a frigate. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 390, 20.0, 4.0, 5.0, 0.1, 1, 2, 5996.0000, 1, 577, 0.07),
  (8905, 55, '250mm Light Carbine Howitzer I', 'This artillery is one of the most powerful weapons that can be mounted on a frigate. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 390, 20.0, 4.0, 5.0, 0.1, 1, 4, 5996.0000, 1, 577, 0.07),
  (8907, 55, '250mm Light Gallium I Cannon', 'This artillery is one of the most powerful weapons that can be mounted on a frigate. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 390, 20.0, 4.0, 5.0, 0.1, 1, 8, 5996.0000, 1, 577, 0.07),
  (8909, 55, '250mm Light Prototype I Siege Cannon', 'This artillery is one of the most powerful weapons that can be mounted on a frigate. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 390, 20.0, 4.0, 5.0, 0.1, 1, 1, 5996.0000, 1, 577, 0.07),
  (9071, 55, 'Dual 180mm \'Scout\' Autocannon I', 'This autocannon is a simple but effective close combat weapon. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 388, 2000.0, 1250.0, 10.0, 2.5, 1, 2, 10000.0000, 1, 575, 0.07),
  (9073, 55, 'Dual 180mm Carbine Repeating Cannon I', 'This autocannon is a simple but effective close combat weapon. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 388, 2000.0, 1250.0, 10.0, 2.5, 1, 4, 10000.0000, 1, 575, 0.07),
  (9091, 55, 'Dual 180mm Gallium I Machine Gun', 'This autocannon is a simple but effective close combat weapon. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 388, 2000.0, 1250.0, 10.0, 2.5, 1, 8, 10000.0000, 1, 575, 0.07),
  (9093, 55, 'Dual 180mm Prototype I Automatic Cannon', 'This autocannon is a simple but effective close combat weapon. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 388, 2000.0, 1250.0, 10.0, 2.5, 1, 1, 10000.0000, 1, 575, 0.07),
  (9127, 55, '220mm Medium \'Scout\' Autocannon I', 'This autocannon is designed for skirmish warfare. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 386, 20.0, 12.0, 10.0, 2.0, 1, 2, 25888.0000, 1, 575, 0.07),
  (9129, 55, '220mm Medium Carbine Repeating Cannon I', 'This autocannon is designed for skirmish warfare. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 386, 20.0, 12.0, 10.0, 2.0, 1, 4, 25888.0000, 1, 575, 0.07),
  (9131, 55, '220mm Medium Gallium I Machine Gun', 'This autocannon is designed for skirmish warfare. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 386, 20.0, 12.0, 10.0, 2.0, 1, 8, 25888.0000, 1, 575, 0.07),
  (9133, 55, '220mm Medium Prototype I Automatic Cannon', 'This autocannon is designed for skirmish warfare. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 386, 20.0, 12.0, 10.0, 2.0, 1, 1, 25888.0000, 1, 575, 0.07),
  (9135, 55, '425mm Medium \'Scout\' Autocannon I', 'The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 386, 20.0, 8.0, 10.0, 1.5, 1, 2, 44740.0000, 1, 575, 0.07),
  (9137, 55, '425mm Medium Carbine Repeating Cannon I', 'The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 386, 20.0, 8.0, 10.0, 1.5, 1, 4, 44740.0000, 1, 575, 0.07),
  (9139, 55, '425mm Medium Gallium I Machine Gun', 'The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 386, 20.0, 8.0, 10.0, 1.5, 1, 8, 44740.0000, 1, 575, 0.07),
  (9141, 55, '425mm Medium Prototype I Automatic Cannon', 'The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 386, 20.0, 8.0, 10.0, 1.5, 1, 1, 44740.0000, 1, 575, 0.07),
  (9207, 55, '650mm Medium \'Scout\' Artillery I', 'A powerful long-range artillery. One of the most damaging weapons mountable on a cruiser. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 385, 200.0, 125.0, 10.0, 0.5, 1, 2, 59676.0000, 1, 578, 0.07),
  (9209, 55, '650mm Medium Carbine Howitzer I', 'A powerful long-range artillery. One of the most damaging weapons mountable on a cruiser. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 385, 200.0, 125.0, 10.0, 0.5, 1, 4, 59676.0000, 1, 578, 0.07),
  (9211, 55, '650mm Medium Gallium I Cannon', 'A powerful long-range artillery. One of the most damaging weapons mountable on a cruiser. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 385, 200.0, 125.0, 10.0, 0.5, 1, 8, 59676.0000, 1, 578, 0.07),
  (9213, 55, '650mm Medium Prototype I Siege Cannon', 'A powerful long-range artillery. One of the most damaging weapons mountable on a cruiser. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 385, 200.0, 125.0, 10.0, 0.5, 1, 1, 59676.0000, 1, 578, 0.07),
  (9247, 55, 'Dual 425mm \'Scout\' Autocannon I', 'Combines the damage output of two 425mm long-range cannons. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 383, 200.0, 200.0, 20.0, 5.0, 1, 2, 98972.0000, 1, 576, 0.07),
  (9249, 55, 'Dual 425mm Carbine Repeating Cannon I', 'Combines the damage output of two 425mm long-range cannons. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 383, 200.0, 200.0, 20.0, 5.0, 1, 4, 98972.0000, 1, 576, 0.07),
  (9251, 55, 'Dual 425mm Gallium I Machine Gun', 'Combines the damage output of two 425mm long-range cannons. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 383, 200.0, 200.0, 20.0, 5.0, 1, 8, 98972.0000, 1, 576, 0.07),
  (9253, 55, 'Dual 425mm Prototype I Automatic Cannon', 'Combines the damage output of two 425mm long-range cannons. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 383, 200.0, 200.0, 20.0, 5.0, 1, 1, 98972.0000, 1, 576, 0.07),
  (9287, 55, 'Dual 650mm \'Scout\' Repeating Artillery I', 'Powerful, long-range artillery cannon with a decent rate of fire. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 382, 2000.0, 2000.0, 20.0, 4.0, 1, 2, 298716.0000, 1, 576, 0.07),
  (9289, 55, 'Dual 650mm Carbine Repeating Howitzer I', 'Powerful, long-range artillery cannon with a decent rate of fire. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 382, 2000.0, 2000.0, 20.0, 4.0, 1, 4, 298716.0000, 1, 576, 0.07),
  (9291, 55, 'Dual 650mm Gallium I Repeating Cannon', 'Powerful, long-range artillery cannon with a decent rate of fire. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 382, 2000.0, 2000.0, 20.0, 4.0, 1, 8, 298716.0000, 1, 576, 0.07),
  (9293, 55, 'Dual 650mm Prototype I Repeating Siege Cannon', 'Powerful, long-range artillery cannon with a decent rate of fire. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 382, 2000.0, 2000.0, 20.0, 4.0, 1, 1, 298716.0000, 1, 576, 0.07),
  (9327, 55, '800mm Heavy \'Scout\' Repeating Artillery I', 'Artillery cannon capable of causing tremendous damage. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 381, 200.0, 75.0, 20.0, 3.0, 1, 2, 448700.0000, 1, 576, 0.07),
  (9329, 55, '800mm Heavy Carbine Repeating Howitzer I', 'Artillery cannon capable of causing tremendous damage. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 381, 200.0, 75.0, 20.0, 3.0, 1, 4, 448700.0000, 1, 576, 0.07),
  (9331, 55, '800mm Heavy Gallium I Repeating Cannon', 'Artillery cannon capable of causing tremendous damage. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 381, 200.0, 75.0, 20.0, 3.0, 1, 8, 448700.0000, 1, 576, 0.07),
  (9333, 55, '800mm Heavy Prototype I Repeating Siege Cannon', 'Artillery cannon capable of causing tremendous damage. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 381, 200.0, 75.0, 20.0, 3.0, 1, 1, 448700.0000, 1, 576, 0.07),
  (9367, 55, '1200mm Heavy \'Scout\' Artillery I', 'One of the most powerful projectile cannons a battleship can equip. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 380, 2000.0, 750.0, 20.0, 1.0, 1, 2, 595840.0000, 1, 579, 0.07),
  (9369, 55, '1200mm Heavy Carbine Howitzer I', 'One of the most powerful projectile cannons a battleship can equip. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 380, 2000.0, 750.0, 20.0, 1.0, 1, 4, 595840.0000, 1, 579, 0.07),
  (9371, 55, '1200mm Heavy Gallium I Cannon', 'One of the most powerful projectile cannons a battleship can equip. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 380, 2000.0, 750.0, 20.0, 1.0, 1, 8, 595840.0000, 1, 579, 0.07),
  (9373, 55, '1200mm Heavy Prototype I Artillery', 'One of the most powerful projectile cannons a battleship can equip. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 380, 2000.0, 750.0, 20.0, 1.0, 1, 1, 159872.0000, 1, 579, 0.07),
  (9377, 55, '1200mm Heavy Prototype I Siege Cannon', 'One of the most powerful projectile cannons a battleship can equip. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 380, 2000.0, 750.0, 20.0, 1.0, 1, 1, 595840.0000, 1, 579, 0.07),
  (9411, 55, '280mm \'Scout\' Artillery I', 'Rocket-assisted artillery projectiles designed for longe-range combat. It is the most powerful projectile weapon able to be fitted onto frigates. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 390, 20.0, 5.0, 5.0, 0.05, 1, 2, 7496.0000, 1, 577, 0.07),
  (9413, 55, '280mm Carbine Howitzer I', 'Rocket-assisted artillery projectiles designed for longe-range combat. It is the most powerful projectile weapon able to be fitted onto frigates. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 390, 20.0, 5.0, 5.0, 0.05, 1, 4, 7496.0000, 1, 577, 0.07),
  (9415, 55, '280mm Gallium I Cannon', 'Rocket-assisted artillery projectiles designed for longe-range combat. It is the most powerful projectile weapon able to be fitted onto frigates. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 390, 20.0, 5.0, 5.0, 0.05, 1, 8, 7496.0000, 1, 577, 0.07),
  (9417, 55, '280mm Prototype I Siege Cannon', 'Rocket-assisted artillery projectiles designed for longe-range combat. It is the most powerful projectile weapon able to be fitted onto frigates. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 390, 20.0, 5.0, 5.0, 0.05, 1, 1, 7496.0000, 1, 577, 0.07),
  (9419, 55, '720mm \'Probe\' Artillery I', 'Not supposed to be here...', 2286, 200.0, 50.0, 10.0, 0.25, 1, 2, 9856.0000, 0, NULL, 0.06),
  (9421, 55, '720mm Cordite Howitzer I', 'You don\'t see this...', 2286, 200.0, 50.0, 10.0, 0.25, 1, 4, 9856.0000, 0, NULL, 0.06),
  (9451, 55, '720mm \'Scout\' Artillery I', 'This rocket-assisted howitzer is designed for long-range bombardment. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 385, 200.0, 50.0, 10.0, 0.25, 1, 2, 74980.0000, 1, 578, 0.07),
  (9453, 55, '720mm Carbine Howitzer I', 'This rocket-assisted howitzer is designed for long-range bombardment. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 385, 200.0, 50.0, 10.0, 0.25, 1, 4, 74980.0000, 1, 578, 0.07),
  (9455, 55, '720mm Gallium I Cannon', 'This rocket-assisted howitzer is designed for long-range bombardment. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 385, 200.0, 50.0, 10.0, 0.25, 1, 8, 74980.0000, 1, 578, 0.07),
  (9457, 55, '720mm Prototype I Siege Cannon', 'This rocket-assisted howitzer is designed for long-range bombardment. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 385, 200.0, 50.0, 10.0, 0.25, 1, 1, 74980.0000, 1, 578, 0.07),
  (9491, 55, '1400mm \'Scout\' Artillery I', 'The ultimate artillery cannon. It hurls death and destruction over incredible distances. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 379, 2000.0, 1500.0, 20.0, 0.5, 1, 2, 744812.0000, 1, 579, 0.07),
  (9493, 55, '1400mm Carbine Howitzer I', 'The ultimate artillery cannon. It hurls death and destruction over incredible distances. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 379, 2000.0, 1500.0, 20.0, 0.5, 1, 4, 744812.0000, 1, 579, 0.07),
  (9495, 55, '1400mm Gallium I Cannon', 'The ultimate artillery cannon. It hurls death and destruction over incredible distances. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 379, 2000.0, 1500.0, 20.0, 0.5, 1, 8, 744812.0000, 1, 579, 0.07),
  (9497, 55, '1400mm Prototype I Siege Cannon', 'The ultimate artillery cannon. It hurls death and destruction over incredible distances. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 379, 2000.0, 1500.0, 20.0, 0.5, 1, 1, 744812.0000, 1, 579, 0.07),
  (9518, 201, 'Initiated Ion Field ECM I', 'Projects a low intensity field of ionized particles to disrupt the effectiveness of enemy sensors. Very effective against Magneometric based sensors.', 3227, 0.0, 0.0, 5.0, 0.0, 1, 8, 4960.0000, 1, 715, 0.07),
  (9519, 201, 'FZ-3 Subversive Spatial Destabilizer ECM', 'Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems.', 3226, 0.0, 0.0, 5.0, 0.0, 1, 1, 4960.0000, 1, 717, 0.07),
  (9520, 201, '\'Penumbra\' I White Noise ECM', 'Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against Radar systems.', 3229, 0.0, 0.0, 5.0, 0.0, 1, 2, 4960.0000, 1, 718, 0.07),
  (9521, 201, 'Initiated Multispectral ECM I', 'An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems. ', 109, 0.0, 0.0, 5.0, 0.0, 1, 8, 14848.0000, 1, 719, 0.07),
  (9522, 201, 'Faint Phase Inversion ECM I', 'Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems.', 3228, 0.0, 0.0, 5.0, 0.0, 1, 4, 4960.0000, 1, 716, 0.07),
  (9556, 295, 'F-S8 Relativistic Deflection Shield Induction I', 'Boosts the explosive resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, 2, 3968.0000, 1, 550, 0.07),
  (9562, 295, 'Azeotropic EM Ward Salubrity', 'Boosts the EM resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, 4, 1920.0000, 1, 550, 0.07),
  (9566, 295, 'Supplemental Thermal Barrier Emitter', 'Boosts the thermal resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, 8, 1920.0000, 1, 550, 0.07),
  (9568, 295, 'Additional Thermal Barrier Emitter I', 'Boosts the thermal resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, 8, 3968.0000, 1, 550, 0.07),
  (9570, 295, 'F-S9 Regolith Deflection Shield Induction', 'Boosts the kinetic resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, 1, 1920.0000, 1, 550, 0.07),
  (9574, 295, 'Subordinate Ballistic Screen Stabilizer', 'Boosts the explosive resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, 2, 1920.0000, 1, 550, 0.07),
  (9580, 295, 'Viscoelastic EM Ward Salubrity I', 'Boosts the EM resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, 4, 3968.0000, 1, 550, 0.07),
  (9582, 295, 'Ancillary Ballistic Screen Stabilizer I', 'Boosts the kinetic resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, 1, 3968.0000, 1, 550, 0.07),
  (9608, 77, 'Non-Inertial Ballistic Screen Augmentation I', 'Boosts shield resistance against kinetic damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 2, 5808.0000, 1, 553, 0.07),
  (9622, 77, '\'Anointed\' I EM Ward Reinforcement', 'Boosts shield resistance against EM damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 4, 45412.0000, 1, 553, 0.07),
  (9632, 77, 'V-M15 Braced Multispectral Shield Matrix', 'Boosts shield resistance against all damage types. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 1, 63062.0000, 1, 553, 0.07),
  (9646, 77, 'F-S15 Braced Deflection Shield Matrix', 'Boosts shield resistance against explosive damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 1, 45412.0000, 1, 553, 0.07),
  (9660, 77, 'Ditrigonal Thermal Barrier Crystallization I', 'Boosts shield resistance against thermal damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 8, 45412.0000, 1, 553, 0.07),
  (9668, 72, 'Large Rudimentary Concussion Bomb I', 'Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.', 2034, 1000.0, 100.0, 50.0, 0.0, 1, 2, 769744.0000, 1, 381, 0.07),
  (9670, 72, 'Small Rudimentary Concussion Bomb I', 'Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.', 2034, 1000.0, 10.0, 5.0, 0.0, 1, 2, 18620.0000, 1, 382, 0.07),
  (9678, 72, 'Large \'Vehemence\' I Shockwave Charge', 'Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.', 2032, 1000.0, 100.0, 50.0, 0.0, 1, 4, 769744.0000, 1, 381, 0.07),
  (9680, 72, 'Small \'Vehemence\' I Shockwave Charge', 'Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.', 2032, 1000.0, 10.0, 5.0, 0.0, 1, 4, 19712.0000, 1, 382, 0.07),
  (9702, 72, 'Micro Rudimentary Concussion Bomb I', 'Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.', 2034, 1000.0, 100.0, 2.5, 0.0, 1, 2, 8560.0000, 1, 380, 0.07),
  (9706, 72, 'Micro \'Vehemence\' I Shockwave Charge', 'Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.', 2032, 1000.0, 100.0, 2.5, 0.0, 1, 4, 8560.0000, 1, 380, 0.07),
  (9728, 72, 'Medium Rudimentary Concussion Bomb I', 'Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.', 2034, 1000.0, 100.0, 10.0, 0.0, 1, 2, 769744.0000, 1, 383, 0.07),
  (9734, 72, 'Medium \'Vehemence\' I Shockwave Charge', 'Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.', 2032, 1000.0, 100.0, 10.0, 0.0, 1, 4, 769744.0000, 1, 383, 0.07),
  (9744, 72, 'Small \'Notos\' Explosive Charge I', 'Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.', 2035, 1000.0, 10.0, 5.0, 0.0, 1, 8, 18624.0000, 1, 382, 0.07),
  (9750, 72, 'Micro \'Notos\' Explosive Charge I', 'Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.', 2035, 1000.0, 100.0, 2.5, 0.0, 1, 8, 8560.0000, 1, 380, 0.07),
  (9762, 72, 'Medium \'Notos\' Explosive Charge I', 'Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.', 2035, 1000.0, 100.0, 10.0, 0.0, 1, 8, 769744.0000, 1, 383, 0.07),
  (9772, 72, 'Large \'Notos\' Explosive Charge I', 'Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.', 2035, 1000.0, 100.0, 50.0, 0.0, 1, 8, 769744.0000, 1, 381, 0.07),
  (9784, 72, 'Small YF-12a Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.', 2033, 1000.0, 10.0, 5.0, 0.0, 1, 1, 19452.0000, 1, 382, 0.07),
  (9790, 72, 'Micro YF-12a Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.', 2033, 1000.0, 100.0, 2.5, 0.0, 1, 1, 8560.0000, 1, 380, 0.07),
  (9800, 72, 'Medium YF-12a Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.', 2033, 1000.0, 100.0, 10.0, 0.0, 1, 1, 769744.0000, 1, 383, 0.07),
  (9808, 72, 'Large YF-12a Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.', 2033, 1000.0, 100.0, 50.0, 0.0, 1, 1, 769744.0000, 1, 381, 0.07),
  (9826, 280, 'Carbon', 'Carbon is an abundant nonmetallic element that occurs in many inorganic and in all organic compounds.', 1357, 0.0, 4400.0, 2.0, 0.0, 1, NULL, 350.0000, 1, 20, 0.0),
  (9828, 280, 'Silicon', 'Silicon is the base material used in computer chips. Next to oxygen, it is the most abundant element in nature and is found in a natural state in rocks and sand.', 1358, 0.0, 1160.0, 0.5, 0.0, 1, NULL, 266.0000, 1, 20, 0.0),
  (9830, 280, 'Rocket Fuel', 'Augmented and concentrated fuel used primarily for missile production.', 1359, 0.0, 2500.0, 2.0, 0.0, 1, NULL, 505.0000, 1, 20, 0.0),
  (9832, 280, 'Coolant', 'A mechanical device filled with liquid that produces cooling by circulating through an engine and/or bathing overheating parts.', 1360, 0.0, 2500.0, 2.0, 0.0, 1, NULL, 1000.0000, 1, 20, 0.0),
  (9834, 280, 'Guidance System', 'An electrical device used in targeting systems and tracking computers.', 1361, 0.0, 2500.0, 2.0, 0.0, 1, NULL, 380.0000, 1, 20, 0.0),
  (9836, 280, 'Consumer Electronics', 'Personal computerware and digital commodity items.', 1362, 0.0, 2500.0, 2.0, 0.0, 1, NULL, 230.0000, 1, 492, 0.0),
  (9838, 280, 'Super Conductors', 'Highly isolated coils with minimal friction, used in high-voltage electrical devices.', 1363, 0.0, 2500.0, 2.0, 0.0, 1, NULL, 850.0000, 1, 20, 0.0),
  (9840, 280, 'Transmitter', 'An electronic device that generates and amplifies a carrier wave, modulates it with a meaningful signal derived from speech or other sources, and radiates the resulting signal from an antenna.', 1364, 0.0, 2500.0, 2.0, 0.0, 1, NULL, 313.0000, 1, 20, 0.0),
  (9842, 280, 'Miniature Electronics', 'Diminutive electrical parts used in computerware and nano-technological service-hubs.', 1365, 0.0, 2500.0, 2.0, 0.0, 1, NULL, 400.0000, 1, 20, 0.0),
  (9844, 280, 'Small Arms', 'Personal weapons and armaments, used both for warfare and personal security.', 1366, 0.0, 2500.0, 2.0, 0.0, 1, NULL, 1260.0000, 1, 492, 0.0),
  (9846, 280, 'Planetary Vehicles', 'Tracked, wheeled and hover vehicles used within planetary atmosphere for personal and business use.', 1367, 0.0, 2500.0, 2.0, 0.0, 1, NULL, 3730.0000, 1, 492, 0.0),
  (9848, 280, 'Robotics', 'Automated mechanical devices built for industrial use.', 1368, 0.0, 2500.0, 2.0, 0.0, 1, NULL, 6500.0000, 1, 20, 0.0),
  (9850, 280, 'Spirits', 'Alcoholic beverages made by distilling a fermented mash of grains.', 1369, 0.0, 2500.0, 0.2, 0.0, 1, NULL, 455.0000, 1, 492, 0.0),
  (9852, 280, 'Tobacco', 'Tubular rolls of tobacco designed for smoking. The tube consists of finely shredded tobacco enclosed in a paper wrapper and is generally outfitted with a filter tip at the end.', 1370, 0.0, 2500.0, 0.2, 0.0, 1, NULL, 48.0000, 1, 492, 0.0),
  (9854, 237, 'Polaris Inspector Frigate', 'The Polaris Inspector frigate is an observation vehicle with a very resiliant superstructure.', 1372, 500.0, 1000000.0, 20400.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (9856, 15, 'Amarr Class A Starport', '', 1373, 24438.0, 0.0, 0.0, 0.0, 1, 4, 600000.0000, 0, NULL, 0.0),
  (9857, 15, 'Amarr Class B Starport', '', 1249, 30758.0, 0.0, 0.0, 0.0, 1, 4, 600000.0000, 0, NULL, 0.0),
  (9858, 237, 'Polaris Centurion', 'The Polaris Centurion is an elite class observer vehicle with a nearly impenatrable armor coating.', 1375, 500.0, 1000000.0, 20400.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (9860, 237, 'Polaris Legatus Frigate', 'The Polaris Legatus frigate is the most powerful Polaris ship built, superior in both combat and maneuverability.', 1376, 500.0, 1000000.0, 20400.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (9862, 237, 'Polaris Centurion Frigate', 'The Polaris Centurion frigate is an observation vehicle with a very resiliant superstructure.', 1372, 500.0, 1000000.0, 20400.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (9866, 15, 'Angel Serpentis', '', 1403, 25975.0, 0.0, 0.0, 0.0, 1, 2, 600000.0000, 0, NULL, 0.0),
  (9867, 15, 'Heaven', '', 1404, 47998.0, 0.0, 0.0, 0.0, 1, 2, 600000.0000, 0, NULL, 0.0),
  (9868, 15, 'Concord Starbase', '', 3395, 60432.0, 0.0, 0.0, 0.0, 1, 8, 600000.0000, 0, NULL, 0.0),
  (9869, 298, 'Loiterer I', '', 2818, 45.0, 100000.0, 60.0, 1200.0, 10, NULL, 10.0000, 0, NULL, 0.0),
  (9871, 299, 'Repair Drone', '', 1009, 5.0, 0.0, 50.0, 1200.0, 10, NULL, 10.0000, 0, NULL, 0.07),
  (9873, 15, 'Dark Amarr Station O', '', 1637, 22587.0, 0.0, 0.0, 0.0, 1, 4, 600000.0000, 0, NULL, 0.0),
  (9874, 15, 'Dark Amarr Station H', '', 1638, 34269.0, 0.0, 0.0, 0.0, 1, 4, 600000.0000, 0, NULL, 0.0),
  (9875, 226, 'Minmatar Trade Station Ruins', 'Ruins.', 1407, 5244.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (9876, 226, 'Amarr Commercial Station Ruins', 'Ruins.', 1408, 14163.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (9877, 226, 'Amarr Military Station Ruins', 'Ruins.', 1409, 14592.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (9878, 226, 'Amarr Mining Station Ruins', 'Ruins.', 1410, 7427.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (9879, 226, 'Amarr Research Station Ruins', 'Ruins.', 1411, 9720.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (9880, 226, 'Amarr Trade Station Ruins', 'Ruins.', 1412, 4629.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (9881, 226, 'Caldari Station Ruins - Huge & Sprawling', 'Ruins.', 1413, 11433.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (9882, 226, 'Caldari Station Ruins - Hook Shaped', 'Ruins.', 1414, 6768.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (9883, 226, 'Caldari Station Ruins - Flat Hulk', 'Ruins.', 1415, 8353.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (9884, 226, 'Caldari Station Ruins - Industry Drill', 'Ruins.', 1416, 4974.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (9885, 226, 'Gallente Station Ruins - Disc', 'Ruins.', 1417, 5959.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (9886, 226, 'Gallente Station Ruins - Fathom', 'Ruins.', 1418, 6768.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (9887, 226, 'Gallente Station Ruins - Ugly Industrial', 'Ruins.', 1419, 11287.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (9888, 226, 'Gallente Station Ruins - Biodomes', 'Ruins of a Gallentean station.', 1420, 4974.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (9889, 226, 'Gallente Station Ruins - Factory', 'Ruins.', 1421, 5397.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (9890, 226, 'Gallente Station Ruins - Military', 'Ruins.', 1422, 3575.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (9891, 226, 'Gallente Station Ruins - Research', 'Ruins.', 1423, 8651.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (9892, 226, 'Gallente Station Ruins - Commercial', 'Ruins of a Gallentean station.', 1424, 5616.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (9893, 226, 'Minmatar Commercial Station Ruins', 'Ruins.', 1425, 11270.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (9894, 226, 'Minmatar Industry Station Ruins', 'Ruins.', 1426, 9227.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (9895, 226, 'Minmatar Military Station Ruins', 'Ruins.', 1427, 12300.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (9896, 226, 'Minmatar Mining Station Ruins', 'Ruins.', 1428, 10197.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (9897, 226, 'Minmatar Research Station Ruins', 'Ruins.', 1429, 7750.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (9898, 226, 'Minmatar General Station Ruins', 'Ruins.', 1430, 6571.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (9899, 745, 'Ocular Filter - Basic', 'This image processor implanted in the occipital lobe grants a bonus to a character\'s Perception.', 2053, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 618, 0.05),
  (9917, 23, 'Clone Grade Delta', '', 34, 0.0, 0.0, 1.0, 0.0, 1, NULL, 95000.0000, 0, NULL, 0.0),
  (9919, 23, 'Clone Grade Epsilon', '', 34, 0.0, 0.0, 1.0, 0.0, 1, NULL, 130000.0000, 0, NULL, 0.0),
  (9921, 23, 'Clone Grade Zeta', '', 34, 0.0, 0.0, 1.0, 0.0, 1, NULL, 180000.0000, 0, NULL, 0.0),
  (9923, 23, 'Clone Grade Eta', '', 34, 0.0, 0.0, 1.0, 0.0, 1, NULL, 250000.0000, 0, NULL, 0.0),
  (9925, 23, 'Clone Grade Theta', '', 34, 0.0, 0.0, 1.0, 0.0, 1, NULL, 335000.0000, 0, NULL, 0.0),
  (9927, 23, 'Clone Grade Iota', '', 34, 0.0, 0.0, 1.0, 0.0, 1, NULL, 470000.0000, 0, NULL, 0.0),
  (9929, 23, 'Clone Grade Kappa', '', 34, 0.0, 0.0, 1.0, 0.0, 1, NULL, 650000.0000, 0, NULL, 0.0),
  (9931, 23, 'Clone Grade Lambda', '', 34, 0.0, 0.0, 1.0, 0.0, 1, NULL, 930000.0000, 0, NULL, 0.0),
  (9933, 23, 'Clone Grade Mu', '', 34, 0.0, 0.0, 1.0, 0.0, 1, NULL, 1340000.0000, 0, NULL, 0.0),
  (9935, 23, 'Clone Grade Nu', '', 34, 0.0, 0.0, 1.0, 0.0, 1, NULL, 1980000.0000, 0, NULL, 0.0),
  (9937, 23, 'Clone Grade Xi', '', 34, 0.0, 0.0, 1.0, 0.0, 1, NULL, 2990000.0000, 0, NULL, 0.0),
  (9939, 23, 'Clone Grade Omicron', '', 34, 0.0, 0.0, 1.0, 0.0, 1, NULL, 4700000.0000, 0, NULL, 0.0),
  (9941, 745, 'Memory Augmentation - Basic', 'This image processor implanted in the temporal lobe grants a bonus to a character\'s memory.', 2061, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 619, 0.05),
  (9942, 745, 'Neural Boost - Basic', 'A Data processing unit implanted in the Parietal lobe. Grants a bonus to Willpower.', 2054, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 620, 0.05),
  (9943, 745, 'Cybernetic Subprocessor - Basic', 'This grafted subprocessor implanted in the frontal lobe grants a bonus to a character\'s Intelligence.', 2062, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 621, 0.05),
  (9944, 302, 'Magnetic Field Stabilizer I', 'Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 0.0, 0.0, 25.0, 0.0, 1, NULL, 24994.0000, 1, 648, 0.07),
  (9945, 139, 'Magnetic Field Stabilizer I Blueprint', '', 1046, 0.0, 0.0, 0.01, 0.0, 1, NULL, 249940.0000, 1, 343, 0.0),
  (9946, 303, 'Percephrine I', 'A booster that boosts the character\'s Perception score.', 2058, 1.0, 1.0, 1.0, 1.0, 1, NULL, 32768.0000, 0, NULL, 0.0),
  (9947, 303, 'Standard Crash Booster', 'This booster quickens a pilot\'s reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice.', 3210, 1.0, 1.0, 1.0, 1.0, 1, NULL, 32768.0000, 1, 977, 0.0),
  (9948, 303, 'Fetacole I', 'A booster that boosts the character\'s Willpower score.', 2056, 1.0, 1.0, 1.0, 1.0, 1, NULL, 32768.0000, 0, NULL, 0.0),
  (9949, 303, 'Pheromine I', 'A booster that boosts the character\'s Charisma score.', 2058, 1.0, 1.0, 1.0, 1.0, 1, NULL, 32768.0000, 0, NULL, 0.0),
  (9950, 303, 'Standard Blue Pill Booster', 'This booster relaxes a pilot\'s ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain.', 3215, 1.0, 1.0, 1.0, 1.0, 1, NULL, 32768.0000, 1, 977, 0.0),
  (9951, 304, 'Intelligence Mutator', 'A Retrovirus that rewrites a characters DNA.  Grants a 1 point Bonus to intelligence', 1380, 1.0, 1.0, 1.0, 1.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (9952, 304, 'Perception Mutator', 'A retrovirus that rewrites a characters DNA.  Grants a 1 point Bonus to Perception', 1382, 1.0, 1.0, 1.0, 1.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (9955, 257, 'Polaris', 'Skill at operating Polaris.  ', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 800000000.0000, 0, NULL, 0.0),
  (9956, 745, 'Social Adaptation Chip - Basic', 'This image processor implanted in the parietal lobe grants a bonus to a character\'s Charisma.', 2060, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 622, 0.05),
  (9957, 742, 'Hardwiring - Eifyr and Co \'Gunslinger\' AX-1', 'A Eifyr and Co gunnery hardwiring designed to enhance turret tracking. Grants a 3% bonus to turret tracking speed.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 624, 0.05),
  (9959, 182, 'Amarr Surveillance Officer', 'This is a security vessel of the Amarr Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Very high', 1067, 36.0, 1810000.0, 18100.0, 275.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (9960, 182, 'Amarr Surveillance Sergeant Major', 'This is a security vessel of the Amarr Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly', 1731, 134.43, 1.18E+7, 118000.0, 1750.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (9962, 182, 'Amarr Surveillance Sergeant', 'This is a security vessel of the Amarr Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme', 1730, 91.59, 1.15E+7, 115000.0, 1775.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (9965, 182, 'Caldari Police Vice Commissioner', 'This is a security vessel of the Caldari Police Force. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly', 1845, 199.86, 1.01E+7, 101000.0, 1050.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (9970, 182, 'Caldari Police 3rd Lieutenant', 'This is a security vessel of the Caldari Police Force. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Very high', 1882, 39.0, 1650000.0, 16500.0, 190.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (9971, 182, 'Caldari Police 1st Lieutenant', 'This is a security vessel of the Caldari Police Force. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly', 1876, 221.05, 9200000.0, 92000.0, 1200.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (9977, 182, 'Minmatar Security Officer 2nd Rank', 'This is a security vessel of the Minmatar Security Service. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme', 1887, 134.0, 8900000.0, 89000.0, 1250.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (9978, 182, 'Minmatar Security Officer 1st Rank', 'This is a security vessel of the Minmatar Security Service. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly', 1884, 123.03, 8000000.0, 80000.0, 825.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (9983, 182, 'Gallente Police Master Sergeant', 'This is a security vessel of the Gallente Federation Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly', 1802, 246.0, 1.13E+7, 113000.0, 1935.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (9984, 182, 'Gallente Police Captain', 'This is a security vessel of the Gallente Federation Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly', 1803, 140.15, 1.15E+7, 115000.0, 1735.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (9987, 182, 'Khanid Surveillance Officer', 'This is a security vessel of the Royal Khanid Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Very high', 1235, 35.0, 80000.0, 20400.0, 200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (9988, 182, 'Khanid Surveillance Sergeant', 'This is a security vessel of the Royal Khanid Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme', 1856, 91.59, 1.15E+7, 115000.0, 500.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (9989, 182, 'Minmatar Security Officer 3rd Rank', 'This is a security vessel of the Minmatar Security Service. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Significant', 307, 62.0, 1200000.0, 12000.0, 80.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (9991, 182, 'Gallente Police Sergeant', 'This is a security vessel of the Gallente Federation Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Very high', 66, 38.0, 2040000.0, 20400.0, 160.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (9994, 479, 'Snoop Scanner Probe I', 'The Snoop is the most accurate scanner probe available.  Possessing little to no scan deviation, it effectively enables its user to warp in on top of their intended target.  Its extremely limited range, however, means it must be used in conjunction with other, longer-range scanner probes.', 1723, 1.0, 1.0, 0.025, 0.0, 1, NULL, 15318.0000, 1, 120, 0.07),
  (9995, 486, 'Snoop Scanner Probe I Blueprint', '', 1007, 0.0, 0.0, 0.01, 0.0, 1, NULL, 5000000.0000, 1, 320, 0.0),
  (9997, 288, 'Amarr Navy Sergeant Major', 'This is a security vessel of the Amarr Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Significant', 1733, 39.0, 2810000.0, 28100.0, 350.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (9998, 288, 'Amarr Navy Sergeant', 'This is a security vessel of the Amarr Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Moderate', 1735, 13.0, 1810000.0, 18100.0, 225.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (9999, 288, 'Amarr Navy Captain', 'This is a security vessel of the Amarr Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Very high', 1736, 20.5, 2870000.0, 28700.0, 200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10000, 288, 'Amarr Navy Major', 'This is a security vessel of the Amarr Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme', 1734, 40.0, 2860000.0, 28600.0, 275.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10001, 288, 'Amarr Navy Colonel', 'This is a security vessel of the Amarr Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly', 1728, 192.0, 1.2E+7, 120000.0, 1150.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10003, 288, 'Amarr Navy General', 'This is a security vessel of the Amarr Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly', 1729, 134.43, 1.18E+7, 118000.0, 1775.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10006, 479, 'Fathom Scanner Probe I', 'The Fathom is a very accurate scanner probe, able to pinpoint targets with very little deviation.  Its maximum effective scanning range, however, is limited.', 1722, 1.0, 1.0, 0.05, 0.0, 1, NULL, 15272.0000, 1, 120, 0.07),
  (10007, 486, 'Fathom Scanner Probe I Blueprint', '', 1007, 0.0, 0.0, 0.01, 0.0, 1, NULL, 5000000.0000, 1, 320, 0.0),
  (10008, 479, 'Spook Scanner Probe I', 'The Spook represents the upper mid-range of scanner probes.', 1720, 1.0, 1.0, 0.075, 0.0, 1, NULL, 23070.0000, 1, 120, 0.07),
  (10009, 486, 'Spook Scanner Probe I Blueprint', '', 1007, 0.0, 0.0, 0.01, 0.0, 1, NULL, 5000000.0000, 1, 320, 0.0),
  (10010, 479, 'Ferret Scanner Probe I', 'The Ferret is the longest-range scanner probe currently available, though its ability to cover a greater amount of territory means it sacrifices quite a bit of accuracy.', 1721, 1.0, 1.0, 0.1, 0.0, 1, NULL, 15232.0000, 1, 120, 0.07),
  (10011, 486, 'Ferret Scanner Probe I Blueprint', '', 1007, 0.0, 0.0, 0.01, 0.0, 1, NULL, 5000000.0000, 1, 320, 0.0),
  (10013, 550, 'Angel Hijacker', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low', 345, 50.0, 2112000.0, 21120.0, 100.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (10014, 550, 'Angel Outlaw', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate', 341, 50.0, 1740000.0, 17400.0, 220.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (10015, 550, 'Angel Nomad', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant', 342, 50.0, 1750000.0, 17500.0, 180.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (10016, 550, 'Angel Raider', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 338, 50.0, 1645000.0, 16450.0, 110.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (10017, 551, 'Angel Depredator', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme', 336, 150.0, 9900000.0, 99000.0, 1900.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (10018, 551, 'Angel Smasher', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 337, 150.0, 1.09E+7, 109000.0, 1400.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (10019, 550, 'Angel Hunter', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 339, 50.0, 1910000.0, 19100.0, 80.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (10025, 567, 'Sansha\'s Servant', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low', 1238, 50.0, 2112000.0, 21120.0, 100.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10026, 567, 'Sansha\'s Scavenger', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate', 1238, 50.0, 2000000.0, 20000.0, 200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10027, 567, 'Sansha\'s Savage', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant', 1238, 50.0, 2000000.0, 20000.0, 200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10028, 567, 'Sansha\'s Plague', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1237, 50.0, 2112000.0, 21120.0, 200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10029, 567, 'Sansha\'s Manslayer', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1237, 50.0, 2112000.0, 21120.0, 200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10030, 566, 'Sansha\'s Ravager', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme', 1236, 150.0, 1.001E+7, 100100.0, 200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10035, 182, 'CONCORD SWAT Officer', 'This is a security vessel of CONCORD. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.', 1054, 38.0, 2040000.0, 20400.0, 300.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10036, 182, 'CONCORD SWAT Captain', 'This is a security vessel of CONCORD. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.', 1056, 199.86, 1.01E+7, 101000.0, 900.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10037, 301, 'DED Special Operation Officer', 'This is a security vessel of CONCORD. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.', 1053, 50.0, 2040000.0, 20400.0, 300.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10038, 301, 'DED Special Operation Captain', 'This is a security vessel of CONCORD. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.', 1050, 150.0, 1.01E+7, 101000.0, 900.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10039, 40, 'Civilian Shield Booster I', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 5.0, 0.0, 1, NULL, 336.0000, 1, 760, 0.07),
  (10040, 120, 'Civilian Shield Booster I Blueprint', '', 84, 0.0, 0.0, 0.01, 0.0, 1, NULL, 3360.0000, 1, 328, 0.0),
  (10041, 226, 'Frozen Corpse', 'A human corpse.', 398, 1.0, 200.0, 2.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10043, 297, 'Peddler', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 308, 216.0, 8.9E+7, 890000.0, 2300.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (10044, 297, 'Column', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 52, 313.45, 1.02E+8, 1020000.0, 3000.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (10045, 297, 'Vanguard', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 1064, 660.0, 1.12E+8, 1120000.0, 3600.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10046, 288, 'Caldari Navy Captain 2nd Rank', 'This is a security vessel of the Caldari Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Significant', 1789, 42.93, 2040000.0, 20400.0, 200.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (10047, 288, 'Caldari Navy Captain 1st Rank', 'This is a security vessel of the Caldari Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: High', 1791, 45.98, 1970000.0, 19700.0, 230.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (10048, 288, 'Caldari Navy Commodore', 'This is a security vessel of the Caldari Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Very high', 1792, 39.0, 1650000.0, 16500.0, 170.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (10050, 288, 'Caldari Navy Vice Admiral', 'This is a security vessel of the Caldari Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme', 1786, 221.05, 9200000.0, 92000.0, 450.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (10052, 288, 'Gallente Navy Command Sergeant Major', 'This is a security vessel of the Gallente Federation Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Very high', 1808, 42.0, 2950000.0, 29500.0, 100.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (10053, 288, 'Gallente Navy Fleet Captain', 'This is a security vessel of the Gallente Federation Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme', 1807, 36.16, 1620000.0, 16200.0, 160.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (10054, 288, 'Gallente Navy Sergeant Major', 'This is a security vessel of the Gallente Federation Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: High', 1811, 39.0, 2300000.0, 23000.0, 200.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (10056, 288, 'Gallente Navy Fleet Major', 'This is a security vessel of the Gallente Federation Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly', 1801, 113.0, 1.16E+7, 116000.0, 520.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (10057, 288, 'Gallente Navy Fleet Colonel', 'This is a security vessel of the Gallente Federation Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly', 1804, 167.24, 1.12E+7, 112000.0, 350.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (10058, 288, 'Republic Fleet Private 3rd Rank', 'This is a security vessel of the Minmatar Republic Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Moderate', 1888, 32.89, 1740000.0, 17400.0, 145.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (10060, 288, 'Republic Fleet Captain', 'This is a security vessel of the Minmatar Republic Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme', 1891, 37.07, 1980000.0, 19800.0, 80.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (10065, 227, 'Dark Cloud', '', 1669, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10066, 227, 'Dark Green Cloud', '', 1670, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10067, 227, 'Dust Cloud', '', 1671, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10068, 227, 'Ion Cloud', '', 1672, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10069, 227, 'Spark Cloud', '', 1673, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10070, 305, 'Comet', 'Comet', 1678, 1.0, 1.0E+35, 20.0, 0.0, 250, NULL, 3068504.0000, 0, NULL, 0.0),
  (10071, 305, 'Toxic Comet', 'Comet', 1674, 1.0, 1.0E+35, 20.0, 0.0, 250, NULL, 3068504.0000, 0, NULL, 0.0),
  (10072, 305, 'Fire Comet', 'Comet', 1675, 1.0, 1.0E+35, 20.0, 0.0, 250, NULL, 3068504.0000, 0, NULL, 0.0),
  (10073, 305, 'Gold Comet', 'Comet', 1676, 1.0, 1.0E+35, 20.0, 0.0, 250, NULL, 3068504.0000, 0, NULL, 0.0),
  (10074, 305, 'Dark Comet', 'Comet', 1677, 1.0, 1.0E+35, 20.0, 0.0, 250, NULL, 3068504.0000, 0, NULL, 0.0),
  (10076, 288, 'Khanid Navy Sergeant', 'This is a security vessel of the Royal Khanid Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Moderate', 1861, 13.0, 1810000.0, 18100.0, 225.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10077, 288, 'Republic Fleet Commander', 'This is a security vessel of the Minmatar Republic Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly', 1885, 109.0, 9600000.0, 96000.0, 580.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (10078, 288, 'Republic Fleet High Captain', 'This is a security vessel of the Minmatar Republic Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme', 1886, 131.0, 8500000.0, 85000.0, 390.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (10079, 288, 'Khanid Navy Sergeant Major', 'This is a security vessel of the Royal Khanid Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Moderate', 1859, 39.0, 2810000.0, 28100.0, 200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10080, 288, 'Khanid Navy Major', 'This is a security vessel of the Royal Khanid Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme', 1860, 40.0, 2860000.0, 28600.0, 200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10082, 288, 'Khanid Navy Colonel', 'This is a security vessel of the Royal Khanid Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly', 1854, 192.0, 1.2E+7, 120000.0, 550.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10083, 288, 'Khanid Navy General', 'This is a security vessel of the Royal Khanid Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly', 297, 250.0, 2.0E+7, 1080000.0, 14000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10084, 288, 'Ammatar Navy Sergeant', 'This is a security vessel of the Ammatar Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Moderate', 1745, 13.0, 1810000.0, 18100.0, 225.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10085, 288, 'Ammatar Navy Sergeant Major', 'This is a security vessel of the Ammatar Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Significant', 1743, 39.0, 2810000.0, 28100.0, 300.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10086, 288, 'Ammatar Navy Major', 'This is a security vessel of the Ammatar Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme', 1744, 40.0, 2860000.0, 28600.0, 200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10089, 288, 'Ammatar Navy General', 'This is a security vessel of the Ammatar Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly', 297, 250.0, 2.0E+7, 1080000.0, 14000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10090, 288, 'Sarum Navy Sergeant', 'This is a security vessel of the Sarum Family. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Moderate', 1921, 13.0, 1810000.0, 18100.0, 225.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10091, 288, 'Sarum Navy Major', 'This is a security vessel of the Sarum Family. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme', 1920, 40.0, 2860000.0, 28600.0, 200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10092, 288, 'Sarum Navy Captain', 'This is a security vessel of the Sarum Family. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Very high', 1922, 20.5, 1870000.0, 18700.0, 300.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10095, 288, 'Sarum Navy General', 'This is a security vessel of the Sarum Family. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly', 297, 250.0, 2.0E+7, 1080000.0, 14000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10097, 182, 'Ammatar Surveillance Officer', 'This is a security vessel of the Ammatar Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Very high', 1067, 36.0, 1810000.0, 18100.0, 200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10099, 182, 'Ammatar Surveillance Sergeant Major', 'This is a security vessel of the Ammatar Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly', 1741, 134.43, 1.18E+7, 118000.0, 550.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10100, 182, 'Ammatar Surveillance Sergeant', 'This is a security vessel of the Ammatar Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme', 1740, 91.59, 1.15E+7, 115000.0, 500.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10102, 182, 'Sarum Surveillance Officer', 'This is a security vessel of the Sarum Family. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Very high', 1067, 36.0, 1810000.0, 18100.0, 200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10104, 182, 'Sarum Surveillance Sergeant Major', 'This is a security vessel of the Sarum Family. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly', 1917, 134.43, 1.18E+7, 118000.0, 550.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10105, 182, 'Sarum Surveillance Sergeant', 'This is a security vessel of the Sarum Family. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme', 1916, 91.59, 1.15E+7, 115000.0, 500.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10106, 288, 'Intaki Defence Sergeant Major', 'This is a security vessel of the Intaki Space Police. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: High', 1843, 31.0, 1850000.0, 18500.0, 80.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (10107, 288, 'Intaki Defence Command Sergeant Major', 'This is a security vessel of the Intaki Space Police. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Very high', 1843, 39.0, 2300000.0, 23000.0, 100.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (10108, 288, 'Intaki Defence Fleet Captain', 'This is a security vessel of the Intaki Space Police. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme', 1840, 42.0, 2950000.0, 29500.0, 160.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (10109, 288, 'Intaki Defence Fleet Colonel', 'This is a security vessel of the Intaki Space Police. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly', 1835, 140.15, 1.15E+7, 115000.0, 520.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (10110, 826, 'Thukker Follower', 'This is a security vessel of the Thukker Mix. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Moderate', 1949, 38.4, 1580000.0, 15800.0, 145.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (10111, 288, 'Thukker Brute', 'This is a security vessel of the Thukker Mix. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Significant', 1951, 61.0, 1710000.0, 17100.0, 235.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (10112, 288, 'Thukker Warrior', 'This is a security vessel of the Thukker Mix. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: High', 1947, 32.89, 1740000.0, 17400.0, 130.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (10113, 288, 'Thukker Tribal Lord', 'This is a security vessel of the Thukker Mix. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly', 1843, 123.03, 8000000.0, 80000.0, 365.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (10114, 297, 'Tradesman', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 310, 216.0, 8.9E+7, 890000.0, 2000.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (10115, 297, 'Merchant', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 65, 94.79, 8.5E+7, 850000.0, 2800.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (10116, 297, 'Trafficker', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 325, 256.0, 9.6E+7, 960000.0, 3500.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (10117, 297, 'Caravan', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 327, 153.0, 1.09E+8, 1090000.0, 3000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (10118, 297, 'Flotilla', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 328, 553.0, 1.105E+8, 1105000.0, 4000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (10119, 226, 'Outpost/Disc - Spiky & Pulsating', 'This construction dampens all damage inflicted to ships within range.', 1680, 205.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10120, 226, 'Rock - Infested by Rogue Drones', 'This block of rock and girders seems to be infested with independant artificial life.', 1681, 179.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10121, 226, 'Small Asteroid w/Drone-tech', 'This massive hulk of rock appears to be infested with rogue drones.', 1682, 44.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10122, 226, 'Multi-purpose Pad', 'A platform designed to launch missiles similar to sentry guns.', 1683, 60.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (10123, 226, 'Pulsating Power Generator', '', 1684, 79.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10124, 226, 'Beacon', 'With it\'s blinking red light, this beacon appears to be marking a point of interest, or perhaps a waypoint in a greater trail.', 1211, 6.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10125, 288, 'Mordu\'s Lieutenant 3rd Rank', 'This is a security vessel of the Mordu\'s Legion. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Moderate', 1897, 33.0, 2025000.0, 20250.0, 180.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (10126, 288, 'Mordu\'s Lieutenant 2nd Rank', 'This is a security vessel of the Mordu\'s Legion. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Significant', 1898, 42.93, 1940000.0, 19400.0, 145.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (10127, 226, 'Magnetic Double-Capped Bubble', 'This construction recharges the shields on ships within range.', 1685, 447.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10128, 227, 'Dark Gray Cloud', '', 1686, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10129, 227, 'Dark Gray Turbulent Cloud', '', 1687, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10130, 227, 'Electric Cloud', '', 1688, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10131, 227, 'Fire Cloud', '', 1689, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10132, 227, 'Plasma Cloud', '', 1690, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10133, 288, 'Mordu\'s Lieutenant', 'This is a security vessel of the Mordu\'s Legion. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Very high', 1901, 39.0, 1650000.0, 16500.0, 90.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (10134, 288, 'Mordu\'s Captain', 'This is a security vessel of the Mordu\'s Legion. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly', 1895, 221.05, 9200000.0, 92000.0, 450.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (10135, 226, 'Depleted Station Battery', 'This massive battery column was probably a part of a destroyed power plant. It still surges with energy.', 1691, 3004.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10136, 226, 'Black Monolith', 'It\'s full of stars.', 1692, 4992.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10137, 226, 'Rock Formation - Branched & Twisted', 'A huge branching rock formation.', 1693, 10141.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10138, 226, 'Spaceshuttle Wreck w/debris', 'The mangled wreck floats motionless in space, surrounded with a field of scorched debris.', 1694, 6462.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10139, 226, 'Circular Construction', 'This circular piece may have once been a part of something larger. Now it is derelict, spinning alone in the blackness of space.', 1695, 1048.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10140, 226, 'Debris - Broken Engine Part 1', 'This massive hulk of debris seems to have once been a part of the outer hull of a battleship or station.', 1696, 314.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10141, 226, 'Debris - Broken Engine Part 2', 'This damaged hunk of machinery could once have been a part of a powerplant or relay station.', 1697, 418.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10142, 226, 'Debris - Power Conduit', 'This space debris appears to have served as an external power conduit system on a gigantic vessel.', 1698, 613.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10143, 226, 'Debris - Twisted Metal', 'This floating debris appears to have once been a part of an outer hull or armor, ripped apart by an explosion or asteroid impact.', 1699, 613.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10144, 226, 'Scanner Sentry - Rapid Pulse', '', 1217, 70.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10147, 303, 'Pheromine II', 'A booster that boosts the character\'s Charisma score.', 2058, 1.0, 1.0, 1.0, 1.0, 1, NULL, 65536.0000, 0, NULL, 0.0),
  (10148, 303, 'Pheromine III', 'A booster that boosts the character\'s Charisma score.', 2058, 1.0, 1.0, 1.0, 1.0, 1, NULL, 131072.0000, 0, NULL, 0.0),
  (10149, 303, 'Pheromine IV', 'A booster that boosts the character\'s Charisma score.', 2058, 1.0, 1.0, 1.0, 1.0, 1, NULL, 262144.0000, 0, NULL, 0.0),
  (10150, 303, 'Pheromine V', 'A booster that boosts the character\'s Charisma score.', 2058, 1.0, 1.0, 1.0, 1.0, 1, NULL, 524288.0000, 0, NULL, 0.0),
  (10151, 303, 'Improved Crash Booster', 'This booster quickens a pilot\'s reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice.', 3210, 1.0, 1.0, 1.0, 1.0, 1, NULL, 32768.0000, 1, 977, 0.0),
  (10152, 303, 'Strong Crash Booster', 'This booster quickens a pilot\'s reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice.', 3210, 1.0, 1.0, 1.0, 1.0, 1, NULL, 32768.0000, 1, 977, 0.0),
  (10153, 303, 'Encephol IV', 'A booster that boosts the character\'s Intelligence score.', 2057, 1.0, 1.0, 1.0, 1.0, 1, NULL, 262144.0000, 0, NULL, 0.0),
  (10154, 303, 'Encephol V', 'A booster that boosts the character\'s Intelligence score.', 2057, 1.0, 1.0, 1.0, 1.0, 1, NULL, 524288.0000, 0, NULL, 0.0),
  (10155, 303, 'Improved Blue Pill Booster', 'This booster relaxes a pilot\'s ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain.', 3215, 1.0, 1.0, 1.0, 1.0, 1, NULL, 32768.0000, 1, 977, 0.0),
  (10156, 303, 'Strong Blue Pill Booster', 'This booster relaxes a pilot\'s ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain.', 3215, 1.0, 1.0, 1.0, 1.0, 1, NULL, 32768.0000, 1, 977, 0.0),
  (10157, 303, 'Cerebrokine IV', 'A booster that boosts the character\'s Memory score.', 2058, 1.0, 1.0, 1.0, 1.0, 1, NULL, 262144.0000, 0, NULL, 0.0),
  (10158, 303, 'Cerebrokine V', 'A booster that boosts the character\'s Memory score.', 2058, 1.0, 1.0, 1.0, 1.0, 1, NULL, 524288.0000, 0, NULL, 0.0),
  (10159, 303, 'Percephrine II', 'A booster that boosts the character\'s Perception score.', 2058, 1.0, 1.0, 1.0, 1.0, 1, NULL, 65536.0000, 0, NULL, 0.0),
  (10160, 303, 'Percephrine III', 'A booster that boosts the character\'s Perception score.', 2058, 1.0, 1.0, 1.0, 1.0, 1, NULL, 131072.0000, 0, NULL, 0.0),
  (10161, 303, 'Percephrine IV', 'A booster that boosts the character\'s Perception score.', 2058, 1.0, 1.0, 1.0, 1.0, 1, NULL, 262144.0000, 0, NULL, 0.0),
  (10162, 303, 'Percephrine V', 'A booster that boosts the character\'s Perception score.', 2058, 1.0, 1.0, 1.0, 1.0, 1, NULL, 524288.0000, 0, NULL, 0.0),
  (10163, 303, 'Fetacole II', 'A booster that boosts the character\'s Willpower score.', 2056, 1.0, 1.0, 1.0, 1.0, 1, NULL, 65536.0000, 0, NULL, 0.0),
  (10164, 303, 'Standard Sooth Sayer Booster', 'This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start dreaming awake.', 3216, 1.0, 1.0, 1.0, 1.0, 1, NULL, 32768.0000, 1, 977, 0.0),
  (10165, 303, 'Improved Sooth Sayer Booster', 'This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start dreaming awake.', 3216, 1.0, 1.0, 1.0, 1.0, 1, NULL, 32768.0000, 1, 977, 0.0),
  (10166, 303, 'Strong Sooth Sayer Booster', 'This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start dreaming awake.', 3216, 1.0, 1.0, 1.0, 1.0, 1, NULL, 32768.0000, 1, 977, 0.0),
  (10167, 306, 'Abandoned Container', 'The wrecked container drifts silently amongst the stars, giving no hint to what treasures it may hide.', 16, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10188, 302, 'Basic Magnetic Field Stabilizer', 'Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 0.0, 0.0, 5.0, 0.0, 1, NULL, 9728.0000, 1, 648, 0.07),
  (10190, 302, 'Magnetic Field Stabilizer II', 'Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 0.0, 0.0, 5.0, 0.0, 1, NULL, 33384.0000, 1, 648, 0.06),
  (10191, 139, 'Magnetic Field Stabilizer II Blueprint', '', 1046, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 343, 0.0),
  (10204, 742, 'Hardwiring - Zainou \'Deadeye\' ZGA100', 'A Zainou gunnery hardwiring designed to enhance optimal range. Grants a 3% bonus to turret optimal range.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 626, 0.05),
  (10205, 742, 'Hardwiring - Sharpshooter II', 'A direct datalink to the ship\'s turrets. Far more efficient than the standard capsule interface but the overwhelming sensory input interferes with long term visual memory.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 400000.0000, 0, NULL, 0.05),
  (10206, 742, 'Hardwiring - Motion Prediction II', 'A direct datalink to the ship\'s turrets. Far more efficient than the standard capsule interface but the overwhelming sensory input interferes with long term visual memory.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 400000.0000, 0, NULL, 0.05),
  (10207, 742, 'Hardwiring - Rapid Firing II', 'A direct datalink to the ship\'s turrets. Far more efficient than the standard capsule interface but the overwhelming sensory input interferes with long term visual memory.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 400000.0000, 0, NULL, 0.05),
  (10208, 745, 'Memory Augmentation - Standard', 'This image processor implanted in the temporal lobe grants a bonus to a character\'s memory.', 2061, 1.0, 0.0, 1.0, 0.0, 1, NULL, 400000.0000, 1, 619, 0.05),
  (10209, 745, 'Memory Augmentation - Improved', 'This image processor implanted in the temporal lobe grants a bonus to a character\'s memory.', 2061, 1.0, 0.0, 1.0, 0.0, 1, NULL, 800000.0000, 1, 619, 0.05),
  (10210, 745, 'Memory Augmentation - Advanced', 'This image processor implanted in the temporal lobe grants a bonus to a character\'s memory.', 2061, 1.0, 0.0, 1.0, 0.0, 1, NULL, 1600000.0000, 1, NULL, 0.05),
  (10211, 745, 'Memory Augmentation - Elite', 'This image processor implanted in the temporal lobe grants a bonus to a character\'s memory.', 2061, 1.0, 0.0, 1.0, 0.0, 1, NULL, 3200000.0000, 1, NULL, 0.05),
  (10212, 745, 'Neural Boost - Standard', 'A Data processing unit implanted in the Parietal lobe. Grants a bonus to Willpower.', 2054, 1.0, 0.0, 1.0, 0.0, 1, NULL, 400000.0000, 1, 620, 0.05),
  (10213, 745, 'Neural Boost - Improved', 'A Data processing unit implanted in the Parietal lobe. Grants a bonus to Willpower.', 2054, 1.0, 0.0, 1.0, 0.0, 1, NULL, 800000.0000, 1, 620, 0.05),
  (10214, 745, 'Neural Boost - Advanced', 'A Data processing unit implanted in the Parietal lobe. Grants a bonus to Willpower.', 2054, 1.0, 0.0, 1.0, 0.0, 1, NULL, 1600000.0000, 1, NULL, 0.05),
  (10215, 745, 'Neural Boost - Elite', 'A Data processing unit implanted in the Parietal lobe. Grants a bonus to Willpower.', 2054, 1.0, 0.0, 1.0, 0.0, 1, NULL, 3200000.0000, 1, NULL, 0.05),
  (10216, 745, 'Ocular Filter - Standard', 'This image processor implanted in the occipital lobe grants a bonus to a character\'s Perception.', 2053, 1.0, 0.0, 1.0, 0.0, 1, NULL, 400000.0000, 1, 618, 0.05),
  (10217, 745, 'Ocular Filter - Improved', 'This image processor implanted in the occipital lobe grants a bonus to a character\'s Perception.', 2053, 1.0, 0.0, 1.0, 0.0, 1, NULL, 800000.0000, 1, 618, 0.05),
  (10218, 745, 'Ocular Filter - Advanced', 'This image processor implanted in the occipital lobe grants a bonus to a character\'s Perception.', 2053, 1.0, 0.0, 1.0, 0.0, 1, NULL, 800000.0000, 1, NULL, 0.05),
  (10219, 745, 'Ocular Filter - Elite', 'This image processor implanted in the occipital lobe grants a bonus to a character\'s Perception.', 2053, 1.0, 0.0, 1.0, 0.0, 1, NULL, 3200000.0000, 1, NULL, 0.05),
  (10221, 745, 'Cybernetic Subprocessor - Standard', 'This grafted subprocessor implanted in the frontal lobe grants a bonus to a character\'s Intelligence.', 2062, 1.0, 0.0, 1.0, 0.0, 1, NULL, 400000.0000, 1, 621, 0.05),
  (10222, 745, 'Cybernetic Subprocessor - Improved', 'This grafted subprocessor implanted in the frontal lobe grants a bonus to a character\'s Intelligence.', 2062, 1.0, 0.0, 1.0, 0.0, 1, NULL, 800000.0000, 1, 621, 0.05),
  (10223, 745, 'Cybernetic Subprocessor - Advanced', 'This grafted subprocessor implanted in the frontal lobe grants a bonus to a character\'s Intelligence.', 2062, 1.0, 0.0, 1.0, 0.0, 1, NULL, 1600000.0000, 1, NULL, 0.05),
  (10224, 745, 'Cybernetic Subprocessor - Elite', 'This grafted subprocessor implanted in the frontal lobe grants a bonus to a character\'s Intelligence.', 2062, 1.0, 0.0, 1.0, 0.0, 1, NULL, 3200000.0000, 1, NULL, 0.05),
  (10225, 745, 'Social Adaptation Chip - Standard', 'This image processor implanted in the parietal lobe grants a bonus to a character\'s Charisma.', 2060, 1.0, 0.0, 1.0, 0.0, 1, NULL, 400000.0000, 1, 622, 0.05),
  (10226, 745, 'Social Adaptation Chip - Improved', 'This image processor implanted in the parietal lobe grants a bonus to a character\'s Charisma.', 2060, 1.0, 0.0, 1.0, 0.0, 1, NULL, 800000.0000, 1, 622, 0.05),
  (10227, 745, 'Social Adaptation Chip - Advanced', 'This image processor implanted in the parietal lobe grants a bonus to a character\'s Charisma.', 2060, 1.0, 0.0, 1.0, 0.0, 1, NULL, 1600000.0000, 1, NULL, 0.05),
  (10228, 749, 'Hardwiring - Zainou \'Gnome\' KVA1000', 'Improved skill at regulating shield capacity.  3% Bonus to shield capacity.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 624, 0.05),
  (10231, 306, 'Flotsam', 'The enclosed flotsam drifts quietly in space, waiting patiently to be pried open by a hungry looter.', 16, 14.0, 10000.0, 1200.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10232, 227, 'Debris Cloud', '', 1701, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10233, 227, 'Meteor Cloud', '', 1702, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10234, 226, 'Gallente Outpost', 'A standard outpost of Gallentean design.', 1712, 904.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (10235, 226, 'Amarr Refining Outpost', '', 1703, 228.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10236, 226, 'Amarr Repair Outpost', '', 1704, 296.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10237, 226, 'Amarr Tactical Outpost', '', 1705, 231.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10238, 226, 'Caldari Refining Outpost', '', 1706, 367.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (10239, 226, 'Caldari Repair Outpost', '', 1707, 311.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (10240, 226, 'Caldari Tactical Outpost', '', 1708, 300.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (10241, 226, 'Minmatar Refining Outpost', 'A Minmatar refinery outpost.', 1709, 471.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (10242, 226, 'Minmatar Repair Outpost', '', 1710, 471.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (10243, 226, 'Minmatar Tactical Outpost', '', 1711, 471.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (10244, 740, 'Hardwiring - Zainou \'Gypsy\' KNB-50', 'A neural interface upgrade that boosts the pilot\'s skill at operating targeting systems.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 624, 0.05),
  (10246, 101, 'Mining Drone I', 'Mining Drone', 1009, 5.0, 0.0, 5.0, 1200.0, 1, NULL, 14986.0000, 1, 158, 0.07),
  (10247, 177, 'Mining Drone I Blueprint', '', 1009, 0.0, 0.0, 0.01, 0.0, 1, NULL, 19986000.0000, 1, 358, 0.0),
  (10248, 101, 'Mining Drone - Improved UNUSED', '', 1009, 5.0, 0.0, 5.0, 1200.0, 1, NULL, 14986.0000, 0, NULL, 0.07),
  (10249, 177, 'Mining Drone - Improved UNUSED Blueprint', '', 1009, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 0, NULL, 0.0),
  (10250, 101, 'Mining Drone II', 'Mining Drone', 1009, 5.0, 0.0, 5.0, 1200.0, 1, NULL, 80522.0000, 1, 158, 0.07),
  (10251, 177, 'Mining Drone II Blueprint', '', 1009, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 358, 0.0),
  (10252, 101, 'Mining Drone - Elite', 'Mining Drone', 1009, 5.0, 0.0, 5.0, 1200.0, 1, NULL, 14986.0000, 0, NULL, 0.07),
  (10253, 177, 'Mining Drone - Elite Blueprint', '', 1009, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 358, 0.0),
  (10254, 27, 'Infested Dominix', 'The Dominix is one of the old warhorses that dates backs to the Gallente-Caldari War. The Dominix is no longer regarded as the top-of-the-line battleship, but this by no means makes it obsolete. Its formidable hulk and powerful weapon batteries means that anyone not in the largest and latest battleships will regret that they ever locked into combat with it. ', 1718, 250.0, 1.05E+8, 454500.0, 950.0, 1, 8, 2159998.0000, 0, NULL, 0.07),
  (10256, 226, 'Asteroid Mining Post', '', 1717, 10632.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10257, 307, 'Gallente Administrative Outpost Platform', '', 1713, 1000.0, 0.0, 750000.0, 7500000.0, 1, NULL, 26531250000.0000, 1, NULL, 0.0),
  (10258, 307, 'Minmatar Service Outpost Platform', '', 1715, 1000.0, 0.0, 750000.0, 7500000.0, 1, NULL, 22281250000.0000, 1, NULL, 0.0),
  (10259, 307, 'TEST Caldari Construction Platform', '', 1716, 1000.0, 0.0, 750000.0, 15000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10260, 307, 'Amarr Factory Outpost Platform', '', 1714, 1000.0, 0.0, 750000.0, 7500000.0, 1, NULL, 24581250000.0000, 1, NULL, 0.0),
  (10261, 306, 'Drifting Cask', 'The worn container drifts quietly in space, waiting patiently to be pried open by a hungry looter.', 16, 14.0, 10000.0, 1200.0, 1400.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10262, 306, 'Forsaken Stockpile', 'The reinforced container revolves silently in space, giving little hint to what hoard it may hide.', 16, 14.0, 10000.0, 10500.0, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10263, 306, 'Cache Container', 'The bolted container drifts silently amongst the stars, giving no hint to what treasures it may hide.', 16, 14.0, 10000.0, 2750.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10264, 257, 'Concord', 'Skill at operating Concord .  ', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 300000000.0000, 0, NULL, 0.0),
  (10265, 561, 'Guristas Ascriber', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1826, 150.0, 9600000.0, 96000.0, 450.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (10266, 562, 'Guristas Wrecker', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1831, 50.0, 1650000.0, 16500.0, 130.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (10267, 226, 'Coral Rock Formation', 'This mysterious rock formation seems to have once been a part of a larger asteroid made of several mineral types. After eons of drifting through space, the soft rock has crumbled away, leaving a skeleton of crystalized compounds.', 1726, 10925.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10269, 226, 'Space-Stonehenge w/Rotating Centre', 'An archaic reminder of the days of olde.', 1727, 11710.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10270, 226, 'Low-Tech Solar Harvester', 'An archaic reminder of the days of olde.', 1725, 295.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10273, 567, 'Sansha\'s Minion', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Low', 1238, 50.0, 2000000.0, 20000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10274, 566, 'Sansha\'s Ravisher', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10275, 557, 'Blood Follower', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low', 1762, 50.0, 2810000.0, 28100.0, 120.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10276, 557, 'Blood Herald', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate', 1765, 50.0, 2810000.0, 28100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10277, 557, 'Blood Upholder', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate', 1765, 50.0, 2810000.0, 28100.0, 135.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10278, 557, 'Blood Seeker', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant', 1763, 50.0, 2810000.0, 28100.0, 165.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10279, 557, 'Blood Collector', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant', 1763, 50.0, 2810000.0, 28100.0, 315.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10280, 557, 'Blood Reaver', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1766, 50.0, 2870000.0, 28700.0, 135.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10281, 555, 'Blood Arch Reaver', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme', 1760, 150.0, 1.15E+7, 115000.0, 465.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10282, 555, 'Blood Arch Engraver', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme', 1758, 150.0, 1.2E+7, 120000.0, 450.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10283, 572, 'Serpentis Scout', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Low', 1821, 50.0, 2250000.0, 22500.0, 125.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (10284, 572, 'Serpentis Watchman', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant', 1819, 50.0, 2950000.0, 29500.0, 175.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (10285, 572, 'Serpentis Guard', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1822, 50.0, 2300000.0, 23000.0, 60.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (10286, 572, 'Serpentis Defender', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1818, 50.0, 2650000.0, 26500.0, 140.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (10287, 571, 'Serpentis Chief Patroller', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (10298, 270, 'Duplicating', 'Skill at duplicating items using a Molecular sequencer. While molecular sequencing does usually involve some basic understanding of the item being duplicated it is really more of an art than it is a science and often involves a great deal of trial and error to get right. Skill level x Item duplication chance = chance of succesfully duplicating a item', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 50000.0000, 1, NULL, 0.0),
  (10299, 802, 'Alvus Controller', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly', 1718, 250.0, 1.01E+8, 1010000.0, 950.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (10305, 226, 'Ghost Ship', 'The mangled wreck floats motionless in space, surrounded by a field of scorched debris, leaving no hint to it\'s form of demise.', 1021, 4462.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10629, 507, 'Rocket Launcher I', 'A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.\r\n\r\nMust be loaded with rockets: Foxfire, Gremlin, Phalanx, Thorn.', 1345, 0.0, 0.0, 5.0, 0.15, 1, NULL, 3000.0000, 1, 639, 0.07),
  (10630, 136, 'Rocket Launcher I Blueprint', '', 1345, 0.0, 0.0, 0.01, 0.0, 1, NULL, 30000.0000, 1, 340, 0.0),
  (10631, 507, 'Rocket Launcher II', 'A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.\r\n\r\nMust be loaded with rockets: Foxfire, Gremlin, Phalanx, Thorn as well as Javelin and Rage variants.', 1345, 0.0, 0.0, 5.0, 0.2, 1, NULL, 36040.0000, 1, 639, 0.06),
  (10632, 136, 'Rocket Launcher II Blueprint', '', 1345, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 340, 0.0),
  (10642, 308, 'Countermeasure Launcher I', 'A launcher for various missile countermeasures.', 1345, 0.0, 0.0, 6.0, 10.0, 1, NULL, 9000.0000, 0, NULL, 0.07),
  (10643, 136, 'Countermeasure Launcher I Blueprint', '', 1345, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 0, NULL, 0.0),
  (10644, 309, 'Autopilot System', 'A simple upgrade that allows a ship to automaticly navigate between multiple systems', NULL, 0.0, 0.0, 2.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (10645, 310, 'Celestial Beacon', 'Fitted with a power flash-battery, this beacon sends out signals throughout the entire solarsystem.', 1211, 1.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10646, 314, 'Training Certificate', 'Turn this in at your starting school station to get a small reward.', 1192, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (10648, 336, 'Sentinel Sentry Gun I', 'Sentry guns are placed around important space facilities and will attack anyone threatening the place they\'ve been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. ', 1006, 45.0, 1000.0, 1000.0, 1000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10649, 287, 'Training Drone', 'This weak but hostile training drone allows rookie-pilots to experience combat without too much risk. Threat level: Very low', 2826, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10650, 288, 'Ammatar Navy Captain', 'This is a security vessel of the Ammatar Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Very high', 1746, 20.5, 2870000.0, 28700.0, 315.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10651, 288, 'Caldari Navy Captain 3rd Rank', 'This is a security vessel of the Caldari Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Moderate', 1788, 33.0, 1800000.0, 18000.0, 150.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (10652, 288, 'Gallente Navy First Sergeant', 'This is a security vessel of the Gallente Federation Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Moderate', 1810, 31.0, 2250000.0, 22500.0, 125.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (10653, 288, 'Intaki Defence First Sergeant', 'This is a security vessel of the Intaki Space Police. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Moderate', 1837, 40.0, 2450000.0, 24500.0, 120.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (10654, 288, 'Mordu\'s Lieutenant 1st Rank', 'This is a security vessel of the Mordu\'s Legion. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Very high', 1900, 45.98, 1970000.0, 19700.0, 305.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (10655, 288, 'Mordu\'s Legion', 'This is a security vessel of the Mordu\'s Legion. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly', 1894, 199.86, 1.01E+7, 101000.0, 250.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (10656, 288, 'Sarum Navy Sergeant Major', 'This is a security vessel of the Sarum Family. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: High', 1919, 39.0, 2810000.0, 28100.0, 165.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10657, 288, 'Thukker Tribalist', 'This is a security vessel of the Thukker Mix. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme', 1950, 37.07, 1980000.0, 27289.0, 130.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (10658, 288, 'Thukker Tribal Priest', 'This is a security vessel of the Thukker Mix. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly', 1946, 134.0, 8900000.0, 89000.0, 440.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (10660, 182, 'Caldari Police 2nd Lieutenant', 'This is a security vessel of the Caldari Police Force. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly', 1846, 221.9, 1.07E+7, 107000.0, 485.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (10663, 288, 'Republic Fleet Private 1st Rank', 'This is a security vessel of the Minmatar Republic Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: High', 1965, 49.78, 2000000.0, 20000.0, 175.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (10664, 288, 'Republic Fleet Private 2nd Rank', 'This is a security vessel of the Minmatar Republic Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Significant', 1976, 32.89, 1740000.0, 17400.0, 150.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (10665, 336, 'Sentinel Sentry Gun II', 'Sentry guns are placed around important space facilities and will attack anyone threatening the place they\'ve been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. ', 1006, 45.0, 1000.0, 1000.0, 1000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10666, 336, 'Sentinel Sentry Gun III', 'Sentry guns are placed around important space facilities and will attack anyone threatening the place they\'ve been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. ', 1006, 45.0, 1000.0, 1000.0, 1000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10667, 336, 'Sentinel Sentry Gun IV', 'Sentry guns are placed around important space facilities and will attack anyone threatening the place they\'ve been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. ', 1006, 45.0, 1000.0, 1000.0, 1000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10668, 336, 'Sentinel Sentry Gun V', 'Sentry guns are placed around important space facilities and will attack anyone threatening the place they\'ve been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. ', 1006, 45.0, 1000.0, 1000.0, 1000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10669, 288, 'Ammatar Navy Colonel', 'This is a security vessel of the Ammatar Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly', 1738, 192.0, 1.2E+7, 120000.0, 345.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10670, 288, 'Khanid Navy Captain', 'This is a security vessel of the Royal Khanid Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Very high', 1862, 20.5, 2870000.0, 28700.0, 315.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10674, 182, 'Khanid Surveillance Sergeant Major', 'This is a security vessel of the Royal Khanid Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly', 1857, 134.43, 1.18E+7, 118000.0, 450.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10676, 288, 'Sarum Navy Colonel', 'This is a security vessel of the Sarum Family. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly', 1914, 192.0, 1.2E+7, 120000.0, 345.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10677, 288, 'Intaki Defence Fleet Major', 'This is a security vessel of the Intaki Space Police. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly', 1833, 113.0, 1.16E+7, 116000.0, 320.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (10678, 74, '125mm Railgun I', 'The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 375, 10.0, 50.0, 5.0, 0.4, 1, NULL, 9000.0000, 1, 564, 0.07),
  (10679, 154, '125mm Railgun I Blueprint', '', 375, 0.0, 0.0, 0.01, 0.0, 1, NULL, 90000.0000, 1, 291, 0.0),
  (10680, 74, '125mm Railgun II', 'The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires either regular or advanced hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.', 2276, 10.0, 50.0, 5.0, 0.4, 1, NULL, 110528.0000, 1, 564, 0.07),
  (10681, 154, '125mm Railgun II Blueprint', '', 375, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 291, 0.0),
  (10688, 74, '125mm \'Scout\' I Accelerator Cannon', 'The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 375, 10.0, 50.0, 5.0, 0.4, 1, 2, 4484.0000, 1, 564, 0.07),
  (10690, 74, '125mm Carbide Railgun I', 'The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 375, 10.0, 50.0, 5.0, 0.4, 1, 4, 4484.0000, 1, 564, 0.07),
  (10692, 74, '125mm Compressed Coil Gun I', 'The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 375, 10.0, 50.0, 5.0, 0.4, 1, 8, 4484.0000, 1, 564, 0.07),
  (10694, 74, '125mm Prototype I Gauss Gun', 'The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 375, 10.0, 50.0, 5.0, 0.4, 1, 1, 4484.0000, 1, 564, 0.07),
  (10753, 227, 'Soft Cloud', '', 1977, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10754, 227, 'Wispy Orange Cloud', '', 1978, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10755, 227, 'Sulphuric Cloud', '', 1979, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10756, 227, 'Dust Streak', '', 1980, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10757, 227, 'Plasmic Gas Cloud', '', 1981, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10758, 227, 'Wispy Chlorine Cloud', '', 1982, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10759, 227, 'Micro Nebula', '', 1983, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10760, 227, 'Acidic Cloud', '', 1984, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10761, 227, 'Nebulaic Cloud', '', 1985, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10762, 227, 'Chlorine Cloud', '', 1986, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10763, 227, 'Gaseous Cloud', '', 1987, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10764, 227, 'Amber Cloud', '', 1988, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10765, 227, 'Green Gas Cloud', '', 1989, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10766, 336, 'Guardian Sentry Gun I', 'Sentry guns are placed around important space facilities and will attack anyone threatening the place they\'ve been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. ', 1212, 45.0, 1000.0, 1000.0, 1000.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (10767, 336, 'Guardian Sentry Gun II', 'Sentry guns are placed around important space facilities and will attack anyone threatening the place they\'ve been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. ', 1212, 45.0, 1000.0, 1000.0, 1000.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (10768, 336, 'Guardian Sentry Gun III', 'Sentry guns are placed around important space facilities and will attack anyone threatening the place they\'ve been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. ', 1212, 45.0, 1000.0, 1000.0, 1000.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (10769, 336, 'Guardian Sentry Gun IV', 'Sentry guns are placed around important space facilities and will attack anyone threatening the place they\'ve been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. ', 1212, 45.0, 1000.0, 1000.0, 1000.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (10770, 336, 'Guardian Sentry Gun V', 'Sentry guns are placed around important space facilities and will attack anyone threatening the place they\'ve been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. ', 1212, 45.0, 1000.0, 1000.0, 1000.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (10771, 226, 'Asteroid Colony - Factory', 'Massive construction girders stretch between the crumbled asteroids, giving a solid ground for a station or outpost.', 1990, 3831.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10772, 226, 'Asteroid Colony - Refinery', 'Massive construction girders stretch between the crumbled asteroids, giving a solid ground for a station or outpost.', 1991, 3941.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10773, 226, 'Asteroid Colony - Wedge Shape', 'Massive construction girders stretch between the crumbled asteroids, giving a solid ground for a station or outpost.', 1992, 3714.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10774, 226, 'Asteroid Colony - High & Massive', 'Massive construction girders stretch between the crumbled asteroids, giving a solid ground for a station or outpost.', 1993, 4653.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10775, 226, 'Asteroid Colony - Medium Size', 'Massive construction girders stretch between the crumbled asteroids, giving a solid ground for a station or outpost.', 1994, 4097.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10778, 226, 'Asteroid Colony - High & Medium Size', 'Massive construction girders stretch between the crumbled asteroids, giving a solid ground for a station or outpost.', 1997, 4280.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10779, 226, 'Asteroid Colony - Small Tower', 'Massive construction girders stretch between the crumbled asteroids, giving a solid ground for a station or outpost.', 1998, 1364.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10780, 226, 'Asteroid Colony - Small & FLat', 'Massive construction girders stretch between the crumbled asteroids, giving a solid ground for a station or outpost.', 1999, 1763.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10781, 226, 'Asteroid Colony - Flat Hulk', 'Massive construction girders stretch between the crumbled asteroids, giving a solid ground for a station or outpost.', 2000, 7042.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10782, 226, 'Giant Snake-Shaped Asteroid', 'Fragments from an asteroid collision or a supernova, this rock formation decorates the starscape as a planetary mountain range.', 2001, 13425.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10783, 226, 'Rock - Small w/hole', 'Fragments from an asteroid collision or a supernova, this rock formation decorates the starscape as a planetary mountain range.', 2002, 3721.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10784, 226, 'Small and Sharded Rock', 'Fragments from an asteroid collision or a supernova, this rock formation decorates the starscape as a planetary mountain range.', 2003, 2312.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10785, 226, 'Sharded Rock', 'Fragments from an asteroid collision or a supernova, this rock formation decorates the starscape as a planetary mountain range.', 2004, 2418.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10786, 226, 'Tiny Rock', 'Fragments from an asteroid collision or a supernova, this rock formation decorates the starscape as a planetary mountain range.', 2005, 2752.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10787, 226, 'Snake Shaped Asteroid', 'Fragments from an asteroid collision or a supernova, this rock formation decorates the starscape as a planetary mountain range.', 2006, 12043.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10788, 226, 'Gas/Storage Silo', 'This enormous metal silo bears many marks of meteor-hits, suggesting it\'s lingered here for a long time.', 2007, 1292.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10795, 15, 'Jovian Construct', '', 2008, 47270.0, 0.0, 0.0, 0.0, 1, 16, 600000.0000, 0, NULL, 0.0),
  (10809, 312, 'Thick White', '', 2009, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10810, 312, 'Bllue faint', '', 2010, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10811, 312, 'Blue quarter', '', 2011, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10812, 312, 'White sharp hemisphere', '', 2012, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10813, 312, 'Brown hemisphere', '', 2013, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10814, 312, 'Faint hemisphere', '', 2014, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10815, 312, 'White Crescent', '', 2015, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10816, 312, 'Brown crescent', '', 2016, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10817, 312, 'Brown quarter', '', 2017, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10818, 312, 'Quarter shard', '', 2018, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10819, 312, 'Bitter edge', '', 2019, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10820, 312, 'Thin claw', '', 2020, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10821, 312, 'White solid', '', 2021, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10822, 312, 'White solid 2', '', 2022, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10823, 297, 'Retailer', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 51, 216.4, 9.6E+7, 960000.0, 2300.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (10824, 297, 'Chafferer', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 51, 216.4, 9.6E+7, 960000.0, 2300.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (10825, 297, 'Trailer', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 52, 313.45, 1.02E+8, 1020000.0, 3000.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (10826, 297, 'Hauler', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 52, 313.45, 1.02E+8, 1020000.0, 3000.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (10827, 297, 'Trader', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 1064, 660.0, 1.12E+8, 1120000.0, 3000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10828, 297, 'Courier', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 1064, 660.0, 1.12E+8, 1120000.0, 3200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10829, 297, 'Purveyor', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 1064, 660.0, 1.12E+8, 1120000.0, 3200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10830, 297, 'Carrier', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 1064, 660.0, 1.12E+8, 1120000.0, 3200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (10831, 297, 'Hawker', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 308, 216.0, 8.9E+7, 890000.0, 3400.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (10832, 297, 'Huckster', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 309, 660.0, 1.12E+8, 1120000.0, 3800.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (10833, 297, 'Patronager', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 309, 660.0, 1.12E+8, 1120000.0, 3800.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (10834, 297, 'Chandler', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 326, 283.0, 1.05E+8, 1050000.0, 3000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (10836, 40, 'Medium Shield Booster I', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 10.0, 0.0, 1, NULL, 36464.0000, 1, 610, 0.07),
  (10837, 120, 'Medium Shield Booster I Blueprint', '', 84, 0.0, 0.0, 0.01, 0.0, 1, NULL, 364640.0000, 1, 328, 0.0),
  (10838, 40, 'Large Shield Booster I', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 25.0, 0.0, 1, NULL, 145856.0000, 1, 611, 0.07),
  (10839, 120, 'Large Shield Booster I Blueprint', '', 84, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1458560.0000, 1, 328, 0.0),
  (10840, 40, 'X-Large Shield Booster I', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 50.0, 0.0, 1, NULL, 585472.0000, 1, 612, 0.07),
  (10841, 120, 'X-Large Shield Booster I Blueprint', '', 84, 0.0, 0.0, 0.01, 0.0, 1, NULL, 5854720.0000, 1, 328, 0.0),
  (10842, 40, 'X-Large Shield Booster II', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 50.0, 0.0, 1, NULL, 961280.0000, 1, 612, 0.07),
  (10843, 120, 'X-Large Shield Booster II Blueprint', '', 84, 0.0, 0.0, 0.01, 0.0, 1, NULL, 200000.0000, 1, NULL, 0.0),
  (10850, 40, 'Medium Shield Booster II', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 10.0, 0.0, 1, NULL, 111600.0000, 1, 610, 0.07),
  (10851, 120, 'Medium Shield Booster II Blueprint', '', 84, 0.0, 0.0, 0.01, 0.0, 1, NULL, 200000.0000, 1, NULL, 0.0),
  (10858, 40, 'Large Shield Booster II', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 10.0, 0.0, 1, NULL, 318528.0000, 1, 611, 0.07),
  (10859, 120, 'Large Shield Booster II Blueprint', '', 84, 0.0, 0.0, 0.01, 0.0, 1, NULL, 200000.0000, 1, NULL, 0.0),
  (10866, 40, 'Medium Neutron Saturation Injector I', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 10.0, 0.0, 1, 2, 18216.0000, 1, 610, 0.07),
  (10868, 40, 'Medium Clarity Ward Booster I', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 10.0, 0.0, 1, 4, 18216.0000, 1, 610, 0.07),
  (10870, 40, 'Medium Converse I Deflection Catalyzer', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 10.0, 0.0, 1, 8, 18216.0000, 1, 610, 0.07),
  (10872, 40, 'Medium C5-L Emergency Shield Overload I', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 10.0, 0.0, 1, 1, 18216.0000, 1, 610, 0.07),
  (10874, 40, 'Large Neutron Saturation Injector I', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 25.0, 0.0, 1, 2, 72864.0000, 1, 611, 0.07),
  (10876, 40, 'Large Clarity Ward Booster I', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 25.0, 0.0, 1, 4, 72864.0000, 1, 611, 0.07),
  (10878, 40, 'Large Converse I Deflection Catalyzer', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 25.0, 0.0, 1, 8, 72864.0000, 1, 611, 0.07),
  (10880, 40, 'Large C5-L Emergency Shield Overload I', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 25.0, 0.0, 1, 1, 72864.0000, 1, 611, 0.07),
  (10882, 40, 'X-Large Neutron Saturation Injector I', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 50.0, 0.0, 1, 2, 291456.0000, 1, 612, 0.07),
  (10884, 40, 'X-Large Clarity Ward Booster I', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 50.0, 0.0, 1, 4, 291456.0000, 1, 612, 0.07),
  (10886, 40, 'X-Large Converse I Deflection Catalyzer', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 50.0, 0.0, 1, 8, 291456.0000, 1, 612, 0.07),
  (10888, 40, 'X-Large C5-L Emergency Shield Overload I', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 50.0, 0.0, 1, 1, 291456.0000, 1, 612, 0.07),
  (10986, 806, 'Moth Apis', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low', 2818, 31.0, 2000000.0, 20000.0, 235.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10987, 806, 'Dragonfly Apis', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low', 2821, 31.0, 2000000.0, 20000.0, 235.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10988, 806, 'Termite Apis', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low', 2822, 31.0, 2000000.0, 20000.0, 235.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10989, 806, 'Scorpionfly Apis', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low', 2826, 31.0, 2000000.0, 20000.0, 235.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10990, 806, 'Arachula Apis', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low', 1094, 31.0, 2000000.0, 20000.0, 235.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10991, 806, 'Tarantula Apis', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low', 1008, 31.0, 2000000.0, 20000.0, 235.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10992, 806, 'Beelzebub Apis', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate', 2819, 31.0, 2000000.0, 20000.0, 235.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10993, 806, 'Mammon Apis', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate', 2825, 31.0, 2000000.0, 20000.0, 235.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10994, 806, 'Asmodeus Apis', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate', 2824, 31.0, 2000000.0, 20000.0, 235.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10995, 806, 'Belphegor Apis', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate', 2823, 31.0, 2000000.0, 20000.0, 235.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (10998, 315, 'Warp Core Stabilizer I', 'When activated this unit attempts to compensate for fluctuations and disruptions of the ships warp core.    ', 97, 0.0, 0.0, 5.0, 0.0, 1, NULL, 9994.0000, 1, 1088, 0.07),
  (10999, 298, 'Convoy Escort', 'Entity: The Condor is fast and agile. It has limited cargo space so it\'s not very suitable for trading or mining. It is best used as an assault vessel in a hit-and-run type of operations. Special Ability: 5% bonus to shield capacity and hybrid turret range per skill level.', 39, 33.0, 1800000.0, 18000.0, 150.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (11000, 298, 'Convoy Protector', 'Entity: The Griffin is much used by the Caldari Navy as a support vessel in combat squadrons, using its impressive array of electronic gadgetry to disrupt the operation of target ships, making them easy prey for traditional combat vessels. Special Ability: 5% bonus to hybrid turret range and CPU output per skill level.', 40, 42.93, 1940000.0, 19400.0, 160.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (11001, 298, 'Convoy Guard', 'Entity: The Kestrel is a heavy missile boat with a fairly large cargo space and one of the most sophisticated sensor arrays around. Interestingly enough, it has been used by both the Caldari Navy and several wealthy trade corporations as a cargo-hauling vessel. It is one of few trading vessels with good punching power, making it ideal for solo trade-runs in dangerous areas. Special Ability: 10% bonus to targeting range per skill level.', 313, 45.98, 1970000.0, 19700.0, 305.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (11002, 298, 'Convoy Sentry', 'Entity: The Merlin is the most powerful all-out combat frigate of the Caldari. It is highly valued for its versatility in using both missiles and turrets, while its defenses are exceptionally strong for a Caldari vessel. Special Ability: 5% bonus to hybrid turret damage and hybrid turret range per skill level.', 314, 39.0, 1650000.0, 16500.0, 130.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (11011, 26, 'Guardian-Vexor', 'The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks.\r\n\r\nSpecial Ability: 5% bonus to Medium Hybrid Turret damage per level and +1 extra Drone controlled per level.', 62, 140.15, 1.091E+7, 115000.0, 480.0, 1, 8, 4377500.0000, 1, NULL, 0.07),
  (11012, 106, 'Guardian-Vexor Blueprint', '', 62, 0.0, 0.0, 0.01, 0.0, 1, NULL, 43775000.0000, 1, NULL, 0.0),
  (11013, 314, 'Drug Contact List', 'Contact list of people involved in drug manufacturing and distribution.', 1192, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (11014, 316, 'Command Processor I', 'This sophisticated battle AI allows a commander to more efficiently oversee the complex data streams of a fleet warfare link, thus allowing him to utilize multiple such systems.\r\n\r\nAllows operation of one extra Warfare Link.', 1444, 0.0, 0.0, 5.0, 0.0, 1, NULL, 179664.0000, 1, 779, 0.0),
  (11015, 274, 'Test', 'This is a test skill and should never appear in the live game', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11017, 316, 'Skirmish Warfare Link - Interdiction Maneuvers', 'Boosts the range of the gang\'s propulsion jamming modules, except for Warp Disruption Field Generators.\r\n\r\nWarfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.\r\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. \r\n\r\nNote: The Gang bonus only works if you are the assigned fleet booster.', 2858, 0.0, 0.0, 60.0, 0.0, 1, NULL, 173228.0000, 1, 779, 0.07),
  (11019, 25, 'BH Mega Cargo Ship', 'The Incursus is commonly found spearheading Gallentean military operations. Its speed and surprising strength make it excellent for skirmishing duties. Incursus-class ships move together in groups and can quickly and effectively gang upon ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance. Special Ability: 5% bonus to hybrid tracking speed and damage per skill level.', 61, 42.0, 1170000.0, 100.0, 999999999, 1, 8, 220000.0000, 0, NULL, 0.07),
  (11021, 550, 'Angel Thug', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate', 340, 50.0, 2600500.0, 26005.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (11022, 550, 'Angel Ruffian', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant', 343, 50.0, 1766000.0, 17660.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (11023, 550, 'Angel Ambusher', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 339, 50.0, 1910000.0, 19100.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (11024, 550, 'Angel Impaler', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 338, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (11025, 551, 'Angel Predator', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme', 336, 150.0, 9900000.0, 99000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (11026, 551, 'Angel Crusher', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 337, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (11027, 562, 'Guristas Infiltrator', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate', 1832, 50.0, 2025000.0, 20250.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (11028, 562, 'Guristas Saboteur', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant', 1828, 50.0, 2040000.0, 20400.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (11029, 562, 'Guristas Destructor', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1830, 50.0, 1970000.0, 19700.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (11030, 562, 'Guristas Demolisher', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1831, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (11031, 561, 'Guristas Murderer', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1824, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (11032, 567, 'Sansha\'s Ravener', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate', 1238, 50.0, 2000000.0, 20000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (11033, 567, 'Sansha\'s Enslaver', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1237, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (11034, 567, 'Sansha\'s Slavehunter', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant', 1237, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (11035, 567, 'Sansha\'s Butcher', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1237, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (11036, 561, 'Guristas Killer', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1825, 150.0, 9200000.0, 92000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (11037, 566, 'Sansha\'s Beast', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (11038, 566, 'Sansha\'s Juggernaut', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (11039, 557, 'Blood Worshipper', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Low', 1767, 50.0, 2820000.0, 24398.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (11040, 557, 'Blood Raider', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1766, 50.0, 2870000.0, 28700.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (11041, 557, 'Blood Diviner', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1764, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (11042, 557, 'Blood Engraver', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1764, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (11043, 555, 'Blood Arch Templar', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1761, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (11044, 555, 'Blood Revenant', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1759, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (11045, 572, 'Serpentis Agent', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate', 1821, 50.0, 2250000.0, 22500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (11046, 572, 'Serpentis Patroller', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant', 1819, 50.0, 2950000.0, 29500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (11047, 572, 'Serpentis Safeguard', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1822, 50.0, 2300000.0, 23000.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (11048, 572, 'Serpentis Protector', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1818, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (11049, 571, 'Serpentis Chief Scout', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme', 1813, 150.0, 1.13E+7, 113000.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (11050, 571, 'Serpentis Chief Watchman', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1814, 150.0, 1.15E+7, 115000.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (11051, 317, 'Computer Interface Node', 'In testing', 2704, 0.0, 0.0, 60.0, 5.0, 1, 1, 173228.0000, 0, NULL, 0.07),
  (11052, 316, 'Information Warfare Link - Sensor Integrity', 'Boosts sensor strengths for all of the gang\'s ships.\r\n\r\nWarfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.\r\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. \r\n\r\nNote: The Gang bonus only works if you are the assigned fleet booster.', 2858, 0.0, 0.0, 60.0, 0.0, 1, NULL, 147628.0000, 1, 779, 0.07),
  (11066, 314, 'Trinary Data', 'This complicated stream of data seems to be in trinary language. It appears to be of Jovian origin.', 2037, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (11067, 314, 'Nugoeihuvi Data Chip', 'A data chip containing the ship logs of a Nugoeihuvi secret agent.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 100.0000, 1, NULL, 0.0),
  (11068, 314, 'Special Delivery', 'This box may contain personal items or commodities intended only for the delivery\'s recipient.', 2039, 0.0, 1.0, 0.1, 0.0, 1, NULL, 100.0000, 1, NULL, 0.0),
  (11069, 314, 'Criminal Dog Tag', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 492, 0.0),
  (11070, 314, 'Religious Artifact', 'This religious artifact is highly decorated. It looks old, and it feels heavier than such a small thing should.', 2041, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (11071, 314, 'Battery Cartridge', 'This battery cartridge carries a heavy charge of electric power, intended as a spare pool of energy in distress.', 2042, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (11072, 306, 'Data Storage', 'This reinforced container is outfitted with a capturing mechanism to pick up data from nearby sensor arrays.', 16, 14.0, 10000.0, 1200.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11073, 317, 'Dynamic Shield Calibrator I', 'A multifunctional shield module that can alter the resistances of a shield to different types of damage. Less potent than a Shield Hardener but far more versatile. Utilizes Servitor Expert Systems to reconfigure the shield resistance.', 1045, 0.0, 10000.0, 5.0, 5.0, 1, NULL, 75000.0000, 0, NULL, 0.07),
  (11074, 724, 'Talisman Alpha Blueprint', '', 1045, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 0, NULL, 0.0),
  (11075, 257, 'Jove Industrial', 'Skill at operating Jovian industrial ships.', 33, 0.0, 0.0, 0.01, 0.0, 1, 16, 300000.0000, 0, NULL, 0.0),
  (11076, 319, 'Serpentis Stronghold', 'This gigantic station is one of the Serpentis military installations and a black jewel of the alliance between The Guardian Angels and The Serpentis Corporation. Even for its size, it has no commercial station services or docking bays to receive guests.', 2356, 6768.0, 100000.0, 1.0E+8, 10000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (11077, 319, 'Angel Battlestation', 'This gigantic suprastructure is one of the military installations of the Angel Cartel. Even for its size, it has no commercial station services or docking bay to receive guests.', 2357, 4778.0, 100000.0, 1.0E+8, 10000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (11078, 257, 'Jove Battleship', 'Skill at operating jove battleships.', 33, 0.0, 0.0, 0.01, 0.0, 1, 16, 4000000.0000, 0, NULL, 0.0),
  (11079, 319, 'Guristas War Installation', 'This gigantic suprastructure is one of the military installations of the Guristas pirate corporation. Even for its size it has no commercial station services or docking bays to receive guests.', 2781, 11433.0, 100000.0, 1.0E+8, 10000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (11080, 319, 'Sansha\'s Battletower', 'This gigantic warstation is one of the military installations of Sansha\'s slumbering nation.  It is known to be able to hold a massive number of Sansha vessels, but strange whispers hint at darker things than mere warfare going on underneath its jagged exterior.', 2364, 8960.0, 100000.0, 1.0E+8, 10000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (11081, 319, 'Blood Raider Battlestation', 'This gigantic suprastructure is one of the military installations of the Blood Raiders pirate corporation. Even for its size, it has no commercial station services or docking bay to receive guests.', 2359, 8516.0, 100000.0, 1.0E+8, 10000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (11082, 255, 'Small Railgun Specialization', 'Specialist training in the operation of advanced small railguns. 2% bonus per skill level to the damage of small turrets requiring Small Railgun Specialization.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1000000.0000, 1, 364, 0.0),
  (11083, 255, 'Small Beam Laser Specialization', 'Specialist training in the operation of small Beam Lasers. 2% bonus per skill level to the damage of small turrets requiring Small Beam Laser Specialization.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1000000.0000, 1, 364, 0.0),
  (11084, 255, 'Small Autocannon Specialization', 'Specialist training in the operation of advanced small Autocannons. 2% bonus per skill level to the damage of small turrets requiring Small Autocannon Specialization.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1000000.0000, 1, 364, 0.0),
  (11101, 302, 'Linear Flux Stabilizer I', 'Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 0.0, 0.0, 5.0, 0.0, 1, 2, 24994.0000, 1, 648, 0.07),
  (11103, 302, 'Insulated Stabilizer Array I', 'Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 0.0, 0.0, 5.0, 0.0, 1, 4, 24994.0000, 1, 648, 0.07),
  (11105, 302, 'Magnetic Vortex Stabilizer I', 'Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 0.0, 0.0, 5.0, 0.0, 1, 8, 24994.0000, 1, 648, 0.07),
  (11107, 302, 'Gauss Field Balancer I', 'Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 0.0, 0.0, 5.0, 0.0, 1, 1, 24994.0000, 1, 648, 0.07),
  (11109, 302, 'Linear Flux Stabilizer', 'Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 0.0, 0.0, 5.0, 0.0, 1, 2, 9728.0000, 1, 648, 0.07),
  (11111, 302, 'Insulated Stabilizer Array', 'Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 0.0, 0.0, 5.0, 0.0, 1, 4, 9728.0000, 1, 648, 0.07),
  (11113, 302, 'Magnetic Vortex Stabilizer', 'Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 0.0, 0.0, 5.0, 0.0, 1, 8, 9728.0000, 1, 648, 0.07),
  (11115, 302, 'Gauss Field Balancer', 'Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 0.0, 0.0, 5.0, 0.0, 1, 1, 9728.0000, 1, 648, 0.07),
  (11125, 301, 'CONCORD Police Commander', 'This is a security vessel of CONCORD. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.', 1058, 350.0, 2.0E+7, 1080000.0, 14000.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (11126, 182, 'CONCORD SWAT Commander', 'The Concord battleships were built by a joint effort of the empires, each empire investing it with their own special technologies. Although this makes them a bit mismatched, their performance leaves no doubt about their awesome power.', 1060, 400.0, 2000000.0, 1080000.0, 14000.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (11127, 288, 'DED Army Commander', 'This is a security vessel of CONCORD. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.', 1060, 400.0, 2000000.0, 1080000.0, 14000.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (11128, 301, 'DED Special Operation Commander', 'This is a security vessel of CONCORD. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.', 1059, 350.0, 2.0E+7, 1080000.0, 14000.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (11129, 31, 'Gallente Shuttle', 'Gallente Shuttle', 2043, 45.0, 1600000.0, 5000.0, 10.0, 1, 8, 5000.0000, 1, 395, 0.07),
  (11130, 111, 'Gallente Shuttle Blueprint', '', 317, 0.0, 0.0, 0.01, 0.0, 1, NULL, 50000.0000, 1, 417, 0.0),
  (11132, 31, 'Minmatar Shuttle', 'Minmatar Shuttle', 2045, 60.0, 1600000.0, 5000.0, 10.0, 1, 2, 5000.0000, 1, 394, 0.07),
  (11133, 111, 'Minmatar Shuttle Blueprint', '', 317, 0.0, 0.0, 0.01, 0.0, 1, NULL, 50000.0000, 1, 418, 0.0),
  (11134, 31, 'Amarr Shuttle', 'Amarr Shuttle', 2044, 20.0, 1600000.0, 5000.0, 10.0, 1, 4, 5000.0000, 1, 393, 0.07),
  (11135, 111, 'Amarr Shuttle Blueprint', '', 317, 0.0, 0.0, 0.01, 0.0, 1, NULL, 50000.0000, 1, 415, 0.0),
  (11136, 323, 'Concord Billboard', 'Concord Billboards keep you updated, bringing you the latest news and bounty information. They come equipped with the latest in missile defense technology to protect against vandalism.', 2046, 644.0, 100.0, 1.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11137, 288, 'Amarr Navy Fleet Marshall', 'This is a security vessel of the Amarr Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Significant', 297, 250.0, 2.0E+7, 1100000.0, 600.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (11138, 288, 'Caldari Navy Fleet Admiral', 'This is a security vessel of the Caldari Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Moderate', 43, 250.0, 2.1E+7, 1080000.0, 665.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (11139, 288, 'Gallente Navy Fleet General', 'This is a security vessel of the Gallente Federation Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Moderate', 64, 250.0, 2.1E+7, 1140000.0, 675.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (11140, 288, 'Republic Fleet High Commander', 'This is a security vessel of the Minmatar Republic Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Significant', 48, 250.0, 1.7E+7, 850000.0, 600.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (11167, 319, 'Fragmented Cathedral I', 'The elegant decorations on these broken ruins indicate that it may once have been a ceremonial temple of high importance.', 2047, 1569.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11168, 319, 'Fragmented Cathedral II', 'The elegant decorations on these broken ruins indicate that it may once have been a ceremonial temple of high importance.', 2048, 1287.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11169, 319, 'Fragmented Cathedral III', 'The elegant decorations on these broken ruins indicate that it may once have been a ceremonial temple of high importance.', 2049, 1519.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11170, 319, 'Fragmented Cathedral IV', 'The elegant decorations on these broken ruins indicate that it may once have been a ceremonial temple of high importance.', 2050, 1469.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11171, 319, 'Fragmented Cathedral V', 'The elegant decorations on these broken ruins indicate that it may once have been a ceremonial temple of high importance.', 2051, 1426.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11172, 830, 'Helios', 'Name: Helios\r\nHull: Imicus Class\r\nRole: Covert Ops Frigate\r\n\r\nDesigned for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.\r\n\r\nDeveloper: Creodron \r\n\r\nThe Helios is Creodron\'s answer to the Ishukone Buzzard. After the fall of Crielere, the once-cordial relations between the Gallente Federation and the Caldari state deteriorated rapidly and, for a while, it seemed as if war might be brewing. It was seen by certain high-ranking officers within the Gallente navy as being of vital importance to be able to match the Caldari\'s cloaking technology in an effort to maintain the balance of power.\r\n\r\nGallente Frigate Skill Bonus: 5% bonus to Small Hybrid Turret damage and 10% bonus to Scout Drone Thermal damage per level\r\n\r\nCovert Ops Skill Bonus: -98% to -100% reduction in Cloaking Device CPU use per level and 10% reduction to duration/activation time of modules requiring Astrometrics per level\r\n\r\nNote: can fit covert cynosural field generators', 1841, 39.0, 1271000.0, 23000.0, 175.0, 1, 8, 2313068.0000, 1, 423, 0.04),
  (11173, 105, 'Helios Blueprint', '', 324, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1800000.0000, 1, 428, 0.0),
  (11174, 893, 'Keres', 'Hull: Maulus Class\r\nRole: Electronic Attack Ship\r\n\r\nElectronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet’s electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.\r\n\r\nDeveloper: Duvolle Labs \r\n\r\nDuvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden’s foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.\r\n\r\nGallente Frigate Skill Bonus: 5% bonus to remote sensor dampener effectiveness and 10% reduction in remote sensor dampener capacitor need per level\r\n\r\nElectronic Attack Ships Skill Bonus: 10% bonus to warp disruptor range and 10% reduction in warp disruptor capacitor need per level\r\n', 1913, 39.0, 1095000.0, 23000.0, 175.0, 1, 8, 2154348.0000, 1, 1068, 0.04),
  (11175, 105, 'Keres Blueprint', '', 324, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1800000.0000, 1, NULL, 0.0),
  (11176, 831, 'Crow', 'Name: Crow\r\nHull: Condor Class\r\nRole: Interceptor \r\n\r\nInterceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius.  This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. \r\n\r\nDeveloper: Kaalakiota\r\n\r\nAs befits one of the largest weapons manufacturers in the known world, Kaalakiota\'s ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.\r\n \r\nCaldari Frigate Skill Bonus: 10% bonus to Kinetic Missile damage per level\r\n\r\nInterceptor Skill Bonus: 15% reduction in MicroWarpdrive signature radius penalty and 10% bonus to Missile Velocity per level\r\n\r\nRole bonus: 80% reduction in Propulsion Jamming systems activation cost', 1848, 33.0, 999000.0, 18000.0, 150.0, 1, 1, 2065190.0000, 1, 401, 0.04),
  (11177, 105, 'Crow Blueprint', '', 39, 0.0, 0.0, 0.01, 0.0, 1, NULL, 287500.0000, 1, 411, 0.0),
  (11178, 831, 'Raptor', 'Name: Raptor\r\nHull: Condor Class\r\nRole: Interceptor\r\n\r\nInterceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius.  This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. \r\n\r\nDeveloper: Lai Dai\r\n\r\nLai Dai ships favor a balanced mix of ship systems, making them very versatile but also less powerful when it comes to specific tactics.\r\n\r\nCaldari Frigate Skill Bonus: 5% bonus to Small Hybrid Turret Damage and 10% bonus to Small Hybrid Turret optimal range per level\r\n\r\nInterceptor Skill Bonus: 15% reduction in MicroWarpdrive signature radius penalty and 5% bonus to Warp Scrambler and Warp Disruptor range per level\r\n\r\nRole bonus: 80% reduction in Propulsion Jamming systems activation cost', 1878, 33.0, 1075000.0, 18000.0, 150.0, 1, 1, 2067158.0000, 1, 401, 0.04),
  (11179, 105, 'Raptor Blueprint', '', 39, 0.0, 0.0, 0.01, 0.0, 1, NULL, 287500.0000, 1, 411, 0.0),
  (11180, 324, 'Rapier Frigate', 'Hull: Vigil Class\r\nDeveloper: Brutor Tribe\r\nRole: Recon Frigate \r\nSpecial: 90% less cpu need for Modules requiring Black Ops ', 1973, 37.07, 1200000.0, 28100.0, 155.0, 1, 2, 2315288.0000, 0, NULL, 0.04),
  (11181, 105, 'Rapier Frigate Blueprint', '', NULL, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1725000.0000, 0, NULL, 0.0),
  (11182, 830, 'Cheetah', 'Name: Cheetah\r\nHull: Probe Class\r\nRole: Covert Ops Frigate\r\n\r\nDesigned for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.\r\n\r\nDeveloper: Thukker Mix\r\n\r\nIt is unclear how Thukker Mix could master the intricacies of cloaking technology so quickly after the fall of Crielere. According to Professor Oggand Viftuin, head of R&D, the tribe managed to recruit some senior Caldari scientist that used to work on the Mirage Project at Crielere. Ishukone has denied this, claiming that the Thukkers aquired the technology from prototypes stolen by the Guristas.\r\n\r\nMinmatar Frigate Skill Bonus: 5% bonus to Small Projectile Turret damage and 10% bonus to Small Projectile Turret optimal range per level\r\n\r\nCovert Ops Skill Bonus: -98% to -100% reduction in Cloaking Device CPU use per level and 10% reduction to duration/activation time of modules requiring Astrometrics per level\r\n\r\nNote: can fit covert cynosural field generators', 1948, 32.89, 1430000.0, 17400.0, 200.0, 1, 2, 2316560.0000, 1, 424, 0.04),
  (11183, 105, 'Cheetah Blueprint', '', NULL, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1725000.0000, 1, 429, 0.0),
  (11184, 831, 'Crusader', 'Name: Crusader\r\nHull: Executioner Class\r\nRole: Interceptor \r\n\r\nInterceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius.  This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. \r\n\r\nDeveloper: Carthum Conglomerate\r\n\r\nCarthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited.    \r\n\r\nAmarr Frigate Skill Bonus: 10% reduction in Small Energy Turret capacitor use and 5% bonus to Small Energy Turret damage per level\r\n\r\nInterceptor Skill Bonus: 15% reduction in MicroWarpdrive signature radius penalty and 7.5% bonus to Small Energy Turret Tracking Speed per level\r\n   \r\nRole bonus: 80% reduction in Propulsion Jamming systems activation cost', 1921, 30.0, 1050000.0, 28100.0, 135.0, 1, 4, 2070216.0000, 1, 400, 0.04),
  (11185, 105, 'Crusader Blueprint', '', 54, 0.0, 0.0, 0.01, 0.0, 1, NULL, 300000.0000, 1, 410, 0.0),
  (11186, 831, 'Malediction', 'Name: Malediction\r\nHull: Executioner Class\r\nRole: Interceptor\r\n\r\nInterceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius.  This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.\r\n\r\nDeveloper: Khanid Innovations \r\n\r\nIn addition to robust electronics systems, the Khanid Kingdom\'s ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.\r\n\r\nAmarr Frigate Skill Bonus: 5% bonus to rocket damage and 5% bonus to armor resistances per level\r\n\r\nInterceptor Skill Bonus: 15% reduction in MicroWarpdrive signature radius penalty and 5% bonus to Warp Scrambler and Warp Disruptor range per level\r\n\r\nRole bonus: 80% reduction in Propulsion Jamming systems activation cost', 1861, 13.0, 999000.0, 28100.0, 135.0, 1, 4, 2080264.0000, 1, 400, 0.04),
  (11187, 105, 'Malediction Blueprint', '', 54, 0.0, 0.0, 0.01, 0.0, 1, NULL, 300000.0000, 1, 410, 0.0),
  (11188, 830, 'Anathema', 'Name: Anathema\r\nHull: Magnate Class\r\nRole: Covert Ops Frigate\r\n\r\nDesigned for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.\r\n\r\nDeveloper: Khanid Innovation \r\n\r\nKhanid Innovations was quick to take advantage of the disintegration of the Crielere Project. Through shrewd diplomatic and financial maneuvering they were able to aquire a working Buzzard prototype as well as several of the former top scientists of Project Mirage to work on adapting its innovations to Khanid ship technology.\r\n\r\nAmarr Frigate Skill Bonus: 5% bonus to rocket damage and 5% reduction of capacitor recharge time per level\r\n\r\nCovert Ops Skill Bonus: -98% to -100% reduced CPU need for cloaking device per level and 10% reduction to duration/activation time of modules requiring Astrometrics per level\r\n\r\nNote: can fit covert cynosural field generators', 3424, 39.0, 1147000.0, 28100.0, 190.0, 1, 4, 2291660.0000, 1, 421, 0.04),
  (11189, 105, 'Anathema Blueprint', '', 1066, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1500000.0000, 1, 425, 0.0),
  (11190, 893, 'Sentinel', 'Hull: Crucifier Class\r\nRole: Electronic Attack Ship\r\n\r\nElectronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet’s electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.\r\n\r\nDeveloper: Viziam\r\n\r\nViziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.\r\n\r\nAmarr Frigate Skill Bonus: 20% bonus to energy vampire and energy neutralizer transfer amount per level and 5% bonus to effectiveness of tracking disruptors per level\r\n\r\nElectronic Attack Ships Skill Bonus: 40% bonus to energy vampire and energy neutralizer range and 5% reduction in capacitor recharge time per level', 3365, 39.0, 1112000.0, 28100.0, 165.0, 1, 4, 2152006.0000, 1, 1066, 0.04),
  (11191, 105, 'Sentinel Blueprint', '', 1066, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1500000.0000, 1, NULL, 0.0),
  (11192, 830, 'Buzzard', 'Name: Buzzard\r\nHull: Heron Class\r\nRole: Covert Ops Frigate\r\n\r\nDesigned for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.\r\n\r\nDeveloper: Ishukone \r\n\r\nThe Buzzard was developed according to the exacting specifications of Admiral Okaseilen Fukashi, head of the Caldari Navy Recon Division, and was the first production level ship specifically built to take full advantage of the cloaking breakthroughs achieved by Project Mirage at Crielere.\r\n\r\nCaldari Frigate Skill Bonus: 5% bonus to Missile Kinetic Damage and 5% bonus to Missile Launcher rate of fire per level\r\n\r\nCovert Ops Skill Bonus: -98% to -100% reduction in Cloaking Device CPU use per level and 10% reduction to duration/activation time of modules requiring Astrometrics per level\r\n\r\nNote: can fit covert cynosural field generators', 1902, 42.93, 1270000.0, 19400.0, 190.0, 1, 1, 2291676.0000, 1, 422, 0.04),
  (11193, 105, 'Buzzard Blueprint', '', 40, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1600000.0000, 1, 427, 0.0),
  (11194, 893, 'Kitsune', 'Hull: Griffin Class\r\nRole: Electronic Attack Ship\r\n\r\nElectronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet’s electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.\r\n\r\nDeveloper: Lai Dai\r\n\r\nLai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.\r\n\r\nCaldari Frigate Skill Bonus: 20% bonus to ECM target jammer strength and 10% reduction in ECM target jammers\' capacitor need per level\r\n\r\nElectronic Attack Ships Skill Bonus: 10% bonus to ECM target jammer optimal range and 5% bonus to capacitor capacity per level\r\n', 3364, 42.93, 1117000.0, 19400.0, 160.0, 1, 1, 2145530.0000, 1, 1067, 0.04),
  (11195, 105, 'Kitsune Blueprint', '', 40, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1600000.0000, 1, NULL, 0.0),
  (11196, 831, 'Claw', 'Name: Claw\r\nHull: Slasher Class\r\nRole: Interceptor\r\n\r\nInterceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius.  This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. \r\n\r\nDeveloper: Boundless Creation\r\n\r\nThe Boundless Creation ships are based on the Brutor tribe\'s philosophy of warfare: simply fit as much firepower onto your ship as humanly possible. On the other hand, defense systems and \"cheap tricks\" like electronic warfare have never been a high priority.\r\n\r\nMinmatar Frigate Skill Bonus: 10% bonus to Small Projectile Turret Damage per level\r\n\r\nInterceptor Skill Bonus: 15% reduction in MicroWarpdrive signature radius penalty and 7.5% bonus to Small Projectile Turret Tracking Speed per level\r\n\r\nRole bonus: 80% reduction in Propulsion Jamming systems activation cost', 1928, 32.89, 1126000.0, 17400.0, 120.0, 1, 2, 2070268.0000, 1, 403, 0.04),
  (11197, 105, 'Claw Blueprint', '', 44, 0.0, 0.0, 0.01, 0.0, 1, NULL, 275000.0000, 1, 413, 0.0),
  (11198, 831, 'Stiletto', 'Name: Stiletto\r\nHull: Slasher Class\r\nRole: Interceptor\r\n\r\nInterceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius.  This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. \r\n\r\nDeveloper: Core Complexion\r\n\r\nCore Complexion\'s ships are unusual in that they favor electronics and defense over the \"Lots of guns\" approach traditionally favored by the Minmatar.   \r\n\r\nMinmatar Frigate Skill Bonus: 5% bonus to Small Projectile Turret damage and 7.5% bonus to Small Projectile Turret tracking speed per level\r\n\r\nInterceptor Skill Bonus: 15% reduction in MicroWarpdrive signature radius penalty and 5% bonus to Warp Scrambler and Warp Disruptor range per level\r\n\r\nRole bonus: 80% reduction in Propulsion Jamming systems activation cost', 1779, 32.89, 1100000.0, 17400.0, 120.0, 1, 2, 2059228.0000, 1, 403, 0.04),
  (11199, 105, 'Stiletto Blueprint', '', 44, 0.0, 0.0, 0.01, 0.0, 1, NULL, 275000.0000, 1, 413, 0.0),
  (11200, 831, 'Taranis', 'Name: Taranis\r\nHull: Atron Class\r\nRole: Interceptor \r\n\r\nInterceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.\r\n\r\nDeveloper: Duvolle Labs\r\n\r\nDuvolle labs manufactures sturdy ships with a good mix of offensive and defensive capacities. Since its foremost manufacturer of Particle Blasters its ships tend to favor turrets and thus have somewhat higher power output than normal.\r\n\r\nGallente Frigate Skill Bonus: 10% Small Hybrid Turret damage per level\r\n\r\nInterceptor Skill Bonus: 15% reduction in MicroWarpdrive signature radius penalty and 7.5% Small Hybrid Turret tracking speed Per Interceptor Skill Level \r\n\r\nRole bonus: 80% reduction in Propulsion Jamming systems activation cost', 1912, 31.0, 1075000.0, 22500.0, 125.0, 1, 8, 2077810.0000, 1, 402, 0.04),
  (11201, 105, 'Taranis Blueprint', '', 323, 0.0, 0.0, 0.01, 0.0, 1, NULL, 292500.0000, 1, 412, 0.0),
  (11202, 831, 'Ares', 'Name: Ares\r\nHull: Atron Class\r\nRole: Interceptor\r\n\r\nInterceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius.  This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. \r\n\r\nDeveloper: Roden Shipyards \r\n\r\nUnlike most Gallente ship manufacturers, Roden Shipyards tends to favor missiles over drones and their ships are generally faster than other Gallente ships in their class. They generally have a substantial amount of hull modification options but limited electronic systems.  \r\n\r\nGallente Frigate Skill Bonus: 5% bonus to Small Hybrid Turret damage and 7.5% bonus to Small Hybrid Turret tracking speed per level\r\n\r\nInterceptor Skill Bonus: 15% reduction in MicroWarpdrive signature radius penalty  and 5% bonus to Warp Scrambler and Warp Disruptor range per level\r\n\r\nRole bonus: 80% reduction in Propulsion Jamming systems activation cost', 1773, 31.0, 1100000.0, 22500.0, 125.0, 1, 8, 2074554.0000, 1, 402, 0.04),
  (11203, 105, 'Ares Blueprint', '', 323, 0.0, 0.0, 0.01, 0.0, 1, NULL, 292500.0000, 1, 412, 0.0),
  (11204, 271, 'Advanced Energy Grid Upgrades', 'Advanced Skill at installing power upgrades e.g. capacitor battery and power diagnostic units. a further a further 2% reduction in energy grid upgrade CPU needs.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 79000.0000, 0, NULL, 0.0),
  (11205, 269, 'Advanced Hull Upgrades', 'Skill at installing hull upgrades e.g. expanded cargohold and inertial stabilizers. Grants a further 3% Bonus to armor hit points per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 60000.0000, 0, NULL, 0.0),
  (11206, 271, 'Advanced Shield Upgrades', 'Skill at installing shield upgrades e.g. shield extenders and shield rechargers. 2% reduction in shield upgrade power needs.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 84000.0000, 0, NULL, 0.0),
  (11207, 255, 'Advanced Weapon Upgrades', 'Reduces the powergrid needs of weapon turrets and launchers by 2% per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 500000.0000, 1, 364, 0.0),
  (11208, 272, 'Advanced Sensor Upgrades', 'Advanced skill at installing sensor upgrades, e.g. signal amplifier and backup sensor array. further 2% reduction of sensor upgrade CPU needs per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 100000.0000, 0, NULL, 0.0),
  (11209, 226, 'Barren Asteroid - Not Mineable', '', 2063, 3146.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11210, 226, 'Huge & Hellish Stalagmite', '', 2064, 23637.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11215, 326, 'Energized Basic Reflective Plating', 'A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 25.0, 0.0, 1, NULL, 30000.0000, 1, 541, 0.07),
  (11216, 163, 'Energized Basic Reflective Plating Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 300000.0000, 1, 333, 0.0),
  (11217, 326, 'Energized Reflective Membrane I', 'A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 25.0, 0.0, 1, NULL, 75000.0000, 1, 541, 0.07),
  (11218, 163, 'Energized Reflective Membrane I Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 750000.0000, 1, 333, 0.0),
  (11219, 326, 'Energized Reflective Membrane II', 'A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 191892.0000, 1, 541, 0.07),
  (11220, 163, 'Energized Reflective Membrane II Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 333, 0.0),
  (11225, 326, 'Energized Basic Reactive Plating', 'A enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 25.0, 0.0, 1, NULL, 30000.0000, 1, 541, 0.07),
  (11226, 163, 'Energized Basic Reactive Plating Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 300000.0000, 1, 333, 0.0),
  (11227, 326, 'Energized Reactive Membrane I', 'A enhanced version of the standard Reactive  armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 25.0, 0.0, 1, NULL, 75000.0000, 1, 541, 0.07),
  (11228, 163, 'Energized Reactive Membrane I Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 750000.0000, 1, 333, 0.0),
  (11229, 326, 'Energized Reactive Membrane II', 'A enhanced version of the standard Reactive  armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 190640.0000, 1, 541, 0.07),
  (11230, 163, 'Energized Reactive Membrane II Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 333, 0.0),
  (11235, 326, 'Energized Basic Regenerative Plating', 'A enhanced version of the standard Regenerative armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 25.0, 0.0, 1, NULL, 30000.0000, 1, 541, 0.07),
  (11236, 163, 'Energized Basic Regenerative Plating Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 300000.0000, 1, 333, 0.0),
  (11237, 326, 'Energized Regenerative Membrane I', 'A enhanced version of the standard Regenerative armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 25.0, 0.0, 1, NULL, 75000.0000, 1, 541, 0.07),
  (11238, 163, 'Energized Regenerative Membrane I Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 750000.0000, 1, 333, 0.0),
  (11239, 326, 'Energized Regenerative Membrane II', 'A enhanced version of the standard Regenerative armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 190936.0000, 1, 541, 0.07),
  (11240, 163, 'Energized Regenerative Membrane II Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 333, 0.0),
  (11245, 326, 'Energized Basic Magnetic Plating', 'A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 25.0, 0.0, 1, NULL, 30000.0000, 1, 541, 0.07),
  (11246, 163, 'Energized Basic Magnetic Plating Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 300000.0000, 1, 333, 0.0),
  (11247, 326, 'Energized Magnetic Membrane I', 'A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 25.0, 0.0, 1, NULL, 75000.0000, 1, 541, 0.07),
  (11248, 163, 'Energized Magnetic Membrane I Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 750000.0000, 1, 333, 0.0),
  (11249, 326, 'Energized Magnetic Membrane II', 'A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 194166.0000, 1, 541, 0.07),
  (11250, 163, 'Energized Magnetic Membrane II Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 333, 0.0),
  (11255, 326, 'Energized Basic Thermic Plating', 'A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 25.0, 0.0, 1, NULL, 30000.0000, 1, 541, 0.07),
  (11256, 163, 'Energized Basic Thermic Plating Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 300000.0000, 1, 333, 0.0),
  (11257, 326, 'Energized Thermic Membrane I', 'A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 25.0, 0.0, 1, NULL, 75000.0000, 1, 541, 0.07),
  (11258, 163, 'Energized Thermic Membrane I Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 750000.0000, 1, 333, 0.0),
  (11259, 326, 'Energized Thermic Membrane II', 'A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 190192.0000, 1, 541, 0.07),
  (11260, 163, 'Energized Thermic Membrane II Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 333, 0.0),
  (11265, 326, 'Energized Basic Adaptive Nano Plating', 'A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 25.0, 0.0, 1, NULL, 49998.0000, 1, 541, 0.07),
  (11266, 163, 'Energized Basic Adaptive Nano Plating Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 500000.0000, 1, 333, 0.0),
  (11267, 326, 'Energized Adaptive Nano Membrane I', 'A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 25.0, 0.0, 1, NULL, 100000.0000, 1, 541, 0.07),
  (11268, 163, 'Energized Adaptive Nano Membrane I Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1000000.0000, 1, 333, 0.0),
  (11269, 326, 'Energized Adaptive Nano Membrane II', 'A enhanced version of the standard Adaptive Nano  armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 221802.0000, 1, 541, 0.07),
  (11270, 163, 'Energized Adaptive Nano Membrane II Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 333, 0.0),
  (11277, 328, 'Armor Thermic Hardener I', 'A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 20.0, 0.0, 1, NULL, 118936.0000, 1, 535, 0.07),
  (11278, 348, 'Armor Thermic Hardener I Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 2500000.0000, 1, 333, 0.0),
  (11279, 329, '1600mm Reinforced Steel Plates I', 'Increases the maximum strength of the Armor.\r\n\r\nPenalty:  Adds to your ship\'s mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.', 2065, 0.0, 0.0, 100.0, 0.0, 1, NULL, 700000.0000, 1, 133, 0.07),
  (11280, 349, '1600mm Reinforced Steel Plates I Blueprint', '', 1044, 0.0, 0.0, 0.01, 0.0, 1, NULL, 7000000.0000, 1, 333, 0.0),
  (11281, 321, 'EM Shield Disruptor I', 'Disrupts the em resistance of the target ships shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, NULL, 75000.0000, 0, NULL, 0.07),
  (11282, 157, 'EM Shield Disruptor I Blueprint', '', 1045, 0.0, 0.0, 0.01, 0.0, 1, NULL, 750000.0000, 0, NULL, 0.0),
  (11283, 87, 'Cap Booster 150', 'Provides a quick injection of power into your capacitor. Good for tight situations!', 1033, 0.0, 1.0, 6.0, 100.0, 10, NULL, 17500.0000, 1, 139, 0.07),
  (11284, 169, 'Cap Booster 150 Blueprint', '', 1033, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1750000.0000, 1, 339, 0.0),
  (11285, 87, 'Cap Booster 200', 'Provides a quick injection of power into your capacitor. Good for tight situations!', 1033, 0.0, 1.0, 8.0, 100.0, 10, NULL, 25000.0000, 1, 139, 0.07),
  (11286, 169, 'Cap Booster 200 Blueprint', '', 1033, 0.0, 0.0, 0.01, 0.0, 1, NULL, 2500000.0000, 1, 339, 0.0),
  (11287, 87, 'Cap Booster 400', 'Provides a quick injection of power into your capacitor. Good for tight situations!', 1033, 0.0, 40.0, 16.0, 100.0, 10, NULL, 37500.0000, 1, 139, 0.07),
  (11288, 169, 'Cap Booster 400 Blueprint', '', 1033, 0.0, 0.0, 0.01, 0.0, 1, NULL, 3750000.0000, 1, 339, 0.0),
  (11289, 87, 'Cap Booster 800', 'Provides a quick injection of power into your capacitor. Good for tight situations!', 1033, 0.0, 80.0, 32.0, 100.0, 10, NULL, 50000.0000, 1, 139, 0.07),
  (11290, 169, 'Cap Booster 800 Blueprint', '', 1033, 0.0, 0.0, 0.01, 0.0, 1, NULL, 5000000.0000, 1, 339, 0.0),
  (11291, 329, '50mm Reinforced Steel Plates I', 'Increases the maximum strength of the Armor.\r\n\r\nPenalty:  Adds to your ship\'s mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.', 2065, 0.0, 0.0, 5.0, 0.0, 1, NULL, 10000.0000, 1, 133, 0.07),
  (11292, 349, '50mm Reinforced Steel Plates I Blueprint', '', 1044, 0.0, 0.0, 0.01, 0.0, 1, NULL, 100000.0000, 1, 333, 0.0),
  (11293, 329, '100mm Reinforced Steel Plates I', 'Increases the maximum strength of the Armor.\r\n\r\nPenalty:  Adds to your ship\'s mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.', 2065, 0.0, 0.0, 5.0, 0.0, 1, NULL, 20000.0000, 1, 133, 0.07),
  (11294, 349, '100mm Reinforced Steel Plates I Blueprint', '', 1044, 0.0, 0.0, 0.01, 0.0, 1, NULL, 200000.0000, 1, 333, 0.0),
  (11295, 329, '200mm Reinforced Steel Plates I', 'Increases the maximum strength of the Armor.\r\n\r\nPenalty:  Adds to your ship\'s mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.', 2065, 0.0, 0.0, 10.0, 0.0, 1, NULL, 80000.0000, 1, 133, 0.07),
  (11296, 349, '200mm Reinforced Steel Plates I Blueprint', '', 1044, 0.0, 0.0, 0.01, 0.0, 1, NULL, 800000.0000, 1, 333, 0.0),
  (11297, 329, '400mm Reinforced Steel Plates I', 'Increases the maximum strength of the Armor.\r\n\r\nPenalty:  Adds to your ship\'s mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.', 2065, 0.0, 0.0, 25.0, 0.0, 1, NULL, 160000.0000, 1, 133, 0.07),
  (11298, 349, '400mm Reinforced Steel Plates I Blueprint', '', 1044, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1600000.0000, 1, 333, 0.0),
  (11299, 329, '800mm Reinforced Steel Plates I', 'Increases the maximum strength of the Armor.\r\n\r\nPenalty:  Adds to your ship\'s mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.', 2065, 0.0, 0.0, 50.0, 0.0, 1, NULL, 400000.0000, 1, 133, 0.07),
  (11300, 349, '800mm Reinforced Steel Plates I Blueprint', '', 1044, 0.0, 0.0, 0.01, 0.0, 1, NULL, 4000000.0000, 1, 333, 0.0),
  (11301, 328, 'Armor EM Hardener I', 'A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 20.0, 0.0, 1, NULL, 77302.0000, 1, 535, 0.07),
  (11302, 348, 'Armor EM Hardener I Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 2000000.0000, 1, 333, 0.0),
  (11303, 328, 'Armor Explosive Hardener I', 'An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 20.0, 0.0, 1, NULL, 101256.0000, 1, 535, 0.07),
  (11304, 348, 'Armor Explosive Hardener I Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 3500000.0000, 1, 333, 0.0),
  (11305, 328, 'Armor Kinetic Hardener I', 'A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 20.0, 0.0, 1, NULL, 90842.0000, 1, 535, 0.07),
  (11306, 348, 'Armor Kinetic Hardener I Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 3000000.0000, 1, 333, 0.0),
  (11307, 329, '400mm Reinforced Titanium Plates I', 'Increases the maximum strength of the Armor.\r\n\r\nPenalty:  Adds to your ship\'s mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.', 2065, 0.0, 0.0, 10.0, 0.0, 1, 2, 160000.0000, 1, 133, 0.07),
  (11309, 329, '400mm Reinforced Rolled Tungsten Plates I', 'Increases the maximum strength of the Armor.\r\n\r\nPenalty:  Adds to your ship\'s mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.', 2065, 0.0, 0.0, 10.0, 0.0, 1, 4, 160000.0000, 1, 133, 0.07),
  (11311, 329, '400mm Reinforced Crystalline Carbonide Plates I', 'Increases the maximum strength of the Armor.\r\n\r\nPenalty:  Adds to your ship\'s mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.', 2065, 0.0, 0.0, 10.0, 0.0, 1, 8, 160000.0000, 1, 133, 0.07),
  (11313, 329, '400mm Reinforced Nanofiber Plates I', 'Increases the maximum strength of the Armor.\r\n\r\nPenalty:  Adds to your ship\'s mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.', 2065, 0.0, 0.0, 10.0, 0.0, 1, 1, 160000.0000, 1, 133, 0.07),
  (11315, 329, '800mm Reinforced Titanium Plates I', 'Increases the maximum strength of the Armor.\r\n\r\nPenalty:  Adds to your ship\'s mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.', 2065, 0.0, 0.0, 20.0, 0.0, 1, 2, 400000.0000, 1, 133, 0.07),
  (11317, 329, '800mm Reinforced Rolled Tungsten Plates I', 'Increases the maximum strength of the Armor.\r\n\r\nPenalty:  Adds to your ship\'s mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.', 2065, 0.0, 0.0, 20.0, 0.0, 1, 4, 400000.0000, 1, 133, 0.07),
  (11319, 329, '800mm Reinforced Crystalline Carbonide Plates I', 'Increases the maximum strength of the Armor.\r\n\r\nPenalty:  Adds to your ship\'s mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.', 2065, 0.0, 0.0, 20.0, 0.0, 1, 8, 400000.0000, 1, 133, 0.07),
  (11321, 329, '800mm Reinforced Nanofiber Plates I', 'Increases the maximum strength of the Armor.\r\n\r\nPenalty:  Adds to your ship\'s mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.', 2065, 0.0, 0.0, 20.0, 0.0, 1, 1, 400000.0000, 1, 133, 0.07),
  (11323, 329, '1600mm Reinforced Titanium Plates I', 'Increases the maximum strength of the Armor.\r\n\r\nPenalty:  Adds to your ship\'s mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.', 2065, 0.0, 0.0, 20.0, 0.0, 1, 2, 700000.0000, 1, 133, 0.07),
  (11325, 329, '1600mm Reinforced Rolled Tungsten Plates I', 'Increases the maximum strength of the Armor.\r\n\r\nPenalty:  Adds to your ship\'s mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.', 2065, 0.0, 0.0, 20.0, 0.0, 1, 4, 700000.0000, 1, 133, 0.07),
  (11327, 329, '1600mm Reinforced Crystalline Carbonide Plates I', 'Increases the maximum strength of the Armor.\r\n\r\nPenalty:  Adds to your ship\'s mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.', 2065, 0.0, 0.0, 20.0, 0.0, 1, 8, 700000.0000, 1, 133, 0.07),
  (11329, 329, '1600mm Reinforced Nanofiber Plates I', 'Increases the maximum strength of the Armor.\r\n\r\nPenalty:  Adds to your ship\'s mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.', 2065, 0.0, 0.0, 20.0, 0.0, 1, 1, 700000.0000, 1, 133, 0.07),
  (11331, 329, '50mm Reinforced Titanium Plates I', 'Increases the maximum strength of the Armor.\r\n\r\nPenalty:  Adds to your ship\'s mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.', 2065, 0.0, 0.0, 5.0, 0.0, 1, 2, 31242.0000, 1, 133, 0.07),
  (11333, 329, '50mm Reinforced Rolled Tungsten Plates I', 'Increases the maximum strength of the Armor.\r\nPenalty:  Adds to your ship\'s mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.', 2065, 0.0, 0.0, 5.0, 0.0, 1, 4, 31242.0000, 1, 133, 0.07),
  (11335, 329, '50mm Reinforced Crystalline Carbonide Plates I', 'Increases the maximum strength of the Armor.\r\n\r\nPenalty:  Adds to your ship\'s mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.', 2065, 0.0, 0.0, 5.0, 0.0, 1, 8, 31242.0000, 1, 133, 0.07),
  (11337, 329, '50mm Reinforced Nanofiber Plates I', 'Increases the maximum strength of the Armor.\r\n\r\nPenalty:  Adds to your ship\'s mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.', 2065, 0.0, 0.0, 5.0, 0.0, 1, 1, 31242.0000, 1, 133, 0.07),
  (11339, 329, '100mm Reinforced Titanium Plates I', 'Increases the maximum strength of the Armor.\r\n\r\nPenalty:  Adds to your ship\'s mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.', 2065, 0.0, 0.0, 5.0, 0.0, 1, 2, 20000.0000, 1, 133, 0.07),
  (11341, 329, '100mm Reinforced Rolled Tungsten Plates I', 'Increases the maximum strength of the Armor.\r\n\r\nPenalty:  Adds to your ship\'s mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.', 2065, 0.0, 0.0, 5.0, 0.0, 1, 4, 20000.0000, 1, 133, 0.07),
  (11343, 329, '100mm Reinforced Crystalline Carbonide Plates I', 'Increases the maximum strength of the Armor.\r\n\r\nPenalty:  Adds to your ship\'s mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.', 2065, 0.0, 0.0, 5.0, 0.0, 1, 8, 20000.0000, 1, 133, 0.07),
  (11345, 329, '100mm Reinforced Nanofiber Plates I', 'Increases the maximum strength of the Armor.\r\n\r\nPenalty:  Adds to your ship\'s mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.', 2065, 0.0, 0.0, 5.0, 0.0, 1, 1, 20000.0000, 1, 133, 0.07),
  (11347, 329, '200mm Reinforced Titanium Plates I', 'Increases the maximum strength of the Armor.\r\n\r\nPenalty:  Adds to your ship\'s mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.', 2065, 0.0, 0.0, 10.0, 0.0, 1, 2, 80000.0000, 1, 133, 0.07),
  (11349, 329, '200mm Reinforced Rolled Tungsten Plates I', 'Increases the maximum strength of the Armor.\r\n\r\nPenalty:  Adds to your ship\'s mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.', 2065, 0.0, 0.0, 10.0, 0.0, 1, 4, 80000.0000, 1, 133, 0.07),
  (11351, 329, '200mm Reinforced Crystalline Carbonide Plates I', 'Increases the maximum strength of the Armor.\r\n\r\nPenalty:  Adds to your ship\'s mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.', 2065, 0.0, 0.0, 10.0, 0.0, 1, 8, 80000.0000, 1, 133, 0.07),
  (11353, 329, '200mm Reinforced Nanofiber Plates I', 'Increases the maximum strength of the Armor.\r\n\r\nPenalty:  Adds to your ship\'s mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.', 2065, 0.0, 0.0, 10.0, 0.0, 1, 1, 80000.0000, 1, 133, 0.07),
  (11355, 325, 'Small Remote Armor Repair System I', 'This module uses nano-assemblers to repair damage done to the armor of the Target ship.', 80, 0.0, 20.0, 5.0, 0.0, 1, NULL, 4996.0000, 1, 1059, 0.07),
  (11356, 350, 'Small Remote Armor Repair System I Blueprint', '', 80, 0.0, 0.0, 0.01, 0.0, 1, NULL, 49960.0000, 1, 334, 0.0),
  (11357, 325, 'Medium Remote Armor Repair System I', 'This module uses nano-assemblers to repair damage done to the armor of the Target ship.', 80, 0.0, 20.0, 10.0, 0.0, 1, NULL, 12470.0000, 1, 1058, 0.07),
  (11358, 350, 'Medium Remote Armor Repair System I Blueprint', '', 80, 0.0, 0.0, 0.01, 0.0, 1, NULL, 124700.0000, 1, 334, 0.0),
  (11359, 325, 'Large Remote Armor Repair System I', 'This module uses nano-assemblers to repair damage done to the armor of the Target ship.', 80, 0.0, 20.0, 50.0, 0.0, 1, NULL, 31244.0000, 1, 1057, 0.07),
  (11360, 350, 'Large Remote Armor Repair System I Blueprint', '', 80, 0.0, 0.0, 0.01, 0.0, 1, NULL, 312440.0000, 1, 334, 0.0),
  (11365, 324, 'Vengeance', 'Name: Vengeance\r\nHull: Punisher Class\r\nRole: Assault Ship\r\n\r\nThe Vengeance represents the latest in the Kingdom\'s ongoing mission to wed Amarr and Caldari tech, molding the two into new and exciting forms. Sporting a Caldari ship\'s launcher hardpoints as well as an Amarr ship\'s armor systems, this relentless slugger is perfect for when you need to get up close and personal.\r\n\r\nDeveloper: Khanid Innovation\r\n\r\nConstantly striving to combine the best of two worlds, Khanid Innovation have utilized their Caldari connections to such an extent that the Kingdom\'s ships now possess the most advanced missile systems outside Caldari space, as well as fairly robust electronics systems.\r\n\r\nAmarr Frigate Skill Bonus: 5% bonus to rocket damage\r\n\r\nAssault Ships Skill Bonus: 5% bonus to armor resistances and 5% bonus to cap recharge rate per level', 1860, 40.0, 1163000.0, 28600.0, 210.0, 1, 4, 3402384.0000, 1, 433, 0.04),
  (11366, 105, 'Vengeance Blueprint', '', 300, 0.0, 0.0, 0.01, 0.0, 1, NULL, 2875000.0000, 1, 459, 0.0),
  (11367, 318, 'map Landmark', '', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11369, 226, 'Particle Acceleration Superstructure', '', 2069, 4386.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11370, 330, 'Prototype Cloaking Device I', 'This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity.', 2106, 0.0, 0.0, 100.0, 0.0, 1, NULL, 802680.0000, 1, 675, 0.0),
  (11371, 324, 'Wolf', 'Name:  Wolf\r\nHull:  Rifter Class\r\nRole:  Assault Ship\r\n\r\nNamed after a mythical beast renowned for its voraciousness, the Wolf is one of the most potentially destructive frigates currently in existence.  While hardier than its brother the Jaguar it has less in the way of shield systems, and the capabilities of its onboard computer leave something to be desired.  Nevertheless, the mere sight of a locked and loaded Wolf should be enough to make most pilots turn tail and flee.\r\n\r\nDeveloper:  Boundless Creation\r\n\r\nBoundless Creation\'s ships are based on the Brutor tribe\'s philosophy of warfare: simply fit as much firepower onto your ship as possible.  Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential. \r\n\r\nMinmatar Frigate Skill Bonus: 5% Small Projectile Damage bonus\r\n\r\nAssault Ships Skill Bonus: 5% Small Projectile Turret damage and 10% falloff per level', 1931, 39.0, 1309000.0, 27289.0, 165.0, 1, 2, 3295668.0000, 1, 436, 0.04),
  (11372, 105, 'Wolf Blueprint', '', 1066, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1500000.0000, 1, 463, 0.0),
  (11373, 324, 'Blade', 'Hull: Rifter Class\r\nRole: Escort\r\nDeveloper: Core Complexions\r\n\r\nCore Complexions ships are unusual in that they favor electronics and defence over the typical \"Lots of guns\" approach traditionaly favored by the Minmatar   \r\n\r\nRace Bonus: 30% Small projectile turret dmg bonus', 1782, 37.0, 1200000.0, 28600.0, 130.0, 1, 2, 3435444.0000, 0, NULL, 0.04),
  (11374, 105, 'Blade Blueprint', '', 1066, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1500000.0000, 0, NULL, 0.0),
  (11375, 324, 'Erinye', 'Hull: Tristan Class\r\nDeveloper: Roden Shipyards\r\nRole: Assault Frigate \r\nSpecial: 90% less cpu need for Modules requiring Advanced Gunnery ', 1770, 39.0, 2810000.0, 28100.0, 165.0, 1, 8, 2617652.0000, 0, NULL, 0.04),
  (11376, 105, 'Erinye Blueprint', '', 1066, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1500000.0000, 0, NULL, 0.0),
  (11377, 834, 'Nemesis', 'Name: Nemesis\r\nHull: Tristan Class\r\nRole: Stealth Bomber\r\n\r\nSpecifically engineered to fire cruise missiles, stealth bombers represent the next generation in covert ops craft. Advanced techniques in spatial distortion technology enable them to potentially fly faster when cloaked than when uncloaked - a fact which, coupled with their considerable firepower, makes them extremely dangerous in the hands of an accomplished pilot.\r\n\r\nIn addition, stealth bombers\' extremely advanced missile navigation subroutines are able to triangulate a cruise missile\'s trajectory in advance, resulting in a decreased factor of signature radius and making the missile more effective against smaller targets.\r\n\r\nDeveloper: Duvolle Laboratories\r\n\r\nDuvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Being the foremost manufacturer of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.\r\n\r\nGallente Frigate Skill Bonus: 5% bonus to Cruise Missile damage and -16.66% reduction in Explosion Radius of Cruise Missiles per level\r\n\r\nCovert Ops Skill Bonus: 5% bonus to Cruise Missile and bomb thermal damage and multiplies the cloaked velocity by 125% per level\r\n\r\nRole Bonus: -99% reduction in Cruise Launcher powergrid needs, -99% reduction in Bomb Launcher CPU use and -100% targeting delay after decloaking\r\n\r\nNote: can fit covert cynosural field generators', 1909, 39.0, 1421000.0, 28100.0, 215.0, 1, 8, 3143456.0000, 1, 423, 0.04),
  (11378, 105, 'Nemesis Blueprint', '', 1066, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1500000.0000, 1, 428, 0.0),
  (11379, 324, 'Hawk', 'Name: Hawk\r\nHull: Merlin Class\r\nRole: Assault Ship \r\n\r\nFollowing in the footsteps of Caldari vessels since time immemorial, the Hawk relies on tremendously powerful shield systems to see it through combat, blending launchers and turrets to provide for a powerful, well-rounded combat vessel.\r\n\r\nDeveloper:  Lai Dai\r\n\r\nLai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.\r\n\r\nCaldari Frigate Skill Bonus: 5% bonus to Missile Kinetic Damage\r\n\r\nAssault Ships Skill Bonus: 10% bonus to missile velocity and 7.5% bonus to shield boost amount per level', 1882, 39.0, 1217000.0, 16500.0, 300.0, 1, 1, 3445488.0000, 1, 434, 0.04),
  (11380, 105, 'Hawk Blueprint', '', 1066, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1500000.0000, 1, 461, 0.0),
  (11381, 324, 'Harpy', 'Name: Harpy\r\nHull: Merlin Class\r\nRole: Assault Ship\r\n\r\nAlready possessing a reputation despite its limited initial circulation, the Harpy is a powerful railgun platform with long range capability and strong defensive systems.  Formidable both one-on-one and as a support ship, it was referred to as the \"little Moa\" by the pilots who participated in its safety and performance testing.\r\n\r\nDeveloper: Ishukone\r\n\r\nIshukone created the Harpy as a long-range support frigate for defense of Ishukone holdings as well as increased muscle and visibility in the constantly shifting game of cold war the Caldari megacorps\' police forces play amongst themselves.\r\n\r\nCaldari Frigate Skill Bonus: 10% bonus to Small Hybrid Turret optimal range\r\n\r\nAssault Ships Skill Bonus: 10% bonus to Small Hybrid Turret optimal range and 5% bonus to Small Hybrid Turret damage per level', 1901, 39.0, 1155000.0, 16500.0, 165.0, 1, 1, 3412932.0000, 1, 434, 0.04),
  (11382, 105, 'Harpy Blueprint', '', 1066, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1500000.0000, 1, 461, 0.0),
  (11383, 324, 'Gatherer', 'Developer: Viziam\r\nRole: Mining Frigate\r\nSpecial: -90% less cpu need for Deep Core Miner', 1868, 39.0, 5250000.0, 28100.0, 400.0, 1, 4, 2260028.0000, 0, NULL, 0.04),
  (11384, 105, 'Gatherer Blueprint', '', 1066, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1500000.0000, 0, NULL, 0.0),
  (11385, 324, 'Sparrow', 'Hull: Bantam ClassDeveloper: Lai Dai Role: Mining FrigateSpecial: -90% less cpu need for Deep Core Miner', 1970, 39.0, 5250000.0, 28100.0, 165.0, 1, 1, 1940028.0000, 0, NULL, 0.04),
  (11386, 105, 'Sparrow Blueprint', '', 1066, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1500000.0000, 0, NULL, 0.0),
  (11387, 893, 'Hyena', 'Hull: Vigil Class\r\nRole: Electronic Attack Ship\r\n\r\nElectronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet’s electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.\r\n\r\nDeveloper: Core Complexion\r\n\r\nCore Complexion’s ships are unusual in that they favor electronics and defense over the “lots of guns” approach traditionally favored by the Minmatar.\r\n\r\nMinmatar Frigate Skill Bonus: 5% increase to MicroWarpdrive capacitor bonus and 7.5% bonus to effectiveness of target painters per level\r\n\r\nElectronic Attack Ships Skill Bonus: 20% bonus to stasis webifier range and 3% reduction in signature radius per level\r\n', 1973, 32.89, 1083000.0, 17400.0, 150.0, 1, 2, 2158606.0000, 1, 1069, 0.04),
  (11388, 105, 'Hyena Blueprint', '', 1066, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1500000.0000, 1, NULL, 0.0),
  (11389, 324, 'Kishar', 'Hull: Maulus Class\r\nDeveloper: Duvolle Laboratories', 1913, 39.0, 5125000.0, 28100.0, 450.0, 1, 8, 1940028.0000, 0, NULL, 0.04),
  (11390, 105, 'Kishar Blueprint', '', 1066, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1500000.0000, 0, NULL, 0.0),
  (11393, 324, 'Retribution', 'Name: Retribution\r\nHull: Punisher Class\r\nRole: Assault Ship\r\n\r\nThe Retribution is an homage to the glory days of the Empire, informed by classical Amarrian design philosophy: if it\'s strong, sturdy and packs a punch, it\'s ready for action.  What this powerhouse lacks in speed and maneuverability it more than makes up for with its wide range of firepower possibilities and superb defensive ability.\r\n\r\nDeveloper:  Carthum Conglomerate\r\n\r\nCarthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon system they provide a nice mix of offence and defence.\r\n\r\nAmarr Frigate Skill Bonus: 10% reduction in Small Energy Turret cap use\r\n\r\nAssault Ships Skill Bonus: 10% bonus to Small Energy Turret optimal range and 5% bonus to Small Energy Turret damage per level\r\n', 1920, 40.0, 1171000.0, 28600.0, 135.0, 1, 4, 3433904.0000, 1, 433, 0.07),
  (11394, 105, 'Retribution Blueprint', '', 300, 0.0, 0.0, 0.01, 0.0, 1, NULL, 2875000.0000, 1, 459, 0.0),
  (11395, 268, 'Deep Core Mining', 'Skill at operating mining lasers requiring Deep Core Mining.  20% reduction per skill level in the chance of a damage cloud forming while mining Mercoxit.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 500000.0000, 1, 369, 0.0),
  (11396, 468, 'Mercoxit', 'Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral but few other minerals of note.', 2102, 1.0, 1.0E+35, 40.0, 0.0, 250, NULL, 17367040.0000, 1, 530, 0.0),
  (11399, 18, 'Morphite', 'Morphite is a highly unorthodox mineral that can only be found in the hard-to-get Mercoxit ore. It is hard to use Morphite as a basic building material, but when it is joined with existing structures it can enhance the performance and durability manifold. This astounding quality makes this the material responsible for ushering in a new age in technology breakthroughs. ', 2103, 0.0, 0.0, 0.01, 0.0, 1, NULL, 32768.0000, 1, 18, 0.0),
  (11400, 324, 'Jaguar', 'Name:  Jaguar\r\nHull:  Rifter Class\r\nRole:  Assault Ship\r\n\r\nThe Jaguar is a versatile ship capable of reaching speeds unmatched by any other assault-class vessel. While comparatively weak on the defensive front it sports great flexibility, allowing pilots considerable latitude in configuring their loadouts for whatever circumstances they find themselves in.\r\n\r\nDeveloper:  Thukker Mix\r\n\r\nBeing the brain-child of the nomadic Thukkers, it is no surprise the Jaguar is as fast as it is.  Initially conceived as a way for the tribe to pack some added punch to their organized detachments, they\'ve found it to be equally useful as messenger, scout and escort, and it is likely to become one of the most commonly-seen ships in the Thukkers\' stomping grounds.\r\n\r\nMinmatar Frigate Skill Bonus: 5% Small Projectile damage bonus\r\n\r\nAssault Ships Skill Bonus: 10% Small Projectile Turret optimal range and 5% projectile damage per level.', 1950, 39.0, 1366000.0, 27289.0, 130.0, 1, 2, 3435444.0000, 1, 436, 0.04),
  (11401, 105, 'Jaguar Blueprint', '', 1066, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1500000.0000, 1, 463, 0.0),
  (11433, 270, 'High Energy Physics', 'Skill and knowledge of High Energy Physics and its use in the development of advanced technology. \r\n\r\nUses primarily in the research of various energy system modules as well as smartbombs and laser based weaponry. \r\n\r\nAllows High Energy Physics research to be performed with the help of a research agent. \r\n\r\nNeeded for all research and manufacturing operations on related blueprints\r\n\r\nCan not be trained on Trial Accounts', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 10000000.0000, 1, 375, 0.0),
  (11441, 270, 'Plasma Physics', 'Skill and knowledge of Plasma physics and its use in the development of advanced technology. \r\n\r\nUses primarily in the research of particle blaster weaponry as well as plasma based missiles and smartbombs. \r\n\r\nAllows Plasma Physics research to be performed with the help of a research agent. \r\n\r\nNeeded for all research and manufacturing operations on related blueprints\r\n\r\nCan not be trained on Trial Accounts', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 10000000.0000, 1, 375, 0.0),
  (11442, 270, 'Nanite Engineering', 'Skill and knowledge of Nanorobotics and its use in the development of advanced technology . \r\n\r\nUses primarily in the research of various armor and hull systems. \r\n\r\nAllows Nanite Engineering research to be performed with the help of a research agent. \r\n\r\nNeeded for all research and manufacturing operations on related blueprints\r\n\r\nCan not be trained on Trial Accounts', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 10000000.0000, 1, 375, 0.0),
  (11443, 270, 'Hydromagnetic Physics', 'Skill and knowledge of Hydromagnetic Physics and its use in the development of advanced technology . \r\n\r\nUses primarily in the research of shield system.\r\n\r\nAllows Hydromagnetic Physics research to be performed with the help of a research agent. \r\n\r\nNeeded for all research and manufacturing operations on related blueprints.\r\n\r\nCan not be trained on Trial Accounts.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 10000000.0000, 1, 375, 0.0),
  (11444, 270, 'Amarrian Starship Engineering', 'Skill and knowledge of Amarrian Starship Engineering. \r\n\r\nUsed Exclusively in the research of Amarrian Ships of all Sizes.\r\n\r\nAllows Amarrian Starship Engineering research to be performed with the help of a research agent. \r\n\r\nNeeded for all research and manufacturing operations on related blueprints\r\n\r\nCan not be trained on Trial Accounts', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 10000000.0000, 1, 375, 0.0),
  (11445, 270, 'Minmatar Starship Engineering', 'Skill and knowledge of Minmatar Starship Engineering and its use in the development of advanced technology. \r\n\r\nUsed in the research of Minmatar Ships of all Sizes.\r\n\r\nAllows Minmatar Starship Engineering research to be performed with the help of a research agent. \r\n\r\nNeeded for all research and manufacturing operations on related blueprints\r\n\r\nCan not be trained on Trial Accounts', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 10000000.0000, 1, 375, 0.0),
  (11446, 270, 'Graviton Physics', 'Skill and knowledge of Graviton physics and its use in the development of advanced technology. \r\n\r\nUses primarily in the research of Cloaking and other spatial distortion devices as well as Graviton based missiles and smartbombs. \r\n\r\nAllows Graviton Physics research to be performed with the help of a research agent. \r\n\r\nNeeded for all research and manufacturing operations on related blueprints.\r\n\r\nCan not be trained on Trial Accounts.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 10000000.0000, 1, 375, 0.0),
  (11447, 270, 'Laser Physics', 'Skill and knowledge of Laser Physics and its use in the development of advanced Technology. \r\n\r\nUsed primarily in the research of Laser weaponry as well as EM based missiles and smartbombs.\r\n\r\nAllows Laser Physics research to be performed with the help of a research agent. \r\n\r\nNeeded for all research and manufacturing operations on related blueprints.\r\n\r\nCan not be trained on Trial Accounts.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 10000000.0000, 1, 375, 0.0),
  (11448, 270, 'Electromagnetic Physics', 'Skill and knowledge of Electromagnetic Physics and its use in the development of advanced technology. \r\n\r\nUses primarily in the research of Railgun weaponry and various electronic systems.  \r\n\r\nAllows Electromagnetic Physics research to be performed with the help of a research agent. \r\n\r\nNeeded for all research and manufacturing operations on related blueprints.\r\n\r\nCan not be trained on Trial Accounts.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 10000000.0000, 1, 375, 0.0),
  (11449, 270, 'Rocket Science', 'Skill and knowledge of Rocket Science and its use in the development of advanced technology. \r\n\r\nUses primarily in the research of missiles and propulsion systems.  \r\n\r\nAllows Rocket Science research to be performed with the help of a research agent. \r\n\r\nNeeded for all research and manufacturing operations on related blueprints\r\n\r\nCan not be trained on Trial Accounts', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 10000000.0000, 1, 375, 0.0),
  (11450, 270, 'Gallentean Starship Engineering', 'Skill and knowledge of Gallente Starship Engineering and its use in the development of advanced technology. \r\n\r\nUses in the research of Gallente Ships of all Sizes.\r\n\r\nAllows Gallente Starship Engineering research to be performed with the help of a research agent. \r\n\r\nNeeded for all research and manufacturing operations on related blueprints\r\n\r\nCan not be trained on Trial Accounts', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 10000000.0000, 1, 375, 0.0),
  (11451, 270, 'Nuclear Physics', 'Skill and knowledge of Nuclear physics and its use in the development of advanced technology.  \r\n\r\nUses primarily in the research of Projectile weaponry as well as Nuclear missiles and smartbombs. \r\n\r\nAllows Nuclear Physics research to be performed with the help of a research agent. \r\n\r\nNeeded for all research and manufacturing operations on related blueprints.\r\n\r\nCan not be trained on Trial Accounts.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 10000000.0000, 1, 375, 0.0),
  (11452, 270, 'Mechanical Engineering', 'Skill and knowledge of Mechanical Engineering and its use in the development of advanced technology. \r\n\r\nUsed in all Starship research as well as hull and armor repair systems.  \r\n\r\nAllows Mechanical Engineering research to be performed with the help of a research agent. \r\n\r\nNeeded for all research and manufacturing operations on related blueprints\r\n\r\nCan not be trained on Trial Accounts', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 10000000.0000, 1, 375, 0.0),
  (11453, 270, 'Electronic Engineering', 'Skill and knowledge of Electronic Engineering and its use in the development of advanced technology. \r\n\r\nUsed in all Electronics and Drone research.  \r\n\r\nAllows Electronic Engineering research to be performed with the help of a research agent. \r\n\r\nNeeded for all research and manufacturing operations on related blueprints\r\n\r\nCan not be trained on Trial Accounts', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 10000000.0000, 1, 375, 0.0),
  (11454, 270, 'Caldari Starship Engineering', 'Skill and knowledge of Caldari Starship Engineering and its use in the development of advanced technology. \r\n\r\nUses in the research of Caldari Ships of all Sizes.\r\n\r\nAllows Caldari Starship Engineering research to be performed with the help of a research agent. \r\n\r\nNeeded for all research and manufacturing operations on related blueprints\r\n\r\nCan not be trained on Trial Accounts', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 10000000.0000, 1, 375, 0.0),
  (11455, 270, 'Quantum Physics', 'Skill and knowledge of Quantum Physics and its use in the development of advanced Technology. \r\n\r\nUses primarily in the research of shield systems and Particle Blasters.  \r\n\r\nAllows Quantum Physics research to be performed through a research agent. \r\n\r\nNeeded for all research and manufacturing operations on related blueprints.\r\n\r\nCan not be trained on Trial Accounts.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 10000000.0000, 1, 375, 0.0),
  (11457, 332, 'R.Db - Viziam', 'A searchable database of the corporations scientific research. Used in BP copying as well as material and time efficiency BP research', 2225, 0.0, 0.0, 15.0, 0.0, 1, NULL, 58624.0000, 1, 398, 0.05),
  (11458, 332, 'R.Db - Khanid Innovation', 'A searchable database of the corporations scientific research. Used in BP copying as well as material and time efficiency BP research', 2225, 0.0, 0.0, 15.0, 0.0, 1, NULL, 58624.0000, 1, 398, 0.05),
  (11459, 332, 'R.Db - Carthum Conglomerate', 'A searchable database of the corporations scientific research. Used in BP copying as well as material and time efficiency BP research', 2225, 0.0, 0.0, 15.0, 0.0, 1, NULL, 58624.0000, 1, 398, 0.05),
  (11460, 332, 'R.Db - Thukker Mix', 'A searchable database of the corporations scientific research. Used in BP copying as well as material and time efficiency BP research', 2225, 0.0, 0.0, 15.0, 0.0, 1, NULL, 58624.0000, 1, 398, 0.05),
  (11461, 332, 'R.Db - Boundless Creations', 'A searchable database of the corporations scientific research. Used in BP copying as well as material and time efficiency BP research', 2225, 0.0, 0.0, 15.0, 0.0, 1, NULL, 58624.0000, 1, 398, 0.05),
  (11462, 332, 'R.Db - Core Complexion', 'A searchable database of the corporations scientific research. Used in BP copying as well as material and time efficiency BP research', 2225, 0.0, 0.0, 15.0, 0.0, 1, NULL, 58624.0000, 1, 398, 0.05),
  (11463, 332, 'R.Db - Ishukone', 'A searchable database of the corporations scientific research. Used in BP copying as well as material and time efficiency BP research', 2225, 0.0, 0.0, 15.0, 0.0, 1, NULL, 58624.0000, 1, 398, 0.05),
  (11464, 332, 'R.Db - Kaalakiota', 'A searchable database of the corporations scientific research. Used in BP copying as well as material and time efficiency BP research', 2225, 0.0, 0.0, 15.0, 0.0, 1, NULL, 58624.0000, 1, 398, 0.05),
  (11465, 332, 'R.Db - Roden Shipyards', 'A searchable database of the corporations scientific research. Used in BP copying as well as material and time efficiency BP research', 2225, 0.0, 0.0, 15.0, 0.0, 1, NULL, 58624.0000, 1, 398, 0.05),
  (11466, 332, 'R.Db - CreoDron', 'A searchable database of the corporations scientific research. Used in BP copying as well as material and time efficiency BP research', 2225, 0.0, 0.0, 15.0, 0.0, 1, NULL, 58624.0000, 1, 398, 0.05),
  (11467, 332, 'R.Db - Duvolle Labs', 'A searchable database of the corporations scientific research. Used in BP copying as well as material and time efficiency BP research', 2225, 0.0, 0.0, 15.0, 0.0, 1, NULL, 58624.0000, 1, 398, 0.05),
  (11468, 332, 'Hacker Deck - Codex', 'A computer subsystem for hacking Amarr computer networks. Used in reverse engineering ,  BP copying as well as material and time efficiency BP research on reverse engineered blueprints', 2224, 0.0, 0.0, 15.0, 0.0, 1, NULL, 47872.0000, 0, NULL, 0.05),
  (11469, 332, 'Hacker Deck - Shaman', 'A computer subsystem for hacking Minmatar computer networks. Primarily used for industrial espionage and reverse engineering.', 2224, 0.0, 0.0, 15.0, 0.0, 1, NULL, 47872.0000, 0, NULL, 0.05),
  (11470, 332, 'Hacker Deck - Hermes', 'A computer subsystem for hacking Gallente computer networks. Used in reverse engineering ,  BP copying as well as material and time efficiency BP research on reverse engineered blueprints', 2224, 0.0, 0.0, 15.0, 0.0, 1, NULL, 47872.0000, 0, NULL, 0.05),
  (11471, 332, 'Hacker Deck - LXD-27', 'A computer subsystem for hacking Caldari computer networks. Used in reverse engineering ,  BP copying as well as material and time efficiency BP research on reverse engineered blueprints', 2224, 0.0, 0.0, 15.0, 0.0, 1, NULL, 47872.0000, 0, NULL, 0.05),
  (11472, 332, 'Hyper Net Uplink', 'A unregistered uplink to the corporate network', 2222, 0.0, 0.0, 15.0, 0.0, 1, NULL, 92928.0000, 0, NULL, 0.05),
  (11473, 332, 'Terran Molecular Sequencer', 'A System used for duplication', 2223, 0.0, 0.0, 100.0, 0.0, 1, NULL, 50094880.0000, 0, NULL, 0.0),
  (11474, 332, 'R.A.M.- Industrial Tech', 'Robotic assembly modules designed for Industrial Class Ship Manufacturing', 2226, 0.0, 0.0, 15.0, 0.0, 1, NULL, 36456.0000, 0, NULL, 0.05),
  (11475, 332, 'R.A.M.- Armor/Hull Tech', 'Robotic assembly modules designed for Armor and Hull Tech Manufacturing', 2226, 0.0, 0.0, 15.0, 0.0, 1, NULL, 36456.0000, 1, 398, 0.05),
  (11476, 332, 'R.A.M.- Ammunition Tech', 'Robotic assembly modules designed for Missile and Ammo Manufacturing', 2226, 0.0, 0.0, 15.0, 0.0, 1, NULL, 36456.0000, 1, 398, 0.05),
  (11477, 332, 'R.A.M.- Platform Tech', 'Robotic assembly modules designed for Deployable platform  Manufacturing', 2226, 0.0, 0.0, 15.0, 0.0, 1, NULL, 36456.0000, 0, NULL, 0.05),
  (11478, 332, 'R.A.M.- Starship Tech', 'Robotic assembly modules designed for Ship Manufacturing', 2226, 0.0, 0.0, 15.0, 0.0, 1, NULL, 36456.0000, 1, 398, 0.05),
  (11479, 332, 'R.A.M.- Cruiser Tech', 'Robotic assembly modules designed for Cruiser Class Ship Manufacturing', 2226, 0.0, 0.0, 15.0, 0.0, 1, NULL, 47056.0000, 0, NULL, 0.05),
  (11480, 332, 'R.A.M.- Battleship Tech', 'Robotic assembly modules designed for Battleship Class Ship Manufacturing', 2226, 0.0, 0.0, 15.0, 0.0, 1, NULL, 68256.0000, 0, NULL, 0.05),
  (11481, 332, 'R.A.M.- Robotics', 'Robotic assembly modules designed for Drone Manufacturing', 2226, 0.0, 0.0, 15.0, 0.0, 1, NULL, 36456.0000, 1, 398, 0.05),
  (11482, 332, 'R.A.M.- Energy Tech', 'Robotic assembly modules designed for Energy System Manufacturing', 2226, 0.0, 0.0, 15.0, 0.0, 1, NULL, 36456.0000, 1, 398, 0.05),
  (11483, 332, 'R.A.M.- Electronics', 'Robotic assembly modules designed for Electronics and Sensor Manufacturing', 2226, 0.0, 0.0, 15.0, 0.0, 1, NULL, 36456.0000, 1, 398, 0.05),
  (11484, 332, 'R.A.M.- Shield Tech', 'Robotic assembly modules designed for Shield system Manufacturing', 2226, 0.0, 0.0, 15.0, 0.0, 1, NULL, 36456.0000, 1, 398, 0.05),
  (11485, 332, 'R.A.M.- Cybernetics', 'Robotic assembly modules designed for Implant Manufacturing', 2226, 0.0, 0.0, 15.0, 0.0, 1, NULL, 36456.0000, 1, 398, 0.05),
  (11486, 332, 'R.A.M.- Weapon Tech', 'Robotic assembly modules  designed for Turret and Launcher Manufacturing', 2226, 0.0, 0.0, 15.0, 0.0, 1, NULL, 36456.0000, 1, 398, 0.05),
  (11487, 270, 'Astronautic Engineering', 'Skill and knowledge of Astronautics and its use in the development of advanced technology.  Allows Astronautic Engineering research to be performed with the help of a research agent. It is also needed for all research and manufacturing operations on related blueprints. Can not be trained on Trial Accounts.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 10000000.0000, 1, 375, 0.0),
  (11488, 340, 'Huge Secure Container', 'This Huge container is fitted with a password-protected security lock.', 2091, 111.0, 3000000.0, 1500.0, 1950.0, 1, NULL, 67500.0000, 1, 379, 0.0),
  (11489, 340, 'Giant Secure Container', 'This Giant container is fitted with a password-protected security lock.', 2090, 220.0, 6000000.0, 3000.0, 3900.0, 1, NULL, 152750.0000, 1, 379, 0.0),
  (11490, 340, 'Colossal Secure Container', 'This Colossal container is fitted with a password-protected security lock.', 2092, 364.0, 1.8E+7, 6000.0, 11000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11491, 333, 'Datacore - Takmahl Tech 1', '', 3233, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11492, 333, 'Datacore - Takmahl Tech 2', '', 3233, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11493, 333, 'Datacore - Takmahl Tech 3', '', 3233, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11494, 333, 'Datacore - Takmahl Tech 4', '', 3233, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11495, 333, 'Datacore - Takmahl Tech 5', '', 3233, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11496, 333, 'Datacore - Sleeper Tech 1', '', 3233, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11497, 333, 'Datacore - Sleeper Tech 2', '', 3233, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11498, 333, 'Datacore - Sleeper Tech 3', '', 3233, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11499, 333, 'Datacore - Sleeper Tech 4', '', 3233, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11500, 333, 'Datacore - Sleeper Tech 5', '', 3233, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11501, 333, 'Datacore - Yan Jung Tech 1', '', 3233, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11503, 333, 'Datacore - Yan Jung Tech 2', '', 3233, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11504, 333, 'Datacore - Yan Jung Tech 3', '', 3233, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11505, 333, 'Datacore - Yan Jung Tech 4', '', 3233, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11506, 333, 'Datacore - Yan Jung Tech 5', '', 3233, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11508, 314, 'Cross of the Sacred Throne Order', 'Created 1500 years ago during the Moral Reform when the struggle between the Emperor and the Council of Apostles was at its peak. The Sacred Throne Order was initially a secret order created by the Emperor in his darkest hour consisting only of his most loyal supporters. The Cross is awarded by the Imperial Chamberlain on behalf of the Emperor to those that show loyalty and love for the Emperor beyond the call of duty. ', 2093, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11509, 314, 'Onyx Heart of Valor', 'Dating back to the Gallente-Caldari War, the Onyx Heart was created in memory of those brave souls that stayed behind on Caldari Prime to fight the Gallenteans when the rest of the population fled. Awarded only a few dozen times for the duration of the war, the Onyx Heart is only awarded when the well being of the State takes precedence over one\'s personal welfare.', 2095, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (11510, 314, 'Aidonis Honorary Fellow Medallion', 'The Aidonis Honorary Fellow Medallion is a companion prize to the Aidonis Peace Prize. Ten of these medallions are given out over the course of each year, each time to individuals who have made significant strides in promoting peace and fairness in intergalactic relations.', 2096, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (11511, 314, 'Liberty Tattoo of the Minmatar Nation', 'Created during the Minmatar Rebellion to honor those fighting the Amarrians. At first it was only awarded posthumously to those that died heroic deaths during the rebellion, today it is often given to those that show great sacrifice and dedication to the Republic.', 2100, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (11512, 314, 'Enlightened Soul Silver Shield', 'One of the oldest award around, the Silver Shield dates back to First Jovian Empire. Initially created to award inventors and discoverers it later evolved to include those responsible for gathering and storing great amounts of knowledge. Today it is awarded to those that show great service to the Jovian Empire, such as bridging the communication gap between the Jovians and the other races.', 2094, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (11513, 332, 'R.A.M.- Pharmaceuticals', 'Robotic assembly modules  designed for Booster Manufacturing', 2226, 0.0, 0.0, 15.0, 0.0, 1, NULL, 36456.0000, 0, NULL, 0.05),
  (11514, 332, 'R.A.M.- Hypernet Tech', 'Robotic assembly modules  designed for Hypernet Tool Manufacturing', 2226, 0.0, 0.0, 15.0, 0.0, 1, NULL, 36456.0000, 0, NULL, 0.05),
  (11515, 182, 'Amarr Surveillance General Major', 'This is a security vessel of the Amarr Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme', 297, 250.0, 2.0E+7, 1080000.0, 14000.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (11516, 182, 'Sarum Surveillance General Major', 'This is a security vessel of the Sarum Family. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme', 297, 250.0, 2.0E+7, 1080000.0, 14000.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (11517, 182, 'Ammatar Surveillance General Major', 'This is a security vessel of the Ammatar Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme', 297, 250.0, 2.0E+7, 1080000.0, 14000.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (11518, 182, 'Khanid Surveillance General Major', 'This is a security vessel of the Royal Khanid Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme', 297, 250.0, 2.0E+7, 1080000.0, 14000.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (11519, 182, 'Gallente Police Major', 'This is a security vessel of the Gallente Federation Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme', 318, 250.0, 2.0E+7, 1080000.0, 14000.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (11520, 182, 'Minmatar Security High Captain', 'This is a security vessel of the Minmatar Security Service. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme', 301, 250.0, 2.0E+7, 1080000.0, 14000.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (11521, 182, 'Caldari Police Commissioner', 'This is a security vessel of the Caldari Police Force. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly', 50, 250.0, 2.0E+7, 1080000.0, 14000.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (11522, 321, 'Kinetic Shield Disruptor I', 'Disrupts the kinetic resistance of the target ships shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, NULL, 75000.0000, 0, NULL, 0.07),
  (11523, 157, 'Kinetic Shield Disruptor I Blueprint', '', 1045, 0.0, 0.0, 0.01, 0.0, 1, NULL, 750000.0000, 0, NULL, 0.0),
  (11524, 321, 'Explosive Shield Disruptor I', 'Disrupts the explosive resistance of the target ships shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, NULL, 75000.0000, 0, NULL, 0.07),
  (11525, 157, 'Explosive Shield Disruptor I Blueprint', '', 1045, 0.0, 0.0, 0.01, 0.0, 1, NULL, 750000.0000, 0, NULL, 0.0),
  (11526, 321, 'Thermic Shield Disruptor I', 'Disrupts the thermal resistance of the target ships shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, NULL, 75000.0000, 0, NULL, 0.07),
  (11527, 157, 'Thermic Shield Disruptor I Blueprint', '', 1045, 0.0, 0.0, 0.01, 0.0, 1, NULL, 750000.0000, 0, NULL, 0.0),
  (11528, 314, 'Jovian Delegates', 'This is a list of the Jovian science delegates assigned to the Crielere research facility. They handle all correspondance between the the Jovians and the Gallente/Caldari:  Nida  Liko  Tarazin  Ulio  Fabor', 1192, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (11529, 270, 'Molecular Engineering', 'Skill and knowledge of Molecular Physics and its use in the development of advanced technology. \r\n\r\nUses primarily in the research of various hull and propulsion\r\nsystems.  \r\n\r\nAllows Molecular Engineering research to be performed with the help of a research agent. \r\n\r\nNeeded for all research and manufacturing operations on related blueprints.\r\n\r\nCan not be trained on Trial Accounts.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 10000000.0000, 1, 375, 0.0),
  (11530, 334, 'Plasma Thruster', 'Propulsion Component used primarily in Minmatar ships as well as some propulsion tech.  A component in various other technology as well.  ', 2179, 0.0, 1.0, 1.0, 0.0, 1, 2, 8000.0000, 1, 805, 0.0),
  (11531, 334, 'Ion Thruster', 'Propulsion Component used primarily in Gallente ships.  A component in various other technology as well.  ', 2178, 0.0, 1.0, 1.0, 0.0, 1, 8, 8000.0000, 1, 804, 0.0),
  (11532, 334, 'Fusion Thruster', 'Propulsion Component used primarily in Amarr ships.  A component in various other technology as well.  ', 2180, 0.0, 1.0, 1.0, 0.0, 1, 4, 8000.0000, 1, 802, 0.0),
  (11533, 334, 'Magpulse Thruster', 'Propulsion Component used primarily in Caldari ships .  A component in various other technology as well.    ', 2177, 0.0, 1.0, 1.0, 0.0, 1, 1, 8000.0000, 1, 803, 0.0),
  (11534, 334, 'Gravimetric Sensor Cluster', 'Sensor Component used primarily in Caldari ships.  A component in various other technology as well.  ', 2181, 0.0, 1.0, 1.0, 0.0, 1, 1, 8000.0000, 1, 803, 0.0),
  (11535, 334, 'Magnetometric Sensor Cluster', 'Sensor Component used primarily in Gallente ships.  A component in various other technology as well.  ', 2182, 0.0, 1.0, 1.0, 0.0, 1, 8, 8000.0000, 1, 804, 0.0),
  (11536, 334, 'Ladar Sensor Cluster', 'Sensor Component used primarily in Minmatar ships.  A component in various other technology as well.    ', 2183, 0.0, 1.0, 1.0, 0.0, 1, 2, 8000.0000, 1, 805, 0.0),
  (11537, 334, 'Radar Sensor Cluster', 'Sensor Component used primarily in Amarr ships.  A component in various other technology as well.    ', 2184, 0.0, 1.0, 1.0, 0.0, 1, 4, 8000.0000, 1, 802, 0.0),
  (11538, 334, 'Nanomechanical Microprocessor', 'CPU Component used primarily in Minmatar ships.  A component in various other technology as well.      ', 2187, 0.0, 1.0, 1.0, 0.0, 1, 2, 8000.0000, 1, 805, 0.0),
  (11539, 334, 'Nanoelectrical Microprocessor', 'CPU Component used primarily in Amarr ships.  A component in various other technology as well.   ', 2188, 0.0, 1.0, 1.0, 0.0, 1, 4, 8000.0000, 1, 802, 0.0),
  (11540, 334, 'Quantum Microprocessor', 'CPU Component used primarily in Caldari ships.  A component in various other technology as well.    ', 2185, 0.0, 1.0, 1.0, 0.0, 1, 1, 8000.0000, 1, 803, 0.0),
  (11541, 334, 'Photon Microprocessor', 'CPU Component used primarily in Gallente ships.  A component in various other technology as well.    ', 2186, 0.0, 1.0, 1.0, 0.0, 1, 8, 8000.0000, 1, 804, 0.0),
  (11542, 334, 'Fernite Carbide Composite Armor Plate', 'Armor Component used primarily in Minmatar ships.  A component in various other technology as well.    ', 2191, 0.0, 1.0, 1.0, 0.0, 1, 2, 8000.0000, 1, 805, 0.0),
  (11543, 334, 'Tungsten Carbide Armor Plate', 'Armor Component used primarily in Amarr ships.  A component in various other technology as well.    ', 2192, 0.0, 1.0, 1.0, 0.0, 1, 4, 8000.0000, 1, 802, 0.0),
  (11544, 334, 'Titanium Diborite Armor Plate', 'Armor Component used primarily in Caldari ships.  A component in various other technology as well.    ', 2189, 0.0, 1.0, 1.0, 0.0, 1, 1, 8000.0000, 1, 803, 0.0),
  (11545, 334, 'Crystalline Carbonide Armor Plate', 'Armor Component used primarily in Gallente ships.  A component in various other technology as well.    ', 2190, 0.0, 1.0, 1.0, 0.0, 1, 8, 8000.0000, 1, 804, 0.0),
  (11546, 335, 'Mining Pollution Cloud', 'This cloud is used to deal damage to players in an specified area with the new asteroid that requires deep core mining. Very dangerous stuff.', 1984, 5000.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11547, 334, 'Fusion Reactor Unit', 'Power Core component used primarily in Gallente ships.  A component in various other technology as well.    ', 2194, 0.0, 1.0, 1.0, 0.0, 1, 8, 16000.0000, 1, 804, 0.0),
  (11548, 334, 'Nuclear Reactor Unit', 'Power Core component used primarily in Minmatar ships.  A component in various other technology as well.    ', 2195, 0.0, 1.0, 1.0, 0.0, 1, 2, 16000.0000, 1, 805, 0.0),
  (11549, 334, 'Antimatter Reactor Unit', 'Power Core component used primarily in Amarr ships.  A component in various other technology as well.    ', 2196, 0.0, 1.0, 1.0, 0.0, 1, 4, 16000.0000, 1, 802, 0.0),
  (11550, 334, 'Graviton Reactor Unit', 'Power Core component used primarily in Caldari  ships.  A component in various other technology as well.    ', 2193, 0.0, 1.0, 1.0, 0.0, 1, 1, 16000.0000, 1, 803, 0.0),
  (11551, 334, 'Electrolytic Capacitor Unit', 'Capacitor component used primarily in Minmatar ships.  A component in various other technology as well.    ', 2199, 0.0, 1.0, 1.0, 0.0, 1, 2, 8000.0000, 1, 805, 0.0),
  (11552, 334, 'Scalar Capacitor Unit', 'Capacitor component used primarily in Caldari ships.  A component in various other technology as well.    ', 2197, 0.0, 1.0, 1.0, 0.0, 1, 1, 8000.0000, 1, 803, 0.0),
  (11553, 334, 'Oscillator Capacitor Unit', 'Capacitor component used primarily in Gallente ships.  A component in various other technology as well.    ', 2198, 0.0, 1.0, 1.0, 0.0, 1, 8, 8000.0000, 1, 804, 0.0),
  (11554, 334, 'Tesseract Capacitor Unit', 'Capacitor component used primarily in Amarr ships.  A component in various other technology as well.  ', 2200, 0.0, 1.0, 1.0, 0.0, 1, 4, 8000.0000, 1, 802, 0.0),
  (11555, 334, 'Deflection Shield Emitter', 'Shield Component used primarily in Minmatar ships.  A component in various other technology as well.    ', 2203, 0.0, 1.0, 1.0, 0.0, 1, 2, 8000.0000, 1, 805, 0.0),
  (11556, 334, 'Pulse Shield Emitter', 'Shield Component used primarily in Gallente ships.  A component in various other technology as well.   ', 2202, 0.0, 1.0, 1.0, 0.0, 1, 8, 8000.0000, 1, 804, 0.0),
  (11557, 334, 'Linear Shield Emitter', 'Shield Component used primarily in Amarr ships.  A component in various other technology as well.    ', 2204, 0.0, 1.0, 1.0, 0.0, 1, 4, 8000.0000, 1, 802, 0.0),
  (11558, 334, 'Sustained Shield Emitter', 'Shield Component used primarily in Caldari ships.  A component in various other technology as well.    ', 2201, 0.0, 1.0, 1.0, 0.0, 1, 1, 8000.0000, 1, 803, 0.0),
  (11561, 338, 'Shield Boost Amplifier I', 'Focuses and amplifies the effiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2104, 500.0, 0.0, 25.0, 0.0, 1, NULL, 350000.0000, 1, 613, 0.07),
  (11562, 360, 'Shield Boost Amplifier I Blueprint', '', 84, 0.0, 0.0, 0.01, 0.0, 1, NULL, 3500000.0000, 1, 328, 0.0),
  (11563, 339, 'Micro Auxiliary Power Core I', 'Supplements the main Power core providing more power', 2105, 500.0, 0.0, 20.0, 0.0, 1, NULL, 150000.0000, 1, 660, 0.07),
  (11564, 352, 'Micro Auxiliary Power Core I Blueprint', '', 84, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1500000.0000, 1, 327, 0.0),
  (11566, 271, 'Thermic Shield Compensation', 'To active shield hardeners: 3% bonus per skill level to Shield Thermal resistance when the modules are not active\r\nTo passive shield hardeners: 5% bonus per skill level to Shield Thermal resistance', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 120000.0000, 1, 368, 0.0),
  (11567, 30, 'Avatar', '<div style=\"text-align:right;\">Casting his sight on his realm, the Lord witnessed\r\nThe cascade of evil, the torrents of war.\r\nBurning with wrath, He stepped \r\ndown from the Heavens\r\nTo judge the unworthy,\r\nTo redeem the pure.\r\n\r\n<i>-The Scriptures, Revelation Verses 2:12</i></div>\r\n\r\n\r\nAmarr Titan Skill Bonuses:  \r\n10% reduction in Capital Energy Turret capacitor use per level\r\n5% bonus to Capital Energy Turret damage per level\r\n7.5% bonus to gang members’ capacitor recharge rate per level\r\n99% reduction in CPU need for Jump Portal Generators\r\n99% reduction in CPU need for Judgement\r\n99% reduction in CPU need for Clone Vat Bay\r\n99% reduction in CPU need for Warfare Link modules\r\nCan fit 1 additional Warfare Link module per level\r\nImmune to all forms of Electronic Warfare\r\n', 2910, 6800.0, 1.6875E+9, 1.55E+8, 45000.0, 1, 4, 50383182600.0000, 1, 813, 0.07),
  (11568, 110, 'Avatar Blueprint', '', NULL, 0.0, 0.0, 0.01, 0.0, 1, NULL, 75000000000.0000, 1, 884, 0.0),
  (11569, 258, 'Armored Warfare Specialist', 'Advanced proficiency at armored warfare.  Multiplies the effectiveness of armored warfare link modules by 100% per skill level after level 2 is trained.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 400000.0000, 1, 370, 0.0),
  (11570, 258, 'Amarr Navy Doctrine', '', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 800000.0000, 0, NULL, 0.0),
  (11571, 258, 'Gallente Navy Doctrine', '', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 800000.0000, 0, NULL, 0.0),
  (11572, 258, 'Skirmish Warfare Specialist', 'Advanced proficiency at skirmish warfare.  Multiplies the effectiveness of skirmish warfare link modules by 100% per skill level after level 2 is trained.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 400000.0000, 1, 370, 0.0),
  (11574, 258, 'Wing Command', 'Allows command of a Wing. Grants the Wing Commander the ability to operate a new Squadron per skill level, up to a maximum of 5 Squadrons.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 2000000.0000, 1, 370, 0.0),
  (11575, 742, 'Hardwiring - Rapid Firing III', 'A direct datalink to the ship\'s turrets. Far more efficient than the standard capsule interface but the overwhelming sensory input interferes with long term visual memory.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 800000.0000, 0, NULL, 0.05),
  (11577, 330, 'Improved Cloaking Device II', 'A Improved Cloaking device based on the Crielere Labs prototype. It performes better  and allows for faster movement. ', 2106, 0.0, 0.0, 100.0, 0.0, 1, NULL, 1130360.0000, 1, 675, 0.0),
  (11578, 330, 'Covert Ops Cloaking Device II', 'A very specialized piece of technology the covert ops cloak is designed for use in tandem with the covert ops frigate. Although it could theoreticaly work on other ships its spatial distortion field is so unstable that trying to compensate for its fluctuations would overwhelm even the largest standard ship computers.  ', 2106, 0.0, 0.0, 100.0, 0.0, 1, NULL, 1785720.0000, 1, 675, 0.0),
  (11579, 272, 'Cloaking', 'Skill at using Cloaking devices. 10% per level reduction in targeting delay after uncloaking per skill level. Can not be trained on Trial Accounts.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 3500000.0000, 1, 367, 0.0),
  (11580, 336, 'BH Sentry Gun', 'This is the BH Sentry Gun, it will kill you.', 1006, 45.0, 1000.0, 1000.0, 1000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (11584, 266, 'Anchoring', 'Skill at Anchoring Deployables. Can not be trained on Trial Accounts.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 75000.0000, 1, 365, 0.0),
  (11585, 314, 'Pax Amarria', 'Written by Heideran VII, the Amarr Emperor himself, Pax Amarria is the most remarkable book published in the last century. In it the Emperor writes about his hopes and dreams for peace throughout the galaxy; a vision that has propelled him into becoming the champion of improved interstellar relations. His relentless strive for these goals has brought unparalleled harmony in the relationship between the empires; his constant search for peaceful solutions to any problem having many times becalmed brewing storms of hostilities on the horizon. His determination and powers of persuasion have compelled his own people and others to sacrifice many things they thought sacred to ensure that tranquillity will prevail, now and forever.', 2176, 0.0, 1.0, 0.1, 0.0, 1, NULL, 3328.0000, 1, 492, 0.0),
  (11586, 314, 'Signed Copy of Pax Amarria', 'Written by the Heideran VII, the Amarr Emperor himself, Pax Amarria is the most remarkable book published in the last century. In it the Emperor writes about his hopes and dreams for peace throughout the galaxy; a vision that has propelled him into becoming the champion of improved international relations. His relentless strive for these goals has brought unparalleled harmony in the relationship between the empires; his constant search for peaceful solutions to any problem having many times becalmed brewing storm.\r\n\r\nThis is a signed copy, with Heideran\'s signature at the front: \"Semper Pax. Heideran VII\".', 2176, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (11587, 314, 'Temple Stone', 'This stone is from a sacred temple, valued both by the minmatar and the amarr.', 2041, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (11588, 314, 'Defunct Drone Sensor Module', 'These sensors are an old subsystem once used in drone prototypes.', 2042, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 20, 0.0),
  (11589, 306, 'Temple Stone Storage', 'This bolted storage container seems to have once been a part of a larger structure.', 16, 14.0, 10000.0, 2750.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11590, 306, 'Drone Sensor Storage', 'This high-tech container is a storage for old drone sensors.', 16, 14.0, 10000.0, 2750.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11591, 25, 'AGILITY TEST SHIP', 'The Slasher is cheap, but versatile. It\'s been manufactured en masse, making it one of the most common vessels in Minmatar space. The Slasher is extremely fast, with decent armaments, and is popular amongst budding pirates and smugglers.Special Ability: 5% bonus to max velocity and Small Projectile Turret tracking speed per skill level.', 44, 32.89, 1170000.0, 17400.0, 120.0, 1, 2, 27500.0000, 0, NULL, 0.07),
  (11593, 818, 'The Thief', 'This is the vessel carrying the thief which recently pulled off an audacious burglary at a nearby station.  A bounty has been put on his head and his ship identity revealed to all bounty hunters.  Bewarned however, the ship is armed and dangerous, do not attempt to intercept it unless you know what you are doing!  Threat level: High', 338, 50.0, 1645000.0, 16450.0, 110.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (11594, 818, 'The Ex-Employee', 'A disgruntled ex-employee who has been harrassing local customers. Threat level: pathetic', 344, 64.0, 2250000.0, 22500.0, 75.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (11595, 818, 'Rogue Agent', 'This ship belongs to a Caldari civilian.', 344, 64.0, 2250000.0, 22500.0, 75.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (11596, 818, 'Sangrel Minn', 'An infamous thief and all-round scoundrel, this pirate is a wanted man in every corner of the galaxy. CONCORD advises caution in dealing with this individual.  Threat level: Significant', 1763, 39.0, 2810000.0, 28100.0, 315.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (11597, 817, 'Kruul', 'This is the infamous leader of a small pirate raiding party which has been terrorizing various sectors throughout the known universe.  His most notable offences include high-profile kidnappings.  His victims are either sold as slaves or for ransom.  Threat level: Extreme', 336, 101.0, 9900000.0, 99000.0, 1900.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (11598, 818, 'Kruul\'s Henchman', 'This is a ship serving under Kruul, an infamous pirate and slave trader.   Threat level: Significant', 343, 28.0, 1766000.0, 17660.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (11600, 818, 'Pirate Drone', 'This is an unmanned pirate drone.  It appears to be controlled by an artificial intelligence system.  Caution is advised when approaching such vessels.  Threat level: Low', 2826, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11601, 613, 'Guristas Emissary', 'This is an emissary for the Guristas Pirates.  It is equipped with a powerfull array of weaponry, and should be approached with utmost caution. Threat level: Deadly', 1824, 199.86, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (11602, 314, 'Gallente Federation Transaction And Salary Logs', 'These reports hold information on recent transaction and salary logs from a corporation within the Gallente Federation.  They are very sought after by pirates, who use the often sensitive information held within for various purposes.', 2038, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (11603, 314, 'Shiez Kuzaks Ship Database', 'This tiny, glassy data chip holds information from the database of a ship formerly in the possession of Shiez Kozak.  Information stored within here could be anything from the ship\'s logs.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (11604, 314, 'Caldari State Transaction And Salary Logs', 'These reports hold information on recent transaction and salary logs from a corporation within the Caldari State.  They are very sought after by pirates, who use the often sensitive information held within for various purposes.', 2038, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (11606, 314, 'Amarr Empire Transaction And Salary Logs', 'These reports hold information on recent transaction and salary logs from a corporation within the Amarr Empire.  They are very sought after by pirates, who use the often sensitive information held within for various purposes.', 2038, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (11607, 314, 'Minmatar Republic Transaction And Salary Logs', 'These reports hold information on recent transaction and salary logs from a corporation within the Minmatar Republic.  They are very sought after by pirates, who use the often sensitive information held within for various purposes.', 2038, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (11608, 314, 'Ammatar Transaction and salary logs', 'These reports hold information on recent transaction and salary logs from an Ammatar corporation.  They are very sought after by pirates, who use the often sensitive information held within for various purposes.', 2038, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (11610, 526, 'Nugoeihuvi reports', 'These encoded reports may mean little to the untrained eye, but can prove valuable to the relevant institution.', 1192, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (11612, 218, 'Heat Sink I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 249600.0000, 1, 343, 0.0),
  (11613, 342, 'Warp Core Stabilizer I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 99940.0000, 1, 331, 0.0),
  (11614, 343, 'Tracking Disruptor I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 298240.0000, 1, 323, 0.0),
  (11616, 344, 'Tracking Enhancer I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 144000.0000, 1, 343, 0.0),
  (11617, 345, 'Tracking Link I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 299940.0000, 1, 324, 0.0),
  (11619, 346, 'Co-Processor I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 149960.0000, 1, 322, 0.0),
  (11620, 223, 'Sensor Booster I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 98700.0000, 1, 324, 0.0),
  (11621, 224, 'Tracking Computer I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 99000.0000, 1, 343, 0.0),
  (11622, 131, 'ECCM - Gravimetric I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 250000.0000, 1, 324, 0.0),
  (11623, 131, 'ECCM - LADAR I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 250000.0000, 1, 324, 0.0),
  (11624, 131, 'ECCM - Magnetometric I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 250000.0000, 1, 324, 0.0),
  (11625, 131, 'ECCM - RADAR I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 250000.0000, 1, 324, 0.0),
  (11626, 131, 'ECCM - Omni I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 250000.0000, 1, 324, 0.0),
  (11628, 130, 'ECM - Ion Field Projector I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 200000.0000, 1, 323, 0.0),
  (11629, 130, 'ECM - Multispectral Jammer I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 296960.0000, 1, 323, 0.0),
  (11630, 130, 'ECM - Phase Inverter I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 200000.0000, 1, 323, 0.0),
  (11631, 130, 'ECM - Spatial Destabilizer I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 200000.0000, 1, 323, 0.0),
  (11632, 130, 'ECM - White Noise Generator I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 200000.0000, 1, 323, 0.0),
  (11634, 347, 'Signal Amplifier I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 118400.0000, 1, 322, 0.0),
  (11635, 314, 'Personal Information Data', 'This is a stack of data chips holding personal information about a station\'s general population.  Although information on wealthy or important citizens is rarely kept on these disks, they are still quite valuable for criminals.  Accessing this information without consent is illegal in most parts of the galaxy.', 2038, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (11636, 705, 'Minmatar Mercenary Warship', 'This is a mercenary warship of Minmatar origin.  The faction it belongs to is unknown.  Threat level: Deadly', 302, 109.0, 1.12E+7, 112000.0, 480.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (11639, 683, 'Minmatar Mercenary Fighter', 'This is a mercenary fighter ship of Minmatar origin.  Its faction allegiance is unknown.  Threat level: High', 44, 32.89, 1645000.0, 16450.0, 110.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (11640, 315, 'Warp Core Stabilizer II', 'When activated this unit attempts to compensate for fluctuations and disruptions of the ships warp core.    ', 97, 0.0, 0.0, 5.0, 0.0, 1, NULL, 45406.0000, 1, 1088, 0.07),
  (11641, 342, 'Warp Core Stabilizer II Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (11642, 328, 'Armor EM Hardener II', 'An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 426400.0000, 1, 535, 0.07),
  (11643, 348, 'Armor EM Hardener II Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 333, 0.0),
  (11644, 328, 'Armor Kinetic Hardener II', 'A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 531184.0000, 1, 535, 0.07),
  (11645, 348, 'Armor Kinetic Hardener II Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 333, 0.0),
  (11646, 328, 'Armor Explosive Hardener II', 'An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 576304.0000, 1, 535, 0.07),
  (11647, 348, 'Armor Explosive Hardener II Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 200000.0000, 1, 333, 0.0),
  (11648, 328, 'Armor Thermic Hardener II', 'A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 478192.0000, 1, 535, 0.07),
  (11649, 348, 'Armor Thermic Hardener II Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, 333, 0.0),
  (11650, 817, 'Zerim Kurzon', 'This is the charismatic leader of an Ammatar mercenary network, historically loyal to House Kor-Azor, but rumored to have ties to corporations outside of the Amarr Empire\'s influence.   Formerly a fighter pilot in the Amarr military, Zerim is no stranger to space combat.  But even though he has amassed wealth beyond most Ammatarian citizens wildest dreams, Zerim still uses his old Maller cruiser, which he has personally modded to make it a formidable ship of war.   Threat level: Deadly', 57, 134.43, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (11651, 818, 'Shark Kurzon', 'This is the second in command of a group of mercenaries, led by the infamous Zerim Kurzon.  Shark and Zerim share the same father, and have been close since childhood, forming a mercenary network within Ammatar and Amarr space which has historically been loyal to House Kor-Azor, but rumored to have ties with corporations outside of the influence of the Amarr Empire. Threat level: High', 1766, 20.5, 2870000.0, 28700.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (11652, 818, 'Kurzon Mercenary', 'This is a fighter for the Kurzon Mercenary network.  The Kurzon Mercenary Network was founded by the charismatic ex-military fighter pilot Zerim Kurzon, who had ties with the House Kor-Azor of the Amarr Empire.  The Kurzon Mercenaries are a good blend of different races, and although officially loyal to the Amarr Empire, rumors have it that they also have ties elsewhere.  Threat level: Significant', 1763, 39.0, 2810000.0, 28100.0, 165.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (11653, 332, 'Hacker Deck - Alpha', 'A computer subsystem for hacking Jove computer networks. Used in reverse engineering ,  BP copying as well as material and time efficiency BP research on reverse engineered blueprints', 2226, 0.0, 0.0, 15.0, 0.0, 1, NULL, 94880.0000, 0, NULL, 0.05),
  (11654, 314, 'Korim Kor-Azor', 'This is a member of the House Kor-Azor, accused of being a traitor of the Empire by the Sarum.  He vehemently denies this accusation.', 1204, 0.0, 82.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (11655, 817, 'Shiez Kuzak', 'This is a mercenary leader, rumored to have clients within the Caldari State elite.  Little is known about his origins, other than he once worked for the Guristas pirates.  Threat level: Deadly', 1824, 199.86, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (11656, 818, 'Kuzak Mercenary Fighter', 'This is a mercenary fighter working for Shiez Kuzak, an infamous ex-pirate rumored to work for some of the Caldari State elite. Threat level: High', 1830, 45.98, 1970000.0, 19700.0, 125.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (11657, 665, 'Amarr Navy Detective', 'This is a detective working for the Amarr Navy.  These military operatives sometimes conduct operations inside pirate controlled territory.  Threat level: Deadly', 1736, 20.5, 1.09E+7, 109000.0, 120.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (11658, 665, 'Ammatar Navy Detective', 'This is a detective working for the Ammatar Navy.  These military operatives sometimes conduct operations inside pirate controlled territory.  Threat level: Deadly', 1746, 20.5, 1.09E+7, 109000.0, 120.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (11659, 671, 'Caldari Navy Detective', 'This is a detective working for the Caldari Navy.  These military operatives sometimes conduct operations inside pirate controlled territory.  Threat level: Deadly', 1791, 45.98, 1.09E+7, 109000.0, 120.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (11660, 705, 'Republic Fleet Detective', 'This is a detective working for the Minmatar military.  These operatives sometimes conduct operations inside pirate controlled territory.  Threat level: Deadly', 1965, 49.78, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (11661, 678, 'Gallente Navy Detective', 'This is a detective working for the Gallente Navy.  These military operatives sometimes conduct operations inside pirate controlled territory.  Threat level: Deadly', 1801, 113.0, 1.25E+7, 116000.0, 120.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (11662, 665, 'Amarr Navy Scout', 'This is a scout for the Amarr Navy.  It will attack anyone who engages it, but will normally not attack first. Threat level: High', 1733, 39.0, 1910000.0, 19100.0, 120.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (11663, 665, 'Ammatar Navy Scout', 'This is a scout for the Ammatar Navy.  It will attack anyone who engages it, but will normally not attack first. Threat level: High', 1745, 13.0, 1910000.0, 19100.0, 120.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (11664, 671, 'Caldari Navy Scout', 'This is a scout for the Caldari Navy.  It will attack anyone who engages it, but will normally not attack first. Threat level: High', 1788, 33.0, 1910000.0, 19100.0, 120.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (11665, 683, 'Minmatar Freedom Fighter', 'This is a freedom fighter working for an international organization, orginally founded by former Minmatar slaves, which has the sole goal of fighting oppression and slavery throughout the known universe.  The Amarr Empire consider them terrorists, and all the pirate factions despise them.  However normally they do not attack unless provoked, or believe you are harboring slaves.  They are well armed and dangerous, approach with caution.  Threat level: High', 1888, 32.89, 1910000.0, 19100.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (11666, 677, 'Gallente Navy Scout', 'This is a scout for the Gallente Navy.  It will attack anyone who engages it, but will normally not attack first. Threat level: High', 1808, 42.0, 1910000.0, 19100.0, 120.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (11667, 353, 'GM Cloaking Device', 'When activated cloaks a ship.', 2106, 0.0, 0.0, 100.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11668, 817, 'Bounty Hunter Ikaruz', 'This is a bounty hunter.  These freelancers can be of any race and come from all walks of life, sometimes they have mercenaries aiding them, but they usually work solo.  Normally, unless sent to kill you, they will leave you alone.  Threat level: Deadly', 1761, 135.0, 1.18E+7, 118000.0, 120.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (11669, 817, 'Bounty Hunter Obunga', 'This is a bounty hunter.  These freelancers can be of any race and come from all walks of life, sometimes they have mercenaries aiding them, but they usually work solo.  Normally, unless sent to kill you, they will leave you alone.  Threat level: Deadly', 337, 187.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (11670, 817, 'Bounty Hunter Jason', 'This is a bounty hunter.  These freelancers can be of any race and come from all walks of life, sometimes they have mercenaries aiding them, but they usually work solo.  Normally, unless sent to kill you, they will leave you alone.  Threat level: Deadly', 1812, 113.0, 1.09E+7, 109000.0, 120.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (11671, 817, 'Bounty Hunter Okochyn', 'This is a bounty hunter.  These freelancers can be of any race and come from all walks of life, sometimes they have mercenaries aiding them, but they usually work solo.  Normally, unless sent to kill you, they will leave you alone.  Threat level: Deadly', 1824, 199.86, 1.09E+7, 109000.0, 120.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (11672, 818, 'Bounty Hunter Rookie', 'This is an inexperienced bounty hunter.  Bounty hunters are usually not aggressive unless you happen to be part of their contract.  Threat level: Medium', 339, 43.6, 1910000.0, 19100.0, 80.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (11673, 818, 'Mercenary Fighter', 'This is a mercenary fighter.  Its faction alignment is unknown.  It may be aggressive, depending on its assignment.  Threat level: High', 1830, 45.98, 1970000.0, 19700.0, 125.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (11675, 817, 'Karothas', 'This is a freedom fighter whos goal in life is to free as many slaves as possible from captivity.  Karothas is of Amarr origin, rumored to have been a loyal servant of the Amarr Empire before a change of heart caused him to join the Minmatar Freedom Fighters, which is an organization fighting against slavery everywhere within the galaxy.  He has a sizeable bounty on his head placed by the Amarr leadership who despise, and fear, him.  Threat level: Deadly', 58, 91.59, 1.09E+7, 109000.0, 120.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (11676, 817, 'Ibrahim', 'This is a freedom fighter whos goal in life is to free as many slaves as possible from captivity.  Ibrahim is part of the Minmatar Freedom Fighters, which is an organization fighting against slavery everywhere within the galaxy.   He is armed and extremely dangerous.  Threat level: Deadly', 47, 123.03, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (11677, 817, 'Akori', 'Akori is a Caldari working for the Minmatar Freedom Fighters.  His goal in life is to fight oppression and slavery in all corners of the galaxy.  The Amarr consider him a terrorist and have placed a sizable bounty on his head.  Threat level: Deadly', 42, 221.05, 1.09E+7, 109000.0, 120.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (11678, 226, 'TEST Beacon', 'With it\'s blinking red light, this beacon appears to be marking a point of interest, or perhaps a waypoint in a greater trail.', 1211, 6.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11679, 818, 'Mercenary Rookie', 'This is a mercenary, who is obviously starting out in his profession.  Most mercenaries are not hostile unless they are on a specific mission to eliminate you, or view you as a threat.  Caution is advised when approaching such vessels however, as they are normally armed and dangerous.  Threat level: Moderate', 345, 39.0, 1200000.0, 17400.0, 220.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (11680, 306, 'Forcefield Array', 'This beacon repels any object that comes near it.', 1211, 20000.0, 10000.0, 100.0, 0.0, 1, NULL, 5000.0000, 0, NULL, 0.0),
  (11681, 818, 'Shazzyr', 'This is a pilot with a long history of criminal offenses.  Approach him with utmost caution.  Threat level: Very high', 1849, 42.0, 1970000.0, 19700.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (11683, 817, 'Shogon', 'This is a pilot with a long history of criminal offenses.  Approach him with utmost caution. Threat level: High', 1770, 39.0, 1645000.0, 16450.0, 110.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (11684, 817, 'Roland', 'This is a pilot with a long history of criminal offenses.  Approach him with utmost caution.  Threat level: Very high', 1973, 32.0, 1970000.0, 19700.0, 235.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (11685, 818, 'Durim', 'This is a pilot with a long history of criminal offenses.  Approach him with utmost caution.  Threat level: Very high', 1913, 39.0, 1970000.0, 19700.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (11688, 334, 'Particle Accelerator Unit', 'Weapon Component used primarily in Blasters.  A component in various other technology as well.  ', 2233, 0.0, 1.0, 1.0, 0.0, 1, 8, 8000.0000, 1, 804, 0.0),
  (11689, 334, 'Laser Focusing Crystals', 'Weapon Component used primarily in Lasers.  A component in various other technology as well.  ', 2234, 0.0, 1.0, 1.0, 0.0, 1, 4, 8000.0000, 1, 802, 0.0),
  (11690, 334, 'Superconductor Rails', 'Weapon Component used primarily in Railguns.  A component in various other technology as well.  ', 2227, 0.0, 1.0, 1.0, 0.0, 1, 1, 8000.0000, 1, 803, 0.0),
  (11691, 334, 'Thermonuclear Trigger Unit', 'Weapon Component used primarily in Cannons.  A component in various other technology as well.  ', 2228, 0.0, 1.0, 1.0, 0.0, 1, 2, 8000.0000, 1, 805, 0.0),
  (11692, 334, 'Nuclear Pulse Generator', 'Weapon Component used primarily in Minmatar Missiles.  A component in various other technology as well.  ', 2231, 0.0, 1.0, 1.0, 0.0, 1, 2, 8000.0000, 1, 805, 0.0),
  (11693, 334, 'Graviton Pulse Generator', 'Weapon Component used primarily in Caldari Missiles.  A component in various other technology as well.  ', 2229, 0.0, 1.0, 1.0, 0.0, 1, 1, 8000.0000, 1, 803, 0.0),
  (11694, 334, 'Emp Pulse Generator', 'Weapon Component used primarily in Amarr Missiles.  A component in various other technology as well.  ', 2232, 0.0, 1.0, 1.0, 0.0, 1, 4, 8000.0000, 1, 802, 0.0),
  (11695, 334, 'Plasma Pulse Generator', 'Weapon Component used primarily in Gallente Missiles.  A component in various other technology as well.  ', 2230, 0.0, 1.0, 1.0, 0.0, 1, 8, 8000.0000, 1, 804, 0.0),
  (11699, 817, 'Thanok Kuggar', '', 47, 39.0, 1.09E+7, 109000.0, 1400.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (11701, 283, 'Thanok', '', 1204, 0.0, 400.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11702, 314, 'Transaction And Salary Logs', 'These reports hold information on recent transactions and salary logs of a corporation.  They are very sought after by pirates, who use the often sensitive information held within for various purposes.', 1192, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (11703, 314, 'Angel Cartel Plans', '', 1192, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (11704, 817, 'Shakyr Maruk', 'This is one of the most powerfull Druglords within the Angel Cartel.  This is not his most powerfull combat ship, but still very formidable and usually used during his infrequent travels through Minmatar space, as it gives him good speed and maneuverability, and is fitted with powerful defensive modules.', 304, 134.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (11705, 818, 'Shakyr Personal Guard', 'This is one of Shakyrs personal guards.  He follows his master around wherever he goes.', 338, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (11707, 314, 'Strange Mechanical Device', 'A strange mechanical device, with a fading Gallente symbol painted on its side. ', 1364, 0.0, 2500.0, 2.0, 0.0, 1, 8, 0.0000, 1, NULL, 0.0),
  (11708, 817, 'Alena Karyn', 'Alena is a smuggler by trade, but also a noteworthy pirate.  Long is the list of foolhardy bounty hunters which have fallen to her in combat. Threat level: Deadly', 1815, 167.24, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (11709, 283, 'Comatose Alena Karyn', 'This is Alena Karyn, a notorious smuggler and pirate of Gallente origin.  She is currently in a comatose state, having hit her head on something when her ship was destroyed by a mercenary working for the Gallente Federation.', 1204, 0.0, 400.0, 1.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (11710, 705, 'Minmatar Transport Ship', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 310, 216.0, 8.9E+7, 890000.0, 2000.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (11711, 668, 'Amarr Transport Ship', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 1064, 660.0, 1.12E+8, 1120000.0, 3200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (11712, 673, 'Caldari Transport Ship', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 51, 216.4, 9.6E+7, 960000.0, 2300.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (11713, 668, 'Ammatar Transport Ship', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 1064, 660.0, 1.12E+8, 1120000.0, 3200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (11714, 927, 'Gallente Transport Ship', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 328, 553.0, 1.105E+8, 1105000.0, 4000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (11716, 604, 'Blood Raider Transport Ship', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 1064, 660.0, 1.12E+8, 1120000.0, 3200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (11717, 622, 'Sanshas Transport Ship', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 1064, 660.0, 1.12E+8, 1120000.0, 3200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (11718, 613, 'Guristas Transport Ship', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 51, 216.4, 9.6E+7, 960000.0, 2300.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (11719, 595, 'Angel Cartel Transport Ship', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 310, 216.0, 8.9E+7, 890000.0, 2000.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (11720, 631, 'Serpentis Transport Ship', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 328, 553.0, 1.105E+8, 1105000.0, 4000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (11721, 817, 'Rogue Pirate Transport Ship', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 51, 216.4, 9.6E+7, 960000.0, 2300.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (11722, 817, 'Rogue Pirate Escort', 'This is an escort ship employed by an unknown pirate faction.  Threat level: Deadly', 58, 91.59, 1.09E+7, 109000.0, 120.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (11723, 314, 'Design Documents', 'These complicated data sheets may mean little to the layman\'s eye, but can prove valuable in the right hands.', 1192, 0.0, 1.0, 0.5, 0.0, 1, NULL, 100.0000, 1, NULL, 0.0),
  (11724, 355, 'Glossy Compound', 'Precious mineral compounds can be refined into multiple minerals.', 2210, 0.0, 0.0, 1.0, 0.0, 1, NULL, 33344.0000, 1, 759, 0.0),
  (11725, 355, 'Plush Compound', 'Precious mineral compounds can be refined into multiple minerals.', 2211, 0.0, 0.0, 1.0, 0.0, 1, NULL, 33792.0000, 1, 759, 0.0),
  (11732, 355, 'Sheen Compound', 'Precious mineral compounds can be refined into multiple minerals.', 2212, 0.0, 0.0, 1.0, 0.0, 1, NULL, 4056.0000, 1, 759, 0.0),
  (11733, 355, 'Motley Compound', 'Precious mineral compounds can be refined into multiple minerals.', 2213, 0.0, 0.0, 1.0, 0.0, 1, NULL, 10240.0000, 1, 759, 0.0),
  (11734, 355, 'Opulent Compound', 'Precious mineral compounds can be refined into multiple minerals.', 2214, 0.0, 0.0, 1.0, 0.0, 1, NULL, 65536.0000, 1, 759, 0.0),
  (11735, 355, 'Dark Compound', 'Precious mineral compounds can be refined into multiple minerals.', 2215, 0.0, 0.0, 1.0, 0.0, 1, NULL, 8064.0000, 1, 759, 0.0),
  (11736, 355, 'Lustering Alloy', 'Precious alloys can be refined into multiple minerals.', 2216, 0.0, 0.0, 1.0, 0.0, 1, NULL, 26880.0000, 1, 759, 0.0),
  (11737, 355, 'Precious Alloy', 'Precious alloys can be refined into multiple minerals.', 2217, 0.0, 0.0, 1.0, 0.0, 1, NULL, 2360.0000, 1, 759, 0.0),
  (11738, 355, 'Lucent Compound', 'Precious mineral compounds can be refined into multiple minerals.', 2218, 0.0, 0.0, 1.0, 0.0, 1, NULL, 5424.0000, 1, 759, 0.0),
  (11739, 355, 'Condensed Alloy', 'Precious alloys can be refined into multiple minerals.', 2219, 0.0, 0.0, 1.0, 0.0, 1, NULL, 880.0000, 1, 759, 0.0),
  (11740, 355, 'Gleaming Alloy', 'Precious alloys can be refined into multiple minerals.', 2220, 0.0, 0.0, 1.0, 0.0, 1, NULL, 3158.0000, 1, 759, 0.0),
  (11741, 355, 'Crystal Compound', 'Precious mineral compounds can be refined into multiple minerals.', 2221, 0.0, 0.0, 1.0, 0.0, 1, NULL, 1504.0000, 1, 759, 0.0),
  (11742, 283, 'The Damsel', 'This is the damsel in distress.', 2537, 0.0, 60.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (11744, 330, 'GM Cloak', 'A GM Cloaking device', 2106, 0.0, 0.0, 100.0, 0.0, 1, NULL, 475000.0000, 0, NULL, 0.0),
  (11745, 683, 'Republic Fleet Scout', 'This is a scout for the Minmatar Fleet.  It will attack anyone who engages it, but will normally not attack first. Threat level: High', 1965, 49.78, 1910000.0, 19100.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (11746, 332, 'R.Db - Lai Dai', 'A searchable database of the corporations scientific research. Used in BP copying as well as material and time efficiency BP research', 2225, 0.0, 0.0, 15.0, 0.0, 1, NULL, 58624.0000, 1, 398, 0.05),
  (11747, 346, 'Co-Processor II Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (11750, 131, 'ECCM - Gravimetric II Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (11754, 131, 'ECCM - Ladar II Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (11758, 131, 'ECCM - Magnetometric II Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (11762, 131, 'ECCM - Omni II Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (11766, 131, 'ECCM - Radar II Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (11770, 131, 'ECCM Projector I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 399680.0000, 1, 324, 0.0),
  (11771, 131, 'ECCM Projector II Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (11775, 130, 'ECM - Ion Field Projector II Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (11779, 130, 'ECM - Multispectral Jammer II Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (11783, 130, 'ECM - Phase Inverter II Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (11787, 130, 'ECM - Spatial Destabilizer II Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (11791, 130, 'ECM - White Noise Generator II Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (11795, 218, 'Heat Sink II Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, 343, 0.0),
  (11798, 223, 'Remote Sensor Booster I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 399680.0000, 1, 324, 0.0),
  (11799, 223, 'Remote Sensor Booster II Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (11803, 223, 'Remote Sensor Dampener I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 499980.0000, 1, 324, 0.0),
  (11804, 223, 'Remote Sensor Dampener II Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (11808, 223, 'Sensor Booster II Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, 324, 0.0),
  (11812, 347, 'Signal Amplifier II Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 9999999.0000, 1, 322, 0.0),
  (11820, 347, 'Gravimetric Backup Array I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 124940.0000, 1, 322, 0.0),
  (11821, 347, 'Gravimetric Backup Array II Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 9999999.0000, 1, 322, 0.0),
  (11824, 347, 'LADAR Backup Array I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 124940.0000, 1, 322, 0.0),
  (11825, 347, 'LADAR Backup Array II Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 9999999.0000, 1, 322, 0.0),
  (11828, 347, 'Magnetometric Backup Array I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 124940.0000, 1, 322, 0.0),
  (11829, 347, 'Magnetometric Backup Array II Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 9999999.0000, 1, 322, 0.0),
  (11832, 347, 'Multi Sensor Backup Array I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 689960.0000, 1, 322, 0.0),
  (11833, 347, 'Multi Sensor Backup Array II Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 9999999.0000, 1, 322, 0.0),
  (11836, 347, 'RADAR Backup Array I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 124940.0000, 1, 322, 0.0),
  (11837, 347, 'RADAR Backup Array II Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 9999999.0000, 1, 322, 0.0),
  (11840, 224, 'Tracking Computer II Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, 343, 0.0),
  (11844, 343, 'Tracking Disruptor II Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, 323, 0.0),
  (11848, 344, 'Tracking Enhancer II Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, 343, 0.0),
  (11851, 345, 'Tracking Link II Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, 324, 0.0),
  (11855, 281, 'Protein Delicacies', 'Protein Delicacies are cheap and nutritious food products manufactured by one of the Caldari mega corporations, Sukuuvestaa. It comes in many flavors and tastes delicious. Despite its cheap price and abundance it is favored by many gourmet chefs in some of the finest restaurants around for its rich, earthy flavor and fragrance.', 1197, 0.0, 400.0, 0.5, 0.0, 1, NULL, 200.0000, 1, 492, 0.0),
  (11856, 314, 'Foundation Stone', '', 1371, 0.0, 10000.0, 180.0, 0.0, 1, NULL, 100.0000, 0, NULL, 0.0),
  (11857, 356, 'R.Db - Roden Shipyards Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 586240.0000, 1, 941, 0.0),
  (11858, 270, 'Hypernet Science', 'Skill and knowledge of Hypernet Technology such as Hacking decks,  Codebreakers and Parasites. ', 33, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1000000.0000, 1, NULL, 0.0),
  (11859, 356, 'R.A.M.- Energy Tech Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 282640.0000, 1, 941, 0.0),
  (11860, 356, 'R.A.M.- Cybernetics Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, 941, 0.0),
  (11861, 356, 'R.A.M.- Platform Tech Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11862, 356, 'Hacker Deck - LXD-27 Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11863, 356, 'Hacker Deck - Codex Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11864, 356, 'Hacker Deck - Hermes Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11865, 356, 'Hacker Deck - Shaman Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11866, 356, 'Hyper Net Uplink Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11867, 356, 'R.A.M.- Battleship Tech Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11868, 356, 'R.A.M.- Cruiser Tech Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11869, 356, 'R.A.M.- Industrial Tech Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11870, 356, 'R.A.M.- Electronics Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 282640.0000, 1, 941, 0.0),
  (11871, 356, 'Terran Molecular Sequencer Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11872, 356, 'R.A.M.- Ammunition Tech Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 364560.0000, 1, 941, 0.0),
  (11873, 356, 'R.A.M.- Armor/Hull Tech Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 364560.0000, 1, 941, 0.0),
  (11874, 356, 'R.A.M.- Hypernet Tech Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11876, 356, 'R.Db - Boundless Creations Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 586240.0000, 1, 941, 0.0),
  (11877, 356, 'R.Db - Core Complexion Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 586240.0000, 1, 941, 0.0),
  (11878, 356, 'R.Db - CreoDron Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 586240.0000, 1, 941, 0.0),
  (11879, 356, 'R.Db - Duvolle Labs Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 586240.0000, 1, 941, 0.0),
  (11880, 356, 'R.Db - Carthum Conglomerate Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 586240.0000, 1, 941, 0.0),
  (11881, 356, 'R.Db - Kaalakiota Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 586240.0000, 1, 941, 0.0),
  (11882, 356, 'R.Db - Khanid Innovation Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 586240.0000, 1, 941, 0.0),
  (11883, 356, 'R.Db - Thukker Mix Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 586240.0000, 1, 941, 0.0),
  (11884, 356, 'R.Db - Viziam Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 586240.0000, 1, 941, 0.0),
  (11885, 356, 'R.Db - Ishukone Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 586240.0000, 1, 941, 0.0),
  (11886, 356, 'R.Db - Lai Dai Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 586240.0000, 1, 941, 0.0),
  (11887, 356, 'R.A.M.- Robotics Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 282640.0000, 1, 941, 0.0),
  (11888, 356, 'R.A.M.- Pharmaceuticals Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11889, 356, 'R.A.M.- Shield Tech Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 282640.0000, 1, 941, 0.0),
  (11890, 356, 'R.A.M.- Starship Tech Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 282640.0000, 1, 941, 0.0),
  (11891, 356, 'R.A.M.- Weapon Tech Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 282640.0000, 1, 941, 0.0),
  (11892, 356, 'Hacker Deck - Alpha Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11894, 551, 'Angel Breaker', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 337, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (11895, 551, 'Angel Defeater', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 337, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (11896, 551, 'Angel Marauder', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 337, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (11897, 551, 'Angel Liquidator', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 337, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (11898, 552, 'Angel Commander', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (11899, 552, 'Angel General', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (11900, 552, 'Angel Warlord', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (11901, 555, 'Blood Sage', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1759, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (11902, 555, 'Blood Priest', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1759, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (11903, 555, 'Blood Arch Sage', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1759, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (11904, 555, 'Blood Arch Priest', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1759, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (11905, 556, 'Blood Archon', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2122, 350.0, 2.05E+7, 1100000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (11906, 556, 'Blood Prophet', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2121, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (11907, 556, 'Blood Oracle', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2122, 350.0, 2.05E+7, 1100000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (11908, 556, 'Blood Apostle', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2121, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (11909, 566, 'Sansha\'s Slaughterer', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (11910, 566, 'Sansha\'s Execrator', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (11911, 566, 'Sansha\'s Mutilator', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (11912, 566, 'Sansha\'s Torturer', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (11913, 565, 'Sansha\'s Lord', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (11914, 565, 'Sansha\'s Slave Lord', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (11915, 565, 'Sansha\'s Mutant Lord', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (11916, 565, 'Sansha\'s Savage Lord', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (11917, 571, 'Serpentis Chief Guard', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (11918, 571, 'Serpentis Chief Safeguard', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (11919, 571, 'Serpentis Chief Defender', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (11920, 571, 'Serpentis Chief Protector', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (11921, 570, 'Serpentis Baron', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2156, 350.0, 1.9E+7, 1010000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (11922, 570, 'Serpentis Commodore', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2157, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (11923, 570, 'Serpentis Port Admiral', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2156, 350.0, 1.9E+7, 1010000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (11924, 570, 'Serpentis Rear Admiral', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2157, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (11927, 552, 'Angel War General', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (11928, 561, 'Guristas Annihilator', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1824, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (11929, 561, 'Guristas Nullifier', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1824, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (11930, 561, 'Guristas Mortifier', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1824, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (11931, 561, 'Guristas Inferno', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1824, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (11932, 560, 'Guristas Eradicator', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2159, 350.0, 2.1E+7, 1040000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (11933, 560, 'Guristas Obliterator', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2158, 350.0, 2.2E+7, 1080000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (11934, 560, 'Guristas Dismantler', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2159, 350.0, 2.1E+7, 1040000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (11935, 560, 'Guristas Extinguisher', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2158, 350.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (11936, 27, 'Apocalypse Imperial Issue', 'Designed by master starship engineers and constructed in the royal shipyards of the Emperor himself, the imperial issue of the dreaded Apocalypse battleship is held in awe throughout the Empire. Given only as an award to those who have demonstrated their fealty to the Emperor in a most exemplary way, it is considered a huge honor to command -- let alone own -- one of these majestic and powerful battleships.\r\n\r\nSpecial Ability: 10% bonus to Large Energy Turret capacitor use and 5% maximum Capacitor Capacity per level.', 2239, 400.0, 9.93E+7, 517500.0, 675.0, 1, 4, 112500000.0000, 1, NULL, 0.07),
  (11937, 107, 'Apocalypse Imperial Issue Blueprint', '', 296, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (11938, 27, 'Armageddon Imperial Issue', 'Designed and constructed by the most skilled starship engineers and architects of the Empire, the imperial issue of the mighty Armageddon class is an upgraded version of the most-used warship of the Amarr. Its heavy armaments and strong front are specially designed to crash into any battle like a juggernaut and deliver swift justice in the name of the Emperor.\r\n\r\nSpecial Ability: 10% bonus to Large Energy Turret capacitor use and 5% Large Energy Turret rate of fire per level.', 2240, 250.0, 9.71E+7, 495000.0, 600.0, 1, 4, 66250000.0000, 1, NULL, 0.07),
  (11939, 107, 'Armageddon Imperial Issue Blueprint', '', 297, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11940, 25, 'Gold Magnate', 'This ship is a masterly designed frigate as much as it is an exquisite piece of art. The Magnate class has been the pet project of a small elite group of royal ship engineers for a decade. Only recently has the long years of expensive research paid off with the Gold issue of this renowned masterwork.\r\n\r\nSpecial Ability: \r\n5% bonus to Small Energy Turret capacitor use and Small Energy Turret damage per skill level.', 2242, 49.0, 1072000.0, 28100.0, 135.0, 1, 4, 30000.0000, 1, NULL, 0.07),
  (11942, 25, 'Silver Magnate', 'This decoratively designed ship is a luxury in it\'s own class. The Magnate frigate has been the pet project of a small elite group of royal ship engineers for a decade. Over the long years of expensive research, the design process has gone through several stages, each setting a new standard in frigate design, with the Silver issue being one of the most recent issues of this line of masterworks. \r\n\r\nSpecial Ability: \r\n5% bonus to Small Energy Turret capacitor use and Small Energy Turret damage per skill level.', 2241, 49.0, 1063000.0, 28100.0, 100.0, 1, 4, 535544.0000, 1, NULL, 0.07),
  (11944, 314, 'Synthetic Coffee', 'This stimulating aromatic drink, made out of dried, roasted and ground seeds, is a particular favorite among scientists and software engineers.', 2244, 0.0, 2500.0, 0.2, 0.0, 1, NULL, 0.0000, 1, 492, 0.0),
  (11947, 687, 'Khanid Fighter', 'This is a fighter for the Khanid Kingdom. It is protecting the assets of the Khanid Kingdom and may attack anyone it perceives as a threat. Threat level: Moderate', 1861, 13.0, 1810000.0, 18100.0, 225.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (11948, 689, 'Khanid Officer', 'This is an officer for the Khanid Kingdom. He is protecting the assets of the Khanid Kingdom and may attack anyone he perceives as a threat or easy pickings. Threat level: Extreme', 1856, 91.59, 1.225E+7, 115000.0, 465.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (11949, 357, 'Small Drone Hangar II', 'This huge unit replaces part of a ships cargo with a large drone bay. It also causes a slight reduction in the ships maximum speed ', 1037, 10.0, 50.0, 5.0, 0.0, 1, NULL, 1664.0000, 0, NULL, 0.05),
  (11957, 833, 'Falcon', 'Name: Falcon\r\nHull: Blackbird\r\nRole: Force Recon Ship\r\n\r\nForce recon ships are the cruiser-class equivalent of covert ops frigates.  While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.\r\n\r\nDeveloper: Ishukone\r\n\r\nMost of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else.\r\n\r\nCaldari Cruiser Skill Bonus:  10% reduction in ECM Target Jammer capacitor use and 20% bonus to ECM Target Jammer optimal range per level\r\n\r\nRecon Ships Skill Bonus:  20% bonus to ECM Target Jammer strength and -96% to -100% reduction in Cloaking Device CPU use per level\r\n\r\nRole Bonus:  80% reduction in liquid ozone consumption for cynosural field generation and 50% reduction in cynosural field duration.\r\n\r\nNote: can fit covert cynosural field generators', 1896, 131.0, 1.223E+7, 96000.0, 315.0, 1, 1, 14871496.0000, 1, 830, 0.07),
  (11958, 106, 'Falcon Blueprint', '', 303, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 901, 0.0),
  (11959, 906, 'Rook', 'Name: Rook\r\nHull: Blackbird\r\nRole: Combat Recon Ship\r\n\r\nBuilt to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds.  Filling a role next to their class counterpart, the heavy assault ship, combat recon ships are the state of the art when it comes to anti-support support.  They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.\r\n\r\nDeveloper: Kaalakiota\r\n\r\nAs befits one of the largest weapons manufacturers in the known world, Kaalakiota\'s ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.\r\n\r\nCaldari Cruiser Skill Bonus:  10% reduction in ECM Target Jammer capacitor use and 20% bonus to ECM Target Jammer optimal range per level\r\n\r\nRecon Ships Skill Bonus:  20% bonus to ECM Target Jammer strength per level and 5% bonus to heavy and light missile kinetic damage.\r\n', 1847, 131.0, 1.273E+7, 96000.0, 305.0, 1, 1, 15001492.0000, 1, 830, 0.07),
  (11960, 106, 'Rook Blueprint', '', 303, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 901, 0.0),
  (11961, 906, 'Huginn', 'Name: Huginn\r\nHull: Bellicose\r\nRole: Combat Recon Ship\r\n\r\nBuilt to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds.  Filling a role next to their class counterpart, the heavy assault ship, combat recon ships are the state of the art when it comes to anti-support support.  They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.\r\n\r\nDeveloper:  Boundless Creation\r\n\r\nBoundless Creation\'s ships are based on the Brutor tribe\'s philosophy of warfare: simply fit as much firepower onto your ship as possible.  Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.\r\n\r\nMinmatar Cruiser Skill Bonus:  5% bonus to Medium Projectile Turret rate of fire and 7.5% bonus to target painter effectiveness per level\r\n\r\nRecon Ships Skill Bonus:  60% bonus to stasis webifier range and 5% bonus to Heavy Missile Launcher, heavy assault missile launcher and Assault Missile Launcher rate of fire per level', 1945, 131.0, 1.155E+7, 85000.0, 315.0, 1, 2, 14988558.0000, 1, 836, 0.07),
  (11962, 106, 'Huginn Blueprint', '', 303, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 903, 0.0),
  (11963, 833, 'Rapier', 'Name: Rapier\r\nHull: Bellicose\r\nRole: Force Recon Ship\r\n\r\nForce recon ships are the cruiser-class equivalent of covert ops frigates.  While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.\r\n\r\nDeveloper: Core Complexion\r\n\r\nCore Complexion\'s ships are unusual in that they favor electronics and defense over the \"lots of guns\" approach traditionally favored by the Minmatar.   \r\n\r\nMinmatar Cruiser Skill Bonus:  5% bonus to Medium Projectile Turret rate of fire and 7.5% bonus to target painter effectiveness per level\r\n\r\nRecon Ships Skill Bonus:  60% bonus to stasis webifier range and -96% to -100% reduction in Cloaking Device CPU use per level\r\n\r\nRole Bonus:  80% reduction in liquid ozone consumption for cynosural field generation and 50% reduction in cynosural field duration.\r\n\r\nNote: can fit covert cynosural field generators', 1777, 131.0, 1.104E+7, 85000.0, 315.0, 1, 2, 14990532.0000, 1, 836, 0.07),
  (11964, 106, 'Rapier Blueprint', '', 303, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 903, 0.0),
  (11965, 833, 'Pilgrim', 'Name:  Pilgrim\r\nHull: Arbitrator\r\nRole: Force Recon Ship\r\n\r\nForce recon ships are the cruiser-class equivalent of covert ops frigates.  While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.\r\n\r\nDeveloper: Carthum Conglomerate\r\n\r\nCarthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited.  \r\n\r\nAmarr Cruiser Skill Bonus:  5% bonus to Tracking Disruptor effectiveness and 10% bonus to drone hit points and damage per level.\r\n\r\nRecon Ships Skill Bonus:  20% bonus to Energy Vampire and Energy Neutralizer transfer amount and -96% to -100% reduction in Cloaking Device CPU use per level\r\n\r\nRole Bonus:  80% reduction in liquid ozone consumption for cynosural field generation and 50% reduction in cynosural field duration.\r\n\r\nNote: can fit covert cynosural field generators', 1914, 131.0, 1.137E+7, 120000.0, 315.0, 1, 4, 15013042.0000, 1, 827, 0.07),
  (11966, 106, 'Pilgrim Blueprint', '', 303, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 900, 0.0),
  (11969, 833, 'Arazu', 'Name: Arazu\r\nHull: Celestis\r\nRole: Force Recon Ship\r\n\r\nForce recon ships are the cruiser-class equivalent of covert ops frigates.  While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.\r\n\r\nDeveloper: Duvolle Labs\r\n\r\nDuvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden’s foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.\r\n\r\nGallente Cruiser Skill Bonus:  5% bonus to Medium Hybrid Turret damage and 5% bonus to Remote Sensor Dampener effectiveness per level\r\n\r\nRecon Ships Skill Bonus:  20% bonus to warp disruptor range and -96% to -100% reduction in Cloaking Device CPU use per level\r\n\r\nRole Bonus:  80% reduction in liquid ozone consumption for cynosural field generation and 50% reduction in cynosural field duration.\r\n\r\nNote: can fit covert cynosural field generators', 1903, 131.0, 1.165E+7, 116000.0, 315.0, 1, 8, 14962526.0000, 1, 833, 0.07),
  (11970, 106, 'Arazu Blueprint', '', 303, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 902, 0.0),
  (11971, 906, 'Lachesis', 'Name: Lachesis\r\nHull: Celestis\r\nRole: Combat Recon Ship\r\n\r\nBuilt to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds.  Filling a role next to their class counterpart, the heavy assault ship, combat recon ships are the state of the art when it comes to anti-support support.  They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.\r\n\r\nDeveloper: Roden Shipyards\r\n\r\nUnlike most Gallente ship manufacturers, Roden Shipyards tend to favor missiles over drones and their ships generally possess stronger armor.  Their electronics capacity, however, tends to be weaker than that of their competitors’.\r\n\r\nGallente Cruiser Skill Bonus:  5% bonus to Medium Hybrid Turret damage and 5% bonus to Remote Sensor Dampener effectiveness per level\r\n\r\nRecon Ships Skill Bonus:  20% bonus to warp disruptor range and 5% bonus to Heavy Missile Launcher and Assault Missile Launcher rate of fire per level\r\n', 2140, 131.0, 1.207E+7, 116000.0, 320.0, 1, 8, 15072684.0000, 1, 833, 0.07),
  (11972, 106, 'Lachesis Blueprint', '', 303, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 902, 0.0),
  (11973, 358, 'Nocturne', 'Hull: Osprey ClassDeveloper: Kaalakiota Role: Support Cruiser ', 1844, 131.0, 1.0E+7, 85000.0, 315.0, 1, 1, 4361700.0000, 0, NULL, 0.07),
  (11974, 106, 'Nocturne Blueprint', '', 303, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11978, 832, 'Scimitar', 'Hull: Scythe Class\r\nRole: Support Cruiser\r\n\r\nBuilt with special tracking support arrays, the Scimitar was designed in large part to assist heavy combat vessels in tracking fast-moving targets.  Relatively nimble for a support cruiser, it can often be found ducking between battleships, protecting its own back while lending the behemoths the support they need to take out their enemies.\r\n\r\nDeveloper: Core Complexions, Inc.\r\n\r\nCore Complexions ships are unusual in that they favor electronics and defense over the \"Lots of guns\" approach traditionally favored by the Minmatar.  Being a support cruiser, the Scimitar therefore fits ideally into their design scheme.\r\n\r\nMinmatar Cruiser Skill Bonus: 150% bonus to Tracking Link and Shield Transport range and 20% bonus to Shield Maintenance Bot transport amount per level\r\n\r\nLogistics Skill Bonus: 10% bonus to Tracking Link efficiency and 15% reduction in Shield Transport capacitor use per level\r\n\r\nRole Bonus: -50% CPU need for Shield Transporters', 1778, 134.0, 1.209E+7, 89000.0, 440.0, 1, 2, 12450072.0000, 1, 441, 0.07),
  (11979, 106, 'Scimitar Blueprint', '', 303, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 446, 0.0),
  (11980, 358, 'Drifter', 'Hull: Scythe ClassDeveloper: Thukker MixRole: Support Cruiser ', 1946, 131.0, 1.0E+7, 85000.0, 315.0, 1, 2, 4361700.0000, 0, NULL, 0.07),
  (11981, 106, 'Drifter Blueprint', '', 303, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11982, 358, 'Sanctity', 'Hull: Auguror ClassDeveloper: ViziamRole: Support Cruiser ', 1750, 131.0, 1.0E+7, 85000.0, 315.0, 1, 4, 4361700.0000, 0, NULL, 0.07),
  (11983, 106, 'Sanctity Blueprint', '', 303, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11985, 832, 'Basilisk', 'Name: Basilisk\r\nHull: Osprey Class\r\nRole: Support Cruiser\r\n\r\nFollowing in the time-honored Caldari spaceship design tradition, the Basilisk sports top-of-the-line on-board computer systems specially designed to facilitate shield transporting arrays, while sacrificing some of the structural strength commonly found in vessels of its class.\r\n\r\nDeveloper: Lai Dai\r\n\r\nLai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.  With the Basilisk, their aim was to continue pushing forward the development of cutting-edge defense optimization systems while providing powerful support capability.\r\n\r\nCaldari Cruiser Skill Bonus: 150% bonus to Shield Transport and Energy Transfer Array range and 20% bonus to Shield Maintenance Bot transfer amount per level\r\n\r\nLogistics Skill Bonus: 15% reduction in Shield Transport and Energy Transfer Array capacitor use per level\r\n\r\nRole Bonus: -50% CPU need for Shield Transporters and -50% power need for Energy Transfer Arrays', 1823, 221.9, 1.313E+7, 107000.0, 485.0, 1, 1, 13340104.0000, 1, 439, 0.07),
  (11986, 106, 'Basilisk Blueprint', '', 303, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 444, 0.0),
  (11987, 832, 'Guardian', 'Hull: Auguror Class\r\nRole: Support Cruiser\r\n\r\nThe Guardian is the first vessel to feature Carthum Conglomerate\'s brand new capacitor flow maximization system, allowing for greater amounts of energy to be stored in the capacitor as well as providing increased facilities for transporting that energy to other ships.\r\n\r\nDeveloper: Carthum Conglomerate\r\n\r\nWhile featuring Carthum\'s trademark armor and hull strength, the Guardian, being a support ship, has limited room for armaments.  Its intended main function is to serve as an all-round support vessel, providing the raw energy for fleet compatriots to do what they need to do in order to achieve victory.\r\n\r\nAmarr Cruiser Skill Bonus: 150% bonus to Energy Transfer Array and Remote Armor Repair System range and 20% bonus to Armor Maintenance Bot transfer amount per level\r\n\r\nLogistics Skill Bonus: 15% reduction in Energy Transfer Array and Remote Armor Repair System capacitor use per level\r\n\r\nRole Bonus: -65% power need for Remote Armor Repair Systems and -50% power need for Energy Transfer Arrays', 1916, 91.59, 1.198E+7, 115000.0, 465.0, 1, 4, 12567518.0000, 1, 438, 0.07),
  (11988, 106, 'Guardian Blueprint', '', 303, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 443, 0.0),
  (11989, 832, 'Oneiros', 'Hull: Exequror Class\r\nRole: Support Cruiser\r\n\r\nDesigned specifically as an armor augmenter, the Oneiros provides added defensive muscle to fighters on the front lines.  Additionally, its own formidable defenses make it a tough nut to crack.  Breaking through a formation supported by an Oneiros is no mean feat.\r\n\r\nDeveloper: Roden Shipyards\r\n\r\nDeciding that added defensive capabilities would serve to strengthen the overall effectiveness of Gallente ships, who traditionally have favored pure firepower over other aspects, Roden Shipyards came up with the Oneiros.  Intrigued, Gallente Navy officials are reportedly considering incorporating this powerful defender into their fleet formations.\r\n\r\nGallente Cruiser Skill Bonus: 150% bonus to Remote Armor Repair System and Tracking Link range 20% bonus to Armor Maintenance Bot transfer amount per level\r\n\r\nLogistics Skill Bonus: 15% reduction in Remote Armor Repair System capacitor use and 10% bonus to Tracking Link efficiency per level\r\n\r\nRole Bonus: -65% power need for Remote Armor Repair Systems', 2141, 246.0, 1.316E+7, 113000.0, 600.0, 1, 8, 12691246.0000, 1, 440, 0.07)
  (11990, 106, 'Oneiros Blueprint', '', 303, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 445, 0.0),
    (11991, 358, 'Clotho', 'Hull: Exequror ClassDeveloper: Duvolle LabsRole: Support Cruiser', 1903, 131.0, 1.0E+7, 85000.0, 315.0, 1, 8, 4361700.0000, 0, NULL, 0.07),
  (11992, 106, 'Clotho Blueprint', '', 303, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11993, 358, 'Cerberus', 'Hull: Caracal Class\r\nRole: Heavy Assault Ship\r\n\r\nNo cruiser currently in existence can match the superiority of the Cerberus\'s onboard missile system.  With a well-trained pilot jacked in, this fanged horror is capable of unleashing a hail of missiles to send even the most seasoned armor tankers running for cover.\r\n\r\nDeveloper:  Lai Dai\r\n\r\nMoving away from their traditionally balanced all-round designs, Lai Dai have created a very specialized - and dangerous - missile boat in the Cerberus.  Many have speculated that due to recent friction between Caldari megacorporations, LD may be looking to beef up their own police force with these missile-spewing monstrosities.\r\n\r\nCaldari Cruiser Skill Bonus: 5% bonus to Kinetic Missile damage and 10% bonus to Missile velocity per level\r\n\r\nHeavy Assault Ship Skill Bonus: 10% bonus to Heavy Assault and Heavy Missile flight time and 5% bonus to Missile Launcher rate of fire per level\r\n', 1825, 221.05, 1.272E+7, 92000.0, 650.0, 1, 1, 17950950.0000, 1, 450, 0.07),
  (11994, 106, 'Cerberus Blueprint', '', 303, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 455, 0.0),
  (11995, 894, 'Onyx', 'Hull: Moa Class\r\nRole: Heavy Interdictor\r\n\r\nEffectively combining the trapping power of interdictors with the defensive capabilities of heavy assault ships, the heavy interdictor is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdictors are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes.  \r\n\r\nDeveloper: Kaalakiota \r\n\r\nAs befits one of the largest weapons manufacturers in the known world, Kaalakiota’s ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.\r\n\r\nCaldari Cruiser Skill Bonus: 5% bonus to kinetic missile damage and 5% bonus to shield resistances per level\r\n\r\nHeavy Interdictors Skill Bonus: 10% bonus to heavy assault and heavy missile velocity and 5% bonus to range of warp disruption fields per level\r\n\r\nNote: can fit warp disruption field generators\r\n', 3362, 131.0, 1.542E+7, 92000.0, 450.0, 1, 1, 18302524.0000, 1, 1072, 0.07),
  (11996, 106, 'Onyx Blueprint', '', 303, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (11997, 358, 'Glaive', 'Hull: Stabber ClassDeveloper: Core Complexions Inc.Role: Patrol Cruiser', 1775, 131.0, 1.0E+7, 85000.0, 315.0, 1, 2, 4361700.0000, 0, NULL, 0.07),
  (11998, 106, 'Glaive Blueprint', '', 303, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (11999, 358, 'Vagabond', 'Hull: Stabber Class\r\nRole: Heavy Assault Ship\r\n\r\nThe fastest cruiser invented to date, this vessel is ideal for hit-and-run ops where both speed and firepower are required.  Its on-board power core may not be strong enough to handle some of the larger weapons out there, but when it comes to guerilla work, the Vagabond can\'t be beat.\r\n\r\nDeveloper: Thukker Mix\r\n\r\nImproving on the original Stabber design, Thukker Mix created the Vagabond as a cruiser-sized skirmish vessel equally suited to defending mobile installations and executing lightning strikes at their enemies.  Honoring their tradition of building the fastest vessels to ply the spacelanes, they count the Vagabond as one of their crowning achievements.\r\n\r\nMinmatar Cruiser Skill Bonus:  5% bonus to Medium Projectile Turret rate of fire and 5% bonus to max velocity per level\r\n\r\nHeavy Assault Ship Skill Bonus:  10% bonus to Medium Projectile Turret falloff range and 5% bonus to Medium Projectile Turret damage per level\r\n', 1943, 123.03, 1.159E+7, 80000.0, 360.0, 1, 2, 17944848.0000, 1, 452, 0.07),
  (12000, 106, 'Vagabond Blueprint', '', 303, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 457, 0.0),
  (12003, 358, 'Zealot', 'Hull: Omen Class\r\nRole: Heavy Assault Ship\r\n\r\nThe Zealot is built almost exclusively as a laser platform, designed to wreak as much havoc as its energy beams can be made to.  As a vanguard vessel, its thick armor and dazzling destructive power make it capable of cutting through enemy fleets with striking ease.  Zealots are currently being mass-produced by Viziam for the Amarr Navy.\r\n\r\nDeveloper: Viziam \r\n\r\nFor their first production-ready starship design, Viziam opted to focus on their core proficiencies - heavy armor and highly optimized weaponry. The result is an extremely focused design that, when used correctly, can go toe-to-toe with any contemporary cruiser design.\r\n\r\nAmarr Cruiser Skill Bonus: 10% bonus to Medium Energy Turret capacitor use and 5% bonus to Medium Energy Turret rate of fire per level\r\n\r\nHeavy Assault Ship Skill Bonus:  10% bonus to Medium Energy Turret optimal range and 5% bonus to Medium Energy Turret damage per level\r\n', 1751, 134.43, 1.258E+7, 118000.0, 240.0, 1, 4, 17956216.0000, 1, 449, 0.07),
  (12004, 106, 'Zealot Blueprint', '', 303, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 454, 0.0),
  (12005, 358, 'Ishtar', 'Hull: Vexor Class\r\nRole: Heavy Assault Ship\r\n\r\nWhile not endowed with as much pure firepower as other ships of its category, the Ishtar is more than able to hold its own by virtue of its tremendous capacity for drones and its unique hard-coded drone-control subroutines.\r\n\r\nDeveloper: CreoDron\r\n\r\nTouted as \"the Ishkur\'s big brother,\" the Ishtar design is the furthest CreoDron have ever gone towards creating a completely dedicated drone carrier.  At various stages in its development process plans were made to strengthen the vessel in other areas, but ultimately the CreoDron engineers\' fascination with pushing the drone carrier envelope overrode all other concerns.\r\n\r\nGallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage and 10% bonus to drone hitpoints and damage per skill level.\r\n\r\nHeavy Assault Ship Skill Bonus: +5 km bonus to Scout and Heavy Drone operation range and +50 m3 extra Drone Bay space per level\r\n', 1835, 140.15, 1.11E+7, 115000.0, 460.0, 1, 8, 17949992.0000, 1, 451, 0.07),
  (12006, 106, 'Ishtar Blueprint', '', 303, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 456, 0.0),
  (12007, 358, 'Atropos', 'Hull: Vexor ClassDeveloper: Duvolle LabsRole: Patrol Cruiser', 1905, 131.0, 1.0E+7, 85000.0, 315.0, 1, 8, 4361700.0000, 0, NULL, 0.07),
  (12008, 106, 'Atropos Blueprint', '', 303, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12009, 358, 'Obsidian', 'Hull: Moa ClassDeveloper: Kaalakiota Role: Battlecruiser', 1785, 131.0, 1.0E+7, 85000.0, 315.0, 1, 1, 4361700.0000, 0, NULL, 0.07),
  (12010, 106, 'Obsidian Blueprint', '', 303, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12011, 358, 'Eagle', 'Hull: Moa Class\r\nRole: Heavy Assault Ship\r\n\r\nBuilt on the shoulders of the sturdy Moa and improving on its durability and range, the Eagle is the next generation in Caldari gunboats.  Able to fire accurately and do tremendous damage at ranges considered extreme by any cruiser pilot,  this powerhouse will be the bane of anyone careless enough to think himself out of its range.\r\n\r\nDeveloper: Ishukone\r\n\r\nCaldari starship design is showing a growing trend towards armaments effective at high ranges, and in this arena, as in others, Ishukone do not let themselves get left behind; the Eagle was intended by them as a counter to the fearsome long-range capabilities of Lai Dai\'s Cerberus ship.\r\n\r\nCaldari Cruiser Skill Bonus: 10% bonus to Medium Hybrid Turret optimal range per level and 5% bonus to shield resistances per level.\r\n\r\nHeavy Assault Ship Skill Bonus: 10% bonus to Medium Hybrid Turret optimal range and 5% bonus to Medium Hybrid Turret damage per level\r\n', 1894, 199.86, 1.172E+7, 101000.0, 450.0, 1, 1, 17062524.0000, 1, 450, 0.07),
  (12012, 106, 'Eagle Blueprint', '', 303, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 455, 0.0),
  (12013, 894, 'Broadsword', 'Hull: Rupture Class\r\nRole: Heavy Interdictor\r\n\r\nEffectively combining the trapping power of interdictors with the defensive capabilities of heavy assault ships, the heavy interdictor is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdictors are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes.  \r\n\r\nDeveloper: Core Complexion Inc.\r\n\r\nCore Complexion’s ships are unusual in that they favor electronics and defense over the “lots of guns” approach traditionally favored by the Minmatar.\r\n\r\nMinmatar Cruiser Skill Bonus: 5% bonus to medium projectile turret rate of fire and 5% bonus to shield resistances per level\r\n \r\nHeavy Interdictors Skill Bonus: 10% bonus to medium projectile turret falloff and 5% bonus to range of warp disruption fields per level\r\n\r\nNote: can fit warp disruption field generators\r\n', 1776, 109.0, 1.482E+7, 96000.0, 452.0, 1, 2, 18302768.0000, 1, 1074, 0.07),
  (12014, 106, 'Broadsword Blueprint', '', 303, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (12015, 358, 'Muninn', 'Hull: Rupture Class\r\nRole: Heavy Assault Ship\r\n\r\nCommissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Howitzers and other guns produced by the Fleet, Boundless Creation came up with the Muninn.  Heavily armored, laden with turret hardpoints and sporting the latest in projectile optimization technology, this is the very definition of a gunboat.\r\n\r\nDeveloper: Boundless Creation\r\n\r\nBoundless Creation\'s ships are based on the Brutor tribe\'s philosophy of warfare: simply fit as much firepower onto your ship as is humanly possible.  The Muninn is far from being an exception.\r\n\r\nMinmatar Cruiser Skill Bonus: 5% bonus to Medium Projectile Turret rate of fire and 5% bonus to Medium Projectile Turret damage per level\r\n\r\nHeavy Assault Ship Skill Bonus: 10% bonus to Medium Projectile Turret optimal range and 7.5% bonus to Medium Projectile Turret tracking speed per level\r\n', 1925, 109.0, 1.175E+7, 96000.0, 415.0, 1, 2, 17062768.0000, 1, 452, 0.07),
  (12016, 106, 'Muninn Blueprint', '', 303, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 457, 0.0),
  (12017, 894, 'Devoter', 'Hull: Maller Class\r\nRole: Heavy Interdictor\r\n\r\nEffectively combining the trapping power of interdictors with the defensive capabilities of heavy assault ships, the heavy interdictor is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdictors are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes.  \r\n\r\nDeveloper: Viziam\r\n\r\nViziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.\r\n\r\nAmarr Cruiser Skill Bonus: 10% reduction in medium energy turret capacitor use and 5% bonus to armor resistances per level\r\n\r\nHeavy Interdictors Skill Bonus: 5% bonus to medium energy turret rate of fire and 5% bonus to range of warp disruption fields per level\r\n\r\nNote: can fit warp disruption field generators\r\n', 3363, 131.0, 1.52E+7, 118000.0, 280.0, 1, 4, 18302600.0000, 1, 1071, 0.07),
  (12018, 106, 'Devoter Blueprint', '', 303, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (12019, 358, 'Sacrilege', 'Hull: Maller Class\r\nRole: Heavy Assault Ship\r\n\r\nKhanid\'s engineers have spent months perfecting the Sacrilege\'s on-board missile launcher optimization systems, making it a very effective heavy assault missile platform.  In addition, its supremely advanced capacitor systems make it one of the most dangerous ships in its class.\r\n\r\nDeveloper: Khanid Innovation\r\n\r\nIn an effort to maintain the fragile peace with the old empire through force of deterrence, Khanid Innovation have taken the Maller blueprint and morphed it into a monster.  State-of-the-art armor alloys, along with missile systems developed from the most advanced Caldari designs, mean the Sacrilege may be well on its way to becoming the Royal Khanid Navy\'s flagship cruiser.\r\n\r\nAmarr Cruiser Skill Bonus: 5% bonus to Heavy Assault Missile damage and 5% bonus to all armor resistances per level\r\n\r\nHeavy Assault Ship Skill Bonus:  5% reduction of capacitor recharge time and 5% bonus to Missile Launcher rate of fire per level\r\n', 1855, 134.43, 1.229E+7, 118000.0, 615.0, 1, 4, 17062600.0000, 1, 449, 0.07),
  (12020, 106, 'Sacrilege Blueprint', '', 303, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 454, 0.0),
  (12021, 894, 'Phobos', 'Hull: Thorax Class\r\nRole: Heavy Interdictor\r\n\r\nEffectively combining the trapping power of interdictors with the defensive capabilities of heavy assault ships, the heavy interdictor is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdictors are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes.  \r\n\r\nDeveloper: Roden Shipyards \r\n\r\nUnlike most Gallente ship manufacturers, Roden Shipyards tend to favor missiles over drones and their ships generally possess stronger armor. Their electronics capacity, however, tends to be weaker than ships from their competitors.\r\n\r\nGallente Cruiser Skill Bonus: 5% bonus to medium hybrid turret damage and 5% bonus to armor resistances per level\r\n\r\nHeavy Interdictors Skill Bonus: 10% bonus to medium hybrid turret falloff per level and 5% bonus to range of warp disruption fields per level\r\n\r\nNote: can fit warp disruption field generators\r\n', 3361, 167.24, 1.508E+7, 112000.0, 315.0, 1, 8, 18302588.0000, 1, 1073, 0.07),
  (12022, 106, 'Phobos Blueprint', '', 303, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (12023, 358, 'Deimos', 'Hull: Thorax Class\r\nRole: Heavy Assault Ship\r\n\r\nSharing more tactical elements with smaller vessels than with its size-class counterparts, the Deimos represents the final word in up-close-and-personal cruiser combat.  Venture too close to this one, and swift death is your only guarantee.\r\n\r\nDeveloper: Duvolle Labs\r\n\r\nRumor has it Duvolle was contracted by parties unknown to create the ultimate close-range blaster cruiser.  In this their engineers and designers haven\'t failed; but the identity of the company\'s client remains to be discovered. \r\n\r\nGallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage and 5% increase to MicroWarpdrive capacitor bonus per level\r\n\r\nHeavy Assault Ship Skill Bonus: 10% bonus to Medium Hybrid Turret falloff and 5% bonus to Medium Hybrid Turret damage per level\r\n', 1804, 167.24, 1.146E+7, 112000.0, 315.0, 1, 8, 17062588.0000, 1, 451, 0.07),
  (12024, 106, 'Deimos Blueprint', '', 303, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 456, 0.0),
  (12028, 306, 'Storage Bin', 'The enclosed storage bin drifts quietly in space, waiting patiently to be pried open by a hungry looter.', 16, 14.0, 10000.0, 1200.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12029, 687, 'Khanid Elite Fighter', 'This is a fighter for the Khanid Kingdom. It is protecting the assets of the Khanid Kindgom and may attack anyone it perceives as a threat.  Threat level: High', 1862, 20.5, 2870000.0, 28700.0, 315.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (12030, 324, 'Manticore OLD', 'Hull: Kestrel Class\r\nDeveloper: Lai Dai\r\n\r\nLai Dai ships favor a balanced mix of ship systems making them very versatile but also making them less powerful in specific tactics.\r\n\r\nRole: Bomber\r\n\r\n15% X Bomber skill level bonus to light missile amd rocket ranges per bomber level ', 1881, 39.0, 2810000.0, 28100.0, 305.0, 1, 1, 3217008.0000, 0, NULL, 0.04),
  (12031, 105, 'Manticore Blueprint', '', 1066, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 427, 0.0),
  (12032, 834, 'Manticore', 'Name: Manticore\r\nHull: Kestrel Class\r\nRole: Stealth Bomber\r\n\r\nSpecifically engineered to fire cruise missiles, stealth bombers represent the next generation in covert ops craft. Advanced techniques in spatial distortion technology enable them to potentially fly faster when cloaked than when uncloaked - a fact which, coupled with their considerable firepower, makes them extremely dangerous in the hands of an accomplished pilot.\r\n\r\nIn addition, stealth bombers\' extremely advanced missile navigation subroutines are able to triangulate a cruise missile\'s trajectory in advance, resulting in a decreased factor of signature radius and making the missile more effective against smaller targets.\r\n\r\nDeveloper: Lai Dai\r\n\r\nLai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships. \r\n\r\nCaldari Frigate Skill Bonus: 5% bonus to Cruise Missile damage and -16.66% reduction in Explosion Radius of Cruise Missiles per level\r\n\r\nCovert Ops Skill Bonus: 5% bonus to Cruise Missile and bomb kinetic damage and multiplies the cloaked velocity by 125% per level\r\n\r\nRole Bonus: -99% reduction in Cruise Launcher powergrid needs, -99% reduction in Bomb Launcher CPU use and -100% targeting delay after decloaking\r\n\r\nNote: can fit covert cynosural field generators', 1881, 39.0, 1466000.0, 28100.0, 185.0, 1, 1, 3090544.0000, 1, 422, 0.04),
  (12033, 105, 'Manticore OLD Blueprint', '', 1066, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12034, 834, 'Hound', 'Name: Hound\r\nHull: Breacher Class\r\nRole: Stealth Bomber\r\n\r\nSpecifically engineered to fire cruise missiles, stealth bombers represent the next generation in covert ops craft. Advanced techniques in spatial distortion technology enable them to potentially fly faster when cloaked than when uncloaked - a fact which, coupled with their considerable firepower, makes them extremely dangerous in the hands of an accomplished pilot.\r\n\r\nIn addition, stealth bombers\' extremely advanced missile navigation subroutines are able to triangulate a cruise missile\'s trajectory in advance, resulting in a decreased factor of signature radius and making the missile more effective against smaller targets.\r\n\r\nDeveloper: Boundless Creation\r\n\r\nBoundless Creation ships are based on the Brutor tribe\'s philosophy of warfare: simply fit as much firepower onto your ship as humanly possible. On the other hand, defense systems and \"cheap tricks\" like electronic warfare have never been a high priority.\r\n\r\nMinmatar Frigate Skill Bonus: 5% bonus to Cruise Missile damage and -16.66% reduction in Explosion Radius of Cruise Missiles per level\r\n\r\nCovert Ops Skill Bonus: 5% bonus to Cruise Missile and bomb explosive damage and multiplies the cloaked velocity by 125% per level\r\n\r\nRole Bonus: -99% reduction in Cruise Launcher powergrid needs, -99% reduction in Bomb Launcher CPU use and -100% targeting delay after decloaking\r\n\r\nNote: can fit covert cynosural field generators', 1966, 39.0, 1370000.0, 28100.0, 195.0, 1, 2, 3013104.0000, 1, 424, 0.04),
  (12035, 105, 'Hound Blueprint', '', 1066, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 429, 0.0),
  (12036, 324, 'Dagger', '', 1963, 39.0, 2810000.0, 28100.0, 175.0, 1, 2, 2802544.0000, 0, NULL, 0.04),
  (12037, 105, 'Dagger Blueprint', '', 1066, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12038, 834, 'Purifier', 'Name: Purifier\r\nHull: Inquisitor Class\r\nRole: Stealth Bomber\r\n\r\nSpecifically engineered to fire cruise missiles, stealth bombers represent the next generation in covert ops craft. Advanced techniques in spatial distortion technology enable them to potentially fly faster when cloaked than when uncloaked - a fact which, coupled with their considerable firepower, makes them extremely dangerous in the hands of an accomplished pilot.  \r\n\r\nIn addition, stealth bombers\' extremely advanced missile navigation subroutines are able to triangulate a cruise missile\'s trajectory in advance, resulting in a decreased factor of signature radius and making the missile more effective against smaller targets.\r\n\r\nDeveloper: Viziam\r\n\r\nViziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.\r\n\r\nAmarr Frigate Skill Bonus: 5% bonus to Cruise Missile damage and -16.66% reduction in Explosion Radius of Cruise Missiles per level\r\n\r\nCovert Ops Skill Bonus: 5% bonus to Cruise Missile and bomb EM damage and and multiplies the cloaked velocity by 125% per level\r\n\r\nRole Bonus: -99% reduction in Cruise Launcher powergrid needs, -99% reduction in Bomb Launcher CPU use and -100% targeting delay after decloaking\r\n\r\nNote: can fit covert cynosural field generators', 1872, 20.5, 1396000.0, 28100.0, 260.0, 1, 4, 3072448.0000, 1, 421, 0.04),
  (12039, 105, 'Purifier OLD Blueprint', '', 1066, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12040, 324, 'Purifier OLD', 'Hull: Rifter Class\r\nDeveloper: Brutor Angels\r\nRole: Assault Frigate \r\nSpecial: 90% less cpu need for Modules requiring Advanced Gunnery ', 1872, 20.5, 2155000.0, 28100.0, 315.0, 1, 4, 3171968.0000, 0, NULL, 0.04),
  (12041, 105, 'Purifier Blueprint', '', 1066, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 425, 0.0),
  (12042, 324, 'Ishkur', 'Name:  Ishkur\r\nHull:  Incursus Class\r\nRole:  Assault Ship\r\n\r\nSpecialized as a frigate-class drone carrier, the Ishkur carries less in the way of firepower than most other Gallente gunboats.  With a fully stocked complement of drones and a skilled pilot, however, no one should make the mistake of thinking this vessel easy prey.\r\n\r\nDeveloper:  CreoDron\r\n\r\nAs the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers.  While sacrificing relatively little in the way of defensive capability, the Ishkur can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones. \r\n\r\nGallente Frigate Skill Bonus: 5% bonus to Small Hybrid Turret damage\r\n\r\nAssault Ships Skill Bonus: 10% bonus to Small Hybrid Turret optimal range and +5 Drone Bay capacity per level\r\n', 1840, 39.0, 1216000.0, 29500.0, 165.0, 1, 8, 3208068.0000, 1, 435, 0.04),
  (12043, 105, 'Ishkur Blueprint', '', 1066, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 462, 0.0),
  (12044, 324, 'Enyo', 'Name: Enyo\r\nHull: Incursus Class\r\nRole: Assault Ship\r\n\r\nThe single-fanged Enyo sports good firepower capability, a missile hardpoint and some extremely strong armor plating, making it one of the best support frigates out there.  Ideal for use as point ships to draw enemy fire from more vulnerable friendlies.\r\n\r\nDeveloper:  Roden Shipyards\r\n\r\nUnlike most Gallente ship manufacturers, Roden Shipyards tend to favor missiles over drones and their ships generaly possess stronger armor.  Their electronics capacity, however, tends to be weaker than ships from their competitors.\r\n\r\nGallente Frigate Skill Bonus: 5% bonus to Small Hybrid Turret damage\r\n\r\nAssault Ships Skill Bonus: 10% bonus to Small Hybrid Turret optimal range and 7.5% bonus to Small Hybrid Turret Tracking Speed per level', 1771, 39.0, 1171000.0, 29500.0, 165.0, 1, 8, 3417700.0000, 1, 435, 0.04),
  (12045, 105, 'Enyo Blueprint', '', 1066, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 462, 0.0),
  (12046, 668, 'Ammatar Slave Trader', 'This is a slave trader working for the Ammatar.  Slave traders often have to fend off hostile ships, such as Minmatar Freedom Fighters or bounty hunters, and therefore come well equipped to deal with any such encounters.  Slave traders are also known to attack remote settlements throughout the galaxy to bolster their supply of slaves.  The Minmatar Republic has put a bounty on the head of any known slaver.  Threat level: Deadly', 1738, 192.0, 1.2E+7, 120000.0, 345.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (12047, 689, 'Khanid Slave Trader', 'This is a slave trader working for the Khanid Kingdom.  Slave traders often have to fend off hostile ships, such as Minmatar Freedom Fighters or bounty hunters, and therefore come well equipped to deal with any such encounters.  Slave traders are also known to attack remote settlements throughout the galaxy to bolster their supply of slaves.  The Minmatar Republic has put a bounty on the head of any known slaver.  Threat level: Deadly', 1854, 192.0, 1.2E+7, 120000.0, 550.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (12048, 668, 'Amarr Slave Trader', 'This is a slave trader working for the Amarr Empire.  Slave traders often have to fend off hostile ships, such as Minmatar Freedom Fighters or bounty hunters, and therefore come well equipped to deal with any such encounters.  Slave traders are also known to attack remote settlements throughout the galaxy to bolster their supply of slaves.  The Minmatar Republic has put a bounty on the head of any known slaver.  Threat level: Deadly', 1729, 134.43, 1.18E+7, 118000.0, 1775.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (12049, 283, 'Slaver', 'Slavers thrive in the lawless areas of the galaxy, and in the Amarrian territories which view the slave business as a legal profession.  Some slavers are notorious for their brutality and lack of morals, and will attack remote settlements without hesitation to capture innocent victims to be sold on the black market. The Minmatar Republic has been especially keen on setting bounties on all slave traders, as they bear a deep resentment and hatred towards slavery.', 2546, 0.0, 100.0, 2.0, 0.0, 1, NULL, 0.0000, 1, 23, 0.0),
  (12052, 46, '10MN MicroWarpdrive I', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Cruiser class module', 96, 0.0, 0.0, 25.0, 0.0, 1, NULL, 158188.0000, 1, 131, 0.07),
  (12053, 126, '10MN MicroWarpdrive I Blueprint', '', 96, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1581880.0000, 1, 331, 0.0),
  (12054, 46, '100MN MicroWarpdrive I', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Battleship class module', 96, 0.0, 0.0, 50.0, 0.0, 1, NULL, 790940.0000, 1, 131, 0.07),
  (12055, 126, '100MN MicroWarpdrive I Blueprint', '', 96, 0.0, 0.0, 0.01, 0.0, 1, NULL, 7909400.0000, 1, 331, 0.0),
  (12056, 46, '10MN Afterburner I', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Cruiser class module', 96, 0.0, 0.0, 25.0, 0.0, 1, NULL, 32256.0000, 1, 542, 0.07),
  (12057, 126, '10MN Afterburner I Blueprint', '', 96, 0.0, 0.0, 0.01, 0.0, 1, NULL, 322560.0000, 1, 331, 0.0),
  (12058, 46, '10MN Afterburner II', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Cruiser class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 168784.0000, 1, 542, 0.07),
  (12059, 126, '10MN Afterburner II Blueprint', '', 96, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 331, 0.0),
  (12066, 46, '100MN Afterburner I', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Battleship class module', 96, 0.0, 0.0, 50.0, 0.0, 1, NULL, 161280.0000, 1, 542, 0.07),
  (12067, 126, '100MN Afterburner I Blueprint', '', 96, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1612800.0000, 1, 331, 0.0),
  (12068, 46, '100MN Afterburner II', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Battleship class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 447024.0000, 1, 542, 0.07),
  (12069, 126, '100MN Afterburner II Blueprint', '', 96, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 331, 0.0),
  (12076, 46, '10MN MicroWarpdrive II', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nPenalty: Max capacitor reduced..\r\n\r\nNote: Cruiser class module', 96, 0.0, 0.0, 10.0, 0.0, 1, NULL, 905592.0000, 1, 131, 0.07),
  (12077, 126, '10MN MicroWarpdrive II Blueprint', '', 96, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (12084, 46, '100MN MicroWarpdrive II', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output just to maintain the integrity of its warp containment field. \r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Battleship class module', 96, 0.0, 0.0, 10.0, 0.0, 1, NULL, 2586036.0000, 1, 131, 0.07),
  (12085, 126, '100MN MicroWarpdrive II Blueprint', '', 96, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (12092, 257, 'Interceptors', 'The Operation Of Advanced Interceptor class Frigates.  Can not be trained on Trial Accounts.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1000000.0000, 1, 377, 0.0),
  (12093, 257, 'Covert Ops', 'Covert operations frigates are designed for recon and espionage operation. Their main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters  Much of their free space is sacrificed to house an advanced spatial field control system. This allows it to utilize very advanced forms of cloaking at greatly reduced CPU cost. Can not be trained on Trial Accounts.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 4000000.0000, 1, 377, 0.0),
  (12094, 257, 'Bombers', 'Bombers are frigates designed extremely long range missile bombardment. Their highly sophisticated assisted launch system is specificaly designed for light missiles and rockets allowing them to be fired accurately over much greater distances than normal. Can not be trained on Trial Accounts.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 4000000.0000, 0, NULL, 0.0),
  (12095, 257, 'Assault Ships', 'Skill for operation of the Assault Ship class frigates. Can not be trained on Trial Accounts.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 4000000.0000, 1, 377, 0.0),
  (12096, 257, 'Logistics', 'Skill at operating Support Cruisers. Can not be trained on Trial Accounts.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 28000000.0000, 1, 377, 0.0),
  (12097, 257, 'Destroyers', 'Skill at operating Destroyers.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 100000.0000, 1, 377, 0.0),
  (12098, 257, 'Interdictors', 'The Operation Of Advanced Interdictor class Destroyers. Can not be trained on Trial Accounts.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 40000000.0000, 1, 377, 0.0),
  (12099, 257, 'Battlecruisers', 'Skill at operating Battlecruisers. Can not be trained on Trial Accounts.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1000000.0000, 1, 377, 0.0),
  (12100, 257, 'Carriers', 'Skill at operating Carriers and Motherships. Can not be trained on Trial Accounts.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 4000000.0000, 0, NULL, 0.0),
  (12101, 257, 'Flagships', 'Skill at operating Wing Command Carriers. Can not be trained on Trial Accounts.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 400000000.0000, 0, NULL, 0.0),
  (12102, 67, 'Large Energy Transfer Array II', 'Transfers capacitor energy to another ship', 1035, 2000.0, 10000.0, 5.0, 0.0, 1, NULL, 507876.0000, 1, 697, 0.06),
  (12103, 147, 'Large Energy Transfer Array II Blueprint', '', 1035, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (12104, 401, 'Improved Cloaking Device II Blueprint', '', 194, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 430, 0.0),
  (12105, 401, 'Covert Ops Cloaking Device II Blueprint', '', 194, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 430, 0.0),
  (12108, 54, 'Deep Core Mining Laser I', 'A basic mining laser for deep core mining ore such as mercoxite. Very inefficient but does get the job done ... eventually', 2101, 25.0, 0.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, 1039, 0.07),
  (12109, 134, 'Deep Core Mining Laser I Blueprint', '', 1061, 0.0, 0.0, 0.01, 0.0, 1, NULL, 3500000.0000, 1, 338, 0.0),
  (12110, 283, 'Homeless', 'In most societies there are those who, for various reasons, live a life considered below the living standards of the normal citizen.  These people are sometimes called tramps, beggars, drifters, vagabonds or homeless.  They are especially common in the ultra-capitalistic Caldari State, but are also found elsewhere in most parts of the galaxy.', 2542, 0.0, 600.0, 3.0, 0.0, 1, NULL, 0.0000, 1, 23, 0.0),
  (12179, 270, 'Research Project Management', 'Skill at overseeing agent research and development projects.  Allows the simultaneous use of 1 additional Research and Development agent per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 40000000.0000, 1, 375, 0.0),
  (12180, 268, 'Arkonor Processing', 'Specialization in Arkonor processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Arkonor refining waste per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 375000.0000, 1, 369, 0.0),
  (12181, 268, 'Bistot Processing', 'Specialization in Bistot processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Bistot refining waste per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 350000.0000, 1, 369, 0.0),
  (12182, 268, 'Crokite Processing', 'Specialization in Crokite processing and refining.  Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Crokite refining waste per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 325000.0000, 1, 369, 0.0),
  (12183, 268, 'Dark Ochre Processing', 'Specialization in Dark Ochre processing and refining.  Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Dark Ochre refining waste per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 275000.0000, 1, 369, 0.0),
  (12184, 268, 'Gneiss Processing', 'Specialization in Gneiss processing and refining.  Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Gneiss refining waste per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 250000.0000, 1, 369, 0.0),
  (12185, 268, 'Hedbergite Processing', 'Specialization in Hedbergite processing and refining.  Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency.  5% reduction in Hedbergite refining waste per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 225000.0000, 1, 369, 0.0),
  (12186, 268, 'Hemorphite Processing', 'Specialization in Hemorphite processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency.  5% reduction in Hemorphite refining waste per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 200000.0000, 1, 369, 0.0),
  (12187, 268, 'Jaspet Processing', 'Specialization in Jaspet processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency.  5% reduction in Jaspet refining waste per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 175000.0000, 1, 369, 0.0),
  (12188, 268, 'Kernite Processing', 'Specialization in Kernite processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency.  5% reduction in Kernite refining waste per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 150000.0000, 1, 369, 0.0),
  (12189, 268, 'Mercoxit Processing', 'Specialization in Mercoxit processing and refining.  Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency.  5% reduction in Mercoxit refining waste per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 400000.0000, 1, 369, 0.0),
  (12190, 268, 'Omber Processing', 'Specialization in Omber processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency.  5% reduction in Omber refining waste per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 369, 0.0),
  (12191, 268, 'Plagioclase Processing', 'Specialization in Plagioclase processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Plagioclase refining waste per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 75000.0000, 1, 369, 0.0),
  (12192, 268, 'Pyroxeres Processing', 'Specialization in Pyroxeres processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Pyroxeres refining waste per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 100000.0000, 1, 369, 0.0),
  (12193, 268, 'Scordite Processing', 'Specialization in Scordite processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency.  5% reduction in Scordite refining waste per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 50000.0000, 1, 369, 0.0),
  (12194, 268, 'Spodumain Processing', 'Specialization in Spodumain processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency.  5% reduction in Spodumain refining waste per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 300000.0000, 1, 369, 0.0),
  (12195, 268, 'Veldspar Processing', 'Specialization in Veldspar processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency.  5% reduction in Veldspar refining waste per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 25000.0000, 1, 369, 0.0),
  (12196, 268, 'Scrapmetal Processing', 'Specialization in Scrapmetal processing and refining. Increases reprocessing returns for modules, ships and other reprocessable equipment. 5% reduction in ship and module refining waste per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 300000.0000, 1, 369, 0.0),
  (12197, 817, 'Grecko', 'An infamouse thief and all-round scoundrel, this pirate is a wanted man in every corner of the galaxy.  Concord advises caution in dealing with this individual.  Threat level: Significant', 1065, 134.43, 1.195E+7, 118000.0, 450.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (12198, 361, 'Mobile Small Warp Disruptor I', 'A small deployable self powered unit that prevents warping within its area of effect ', 2309, 70.0, 0.0, 65.0, 0.0, 1, NULL, 682992.0000, 1, 405, 0.0),
  (12199, 361, 'Mobile Medium Warp Disruptor I', 'A Medium deployable self powered unit that prevents warping within its area of effect ', 2309, 70.0, 0.0, 195.0, 0.0, 1, NULL, 2731968.0000, 1, 405, 0.0),
  (12200, 361, 'Mobile Large Warp Disruptor I', 'A Large deployable self powered unit that prevents warping within its area of effect ', 2309, 70.0, 0.0, 585.0, 0.0, 1, NULL, 10927872.0000, 1, 405, 0.0),
  (12201, 255, 'Small Artillery Specialization', 'Specialist training in the operation of advanced Small Artillery.  2% bonus per skill level to the damage of small turrets requiring Small Artillery Specialization.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1000000.0000, 1, 364, 0.0),
  (12202, 255, 'Medium Artillery Specialization', 'Specialist training in the operation of advanced Medium Artillery.  2% bonus per skill level to the damage of medium turrets requiring Medium Artillery Specialization.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 3000000.0000, 1, 364, 0.0),
  (12203, 255, 'Large Artillery Specialization', 'Specialist training in the operation of advanced Large Artillery.  2% bonus per skill level to the damage of large turrets requiring Large Artillery Specialization.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9000000.0000, 1, 364, 0.0),
  (12204, 255, 'Medium Beam Laser Specialization', 'Specialist training in the operation of advanced medium beam lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Beam Laser Specialization.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 3000000.0000, 1, 364, 0.0),
  (12205, 255, 'Large Beam Laser Specialization', 'Specialist training in the operation of advanced large beam lasers. 2% Bonus per skill level to the damage of large turrets requiring Large Beam Laser Specialization.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9000000.0000, 1, 364, 0.0),
  (12206, 255, 'Medium Railgun Specialization', 'Specialist training in the operation of advanced medium railguns. 2% bonus per skill level to the damage of medium turrets requiring Medium Railgun Specialization.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 3000000.0000, 1, 364, 0.0),
  (12207, 255, 'Large Railgun Specialization', 'Specialist training in the operation of advanced large railguns. 2% bonus per skill level to the damage of large turrets requiring Large Railgun Specialization.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9000000.0000, 1, 364, 0.0),
  (12208, 255, 'Medium Autocannon Specialization', 'Specialist training in the operation of advanced medium autocannons. 2% bonus per skill level to the damage of medium turrets requiring Medium Autocannon Specialization.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 3000000.0000, 1, 364, 0.0),
  (12209, 255, 'Large Autocannon Specialization', 'Specialist training in the operation of advanced large autocannons. 2% Bonus per skill level to the damage of large turrets requiring Large Autocannon Specialization.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9000000.0000, 1, 364, 0.0),
  (12210, 255, 'Small Blaster Specialization', 'Specialist training in the operation of advanced small blasters. 2% bonus per skill level to the damage of small turrets requiring Small Blaster Specialization.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1000000.0000, 1, 364, 0.0),
  (12211, 255, 'Medium Blaster Specialization', 'Specialist training in the operation of advanced medium blasters. 2% bonus per skill level to the damage of medium turrets requiring Medium Blaster Specialization.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 3000000.0000, 1, 364, 0.0),
  (12212, 255, 'Large Blaster Specialization', 'Specialist training in the operation of advanced large blasters. 2% Bonus per skill level to the damage of large turrets requiring Large Blaster Specialization.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9000000.0000, 1, 364, 0.0),
  (12213, 255, 'Small Pulse Laser Specialization', 'Specialist training in the operation of small pulse lasers. 2% bonus per skill level to the damage of small turrets requiring Small Pulse Laser Specialization.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1000000.0000, 1, 364, 0.0),
  (12214, 255, 'Medium Pulse Laser Specialization', 'Specialist training in the operation of advanced medium pulse lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Pulse Laser Specialization.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 3000000.0000, 1, 364, 0.0),
  (12215, 255, 'Large Pulse Laser Specialization', 'Specialist training in the operation of advanced large pulse lasers. 2% bonus per skill level to the damage of large turrets requiring Large Pulse Laser Specialization.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9000000.0000, 1, 364, 0.0),
  (12217, 67, 'Medium Energy Transfer Array I', 'Transfers capacitor energy to another ship', 1035, 1000.0, 1000.0, 25.0, 0.0, 1, NULL, 72760.0000, 1, 696, 0.07),
  (12218, 147, 'Medium Energy Transfer Array I Blueprint', '', 1035, 0.0, 0.0, 0.01, 0.0, 1, NULL, 300000.0000, 1, 329, 0.0),
  (12219, 67, 'Capital Energy Transfer Array I', 'Transfers capacitor energy to another ship', 1035, 1000.0, 1000.0, 4000.0, 0.0, 1, NULL, 26773840.0000, 1, 910, 0.07),
  (12220, 147, 'Capital Energy Transfer Array I Blueprint', '', 1035, 0.0, 0.0, 0.01, 0.0, 1, NULL, 26773840.0000, 1, 329, 0.0),
  (12221, 67, 'Medium Energy Transfer Array II', 'Transfers capacitor energy to another ship', 1035, 1000.0, 1000.0, 5.0, 0.0, 1, NULL, 285132.0000, 1, 696, 0.07),
  (12222, 147, 'Medium Energy Transfer Array II Blueprint', '', 1035, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (12223, 67, 'Capital Energy Transfer Array II', 'Transfers capacitor energy to another ship', 1035, 1000.0, 1000.0, 1000.0, 0.0, 1, NULL, 30000.0000, 0, NULL, 0.07),
  (12224, 147, 'Capital Energy Transfer Array II Blueprint', '', 1035, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12225, 67, 'Large Energy Transfer Array I', 'Transfers capacitor energy to another ship', 1035, 1000.0, 1000.0, 50.0, 0.0, 1, NULL, 163112.0000, 1, 697, 0.07),
  (12226, 147, 'Large Energy Transfer Array I Blueprint', '', 1035, 0.0, 0.0, 0.01, 0.0, 1, NULL, 788400.0000, 1, 329, 0.0),
  (12235, 365, 'Amarr Control Tower', 'The Amarr have always been fond of majestic and intimidating constructions. Their Control Towers do not deviate from that tradition and are truly big and powerful structures, intended more for preservation of territorial interests than commercial benefits.\r\n\r\nRacial Bonuses:\r\n50% bonus to Energy Sentry Optimal Range\r\n25% bonus to Energy Sentry Damage\r\n50% bonus to Silo Cargo Capacity', 2593, 3394.0, 1000000.0, 8000.0, 110000.0, 1, 4, 400000000.0000, 1, 478, 0.0),
  (12236, 365, 'Gallente Control Tower', 'Gallente Control Towers are more pleasing to the eye than they are strong or powerful. They have above average electronic countermeasures, average CPU output, and decent power output compared to towers from the other races, but are quite lacking in sophisticated defenses.\r\n\r\nRacial Bonuses:\r\n25% bonus to Hybrid Sentry Damage\r\n100% bonus to Silo Cargo Capacity', 2594, 3666.0, 1000000.0, 8000.0, 110000.0, 1, 8, 400000000.0000, 1, 478, 0.0),
  (12237, 363, 'Ship Maintenance Array', 'Mobile hangar and fitting structure. Used for ship storage and in-space fitting of modules contained in a ship\'s cargo bay.', 2595, 726.0, 1000000.0, 8000.0, 2.0E+7, 1, NULL, 20000000.0000, 1, 484, 0.0),
  (12238, 311, 'Refining Array', 'An anchorable refining outpost, able to take raw ores and process them into minerals.  Has a lower rate of yield than in-station refineries, but due to its mobile nature it is very valuable to frontier industrialists who operate light years away from the nearest permanent installation.\r\n\r\nRefining yield efficiency does not apply to ice ores, which are always refined at the maximum efficiency the operator is capable of.\r\n\r\nNOTE: If the array\'s control tower runs out of fuel while the array is in the middle of a processing operation, the materials being refined will be irrevocably lost.', 2596, 506.0, 1000000.0, 4000.0, 40000.0, 1, NULL, 25000000.0000, 1, 482, 0.0),
  (12239, 311, 'Medium Intensive Refining Array', 'An anchorable refining outpost, able to take raw ores and process them into minerals. By using much more intensive processes, this refinery is able to achieve much better yield than the standard variant, but at the cost of being very CPU, Power and time intensive.\r\n\r\nRefining yield efficiency does not apply to ice ores, which are always refined at the maximum efficiency the operator is capable of.\r\n\r\nNOTE: If the array\'s control tower runs out of fuel while the array is in the middle of a processing operation, the materials being refined will be irrevocably lost.', 2300, 506.0, 1000000.0, 4000.0, 25000.0, 1, NULL, 50000000.0000, 1, 482, 0.0),
  (12240, 364, 'Medium Storage Array', 'Mobile Storage', 2597, 911.0, 1000000.0, 1150.0, 8850.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12241, 266, 'Sovereignty', 'Advanced corporation operation. +1000 corporation members allowed per level. \r\n\r\nNotice:  the CEO must update his corporation through the corporation user interface before the skill takes effect', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 500000000.0000, 1, 365, 0.0),
  (12242, 15, 'Station ( Conquerable 1 )', '', 2306, 20304.0, 0.0, 1.0, 0.0, 1, 8, 600000.0000, 0, NULL, 0.0),
  (12243, 283, 'Science Graduates', 'People that have recently graduated with a degree in science at an acknowledged university.', 2891, 0.0, 250.0, 3.0, 0.0, 1, NULL, 0.0000, 1, 23, 0.0),
  (12244, 817, 'University Escort Ship', 'This is an escort ship for a major university.  These ships are usually well equipped, and are normally used for escorting personelle transports.  They can prove to be quite dangerous as they are designed to fend off pirates in low secure space. Threat level: Deadly', 1056, 199.86, 1.01E+7, 101000.0, 900.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (12245, 185, 'Angel Fugitive', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low', 345, 39.0, 2112000.0, 21120.0, 100.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (12246, 185, 'Blood Fugitive', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low', 1762, 39.0, 2810000.0, 28100.0, 120.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (12247, 185, 'Guristas Fugitive', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low', 1968, 47.0, 1500100.0, 15001.0, 45.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (12248, 185, 'Sansha\'s Fugitive', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Low', 1238, 31.0, 2000000.0, 20000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (12249, 185, 'Serpentis Fugitive', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low', 1816, 40.0, 2450000.0, 24500.0, 60.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (12250, 314, 'Criminal DNA', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2302, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 752, 0.0),
  (12251, 817, 'Sarrah', 'Being a part of the infamous pirate group going by the name of \"The Seven\", Sarrah is a threat not to be taken lightly.  These scoundrels have looted countless convoys in high secure space, as well as being suspects for various high profile kidnappings throughout the galaxy.  Concord has placed a high bounty on their heads.  Threat level: Very high', 337, 187.0, 1.09E+7, 109000.0, 300.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (12252, 817, 'Schmidt', 'Being a part of the infamous pirate group going by the name of \"The Seven\", Schmidt is a threat not to be taken lightly.  These scoundrels have looted countless convoys in high secure space, as well as being suspects for various high profile kidnappings throughout the galaxy.  Concord has placed a high bounty on their heads. Threat level: Deadly', 1759, 134.43, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (12253, 817, 'Olufami', 'Being a part of the infamous pirate group going by the name of \"The Seven\", Olufami is a threat not to be taken lightly.  These scoundrels have looted countless convoys in high secure space, as well as being suspects for various high profile kidnappings throughout the galaxy.  Concord has placed a high bounty on their heads. Threat level: Deadly', 337, 187.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (12254, 817, 'Test_NONE', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 337, 187.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (12255, 817, 'Elena Gazky', 'Being a part of the infamous pirate group going by the name of \"The Seven\", Elena Gazky is a threat not to be taken lightly.  These scoundrels have looted countless convoys in high secure space, as well as being suspects for various high profile kidnappings throughout the galaxy.  Concord has placed a high bounty on their heads. Threat level: Deadly', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (12256, 816, 'Zor', 'Little is known about \"Zor\", other than the fact he is part of an infamous pirate gang going by the nickname \"The Seven\".  Concord lists him as their second in command, and has placed a very high bounty on his head.  The Seven have allegedly taken part in numours high profile kidnappings throughout the galaxy, as well as ambushing convoys and drug smuggling activity.  All of them go by aliases to hide their identity, and to date no knowledge exists about their origins. Threat level: Deadly', 2158, 500.0, 2.2E+7, 1080000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (12257, 68, 'Medium Nosferatu I', 'Drains energy from the target ship and adds it to your own. This is a more powerful version  designed for cruiser class ships', 1029, 0.0, 1000.0, 25.0, 0.0, 1, NULL, 197520.0000, 1, 693, 0.07),
  (12258, 148, 'Medium Nosferatu I Blueprint', '', 1029, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1975200.0000, 1, 329, 0.0),
  (12259, 68, 'Medium Nosferatu II', 'Drains energy from the target ship and adds it to your own. This is a more powerful version  designed for cruiser class ships', 1029, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 459664.0000, 1, 693, 0.07),
  (12260, 148, 'Medium Nosferatu II Blueprint', '', 1029, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (12261, 68, 'Heavy Nosferatu I', 'Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships', 1029, 0.0, 1000.0, 50.0, 0.0, 1, NULL, 987600.0000, 1, 694, 0.07),
  (12262, 148, 'Heavy Nosferatu I Blueprint', '', 1029, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9876000.0000, 1, 329, 0.0),
  (12263, 68, 'Heavy Nosferatu II', 'Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships', 1029, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 1511888.0000, 1, 694, 0.07),
  (12264, 148, 'Heavy Nosferatu II Blueprint', '', 1029, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (12265, 71, 'Medium Energy Neutralizer I', 'Neutralizes a portion of the energy in the target ship\'s capacitor.', 1283, 0.0, 2000.0, 5.0, 0.0, 1, NULL, 99840.0000, 1, 690, 0.07),
  (12266, 151, 'Medium Energy Neutralizer I Blueprint', '', 1283, 0.0, 0.0, 0.01, 0.0, 1, NULL, 998400.0000, 1, 329, 0.0),
  (12267, 71, 'Medium Energy Neutralizer II', 'Neutralizes a portion of the energy in the target ship\'s capacitor.', 1283, 0.0, 2000.0, 5.0, 0.0, 1, NULL, 19968.0000, 1, 690, 0.07),
  (12268, 151, 'Medium Energy Neutralizer II Blueprint', '', 1283, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (12269, 71, 'Heavy Energy Neutralizer I', 'Neutralizes a portion of the energy in the target ship\'s capacitor.', 1283, 0.0, 2000.0, 50.0, 0.0, 1, NULL, 499674.0000, 1, 691, 0.07),
  (12270, 151, 'Heavy Energy Neutralizer I Blueprint', '', 1283, 0.0, 0.0, 0.01, 0.0, 1, NULL, 4996740.0000, 1, 329, 0.0),
  (12271, 71, 'Heavy Energy Neutralizer II', 'Neutralizes a portion of the energy in the target ship\'s capacitor.', 1283, 0.0, 2000.0, 5.0, 0.0, 1, NULL, 19968.0000, 1, 691, 0.07),
  (12272, 151, 'Heavy Energy Neutralizer II Blueprint', '', 1283, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (12273, 366, 'Ancient Acceleration Gate', 'This is a ancient device that rumour says will hurtle those that come too close to faraway places.  Wary travelers stay away from them as some that have ventured too close have never been seen again.', 2341, 12706.0, 100000.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12274, 367, 'Ballistic Control System I', 'A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectivenes and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2531, 1.0, 1.0, 5.0, 0.0, 1, NULL, 49920.0000, 1, 645, 0.07),
  (12275, 400, 'Ballistic Control System I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 499200.0000, 1, 343, 0.0),
  (12280, 367, 'Ballistic Control System I Med Power', 'A computer system designed for monitoring and guiding missiles in flight , thus allowing for superior effectivenes and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2531, 1.0, 1.0, 5.0, 0.0, 1, NULL, 24960.0000, 0, NULL, 0.07),
  (12282, 43, 'Capacitor Recharger 15', 'Increases the capacitor recharge rate.', 1032, 0.0, 1.0, 5.0, 0.0, 1, NULL, 23750.0000, 0, NULL, 0.06),
  (12284, 43, 'Capacitor Recharger 17.5', 'Increases the capacitor recharge rate.', 1032, 0.0, 1.0, 5.0, 0.0, 1, NULL, 23750.0000, 0, NULL, 0.06),
  (12286, 43, 'Capacitor Recharger 20', 'Increases the capacitor recharge rate.', 1032, 0.0, 1.0, 5.0, 0.0, 1, NULL, 23750.0000, 0, NULL, 0.06),
  (12292, 10, 'Smuggler route stargate', 'The old smuggling route gates were built by a coalition of Minmatar rebels and various pirate factions as a means to travel quickly and discreetly between the outer regions of space. They are favored by many to whom Empire Space is too high-profile and wish to keep a good distance from the vigilant fleet commanders of CONCORD.', 3465, 3935.0, 1.0E+35, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12293, 368, 'Basic Global Warp Disruptor', 'Disrupts warping over a large area.', 0, 1.0E+8, 1.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12294, 15, 'Station ( Conquerable 2 )', '', 2307, 17877.0, 0.0, 1.0, 0.0, 1, 8, 600000.0000, 0, NULL, 0.0),
  (12295, 15, 'Station ( Conquerable 3 )', '', 2308, 33863.0, 0.0, 1.0, 0.0, 1, 8, 600000.0000, 0, NULL, 0.0),
  (12296, 304, 'Caldari Veteran', '', 2095, 1.0, 0.0, 1.0, 0.0, 1, NULL, 10752.0000, 0, NULL, 0.05),
  (12297, 371, 'Mobile Small Warp Disruptor I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 7485280.0000, 1, 407, 0.0),
  (12300, 371, 'Mobile Medium Warp Disruptor I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 29941120.0000, 1, 407, 0.0),
  (12301, 371, 'Mobile Large Warp Disruptor I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 119764480.0000, 1, 407, 0.0),
  (12302, 314, 'Test Dummies', 'These plastic dummies are used for the testing process of various products, including biopods, personal vehicles and gravimetric compressors.', 2304, 0.0, 1.0, 2.0, 0.0, 1, NULL, 100.0000, 1, 20, 0.0),
  (12303, 314, 'Unassembled Energy Weapons', 'Energy weapon parts waiting to be assembled into fully functional equipment.', 2039, 0.0, 1.0, 5.0, 0.0, 1, NULL, 100.0000, 1, NULL, 0.0),
  (12304, 370, 'Angel Copper Tag', 'This copper tag carries the rank insignia equivalent of a private within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.', 2310, 0.0, 1.0, 0.1, 0.0, 1, NULL, 1000.0000, 1, 740, 0.0),
  (12305, 273, 'Drone Navigation', 'Skill at controlling drones at high speeds. 5% increase in drone MicroWarpdrive speed per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 100000.0000, 1, 366, 0.0),
  (12306, 369, 'Angel Ship Log 137863054', 'This salvaged data from a destroyed Angel vessel reveals the following:\r\n\"I am continuing mission to raid the tradelines of the periphery. Seems like the gates have gone quiet for now, which should give me time to repair the damage the last conservative bleep did to my munitions hold. I only hope I\'ll get an order soon from commander Barnac to return home to our asteroid processing facility in Illinfrik. I miss the rusty crawlways despite their stink. Perhaps I\'ll have time to have some more fun with the slaves.\"', 2335, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12339, 369, 'Angel Ship Log 165462566', 'This salvaged data from a destroyed Angel vessel reveals the following:\r\n\"We faced heavy onslaught from a group of mercenaries seemingly after our loot that we\'ve pillaged across the region. Rakner surprised one of them with a scrambler, allowing the rest of us to take them out after a few moments of intense fighting. According to our latest mission declaration, we are to get some reinforcements from our \'roid processing facility in Nedegulf. I hope they won\'t be as green as the last batch. That group of wannabe pirates ended up as floating stiffs at the first sign of trouble.\"', 2335, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12340, 369, 'Angel Ship Log 109285473', 'This salvaged data from a destroyed Angel vessel reveals the following:\r\n\"My communication systems should be back online in a matter of days. The hit had disintegrated the sidejack powercables and shredded the delicate wiring inside the touplet. I\'ve managed to dig up some spare cables, but in the end I know I\'ll have to get new parts at our asteroid processing facility in Hardbako.\"', 2335, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12341, 369, 'Angel Ship Log 174132231', 'This salvaged data from a destroyed Angel vessel reveals the following:\r\n\"I\'m jonesin\' for a juicy bottle of spiced wine. When I close my eyes to sleep, I see myriad frozen corpses drifting towards me. I think this job is getting to me. Just a friggin bottle of wine! That\'s all I ask. That\'s it, after this day\'s raiding duty, I\'ll head over to the Sin City complex in Lasleinur and get me some liquor. I\'ve heard they have a nice stash of juice there. They sure won\'t get to drink those heaps of barrels all on their own.\"', 2335, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12342, 369, 'Angel Ship Log 141490454', 'This salvaged data from a destroyed Angel vessel reveals the following:\r\n\"Our plundering fleet is invincible! We\'ve taken down two convoys in the first hour of pillaging. I still have the explosion of their sundering ships burnt into my vision. Oh, how their burning corpses kindle my soul. We took a few of the survivors captive, including a saucy Brutor chick that I\'ll have to introduce to the boys at the \'roid processing facility in Altrinur. I hope I\'ll get my long overdue promotion at last.\"', 2335, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12343, 369, 'Angel Ship Log 349584483', 'This salvaged data from a destroyed Angel vessel reveals the following:\r\n\"The explosive package that the boss told me to deliver to the Senate seems to have gone off in one of our cargo ships. The hold\'s contents are now drifting in the void, attracting scavengers of all sorts. To finish the mission, I will have to go to the installation in LN-56V and pick up a new device. The Senate\'s new order must be suppressed.\"', 2335, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12344, 74, '200mm Railgun I', 'The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 370, 10.0, 50.0, 10.0, 2.0, 1, NULL, 100000.0000, 1, 565, 0.07),
  (12345, 154, '200mm Railgun I Blueprint', '', 375, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1000000.0000, 1, 290, 0.0),
  (12346, 74, '200mm Railgun II', 'The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires either regular or advanced hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.', 2271, 10.0, 50.0, 10.0, 2.0, 1, NULL, 243088.0000, 1, 565, 0.07),
  (12347, 154, '200mm Railgun II Blueprint', '', 375, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 290, 0.0),
  (12354, 74, '350mm Railgun I', 'The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 366, 10.0, 500.0, 50.0, 4.0, 1, NULL, 1000000.0000, 1, 566, 0.07),
  (12355, 154, '350mm Railgun I Blueprint', '', 375, 0.0, 0.0, 0.01, 0.0, 1, NULL, 10000000.0000, 1, 289, 0.0),
  (12356, 74, '350mm Railgun II', 'The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires either regular or advanced hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.', 2267, 10.0, 500.0, 20.0, 4.0, 1, NULL, 1172256.0000, 1, 566, 0.07),
  (12357, 154, '350mm Railgun II Blueprint', '', 375, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 289, 0.0),
  (12364, 258, 'Minmatar Navy Doctrine', '', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 800000.0000, 0, NULL, 0.0),
  (12365, 271, 'EM Shield Compensation', 'To active shield hardeners: 3% bonus per skill level to Shield EM resistance when the modules are not active \r\nTo passive shield hardeners: 5% bonus per skill level to Shield EM resistance', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 120000.0000, 1, 368, 0.0),
  (12366, 271, 'Kinetic Shield Compensation', 'To active shield hardeners: 3% bonus per skill level to Shield Kinetic resistance when the modules are not active\r\nTo passive shield hardeners: 5% bonus per skill level to Shield Kinetic resistance', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 120000.0000, 1, 368, 0.0),
  (12367, 271, 'Explosive Shield Compensation', 'To active shield hardeners: 3% bonus per skill level to Shield Explosive resistance when the modules are not active\r\nTo passive shield hardeners: 5% bonus per skill level to Shield Explosive resistance', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 120000.0000, 1, 368, 0.0),
  (12368, 272, 'Hypereuclidean Navigation', 'Skill at navigating while cloaked. 20% per level  bonus to cloaked velocity per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12369, 369, 'Angel Ship Log 303445882', 'This salvaged data from a destroyed Angel vessel reveals the following:\r\n\"Cannons! We need big friggin cannons! Not those micro autocannons they use for target practice. If only the wing commander would wake up from his stupidity and get us some real weaponry. I want one of heavy metal howitzers they keep at our Sin City complex in Aeditide. He says it\'s more economic this way. Which is another way of saying that he\'s the only one with a clone contract and doesn\'t give a damn whether we make it out alive or not.\"', 2335, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12370, 369, 'Angel Ship Log 343873495', 'This salvaged data from a destroyed Angel vessel reveals the following:\r\n\"Toilet duty is more exciting than this. I\'ve seen graveyards with more life than this raiding party. These guys are totally devout of the gene of humor-appreciation. So what if I podded my wingman!? He had a clone contract back at our installation in RD-FWY. Why did nobody find that funny? I mean, he had it coming in that goofy ship of his. He\'d even spilt some quafe in his goo pod the day before, making the explosion all the more colorful. C\'mon, I just had to do it.\"', 2335, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12371, 369, 'Angel Ship Log 523366291', 'This salvaged data from a destroyed Angel vessel reveals the following coded message:\r\n\"O4: core omega at HG8 delta. Caution. O7: spin kappa to NZPK-G. O1: trail iota with epsilon on B15. Proceed beta delta O3 and rearm. O2: return.\"', 2335, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12372, 369, 'Angel Ship Log 583225679', 'This salvaged data from a destroyed Angel vessel reveals the following partly coded message:\r\n\"Orders: Take m98 and raid convoy at I-0,32. Continue to echo 5 and group up with K6 and G3 at the rendezvous point 832 parsecs from region border. Take loot and surviving ships to shipyard at 77S8-E. Pick up some spiced wine and rock whiskey and meet my fleet 125 parsecs from the Golgothan Fields.\"', 2335, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12373, 369, 'Blood Raider Log 137393941', 'This salvaged data from a destroyed Blood Raider vessel reveals the following:\r\n\"We\'ve experienced heavy casualties since the Empire fleet attacked our outpost in the Outer Ring. We\'ve collected the blood from the wounded and drained the salvaged corpses of the enemy. According to the orders from the cathedral, we are to deliver the barrels to the outpost in the Ainsan system.\"', 2336, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12374, 369, 'Blood Raider Log 118338758', 'This salvaged data from a destroyed Blood Raider vessel reveals the following communication log:\r\n\"Local > What more do you ask of me, Cardinal Sarikusa?\r\nOmir Sarikusa > I want you to meet up with three of my Blood Seekers at the outpost in Tegheon. Follow them on this blood quest to collect nine barrels of clone-blood, devoid of any impurities.\r\nLocal > Yes, Cardinal. What should I do with the blood from the Piri colony?\r\nOmir Sarikusa > Spill it! All I want is pure clone-blood. Anything else is contaminated. Is that clear?\r\nLocal > As you wish, Cardinal. I will do as you command.\r\nEnd of Transmission.\"', 2336, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12375, 369, 'Blood Raider Log 114019732', 'This salvaged data from a destroyed Blood Raider vessel reveals the following:\r\n\"The Sani Sabik ritual is soon coming up and I fear I haven\'t reached the quota. I\'ve already deposited 600 liters to my storeroom in the outpost at Gasavak. If our raiding party can drain 80 more pilots in the coming week, we should be able to make it.\"', 2336, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12376, 267, 'Logic', 'SOCT Advanced intelligence training. While this training obviously is of great value to anyone, the most impressive results are achieved by students with great latent potential. These students develop an intuitive understanding of complex patterns and are able to grasp esoteric concepts with incredible ease.  \r\n\r\nAdds 1 additional point to your Intelligence attribute per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 5000000.0000, 1, 371, 0.0),
  (12377, 369, 'Blood Raider Log 189897223', 'This salvaged data from a destroyed Blood Raider vessel reveals the following:\r\n\"My prayers have not been answered. Perhaps I have fallen from grace since the incident back at the outpost in Huola. I may have to make up for it in some way. It\'s hard to do anything now after a few of the brothers were taken into custody by those heretic Concord officials. May the curse of the Sani Sabik fall on those wretched souls.\"', 2336, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12378, 369, 'Blood Raider Log 167593883', 'This salvaged data from a destroyed Blood Raider vessel reveals the following:\r\n\"The directions that I was given were very vague. All I know is that I am supposed to go from our outpost in Jedandan, ferrying some drums of blood to another of our outposts in Miroona. I was told the location in Miroona was to be a very obvious one if I started to look from the sun, but it\'s hard to tell what they mean. I know they want the five liters in my own body. If this turns out to be another ambush, I have fitted my ship with a micro warpdrive fast enough to scoot out of range of their leeching lasers.\"\r\n', 2336, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12379, 369, 'Blood Raider Log 397001231', 'This salvaged data from a destroyed Blood Raider vessel reveals the following:\r\n\"These frequency crystals are all but burnt out. According to the raid bishop, there\'s plenty at the depot in the 8RQJ-2 system. If things slow down around here, I might find time to jet over there and pick up a few crystals and maybe get some real, warm sustenance in the way.\"\r\n ', 2336, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12380, 369, 'Blood Raider Log 335499422', 'This salvaged data from a destroyed Blood Raider vessel reveals the following:\r\n\"I snuck back in the cargo hold yesterday and ripped one of the canister lids off. I just had to taste it. According to the cardinal it\'s supposed to make you immortal. It tasted ok at first, but after  I swallowed a whole cupful my stomache rebelled and threw it all back up. I don\'t think anyone will notice my breakfast floating in there, and if they do, I\'ll be long gone to our Sota outpost.\"\r\n\r\n ', 2336, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12381, 369, 'Blood Raider Log 389314943', 'This salvaged data from a destroyed Blood Raider vessel reveals the following:\r\n\"The ship is breaking apart. I can hear the plating peeling away and the superstructure groans when I warp. I think somebody should do it a favor and just blast the damn thing, preferably without me inside it. A new ship would be waiting for me at the depot in Q-02UL, but I\'d have to buy some new modules since the old ones are way past their expiration date.\"', 2336, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12382, 369, 'Blood Raider Log 534970023', 'This salvaged data from a destroyed Blood Raider vessel reveals the following coded message:\r\n\"Sarasomi al tokune ra\'popune. Kente ba\'al rapontes al pheton de\'skran o malen Sani Sabik. Dorurem tokun o batine sat dori am Z-XX2J. Meronam taru.\"', 2336, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12383, 267, 'Presence', 'SOCT Advanced social consciousness training. While this training obviously is of great value to anyone, the most impressive results are achieved by students with great latent potential.  Training in this skill allows a student to develop heightened mental sensitivity, to the point of being able to sense the surface mood and emotions of a person.\r\n\r\nAdds 1 additional point to your Charisma attribute per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 5000000.0000, 1, 371, 0.0),
  (12384, 369, 'Blood Raider Log 518719843', 'This salvaged data from a destroyed Blood Raider vessel reveals the following code:\r\n\"Secret Base Sys: 0-NTIS\"', 2336, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12385, 267, 'Eidetic Memory', 'SOCT Advanced mnemonic training. While this training obviously is of great value to anyone, the most impressive results are achieved by students with great latent potential, allowing them to recall nearly anything they have ever experienced with total lucidity.\r\n\r\nAdds 1 additional point to your Memory attribute per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 5000000.0000, 1, 371, 0.0),
  (12386, 267, 'Focus', 'SOCT Advanced self-discipline training. While this training obviously is of great value to anyone, the most impressive results are achieved by students with great latent potential. These students are able to remain focused and alert under extreme pressure, and can ignore pain and fatigue for extended periods of time. \r\n\r\nAdds 1 additional point to your Willpower attribute per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 5000000.0000, 1, 371, 0.0),
  (12387, 267, 'Clarity', 'SOCT Advanced awareness training. While this training obviously is of great value to anyone, the most impressive results are achieved by students with great latent potential. These students develop almost superhuman sensory abilities and can react to stimuli so fast that, to the untrained eye, it almost seems as if they can predict the future. \r\n\r\nAdds 1 additional point to your Perception attribute per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 5000000.0000, 1, 371, 0.0),
  (12388, 667, 'Amarr Navy Apocalypse', 'Only those in high favor with the Emperor can earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. These metallic monstrosities see to it that the word of the Emperor is carried out among the denizens of the Empire and beyond.  Threat level: Deadly', 2239, 400.0, 1.075E+8, 1150000.0, 675.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (12389, 706, 'Republic Fleet Tempest', 'The Tempest battleship can become a real behemoth when fully equipped.\r\nThreat level: Deadly', 2161, 250.0, 1.025E+8, 850000.0, 600.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (12390, 680, 'Gallente Navy Megathron', 'The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there.\r\n  Threat level: Deadly', 2139, 250.0, 1.025E+8, 1140000.0, 675.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (12391, 674, 'Caldari Navy Raven', 'The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty.  Threat level: Deadly', 43, 250.0, 2.1E+7, 1040000.0, 665.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (12392, 691, 'Khanid Mashtori', 'The Khanid Mashtori are an elite sect of bounty hunters which work exclusively for the Khanid royalty.  It is not uncommon for them to operate a battleship or lead a fleet of Khanid ships in times of war.   Threat level: Deadly', 2239, 400.0, 1.2E+7, 120000.0, 550.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (12394, 673, 'Caldari Navy Blackbird', 'The Blackbird is a small high-tech cruiser newly employed by the Caldari Navy. What it lacks in armor strength it more than makes up with maneuverability and stealth. The Blackbird is not intended for head-on slugfests, but rather delicate tactical situations.  Threat level: Deadly', 1787, 175.0, 1.4E+7, 96000.0, 305.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (12403, 25, 'Atron much HP', 'The Atron is a hard nugget with an advanced power conduit system, but little space for cargo. Although the Atron is a good harvester when it comes to mining, its main ability is as a combat vessel.Special Ability: 5% bonus to targeting range and Small Hybrid Turret damage per skill level.', 323, 31.0, 1200000.0, 22500.0, 125.0, 1, 8, 29250.0000, 0, NULL, 0.07),
  (12405, 770, 'Shield Flux Coil 10', 'Increases shield recharge rate while lowering the maximum shield capacity.', 1062, 500.0, 20.0, 5.0, 0.0, 1, NULL, 4160.0000, 0, NULL, 0.06),
  (12411, 256, 'Skunk Cruise Missiles', 'Skill with manually targeted missiles.Special: 5% Bonus to Targeted (light, heavy and cruise) missile max velocity per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12438, 705, 'Republic Fleet Stabber', 'The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space.  Threat level: Deadly', 1884, 123.03, 1.0E+7, 80000.0, 420.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (12439, 668, 'Amarr Navy Omen', 'The Omen is a good example of the sturdy and powerful cruisers of the Amarr, with super strong armor and defenses. It also mounts multiple turret hardpoints.  Threat level: Deadly', 1731, 134.43, 1.195E+7, 118000.0, 450.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (12440, 678, 'Gallente Navy Vexor', 'The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks.  Threat level: Deadly', 1803, 140.15, 1.3075E+7, 115000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (12441, 256, 'Missile Bombardment', 'Proficiency at long-range missile combat. 10% bonus to all missiles\' maximum flight time per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 80000.0000, 1, 373, 0.0),
  (12442, 256, 'Missile Projection', 'Skill at boosting missile bay propulsion systems and manipulating guided missiles\' jet engines.  10% bonus to all missiles\' maximum velocity per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 100000.0000, 1, 373, 0.0),
  (12443, 256, 'Missile Guidance', 'Skill at missile tracking and guidance. +5% bonus to all missile agility', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12444, 369, 'Serpentis Ship Log 12682884', 'This salvaged data from a destroyed Serpentis vessel reveals the following:\r\n\"The two dealers that contacted me from Stacmon were both the regular low-life scum I\'m used to dealing with. They told me they\'d find me at outpost in Ainaille. These are no high-rollers and are dealing in a few hundreds of Nerve Sticks at most. I think I\'ve got some sticks on me, but joined with the stash I have in Slays, I should be able to facilitate their needs.\"', 2337, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12445, 369, 'Serpentis Ship Log 187076356', 'This salvaged data from a destroyed Serpentis vessel reveals the following:\r\n\"One of the blue-pill packages is leaking in the hold. I checked the boxes before I left the depot in the Torvi system, so they seem to have been fractured sometime on my route through the region. I\'m afraid I may have an intruder onboard.\"', 2337, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12446, 369, 'Serpentis Ship Log 144391348', 'This salvaged data from a destroyed Serpentis vessel reveals the following:\r\n\"This stuff is amazing. According to storage chief Plotola Auki, it only grows under very special circumstances. Every attempt to manufacture it in a lab has failed. It seems to grow well under the dim purple light on our outpost in Osmeden. It will be curious to know what effects this will have on the market.\"', 2337, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12447, 369, 'Serpentis Ship Log 103298223', 'This salvaged data from a destroyed Serpentis vessel reveals the following:\r\n\"The DED has been making some inquiries into our operations in the Erme system. We\'re making inquires into how much the agents value their families\' well-being, though, so soon they should give up and divert their attention to more pressing business.\"', 2337, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12448, 369, 'Serpentis Ship Log 166832001', 'This salvaged data from a destroyed Serpentis vessel reveals the following:\r\n\"I was told by the boss to pick up the delivery at the outpost in Laurvier. The region is clogged with cops as if the rival druglords aren\'t bad enough. I\'ll need at least a cruiser for a job like that.\"', 2337, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12449, 369, 'Serpentis Ship Log 381038422', 'This salvaged data from a destroyed Serpentis vessel reveals the following:\r\n\"I need money fast. This courier job isn\'t paying off. A few of us gangmates are gonna hold-up the supply station in Covryn. According to our sources it shouldn\'t be defended by any guardian angels. At least not until they get their next big shipment, but we\'ll be long gone by then. The sweet thing is that we can probably sell the loot right back to Salvador Sarpati himself.\"', 2337, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12450, 369, 'Serpentis Ship Log 303248612', 'This salvaged data from a destroyed Serpentis vessel reveals the following:\r\n\"The pleasant sound of credits loading into my account, what sweet symphony they make. So what if a few families die by the hand of my \'chemical remedies\'? This is a competitive world and I intend to win gold medal in the survival competition. Soon I\'ll make enough money, I can deposit all the isk from my account at the Serpentis supply depot in the Vaurent system, and start my own business in Foundation.\"', 2337, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12451, 369, 'Serpentis Ship Log 378922371', 'This salvaged data from a destroyed Serpentis vessel reveals the following:\r\n\"Report: We\'ve got supply runs darting from our depot in Toustain, both ways. Three guys are camping in the Syndicate region and four guys in Placid. I\'ve got a small cabal of brothers running the deals between Solitude and Verge, everyone knowing what to do if the heat will rise.\"\r\n', 2337, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12452, 369, 'Serpentis Ship Log 534643764', 'This salvaged data from a destroyed Serpentis vessel reveals the following coded message:\r\n\"2 slops thr. Uhorn and D25sg. 50mg test=success. Rprt2 DC UTKS-5. Durand & Bilski=10-4 over log2 Placid.\"\r\n\r\n', 2337, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12453, 369, 'Serpentis Ship Log 501163556', 'This salvaged data from a destroyed Serpentis vessel reveals the following coded message:\r\n\"Waypnt.3 advance on Syndicate spinw. Echo cont. gate at Fountain. Pick up deliv. Ouelletta; Test results: 810551=Awful, Caimn23=Quality stuff, 25thH=Good.\"\r\n\r\n', 2337, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12454, 369, 'Guristas Ship Log 119373337', 'This salvaged data from a destroyed Guristas vessel reveals the following:\r\n\"The cooling coils didn\'t make it to HQ in Venal. This means we have to switch over to blasters before we pillage the Lonetrek target. I\'ve already invested in some short range weaponry at the depot in Kakki.\"', 2338, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12455, 369, 'Guristas Ship Log 108634544', 'This salvaged data from a destroyed Guristas vessel reveals the following:\r\n\"Wow, I\'ve met Korako \'The Rabbit\' Kosakami himself! He was sailing his TL2+ Condor into the \'roid facility in Kusomonmon, with a small group of deserter sergeants from the Navy.  Man, wait \'til I tell the guys down at the fitting station.\"', 2338, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12456, 369, 'Guristas Ship Log 125792289', 'This salvaged data from a destroyed Guristas vessel reveals the following:\r\n\"Three days in base was all I had and I\'d better use the short time well. I was speaking with Chief Scout Kaikka Peunato about our outposts in Venal, when he mentioned a hideout of ours that I wasn\'t familiar with. He told me that if I got into trouble, I could always go back to the Aikoro depot for repairs and rearming. It surprised me that I hadn\'t heard about it before, and I\'ll be sure to check it out, if not only to check his credibility.\"', 2338, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12457, 369, 'Guristas Ship Log 175568934', 'This salvaged data from a destroyed Guristas vessel reveals the following:\r\n\"Our numbers rise as the number of navy pilots increases that discover the rewards of piracy versus the deprecatory pay of the state. New recruits are directed to the depot at Ekura, where they are put to the test.\"', 2338, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12460, 369, 'Guristas Ship Log 180983465', 'This salvaged data from a destroyed Guristas vessel reveals the following part of a report:\r\n\"The last wave of intruders came as a surprise. They had three Merlins, a Kestrel missileboat and an osprey fitted with scramblers. Our forces had been weakened by the raid on the Hyasyoda compound, but we had the perimeter lined with backup ships that answered our call as the first two ships sundered. We took on the Merlins with our light crafts and let the reserves take out key targets; the Kestrel and the cruiser. Our three surviving ships headed over to the Mara outpost for repairs and rearming.\"', 2338, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12461, 369, 'Guristas Ship Log 312887432', 'This salvaged data from a destroyed Guristas vessel reveals the following:\r\n\"Orders from Arjidsi Yimishoo: Deliver any loot and salvageable debris to the Obe outpost. Local hands of Guristas Production will then ship it to our commercial stations in the region.\"', 2338, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12462, 369, 'Guristas Ship Log 398560763', 'This salvaged data from a destroyed Guristas vessel reveals the following:\r\n\"The missiles are on their way to the outpost in DT-TCD. Be sure to check their detonators and remove the wrappings so that the cruisers can have clear and hassle-free access when they arrive.\"', 2338, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12463, 369, 'Guristas Ship Log 365764054', 'This salvaged data from a destroyed Guristas vessel reveals the following:\r\n\"Construction parts for the battlestation are being ferried and stored at the outpost in Oijanen. Station personnel training is under way in Venal HQ, estimated to be completed a day after construction completion. The blueprints are to be destroyed in the station incinerator as soon as it has been verified to operate successfully.\"', 2338, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12464, 816, 'Mercenary Overlord', 'This is a mercenary battleship, usually deployed at the head of a fleet of ships, and harboring their leader.  Only the major factions or biggest corporations in Eve can afford to hire Overlords.  Threat level: Deadly', 335, 500.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (12465, 369, 'Guristas Ship Log 534987422', 'This salvaged data from a destroyed Guristas vessel reveals the following:\r\n\"TOP SECRET - Destroy after processing\r\ntulip command XYZ:300312,321441,53131\r\nBOR <18966 au> under <839 au (w/o BOR)>\r\ndeadspace complex ZZZR-5.\"', 2338, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12466, 369, 'Guristas Ship Log 573652885', 'This salvaged data from a destroyed Guristas vessel reveals the following:\r\n\"Report: The research plans have been delivered. Meet me at the prison facility in FHB-QA. Bring F&R.\"', 2338, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12467, 369, 'Sansha Ship Log 104398459', 'This salvaged data from a destroyed Sansha vessel reveals the following:\r\n\"Must perform better. Must follow masterplan. Must pick up fellow workers at Boranai outpost. Thus was I told, such will I act.\"', 2339, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12468, 369, 'Sansha Ship Log 187342874', 'This salvaged data from a destroyed Sansha vessel reveals the following:\r\n\"Sometimes my head hurts. Perhaps it\'s the Master\'s implants. I must be better at tolerating pain. Master wouldn\'t want me to feel pain. I must do what the Master wants. I feel compelled to go to the Hadonoo outpost. I am sure I\'m being directed there to increase my pain threshold. Then I could serve better.\"', 2339, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12469, 369, 'Sansha Ship Log 148920447', 'This salvaged data from a destroyed Sansha vessel reveals the following:\r\n\"Orders from Master Sansha: Attack anyone who enters the territory without Concord signiature. After destroying ten ships, return to Dabrid outpost and rearm.\"', 2339, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12474, 369, 'Sansha Ship Log 136423760', 'This salvaged data from a destroyed Sansha vessel reveals the following:\r\n\"Must follow the rules set by Master Sansha. Must find my fellow True Slaves at Agil outpost. We must work together to enforce Master\'s will.\"', 2339, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12475, 369, 'Sansha Ship Log 112457832', 'This salvaged data from a destroyed Sansha vessel reveals the following:\r\n\"Long live great Sansha! We will fight the evil empires that invade our rightful territory so that our perfect nation shall rise again from the waves of time. Mental Note: Recalibrate master implants at Nidebora outpost.\"', 2339, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12476, 369, 'Sansha Ship Log 363587633', 'This salvaged data from a destroyed Sansha vessel reveals the following:\r\n\"Blood Raiders invade our territory. Their pestilence is not welcome in the perfect eden of Sansha. The Power that Master Sansha has given us has enabled us great feats in the fight against the Raiders. An outpost has been built in X4-WLO, to ensure a firm foothold for the soldiers of Sansha in Blood Raider space.\"', 2339, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12477, 369, 'Sansha Ship Log 309832812', 'This salvaged data from a destroyed Sansha vessel reveals the following:\r\n\"Rumors have been spreading amongst Sansha\'s nation that The Master is not gone. Those would surely be good news, although we would carry out his orders until the end of days whether he be among us or in heaven. I shall have to check on these rumors at the outpost in C-VZAK.\"', 2339, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12478, 314, 'Khumaak', 'The Khumaak (literally \"Hand of Maak\") is a replica of an ancient Amarrian relic used 125 years ago by a Minmatar slave to kill his master, thereby sparking a revolt on Ezzara VI. This revolt, while precipitating the almost total annihilation of the Starkmanir Minmatar tribe, has in historical retrospect come to be credited as one of the seminal events in the larger Minmatar uprising. The weapon itself is a three-foot rod with a spiked solar disc on the top, the design of the original relic believed to date back to the pre-Reclaiming era of Amarrian prophet Dano Geinok. It isn\'t believed to have been intended as a weapon originally, but as a rod of command for high-ranking members of the Amarrian Conformist clergy. ', 2206, 0.0, 2.0, 0.3, 0.0, 1, NULL, 10000.0000, 1, 492, 0.0),
  (12479, 369, 'Sansha Ship Log 322301875', 'This salvaged data from a destroyed Sansha vessel reveals the following:\r\n\"We shall rebuild. We shall serve. We shall carry out the word of the almighty Sansha. After the construction of the outpost in 9UY4-H, we shall go on. The world will be filled with wonders of construction, worthy of the kingdom of Master Sansha.\"', 2339, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12480, 369, 'Sansha Ship Log 549327937', 'This salvaged data from a destroyed Sansha vessel reveals the following:\r\n\"Implant error: Failed to initiate navigation subroutines for calibrated system node ZDYA-G. Possible cause: Neural tissue damage.\"', 2339, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12481, 369, 'Sansha Ship Log 566930267', 'This salvaged data from a destroyed Sansha vessel reveals the following:\r\n\"Sansha command I4-3G; Base E3-SDZ; reprocess biomass from old slave modules.\"', 2339, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12484, 273, 'Amarr Drone Specialization', 'Specialization in the operation of advanced Amarr drones. 2% bonus to advanced Amarr drone damage per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9000000.0000, 1, 366, 0.0),
  (12485, 273, 'Minmatar Drone Specialization', 'Specialization in the operation of advanced Minmatar drones. 2% bonus to advanced Minmatar drone damage per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9000000.0000, 1, 366, 0.0),
  (12486, 273, 'Gallente Drone Specialization', 'Specialization in the operation of advanced Gallente drones. 2% bonus to advanced Gallente drone damage per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9000000.0000, 1, 366, 0.0),
  (12487, 273, 'Caldari Drone Specialization', 'Specialization in the operation of advanced Caldari drones. 2% bonus to advanced Caldari drone damage per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9000000.0000, 1, 366, 0.0),
  (12528, 370, 'Angel Silver Tag', 'This silver tag carries the rank insignia equivalent of a corporal within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.', 2311, 0.0, 1.0, 0.1, 0.0, 1, NULL, 2250.0000, 1, 740, 0.0),
  (12529, 370, 'Angel Brass Tag', 'This brass tag carries the rank insignia equivalent of a sergeant within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.', 2312, 0.0, 1.0, 0.1, 0.0, 1, NULL, 4500.0000, 1, 740, 0.0),
  (12530, 370, 'Angel Palladium Tag', 'This palladium tag carries the rank insignia equivalent of a lieutenant within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.', 2313, 0.0, 1.0, 0.1, 0.0, 1, NULL, 6000.0000, 1, 740, 0.0),
  (12531, 370, 'Angel Crystal Tag', 'This crystal tag carries the rank insignia equivalent of a captain within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.', 2314, 0.0, 1.0, 0.1, 0.0, 1, NULL, 8250.0000, 1, 740, 0.0),
  (12532, 370, 'Blood Bronze Tag', 'This bronze tag carries the rank insignia equivalent of a private within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.', 2315, 0.0, 1.0, 0.1, 0.0, 1, NULL, 1000.0000, 1, 741, 0.0),
  (12533, 370, 'Blood Silver Tag', 'This silver tag carries the rank insignia equivalent of a corporal within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.', 2316, 0.0, 1.0, 0.1, 0.0, 1, NULL, 2250.0000, 1, 741, 0.0),
  (12534, 370, 'Blood Upper-Tier Tag', 'This gold tag carries the rank insignia equivalent of a sergeant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.', 2317, 0.0, 1.0, 0.1, 0.0, 1, NULL, 4500.0000, 1, 741, 0.0),
  (12535, 370, 'Blood Platinum Tag', 'This platinum tag carries the rank insignia equivalent of a lieutenant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.', 2318, 0.0, 1.0, 0.1, 0.0, 1, NULL, 6000.0000, 1, 741, 0.0),
  (12536, 370, 'Blood Crystal Tag', 'This crystal tag carries the rank insignia equivalent of a captain within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.', 2319, 0.0, 1.0, 0.1, 0.0, 1, NULL, 8250.0000, 1, 741, 0.0),
  (12537, 370, 'Serpentis Bronze Tag', 'This bronze tag carries the rank insignia equivalent of a private within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.', 2320, 0.0, 1.0, 0.1, 0.0, 1, NULL, 1000.0000, 1, 747, 0.0),
  (12538, 370, 'Serpentis Silver Tag', 'This silver tag carries the rank insignia equivalent of a corporal within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.', 2321, 0.0, 1.0, 0.1, 0.0, 1, NULL, 8250.0000, 1, 747, 0.0),
  (12539, 370, 'Serpentis Gold Tag', 'This gold tag carries the rank insignia equivalent of a sergeant within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.', 2322, 0.0, 1.0, 0.1, 0.0, 1, NULL, 4500.0000, 1, 747, 0.0),
  (12540, 370, 'Serpentis Platinum Tag', 'This platinum tag carries the rank insignia equivalent of a lieutenant within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.', 2323, 0.0, 1.0, 0.1, 0.0, 1, NULL, 6000.0000, 1, 747, 0.0),
  (12541, 370, 'Serpentis Crystal Tag', 'This crystal tag carries the rank insignia equivalent of a captain within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.', 2324, 0.0, 1.0, 0.1, 0.0, 1, NULL, 8250.0000, 1, 747, 0.0),
  (12542, 370, 'Guristas Bronze Tag', 'This bronze tag carries the rank insignia equivalent of a private within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.', 2325, 0.0, 1.0, 0.1, 0.0, 1, NULL, 1000.0000, 1, 745, 0.0),
  (12543, 370, 'Guristas Silver Tag', 'This silver tag carries the rank insignia equivalent of a corporal within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.', 2326, 0.0, 1.0, 0.1, 0.0, 1, NULL, 2250.0000, 1, 745, 0.0),
  (12544, 370, 'Guristas Gold Tag', 'This gold tag carries the rank insignia equivalent of a sergeant within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.', 2327, 0.0, 1.0, 0.1, 0.0, 1, NULL, 4500.0000, 1, 745, 0.0),
  (12545, 370, 'Guristas Platinum Tag', 'This platinum tag carries the rank insignia equivalent of a lieutenant within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.', 2328, 0.0, 1.0, 0.1, 0.0, 1, NULL, 6000.0000, 1, 745, 0.0),
  (12546, 370, 'Guristas Crystal Tag', 'This crystal tag carries the rank insignia equivalent of a captain within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.', 2329, 0.0, 1.0, 0.1, 0.0, 1, NULL, 8250.0000, 1, 745, 0.0),
  (12547, 370, 'Sansha Bronze Tag', 'This bronze tag carries the rank insignia equivalent of a private within Sansha\'s slave nation. It may prove valuable if turned in at proper authorities.', 2330, 0.0, 1.0, 0.1, 0.0, 1, NULL, 1000.0000, 1, 746, 0.0),
  (12548, 370, 'Sansha Silver Tag', 'This silver tag carries the rank insignia equivalent of a corporal within Sansha\'s slave nation. It may prove valuable if turned in at proper authorities.', 2331, 0.0, 1.0, 0.1, 0.0, 1, NULL, 2250.0000, 1, 746, 0.0),
  (12549, 370, 'Sansha Gold Tag', 'This gold tag carries the rank insignia equivalent of a sergeant within Sansha\'s slave nation. It may prove valuable if turned in at proper authorities.', 2332, 0.0, 1.0, 0.1, 0.0, 1, NULL, 4500.0000, 1, 746, 0.0),
  (12550, 370, 'Sansha Platinum Tag', 'This platinum tag carries the rank insignia equivalent of a lieutenant within Sansha\'s slave nation. It may prove valuable if turned in at proper authorities.', 2333, 0.0, 1.0, 0.1, 0.0, 1, NULL, 6000.0000, 1, 746, 0.0),
  (12551, 370, 'Sansha Crystal Tag', 'This crystal tag carries the rank insignia equivalent of a captain within Sansha\'s slave nation. It may prove valuable if turned in at proper authorities.', 2334, 0.0, 1.0, 0.1, 0.0, 1, NULL, 8250.0000, 1, 746, 0.0),
  (12552, 374, 'Lux S', 'The Khanid Innovation Lux package is not really a laser crystal per say but rather a laser pumped graviton generator.  \r\n\r\nCan only be used by small tech level II+ Beam Lasers    ', 1143, 1.0, 1.0, 1.0, 0.0, 4, NULL, 35768.0000, 0, NULL, 0.07),
  (12553, 726, 'Lux S Blueprint', '', 1145, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12554, 306, 'Munition Storage', 'This supply storage has apparently been left here drifting in space. Perhaps some military or pirate organization still uses it for storing goods.', 16, 14.0, 10000.0, 1200.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12555, 306, 'Charge Ammunition Storage', 'This supply storage has apparently been left here drifting in space. Perhaps some military or pirate organization still uses it for storing goods.', 16, 14.0, 10000.0, 1200.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12556, 306, 'Frequency Crystal Storage', 'This supply storage has apparently been left here drifting in space. Perhaps some military or pirate organization still uses it for storing goods.', 16, 14.0, 10000.0, 1200.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12557, 374, 'Gleam S', 'The Gleam overdrive crystal has tremendous damage capacity but needs substantially more energy than normal and its energy signature is very easy to lock onto. It also requires the ship\'s shields to be strengthened around the turret to prevent critical backlashes. \r\n \r\nCan only be used by small tech level II+ Beam Lasers    ', 1131, 1.0, 1.0, 1.0, 0.0, 4, NULL, 119968.0000, 1, 868, 0.07),
  (12558, 726, 'Gleam S Blueprint', '', 1145, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (12559, 374, 'Aurora S', 'A Carthum Conglomerate small Beam Laser Crystal based on an upgraded version of the standard radio Crystal. Huge range and damage boost but far longer cooldown time. It is next to useless at close ranges.\r\n\r\nCan only be used by small tech level II+ Beam Lasers    \r\n\r\n\r\n', 1145, 1.0, 1.0, 1.0, 0.0, 4, NULL, 119968.0000, 1, 868, 0.07),
  (12560, 726, 'Aurora S Blueprint', '', 1145, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (12561, 375, 'Blaze S', 'This frequency modulation crystal uses a modified microwave crystal coupled with a relatively low energy electron beam generator to alter the electric charge of molecules causing them to violently break apart. \r\n\r\nCan only be used by small tech level II Pulse Lasers      ', 1139, 1.0, 1.0, 1.0, 0.0, 4, NULL, 35768.0000, 0, NULL, 0.07),
  (12562, 726, 'Blaze S Blueprint', '', 1145, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12563, 375, 'Scorch S', 'The Scorch is a UV crystal designed by Carthum  Conglomerate . utilizing AI microtrackers it gives a good boost to range but has fairly low damage potential, low tracking and is of limited use against heavily armored targets.   \r\n\r\nCan only be used by small tech level II  Pulse Lasers    ', 1141, 1.0, 1.0, 1.0, 0.0, 4, NULL, 80000.0000, 1, 871, 0.07),
  (12564, 726, 'Scorch S Blueprint', '', 1145, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (12565, 375, 'Conflagration S', 'The Conflagration is a supercharged X-Ray crystal created by Carthum Conglomerate for the Imperial Navy. Has much greater damage potential than the standard version, but needs considerably more capacitor and also has reduced effective range.   \r\n\r\nCan only be used by small tech level II  Pulse Lasers   ', 1140, 1.0, 1.0, 1.0, 0.0, 4, NULL, 80000.0000, 1, 871, 0.07),
  (12566, 726, 'Conflagration S Blueprint', '', 1145, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (12597, 369, 'Angel Ship Log 516543793', 'This salvaged data from a destroyed Angel vessel reveals the following message:\r\n\"Bring the prisoners to the Prison Facility at J2-PZ6. The boys will make them a warm welcome. Be sure to have the biomass barrels ready on the hangar floor.\"', 2335, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12598, 369, 'Blood Raider Log 533870654', 'This salvaged data from a destroyed Blood Raider vessel reveals the following strange message:\r\n\"Deal made. Bring the blood back to base at SKR-SP. Circle to deadspace location and bring her in on the seventh satellite. Turn the grinder on.\"', 2336, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12599, 369, 'Serpentis Ship Log 598549355', 'This salvaged data from a destroyed Serpentis vessel reveals the following piece of a message:\r\n\"... up the shipyard in 7BX-6F just for kicks,  all the time thinking he was so funny. When the CEO heard about it, he had to explain the multi-million isk extra expenditure that went into the construction of the platform. I heard he was kicked soon af...\"\r\n\r\n', 2337, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12600, 369, 'Guristas Ship Log 524785540', 'This salvaged data from a destroyed Guristas vessel reveals the following:\r\n\"Bring the hostage into the prison facility at CS-ZGD, or your family will be disgraced. Don\'t let us down this time. You\'ve been walking the edge since the H-UCD1 incident.\"', 2338, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12601, 369, 'Sansha Ship Log 500237688', 'This salvaged data from a destroyed Sansha vessel reveals the following:\r\n\"Return with the modules and scrapmetal from the Traumark Installation to outpost in EOT-XL. Destroy the trespassing vessels and leave no survivor. These are the orders from Master Sansha himself.\"', 2339, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12602, 306, 'Missile Storage', 'This supply storage has apparently been left here drifting in space. Perhaps some military or pirate organization still uses it for storing goods.', 16, 14.0, 10000.0, 1200.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12603, 275, 'Warp Navigation', 'Skill at navigating in warp. 10% Bonus to warp accuracy and 10% less max range from desired warp location per level', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12604, 48, 'BH Ship Scanner', 'Scans the target ship and provides a tactical analysis of its capabilities. The further it goes beyond scan range, the more inaccurate its results will be.', 107, 0.0, 0.0, 5.0, 0.0, 1, NULL, 1984.0000, 0, NULL, 0.07),
  (12608, 372, 'Hail S', 'The Hail is an attempt to combine the penetration of titanium sabot with the versatility of a depleted uranium shell. It consists of a fairly large titanium sabot shell with a payload of depleted uranium submunitions. It has tremendous damage potential but also has devastating recoil. This means that the ship\'s inertia stabilizers must be set much higher than normal, resulting in reduced ship velocity as well as consuming a considerable chunk of capacitor energy.         \r\n\r\nCan only be used by small tech level II+ Autocannons. ', 1285, 1.0, 0.01, 0.0050, 0.0, 5000, NULL, 100000.0000, 1, 859, 0.07),
  (12609, 725, 'Hail S Blueprint', '', 1316, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (12610, 377, 'Desolation S', 'The Void Morphite blaster charge is Duvolle Labs\' answer to the recent advances in shield technology. Unlike most blaster charges, the Void\'s main power lies in the electromagnetic radiation generated by the plasmatized morphite.  \r\n\r\nCan only be used by small tech level II+ Blasters.          ', 1316, 1.0, 0.01, 0.0050, 0.0, 5000, NULL, 33468.0000, 0, NULL, 0.07),
  (12611, 722, 'Desolation S Blueprint', '', 1316, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12612, 377, 'Void S', 'The Void Xenon charge is a high-powered blaster charge that delivers an extremely powerful blast of kinetic energy. However, it has several serious drawbacks, most notably the fact that it requires considerably more capacitor energy than any other blaster charge. It also needs to maintain a clean aim for a slightly longer time than normal.  \r\n\r\nCan only be used by small tech level II+ Blasters.', 1047, 1.0, 0.01, 0.0050, 0.0, 5000, NULL, 100000.0000, 1, 862, 0.07),
  (12613, 722, 'Void S Blueprint', '', 1316, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (12614, 377, 'Null S', 'The Null is an improved version of the standard Thorium charge that possesses greatly improved molecular cohesion, resulting in superior range and reduced particle dissipation.   \r\n\r\nCan only be used by small tech level II Blasters.', 1314, 1.0, 0.01, 0.0050, 0.0, 5000, NULL, 100000.0000, 1, 862, 0.07),
  (12615, 722, 'Null S Blueprint', '', 1316, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (12616, 373, 'Bolt S', 'The Bolt is actualy a modified Emp Artillery warhead Encased in a standard thungsten charge casing. This results in substantialy improved penetration as the emp shock disrupts the shield allowing the thungsten shrapnel to bypass it more effectively.\r\n\r\n        \r\nCan only be used by small tech level II+ Railguns      ', 1316, 1.0, 0.01, 0.0050, 0.0, 5000, NULL, 33468.0000, 0, NULL, 0.07),
  (12617, 722, 'Bolt S Blueprint', '', 1316, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12618, 373, 'Spike S', 'The spike munition package is designed to deliver huge damage to targets at extreme distances. It consists of a superdense plutonium sabot mounted on a small rocket unit that provides a substantial boost to the sabots impact velocity.  However the charge is next to useless at close range.  \r\n\r\nCan only be used by small tech level II+ railguns.', 1313, 1.0, 0.01, 0.0050, 0.0, 5000, NULL, 150000.0000, 1, 865, 0.07),
  (12619, 722, 'Spike S Blueprint', '', 1316, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (12620, 373, 'Javelin S', 'The Javelin charge consists of a cluster of Iridium Fletchets with a Graviton Pulse Detonator. This allows for much higher damage than can be achieved by a standard rail system. However, the inherent entropy of graviton pulses means that it is very hard to maintain accuracy at long range.\r\n\r\nCan only be used by small tech level II+ Railguns.', 1310, 1.0, 0.01, 0.0050, 0.0, 5000, NULL, 150000.0000, 1, 865, 0.07),
  (12621, 722, 'Javelin S Blueprint', '', 1316, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (12625, 372, 'Barrage S', 'An advanced version of the standard Nuclear ammo with a Morphite-enriched warhead and a smart tracking system.\r\n \r\nCan only be used by small tech level II+ Autocannons. ', 1288, 1.0, 0.01, 0.0050, 0.0, 5000, NULL, 100000.0000, 1, 859, 0.07),
  (12626, 725, 'Barrage S Blueprint', '', 1316, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (12627, 372, 'Storm S', 'The Storm is a mixed payload submunition system, designed as a versatile all-in-one solution for any combat scenario. Consisting of three different miniature warheads (EMP, Titanium And Plasma), it is incredibly hard to counter completely with standard defensive systems. The downside is of course that individually, the warheads are much weaker than normal and it\'s rather easy to counter at least part of the damage done.          \r\n\r\nCan only be used by small tech level II+ Autocannons.', 1285, 1.0, 0.01, 0.0050, 0.0, 5000, NULL, 700.0000, 0, NULL, 0.07),
  (12628, 725, 'Storm S Blueprint', '', 1316, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12629, 376, 'Shock S', 'The Shock ionized plasma shell combines many of the benefits of EMP and Phased Plasma and will tear through most shields with relative ease.  However, they require substantially greater turret power to maintain the ammo\'s charge.    \r\n\r\nCan only be used by small Tech II+ Artillery Cannons.', 1288, 1.0, 0.01, 0.0050, 0.0, 5000, NULL, 33468.0000, 0, NULL, 0.07),
  (12630, 725, 'Shock S Blueprint', '', 1316, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12631, 376, 'Quake S', 'A large titanium sabot shell that delivers a shattering blow to the target. It is however nearly twice as bulky as standard ammunition and has a somewhat slower rate of fire. The tremendous recoil generated by this shell means that the ship\'s velocity must be substantially curbed and a small portion of the ship\'s capacitor energy redirected to manuvering thrusters for stability.\r\n\r\nCan only be used by small Tech II+ Artillery Cannons.', 1291, 1.0, 0.01, 0.0050, 0.0, 5000, NULL, 150000.0000, 1, 856, 0.07),
  (12632, 725, 'Quake S Blueprint', '', 1316, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (12633, 376, 'Tremor S', 'An advanced long range shell designed for extended bombardment, the tremor is unusually compact and has great range. It is nearly useless in close combat.\r\n\r\nCan only be used by small Tech II+ Artillery Cannons.', 1308, 1.0, 0.01, 0.0050, 0.0, 5000, NULL, 150000.0000, 1, 856, 0.07),
  (12634, 725, 'Tremor S Blueprint', '', 1316, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (12707, 378, '1MN Cruise Control I', 'Gives a boosts to the maximum velocity of the ship when online. The thrust that boosts the ship is limited by the mass of the ship that uses this module.\r\n\r\nNote: Frigate class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 6450.0000, 0, NULL, 0.07),
  (12709, 379, 'Target Painter I', 'A targeting subsystem that projects an electronic \"Tag\" on the target thus making it easier to target and Hit. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. ', 2983, 500.0, 0.0, 5.0, 0.0, 1, NULL, 33264.0000, 1, 757, 0.07),
  (12710, 504, 'Target Painter I Blueprint', '', 84, 0.0, 0.0, 0.01, 0.0, 1, NULL, 298240.0000, 1, 323, 0.0),
  (12711, 341, 'Small Active Stealth System I', 'Scrambles the signature of a ship preventing tracking systems from identifing the ships shape and thus reducing their effectiveness. ', 2971, 500.0, 0.0, 10.0, 0.0, 1, NULL, 336.0000, 0, NULL, 0.07),
  (12712, 120, 'Small Active Stealth System I Blueprint', '', 84, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12713, 341, 'Medium Active Stealth System I', 'Scrambles the signature of a ship preventing tracking systems from identifing the ships shape and thus reducing their effectiveness. ', 2971, 500.0, 0.0, 20.0, 0.0, 1, NULL, 336.0000, 0, NULL, 0.07),
  (12714, 120, 'Medium Active Stealth System I Blueprint', '', 84, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12715, 341, 'Large Active Stealth System I', 'Scrambles the signature of a ship preventing tracking systems from identifing the ships shape and thus reducing their effectiveness. ', 2971, 500.0, 0.0, 40.0, 0.0, 1, NULL, 336.0000, 0, NULL, 0.07),
  (12716, 120, 'Large Active Stealth System I Blueprint', '', 84, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12717, 341, 'Huge Active Stealth System I', 'Scrambles the signature of a ship preventing tracking systems from identifing the ships shape and thus reducing their effectiveness. ', 2971, 500.0, 0.0, 80.0, 0.0, 1, NULL, 336.0000, 0, NULL, 0.07),
  (12718, 120, 'Huge Active Stealth System I Blueprint', '', 84, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12729, 380, 'Crane', 'Hull: Badger Class\r\nRole: Transport\r\nDeveloper: Kaalakiota\r\n\r\nBlockade runner transports are the fastest type of industrial available.  Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors which make them ideal for zipping through dangerous territories with valuable cargo.\r\n\r\nCaldari Industrial Skill Bonus: \r\n+5% cargo capacity per level\r\n+5% velocity per level\r\n\r\nTransport Ships Skill Bonus: \r\n+5% shield booster boost amount\r\n-10% bonus to cpu need of covert ops cloaks\r\n\r\nRole Bonus:\r\ncan fit covert ops cloaks\r\n', 2709, 216.4, 1.15E+7, 195000.0, 3500.0, 1, 1, 8121292.0000, 1, 631, 0.07),
  (12730, 503, 'Crane Blueprint', '', 51, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 636, 0.0),
  (12731, 380, 'Bustard', 'Hull: Badger Class\r\nRole: Transport\r\nDeveloper: Lai Dai\r\n\r\nDeep space transports are designed with the depths of lawless space in mind.  Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds.  They are, however, some of the slowest ships to be found floating through space.\r\n\r\nCaldari Industrial Skill Bonus: \r\n+5% cargo capacity per level \r\n+5% velocity per level\r\n\r\nTransport Ships Skill Bonus: \r\n+5% shield booster boost amount per level\r\n+5% bonus shield HP per level\r\n\r\nRole Bonus:\r\n+2 warp strength\r\n', 3020, 313.45, 2.0E+7, 290000.0, 5500.0, 1, 1, 13300510.0000, 1, 631, 0.07),
  (12732, 503, 'Bustard Blueprint', '', 52, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 636, 0.0),
  (12733, 380, 'Prorator', 'Hull: Sigil Class\r\nRole: Transport\r\nDeveloper: Viziam\r\n\r\nBlockade runner transports are the fastest type of industrial available.  Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors which make them ideal for zipping through dangerous territories with valuable cargo.\r\n\r\nAmarr Industrial Skill Bonus: \r\n+5% cargo capacity per level\r\n+5% velocity per level\r\n\r\nTransport Ships Skill Bonus:  \r\n+5% armor repairer repair amount\r\n-10% bonus to cpu need of covert ops cloaks\r\n\r\nRole Bonus:\r\ncan fit covert ops cloaks\r\n', 2716, 220.0, 1.075E+7, 200000.0, 2500.0, 1, 4, 8088028.0000, 1, 630, 0.07),
  (12734, 503, 'Prorator Blueprint', '', 1064, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 635, 0.0),
  (12735, 380, 'Prowler', 'Hull: Wreathe Class\r\nRole: Transport\r\nDeveloper: Core Complexions, Inc.\r\n\r\nBlockade runner transports are the fastest type of industrial available.  Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors which make them ideal for zipping through dangerous territories with valuable cargo.\r\n\r\nMinmatar Industrial Skill Bonus: \r\n+5% cargo capacity per level\r\n+5% velocity per level\r\n\r\nTransport Ships Skill Bonus: \r\n+5% shield booster boost amount per level\r\n-10% bonus to cpu need of covert ops cloaks\r\n\r\nRole Bonus: \r\ncan fit covert ops cloaks', 2714, 216.0, 1.0E+7, 180000.0, 3250.0, 1, 2, 8084568.0000, 1, 633, 0.07),
  (12736, 503, 'Prowler Blueprint', '', 308, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 638, 0.0),
  (12743, 380, 'Viator', 'Hull: Iteron Class\r\nRole: Transport\r\nDeveloper: Duvolle Labs\r\n\r\nBlockade runner transports are the fastest type of industrial available.  Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors which make them ideal for zipping through dangerous territories with valuable cargo.\r\n\r\nGallente Industrial Skill Bonus: \r\n+5% cargo capacity per level\r\n+5% velocity per level\r\n\r\nTransport Ships Skill Bonus: \r\n-5% armor repairer duration per level\r\n-10% bonus to cpu need of covert ops cloaks\r\n\r\nRole Bonus:\r\ncan fit covert ops cloaks\r\n', 2712, 153.0, 1.115E+7, 190000.0, 3000.0, 1, 8, 8141082.0000, 1, 632, 0.07),
  (12744, 503, 'Viator Blueprint', '', 327, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 637, 0.0),
  (12745, 380, 'Occator', 'Hull: Iteron Class\r\nRole: Transport\r\nDeveloper: Roden Shipyards\r\n\r\nDeep space transports are designed with the depths of lawless space in mind.  Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds.  They are, however, some of the slowest ships to be found floating through space.\r\n\r\nGallente Industrial Skill Bonus: \r\n+5% cargo capacity per level\r\n+5% velocity per level\r\n\r\nTransport Ships Skill Bonus: \r\n-5% armor repairer duration per level \r\n+5% bonus to armor HP per level\r\n\r\nRole Bonus:\r\n+2 warp strength', 2711, 256.0, 1.95E+7, 290000.0, 5000.0, 1, 8, 13273046.0000, 1, 632, 0.07),
  (12746, 503, 'Occator Blueprint', '', 328, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 637, 0.0),
  (12747, 380, 'Mastodon', 'Hull: Mammoth Class\r\nRole: Transport\r\nDeveloper: Thukker Mix\r\n\r\nDeep space transports are designed with the depths of lawless space in mind.  Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds.  They are, however, some of the slowest ships to be found floating through space.\r\n\r\nMinmatar Industrial Skill Bonus: \r\n+5% cargo capacity per level\r\n+5% velocity per level\r\n\r\nTransport Ships Skill Bonus: \r\n+5% shield booster boost amount per level \r\n+5% bonus to shield HP per level\r\n\r\nRole Bonus:\r\n+2 warp strength\r\n', 2713, 660.0, 1.85E+7, 285000.0, 5250.0, 1, 2, 13273930.0000, 1, 633, 0.07),
  (12748, 503, 'Mastodon Blueprint', '', 309, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 638, 0.0),
  (12753, 380, 'Impel', 'Hull: Bestower Class\r\nRole: Transport\r\nDeveloper: Khanid Inovations\r\n\r\nDeep space transports are designed with the depths of lawless space in mind.  Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds.  They are, however, some of the slowest ships to be found floating through space.\r\n\r\nDeveloper: Khanid Innovations, Inc.\r\n\r\nIn addition to robust electronics systems, the Khanid Kingdom\'s ships possess advanced armor alloys capable of withstanding a great deal of punishment. \r\n\r\nAmarr Industrial Skill Bonus: \r\n+5% cargo capacity per level\r\n+5% velocity per level\r\n\r\nTransport Ships Skill Bonus: \r\n+5% armor repairer repair amount per level\r\n+5% bonus to armor HP per level\r\n\r\nRole Bonus:\r\n+2 warp strength\r\n', 2710, 400.0, 1.9E+7, 300000.0, 4000.0, 1, 4, 13278594.0000, 1, 630, 0.07),
  (12754, 503, 'Impel Blueprint', '', 1064, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 635, 0.0),
  (12761, 376, 'Quake L', 'A large titanium sabot shell that delivers a shattering blow to the target. It is however nearly twice as bulky as standard ammunition and has a somewhat slower rate of fire. The tremendous recoil generated by this shell means that the ship\'s velocity must be substantially curbed and a small portion of the ship\'s capacitor energy redirected to manuvering thrusters for stability.\r\n\r\nCan only be used by large Tech II+ Artillery Cannons.', 1307, 1.0, 0.01, 0.05, 0.0, 5000, NULL, 1500000.0000, 1, 854, 0.07),
  (12762, 725, 'Quake L Blueprint', '', 1316, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (12763, 376, 'Shock L', 'The Shock ionized plasma shell combines many of the benefits of EMP and Phased Plasma and will tear through most shields with relative ease.  However, they require substantially greater turret power to maintain the ammo\'s charge.      \r\n\r\nCan only be used by large Tech II+ Artillery Cannons.', 1288, 1.0, 0.01, 0.05, 0.0, 5000, NULL, 33468.0000, 0, NULL, 0.07),
  (12764, 725, 'Shock L Blueprint', '', 1316, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12765, 376, 'Tremor L', 'An advanced long range shell designed for extended bombardment, the tremor is unusually compact and has great range. It is nearly useless in close combat.\r\n\r\nCan only be used by large Tech II+ Artillery Cannons.', 1300, 1.0, 0.01, 0.05, 0.0, 5000, NULL, 1500000.0000, 1, 854, 0.07),
  (12766, 725, 'Tremor L Blueprint', '', 1316, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (12767, 376, 'Quake M', 'A large titanium sabot shell that delivers a shattering blow to the target. It is however nearly twice as bulky as standard ammunition and has a somewhat slower rate of fire. The tremendous recoil generated by this shell means that the ship\'s velocity must be substantially curbed and a small portion of the ship\'s capacitor energy redirected to manuvering thrusters for stability.   \r\n\r\nCan only be used by medium Tech II+ Artillery Cannons.', 1299, 1.0, 0.01, 0.025, 0.0, 5000, NULL, 600000.0000, 1, 855, 0.07),
  (12768, 725, 'Quake M Blueprint', '', 1316, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (12769, 376, 'Shock M', 'The Shock ionized plasma shell combines many of the benefits of EMP and Phased Plasma and will tear through most shields with relative ease.  However, they require substantially greater turret power to maintain the ammo\'s charge.      \r\n\r\nCan only be used by medium Tech II+ Artillery Cannons.', 1288, 1.0, 0.01, 0.025, 0.0, 5000, NULL, 33468.0000, 0, NULL, 0.07),
  (12770, 725, 'Shock M Blueprint', '', 1316, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12771, 376, 'Tremor M', 'An advanced long range shell designed for extended bombardment, the tremor is unusually compact and has great range. It is nearly useless in close combat.\r\n\r\nCan only be used by medium Tech II+ Artillery Cannons.', 1292, 1.0, 0.01, 0.025, 0.0, 5000, NULL, 600000.0000, 1, 855, 0.07),
  (12772, 725, 'Tremor M Blueprint', '', 1316, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (12773, 372, 'Barrage M', 'An advanced version of the standard Nuclear ammo with a Morphite-enriched warhead and a smart tracking system. \r\n\r\nCan only be used by medium tech level II+ Autocannons.   ', 1296, 1.0, 0.01, 0.025, 0.0, 5000, NULL, 400000.0000, 1, 858, 0.07),
  (12774, 725, 'Barrage M Blueprint', '', 1316, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (12775, 372, 'Barrage L', 'An advanced version of the standard Nuclear ammo with a Morphite-enriched warhead and a smart tracking system. \r\n\r\nCan only be used by large tech level II+ Autocannons.   ', 1304, 1.0, 0.01, 0.05, 0.0, 5000, NULL, 1000000.0000, 1, 857, 0.07),
  (12776, 725, 'Barrage L Blueprint', '', 1316, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (12777, 372, 'Hail M', 'The Hail is an attempt to combine the penetration of titanium sabot with the versatility of a depleted uranium shell. It consists of a fairly large titanium sabot shell with a payload of depleted uranium submunitions. It has tremendous damage potential but also has devastating recoil. This means that the ship\'s inertia stabilizers must be set much higher than normal, resulting in reduced ship velocity as well as consuming a considerable chunk of capacitor energy.         \r\n\r\nCan only be used by medium tech level II+ Autocannons. ', 1293, 1.0, 0.01, 0.025, 0.0, 5000, NULL, 400000.0000, 1, 858, 0.07),
  (12778, 725, 'Hail M Blueprint', '', 1316, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (12779, 372, 'Hail L', 'The Hail is an attempt to combine the penetration of titanium sabot with the versatility of a depleted uranium shell. It consists of a fairly large titanium sabot shell with a payload of depleted uranium submunitions. It has tremendous damage potential but also has devastating recoil. This means that the ship\'s inertia stabilizers must be set much higher than normal, resulting in reduced ship velocity as well as consuming a considerable chunk of capacitor energy.         \r\n\r\nCan only be used by large tech level II+ Autocannons.', 1301, 1.0, 0.01, 0.05, 0.0, 5000, NULL, 1000000.0000, 1, 857, 0.07),
  (12780, 725, 'Hail L Blueprint', '', 1316, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (12781, 372, 'Storm M', 'The Storm is a mixed payload submunition system, designed as a versatile all-in-one solution for any combat scenario. Consisting of three different miniature warheads (EMP, Titanium And Plasma), it is incredibly hard to counter completely with standard defensive systems. The downside is of course that individually, the warheads are much weaker than normal and it\'s rather easy to counter at least part of the damage done.          \r\n\r\nCan only be used by medium tech level II+ Autocannons.   ', 1285, 1.0, 0.01, 0.025, 0.0, 5000, NULL, 33468.0000, 0, NULL, 0.07),
  (12782, 725, 'Storm M Blueprint', '', 1316, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12783, 372, 'Storm L', 'The Storm is a mixed payload submunition system, designed as a versatile all-in-one solution for any combat scenario. Consisting of three different miniature warheads (EMP, Titanium And Plasma), it is incredibly hard to counter completely with standard defensive systems. The downside is of course that individually, the warheads are much weaker than normal and it\'s rather easy to counter at least part of the damage done.          \r\n\r\nCan only be used by large tech level II+ Autocannons.   ', 1285, 1.0, 0.01, 0.05, 0.0, 5000, NULL, 33468.0000, 0, NULL, 0.07),
  (12784, 725, 'Storm L Blueprint', '', 1316, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12785, 377, 'Null M', 'The Null is an improved version of the standard Thorium charge that possesses greatly improved molecular cohesion, resulting in superior range and reduced particle dissipation.    \r\n\r\nCan only be used by medium tech level II Blasters.', 1322, 1.0, 0.01, 0.025, 0.0, 5000, NULL, 400000.0000, 1, 861, 0.07),
  (12786, 722, 'Null M Blueprint', '', 1316, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (12787, 377, 'Null L', 'The Null is an improved version of the standard Thorium charge that possesses greatly improved molecular cohesion, resulting in superior range and reduced particle dissipation.   \r\n\r\nCan only be used by large tech level II+ Blasters.          ', 1330, 1.0, 0.01, 0.05, 0.0, 5000, NULL, 1000000.0000, 1, 860, 0.07),
  (12788, 722, 'Null L Blueprint', '', 1316, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (12789, 377, 'Void M', 'The Void Xenon charge is a high-powered blaster charge that delivers an extremely powerful blast of kinetic energy. However, it has several serious drawbacks, most notably the fact that it requires considerably more capacitor energy than any other blaster charge. It also needs to maintain a clean aim for a slightly longer time than normal. \r\n\r\nCan only be used by medium tech level II+ Blasters.', 1317, 1.0, 0.01, 0.025, 0.0, 5000, NULL, 400000.0000, 1, 861, 0.07),
  (12790, 722, 'Void M Blueprint', '', 1316, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (12791, 377, 'Void L', 'The Void Xenon charge is a high-powered blaster charge that delivers an extremely powerful blast of kinetic energy. However, it has several serious drawbacks, most notably the fact that it requires considerably more capacitor energy than any other blaster charge. It also needs to maintain a clean aim for a slightly longer time than normal. \r\n\r\nCan only be used by large tech level II+ Blasters.', 1325, 1.0, 0.01, 0.05, 0.0, 5000, NULL, 1000000.0000, 1, 860, 0.07),
  (12792, 722, 'Void L Blueprint', '', 1316, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (12793, 377, 'Desolation M', 'The Void Morphite blaster charge is Duvolle Labs\' answer to the recent advances in shield technology. Unlike most blaster charges, the Void\'s main power lies in the electromagnetic radiation generated by the plasmatized morphite. \r\n\r\nCan only be used by medium tech level II+ Blasters.', 1316, 1.0, 0.01, 0.025, 0.0, 5000, NULL, 33468.0000, 0, NULL, 0.07),
  (12794, 722, 'Desolation M Blueprint', '', 1316, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12795, 377, 'Desolation L', 'The Void Morphite blaster charge is Duvolle Labs\' answer to the recent advances in shield technology. Unlike most blaster charges, the Void\'s main power lies in the electromagnetic radiation generated by the plasmatized morphite. \r\n\r\nCan only be used by large tech level II+ Blasters.          ', 1316, 1.0, 0.01, 0.05, 0.0, 5000, NULL, 33468.0000, 0, NULL, 0.07),
  (12796, 722, 'Desolation L Blueprint', '', 1316, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12797, 373, 'Bolt M', 'The Bolt is actualy a modified Emp Artillery warhead Encased in a standard thungsten charge casing. This results in substantialy improved penetration as the emp shock disrupts the shield allowing the thungsten scrapnel to bipass it more effectively.\r\n\r\n        \r\nCan only be used by Medium tech level II+ Railguns        ', 1316, 1.0, 0.01, 0.025, 0.0, 5000, NULL, 33468.0000, 0, NULL, 0.07),
  (12798, 722, 'Bolt M Blueprint', '', 1316, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12799, 373, 'Bolt L', 'The Bolt is actualy a modified Emp Artillery warhead Encased in a standard thungsten charge casing. This results in substantialy improved penetration as the emp shock disrupts the shield allowing the thungsten scrapnel to bipass it more effectively.\r\n\r\n        \r\nCan only be used by Large tech level II+ Railguns      ', 1316, 1.0, 0.01, 0.05, 0.0, 5000, NULL, 33468.0000, 0, NULL, 0.07),
  (12800, 722, 'Bolt L Blueprint', '', 1316, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12801, 373, 'Javelin M', 'The Javelin charge consists of a cluster of Iridium Fletchets with a Graviton Pulse Detonator. This allows for much higher damage than can be achieved by a standard rail system. However, the inherent entropy of graviton pulses means that it is very hard to maintain accuracy at long range.\r\n\r\nCan only be used by medium tech level II+ Railguns.', 1318, 1.0, 0.01, 0.025, 0.0, 5000, NULL, 600000.0000, 1, 864, 0.07),
  (12802, 722, 'Javelin M Blueprint', '', 1316, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (12803, 373, 'Javelin L', 'The Javelin charge consists of a cluster of Iridium Fletchets with a Graviton Pulse Detonator. This allows for much higher damage than can be achieved by a standard rail system. However, the inherent entropy of graviton pulses means that it is very hard to maintain accuracy at long range.\r\n\r\nCan only be used by large tech level II+ Railguns.', 1326, 1.0, 0.01, 0.05, 0.0, 5000, NULL, 1500000.0000, 1, 863, 0.07),
  (12804, 722, 'Javelin L Blueprint', '', 1316, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (12805, 373, 'Spike M', 'The spike munition package is designed to deliver huge damage to targets at extreme distances. It consists of a superdense plutonium sabot mounted on a small graviton booster unit that provides a substantial boost to the sabots impact velocity.  However, the charge is next to useless at close range.   \r\n\r\nCan only be used by medium tech level II+ railguns.', 1321, 1.0, 0.01, 0.025, 0.0, 5000, NULL, 600000.0000, 1, 864, 0.07),
  (12806, 722, 'Spike M Blueprint', '', 1316, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (12807, 373, 'Spike L', 'The Spike munition package is designed to deliver huge damage to targets at extreme distances. It consists of a superdense plutonium sabot mounted on a small rocket unit that provides a substantial boost to the sabots impact velocity.  However, the charge is next to useless at close range.   \r\n\r\nCan only be used by large tech level II+ railguns.', 1329, 1.0, 0.01, 0.05, 0.0, 5000, NULL, 1500000.0000, 1, 863, 0.07),
  (12808, 722, 'Spike L Blueprint', '', 1316, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (12810, 375, 'Blaze M', 'This frequency modulation crystal uses a modified microwave crystal coupled with a relatively low energy electron beam generator to alter the electric charge of molecules causing them to violently break apart. \r\n\r\nCan only be used by medium tech level II Pulse Lasers      ', 1139, 1.0, 1.0, 1.0, 0.0, 4, NULL, 35768.0000, 0, NULL, 0.07),
  (12811, 726, 'Blaze M Blueprint', '', 1145, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12812, 375, 'Blaze L', 'This frequency modulation crystal uses a modified microwave crystal coupled with a relatively low energy electron beam generator to alter the electric charge of molecules causing them to violently break apart. \r\n\r\nCan only be used by large tech level II Pulse Lasers      ', 1139, 1.0, 1.0, 1.0, 0.0, 4, NULL, 35768.0000, 0, NULL, 0.07),
  (12813, 726, 'Blaze L Blueprint', '', 1145, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12814, 375, 'Conflagration M', 'The Conflagration is a supercharged X-Ray crystal created by Carthum Conglomerate for the Imperial Navy. Has much greater damage potential than the standard version, but needs considerably more capacitor and also has reduced effective range.    \r\n\r\nCan only be used by medium tech level II Pulse Lasers   ', 1140, 1.0, 1.0, 1.0, 0.0, 4, NULL, 320000.0000, 1, 870, 0.07),
  (12815, 726, 'Conflagration M Blueprint', '', 1145, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (12816, 375, 'Conflagration L', 'The Conflagration is a supercharged X-Ray crystal created by Carthum Conglomerate for the Imperial Navy. Has much greater damage potential than the standard version, but needs considerably more capacitor and also has reduced effective range.   \r\n\r\nCan only be used by large tech level II Pulse Lasers  ', 1140, 1.0, 1.0, 1.0, 0.0, 4, NULL, 800000.0000, 1, 869, 0.07),
  (12817, 726, 'Conflagration L Blueprint', '', 1145, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (12818, 375, 'Scorch M', 'The Scorch is a UV crystal designed by Carthum  Conglomerate. Utilizing AI microtrackers, it gives a good boost to range but has fairly low damage potential and low tracking and is of limited use against heavily armored targets.   \r\n\r\nCan only be used by medium tech level II Pulse Lasers.', 1141, 1.0, 1.0, 1.0, 0.0, 4, NULL, 320000.0000, 1, 870, 0.07),
  (12819, 726, 'Scorch M Blueprint', '', 1145, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (12820, 375, 'Scorch L', 'The Scorch is a UV crystal designed by Carthum  Conglomerate . utilizing AI microtrackers it gives a good boost to range but has fairly low damage potential, low tracking and is of limited use against heavily armored targets.   \r\n\r\nCan only be used by large tech level II  Pulse Lasers    ', 1141, 1.0, 1.0, 1.0, 0.0, 4, NULL, 800000.0000, 1, 869, 0.07),
  (12821, 726, 'Scorch L Blueprint', '', 1145, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (12822, 374, 'Aurora M', 'A Carthum Conglomerate medium Beam Laser Crystal based on an upgraded version of the standard radio Crystal. Huge range and damage boost but also uses way more capacitor power than normal and has a far longer cooldown time.\r\n\r\nCan only be used by medium tech level II+ Beam Lasers', 1145, 1.0, 1.0, 1.0, 0.0, 4, NULL, 479872.0000, 1, 867, 0.07),
  (12823, 726, 'Aurora M Blueprint', '', 1145, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (12824, 374, 'Aurora L', 'A Carthum Conglomerate large Beam Laser Crystal based on an upgraded version of the standard radio Crystal. Huge range and damage boost but suffers from much reduced tracking and has a considerably longer cooldown than normal. \r\n\r\nCan only be used by large tech level II+ Beam Lasers\r\n', 1145, 1.0, 1.0, 1.0, 0.0, 4, NULL, 1199680.0000, 1, 866, 0.07),
  (12825, 726, 'Aurora L Blueprint', '', 1145, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (12826, 374, 'Gleam M', 'The Gleam overdrive crystal has tremendous damage capacity but needs substantially more energy than normal and its energy signature is very easy to lock onto. It also requires the ship\'s shields to be strengthened around the turret to prevent critical backlashes. \r\n \r\nCan only be used by medium tech level II+ Beam Lasers    ', 1131, 1.0, 1.0, 1.0, 0.0, 4, NULL, 479872.0000, 1, 867, 0.07),
  (12827, 726, 'Gleam M Blueprint', '', 1145, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (12828, 374, 'Gleam L', 'The Gleam overdrive crystal has tremendous damage capacity but needs substantially more energy than normal and its energy signature is very easy to lock onto. It also requires the ship\'s shields to be strengthened around the turret to prevent critical backlashes. \r\n \r\nCan only be used by large tech level II+ Beam Lasers    ', 1131, 1.0, 1.0, 1.0, 0.0, 4, NULL, 1199680.0000, 1, 866, 0.07),
  (12829, 726, 'Gleam L Blueprint', '', 1145, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (12830, 374, 'Lux M', 'A Carthum Conglomerate small Beam Laser Crystal based on an upgraded version of the standard radio Crystal. Huge range and damage boost but also uses way more capacitor power than normal and has a far longer cooldown time. \r\n\r\nCan only be used by medium tech level II+ Beam Lasers', 1143, 1.0, 1.0, 1.0, 0.0, 4, NULL, 35768.0000, 0, NULL, 0.07),
  (12831, 726, 'Lux M Blueprint', '', 1145, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12832, 374, 'Lux L', 'A Carthum Conglomerate small Beam Laser Crystal based on an upgraded version of the standard radio Crystal. Huge range and damage boost but also uses way more capacitor power than normal and has a far longer cooldown time. \r\n\r\nCan only be used by large tech level II+ Beam Lasers', 1143, 1.0, 1.0, 1.0, 0.0, 4, NULL, 35768.0000, 0, NULL, 0.07),
  (12833, 726, 'Lux L Blueprint', '', 1145, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12834, 274, 'General Freight', 'Skill at the stowage and transportation of bulk goods\r\n5% Bonus per level to Ship Cargo Capacity', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.0),
  (12835, 817, 'Mercenary Commander', 'This is a mercenary commander.  These freelancers will do almost anything for the highest bidder. Threat level: Extreme', 1895, 221.05, 9200000.0, 92000.0, 450.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (12836, 314, 'Transcranial Microcontroller', 'The Transcranial Microcontroller was originally developed by the School of Applied Knowledge with funds from several humanitarian organizations to help catatonics regain consciousness and resume their lives, though in a limited capacity. The microcontroller, which can be used both in humans and machines, proved to be a great success and the Ishukone corporation stepped in and bought the rights to the chip several months ago. Since then, further studies by Ishukone technicians have revealed several additional ways the microcontroller can be used as, such as control mechanisms in robots for industrial usage. Experts claim that the microchip does not offer higher efficiency in the robots compared to already established methods, due to its reliance of a biomechanical host system. ', 2038, 0.0, 1.0, 0.45, 0.0, 1, NULL, 5800.0000, 1, 492, 0.0),
  (12839, 303, 'Cerebrokine I', 'Standard combat stimulator. Boosts the users Rate of fire.', 1206, 1.0, 1.0, 1.0, 1.0, 1, NULL, 131072.0000, 0, NULL, 0.0),
  (12840, 303, 'Cerebrokine II', 'X-Instinct based limited skill booster. boosts the users Gunnery reaction time .', 1206, 1.0, 1.0, 1.0, 1.0, 1, NULL, 524288.0000, 0, NULL, 0.0),
  (12841, 303, 'Cerebrokine III', 'X-Instinct based limited skill booster. Boosts the users firing precision and damage.', 1206, 1.0, 1.0, 1.0, 1.0, 1, NULL, 32768.0000, 0, NULL, 0.0),
  (12842, 303, 'Encephol I', 'X-Instinct based basic skill booster. Boosts the users long range accuracy. ', 1206, 1.0, 1.0, 1.0, 1.0, 1, NULL, 65536.0000, 0, NULL, 0.0),
  (12843, 303, 'Encephol II', 'X-Instinct based limited skill booster. Boosts the users long range accuracy. ', 1206, 1.0, 1.0, 1.0, 1.0, 1, NULL, 32768.0000, 0, NULL, 0.0),
  (12844, 303, 'Encephol III', 'X-Instinct based improved skill booster. Boosts the users long range accuracy. ', 1206, 1.0, 1.0, 1.0, 1.0, 1, NULL, 524288.0000, 0, NULL, 0.0),
  (12847, 382, 'Ammo Shipping Crate', '', 1159, 10.0, 10000.0, 100.0, 120.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12850, 382, 'General Shipping Crate', '', 1159, 10.0, 10000.0, 100.0, 120.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12851, 382, 'Consumable Shipping Crate', '', 1159, 10.0, 10000.0, 100.0, 120.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12852, 382, 'Hazardous Material Shipping Crate', '', 1159, 10.0, 10000.0, 100.0, 120.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12853, 382, 'Raw Material Shipping Crate', '', 1159, 10.0, 10000.0, 100.0, 120.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12854, 382, 'Frigate Shipping Crate', '', 1159, 10.0, 10000.0, 100.0, 120.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12855, 12, 'Ice Product Shipping Container', '', 1157, 10.0, 10000.0, 5000.0, 8000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12856, 382, 'Mineral Shipping Crate', '', 1159, 10.0, 10000.0, 100.0, 120.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12865, 280, 'Quafe Ultra', 'Quafe Ultra is the new energy drink from the Quafe Company, the largest manufacturer of soft drinks in the universe.  A delightful promuform-and-guarana mix with just a hint of mango and a dash of passion fruit, this party-in-a-can will give you all the energy you can handle and then some!\r\n\r\nNot recommended for children under 5 and people with high blood pressure, uncontrolled diabetes or epilepsy.  Quafe accepts no responsibility for injuries inflicted under the influence of Quafe Ultra.\r\n\r\nTrademark, Copyright and all rights reserved by The Quafe Company Ltd.\r\n', 1191, 0.0, 500.0, 0.1, 0.0, 1, NULL, 80.0000, 1, 492, 0.0),
  (12867, 333, 'Datacore - Talocan Tech 1', '', 3233, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12868, 333, 'Datacore - Talocan Tech 2', '', 3233, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (12892, 817, 'Maryk Ogun', 'Maryk is a high ranking commander within a minmatar organization called the Freedom Fighters.  The Freedom Fighters are an influential organization within the Minmatar Republic, whos sole purpose is to eradicate slavery in all forms, the Amarrian Empire being their prime enemy.  Threat level: Deadly', 302, 109.0, 1.12E+7, 112000.0, 480.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (12989, 319, 'Rent-A-Dream Pleasure Gardens', 'This Gallentean pleasure resort sports various activities open for guests, including casinos, baths, escort booths and three domes of simulated tropical paradise for maximum bliss.', 2782, 4974.0, 100000.0, 1.0E+8, 10000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (12994, 314, 'Quafe Ultra Special Edition', 'Quafe Ultra is the new energy drink from the Quafe Company, the largest manufacturer of soft drinks in the universe.  A delightful promuform-and-guarana mix with just a hint of mango and a dash of passion fruit, this party-in-a-can will give you all the energy you can handle and then some!\r\n\r\nQuafe Ultra special edition is spiked with a \"secret ingredient\" to make the experience more thrilling and exciting for all those who want more from life.\r\n\r\nNot recommended for children under 5 and people with high blood pressure, uncontrolled diabetes or epilepsy.  Quafe accepts no responsibility for injuries inflicted under the influence of Quafe Ultra.\r\n\r\n', 1191, 0.0, 500.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 492, 0.0),
  (12995, 314, 'Ultra! Promotional holoreel', 'This holoreel is a promotional reel from Quafe Corp, produced to advertise QuafeUltra. The reel has been universally panned by critics for what is perceived by many as intensely lurid subject matter.  One scene that\'s caused an uproar among various fundamentalist factions involves two of the main characters, Amarr girl Nadira and Brutor male Okar, engaging in a bout of severely salty reparteé immediately followed by quite obviously-hinted-at sexual activity.  In another, the Gallente protagonist, a comely young female, enjoys a sultry dance with two other girls, culminating in a show of half-naked flesh that sent mothers everywhere lunging for their children\'s eyes.  Mentions and displays of Quafe Ultra during the reel\'s 89-minute running time number around 110, resulting in an average of 1.23 not-so-hidden advertisements per minute of the film\'s running time - another reason, critics say, to throw this reel into the jettison canister where it belongs. ', 1177, 0.0, 100.0, 0.5, 0.0, 1, NULL, 0.0000, 1, 492, 0.0),
  (12996, 817, 'UDI Mercenary', 'This mysterious fightercraft is working with an unknown agenda. Threat level: Deadly', 337, 187.0, 1.09E+7, 109000.0, 1400.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (12999, 668, 'Ammatar Navy Augoror', 'The Auguror-class cruiser is one of the old warhorses of the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion. It is mainly used by the Amarrians for escort and scouting duties where frigates are deemed too weak. Like most Amarrian vessels, the Auguror depends first and foremost on its resilience and heavy armor to escape unscathed from unfriendly encounters.  Threat level: Deadly', 1740, 91.59, 1.225E+7, 115000.0, 465.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13000, 401, 'Prototype Cloaking Device I Blueprint', '', 194, 0.0, 0.0, 0.01, 0.0, 1, NULL, 100000000.0000, 1, 430, 0.0),
  (13001, 68, 'Small Nosferatu II', 'Drains energy from the target ship and adds it to your own.', 1029, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 170576.0000, 1, 692, 0.07),
  (13002, 148, 'Small Nosferatu II Blueprint', '', 1029, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (13003, 71, 'Small Energy Neutralizer II', 'Neutralizes a portion of the energy in the target ship\'s capacitor.', 1283, 0.0, 2000.0, 5.0, 0.0, 1, NULL, 28160.0000, 1, 689, 0.07),
  (13004, 151, 'Small Energy Neutralizer II Blueprint', '', 1283, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (13032, 550, 'Arch Angel Rogue', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 344, 50.0, 1645000.0, 16450.0, 110.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (13033, 550, 'Arch Angel Thug', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 340, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (13034, 319, 'Power Generator', 'This generator provides power to nearby structures. It is fitted with a small shield module and appears to be coated with a thin layer of armored plates.', 1684, 79.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (13035, 550, 'Arch Angel Hijacker', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 345, 50.0, 1645000.0, 16450.0, 110.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (13036, 550, 'Arch Angel Outlaw', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 341, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (13037, 557, 'Elder Blood Upholder', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1764, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13038, 557, 'Elder Blood Worshipper', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1764, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13039, 557, 'Elder Blood Follower', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1765, 50.0, 2870000.0, 28700.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13040, 557, 'Elder Blood Herald', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1764, 50.0, 2870000.0, 28700.0, 135.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (13041, 562, 'Dire Guristas Invader', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1831, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (13042, 562, 'Dire Guristas Infiltrator', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1831, 50.0, 1970000.0, 19700.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (13043, 562, 'Dire Guristas Imputor', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1827, 50.0, 1650000.0, 16500.0, 130.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (13044, 562, 'Dire Guristas Arrogator', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1827, 50.0, 1970000.0, 19700.0, 125.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (13045, 567, 'Sansha\'s Loyal Ravener', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1237, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13046, 567, 'Sansha\'s Loyal Scavanger', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1237, 50.0, 2112000.0, 21120.0, 200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (13047, 567, 'Sansha\'s Loyal Minion', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1236, 50.0, 2112000.0, 21120.0, 200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (13048, 567, 'Sansha\'s Loyal Servant', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1236, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13049, 572, 'Guardian Agent', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1818, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (13050, 572, 'Guardian Spy', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1818, 50.0, 2650000.0, 26500.0, 140.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (13051, 572, 'Guardian Scout', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1821, 50.0, 2300000.0, 23000.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (13052, 572, 'Guardian Initiate', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1821, 50.0, 2300000.0, 23000.0, 60.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (13067, 314, 'Smurgleblaster', 'A drink like having your brains smashed out by a slice of lemon wrapped round a large gold brick.', 1369, 0.0, 2500.0, 0.2, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (13068, 383, 'Guristas Sentry Gun', 'Sentry guns are placed around important space facilities and will attack anyone threatening the place they\'ve been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. ', 1212, 45.0, 1000.0, 1000.0, 1000.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (13069, 274, 'Starship Freight', 'The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (13070, 274, 'Mineral Freight', 'The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (13071, 274, 'Munitions Freight', 'The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (13072, 274, 'Drone Freight', 'The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (13073, 274, 'Raw Material Freight', 'The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (13074, 274, 'Consumable Freight', 'The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (13075, 274, 'Hazardous Material Freight', 'The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (13076, 278, 'Bounty Hunting', 'CONCORD pays a certified Bounty hunter 5% higher bounty per level of skill', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 20000000.0000, 0, NULL, 0.0),
  (13104, 671, 'Caldari Navy Officer', 'This is an officer for the Caldari Navy.  A common sight in Caldari raiding parties, these combat veterans are not to be taken lightly.  Threat level: Deadly', 1791, 45.98, 1.09E+7, 109000.0, 120.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (13105, 705, 'Republic Fleet Officer', 'This is an officer for the Minmatar Fleet.  A common sight in Minmatar raiding parties, these combat veterans are not to be taken lightly.  Threat level: Deadly', 1965, 49.78, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (13106, 319, 'Scanner Post', 'This piece of equipment emanates waves from its built-in broadcasting beacon. It is fitted with a small shield module and appears to be coated with a thin layer of armored plates.', 1217, 70.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (13107, 668, 'Amarr Navy Officer', 'This is an officer for the Amarr Navy.  A common sight in Amarr raiding parties, these combat veterans are not to be taken lightly.  Threat level: Deadly', 1730, 91.59, 1.09E+7, 109000.0, 120.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13112, 677, 'Gallente Navy Officer', 'This is an officer for the Gallente Navy.  A common sight in Gallente raiding parties, these combat veterans are not to be taken lightly.  Threat level: Deadly', 1807, 36.16, 1.09E+7, 109000.0, 120.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (13113, 383, 'Sansha Sentry Gun', 'Sentry guns are placed around important space facilities and will attack anyone threatening the place they\'ve been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. ', 1006, 45.0, 1000.0, 1000.0, 1000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (13114, 383, 'Angel Sentry Gun', 'Sentry guns are placed around important space facilities and will attack anyone threatening the place they\'ve been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. ', 1216, 45.0, 1000.0, 1000.0, 1000.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (13115, 383, 'Serpentis Sentry Gun', 'Sentry guns are placed around important space facilities and will attack anyone threatening the place they\'ve been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. ', 1215, 45.0, 1000.0, 1000.0, 1000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (13116, 383, 'Blood Raider Sentry Gun', 'Sentry guns are placed around important space facilities and will attack anyone threatening the place they\'ve been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. ', 1006, 45.0, 1000.0, 1000.0, 1000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (13119, 648, 'Gremlin Javelin Rocket', 'A small rocket with an EMP warhead.\r\n\r\nA modified version of the Gremlin Rocket. It can reach higher velocity than the Gremlin Rocket but needs to reduce the speed of the ship to compensate.', 1352, 300.0, 100.0, 0.0050, 0.0, 5000, NULL, 62340.0000, 1, 928, 0.07),
  (13163, 818, 'Mercenary Elite Fighter', 'This is an elite mercenary fighter.  Its faction alignment is unknown.  It may be aggressive, depending on its assignment.  Threat level: High', 1901, 39.0, 1650000.0, 16500.0, 90.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (13164, 367, 'Skunks Ballistic Control System I', 'A computer system designed for monitoring and guiding missiles in flight , thus allowing for superior effectivenes and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2531, 1.0, 1.0, 5.0, 0.0, 1, NULL, 24960.0000, 0, NULL, 0.07),
  (13166, 742, 'Hardwiring - Inherent Implants \'Lancer\' G1-Delta', 'A Inherent Implants gunnery hardwiring designed to enhance turret rate of fire. Grants a 3% bonus to all turret rate of fire.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 626, 0.05),
  (13200, 319, 'Large EM Forcefield', 'An antimatter generator powered by tachyonic crystals, creating a perfect defensive circle of electro-magnetic radiance.', 2353, 15000.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (13201, 817, 'Testgaur', 'This is a freedom fighter whos goal in life is to fight oppression and slavery in all corners of the galaxy.  Akori is a Caldari working for the Minmatar Freedom Fighters, which is an organization fighting against slavery everywhere within the galaxy.   The Amarr consider him a terrorist and have placed a sizable bounty on his head.  Threat level: Deadly', 42, 221.05, 1.09E+7, 109000.0, 120.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (13202, 27, 'Megathron Federate Issue', 'The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there.\r\n\r\nThe Federate Issue is a unique ship, commissioned by Gallentean president Foiritan as an honorary award given to those individuals whose outstanding achivements benefit the entire Federation.\r\n\r\nSpecial Ability: 5% bonus to Large Hybrid Turret damage and 7.5% bonus to Large Hybrid Turret tracking speed per level.', 2354, 250.0, 1.052E+8, 513000.0, 675.0, 1, 8, 105000000.0000, 1, NULL, 0.07),
  (13203, 107, 'Megathron Federate Issue Blueprint', '', 64, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (13204, 314, 'Sacred Bricks', 'Bricks from the Tal-Romon Cathedral, dedicated to the famous saint said to have been clairvoyant. Every brick was blessed by an Apostle, even the mortar was mixed with holy water, ensuring the whole building reeked of divinity. Being in the vicinity of even one of these bricks brings you this much closer to God, so behave now.', 2039, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (13205, 314, 'Heart Stone', 'These religious artifacts are highly decorated and carry an air of something ancient and beyond grasp.', 2041, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (13206, 314, 'Defiled Relics', 'Sacred objects from the Tal-Romon Cathedral that have become tainted through touch with the elements. Though once proud pieces worthy of reverence and penance, they are now nothing more than debris cluttering space.', 2041, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (13207, 304, 'Gallente Veteran', '', 2096, 1.0, 0.0, 1.0, 0.0, 1, NULL, 10752.0000, 0, NULL, 0.05),
  (13208, 304, 'Minmatar Veteran', '', 2100, 1.0, 0.0, 1.0, 0.0, 1, NULL, 10752.0000, 0, NULL, 0.05),
  (13209, 744, 'Armored Warfare Mindlink', 'This advanced interface link drastically improves a commander\'s Armored Warfare ability by directly linking to the Structural Integrity Monitors of all ships in the gang.\r\n\r\nEffect: 50% increase to the command bonus of Armored Warfare Link modules.\r\nReplaces armored warfare skill bonus with fixed 15% armor HP bonus.', 2096, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 627, 0.05),
  (13210, 314, 'Cerebral Slice', 'A slice of the cerebral cortex, part of the outer layers of the brain, which controls for instance sensations, reasoning and memory.', 1197, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (13211, 314, 'Epidermis Sliver', 'Sliver of the upper layer of the skin, the largest organ that provides insulation, sensation and temperature control among other things.', 1197, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (13212, 314, 'Liver Bile', 'Alkaline fluid secreted by the liver and stored in the gall bladder, it aids digestion and hemoglobin breakdown.', 1197, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (13213, 314, 'Blood Drop', 'Tiny drop of oxygen-rich blood, red and juicy.', 1197, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (13214, 314, 'Bone Splinter', 'Tiny fragment of a bone, too small to be easily discernable as to what part of the body it belongs to. Razor-sharp.', 1197, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (13215, 314, 'Complex Fullerene Shard', 'Fullerene is a molecule composed entirely of carbon. It is usually spherical in shape and can be harmful to living organisms. Basic Fullerene is used as superconductors and in the biotech industry. Complex Fullerene is an advanced version of basic fullerene that only the Jovians know how to produce. It is much harder than basic fullerene and is indestructible by all conventional methods used by the other races and thus useless in the current technological environment. The force involved in breaking it into shards must have been staggering. ', 2103, 0.0, 10.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (13216, 740, 'Hardwiring - Zainou \'Gypsy\' KMB-50', 'A neural interface upgrade that boosts the pilot\'s skill at electronics.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 623, 0.05),
  (13217, 742, 'Hardwiring - Inherent Implants \'Lancer\' G1-Epsilon', 'A Inherent Implants gunnery hardwiring designed to enhance skill with large energy turrets. Grants a 3% bonus to large energy turret Damage.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 627, 0.05),
  (13218, 742, 'Hardwiring - Zainou \'Deadeye\' ZGL100', 'A Zainou gunnery hardwiring designed to enhance skill with large hybrid turrets. Grants a 3% bonus to large hybrid turret Damage.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 627, 0.05),
  (13219, 742, 'Hardwiring - Eifyr and Co \'Gunslinger\' LX-1', 'A Eifyr and Co gunnery hardwiring designed to enhance skill with large projectile turrets. Grants a 3% bonus to large projectile turret Damage.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 627, 0.05),
  (13220, 742, 'Hardwiring - Inherent Implants \'Lancer\' G1-Gamma', 'A Inherent Implants gunnery hardwiring designed to enhance skill with medium energy turrets. Grants a 3% bonus to medium energy turret Damage.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 625, 0.05),
  (13221, 742, 'Hardwiring - Zainou \'Deadeye\' ZGM100', 'A Zainou gunnery hardwiring designed to enhance skill with medium hybrid turrets. Grants a 3% bonus to medium hybrid turret Damage.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 625, 0.05),
  (13222, 742, 'Hardwiring - Eifyr and Co \'Gunslinger\' MX-1', 'A Eifyr and Co gunnery hardwiring designed to enhance skill with medium projectile turrets. Grants a 3% bonus to medium projectile turret Damage.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 625, 0.05),
  (13223, 742, 'Hardwiring - Inherent Implants \'Lancer\' G1-Alpha', 'A Inherent Implants gunnery hardwiring designed to enhance skill with small energy turrets. Grants a 3% bonus to small energy turret Damage.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 623, 0.05),
  (13224, 742, 'Hardwiring - Zainou \'Deadeye\' ZGS100', 'A Zainou gunnery hardwiring designed to enhance skill with small hybrid turrets. Grants a 3% bonus to small hybrid turret Damage.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 623, 0.05),
  (13225, 742, 'Hardwiring - Eifyr and Co \'Gunslinger\' SX-1', 'A Eifyr and Co gunnery hardwiring designed to enhance skill with small projectile turrets. Grants a 3% bonus to small projectile turret Damage.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 623, 0.05),
  (13226, 746, 'Hardwiring - Zainou \'Snapshot\' ZMU1000', 'A neural interface upgrade that boosts the pilot\'s skill with cruise missiles.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 623, 0.05),
  (13227, 746, 'Hardwiring - Zainou \'Snapshot\' ZMD1000', 'A neural interface upgrade that boosts the pilot\'s skill with defender missiles.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 625, 0.05),
  (13228, 746, 'Hardwiring - Zainou \'Snapshot\' ZMF1000', 'A neural interface upgrade that boosts the pilot\'s skill with friend-or-foe missiles.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 627, 0.05),
  (13229, 746, 'Hardwiring - Zainou \'Snapshot\' ZMH1000', 'A neural interface upgrade that boosts the pilot\'s skill with heavy missiles.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 624, 0.05),
  (13230, 746, 'Hardwiring - Zainou \'Snapshot\' ZMR1000', 'A neural interface upgrade that boosts the pilot\'s skill with rockets.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 626, 0.05),
  (13231, 746, 'Hardwiring - Zainou \'Snapshot\' ZMT1000', 'A neural interface upgrade that boosts the pilot\'s skill with torpedoes.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 623, 0.05),
  (13232, 740, 'Hardwiring - Zainou \'Gypsy\' KOB-50', 'A neural interface upgrade that boosts the pilot\'s skill at electronic warfare.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 626, 0.05),
  (13233, 740, 'Hardwiring - Zainou \'Gypsy\' KPB-50', 'A neural interface upgrade that boosts the pilot\'s skill at long range targeting.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 625, 0.05),
  (13234, 740, 'Hardwiring - Zainou \'Gypsy\' KQB-50', 'A neural interface upgrade that boosts the pilot\'s skill at propulsion jamming.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 625, 0.05),
  (13235, 740, 'Hardwiring - Zainou \'Gypsy\' KRB-50', 'A neural interface upgrade that boosts the pilot\'s skill at sensor linking.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 626, 0.05),
  (13236, 740, 'Hardwiring - Zainou \'Gypsy\' KSB-50', 'A neural interface upgrade that boosts the pilot\'s skill at weapon disruption.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 626, 0.05),
  (13237, 747, 'Hardwiring - Eifyr and Co. \'Rogue\' CY-1', 'A Eifyr and Co gunnery hardwiring designed to enhance pilot navigation skill. Grants a 3% bonus to Ship Velocity.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 623, 0.05),
  (13238, 747, 'Hardwiring - Eifyr and Co. \'Rogue\' DY-1', 'Improved control over afterburner energy consumption. 3% reduction in afterburner capacitor needs.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 625, 0.05),
  (13239, 747, 'Hardwiring - Eifyr and Co. \'Rogue\' EY-1', 'A neural interface upgrade that boosts the pilot\'s skill with afterburners.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 623, 0.05),
  (13240, 747, 'Hardwiring - Eifyr and Co. \'Rogue\' AY-1', 'A Eifyr and Co hardwiring designed to enhance pilot Manuvering skill. Grants a 3% bonus to Ship Agility.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 624, 0.05),
  (13241, 747, 'Hardwiring - Eifyr and Co. \'Rogue\' FY-1', 'A neural interface upgrade that boosts the pilot\'s skill at warp drive operation.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 623, 0.05),
  (13242, 747, 'Hardwiring - Eifyr and Co. \'Rogue\' HY-1', 'A neural interface upgrade that boosts the pilot\'s skill at warp navigation.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 623, 0.05),
  (13243, 747, 'Hardwiring - Eifyr and Co. \'Rogue\' GY-1', 'Improves the performance of micro warpdrives. 3% reduction in capacitor needs.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 626, 0.05),
  (13244, 742, 'Hardwiring - Eifyr and Co \'Gunslinger\' CX-1', 'A Eifyr and Co gunnery hardwiring designed to enhance skill with all turrets. Grants a 3% bonus to all turret Damages.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 626, 0.05),
  (13245, 742, 'Hardwiring - Zainou \'Deadeye\' ZGC100', 'A Zainou gunnery hardwiring designed to enhance falloff range. Grants a 3% bonus to turret falloff.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 624, 0.05),
  (13246, 742, 'Hardwiring - Inherent Implants \'Lancer\' G1-Beta', 'A Inherent Implants gunnery hardwiring designed to enhance turret energy mangement. Grants a 3% reduction in all turret capacitor need.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 624, 0.05),
  (13247, 746, 'Hardwiring - Zainou \'Deadeye\' ZMC100', 'A Zainou missile hardwiring designed to enhance skill with missiles. 3% bonus to all missiles\' maximum flight range.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 624, 0.05),
  (13248, 746, 'Hardwiring - Zainou \'Deadeye\' ZML100', 'A Zainou missile hardwiring designed to enhance skill with missiles. 3% bonus to all missiles\' maximum velocity.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 624, 0.05),
  (13249, 746, 'Hardwiring - Zainou \'Deadeye\' ZMM100', 'A Zainou missile hardwiring designed to enhance skill with missiles. 3% bonus to all missile launcher rate of fire.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 627, 0.05),
  (13250, 746, 'Hardwiring - Zainou \'Deadeye\' ZMS100', 'A Zainou missile hardwiring designed to enhance skill with missiles. 3% decrease in factor of target\'s velocity for all missiles.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 626, 0.05),
  (13251, 741, 'Hardwiring - Inherent Implants \'Squire\' EP4', 'A neural interface upgrade that boosts the pilot\'s skill with energy pulse weapons.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 624, 0.05),
  (13252, 742, 'Hardwiring - Zainou \'Gnome\' KZA1000', 'A neural Interface upgrade that lowers turret CPU needs.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 627, 0.05),
  (13253, 749, 'Hardwiring - Zainou \'Gnome\' KUA1000', 'A neural Interface upgrade that reduces the shield upgrade module power needs.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 623, 0.05),
  (13254, 740, 'Hardwiring - Zainou \'Gypsy\' KLB-50', 'A neural interface upgrade that boosts the pilot\'s skill with electronics upgrades.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 623, 0.05),
  (13255, 741, 'Hardwiring - Inherent Implants \'Squire\' GU4', 'A neural interface upgrade that boosts the pilot\'s skill with energy grid upgrades.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 624, 0.05),
  (13256, 738, 'Hardwiring - Inherent Implants \'Noble\' ZET500', 'A neural Interface upgrade that boosts the pilot\'s skill at maintaining his ship\'s midlevel defences. Grants a +3% Bonus to armor hit points.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 627, 0.05),
  (13257, 738, 'Hardwiring - Inherent Implants \'Noble\' ZET300', 'A neural Interface upgrade that boosts the pilot\'s skill at maintaining the mechanical components and structural integrity of a spaceship. +3% bonus to hull hp.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 625, 0.05),
  (13258, 738, 'Hardwiring - Inherent Implants \'Noble\' ZET100', 'A neural Interface upgrade that boosts the pilot\'s skill in operating armor/hull repair modules. 3% reduction in repair systems duration.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 623, 0.05),
  (13259, 741, 'Hardwiring - Inherent Implants \'Squire\' CC4', 'A neural interface upgrade that boosts the pilot\'s skill at energy management.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 625, 0.05),
  (13260, 741, 'Hardwiring - Inherent Implants \'Squire\' CR4', 'A neural interface upgrade that boosts the pilot\'s skill at energy systems operation.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 623, 0.05),
  (13261, 741, 'Hardwiring - Inherent Implants \'Squire\' PG4', 'A neural interface upgrade that boosts the pilot\'s skill at engineering.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 623, 0.05),
  (13262, 749, 'Hardwiring - Zainou \'Gnome\' KXA1000', 'A neural Interface upgrade that reduces the capacitor need for shield emission system modules such as shield transfer array.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 625, 0.05),
  (13263, 749, 'Hardwiring - Zainou \'Gnome\' KYA1000', 'A neural Interface upgrade that boosts the recharge rate of the shields of the pilots ship.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 626, 0.05),
  (13264, 749, 'Hardwiring - Tactical Shield Manipulation I', 'A neural Interface upgrade that boost the pilots skill in a specific area.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.05),
  (13265, 741, 'Hardwiring - Inherent Implants \'Squire\' EE4', 'A neural interface upgrade that boosts the pilot\'s skill with energy emission systems.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 624, 0.05),
  (13267, 283, 'Janitor', 'The janitor is the person who is in charge of keeping the premises of a building (as an apartment or office) clean, tends the heating system, and makes minor repairs.', 2536, 0.0, 100.0, 3.0, 0.0, 1, NULL, 0.0000, 1, 23, 0.0),
  (13268, 817, 'Cathedral Carrier', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 320, 246.0, 1.225E+7, 113000.0, 425.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (13278, 270, 'Archaeology', 'Proficiency at identifying and analyzing ancient artifacts.  Required skill for the use of Analyzer modules.  5% increase in chance of archaeological find per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1000000.0000, 1, 375, 0.0),
  (13279, 270, 'Remote Interfaces', 'The skill interfacing with Remote systems such as drones and missiles . Allows the use of advanced Remote implants. ', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (13280, 270, 'Gunnery Interfaces', 'The skill interfacing with a ships turrets. Allows the use of advanced gunnery implants. ', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 375, 0.0),
  (13281, 270, 'Diagnostics Interfaces', 'The skill interfacing with ship energy and structural diagnostics systems. Allows the use of advanced diagnostics implants. ', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (13283, 745, 'Limited Ocular Filter', 'This image processor implanted in the occipital lobe grants a bonus to a character\'s Perception.', 2053, 1.0, 0.0, 1.0, 0.0, 1, NULL, 10000.0000, 1, 618, 0.05),
  (13284, 745, 'Limited Memory Augmentation', 'This image processor implanted in the temporal lobe grants a bonus to a character\'s memory.', 2061, 1.0, 0.0, 1.0, 0.0, 1, NULL, 10000.0000, 1, 619, 0.05),
  (13285, 745, 'Limited Neural Boost', 'A Data processing unit implanted in the Parietal lobe. Grants a bonus to Willpower.', 2054, 1.0, 0.0, 1.0, 0.0, 1, NULL, 10000.0000, 1, 620, 0.05),
  (13286, 745, 'Limited Social Adaptation Chip', 'This image processor implanted in the parietal lobe grants a bonus to a character\'s Charisma.', 2060, 1.0, 0.0, 1.0, 0.0, 1, NULL, 10000.0000, 1, 622, 0.05),
  (13287, 745, 'Limited Cybernetic Subprocessor', 'This grafted subprocessor implanted in the frontal lobe grants a bonus to a character\'s Intelligence.', 2062, 1.0, 0.0, 1.0, 0.0, 1, NULL, 10000.0000, 1, 621, 0.05),
  (13288, 314, 'DNA Sample', 'DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.', 2302, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 752, 0.0),
  (13318, 72, 'Large Hellstorm I', 'Overcharges the ships powercore to power a Deadly omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels as well as causing your own ship to self destruct. ', 2033, 1000.0, 10.0, 5.0, 0.0, 1, NULL, 49734.0000, 0, NULL, 0.07),
  (13319, 152, 'Large Hellstorm I Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (13320, 506, 'Cruise Missile Launcher I', 'A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. \r\n\r\nCan only be fitted with cruise missiles: Cataclysm, Devastator, Paradise, Wrath, and their F.O.F. counterparts.', 2530, 0.0, 0.0, 20.0, 1.0, 1, NULL, 80118.0000, 1, 643, 0.07),
  (13321, 136, 'Cruise Missile Launcher I Blueprint', '', 170, 0.0, 0.0, 0.01, 0.0, 1, NULL, 749970.0000, 1, 340, 0.0),
  (13323, 287, 'Rogue Drone', 'This is an unmanned drone.  It appears to be controlled by an artificial intelligence system.  Caution is advised when approaching such vessels.  Threat level: Moderate', 2826, 45.0, 100000.0, 60.0, 40.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (13324, 508, 'Skunks Power Siege Missile Launcher I', 'A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.\r\n\r\nMust be loaded with torpedoes: Bane, Inferno, Juggernaut, Mjolnir.', 170, 0.0, 0.0, 20.0, 1.5, 1, NULL, 99996.0000, 0, NULL, 0.07),
  (13328, 314, 'Star Charts', 'A vast number of travel and trade routes are marked on these sheets, which are called Star Charts.  Although most veteran travelers have their travel routes stored in their ships computer, it\'s always handy to carry some hardcopies just in case.', 2355, 0.0, 1.0, 0.1, 0.0, 1, NULL, 100.0000, 1, NULL, 0.0),
  (13349, 269, 'Structural Analyzis', 'Skill at analyzing and repairing starship damage.\r\n\r\n5% Bonus to repair system Repair amount per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (13513, 817, 'Rogue Pirate', 'Rogue pirates belong to no formal faction, or atleast not officially.  Threat level: Deadly', 58, 91.59, 1.09E+7, 109000.0, 120.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13514, 816, 'Rogue Pirate Leader', 'Rogue pirates belong to no faction, atleast officially.  This is a leader of a group of pirates.  Threat level: Deadly', 1843, 123.03, 8000000.0, 80000.0, 365.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (13515, 789, 'Domination Hijacker', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 345, 50.0, 2112000.0, 21120.0, 100.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (13516, 789, 'Domination Rogue', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 344, 50.0, 2250000.0, 22500.0, 75.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (13517, 789, 'Domination Outlaw', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 341, 50.0, 1740000.0, 17400.0, 220.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (13518, 789, 'Domination Thug', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 340, 50.0, 2600500.0, 26005.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (13519, 789, 'Domination Ambusher', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 339, 50.0, 1910000.0, 19100.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (13520, 790, 'Domination Depredator', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 336, 150.0, 9900000.0, 99000.0, 1900.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (13521, 789, 'Domination Hunter', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 339, 50.0, 1910000.0, 19100.0, 80.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (13522, 789, 'Domination Impaler', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 338, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (13523, 790, 'Domination Crusher', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 337, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (13524, 790, 'Domination Smasher', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 337, 150.0, 1.09E+7, 109000.0, 1400.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (13525, 789, 'Domination Nomad', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 342, 50.0, 1750000.0, 17500.0, 180.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (13526, 790, 'Domination Predator', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 336, 150.0, 9900000.0, 99000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (13527, 789, 'Domination Raider', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 338, 50.0, 1645000.0, 16450.0, 110.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (13528, 789, 'Domination Ruffian', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 343, 50.0, 1766000.0, 17660.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (13529, 790, 'Domination Breaker', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 337, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (13530, 790, 'Domination Defeater', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 337, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (13531, 790, 'Domination Marauder', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 337, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (13532, 790, 'Domination Phalanx', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 337, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (13533, 790, 'Domination Liquidator', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 337, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (13534, 790, 'Domination Centurion', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 337, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (13535, 848, 'Domination Commander', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (13536, 553, 'Mizuro Cybon', 'Cybon has an air of vulnerability about her petite body, but don\'t expect any mercy from the COO of the Dominations; she\'ll swat you like a fly without a moment\'s thought. Threat level: Deadly', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (13537, 848, 'Domination General', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (13538, 553, 'Hakim Stormare', 'Stormare is a scoundrel and a rogue of Intaki ancestry that roamed the world for years before entering the service of the Dominations, where his reputation for cruelty and avarice are well appreciated. Threat level: Deadly', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (13539, 848, 'Domination War General', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (13540, 848, 'Domination Saint', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (13541, 553, 'Gotan Kreiss', 'Sly and tricky, Kreiss is the head of Internal Security and is feared almost as much within the Dominations as without. Almost. Threat level: Deadly', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (13542, 848, 'Domination Nephilim', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (13543, 848, 'Domination Warlord', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (13544, 553, 'Tobias Kruzhor', 'Kruzhor, commonly known as Raze, is the right hand man of Trald Vukenda, leader of the Dominations. Indeed, many consider Raze to be the real leader, as he keeps enemies at bay and friends in check. Threat level: Deadly', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (13545, 792, 'Dark Blood Reaver', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 1766, 50.0, 2870000.0, 28700.0, 135.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (13546, 792, 'Dark Blood Follower', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 1762, 50.0, 2810000.0, 28100.0, 120.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (13547, 791, 'Dark Blood Arch Engraver', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 1758, 150.0, 1.2E+7, 120000.0, 450.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (13548, 791, 'Dark Blood Arch Priest', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 1759, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13549, 791, 'Dark Blood Dark Priest', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 1759, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13550, 791, 'Dark Blood Arch Reaver', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 1760, 150.0, 1.15E+7, 115000.0, 465.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (13551, 791, 'Dark Blood Arch Sage', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 1759, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13552, 791, 'Dark Blood Shadow Sage', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 1759, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13553, 791, 'Dark Blood Arch Templar', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 1761, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13554, 792, 'Dark Blood Diviner', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 1764, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13555, 792, 'Dark Blood Upholder', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 1765, 50.0, 2810000.0, 28100.0, 135.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (13556, 849, 'Dark Blood Prophet', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 2121, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13557, 559, 'Raysere Giant', 'Known as the Sick Giant, due to his pale complexion and sadistic streak, which makes him ideal for his role as head of Internal Security. Threat level: Deadly', 2121, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13558, 792, 'Dark Blood Collector', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 1763, 50.0, 2810000.0, 28100.0, 315.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (13559, 849, 'Dark Blood Oracle', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 2122, 350.0, 2.05E+7, 1100000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13560, 849, 'Dark Blood Archbishop', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 2122, 350.0, 2.05E+7, 1100000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13561, 559, 'Ahremen Arkah', 'Arkah joined the Raiders as a young girl, working her way upwards. She now handles the day to day operation of the Covenant, a strong indication of her intelligence and determination. Threat level: Deadly', 2122, 350.0, 2.05E+7, 1100000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13562, 849, 'Dark Blood Apostle', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 2121, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13563, 849, 'Dark Blood Harbinger', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 2121, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13564, 559, 'Draclira Merlonne', 'Merlonne has spent much of her young life locked up in mental institutions. She is a certified sociopath, her sole loyalty focused on the Raiders, making her both willing and capable of attacking anyone perceived as a threat. Threat level: Deadly', 2121, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13565, 791, 'Dark Blood Priest', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 1759, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13566, 792, 'Dark Blood Raider', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 1766, 50.0, 2870000.0, 28700.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13567, 792, 'Dark Blood Herald', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 1765, 50.0, 2810000.0, 28100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (13568, 792, 'Dark Blood Seeker', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 1763, 50.0, 2810000.0, 28100.0, 165.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (13569, 791, 'Dark Blood Revenant', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 1759, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13570, 791, 'Dark Blood Sage', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 1759, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13571, 792, 'Dark Blood Worshipper', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 1767, 50.0, 2820000.0, 24398.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13572, 849, 'Dark Blood Archon', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 2122, 350.0, 2.05E+7, 1100000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13573, 559, 'Tairei Namazoth', 'Member of a minor royal family, Namazoth was outcast long ago when she killed her cousins over a trivial matter. Lived in exile for years before finally finding her kin in the Covenant. Threat level: Deadly', 2122, 350.0, 2.05E+7, 1100000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13574, 792, 'Dark Blood Engraver', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 1764, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13575, 798, 'Dread Guristas Killer', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 1825, 150.0, 9200000.0, 92000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (13576, 800, 'Dread Guristas Arrogator', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 1968, 50.0, 1500100.0, 15001.0, 45.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (13577, 798, 'Dread Guristas Ascriber', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 1826, 150.0, 9600000.0, 96000.0, 450.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (13578, 850, 'Dread Guristas Dismantler', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 2159, 350.0, 2.1E+7, 1040000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (13579, 850, 'Dread Guristas Eliminator', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 2159, 350.0, 2.1E+7, 1040000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (13580, 564, 'Vepas Minimala', 'The only thing greater than Minimala\'s combat skills is his lust for glory. Vain and pompous, Minimala quit the Caldari Navy after being denied an admiral post. Threat level: Deadly', 2159, 350.0, 2.1E+7, 1040000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (13581, 800, 'Dread Guristas Demolisher', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 1831, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (13582, 800, 'Dread Guristas Despoiler', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 1828, 50.0, 2040000.0, 20400.0, 100.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (13583, 850, 'Dread Guristas Obliterator', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 2158, 350.0, 2.2E+7, 1080000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (13584, 564, 'Thon Eney', 'Formerly member of the Intaki Syndicate, Eney has quickly risen through the ranks in the Guristas organization. Which comes as no wonder, as she is brilliant, charismatic and utterly corrupt. Threat level: Deadly', 2158, 350.0, 2.2E+7, 1080000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (13585, 800, 'Dread Guristas Destructor', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 1830, 50.0, 1970000.0, 19700.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (13586, 798, 'Dread Guristas Inferno', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 1824, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (13587, 798, 'Dread Guristas Abolisher', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 1824, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (13588, 850, 'Dread Guristas Eradicator', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 2159, 350.0, 2.1E+7, 1040000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (13589, 564, 'Kaikka Peunato', 'Peunato, an extremely competent pilot, was forced out of the Caldari Navy when he revealed he was gay. Since joining the Guristas, Peunato has been instrumental in expanding their power and influence. Threat level: Deadly', 2159, 350.0, 2.1E+7, 1040000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (13590, 800, 'Dread Guristas Imputor', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 1827, 50.0, 1612000.0, 16120.0, 80.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (13591, 798, 'Dread Guristas Mortifier', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 1824, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (13592, 798, 'Dread Guristas Eraser', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 1824, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (13593, 800, 'Dread Guristas Infiltrator', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 1832, 50.0, 2025000.0, 20250.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (13594, 800, 'Dread Guristas Invader', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 1832, 50.0, 2025000.0, 20250.0, 65.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (13595, 798, 'Dread Guristas Nullifier', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 1824, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (13596, 798, 'Dread Guristas Murderer', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 1824, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (13597, 800, 'Dread Guristas Plunderer', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 1830, 50.0, 1970000.0, 19700.0, 125.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (13598, 800, 'Dread Guristas Saboteur', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 1828, 50.0, 2040000.0, 20400.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (13599, 798, 'Dread Guristas Annihilator', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 1824, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (13600, 798, 'Dread Guristas Silencer', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 1823, 150.0, 1.07E+7, 107000.0, 850.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (13601, 850, 'Dread Guristas Extinguisher', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 2158, 350.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (13602, 850, 'Dread Guristas Exterminator', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 2158, 350.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (13603, 564, 'Estamel Tharchon', 'Bastard child of a prominent businessman, who ostracized her when she started displaying typical teenage rebellion symptoms. Driven on by her agenda to bring down the Caldari State, Tharchon wastes no opportunity for bringing mayhem upon the State. Threat level: Deadly', 2158, 350.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (13604, 800, 'Dread Guristas Wrecker', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 1831, 50.0, 1650000.0, 16500.0, 130.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (13605, 808, 'True Sansha\'s Beast', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13606, 851, 'True Sansha\'s Lord', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13609, 569, 'Brokara Ryver', 'A former slave of the Empire, Ryver is now a slave of the machines and seems to like it, by what little emotions she\'s still capable of showing. Threat level: Deadly', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13610, 810, 'True Sansha\'s Butcher', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1237, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13611, 808, 'True Sansha\'s Slaughterer', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13612, 810, 'True Sansha\'s Enslaver', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1237, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13613, 808, 'True Sansha\'s Juggernaut', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13614, 851, 'True Sansha\'s Slave Lord', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13615, 569, 'Selynne Mardakar', 'Even for a Sansha Mardakar is cool and calculated, the epitome of Sansha\'s vision. Fiercely territorial, her enjoyment to fight is the only emotion she ever exhibits. Threat level: Deadly', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13616, 810, 'True Sansha\'s Manslayer', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1237, 50.0, 2112000.0, 21120.0, 200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (13617, 810, 'True Sansha\'s Minion', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1238, 50.0, 2112000.0, 21120.0, 100.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (13618, 808, 'True Sansha\'s Torturer', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13619, 808, 'True Sansha\'s Hellhound', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13620, 851, 'True Sansha\'s Mutant Lord', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13621, 851, 'True Sansha\'s Plague Lord', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13622, 569, 'Vizan Ankonin', 'Skilled fighter often used by Sansha to take care of tricky situations. A superb tracker capable of locating and hunting down anyone, anywhere. Threat level: Deadly', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13623, 810, 'True Sansha\'s Plague', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1237, 50.0, 2112000.0, 21120.0, 200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (13624, 808, 'True Sansha\'s Ravager', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1236, 150.0, 1.001E+7, 100100.0, 200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (13625, 810, 'True Sansha\'s Ravener', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1238, 50.0, 2000000.0, 20000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13626, 808, 'True Sansha\'s Ravisher', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (13627, 810, 'True Sansha\'s Savage', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1238, 50.0, 2000000.0, 20000.0, 200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (13628, 810, 'True Sansha\'s Scavenger', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1238, 50.0, 2000000.0, 20000.0, 200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (13629, 810, 'True Sansha\'s Servant', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1238, 50.0, 2000000.0, 20000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (13630, 808, 'True Sansha\'s Mutilator', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13631, 808, 'True Sansha\'s Fiend', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13632, 810, 'True Sansha\'s Slavehunter', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1237, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13633, 851, 'True Sansha\'s Beast Lord', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13634, 851, 'True Sansha\'s Savage Lord', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13635, 569, 'Chelm Soran', 'Being autistic, Soran was an embarrassment to his Holder parents, but his unique mindset adapts well to Sansha\'s techniques. A formidable opponent with bold, relentless drive. Threat level: Deadly', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13636, 808, 'True Sansha\'s Execrator', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13637, 812, 'Shadow Serpentis Chief Watchman', 'The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don\'t give a damn about the questions. Threat level: Deadly.', 1814, 150.0, 1.15E+7, 115000.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (13638, 812, 'Shadow Serpentis Chief Patroller', 'The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don\'t give a damn about the questions. Threat level: Deadly.', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (13639, 812, 'Shadow Serpentis Chief Scout', 'The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don\'t give a damn about the questions. Threat level: Deadly.', 1813, 150.0, 1.13E+7, 113000.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (13640, 814, 'Shadow Serpentis Safeguard', 'The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don\'t give a damn about the questions. Threat level: Deadly.', 1822, 50.0, 2300000.0, 23000.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (13641, 812, 'Shadow Serpentis Chief Spy', 'The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don\'t give a damn about the questions. Threat level: Deadly.', 1812, 150.0, 1.16E+7, 116000.0, 900.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (13642, 814, 'Shadow Serpentis Guard', 'The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don\'t give a damn about the questions. Threat level: Deadly.', 1822, 50.0, 2300000.0, 23000.0, 60.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (13643, 814, 'Shadow Serpentis Spy', 'The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don\'t give a damn about the questions. Threat level: Deadly.', 1817, 50.0, 2500000.0, 25000.0, 60.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (13644, 814, 'Shadow Serpentis Watchman', 'The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don\'t give a damn about the questions. Threat level: Deadly.', 1819, 50.0, 2950000.0, 29500.0, 175.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (13645, 814, 'Shadow Serpentis Scout', 'The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don\'t give a damn about the questions. Threat level: Deadly.', 1821, 50.0, 2250000.0, 22500.0, 125.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (13646, 814, 'Shadow Serpentis Agent', 'The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don\'t give a damn about the questions. Threat level: Deadly.', 1821, 50.0, 2250000.0, 22500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (13647, 814, 'Shadow Serpentis Defender', 'The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don\'t give a damn about the questions. Threat level: Deadly.', 1818, 50.0, 2650000.0, 26500.0, 140.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (13648, 814, 'Shadow Serpentis Patroller', 'The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don\'t give a damn about the questions. Threat level: Deadly.', 1819, 50.0, 2950000.0, 29500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (13649, 814, 'Shadow Serpentis Initiate', 'The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don\'t give a damn about the questions. Threat level: Deadly.', 1816, 50.0, 2450000.0, 24500.0, 60.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (13650, 814, 'Shadow Serpentis Protector', 'The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don\'t give a damn about the questions. Threat level: Deadly.', 1818, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (13651, 812, 'Shadow Serpentis Chief Protector', 'The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (13652, 852, 'Shadow Serpentis Vice Admiral', 'The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.', 2157, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (13653, 852, 'Shadow Serpentis Rear Admiral', 'The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.', 2157, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (13654, 574, 'Cormack Vaaja', 'An old warhorse, Vaaja has a history of narcotic abuse. While prohibiting him from serving with the Caldari Navy, the more lenient Guardian Angels can truly appreciate his experience and battle fervor. Threat level: Deadly', 2157, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (13656, 812, 'Shadow Serpentis Chief Sentinel', 'The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (13658, 852, 'Shadow Serpentis Commodore', 'The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.', 2157, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (13659, 574, 'Tuvan Orth', 'Orth may be an egotistical bastard, but he is easily the best fighter Serpentis possesses, which at least makes his intolerable arrogance somewhat excusable. Threat level: Deadly', 2157, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (13660, 852, 'Shadow Serpentis Baron', 'The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.', 2156, 350.0, 1.9E+7, 1010000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (13661, 574, 'Brynn Jerdola', 'Jerdola is a former spy for the FIO, her job was to infiltrate the Guardian Angels. Having done so admirably, she was lured by the riches of criminal life and soon changed her allegiance. Threat level: Deadly', 2156, 350.0, 1.9E+7, 1010000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (13663, 812, 'Shadow Serpentis Chief Safeguard', 'The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (13664, 812, 'Shadow Serpentis Chief Guard', 'The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (13665, 852, 'Shadow Serpentis Port Admiral', 'The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.', 2156, 350.0, 1.9E+7, 1010000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (13666, 852, 'Shadow Serpentis Flotilla Admiral', 'The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.', 2156, 350.0, 1.9E+7, 1010000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (13667, 574, 'Setele Schellan', 'Being obsessive-compulsive Schellan\'s paranoia has served her and the Guardian Angels well in their constant struggle against authorities and other pirate groups. Threat level: Deadly', 2156, 350.0, 1.9E+7, 1010000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (13668, 812, 'Shadow Serpentis Chief Defender', 'The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (13669, 812, 'Shadow Serpentis Chief Infantry', 'The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (13670, 817, 'Korrani Salemo', 'Once a member of the elite ranks within the Mordu\'s Legion Command, Korrani was a popular role model for young and aspiring pilots within the mercenary organization.  Because of this it was even more surprising that such a talented and well known fighter pilot would be caught up in a murder trial ... of his own brother, who stood to inherit most of the real estate empire previously in possession of his Caldari grandfather.  Korranis tale, although sad, is currently used by mentors within the Mordus Legion to teach new recruits a valuable lesson on life.  But meanwhile, Korrani has made quite a name for himself within the underworld, choosing to live the life of a rogue freelancer rather than face trial in his nation of birth for murder.\r\n\r\nKorrani operates a powerfull Mordu ship fitted with top notch equipment, a worthy adversary for any decent fighter pilot.', 1894, 199.86, 1.01E+7, 101000.0, 250.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (13671, 817, 'Zerak Cheryn', 'Zerak is an ex-military agent within the Gallente Navy turned rogue freelance mercenary.  A decent pilot, Zeraks main asset is his bounty hunter skills.  He has been frequently named as a suspect in various cases of kidnapping, usually within the Gallente Federation borders but is also known to operate in other regions of the galaxy.\r\n\r\nZerak operates a stolen Intaki vessel, and should be considered moderately dangerous to advanced pilots.', 1833, 113.0, 1.16E+7, 116000.0, 320.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (13672, 817, 'Lynk', 'Lynk is a known freelance mercenary who is well connected within the criminal element outside of Concord patrolled space.  He operates a powerfull cruiser, and is not to be taken lightly.', 337, 187.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (13673, 817, 'Kuran \'Scarface\' Lonan', 'Kuran (Scarface) Lonan is a known freelance mercenary who is well connected within the criminal element outside of Concord patrolled space.  He operates a powerfull cruiser, and is not to be taken lightly.', 337, 187.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (13678, 554, 'Angel Carrier', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 309, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (13679, 554, 'Angel Convoy', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 309, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (13680, 554, 'Angel Trailer', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 308, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (13681, 554, 'Angel Hauler', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 308, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (13682, 554, 'Angel Bulker', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 336, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (13683, 554, 'Angel Transporter', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 336, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (13684, 554, 'Angel Trucker', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 336, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (13685, 554, 'Angel Courier', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 336, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (13686, 554, 'Angel Loader', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 341, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (13687, 554, 'Angel Ferrier', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 341, 50.0, 1910000.0, 19100.0, 80.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (13688, 554, 'Angel Gatherer', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 344, 50.0, 1645000.0, 16450.0, 110.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (13689, 554, 'Angel Harvester', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 344, 50.0, 1910000.0, 19100.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (13690, 558, 'Blood Carrier', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1758, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13691, 558, 'Blood Convoy', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1758, 350.0, 2.05E+7, 1100000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13692, 558, 'Blood Trailer', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1758, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13693, 558, 'Blood Hauler', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1758, 350.0, 2.05E+7, 1100000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13694, 558, 'Blood Bulker', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1760, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13695, 558, 'Blood Transporter', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1760, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13696, 558, 'Blood Trucker', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1760, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13697, 558, 'Blood Courier', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1760, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13698, 558, 'Blood Loader', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1762, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13699, 558, 'Blood Ferrier', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1762, 50.0, 2870000.0, 28700.0, 135.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (13700, 558, 'Blood Gatherer', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1762, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13701, 558, 'Blood Harvester', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1762, 50.0, 2870000.0, 28700.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13702, 573, 'Serpentis Carrier', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 327, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (13703, 573, 'Serpentis Convoy', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 326, 350.0, 1.9E+7, 1010000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (13704, 573, 'Serpentis Trailer', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 325, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (13705, 573, 'Serpentis Hauler', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 65, 350.0, 1.9E+7, 1010000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (13706, 573, 'Serpentis Bulker', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1813, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (13707, 573, 'Serpentis Transporter', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1813, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (13708, 573, 'Serpentis Trucker', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1813, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (13709, 573, 'Serpentis Courier', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1813, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (13710, 573, 'Serpentis Loader', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1822, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (13711, 573, 'Serpentis Ferrier', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1822, 50.0, 2650000.0, 26500.0, 140.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (13712, 573, 'Serpentis Gatherer', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1816, 50.0, 2300000.0, 23000.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (13713, 573, 'Serpentis Harvester', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1816, 50.0, 2300000.0, 23000.0, 60.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (13714, 563, 'Guristas Carrier', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 52, 350.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (13715, 563, 'Guristas Convoy', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 52, 350.0, 2.1E+7, 1040000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (13716, 563, 'Guristas Trailer', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 51, 350.0, 2.2E+7, 1080000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (13717, 563, 'Guristas Hauler', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 51, 350.0, 2.1E+7, 1040000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (13718, 563, 'Guristas Bulker', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1823, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (13719, 563, 'Guristas Transporter', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1823, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (13720, 563, 'Guristas Trucker', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1823, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (13721, 563, 'Guristas Courier', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1823, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (13722, 563, 'Guristas Loader', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1827, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (13723, 563, 'Guristas Ferrier', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1827, 50.0, 1970000.0, 19700.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (13724, 563, 'Guristas Gatherer', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1968, 50.0, 1650000.0, 16500.0, 130.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (13725, 563, 'Guristas Harvester', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1968, 50.0, 1970000.0, 19700.0, 125.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (13726, 568, 'Sansha\'s Carrier', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13727, 568, 'Sansha\'s Convoy', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13728, 568, 'Sansha\'s Trailer', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13729, 568, 'Sansha\'s Hauler', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13730, 568, 'Sansha\'s Bulker', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1237, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13731, 568, 'Sansha\'s Transporter', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1237, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13732, 568, 'Sansha\'s Trucker', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1237, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13733, 568, 'Sansha\'s Courier', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1238, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13734, 568, 'Sansha\'s Loader', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1238, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13735, 568, 'Sansha\'s Ferrier', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1238, 50.0, 2112000.0, 21120.0, 200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (13736, 568, 'Sansha\'s Gatherer', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1238, 50.0, 2112000.0, 21120.0, 200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (13737, 568, 'Sansha\'s Harvester', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1238, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13771, 817, 'Drazin Jaruk', 'Drazin Jaruk is a old veteran of the underworld who is a longtime affiliate of the infamous pirate organization, the Angel Cartel.  He has countless contacts with various pirate organizations, and has been jailed dozens of times in the past.\r\n\r\nHe has recently been released from his last prison sentance, and therefore does not carry a bounty on his head and is not a legal target for assassination.', 337, 187.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (13772, 818, 'Drezins Capsule', 'This is an escape capsule which is released upon the destruction of ones ship.', 1679, 10.0, 32000.0, 1000.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (13773, 55, 'Domination 125mm Autocannon', 'This multi-barrel autocannon is designed for skirmish warfare. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 393, 2000.0, 750.0, 5.0, 0.5, 1, 2, 1000.0000, 1, NULL, 0.07),
  (13774, 55, 'Domination 1200mm Artillery', 'One of the most powerful projectile cannons a battleship can equip. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 380, 2000.0, 750.0, 20.0, 1.0, 1, 2, 595840.0000, 1, NULL, 0.07),
  (13775, 55, 'Domination 1400mm Howitzer Artillery', 'The ultimate artillery cannon. It hurls death and destruction over incredible distances. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 380, 2000.0, 1500.0, 20.0, 0.5, 1, 2, 744812.0000, 1, NULL, 0.07),
  (13776, 55, 'Domination 150mm Autocannon', 'A simple but effective close combat autocannon. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 392, 20.0, 20.0, 5.0, 0.4, 1, 2, 1976.0000, 1, NULL, 0.07),
  (13777, 55, 'Domination 200mm Autocannon', 'A powerful autocannon that can smash apart most lightly armored frigates with ease. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 391, 20.0, 15.0, 5.0, 0.3, 1, 2, 4484.0000, 1, NULL, 0.07),
  (13778, 55, 'Domination 220mm Autocannon', 'This autocannon is designed for skirmish warfare. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 386, 20.0, 12.0, 10.0, 2.0, 1, 2, 25888.0000, 1, NULL, 0.07),
  (13779, 55, 'Domination 250mm Artillery', 'This artillery is one of the most powerful weapons that can be mounted on a frigate. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 390, 200.0, 150.0, 5.0, 0.1, 1, 2, 5996.0000, 1, NULL, 0.07),
  (13780, 397, 'Equipment Assembly Array', 'A mobile assembly facility where modules can be manufactured more efficiently than the rapid equipment assembly array but at a reduced speed.\r\n\r\n6 manufacturing slots\r\nBase time multiplier: 0.75\r\nBase material multiplier: 1', 2366, 1672.0, 1000000.0, 6250.0, 500000.0, 1, NULL, 60000000.0000, 1, 932, 0.0),
  (13781, 55, 'Domination 280mm Howitzer Artillery', 'Rocket-assisted artillery projectiles designed for longe-range combat. It is the most powerful projectile weapon able to be fitted onto frigates. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 390, 20.0, 5.0, 5.0, 0.05, 1, 2, 7496.0000, 1, NULL, 0.07),
  (13782, 55, 'Domination 425mm Autocannon', 'The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 386, 20.0, 8.0, 10.0, 1.5, 1, 2, 44740.0000, 1, NULL, 0.07),
  (13783, 55, 'Domination 650mm Artillery', 'A powerful long-range artillery. One of the most damaging weapons mountable on a cruiser. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 385, 200.0, 125.0, 10.0, 0.5, 1, 2, 59676.0000, 1, NULL, 0.07),
  (13784, 55, 'Domination 720mm Howitzer Artillery', 'This rocket-assisted howitzer is designed for long-range bombardment. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 385, 200.0, 50.0, 10.0, 0.25, 1, 2, 74980.0000, 1, NULL, 0.07),
  (13785, 55, 'Domination 800mm Repeating Artillery', 'Artillery cannon capable of causing tremendous damage. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 381, 200.0, 75.0, 20.0, 3.0, 1, 2, 448700.0000, 1, NULL, 0.07),
  (13786, 55, 'Domination Dual 180mm Autocannon', 'This autocannon is a simple but effective close combat weapon. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 388, 2000.0, 1250.0, 10.0, 2.5, 1, 2, 10000.0000, 1, NULL, 0.07),
  (13787, 55, 'Domination Dual 425mm Autocannon', 'Combines the damage output of two 425mm long-range cannons. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 383, 200.0, 200.0, 20.0, 5.0, 1, 2, 98972.0000, 1, NULL, 0.07),
  (13788, 55, 'Domination Dual 650mm Repeating Artillery', 'Powerful, long-range artillery cannon with a decent rate of fire. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 382, 2000.0, 2000.0, 20.0, 4.0, 1, 2, 298716.0000, 1, NULL, 0.07),
  (13791, 53, 'Dark Blood Dual Heavy Pulse Laser', 'This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 360, 0.0, 1.0, 20.0, 1.0, 1, 4, 98972.0000, 1, NULL, 0.07),
  (13793, 53, 'Dark Blood Dual Heavy Beam Laser', 'This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 361, 0.0, 1.0, 20.0, 1.0, 1, 4, 298716.0000, 1, NULL, 0.07),
  (13795, 53, 'Dark Blood Dual Light Beam Laser', 'This light beam laser uses two separate laser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 352, 0.0, 1.0, 5.0, 1.0, 1, 4, 3472.0000, 1, NULL, 0.07),
  (13797, 53, 'Dark Blood Dual Light Pulse Laser', 'This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 351, 0.0, 1.0, 5.0, 1.0, 1, 4, 1976.0000, 1, NULL, 0.07),
  (13799, 53, 'Dark Blood Focused Medium Beam Laser', 'A high-energy, concentrated laser designed for medium range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 357, 0.0, 1.0, 10.0, 1.0, 1, 4, 44740.0000, 1, NULL, 0.07),
  (13801, 53, 'Dark Blood Focused Medium Pulse Laser', 'A high-energy, concentrated laser designed for short to medium range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 356, 0.0, 1.0, 10.0, 1.0, 1, 4, 25888.0000, 1, NULL, 0.07),
  (13803, 53, 'Dark Blood Gatling Pulse Laser', 'Rapid fire multi-barreled energy weapon that delivers a steady stream of damage. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 350, 0.0, 1.0, 5.0, 1.0, 1, 4, 1000.0000, 1, NULL, 0.07),
  (13805, 53, 'Dark Blood Heavy Beam Laser', 'A high-energy heavy laser designed for medium range engagements. Delivers powerful damage. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 359, 0.0, 1.0, 10.0, 1.0, 1, 4, 74980.0000, 1, NULL, 0.07),
  (13807, 53, 'Dark Blood Heavy Pulse Laser', 'A heavy laser designed for short to medium range engagements. Delivers powerful damage. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 358, 0.0, 1.0, 10.0, 1.0, 1, 4, 59676.0000, 1, NULL, 0.07),
  (13809, 53, 'Dark Blood Medium Beam Laser', 'A high-powered beam laser. Good for medium range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 354, 0.0, 1.0, 5.0, 1.0, 1, 4, 7484.0000, 1, NULL, 0.07),
  (13811, 53, 'Dark Blood Medium Pulse Laser', 'A high-powered pulse laser. Good for short to medium range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 353, 0.0, 1.0, 5.0, 1.0, 1, 4, 5984.0000, 1, NULL, 0.07),
  (13813, 53, 'Dark Blood Mega Beam Laser', 'A super-heavy beam laser designed for medium to long range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 363, 0.0, 1.0, 20.0, 1.0, 1, 4, 595840.0000, 1, NULL, 0.07),
  (13815, 53, 'Dark Blood Mega Pulse Laser', 'A super-heavy pulse laser designed for medium range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 362, 0.0, 1.0, 20.0, 1.0, 1, 4, 448700.0000, 1, NULL, 0.07),
  (13817, 53, 'Dark Blood Tachyon Beam Laser', 'An ultra-heavy beam laser designed for medium to long range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 364, 0.0, 1.0, 20.0, 1.0, 1, 4, 744812.0000, 1, NULL, 0.07),
  (13819, 53, 'Dark Blood Quad Beam Laser', 'Uses four light laser focusing systems. Low powered, but makes up for it with a fast firing rate. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 355, 0.0, 1.0, 10.0, 1.0, 1, 4, 10000.0000, 1, NULL, 0.07),
  (13820, 53, 'True Sansha Dual Heavy Beam Laser', 'This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 361, 0.0, 1.0, 20.0, 1.0, 1, 4, 298716.0000, 1, NULL, 0.07),
  (13821, 53, 'True Sansha Dual Heavy Pulse Laser', 'This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 360, 0.0, 1.0, 20.0, 1.0, 1, 4, 98972.0000, 1, NULL, 0.07),
  (13822, 53, 'True Sansha Dual Light Beam Laser', 'This light beam laser uses two separate laser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 352, 0.0, 1.0, 5.0, 1.0, 1, 4, 3472.0000, 1, NULL, 0.07),
  (13823, 53, 'True Sansha Dual Light Pulse Laser', 'This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 351, 0.0, 1.0, 5.0, 1.0, 1, 4, 1976.0000, 1, NULL, 0.07),
  (13824, 53, 'True Sansha Focused Medium Beam Laser', 'A high-energy, concentrated laser designed for medium range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 357, 0.0, 1.0, 10.0, 1.0, 1, 4, 44740.0000, 1, NULL, 0.07),
  (13825, 53, 'True Sansha Focused Medium Pulse Laser', 'A high-energy, concentrated laser designed for short to medium range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 356, 0.0, 1.0, 10.0, 1.0, 1, 4, 25888.0000, 1, NULL, 0.07),
  (13826, 53, 'True Sansha Gatling Pulse Laser', 'Rapid fire multi-barreled energy weapon that delivers a steady stream of damage. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 350, 0.0, 1.0, 5.0, 1.0, 1, 4, 1000.0000, 1, NULL, 0.07),
  (13827, 53, 'True Sansha Heavy Beam Laser', 'A high-energy heavy laser designed for medium range engagements. Delivers powerful damage. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 359, 0.0, 1.0, 10.0, 1.0, 1, 4, 74980.0000, 1, NULL, 0.07),
  (13828, 53, 'True Sansha Heavy Pulse Laser', 'A heavy laser designed for short to medium range engagements. Delivers powerful damage. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 358, 0.0, 1.0, 10.0, 1.0, 1, 4, 59676.0000, 1, NULL, 0.07),
  (13829, 53, 'True Sansha Medium Beam Laser', 'A high-powered beam laser. Good for medium range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 354, 0.0, 1.0, 5.0, 1.0, 1, 4, 7484.0000, 1, NULL, 0.07),
  (13830, 53, 'True Sansha Medium Pulse Laser', 'A high-powered pulse laser. Good for short to medium range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 353, 0.0, 1.0, 5.0, 1.0, 1, 4, 5984.0000, 1, NULL, 0.07),
  (13831, 53, 'True Sansha Mega Beam Laser', 'A super-heavy beam laser designed for medium to long range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 363, 0.0, 1.0, 20.0, 1.0, 1, 4, 595840.0000, 1, NULL, 0.07),
  (13832, 53, 'True Sansha Mega Pulse Laser', 'A super-heavy pulse laser designed for medium range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 362, 0.0, 1.0, 20.0, 1.0, 1, 4, 448700.0000, 1, NULL, 0.07),
  (13833, 53, 'True Sansha Quad Beam Laser', 'Uses four light laser focusing systems. Low powered, but makes up for it with a fast firing rate. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 355, 0.0, 1.0, 10.0, 1.0, 1, 4, 10000.0000, 1, NULL, 0.07),
  (13834, 53, 'True Sansha Tachyon Beam Laser', 'An ultra-heavy beam laser designed for medium to long range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 364, 0.0, 1.0, 20.0, 1.0, 1, 4, 744812.0000, 1, NULL, 0.07),
  (13835, 226, 'Abandoned Drill - Ruined', 'This colossal drill once served a purpose in some forgotten outfit\'s mining operation. Its technology is long since outdated and it\'s actuators are beyond repair.', 2367, 3106.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (13836, 226, 'Walkway Debris', 'A fragment of a larger structure, this walkway\'s self-luminescent halls are silently running out of energy. What remains of the rest of the structure is unknown, only that it must have been subject to a cataclysmic force, powerful enough to rip apart nanoreinforced station steel.', 2368, 1560.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (13837, 283, 'Captives', 'Unfortunate captives.', 2545, 0.0, 80.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (13856, 654, 'Fulmination Javelin Assault Missile', 'An unguided warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. \r\n\r\nA modified version of the Fulmination Assault Missile. It can reach higher velocity than the Fulmination Assault Missile but needs to reduce the speed of the ship to compensate.', 3236, 300.0, 625.0, 0.015, 0.0, 5000, NULL, 126160.0000, 1, 972, 0.07),
  (13864, 74, 'Shadow Serpentis 125mm Railgun', 'The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 375, 10.0, 50.0, 5.0, 0.4, 1, 1, 4484.0000, 1, NULL, 0.07),
  (13865, 74, 'Dread Guristas 125mm Railgun', 'The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 375, 10.0, 50.0, 5.0, 0.4, 1, 1, 4484.0000, 1, NULL, 0.07),
  (13866, 74, 'Shadow Serpentis 150mm Railgun', 'This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 375, 10.0, 50.0, 5.0, 0.2, 1, 1, 7496.0000, 1, NULL, 0.07),
  (13867, 74, 'Dread Guristas 150mm Railgun', 'This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 375, 10.0, 50.0, 5.0, 0.2, 1, 1, 7496.0000, 1, NULL, 0.07),
  (13868, 74, 'Shadow Serpentis 200mm Railgun', 'The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 2271, 10.0, 50.0, 10.0, 2.0, 1, NULL, 100000.0000, 1, NULL, 0.07),
  (13870, 74, 'Dread Guristas 200mm Railgun', 'The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 2271, 10.0, 50.0, 10.0, 2.0, 1, NULL, 100000.0000, 1, NULL, 0.07),
  (13872, 74, 'Shadow Serpentis 250mm Railgun', 'Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 370, 100.0, 50.0, 10.0, 1.0, 1, 1, 74980.0000, 1, NULL, 0.07),
  (13873, 74, 'Dread Guristas 250mm Railgun', 'Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 370, 100.0, 50.0, 10.0, 1.0, 1, 1, 74980.0000, 1, NULL, 0.07),
  (13874, 74, 'Shadow Serpentis 350mm Railgun', 'The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 2267, 10.0, 500.0, 20.0, 4.0, 1, NULL, 1000000.0000, 1, NULL, 0.07),
  (13876, 74, 'Dread Guristas 350mm Railgun', 'The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 2267, 10.0, 500.0, 20.0, 4.0, 1, NULL, 1000000.0000, 1, NULL, 0.07),
  (13878, 74, 'Shadow Serpentis 425mm Railgun', 'This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 366, 1000.0, 750.0, 20.0, 2.0, 1, 1, 744812.0000, 1, NULL, 0.07),
  (13879, 74, 'Dread Guristas 425mm Railgun', 'This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 366, 1000.0, 750.0, 20.0, 2.0, 1, 1, 744812.0000, 1, NULL, 0.07),
  (13880, 74, 'Shadow Serpentis Dual 150mm Railgun', 'This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 373, 100.0, 175.0, 10.0, 4.0, 1, 1, 10000.0000, 1, NULL, 0.07),
  (13881, 74, 'Dread Guristas Dual 150mm Railgun', 'This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 373, 100.0, 175.0, 10.0, 4.0, 1, 1, 10000.0000, 1, NULL, 0.07),
  (13882, 74, 'Shadow Serpentis Dual 250mm Railgun', 'This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 368, 1000.0, 1500.0, 20.0, 8.0, 1, 1, 98972.0000, 1, NULL, 0.07),
  (13883, 74, 'Dread Guristas Dual 250mm Railgun', 'This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 368, 1000.0, 1500.0, 20.0, 8.0, 1, 1, 98972.0000, 1, NULL, 0.07),
  (13884, 74, 'Shadow Serpentis Heavy Electron Blaster', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 374, 100.0, 2000.0, 10.0, 5.0, 1, 4, 25888.0000, 1, NULL, 0.07),
  (13885, 74, 'Shadow Serpentis Heavy Ion Blaster', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 371, 100.0, 125.0, 10.0, 3.0, 1, 4, 44740.0000, 1, NULL, 0.07),
  (13886, 74, 'Shadow Serpentis Light Electron Blaster', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 378, 10.0, 150.0, 5.0, 1.0, 1, 4, 1976.0000, 1, NULL, 0.07),
  (13887, 74, 'Shadow Serpentis Light Ion Blaster', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 377, 10.0, 175.0, 5.0, 0.6, 1, 4, 4484.0000, 1, NULL, 0.07),
  (13888, 74, 'Shadow Serpentis Light Neutron Blaster', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 376, 10.0, 80.0, 5.0, 0.4, 1, 4, 5996.0000, 1, NULL, 0.07),
  (13889, 74, 'Shadow Serpentis Electron Blaster Cannon', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 369, 1000.0, 400.0, 20.0, 10.0, 1, 4, 298716.0000, 1, NULL, 0.07),
  (13890, 74, 'Shadow Serpentis Ion Blaster Cannon', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 365, 1000.0, 500.0, 20.0, 6.0, 1, 4, 448700.0000, 1, NULL, 0.07),
  (13891, 74, 'Shadow Serpentis Neutron Blaster Cannon', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 367, 1000.0, 1000.0, 20.0, 4.0, 1, 4, 595840.0000, 1, NULL, 0.07),
  (13892, 74, 'Shadow Serpentis Heavy Neutron Blaster', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 372, 100.0, 100.0, 10.0, 2.0, 1, 4, 59676.0000, 1, NULL, 0.07),
  (13893, 74, 'Dread Guristas 75mm Railgun', 'A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 349, 10.0, 200.0, 5.0, 1.0, 1, 1, 1000.0000, 1, NULL, 0.07),
  (13894, 74, 'Shadow Serpentis 75mm Railgun', 'A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 349, 10.0, 200.0, 5.0, 1.0, 1, 1, 1000.0000, 1, NULL, 0.07),
  (13895, 818, 'Darkonnen Veteran', 'This is a veteran fighter for the Darkonnen. It is protecting the assets of the Darkonnen and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1764, 40.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13896, 817, 'Darkonnen Gang Leader', 'This is a fighter for the Darkonnen. It is protecting the assets of the Darkonnen and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1761, 134.43, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13897, 817, 'Darkonnen Overlord', 'This is one of the highest ranking leaders within the Darkonnen organization. It is protecting the assets of the Darkonnen and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1759, 134.43, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13898, 818, 'Maru Raider', 'This is a fighter for Marus Rebels. It is protecting the assets of Marus Rebels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1237, 59.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13899, 817, 'Maru Raid Leader', 'This is a raid leader for Marus Rebels. It is protecting the assets of Marus Rebels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 174.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13900, 817, 'Maru Harbinger', 'This is a very important figure within the Marus Rebels. Harbingers of Doom they are also called, for good reason.  Threat level: Deadly', 1236, 174.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13901, 818, 'Odamian Privateer', 'This is a fighter for the Odamian Renegades. It is protecting the assets of the Odamian Renegades and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1818, 36.16, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (13902, 817, 'Odamian Veteran', 'This is a veteran fighter for the Odamian Renegades. It is protecting the assets of the Odamian Renegades and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1814, 140.15, 1.15E+7, 115000.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (13903, 817, 'Odamian Master', 'This is a leader of the Odamian Renegades.  Odamian Masters are the second highest ranking members of their organization, exceeded only by the head honcho himself. Threat level: Deadly', 1815, 167.24, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (13904, 818, 'Komni Smuggler', 'This is a smuggler for the Komni Corporation. It is protecting the assets of the Komni Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1831, 39.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (13905, 817, 'Komni Assassin', 'This is a fighter for the Komni Corporation.  Komni Assassins are used to eliminate anyone who the Komni leaders percieve as a threat, and have been known to target high profile members of the Caldari State.  They are also sometimes used to protect the Komni smugglers while they are conducting risky operations. Threat level: Deadly', 1825, 221.05, 9200000.0, 92000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (13906, 817, 'Komni Honcho', 'This is a leader within the Komni Corporation.  Komni Honchos are the highest ranking members of the Komni Corporation within a certain area, answering only to the head honcho himself, Drako. Threat level: Deadly', 1824, 199.86, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (13908, 816, 'Komni Envoy', 'This is a battleship class envoy for the Komni Corporation.  It is extremely well equipped and should only be engaged by the most experienced pilots out there.  Threat level: Deadly.', 2159, 400.0, 2.1E+7, 1040000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (13909, 816, 'Darkonnen Envoy', 'This is a battleship class envoy for the Darkonnen organization.  It is extremely well equipped and should only be engaged by the most experienced pilots out there.  Threat level: Deadly.', 2122, 400.0, 2.05E+7, 1100000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13910, 816, 'Maru Envoy', 'This is a battleship class envoy for the Maru Rebels.  It is extremely well equipped and should only be engaged by the most experienced pilots out there.  Threat level: Deadly.', 2295, 500.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (13911, 816, 'Odamian Envoy', 'This is a battleship class envoy for the Odamian Renegades.  It is extremely well equipped and should only be engaged by the most experienced pilots out there.  Threat level: Deadly.', 2156, 400.0, 1.9E+7, 1010000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (13914, 818, 'Darkonnen Grunt', 'This is a fighter for the Darkonnen organization. It is protecting the assets of the Darkonnen and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant', 1763, 39.0, 2810000.0, 28100.0, 315.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (13915, 818, 'Maru Grunt', 'This is a fighter for the Maru Rebels. It is protecting the assets of the Maru Rebels and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant', 342, 66.78, 1750000.0, 17500.0, 180.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (13916, 818, 'Odamian Guard', 'This is a fighter for the Odamian Renegades. It is protecting the assets of the Odamian Renegades and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant', 1819, 42.0, 2950000.0, 29500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (13917, 818, 'Komni Grunt', 'This is a fighter for the Komni Corporation. It is protecting the assets of the Komni Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant', 1828, 42.93, 2040000.0, 20400.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (13918, 314, 'Korranis DNA', 'Once a member of the elite ranks within the Mordu\'s Legion Command, Korrani was a popular role model for young and aspiring pilots within the mercenary organization. Because of this it was even more surprising that such a talented and well known fighter pilot would be caught up in a murder trial ... of his own brother, who stood to inherit most of the real estate empire previously in possession of his Caldari grandfather. Korranis tale, although sad, is currently used by mentors within the Mordus Legion to teach new recruits a valuable lesson on life. But meanwhile, Korrani has made quite a name for himself within the underworld, choosing to live the life of a rogue freelancer rather than face trial in his nation of birth for murder. Korrani operates a powerfull Mordu ship fitted with top notch equipment, a worthy adversary for any decent fighter pilot. ', 2302, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 752, 0.0),
  (13919, 511, 'Domination Assault Missile Launcher', 'Launcher for cruisers intended to counter fast frigates, can only be fitted with regular light missiles: Bloodclaw, Flameburst, Piranha and Sabretooth and their F.O.F. counterparts; Exterminator, Firefly, Seeker and Serpent.', 1345, 0.0, 0.0, 10.0, 1.215, 1, 1, 4224.0000, 1, NULL, 0.07),
  (13920, 511, 'Dread Guristas Assault Missile Launcher', 'Launcher for cruisers intended to counter fast frigates, can only be fitted with regular light missiles: Bloodclaw, Flameburst, Piranha and Sabretooth and their F.O.F. counterparts; Exterminator, Firefly, Seeker and Serpent.', 1345, 0.0, 0.0, 10.0, 1.35, 1, 1, 4224.0000, 1, NULL, 0.07),
  (13921, 510, 'Domination Heavy Missile Launcher', 'Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.\r\n\r\nMust fit heavy missiles: Havoc, Scourge, Thunderbolt, Widowmaker or their F.O.F. variants: Eradicator, Hellhound, Hydra, Stalker.', 169, 0.0, 0.0, 10.0, 1.23, 1, 1, 14996.0000, 1, NULL, 0.07),
  (13922, 510, 'Dread Guristas Heavy Missile Launcher', 'Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.\r\n\r\nMust fit heavy missiles: Havoc, Scourge, Thunderbolt, Widowmaker or their F.O.F. variants: Eradicator, Hellhound, Hydra, Stalker.', 169, 0.0, 0.0, 10.0, 1.35, 1, 1, 14996.0000, 1, NULL, 0.07),
  (13923, 508, 'Domination Siege Missile Launcher', 'A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.\r\n\r\nMust be loaded with torpedoes: Bane, Inferno, Juggernaut, Mjolnir.', 170, 0.0, 0.0, 20.0, 2.0, 1, 1, 20580.0000, 1, NULL, 0.07),
  (13924, 508, 'Dread Guristas Siege Missile Launcher', 'A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.\r\n\r\nMust be loaded with torpedoes: Bane, Inferno, Juggernaut, Mjolnir.', 170, 0.0, 0.0, 20.0, 2.3, 1, 1, 20580.0000, 1, NULL, 0.07),
  (13925, 509, 'Domination Standard Missile Launcher', 'Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.\r\n\r\nMust be loaded with light missiles: Bloodclaw, Flameburst, Piranha, Sabretooth, or their F.O.F variants; Exterminator, Firefly, Seeker, Serpent.\r\n', 168, 0.0, 0.0, 5.0, 0.81, 1, 1, 3000.0000, 1, NULL, 0.07),
  (13926, 509, 'Dread Guristas Standard Missile Launcher', 'Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.\r\n\r\nMust be loaded with light missiles: Bloodclaw, Flameburst, Piranha, Sabretooth, or their F.O.F variants; Exterminator, Firefly, Seeker, Serpent.\r\n', 168, 0.0, 0.0, 5.0, 0.9, 1, 1, 3000.0000, 1, NULL, 0.07),
  (13927, 506, 'Domination Cruise Missile Launcher', 'A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. \r\n\r\nCan only be fitted with cruise missiles: Cataclysm, Devastator, Paradise, Wrath, and their F.O.F. counterparts.', 2530, 0.0, 0.0, 20.0, 1.35, 1, NULL, 99996.0000, 1, NULL, 0.07),
  (13929, 506, 'Dread Guristas Cruise Missile Launcher', 'A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. \r\n\r\nCan only be fitted with cruise missiles: Cataclysm, Devastator, Paradise, Wrath, and their F.O.F. counterparts.', 2530, 0.0, 0.0, 20.0, 1.5, 1, NULL, 99996.0000, 1, NULL, 0.07),
  (13931, 507, 'Domination Rocket Launcher', 'A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.\r\n\r\nMust be loaded with rockets: Foxfire, Gremlin, Phalanx, Thorn.', 1345, 0.0, 0.0, 5.0, 0.2025, 1, NULL, 3000.0000, 1, NULL, 0.07),
  (13933, 507, 'Dread Guristas Rocket Launcher', 'A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.\r\n\r\nMust be loaded with rockets: Foxfire, Gremlin, Phalanx, Thorn.', 1345, 0.0, 0.0, 5.0, 0.225, 1, NULL, 3000.0000, 1, NULL, 0.07),
  (13935, 367, 'Domination Ballistic Control System', 'A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectivenes and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2531, 1.0, 1.0, 5.0, 0.0, 1, NULL, 24960.0000, 1, NULL, 0.07),
  (13937, 367, 'Dread Guristas Ballistic Control System', 'A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectivenes and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2531, 1.0, 1.0, 5.0, 0.0, 1, NULL, 24960.0000, 1, NULL, 0.07),
  (13939, 59, 'Domination Gyrostabilizer', 'Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 0.0, 0.0, 5.0, 0.0, 1, NULL, 24320.0000, 1, NULL, 0.07),
  (13941, 205, 'Dark Blood Heat Sink', 'Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 1.0, 1.0, 5.0, 0.0, 1, NULL, 24960.0000, 1, NULL, 0.07),
  (13943, 205, 'True Sansha Heat Sink', 'Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 1.0, 1.0, 5.0, 0.0, 1, NULL, 24960.0000, 1, NULL, 0.07),
  (13945, 302, 'Shadow Serpentis Magnetic Field Stabilizer', 'Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 0.0, 0.0, 5.0, 0.0, 1, NULL, 24994.0000, 1, NULL, 0.07),
  (13947, 40, 'Dread Guristas Large Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 25.0, 0.0, 1, 1, 72864.0000, 1, NULL, 0.07),
  (13948, 40, 'Domination Large Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 25.0, 0.0, 1, 1, 72864.0000, 1, NULL, 0.07),
  (13949, 40, 'Dread Guristas Medium Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 10.0, 0.0, 1, 1, 18216.0000, 1, NULL, 0.07),
  (13950, 40, 'Domination Medium Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 10.0, 0.0, 1, 1, 18216.0000, 1, NULL, 0.07),
  (13951, 40, 'Dread Guristas Small Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 5.0, 0.0, 1, 1, 4554.0000, 1, NULL, 0.07),
  (13952, 40, 'Domination Small Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 5.0, 0.0, 1, 1, 4554.0000, 1, NULL, 0.07),
  (13953, 40, 'Dread Guristas X-Large Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 50.0, 0.0, 1, 1, 291456.0000, 1, NULL, 0.07),
  (13954, 40, 'Domination X-Large Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 50.0, 0.0, 1, 1, 291456.0000, 1, NULL, 0.07),
  (13955, 62, 'Domination Large Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 50.0, 0.0, 1, 4, 39996.0000, 1, NULL, 0.07),
  (13956, 62, 'True Sansha Large Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 50.0, 0.0, 1, 4, 39996.0000, 1, NULL, 0.07),
  (13957, 62, 'Dark Blood Large Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 50.0, 0.0, 1, 4, 39996.0000, 1, NULL, 0.07),
  (13958, 62, 'Domination Medium Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 10.0, 0.0, 1, 4, 19916.0000, 1, NULL, 0.07),
  (13959, 62, 'True Sansha Medium Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 10.0, 0.0, 1, 4, 19916.0000, 1, NULL, 0.07),
  (13960, 62, 'Dark Blood Medium Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 10.0, 0.0, 1, 4, 19916.0000, 1, NULL, 0.07),
  (13962, 62, 'Domination Small Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 5.0, 0.0, 1, 4, 9996.0000, 1, NULL, 0.07),
  (13963, 62, 'True Sansha Small Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 5.0, 0.0, 1, 4, 9996.0000, 1, NULL, 0.07),
  (13964, 62, 'Dark Blood Small Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 5.0, 0.0, 1, 4, 9996.0000, 1, NULL, 0.07),
  (13965, 77, 'Dread Guristas Photon Scattering Field', 'Boosts shield resistance against EM damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 4, 45412.0000, 1, NULL, 0.07),
  (13966, 77, 'Dread Guristas Heat Dissipation Field', 'Boosts shield resistance against thermal damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 8, 45412.0000, 1, NULL, 0.07),
  (13967, 77, 'Dread Guristas Explosion Dampening Field', 'Boosts shield resistance against explosive damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 1, 45412.0000, 1, NULL, 0.07),
  (13968, 77, 'Dread Guristas Ballistic Deflection Field', 'Boosts shield resistance against kinetic damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 2, 5808.0000, 1, NULL, 0.07),
  (13969, 77, 'Dread Guristas Invulnerability Field', 'Boosts shield resistance against all damage types. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 1, 63062.0000, 1, NULL, 0.07),
  (13970, 328, 'True Sansha Armor EM Hardener', 'A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 200000.0000, 1, NULL, 0.07),
  (13972, 328, 'Dark Blood Armor EM Hardener', 'A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 200000.0000, 1, NULL, 0.07),
  (13974, 328, 'True Sansha Armor Explosive Hardener', 'A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (13976, 328, 'Dark Blood Armor Explosive Hardener', 'A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (13978, 328, 'True Sansha Armor Kinetic Hardener', 'A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 300000.0000, 1, NULL, 0.07),
  (13980, 328, 'Dark Blood Armor Kinetic Hardener', 'A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 300000.0000, 1, NULL, 0.07),
  (13982, 328, 'True Sansha Armor Thermic Hardener', 'A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 250000.0000, 1, NULL, 0.07),
  (13984, 328, 'Dark Blood Armor Thermic Hardener', 'A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 250000.0000, 1, NULL, 0.07),
  (13986, 328, 'Domination Armor EM Hardener', 'A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 200000.0000, 1, NULL, 0.07),
  (13988, 328, 'Domination Armor Explosive Hardener', 'A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (13990, 328, 'Domination Armor Kinetic Hardener', 'A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 300000.0000, 1, NULL, 0.07),
  (13992, 328, 'Domination Armor Thermic Hardener', 'A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 250000.0000, 1, NULL, 0.07),
  (13994, 77, 'Domination Photon Scattering Field', 'Boosts shield resistance against EM damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 4, 45412.0000, 1, NULL, 0.07),
  (13995, 77, 'Domination Heat Dissipation Field', 'Boosts shield resistance against thermal damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 8, 45412.0000, 1, NULL, 0.07),
  (13996, 77, 'Domination Explosion Dampening Field', 'Boosts shield resistance against explosive damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 1, 45412.0000, 1, NULL, 0.07),
  (13997, 77, 'Domination Ballistic Deflection Field', 'Boosts shield resistance against kinetic damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 2, 5808.0000, 1, NULL, 0.07),
  (13998, 77, 'Domination Invulnerability Field', 'Boosts shield resistance against all damage types. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 1, 63062.0000, 1, NULL, 0.07),
  (13999, 98, 'Domination Adaptive Nano Plating', 'This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 7468.0000, 1, NULL, 0.07),
  (14001, 98, 'True Sansha Adaptive Nano Plating', 'This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 7468.0000, 1, NULL, 0.07),
  (14003, 98, 'Dark Blood Adaptive Nano Plating', 'This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 7468.0000, 1, NULL, 0.07),
  (14005, 98, 'Domination Magnetic Plating', 'This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14007, 98, 'True Sansha Magnetic Plating', 'This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14009, 98, 'Dark Blood Magnetic Plating', 'This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14011, 98, 'Domination Reactive Plating', 'An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14013, 98, 'True Sansha Reactive Plating', 'An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14015, 98, 'Dark Blood Reactive Plating', 'An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14017, 98, 'Domination Reflective Plating', 'An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14019, 98, 'True Sansha Reflective Plating', 'An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14021, 98, 'Dark Blood Reflective Plating', 'An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14023, 98, 'Domination Thermic Plating', 'Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14025, 98, 'True Sansha Thermic Plating', 'Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14027, 98, 'Dark Blood Thermic Plating', 'Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14029, 295, 'Domination Explosion Dampening Amplifier', 'Boosts the explosive resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (14031, 295, 'Dread Guristas Explosion Dampening Amplifier', 'Boosts the explosive resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (14033, 295, 'Domination Heat Dissipation Amplifier', 'Boosts the thermal resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (14035, 295, 'Dread Guristas Heat Dissipation Amplifier', 'Boosts the thermal resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (14037, 295, 'Domination Kinetic Deflection Amplifier', 'Boosts the kinetic resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (14039, 295, 'Dread Guristas Kinetic Deflection Amplifier', 'Boosts the kinetic resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (14041, 295, 'Domination Magnetic Scattering Amplifier', 'Boosts the EM resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (14043, 295, 'Dread Guristas Magnetic Scattering Amplifier', 'Boosts the EM resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (14045, 338, 'Domination Shield Boost Amplifier', 'Focuses and amplifies the effiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2104, 500.0, 0.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (14047, 338, 'Dread Guristas Shield Boost Amplifier', 'Focuses and amplifies the effiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2104, 500.0, 0.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (14049, 98, 'Shadow Serpentis Adaptive Nano Plating', 'This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 7468.0000, 1, NULL, 0.07),
  (14051, 98, 'Shadow Serpentis Magnetic Plating', 'This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14053, 98, 'Shadow Serpentis Reactive Plating', 'An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14055, 98, 'Shadow Serpentis Reflective Plating', 'An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14057, 98, 'Shadow Serpentis Thermic Plating', 'Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14059, 328, 'Shadow Serpentis Armor EM Hardener', 'A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 200000.0000, 1, NULL, 0.07),
  (14061, 328, 'Shadow Serpentis Armor Explosive Hardener', 'A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (14063, 328, 'Shadow Serpentis Armor Kinetic Hardener', 'A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 300000.0000, 1, NULL, 0.07),
  (14065, 328, 'Shadow Serpentis Armor Thermic Hardener', 'A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 250000.0000, 1, NULL, 0.07),
  (14067, 62, 'Shadow Serpentis Large Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 50.0, 0.0, 1, 4, 39996.0000, 1, NULL, 0.07),
  (14068, 62, 'Shadow Serpentis Medium Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 10.0, 0.0, 1, 4, 19916.0000, 1, NULL, 0.07),
  (14069, 62, 'Shadow Serpentis Small Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 5.0, 0.0, 1, 4, 9996.0000, 1, NULL, 0.07),
  (14070, 326, 'Dark Blood Energized Adaptive Nano Membrane', 'A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 100000.0000, 1, NULL, 0.07),
  (14072, 326, 'True Sansha Energized Adaptive Nano Membrane', 'A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 100000.0000, 1, NULL, 0.07),
  (14074, 326, 'Shadow Serpentis Energized Adaptive Nano Membrane', 'A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 100000.0000, 1, NULL, 0.07),
  (14076, 326, 'Dark Blood Energized Magnetic Membrane', 'A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (14078, 326, 'True Sansha Energized Magnetic Membrane', 'A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (14080, 326, 'Shadow Serpentis Energized Magnetic Membrane', 'A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (14082, 326, 'Dark Blood Energized Reactive Membrane', 'A enhanced version of the standard Reactive  armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (14084, 326, 'True Sansha Energized Reactive Membrane', 'A enhanced version of the standard Reactive  armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (14086, 326, 'Shadow Serpentis Energized Reactive Membrane', 'A enhanced version of the standard Reactive  armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (14088, 326, 'Dark Blood Energized Reflective Membrane', 'A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (14090, 326, 'True Sansha Energized Reflective Membrane', 'A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (14092, 326, 'Shadow Serpentis Energized Reflective Membrane', 'A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (14094, 326, 'Dark Blood Energized Thermic Membrane', 'A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (14096, 326, 'True Sansha Energized Thermic Membrane', 'A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (14098, 326, 'Shadow Serpentis Energized Thermic Membrane', 'A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (14100, 211, 'Domination Tracking Enhancer', 'Enhances the range and improves the tracking speed of turrets.    \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1640, 0.0, 20.0, 5.0, 0.0, 1, NULL, 14400.0000, 1, NULL, 0.07),
  (14102, 46, 'Domination 100MN Afterburner', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Battleship class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 161280.0000, 1, NULL, 0.07),
  (14104, 46, 'Shadow Serpentis 100MN Afterburner', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Battleship class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 161280.0000, 1, NULL, 0.07),
  (14106, 46, 'Domination 10MN Afterburner', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Cruiser class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 32256.0000, 1, NULL, 0.07),
  (14108, 46, 'Shadow Serpentis 10MN Afterburner', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Cruiser class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 32256.0000, 1, NULL, 0.07),
  (14110, 46, 'Domination 1MN Afterburner', 'Gives a boosts to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Frigate class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 6450.0000, 1, NULL, 0.07),
  (14112, 46, 'Shadow Serpentis 1MN Afterburner', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Frigate class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 6450.0000, 1, NULL, 0.07),
  (14114, 46, 'Domination 100MN MicroWarpdrive', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Battleship class module', 96, 0.0, 0.0, 10.0, 0.0, 1, NULL, 790940.0000, 1, NULL, 0.07),
  (14116, 46, 'Shadow Serpentis 100MN MicroWarpdrive', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Battleship class module', 96, 0.0, 0.0, 10.0, 0.0, 1, NULL, 790940.0000, 1, NULL, 0.07),
  (14118, 46, 'Domination 10MN MicroWarpdrive', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Cruiser class module', 96, 0.0, 0.0, 10.0, 0.0, 1, NULL, 158188.0000, 1, NULL, 0.07),
  (14120, 46, 'Shadow Serpentis 10MN MicroWarpdrive', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Cruiser class module', 96, 0.0, 0.0, 10.0, 0.0, 1, NULL, 158188.0000, 1, NULL, 0.07),
  (14122, 46, 'Domination 1MN MicroWarpdrive', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Frigate class module', 96, 0.0, 0.0, 10.0, 0.0, 1, NULL, 31636.0000, 1, NULL, 0.07),
  (14124, 46, 'Shadow Serpentis 1MN MicroWarpdrive', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Frigate class module', 96, 0.0, 0.0, 10.0, 0.0, 1, NULL, 31636.0000, 1, NULL, 0.07),
  (14126, 764, 'Domination Overdrive Injector', 'This monster unit vastly increases engine power at the expense of cargo capacity.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1040, 50.0, 50.0, 5.0, 0.0, 1, 2, 512.0000, 1, NULL, 0.07),
  (14127, 763, 'Domination Nanofiber Structure', 'Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship\'s velocity and improves maneuverability at the expense of hull strength.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1042, 50.0, 100.0, 5.0, 0.0, 1, 2, 512.0000, 1, NULL, 0.07),
  (14128, 769, 'Dark Blood Reactor Control Unit', 'Boosts power core output.', 70, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9920.0000, 1, NULL, 0.06),
  (14130, 769, 'True Sansha Reactor Control Unit', 'Boosts power core output.', 70, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9920.0000, 1, NULL, 0.06),
  (14132, 769, 'Shadow Serpentis Reactor Control Unit', 'Boosts power core output.', 70, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9920.0000, 1, NULL, 0.06),
  (14134, 766, 'Dark Blood Power Diagnostic System', 'Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.', 70, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9920.0000, 1, NULL, 0.06),
  (14136, 766, 'True Sansha Power Diagnostic System', 'Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.', 70, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9920.0000, 1, NULL, 0.06),
  (14138, 766, 'Shadow Serpentis Power Diagnostic System', 'Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.', 70, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9920.0000, 1, NULL, 0.06),
  (14140, 43, 'True Sansha Cap Recharger', 'Increases the capacitor recharge rate.', 1032, 0.0, 1.0, 5.0, 0.0, 1, NULL, 23750.0000, 1, NULL, 0.06),
  (14142, 43, 'Dark Blood Cap Recharger', 'Increases the capacitor recharge rate.', 1032, 0.0, 1.0, 5.0, 0.0, 1, NULL, 23750.0000, 1, NULL, 0.06),
  (14144, 767, 'Dark Blood Capacitor Power Relay', 'Increases capacitor recharge rate at the expense of shield boosting.', 1032, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9744.0000, 1, NULL, 0.06),
  (14146, 767, 'True Sansha Capacitor Power Relay', 'Increases capacitor recharge rate at the expense of shield boosting.', 1032, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9744.0000, 1, NULL, 0.06),
  (14148, 68, 'Dark Blood Small Nosferatu', 'Drains energy from the target ship and adds it to your own.', 1029, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 39504.0000, 1, NULL, 0.07),
  (14150, 68, 'True Sansha Small Nosferatu', 'Drains energy from the target ship and adds it to your own.', 1029, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 39504.0000, 1, NULL, 0.07),
  (14152, 68, 'Dark Blood Heavy Nosferatu', 'Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships', 1029, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 987600.0000, 1, NULL, 0.07),
  (14154, 68, 'True Sansha Heavy Nosferatu', 'Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships', 1029, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 987600.0000, 1, NULL, 0.07),
  (14156, 68, 'Dark Blood Medium Nosferatu', 'Drains energy from the target ship and adds it to your own. This is a more powerful version  designed for cruiser class ships', 1029, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 197520.0000, 1, NULL, 0.07),
  (14158, 68, 'True Sansha Medium Nosferatu', 'Drains energy from the target ship and adds it to your own. This is a more powerful version  designed for cruiser class ships', 1029, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 197520.0000, 1, NULL, 0.07),
  (14160, 71, 'Dark Blood Small Energy Neutralizer', 'Neutralizes a portion of the energy in the target ship\'s capacitor.', 1283, 0.0, 2000.0, 5.0, 0.0, 1, NULL, 28160.0000, 1, NULL, 0.07),
  (14162, 71, 'True Sansha Small Energy Neutralizer', 'Neutralizes a portion of the energy in the target ship\'s capacitor.', 1283, 0.0, 2000.0, 5.0, 0.0, 1, NULL, 28160.0000, 1, NULL, 0.07),
  (14164, 71, 'Dark Blood Medium Energy Neutralizer', 'Neutralizes a portion of the energy in the target ship\'s capacitor.', 1283, 0.0, 2000.0, 5.0, 0.0, 1, NULL, 99840.0000, 1, NULL, 0.07),
  (14166, 71, 'True Sansha Medium Energy Neutralizer', 'Neutralizes a portion of the energy in the target ship\'s capacitor.', 1283, 0.0, 2000.0, 5.0, 0.0, 1, NULL, 99840.0000, 1, NULL, 0.07),
  (14168, 71, 'Dark Blood Heavy Energy Neutralizer', 'Neutralizes a portion of the energy in the target ship\'s capacitor.', 1283, 0.0, 2000.0, 5.0, 0.0, 1, NULL, 499674.0000, 1, NULL, 0.07),
  (14170, 71, 'True Sansha Heavy Energy Neutralizer', 'Neutralizes a portion of the energy in the target ship\'s capacitor.', 1283, 0.0, 2000.0, 5.0, 0.0, 1, NULL, 499674.0000, 1, NULL, 0.07),
  (14172, 76, 'Dark Blood Heavy Capacitor Booster', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 20.0, 128.0, 1, NULL, 70258.0000, 1, NULL, 0.07),
  (14174, 76, 'True Sansha Heavy Capacitor Booster', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 20.0, 128.0, 1, NULL, 70258.0000, 1, NULL, 0.07),
  (14176, 76, 'Dark Blood Medium Capacitor Booster', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 10.0, 32.0, 1, NULL, 28124.0000, 1, NULL, 0.07),
  (14178, 76, 'True Sansha Medium Capacitor Booster', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 10.0, 32.0, 1, NULL, 28124.0000, 1, NULL, 0.07),
  (14180, 76, 'Dark Blood Micro Capacitor Booster', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 2.5, 8.0, 1, NULL, 4500.0000, 1, NULL, 0.07),
  (14182, 76, 'True Sansha Micro Capacitor Booster', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 2.5, 8.0, 1, NULL, 4500.0000, 1, NULL, 0.07),
  (14184, 76, 'Dark Blood Small Capacitor Booster', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 5.0, 12.0, 1, NULL, 11250.0000, 1, NULL, 0.07),
  (14186, 76, 'True Sansha Small Capacitor Booster', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 5.0, 12.0, 1, NULL, 11250.0000, 1, NULL, 0.07),
  (14188, 72, 'Dark Blood Large EMP Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.', 2032, 1000.0, 100.0, 50.0, 0.0, 1, NULL, 312496.0000, 1, NULL, 0.07),
  (14190, 72, 'True Sansha Large EMP Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.', 2032, 1000.0, 100.0, 50.0, 0.0, 1, NULL, 312496.0000, 1, NULL, 0.07),
  (14192, 72, 'Dark Blood Medium EMP Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.', 2032, 1000.0, 100.0, 10.0, 0.0, 1, NULL, 39382.0000, 1, NULL, 0.07),
  (14194, 72, 'True Sansha Medium EMP Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.', 2032, 1000.0, 100.0, 10.0, 0.0, 1, NULL, 39382.0000, 1, NULL, 0.07),
  (14196, 72, 'Dark Blood Micro EMP Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.', 2032, 1000.0, 100.0, 2.5, 0.0, 1, NULL, 19988.0000, 1, NULL, 0.07),
  (14198, 72, 'True Sansha Micro EMP Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.', 2032, 1000.0, 100.0, 2.5, 0.0, 1, NULL, 19988.0000, 1, NULL, 0.07),
  (14200, 72, 'Dark Blood Small EMP Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.', 2032, 1000.0, 10.0, 5.0, 0.0, 1, NULL, 49734.0000, 1, NULL, 0.07),
  (14202, 72, 'True Sansha Small EMP Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.', 2032, 1000.0, 10.0, 5.0, 0.0, 1, NULL, 49734.0000, 1, NULL, 0.07),
  (14204, 72, 'Dread Guristas Large Graviton Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.', 2033, 1000.0, 100.0, 50.0, 0.0, 1, NULL, 312496.0000, 1, NULL, 0.07),
  (14206, 72, 'Shadow Serpentis Large Plasma Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.', 2035, 1000.0, 100.0, 50.0, 0.0, 1, NULL, 312496.0000, 1, NULL, 0.07),
  (14208, 72, 'Domination Large Proton Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.', 2034, 1000.0, 100.0, 50.0, 0.0, 1, NULL, 312496.0000, 1, NULL, 0.07),
  (14210, 72, 'Dread Guristas Medium Graviton Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.', 2033, 1000.0, 100.0, 10.0, 0.0, 1, NULL, 39382.0000, 1, NULL, 0.07),
  (14212, 72, 'Dread Guristas Micro Graviton Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.', 2033, 1000.0, 100.0, 2.5, 0.0, 1, NULL, 19988.0000, 1, NULL, 0.07),
  (14214, 72, 'Dread Guristas Small Graviton Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.', 2033, 1000.0, 10.0, 5.0, 0.0, 1, NULL, 49734.0000, 1, NULL, 0.07),
  (14218, 72, 'Shadow Serpentis Micro Plasma Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.', 2035, 1000.0, 100.0, 2.5, 0.0, 1, NULL, 19988.0000, 1, NULL, 0.07),
  (14220, 72, 'Shadow Serpentis Medium Plasma Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.', 2035, 1000.0, 100.0, 10.0, 0.0, 1, NULL, 39382.0000, 1, NULL, 0.07),
  (14222, 72, 'Domination Medium Proton Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.', 2034, 1000.0, 100.0, 10.0, 0.0, 1, NULL, 39382.0000, 1, NULL, 0.07),
  (14224, 72, 'Domination Micro Proton Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.', 2034, 1000.0, 100.0, 2.5, 0.0, 1, NULL, 19988.0000, 1, NULL, 0.07),
  (14226, 72, 'Domination Small Proton Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.', 2034, 1000.0, 10.0, 5.0, 0.0, 1, NULL, 49734.0000, 1, NULL, 0.07),
  (14228, 72, 'Shadow Serpentis Small Plasma Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.', 2035, 1000.0, 10.0, 5.0, 0.0, 1, NULL, 57926.0000, 1, NULL, 0.07),
  (14230, 285, 'Dread Guristas Co-Processor', 'Increases CPU output.', 1405, 0.0, 0.0, 5.0, 0.0, 1, NULL, 14996.0000, 1, NULL, 0.07),
  (14232, 285, 'Shadow Serpentis Co-Processor', 'Increases CPU output.', 1405, 0.0, 0.0, 5.0, 0.0, 1, NULL, 14996.0000, 1, NULL, 0.07),
  (14234, 330, 'Dread Guristas Cloaking Device', 'This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity.', 2106, 0.0, 0.0, 100.0, 0.0, 1, NULL, 738304.0000, 1, NULL, 0.0),
  (14236, 212, 'Shadow Serpentis Sensor Booster', 'Gives an increase to targeting range and scan resolution.  This module can be loaded with scripts to increase its effectiveness in certain areas.  \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 74, 0.0, 0.0, 5.0, 1.0, 1, NULL, 9870.0000, 1, NULL, 0.07),
  (14238, 213, 'Shadow Serpentis Tracking Computer', 'By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets.  This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3346, 0.0, 0.0, 5.0, 1.0, 1, NULL, 9900.0000, 1, NULL, 0.07),
  (14240, 209, 'Shadow Serpentis Tracking Link', 'Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3346, 0.0, 0.0, 5.0, 1.0, 1, NULL, 29994.0000, 1, NULL, 0.07),
  (14242, 52, 'Dark Blood Warp Disruptor', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 1, NULL, 0.07),
  (14244, 52, 'Domination Warp Disruptor', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 1, NULL, 0.07),
  (14246, 52, 'Dread Guristas Warp Disruptor', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 1, NULL, 0.07),
  (14248, 52, 'True Sansha Warp Disruptor', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 1, NULL, 0.07),
  (14250, 52, 'Shadow Serpentis Warp Disruptor', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 1, NULL, 0.07),
  (14252, 52, 'Dark Blood Warp Scrambler', 'Disrupts the target ship\'s navigation computer which prevents it from warping or using a microwarpdrive.', 3433, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 1, NULL, 0.07),
  (14254, 52, 'Domination Warp Scrambler', 'Disrupts the target ship\'s navigation computer which prevents it from warping or using a microwarpdrive.', 3433, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 1, NULL, 0.07),
  (14256, 52, 'Dread Guristas Warp Scrambler', 'Disrupts the target ship\'s navigation computer which prevents it from warping or using a microwarpdrive.', 3433, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 1, NULL, 0.07),
  (14258, 52, 'True Sansha Warp Scrambler', 'Disrupts the target ship\'s navigation computer which prevents it from warping or using a microwarpdrive.', 3433, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 1, NULL, 0.07),
  (14260, 52, 'Shadow Serpentis Warp Scrambler', 'Disrupts the target ship\'s navigation computer which prevents it from warping or using a microwarpdrive.', 3433, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 1, NULL, 0.07),
  (14262, 65, 'Dark Blood Stasis Webifier', 'Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.', 1284, 500.0, 0.0, 5.0, 0.0, 1, NULL, 22488.0000, 1, NULL, 0.07),
  (14264, 65, 'Domination Stasis Webifier', 'Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.', 1284, 500.0, 0.0, 5.0, 0.0, 1, NULL, 22488.0000, 1, NULL, 0.07),
  (14266, 65, 'Dread Guristas Stasis Webifier', 'Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.', 1284, 500.0, 0.0, 5.0, 0.0, 1, NULL, 22488.0000, 1, NULL, 0.07),
  (14268, 65, 'True Sansha Stasis Webifier', 'Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.', 1284, 500.0, 0.0, 5.0, 0.0, 1, NULL, 22488.0000, 1, NULL, 0.07),
  (14270, 65, 'Shadow Serpentis Stasis Webifier', 'Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.', 1284, 500.0, 0.0, 5.0, 0.0, 1, NULL, 22488.0000, 1, NULL, 0.07),
  (14272, 74, '200mm Carbide Railgun I', 'The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 370, 10.0, 50.0, 10.0, 2.0, 1, NULL, 100000.0000, 1, 565, 0.07),
  (14274, 74, '200mm \'Scout\' I Accelerator Cannon', 'The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 370, 10.0, 50.0, 10.0, 2.0, 1, NULL, 100000.0000, 1, 565, 0.07),
  (14276, 74, '200mm Compressed Coil Gun I', 'The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 370, 10.0, 50.0, 10.0, 2.0, 1, NULL, 100000.0000, 1, 565, 0.07),
  (14278, 74, '200mm Prototype I Gauss Gun', 'The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 370, 10.0, 50.0, 10.0, 2.0, 1, NULL, 100000.0000, 1, 565, 0.07),
  (14280, 74, '350mm Carbide Railgun I', 'The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 366, 10.0, 500.0, 20.0, 4.0, 1, NULL, 1000000.0000, 1, 566, 0.07),
  (14282, 74, '350mm \'Scout\' I Accelerator Cannon', 'The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 366, 10.0, 500.0, 20.0, 4.0, 1, NULL, 1000000.0000, 1, 566, 0.07),
  (14284, 74, '350mm Compressed Coil Gun I', 'The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 366, 10.0, 500.0, 20.0, 4.0, 1, NULL, 1000000.0000, 1, 566, 0.07),
  (14286, 74, '350mm Prototype I Gauss Gun', 'The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 366, 10.0, 500.0, 20.0, 4.0, 1, NULL, 1000000.0000, 1, 566, 0.07),
  (14292, 314, 'Kruul\'s DNA', 'DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.\r\n\r\nThis is a DNA sample taken from the hapless pirate marauder, Kruul.', 2302, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 752, 0.0),
  (14293, 314, 'X-Rated Holoreel', 'X-Rated Holo-Vid reels are a popular type of personal entertainment, especially in Gallente territories.  These type of Holoreels are strictly forbidden in the Amarr Empire and Khanid Kingdom.', 1177, 0.0, 100.0, 0.5, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (14294, 818, 'Kruul\'s Capsule', 'This is an escape capsule which is released upon the destruction of ones ship.', 1679, 10.0, 32000.0, 1000.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (14295, 745, 'Limited Ocular Filter - Beta', 'This image processor implanted in the occipital lobe grants a bonus to a character\'s Perception.  The beta version of the limited implants are a more advanced prototype, originally developed by the Caldari corporation Zero-G Research Firm as a cost effective alternative to the basic non-limited implants.', 2053, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 618, 0.05),
  (14296, 745, 'Limited Neural Boost - Beta', 'A Data processing unit implanted in the Parietal lobe. Grants a bonus to Willpower.  The beta version of the limited implants are a more advanced prototype, originally developed by the Caldari corporation Zero-G Research Firm as a cost effective alternative to the basic non-limited implants.', 2054, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 620, 0.05),
  (14297, 745, 'Limited Memory Augmentation - Beta', 'This image processor implanted in the temporal lobe grants a bonus to a character\'s memory.  The beta version of the limited implants are a more advanced prototype, originally developed by the Caldari corporation Zero-G Research Firm as a cost effective alternative to the basic non-limited implants.', 2061, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 619, 0.05),
  (14298, 745, 'Limited Cybernetic Subprocessor - Beta', 'This grafted subprocessor implanted in the frontal lobe grants a bonus to a character\'s Intelligence.  The beta version of the limited implants are a more advanced prototype, originally developed by the Caldari corporation Zero-G Research Firm as a cost effective alternative to the basic non-limited implants.', 2062, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 621, 0.05),
  (14299, 745, 'Limited Social Adaptation Chip - Beta', 'This image processor implanted in the parietal lobe grants a bonus to a character\'s Charisma.  The beta version of the limited implants are a more advanced prototype, originally developed by the Caldari corporation Zero-G Research Firm as a cost effective alternative to the basic non-limited implants.', 2060, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 622, 0.05),
  (14343, 404, 'Silo', 'Used to store or provide resources.', 2598, 907.0, 1000000.0, 4000.0, 20000.0, 1, NULL, 15000000.0000, 1, 483, 0.0),
  (14344, 613, 'Renegade Guristas Pirate', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1824, 199.86, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (14345, 595, 'Renegade Angel Goon', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 337, 187.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (14346, 604, 'Renegade Blood Raider', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1759, 134.43, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (14347, 631, 'Renegade Serpentis Assassin', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1815, 167.24, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (14348, 622, 'Renegade Sanshas Slaver', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 174.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (14349, 668, 'Sarum Maller', 'The Maller is the largest cruiser class used by the Amarrians. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches. In the Amarr Imperial Navy, the Maller is commonly used as the spearhead for large military operations.  Threat level: Deadly', 1915, 134.43, 1.275E+7, 118000.0, 280.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (14350, 816, 'Commander Karzo Sarum', 'Only those in high favor with the Emperor can earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. These metallic monstrosities see to it that the word of the Emperor is carried out among the denizens of the Empire and beyond.  Threat level: Uber', 296, 400.0, 1.075E+8, 1150000.0, 675.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (14351, 665, 'Amarr Navy Soldier', 'The Amarr Navy Soldier class fighter ships are a common sight within the Amarr Imperial armada.  Threat level: Very high', 1734, 40.0, 1265000.0, 18100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (14352, 665, 'Ammatar Navy Soldier', 'The Ammatar Soldier class fighter ships are a common sight within the Ammatar armada.  Threat level: Very high', 1744, 40.0, 1265000.0, 18100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (14353, 677, 'Gallente Navy Soldier', 'The Gallente Navy Soldier class fighter ships are a common sight within the Gallente Federation armada.  Threat level: Very high', 1807, 36.16, 2040000.0, 20400.0, 200.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (14354, 683, 'Republic Fleet Soldier', 'The Republic Fleet Soldier class fighter ships are a common sight within the Minmatar Republic armada. Threat level: Very high', 1891, 37.07, 1200000.0, 12000.0, 80.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (14355, 671, 'Caldari Navy Soldier', 'The Caldari Navy Soldier class fighter ships are a common sight within the Caldari State armada. Threat level: Very high', 1793, 47.0, 1680000.0, 17400.0, 90.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (14356, 667, 'Ammatar Navy Apocalypse', 'Only those in high favor with the Emperor can earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. These metallic monstrosities see to it that the word of the Emperor is carried out among the denizens of the Empire and beyond.  Threat level: Deadly', 2239, 400.0, 1.075E+8, 1150000.0, 675.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (14357, 706, 'Minmatar Outpost', 'A tactical outpost originally designed by the Minmatar.  Normally used as a base of operations in the frontier, it has powerful defensive capabilities.', 1711, 1000.0, 1.1E+8, 1100000.0, 600.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (14358, 314, 'Zemnar', 'Zemnar is an uncommon type of antibiotic specifically used to combat rare bacterial infections.  Originally discovered by the late Gallente biologist, Lameur Zemnar, the drug is now frequently kept in stock in the more wealthy quarters of the galaxy, in case of a bacterial outbreak.', 28, 0.0, 5.0, 0.2, 0.0, 1, NULL, 100.0000, 1, 492, 0.0),
  (14359, 671, 'Caldari Navy Condor', 'The Condor is fast and agile. It has limited cargo space so it\'s not very suitable for trading or mining. It is best used as an assault vessel in a hit-and-run type of operations.  It is sometimes used by the Caldari Navy and is generally considered an expendable low-cost craft.  Threat level: Moderate', 1788, 33.0, 1300000.0, 18000.0, 150.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (14360, 683, 'Republic Fleet Slasher', 'The Slasher is cheap, but versatile. It\'s been manufactured en masse, making it one of the most common vessels in Minmatar space. The Slasher is extremely fast, with decent armaments, and is popular amongst budding pirates and smugglers.  It is sometimes used by the Minmatar Fleet and is generally considered an expendable low-cost craft.  Threat level: Moderate', 1888, 32.89, 1000000.0, 17400.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (14361, 677, 'Gallente Navy Atron', 'The Atron is a hard nugget with an advanced power conduit system, but little space for cargo. Although the Atron is a good harvester when it comes to mining, its main ability is as a combat vessel.  It is sometimes used by the Gallente Navy and is generally considered an expendable low-cost craft.  Threat level: Moderate', 1810, 31.0, 1200000.0, 22500.0, 125.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (14362, 665, 'Amarr Navy Executioner', 'The Executioner is another newly commissioned ship of the Amarr Imperial Navy. The Executioner was designed specially to counter the small, fast raider frigates of the Minmatar Republic; thus it is different from most Amarr ships in favoring speed over defenses. With the Executioner, the Amarrians have expanded their tactical capabilities on the battlefield.  It is sometimes used by the Amarr Navy and is generally considered an expendable low-cost craft.  Threat level: Moderate', 1735, 13.0, 1000000.0, 28100.0, 135.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (14363, 665, 'Ammatar Navy Executioner', 'The Executioner is another newly commissioned ship of the Amarr Imperial Navy. The Executioner was designed specially to counter the small, fast raider frigates of the Minmatar Republic; thus it is different from most Amarr ships in favoring speed over defenses. With the Executioner, the Amarrians have expanded their tactical capabilities on the battlefield.  It is sometimes used by the Ammatar Navy and is generally considered an expendable low-cost craft.  Threat level: Moderate', 1745, 13.0, 1000000.0, 28100.0, 135.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (14364, 665, 'Ammatar Navy Officer', 'This is an officer for the Ammatar Navy.  A common sight in Ammatar raiding parties, these combat veterans are not to be taken lightly.  Threat level: Deadly', 1736, 20.5, 1.09E+7, 109000.0, 120.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (14375, 74, 'Tuvan\'s Modified Electron Blaster Cannon', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 369, 1000.0, 400.0, 20.0, 10.0, 1, NULL, 600000.0000, 1, NULL, 0.07),
  (14377, 74, 'Cormack\'s Modified Electron Blaster Cannon', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 369, 1000.0, 400.0, 20.0, 10.0, 1, NULL, 600000.0000, 1, NULL, 0.07),
  (14379, 74, 'Cormack\'s Modified Ion Blaster Cannon', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 365, 1000.0, 500.0, 20.0, 6.0, 1, NULL, 900000.0000, 1, NULL, 0.07),
  (14381, 74, 'Tuvan\'s Modified Ion Blaster Cannon', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 365, 1000.0, 500.0, 20.0, 6.0, 1, NULL, 900000.0000, 1, NULL, 0.07),
  (14383, 74, 'Tuvan\'s Modified Neutron Blaster Cannon', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 367, 1000.0, 1000.0, 20.0, 4.0, 1, NULL, 1200000.0000, 1, NULL, 0.07),
  (14385, 74, 'Cormack\'s Modified Neutron Blaster Cannon', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 367, 1000.0, 1000.0, 20.0, 4.0, 1, NULL, 1200000.0000, 1, NULL, 0.07),
  (14387, 74, 'Brynn\'s Modified 350mm Railgun', 'The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 366, 10.0, 50.0, 20.0, 4.0, 1, NULL, 1000000.0000, 1, NULL, 0.07),
  (14389, 74, 'Setele\'s Modified 350mm Railgun', 'The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 2267, 10.0, 50.0, 20.0, 4.0, 1, NULL, 1000000.0000, 1, NULL, 0.07),
  (14391, 74, 'Kaikka\'s Modified 350mm Railgun', 'The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 2267, 10.0, 50.0, 20.0, 4.0, 1, NULL, 1000000.0000, 1, NULL, 0.07),
  (14393, 74, 'Vepas\' Modified 350mm Railgun', 'The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 2267, 10.0, 500.0, 20.0, 4.0, 1, NULL, 1000000.0000, 1, NULL, 0.07),
  (14395, 74, 'Estamel\'s Modified 350mm Railgun', 'The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 2267, 10.0, 50.0, 20.0, 4.0, 1, NULL, 1000000.0000, 1, NULL, 0.07),
  (14397, 74, 'Brynn\'s Modified 425mm Railgun', 'This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 366, 1000.0, 750.0, 20.0, 2.0, 1, NULL, 1500000.0000, 1, NULL, 0.07),
  (14399, 74, 'Setele\'s Modified 425mm Railgun', 'This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 366, 1000.0, 750.0, 20.0, 2.0, 1, NULL, 1500000.0000, 1, NULL, 0.07),
  (14401, 74, 'Kaikka\'s Modified 425mm Railgun', 'This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 366, 1000.0, 750.0, 20.0, 2.0, 1, NULL, 1500000.0000, 1, NULL, 0.07),
  (14403, 74, 'Vepas\' Modified 425mm Railgun', 'This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 366, 1000.0, 750.0, 20.0, 2.0, 1, NULL, 1500000.0000, 1, NULL, 0.07),
  (14405, 74, 'Estamel\'s Modified 425mm Railgun', 'This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 366, 1000.0, 750.0, 20.0, 2.0, 1, NULL, 1500000.0000, 1, NULL, 0.07),
  (14407, 74, 'Brynn\'s Modified Dual 250mm Railgun', 'This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 368, 1000.0, 1500.0, 20.0, 8.0, 1, NULL, 200000.0000, 1, NULL, 0.07),
  (14409, 74, 'Setele\'s Modified Dual 250mm Railgun', 'This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 368, 1000.0, 1500.0, 20.0, 8.0, 1, NULL, 200000.0000, 1, NULL, 0.07),
  (14411, 74, 'Kaikka\'s Modified Dual 250mm Railgun', 'This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 368, 1000.0, 1500.0, 20.0, 8.0, 1, NULL, 200000.0000, 1, NULL, 0.07),
  (14413, 74, 'Vepas\' Modified Dual 250mm Railgun', 'This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 368, 1000.0, 1500.0, 20.0, 8.0, 1, NULL, 200000.0000, 1, NULL, 0.07),
  (14415, 74, 'Estamel\'s Modified Dual 250mm Railgun', 'This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 368, 1000.0, 1500.0, 20.0, 8.0, 1, NULL, 200000.0000, 1, NULL, 0.07),
  (14417, 53, 'Selynne\'s Modified Dual Heavy Beam Laser', 'This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 361, 0.0, 1.0, 20.0, 1.0, 1, NULL, 600000.0000, 1, NULL, 0.07),
  (14419, 53, 'Chelm\'s Modified Dual Heavy Beam Laser', 'This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 361, 0.0, 1.0, 20.0, 1.0, 1, NULL, 600000.0000, 1, NULL, 0.07),
  (14421, 53, 'Raysere\'s Modified Dual Heavy Beam Laser', 'This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 361, 0.0, 1.0, 20.0, 1.0, 1, NULL, 600000.0000, 1, NULL, 0.07),
  (14423, 53, 'Draclira\'s Modified Dual Heavy Beam Laser', 'This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 361, 0.0, 1.0, 20.0, 1.0, 1, NULL, 600000.0000, 1, NULL, 0.07),
  (14425, 53, 'Tairei\'s Modified Dual Heavy Pulse Laser', 'This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 360, 0.0, 1.0, 20.0, 1.0, 1, NULL, 200000.0000, 1, NULL, 0.07),
  (14427, 53, 'Ahremen\'s Modified Dual Heavy Pulse Laser', 'This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 360, 0.0, 1.0, 20.0, 1.0, 1, NULL, 200000.0000, 1, NULL, 0.07),
  (14429, 53, 'Brokara\'s Modified Dual Heavy Pulse Laser', 'This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 360, 0.0, 1.0, 20.0, 1.0, 1, NULL, 200000.0000, 1, NULL, 0.07),
  (14431, 53, 'Vizan\'s Modified Dual Heavy Pulse Laser', 'This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 360, 0.0, 1.0, 20.0, 1.0, 1, NULL, 200000.0000, 1, NULL, 0.07),
  (14433, 53, 'Selynne\'s Modified Mega Beam Laser', 'A super-heavy beam laser designed for medium to long range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 363, 0.0, 1.0, 20.0, 1.0, 1, NULL, 1200000.0000, 1, NULL, 0.07),
  (14435, 53, 'Chelm\'s Modified Mega Beam Laser', 'A super-heavy beam laser designed for medium to long range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 363, 0.0, 1.0, 20.0, 1.0, 1, NULL, 1200000.0000, 1, NULL, 0.07),
  (14437, 53, 'Raysere\'s Modified Mega Beam Laser', 'A super-heavy beam laser designed for medium to long range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 363, 0.0, 1.0, 20.0, 1.0, 1, NULL, 1200000.0000, 1, NULL, 0.07),
  (14439, 53, 'Draclira\'s Modified Mega Beam Laser', 'A super-heavy beam laser designed for medium to long range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 363, 0.0, 1.0, 20.0, 1.0, 1, NULL, 1200000.0000, 1, NULL, 0.07),
  (14441, 53, 'Tairei\'s Modified Mega Pulse Laser', 'A super-heavy pulse laser designed for medium range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 362, 0.0, 1.0, 20.0, 1.0, 1, NULL, 900000.0000, 1, NULL, 0.07),
  (14443, 53, 'Ahremen\'s Modified Mega Pulse Laser', 'A super-heavy pulse laser designed for medium range engagements. \r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 362, 0.0, 1.0, 20.0, 1.0, 1, NULL, 900000.0000, 1, NULL, 0.07),
  (14445, 53, 'Brokara\'s Modified Mega Pulse Laser', 'A super-heavy pulse laser designed for medium range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 362, 0.0, 1.0, 20.0, 1.0, 1, NULL, 900000.0000, 1, NULL, 0.07),
  (14447, 53, 'Vizan\'s Modified Mega Pulse Laser', 'A super-heavy pulse laser designed for medium range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 362, 0.0, 1.0, 20.0, 1.0, 1, NULL, 900000.0000, 1, NULL, 0.07),
  (14449, 53, 'Selynne\'s Modified Tachyon Beam Laser', 'An ultra-heavy beam laser designed for medium to long range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 364, 0.0, 1.0, 20.0, 1.0, 1, NULL, 1500000.0000, 1, NULL, 0.07),
  (14451, 53, 'Chelm\'s Modified Tachyon Beam Laser', 'An ultra-heavy beam laser designed for medium to long range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 364, 0.0, 1.0, 20.0, 1.0, 1, NULL, 1500000.0000, 1, NULL, 0.07),
  (14453, 53, 'Raysere\'s Modified Tachyon Beam Laser', 'An ultra-heavy beam laser designed for medium to long range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 364, 0.0, 1.0, 20.0, 1.0, 1, NULL, 1500000.0000, 1, NULL, 0.07),
  (14455, 53, 'Draclira\'s Modified Tachyon Beam Laser', 'An ultra-heavy beam laser designed for medium to long range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 364, 0.0, 1.0, 20.0, 1.0, 1, NULL, 1500000.0000, 1, NULL, 0.07),
  (14457, 55, 'Mizuro\'s Modified 800mm Repeating Artillery', 'A single barrel, long-range, powerful cannon capable of causing tremendous damage. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 381, 200.0, 75.0, 20.0, 3.0, 1, NULL, 900000.0000, 1, NULL, 0.07),
  (14459, 55, 'Gotan\'s Modified 800mm Repeating Artillery', 'A single barrel, long-range, powerful cannon capable of causing tremendous damage. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 381, 200.0, 75.0, 20.0, 3.0, 1, NULL, 900000.0000, 1, NULL, 0.07),
  (14461, 55, 'Hakim\'s Modified 1200mm Artillery Cannon', 'One of the most powerful projectile cannons a battleship can equip. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 380, 2000.0, 750.0, 20.0, 1.0, 1, NULL, 1200000.0000, 1, NULL, 0.07),
  (14463, 55, 'Tobias\' Modified 1200mm Artillery Cannon', 'One of the most powerful projectile cannons a battleship can equip. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 380, 2000.0, 750.0, 20.0, 1.0, 1, NULL, 1200000.0000, 1, NULL, 0.07),
  (14465, 55, 'Hakim\'s Modified 1400mm Howitzer Artillery', 'The ultimate artillery cannon. It hurls death and destruction over incredible distances. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 379, 2000.0, 1500.0, 20.0, 0.5, 1, NULL, 1500000.0000, 1, NULL, 0.07),
  (14467, 55, 'Tobias\' Modified 1400mm Howitzer Artillery', 'The ultimate artillery cannon. It hurls death and destruction over incredible distances. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 379, 2000.0, 1500.0, 20.0, 0.5, 1, NULL, 1500000.0000, 1, NULL, 0.07),
  (14469, 55, 'Mizuro\'s Modified Dual 425mm AutoCannon', 'Combines the damage output of two 425mm long-range cannons. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 383, 200.0, 200.0, 20.0, 5.0, 1, NULL, 200000.0000, 1, NULL, 0.07),
  (14471, 55, 'Gotan\'s Modified Dual 425mm AutoCannon', 'Combines the damage output of two 425mm long-range cannons. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 383, 200.0, 200.0, 20.0, 5.0, 1, NULL, 200000.0000, 1, NULL, 0.07),
  (14473, 55, 'Mizuro\'s Modified Dual 650mm Repeating Artillery', 'Twice the hitting power of the cruiser\'s 650mm artillery cannon. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 382, 2000.0, 2000.0, 20.0, 4.0, 1, NULL, 600000.0000, 1, NULL, 0.07),
  (14475, 55, 'Gotan\'s Modified Dual 650mm Repeating Artillery', 'Twice the hitting power of the cruiser\'s 650mm artillery cannon. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 382, 2000.0, 2000.0, 20.0, 4.0, 1, NULL, 600000.0000, 1, NULL, 0.07),
  (14477, 226, 'Ruined Neon Sign', 'This billboard seems to have been destroyed in some long forgotten skirmish.', 2369, 1389.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (14478, 671, 'Caldari Navy Griffin', 'The Griffin is much used by the Caldari Navy as a support vessel in combat squadrons, using its impressive array of electronic gadgetry to disrupt the operation of target ships, making them easy prey for traditional combat vessels. Threat level: Significant', 1789, 42.93, 1600000.0, 19400.0, 160.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (14479, 665, 'Amarr Navy Crucifer', 'The Crucifier was first designed as an explorer/scout, but the current version employs the electronic equipment originally intended for scientific studies for more offensive purposes. The Crucifier\'s electronic and computer systems take up a large portion of the internal space leaving limited room for cargo or traditional weaponry. Threat level: Significant', 1733, 39.0, 1525000.0, 28100.0, 165.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (14480, 683, 'Republic Fleet Vigil', 'The Vigil is an unusual Minmatar ship, serving both as a long range scout as well as an electronic warfare platform. It is fast and agile, allowing it to keep the distance needed to avoid enemy fire while making use of jammers or other electronic gadgets. Threat level: Significant', 1976, 32.89, 1125000.0, 17400.0, 150.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (14481, 677, 'Gallente Navy Maulus', 'The Maulus is a high-tech vessel, specialized for electronic warfare. It is particularly valued amongst bounty hunters for the ship\'s optimization for warp scrambling technology, giving its targets no chance of escape.  Threat level: Moderate', 1811, 39.0, 1400000.0, 23000.0, 175.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (14482, 665, 'Ammatar Navy Inquisitor', 'The Inquisitor is another example of how the Amarr Imperial Navy has modeled their design to counter specific tactics employed by the other empires. The Inquisitor is a fairly standard Amarr ship in most respects, having good defenses and lacking mobility. It is more Caldari-like than most Amarr ships, however, since its arsenal mostly consists of missile bays. Threat level: Significant', 1746, 20.5, 1525000.0, 28700.0, 315.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (14483, 314, 'Drezins DNA', 'DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.\r\n\r\nThis is a DNA sample taken from the infamous pirate Drezin.', 2302, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 752, 0.0),
  (14484, 46, 'Mizuro\'s Modified 100MN Afterburner', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Battleship class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 161280.0000, 1, NULL, 0.07),
  (14486, 46, 'Hakim\'s Modified 100MN Afterburner', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Battleship class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 161280.0000, 1, NULL, 0.07),
  (14488, 46, 'Gotan\'s Modified 100MN Afterburner', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Battleship class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 161280.0000, 1, NULL, 0.07),
  (14490, 46, 'Tobias\' Modified 100MN Afterburner', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Battleship class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 161280.0000, 1, NULL, 0.07),
  (14492, 46, 'Mizuro\'s Modified 100MN MicroWarpdrive', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Battleship class module', 96, 0.0, 0.0, 10.0, 0.0, 1, NULL, 790940.0000, 1, NULL, 0.07),
  (14494, 46, 'Hakim\'s Modified 100MN MicroWarpdrive', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Battleship class module', 96, 0.0, 0.0, 10.0, 0.0, 1, NULL, 790940.0000, 1, NULL, 0.07),
  (14496, 46, 'Gotan\'s Modified 100MN MicroWarpdrive', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Battleship class module', 96, 0.0, 0.0, 10.0, 0.0, 1, NULL, 790940.0000, 1, NULL, 0.07),
  (14498, 46, 'Tobias\' Modified 100MN MicroWarpdrive', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nNote: Battleship class module', 96, 0.0, 0.0, 10.0, 0.0, 1, NULL, 790940.0000, 1, NULL, 0.07),
  (14500, 46, 'Brynn\'s Modified 100MN Afterburner', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Battleship class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 161280.0000, 1, NULL, 0.07),
  (14502, 46, 'Tuvan\'s Modified 100MN Afterburner', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Battleship class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 161280.0000, 1, NULL, 0.07),
  (14504, 46, 'Setele\'s Modified 100MN Afterburner', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Battleship class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 161280.0000, 1, NULL, 0.07),
  (14506, 46, 'Cormack\'s Modified 100MN Afterburner', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Battleship class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 161280.0000, 1, NULL, 0.07),
  (14508, 46, 'Brynn\'s Modified 100MN MicroWarpdrive', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Battleship class module', 96, 0.0, 0.0, 10.0, 0.0, 1, NULL, 790940.0000, 1, NULL, 0.07),
  (14510, 46, 'Tuvan\'s Modified 100MN MicroWarpdrive', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Battleship class module', 96, 0.0, 0.0, 10.0, 0.0, 1, NULL, 790940.0000, 1, NULL, 0.07),
  (14512, 46, 'Setele\'s Modified 100MN MicroWarpdrive', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Battleship class module', 96, 0.0, 0.0, 10.0, 0.0, 1, NULL, 790940.0000, 1, NULL, 0.07),
  (14514, 46, 'Cormack\'s Modified 100MN MicroWarpdrive', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nNote: Battleship class module', 96, 0.0, 0.0, 10.0, 0.0, 1, NULL, 790940.0000, 1, NULL, 0.07),
  (14516, 506, 'Mizuro\'s Modified Cruise Missile Launcher', 'A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. \r\n\r\nCan only be fitted with cruise missiles: Cataclysm, Devastator, Paradise, Wrath, and their F.O.F. counterparts.', 2530, 0.0, 0.0, 20.0, 1.45, 1, NULL, 99996.0000, 1, NULL, 0.07),
  (14518, 506, 'Hakim\'s Modified Cruise Missile Launcher', 'A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. \r\n\r\nCan only be fitted with cruise missiles: Cataclysm, Devastator, Paradise, Wrath, and their F.O.F. counterparts.', 2530, 0.0, 0.0, 20.0, 1.5, 1, NULL, 99996.0000, 1, NULL, 0.07),
  (14520, 506, 'Gotan\'s Modified Cruise Missile Launcher', 'A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. \r\n\r\nCan only be fitted with cruise missiles: Cataclysm, Devastator, Paradise, Wrath, and their F.O.F. counterparts.', 2530, 0.0, 0.0, 20.0, 1.6, 1, NULL, 99996.0000, 1, NULL, 0.07),
  (14522, 506, 'Tobias\' Modified Cruise Missile Launcher', 'A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. \r\n\r\nCan only be fitted with cruise missiles: Cataclysm, Devastator, Paradise, Wrath, and their F.O.F. counterparts.', 2530, 0.0, 0.0, 20.0, 1.65, 1, NULL, 99996.0000, 1, NULL, 0.07),
  (14524, 508, 'Mizuro\'s Modified Siege Missile Launcher', 'A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.\r\n\r\nMust be loaded with torpedoes: Bane, Inferno, Juggernaut, Mjolnir.', 170, 0.0, 0.0, 20.0, 2.2, 1, 1, 20580.0000, 1, NULL, 0.07),
  (14525, 508, 'Hakim\'s Modified Siege Missile Launcher', 'A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.\r\n\r\nMust be loaded with torpedoes: Bane, Inferno, Juggernaut, Mjolnir.', 170, 0.0, 0.0, 20.0, 2.3, 1, 1, 20580.0000, 1, NULL, 0.07),
  (14526, 508, 'Gotan\'s Modified Siege Missile Launcher', 'A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.\r\n\r\nMust be loaded with torpedoes: Bane, Inferno, Juggernaut, Mjolnir.', 170, 0.0, 0.0, 20.0, 2.4, 1, 1, 20580.0000, 1, NULL, 0.07),
  (14527, 508, 'Tobias\' Modified Siege Missile Launcher', 'A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.\r\n\r\nMust be loaded with torpedoes: Bane, Inferno, Juggernaut, Mjolnir.', 170, 0.0, 0.0, 20.0, 2.5, 1, 1, 20580.0000, 1, NULL, 0.07),
  (14528, 367, 'Hakim\'s Modified Ballistic Control System', 'A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectivenes and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2531, 1.0, 1.0, 5.0, 0.0, 1, NULL, 24960.0000, 1, NULL, 0.07),
  (14530, 367, 'Mizuro\'s Modified Ballistic Control System', 'A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectivenes and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2531, 1.0, 1.0, 5.0, 0.0, 1, NULL, 24960.0000, 1, NULL, 0.07),
  (14532, 367, 'Gotan\'s Modified Ballistic Control System', 'A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectivenes and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2531, 1.0, 1.0, 5.0, 0.0, 1, NULL, 24960.0000, 1, NULL, 0.07),
  (14534, 367, 'Tobias\' Modified Ballistic Control System', 'A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectivenes and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2531, 1.0, 1.0, 5.0, 0.0, 1, NULL, 24960.0000, 1, NULL, 0.07),
  (14536, 59, 'Mizuro\'s Modified Gyrostabilizer', 'Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 0.0, 0.0, 5.0, 0.0, 1, NULL, 24320.0000, 1, NULL, 0.07),
  (14538, 59, 'Hakim\'s Modified Gyrostabilizer', 'Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 0.0, 0.0, 5.0, 0.0, 1, NULL, 24320.0000, 1, NULL, 0.07),
  (14540, 59, 'Gotan\'s Modified Gyrostabilizer', 'Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 0.0, 0.0, 5.0, 0.0, 1, NULL, 24320.0000, 1, NULL, 0.07),
  (14542, 59, 'Tobias\' Modified Gyrostabilizer', 'Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 0.0, 0.0, 5.0, 0.0, 1, NULL, 24320.0000, 1, NULL, 0.07),
  (14544, 72, 'Mizuro\'s Modified Large Proton Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.', 2034, 1000.0, 100.0, 50.0, 0.0, 1, NULL, 312496.0000, 1, NULL, 0.07),
  (14546, 72, 'Hakim\'s Modified Large Proton Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.', 2034, 1000.0, 100.0, 50.0, 0.0, 1, NULL, 312496.0000, 1, NULL, 0.07),
  (14548, 72, 'Gotan\'s Modified Large Proton Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.', 2034, 1000.0, 100.0, 50.0, 0.0, 1, NULL, 312496.0000, 1, NULL, 0.07),
  (14550, 72, 'Tobias\' Modified Large Proton Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.', 2034, 1000.0, 100.0, 50.0, 0.0, 1, NULL, 312496.0000, 1, NULL, 0.07),
  (14552, 62, 'Mizuro\'s Modified Large Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 50.0, 0.0, 1, 4, 39996.0000, 1, NULL, 0.07),
  (14554, 62, 'Gotan\'s Modified Large Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 50.0, 0.0, 1, 4, 39996.0000, 1, NULL, 0.07),
  (14556, 98, 'Mizuro\'s Modified Adaptive Nano Plating', 'This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 7468.0000, 1, NULL, 0.07),
  (14560, 98, 'Gotan\'s Modified Adaptive Nano Plating', 'This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 7468.0000, 1, NULL, 0.07),
  (14564, 98, 'Mizuro\'s Modified Magnetic Plating', 'This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14568, 98, 'Gotan\'s Modified Magnetic Plating', 'This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14572, 98, 'Mizuro\'s Modified Reactive Plating', 'An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14576, 98, 'Gotan\'s Modified Reactive Plating', 'An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14580, 98, 'Mizuro\'s Modified Reflective Plating', 'An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14584, 98, 'Gotan\'s Modified Reflective Plating', 'An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14588, 98, 'Mizuro\'s Modified Thermic Plating', 'Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14592, 98, 'Gotan\'s Modified Thermic Plating', 'Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14597, 40, 'Hakim\'s Modified Large Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 25.0, 0.0, 1, 1, 72864.0000, 1, NULL, 0.07),
  (14599, 40, 'Tobias\' Modified Large Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 25.0, 0.0, 1, 1, 72864.0000, 1, NULL, 0.07),
  (14601, 40, 'Hakim\'s Modified X-Large Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 50.0, 0.0, 1, 1, 291456.0000, 1, NULL, 0.07),
  (14603, 40, 'Tobias\' Modified X-Large Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 50.0, 0.0, 1, 1, 291456.0000, 1, NULL, 0.07),
  (14606, 295, 'Hakim\'s Modified Explosion Dampening Amplifier', 'Boosts the explosive resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (14610, 295, 'Tobias\' Modified Explosion Dampening Amplifier', 'Boosts the explosive resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (14614, 295, 'Hakim\'s Modified Heat Dissipation Amplifier', 'Boosts the thermal resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (14618, 295, 'Tobias\' Modified Heat Dissipation Amplifier', 'Boosts the thermal resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (14622, 295, 'Hakim\'s Modified Kinetic Deflection Amplifier', 'Boosts the kinetic resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (14626, 295, 'Tobias\' Modified Kinetic Deflection Amplifier', 'Boosts the kinetic resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (14630, 295, 'Hakim\'s Modified Magnetic Scattering Amplifier', 'Boosts the EM resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (14634, 295, 'Tobias\' Modified Magnetic Scattering Amplifier', 'Boosts the EM resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (14636, 338, 'Hakim\'s Modified Shield Boost Amplifier', 'Focuses and amplifies the effiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2104, 500.0, 0.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (14638, 338, 'Tobias\' Modified Shield Boost Amplifier', 'Focuses and amplifies the effiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2104, 500.0, 0.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (14640, 211, 'Mizuro\'s Modified Tracking Enhancer', 'Enhances the range and improves the tracking speed of turrets.    \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1640, 0.0, 20.0, 5.0, 0.0, 1, NULL, 14400.0000, 1, NULL, 0.07),
  (14642, 211, 'Hakim\'s Modified Tracking Enhancer', 'Enhances the range and improves the tracking speed of turrets.    \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1640, 0.0, 20.0, 5.0, 0.0, 1, NULL, 14400.0000, 1, NULL, 0.07),
  (14644, 211, 'Gotan\'s Modified Tracking Enhancer', 'Enhances the range and improves the tracking speed of turrets.    \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1640, 0.0, 20.0, 5.0, 0.0, 1, NULL, 14400.0000, 1, NULL, 0.07),
  (14646, 211, 'Tobias\' Modified Tracking Enhancer', 'Enhances the range and improves the tracking speed of turrets.    \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1640, 0.0, 20.0, 5.0, 0.0, 1, NULL, 14400.0000, 1, NULL, 0.07),
  (14648, 65, 'Mizuro\'s Modified Stasis Webifier', 'Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.', 1284, 500.0, 0.0, 5.0, 0.0, 1, NULL, 22488.0000, 1, NULL, 0.07),
  (14650, 65, 'Hakim\'s Modified Stasis Webifier', 'Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.', 1284, 500.0, 0.0, 5.0, 0.0, 1, NULL, 22488.0000, 1, NULL, 0.07),
  (14652, 65, 'Gotan\'s Modified Stasis Webifier', 'Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.', 1284, 500.0, 0.0, 5.0, 0.0, 1, NULL, 22488.0000, 1, NULL, 0.07),
  (14654, 65, 'Tobias\' Modified Stasis Webifier', 'Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.', 1284, 500.0, 0.0, 5.0, 0.0, 1, NULL, 22488.0000, 1, NULL, 0.07),
  (14656, 52, 'Mizuro\'s Modified Warp Disruptor', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 1, NULL, 0.07),
  (14658, 52, 'Hakim\'s Modified Warp Disruptor', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 1, NULL, 0.07),
  (14660, 52, 'Gotan\'s Modified Warp Disruptor', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 1, NULL, 0.07),
  (14662, 52, 'Tobias\' Modified Warp Disruptor', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 1, NULL, 0.07),
  (14664, 52, 'Mizuro\'s Modified Warp Scrambler', 'Disrupts the target ship\'s navigation computer which prevents it from warping or using a microwarpdrive.', 3433, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 1, NULL, 0.07),
  (14666, 52, 'Hakim\'s Modified Warp Scrambler', 'Disrupts the target ship\'s navigation computer which prevents it from warping or using a microwarpdrive.', 3433, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 1, NULL, 0.07),
  (14668, 52, 'Gotan\'s Modified Warp Scrambler', 'Disrupts the target ship\'s navigation computer which prevents it from warping or using a microwarpdrive.', 3433, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 1, NULL, 0.07),
  (14670, 52, 'Tobias\' Modified Warp Scrambler', 'Disrupts the target ship\'s navigation computer which prevents it from warping or using a microwarpdrive.', 3433, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 1, NULL, 0.07),
  (14672, 506, 'Kaikka\'s Modified Cruise Missile Launcher', 'A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. \r\n\r\nCan only be fitted with cruise missiles: Cataclysm, Devastator, Paradise, Wrath, and their F.O.F. counterparts.', 2530, 0.0, 0.0, 20.0, 1.6, 1, NULL, 99996.0000, 1, NULL, 0.07),
  (14674, 506, 'Thon\'s Modified Cruise Missile Launcher', 'A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. \r\n\r\nCan only be fitted with cruise missiles: Cataclysm, Devastator, Paradise, Wrath, and their F.O.F. counterparts.', 2530, 0.0, 0.0, 20.0, 1.65, 1, NULL, 99996.0000, 1, NULL, 0.07),
  (14676, 506, 'Vepas\' Modified Cruise Missile Launcher', 'A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. \r\n\r\nCan only be fitted with cruise missiles: cataclysm, devastator, paradise, wrath, and their F.O.F. counterparts.', 2530, 0.0, 0.0, 20.0, 1.75, 1, NULL, 99996.0000, 1, NULL, 0.07),
  (14678, 506, 'Estamel\'s Modified Cruise Missile Launcher', 'A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. \r\n\r\nCan only be fitted with cruise missiles: Cataclysm, Devastator, Paradise, Wrath, and their F.O.F. counterparts.', 2530, 0.0, 0.0, 20.0, 1.8, 1, NULL, 99996.0000, 1, NULL, 0.07),
  (14680, 508, 'Kaikka\'s Modified Siege Missile Launcher', 'A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.\r\n\r\nMust be loaded with torpedoes: Bane, Inferno, Juggernaut, Mjolnir.', 170, 0.0, 0.0, 20.0, 2.4, 1, 1, 20580.0000, 1, NULL, 0.07),
  (14681, 508, 'Thon\'s Modified Siege Missile Launcher', 'A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.\r\n\r\nMust be loaded with torpedoes: Bane, Inferno, Juggernaut, Mjolnir.', 170, 0.0, 0.0, 20.0, 2.5, 1, 1, 20580.0000, 1, NULL, 0.07),
  (14682, 508, 'Vepas\' Modified Siege Missile Launcher', 'A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.\r\n\r\nMust be loaded with torpedoes: Bane, Inferno, Juggernaut, Mjolnir.', 170, 0.0, 0.0, 20.0, 2.6, 1, 1, 20580.0000, 1, NULL, 0.07),
  (14683, 508, 'Estamel\'s Modified Siege Missile Launcher', 'A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.\r\n\r\nMust be loaded with torpedoes: Bane, Inferno, Juggernaut, Mjolnir.', 170, 0.0, 0.0, 20.0, 2.7, 1, 1, 20580.0000, 1, NULL, 0.07),
  (14684, 367, 'Kaikka\'s Modified Ballistic Control System', 'A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectivenes and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2531, 1.0, 1.0, 5.0, 0.0, 1, NULL, 24960.0000, 1, NULL, 0.07),
  (14686, 367, 'Thon\'s Modified Ballistic Control System', 'A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectivenes and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2531, 1.0, 1.0, 5.0, 0.0, 1, NULL, 24960.0000, 1, NULL, 0.07),
  (14688, 367, 'Vepas\' Modified Ballistic Control System', 'A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectivenes and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2531, 1.0, 1.0, 5.0, 0.0, 1, NULL, 24960.0000, 1, NULL, 0.07),
  (14690, 367, 'Estamel\'s Modified Ballistic Control System', 'A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectivenes and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2531, 1.0, 1.0, 5.0, 0.0, 1, NULL, 24960.0000, 1, NULL, 0.07),
  (14692, 72, 'Kaikka\'s Modified Large Graviton Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.', 2033, 1000.0, 100.0, 50.0, 0.0, 1, NULL, 312496.0000, 1, NULL, 0.07),
  (14694, 72, 'Thon\'s Modified Large Graviton Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.', 2033, 1000.0, 100.0, 50.0, 0.0, 1, NULL, 312496.0000, 1, NULL, 0.07),
  (14696, 72, 'Vepas\' Modified Large Graviton Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.', 2033, 1000.0, 100.0, 50.0, 0.0, 1, NULL, 312496.0000, 1, NULL, 0.07),
  (14698, 72, 'Estamel\'s Modified Large Graviton Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.', 2033, 1000.0, 100.0, 50.0, 0.0, 1, NULL, 312496.0000, 1, NULL, 0.07),
  (14700, 40, 'Kaikka\'s Modified Large Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 25.0, 0.0, 1, 1, 72864.0000, 1, NULL, 0.07),
  (14701, 40, 'Thon\'s Modified Large Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 25.0, 0.0, 1, 1, 72864.0000, 1, NULL, 0.07),
  (14702, 40, 'Vepas\' Modified Large Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 25.0, 0.0, 1, 1, 72864.0000, 1, NULL, 0.07),
  (14703, 40, 'Estamel\'s Modified Large Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 25.0, 0.0, 1, 1, 72864.0000, 1, NULL, 0.07),
  (14704, 40, 'Kaikka\'s Modified X-Large Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 50.0, 0.0, 1, 1, 291456.0000, 1, NULL, 0.07),
  (14705, 40, 'Thon\'s Modified X-Large Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 50.0, 0.0, 1, 1, 291456.0000, 1, NULL, 0.07),
  (14706, 40, 'Vepas\' Modified X-Large Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 50.0, 0.0, 1, 1, 291456.0000, 1, NULL, 0.07),
  (14707, 40, 'Estamel\'s Modified X-Large Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 50.0, 0.0, 1, 1, 291456.0000, 1, NULL, 0.07),
  (14708, 338, 'Kaikka\'s Modified Shield Boost Amplifier', 'Focuses and amplifies the effiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2104, 500.0, 0.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (14710, 338, 'Thon\'s Modified Shield Boost Amplifier', 'Focuses and amplifies the effiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2104, 500.0, 0.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (14712, 338, 'Vepas\' Modified Shield Boost Amplifier', 'Focuses and amplifies the effiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2104, 500.0, 0.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (14714, 338, 'Estamel\'s Modified Shield Boost Amplifier', 'Focuses and amplifies the effiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2104, 500.0, 0.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (14716, 295, 'Kaikka\'s Modified Explosion Dampening Amplifier', 'Boosts the explosive resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (14718, 295, 'Thon\'s Modified Explosion Dampening Amplifier', 'Boosts the explosive resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (14720, 295, 'Vepas\' Modified Explosion Dampening Amplifier', 'Boosts the explosive resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (14722, 295, 'Estamel\'s Modified Explosion Dampening Amplifier', 'Boosts the explosive resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (14724, 295, 'Kaikka\'s Modified Heat Dissipation Amplifier', 'Boosts the thermal resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (14726, 295, 'Thon\'s Modified Heat Dissipation Amplifier', 'Boosts the thermal resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (14728, 295, 'Vepas\' Modified Heat Dissipation Amplifier', 'Boosts the thermal resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (14730, 295, 'Estamel\'s Modified Heat Dissipation Amplifier', 'Boosts the thermal resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (14732, 295, 'Kaikka\'s Modified Kinetic Deflection Amplifier', 'Boosts the kinetic resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (14734, 295, 'Thon\'s Modified Kinetic Deflection Amplifier', 'Boosts the kinetic resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (14736, 295, 'Vepas\' Modified Kinetic Deflection Amplifier', 'Boosts the kinetic resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (14738, 295, 'Estamel\'s Modified Kinetic Deflection Amplifier', 'Boosts the kinetic resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (14740, 295, 'Kaikka\'s Modified Magnetic Scattering Amplifier', 'Boosts the EM resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (14742, 295, 'Thon\'s Modified Magnetic Scattering Amplifier', 'Boosts the EM resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (14744, 295, 'Vepas\' Modified Magnetic Scattering Amplifier', 'Boosts the EM resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (14746, 295, 'Estamel\'s Modified Magnetic Scattering Amplifier', 'Boosts the EM resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (14748, 77, 'Kaikka\'s Modified Ballistic Deflection Field', 'Boosts shield resistance against kinetic damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 2, 5808.0000, 1, NULL, 0.07),
  (14749, 77, 'Thon\'s Modified Ballistic Deflection Field', 'Boosts shield resistance against kinetic damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 2, 5808.0000, 1, NULL, 0.07),
  (14750, 77, 'Vepas\' Modified Ballistic Deflection Field', 'Boosts shield resistance against kinetic damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 2, 5808.0000, 1, NULL, 0.07),
  (14751, 77, 'Estamel\'s Modified Ballistic Deflection Field', 'Boosts shield resistance against kinetic damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 2, 5808.0000, 1, NULL, 0.07),
  (14752, 77, 'Kaikka\'s Modified Photon Scattering Field', 'Boosts shield resistance against EM damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 4, 45412.0000, 1, NULL, 0.07),
  (14753, 77, 'Thon\'s Modified Photon Scattering Field', 'Boosts shield resistance against EM damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 4, 45412.0000, 1, NULL, 0.07),
  (14754, 77, 'Vepas\' Modified Photon Scattering Field', 'Boosts shield resistance against EM damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 4, 45412.0000, 1, NULL, 0.07),
  (14755, 77, 'Estamel\'s Modified Photon Scattering Field', 'Boosts shield resistance against EM damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 4, 45412.0000, 1, NULL, 0.07),
  (14756, 77, 'Kaikka\'s Modified Explosion Dampening Field', 'Boosts shield resistance against explosive damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 1, 45412.0000, 1, NULL, 0.07),
  (14757, 77, 'Thon\'s Modified Explosion Dampening Field', 'Boosts shield resistance against explosive damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 1, 45412.0000, 1, NULL, 0.07),
  (14758, 77, 'Vepas\' Modified Explosion Dampening Field', 'Boosts shield resistance against explosive damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 1, 45412.0000, 1, NULL, 0.07),
  (14759, 77, 'Estamel\'s Modified Explosion Dampening Field', 'Boosts shield resistance against explosive damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 1, 45412.0000, 1, NULL, 0.07),
  (14760, 77, 'Kaikka\'s Modified Heat Dissipation Field', 'Boosts shield resistance against thermal damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 8, 45412.0000, 1, NULL, 0.07),
  (14761, 77, 'Thon\'s Modified Heat Dissipation Field', 'Boosts shield resistance against thermal damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 8, 45412.0000, 1, NULL, 0.07),
  (14762, 77, 'Vepas\' Modified Heat Dissipation Field', 'Boosts shield resistance against thermal damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 8, 45412.0000, 1, NULL, 0.07),
  (14763, 77, 'Estamel\'s Modified Heat Dissipation Field', 'Boosts shield resistance against thermal damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 8, 45412.0000, 1, NULL, 0.07),
  (14764, 77, 'Kaikka\'s Modified Invulnerability Field', 'Boosts shield resistance against all damage types. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 1, 63062.0000, 1, NULL, 0.07),
  (14765, 77, 'Thon\'s Modified Invulnerability Field', 'Boosts shield resistance against all damage types. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 1, 63062.0000, 1, NULL, 0.07),
  (14766, 77, 'Vepas\' Modified Invulnerability Field', 'Boosts shield resistance against all damage types. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 1, 63062.0000, 1, NULL, 0.07),
  (14767, 77, 'Estamel\'s Modified Invulnerability Field', 'Boosts shield resistance against all damage types. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 1, 63062.0000, 1, NULL, 0.07),
  (14768, 285, 'Kaikka\'s Modified Co-Processor', 'Increases CPU output.', 1405, 0.0, 0.0, 5.0, 0.0, 1, NULL, 14996.0000, 1, NULL, 0.07),
  (14770, 285, 'Thon\'s Modified Co-Processor', 'Increases CPU output.', 1405, 0.0, 0.0, 5.0, 0.0, 1, NULL, 14996.0000, 1, NULL, 0.07),
  (14772, 285, 'Vepas\' Modified Co-Processor', 'Increases CPU output.', 1405, 0.0, 0.0, 5.0, 0.0, 1, NULL, 14996.0000, 1, NULL, 0.07),
  (14774, 285, 'Estamel\'s Modified Co-Processor', 'Increases CPU output.', 1405, 0.0, 0.0, 5.0, 0.0, 1, NULL, 14996.0000, 1, NULL, 0.07),
  (14776, 330, 'Kaikka\'s Modified Cloaking Device', 'This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity.', 2106, 0.0, 0.0, 100.0, 0.0, 1, NULL, 475000.0000, 1, NULL, 0.0),
  (14778, 330, 'Thon\'s Modified Cloaking Device', 'This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity.', 2106, 0.0, 0.0, 100.0, 0.0, 1, NULL, 475000.0000, 1, NULL, 0.0),
  (14780, 330, 'Vepas\' Modified Cloaking Device', 'This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity.', 2106, 0.0, 0.0, 100.0, 0.0, 1, NULL, 475000.0000, 1, NULL, 0.0),
  (14782, 330, 'Estamel\'s Modified Cloaking Device', 'This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity.', 2106, 0.0, 0.0, 100.0, 0.0, 1, NULL, 475000.0000, 1, NULL, 0.0),
  (14784, 72, 'Brokara\'s Modified Large EMP Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.', 2032, 1000.0, 100.0, 50.0, 0.0, 1, NULL, 312496.0000, 1, NULL, 0.07),
  (14786, 72, 'Tairei\'s Modified Large EMP Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.', 2032, 1000.0, 100.0, 50.0, 0.0, 1, NULL, 312496.0000, 1, NULL, 0.07),
  (14788, 72, 'Selynne\'s Modified Large EMP Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.', 2032, 1000.0, 100.0, 50.0, 0.0, 1, NULL, 312496.0000, 1, NULL, 0.07),
  (14790, 72, 'Raysere\'s Modified Large EMP Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.', 2032, 1000.0, 100.0, 50.0, 0.0, 1, NULL, 312496.0000, 1, NULL, 0.07),
  (14792, 72, 'Vizan\'s Modified Large EMP Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.', 2032, 1000.0, 100.0, 50.0, 0.0, 1, NULL, 312496.0000, 1, NULL, 0.07),
  (14794, 72, 'Ahremen\'s Modified Large EMP Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.', 2032, 1000.0, 100.0, 50.0, 0.0, 1, NULL, 312496.0000, 1, NULL, 0.07),
  (14796, 72, 'Chelm\'s Modified Large EMP Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.', 2032, 1000.0, 100.0, 50.0, 0.0, 1, NULL, 312496.0000, 1, NULL, 0.07),
  (14798, 72, 'Draclira\'s Modified Large EMP Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.', 2032, 1000.0, 100.0, 50.0, 0.0, 1, NULL, 312496.0000, 1, NULL, 0.07),
  (14800, 205, 'Brokara\'s Modified Heat Sink', 'Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 1.0, 1.0, 5.0, 0.0, 1, NULL, 24960.0000, 1, NULL, 0.07),
  (14802, 205, 'Tairei\'s Modified Heat Sink', 'Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 1.0, 1.0, 5.0, 0.0, 1, NULL, 24960.0000, 1, NULL, 0.07),
  (14804, 205, 'Selynne\'s Modified Heat Sink', 'Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 1.0, 1.0, 5.0, 0.0, 1, NULL, 24960.0000, 1, NULL, 0.07),
  (14806, 205, 'Raysere\'s Modified Heat Sink', 'Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 1.0, 1.0, 5.0, 0.0, 1, NULL, 24960.0000, 1, NULL, 0.07),
  (14808, 205, 'Vizan\'s Modified Heat Sink', 'Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 1.0, 1.0, 5.0, 0.0, 1, NULL, 24960.0000, 1, NULL, 0.07),
  (14810, 205, 'Ahremen\'s Modified Heat Sink', 'Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 1.0, 1.0, 5.0, 0.0, 1, NULL, 24960.0000, 1, NULL, 0.07),
  (14812, 205, 'Chelm\'s Modified Heat Sink', 'Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 1.0, 1.0, 5.0, 0.0, 1, NULL, 24960.0000, 1, NULL, 0.07),
  (14814, 205, 'Draclira\'s Modified Heat Sink', 'Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 1.0, 1.0, 5.0, 0.0, 1, NULL, 24960.0000, 1, NULL, 0.07),
  (14816, 68, 'Brokara\'s Modified Heavy Nosferatu', 'Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships', 1029, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 987600.0000, 1, NULL, 0.07),
  (14818, 68, 'Tairei\'s Modified Heavy Nosferatu', 'Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships', 1029, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 987600.0000, 1, NULL, 0.07),
  (14820, 68, 'Selynne\'s Modified Heavy Nosferatu', 'Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships', 1029, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 987600.0000, 1, NULL, 0.07),
  (14822, 68, 'Raysere\'s Modified Heavy Nosferatu', 'Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships', 1029, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 987600.0000, 1, NULL, 0.07),
  (14824, 68, 'Vizan\'s Modified Heavy Nosferatu', 'Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships', 1029, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 987600.0000, 1, NULL, 0.07),
  (14826, 68, 'Ahremen\'s Modified Heavy Nosferatu', 'Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships', 1029, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 987600.0000, 1, NULL, 0.07),
  (14828, 68, 'Chelm\'s Modified Heavy Nosferatu', 'Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships', 1029, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 987600.0000, 1, NULL, 0.07),
  (14830, 68, 'Draclira\'s Modified Heavy Nosferatu', 'Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships', 1029, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 987600.0000, 1, NULL, 0.07),
  (14832, 71, 'Brokara\'s Modified Heavy Energy Neutralizer', 'Neutralizes a portion of the energy in the target ship\'s capacitor.', 1283, 0.0, 2000.0, 5.0, 0.0, 1, NULL, 499674.0000, 1, NULL, 0.07),
  (14834, 71, 'Tairei\'s Modified Heavy Energy Neutralizer', 'Neutralizes a portion of the energy in the target ship\'s capacitor.', 1283, 0.0, 2000.0, 5.0, 0.0, 1, NULL, 499674.0000, 1, NULL, 0.07),
  (14836, 71, 'Selynne\'s Modified Heavy Energy Neutralizer', 'Neutralizes a portion of the energy in the target ship\'s capacitor.', 1283, 0.0, 2000.0, 5.0, 0.0, 1, NULL, 499674.0000, 1, NULL, 0.07),
  (14838, 71, 'Raysere\'s Modified Heavy Energy Neutralizer', 'Neutralizes a portion of the energy in the target ship\'s capacitor.', 1283, 0.0, 2000.0, 5.0, 0.0, 1, NULL, 499674.0000, 1, NULL, 0.07),
  (14840, 71, 'Vizan\'s Modified Heavy Energy Neutralizer', 'Neutralizes a portion of the energy in the target ship\'s capacitor.', 1283, 0.0, 2000.0, 5.0, 0.0, 1, NULL, 499674.0000, 1, NULL, 0.07),
  (14842, 71, 'Ahremen\'s Modified Heavy Energy Neutralizer', 'Neutralizes a portion of the energy in the target ship\'s capacitor.', 1283, 0.0, 2000.0, 5.0, 0.0, 1, NULL, 499674.0000, 1, NULL, 0.07),
  (14844, 71, 'Chelm\'s Modified Heavy Energy Neutralizer', 'Neutralizes a portion of the energy in the target ship\'s capacitor.', 1283, 0.0, 2000.0, 5.0, 0.0, 1, NULL, 499674.0000, 1, NULL, 0.07),
  (14846, 71, 'Draclira\'s Modified Heavy Energy Neutralizer', 'Neutralizes a portion of the energy in the target ship\'s capacitor.', 1283, 0.0, 2000.0, 5.0, 0.0, 1, NULL, 499674.0000, 1, NULL, 0.07),
  (14848, 62, 'Brokara\'s Modified Large Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 50.0, 0.0, 1, 4, 39996.0000, 1, NULL, 0.07),
  (14849, 62, 'Tairei\'s Modified Large Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 50.0, 0.0, 1, 4, 39996.0000, 1, NULL, 0.07),
  (14850, 62, 'Selynne\'s Modified Large Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 50.0, 0.0, 1, 4, 39996.0000, 1, NULL, 0.07),
  (14851, 62, 'Raysere\'s Modified Large Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 50.0, 0.0, 1, 4, 39996.0000, 1, NULL, 0.07),
  (14852, 62, 'Vizan\'s Modified Large Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 50.0, 0.0, 1, 4, 39996.0000, 1, NULL, 0.07),
  (14853, 62, 'Ahremen\'s Modified Large Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 50.0, 0.0, 1, 4, 39996.0000, 1, NULL, 0.07),
  (14854, 62, 'Chelm\'s Modified Large Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 50.0, 0.0, 1, 4, 39996.0000, 1, NULL, 0.07),
  (14855, 62, 'Draclira\'s Modified Large Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 50.0, 0.0, 1, 4, 39996.0000, 1, NULL, 0.07),
  (14856, 98, 'Brokara\'s Modified Adaptive Nano Plating', 'This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 7468.0000, 1, NULL, 0.07),
  (14858, 98, 'Tairei\'s Modified Adaptive Nano Plating', 'This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 7468.0000, 1, NULL, 0.07),
  (14860, 98, 'Selynne\'s Modified Adaptive Nano Plating', 'This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 7468.0000, 1, NULL, 0.07),
  (14862, 98, 'Raysere\'s Modified Adaptive Nano Plating', 'This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 7468.0000, 1, NULL, 0.07),
  (14864, 98, 'Vizan\'s Modified Adaptive Nano Plating', 'This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 7468.0000, 1, NULL, 0.07),
  (14866, 98, 'Ahremen\'s Modified Adaptive Nano Plating', 'This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 7468.0000, 1, NULL, 0.07),
  (14868, 98, 'Chelm\'s Modified Adaptive Nano Plating', 'This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 7468.0000, 1, NULL, 0.07),
  (14870, 98, 'Draclira\'s Modified Adaptive Nano Plating', 'This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 7468.0000, 1, NULL, 0.07),
  (14872, 98, 'Brokara\'s Modified Magnetic Plating', 'This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14874, 98, 'Tairei\'s Modified Magnetic Plating', 'This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14876, 98, 'Selynne\'s Modified Magnetic Plating', 'This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14878, 98, 'Raysere\'s Modified Magnetic Plating', 'This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14880, 98, 'Vizan\'s Modified Magnetic Plating', 'This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14882, 98, 'Ahremen\'s Modified Magnetic Plating', 'This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14884, 98, 'Chelm\'s Modified Magnetic Plating', 'This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14886, 98, 'Draclira\'s Modified Magnetic Plating', 'This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14888, 98, 'Brokara\'s Modified Reactive Plating', 'An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14890, 98, 'Tairei\'s Modified Reactive Plating', 'An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14892, 98, 'Selynne\'s Modified Reactive Plating', 'An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14894, 98, 'Raysere\'s Modified Reactive Plating', 'An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14896, 98, 'Vizan\'s Modified Reactive Plating', 'An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14898, 98, 'Ahremen\'s Modified Reactive Plating', 'An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14900, 98, 'Chelm\'s Modified Reactive Plating', 'An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14902, 98, 'Draclira\'s Modified Reactive Plating', 'An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14904, 98, 'Brokara\'s Modified Reflective Plating', 'An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14906, 98, 'Tairei\'s Modified Reflective Plating', 'An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14908, 98, 'Selynne\'s Modified Reflective Plating', 'An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14910, 98, 'Raysere\'s Modified Reflective Plating', 'An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14912, 98, 'Vizan\'s Modified Reflective Plating', 'An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14914, 98, 'Ahremen\'s Modified Reflective Plating', 'An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14916, 98, 'Chelm\'s Modified Reflective Plating', 'An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14918, 98, 'Draclira\'s Modified Reflective Plating', 'An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14920, 98, 'Brokara\'s Modified Thermic Plating', 'Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14922, 98, 'Tairei\'s Modified Thermic Plating', 'Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14924, 98, 'Selynne\'s Modified Thermic Plating', 'Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14926, 98, 'Raysere\'s Modified Thermic Plating', 'Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14928, 98, 'Vizan\'s Modified Thermic Plating', 'Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14930, 98, 'Ahremen\'s Modified Thermic Plating', 'Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14932, 98, 'Chelm\'s Modified Thermic Plating', 'Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14934, 98, 'Draclira\'s Modified Thermic Plating', 'Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (14936, 326, 'Brokara\'s Modified Energized Adaptive Nano Membrane', 'A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 100000.0000, 1, NULL, 0.07),
  (14938, 326, 'Tairei\'s Modified Energized Adaptive Nano Membrane', 'A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 100000.0000, 1, NULL, 0.07),
  (14940, 326, 'Selynne\'s Modified Energized Adaptive Nano Membrane', 'A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 100000.0000, 1, NULL, 0.07),
  (14942, 326, 'Raysere\'s Modified Energized Adaptive Nano Membrane', 'A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 100000.0000, 1, NULL, 0.07),
  (14944, 326, 'Vizan\'s Modified Energized Adaptive Nano Membrane', 'A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 100000.0000, 1, NULL, 0.07),
  (14946, 326, 'Ahremen\'s Modified Energized Adaptive Nano Membrane', 'A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 100000.0000, 1, NULL, 0.07),
  (14948, 326, 'Chelm\'s Modified Energized Adaptive Nano Membrane', 'A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 100000.0000, 1, NULL, 0.07),
  (14950, 326, 'Draclira\'s Modified Energized Adaptive Nano Membrane', 'A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 100000.0000, 1, NULL, 0.07),
  (14952, 326, 'Brokara\'s Modified Energized Thermic Membrane', 'A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (14954, 326, 'Tairei\'s Modified Energized Thermic Membrane', 'A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (14956, 326, 'Selynne\'s Modified Energized Thermic Membrane', 'A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (14958, 326, 'Raysere\'s Modified Energized Thermic Membrane', 'A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (14960, 326, 'Vizan\'s Modified Energized Thermic Membrane', 'A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (14962, 326, 'Ahremen\'s Modified Energized Thermic Membrane', 'A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (14964, 326, 'Chelm\'s Modified Energized Thermic Membrane', 'A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (14966, 326, 'Draclira\'s Modified Energized Thermic Membrane', 'A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (14968, 326, 'Brokara\'s Modified Energized Reflective Membrane', 'A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (14970, 326, 'Tairei\'s Modified Energized Reflective Membrane', 'A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (14972, 326, 'Selynne\'s Modified Energized Reflective Membrane', 'A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (14974, 326, 'Raysere\'s Modified Energized Reflective Membrane', 'A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (14976, 326, 'Vizan\'s Modified Energized Reflective Membrane', 'A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (14978, 326, 'Ahremen\'s Modified Energized Reflective Membrane', 'A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (14980, 326, 'Chelm\'s Modified Energized Reflective Membrane', 'A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (14982, 326, 'Draclira\'s Modified Energized Reflective Membrane', 'A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (14984, 326, 'Brokara\'s Modified Energized Reactive Membrane', 'A enhanced version of the standard Reactive  armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (14986, 326, 'Tairei\'s Modified Energized Reactive Membrane', 'A enhanced version of the standard Reactive  armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (14988, 326, 'Selynne\'s Modified Energized Reactive Membrane', 'A enhanced version of the standard Reactive  armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (14990, 326, 'Raysere\'s Modified Energized Reactive Membrane', 'A enhanced version of the standard Reactive  armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (14992, 326, 'Vizan\'s Modified Energized Reactive Membrane', 'A enhanced version of the standard Reactive  armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (14994, 326, 'Ahremen\'s Modified Energized Reactive Membrane', 'A enhanced version of the standard Reactive  armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (14996, 326, 'Chelm\'s Modified Energized Reactive Membrane', 'A enhanced version of the standard Reactive  armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (14998, 326, 'Draclira\'s Modified Energized Reactive Membrane', 'A enhanced version of the standard Reactive  armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (15000, 326, 'Brokara\'s Modified Energized Magnetic Membrane', 'A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (15002, 326, 'Tairei\'s Modified Energized Magnetic Membrane', 'A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (15004, 326, 'Selynne\'s Modified Energized Magnetic Membrane', 'A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (15006, 326, 'Raysere\'s Modified Energized Magnetic Membrane', 'A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (15008, 326, 'Vizan\'s Modified Energized Magnetic Membrane', 'A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (15010, 326, 'Ahremen\'s Modified Energized Magnetic Membrane', 'A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (15012, 326, 'Chelm\'s Modified Energized Magnetic Membrane', 'A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (15014, 326, 'Draclira\'s Modified Energized Magnetic Membrane', 'A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (15016, 328, 'Brokara\'s Modified Armor EM Hardener', 'A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 200000.0000, 1, NULL, 0.07),
  (15018, 328, 'Tairei\'s Modified Armor EM Hardener', 'A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 200000.0000, 1, NULL, 0.07),
  (15020, 328, 'Selynne\'s Modified Armor EM Hardener', 'A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 200000.0000, 1, NULL, 0.07),
  (15022, 328, 'Raysere\'s Modified Armor EM Hardener', 'A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 200000.0000, 1, NULL, 0.07),
  (15024, 328, 'Vizan\'s Modified Armor EM Hardener', 'A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 200000.0000, 1, NULL, 0.07),
  (15026, 328, 'Ahremen\'s Modified Armor EM Hardener', 'A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 200000.0000, 1, NULL, 0.07),
  (15028, 328, 'Chelm\'s Modified Armor EM Hardener', 'A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 200000.0000, 1, NULL, 0.07),
  (15030, 328, 'Draclira\'s Modified Armor EM Hardener', 'A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 200000.0000, 1, NULL, 0.07),
  (15032, 328, 'Brokara\'s Modified Armor Thermic Hardener', 'A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 250000.0000, 1, NULL, 0.07),
  (15034, 328, 'Tairei\'s Modified Armor Thermic Hardener', 'A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 250000.0000, 1, NULL, 0.07),
  (15036, 328, 'Selynne\'s Modified Armor Thermic Hardener', 'A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 250000.0000, 1, NULL, 0.07),
  (15038, 328, 'Raysere\'s Modified Armor Thermic Hardener', 'A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 250000.0000, 1, NULL, 0.07),
  (15040, 328, 'Vizan\'s Modified Armor Thermic Hardener', 'A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 250000.0000, 1, NULL, 0.07),
  (15042, 328, 'Ahremen\'s Modified Armor Thermic Hardener', 'A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 250000.0000, 1, NULL, 0.07),
  (15044, 328, 'Chelm\'s Modified Armor Thermic Hardener', 'A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 250000.0000, 1, NULL, 0.07),
  (15046, 328, 'Draclira\'s Modified Armor Thermic Hardener', 'A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 250000.0000, 1, NULL, 0.07),
  (15048, 328, 'Brokara\'s Modified Armor Kinetic Hardener', 'A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 300000.0000, 1, NULL, 0.07),
  (15050, 328, 'Tairei\'s Modified Armor Kinetic Hardener', 'A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 300000.0000, 1, NULL, 0.07),
  (15052, 328, 'Selynne\'s Modified Armor Kinetic Hardener', 'A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 300000.0000, 1, NULL, 0.07),
  (15054, 328, 'Raysere\'s Modified Armor Kinetic Hardener', 'A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 300000.0000, 1, NULL, 0.07),
  (15056, 328, 'Vizan\'s Modified Armor Kinetic Hardener', 'A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 300000.0000, 1, NULL, 0.07),
  (15058, 328, 'Ahremen\'s Modified Armor Kinetic Hardener', 'A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 300000.0000, 1, NULL, 0.07),
  (15060, 328, 'Chelm\'s Modified Armor Kinetic Hardener', 'A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 300000.0000, 1, NULL, 0.07),
  (15062, 328, 'Draclira\'s Modified Armor Kinetic Hardener', 'A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 300000.0000, 1, NULL, 0.07),
  (15064, 328, 'Brokara\'s Modified Armor Explosive Hardener', 'A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (15066, 328, 'Tairei\'s Modified Armor Explosive Hardener', 'A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (15068, 328, 'Selynne\'s Modified Armor Explosive Hardener', 'A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (15070, 328, 'Raysere\'s Modified Armor Explosive Hardener', 'A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (15072, 328, 'Vizan\'s Modified Armor Explosive Hardener', 'A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (15074, 328, 'Ahremen\'s Modified Armor Explosive Hardener', 'A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (15076, 328, 'Chelm\'s Modified Armor Explosive Hardener', 'A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (15078, 328, 'Draclira\'s Modified Armor Explosive Hardener', 'A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (15080, 767, 'Brokara\'s Modified Capacitor Power Relay', 'Increases capacitor recharge rate at the expense of shield boosting.', 1032, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9744.0000, 1, NULL, 0.06),
  (15082, 767, 'Tairei\'s Modified Capacitor Power Relay', 'Increases capacitor recharge rate at the expense of shield boosting.', 1032, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9744.0000, 1, NULL, 0.06),
  (15084, 767, 'Selynne\'s Modified Capacitor Power Relay', 'Increases capacitor recharge rate at the expense of shield boosting.', 1032, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9744.0000, 1, NULL, 0.06),
  (15086, 767, 'Raysere\'s Modified Capacitor Power Relay', 'Increases capacitor recharge rate at the expense of shield boosting.', 1032, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9744.0000, 1, NULL, 0.06),
  (15088, 767, 'Vizan\'s Modified Capacitor Power Relay', 'Increases capacitor recharge rate at the expense of shield boosting.', 1032, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9744.0000, 1, NULL, 0.06),
  (15090, 767, 'Ahremen\'s Modified Capacitor Power Relay', 'Increases capacitor recharge rate at the expense of shield boosting.', 1032, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9744.0000, 1, NULL, 0.06),
  (15092, 767, 'Chelm\'s Modified Capacitor Power Relay', 'Increases capacitor recharge rate at the expense of shield boosting.', 1032, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9744.0000, 1, NULL, 0.06),
  (15094, 767, 'Draclira\'s Modified Capacitor Power Relay', 'Increases capacitor recharge rate at the expense of shield boosting.', 1032, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9744.0000, 1, NULL, 0.06),
  (15096, 766, 'Brokara\'s Modified Power Diagnostic System', 'Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.', 70, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9920.0000, 1, NULL, 0.06),
  (15098, 766, 'Tairei\'s Modified Power Diagnostic System', 'Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.', 70, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9920.0000, 1, NULL, 0.06),
  (15100, 766, 'Selynne\'s Modified Power Diagnostic System', 'Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.', 70, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9920.0000, 1, NULL, 0.06),
  (15102, 766, 'Raysere\'s Modified Power Diagnostic System', 'Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.', 70, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9920.0000, 1, NULL, 0.06),
  (15104, 766, 'Vizan\'s Modified Power Diagnostic System', 'Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.', 70, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9920.0000, 1, NULL, 0.06),
  (15106, 766, 'Ahremen\'s Modified Power Diagnostic System', 'Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.', 70, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9920.0000, 1, NULL, 0.06),
  (15108, 766, 'Chelm\'s Modified Power Diagnostic System', 'Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.', 70, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9920.0000, 1, NULL, 0.06),
  (15110, 766, 'Draclira\'s Modified Power Diagnostic System', 'Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.', 70, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9920.0000, 1, NULL, 0.06),
  (15112, 769, 'Brokara\'s Modified Reactor Control Unit', 'Boosts power core output.', 70, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9920.0000, 1, NULL, 0.06),
  (15114, 769, 'Tairei\'s Modified Reactor Control Unit', 'Boosts power core output.', 70, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9920.0000, 1, NULL, 0.06),
  (15116, 769, 'Selynne\'s Modified Reactor Control Unit', 'Boosts power core output.', 70, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9920.0000, 1, NULL, 0.06),
  (15118, 769, 'Raysere\'s Modified Reactor Control Unit', 'Boosts power core output.', 70, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9920.0000, 1, NULL, 0.06),
  (15120, 769, 'Vizan\'s Modified Reactor Control Unit', 'Boosts power core output.', 70, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9920.0000, 1, NULL, 0.06),
  (15122, 769, 'Ahremen\'s Modified Reactor Control Unit', 'Boosts power core output.', 70, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9920.0000, 1, NULL, 0.06),
  (15124, 769, 'Chelm\'s Modified Reactor Control Unit', 'Boosts power core output.', 70, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9920.0000, 1, NULL, 0.06),
  (15126, 769, 'Draclira\'s Modified Reactor Control Unit', 'Boosts power core output.', 70, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9920.0000, 1, NULL, 0.06),
  (15128, 76, 'Brokara\'s Modified Heavy Capacitor Booster', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 20.0, 128.0, 1, NULL, 70258.0000, 1, NULL, 0.07),
  (15130, 76, 'Tairei\'s Modified Heavy Capacitor Booster', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 20.0, 128.0, 1, NULL, 70258.0000, 1, NULL, 0.07),
  (15132, 76, 'Selynne\'s Modified Heavy Capacitor Booster', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 20.0, 128.0, 1, NULL, 70258.0000, 1, NULL, 0.07),
  (15134, 76, 'Raysere\'s Modified Heavy Capacitor Booster', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 20.0, 128.0, 1, NULL, 70258.0000, 1, NULL, 0.07),
  (15136, 76, 'Vizan\'s Modified Heavy Capacitor Booster', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 20.0, 128.0, 1, NULL, 70258.0000, 1, NULL, 0.07),
  (15138, 76, 'Ahremen\'s Modified Heavy Capacitor Booster', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 20.0, 128.0, 1, NULL, 70258.0000, 1, NULL, 0.07),
  (15140, 76, 'Chelm\'s Modified Heavy Capacitor Booster', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 20.0, 128.0, 1, NULL, 70258.0000, 1, NULL, 0.07),
  (15142, 76, 'Draclira\'s Modified Heavy Capacitor Booster', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 20.0, 128.0, 1, NULL, 70258.0000, 1, NULL, 0.07),
  (15144, 302, 'Brynn\'s Modified Magnetic Field Stabilizer', 'Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 0.0, 0.0, 5.0, 0.0, 1, NULL, 24994.0000, 1, NULL, 0.07),
  (15146, 302, 'Tuvan\'s Modified Magnetic Field Stabilizer', 'Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 0.0, 0.0, 5.0, 0.0, 1, NULL, 24994.0000, 1, NULL, 0.07),
  (15148, 302, 'Setele\'s Modified Magnetic Field Stabilizer', 'Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 0.0, 0.0, 5.0, 0.0, 1, NULL, 24994.0000, 1, NULL, 0.07),
  (15150, 302, 'Cormack\'s Modified Magnetic Field Stabilizer', 'Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 0.0, 0.0, 5.0, 0.0, 1, NULL, 24994.0000, 1, NULL, 0.07),
  (15152, 72, 'Brynn\'s Modified Large Plasma Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.', 2035, 1000.0, 100.0, 50.0, 0.0, 1, NULL, 312496.0000, 1, NULL, 0.07),
  (15154, 72, 'Tuvan\'s Modified Large Plasma Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.', 2035, 1000.0, 100.0, 50.0, 0.0, 1, NULL, 312496.0000, 1, NULL, 0.07),
  (15156, 72, 'Setele\'s Modified Large Plasma Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.', 2035, 1000.0, 100.0, 50.0, 0.0, 1, NULL, 312496.0000, 1, NULL, 0.07),
  (15158, 72, 'Cormack\'s Modified Large Plasma Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.', 2035, 1000.0, 100.0, 50.0, 0.0, 1, NULL, 312496.0000, 1, NULL, 0.07),
  (15160, 62, 'Brynn\'s Modified Large Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 50.0, 0.0, 1, 4, 39996.0000, 1, NULL, 0.07),
  (15161, 62, 'Tuvan\'s Modified Large Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 50.0, 0.0, 1, 4, 39996.0000, 1, NULL, 0.07),
  (15162, 62, 'Setele\'s Modified Large Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 50.0, 0.0, 1, 4, 39996.0000, 1, NULL, 0.07),
  (15163, 62, 'Cormack\'s Modified Large Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 50.0, 0.0, 1, 4, 39996.0000, 1, NULL, 0.07),
  (15164, 98, 'Brynn\'s Modified Adaptive Nano Plating', 'This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 7468.0000, 1, NULL, 0.07),
  (15166, 98, 'Tuvan\'s Modified Adaptive Nano Plating', 'This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 7468.0000, 1, NULL, 0.07),
  (15168, 98, 'Setele\'s Modified Adaptive Nano Plating', 'This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 7468.0000, 1, NULL, 0.07),
  (15170, 98, 'Cormack\'s Modified Adaptive Nano Plating', 'This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 7468.0000, 1, NULL, 0.07),
  (15172, 98, 'Brynn\'s Modified Thermic Plating', 'Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (15174, 98, 'Tuvan\'s Modified Thermic Plating', 'Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (15176, 98, 'Setele\'s Modified Thermic Plating', 'Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (15178, 98, 'Cormack\'s Modified Thermic Plating', 'Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (15180, 98, 'Brynn\'s Modified Reflective Plating', 'An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (15182, 98, 'Tuvan\'s Modified Reflective Plating', 'An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (15184, 98, 'Setele\'s Modified Reflective Plating', 'An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (15186, 98, 'Cormack\'s Modified Reflective Plating', 'An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (15188, 98, 'Brynn\'s Modified Reactive Plating', 'An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (15190, 98, 'Tuvan\'s Modified Reactive Plating', 'An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (15192, 98, 'Setele\'s Modified Reactive Plating', 'An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (15194, 98, 'Cormack\'s Modified Reactive Plating', 'An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (15196, 98, 'Brynn\'s Modified Magnetic Plating', 'This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (15198, 98, 'Tuvan\'s Modified Magnetic Plating', 'This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (15200, 98, 'Setele\'s Modified Magnetic Plating', 'This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (15202, 98, 'Cormack\'s Modified Magnetic Plating', 'This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (15204, 326, 'Brynn\'s Modified Energized Adaptive Nano Membrane', 'A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 100000.0000, 1, NULL, 0.07),
  (15206, 326, 'Tuvan\'s Modified Energized Adaptive Nano Membrane', 'A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 100000.0000, 1, NULL, 0.07),
  (15208, 326, 'Setele\'s Modified Energized Adaptive Nano Membrane', 'A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 100000.0000, 1, NULL, 0.07),
  (15210, 326, 'Cormack\'s Modified Energized Adaptive Nano Membrane', 'A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 100000.0000, 1, NULL, 0.07),
  (15212, 326, 'Brynn\'s Modified Energized Thermic Membrane', 'A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (15214, 326, 'Tuvan\'s Modified Energized Thermic Membrane', 'A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (15216, 326, 'Setele\'s Modified Energized Thermic Membrane', 'A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (15218, 326, 'Cormack\'s Modified Energized Thermic Membrane', 'A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (15220, 326, 'Brynn\'s Modified Energized Reflective Membrane', 'A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (15222, 326, 'Tuvan\'s Modified Energized Reflective Membrane', 'A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (15224, 326, 'Setele\'s Modified Energized Reflective Membrane', 'A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (15226, 326, 'Cormack\'s Modified Energized Reflective Membrane', 'A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (15228, 326, 'Brynn\'s Modified Energized Reactive Membrane', 'A enhanced version of the standard Reactive  armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (15230, 326, 'Tuvan\'s Modified Energized Reactive Membrane', 'A enhanced version of the standard Reactive  armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (15232, 326, 'Setele\'s Modified Energized Reactive Membrane', 'A enhanced version of the standard Reactive  armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (15234, 326, 'Cormack\'s Modified Energized Reactive Membrane', 'A enhanced version of the standard Reactive  armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (15236, 326, 'Brynn\'s Modified Energized Magnetic Membrane', 'A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (15238, 326, 'Tuvan\'s Modified Energized Magnetic Membrane', 'A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (15240, 326, 'Setele\'s Modified Energized Magnetic Membrane', 'A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (15242, 326, 'Cormack\'s Modified Energized Magnetic Membrane', 'A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (15244, 328, 'Brynn\'s Modified Armor EM Hardener', 'A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 200000.0000, 1, NULL, 0.07),
  (15246, 328, 'Tuvan\'s Modified Armor EM Hardener', 'A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 200000.0000, 1, NULL, 0.07),
  (15248, 328, 'Setele\'s Modified Armor EM Hardener', 'A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 200000.0000, 1, NULL, 0.07),
  (15250, 328, 'Cormack\'s Modified Armor EM Hardener', 'A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 200000.0000, 1, NULL, 0.07),
  (15252, 328, 'Brynn\'s Modified Armor Thermic Hardener', 'A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 250000.0000, 1, NULL, 0.07),
  (15254, 328, 'Tuvan\'s Modified Armor Thermic Hardener', 'A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 250000.0000, 1, NULL, 0.07),
  (15256, 328, 'Setele\'s Modified Armor Thermic Hardener', 'A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 250000.0000, 1, NULL, 0.07),
  (15258, 328, 'Cormack\'s Modified Armor Thermic Hardener', 'A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 250000.0000, 1, NULL, 0.07),
  (15260, 328, 'Brynn\'s Modified Armor Kinetic Hardener', 'A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 300000.0000, 1, NULL, 0.07),
  (15262, 328, 'Tuvan\'s Modified Armor Kinetic Hardener', 'A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 300000.0000, 1, NULL, 0.07),
  (15264, 328, 'Setele\'s Modified Armor Kinetic Hardener', 'A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 300000.0000, 1, NULL, 0.07),
  (15266, 328, 'Cormack\'s Modified Armor Kinetic Hardener', 'A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 300000.0000, 1, NULL, 0.07),
  (15268, 328, 'Brynn\'s Modified Armor Explosive Hardener', 'A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (15270, 328, 'Tuvan\'s Modified Armor Explosive Hardener', 'A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (15272, 328, 'Setele\'s Modified Armor Explosive Hardener', 'A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (15274, 328, 'Cormack\'s Modified Armor Explosive Hardener', 'A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (15276, 212, 'Brynn\'s Modified Sensor Booster', 'Gives an increase to targeting range and scan resolution.  This module can be loaded with scripts to increase its effectiveness in certain areas.  \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 74, 0.0, 0.0, 5.0, 1.0, 1, NULL, 9870.0000, 1, NULL, 0.07),
  (15278, 212, 'Tuvan\'s Modified Sensor Booster', 'Gives an increase to targeting range and scan resolution.  This module can be loaded with scripts to increase its effectiveness in certain areas.  \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 74, 0.0, 0.0, 5.0, 1.0, 1, NULL, 9870.0000, 1, NULL, 0.07),
  (15280, 212, 'Setele\'s Modified Sensor Booster', 'Gives an increase to targeting range and scan resolution.  This module can be loaded with scripts to increase its effectiveness in certain areas.  \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 74, 0.0, 0.0, 5.0, 1.0, 1, NULL, 9870.0000, 1, NULL, 0.07),
  (15282, 212, 'Cormack\'s Modified Sensor Booster', 'Gives an increase to targeting range and scan resolution.  This module can be loaded with scripts to increase its effectiveness in certain areas.  \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 74, 0.0, 0.0, 5.0, 1.0, 1, NULL, 9870.0000, 1, NULL, 0.07),
  (15284, 213, 'Brynn\'s Modified Tracking Computer', 'By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets.  This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3346, 0.0, 0.0, 5.0, 1.0, 1, NULL, 9900.0000, 1, NULL, 0.07),
  (15286, 213, 'Tuvan\'s Modified Tracking Computer', 'By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets.  This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3346, 0.0, 0.0, 5.0, 1.0, 1, NULL, 9900.0000, 1, NULL, 0.07),
  (15288, 213, 'Setele\'s Modified Tracking Computer', 'By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets.  This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3346, 0.0, 0.0, 5.0, 1.0, 1, NULL, 9900.0000, 1, NULL, 0.07),
  (15290, 213, 'Cormack\'s Modified Tracking Computer', 'By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets.  This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3346, 0.0, 0.0, 5.0, 1.0, 1, NULL, 9900.0000, 1, NULL, 0.07),
  (15292, 766, 'Brynn\'s Modified Power Diagnostic System', 'Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.', 70, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9920.0000, 1, NULL, 0.06),
  (15294, 766, 'Tuvan\'s Modified Power Diagnostic System', 'Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.', 70, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9920.0000, 1, NULL, 0.06),
  (15296, 766, 'Setele\'s Modified Power Diagnostic System', 'Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.', 70, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9920.0000, 1, NULL, 0.06),
  (15298, 766, 'Cormack\'s Modified Power Diagnostic System', 'Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.', 70, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9920.0000, 1, NULL, 0.06),
  (15300, 769, 'Brynn\'s Modified Reactor Control Unit', 'Boosts power core output.', 70, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9920.0000, 1, NULL, 0.06),
  (15302, 769, 'Tuvan\'s Modified Reactor Control Unit', 'Boosts power core output.', 70, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9920.0000, 1, NULL, 0.06),
  (15304, 769, 'Setele\'s Modified Reactor Control Unit', 'Boosts power core output.', 70, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9920.0000, 1, NULL, 0.06),
  (15306, 769, 'Cormack\'s Modified Reactor Control Unit', 'Boosts power core output.', 70, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9920.0000, 1, NULL, 0.06),
  (15308, 285, 'Brynn\'s Modified Co-Processor', 'Increases CPU output.', 1405, 0.0, 0.0, 5.0, 0.0, 1, NULL, 14996.0000, 1, NULL, 0.07),
  (15310, 285, 'Tuvan\'s Modified Co-Processor', 'Increases CPU output.', 1405, 0.0, 0.0, 5.0, 0.0, 1, NULL, 14996.0000, 1, NULL, 0.07),
  (15312, 285, 'Setele\'s Modified Co-Processor', 'Increases CPU output.', 1405, 0.0, 0.0, 5.0, 0.0, 1, NULL, 14996.0000, 1, NULL, 0.07),
  (15314, 285, 'Cormack\'s Modified Co-Processor', 'Increases CPU output.', 1405, 0.0, 0.0, 5.0, 0.0, 1, NULL, 14996.0000, 1, NULL, 0.07),
  (15316, 314, 'Galeptos Medicine', 'Galeptos is a rare type of medicine developed by the famous Gallentean scientist, Darven Galeptos.  It is produced from a blend of organic and chemical material, used to cure a rare and deadly viral infection which has been creeping up more frequently as of late.  \r\n\r\nRumor has it that Galeptos manufactured the virus himself, then sold the cure for billions of credits.  Of course his corporation, Galeptos Medicines, steadfastly denies any such \"unfounded\" accusations and has threatened legal action to anyone who mentions it in public.', 28, 0.0, 5.0, 1.0, 0.0, 1, NULL, 100.0000, 1, 492, 0.0),
  (15317, 314, 'Genetically Enhanced Livestock', 'Livestock are domestic animals raised for home use or for profit, whether it be for their meat or dairy products.  This particular breed of livestock has been genetically enhanced using the very latest technology.', 2551, 0.0, 400.0, 8.0, 0.0, 1, NULL, 100.0000, 1, 492, 0.0),
  (15318, 314, 'Top-Secret Design Documents', 'These top-secret Design Documents are hidden in a large, sealed container.  A stamp has been placed on the container with the words \"DO NOT OPEN\" written in big, red letters.', 2039, 0.0, 1.0, 1.0, 0.0, 1, NULL, 100.0000, 1, NULL, 0.0),
  (15319, 314, 'Large Special Delivery', 'This box may contain personal items or commodities intended only for the delivery\'s recipient.  This container is rather large and cumbersome.', 2039, 0.0, 800.0, 1000.0, 0.0, 1, NULL, 100.0000, 0, NULL, 0.0),
  (15320, 673, 'Caldari Navy Moa', 'The Moa-class is almost exclusively used by the Caldari Navy, and only factions or persons in very good standing with the Caldari State can acquire one. The Moa was designed as an all-out combat ship, and its heavy armament allows the Moa to tackle almost anything that floats in space. Threat level: Deadly', 1785, 199.86, 1.01E+7, 101000.0, 250.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (15322, 668, 'Amarr Navy Maller', 'The Maller is the largest cruiser class used by the Amarrians. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches. In the Amarr Imperial Navy, the Maller is commonly used as the spearhead for large military operations. Threat level: Deadly', 1729, 134.43, 1.275E+7, 118000.0, 280.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (15323, 668, 'Ammatar Navy Maller', 'The Maller is the largest cruiser class used by the Amarrians. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches. In the Amarr Imperial Navy, the Maller is commonly used as the spearhead for large military operations. Threat level: Deadly', 1739, 134.43, 1.275E+7, 118000.0, 280.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (15324, 705, 'Republic Fleet Rupture', 'The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations. Threat level: Deadly', 1885, 109.0, 1.15E+7, 96000.0, 300.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (15325, 678, 'Gallente Navy Thorax', 'The Thorax-class cruisers are the latest combat ships commissioned by the Federation. In the few times it has seen action since its christening, it has performed admirably. The hordes of combat drones it carries allow it to strike against unwary opponents far away and to easily fight many opponents at the same time. Threat level: Deadly', 1804, 167.24, 1.2E+7, 112000.0, 265.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (15326, 674, 'Caldari Navy Scorpion', 'The first Scorpion-class battleship was launched only a couple of years ago, and those that have been built are considered to be prototypes. Little is known of its capabilities, but what has been garnered suggests that the Scorpion is crammed to the brink with sophisticated hi-tech equipment that few can match.  Threat level: Deadly', 50, 250.0, 1.15E+8, 1040000.0, 550.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (15327, 706, 'Republic Fleet Typhoon', 'The Typhoon class battleship has an unusually strong structural integrity for a Minmatar ship. Threat level: Deadly', 2160, 500.0, 1.0E+8, 920000.0, 625.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (15328, 667, 'Amarr Navy Armageddon', 'The mighty Armageddon class is the main warship of the Amarr Empire. Its heavy armaments and strong front are specially designed to crash into any battle like a juggernaut and deliver swift justice in the name of the Emperor. Threat level: Deadly', 2240, 250.0, 1.1E+8, 1100000.0, 600.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (15329, 667, 'Ammatar Navy Armageddon', 'The mighty Armageddon class is the main warship of the Amarr Empire. Its heavy armaments and strong front are specially designed to crash into any battle like a juggernaut and deliver swift justice in the name of the Emperor. Threat level: Deadly', 297, 250.0, 1.1E+8, 1100000.0, 600.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (15330, 680, 'Gallente Navy Dominix', 'The Dominix is one of the old warhorses that dates backs to the Gallente-Caldari War. The Dominix is no longer regarded as the top-of-the-line battleship, but this by no means makes it obsolete. Its formidable hulk and powerful weapon batteries means that anyone not in the largest and latest battleships will regret that they ever locked into combat with it. Threat level: Deadly', 2138, 250.0, 1.05E+8, 1010000.0, 600.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (15331, 526, 'Metal Scraps', 'This mechanical hardware has obviously outlived its use, and is now ready to be recycled.  Many station maintenance departments use the material gained from recycling these scraps to manufacture steel plates which replace worn out existing plates in the station hull.  Most station managers consider this a cost-effective approach, rather than to send out a costly mining expedition for the ore, although these scraps rarely are enough to satisfy demand.\r\n\r\nThis commodity is not affected by the scrap metal processing skill any more than any other recyclable item.', 2529, 0.0, 10000.0, 5.0, 0.0, 1, NULL, 1000.0000, 1, 20, 0.0),
  (15332, 405, 'Cloak Destabilization Pulse I', 'Broadcasts a signal in all directions which cause all cloaked objects within the limited range to uncloak.', 2032, 1000.0, 0.0, 10.0, 0.0, 1, NULL, 1130360.0000, 0, NULL, 0.0),
  (15333, 817, 'Pirate Transport Ship', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 51, 216.4, 9.6E+7, 960000.0, 2300.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (15334, 817, 'Smuggler Freight', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 51, 216.4, 9.6E+7, 960000.0, 2300.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (15335, 667, 'Amarr Navy Fleet Commander', 'Designed by master starship engineers and constructed in the royal shipyards of the Emperor himself, the imperial issue of the dreaded Apocalypse battleship is held in awe throughout the Empire. Given only as an award to those who have demonstrated their fealty to the Emperor in a most exemplary way, it is considered a huge honor to command, let alone own, one of these majestic and powerful battleships. These metallic monstrosities see to it that the word of the Emperor is carried out among the denizens of the Empire and beyond. Threat level: Deadly.', 2239, 400.0, 1.075E+8, 1150000.0, 675.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (15336, 667, 'Ammatar Navy Fleet Commander', 'Designed by master starship engineers and constructed in the royal shipyards of the Emperor himself, the imperial issue of the dreaded Apocalypse battleship is held in awe throughout the Empire. Given only as an award to those who have demonstrated their fealty to the Emperor in a most exemplary way, it is considered a huge honor to command, let alone own, one of these majestic and powerful battleships. These metallic monstrosities see to it that the word of the Emperor is carried out among the denizens of the Empire and beyond.  Threat Level:  Deadly', 2239, 400.0, 1.075E+8, 1150000.0, 675.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (15337, 680, 'Gallente Navy Fleet Commander', 'The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there.\r\n\r\nThe Federal Issue is a unique ship, commissioned by Gallentean president Foiritan as an honorary award for given to those individuals whose outstanding achivements benefit the entire Federation.  Threat level:  Deadly', 2354, 250.0, 1.025E+8, 1140000.0, 675.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (15338, 674, 'Caldari Navy Fleet Commander', 'The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty.  Threat level:  Deadly', 43, 250.0, 1.1E+8, 1080000.0, 665.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (15341, 706, 'Republic Fleet Command Ship', 'The Tempest battleship can become a real behemoth when fully equipped.\r\nThreat level: Deadly', 2161, 250.0, 1.025E+8, 850000.0, 600.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (15342, 683, 'Republic Fleet Squad Leader', 'A Squad Leader controls a small unit of ships during battle.  Seldom are they found without a few escorts with them.  Threat level: Deadly.', 1891, 37.07, 1100000.0, 27289.0, 130.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (15343, 705, 'Republic Fleet Raid Leader', 'Raid Leaders are high ranking commanding officers within the Fleet.', 1886, 131.0, 1.025E+7, 89000.0, 440.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (15344, 665, 'Amarr Navy Squad Leader', 'A Squad Leader controls a small unit of ships during battle.  Seldom are they found without a few escorts with them. Threat level: Deadly.', 1734, 40.0, 1425000.0, 28600.0, 135.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (15345, 677, 'Gallente Navy Squad Leader', 'A Squad Leader controls a small unit of ships during battle.  Seldom are they found without a few escorts with them. Threat level: Deadly.', 1807, 36.16, 1250000.0, 26500.0, 140.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (15346, 671, 'Caldari Navy Squad Leader', 'A Squad Leader controls a small unit of ships during battle.  Seldom are they found without a few escorts with them.  Threat level: Deadly.', 1793, 47.0, 1450000.0, 16500.0, 130.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (15347, 665, 'Ammatar Navy Squad Leader', 'A Squad Leader controls a small unit of ships during battle.  Seldom are they found without a few escorts with them. Threat level: Deadly.', 1744, 40.0, 1425000.0, 28600.0, 135.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (15349, 673, 'Caldari Navy Raid Leader', 'Raid Leaders are high ranking commanding officers within the Navy.', 1784, 221.9, 1.3E+7, 107000.0, 485.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (15350, 668, 'Amarr Navy Raid Leader', 'Raid Leaders are high ranking commanding officers within the Navy.  ', 1731, 134.43, 1.225E+7, 115000.0, 465.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (15351, 680, 'Gallente Navy Raid Leader', 'Raid Leaders are high ranking commanding officers within the Navy.', 320, 246.0, 1.225E+7, 113000.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (15352, 668, 'Ammatar Navy Raid Leader', 'Raid Leaders are high ranking commanding officers within the Navy.', 1740, 91.59, 1.225E+7, 115000.0, 465.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (15353, 314, 'Research Tools', 'This sealed container contains a heap of tools used in all sorts of scientific research.', 2039, 0.0, 1.0, 1.0, 0.0, 1, NULL, 100.0000, 1, 20, 0.0),
  (15354, 818, 'DED Scout Drone', 'DED Scout Drone. Threat level: Moderate', 340, 29.96, 2600500.0, 26005.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (15355, 680, 'Gallentean Luxury Yacht', 'The Gallentean Luxury Yachts are normally used by the entertainment industry for pleasure tours for wealthy Gallente citizens.  These Opux Luxury Yacht cruisers are rarely seen outside of Gallente controlled space, but are extremely popular within the Federation.    ', 330, 287.0, 1.3075E+7, 115000.0, 1750.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (15390, 817, 'Hari Kaimo', 'Hari is a famous Caldari bounty hunter who is best known for his remarkable capture of Garuzzo Mench, a Gallentean pirate who was for a time the 6th most wanted man within the Gallente Federations.  Garuzzo was a ruthless murderer and vagabond, who had terrorized over a dozen systems with random attacks and lootings of unwary travelers.  Hari was hired by the family of one of the victims, and eventually caught up with Garuzzo and his gang, who were no match for the talented Caldari pilot.  \r\n\r\nToday Hari is best known for his dealings with wealthy businessmen who pay him well to do their dirty work.  Threat level: Deadly', 49, 199.86, 1.01E+7, 101000.0, 250.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (15391, 817, 'Pierre Turon', 'Pierre used to be an infamous pirate within the Gallente Federation, but was eventually captured by the authorities and sentenced to 20 years in prison.  He served half of his sentence before he was released due to good behavior.  Afterwards he vowed to behave himself, and stay away from the dark life of the pirate which he had once led, mainly for the sake of his wife and children.  \r\n\r\nToday Pierre is best known as a bounty hunter who specializes in assassinating pirates.  He works only for trustworthy Gallenteans who have no obvious connections to the underworld, and prides himself with his current good relationship with the Gallentean authorities.  \r\n\r\n\r\n Threat level: Deadly', 63, 167.24, 1.2E+7, 112000.0, 265.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (15392, 818, 'Zack Mead', 'Zack Mead is a small time criminal turned bounty hunter.  He used to work as an agent for the Serpentis but eventually switched to the job as a freelancer once he had the funds to purchase his own frigate.  Many wealthy Gallenteans turn to men such as Zack when they feel the law is not adequate in dealing with their problem.  Threat level: Very high', 315, 44.0, 1680000.0, 17400.0, 90.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (15393, 816, 'Jared Kalem', 'Jared is a former member of the Angel Cartel who turned freelance bounty hunter.  Today he is known to work for anyone, anywhere, if the price is right.  Concord advice utmost caution when approaching this outlaw.  Threat level: Deadly', 335, 500.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (15394, 816, 'Taisu Magdesh', 'Taisu comes from a powerful family of mercenaries within the Mordus Legion.  Famous for their \"no questions asked\" approach, the Magdesh family is prized as first class fighter pilots, who normally lead a fleet of warships.  Only powerful leaders or extremely wealthy individuals can afford the likes of Taisu, who commands a deadly Raven battleship.  Threat level: Deadly', 43, 250.0, 1.1E+8, 1080000.0, 665.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (15395, 337, 'Construction Freight', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 328, 553.0, 1.105E+8, 1105000.0, 4000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (15396, 821, 'General Luther Veron', 'This is General Luther Veron\'s personal battleship, fitted with the very finest modules available in the Gallente Federation.  ', 2354, 250.0, 1.025E+8, 1140000.0, 675.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (15397, 205, 'Luther Veron\'s Modified Heat Sink', 'Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 1.0, 1.0, 5.0, 0.0, 1, NULL, 24960.0000, 0, NULL, 0.07),
  (15399, 53, 'Luther Veron\'s Modified Dual Heavy Beam Laser', 'This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 361, 0.0, 1.0, 20.0, 1.0, 1, NULL, 600000.0000, 0, NULL, 0.07),
  (15401, 53, 'Luther Veron\'s Modified Mega Beam Laser', 'A super-heavy beam laser designed for medium to long range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 363, 0.0, 1.0, 20.0, 1.0, 1, NULL, 1200000.0000, 0, NULL, 0.07),
  (15403, 53, 'Luther Veron\'s Modified Tachyon Beam Laser', 'An ultra-heavy beam laser designed for medium to long range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 364, 0.0, 1.0, 20.0, 1.0, 1, NULL, 1500000.0000, 0, NULL, 0.07),
  (15405, 72, 'Luther Veron\'s Modified Large EMP Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.', 2032, 1000.0, 100.0, 50.0, 0.0, 1, NULL, 312496.0000, 0, NULL, 0.07),
  (15407, 77, 'Luther Veron\'s Modified Invulnerability Field', 'Boosts shield resistance against all damage types. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 1, 63062.0000, 0, NULL, 0.07),
  (15408, 38, 'Luther Veron\'s Modified Shield Extender', 'Increases the maximum strength of the shield.', 1044, 0.0, 0.0, 20.0, 0.0, 1, NULL, 167344.0000, 0, NULL, 0.06),
  (15410, 314, 'Neophite', 'This priceless mineral was discovered by a band of Gallente explorers during the Caldari-Gallente war over a century ago.  Closely related to morphite, its composition is only slightly different yet enough so that it has not been able to serve the same function.  Only a few samples of it are known to remain intact, in the possession of some of the most wealthy collectors in the known universe.  ', 2103, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 492, 0.0),
  (15411, 667, 'Amarr Luxury Yacht', 'The Opux Luxury Yacht cruisers are developed and produced by the Gallente, for the wealthy citizens and entertainment industry within the Federation.  Some Amarrian nobels have taken up buying these luxury yachts for their personal pleasure, and have given them slight modifications to bring an Amarrian \"feel\" to them.', 330, 287.0, 1.3075E+7, 115000.0, 1750.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (15412, 818, 'Andres Sikvatsen', 'Andres Sikvatsen is a small time criminal turned bounty hunter.  He used to work as an agent for the Angel Cartel but eventually switched to the job of a freelancer once he had the funds to purchase his own frigate.  Many wealthy individuals turn to men such as Andres when they feel the law is not adequate in dealing with their problem.  Threat level: Very high', 339, 43.6, 1200000.0, 19100.0, 110.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (15413, 821, 'Commander Terachi TashMurkon', 'Commander Terachi TashMurkon is one of the highest ranking officers within the Tash-Murkon militia.  He received this magnificent battleship as a personal gift from the Emperor himself, fitted with the very finest modules the Imperial Armaments had to offer.  Few pilots in the galaxy would ever dare face this monstrosity in combat.', 2239, 400.0, 1.075E+8, 1150000.0, 675.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (15414, 821, 'Warlord Shaqil Dragat', 'Shaqil Dragat is one of the most prominent Warlords within the Brutor Tribe of the Minmatar Republic.  Known for his enormous size, even for a Brutor, Shaqil is feared not only for the fleet of warships he commands, but also in person.  He also commands one of the most devastating battleships in the entire Minmatar fleet.', 48, 250.0, 1.025E+8, 850000.0, 600.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (15415, 821, 'Fleet Commander Naiyon Tai', 'Fleet Commander Naiyon Tai is one of the highest ranking officers within the Caldari Navy.  Operating one of the finest and most well equipped battleships the Caldari Navy has to offer, Naiyon is not to be taken lightly.  ', 43, 250.0, 1.1E+8, 1080000.0, 665.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (15416, 302, 'Naiyon\'s Modified Magnetic Field Stabilizer', 'Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 0.0, 0.0, 5.0, 0.0, 1, NULL, 24994.0000, 0, NULL, 0.07),
  (15418, 77, 'Naiyon\'s Modified Invulnerability Field', 'Boosts shield resistance against all damage types. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 1, 63062.0000, 0, NULL, 0.07),
  (15419, 65, 'Naiyon\'s Modified Stasis Webifier', 'Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.', 1284, 500.0, 0.0, 5.0, 0.0, 1, NULL, 22488.0000, 0, NULL, 0.07),
  (15421, 74, 'Naiyon\'s Modified 425mm Railgun', 'This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 366, 1000.0, 750.0, 20.0, 2.0, 1, NULL, 1500000.0000, 0, NULL, 0.07),
  (15423, 74, 'Naiyon\'s Modified 350mm Railgun', 'The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 2267, 10.0, 50.0, 20.0, 4.0, 1, NULL, 1000000.0000, 0, NULL, 0.07),
  (15425, 285, 'Naiyon\'s Modified Co-Processor', 'Increases CPU output.', 1405, 0.0, 0.0, 5.0, 0.0, 1, NULL, 14996.0000, 1, NULL, 0.07),
  (15427, 53, 'Makur\'s Modified Dual Heavy Beam Laser', 'This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 361, 0.0, 1.0, 20.0, 1.0, 1, NULL, 600000.0000, 0, NULL, 0.07),
  (15429, 53, 'Makur\'s Modified Mega Beam Laser', 'A super-heavy beam laser designed for medium to long range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 363, 0.0, 1.0, 20.0, 1.0, 1, NULL, 1200000.0000, 0, NULL, 0.07),
  (15431, 52, 'Makur\'s Modified Warp Disruptor', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (15433, 52, 'Makur\'s Modified Warp Scrambler', 'Disrupts the target ship\'s navigation computer which prevents it from warping or using a microwarpdrive.', 3433, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (15435, 205, 'Makur\'s Modified Heat Sink', 'Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 1.0, 1.0, 5.0, 0.0, 1, NULL, 24960.0000, 0, NULL, 0.07),
  (15437, 767, 'Makur\'s Modified Capacitor Power Relay', 'Increases capacitor recharge rate at the expense of shield boosting.', 1032, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9744.0000, 0, NULL, 0.06),
  (15439, 766, 'Makur\'s Modified Power Diagnostic System', 'Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.', 70, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9920.0000, 0, NULL, 0.06),
  (15443, 55, 'Shaqil\'s Modified 1200mm Artillery Cannon', 'One of the most powerful projectile cannons a battleship can equip. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 380, 2000.0, 750.0, 20.0, 1.0, 1, NULL, 1200000.0000, 0, NULL, 0.07),
  (15445, 55, 'Shaqil\'s Modified 1400mm Howitzer Artillery', 'The ultimate artillery cannon. It hurls death and destruction over incredible distances. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 379, 2000.0, 1500.0, 20.0, 0.5, 1, NULL, 1500000.0000, 0, NULL, 0.07),
  (15447, 59, 'Shaqil\'s Modified Gyrostabilizer', 'Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 0.0, 0.0, 5.0, 0.0, 1, NULL, 24320.0000, 1, NULL, 0.07),
  (15449, 506, 'Shaqil\'s Modified Cruise Missile Launcher', 'A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. \r\n\r\nCan only be fitted with cruise missiles: Cataclysm, Devastator, Paradise, Wrath, and their F.O.F. counterparts.', 2530, 0.0, 0.0, 20.0, 1.65, 1, NULL, 99996.0000, 0, NULL, 0.07),
  (15451, 68, 'Shaqil\'s Modified Heavy Nosferatu', 'Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships', 1029, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 987600.0000, 1, NULL, 0.07),
  (15453, 326, 'Shaqil\'s Modified Energized Thermic Membrane', 'A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (15455, 326, 'Shaqil\'s Modified Energized Adaptive Nano Membrane', 'A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 100000.0000, 1, NULL, 0.07),
  (15457, 303, 'Standard X-Instinct Booster', 'This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefit of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot\'s ship sleeker in performance and harder to detect. The booster\'s only major drawback is the crazed notion that the pilot\'s inventory would be look so much better if merely rearranged ONE MORE TIME.', 3217, 1.0, 1.0, 1.0, 1.0, 1, NULL, 32768.0000, 1, 977, 0.0),
  (15458, 303, 'Improved X-Instinct Booster', 'This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefit of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot\'s ship sleeker in performance and harder to detect. The booster\'s only major drawback is the crazed notion that the pilot\'s inventory would be look so much better if merely rearranged ONE MORE TIME.', 3217, 1.0, 1.0, 1.0, 1.0, 1, NULL, 32768.0000, 1, 977, 0.0),
  (15459, 303, 'Strong X-Instinct Booster', 'This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefit of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot\'s ship sleeker in performance and harder to detect. The booster\'s only major drawback is the crazed notion that the pilot\'s inventory would be look so much better if merely rearranged ONE MORE TIME.', 3217, 1.0, 1.0, 1.0, 1.0, 1, NULL, 32768.0000, 1, 977, 0.0),
  (15460, 303, 'Standard Frentix Booster', 'This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one\'s extremities go numb for short periods.', 3213, 1.0, 1.0, 1.0, 1.0, 1, NULL, 32768.0000, 1, 977, 0.0),
  (15461, 303, 'Improved Frentix Booster', 'This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one\'s extremities go numb for short periods.', 3213, 1.0, 1.0, 1.0, 1.0, 1, NULL, 32768.0000, 1, 977, 0.0),
  (15462, 303, 'Strong Frentix Booster', 'This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one\'s extremities go numb for short periods.', 3213, 1.0, 1.0, 1.0, 1.0, 1, NULL, 32768.0000, 1, 977, 0.0),
  (15463, 303, 'Standard Mindflood Booster', 'This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot.', 3214, 1.0, 1.0, 1.0, 1.0, 1, NULL, 32768.0000, 1, 977, 0.0),
  (15464, 303, 'Improved Mindflood Booster', 'This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot.', 3214, 1.0, 1.0, 1.0, 1.0, 1, NULL, 32768.0000, 1, 977, 0.0),
  (15465, 303, 'Strong Mindflood Booster', 'This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot.', 3214, 1.0, 1.0, 1.0, 1.0, 1, NULL, 32768.0000, 1, 977, 0.0),
  (15466, 303, 'Standard Drop Booster', 'This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight.', 3212, 1.0, 1.0, 1.0, 1.0, 1, NULL, 32768.0000, 1, 977, 0.0),
  (15477, 303, 'Improved Drop Booster', 'This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight.', 3212, 1.0, 1.0, 1.0, 1.0, 1, NULL, 32768.0000, 1, 977, 0.0),
  (15478, 303, 'Strong Drop Booster', 'This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight.', 3212, 1.0, 1.0, 1.0, 1.0, 1, NULL, 32768.0000, 1, 977, 0.0),
  (15479, 303, 'Standard Exile Booster', 'This booster hardens a pilot\'s resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank.', 3211, 1.0, 1.0, 1.0, 1.0, 1, NULL, 32768.0000, 1, 977, 0.0),
  (15480, 303, 'Improved Exile Booster', 'This booster hardens a pilot\'s resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank.', 3211, 1.0, 1.0, 1.0, 1.0, 1, NULL, 32768.0000, 1, 977, 0.0),
  (15493, 185, 'TEST Speed', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 339, 50.0, 1645000.0, 16450.0, 110.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (15508, 100, 'Vespa I', 'Medium Scout Drone', 2776, 20.0, 5000.0, 10.0, 1200.0, 1, 1, 16000.0000, 1, 838, 0.07),
  (15509, 176, 'Vespa I Blueprint', '', 1094, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1600000.0000, 1, 359, 0.0),
  (15510, 100, 'Valkyrie I', 'Medium Scout Drone', 2780, 20.0, 5000.0, 10.0, 1200.0, 1, 2, 15000.0000, 1, 838, 0.07),
  (15511, 176, 'Valkyrie I Blueprint', '', 1094, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1500000.0000, 1, 359, 0.0),
  (15533, 407, 'Scout Drone Computer Link I', 'Activates a real time communications link with scout drones providing them with improved targeting data. Leads to significant improvements in manoeuvring, tracking and the damage caused to the target.', 70, 500.0, 20.0, 5.0, 0.0, 1, NULL, 3968.0000, 0, NULL, 0.07),
  (15534, 408, 'Scout Drone Computer Link I Blueprint', '', 70, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15545, 406, 'Small Plasma Supercharger I', 'Increases the power of detonation of any activated smartbombs leading to a significant increase in both blast radius and damage caused.', 2032, 500.0, 0.0, 10.0, 0.0, 1, NULL, 336.0000, 0, NULL, 0.07),
  (15547, 406, 'Small Graviton Supercharger I', 'Increases the power of detonation of any activated smartbombs leading to a significant increase in both blast radius and damage caused.', 2032, 500.0, 0.0, 10.0, 0.0, 1, NULL, 336.0000, 0, NULL, 0.07),
  (15551, 406, 'Medium Proton Supercharger I', 'Increases the power of detonation of any activated smartbombs leading to a significant increase in both blast radius and damage caused.', 2032, 500.0, 0.0, 20.0, 0.0, 1, NULL, 336.0000, 0, NULL, 0.07),
  (15559, 406, 'Large Proton Supercharger I', 'Increases the power of detonation of any activated smartbombs leading to a significant increase in both blast radius and damage caused.', 2032, 500.0, 0.0, 40.0, 0.0, 1, NULL, 336.0000, 0, NULL, 0.07),
  (15565, 407, 'Heavy Drone Navigation Link I', 'Activates a real time communications link with heavy drones providing them with improved targeting data. Leads to significant improvements in manoeuvring, tracking and the damage caused to the target.', 70, 500.0, 20.0, 20.0, 0.0, 1, NULL, 3968.0000, 0, NULL, 0.07),
  (15566, 408, 'Heavy Drone Navigation Link I Blueprint', '', 70, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15577, 665, 'Amarr Navy Elite Soldier', 'The Amarr Navy Elite Soldier class fighter ships are an uncommon sight within the Amarr Imperial armada.  These ships are specially modded to be slightly more powerful than the common Soldier class ships.  Threat level: Very high', 1067, 36.0, 1265000.0, 18100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (15578, 665, 'Ammatar Navy Elite Soldier', 'The Ammatar Navy Elite Soldier class fighter ships are an uncommon sight within the Ammatar armada.  These ships are specially modded to be slightly more powerful than the common Soldier class ships.  Threat level: Very high', 1744, 40.0, 1265000.0, 18100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (15579, 671, 'Caldari Navy Elite Soldier', 'The Caldari Navy Elite Soldier class fighter ships are an uncommon sight within the Caldari State armada.  These ships are specially modded to be slightly more powerful than the common Soldier class ships.  Threat level: Very high', 2135, 47.0, 1680000.0, 17400.0, 90.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (15580, 677, 'Gallente Navy Elite Soldier', 'The Gallente Navy Elite Soldier class fighter ships are an uncommon sight within the Gallente Federation armada.  These ships are specially modded to be slightly more powerful than the common Soldier class ships.  Threat level: Very high', 1807, 36.16, 2040000.0, 20400.0, 200.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (15581, 683, 'Republic Fleet Elite Soldier', 'The Minmatar Fleet Elite Soldier class fighter ships are an uncommon sight within the Minmatar Republic armada.  These ships are specially modded to be slightly more powerful than the common Soldier class ships.  Threat level: Very high', 1891, 37.07, 1200000.0, 12000.0, 80.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (15582, 817, 'Captain Yeni Sarum', 'Captain Yeni Sarum is a high-ranking commanding officer within the Navy, personally appointed to the post by Jamyl Sarum herself.', 58, 91.59, 1.225E+7, 115000.0, 465.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (15583, 817, 'Captain Jerek Zuomi', 'Captain Jerek Zuomi is a high ranking commanding officer within the Navy.  Jerek is renowned for his long and loyal servitude to the Ammatar and the Empire.', 58, 91.59, 1.225E+7, 115000.0, 465.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (15584, 817, 'Captain Mizuma Gomi', 'Captain Mizuma Gomi is a high ranking commanding officer within the Navy.  Coming from a powerful family within the Caldari State, many would argue that he had been given his position on a silver platter.', 41, 221.9, 1.3E+7, 107000.0, 485.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (15585, 817, 'Captain Jerome Leman', 'Captain Jerome Leman is a high-ranking commanding officer within the Navy.  A tight-lipped and strict officer, Jerome is reknowned for his love of protocol.', 320, 246.0, 1.225E+7, 113000.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (15586, 817, 'Captain Kali Midez', 'Captain Kali Midez is a commanding officer within the Fleet.  He had a long and glorious career within the Minmatar Freedom Fighters before he joined the Mimnatar Republic military.', 304, 134.0, 1.025E+7, 89000.0, 440.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (15587, 409, 'Gallente Navy Midshipman Insignia I', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 4500.0000, 1, 734, 0.0),
  (15588, 409, 'Gallente Navy Midshipman Insignia II', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 8000.0000, 1, 734, 0.0),
  (15589, 409, 'Gallente Navy Midshipman Insignia III', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 15000.0000, 1, 734, 0.0),
  (15590, 409, 'Gallente Navy Sergeant Insignia I', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 20000.0000, 1, 734, 0.0),
  (15591, 409, 'Gallente Navy Sergeant Major Insignia I', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 30000.0000, 1, 734, 0.0),
  (15592, 409, 'Gallente Navy Fleet Captain Insignia I', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 60000.0000, 1, 734, 0.0),
  (15593, 409, 'Gallente Navy Fleet Major Insignia I', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 100000.0000, 1, 734, 0.0),
  (15594, 409, 'Gallente Navy Fleet Colonel Insignia I', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 500000.0000, 1, 734, 0.0),
  (15596, 409, 'Caldari Navy Midshipman Insignia I', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 4500.0000, 1, 732, 0.0),
  (15597, 409, 'Caldari Navy Midshipman Insignia II', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 8000.0000, 1, 732, 0.0),
  (15598, 409, 'Caldari Navy Midshipman Insignia III', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 15000.0000, 1, 732, 0.0),
  (15599, 409, 'Caldari Navy Captain Insignia I', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 20000.0000, 1, 732, 0.0),
  (15600, 409, 'Caldari Navy Captain Insignia II', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 25000.0000, 1, 732, 0.0),
  (15601, 409, 'Caldari Navy Captain Insignia III', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 30000.0000, 1, 732, 0.0),
  (15602, 409, 'Caldari Navy Commodore Insignia I', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 60000.0000, 1, 732, 0.0),
  (15604, 409, 'Caldari Navy Admiral Insignia I', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 750000.0000, 1, 732, 0.0),
  (15605, 409, 'Caldari Navy Vice Admiral Insignia I', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 500000.0000, 1, 732, 0.0),
  (15607, 409, 'Amarr Navy Midshipman Insignia I', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 4500.0000, 1, 730, 0.0),
  (15608, 409, 'Amarr Navy Midshipman Insignia II', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 8000.0000, 1, 730, 0.0),
  (15609, 409, 'Amarr Navy Midshipman Insignia III', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 15000.0000, 1, 730, 0.0),
  (15610, 409, 'Amarr Navy Sergeant Insignia I', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 20000.0000, 1, 730, 0.0),
  (15611, 409, 'Amarr Navy Sergeant Major Insignia I', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 30000.0000, 1, 730, 0.0),
  (15612, 409, 'Amarr Navy Captain Insignia I', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 4, 50000.0000, 1, 730, 0.0),
  (15613, 409, 'Amarr Navy Major Insignia I', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 60000.0000, 1, 730, 0.0),
  (15614, 409, 'Amarr Navy Colonel Insignia I', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 100000.0000, 1, 730, 0.0),
  (15615, 409, 'Amarr Navy General Insignia I', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 500000.0000, 1, 730, 0.0),
  (15617, 409, 'Ammatar Navy Midshipman Insignia I', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 4500.0000, 1, 731, 0.0),
  (15618, 409, 'Ammatar Navy Midshipman Insignia II', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 8000.0000, 1, 731, 0.0),
  (15619, 409, 'Ammatar Navy Midshipman Insignia III', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 15000.0000, 1, 731, 0.0),
  (15620, 409, 'Ammatar Navy Sergeant Insignia I', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 20000.0000, 1, 731, 0.0),
  (15621, 409, 'Ammatar Navy Sergeant Major Insignia I', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 30000.0000, 1, 731, 0.0),
  (15622, 409, 'Ammatar Navy Captain Insignia I', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 45000.0000, 1, 731, 0.0),
  (15623, 409, 'Ammatar Navy Major Insignia I', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 4, 50000.0000, 1, 731, 0.0),
  (15625, 409, 'Republic Fleet Midshipman Insignia I', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 2, 4500.0000, 1, 736, 0.0),
  (15626, 409, 'Republic Fleet Midshipman Insignia II', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 2, 8000.0000, 1, 736, 0.0),
  (15627, 409, 'Republic Fleet Midshipman Insignia III', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 2, 15000.0000, 1, 736, 0.0),
  (15628, 409, 'Republic Fleet Private Insignia I', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 2, 20000.0000, 1, 736, 0.0),
  (15629, 409, 'Republic Fleet Private Insignia II', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 2, 25000.0000, 1, 736, 0.0),
  (15630, 409, 'Republic Fleet Captain Insignia I', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 2, 60000.0000, 1, 736, 0.0),
  (15631, 409, 'Republic Fleet High Captain Insignia I', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 2, 100000.0000, 1, 736, 0.0),
  (15632, 409, 'Republic Fleet Commander Insignia I', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 2, 500000.0000, 1, 736, 0.0),
  (15634, 409, 'Amarr Navy Squad Leader Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 4, 50000.0000, 1, 730, 0.0),
  (15635, 409, 'Amarr Navy Raid Leader Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 4, 100000.0000, 1, 730, 0.0),
  (15636, 409, 'Amarr Navy Sergeant Elite Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 4, 60000.0000, 1, 730, 0.0),
  (15637, 409, 'Yeni Sarum\'s Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 4, 0.0000, 1, 737, 0.0),
  (15638, 409, 'Terachi Tash-Murkon\'s Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 4, 0.0000, 1, 737, 0.0),
  (15639, 409, 'Karzo Sarum\'s Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 4, 0.0000, 1, 737, 0.0),
  (15640, 409, 'Ammatar Navy Squad Leader Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 4, 50000.0000, 1, 731, 0.0),
  (15641, 409, 'Ammatar Navy Raid Leader Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 4, 100000.0000, 1, 731, 0.0),
  (15642, 409, 'Ammatar Navy Sergeant Elite Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 4, 60000.0000, 1, 731, 0.0),
  (15643, 409, 'Ammatar Navy Fleet Commander Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 4, 2000000.0000, 1, 731, 0.0),
  (15644, 409, 'Zerim Kurzon\'s Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 4, 0.0000, 1, NULL, 0.0),
  (15645, 409, 'Jerek Zuomi\'s Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 4, 0.0000, 1, 737, 0.0),
  (15646, 409, 'Gallente Navy Command Sergeant Major Insignia I', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 50000.0000, 1, 734, 0.0),
  (15647, 409, 'Gallente Navy Squad Leader Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 50000.0000, 1, 734, 0.0),
  (15648, 409, 'Gallente Navy Raid Leader Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 100000.0000, 1, 734, 0.0),
  (15649, 409, 'Gallente Navy Sergeant Elite Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 60000.0000, 1, 734, 0.0),
  (15650, 409, 'Gallente Navy Fleet Commander Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 2000000.0000, 1, 734, 0.0),
  (15651, 409, 'Jerome Leman\'s Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 0.0000, 1, NULL, 0.0),
  (15652, 409, 'Luther Veron\'s Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 0.0000, 1, NULL, 0.0),
  (15653, 409, 'Caldari Navy Captain Elite Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 60000.0000, 1, 732, 0.0),
  (15654, 409, 'Caldari Navy Squad Leader Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 50000.0000, 1, 732, 0.0),
  (15655, 409, 'Caldari Navy Raid Leader Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 100000.0000, 1, 732, 0.0),
  (15656, 409, 'Caldari Navy Commodore Insignia II', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 100000.0000, 1, 732, 0.0),
  (15657, 409, 'Caldari Navy Fleet Commander Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 2000000.0000, 1, 732, 0.0),
  (15658, 409, 'Naiyon Tai\'s Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 1, 0.0000, 1, 737, 0.0),
  (15659, 409, 'Mizuma Gomi\'s Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 0.0000, 1, 737, 0.0),
  (15660, 409, 'Republic Fleet Private Insignia III', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 2, 30000.0000, 1, 736, 0.0),
  (15661, 409, 'Republic Fleet Commander Insignia II', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 2, 750000.0000, 1, 736, 0.0),
  (15662, 409, 'Republic Fleet Squad Leader Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 2, 50000.0000, 1, 736, 0.0),
  (15663, 409, 'Republic Fleet Raid Leader Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 2, 100000.0000, 1, 736, 0.0),
  (15664, 409, 'Republic Fleet Navy Commander Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 2, 2000000.0000, 1, 736, 0.0),
  (15666, 409, 'Republic Fleet Private Elite Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 2, 60000.0000, 1, 736, 0.0),
  (15667, 409, 'Kali Midez\'s Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 2, 0.0000, 1, 737, 0.0),
  (15668, 409, 'Shaqil Dragat\'s Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 2, 0.0000, 1, 737, 0.0),
  (15669, 409, 'Amarr Navy General Insignia II', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 750000.0000, 1, 730, 0.0),
  (15670, 409, 'Amarr Navy Fleet Commander Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 4, 2000000.0000, 1, 730, 0.0),
  (15671, 409, 'Ammatar Navy Colonel Insignia II', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 4, 750000.0000, 1, 731, 0.0),
  (15672, 409, 'Ammatar Navy Major Insignia II', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 4, 100000.0000, 1, 731, 0.0),
  (15673, 409, 'Gallente Navy Fleet Colonel Insignia II', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 750000.0000, 1, 734, 0.0),
  (15674, 409, 'Minmatar Freedom Fighter Insignia I', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 2, 20000.0000, 1, 736, 0.0),
  (15675, 285, 'Caldari Navy Co-Processor', 'Increases CPU output.', 1405, 0.0, 0.0, 5.0, 0.0, 1, NULL, 14996.0000, 1, NULL, 0.07),
  (15676, 346, 'Caldari Navy Co-Processor Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15677, 285, 'Gallente Navy Co-Processor', 'Increases CPU output.', 1405, 0.0, 0.0, 5.0, 0.0, 1, NULL, 14996.0000, 1, NULL, 0.07),
  (15678, 346, 'Gallente Navy Co-Processor Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15680, 410, 'Cloak Destabilization Pulse I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15681, 367, 'Caldari Navy Ballistic Control System', 'A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectivenes and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2531, 1.0, 1.0, 5.0, 0.0, 1, NULL, 49920.0000, 1, NULL, 0.07),
  (15682, 218, 'Caldari Navy Ballistic Control System Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15683, 367, 'Republic Fleet Ballistic Control System', 'A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2531, 1.0, 1.0, 5.0, 0.0, 1, NULL, 49920.0000, 1, NULL, 0.07),
  (15684, 218, 'Republic Fleet Ballistic Control System Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15685, 98, 'Amarr Navy Thermic Plating', 'Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (15686, 163, 'Amarr Navy Thermic Plating Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15687, 98, 'Amarr Navy Reflective Plating', 'An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (15688, 163, 'Amarr Navy Reflective Plating Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15689, 98, 'Amarr Navy Reactive Plating', 'An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (15690, 163, 'Amarr Navy Reactive Plating Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15691, 98, 'Amarr Navy Magnetic Plating', 'This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (15692, 163, 'Amarr Navy Magnetic Plating Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15693, 98, 'Amarr Navy Adaptive Nano Plating', 'This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 7468.0000, 1, NULL, 0.07),
  (15694, 163, 'Amarr Navy Adaptive Nano Plating Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15695, 98, 'Republic Fleet Thermic Plating', 'Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (15696, 163, 'Republic Fleet Thermic Plating Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15697, 98, 'Republic Fleet Reflective Plating', 'An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (15698, 163, 'Republic Fleet Reflective Plating Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15699, 98, 'Republic Fleet Reactive Plating', 'An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (15700, 163, 'Republic Fleet Reactive Plating Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15701, 98, 'Republic Fleet Magnetic Plating', 'This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (15702, 163, 'Republic Fleet Magnetic Plating Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15703, 98, 'Republic Fleet Adaptive Nano Plating', 'This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 7468.0000, 1, NULL, 0.07),
  (15704, 163, 'Republic Fleet Adaptive Nano Plating Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15705, 328, 'Amarr Navy Armor Thermic Hardener', 'A enhanced version of the standard Thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 250000.0000, 1, NULL, 0.07),
  (15706, 348, 'Amarr Navy Armor Thermic Hardener Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15707, 328, 'Amarr Navy Armor Kinetic Hardener', 'A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 300000.0000, 1, NULL, 0.07),
  (15708, 348, 'Amarr Navy Armor Kinetic Hardener Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15709, 328, 'Amarr Navy Armor Explosive Hardener', 'A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (15710, 348, 'Amarr Navy Armor Explosive Hardener Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15711, 328, 'Amarr Navy Armor EM Hardener', 'A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 200000.0000, 1, NULL, 0.07),
  (15712, 348, 'Amarr Navy Armor EM Hardener Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15713, 328, 'Republic Fleet Armor Thermic Hardener', 'A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 250000.0000, 1, NULL, 0.07),
  (15714, 348, 'Republic Fleet Armor Thermic Hardener Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15715, 328, 'Republic Fleet Armor Kinetic Hardener', 'A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 300000.0000, 1, NULL, 0.07),
  (15716, 348, 'Republic Fleet Armor Kinetic Hardener Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15717, 328, 'Republic Fleet Armor Explosive Hardener', 'A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (15718, 348, 'Republic Fleet Armor Explosive Hardener Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15719, 328, 'Republic Fleet Armor EM Hardener', 'A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 200000.0000, 1, NULL, 0.07),
  (15720, 348, 'Republic Fleet Armor EM Hardener Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15721, 326, 'Amarr Navy Energized Thermic Membrane', 'A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (15722, 163, 'Amarr Navy Energized Thermic Membrane Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15723, 326, 'Amarr Navy Energized Reflective Membrane', 'A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (15724, 163, 'Amarr Navy Energized Reflective Membrane Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15725, 326, 'Amarr Navy Energized Reactive Membrane', 'A enhanced version of the standard Reactive  armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (15726, 163, 'Amarr Navy Energized Reactive Membrane Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15727, 326, 'Amarr Navy Energized Magnetic Membrane', 'A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (15728, 163, 'Amarr Navy Energized Magnetic Membrane Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15729, 326, 'Amarr Navy Energized Adaptive Nano Membrane', 'A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 100000.0000, 1, NULL, 0.07),
  (15730, 163, 'Amarr Navy Energized Adaptive Nano Membrane Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15731, 326, 'Gallente Navy Energized Thermic Membrane', 'A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (15732, 163, 'Gallente Navy Energized Thermic Membrane Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15733, 326, 'Gallente Navy Energized Reflective Membrane', 'A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (15734, 163, 'Gallente Navy Energized Reflective Membrane Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15735, 326, 'Gallente Navy Energized Reactive Membrane', 'A enhanced version of the standard Reactive  armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (15736, 163, 'Gallente Navy Energized Reactive Membrane Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15737, 326, 'Gallente Navy Energized Magnetic Membrane', 'A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (15738, 163, 'Gallente Navy Energized Magnetic Membrane Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15739, 326, 'Gallente Navy Energized Adaptive Nano Membrane', 'A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 100000.0000, 1, NULL, 0.07),
  (15740, 163, 'Gallente Navy Energized Adaptive Nano Membrane Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15741, 62, 'Ammatar Navy Small Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 5.0, 0.0, 1, 4, 9996.0000, 1, NULL, 0.07),
  (15742, 62, 'Ammatar Navy Medium Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 10.0, 0.0, 1, 4, 19916.0000, 1, NULL, 0.07),
  (15743, 62, 'Ammatar Navy Large Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 50.0, 0.0, 1, 4, 39996.0000, 1, NULL, 0.07),
  (15744, 62, 'Gallente Navy Small Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 5.0, 0.0, 1, 4, 9996.0000, 1, NULL, 0.07),
  (15745, 62, 'Gallente Navy Medium Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 10.0, 0.0, 1, 4, 19916.0000, 1, NULL, 0.07),
  (15746, 62, 'Gallente Navy Large Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 50.0, 0.0, 1, 4, 39996.0000, 1, NULL, 0.07),
  (15747, 46, 'Republic Fleet 1MN MicroWarpdrive', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Frigate class module', 96, 0.0, 0.0, 10.0, 0.0, 1, NULL, 31636.0000, 1, NULL, 0.07),
  (15748, 126, 'Republic Fleet 1MN MicroWarpdrive Blueprint', '', 96, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15749, 46, 'Republic Fleet 1MN Afterburner', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Frigate class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 6450.0000, 1, NULL, 0.07),
  (15750, 126, 'Republic Fleet 1MN Afterburner Blueprint', '', 96, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15751, 46, 'Republic Fleet 10MN MicroWarpdrive', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Cruiser class module', 96, 0.0, 0.0, 10.0, 0.0, 1, NULL, 158188.0000, 1, NULL, 0.07),
  (15752, 126, 'Republic Fleet 10MN MicroWarpdrive Blueprint', '', 96, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15753, 46, 'Republic Fleet 10MN Afterburner', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Cruiser class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 32256.0000, 1, NULL, 0.07),
  (15754, 126, 'Republic Fleet 10MN Afterburner Blueprint', '', 96, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15755, 46, 'Republic Fleet 100MN MicroWarpdrive', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Battleship class module', 96, 0.0, 0.0, 10.0, 0.0, 1, NULL, 790940.0000, 1, NULL, 0.07),
  (15756, 126, 'Republic Fleet 100MN MicroWarpdrive Blueprint', '', 96, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15757, 46, 'Republic Fleet 100MN Afterburner', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Battleship class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 161280.0000, 1, NULL, 0.07),
  (15758, 126, 'Republic Fleet 100MN Afterburner Blueprint', '', 96, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15759, 46, 'Gallente Navy 1MN MicroWarpdrive', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Frigate class module', 96, 0.0, 0.0, 10.0, 0.0, 1, NULL, 31636.0000, 1, NULL, 0.07),
  (15760, 126, 'Gallente Navy 1MN MicroWarpdrive Blueprint', '', 96, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15761, 46, 'Gallente Navy 1MN Afterburner', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Frigate class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 6450.0000, 1, NULL, 0.07),
  (15762, 126, 'Gallente Navy 1MN Afterburner Blueprint', '', 96, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15764, 46, 'Gallente Navy 10MN MicroWarpdrive', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Cruiser class module', 96, 0.0, 0.0, 10.0, 0.0, 1, NULL, 158188.0000, 1, NULL, 0.07),
  (15765, 126, 'Gallente Navy 10MN MicroWarpdrive Blueprint', '', 96, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15766, 46, 'Gallente Navy 10MN Afterburner', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Cruiser class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 32256.0000, 1, NULL, 0.07),
  (15767, 126, 'Gallente Navy 10MN Afterburner Blueprint', '', 96, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15768, 46, 'Gallente Navy 100MN MicroWarpdrive', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Battleship class module', 96, 0.0, 0.0, 10.0, 0.0, 1, NULL, 790940.0000, 1, NULL, 0.07),
  (15769, 126, 'Gallente Navy 100MN MicroWarpdrive Blueprint', '', 96, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15770, 46, 'Gallente Navy 100MN Afterburner', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Battleship class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 161280.0000, 1, NULL, 0.07),
  (15771, 126, 'Gallente Navy 100MN Afterburner Blueprint', '', 96, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15772, 76, 'Ammatar Navy Small Capacitor Booster', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 5.0, 12.0, 1, NULL, 11250.0000, 1, NULL, 0.07),
  (15773, 156, 'Ammatar Navy Small Capacitor Booster Blueprint', '', 1031, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15774, 76, 'Ammatar Navy Micro Capacitor Booster', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 2.5, 8.0, 1, NULL, 4500.0000, 1, NULL, 0.07),
  (15776, 76, 'Ammatar Navy Medium Capacitor Booster', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 10.0, 32.0, 1, NULL, 28124.0000, 1, NULL, 0.07),
  (15777, 156, 'Ammatar Navy Medium Capacitor Booster Blueprint', '', 1031, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15778, 76, 'Ammatar Navy Heavy Capacitor Booster', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 20.0, 128.0, 1, NULL, 70258.0000, 1, NULL, 0.07),
  (15779, 156, 'Ammatar Navy Heavy Capacitor Booster Blueprint', '', 1031, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15780, 76, 'Amarr Navy Small Capacitor Booster', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 5.0, 12.0, 1, NULL, 11250.0000, 1, NULL, 0.07),
  (15781, 156, 'Amarr Navy Small Capacitor Booster Blueprint', '', 1031, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15782, 76, 'Amarr Navy Micro Capacitor Booster', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 2.5, 8.0, 1, NULL, 4500.0000, 1, NULL, 0.07),
  (15783, 156, 'Amarr Navy Micro Capacitor Booster Blueprint', '', 1031, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15784, 76, 'Amarr Navy Medium Capacitor Booster', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 10.0, 32.0, 1, NULL, 28124.0000, 1, NULL, 0.07),
  (15785, 156, 'Amarr Navy Medium Capacitor Booster Blueprint', '', 1031, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15786, 76, 'Amarr Navy Heavy Capacitor Booster', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 20.0, 128.0, 1, NULL, 70258.0000, 1, NULL, 0.07),
  (15787, 156, 'Amarr Navy Heavy Capacitor Booster Blueprint', '', 1031, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15788, 43, 'Ammatar Navy Cap Recharger', 'Increases the capacitor recharge rate.', 1032, 0.0, 1.0, 5.0, 0.0, 1, NULL, 23750.0000, 1, NULL, 0.06),
  (15789, 123, 'Ammatar Navy Cap Recharger Blueprint', '', 1032, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15790, 330, 'Caldari Navy Cloaking Device', 'This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity.', 2106, 0.0, 0.0, 100.0, 0.0, 1, NULL, 475000.0000, 1, NULL, 0.0),
  (15791, 401, 'Caldari Navy Cloaking Device Blueprint', '', 194, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15792, 213, 'Gallente Navy Tracking Computer', 'By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets.  This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3346, 0.0, 0.0, 5.0, 1.0, 1, NULL, 9900.0000, 1, NULL, 0.07),
  (15793, 224, 'Gallente Navy Tracking Computer Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15794, 71, 'Ammatar Navy Small Energy Neutralizer', 'Neutralizes a portion of the energy in the target ship\'s capacitor.', 1283, 0.0, 2000.0, 5.0, 0.0, 1, NULL, 28160.0000, 1, NULL, 0.07),
  (15795, 151, 'Ammatar Navy Small Energy Neutralizer Blueprint', '', 1283, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15796, 71, 'Ammatar Navy Medium Energy Neutralizer', 'Neutralizes a portion of the energy in the target ship\'s capacitor.', 1283, 0.0, 2000.0, 5.0, 0.0, 1, NULL, 99840.0000, 1, NULL, 0.07),
  (15797, 151, 'Ammatar Navy Medium Energy Neutralizer Blueprint', '', 1283, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15798, 71, 'Ammatar Navy Heavy Energy Neutralizer', 'Neutralizes a portion of the energy in the target ship\'s capacitor.', 1283, 0.0, 2000.0, 5.0, 0.0, 1, NULL, 499674.0000, 1, NULL, 0.07),
  (15799, 151, 'Ammatar Navy Heavy Energy Neutralizer Blueprint', '', 1283, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15800, 71, 'Amarr Navy Small Energy Neutralizer', 'Neutralizes a portion of the energy in the target ship\'s capacitor.', 1283, 0.0, 2000.0, 5.0, 0.0, 1, NULL, 28160.0000, 1, NULL, 0.07),
  (15801, 151, 'Amarr Navy Small Energy Neutralizer Blueprint', '', 1283, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15802, 71, 'Amarr Navy Medium Energy Neutralizer', 'Neutralizes a portion of the energy in the target ship\'s capacitor.', 1283, 0.0, 2000.0, 5.0, 0.0, 1, NULL, 99840.0000, 1, NULL, 0.07),
  (15803, 151, 'Amarr Navy Medium Energy Neutralizer Blueprint', '', 1283, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15804, 71, 'Amarr Navy Heavy Energy Neutralizer', 'Neutralizes a portion of the energy in the target ship\'s capacitor.', 1283, 0.0, 2000.0, 5.0, 0.0, 1, NULL, 499674.0000, 1, NULL, 0.07),
  (15805, 151, 'Amarr Navy Heavy Energy Neutralizer Blueprint', '', 1283, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15806, 59, 'Republic Fleet Gyrostabilizer', 'Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 0.0, 0.0, 5.0, 0.0, 1, NULL, 24320.0000, 1, NULL, 0.07),
  (15807, 139, 'Republic Fleet Gyrostabilizer Blueprint', '', 1046, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15808, 205, 'Ammatar Navy Heat Sink', 'Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 1.0, 1.0, 5.0, 0.0, 1, NULL, 24960.0000, 1, NULL, 0.07),
  (15809, 218, 'Ammatar Navy Heat Sink Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15810, 205, 'Amarr Navy Heat Sink', 'Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 1.0, 1.0, 5.0, 0.0, 1, NULL, 24960.0000, 1, NULL, 0.07),
  (15811, 218, 'Amarr Navy Heat Sink Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15812, 764, 'Republic Fleet Overdrive Injector', 'This monster unit vastly increases engine power at the expense of cargo capacity.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1040, 50.0, 50.0, 5.0, 0.0, 1, 2, 512.0000, 1, NULL, 0.07),
  (15813, 763, 'Republic Fleet Nanofiber Structure', 'Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship\'s velocity and improves maneuverability at the expense of hull strength.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1042, 50.0, 100.0, 5.0, 0.0, 1, 2, 512.0000, 1, NULL, 0.07),
  (15814, 74, 'Caldari Navy Dual 250mm Railgun', 'This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 368, 1000.0, 1500.0, 20.0, 8.0, 1, 1, 98972.0000, 1, NULL, 0.07),
  (15815, 74, 'Caldari Navy Dual 150mm Railgun', 'This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 373, 100.0, 175.0, 10.0, 4.0, 1, 1, 10000.0000, 1, NULL, 0.07),
  (15816, 74, 'Caldari Navy 75mm Railgun', 'A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 349, 10.0, 200.0, 5.0, 1.0, 1, 1, 1000.0000, 1, NULL, 0.07),
  (15817, 74, 'Caldari Navy 425mm Railgun', 'This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 366, 1000.0, 750.0, 20.0, 2.0, 1, 1, 744812.0000, 1, NULL, 0.07),
  (15818, 74, 'Caldari Navy 350mm Railgun', 'The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 2267, 10.0, 500.0, 20.0, 4.0, 1, NULL, 1000000.0000, 1, NULL, 0.07),
  (15819, 154, 'Caldari Navy 350mm Railgun Blueprint', '', 375, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15820, 74, 'Caldari Navy 250mm Railgun', 'Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 370, 100.0, 50.0, 10.0, 1.0, 1, 1, 74980.0000, 1, NULL, 0.07),
  (15821, 74, 'Caldari Navy 200mm Railgun', 'The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 2271, 10.0, 50.0, 10.0, 2.0, 1, NULL, 100000.0000, 1, NULL, 0.07),
  (15822, 154, 'Caldari Navy 200mm Railgun Blueprint', '', 375, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15823, 74, 'Caldari Navy 150mm Railgun', 'This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 375, 10.0, 50.0, 5.0, 0.2, 1, 1, 7496.0000, 1, NULL, 0.07),
  (15824, 74, 'Caldari Navy 125mm Railgun', 'The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 375, 10.0, 50.0, 5.0, 0.4, 1, 1, 4484.0000, 1, NULL, 0.07),
  (15825, 74, 'Gallente Navy Neutron Blaster Cannon', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 367, 1000.0, 1000.0, 20.0, 4.0, 1, 4, 595840.0000, 1, NULL, 0.07),
  (15826, 74, 'Gallente Navy Light Neutron Blaster', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 376, 10.0, 80.0, 5.0, 0.4, 1, 4, 5996.0000, 1, NULL, 0.07),
  (15827, 74, 'Gallente Navy Light Ion Blaster', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 377, 10.0, 175.0, 5.0, 0.6, 1, 4, 4484.0000, 1, NULL, 0.07),
  (15828, 74, 'Gallente Navy Light Electron Blaster', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 378, 10.0, 150.0, 5.0, 1.0, 1, 4, 1976.0000, 1, NULL, 0.07),
  (15829, 74, 'Gallente Navy Ion Blaster Cannon', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 365, 1000.0, 500.0, 20.0, 6.0, 1, 4, 448700.0000, 1, NULL, 0.07),
  (15830, 74, 'Gallente Navy Heavy Neutron Blaster', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 372, 100.0, 100.0, 10.0, 2.0, 1, 4, 59676.0000, 1, NULL, 0.07),
  (15831, 74, 'Gallente Navy Heavy Ion Blaster', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 371, 100.0, 125.0, 10.0, 3.0, 1, 4, 44740.0000, 1, NULL, 0.07),
  (15832, 74, 'Gallente Navy Heavy Electron Blaster', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 374, 100.0, 2000.0, 10.0, 5.0, 1, 4, 25888.0000, 1, NULL, 0.07),
  (15833, 74, 'Gallente Navy Electron Blaster Cannon', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 369, 1000.0, 400.0, 20.0, 10.0, 1, 4, 298716.0000, 1, NULL, 0.07),
  (15834, 74, 'Gallente Navy Dual 250mm Railgun', 'This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 368, 1000.0, 1500.0, 20.0, 8.0, 1, 1, 98972.0000, 1, NULL, 0.07),
  (15835, 74, 'Gallente Navy Dual 150mm Railgun', 'This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 373, 100.0, 175.0, 10.0, 4.0, 1, 1, 10000.0000, 1, NULL, 0.07),
  (15836, 74, 'Gallente Navy 75mm Railgun', 'A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 349, 10.0, 200.0, 5.0, 1.0, 1, 1, 1000.0000, 1, NULL, 0.07),
  (15837, 74, 'Gallente Navy 425mm Railgun', 'This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 366, 1000.0, 750.0, 20.0, 2.0, 1, 1, 744812.0000, 1, NULL, 0.07),
  (15838, 74, 'Gallente Navy 350mm Railgun', 'The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 2267, 10.0, 500.0, 20.0, 4.0, 1, NULL, 1000000.0000, 1, NULL, 0.07),
  (15839, 154, 'Gallente Navy 350mm Railgun Blueprint', '', 375, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15840, 74, 'Gallente Navy 250mm Railgun', 'Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 370, 100.0, 50.0, 10.0, 1.0, 1, 1, 74980.0000, 1, NULL, 0.07),
  (15841, 74, 'Gallente Navy 200mm Railgun', 'The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 2271, 10.0, 50.0, 10.0, 2.0, 1, NULL, 100000.0000, 1, NULL, 0.07),
  (15842, 154, 'Gallente Navy 200mm Railgun Blueprint', '', 375, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15843, 74, 'Gallente Navy 150mm Railgun', 'This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 375, 10.0, 50.0, 5.0, 0.2, 1, 1, 7496.0000, 1, NULL, 0.07),
  (15844, 74, 'Gallente Navy 125mm Railgun', 'The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 375, 10.0, 50.0, 5.0, 0.4, 1, 1, 4484.0000, 1, NULL, 0.07),
  (15845, 53, 'Ammatar Navy Tachyon Beam Laser', 'An ultra-heavy beam laser designed for medium to long range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 364, 0.0, 1.0, 20.0, 1.0, 1, 4, 744812.0000, 1, NULL, 0.07),
  (15846, 53, 'Ammatar Navy Quad Beam Laser', 'Uses four light laser focusing systems. Low powered, but makes up for it with a fast firing rate. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 355, 0.0, 1.0, 10.0, 1.0, 1, 4, 10000.0000, 1, NULL, 0.07),
  (15847, 53, 'Ammatar Navy Mega Pulse Laser', 'A super-heavy pulse laser designed for medium range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 362, 0.0, 1.0, 20.0, 1.0, 1, 4, 448700.0000, 1, NULL, 0.07),
  (15848, 53, 'Ammatar Navy Mega Beam Laser', 'A super-heavy beam laser designed for medium to long range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 363, 0.0, 1.0, 20.0, 1.0, 1, 4, 595840.0000, 1, NULL, 0.07),
  (15849, 53, 'Ammatar Navy Medium Pulse Laser', 'A high-powered pulse laser. Good for short to medium range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 353, 0.0, 1.0, 5.0, 1.0, 1, 4, 5984.0000, 1, NULL, 0.07),
  (15850, 53, 'Ammatar Navy Medium Beam Laser', 'A high-powered beam laser. Good for medium range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 354, 0.0, 1.0, 5.0, 1.0, 1, 4, 7484.0000, 1, NULL, 0.07),
  (15851, 53, 'Ammatar Navy Heavy Pulse Laser', 'A heavy laser designed for short to medium range engagements. Delivers powerful damage. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 358, 0.0, 1.0, 10.0, 1.0, 1, 4, 59676.0000, 1, NULL, 0.07),
  (15852, 53, 'Ammatar Navy Heavy Beam Laser', 'A high-energy heavy laser designed for medium range engagements. Delivers powerful damage. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 359, 0.0, 1.0, 10.0, 1.0, 1, 4, 74980.0000, 1, NULL, 0.07),
  (15853, 53, 'Ammatar Navy Gatling Pulse Laser', 'Rapid fire multi-barreled energy weapon that delivers a steady stream of damage. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 350, 0.0, 1.0, 5.0, 1.0, 1, 4, 1000.0000, 1, NULL, 0.07),
  (15854, 53, 'Ammatar Navy Focused Medium Pulse Laser', 'A high-energy, concentrated laser designed for short to medium range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 356, 0.0, 1.0, 10.0, 1.0, 1, 4, 25888.0000, 1, NULL, 0.07),
  (15855, 53, 'Ammatar Navy Focused Medium Beam Laser', 'A high-energy, concentrated laser designed for medium range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 357, 0.0, 1.0, 10.0, 1.0, 1, 4, 44740.0000, 1, NULL, 0.07),
  (15856, 53, 'Ammatar Navy Dual Light Pulse Laser', 'This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon. Requires frequency crystal ammo types: gamma, infrared, microwave, multifrequency, radio, standard, ultraviolet, xray.', 351, 0.0, 1.0, 5.0, 1.0, 1, 4, 1976.0000, 1, NULL, 0.07),
  (15857, 53, 'Ammatar Navy Dual Light Beam Laser', 'This light beam laser uses two separate laser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 352, 0.0, 1.0, 5.0, 1.0, 1, 4, 3472.0000, 1, NULL, 0.07),
  (15858, 53, 'Ammatar Navy Dual Heavy Pulse Laser', 'This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 360, 0.0, 1.0, 20.0, 1.0, 1, 4, 98972.0000, 1, NULL, 0.07),
  (15859, 53, 'Ammatar Navy Dual Heavy Beam Laser', 'This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 361, 0.0, 1.0, 20.0, 1.0, 1, 4, 298716.0000, 1, NULL, 0.07),
  (15860, 53, 'Amarr Navy Tachyon Beam Laser', 'An ultra-heavy beam laser designed for medium to long range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 364, 0.0, 1.0, 20.0, 1.0, 1, 4, 744812.0000, 1, NULL, 0.07),
  (15861, 53, 'Amarr Navy Quad Beam Laser', 'Uses four light laser focusing systems. Low powered, but makes up for it with a fast firing rate. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 355, 0.0, 1.0, 10.0, 1.0, 1, 4, 10000.0000, 1, NULL, 0.07),
  (15862, 53, 'Amarr Navy Mega Pulse Laser', 'A super-heavy pulse laser designed for medium range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 362, 0.0, 1.0, 20.0, 1.0, 1, 4, 448700.0000, 1, NULL, 0.07),
  (15863, 53, 'Amarr Navy Mega Beam Laser', 'A super-heavy beam laser designed for medium to long range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 363, 0.0, 1.0, 20.0, 1.0, 1, 4, 595840.0000, 1, NULL, 0.07),
  (15864, 53, 'Amarr Navy Medium Pulse Laser', 'A high-powered pulse laser. Good for short to medium range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 353, 0.0, 1.0, 5.0, 1.0, 1, 4, 5984.0000, 1, NULL, 0.07),
  (15865, 53, 'Amarr Navy Medium Beam Laser', 'A high-powered beam laser. Good for medium range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 354, 0.0, 1.0, 5.0, 1.0, 1, 4, 7484.0000, 1, NULL, 0.07),
  (15866, 53, 'Amarr Navy Heavy Pulse Laser', 'A heavy laser designed for short to medium range engagements. Delivers powerful damage. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 358, 0.0, 1.0, 10.0, 1.0, 1, 4, 59676.0000, 1, NULL, 0.07),
  (15867, 53, 'Amarr Navy Heavy Beam Laser', 'A high-energy heavy laser designed for medium range engagements. Delivers powerful damage. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 359, 0.0, 1.0, 10.0, 1.0, 1, 4, 74980.0000, 1, NULL, 0.07),
  (15868, 53, 'Amarr Navy Gatling Pulse Laser', 'Rapid fire multi-barreled energy weapon that delivers a steady stream of damage. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 350, 0.0, 1.0, 5.0, 1.0, 1, 4, 1000.0000, 1, NULL, 0.07),
  (15869, 53, 'Amarr Navy Focused Medium Pulse Laser', 'A high-energy, concentrated laser designed for short to medium range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 356, 0.0, 1.0, 10.0, 1.0, 1, 4, 25888.0000, 1, NULL, 0.07),
  (15870, 53, 'Amarr Navy Focused Medium Beam Laser', 'A high-energy, concentrated laser designed for medium range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 357, 0.0, 1.0, 10.0, 1.0, 1, 4, 44740.0000, 1, NULL, 0.07),
  (15871, 53, 'Amarr Navy Dual Light Pulse Laser', 'This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 351, 0.0, 1.0, 5.0, 1.0, 1, 4, 1976.0000, 1, NULL, 0.07),
  (15872, 53, 'Amarr Navy Dual Light Beam Laser', 'This light beam laser uses two separate laser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 352, 0.0, 1.0, 5.0, 1.0, 1, 4, 3472.0000, 1, NULL, 0.07),
  (15873, 53, 'Amarr Navy Dual Heavy Pulse Laser', 'This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 360, 0.0, 1.0, 20.0, 1.0, 1, 4, 98972.0000, 1, NULL, 0.07),
  (15874, 53, 'Amarr Navy Dual Heavy Beam Laser', 'This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 361, 0.0, 1.0, 20.0, 1.0, 1, 4, 298716.0000, 1, NULL, 0.07),
  (15875, 68, 'Ammatar Navy Small Nosferatu', 'Drains energy from the target ship and adds it to your own.', 1029, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 39504.0000, 1, NULL, 0.07),
  (15876, 148, 'Ammatar Navy Small Nosferatu Blueprint', '', 1029, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15877, 68, 'Ammatar Navy Medium Nosferatu', 'Drains energy from the target ship and adds it to your own. This is a more powerful version  designed for cruiser class ships', 1029, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 197520.0000, 1, NULL, 0.07),
  (15878, 148, 'Ammatar Navy Medium Nosferatu Blueprint', '', 1029, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15879, 68, 'Ammatar Navy Heavy Nosferatu', 'Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships', 1029, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 987600.0000, 1, NULL, 0.07),
  (15880, 148, 'Ammatar Navy Heavy Nosferatu Blueprint', '', 1029, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15881, 68, 'Amarr Navy Small Nosferatu', 'Drains energy from the target ship and adds it to your own.', 1029, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 39504.0000, 1, NULL, 0.07),
  (15882, 148, 'Amarr Navy Small Nosferatu Blueprint', '', 1029, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15883, 68, 'Amarr Navy Medium Nosferatu', 'Drains energy from the target ship and adds it to your own. This is a more powerful version  designed for cruiser class ships', 1029, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 197520.0000, 1, NULL, 0.07),
  (15884, 148, 'Amarr Navy Medium Nosferatu Blueprint', '', 1029, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15885, 68, 'Amarr Navy Heavy Nosferatu', 'Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships', 1029, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 987600.0000, 1, NULL, 0.07),
  (15886, 148, 'Amarr Navy Heavy Nosferatu Blueprint', '', 1029, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15887, 52, 'Caldari Navy Warp Scrambler', 'Disrupts the target ship\'s navigation computer which prevents it from warping or using a microwarpdrive.', 3433, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 1, NULL, 0.07),
  (15888, 132, 'Caldari Navy Warp Scrambler Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15889, 52, 'Caldari Navy Warp Disruptor', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 1, NULL, 0.07),
  (15890, 132, 'Caldari Navy Warp Disruptor Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15891, 52, 'Republic Fleet Warp Disruptor', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 1, NULL, 0.07),
  (15892, 132, 'Republic Fleet Warp Disruptor Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15893, 52, 'Republic Fleet Warp Scrambler', 'Disrupts the target ship\'s navigation computer which prevents it from warping or using a microwarpdrive.', 3433, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 1, NULL, 0.07),
  (15894, 132, 'Republic Fleet Warp Scrambler Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15895, 302, 'Gallente Navy Magnetic Field Stabilizer', 'Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 0.0, 0.0, 5.0, 0.0, 1, NULL, 24994.0000, 1, NULL, 0.07),
  (15896, 139, 'Gallente Navy Magnetic Field Stabilizer Blueprint', '', 1046, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15897, 40, 'Caldari Navy X-Large Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 50.0, 0.0, 1, 1, 291456.0000, 1, NULL, 0.07),
  (15898, 40, 'Caldari Navy Small Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 5.0, 0.0, 1, 1, 4554.0000, 1, NULL, 0.07),
  (15899, 40, 'Caldari Navy Medium Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 10.0, 0.0, 1, 1, 18216.0000, 1, NULL, 0.07),
  (15900, 40, 'Caldari Navy Large Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 25.0, 0.0, 1, 1, 72864.0000, 1, NULL, 0.07),
  (15901, 40, 'Republic Fleet X-Large Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 50.0, 0.0, 1, 1, 291456.0000, 1, NULL, 0.07),
  (15902, 40, 'Republic Fleet Small Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 5.0, 0.0, 1, 1, 4554.0000, 1, NULL, 0.07),
  (15903, 40, 'Republic Fleet Medium Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 10.0, 0.0, 1, 1, 18216.0000, 1, NULL, 0.07),
  (15904, 40, 'Republic Fleet Large Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 25.0, 0.0, 1, 1, 72864.0000, 1, NULL, 0.07),
  (15905, 338, 'Caldari Navy Shield Boost Amplifier', 'Focuses and amplifies the effiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2104, 500.0, 0.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (15906, 360, 'Caldari Navy Shield Boost Amplifier Blueprint', '', 84, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15907, 338, 'Republic Fleet Shield Boost Amplifier', 'Focuses and amplifies the effiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2104, 500.0, 0.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (15908, 360, 'Republic Fleet Shield Boost Amplifier Blueprint', '', 84, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15909, 295, 'Caldari Navy Magnetic Scattering Amplifier', 'Boosts the EM resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (15910, 296, 'Caldari Navy Magnetic Scattering Amplifier Blueprint', '', 1039, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15911, 295, 'Caldari Navy Kinetic Deflection Amplifier', 'Boosts the kinetic resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (15912, 296, 'Caldari Navy Kinetic Deflection Amplifier Blueprint', '', 1039, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15913, 295, 'Caldari Navy Heat Dissipation Amplifier', 'Boosts the thermal resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (15914, 296, 'Caldari Navy Heat Dissipation Amplifier Blueprint', '', 1039, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15915, 295, 'Caldari Navy Explosion Dampening Amplifier', 'Boosts the explosive resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (15916, 296, 'Caldari Navy Explosion Dampening Amplifier Blueprint', '', 1039, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15917, 295, 'Republic Fleet Magnetic Scattering Amplifier', 'Boosts the EM resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (15918, 296, 'Republic Fleet Magnetic Scattering Amplifier Blueprint', '', 1039, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15919, 295, 'Republic Fleet Kinetic Deflection Amplifier', 'Boosts the kinetic resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (15920, 296, 'Republic Fleet Kinetic Deflection Amplifier Blueprint', '', 1039, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15921, 295, 'Republic Fleet Heat Dissipation Amplifier', 'Boosts the thermal resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (15922, 296, 'Republic Fleet Heat Dissipation Amplifier Blueprint', '', 1039, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15923, 295, 'Republic Fleet Explosion Dampening Amplifier', 'Boosts the explosive resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (15924, 296, 'Republic Fleet Explosion Dampening Amplifier Blueprint', '', 1039, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15925, 72, 'Caldari Navy Small Graviton Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.', 2033, 1000.0, 10.0, 5.0, 0.0, 1, NULL, 49734.0000, 1, NULL, 0.07),
  (15926, 152, 'Caldari Navy Small Graviton Smartbomb Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15927, 72, 'Caldari Navy Micro Graviton Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.', 2033, 1000.0, 100.0, 2.5, 0.0, 1, NULL, 19988.0000, 1, NULL, 0.07),
  (15928, 152, 'Caldari Navy Micro Graviton Smartbomb Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15929, 72, 'Caldari Navy Medium Graviton Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.', 2033, 1000.0, 100.0, 10.0, 0.0, 1, NULL, 39382.0000, 1, NULL, 0.07),
  (15930, 152, 'Caldari Navy Medium Graviton Smartbomb Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15931, 72, 'Caldari Navy Large Graviton Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.', 2033, 1000.0, 100.0, 50.0, 0.0, 1, NULL, 312496.0000, 1, NULL, 0.07),
  (15932, 152, 'Caldari Navy Large Graviton Smartbomb Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15933, 72, 'Republic Fleet Micro Proton Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.', 2034, 1000.0, 100.0, 2.5, 0.0, 1, NULL, 19988.0000, 1, NULL, 0.07),
  (15935, 72, 'Republic Fleet Small Proton Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.', 2034, 1000.0, 10.0, 5.0, 0.0, 1, NULL, 49734.0000, 1, NULL, 0.07),
  (15936, 152, 'Republic Fleet Small Proton Smartbomb Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15937, 72, 'Republic Fleet Medium Proton Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.', 2034, 1000.0, 100.0, 10.0, 0.0, 1, NULL, 39382.0000, 1, NULL, 0.07),
  (15938, 152, 'Republic Fleet Medium Proton Smartbomb Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15939, 72, 'Republic Fleet Large Proton Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.', 2034, 1000.0, 100.0, 50.0, 0.0, 1, NULL, 312496.0000, 1, NULL, 0.07),
  (15940, 152, 'Republic Fleet Large Proton Smartbomb Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15941, 72, 'Ammatar Navy Small EMP Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.', 2032, 1000.0, 10.0, 5.0, 0.0, 1, NULL, 49734.0000, 1, NULL, 0.07),
  (15942, 152, 'Ammatar Navy Small EMP Smartbomb Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15943, 72, 'Ammatar Navy Micro EMP Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.', 2032, 1000.0, 100.0, 2.5, 0.0, 1, NULL, 19988.0000, 1, NULL, 0.07),
  (15945, 72, 'Ammatar Navy Medium EMP Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.', 2032, 1000.0, 100.0, 10.0, 0.0, 1, NULL, 39382.0000, 1, NULL, 0.07),
  (15946, 152, 'Ammatar Navy Medium EMP Smartbomb Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15947, 72, 'Ammatar Navy Large EMP Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.', 2032, 1000.0, 100.0, 50.0, 0.0, 1, NULL, 312496.0000, 1, NULL, 0.07),
  (15948, 152, 'Ammatar Navy Large EMP Smartbomb Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15949, 72, 'Gallente Navy Small Plasma Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.', 2035, 1000.0, 10.0, 5.0, 0.0, 1, NULL, 57926.0000, 1, NULL, 0.07),
  (15950, 152, 'Gallente Navy Small Plasma Smartbomb Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15951, 72, 'Gallente Navy Micro Plasma Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.', 2035, 1000.0, 100.0, 2.5, 0.0, 1, NULL, 19988.0000, 1, NULL, 0.07),
  (15953, 72, 'Gallente Navy Medium Plasma Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.', 2035, 1000.0, 100.0, 10.0, 0.0, 1, NULL, 39382.0000, 1, NULL, 0.07),
  (15954, 152, 'Gallente Navy Medium Plasma Smartbomb Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15955, 72, 'Gallente Navy Large Plasma Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.', 2035, 1000.0, 100.0, 50.0, 0.0, 1, NULL, 312496.0000, 1, NULL, 0.07),
  (15956, 152, 'Gallente Navy Large Plasma Smartbomb Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15957, 72, 'Amarr Navy Small EMP Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.', 2032, 1000.0, 10.0, 5.0, 0.0, 1, NULL, 49734.0000, 1, NULL, 0.07),
  (15958, 152, 'Amarr Navy Small EMP Smartbomb Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15959, 72, 'Amarr Navy Micro EMP Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.', 2032, 1000.0, 100.0, 2.5, 0.0, 1, NULL, 19988.0000, 1, NULL, 0.07),
  (15960, 152, 'Amarr Navy Micro EMP Smartbomb Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15961, 72, 'Amarr Navy Medium EMP Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.', 2032, 1000.0, 100.0, 10.0, 0.0, 1, NULL, 39382.0000, 1, NULL, 0.07),
  (15962, 152, 'Amarr Navy Medium EMP Smartbomb Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15963, 72, 'Amarr Navy Large EMP Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.', 2032, 1000.0, 100.0, 50.0, 0.0, 1, NULL, 312496.0000, 1, NULL, 0.07),
  (15964, 152, 'Amarr Navy Large EMP Smartbomb Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15965, 211, 'Republic Fleet Tracking Enhancer', 'Enhances the range and improves the tracking speed of turrets.    \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1640, 0.0, 20.0, 5.0, 0.0, 1, NULL, 14400.0000, 1, NULL, 0.07),
  (15966, 344, 'Republic Fleet Tracking Enhancer Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15967, 209, 'Gallente Navy Tracking Link', 'Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3346, 0.0, 0.0, 5.0, 1.0, 1, NULL, 29994.0000, 1, NULL, 0.07),
  (15968, 345, 'Gallente Navy Tracking Link Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (15969, 671, 'Caldari Navy Gamma I Support Frigate', 'This is a Caldari Navy support ship. Developed by Lai Dai, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High', 1791, 45.98, 1970000.0, 19700.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (15970, 671, 'Caldari Navy Gamma II Support Frigate', 'This is a Caldari Navy support ship. Developed by Lai Dai, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High', 1789, 42.93, 1000000.0, 19400.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (15971, 671, 'Caldari Navy Delta I Support Frigate', 'This is a Caldari Navy support ship. Developed by Lai Dai, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High', 1789, 42.93, 2040000.0, 20400.0, 130.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (15972, 671, 'Caldari Navy Delta II Support Frigate', 'This is a Caldari Navy support ship. Developed by Lai Dai, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High', 1789, 42.93, 2040000.0, 20400.0, 125.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (15973, 683, 'Republic Fleet C-2 Support Frigate', 'This is a Minmatar Fleet support ship. Support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High', 1888, 32.89, 1740000.0, 17400.0, 175.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (15974, 683, 'Republic Fleet D-2 Support Frigate', 'This is a Minmatar Fleet support ship. Support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High', 1888, 32.89, 1740000.0, 17400.0, 110.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (15975, 683, 'Republic Fleet C-1 Support Frigate', 'This is a Minmatar Fleet support ship. Support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High', 1976, 32.89, 1100000.0, 17400.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (15976, 683, 'Republic Fleet D-1 Support Frigate', 'This is a Minmatar Fleet support ship. Support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High', 1976, 32.89, 5000000.0, 28100.0, 110.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (15977, 665, 'Ammatar Navy Gamma II Support Frigate', 'This is a Ammatar Navy support ship. Developed by Carthum Conglomerate, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High', 1746, 20.5, 2870000.0, 28700.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (15978, 665, 'Ammatar Navy Gamma I Support Frigate', 'This is a Ammatar Navy support ship. Developed by Carthum Conglomerate, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High', 1746, 20.5, 2870000.0, 28700.0, 312.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (15979, 409, 'Ammatar Slave Trader Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 4, 15000.0000, 1, 731, 0.0),
  (15980, 409, 'Amarr Empire Slave Trader Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 4, 15000.0000, 1, 737, 0.0),
  (15981, 409, 'Khanid Slave Trader Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 4, 15000.0000, 1, 735, 0.0),
  (15982, 665, 'Ammatar Navy Delta I Support Frigate', 'This is an Ammatar Navy support ship. Developed by Carthum Conglomerate, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High', 1743, 39.0, 2810000.0, 28100.0, 135.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (15983, 665, 'Ammatar Navy Delta II Support Frigate', 'This is an Ammatar Navy support ship. Developed by Carthum Conglomerate, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High', 1743, 39.0, 2810000.0, 28100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (15984, 665, 'Amarr Navy Gamma II Support Frigate', 'This is an Amarr Navy support ship. Developed by Carthum Conglomerate, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High', 1736, 20.5, 2870000.0, 28700.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (15985, 665, 'Amarr Navy Gamma I Support Frigate', 'This is an Amarr Navy support ship. Developed by Carthum Conglomerate, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High', 1736, 20.5, 2870000.0, 28700.0, 200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (15986, 665, 'Amarr Navy Delta II Support Frigate', 'This is an Amarr Navy support ship. Developed by Carthum Conglomerate, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High', 1733, 39.0, 2810000.0, 28100.0, 200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (15987, 665, 'Amarr Navy Delta I Support Frigate', 'This is an Amarr Navy support ship. Developed by Carthum Conglomerate, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High', 1733, 39.0, 2810000.0, 28100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (15988, 677, 'Gallente Navy Gamma II Support Frigate', 'This is a Gallente Navy support ship. Developed by Duvolle Laboratories, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High', 1808, 42.0, 2300000.0, 23000.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (15989, 677, 'Gallente Navy Delta II Support Frigate', 'This is a Gallente Navy support Ship. Developed by Duvolle Laboratories, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High', 1811, 39.0, 2300000.0, 23000.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (15990, 677, 'Gallente Navy Gamma I Support Frigate', 'This is a Gallente Navy support Ship. Developed by Duvolle Laboratories, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High', 1808, 42.0, 2650000.0, 26500.0, 140.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (15991, 677, 'Gallente Navy Delta I Support Frigate', 'This is a Gallente Navy support Ship. Developed by Duvolle Laboratories, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High', 1811, 39.0, 2300000.0, 23000.0, 60.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (15992, 409, 'Amarr Navy Sergeant Insignia II', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 25000.0000, 1, 730, 0.0),
  (15993, 409, 'Ammatar Navy Sergeant Insignia II', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 2, 25000.0000, 1, 731, 0.0),
  (15994, 409, 'Gallente Navy Sergeant Insignia II', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 25000.0000, 1, 734, 0.0),
  (15996, 409, 'Caldari Navy Captain Insignia IV', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 1, 30000.0000, 1, 732, 0.0),
  (15997, 409, 'Republic Fleet Private Insignia IV', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 2, 30000.0000, 1, 736, 0.0),
  (15998, 409, 'Republic Fleet Private Insignia V', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 2, 50000.0000, 1, 736, 0.0),
  (15999, 409, 'Caldari Navy Captain Insignia V', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 50000.0000, 1, 732, 0.0),
  (16000, 409, 'Amarr Navy Sergeant Insignia III', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 30000.0000, 1, 730, 0.0),
  (16001, 409, 'Ammatar Navy Sergeant Insignia III', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 2, 30000.0000, 1, 731, 0.0),
  (16002, 409, 'Gallente Navy Sergeant Insignia III', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 30000.0000, 1, 734, 0.0),
  (16003, 747, 'Hardwiring - Eifyr and Co. \'Rogue\' CY-2', 'A Eifyr and Co gunnery hardwiring designed to enhance pilot navigation skill. Grants a 5% bonus to Ship Velocity.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 623, 0.05),
  (16004, 747, 'Hardwiring - Eifyr and Co. \'Rogue\' AY-2', 'A Eifyr and Co hardwiring designed to enhance pilot Manuvering skill. Grants a 5% bonus to Ship Agility.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 624, 0.05),
  (16005, 747, 'Hardwiring - Eifyr and Co. \'Rogue\' DY-2', 'Improved control over afterburner energy consumption. 5% reduction in afterburner capacitor needs.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 625, 0.05),
  (16006, 747, 'Hardwiring - Eifyr and Co. \'Rogue\' GY-2', 'Improves the performance of micro warpdrives.  5% reduction in capacitor needs.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 626, 0.05),
  (16008, 747, 'Hardwiring - Eifyr and Co. \'Rogue\' MY-1', 'Improves speed boosting velocity. 3% Bonus to afterburner and microwarp drive speed increase.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 623, 0.05),
  (16009, 747, 'Hardwiring - Eifyr and Co. \'Rogue\' MY-2', 'Improves speed boosting velocity. 5% Bonus to afterburner and microwarp drive speed increase.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 623, 0.05),
  (16010, 818, 'Mercenary Wingman', 'This is a mercenary support fighter, which usually acts as backup for larger and more powerful ships.  Beware of its deadly warp scrambling ability. Threat level: Very high', 338, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16019, 699, 'Mordus Rookie', 'This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Low', 1897, 33.0, 1612000.0, 16120.0, 80.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (16020, 699, 'Mordus Sabre', 'This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate', 1898, 42.93, 2025000.0, 20250.0, 65.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (16021, 699, 'Mordus Rapier', 'This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant', 1898, 42.93, 2040000.0, 20400.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (16022, 699, 'Mordus Gladius', 'This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1900, 45.98, 1650000.0, 16500.0, 130.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (16023, 699, 'Mordus Katana', 'This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1901, 39.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (16024, 699, 'Mordus Squad Leader', 'A Squad Leader controls a small unit of ships during battle.  Seldom are they found without a few escorts with them. Threat level: Deadly.', 1902, 44.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (16025, 384, 'Decapitator Light Missile', 'An ultra rare type of Light assault missile, manufactured by Kaalkiota.  A very limited supply of these missiles exists, which are rumored to use stolen Jovian technology.  ', 190, 300.0, 700.0, 0.015, 0.0, 100, NULL, 500.0000, 0, NULL, 0.07),
  (16027, 701, 'Mordus Bobcat', 'This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1893, 221.9, 9600000.0, 96000.0, 450.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (16028, 701, 'Mordus Cheetah', 'This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1893, 221.9, 9200000.0, 92000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (16029, 135, '800mm Repeating Artillery II Blueprint', '', 381, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 298, 0.0),
  (16030, 701, 'Mordus Puma', 'This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1895, 221.05, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (16031, 701, 'Mordus Leopard', 'This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1896, 175.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (16032, 135, '150mm Light AutoCannon II Blueprint', '', 392, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 296, 0.0),
  (16033, 701, 'Mordus Lion', 'This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1894, 199.86, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (16034, 703, 'Mordus Phanti', 'This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2159, 400.0, 2.1E+7, 1040000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (16035, 703, 'Mordus Sequestor', 'This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2158, 500.0, 2.2E+7, 1080000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (16036, 703, 'Mordus Gigamar', 'This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2159, 400.0, 2.1E+7, 1040000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (16037, 703, 'Mordus Mammoth', 'This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2158, 500.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (16038, 701, 'Mordus Raid Leader', 'Raid Leaders are high ranking commanding officers within the Mordus Legion.', 1894, 199.86, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (16039, 703, 'Mordus Fleet Commander', 'As one of the highest commanding officers within the Mordus Legion, the Fleet Commanders are a force to be reckoned with.', 2158, 500.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (16040, 699, 'Mordus Bounty Hunter', 'This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1901, 39.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (16041, 314, 'Colossal Sealed Cargo Containers', 'These colossal containers are fitted with a password-protected security lock.', 2092, 0.0, 10000.0, 1000.0, 0.0, 1, NULL, 100.0000, 1, NULL, 0.0),
  (16042, 314, 'Medium Sized Sealed Cargo Containers', 'These containers are fitted with a password-protected security lock.', 2092, 0.0, 500.0, 50.0, 0.0, 1, NULL, 100.0000, 1, NULL, 0.0),
  (16043, 314, 'Giant Sealed Cargo Containers', 'These giant containers are fitted with a password-protected security lock.', 2090, 0.0, 5000.0, 500.0, 0.0, 1, NULL, 100.0000, 1, NULL, 0.0),
  (16044, 314, 'Small Sealed Cargo Containers', 'These small containers are fitted with a password-protected security lock.', 2090, 0.0, 100.0, 10.0, 0.0, 1, NULL, 100.0000, 1, NULL, 0.0),
  (16045, 314, 'Large Sealed Cargo Containers', 'These large containers are fitted with a password-protected security lock.', 1171, 0.0, 1000.0, 100.0, 0.0, 1, NULL, 100.0000, 1, NULL, 0.0),
  (16046, 55, 'Republic Fleet 125mm Autocannon', 'This multi-barrel autocannon is designed for skirmish warfare. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 393, 2000.0, 750.0, 5.0, 0.5, 1, 2, 1000.0000, 1, NULL, 0.07),
  (16047, 55, 'Republic Fleet 1200mm Artillery', 'One of the most powerful projectile cannons a battleship can equip. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 380, 2000.0, 750.0, 20.0, 1.0, 1, 2, 595840.0000, 1, NULL, 0.07),
  (16048, 55, 'Republic Fleet 1400mm Howitzer Artillery', 'The ultimate artillery cannon. It hurls death and destruction over incredible distances. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 380, 2000.0, 1500.0, 20.0, 0.5, 1, 2, 744812.0000, 1, NULL, 0.07),
  (16049, 55, 'Republic Fleet 150mm Autocannon', 'A simple but effective close combat autocannon. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 392, 20.0, 20.0, 5.0, 0.4, 1, 2, 1976.0000, 1, NULL, 0.07),
  (16050, 55, 'Republic Fleet 200mm Autocannon', 'A powerful autocannon that can smash apart most lightly armored frigates with ease. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 391, 20.0, 15.0, 5.0, 0.3, 1, 2, 4484.0000, 1, NULL, 0.07),
  (16051, 55, 'Republic Fleet 220mm Autocannon', 'This autocannon is designed for skirmish warfare. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 386, 20.0, 12.0, 10.0, 2.0, 1, 2, 25888.0000, 1, NULL, 0.07),
  (16052, 55, 'Republic Fleet 250mm Artillery', 'This artillery is one of the most powerful weapons that can be mounted on a frigate. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 390, 200.0, 150.0, 5.0, 0.1, 1, 2, 5996.0000, 1, NULL, 0.07),
  (16053, 55, 'Republic Fleet 280mm Howitzer Artillery', 'Rocket-assisted artillery projectiles designed for longe-range combat. It is the most powerful projectile weapon able to be fitted onto frigates. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 390, 20.0, 5.0, 5.0, 0.05, 1, 2, 7496.0000, 1, NULL, 0.07),
  (16054, 55, 'Republic Fleet 425mm Autocannon', 'The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 386, 20.0, 8.0, 10.0, 1.5, 1, 2, 44740.0000, 1, NULL, 0.07),
  (16055, 55, 'Republic Fleet 650mm Artillery', 'A powerful long-range artillery. One of the most damaging weapons mountable on a cruiser. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 385, 200.0, 125.0, 10.0, 0.5, 1, 2, 59676.0000, 1, NULL, 0.07),
  (16056, 55, 'Republic Fleet 720mm Howitzer Artillery', 'This rocket-assisted howitzer is designed for long-range bombardment. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 385, 200.0, 50.0, 10.0, 0.25, 1, 2, 74980.0000, 1, NULL, 0.07),
  (16057, 55, 'Republic Fleet 800mm Repeating Artillery', 'Artillery cannon capable of causing tremendous damage. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 381, 200.0, 75.0, 20.0, 3.0, 1, 2, 448700.0000, 1, NULL, 0.07),
  (16058, 55, 'Republic Fleet Dual 180mm Autocannon', 'This autocannon is a simple but effective close combat weapon. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 388, 2000.0, 1250.0, 10.0, 2.5, 1, 2, 10000.0000, 1, NULL, 0.07),
  (16059, 55, 'Republic Fleet Dual 425mm Autocannon', 'Combines the damage output of two 425mm long-range cannons. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 383, 200.0, 200.0, 20.0, 5.0, 1, 2, 98972.0000, 1, NULL, 0.07),
  (16060, 55, 'Republic Fleet Dual 650mm Repeating Artillery', 'Powerful, long-range artillery cannon with a decent rate of fire. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 382, 2000.0, 2000.0, 20.0, 4.0, 1, 2, 298716.0000, 1, NULL, 0.07),
  (16061, 511, 'Caldari Navy Assault Missile Launcher', 'Launcher for cruisers intended to counter fast frigates, can only be fitted with regular light missiles: Bloodclaw, Flameburst, Piranha and Sabretooth and their F.O.F. counterparts; Exterminator, Firefly, Seeker and Serpent.', 1345, 0.0, 0.0, 10.0, 1.35, 1, 1, 4224.0000, 1, NULL, 0.07),
  (16062, 506, 'Caldari Navy Cruise Missile Launcher', 'A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. \r\n\r\nCan only be fitted with cruise missiles: Cataclysm, Devastator, Paradise, Wrath, and their F.O.F. counterparts.', 2530, 0.0, 0.0, 20.0, 1.5, 1, NULL, 99996.0000, 1, NULL, 0.07),
  (16063, 136, 'Caldari Navy Cruise Missile Launcher Blueprint', '', 170, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16064, 510, 'Caldari Navy Heavy Missile Launcher', 'Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.\r\n\r\nMust fit heavy missiles: Havoc, Scourge, Thunderbolt, Widowmaker or their F.O.F. variants: Eradicator, Hellhound, Hydra, Stalker.', 169, 0.0, 0.0, 10.0, 1.35, 1, 1, 14996.0000, 1, NULL, 0.07),
  (16065, 507, 'Caldari Navy Rocket Launcher', 'A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.\r\n\r\nMust be loaded with rockets: Foxfire, Gremlin, Phalanx, Thorn.', 1345, 0.0, 0.0, 5.0, 0.225, 1, NULL, 3000.0000, 1, NULL, 0.07),
  (16066, 136, 'Caldari Navy Rocket Launcher Blueprint', '', 1345, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16067, 508, 'Caldari Navy Siege Missile Launcher', 'A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.\r\n\r\nMust be loaded with torpedoes: Bane, Inferno, Juggernaut, Mjolnir.', 170, 0.0, 0.0, 20.0, 2.3, 1, 1, 20580.0000, 1, NULL, 0.07),
  (16068, 509, 'Caldari Navy Standard Missile Launcher', 'Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.\r\n\r\nMust be loaded with light missiles: Bloodclaw, Flameburst, Piranha, Sabretooth, or their F.O.F variants; Exterminator, Firefly, Seeker, Serpent.\r\n', 168, 0.0, 0.0, 5.0, 0.9, 1, 1, 3000.0000, 1, NULL, 0.07),
  (16069, 269, 'Remote Armor Repair Systems', 'Operation of remote armor repair systems. 5% reduced capacitor need for remote armor repair system modules per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 85000.0000, 1, 372, 0.0),
  (16070, 74, 'Mordus 250mm Railgun', 'Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 2271, 100.0, 50.0, 10.0, 1.0, 1, NULL, 178152.0000, 0, NULL, 0.06),
  (16087, 818, 'EoM Imp', 'This is a frigate class combat ship for the fanatical organization, Equilibrium of Mankind.  Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: Low', 2507, 30.0, 1612000.0, 16120.0, 80.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (16088, 818, 'EoM Fiend', 'This is a frigate class combat ship for the fanatical organization, Equilibrium of Mankind.  Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: Moderate', 2507, 30.0, 2025000.0, 20250.0, 65.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (16089, 818, 'EoM Incubus', 'This is a frigate class combat ship for the fanatical organization, Equilibrium of Mankind.  Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: Significant', 2507, 30.0, 2040000.0, 20400.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16090, 818, 'EoM Succubus', 'This is a frigate class combat ship for the fanatical organization, Equilibrium of Mankind.  Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe.  Threat level: High', 2506, 46.0, 1650000.0, 16500.0, 130.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (16091, 818, 'EoM Demon', 'This is a frigate class combat ship for the fanatical organization, Equilibrium of Mankind.  Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: Very high', 2506, 46.0, 1650000.0, 16500.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16092, 818, 'EoM Saboteur', 'This is a frigate class combat ship for the fanatical organization, Equilibrium of Mankind.  Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: Very high', 2506, 46.0, 1650000.0, 16500.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16093, 817, 'EoM Priest', 'This is a cruiser class combat ship for the fanatical organization, Equilibrium of Mankind.  Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: Deadly', 2510, 206.0, 9600000.0, 96000.0, 450.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (16094, 817, 'EoM Prophet', 'This is a cruiser class combat ship for the fanatical organization, Equilibrium of Mankind.  Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: Deadly', 2510, 206.0, 9200000.0, 92000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16095, 817, 'EoM Black Priest', 'This is a cruiser class combat ship for the fanatical organization, Equilibrium of Mankind.  Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: Deadly', 2510, 206.0, 1.01E+7, 101000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16096, 817, 'EoM Crusader', 'This is a cruiser class combat ship for the fanatical organization, Equilibrium of Mankind.  Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: Deadly', 2511, 206.0, 1.01E+7, 101000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16097, 817, 'EoM Death Knight', 'This is a cruiser class combat ship for the fanatical organization, Equilibrium of Mankind.  Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: Deadly', 2511, 206.0, 1.01E+7, 101000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16098, 816, 'EoM Hydra', 'This is a battleship class combat vessel for the fanatical organization, Equilibrium of Mankind.  Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: Deadly', 2509, 551.0, 2.1E+7, 1040000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16099, 816, 'EoM Death Lord', 'This is a battleship class combat vessel for the fanatical organization, Equilibrium of Mankind.  Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: Deadly', 2508, 903.0, 2.1E+7, 1040000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16100, 816, 'EoM Ogre', 'This is a battleship class combat vessel for the fanatical organization, Equilibrium of Mankind.  Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: Deadly', 2509, 551.0, 2.2E+7, 1080000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16101, 816, 'EoM Behemoth', 'This is a battleship class combat vessel for the fanatical organization, Equilibrium of Mankind.  Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: Deadly', 2508, 903.0, 1080000.0, 2.2E+7, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16102, 337, 'Ore Supply Freight', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 52, 313.45, 1.35E+7, 1020000.0, 5250.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (16103, 411, 'Force Field', 'A spherical barrier, centered around some object.', 2393, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16104, 337, 'CONCORD Surveillance Drone', 'This is a surveillance drone used by all of the CONCORD sub-factions.', 2826, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16105, 693, 'DED Soldier 3rd Class', 'This is a fighter-ship belonging to DED, a division in the CONCORD organization responsible for tracking down and eliminating criminals.  Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.', 1055, 38.0, 2025000.0, 20250.0, 65.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16106, 693, 'DED Soldier 2nd Class', 'This is a fighter-ship belonging to DED, a division in the CONCORD organization responsible for tracking down and eliminating criminals.  Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.', 1055, 38.0, 2040000.0, 20400.0, 235.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (16107, 693, 'DED Soldier 1st Class', 'This is a fighter-ship belonging to DED, a division in the CONCORD organization responsible for tracking down and eliminating criminals.  Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.', 1055, 38.0, 1650000.0, 16500.0, 130.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16108, 693, 'DED Special Ops Piranha', 'This is a fighter-ship belonging to the DED Special Ops.  Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.', 1053, 38.0, 1650000.0, 16500.0, 235.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (16109, 693, 'DED Special Ops Panther', 'This is a fighter-ship belonging to the DED Special Ops.    Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.', 1053, 38.0, 1650000.0, 16500.0, 235.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (16110, 695, 'DED Officer 3rd Class', 'This is a fighter-ship belonging to DED, a division in the CONCORD organization responsible for tracking down and eliminating criminals.  Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.', 1052, 199.86, 1.2155E+7, 101000.0, 450.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16111, 695, 'DED Officer 2nd Class', 'This is a fighter-ship belonging to DED, a division in the CONCORD organization responsible for tracking down and eliminating criminals.  Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.', 1052, 199.86, 1.2155E+7, 101000.0, 235.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (16112, 695, 'DED Officer 1st Class', 'This is a fighter-ship belonging to DED, a division in the CONCORD organization responsible for tracking down and eliminating criminals.  Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.', 1052, 199.86, 1.2155E+7, 101000.0, 900.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (16114, 695, 'DED Captain', 'This is a fighter-ship belonging to DED, a division in the CONCORD organization responsible for tracking down and eliminating criminals.  Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.', 1052, 199.86, 1.2155E+7, 101000.0, 235.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (16115, 695, 'DED Special Ops Raptor', 'This is a fighter-ship belonging to DED Special Ops.  Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.', 1050, 199.86, 1.01E+7, 101000.0, 235.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (16116, 697, 'DED Army Colonel', 'This is a fighter-ship belonging to DED, a division in the CONCORD organization responsible for tracking down and eliminating criminals.  Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.', 1060, 250.0, 1.12903E+8, 1080000.0, 400.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (16117, 697, 'DED Army General', 'This is a fighter-ship belonging to DED, a division in the CONCORD organization responsible for tracking down and eliminating criminals.  Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.', 1060, 250.0, 1.12903E+8, 1080000.0, 235.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (16118, 409, 'CONCORD Officer Emblem', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2552, 0.0, 0.1, 0.1, 0.0, 1, NULL, 65000.0000, 1, 733, 0.0),
  (16119, 409, 'CONCORD Soldier Emblem', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2552, 0.0, 0.1, 0.1, 0.0, 1, NULL, 10000.0000, 1, 733, 0.0),
  (16120, 409, 'CONCORD Piranha Emblem', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2552, 0.0, 0.1, 0.1, 0.0, 1, NULL, 35000.0000, 1, 733, 0.0),
  (16121, 409, 'CONCORD Panther Emblem', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2552, 0.0, 0.1, 0.1, 0.0, 1, NULL, 65000.0000, 1, 733, 0.0),
  (16122, 409, 'CONCORD Captain Emblem', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2552, 0.0, 0.1, 0.1, 0.0, 1, NULL, 150000.0000, 1, 733, 0.0),
  (16123, 409, 'CONCORD Raptor Emblem', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2552, 0.0, 0.1, 0.1, 0.0, 1, NULL, 200000.0000, 1, 733, 0.0),
  (16124, 409, 'CONCORD Colonel Emblem', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2552, 0.0, 0.1, 0.1, 0.0, 1, NULL, 1000000.0000, 1, 733, 0.0),
  (16125, 409, 'CONCORD General Emblem', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2552, 0.0, 0.1, 0.1, 0.0, 1, NULL, 2000000.0000, 1, 733, 0.0),
  (16126, 330, 'CONCORD Modified Cloaking Device', 'This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity.', 2106, 0.0, 0.0, 100.0, 0.0, 1, NULL, 475000.0000, 1, NULL, 0.0),
  (16128, 53, 'CONCORD Medium Pulse Laser', 'A high-powered pulse laser. Good for short to medium range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 353, 0.0, 1.0, 5.0, 1.0, 1, NULL, 5984.0000, 0, NULL, 0.07),
  (16129, 53, 'CONCORD Dual Heavy Pulse Laser', 'This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 360, 0.0, 1.0, 20.0, 1.0, 1, NULL, 200000.0000, 0, NULL, 0.07),
  (16131, 53, 'CONCORD Heavy Pulse Laser', 'A heavy laser designed for short to medium range engagements. Delivers powerful damage. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 358, 0.0, 1.0, 10.0, 1.0, 1, NULL, 59676.0000, 0, NULL, 0.07),
  (16132, 74, 'CONCORD 150mm Railgun', 'This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 375, 10.0, 50.0, 5.0, 0.2, 1, NULL, 7496.0000, 0, NULL, 0.07),
  (16133, 74, 'CONCORD 250mm Railgun', 'Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 370, 100.0, 50.0, 10.0, 1.0, 1, 1, 74980.0000, 0, NULL, 0.07),
  (16134, 74, 'CONCORD 350mm Railgun', 'The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 2267, 10.0, 50.0, 20.0, 4.0, 1, NULL, 1000000.0000, 0, NULL, 0.07),
  (16136, 509, 'CONCORD Standard Missile Launcher', 'Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.\r\n\r\nMust be loaded with light missiles: Bloodclaw, Flameburst, Piranha, Sabretooth, or their F.O.F variants; Exterminator, Firefly, Seeker, Serpent.\r\n', 168, 0.0, 0.0, 5.0, 0.9, 1, 1, 3000.0000, 0, NULL, 0.07),
  (16137, 510, 'CONCORD Heavy Missile Launcher', 'Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.\r\n\r\nMust fit heavy missiles: Havoc, Scourge, Thunderbolt, Widowmaker or their F.O.F. variants: Eradicator, Hellhound, Hydra, Stalker.', 169, 0.0, 0.0, 10.0, 1.35, 1, NULL, 14996.0000, 0, NULL, 0.07),
  (16138, 506, 'CONCORD Cruise Missile Launcher', 'A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. \r\n\r\nCan only be fitted with cruise missiles: Cataclysm, Devastator, Paradise, Wrath, and their F.O.F. counterparts.', 2530, 0.0, 0.0, 20.0, 1.5, 1, NULL, 99996.0000, 0, NULL, 0.07),
  (16140, 52, 'CONCORD Modified Warp Scrambler', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (16142, 38, 'CONCORD Micro Shield Extender', 'Increases the maximum strength of the shield.', 1044, 0.0, 0.0, 2.5, 0.0, 1, NULL, 37178.0000, 0, NULL, 0.06),
  (16144, 38, 'CONCORD Medium Shield Extender', 'Increases the maximum strength of the shield.', 1044, 0.0, 0.0, 10.0, 0.0, 1, NULL, 114760.0000, 0, NULL, 0.06),
  (16146, 38, 'CONCORD Large Shield Extender', 'Increases the maximum strength of the shield.', 1044, 0.0, 0.0, 20.0, 0.0, 1, NULL, 167344.0000, 0, NULL, 0.06),
  (16148, 55, 'CONCORD 1200mm Artillery', 'One of the most powerful projectile cannons a battleship can equip. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 380, 2000.0, 750.0, 20.0, 1.0, 1, 2, 595840.0000, 0, NULL, 0.07),
  (16149, 55, 'CONCORD 650mm Artillery', 'A powerful long-range artillery. One of the most damaging weapons mountable on a cruiser. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 385, 200.0, 125.0, 10.0, 0.5, 1, NULL, 59676.0000, 0, NULL, 0.07),
  (16150, 55, 'CONCORD 200mm Autocannon', 'A powerful autocannon that can smash apart most lightly armored frigates with ease. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 391, 20.0, 15.0, 5.0, 0.3, 1, NULL, 4484.0000, 0, NULL, 0.07),
  (16151, 328, 'CONCORD Armor EM Hardener', 'A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.07),
  (16153, 328, 'CONCORD Armor Explosive Hardener', 'A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 350000.0000, 0, NULL, 0.07),
  (16155, 328, 'CONCORD Armor Kinetic Hardener', 'A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 300000.0000, 0, NULL, 0.07),
  (16157, 328, 'CONCORD Armor Thermic Hardener', 'A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 250000.0000, 0, NULL, 0.07),
  (16159, 32, 'Alliance', '', 2, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16160, 927, 'Gallente Personnel Transport', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 327, 153.0, 1.09E+8, 1090000.0, 3000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (16161, 668, 'Amarr Personnel Transport', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 1064, 150.0, 1.12E+8, 1120000.0, 3200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (16162, 673, 'Caldari Personnel Transport', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 51, 216.4, 9.6E+7, 960000.0, 2300.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (16163, 705, 'Minmatar Personnel Transport', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 308, 216.0, 8.9E+7, 890000.0, 3400.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (16164, 668, 'Ammatar Personnel Transport', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 1064, 660.0, 1.12E+8, 1120000.0, 3200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (16165, 595, 'Angel Cartel Personnel Transport', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 310, 216.0, 8.9E+7, 890000.0, 2000.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (16166, 604, 'Blood Raider Personnel Transport', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 1064, 660.0, 1.12E+8, 1120000.0, 3200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (16167, 622, 'Sanshas Personnel Transport', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 1064, 660.0, 1.12E+8, 1120000.0, 3200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (16168, 631, 'Serpentis Personnel Transport', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 328, 553.0, 1.105E+8, 1105000.0, 4000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (16169, 613, 'Guristas Personnel Transport', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 51, 216.4, 9.6E+7, 960000.0, 2300.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (16170, 691, 'Khanid Personnel Transport', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 1064, 660.0, 1.12E+8, 1120000.0, 3200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (16171, 687, 'Khanid Rookie', 'This is a fighter for the Khanid Navy.  Threat level: Moderate', 1858, 39.0, 1740000.0, 17400.0, 220.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (16172, 687, 'Khanid Sparrow', 'This is a Khanid Navy Special Ops ship.  It\'s main purpose is to act as a support ship for the Khanid Navys cruisers and battleships.', 1736, 20.5, 2870000.0, 28700.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16173, 689, 'Khanid Hawk', 'This is a fighter for the Khanid Navy. Threat level: Deadly', 1854, 192.0, 1.25E+7, 120000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16174, 689, 'Khanid Eagle', 'This is a fighter for the Khanid Navy. Threat level: Deadly', 1857, 134.43, 1.195E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16175, 689, 'Khanid Warbird', 'This is a fighter for the Khanid Navy. Threat level: Deadly', 1236, 174.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16176, 691, 'Khanid High Commander', 'The Khanid High Commanders are one of the highest ranking officers in the Khanid Navy, answering only the Khanid Royalty itself.', 2240, 250.0, 1.1E+8, 1100000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16177, 691, 'Khanid Kazmaar', 'The legendary Khanid Kazmaar is reserved for the leaders within the Khanid Royalty.  Few have witnessed its awesome majesty, as it is only used on special occasions.', 2239, 400.0, 1.075E+8, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16178, 687, 'Khanid Scout', 'This is a scout for the Khanid Navy.  Usually where there are scouts, a fleet is not far behind. Threat level: High', 1861, 13.0, 1000000.0, 28100.0, 120.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16179, 409, 'Khanid Rookie Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 4, 4500.0000, 1, 735, 0.0),
  (16180, 409, 'Khanid Fighter Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 4, 12000.0000, 1, 735, 0.0),
  (16181, 409, 'Khanid Elite Fighter Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 4, 25000.0000, 1, 735, 0.0),
  (16182, 409, 'Khanid Scout Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 4, 12000.0000, 1, 735, 0.0),
  (16183, 409, 'Khanid Sparrow Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 4, 30000.0000, 1, 735, 0.0),
  (16184, 409, 'Khanid Officer Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 4, 30000.0000, 1, 735, 0.0),
  (16185, 409, 'Khanid Hawk Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 4, 35000.0000, 1, 735, 0.0),
  (16186, 409, 'Khanid Eagle Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 4, 50000.0000, 1, 735, 0.0),
  (16187, 409, 'Khanid Warbird Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 4, 100000.0000, 1, 735, 0.0),
  (16188, 409, 'Khanid High Commander Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 4, 500000.0000, 1, 735, 0.0),
  (16189, 409, 'Khanid Royal Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 4, 1000000.0000, 1, 735, 0.0),
  (16190, 818, 'Rogue Agent_2', 'This ship was purchased through the black market.  The current owner has chosen to remain anonymous.', 321, 40.0, 1650000.0, 24500.0, 220.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (16191, 818, 'Kaphyr', 'Raised by the Angel Cartel, Kaphyr quickly found out that he didn\'t have what it takes to rise up the ranks within the Cartel from his job as a patroller.  So he joined up with the Kurzon mercenary network, which allowed him to work as a freelancer for the highest bidder. Threat level: Significant', 345, 39.0, 1200000.0, 21120.0, 165.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16192, 818, 'Claudius', 'This is a mercenary, who is obviously starting out in his profession.  Most mercenaries are not hostile unless they are on a specific mission to eliminate you, or view you as a threat.  Caution is advised when approaching such vessels however, as they are normally armed and dangerous.  Threat level: Moderate', 54, 13.0, 1000000.0, 28100.0, 220.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (16193, 818, 'Lemonn', 'This is a mercenary, who is obviously starting out in his profession.  Most mercenaries are not hostile unless they are on a specific mission to eliminate you, or view you as a threat.  Caution is advised when approaching such vessels however, as they are normally armed and dangerous.  Threat level: Moderate', 54, 13.0, 1000000.0, 28100.0, 220.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (16194, 283, 'Mercenary Pilot', 'A pilot of a mercenary ship.', 2544, 0.0, 80.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (16195, 818, 'Jade Lebache', 'This is a bounty hunter.  These freelancers can be of any race and come from all walks of life, sometimes they have mercenaries aiding them, but they usually work solo.  Normally, unless sent to kill you, they will leave you alone.  Threat level: High', 59, 39.0, 1600000.0, 10000.0, 130.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (16196, 818, 'Yuki Tamaru', 'This is a bounty hunter.  These freelancers can be of any race and come from all walks of life, sometimes they have mercenaries aiding them, but they usually work solo.  Normally, unless sent to kill you, they will leave you alone.  Threat level: Very high', 1901, 39.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (16197, 818, 'Sami Kurzon', 'Sami is a bounty hunter employed by the Kurzon mercenary network, and a close relative to the founder. Threat level: Very high', 314, 39.0, 1450000.0, 16500.0, 80.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (16198, 817, 'Kaltoh Kurzon', 'Brother to Zerim Kurzon himself, the founder of the Kurzon mercenary network, Kaltoh is very experienced in the field of bounty hunting.  He has reportedly been working for various factions throughout the galaxy of late, as an independent mercenary. Threat level: Deadly', 337, 187.0, 1.09E+7, 109000.0, 235.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16199, 817, 'Gaabu Moniq', 'This is a bounty hunter.  These freelancers can be of any race and come from all walks of life, sometimes they have mercenaries aiding them, but they usually work solo.  Normally, unless sent to kill you, they will leave you alone.   Threat level: Deadly', 304, 134.0, 1.025E+7, 89000.0, 420.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16200, 816, 'Jerek Shapuir', 'This is a bounty hunter.  These freelancers can be of any race and come from all walks of life, sometimes they have mercenaries aiding them, but they usually work solo.  Normally, unless sent to kill you, they will leave you alone. Threat level: Deadly', 297, 250.0, 1.1E+8, 1100000.0, 600.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16201, 816, 'Ioan Lafonte', 'This is a bounty hunter.  These freelancers can be of any race and come from all walks of life, sometimes they have mercenaries aiding them, but they usually work solo.  Normally, unless sent to kill you, they will leave you alone.', 64, 250.0, 1.025E+8, 1140000.0, 675.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (16202, 816, 'Tauron', 'Tauron is of a rare breed of bounty hunters, who have been given the title of Master by the Universal League of Bounty Hunters (ULBH).  After his long and prosperous servitude for the Angel Cartel, Master Bounty Hunter Tauron recieved his first Battleship from that organization.  \r\n\r\nTauron was given the name \"Dwenehaven Darmetsoko\" by his foster parents, but quickly took up the name Tauron after he aquired his official Bounty Hunter status within the ULBH.\r\n\r\nAfter a brief dispute with a drug lord within the Angel Cartel, he left the organization to persue an independent mercenary career.  \r\n\r\nOnly the wealthiest corporations in Eve would even attempt to buy the services of this ancient bounty hunter.', 335, 500.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16203, 816, 'Kyokan', 'Master Bounty Hunter Kyokan is a former special ops pilot of the Mordus Legion that turned freelance bounty hunter.  When his wealthy father died, he inherited a vast sum of credits, which he used to purchase a magnificent Tyrent battleship off the black market.  With his valuable experience from serving as a special ops pilot, and his well fitted battleship, Kyokan is a force to be reckoned with.\r\n\r\nThe Universal League of Bounty Hunters (ULBH) awarded Kyokan the title of Master Bounty Hunter not long ago, after over a decade of service to various factions throughout the Eve universe.\r\n\r\nKyokan is most famous for his use of the \'Doom\' torpedo, which is an enhanced version of the Inferno torpedo.  He has never revealed his supplier of the famous but extremely rare torpedo, which is mainly used to rip through large structures such as outposts or battleships, but some expect them to be of Jovian origin.  The claim has never been proven though.', 335, 500.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16206, 100, 'Hellhound I', 'Heavy Attack Drone', 1114, 35.0, 12000.0, 25.0, 1200.0, 1, 8, 70000.0000, 0, NULL, 0.07),
  (16208, 818, 'Ex-Secret Agent', 'An ex-secret agent who has turned to blackmailing his former corporation for money.', 344, 64.0, 2250000.0, 22500.0, 75.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (16209, 817, 'Ex-Elite Secret Agent', 'This is a recently laid off elite secret agent.', 337, 187.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (16210, 805, 'Spider Drone I', 'A popular drone amongst bounty hunters, the rare Spider drone has been sold in the thousands on the black market since it began being manufactured by CreoDron corporation.  The conceptual design of it was created by the multi-awarded scientist, Yeeti Mourir.  Built on the old Wasp drone model, the Spider drone sacrifices its damaging capabilities for a more powerfull force-shield and stasis webifying ability, as well as ultra fast speed.  \r\n\r\nUnfortunately it is not currently available on the public market.  CreoDron and Yeeti Mourir have waged a long and ugly battle in Gallente courtrooms to try and aquire the sole manufacturing rights on the Spider drone, which has kept it off of public markets for legal reasons.  Yet that did not keep the drone from being built for the Gallente military, nor has it kept the Serpentis from aquiring hundreds of batches of the drone and smuggling it out of Gallente space for the lucrative black market.\r\n', 2825, 35.0, 3500.0, 250.0, 235.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (16211, 805, 'Spider Drone II', 'A popular drone amongst bounty hunters, the rare Spider drone has been sold in the thousands on the black market since it began being manufactured by CreoDron corporation.  The conceptual design of it was created by the multi-awarded scientist, Yeeti Mourir.  Built on the old Wasp drone model, the Spider drone sacrifices its damaging capabilities for a more powerfull force-shield and stasis webifying ability, as well as ultra fast speed.  \r\n\r\nUnfortunately it is not currently available on the public market.  CreoDron and Yeeti Mourir have waged a long and ugly battle in Gallente courtrooms to try and aquire the sole manufacturing rights on the Spider drone, which has kept it off of public markets for legal reasons.  Yet that did not keep the drone from being built for the Gallente military, nor has it kept the Serpentis from aquiring hundreds of batches of the drone and smuggling it out of Gallente space for the lucrative black market.\r\n', 2825, 35.0, 3500.0, 250.0, 235.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (16212, 687, 'Khanid Wingman', 'This is a support ship for the Khanid Navy.  Threat level: Very high', 1860, 40.0, 1425000.0, 28600.0, 120.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16213, 365, 'Caldari Control Tower', 'At first the Caldari Control Towers were manufactured by Kaalakiota, but since they focused their efforts mostly on other, more profitable installations, they soon lost the contract and the Sukuuvestaa corporation took over the Control Towers\' development and production.\r\n\r\nRacial Bonuses:\r\n25% bonus to Missile Battery Rate of Fire\r\n50% bonus to Missile Velocity\r\n-75% bonus to ECM Jammer Battery Target Cycling Speed', 2599, 3275.0, 1000000.0, 8000.0, 110000.0, 1, 1, 400000000.0000, 1, 478, 0.0),
  (16214, 365, 'Minmatar Control Tower', 'The Matari aren\'t really that high-tech, preferring speed rather than firepower or involved technology. Unfortunately that doesn\'t apply very well to stationary objects, much to the liking of the Amarr Empire.  \r\n\r\nAmarrians call it a scrapheap of epic proportions. But don\'t underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat.\r\n\r\nRacial Bonuses:\r\n50% bonus to Projectile Sentry Optimal Range\r\n50% bonus to Projectile Sentry Fall Off Range\r\n25% bonus to Projectile Sentry RoF', 2600, 3346.0, 1000000.0, 8000.0, 110000.0, 1, 2, 400000000.0000, 1, 478, 0.0),
  (16215, 319, 'Small Armory', 'This small armory has a thick layer of reinforced tritanium and a customized shield module for deflecting incoming fire.', 2372, 1045.0, 100000.0, 1.0E+8, 10000.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (16216, 413, 'Mobile Laboratory', 'Portable laboratory facilities, anchorable within control tower fields.\r\n\r\nThis structure has:\r\n\r\n1 copy slot (0.75 job time bonus)\r\n3 ME slots (0.75 job time bonus)\r\n3 PE slots (0.75 job time bonus)\r\n5 Invention slots (0.5 job time bonus)', 2373, 782.0, 1000000.0, 3000.0, 25000.0, 1, NULL, 100000000.0000, 1, 933, 0.0),
  (16217, 414, 'Small Auxiliary Power Array', '', 2374, 542.0, 100.0, 100.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16219, 364, 'Small Storage Array', 'Mobile Storage', 2601, 911.0, 1000000.0, 1150.0, 8850.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16220, 397, 'Rapid Equipment Assembly Array', 'A mobile assembly facility where modules can be manufactured quickly but at increased mineral cost due to waste.\r\n\r\n5 Manufacturing slots\r\nBase time multiplier: 0.65\r\nBase material multiplier: 1.2', 2377, 952.0, 1000000.0, 6250.0, 500000.0, 1, NULL, 10000000.0000, 1, 932, 0.0),
  (16221, 416, 'Moon Harvesting Array', 'A deployable array designed to gather raw minerals from moons.  Can harvest a good deal of material per cycle, after which it needs to be linked with either a silo (for storage) or a reactor (for chemically molding the materials into something else).', 2602, 1289.0, 1.0, 4000.0, 1.0, 1, NULL, 5000000.0000, 1, 488, 0.0),
  (16222, 417, 'Light Missile Battery', 'A launcher array designed to fit light missiles.  Fires at those the Control Tower deems its enemies.\r\n', 2379, 366.0, 1000000.0, 1150.0, 5000.0, 1, NULL, 128.0000, 0, NULL, 0.0),
  (16223, 418, 'Shield Generation Array', 'Aids control tower shield in some way.', 2380, 1229.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16226, 816, 'Kurzon Destroyer', 'The Kurzon Destroyer is a rare sight indeed.  Purchased from the black market for a hefty price, the Kurzon Mercenary Network uses them occasionally when the stakes are very high.  Zerim Kurzon himself fitted the Destroyers with hand-picked modules, making them tougher than most mercenary battleships.', 335, 500.0, 1.0E+8, 980000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16227, 419, 'Ferox', 'Designed as much to look like a killing machine as to be one, the Ferox will strike fear into the heart of anyone unlucky enough to get caught in its crosshairs.  With the potential for sizable armament as well as tremendous electronic warfare capability, this versatile gunboat is at home in a great number of scenarios.\r\n\r\nBattlecruiser Skill Bonus: 10% bonus to Medium Hybrid Turret optimal range and 5% bonus to all Shield resistances per level\r\n\r\n99% reduction in the CPU need of Warfare Link modules.', 2382, 363.0, 1.401E+7, 252000.0, 345.0, 1, 1, 24000000.0000, 1, 471, 0.07),
  (16228, 489, 'Ferox Blueprint', '', 1748, 0.0, 0.0, 0.01, 0.0, 1, NULL, 240000000.0000, 1, 590, 0.0),
  (16229, 419, 'Brutix', 'One of the most ferocious war vessels to ever spring from Gallente starship design, the Brutix is a behemoth in every sense of the word.  When this hard-hitting monster appears, the battlefield takes notice.\r\n\r\nBattlecruiser Skill Bonus:  5% bonus to Medium Hybrid Turret damage and 7.5% bonus to Armor Repairer effectiveness per level\r\n\r\n99% reduction in the CPU need of Warfare Link modules.', 2383, 266.0, 1.325E+7, 270000.0, 400.0, 1, 8, 27000000.0000, 1, 472, 0.07),
  (16230, 489, 'Brutix Blueprint', '', 1748, 0.0, 0.0, 0.01, 0.0, 1, NULL, 270000000.0000, 1, 591, 0.0),
  (16231, 419, 'Cyclone', 'The Cyclone was created in order to meet the increasing demand for a vessel capable of providing muscle for frigate detachments while remaining more mobile than a battleship.  To this end, the Cyclone\'s eight high-power slots and powerful thrusters have proved ideal.\r\n\r\nBattlecruiser Skill Bonus: 5% bonus to Medium Projectile Turret rate of fire and 7.5% bonus to shield boosting per level\r\n\r\n99% reduction in the CPU need of Warfare Link modules.', 2384, 345.0, 1.25E+7, 216000.0, 475.0, 1, 2, 22500000.0000, 1, 473, 0.07),
  (16232, 489, 'Cyclone Blueprint', '', 1748, 0.0, 0.0, 0.01, 0.0, 1, NULL, 225000000.0000, 1, 592, 0.0),
  (16233, 419, 'Prophecy', 'The Prophecy is built on an ancient Amarrian warship design dating back to the earliest days of starship combat.  Originally intended as a full-fledged battleship, it was determined after mixed fleet engagements with early prototypes that the Prophecy would be more effective as a slightly smaller, more mobile form of artillery support.\r\n\r\nBattlecruiser Skill Bonus: 10% reduction in Medium Energy Weapon capacitor use and 5% bonus to all armor resistances per level\r\n\r\n99% reduction in the CPU need of Warfare Link modules.', 2385, 198.0, 1.35E+7, 234000.0, 350.0, 1, 4, 25500000.0000, 1, 470, 0.07),
  (16234, 489, 'Prophecy Blueprint', '', 1748, 0.0, 0.0, 0.01, 0.0, 1, NULL, 255000000.0000, 1, 589, 0.0),
  (16236, 420, 'Coercer', 'Noticing the alarming increase in Minmatar frigate fleets, the Royal Navy made its plans for the Coercer, a vessel designed specifically to seek and destroy the droves of fast-moving frigate rebels.\r\n\r\nDestroyer Skill Bonus: 10% bonus to Small Energy Turret tracking speed and -10% reduction in Small Energy Turret Capacitor usage per level\r\n\r\nPenalty: -25% rate of fire for all turrets\r\nBonus: 50% bonus to optimal range for small energy turrets', 2387, 197.0, 1665000.0, 47000.0, 300.0, 1, 4, 863524.0000, 1, 465, 0.07),
  (16237, 487, 'Coercer Blueprint', '', 1748, 0.0, 0.0, 0.01, 0.0, 1, NULL, 8635240.0000, 1, 583, 0.0),
  (16238, 420, 'Cormorant', 'The Cormorant is the only State-produced space vessel whose design has come from a third party.  Rumors abound, of course, but the designer\'s identity has remained a tightly-kept secret in the State\'s inner circle.\r\n\r\nDestroyer Skill Bonus: 10% bonus to Small Hybrid Turret tracking speed and 10% bonus to Small Hybrid Turret optimal range per level\r\n\r\nPenalty: -25% rate of fire for all turrets\r\nBonus: 50% bonus to optimal range for small hybrid turrets', 2388, 136.0, 1892000.0, 52000.0, 450.0, 1, 1, 841640.0000, 1, 466, 0.07),
  (16239, 487, 'Cormorant Blueprint', '', 1748, 0.0, 0.0, 0.01, 0.0, 1, NULL, 8416400.0000, 1, 584, 0.0),
  (16240, 420, 'Catalyst', 'Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there.  Faced with its top-of-the-line tracking equipment, not many can argue.\r\n\r\nDestroyer Skill Bonus: 10% Bonus to Small Hybrid Turret tracking speed and 10% bonus to Small Hybrid Turret falloff per level\r\n\r\nPenalty: -25% rate of fire for all turrets \r\nBonus: 50% bonus to optimal range for small hybrid turrets', 2389, 163.0, 1761000.0, 55000.0, 400.0, 1, 8, 788780.0000, 1, 467, 0.07),
  (16241, 487, 'Catalyst Blueprint', '', 1748, 0.0, 0.0, 0.01, 0.0, 1, NULL, 7887800.0000, 1, 585, 0.0),
  (16242, 420, 'Thrasher', 'Engineered as a supplement to its big brother the Cyclone, the Thrasher\'s tremendous turret capabilities and advanced tracking computers allow it to protect its larger counterpart from smaller, faster menaces.\r\n\r\nDestroyer Skill Bonus: 10% bonus to Small Projectile Turret tracking speed and 5% bonus to Small Projectile Turret damage per level\r\n\r\nPenalty: -25% Rate Of Fire for all turrets\r\nBonus: 50% bonus to optimal range for small projectile turrets', 2390, 138.0, 1542000.0, 43000.0, 400.0, 1, 2, 750000.0000, 1, 468, 0.07),
  (16243, 487, 'Thrasher Blueprint', '', 1748, 0.0, 0.0, 0.01, 0.0, 1, NULL, 7500000.0000, 1, 586, 0.0),
  (16244, 665, 'Sarum Spider', 'This is a Sarum support frigate, designed to paralyze the target while it\'s being attacked by Sarum cruisers and battleships.', 1922, 20.5, 2870000.0, 28700.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16245, 749, 'Hardwiring - Zainou \'Gnome\' KUA2000', 'A neural Interface upgrade that reduces the shield upgrade module power needs.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 623, 0.05),
  (16246, 749, 'Hardwiring - Zainou \'Gnome\' KVA2000', 'Improved skill at regulating shield capacity.  5% Bonus to shield capacity.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 624, 0.05),
  (16247, 749, 'Hardwiring - Zainou \'Gnome\' KXA2000', 'A neural Interface upgrade that reduces the capacitor need for shield emission system modules.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 625, 0.05),
  (16248, 749, 'Hardwiring - Zainou \'Gnome\' KYA2000', 'A neural Interface upgrade that boosts the recharge rate of the shields of the pilots ship.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 626, 0.05),
  (16249, 742, 'Hardwiring - Zainou \'Gnome\' KZA2000', 'A neural Interface upgrade that lowers turret CPU needs.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 627, 0.05),
  (16250, 817, 'Maylan Falek', 'A shroud of secrecy surrounds Maylans identity.  All that is known is he is a top secret agent working for the Minmatar Republic military, with close ties to certain high ranking officials of the Minmatar Republic.  His ethniticity is most likely that of the Krusual tribe.  ', 1885, 109.0, 1.15E+7, 96000.0, 300.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16251, 817, 'Freedom Patriot', 'The Freedom Patriot is a Bellicose class cruiser used by the Minmatar Freedom Fighter network.  Threat level: Deadly', 303, 131.0, 1.075E+7, 85000.0, 420.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16252, 816, 'Freedom Liberty', 'The Liberty battleship is one of the biggest assets of the Minmatar Freedom Fighter network.  After it had aquired massive support within the Minmatar Republic, it could finally afford these gigantic Typhoon class battleships, which were nicknamed \'Liberty\'. Threat level: Deadly', 301, 250.0, 1.0E+8, 920000.0, 625.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16253, 283, 'Minmatar Emissary', 'This is an emissary from the Minmatar Republic.', 2536, 0.0, 70.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (16254, 817, 'Kuzak Obliterator', 'The Kuzak Obliterator is a deadly cruiser class ship, designed as a lightly armored vessel that can pack a serious punch. Threat level: Extreme', 336, 101.0, 1.2155E+7, 99000.0, 450.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16256, 817, 'Nugoeihuvi Agent', 'A Nugoeihuvi secret agent.  Threat level: Deadly', 41, 221.9, 1.3E+7, 107000.0, 305.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (16258, 422, 'Argon Gas', 'A colorless and odorless inert gas; one of the six inert gases.', NULL, 0.0, 0.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16259, 422, 'Xenon', 'Xenon is a member of the zero-valence elements that are called noble or inert gases, however, \"inert\" is not a completely accurate description of this chemical series since some noble gas compounds have been synthesized. In a gas filled tube, xenon emits a blue glow when the gas is excited by electrical discharge. Using tens of gigapascals of pressure, xenon has been forced into a metallic phase.[3] Xenon can also form clathrates with water when atoms of it are trapped in a lattice of the water molecules.', NULL, 0.0, 0.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16260, 422, 'Gaseous Neon Isotopes', 'Neon is the second-lightest noble gas, glows reddish-orange in a vacuum discharge tube and has over 40 times the refrigerating capacity of liquid helium and three times that of liquid hydrogen (on a per unit volume basis). In most applications it is a less expensive refrigerant than helium. Neon has the most intense discharge at normal voltages and currents of all the rare gases.', NULL, 0.0, 0.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16261, 422, 'Gaseous Krypton Isotopes', 'A colorless, odorless, tasteless noble gas, krypton occurs in trace amounts in the atmosphere, is isolated by fractionating liquefied air, and is often used with other rare gases in fluorescent lamps. Krypton is inert for most practical purposes but it is known to form compounds with fluorine. Krypton can also form clathrates with water when atoms of it are trapped in a lattice of the water molecules.', NULL, 0.0, 0.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16262, 465, 'Clear Icicle', 'Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. These crystalline formations can be found scattered around many an ice field, and are known as the universe\'s primary source of helium isotopes.', 2556, 1.0, 1000.0, 1000.0, 0.0, 1, NULL, 376000.0000, 1, 493, 0.0),
  (16263, 465, 'Glacial Mass', 'Interstellar ices are formed by accretion of gas molecules onto silicate dust particles.  Glacial masses are known to contain hydrogen isotopes in abundance, in addition to smatterings of heavy water and liquid ozone.', 2555, 1.0, 1000.0, 1000.0, 0.0, 1, NULL, 76000.0000, 1, 493, 0.0),
  (16264, 465, 'Blue Ice', 'Interstellar ices are formed by accretion of gas molecules onto silicate dust particles.  Due to its unique chemical composition and the circumstances under which it forms, blue ice contains more oxygen isotopes than any other ice asteroid.', 2554, 1.0, 1000.0, 1000.0, 0.0, 1, NULL, 76000.0000, 1, 493, 0.0),
  (16265, 465, 'White Glaze', 'When star fusion processes occur near high concentrations of silicate dust, such as those found in interstellar ice fields, the substance known as White Glaze is formed.  White Glaze is extremely high in nitrogen-14 and other stable nitrogen isotopes, and is thus a necessity for the sustained operation of certain kinds of control tower.', 2561, 1.0, 1000.0, 1000.0, 0.0, 1, NULL, 76000.0000, 1, 493, 0.0),
  (16266, 465, 'Glare crust', 'In areas with high concentrations of electromagnetic activity, ice formations such as this one, containing large amounts of heavy water and liquid ozone, are spontaneously formed during times of great electric flux.  Glare crust also contains a small amount of strontium clathrates.', 2559, 1.0, 1000.0, 1000.0, 0.0, 1, NULL, 1525000.0000, 1, 493, 0.0),
  (16267, 465, 'Dark Glitter', 'Dark glitter is one of the rarest of the interstellar ices, formed only in areas with large amounts of residual electrical current.  Little is known about the exact way in which it comes into being; the staggering amount of liquid ozone to be found inside one of these rocks makes it an intriguing mystery for stellar physicists and chemists alike.  In addition, it contains large amounts of heavy water and a decent measure of strontium clathrates.', 2557, 1.0, 1000.0, 1000.0, 0.0, 1, NULL, 1550000.0000, 1, 493, 0.0),
  (16268, 465, 'Gelidus', 'Fairly rare and very valuable, Gelidus-type ice formations are a large-scale source of strontium clathrates, one of the rarest ice solids found in the universe, in addition to which they contain unusually large concentrations of heavy water and liquid ozone.', 2558, 1.0, 1000.0, 1000.0, 0.0, 1, NULL, 825000.0000, 1, 493, 0.0),
  (16269, 465, 'Krystallos', 'The universe\'s richest known source of strontium clathrates, Krystallos ice formations are formed only in areas where a very particular combination of environmental factors are at play.  Krystallos compounds also include quite a bit of liquid ozone.', 2560, 1.0, 1000.0, 1000.0, 0.0, 1, NULL, 450000.0000, 1, 493, 0.0),
  (16272, 423, 'Heavy Water', 'Dideuterium oxide.  Water with significant nuclear properties which make it extremely effective as a neutron moderator in various types of power reactors.  One of the materials required to keep Control Towers online.', 2698, 0.0, 0.0, 0.4, 0.0, 1, NULL, 1000.0000, 1, 476, 0.0),
  (16273, 423, 'Liquid Ozone', 'Liquid Ozone is used as a cleaning and disinfectant substance, and plays a vital role in ensuring the smooth day-to-day operation of a starbase.  One of the materials required to keep Control Towers online.', 2697, 0.0, 0.0, 0.4, 0.0, 1, NULL, 1000.0000, 1, 476, 0.0),
  (16274, 423, 'Helium Isotopes', 'The Helium-3 isotope is extremely sought-after for use in fusion processes, and also has various applications in the fields of cryogenics and machine cooling.  One of the materials required to keep Amarr Control Towers online.', 2699, 0.0, 0.0, 0.15, 0.0, 1, NULL, 1000.0000, 1, 476, 0.0),
  (16275, 423, 'Strontium Clathrates', 'An unstable compound of strontium molecules encased in the crystal structure of water.  When fed to a Control Tower\'s force field generator, these clathrates bond with the molecules already in place in the field to create a nigh-invulnerable barrier of energy.  A necessary ingredient for Control Towers to go into reinforced mode.', 2696, 0.0, 0.0, 3.0, 0.0, 1, NULL, 1000.0000, 1, 476, 0.0),
  (16278, 464, 'Ice Harvester I', 'A unit used to extract valuable materials from ice asteroids.\r\n\r\nNote: 99.5% less CPU usage when fitted on a Mining Barge.', 2526, 25.0, 0.0, 100.0, 0.0, 1, NULL, 2932662.0000, 1, 1038, 0.07),
  (16279, 490, 'Ice Harvester I Blueprint', '', 1061, 0.0, 0.0, 0.01, 0.0, 1, NULL, 15003680.0000, 1, 338, 0.0),
  (16280, 268, 'Gas Harvesting', 'Skill for Harvesting. +5% Bonus to gas harvest\r\ner yield.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 375000.0000, 0, NULL, 0.0),
  (16281, 268, 'Ice Harvesting', 'Skill at mining ice.  5% reduction per skill level to the cycle time of ice harvesters.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 375000.0000, 1, 369, 0.0),
  (16282, 425, 'Low Cost Mercenary Assault Unit', 'This is the most simple assault unit, comprised of mercenaries willing to kill for a low sum of money, not caring about their fate living only for the next Z-rated holoreel and pleasure hub visit. They are known for committing unnecessary atrocities when overtaking structures in space, showing total disregard for human life and dignity. Combined with the fact that their fee is laughably low, one cannot but question their motives for choosing this profession.', 2392, 100.0, 37500.0, 500.0, 0.0, 10, NULL, 50000.0000, 0, NULL, 0.07),
  (16286, 365, 'Ultra Fast Control Tower', 'For debugging purposes', 2593, 3394.0, 1000000.0, 1150.0, 100000.0, 1, 4, 100000000.0000, 0, NULL, 0.0),
  (16287, 818, 'Tazmyr\'s Capsule', 'This is an escape capsule which is released upon the destruction of ones ship.', 1679, 10.0, 32000.0, 1000.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16288, 818, 'Tazmyr', 'Tazmyr the Amarrian. Flies a Minmatar frigate when in Minmatar space to blend in with the locals.  Threat level: Very high', 44, 32.89, 1000000.0, 12000.0, 80.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16289, 405, 'V-40 Phototronic Decalibrator', 'Broadcasts a signal in all directions which cause all cloaked objects within the limited range to uncloak.', 2032, 1000.0, 0.0, 10.0, 0.0, 1, NULL, 1130360.0000, 0, NULL, 0.0),
  (16291, 405, 'V-80 Phototronic Decalibrator', 'Broadcasts a signal in all directions which cause all cloaked objects within the limited range to uncloak.', 2032, 1000.0, 0.0, 10.0, 0.0, 1, NULL, 1130360.0000, 0, NULL, 0.0),
  (16293, 405, 'V-120 Phototronic Decalibrator', 'Broadcasts a signal in all directions which cause all cloaked objects within the limited range to uncloak.', 2032, 1000.0, 0.0, 10.0, 0.0, 1, NULL, 1130360.0000, 0, NULL, 0.0),
  (16295, 405, '\'Voila\' Anti-Cloaking Pulse I', 'Broadcasts a signal in all directions which cause all cloaked objects within the limited range to uncloak.', 2032, 1000.0, 0.0, 10.0, 0.0, 1, NULL, 1130360.0000, 0, NULL, 0.0),
  (16297, 315, '\'Accord\' I Core Compensation', 'When activated this unit attempts to compensate for fluctuations and disruptions of the ships warp core.    ', 97, 0.0, 0.0, 5.0, 0.0, 1, NULL, 9994.0000, 1, 1088, 0.07),
  (16299, 315, '\'Repose\' I Core Compensation', 'When activated this unit attempts to compensate for fluctuations and disruptions of the ships warp core.    ', 97, 0.0, 0.0, 5.0, 0.0, 1, NULL, 9994.0000, 1, 1088, 0.07),
  (16301, 315, '\'Stoic\' Core Equalizer I', 'When activated this unit attempts to compensate for fluctuations and disruptions of the ships warp core.    ', 97, 0.0, 0.0, 5.0, 0.0, 1, NULL, 9994.0000, 1, 1088, 0.07),
  (16303, 315, '\'Halcyon\' Core Equalizer I', 'When activated this unit attempts to compensate for fluctuations and disruptions of the ships warp core.    ', 97, 0.0, 0.0, 5.0, 0.0, 1, NULL, 9994.0000, 1, 1088, 0.07),
  (16305, 98, 'Dual-sheathed Adaptive Nano Plating I', 'This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 7468.0000, 1, 540, 0.07),
  (16307, 98, 'Triple-sheathed Adaptive Nano Plating I', 'This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 7468.0000, 1, 540, 0.07),
  (16309, 98, '\'Collateral\' Adaptive Nano Plating I', 'This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 7468.0000, 1, 540, 0.07),
  (16311, 98, '\'Refuge\' Adaptive Nano Plating I', 'This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 7468.0000, 1, 540, 0.07),
  (16313, 98, 'Dual-sheathed Magnetic Plating I', 'This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, 540, 0.07),
  (16315, 98, 'Triple-sheathed Magnetic Plating I', 'This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, 540, 0.07),
  (16317, 98, 'Dipolar Weave Magnetic Plating', 'This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, 540, 0.07),
  (16319, 98, '\'Aegis\' Combustive Field Plating I', 'An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.\r\n', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, 540, 0.07),
  (16321, 98, 'Dual-sheathed Reactive Plating I', 'An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, 540, 0.07),
  (16323, 98, 'Triple-sheathed Reactive Plating I', 'An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, 540, 0.07),
  (16325, 98, '\'Rampart\' Magnetic Field Plating I', 'This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, 540, 0.07),
  (16327, 98, '\'Element\' Magnetic Plating I', 'This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.\r\n', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, 540, 0.07),
  (16329, 98, 'Dual-sheathed Reflective Plating I', 'An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, 540, 0.07),
  (16331, 98, 'Triple-sheathed Reflective Plating I', 'An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, 540, 0.07),
  (16333, 98, '\'Contour\' Reflective Plating I', 'Attempts to distribute electro-magnetic energy over the entire plating. Grants a bonus to EM resistance. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, 540, 0.07),
  (16335, 98, '\'Spiegel\' Reflective Plating I', 'Attempts to distribute Electro-Magnetic energy over the entire plating. Grants a bonus to EM resistance. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, 540, 0.07),
  (16337, 98, 'Dual-sheathed Thermic Plating I', 'Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, 540, 0.07),
  (16339, 98, 'Triple-sheathed Thermic Plating I', 'Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, 540, 0.07),
  (16341, 98, 'Interphase Heat Diffusion Plating', 'Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, 540, 0.07),
  (16343, 98, 'Electrostatic Heat Diffusion Plating', 'Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, 540, 0.07),
  (16345, 98, 'Dual-sheathed Regenerative Plating I', 'This plating attempts to seal holes in the armor thus effectively increasing its hit points. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, 540, 0.07),
  (16347, 98, 'Triple-sheathed Regenerative Plating I', 'This plating attempts to seal holes in the armor thus effectively increasing its hit points. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, 540, 0.07),
  (16349, 98, '\'Scarab\' Regenerative Plating I', 'This plating attempts to seal holes in the armor thus effectively increasing its hit points. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, 540, 0.07),
  (16351, 98, '\'Grail\' Regenerative Plating I', 'This plating attempts to seal holes in the armor thus effectively increasing its hit points. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, 540, 0.07),
  (16353, 328, 'Voltaic Nanite EM Hardener I', 'A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 200000.0000, 1, 535, 0.07),
  (16355, 328, 'Microcell Nanite EM Hardener I', 'A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 200000.0000, 1, 535, 0.07),
  (16357, 328, 'Radioisotope EM Hardener I', 'A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 200000.0000, 1, 535, 0.07),
  (16359, 328, 'N-Type EM Hardener I', 'A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 200000.0000, 1, 535, 0.07),
  (16361, 328, 'Voltaic Nanite Explosive Hardener I', 'A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, 535, 0.07),
  (16363, 328, 'Microcell Nanite Explosive Hardener I', 'A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, 535, 0.07),
  (16365, 328, 'Radioisotope Explosive Hardener I', 'A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, 535, 0.07),
  (16367, 328, 'N-Type Explosive Hardener I', 'A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, 535, 0.07),
  (16369, 328, 'Voltaic Nanite Kinetic Hardener I', 'A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 300000.0000, 1, 535, 0.07),
  (16371, 328, 'Microcell Nanite Kinetic Hardener I', 'A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 300000.0000, 1, 535, 0.07),
  (16373, 328, 'Radioisotope Kinetic Hardener I', 'A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 300000.0000, 1, 535, 0.07),
  (16375, 328, 'N-Type Kinetic Hardener I', 'A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 300000.0000, 1, 535, 0.07),
  (16377, 328, 'Voltaic Nanite Thermic Hardener I', 'A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 250000.0000, 1, 535, 0.07),
  (16379, 328, 'Microcell Nanite Thermic Hardener I', 'A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 250000.0000, 1, 535, 0.07),
  (16381, 328, 'Radioisotope Thermic Hardener I', 'A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 250000.0000, 1, 535, 0.07),
  (16383, 328, 'N-Type Thermic Hardener I', 'A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 250000.0000, 1, 535, 0.07),
  (16385, 326, 'Voltaic Nanite Adaptive Membrane I', 'A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 100000.0000, 1, 541, 0.07),
  (16387, 326, 'Microcell Nanite Adaptive Membrane I', 'A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 100000.0000, 1, 541, 0.07),
  (16389, 326, 'Radioisotope Adaptive Nano Membrane I', 'A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 100000.0000, 1, 541, 0.07),
  (16391, 326, 'N-Type Adaptive Nano Membrane I', 'A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 100000.0000, 1, 541, 0.07),
  (16393, 326, 'Voltaic Nanite Magnetic Membrane I', 'A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, 541, 0.07),
  (16395, 326, 'Microcell Nanite Magnetic Membrane I', 'A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, 541, 0.07),
  (16397, 326, 'Radioisotope Magnetic Membrane I', 'An enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, 541, 0.07),
  (16399, 326, 'N-Type Magnetic Membrane I', 'A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, 541, 0.07),
  (16401, 326, 'Voltaic Nanite Reactive Membrane I', 'A enhanced version of the standard Reactive  armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, 541, 0.07),
  (16403, 326, 'Microcell Nanite Reactive Membrane I', 'A enhanced version of the standard Reactive  armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, 541, 0.07),
  (16405, 326, 'Radioisotope Reactive Membrane I', 'A enhanced version of the standard Reactive  armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, 541, 0.07),
  (16407, 326, 'N-Type Reactive Membrane I', 'A enhanced version of the standard Reactive  armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, 541, 0.07),
  (16409, 326, 'Voltaic Nanite Reflective Membrane I', 'A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, 541, 0.07),
  (16411, 326, 'Microcell Nanite Reflective Membrane I', 'A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, 541, 0.07),
  (16413, 326, 'Radioisotope Reflective Membrane I', 'A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, 541, 0.07),
  (16415, 326, 'N-Type Reflective Membrane I', 'A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, 541, 0.07),
  (16417, 326, 'Voltaic Nanite Regenerative Membrane I', 'A enhanced version of the standard Regenerative armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, 541, 0.07),
  (16419, 326, 'Microcell Nanite Regenerative Membrane I', 'A enhanced version of the standard Regenerative armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, 541, 0.07),
  (16421, 326, 'Radioisotope Regenerative Membrane I', 'A enhanced version of the standard Regenerative armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, 541, 0.07),
  (16423, 326, 'N-Type Regenerative Membrane I', 'A enhanced version of the standard Regenerative armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, 541, 0.07),
  (16425, 326, 'Voltaic Nanite Thermic Membrane I', 'A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, 541, 0.07),
  (16427, 326, 'Microcell Nanite Thermic Membrane I', 'A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, 541, 0.07),
  (16429, 326, 'Radioisotope Thermic Membrane I', 'A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, 541, 0.07),
  (16431, 326, 'N-Type Thermic Membrane I', 'A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, 541, 0.07),
  (16433, 325, 'Small I-ax Regenerative Projector', 'This module uses nano-assemblers to repair damage done to the armor of the Target ship.', 80, 0.0, 20.0, 5.0, 0.0, 1, NULL, 4996.0000, 1, 1059, 0.07),
  (16435, 325, 'Small Coaxial Regenerative Projector', 'This module uses nano-assemblers to repair damage done to the armor of the Target ship.', 80, 0.0, 20.0, 5.0, 0.0, 1, NULL, 4996.0000, 1, 1059, 0.07),
  (16437, 325, 'Small \'Arup\' I Remote Bulwark Reconstruction', 'This module uses nano-assemblers to repair damage done to the armor of the Target ship.', 80, 0.0, 20.0, 5.0, 0.0, 1, NULL, 4996.0000, 1, 1059, 0.07),
  (16439, 325, 'Small \'Solace\' I Remote Bulwark Reconstruction', 'This module uses nano-assemblers to repair damage done to the armor of the Target ship.', 80, 0.0, 20.0, 5.0, 0.0, 1, NULL, 4996.0000, 1, 1059, 0.07),
  (16441, 325, 'Medium I-ax Regenerative Projector', 'This module uses nano-assemblers to repair damage done to the armor of the Target ship.', 80, 0.0, 20.0, 10.0, 0.0, 1, NULL, 12470.0000, 1, 1058, 0.07),
  (16443, 325, 'Medium Coaxial Regenerative Projector', 'This module uses nano-assemblers to repair damage done to the armor of the Target ship.', 80, 0.0, 20.0, 10.0, 0.0, 1, NULL, 12470.0000, 1, 1058, 0.07),
  (16445, 325, 'Medium \'Arup\' I Remote Bulwark Reconstruction', 'This module uses nano-assemblers to repair damage done to the armor of the Target ship.', 80, 0.0, 20.0, 10.0, 0.0, 1, NULL, 12470.0000, 1, 1058, 0.07),
  (16447, 325, 'Medium \'Solace\' I Remote Bulwark Reconstruction', 'This module uses nano-assemblers to repair damage done to the armor of the Target ship.', 80, 0.0, 20.0, 10.0, 0.0, 1, NULL, 12470.0000, 1, 1058, 0.07),
  (16449, 325, 'Large I-ax Regenerative Projector', 'This module uses nano-assemblers to repair damage done to the armor of the Target ship.', 80, 0.0, 20.0, 50.0, 0.0, 1, NULL, 31244.0000, 1, 1057, 0.07),
  (16451, 325, 'Large Coaxial Regenerative Projector', 'This module uses nano-assemblers to repair damage done to the armor of the Target ship.', 80, 0.0, 20.0, 50.0, 0.0, 1, NULL, 31244.0000, 1, 1057, 0.07),
  (16453, 325, 'Large \'Arup\' I Remote Bulwark Reconstruction', 'This module uses nano-assemblers to repair damage done to the armor of the Target ship.', 80, 0.0, 20.0, 50.0, 0.0, 1, NULL, 31244.0000, 1, 1057, 0.07),
  (16455, 325, 'Large \'Solace\' I Remote Bulwark Reconstruction', 'This module uses nano-assemblers to repair damage done to the armor of the Target ship.', 80, 0.0, 20.0, 50.0, 0.0, 1, NULL, 31244.0000, 1, 1057, 0.07),
  (16457, 367, 'Cross-linked Bolt Array I', 'A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectivenes and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2531, 1.0, 1.0, 5.0, 0.0, 1, NULL, 49920.0000, 1, 645, 0.07),
  (16459, 367, 'Muon Coil Bolt Array I', 'A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectivenes and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2531, 1.0, 1.0, 5.0, 0.0, 1, NULL, 49920.0000, 1, 645, 0.07),
  (16461, 367, 'Multiphasic Bolt Array I', 'A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectivenes and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2531, 1.0, 1.0, 5.0, 0.0, 1, NULL, 49920.0000, 1, 645, 0.07),
  (16463, 367, '\'Pandemonium\' I Ballistic Enhancement', 'A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectivenes and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2531, 1.0, 1.0, 5.0, 0.0, 1, NULL, 49920.0000, 1, 645, 0.07),
  (16465, 71, 'Medium Rudimentary Energy Destabilizer I', 'Neutralizes a portion of the energy in the target ship\'s capacitor.', 1283, 0.0, 2000.0, 5.0, 0.0, 1, NULL, 99840.0000, 1, 690, 0.07),
  (16467, 71, 'Medium \'Gremlin\' Power Core Disruptor I', 'Neutralizes a portion of the energy in the target ship\'s capacitor.', 1283, 0.0, 2000.0, 5.0, 0.0, 1, NULL, 99840.0000, 1, 690, 0.07),
  (16469, 71, '50W Infectious Power System Malfunction', 'Neutralizes a portion of the energy in the target ship\'s capacitor.', 1283, 0.0, 2000.0, 5.0, 0.0, 1, NULL, 99840.0000, 1, 690, 0.07),
  (16471, 71, 'Medium Unstable Power Fluctuator I', 'Neutralizes a portion of the energy in the target ship\'s capacitor.', 1283, 0.0, 2000.0, 5.0, 0.0, 1, NULL, 99840.0000, 1, 690, 0.07),
  (16473, 71, 'Heavy Rudimentary Energy Destabilizer I', 'Neutralizes a portion of the energy in the target ship\'s capacitor.', 1283, 0.0, 2000.0, 5.0, 0.0, 1, NULL, 499674.0000, 1, 691, 0.07),
  (16475, 71, 'Heavy \'Gremlin\' Power Core Disruptor I', 'Neutralizes a portion of the energy in the target ship\'s capacitor.', 1283, 0.0, 2000.0, 5.0, 0.0, 1, NULL, 499674.0000, 1, 691, 0.07),
  (16477, 71, '500W Infectious Power System Malfunction', 'Neutralizes a portion of the energy in the target ship\'s capacitor.', 1283, 0.0, 2000.0, 5.0, 0.0, 1, NULL, 499674.0000, 1, 691, 0.07),
  (16479, 71, 'Heavy Unstable Power Fluctuator I', 'Neutralizes a portion of the energy in the target ship\'s capacitor.', 1283, 0.0, 2000.0, 5.0, 0.0, 1, NULL, 499674.0000, 1, 691, 0.07),
  (16481, 67, 'Large Asymmetric Energy Succor I', 'Transfers capacitor energy to another ship', 1035, 1000.0, 1000.0, 5.0, 0.0, 1, NULL, 78840.0000, 1, 697, 0.07),
  (16483, 67, 'Large Murky Energy Transmitter I', 'Transfers capacitor energy to another ship', 1035, 1000.0, 1000.0, 5.0, 0.0, 1, NULL, 78840.0000, 1, 697, 0.07),
  (16485, 67, 'Large Partial E95c Power Conduit', 'Transfers capacitor energy to another ship', 1035, 1000.0, 1000.0, 5.0, 0.0, 1, NULL, 78840.0000, 1, 697, 0.07),
  (16487, 67, 'Large \'Regard\' I Power Projector', 'Transfers capacitor energy to another ship', 1035, 1000.0, 1000.0, 5.0, 0.0, 1, NULL, 78840.0000, 1, 697, 0.07),
  (16489, 67, 'Medium Asymmetric Energy Succor I', 'Transfers capacitor energy to another ship', 1035, 1000.0, 1000.0, 5.0, 0.0, 1, NULL, 30000.0000, 1, 696, 0.07),
  (16491, 67, 'Medium Murky Energy Transmitter I', 'Transfers capacitor energy to another ship', 1035, 1000.0, 1000.0, 5.0, 0.0, 1, NULL, 30000.0000, 1, 696, 0.07),
  (16493, 67, 'Medium Partial E95b Power Conduit', 'Transfers capacitor energy to another ship', 1035, 1000.0, 1000.0, 5.0, 0.0, 1, NULL, 30000.0000, 1, 696, 0.07),
  (16495, 67, 'Medium \'Regard\' I Power Projector', 'Transfers capacitor energy to another ship', 1035, 1000.0, 1000.0, 5.0, 0.0, 1, NULL, 30000.0000, 1, 696, 0.07),
  (16497, 68, 'Heavy \'Ghoul\' Energy Siphon I', 'Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships', 1029, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 987600.0000, 1, 694, 0.07),
  (16499, 68, 'Heavy \'Knave\' I Energy Drain', 'Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships', 1029, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 987600.0000, 1, 694, 0.07),
  (16501, 68, 'E500 Prototype Energy Vampire', 'Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships', 1029, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 987600.0000, 1, 694, 0.07),
  (16503, 68, 'Heavy Diminishing Power System Drain I', 'Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships', 1029, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 987600.0000, 1, 694, 0.07),
  (16505, 68, 'Medium \'Ghoul\' Energy Siphon I', 'Drains energy from the target ship and adds it to your own. This is a more powerful version  designed for cruiser class ships', 1029, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 197520.0000, 1, 693, 0.07),
  (16507, 68, 'Medium \'Knave\' I Energy Drain', 'Drains energy from the target ship and adds it to your own. This is a more powerful version  designed for cruiser class ships', 1029, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 197520.0000, 1, 693, 0.07),
  (16509, 68, 'E50 Prototype Energy Vampire', 'Drains energy from the target ship and adds it to your own. This is a more powerful version  designed for cruiser class ships', 1029, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 197520.0000, 1, 693, 0.07),
  (16511, 68, 'Medium Diminishing Power System Drain I', 'Drains energy from the target ship and adds it to your own. This is a more powerful version  designed for cruiser class ships', 1029, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 197520.0000, 1, 693, 0.07),
  (16513, 506, '\'Malkuth\' Cruise Launcher I', 'A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. \r\n\r\nCan only be fitted with cruise missiles: Cataclysm, Devastator, Paradise, Wrath, and their F.O.F. counterparts.', 2530, 0.0, 0.0, 20.0, 1.05, 1, NULL, 80118.0000, 1, 643, 0.07),
  (16515, 506, '\'Limos\' Cruise Launcher I', 'A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. \r\n\r\nCan only be fitted with cruise missiles: Cataclysm, Devastator, Paradise, Wrath, and their F.O.F. counterparts.', 2530, 0.0, 0.0, 20.0, 1.1, 1, NULL, 80118.0000, 1, 643, 0.07),
  (16517, 506, 'XT-9000 Cruise Launcher', 'A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. \r\n\r\nCan only be fitted with cruise missiles: Cataclysm, Devastator, Paradise, Wrath, and their F.O.F. counterparts.', 2530, 0.0, 0.0, 20.0, 1.15, 1, NULL, 80118.0000, 1, 643, 0.07),
  (16519, 506, '\'Arbalest\' Cruise Launcher I', 'A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. \r\n\r\nCan only be fitted with cruise missiles: Cataclysm, Devastator, Paradise, Wrath, and their F.O.F. counterparts.', 2530, 0.0, 0.0, 20.0, 1.2, 1, NULL, 80118.0000, 1, 643, 0.07),
  (16521, 507, '\'Malkuth\' Rocket Launcher I', 'A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.\r\n\r\nMust be loaded with rockets: Foxfire, Gremlin, Phalanx, Thorn.', 1345, 0.0, 0.0, 5.0, 0.16, 1, NULL, 3000.0000, 1, 639, 0.07),
  (16523, 507, '\'Limos\' Rocket Launcher I', 'A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.\r\n\r\nMust be loaded with rockets: Foxfire, Gremlin, Phalanx, Thorn.', 1345, 0.0, 0.0, 5.0, 0.165, 1, NULL, 3000.0000, 1, 639, 0.07),
  (16525, 507, 'OE-5200 Rocket Launcher', 'A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.\r\n\r\nMust be loaded with rockets: Foxfire, Gremlin, Phalanx, Thorn.', 1345, 0.0, 0.0, 5.0, 0.175, 1, NULL, 3000.0000, 1, 639, 0.07),
  (16527, 507, '\'Arbalest\' Rocket Launcher I', 'A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.\r\n\r\nMust be loaded with rockets: Foxfire, Gremlin, Phalanx, Thorn.', 1345, 0.0, 0.0, 5.0, 0.18, 1, NULL, 3000.0000, 1, 639, 0.07),
  (16529, 338, 'Ionic Field Accelerator I', 'Focuses and amplifies the effiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2104, 500.0, 0.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, 613, 0.07),
  (16531, 338, '5a Prototype Shield Support I', 'Focuses and amplifies the effiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2104, 500.0, 0.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, 613, 0.07),
  (16533, 338, '\'Stalwart\' I Particle Field Magnifier', 'Focuses and amplifies the effiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2104, 500.0, 0.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, 613, 0.07),
  (16535, 338, '\'Copasetic\' I Particle Field Acceleration', 'Focuses and amplifies the effiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2104, 500.0, 0.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, 613, 0.07),
  (16537, 339, 'Micro B66 Core Augmentation', 'Supplements the main Power core providing more power', 2105, 500.0, 0.0, 5.0, 0.0, 1, NULL, 150000.0000, 1, 660, 0.07),
  (16539, 339, 'Micro B88 Core Augmentation', 'Supplements the main Power core providing more power', 2105, 500.0, 0.0, 5.0, 0.0, 1, NULL, 150000.0000, 1, 660, 0.07),
  (16541, 339, 'Micro K-Exhaust Core Augmentation', 'Supplements the main Power core providing more power', 2105, 500.0, 0.0, 5.0, 0.0, 1, NULL, 150000.0000, 1, 660, 0.07),
  (16543, 339, 'Micro \'Vigor\' I Core Augmentation', 'Supplements the main Power core providing more power', 2105, 500.0, 0.0, 5.0, 0.0, 1, NULL, 150000.0000, 1, 660, 0.07),
  (16545, 817, 'Pleasure Cruiser', 'A large pleasure cruiser, built for casual exploration of space while the inhabitants indulge themselves in various luxuries.', 330, 287.0, 1.3075E+7, 115000.0, 3200.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (16546, 278, 'Bureaucratic Connections', 'Understanding of corporate bureaucracies.\r\n\r\nImproves loyalty point gain by 5% per level when working for agents in the following corporation divisions:\r\n\r\nAdministration	\r\nInternal Security\r\nPersonnel\r\nStorage\r\nArchives	\r\nFinancial\r\n', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 20000000.0000, 1, 376, 0.0),
  (16547, 278, 'Financial Connections', 'Understanding of Corporate Finances.\r\n\r\nImproves loyalty point gain by 5% per level when working for agents in the following corporation divisions:\r\n\r\nPublic Relations	\r\nMarketing	\r\nLegal	\r\nAccounting	\r\nFinancial	\r\nDistribution\r\n', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 20000000.0000, 1, 376, 0.0),
  (16548, 278, 'Political Connections', 'Understanding of political concepts and stratagems.\r\n\r\nImproves loyalty point gain by 5% per level when working for agents in the following corporation divisions: \r\n\r\nSecurity\r\nLegal\r\nAdministration\r\nAdvisory\r\nCommand	\r\nPublic Relations\r\n', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 20000000.0000, 1, 376, 0.0),
  (16549, 278, 'Military Connections', 'Understanding of military culture.\r\n\r\nImproves loyalty point gain by 5% per level when working for agents in the following corporation divisions:\r\n\r\nIntelligence\r\nSecurity	\r\nAstrosurveying	\r\nCommand	\r\nInternal Security	\r\nSurveillance\r\n', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 20000000.0000, 1, 376, 0.0),
  (16550, 278, 'Labor Connections', 'Understanding of corporate culture on the industrial level and the plight of the worker.\r\n\r\nImproves loyalty point gain by 5% per level when working for agents in the following corporation divisions:   \r\n\r\nManufacturing\r\nProduction\r\nPersonnel\r\nMining\r\nAstrosurveying\r\n', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 20000000.0000, 1, 376, 0.0),
  (16551, 278, 'Trade Connections', 'Understanding of the way trade is conducted at the corporate level.\r\n\r\nImproves loyalty point gain by 5% per level when working for agents in the following corporation divisions:     \r\n\r\nDistribution\r\nStorage\r\nProduction\r\nAccounting\r\nMining\r\nMarketing\r\n', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 20000000.0000, 1, 376, 0.0),
  (16552, 278, 'High Tech Connections', 'Understanding of high-tech corporate culture.\r\n\r\nImproves loyalty point gain by 5% per level when working for agents in the following corporation divisions:\r\n \r\nArchives\r\nAdvisory\r\nIntelligence\r\nManufacturing\r\nSurveillance\r\n', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 20000000.0000, 1, 376, 0.0),
  (16553, 818, 'Wallekon Nezmar', 'A secret agent working for the Minmatar Republic - flies an Ammatar ship due to his undercover job as a pilot within the Ammatar Fleet.  Threat level: Very high', 1744, 40.0, 1265000.0, 18100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16554, 818, 'Velzion Drekin', 'A secret agent working for the Minmatar Republic - flies an Ammatar ship due to his undercover job as a pilot within the Ammatar Fleet.  Threat level: Very high', 1744, 40.0, 1265000.0, 18100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16555, 817, 'Terrens Glokuir', 'A secret agent working for the Minmatar Republic - flies an Ammatar ship due to his undercover job as a pilot within the Ammatar Fleet.  Threat Level = Extraordinary', 2385, 198.0, 1.25E+7, 120000.0, 280.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16556, 817, 'Karbim Dula', 'A secret agent working for the Minmatar Republic - flies an Ammatar ship due to his undercover job as a pilot within the Ammatar Fleet.  Threat Level = Extraordinary', 1739, 134.43, 1.275E+7, 118000.0, 280.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16557, 818, 'Guerin Marduke', 'A secret agent working for the Ammatar - flies a Minmatar ship due to his undercover job as a pilot within the Minmatar Fleet.  Threat level: Very high', 1891, 37.07, 1200000.0, 12000.0, 80.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16558, 818, 'Jhelom Marek', 'A secret agent working for the Ammatar - flies a Minmatar ship due to his undercover job as a pilot within the Minmatar Fleet.  Threat level: Very high', 1891, 37.07, 1200000.0, 12000.0, 80.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16559, 817, 'Malad Dorsin', 'A secret agent working for the Ammatar - flies a Minmatar ship due to his undercover job as a pilot within the Minmatar Fleet. Threat level: Extraordinary', 2382, 363.0, 1.25E+7, 120000.0, 300.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (16560, 817, 'Umeni Kurr', 'A secret agent working for the Ammatar - flies a Minmatar ship due to his undercover job as a pilot within the Minmatar Fleet. Threat level: Deadly', 1887, 134.0, 1.025E+7, 89000.0, 300.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16561, 818, 'Angel Viper', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 338, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16562, 818, 'Angel Webifier', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 338, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16563, 606, 'Blood Wraith', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1764, 40.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16564, 606, 'Blood Disciple', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1764, 20.5, 2870000.0, 28700.0, 135.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (16565, 615, 'Guristas Kyoukan', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1831, 39.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (16566, 615, 'Guristas Webifier', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1831, 45.98, 1970000.0, 19700.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (16567, 624, 'Sansha\'s Demon', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1237, 59.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16568, 624, 'Sansha\'s Berserker', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1237, 59.0, 2112000.0, 21120.0, 200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (16569, 633, 'Guardian Veteran', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1818, 36.16, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (16570, 818, 'Jenai Taen', 'A secret agent working for the Amarr Empire - flies a Minmatar ship due to his undercover job as a pilot within the Minmatar Fleet. ', 1891, 37.07, 1200000.0, 28700.0, 235.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16571, 818, 'Ralek Schult', 'A secret agent working for the Amarr Empire - flies a Minmatar ship due to his undercover job as a pilot within the Minmatar Fleet.   Threat level: High', 1891, 37.07, 1200000.0, 28700.0, 315.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16572, 817, 'Thoriam Delvar', 'A secret agent working for the Amarr Empire - flies a Minmatar ship due to his undercover job as a pilot within the Minmatar Fleet.  Threat level: Extraordinary', 1885, 109.0, 1.15E+7, 96000.0, 235.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16573, 817, 'Zenin Mirae', 'A secret agent working for the Amarr Empire - flies a Minmatar ship due to his undercover job as a pilot within the Minmatar Fleet.  Threat level: Deadly', 1884, 123.03, 1.0E+7, 80000.0, 235.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16574, 817, 'Borain Doleni', 'A secret agent working for the Thukker Tribe - flies a Khanid ship due to his undercover job as a pilot within the Khanid Navy.  Threat level: Deadly', 1236, 174.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16575, 817, 'Tsejani Kulvin', 'A secret agent working for the Thukker Tribe - flies a Khanid ship due to his undercover job as a pilot within the Khanid Navy.  Threat level: Extraordinary', 1855, 134.43, 1.275E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16576, 818, 'Oggenon Shafi', 'A secret agent working for the Thukker Tribe - flies a Khanid ship due to his undercover job as a pilot within the Khanid Navy.   Threat level: High', 1862, 20.5, 2870000.0, 28700.0, 315.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16577, 818, 'Thomas Pulver', 'A secret agent working for the Thukker Tribe - flies a Khanid ship due to his undercover job as a pilot within the Khanid Navy. ', 1736, 20.5, 2870000.0, 28700.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16578, 818, 'Zidan Kloveni', 'A secret agent working for the Khanid Kingdom - flies a Minmatar ship due to his undercover job as a pilot within the Minmatar Fleet.  Threat level: Very high', 1891, 37.07, 1200000.0, 12000.0, 80.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16579, 818, 'Tudor Brem', 'A secret agent working for the Khanid Kingdom - flies a Minmatar ship due to his undercover job as a pilot within the Minmatar Fleet.  Threat level: Very high', 1891, 37.07, 1200000.0, 12000.0, 80.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16580, 817, 'Maccen Aman', 'A secret agent working for the Khanid Kingdom - flies a Minmatar ship due to his undercover job as a pilot within the Minmatar Fleet. Threat level: Extraordinary', 2384, 345.0, 1.25E+7, 120000.0, 300.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16581, 817, 'Keizo Veron', 'A secret agent working for the Khanid Kingdom - flies a Minmatar ship due to his undercover job as a pilot within the Minmatar Fleet. Threat level: Deadly', 1887, 134.0, 1.025E+7, 89000.0, 300.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16582, 818, 'Kyani Torrin', 'A secret agent working for the Caldari State - flies a Gallente ship due to his undercover job as a pilot within the Gallente Navy. ', 1808, 42.0, 2650000.0, 26500.0, 140.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (16583, 818, 'Aiko Temura', 'A secret agent working for the Caldari State - flies a Gallente ship due to his undercover job as a pilot within the Gallente Navy.  Threat level: Very high', 1807, 36.16, 2040000.0, 20400.0, 200.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (16584, 817, 'Juddi Temu', 'A secret agent working for the Caldari State - flies a Gallente ship due to his undercover job as a pilot within the Gallente Navy. Threat level: Extraordinary', 2383, 266.0, 1.25E+7, 120000.0, 265.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (16585, 817, 'Kimo Sekuta', 'A secret agent working for the Caldari State - flies a Gallente ship due to his undercover job as a pilot within the Gallente Navy. Threat level: Deadly', 1804, 167.24, 1.2E+7, 112000.0, 265.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (16586, 818, 'Ivan Minelli', 'A secret agent working for the Gallente Federation - flies a Caldari ship due to his undercover job as a pilot within the Caldari Navy.', 1791, 45.98, 1970000.0, 19700.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (16587, 818, 'Torstan Kreoman', 'A secret agent working for the Gallente Federation - flies a Caldari ship due to his undercover job as a pilot within the Caldari Navy. Threat level: Very high', 1793, 47.0, 1680000.0, 17400.0, 90.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (16588, 817, 'Jaques Klemont', 'A secret agent working for the Gallente Federation - flies a Caldari ship due to his undercover job as a pilot within the Caldari Navy. Threat level: Extraordinary', 2382, 363.0, 1.25E+7, 120000.0, 250.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (16590, 817, 'Tobi Lafonte', 'A secret agent working for the Gallente Federation - flies a Caldari ship due to his undercover job as a pilot within the Caldari Navy. Threat level: Deadly', 1785, 199.86, 1.01E+7, 101000.0, 250.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (16591, 257, 'Heavy Assault Ships', 'Skill for operation of the Heavy Assault class cruisers. Can not be trained on Trial Accounts.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 32000000.0000, 1, 377, 0.0),
  (16592, 417, 'Ultra Fast Mobile Missile Sentry', '', 2379, 366.0, 1000000.0, 1150.0, 5000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16593, 283, 'Angel Cartel Prisoners', 'Transporting prisoners is a task that requires trust and loyalty to the empire\'s legislative arm, but it is one of the least sought-after jobs in the known universe.', 2545, 0.0, 400.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16594, 274, 'Procurement', 'Proficiency at placing remote buy orders on the market.  Level 1 allows for the placement of orders within the  same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it.  Level 5 allows for placement of remote buy orders anywhere within current region.  \r\n\r\nNote: placing buy orders and directly buying an item are not the same thing.  Direct remote purchase requires no skill.\r\n', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1500000.0000, 1, 378, 0.0),
  (16595, 274, 'Daytrading', 'Allows for remote modification of buy and sell orders.  Each level of skill increases the range at which orders may be modified. Level 1 allows for modification of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for market order modification anywhere within current region.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 12500000.0000, 1, 378, 0.0),
  (16596, 274, 'Wholesale', 'Ability to organize and manage large-scale market operations.  Each level raises the limit of active orders by 16.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 35000000.0000, 1, 378, 0.0),
  (16597, 274, 'Margin Trading', 'Ability to make potentially risky investments work in your favor. Each level of skill reduces the percentage of ISK placed in market escrow when entering buy orders. Starting with an escrow percentage of 100% at Level 0 (untrained skill), each skill level cumulatively reduces the percentage by 25%. For a maximum reduction of approximately 24% total escrow at level 5.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 20000000.0000, 1, 378, 0.0),
  (16598, 274, 'Marketing', 'Skill at selling items remotely. Each level increases the range from the seller to the item being sold. Level 1 allows for the sale of items within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for sale of items located anywhere within current region.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 3500000.0000, 1, 378, 0.0),
  (16599, 43, 'Brokara\'s Modified Cap Recharger', 'Increases the capacitor recharge rate.', 1032, 0.0, 1.0, 5.0, 0.0, 1, NULL, 23750.0000, 1, NULL, 0.06),
  (16601, 43, 'Selynne\'s Modified Cap Recharger', 'Increases the capacitor recharge rate.', 1032, 0.0, 1.0, 5.0, 0.0, 1, NULL, 23750.0000, 1, NULL, 0.06),
  (16603, 43, 'Vizan\'s Modified Cap Recharger', 'Increases the capacitor recharge rate.', 1032, 0.0, 1.0, 5.0, 0.0, 1, NULL, 23750.0000, 1, NULL, 0.06),
  (16605, 43, 'Chelm\'s Modified Cap Recharger', 'Increases the capacitor recharge rate.', 1032, 0.0, 1.0, 5.0, 0.0, 1, NULL, 23750.0000, 1, NULL, 0.06),
  (16607, 818, 'Horak Mane', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate', 341, 36.0, 1740000.0, 17400.0, 220.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (16608, 818, 'Lori Tzen', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 338, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16609, 817, 'Jabar Kurr', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 337, 187.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16610, 818, 'Xulan Anieu', 'This is a leader within the Angel Cartel, and the youngest brother of Ballet Anieu of Dominations. Threat level: Significant', 343, 28.0, 1766000.0, 17660.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16611, 817, 'Tehmi Anieu', 'This is a leader within the Angel Cartel.  Is best known for being the Sibling of Ballet Anieu, COO of Dominations. Threat level: Deadly', 337, 187.0, 1.09E+7, 109000.0, 1400.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (16612, 817, 'Zerone Anieu', 'This is a leader within the Angel Cartel.  Zerone Anieu is best known for being the half-brother of Ballet Anieu, COO of Dominations. Threat level: Deadly', 337, 187.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16613, 816, 'Korien Anieu', 'This is a leader within the Angel Cartel.  Korien Anieu is best known for being the oldest sibling of Ballet Anieu, COO of Dominations.  Korien Anieu was given a Tyrent class battleship from the Cartel after he aquired his current rank within the organization. Threat level: Deadly', 335, 500.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16614, 314, 'Message from the Governor', 'This message is sealed with the personal emblem of the Governor himself.', 1192, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (16615, 697, 'CONCORD Starship', 'The CONCORD Starship is solely used for transporting or escorting people of extreme importance within CONCORD patrolled space.  It is built for defense with very light offensive capability.', 1058, 250.0, 1.12903E+8, 1080000.0, 665.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (16616, 697, 'CONCORD ship', 'This is a fighter-ship belonging to the CONCORD Army.  Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.  Only a fool would mess with a CONCORD Star Destroyer.', 1060, 250.0, 1.12903E+8, 1080000.0, 235.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (16617, 409, 'CONCORD Star Emblem', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2552, 0.0, 0.1, 0.1, 0.0, 1, NULL, 10000000.0000, 1, 733, 0.0),
  (16618, 818, 'Veri Monnani', 'The Chief of Security. Threat level: Significant', 1049, 38.0, 1200000.0, 19400.0, 160.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (16619, 818, 'Guemo Kajinn', 'The Chief of Security. Threat level: Very high', 1049, 38.0, 1200000.0, 17400.0, 90.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (16620, 817, 'Telhia Hurst', 'This is a fighter-ship belonging to the CONCORD Army.  Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.', 1050, 199.86, 1.01E+7, 101000.0, 235.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (16621, 816, 'Hyan Vezzon', 'The Chief of Security.', 1060, 250.0, 1.12903E+8, 1080000.0, 235.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (16622, 274, 'Accounting', 'Proficiency at squaring away the odds and ends of business transactions, keeping the check books tight.  Each level of skill reduces transaction tax by 10%.\r\n', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 5000000.0000, 1, 378, 0.0),
  (16623, 283, 'The Chief of Security', 'The Chief of Security.', 1204, 0.0, 90.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16626, 817, 'Militia Guardian', 'A local militia cruiser.  Threat level: Deadly', 339, 43.6, 1200000.0, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16627, 818, 'Militia Protector', 'A local militia frigate.  Threat level: Very high', 339, 43.6, 1200000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16628, 818, 'Militia Leader', 'Militia Leader.  Threat level: Very high', 338, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16630, 283, 'The Militia Leader', 'This is the leader of the militia forces.', 2536, 0.0, 60.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (16631, 426, 'Small Artillery Battery', 'Fires a barrage of medium projectiles at those the Control Tower deems its enemies.  Effective at long-range bombardment and can do some damage, but lacks the speed to track the fastest targets.', 1216, 400.0, 1000000.0, 500.0, 50.0, 1, 2, 500000.0000, 1, 594, 0.0),
  (16632, 426, 'Ultra Fast Artillery Battery', '', 2753, 400.0, 1000000.0, 1150.0, 5000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16633, 427, 'Hydrocarbons', 'Raw fossil fuels such as petroleum and mineral oil.  Hydrocarbons are crucial building blocks in the production of organic chemicals, plastics and waxes, and are thus one of the most useful materials harvestable from any source.', 2669, 0.0, 0.0, 0.2, 1.0, 1, NULL, 2.0000, 1, 501, 0.0),
  (16634, 427, 'Atmospheric Gases', 'Nitrogen, oxygen, neon, helium, xenon, methane, nitrous oxide, ozone -- a host of trapped vapours that can be used to catalyze numerous chemical processes.', 2668, 0.0, 0.0, 0.2, 1.0, 1, NULL, 2.0000, 1, 501, 0.0),
  (16635, 427, 'Evaporite Deposits', 'Deposits formed by the precipitation of mineral-rich water.  Usable for many purposes, mostly as building-block components for more complex materials.\r\n', 2667, 0.0, 0.0, 0.2, 1.0, 1, NULL, 2.0000, 1, 501, 0.0),
  (16636, 427, 'Silicates', 'Various types of silicon- and oxygen-based rock formations.', 2670, 0.0, 0.0, 0.2, 1.0, 1, NULL, 2.0000, 1, 501, 0.0),
  (16637, 427, 'Tungsten', 'One of the hardest metals in existence.  Able to form extremely durable alloys with various other elements, and very useful in a number of deep-space scenarios.', 2580, 0.0, 7720.0, 0.4, 1.0, 1, NULL, 8.0000, 1, 501, 0.0),
  (16638, 427, 'Titanium', 'An extremely fatigue-resistant yet light-weight metallic element, useful as a refractory metal and employable in a wide variety of potential scenarios.  One of the primary building blocks of a whole host of materials.', 2582, 0.0, 1800.0, 0.4, 1.0, 1, NULL, 8.0000, 1, 501, 0.0),
  (16639, 427, 'Scandium', 'A transition element harnessed from rare minerals, Scandium commonly sees use as a component of high-intensity light fixtures for deep-space environments, as well as being a strong building block in many deep-space structures and spacecraft due to its extremely high melting point.', 2577, 0.0, 1196.0, 0.4, 1.0, 1, NULL, 8.0000, 1, 501, 0.0),
  (16640, 427, 'Cobalt', 'A silvery ferromagnetic element, used among other things in superalloys, magnetics, battery electrodes, and various metals and steels.', 2570, 0.0, 3544.0, 0.4, 1.0, 1, NULL, 8.0000, 1, 501, 0.0),
  (16641, 427, 'Chromium', 'A steel-gray, lustrous metal with a wide variety of applications.  Commonly used as a catalyst for chemical processes.', 2569, 0.0, 4290.0, 0.6, 1.0, 1, NULL, 16.0000, 1, 501, 0.0),
  (16642, 427, 'Vanadium', 'A soft, white metal with a wide-ranging arsenal of applications both nuclear and structural.  Also a versatile catalyst in compound form.\r\n', 2581, 0.0, 6000.0, 1.0, 1.0, 1, NULL, 16.0000, 1, 501, 0.0),
  (16643, 427, 'Cadmium', 'A soft, malleable metal often occuring with zinc ores.  Has a wide variety of applications; used in electroplating, superconductors, and as an alloy in various types of structure and equipment.', 2567, 0.0, 3476.0, 0.4, 1.0, 1, NULL, 16.0000, 1, 501, 0.0),
  (16644, 427, 'Platinum', 'A corrosion-resistant precious metal with an extremely wide range of applications.  Often used as a chemical catalyst.', 2575, 0.0, 21460.0, 1.0, 1.0, 1, NULL, 16.0000, 1, 501, 0.0),
  (16646, 427, 'Mercury', 'Also known as quicksilver, mercury is a silvery liquid metal whose primary characteristic is the ease with which it forms amalgamatic alloys with other metals.  It is therefore extremely useful as a base-block component.', 2573, 0.0, 10826.0, 0.8, 1.0, 1, NULL, 64.0000, 1, 501, 0.0),
  (16647, 427, 'Caesium', 'A golden Alkali metal used primarily in propulsion systems.  Also performs a variety of catalytic functions in the nuclear and photoelectric arenas.', 2568, 0.0, 1544.0, 0.8, 1.0, 1, NULL, 64.0000, 1, 501, 0.0),
  (16648, 427, 'Hafnium', 'A silvery, corrosion-resistant metal used in various metal alloys and, to a lesser extent, in hybrid weapons systems.', 2572, 0.0, 10640.0, 0.8, 1.0, 1, NULL, 64.0000, 1, 501, 0.0),
  (16649, 427, 'Technetium', 'A silvery metal, primarily used as a corrosion inhibitor and a superconductor.', 2578, 0.0, 8800.0, 0.8, 1.0, 1, NULL, 64.0000, 1, 501, 0.0),
  (16650, 427, 'Dysprosium', 'A relatively rare soft metal, easily dissolvable in mineral acids.  Used primarily in the production of laser materials.', 2571, 0.0, 8550.0, 1.0, 1.0, 1, NULL, 256.0000, 1, 501, 0.0),
  (16651, 427, 'Neodymium', 'A rare, silvery metal.  Due to its atmospheric reactiveness, Neodymium is used primarily for light-refractive purposes and as a colorant for other materials.', 2574, 0.0, 7010.0, 1.0, 1.0, 1, NULL, 256.0000, 1, 501, 0.0),
  (16652, 427, 'Promethium', 'An extremely radioactive luminescent metal, sometimes used as a heating component and a building block for laser generators.', 2576, 0.0, 7260.0, 1.0, 1.0, 1, NULL, 256.0000, 1, 501, 0.0),
  (16653, 427, 'Thulium', 'A soft, rare, silvery-gray metal.  Used in the creation of lasers, in addition to possessing a range of radiation-related production applications.', 2579, 0.0, 9320.0, 1.0, 1.0, 1, NULL, 256.0000, 1, 501, 0.0),
  (16654, 428, 'Titanium Chromide', 'Titanium Chromide is in high demand among technicians and manufacturers for its unique combination of strength, light weight and catalytic potential.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 40.0000, 1, 500, 0.0),
  (16655, 428, 'Crystallite Alloy', 'A polynuclear heterometallic compound created from cobalt and cadmium.  Crystallite alloys are a fundamental building block in the creation of crystalline composites.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 40.0000, 1, 500, 0.0),
  (16656, 428, 'Fernite Alloy', 'An intensely durable and extremely versatile alloy, Fernite, when combined with certain other materials, is a crucial stepping stone in the creation of a whole host of advanced technologies.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 40.0000, 1, 500, 0.0),
  (16657, 428, 'Rolled Tungsten Alloy', 'An extremely strong compound, made from tungsten rolled in a sheath of platinum.  A crucial component in the creation of carbides which have a wide field of utility in the manufacture of various equipment.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 40.0000, 1, 500, 0.0),
  (16658, 428, 'Silicon Diborite', 'A mineral composite which, in large quantities, gives off a distinct crystalline glow.  When combined with other composites, is usable for a variety of manufacturing purposes.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 8.0000, 1, 500, 0.0),
  (16659, 428, 'Carbon Polymers', 'A synthetic carbon compound created from raw hydrocarbons and silicate rock materials.  Important ingredients in a variety of carbon- and gel-based composites.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 8.0000, 1, 500, 0.0),
  (16660, 428, 'Ceramic Powder', 'A fine powder synthesized from various natural gases and solids through reactant processes.  Used as a strengthening agent in both armor plating and shield generators, as well as constituting an important part of many other composite materials.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 8.0000, 1, 500, 0.0),
  (16661, 428, 'Sulfuric Acid', 'A strong mineral acid, used in many chemical reactions and production processes.  One of the most widely used chemicals in history.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 8.0000, 1, 500, 0.0),
  (16662, 428, 'Platinum Technite', 'An intensely resilient alloy composed of platinum and technetium.  Highly sought-after in the machinery and armament industries.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 80.0000, 1, 500, 0.0),
  (16663, 428, 'Caesarium Cadmide', 'A dark-golden hued alloy composed of cadmium and caesium.  Often confused with tritanium due to its tint.  An essential ingredient in various composites and condensates.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 80.0000, 1, 500, 0.0),
  (16664, 428, 'Solerium', 'When chromium and caesium are combined with raw silicates in the proper proportions, Solerium is created.  Since its initial discovery, Solerium\'s uniquely shifting dark-to-bright red hue has prompted poet and musician alike to create hymns in praise of its uniquely shifting deep red hue.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 120.0000, 1, 500, 0.0),
  (16665, 428, 'Hexite', 'A chemical compound, formed through electrosporadic oxidization of chromium and platinum.  Has a wide range of applications in the production of advanced technology and is highly sought-after by industrial manufacturers.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 120.0000, 1, 500, 0.0),
  (16666, 428, 'Hyperflurite', 'Hyperflurite is one of the most radioactive substances known to man.  Composed of a mixture of radioactive metals and raw hydrocarbons, this luminescent goop provides catalysis for a variety of generative and reactive machine processes.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 320.0000, 1, 500, 0.0),
  (16667, 428, 'Neo Mercurite', 'A silvery, shimmering liquid compound, Neo Mercurite is a crucial element in many forms of advanced sensor and processor technology.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 320.0000, 1, 500, 0.0),
  (16668, 428, 'Dysporite', 'Quicksilver mixed with dysprosium forms the soft but extremely resilient dysporite, an amalgamatic alloy which plays a key role in most advanced sensor and reactor technologies.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 320.0000, 1, 500, 0.0),
  (16669, 428, 'Ferrofluid', 'Ferrofluids are superparamagnetic fluids containing tiny particles of magnetic solids suspended in liquid.  The primary component in the creation of ferrogels.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 512.0000, 1, 500, 0.0),
  (16670, 429, 'Crystalline Carbonide', 'An exeptionally hard material created from crystallite alloys and carbon polymers, crystalline carbonite is a primary component in various forms of advanced Gallente technology, such as thrusters and armor plating.', 2679, 0.0, 0.0, 0.05, 0.0, 1, NULL, 80.0000, 1, 499, 0.0),
  (16671, 429, 'Titanium Carbide', 'Due to its immense strength and molecular malleability, Titanium Carbide has become the darling of the Caldari technological industry, seeing use in everything from reactor units to weapons systems.', 2681, 0.0, 0.0, 0.05, 0.0, 1, NULL, 80.0000, 1, 499, 0.0),
  (16672, 429, 'Tungsten Carbide', 'Tungsten Carbide is a much-used composite, greatly favored by the Amarrians for construction of their advanced technologies.', 2682, 0.0, 0.0, 0.05, 0.0, 1, NULL, 80.0000, 1, 499, 0.0),
  (16673, 429, 'Fernite Carbide', 'A revolutionary ceramic carbide compound, much favored by the Matari both for its earthy quality and its extremely wide range of technological uses.', 2680, 0.0, 0.0, 0.05, 0.0, 1, NULL, 80.0000, 1, 499, 0.0),
  (16678, 429, 'Sylramic Fibers', 'Extremely strong fibers, used in laminated armor plating.', 2662, 0.0, 0.0, 0.075, 0.0, 1, NULL, 160.0000, 1, 499, 0.0),
  (16679, 429, 'Fullerides', 'Fullerides are highly superconductive materials used in capacitors, armor plating and weapons systems.  ', 2684, 0.0, 0.0, 0.15, 0.0, 1, NULL, 320.0000, 1, 499, 0.0),
  (16680, 429, 'Phenolic Composites', 'A extremely heat-resistant material used in thrusters and as heat shielding.', 2661, 0.0, 0.0, 0.2, 0.0, 1, NULL, 640.0000, 1, 499, 0.0),
  (16681, 429, 'Nanotransistors', 'Extremely complex molecular-level transistors used in nanoscale electronics, such as microprocessors and capacitor units.', 2686, 0.0, 0.0, 0.25, 0.0, 1, NULL, 1280.0000, 1, 499, 0.0),
  (16682, 429, 'Hypersynaptic Fibers', 'Whenever the transmission of visual or numerical data is a matter of life and death, the data network needs the fastest possible relay system.  Hypersynaptic fibers, due to their immense frequency range and speed of conduction,  have become the industry standard for sensor arrays and targeting systems.', 2685, 0.0, 0.0, 0.6, 0.0, 1, NULL, 2560.0000, 1, 499, 0.0),
  (16683, 429, 'Ferrogel', 'A magnetised liquid, used to control the flow of cold plasma fields in shield systems, reactor cores, pulse generators and thruster systems.', 2678, 0.0, 0.0, 1.0, 0.0, 1, NULL, 5120.0000, 1, 499, 0.0),
  (16686, 314, 'Manufacturing Tools', 'Tools used in various construction projects, such as ship, module or ground vehicle manufacturing.', 2225, 0.0, 10.0, 100.0, 0.0, 1, NULL, 0.0000, 1, 20, 0.05),
  (16688, 426, 'Medium Artillery Battery', 'Fires a barrage of large projectiles at those the Control Tower deems its enemies.  Very effective at long-range bombardment and packs a punch, but lacks the speed to track fast and up-close targets effectively. ', 1216, 400.0, 1000000.0, 1000.0, 65.0, 1, 2, 2500000.0000, 1, 594, 0.0),
  (16689, 426, 'Large Artillery Battery', 'Fires a barrage of extra large projectiles at those the Control Tower deems its enemies.  Extremely effective at long-range bombardment and hits hard, but lacks the speed to track fast and up-close targets.   ', 2753, 400.0, 1000000.0, 5000.0, 165.0, 1, NULL, 12500000.0000, 1, 594, 0.0),
  (16690, 449, 'Small Railgun Battery', 'Fires a barrage of medium hybrid slugs at those the Control Tower deems its enemies.  Provides high damage output and is effective at long ranges.', 1213, 400.0, 1000000.0, 500.0, 120.0, 1, 1, 500000.0000, 1, 595, 0.0),
  (16691, 449, 'Medium Railgun Battery', 'Fires a barrage of large hybrid slugs at those the Control Tower deems its enemies.  Provides high damage output and is effective at long ranges.', 1213, 400.0, 1000000.0, 1000.0, 160.0, 1, 1, 2500000.0000, 1, 595, 0.0),
  (16692, 449, 'Large Railgun Battery', 'Fires a barrage of extra large hybrid slugs at those the Control Tower deems its enemies.  Provides high damage output and is effective at long ranges.', 2752, 400.0, 1000000.0, 5000.0, 400.0, 1, NULL, 12500000.0000, 1, 595, 0.0),
  (16693, 287, 'Enhanced Training Drone', 'This weak but hostile training drone allows rookie-pilots to experience combat without too much risk. This is the enhanced version of the original Training Drone prototype. Threat level: Very low', 2826, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16694, 430, 'Large Beam Laser Battery', 'Fires a deep modulated energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies.  Effective at very long ranges, but tracks slowly and has a low rate of fire.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.', 2751, 400.0, 1000000.0, 5000.0, 1.0, 1, NULL, 12500000.0000, 1, 596, 0.0),
  (16695, 417, 'Heavy Missile Battery', 'A launcher array designed to fit heavy missiles.  Fires at those the Control Tower deems its enemies.\r\n', 2379, 366.0, 1000000.0, 1150.0, 5000.0, 1, NULL, 128.0000, 0, NULL, 0.0),
  (16696, 417, 'Cruise Missile Battery', 'A launcher array designed to fit cruise missiles.  Fires at those the Control Tower deems its enemies.\r\n', 2603, 366.0, 1000000.0, 500.0, 3500.0, 1, NULL, 500000.0000, 1, 479, 0.0),
  (16697, 417, 'Torpedo Battery', 'A launcher array designed to fit torpedos.  Fires at those the Control Tower deems its enemies.\r\n', 2604, 366.0, 1000000.0, 1000.0, 4500.0, 1, NULL, 2500000.0000, 1, 479, 0.0),
  (16698, 818, 'Vivian Menure', 'A member of a team of gladiators which make their living off nationwide Gladiator shows.  Threat level: Moderate', 345, 39.0, 1200000.0, 17400.0, 220.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (16699, 818, 'Uenia Khann', 'A member of a team of gladiators which make their living off nationwide Gladiator shows. Threat level: Very high', 342, 66.78, 1200000.0, 12000.0, 80.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16700, 818, 'Mullok Bloodsworn', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 1765, 13.0, 2810000.0, 28100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (16701, 818, 'Javvyn Bloodsworn', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 1764, 40.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16702, 818, 'Terror Bloodsworn', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Very high', 1764, 40.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16703, 699, 'Mordur Bloodsworn', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Very high', 1764, 40.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16712, 314, 'Novice Medal', 'A medal awarded to those that have completed the Novice Trial of the Legends Trials.', 2040, 0.0, 0.1, 0.1, 0.0, 1, NULL, 0.0000, 1, 492, 0.0),
  (16713, 314, 'Intermediate Medal', 'A medal awarded to those that have completed the Intermediate Trial of the Legends Trials.', 2040, 0.0, 0.1, 0.1, 0.0, 1, NULL, 0.0000, 1, 492, 0.0),
  (16714, 314, 'Legends Medal', 'A medal awarded to those that have completed the final trial of the Legends Trials.  Only the greatest combat pilots of the Eve universe can claim to have accomplished this great feat.', 2532, 0.0, 0.1, 0.1, 0.0, 1, NULL, 0.0000, 1, 492, 0.0),
  (16715, 23, 'Clone Grade Pi', '', 34, 0.0, 0.0, 1.0, 0.0, 1, NULL, 7800000.0000, 0, NULL, 0.0),
  (16718, 23, 'Clone Grade Rho', '', 34, 0.0, 0.0, 1.0, 0.0, 1, NULL, 13000000.0000, 0, NULL, 0.0),
  (16720, 306, 'Ammo_Container', 'The wrecked container drifts silently amongst the stars, giving no hint to what treasures it may hide.', 2394, 34.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16721, 306, 'Armor_Container', 'The wrecked container drifts silently amongst the stars, giving no hint to what treasures it may hide.', 2395, 44.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16722, 306, 'Electronic_Container', 'The wrecked container drifts silently amongst the stars, giving no hint to what treasures it may hide.', 2396, 75.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16723, 306, 'Mineral_Container', 'The wrecked container drifts silently amongst the stars, giving no hint to what treasures it may hide.', 2397, 52.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16724, 306, 'Rogue Drone Container', 'The drone-built container drifts silently amongst the stars, giving no hint to what treasures it may hide.', 2398, 63.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16725, 306, 'weapon_container', 'The wrecked container drifts silently amongst the stars, giving no hint to what treasures it may hide.', 2399, 75.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16726, 319, 'Amarr Cathedral', 'This impressive structure operates as a place for religious practice and the throne of a high ranking member within the clergy.', 2400, 3136.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0)
  (16727, 319, 'Blood Raider Cathedral', 'This impressive structure operates as a place for religious practice and the throne of a high ranking member within the clergy.', 2401, 3136.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
    (16728, 319, 'Asteroid installation', 'Where geographical conditions allow, outposts such as this one are a good way of increasing the effectiveness of deep-space mining operations.', 2402, 5814.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16729, 319, 'Cargo Rig', 'This industrial structure serves as a platform for warehouses and the sorting of cargo containers.', 2403, 1176.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16730, 319, 'Amarr Chapel', 'This decorated structure serves as a place for religious practice.', 2404, 971.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16731, 319, 'Blood Raider Chapel', 'This decorated structure serves as a place for religious practice.', 2405, 971.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16732, 319, 'Drone Structure II', 'This gigantic superstructure was built by the effort of thousands of rogue drones. While the structure appears to be incomplete, its intended shape remains a mystery to clueless carbon-based lifeforms.', 2406, 43071.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16733, 319, 'Drone Structure I', 'This gigantic superstructure was built by the effort of thousands of rogue drones. While the structure appears to be incomplete, its intended shape remains a mystery to the clueless carbon-based lifeforms.', 2407, 55099.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16734, 319, 'Partially constructed Megathron', 'This Megathron battleship is partially complete, with decks and inner-hull systems exposed to the cold of surrounding space.', 2408, 539.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16735, 319, 'Landing Pad', 'This outpost has a docking pad designed to receive and process large shipments of cargo.', 2409, 795.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16736, 319, 'Infested station ruins', 'To speed up the construction process of rogue drone structures, certain strains of drones have been known to salvage the ruins of their defeated enemies, using them either as a base or to slowly dissolve them into their desired final shape. This particular object seems to be a Gallente station and two Megathron battleships, partially broken down into a construction lattice around an asteroid.', 2410, 5541.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16737, 319, 'Ruined Stargate', 'This ruined stargate has at least a few internal power generators left but is nevertheless currently inoperational, unable to serve its intended function of hurling starships to distant solar systems.', 2411, 7146.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16738, 319, 'Solar Harvester', 'This gigantic construction uses electromagnetic conductors to harvest solar power from the system\'s sun.', 2412, 10127.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16739, 383, 'Tower Sentry Amarr III', 'Amarr tachyon beam sentry ', 2413, 444.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16740, 383, 'Tower Sentry Angel III', 'Angel 1400mm howitzer sentry ', 2414, 476.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16741, 383, 'Tower Sentry Bloodraider III', 'Bloodraider tachyon beam sentry ', 2415, 436.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16742, 383, 'Tower Sentry Caldari III', 'Caldari 425mm railgun sentry', 2416, 340.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16743, 383, 'Tower Sentry Gallente III', 'Gallente ion blaster cannon sentry', 2417, 323.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16744, 383, 'Tower Sentry Guristas III', 'Guristas 425mm railgun sentry', 2418, 340.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16745, 383, 'Tower Sentry Minmatar III', 'Minmatar 1400mm howitzer sentry', 2419, 476.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16746, 383, 'Tower Sentry Sansha III', 'Sansha tachyon beam sentry ', 2420, 428.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16747, 383, 'Tower Sentry Serpentis III', 'Serpentis ion blaster cannon sentry', 2421, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16748, 319, 'Amarr Bunker', 'A small bunker, there for accommodation and increased mobility of troops and other personnel. ', 2422, 794.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16749, 319, 'Amarr Elevator', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2423, 600.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16750, 319, 'Amarr Junction', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2424, 251.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16751, 319, 'Amarr Lookout', 'A lookout post, constructed so that its inhabitants may have a better look at the vast expanses of space and whatever wonders they may hold.', 2425, 696.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16752, 319, 'Amarr Wall', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2426, 479.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16753, 319, 'Amarr Barricade', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other. They are also commonly used to transport liquid or gas between structures.', 2427, 614.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16754, 319, 'Amarr Fence', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2428, 479.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16755, 319, 'Amarr Barrier', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2429, 632.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16756, 319, 'Amarr Battery', 'A small missile battery designed to repel invaders and other hazards.', 2430, 234.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16757, 319, 'Angel Bunker', 'A small bunker, there for accommodation and increased mobility of troops and other personnel. ', 2431, 858.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16758, 319, 'Angel Elevator', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2432, 765.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16759, 319, 'Angel Junction', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2433, 232.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16760, 319, 'Angel Lookout', 'A lookout post, constructed so that its inhabitants may have a better look at the vast expanses of space and whatever wonders they may hold.', 2434, 1270.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16761, 319, 'Angel Battery', 'A small missile battery, designed to repel invaders and other hazards.', 2435, 233.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16762, 319, 'Angel Wall', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2436, 462.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16763, 319, 'Angel Barricade', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2437, 603.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16764, 319, 'Angel Fence', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2438, 463.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16765, 319, 'Angel Barrier', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2439, 622.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16766, 319, 'Blood Raider Bunker', 'A small bunker, there for accommodation and increased mobility of troops and other personnel. ', 2440, 870.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16767, 319, 'Blood Raider Elevator', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2441, 600.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16768, 319, 'Blood Raider Junction', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2442, 251.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16769, 319, 'Blood Raider Lookout', 'A lookout post, constructed so that its inhabitants may have a better look at the vast expanses of space and whatever wonders they may hold.', 2443, 696.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16770, 319, 'Blood Raider Battery', 'A small missile battery, designed to repel invaders and other hazards.', 2444, 279.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16771, 319, 'Blood Raider Wall', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2445, 479.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16772, 319, 'Blood Raider Barricade', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2446, 614.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16773, 319, 'Blood Raider Fence', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2447, 479.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16774, 319, 'Blood Raider Barrier', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2448, 632.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16775, 319, 'Caldari Elevator', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2449, 770.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16776, 319, 'Caldari Junction', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2450, 595.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16777, 319, 'Caldari Lookout', 'A lookout post, constructed so that its inhabitants may have a better look at the vast expanses of space and whatever wonders they may hold.', 2451, 970.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16778, 319, 'Caldari Battery', 'A small missile battery, designed to repel invaders and other hazards.', 2452, 287.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16779, 319, 'Caldari Wall', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2453, 462.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16780, 319, 'Caldari Barricade', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2454, 604.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16781, 319, 'Caldari Fence', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2455, 463.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16782, 319, 'Caldari Barrier', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2456, 623.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16784, 319, 'Gallente Bunker', 'A small bunker, there for accommodation and increased mobility of troops and other personnel. ', 2458, 819.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16785, 319, 'Gallente Elevator', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2459, 600.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16786, 319, 'Gallente Junction', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2460, 194.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16787, 319, 'Gallente Lookout', 'A lookout post, constructed so that its inhabitants may have a better look at the vast expanses of space and whatever wonders they may hold.', 2461, 630.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16788, 319, 'Gallente Battery', 'A small missile battery, designed to repel invaders and other hazards.', 2462, 244.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16789, 319, 'Gallente Wall', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2463, 462.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16790, 319, 'Gallente Barricade', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2464, 603.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16791, 319, 'Gallente Fence', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2465, 463.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16792, 319, 'Gallente Barrier', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2466, 622.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16793, 319, 'Guristas Great Wall', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2467, 9738.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16794, 319, 'Guristas Battery', 'A small missile battery, designed to repel invaders and other hazards.', 2468, 287.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16796, 319, 'Guristas Bunker', 'A small bunker, there for accommodation and increased mobility of troops and other personnel. ', 2470, 949.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16797, 319, 'Guristas Elevator', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2471, 770.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16798, 319, 'Guristas Junction', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2472, 595.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16799, 319, 'Guristas Lookout', 'A lookout post, constructed so that its inhabitants may have a better look at the vast expanses of space and whatever wonders they may hold.', 2473, 970.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16800, 319, 'Guristas Wall', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2474, 462.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16801, 319, 'Guristas Barricade', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2475, 604.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16802, 319, 'Guristas Fence', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2476, 464.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16803, 319, 'Guristas Barrier', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2477, 623.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16804, 319, 'Minmatar Barrier', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2478, 622.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16805, 319, 'Minmatar Bunker', 'A small bunker, there for accommodation and increased mobility of troops and other personnel. ', 2479, 870.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16806, 319, 'Minmatar Elevator', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2480, 765.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16807, 319, 'Minmatar Junction', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2481, 232.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16808, 319, 'Minmatar Lookout', 'A lookout post, constructed so that its inhabitants may have a better look at the vast expanses of space and whatever wonders they may hold.', 2482, 1370.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16809, 319, 'Minmatar Battery', 'A small missile battery, designed to repel invaders and other hazards.', 2483, 255.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16810, 319, 'Minmatar Wall', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2484, 462.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16811, 319, 'Minmatar Barricade', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2485, 603.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16812, 319, 'Minmatar Fence', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2486, 463.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16813, 319, 'Sansha Fence', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2487, 479.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16814, 319, 'Sansha Bunker', 'A small bunker, there for accommodation and increased mobility of troops and other personnel. ', 2488, 870.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16815, 319, 'Sansha Elevator', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2489, 600.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16816, 319, 'Sansha Junction', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2490, 251.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16817, 319, 'Sansha Lookout', 'A lookout post, constructed so that its inhabitants may have a better look at the vast expanses of space and whatever wonders they may hold.', 2491, 755.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16818, 319, 'Sansha Battery', 'A small missile battery, designed to repel invaders and other hazards.', 2492, 234.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16819, 319, 'Sansha Wall', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2493, 479.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16820, 319, 'Sansha Barricade', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2494, 614.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16821, 319, 'Sansha Barrier', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2495, 632.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16822, 319, 'Serpentis Bunker', 'A small bunker, there for accommodation and increased mobility of troops and other personnel. ', 2496, 819.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16823, 319, 'Serpentis Elevator', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2497, 689.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16824, 319, 'Serpentis Junction', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2498, 194.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16825, 319, 'Serpentis Lookout', 'A lookout post, constructed so that its inhabitants may have a better look at the vast expanses of space and whatever wonders they may hold.', 2499, 630.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16826, 319, 'Serpentis Battery', 'A small missile battery, designed to repel invaders and other hazards.', 2500, 244.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16827, 319, 'Serpentis Wall', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2501, 462.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16828, 319, 'Serpentis Barricade', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2502, 603.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16829, 319, 'Serpentis Fence', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2503, 463.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16830, 319, 'Serpentis Barrier', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2504, 622.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16831, 319, 'Radio Telescope', 'This huge radio telescope contains fragile but advanced sensory equipment. A structure such as this has enormous capabilities in crunching survey data from nearby systems and constellations.', 2505, 3475.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16832, 314, 'Sansha Data Sheets', 'Secrent documents used by the Sansha\'s Nation.', 1192, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (16836, 319, 'Amarr Deadspace Refiner', 'Built to refine ores into minerals without the tedious interlude of a station visit. All for the glory of the Emperor and the prominence of the Amarr Empire.', 1703, 228.0, 100000.0, 1.0E+8, 10000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (16837, 319, 'Amarr Deadspace Repair Unit', 'The Amarr Empire spreads far and wide and the presence of repair outposts at strategic locations ensures the will of the Emperor prevails in its every far flung corner.', 1704, 296.0, 100000.0, 1.0E+8, 10000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (16838, 319, 'Amarr Deadspace Tactical Unit', 'Feudal obligations in the Amarr Empire force every lord loyal to the Emperor to participate in the defense of the realm. Tactical outposts serve as the backbone to the first line of defense the empire enjoys.', 1705, 231.0, 100000.0, 1.0E+8, 10000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (16839, 319, 'Asteroid Factory', 'Highly vulnerable, but economically extremely feasible, asteroid factories are one of the major boons of the expanding space industry.', 1990, 3831.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16840, 319, 'Asteroid Colony', 'Highly vulnerable, but economically extremely feasible, asteroid factories are one of the major boons of the expanding space industry.', 1991, 3941.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16841, 319, 'Asteroid Construct', 'Carving out asteroids to act as habitats for miners and manufacturers is a cheap and efficient way to quickly cash in on the insatiable needs of the space industry.', 2000, 7042.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16842, 319, 'Asteroid Prime Colony', 'Carving out asteroids to act as habitats for miners and manufacturers is a cheap and efficient way to quickly cash in on the insatiable needs of the space industry.', 1993, 4653.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16843, 319, 'Asteroid Structure', 'Carving out asteroids to act as habitats for miners and manufacturers is a cheap and efficient way to quickly cash in on the insatiable needs of the space industry.', 1994, 4097.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16844, 319, 'Asteroid Secondary Colony', 'Carving out asteroids to act as habitats for miners and manufacturers is a cheap and efficient way to quickly cash in on the insatiable needs of the space industry.', 1997, 4280.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16845, 319, 'Meat Popsicle', 'The inhospitability of space no longer bothers this individual.', 398, 1.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16846, 319, 'Asteroid Colony Tower', 'This is a building dedicated to offices and staff quarters mostly, though spacious halls and special installments allow for some flexibility in function.', 1998, 1364.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16847, 319, 'Asteroid Micro-Colony', 'Carving out asteroids to act as habitats for miners and manufacturers is a cheap and efficient way to quickly cash in on the insatiable needs of the space industry.', 1999, 1763.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16848, 319, 'Empty Station Battery', 'Forlorn hulk of a depleted station battery. Once a vital part of the complex, it now only serves to remind us that in space the only thing eternal is death.', 1691, 3004.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16849, 319, 'Deadspace Particle Accelerator', 'The science allowed by zero gravity can be as mind-boggling as it is beautiful, as demonstrated by this particle accelerating superstructure.', 2069, 4386.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16850, 319, 'Caldari Deadspace Refining Outpost', 'The Caldari State was the first to employ ore refineries outside space stations, a natural move for an entity that values efficiency above everything else.', 1706, 367.0, 100000.0, 1.0E+8, 10000.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (16851, 319, 'Caldari Deadspace Repair Outpost', 'First used during the Gallente-Caldari War, \"the black smithy,\" as it is fondly called by the Caldari Navy, has since saved countless numbers of pilots the indignity of a disintegrating ship.', 1707, 311.0, 100000.0, 1.0E+8, 10000.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (16852, 319, 'Caldari Deadspace Tactical Outpost', 'These structures saw heavy use during the days of the Gallente-Caldari war.  Built to allow the State\'s Navy vessels the opportunity to make fortified pit stops in otherwise sparsely populated areas, they were also a tremendous help in pushing back the battle lines.', 1708, 300.0, 100000.0, 1.0E+8, 10000.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (16853, 319, 'Circle Construct', 'A massive circular construction, made of a reinforced tritanium alloy.', 1695, 1048.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16854, 319, 'Pulsating Sensor', 'Built for up-to-the-minute analysis of tactical and environmental data, these outposts can be found dotted around many a deadspace complex.', 1683, 60.0, 100000.0, 1.0E+8, 10000.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (16855, 319, 'Gallentean Deadspace Outpost', 'Equally equipped for scientific observation and entertainment of all sorts, these multi-purpose structures, while not quite big enough to be classified as stations, nonetheless see quite a bit of use by both tourists and professionals.', 1712, 904.0, 100000.0, 1.0E+8, 10000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (16856, 319, 'Pressure Silo', 'Built to withstand assault, these behemoths can each hold roughly 8.5 million m3u worth of materials.', 2007, 1292.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16857, 319, 'Minmatar Deadspace Refining Outpost', 'Though built cheaply, this refinery is able to process most ores at the same level of efficiency found on any station-based refinery platform.', 1709, 471.0, 100000.0, 1.0E+8, 10000.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (16858, 319, 'Minmatar Deadspace Repair Outpost', 'Due to their amazing cost-effectiveness and the speed at which they can be built, these outposts are seeing greater and greater use among Matari freedom fighters and other warriors and travelers who need to be able to stay mobile in dangerous territory.', 1710, 471.0, 100000.0, 1.0E+8, 10000.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (16859, 319, 'Minmatar Deadspace Tactical Outpost', 'Outfitted with makeshift sensor arrays and second-hand tactical data analysis equipment, these outposts will, to anyone not in the know, look like useless scrapyards.  Which is exactly what the Matari would have you think.', 1711, 471.0, 100000.0, 1.0E+8, 10000.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (16860, 319, 'Freight Pad', 'Built for up-to-the-minute analysis of tactical and environmental data, these pads can be found dotted around many a deadspace complex.', 1683, 60.0, 100000.0, 1.0E+8, 10000.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (16861, 319, 'Subspace Frequency Generator', 'Utilizing advanced auto-locomotive electrocardic subroutines, this miniscule generator is able to generate power equal to far bigger versions of older models.', 1684, 79.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16862, 319, 'Blasted Neon Sign', 'Once the pride and joy of its parent corporation, this broken-down heap of neon and metal is now no more than a symbolic manifestation of capitalistic decline.', 2369, 1389.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16864, 319, 'Low-Tech Deadspace Energy Harvester', 'Containing only a handful of mechanical components, this simple wonder harvests energy from the system\'s sun by virtue of the unique EM refractive qualities in its scartate fabric.', 1725, 295.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16865, 319, 'Rapid Pulse Sentry', 'Emitting a high-frequency electromagnetic pulse, this scanner sentry is able to assimilate and store environmental data with remarkable efficiency.  Particularly effective at picking up miniscule fluctuations in the particle field within its range.', 1217, 70.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16866, 319, 'Magnetic Retainment Field', 'This bubble was built around a subspace ionization convergence.  Its main purpose is to contain the energy emanating from the convergence until a way can be found to properly harness it.', 1685, 447.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16867, 430, 'Ultra Fast Mobile Laser Sentry', '', 2751, 400.0, 1000000.0, 1150.0, 5000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (16868, 661, 'Standard Blue Pill Booster Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 981, 0.0),
  (16869, 438, 'Complex Reactor Array', 'An arena for various different substances to mix and match.  The Complex Reactor Array is where chemical processes take place that can turn a simple element into a complex composite, and thus plays an important part in the harnessing of moon minerals.\r\n\r\nNote: the Complex Reactor Array is capable of running both simple and complex reactions, albeit only one at a time.', 2605, 952.0, 1000000.0, 4000.0, 1.0, 1, NULL, 25000000.0000, 1, 490, 0.0),
  (16870, 818, 'Captain Numek Kradin', 'This is a CONCORD Special Ops Captain.  Consider him a threat to anyone that has commited a criminal offense within CONCORD patrolled space.', 1053, 38.0, 1650000.0, 16500.0, 235.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (16871, 816, 'General Krayek Tsunomi', 'This is a General within the CONCORD Army.  Consider him a threat to anyone that has commited a criminal offense within CONCORD patrolled space.', 1060, 250.0, 1.12903E+8, 1080000.0, 235.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (16873, 817, 'Captain Jym Muntoya', 'This is a captain within the CONCORD Army.  Consider him a threat to anyone that has commited a criminal offense within CONCORD patrolled space.', 1050, 199.86, 1.01E+7, 101000.0, 235.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (16874, 597, 'Gistii Ambusher', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 339, 50.0, 1910000.0, 19100.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16875, 595, 'Gistum Depredator', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme', 336, 150.0, 9900000.0, 99000.0, 1900.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (16876, 597, 'Gistii Fugitive', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low', 345, 50.0, 2112000.0, 21120.0, 100.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (16877, 597, 'Gistii Hijacker', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low', 345, 50.0, 2112000.0, 21120.0, 100.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (16878, 597, 'Gistii Hunter', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 339, 50.0, 1910000.0, 19100.0, 80.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (16879, 597, 'Gistii Impaler', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 338, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16880, 595, 'Gistum Crusher', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 337, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16881, 595, 'Gistum Smasher', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 337, 150.0, 1.09E+7, 109000.0, 1400.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (16882, 597, 'Gistii Nomad', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant', 342, 50.0, 1750000.0, 17500.0, 180.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (16883, 597, 'Gistii Outlaw', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate', 341, 50.0, 1740000.0, 17400.0, 220.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (16884, 595, 'Gistum Predator', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme', 336, 150.0, 9900000.0, 99000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16885, 597, 'Gistii Raider', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 338, 50.0, 1645000.0, 16450.0, 110.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (16886, 597, 'Gistii Rogue', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Low', 344, 50.0, 2250000.0, 22500.0, 75.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (16887, 597, 'Gistii Ruffian', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant', 343, 50.0, 1766000.0, 17660.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16888, 597, 'Gistii Thug', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate', 340, 50.0, 2600500.0, 26005.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16889, 595, 'Gistum Breaker', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 337, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16890, 597, 'Arch Gistii Hijacker', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 339, 50.0, 1645000.0, 16450.0, 110.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (16891, 595, 'Gistum Marauder', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 337, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16892, 594, 'Gist Commander', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16893, 594, 'Gist General', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16894, 597, 'Arch Gistii Thug', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 338, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16895, 597, 'Arch Gistii Outlaw', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 338, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16896, 595, 'Gistum Liquidator', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 337, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16897, 597, 'Arch Gistii Rogue', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 339, 50.0, 1645000.0, 16450.0, 110.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (16898, 595, 'Gistum Defeater', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 337, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16899, 594, 'Gist Warlord', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16900, 594, 'Gist War General', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16901, 597, 'Gistii Domination Hijacker', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 345, 50.0, 2112000.0, 21120.0, 100.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (16902, 597, 'Gistii Domination Rogue', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 344, 50.0, 2250000.0, 22500.0, 75.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (16903, 597, 'Gistii Domination Outlaw', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 341, 50.0, 1740000.0, 17400.0, 220.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (16904, 597, 'Gistii Domination Thug', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 340, 50.0, 2600500.0, 26005.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16905, 597, 'Gistii Domination Ambusher', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 339, 50.0, 1910000.0, 19100.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16906, 595, 'Gistum Domination Depredator', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 336, 150.0, 9900000.0, 99000.0, 1900.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (16907, 597, 'Gistii Domination Hunter', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 339, 50.0, 1910000.0, 19100.0, 80.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (16908, 597, 'Gistii Domination Impaler', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 338, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16909, 595, 'Gistum Domination Crusher', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 337, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16910, 595, 'Gistum Domination Smasher', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 337, 150.0, 1.09E+7, 109000.0, 1400.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (16911, 597, 'Gistii Domination Nomad', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 342, 50.0, 1750000.0, 17500.0, 180.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (16912, 595, 'Gistum Domination Predator', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 336, 150.0, 9900000.0, 99000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16913, 597, 'Gistii Domination Raider', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 338, 50.0, 1645000.0, 16450.0, 110.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (16914, 597, 'Gistii Domination Ruffian', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 343, 50.0, 1766000.0, 17660.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16915, 595, 'Gistum Domination Breaker', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 337, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16916, 595, 'Gistum Domination Defeater', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 337, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16917, 595, 'Gistum Domination Marauder', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 337, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16918, 595, 'Gistum Domination Phalanx', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 337, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16919, 595, 'Gistum Domination Liquidator', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 337, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16920, 595, 'Gistum Domination Centurion', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 337, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16921, 594, 'Gist Domination Commander', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16922, 594, 'Gist Domination General', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16923, 594, 'Gist Domination War General', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16924, 594, 'Gist Domination Saint', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16925, 594, 'Gist Domination Nephilim', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16926, 594, 'Gist Domination Warlord', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (16927, 604, 'Corpum Arch Engraver', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme', 1758, 150.0, 1.2E+7, 120000.0, 450.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (16928, 604, 'Corpum Arch Priest', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1759, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16929, 604, 'Corpum Arch Reaver', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme', 1760, 150.0, 1.15E+7, 115000.0, 465.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (16930, 604, 'Corpum Arch Sage', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1759, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16931, 604, 'Corpum Arch Templar', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1761, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16932, 606, 'Corpii Diviner', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1764, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16933, 606, 'Corpii Upholder', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate', 1765, 50.0, 2810000.0, 28100.0, 135.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (16934, 603, 'Corpus Prophet', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2121, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16935, 606, 'Corpii Collector', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant', 1763, 50.0, 2810000.0, 28100.0, 315.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (16936, 606, 'Corpii Follower', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low', 1762, 50.0, 2810000.0, 28100.0, 120.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (16937, 606, 'Corpii Fugitive', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low', 1762, 50.0, 2810000.0, 28100.0, 120.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (16938, 603, 'Corpus Oracle', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2122, 350.0, 2.05E+7, 1100000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16939, 606, 'Elder Corpii Herald', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1764, 50.0, 2870000.0, 28700.0, 135.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (16940, 606, 'Corpii Reaver', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1766, 50.0, 2870000.0, 28700.0, 135.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (16941, 603, 'Corpus Apostle', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2121, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16942, 606, 'Elder Corpii Upholder', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1764, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16943, 606, 'Elder Corpii Follower', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1765, 50.0, 2870000.0, 28700.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16944, 604, 'Corpum Priest', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1759, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16945, 606, 'Corpii Raider', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1766, 50.0, 2870000.0, 28700.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16946, 606, 'Corpii Herald', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate', 1765, 50.0, 2810000.0, 28100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (16947, 606, 'Corpii Seeker', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant', 1763, 50.0, 2810000.0, 28100.0, 165.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (16948, 604, 'Corpum Revenant', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1759, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16949, 604, 'Corpum Sage', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1759, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16950, 606, 'Corpii Worshipper', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Low', 1767, 50.0, 2820000.0, 24398.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16951, 606, 'Elder Corpii Worshiper', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1764, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16952, 603, 'Corpus Archon', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2122, 350.0, 2.05E+7, 1100000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16953, 606, 'Corpii Engraver', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1764, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16954, 606, 'Dark Corpii Reaver', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 1766, 50.0, 2870000.0, 28700.0, 135.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (16955, 606, 'Dark Corpii Follower', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 1762, 50.0, 2810000.0, 28100.0, 120.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (16956, 604, 'Dark Corpum Arch Engraver', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 1758, 150.0, 1.2E+7, 120000.0, 450.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (16957, 604, 'Dark Corpum Arch Priest', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 1759, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16958, 604, 'Dark Corpum Dark Priest', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 1759, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16959, 604, 'Dark Corpum Arch Reaver', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 1760, 150.0, 1.15E+7, 115000.0, 465.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (16960, 604, 'Dark Corpum Arch Sage', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 1759, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16961, 604, 'Dark Corpum Shadow Sage', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 1759, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16962, 604, 'Dark Corpum Arch Templar', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 1761, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16963, 606, 'Dark Corpii Diviner', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 1764, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16964, 606, 'Dark Corpii Upholder', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 1765, 50.0, 2810000.0, 28100.0, 135.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (16965, 603, 'Dark Corpus Prophet', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 2121, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16966, 606, 'Dark Corpii Collector', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 1763, 50.0, 2810000.0, 28100.0, 315.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (16967, 603, 'Dark Corpus Oracle', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 2122, 350.0, 2.05E+7, 1100000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16968, 603, 'Dark Corpus Archbishop', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 2122, 350.0, 2.05E+7, 1100000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16969, 603, 'Dark Corpus Apostle', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 2121, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16970, 603, 'Dark Corpus Harbinger', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 2121, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16971, 604, 'Dark Corpum Priest', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 1759, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16972, 606, 'Dark Corpii Raider', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 1766, 50.0, 2870000.0, 28700.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16973, 606, 'Dark Corpii Herald', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 1765, 50.0, 2810000.0, 28100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (16974, 606, 'Dark Corpii Seeker', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 1763, 50.0, 2810000.0, 28100.0, 165.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (16975, 604, 'Dark Corpum Revenant', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 1759, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16976, 604, 'Dark Corpum Sage', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 1759, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16977, 606, 'Dark Corpii Worshipper', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 1767, 50.0, 2820000.0, 24398.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16978, 603, 'Dark Corpus Archon', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 2122, 350.0, 2.05E+7, 1100000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16979, 606, 'Dark Corpii Engraver', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 1764, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (16980, 613, 'Pithum Killer', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1825, 150.0, 9200000.0, 92000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (16981, 615, 'Pithi Arrogator', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low', 1968, 50.0, 1500100.0, 15001.0, 45.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (16982, 613, 'Pithum Ascriber', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1826, 150.0, 9600000.0, 96000.0, 450.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (16983, 615, 'Dire Pithi Infiltrator', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1831, 50.0, 1970000.0, 19700.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (16984, 612, 'Pith Dismantler', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2159, 350.0, 2.1E+7, 1040000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (16985, 615, 'Dire Pithi Invader', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1831, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (16986, 615, 'Pithi Demolisher', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1831, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (16987, 615, 'Pithi Despoiler', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant', 1828, 50.0, 2040000.0, 20400.0, 100.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (16988, 612, 'Pith Obliterator', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2158, 350.0, 2.2E+7, 1080000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (16989, 615, 'Pithi Destructor', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1830, 50.0, 1970000.0, 19700.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (16990, 615, 'Dire Pithi Imputor', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1827, 50.0, 1650000.0, 16500.0, 130.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (16991, 613, 'Pithum Inferno', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1824, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (16992, 612, 'Pith Eradicator', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2159, 350.0, 2.1E+7, 1040000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (16993, 615, 'Pithi Fugitive', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low', 1968, 50.0, 1500100.0, 15001.0, 45.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (16994, 615, 'Pithi Imputor', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Low', 1827, 50.0, 1612000.0, 16120.0, 80.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (16995, 613, 'Pithum Mortifier', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1824, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (16996, 615, 'Pithi Infiltrator', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate', 1832, 50.0, 2025000.0, 20250.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (16997, 615, 'Pithi Invader', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate', 1832, 50.0, 2025000.0, 20250.0, 65.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (16998, 613, 'Pithum Nullifier', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1824, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (16999, 615, 'Dire Pithi Arrogator', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1827, 50.0, 1970000.0, 19700.0, 125.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (17000, 613, 'Pithum Murderer', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1824, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (17001, 615, 'Pithi Plunderer', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1830, 50.0, 1970000.0, 19700.0, 125.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (17002, 615, 'Pithi Saboteur', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant', 1828, 50.0, 2040000.0, 20400.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (17003, 613, 'Pithum Annihilator', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1824, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (17004, 613, 'Pithum Silencer', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme', 1823, 150.0, 1.07E+7, 107000.0, 850.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (17005, 612, 'Pith Extinguisher', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2158, 350.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (17006, 615, 'Pithi Wrecker', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1831, 50.0, 1650000.0, 16500.0, 130.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (17007, 613, 'Dread Pithum Killer', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.', 1825, 150.0, 9200000.0, 92000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (17008, 615, 'Dread Pithi Arrogator', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.', 1968, 50.0, 1500100.0, 15001.0, 45.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (17009, 613, 'Dread Pithum Ascriber', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.', 1826, 150.0, 9600000.0, 96000.0, 450.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (17010, 612, 'Dread Pith Dismantler', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.', 2159, 350.0, 2.1E+7, 1040000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (17011, 612, 'Dread Pith Eliminator', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.', 2159, 350.0, 2.1E+7, 1040000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (17012, 615, 'Dread Pithi Demolisher', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.', 1831, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (17013, 615, 'Dread Pithi Despoiler', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.', 1828, 50.0, 2040000.0, 20400.0, 100.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (17014, 612, 'Dread Pith Obliterator', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.', 2158, 350.0, 2.2E+7, 1080000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (17015, 615, 'Dread Pithi Destructor', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.', 1830, 50.0, 1970000.0, 19700.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (17016, 613, 'Dread Pithum Inferno', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.', 1824, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (17017, 613, 'Dread Pithum Abolisher', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.', 1824, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (17018, 612, 'Dread Pith Eradicator', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.', 2159, 350.0, 2.1E+7, 1040000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (17019, 615, 'Dread Pithi Imputor', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.', 1827, 50.0, 1612000.0, 16120.0, 80.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (17020, 613, 'Dread Pithum Mortifier', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.', 1824, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (17021, 613, 'Dread Pithum Eraser', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.', 1824, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (17022, 615, 'Dread Pithi Infiltrator', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.', 1832, 50.0, 2025000.0, 20250.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (17023, 615, 'Dread Pithi Invader', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.', 1832, 50.0, 2025000.0, 20250.0, 65.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (17024, 613, 'Dread Pithum Nullifier', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.', 1824, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (17025, 613, 'Dread Pithum Murderer', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.', 1824, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (17026, 615, 'Dread Pithi Plunderer', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.', 1830, 50.0, 1970000.0, 19700.0, 125.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (17027, 615, 'Dread Pithi Saboteur', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.', 1828, 50.0, 2040000.0, 20400.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (17028, 613, 'Dread Pithum Annihilator', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.', 1824, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (17029, 613, 'Dread Pithum Silencer', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.', 1823, 150.0, 1.07E+7, 107000.0, 850.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (17030, 612, 'Dread Pith Extinguisher', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.', 2158, 350.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (17031, 612, 'Dread Pith Exterminator', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.', 2158, 350.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (17032, 615, 'Dread Pithi Wrecker', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.', 1831, 50.0, 1650000.0, 16500.0, 130.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (17033, 631, 'Corelum Chief Protector', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (17034, 630, 'Core Rear Admiral', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2157, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (17035, 633, 'Coreli Guardian Scout', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1821, 50.0, 2300000.0, 23000.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (17036, 630, 'Core Port Admiral', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2156, 350.0, 1.9E+7, 1010000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (17037, 630, 'Core Commodore', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2157, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (17038, 630, 'Core Baron', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2156, 350.0, 1.9E+7, 1010000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (17039, 631, 'Corelum Chief Guard', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (17040, 633, 'Coreli Guardian Initiate', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1821, 50.0, 2300000.0, 23000.0, 60.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (17041, 633, 'Coreli Guardian Spy', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1818, 50.0, 2650000.0, 26500.0, 140.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (17042, 631, 'Corelum Chief Safeguard', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (17043, 633, 'Coreli Guardian Agent', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1818, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (17044, 631, 'Corelum Chief Defender', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (17045, 631, 'Shadow Corelum Chief Guard', 'The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (17046, 631, 'Shadow Corelum Chief Sentinel', 'The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (17047, 631, 'Shadow Corelum Chief Protector', 'The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (17048, 631, 'Shadow Corelum Chief Infantry', 'The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (17049, 630, 'Shadow Core Port Admiral', 'The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.', 2156, 350.0, 1.9E+7, 1010000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (17050, 630, 'Shadow Core Vice Admiral', 'The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.', 2157, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (17051, 630, 'Shadow Core Commodore', 'The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.', 2157, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (17052, 630, 'Shadow Core Baron', 'The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.', 2156, 350.0, 1.9E+7, 1010000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (17053, 630, 'Shadow Core Flotilla Admiral', 'The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.', 2156, 350.0, 1.9E+7, 1010000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (17054, 630, 'Shadow Core Rear Admiral', 'The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.', 2157, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (17055, 631, 'Shadow Corelum Chief Safeguard', 'The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (17056, 631, 'Shadow Corelum Chief Defender', 'The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (17057, 622, 'Centum Beast', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (17058, 621, 'Centus Lord', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (17059, 624, 'Centii Butcher', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1237, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (17060, 624, 'Centii Loyal Minion', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1236, 50.0, 2112000.0, 21120.0, 200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (17061, 624, 'Centii Loyal Ravener', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1237, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (17062, 622, 'Centum Slaughterer', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (17063, 624, 'Centii Enslaver', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1237, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (17064, 624, 'Centii Fugitive', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Low', 1238, 50.0, 2000000.0, 20000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (17065, 622, 'Centum Juggernaut', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (17066, 621, 'Centus Slave Lord', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (17067, 624, 'Centii Manslayer', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1237, 50.0, 2112000.0, 21120.0, 200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (17068, 624, 'Centii Minion', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low', 1238, 50.0, 2112000.0, 21120.0, 100.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (17069, 624, 'Centii Loyal Servant', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1236, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (17070, 622, 'Centum Torturer', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (17071, 621, 'Centus Mutant Lord', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (17072, 624, 'Centii Plague', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1237, 50.0, 2112000.0, 21120.0, 200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (17073, 622, 'Centum Ravager', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sancha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme', 1236, 150.0, 1.001E+7, 100100.0, 200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (17074, 624, 'Centii Ravener', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate', 1238, 50.0, 2000000.0, 20000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (17075, 622, 'Centum Ravisher', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sancha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (17076, 624, 'Centii Savage', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant', 1238, 50.0, 2000000.0, 20000.0, 200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (17077, 624, 'Centii Scavenger', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate', 1238, 50.0, 2000000.0, 20000.0, 200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (17078, 624, 'Centii Servant', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Low', 1238, 50.0, 2000000.0, 20000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (17079, 624, 'Centii Loyal Scavanger', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1237, 50.0, 2112000.0, 21120.0, 200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (17080, 622, 'Centum Mutilator', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (17081, 624, 'Centii Slavehunter', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant', 1237, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (17082, 621, 'Centus Savage Lord', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (17083, 622, 'Centum Execrator', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (17084, 622, 'True Centum Beast', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (17085, 621, 'True Centus Lord', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (17086, 624, 'True Centii Butcher', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1237, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (17087, 622, 'True Centum Slaughterer', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (17088, 624, 'True Centii Enslaver', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1237, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (17089, 622, 'True Centum Juggernaut', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (17090, 621, 'True Centus Slave Lord', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (17091, 624, 'True Centii Manslayer', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1237, 50.0, 2112000.0, 21120.0, 200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (17092, 624, 'True Centii Minion', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1238, 50.0, 2112000.0, 21120.0, 100.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (17093, 622, 'True Centum Torturer', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (17094, 622, 'True Centum Hellhound', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (17095, 621, 'True Centus Mutant Lord', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (17096, 621, 'True Centus Plague Lord', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (17097, 624, 'True Centii Plague', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1237, 50.0, 2112000.0, 21120.0, 200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (17098, 622, 'True Centum Ravager', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1236, 150.0, 1.001E+7, 100100.0, 200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (17099, 624, 'True Centii Ravener', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1238, 50.0, 2000000.0, 20000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (17100, 622, 'True Centum Ravisher', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (17101, 624, 'True Centii Savage', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1238, 50.0, 2000000.0, 20000.0, 200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (17102, 624, 'True Centii Scavenger', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1238, 50.0, 2000000.0, 20000.0, 200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (17103, 624, 'True Centii Servant', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1238, 50.0, 2000000.0, 20000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (17104, 622, 'True Centum Mutilator', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (17105, 622, 'True Centum Fiend', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (17106, 624, 'True Centii Slavehunter', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1237, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (17107, 621, 'True Centus Beast Lord', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (17108, 621, 'True Centus Savage Lord', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (17109, 622, 'True Centum Execrator', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (17110, 631, 'Corelum Chief Watchman', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1814, 150.0, 1.15E+7, 115000.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (17111, 631, 'Corelum Chief Patroller', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (17112, 631, 'Corelum Chief Scout', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme', 1813, 150.0, 1.13E+7, 113000.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (17113, 633, 'Coreli Safeguard', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1822, 50.0, 2300000.0, 23000.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (17114, 631, 'Corelum Chief Spy', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme', 1812, 150.0, 1.16E+7, 116000.0, 900.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (17115, 633, 'Coreli Fugitive', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low', 1816, 50.0, 2450000.0, 24500.0, 60.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (17116, 633, 'Coreli Watchman', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant', 1819, 50.0, 2950000.0, 29500.0, 175.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (17117, 633, 'Coreli Scout', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Low', 1821, 50.0, 2250000.0, 22500.0, 125.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (17118, 633, 'Coreli Agent', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate', 1821, 50.0, 2250000.0, 22500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (17119, 633, 'Coreli Defender', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1818, 50.0, 2650000.0, 26500.0, 140.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (17120, 633, 'Coreli Patroller', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant', 1819, 50.0, 2950000.0, 29500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (17121, 633, 'Coreli Initiate', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low', 1816, 50.0, 2450000.0, 24500.0, 60.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (17122, 633, 'Coreli Protector', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1818, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (17123, 631, 'Shadow Corelum Chief Watchman', 'The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don\'t give a damn about the questions. Threat level: Deadly.', 1814, 150.0, 1.15E+7, 115000.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (17124, 631, 'Shadow Corelum Chief Patroller', 'The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don\'t give a damn about the questions. Threat level: Deadly.', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (17125, 631, 'Shadow Corelum Chief Scout', 'The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don\'t give a damn about the questions. Threat level: Deadly.', 1813, 150.0, 1.13E+7, 113000.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (17126, 633, 'Shadow Coreli Safeguard', 'The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don\'t give a damn about the questions. Threat level: Deadly.', 1822, 50.0, 2300000.0, 23000.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (17127, 631, 'Shadow Corelum Chief Spy', 'The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don\'t give a damn about the questions. Threat level: Deadly.', 1812, 150.0, 1.16E+7, 116000.0, 900.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (17128, 633, 'Shadow Coreli Watchman', 'The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don\'t give a damn about the questions. Threat level: Deadly.', 1819, 50.0, 2950000.0, 29500.0, 175.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (17129, 633, 'Shadow Coreli Scout', 'The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don\'t give a damn about the questions. Threat level: Deadly.', 1821, 50.0, 2250000.0, 22500.0, 125.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (17130, 633, 'Shadow Coreli Agent', 'The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don\'t give a damn about the questions. Threat level: Deadly.', 1821, 50.0, 2250000.0, 22500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (17131, 633, 'Shadow Coreli Defender', 'The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don\'t give a damn about the questions. Threat level: Deadly.', 1818, 50.0, 2650000.0, 26500.0, 140.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (17132, 633, 'Shadow Coreli Patroller', 'The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don\'t give a damn about the questions. Threat level: Deadly.', 1819, 50.0, 2950000.0, 29500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (17133, 633, 'Shadow Coreli Initiate', 'The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don\'t give a damn about the questions. Threat level: Deadly.', 1816, 50.0, 2450000.0, 24500.0, 60.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (17134, 633, 'Shadow Coreli Protector', 'The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don\'t give a damn about the questions. Threat level: Deadly.', 1818, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (17135, 494, 'Stargate under construction and repair', 'The construction of a stargate within a Deadspace Complex has not yet been successful due to environmental factors. But the Angel Corporation is obviously trying...', 2411, 7146.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17136, 314, 'Ukomi Super Conductors', 'Highly isolated coils with minimal friction, used in high-voltage electrical devices.  The Ukomi Super Conductors are a new brand developed and manufactured by the Kaalakiota corporation.  Today every Caldari station has a stockpile of these highly rated Super Conductors, which are in quite high demand in most foreign black markets due to their superior technology.', 1363, 0.0, 2500.0, 2.0, 0.0, 1, NULL, 5000.0000, 1, 20, 0.0),
  (17138, 319, 'Augmented Angel Battlestation', 'This gigantic suprastructure is one of the military installations of the Angel pirate corporation. Even for its size, it has no commercial station services or docking bay to receive guests.', 2357, 4778.0, 100000.0, 1.0E+8, 10000.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (17140, 319, 'Security Outpost', 'This outpost is the base of security operations in this deadspace complex\'s inner perimeter.', 1683, 60.0, 100000.0, 1.0E+8, 10000.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (17141, 821, 'Tritan - The Underground Overseer', 'Inside this Deadspace Complex, the focus of attention seems to be this imposing battleship. An unusual glow makes the hull shimmer from time to time.', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (17142, 821, 'The Battlestation Admiral', 'This elite Domination Defence General has been stationed here for some unannounced purpose. Sits and waits...', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (17143, 314, 'Gallentean Planetary Vehicles', 'Tracked, wheeled and hover vehicles used within planetary atmosphere for personal and business use.  Gallentean vehicles (or the \'luxury editition\' as they are sometimes called) have been specially modified with numerous gadgets to make the ride more comfortable, and enjoyable.  A high-tech personal entertainment system has been put in all of the passenger seats, the seats have been made far more comfy, etc.', 2528, 0.0, 2500.0, 2.0, 0.0, 1, NULL, 10000.0000, 1, 492, 0.0),
  (17144, 383, 'Tower Sentry Bloodraider II', 'Bloodraider tachyon beam sentry ', 2415, 436.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17145, 383, 'Tower Sentry Bloodraider I', 'Bloodraider tachyon beam sentry ', 2415, 436.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17146, 383, 'Tower Sentry Angel II', 'Angel 1400mm howitzer sentry ', 2414, 476.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17147, 383, 'Tower Sentry Angel I', 'Angel 1400mm howitzer sentry ', 2414, 476.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17148, 383, 'Tower Sentry Caldari II', 'Caldari 425mm railgun sentry', 2416, 340.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17149, 383, 'Tower Sentry Caldari I', 'Caldari 425mm railgun sentry', 2416, 340.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17150, 383, 'Tower Sentry Gallente II', 'Gallente ion blaster cannon sentry', 2417, 323.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17151, 383, 'Tower Sentry Gallente I', 'Gallente ion blaster cannon sentry', 2417, 323.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17152, 383, 'Tower Sentry Guristas I', 'Guristas 425mm railgun sentry', 2418, 340.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17153, 383, 'Tower Sentry Guristas II', 'Guristas 425mm railgun sentry', 2418, 340.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17154, 383, 'Tower Sentry Minmatar II', 'Minmatar 1400mm howitzer sentry', 2419, 476.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17155, 383, 'Tower Sentry Minmatar I', 'Minmatar 1400mm howitzer sentry', 2419, 476.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17156, 383, 'Tower Sentry Sansha II', 'Sansha tachyon beam sentry ', 2420, 428.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17157, 383, 'Tower Sentry Sansha I', 'Sansha tachyon beam sentry ', 2420, 428.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17158, 383, 'Tower Sentry Serpentis II', 'Serpentis ion blaster cannon sentry', 2421, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17159, 383, 'Tower Sentry Serpentis I', 'Serpentis ion blaster cannon sentry', 2421, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17160, 383, 'Tower Sentry Amarr I', 'Amarr tachyon beam sentry ', 2413, 444.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17161, 383, 'Tower Sentry Amarr II', 'Amarr tachyon beam sentry ', 2413, 444.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17162, 821, 'The Stronghold General', 'This sinister looking battleship is guarding the center of this deadspace pocket.', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (17163, 383, 'Serpentis Stasis Tower', 'Serpentis stasis web sentry', 2499, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17164, 383, 'Tower Missile Battery Serpentis I', 'This Light missile Sentry will Launch missiles at any target it considers to be a threat. ', 2499, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17165, 820, 'Control Headquarters', 'This looks much like a standard cruiser fighting for the Angel Cartel, but somehow that one looks slightly foreboding.', 337, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (17166, 820, 'Security Coordinator', 'This looks much like a standard cruiser fighting for the Angel Cartel, but this one\'s weapon module glisten and gleam in an uncanny way.', 337, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (17167, 430, 'Small Beam Laser Battery', 'Fires a deep modulated energy beam using medium sized frequency crystals at those the Control Tower deems its enemies.  Effective at relatively long ranges, but tracks fairly slowly and has a low rate of fire.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.', 1006, 400.0, 1000000.0, 500.0, 3.0, 1, 4, 500000.0000, 1, 596, 0.0),
  (17168, 430, 'Medium Beam Laser Battery', 'Fires a deep modulated energy beam using large sized frequency crystals at those the Control Tower deems its enemies.  Effective at long ranges, but tracks relatively slowly and has a low rate of fire.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.', 1006, 400.0, 1000000.0, 1000.0, 2.0, 1, 4, 2500000.0000, 1, 596, 0.0),
  (17170, 416, 'Moon Harvesting Array II', 'A deployable array designed to gather raw minerals from moons.  Can mine twice as much material per cycle as the standard harvester, after which it needs to be linked with either a silo (for storage) or a reactor (for chemically molding the materials into something else).', 2606, 1289.0, 1.0, 4000.0, 1.0, 1, NULL, 10000000.0000, 1, 488, 0.0),
  (17171, 416, 'Moon Harvesting Array III', '', 2607, 1289.0, 1.0, 4000.0, 1.0, 1, NULL, 20000000.0000, 0, NULL, 0.0),
  (17172, 414, 'Medium Auxiliary Power Array', '', 2374, 542.0, 100.0, 100.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17173, 414, 'Large Auxiliary Power Array', '', 2374, 542.0, 100.0, 100.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17174, 439, 'Ion Field Projection Battery', 'Projects a low intensity field of ionized particles to disrupt the effectivenes of enemy sensors. Very effective against Magnetometric-based sensors.', 2608, 629.0, 4000.0, 4000.0, 0.0, 1, NULL, 2500000.0000, 1, 481, 0.0),
  (17175, 439, 'Phase Inversion Battery', 'Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against LADAR targeting systems.', 2609, 629.0, 4000.0, 4000.0, 0.0, 1, NULL, 2500000.0000, 1, 481, 0.0),
  (17176, 439, 'Spatial Destabilization Battery', 'Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems.', 2610, 629.0, 4000.0, 4000.0, 0.0, 1, NULL, 2500000.0000, 1, 481, 0.0),
  (17177, 439, 'White Noise Generation Battery', 'Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against Radar systems.', 2611, 629.0, 4000.0, 4000.0, 0.0, 1, NULL, 2500000.0000, 1, 481, 0.0),
  (17178, 441, 'Stasis Webification Battery', 'The webifier\'s big brother. Designed to protect structures from fast-moving ships by making them into slow-moving ships.', 2612, 629.0, 4000.0, 4000.0, 0.0, 1, NULL, 5000000.0000, 1, 481, 0.0),
  (17179, 494, 'UNUSED_Gist_Battlestation_LCS_ID31_DL1_DCP1', 'This gigantic suprastructure is one of the military installations of the Angel pirate corporation. Even for it\'s size it has no commercial station services or docking bay to receive guests.', 2479, 870.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17180, 440, 'Sensor Dampening Battery', 'Deployable structure that cycle dampens enemy sensors.', 2613, 629.0, 4000.0, 4000.0, 0.0, 1, NULL, 1250000.0000, 1, 481, 0.0),
  (17181, 443, 'Warp Disruption Battery', 'Deployable warp jamming structure.', 2614, 629.0, 100.0, 4000.0, 0.0, 1, NULL, 5000000.0000, 1, 481, 0.0),
  (17182, 443, 'Warp Scrambling Battery', 'Deployable warp jamming structure.', 2615, 629.0, 100.0, 4000.0, 0.0, 1, NULL, 2500000.0000, 1, 481, 0.0),
  (17184, 444, 'Ballistic Deflection Array', 'Boosts the control tower\'s shield resistance against kinetic damage. Using more than one unit of this structure or similar structures that affect the same attribute on the control tower will yield diminishing returns.', 2616, 750.0, 4000.0, 4000.0, 0.0, 1, NULL, 10000000.0000, 1, 485, 0.0),
  (17185, 444, 'Explosion Dampening Array', 'Boosts the control tower\'s shield resistance against explosive damage. Using more than one unit of this structure or similar structures that affect the same attribute on the control tower will yield diminishing returns.', 2617, 750.0, 4000.0, 4000.0, 0.0, 1, NULL, 10000000.0000, 1, 485, 0.0),
  (17186, 444, 'Heat Dissipation Array', 'Boosts the control tower\'s shield resistance against thermal damage. Using more than one unit of this structure or similar structures that affect the same attribute on the control tower will yield diminishing returns.', 2618, 750.0, 4000.0, 4000.0, 0.0, 1, NULL, 10000000.0000, 1, 485, 0.0),
  (17187, 444, 'Photon Scattering Array', 'Boosts the control tower\'s shield resistance against EM damage. Using more than one unit of this structure or similar structures that affect the same attribute on the control tower will yield diminishing returns.', 2619, 750.0, 4000.0, 4000.0, 0.0, 1, NULL, 10000000.0000, 1, 485, 0.0),
  (17188, 445, 'Force Field Array', 'Projects a password protected force field around structures that are outside the range of a control tower\'s shields.', 2379, 100.0, 100.0, 100.0, 0.0, 1, NULL, 1000000.0000, 0, NULL, 0.0),
  (17190, 370, 'Angel Bronze Tag', 'This bronze tag carries the rank insignia equivalent of a private within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.', 2310, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 740, 0.0),
  (17192, 370, 'Angel Diamond Tag', 'This diamond tag carries the rank insignia equivalent of a captain within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.', 2314, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 740, 0.0),
  (17194, 370, 'Angel Gold Tag', 'This gold tag carries the rank insignia equivalent of a sergeant within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.', 2312, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 740, 0.0),
  (17196, 370, 'Angel Platinum Tag', 'This platinum tag carries the rank insignia equivalent of a lieutenant within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.', 2313, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 740, 0.0),
  (17199, 370, 'Angel Electrum Tag', 'This electrum tag carries the rank insignia equivalent of a corporal within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.', 2311, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 740, 0.0),
  (17200, 370, 'Blood Copper Tag', 'This copper tag carries the rank insignia equivalent of a private within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.', 2315, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 741, 0.0),
  (17201, 370, 'Blood Diamond Tag', 'This diamond tag carries the rank insignia equivalent of a captain within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.', 2319, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 741, 0.0),
  (17202, 370, 'Blood Palladium Tag', 'This palladium tag carries the rank insignia equivalent of a lieutenant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.', 2318, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 741, 0.0),
  (17203, 370, 'Blood Electrum Tag', 'This electrum tag carries the rank insignia equivalent of a corporal within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.', 2316, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 741, 0.0),
  (17204, 370, 'Blood Brass Tag', 'This brass tag carries the rank insignia equivalent of a sergeant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.', 2317, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 741, 0.0),
  (17205, 370, 'Guristas Copper Tag', 'This copper tag carries the rank insignia equivalent of a private within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.', 2325, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 745, 0.0),
  (17206, 370, 'Guristas Diamond Tag', 'This diamond tag carries the rank insignia equivalent of a captain within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.', 2329, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 745, 0.0),
  (17207, 370, 'Guristas Brass Tag', 'This brass tag carries the rank insignia equivalent of a sergeant within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.', 2327, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 745, 0.0),
  (17208, 370, 'Guristas Palladium Tag', 'This palladium tag carries the rank insignia equivalent of a lieutenant within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.', 2328, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 745, 0.0),
  (17209, 370, 'Guristas Electrum Tag', 'This electrum tag carries the rank insignia equivalent of a corporal within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.', 2326, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 745, 0.0),
  (17210, 370, 'Sansha Copper Tag', 'This copper tag carries the rank insignia equivalent of a private within Sansha\'s slave nation. It may prove valuable if turned in at proper authorities.', 2330, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 746, 0.0),
  (17211, 370, 'Sansha Diamond Tag', 'This diamond tag carries the rank insignia equivalent of a captain within Sansha\'s slave nation. It may prove valuable if turned in at proper authorities.', 2334, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 746, 0.0),
  (17212, 370, 'Sansha Brass Tag', 'This brass tag carries the rank insignia equivalent of a sergeant within Sansha\'s slave nation. It may prove valuable if turned in at proper authorities.', 2332, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 746, 0.0),
  (17213, 370, 'Sansha Palladium Tag', 'This palladium tag carries the rank insignia equivalent of a lieutenant within Sansha\'s slave nation. It may prove valuable if turned in at proper authorities.', 2333, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 746, 0.0),
  (17214, 370, 'Sansha Electrum Tag', 'This electrum tag carries the rank insignia equivalent of a corporal within Sansha\'s slave nation. It may prove valuable if turned in at proper authorities.', 2331, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 746, 0.0),
  (17215, 370, 'Serpentis Copper Tag', 'This copper tag carries the rank insignia equivalent of a private within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.', 2320, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 747, 0.0),
  (17216, 370, 'Serpentis Diamond Tag', 'This diamond tag carries the rank insignia equivalent of a captain within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.', 2324, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 747, 0.0),
  (17217, 370, 'Serpentis Brass Tag', 'This brass tag carries the rank insignia equivalent of a sergeant within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.', 2322, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 747, 0.0),
  (17218, 370, 'Serpentis Palladium Tag', 'This palladium tag carries the rank insignia equivalent of a lieutenant within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.', 2323, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 747, 0.0),
  (17219, 370, 'Serpentis Electrum Tag', 'This electrum tag carries the rank insignia equivalent of a corporal within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.', 2321, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 747, 0.0),
  (17220, 370, 'Domination Brass Tag', 'This brass tag carries the rank insignia equivalent of a sergeant within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.', 2312, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 743, 0.0),
  (17221, 370, 'Domination Bronze Tag', 'This bronze tag carries the rank insignia equivalent of a private within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.', 2310, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 743, 0.0),
  (17222, 370, 'Domination Copper Tag', 'This copper tag carries the rank insignia equivalent of a private within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.', 2310, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 743, 0.0),
  (17223, 370, 'Domination Crystal Tag', 'This crystal tag carries the rank insignia equivalent of a captain within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.', 2314, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 743, 0.0),
  (17224, 370, 'Domination Diamond Tag', 'This diamond tag carries the rank insignia equivalent of a captain within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.', 2314, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 743, 0.0),
  (17225, 370, 'Domination Electrum Tag', 'This electrum tag carries the rank insignia equivalent of a corporal within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.', 2311, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 743, 0.0),
  (17226, 370, 'Domination Gold Tag', 'This gold tag carries the rank insignia equivalent of a sergeant within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.', 2312, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 743, 0.0),
  (17227, 370, 'Domination Palladium Tag', 'This palladium tag carries the rank insignia equivalent of a lieutenant within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.', 2313, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 743, 0.0),
  (17229, 370, 'Domination Platinum Tag', 'This platinum tag carries the rank insignia equivalent of a lieutenant within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.', 2313, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 743, 0.0),
  (17230, 370, 'Domination Silver Tag', 'This silver tag carries the rank insignia equivalent of a corporal within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.', 2311, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 743, 0.0),
  (17231, 370, 'Dark Blood Brass Tag', 'This brass tag carries the rank insignia equivalent of a sergeant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.', 2317, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 742, 0.0),
  (17232, 370, 'Dark Blood Bronze Tag', 'This bronze tag carries the rank insignia equivalent of a private within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.', 2315, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 742, 0.0),
  (17233, 370, 'Dark Blood Copper Tag', 'This copper tag carries the rank insignia equivalent of a private within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.', 2315, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 742, 0.0),
  (17234, 370, 'Dark Blood Crystal Tag', 'This crystal tag carries the rank insignia equivalent of a captain within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.', 2319, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 742, 0.0),
  (17235, 370, 'Dark Blood Diamond Tag', 'This diamond tag carries the rank insignia equivalent of a captain within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.', 2319, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 742, 0.0),
  (17236, 370, 'Dark Blood Electrum Tag', 'This electrum tag carries the rank insignia equivalent of a corporal within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.', 2316, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 742, 0.0),
  (17237, 370, 'Dark Blood Palladium Tag', 'This palladium tag carries the rank insignia equivalent of a lieutenant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.', 2318, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 742, 0.0),
  (17238, 370, 'Dark Blood Gold Tag', 'This gold tag carries the rank insignia equivalent of a sergeant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.', 2317, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 742, 0.0),
  (17239, 370, 'Dark Blood Silver Tag', 'This silver tag carries the rank insignia equivalent of a corporal within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.', 2316, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 742, 0.0),
  (17240, 370, 'Dark Blood Platinum Tag', 'This platinum tag carries the rank insignia equivalent of a lieutenant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.', 2318, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 742, 0.0),
  (17241, 370, 'Dread Guristas Brass Tag', 'This brass tag carries the rank insignia equivalent of a sergeant within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.', 2327, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 744, 0.0),
  (17242, 370, 'Dread Guristas Bronze Tag', 'This bronze tag carries the rank insignia equivalent of a private within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.', 2325, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 744, 0.0),
  (17243, 370, 'Dread Guristas Copper Tag', 'This copper tag carries the rank insignia equivalent of a private within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.', 2325, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 744, 0.0),
  (17244, 370, 'Dread Guristas Crystal Tag', 'This crystal tag carries the rank insignia equivalent of a captain within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.', 2329, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 744, 0.0),
  (17245, 370, 'Dread Guristas Diamond Tag', 'This diamond tag carries the rank insignia equivalent of a captain within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.', 2329, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 744, 0.0),
  (17247, 370, 'Dread Guristas Electrum Tag', 'This electrum tag carries the rank insignia equivalent of a corporal within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.', 2326, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 744, 0.0),
  (17248, 370, 'Dread Guristas Gold Tag', 'This gold tag carries the rank insignia equivalent of a sergeant within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.', 2327, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 744, 0.0),
  (17249, 370, 'Dread Guristas Palladium Tag', 'This palladium tag carries the rank insignia equivalent of a lieutenant within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.', 2328, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 744, 0.0),
  (17250, 370, 'Dread Guristas Platinum Tag', 'This platinum tag carries the rank insignia equivalent of a lieutenant within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.', 2328, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 744, 0.0),
  (17251, 370, 'Dread Guristas Silver Tag', 'This silver tag carries the rank insignia equivalent of a corporal within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.', 2326, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 744, 0.0),
  (17252, 370, 'True Sansha Brass Tag', 'This brass tag carries the rank insignia equivalent of a sergeant within Sansha\'s slave nation. It may prove valuable if turned in at proper authorities.', 2332, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 749, 0.0),
  (17253, 370, 'True Sansha Bronze Tag', 'This bronze tag carries the rank insignia equivalent of a private within Sansha\'s slave nation. It may prove valuable if turned in at proper authorities.', 2330, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 749, 0.0),
  (17254, 370, 'True Sansha Copper Tag', 'This copper tag carries the rank insignia equivalent of a private within Sansha\'s slave nation. It may prove valuable if turned in at proper authorities.', 2330, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 749, 0.0),
  (17255, 370, 'True Sansha Crystal Tag', 'This crystal tag carries the rank insignia equivalent of a captain within Sansha\'s slave nation. It may prove valuable if turned in at proper authorities.', 2334, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 749, 0.0),
  (17256, 370, 'True Sansha Diamond Tag', 'This diamond tag carries the rank insignia equivalent of a captain within Sansha\'s slave nation. It may prove valuable if turned in at proper authorities.', 2334, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 749, 0.0),
  (17257, 370, 'True Sansha Electrum Tag', 'This electrum tag carries the rank insignia equivalent of a corporal within Sansha\'s slave nation. It may prove valuable if turned in at proper authorities.', 2331, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 749, 0.0),
  (17258, 370, 'True Sansha Gold Tag', 'This gold tag carries the rank insignia equivalent of a sergeant within Sansha\'s slave nation. It may prove valuable if turned in at proper authorities.', 2332, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 749, 0.0),
  (17259, 370, 'True Sansha Palladium Tag', 'This palladium tag carries the rank insignia equivalent of a lieutenant within Sansha\'s slave nation. It may prove valuable if turned in at proper authorities.', 2333, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 749, 0.0),
  (17260, 370, 'True Sansha Platinum Tag', 'This platinum tag carries the rank insignia equivalent of a lieutenant within Sansha\'s slave nation. It may prove valuable if turned in at proper authorities.', 2333, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 749, 0.0),
  (17261, 370, 'True Sansha Silver Tag', 'This silver tag carries the rank insignia equivalent of a corporal within Sansha\'s slave nation. It may prove valuable if turned in at proper authorities.', 2331, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 749, 0.0),
  (17262, 370, 'Shadow Serpentis Brass Tag', 'This brass tag carries the rank insignia equivalent of a sergeant within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.', 2322, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 748, 0.0),
  (17263, 370, 'Shadow Serpentis Bronze Tag', 'This bronze tag carries the rank insignia equivalent of a private within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.', 2320, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 748, 0.0),
  (17264, 370, 'Shadow Serpentis Copper Tag', 'This copper tag carries the rank insignia equivalent of a private within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.', 2320, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 748, 0.0),
  (17266, 370, 'Shadow Serpentis Crystal Tag', 'This crystal tag carries the rank insignia equivalent of a captain within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.', 2324, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 748, 0.0),
  (17267, 370, 'Shadow Serpentis Diamond Tag', 'This diamond tag carries the rank insignia equivalent of a captain within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.', 2324, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 748, 0.0),
  (17268, 370, 'Shadow Serpentis Electrum Tag', 'This electrum tag carries the rank insignia equivalent of a corporal within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.', 2321, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 748, 0.0),
  (17269, 370, 'Shadow Serpentis Palladium Tag', 'This palladium tag carries the rank insignia equivalent of a lieutenant within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.', 2323, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 748, 0.0),
  (17270, 370, 'Shadow Serpentis Gold Tag', 'This gold tag carries the rank insignia equivalent of a sergeant within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.', 2322, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 748, 0.0),
  (17271, 370, 'Shadow Serpentis Platinum Tag', 'This platinum tag carries the rank insignia equivalent of a lieutenant within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.', 2323, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 748, 0.0),
  (17272, 370, 'Shadow Serpentis Silver Tag', 'This silver tag carries the rank insignia equivalent of a corporal within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.', 2321, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 748, 0.0),
  (17273, 494, 'Biodome Gardens', 'This previous Gallentean pleasure resort has been heavily modified by the Amarrians and is now used for the production of biochemicals for food production. It uses substances harvested from the surrounding deadspace pockets as well as supplies flown in from distant starbases.', 2782, 4974.0, 100000.0, 1.0E+8, 10000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (17274, 496, 'Stuffed Container', 'The bolted container drifts silently amongst the stars, giving no hint to what treasures it may hide.', 16, 14.0, 10000.0, 2750.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17275, 494, 'Oofus\'s Repair Shop', 'This gigantic suprastructure is one of the military installations of the Angel pirate corporation. Even for its size, it has no commercial station services or docking bay to receive guests.', 1710, 471.0, 100000.0, 1.0E+8, 10000.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (17276, 496, 'Container with blast marks', 'This reinforced container is outfitted with a capturing mechanism to pick up data from nearby sensor arrays.', 16, 14.0, 10000.0, 1200.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17277, 496, 'Electronically Sealed Container', 'The wrecked container drifts silently amongst the stars, your sensors pick up signs of something rolling within it.', 2396, 75.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17278, 633, 'Coreli Guard', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1822, 50.0, 2300000.0, 23000.0, 60.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (17279, 633, 'Coreli Spy', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate', 1817, 50.0, 2500000.0, 25000.0, 60.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (17280, 633, 'Shadow Coreli Guard', 'The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don\'t give a damn about the questions. Threat level: Deadly.', 1822, 50.0, 2300000.0, 23000.0, 60.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (17281, 633, 'Shadow Coreli Spy', 'The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don\'t give a damn about the questions. Threat level: Deadly.', 1817, 50.0, 2500000.0, 25000.0, 60.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (17283, 819, 'Sansha Black Ops Squad Leader', 'Although this frigate at first glance appears to be a standard Sansha\'s nation light frigate a preliminary signature scan seems to indicate that it may possess some inteceptor technology.  ', 1238, 50.0, 2000000.0, 20000.0, 200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (17284, 820, 'Guristas Scout Officer', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1825, 150.0, 9200000.0, 92000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (17285, 819, 'Centus Black Ops Commander', 'Although this frigate at first glance appears to be a standard Sansha\'s nation light frigate a preliminary signature scan seems to indicate that it may possess some inteceptor technology.  ', 1238, 50.0, 2000000.0, 20000.0, 200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (17286, 446, 'Amarr Customs Captain', 'This is a security vessel of the Amarr Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods.\r\n\r\nThreat level: Very high', 1736, 50.0, 2870000.0, 28700.0, 200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (17287, 370, 'Chelm Soran\'s Tag', 'Chelm Soran\'s Tag. It may prove valuable if turned in at proper authorities.', 2334, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 750, 0.0),
  (17288, 370, 'Vizan Ankonin\'s Tag', 'Vizan Ankonin\'s Tag. It may prove valuable if turned in at proper authorities.', 2334, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 750, 0.0),
  (17289, 370, 'Selynne Mardakar\'s Tag', 'Selynne Mardakar\'s Tag. It may prove valuable if turned in at proper authorities.', 2334, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 750, 0.0),
  (17290, 370, 'Brokara Ryver\'s Tag', 'Brokara Ryver\'s Tag. It may prove valuable if turned in at proper authorities.', 2334, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 750, 0.0),
  (17291, 370, 'Cormack Vaaja\'s Tag', 'Cormack Vaaja\'s Tag. It may prove valuable if turned in at proper authorities.', 2324, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 750, 0.0),
  (17292, 370, 'Setele Schellan\'s Tag', 'Setele Schellan\'s Tag. It may prove valuable if turned in at proper authorities.', 2324, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 750, 0.0),
  (17293, 370, 'Tuvan Orth\'s Tag', 'Tuvan Orth\'s Tag. It may prove valuable if turned in at proper authorities.', 2324, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 750, 0.0),
  (17294, 370, 'Brynn Jerdola\'s Tag', 'Brynn Jerdola\'s Tag. It may prove valuable if turned in at proper authorities.', 2324, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 750, 0.0),
  (17295, 370, 'Estamel Tharchon\'s Tag', 'Estamel Tharchon\'s Tag. It may prove valuable if turned in at proper authorities.', 2329, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 750, 0.0),
  (17296, 370, 'Vepas Minimala\'s Tag', 'Vepas Minimala\'s Tag. It may prove valuable if turned in at proper authorities.', 2329, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 750, 0.0),
  (17297, 370, 'Thon Eney\'s Tag', 'Thon Eney\'s Tag. It may prove valuable if turned in at proper authorities.', 2329, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 750, 0.0),
  (17298, 370, 'Kaikka Peunato\'s Tag', 'Kaikka Peunato\'s Tag. It may prove valuable if turned in at proper authorities.', 2329, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 750, 0.0),
  (17299, 370, 'Draclira Merlonne\'s Tag', 'Draclira Merlonne\'s Tag. It may prove valuable if turned in at proper authorities.', 2319, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 750, 0.0),
  (17300, 370, 'Ahremen Arkah\'s Tag', 'Ahremen Arkah\'s Tag. It may prove valuable if turned in at proper authorities.', 2319, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 750, 0.0),
  (17301, 370, 'Raysere Giant\'s Tag', 'Raysere Giant\'s Tag. It may prove valuable if turned in at proper authorities.', 2319, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 750, 0.0),
  (17302, 370, 'Tairei Namazoth\'s Tag', 'Tairei Namazoth\'s Tag. It may prove valuable if turned in at proper authorities.', 2319, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 750, 0.0),
  (17303, 370, 'Tobias Kruzhor\'s Tag', 'Tobias Kruzhor\'s Tag. It may prove valuable if turned in at proper authorities.', 2314, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 750, 0.0),
  (17304, 370, 'Gotan Kreiss\'s Tag', 'Gotan Kreiss\'s Tag. It may prove valuable if turned in at proper authorities.', 2314, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 750, 0.0),
  (17305, 370, 'Hakim Stormare\'s Tag', 'Hakim Stormare\'s Tag. It may prove valuable if turned in at proper authorities.', 2314, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 750, 0.0),
  (17306, 370, 'Mizuro Cybon\'s Tag', 'Mizuro Cybon\'s Tag. It may prove valuable if turned in at proper authorities.', 2314, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 750, 0.0),
  (17315, 225, 'Anchorer', 'Stops a ship dead in it\'s track, disabling normal navigation.', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 103248.0000, 0, NULL, 0.07),
  (17317, 429, 'Fermionic Condensates', 'One of the most complex composites known to man, fermionic condensates consist of superconductive boson particles all occupying the same quantum state, thus creating a nearly resistance-free environment for electric current.  These condensates have therefore become a staple in advanced reactor manufacture.', 2683, 0.0, 0.0, 1.3, 0.0, 1, NULL, 10240.0000, 1, 499, 0.0),
  (17318, 436, 'Simple Reaction 2', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 1000000.0000, 0, NULL, 0.0),
  (17319, 436, 'Simple Reaction 3', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 1000000.0000, 0, NULL, 0.0),
  (17320, 436, 'Simple Reaction 4', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 1000000.0000, 0, NULL, 0.0),
  (17321, 436, 'Simple Reaction 5', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 1000000.0000, 0, NULL, 0.0),
  (17322, 447, 'Thermonuclear Trigger Unit Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 5000000.0000, 1, 265, 0.0),
  (17323, 447, 'Crystalline Carbonide Armor Plate Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 5000000.0000, 1, 265, 0.0),
  (17324, 447, 'Plasma Thruster Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 5000000.0000, 1, 265, 0.0),
  (17325, 447, 'Nanomechanical Microprocessor Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 5000000.0000, 1, 265, 0.0),
  (17326, 447, 'Nuclear Pulse Generator Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 5000000.0000, 1, 265, 0.0),
  (17327, 447, 'Scalar Capacitor Unit Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 5000000.0000, 1, 265, 0.0),
  (17328, 447, 'Titanium Diborite Armor Plate Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 5000000.0000, 1, 265, 0.0),
  (17329, 447, 'Ion Thruster Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 5000000.0000, 1, 265, 0.0),
  (17330, 447, 'Nanoelectrical Microprocessor Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 5000000.0000, 1, 265, 0.0),
  (17331, 447, 'Fusion Reactor Unit Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 5000000.0000, 1, 265, 0.0),
  (17332, 447, 'Graviton Pulse Generator Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 5000000.0000, 1, 265, 0.0),
  (17333, 447, 'Ladar Sensor Cluster Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 5000000.0000, 1, 265, 0.0),
  (17334, 447, 'Tesseract Capacitor Unit Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 5000000.0000, 1, 265, 0.0),
  (17335, 447, 'Emp Pulse Generator Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 5000000.0000, 1, 265, 0.0),
  (17336, 447, 'Radar Sensor Cluster Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 5000000.0000, 1, 265, 0.0),
  (17337, 447, 'Oscillator Capacitor Unit Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 5000000.0000, 1, 265, 0.0),
  (17338, 447, 'Antimatter Reactor Unit Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 5000000.0000, 1, 265, 0.0),
  (17339, 447, 'Plasma Pulse Generator Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 5000000.0000, 1, 265, 0.0),
  (17340, 447, 'Gravimetric Sensor Cluster Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 5000000.0000, 1, 265, 0.0),
  (17341, 447, 'Pulse Shield Emitter Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 5000000.0000, 1, 265, 0.0),
  (17342, 447, 'Nuclear Reactor Unit Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 5000000.0000, 1, 265, 0.0),
  (17344, 447, 'Particle Accelerator Unit Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 5000000.0000, 1, 265, 0.0),
  (17345, 447, 'Magnetometric Sensor Cluster Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 5000000.0000, 1, 265, 0.0),
  (17346, 447, 'Deflection Shield Emitter Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 5000000.0000, 1, 265, 0.0),
  (17347, 447, 'Electrolytic Capacitor Unit Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 5000000.0000, 1, 265, 0.0),
  (17348, 447, 'Laser Focusing Crystals Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 5000000.0000, 1, 265, 0.0),
  (17349, 447, 'Fusion Thruster Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 5000000.0000, 1, 265, 0.0),
  (17350, 447, 'Tungsten Carbide Armor Plate Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 5000000.0000, 1, 265, 0.0),
  (17351, 447, 'Quantum Microprocessor Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 5000000.0000, 1, 265, 0.0),
  (17352, 447, 'Sustained Shield Emitter Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 5000000.0000, 1, 265, 0.0),
  (17353, 447, 'Graviton Reactor Unit Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 5000000.0000, 1, 265, 0.0),
  (17354, 447, 'Superconductor Rails Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 5000000.0000, 1, 265, 0.0),
  (17355, 447, 'Fernite Carbide Composite Armor Plate Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 5000000.0000, 1, 265, 0.0),
  (17356, 447, 'Magpulse Thruster Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 5000000.0000, 1, 265, 0.0),
  (17357, 447, 'Photon Microprocessor Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 5000000.0000, 1, 265, 0.0),
  (17359, 447, 'Linear Shield Emitter Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 5000000.0000, 1, 265, 0.0),
  (17360, 25, 'Immovable Enigma', 'The mysterious Enigma.', 1010, 38.0, 1200000.0, 20400.0, 600.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (17362, 430, 'Test Large Laser Battery', '', 1006, 400.0, 1000000.0, 1150.0, 5000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (17363, 448, 'Small Audit Log Secure Container', 'This small audit log container is fitted with a password-protected security lock.', 1173, 10.0, 10000.0, 100.0, 120.0, 1, NULL, 50000.0000, 1, 379, 0.0),
  (17364, 448, 'Medium Audit Log Secure Container', 'This medium audit log container is fitted with a password-protected security lock.', 1172, 20.0, 100000.0, 325.0, 390.0, 1, NULL, 145000.0000, 1, 379, 0.0),
  (17365, 448, 'Large Audit Log Secure Container', 'This large audit log container is fitted with a password-protected security lock.', 1171, 50.0, 1000000.0, 650.0, 780.0, 1, NULL, 310000.0000, 1, 379, 0.0),
  (17366, 448, 'Station Container', 'This is a Station Container. It is fitted with a password-protected security lock and computerized inventory auditing. Although the construction of a Station Container is much like that of other Cargo Containers a Station Container is far too big to fit in a ship\'s cargo hold and is only used for storage and inventory management at stations. ', 2091, 111.0, 3000000.0, 2.0E+9, 1000000.0, 1, NULL, 10000.0000, 1, 379, 0.0),
  (17367, 448, 'Station Vault', 'This is a Station Vault. It is fitted with a password-protected security lock and computerized inventory auditing. Although the construction of a Station Vault is much like that of other Cargo Containers a Station Vault is far too big to fit in a ship\'s cargo hold and is only used for storage and inventory management at stations. ', 2090, 220.0, 6000000.0, 2.0E+9, 1.0E+7, 1, NULL, 100000.0000, 1, 379, 0.0),
  (17368, 448, 'Station Warehouse', 'This is a Station Warehouse. It is fitted with a password-protected security lock and computerized inventory auditing. Although the construction of a Station Warehouse is much like that of other Cargo Containers a Station Warehouse is far too big to fit in a ship\'s cargo hold and is only used for storage and inventory management at stations. ', 2092, 364.0, 1.8E+7, 2.0E+9, 1.0E+8, 1, NULL, 1000000.0000, 1, 379, 0.0),
  (17369, 449, 'Test Large Railgun Battery', '', 2752, 400.0, 1000000.0, 1150.0, 5000.0, 1, NULL, 400000.0000, 0, NULL, 0.0),
  (17380, 319, 'Blood Raider Deadspace Tactical Unit', 'This Bloodraider outpost looks as if it could hold some surprises...', 2360, 2313.0, 100000.0, 1.0E+8, 10000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (17381, 319, 'Sansha Deadspace Outpost I', 'Containing an inner habitation core surrounded by an outer shell filled with a curious fluid, the purpose of which remains unclear, this outpost is no doubt the brain-child of some nameless True Slave engineer.', 2363, 1239.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17382, 319, 'Guristas Deadspace Tactical Outpost', 'This structure was originally built by the Caldari State and was intended to go to Mordu\'s Legion as part of a surplus shipment, but the convoy was intercepted by a Gurista strike force in what has become famously known as the \"Pure Blind Bonanza.\"  Aside from a different coat of paint and an added layer of armor plating, this outpost looks just like its Caldari counterpart.', 2362, 300.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17388, 494, 'UNUSED_Gist_Bunker_LCS_ID104_DL5_DCP1', 'This gigantic suprastructure has been fitted with internal docking bays to receive the guests visiting this pleasure resort. It is a popular chill-out spot for weary smugglers.', 2431, 858.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17389, 430, 'Ultra Fast Mobile Laser Sentry1', '', 1006, 400.0, 1000000.0, 1150.0, 5000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (17390, 494, 'Gardan\'s Fantasy Complex', '', 1993, 4653.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17391, 314, 'Ulamon\'s Data Chip', 'Ulamon\'s Data Chip.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17392, 314, 'Data Chip', 'A small wafer of semiconductor material that forms the base for an integrated circuit.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17393, 319, 'Bloodsport Arena', 'To escape the jurisdiction of those who would curb their entertainments, full-contact fight promoters and unlicensed, duel-to-the-death Clash Masters have taken to setting up these deep-space arenas for their brutal games to take place in.  A hive of scum and villainy -- or, alternatively, a wonderland of sport and blood-stained jollity.', 2513, 2219.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17394, 319, 'Habitation Module - Brothel', 'The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.', 2514, 394.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17395, 319, 'Habitation module - Residential', 'The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.', 2515, 394.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17396, 319, 'Habitation Module - Narcotics supermarket', 'The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.', 2516, 394.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17397, 319, 'Habitation Module - Casino', 'The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.', 2517, 394.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17398, 319, 'Habitation Module - Pleasure hub', 'The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.', 2518, 394.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17399, 319, 'Habitation Module - Police base', 'The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.', 2519, 428.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17400, 319, 'Habitation Module - Prison', 'The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.', 2520, 430.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17401, 319, 'Habitation Module - Roadhouse', 'The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.', 2521, 394.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17402, 449, 'Large Blaster Battery', 'Fires a barrage of extra large hybrid slugs at those the Control Tower deems its enemies.  Only effective at fairly close ranges, but extremely deadly in terms of sheer damage output. ', 2752, 400.0, 1000000.0, 5000.0, 2400.0, 1, NULL, 10000000.0000, 1, 595, 0.0),
  (17403, 449, 'Medium Blaster Battery', 'Fires a barrage of large hybrid slugs at those the Control Tower deems its enemies.  Only effective at fairly close ranges, but very deadly in terms of sheer damage output. ', 1215, 400.0, 1000000.0, 1000.0, 960.0, 1, 8, 2000000.0000, 1, 595, 0.0),
  (17404, 449, 'Small Blaster Battery', 'Fires a barrage of medium hybrid slugs at those the Control Tower deems its enemies.  Only effective at fairly close ranges, but deadly in terms of sheer damage output. ', 1215, 400.0, 1000000.0, 500.0, 720.0, 1, 8, 400000.0000, 1, 595, 0.0),
  (17406, 430, 'Large Pulse Laser Battery', 'Fires a pulsed energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies.  Effective at fairly long ranges, tracks moderately fast and has a higher rate of fire than its beam laser counterpart.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.', 2751, 400.0, 1000000.0, 5000.0, 2.0, 1, NULL, 10000000.0000, 1, 596, 0.0),
  (17407, 430, 'Medium Pulse Laser Battery', 'Fires a pulsed energy beam using large sized frequency crystals at those the Control Tower deems its enemies.  Effective at fairly long ranges, tracks fast and has a higher rate of fire than its beam laser counterpart.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.', 1006, 400.0, 1000000.0, 1000.0, 4.0, 1, 4, 2000000.0000, 1, 596, 0.0),
  (17408, 430, 'Small Pulse Laser Battery', 'Fires a pulsed energy beam using medium sized frequency crystals at those the Control Tower deems its enemies.  Effective only at relatively short range, but tracks very fast and has a higher rate of fire than any other laser battery.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.', 1006, 400.0, 1000000.0, 500.0, 6.0, 1, 4, 400000.0000, 1, 596, 0.0),
  (17409, 283, 'Former Slaves', 'These former slaves have been cleanched of their Vitoc dependancy.', 1204, 0.0, 400.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17411, 438, 'Ultra Fast Reactor Array', 'A relic of the past', 2299, 659.0, 1000000.0, 4000.0, 1.0, 1, NULL, 819200.0000, 0, NULL, 0.0),
  (17412, 821, 'Phi-Operation Protector', 'This ominous battleship has been modified somewhat. It is at the approximate center of this Deadspace Pocket.', 2157, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (17413, 821, 'Captain Rouge', 'If Angel\'s Red Light District really is the den of carnal pleasures, then this would be the head pimp.', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (17422, 494, 'Angels Retirement Home', 'This is where elderly Angel Cartel members are supposed to enjoy the last few years of existence. It is popular amongst them to bring with them memorabilia from past conquests and even work on some projects in the quiet and solitude of the Deadspace Complexes.', 2515, 394.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17423, 314, 'Gallente 106 Election Holoreel', 'This holoreel contains most of the advertisements used in the Gallente propoganda machine for each of the candidates vying for the presidency, as well as a detailed biography of each person.', 1177, 0.0, 100.0, 0.5, 0.0, 1, NULL, 0.0000, 1, 492, 0.0),
  (17424, 314, 'Amarrian Wheat', 'Cereal grasses have been localized on hundreds of worlds. The grains of the wheat plant make a solid foundation for the production of foodstuffs within empire space.  Amarrian Wheat is known for it\'s purety, and has reputedly never been tampered with by genetic engineering.', 1182, 0.0, 1000.0, 1.15, 0.0, 1, NULL, 10000.0000, 1, 492, 0.0),
  (17425, 450, 'Crimson Arkonor', 'While fairly invisible to all but the most experienced miners, there are significant molecular differences between Arkonor and its crimson counterpart, so-named because of the blood-red veins running through it.\r\n\r\nThe rarest and most sought-after ore in the known world. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some zydrine and tritanium. The portion size for refining is 200 ore units.', 1277, 1.0, 1.0E+35, 16.0, 0.0, 200, NULL, 3224182.0000, 1, 512, 0.0),
  (17426, 450, 'Prime Arkonor', 'Prime Arkonor is the rarest of the rare; the king of ores.  Giving a 10% greater mineral yield than regular ark, this is the stuff that makes billionaires out of people lucky enough to stumble upon a vein.\r\n\r\nThe rarest and most sought-after ore in the known world. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some zydrine and tritanium. The portion size for refining is 200 ore units.', 1277, 1.0, 1.0E+35, 16.0, 0.0, 200, NULL, 3373716.0000, 1, 512, 0.0),
  (17428, 451, 'Triclinic Bistot', 'Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of the zydrine and megacyte minerals.\r\n\r\nBistot is a very valuable ore as it holds large portions of two of the rarest minerals in the world, megacyte and zydrine. The portion size for refining is 200 ore units.', 1273, 1.0, 1.0E+35, 16.0, 0.0, 200, NULL, 2200984.0000, 1, 514, 0.0),
  (17429, 451, 'Monoclinic Bistot', 'Monoclinic bistot is a variant of bistot with a slightly different crystal structure.  It is highly sought-after, as it gives a slightly higher yield than its straightforward counterpart.\r\n\r\nBistot is a very valuable ore as it holds large portions of two of the rarest minerals in the world, megacyte and zydrine. The portion size for refining is 200 ore units.', 1273, 1.0, 1.0E+35, 16.0, 0.0, 200, NULL, 2301400.0000, 1, 514, 0.0),
  (17432, 452, 'Sharp Crokite', 'In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite.\r\n\r\nCrokite is a very heavy ore that is always in high demand because it has the largest ratio of zydrine for any ore in the world. It requires 250 ore units to refine. ', 1272, 1.0, 1.0E+35, 16.0, 0.0, 250, NULL, 1604280.0000, 1, 521, 0.0),
  (17433, 452, 'Crystalline Crokite', 'Crystalline crokite is the stuff of legend in 0.0 space.  Not only does it give a 10% greater yield than regular crokite, but chunks of the rock glitter beautifully in just the right light, making crystalline crokite popular as raw material for jewelry.\r\n\r\nCrokite is a very heavy ore that is always in high demand because it has the largest ratio of zydrine for any ore in the world. It requires 250 ore units to refine. ', 1272, 1.0, 1.0E+35, 16.0, 0.0, 250, NULL, 1680088.0000, 1, 521, 0.0),
  (17436, 453, 'Onyx Ochre', 'Shiny black nuggets of Onyx Ochre look very nice and are occasionally used in ornaments. But the great amount of nocxium is what miners are really after. Like in all else, good looks are only an added bonus. \r\n\r\nDark Ochre was for years ignored as a worthwile ore to mine until improved refining techniques managed to extract the huge amount of nocxium inside it, the highest ratio of nocxium found in any ore in the world. 400 ore units of Dark Ochre are needed to refine it.', 1275, 1.0, 1.0E+35, 8.0, 0.0, 400, NULL, 807950.0000, 1, 522, 0.0),
  (17437, 453, 'Obsidian Ochre', 'Obsidian Ochre, the most valuable member of the Dark Ochre family, was only first discovered a decade ago. The sleek black surface of this mineral managed to reflect scanning waves, making Obsidian Ochre asteroids almost invisible. Advances in scanning technology revealed these beauties at last.\r\n\r\nDark Ochre was for years ignored as a worthwile ore to mine until improved refining techniques managed to extract the huge amount of nocxium inside it, the highest ratio of nocxium found in any ore in the world. 400 ore units of Dark Ochre are needed to refine it.', 1275, 1.0, 1.0E+35, 8.0, 0.0, 400, NULL, 845350.0000, 1, 522, 0.0),
  (17440, 454, 'Vitric Hedbergite', 'When asteroids containing Hedbergite pass close to suns or other sources of intense heat can cause the Hedbergite to glassify. The result is called Vitric Hedbergite and has 5% better yield than normal Hedbergite. \r\n\r\nHedbergite is sought after for its high concentration of isogen, although the high portion size needed for refining makes it a bit less attractive.  Hedbergite also yields some Nocxium and a small amount of Zydrine. 500 ore units are needed to refine it.', 1269, 1.0, 1.0E+35, 3.0, 0.0, 500, NULL, 355200.0000, 1, 527, 0.0),
  (17441, 454, 'Glazed Hedbergite', 'Asteroids containing this shiny ore were formed in intense heat, such as might result from a supernova. The result, known as Glazed Hedbergite, is a more concentrated form of Hedbergite that has 10% higher yield.\r\n\r\nHedbergite is sought after for its high concentration of isogen, although the high portion size needed for refining makes it a bit less attractive.  Hedbergite also yields some Nocxium and a small amount of Zydrine. 500 ore units are needed to refine it.', 1269, 1.0, 1.0E+35, 3.0, 0.0, 500, NULL, 370560.0000, 1, 527, 0.0),
  (17444, 455, 'Vivid Hemorphite', 'Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Vivid Hemorphite has 5% better yield than its more bland brother.\r\n\r\nWith a large portion of nocxium the Hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium and isogen as well as trace amounts of Zydrine. It requires 500 ore units to refine.', 1282, 1.0, 1.0E+35, 3.0, 0.0, 500, NULL, 316222.0000, 1, 528, 0.0),
  (17445, 455, 'Radiant Hemorphite', 'Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Radiant Hemorphite has 10% better yield than its more bland brother.\r\n\r\nWith a large portion of nocxium the Hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium and isogen as well as trace amounts of Zydrine. It requires 500 ore units to refine.', 1282, 1.0, 1.0E+35, 3.0, 0.0, 500, NULL, 332370.0000, 1, 528, 0.0),
  (17448, 456, 'Pure Jaspet', 'Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit.\r\n\r\nJaspet has many mineral types, making it easy to sell. It has a large portion of mexallon plus some tritanium, pyerite and nocxium. It has a portion size of 500 ore units for refining.', 1279, 1.0, 1.0E+35, 2.0, 0.0, 500, NULL, 175776.0000, 1, 529, 0.0),
  (17449, 456, 'Pristine Jaspet', 'Pristine Jaspet is very rare, which is not so surprising when one considers that it is formed when asteroids collide with comets or ice moons. It has 10% better yield than normal Jaspet.\r\n\r\nJaspet has many mineral types, making it easy to sell. It has a large portion of mexallon plus some tritanium, pyerite and nocxium. It has a portion size of 500 ore units for refining.', 1279, 1.0, 1.0E+35, 2.0, 0.0, 500, NULL, 185442.0000, 1, 529, 0.0),
  (17452, 457, 'Luminous Kernite', 'Prophets tell of the mystical nature endowed in Luminous Kernite. To the rest of us, it\'s an average looking ore that has 5% more yield than normal Kernite and can make you rich if you mine it 24/7 and live to be very old.\r\n\r\nKernite is a fairly common ore type that yields the largest amount of mexallon of any ore types in the world. Besides mexallon the Kernite also has a bit of tritanium and isogen. 400 units of ore are needed for refining.', 1270, 1.0, 1.0E+35, 1.2, 0.0, 400, NULL, 78634.0000, 1, 523, 0.0),
  (17453, 457, 'Fiery Kernite', 'Known as Rage Stone to veteran miners after a discovery of a particularly rich vein of it caused a bar brawl of epic proportions in the Intaki Syndicate. It has a 10% higher yield than basic Kernite.\r\n\r\nKernite is a fairly common ore type that yields the largest amount of mexallon of any ore types in the world. Besides mexallon the Kernite also has a bit of tritanium and isogen. 400 units of ore are needed for refining.', 1270, 1.0, 1.0E+35, 1.2, 0.0, 400, NULL, 82450.0000, 1, 523, 0.0),
  (17455, 458, 'Azure Plagioclase', 'Azure Plagioclase was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago.\r\n\r\nPlagioclase is not amongst the most valuable ore types around, but it has the largest amount of pyerite of any ore and is thus always in constant demand. It also yields some tritanium and mexallon. It requires 333 ore units to refine.', 230, 1.0, 1.0E+35, 0.35, 0.0, 333, NULL, 13450.0000, 1, 516, 0.0),
  (17456, 458, 'Rich Plagioclase', 'With Rich Plagioclase, having 10% better yield than the normal one, miners can finally regard Plagioclase as a mineral that provides a noteworthy profit.\r\n\r\nPlagioclase is not amongst the most valuable ore types around, but it has the largest amount of pyerite of any ore and is thus always in constant demand. It also yields some tritanium and mexallon. It requires 333 ore units to refine.', 230, 1.0, 1.0E+35, 0.35, 0.0, 333, NULL, 14092.0000, 1, 516, 0.0),
  (17459, 459, 'Solid Pyroxeres', 'Solid Pyroxeres, sometimes called the Flame of Dam\'Torsad, is a relative of normal Pyroxeres. The Flame has 5% higher yield than its more common cousin. \r\n\r\nPyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core refining yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon. 333 ore units are needed to refine.', 231, 1.0, 1.0E+35, 0.3, 0.0, 333, NULL, 12444.0000, 1, 515, 0.0),
  (17460, 459, 'Viscous Pyroxeres', 'Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE.\r\n\r\nPyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core refining yields a little bit of nocxium, increasing its value considerbly. It also has a large portion of tritanium and some pyerite and mexallon. 333 ore units are needed to refine.', 231, 1.0, 1.0E+35, 0.3, 0.0, 333, NULL, 12744.0000, 1, 515, 0.0),
  (17463, 460, 'Condensed Scordite', 'Condensed Scordite is a close cousin of normal Scordite, but with 5% better yield. The increase may seem insignificant, but matters greatly to new miners where every ISK counts.\r\n\r\nScordite is amongst the most common ore types in the known world. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. 333 ore units are needed for refining.', 1356, 1.0, 1.0E+35, 0.15, 0.0, 333, NULL, 5246.0000, 1, 519, 0.0),
  (17464, 460, 'Massive Scordite', 'Massive Scordite was the stuff of legend in the early days of space exploration. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners.\r\n\r\nScordite is amongst the most common ore types in the known world. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. 333 ore units are needed for refining.', 1356, 1.0, 1.0E+35, 0.15, 0.0, 333, NULL, 5496.0000, 1, 519, 0.0),
  (17466, 461, 'Bright Spodumain', 'Spodumain is occasionaly found with crystaline traces in its outer surface. Known as Bright Spodumain, the crystal adds considerable value to an already valuable mineral.  \r\n\r\nSpodumain is amongst the most valuable ore types around, as it is one of only three ore types that yields the ultra-rare megacyte. Otherwise very plain, with a bit of tritanium and pyerite. 250 ore units are needed to refine. ', 1274, 1.0, 1.0E+35, 16.0, 0.0, 250, NULL, 1206870.0000, 1, 517, 0.0),
  (17467, 461, 'Gleaming Spodumain', 'Once in a while Spoudumain is found with crystaline veins running through it. The increased value this yields puts the gleam in the eye of any miner lucky enough to find it.\r\n\r\nSpodumain is amongst the most valuable ore types around, as it is one of only three ore types that yields the ultra-rare megacyte. Otherwise very plain, with a bit of tritanium and pyerite. 250 ore units are needed to refine. ', 1274, 1.0, 1.0E+35, 16.0, 0.0, 250, NULL, 1264340.0000, 1, 517, 0.0),
  (17470, 462, 'Concentrated Veldspar', 'Clusters of Veldspar, called Concentrated Veldspar, are sometimes found in areas where normal Veldspar is already in abundance.\r\n\r\nThe most common ore type in the known world, Veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral. It requires 333 ore units to refine.', 232, 1.0, 4000.0, 0.1, 0.0, 333, NULL, 2100.0000, 1, 518, 0.0),
  (17471, 462, 'Dense Veldspar', 'In asteroids above average size, the intense pressure can weld normal Veldspar into what is known as Dense Veldspar, increasing the yield by 10%. \r\n\r\nThe most common ore type in the known world, Veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral. It requires 333 ore units to refine.', 232, 1.0, 4000.0, 0.1, 0.0, 333, NULL, 2200.0000, 1, 518, 0.0),
  (17475, 282, 'Radioactive Waste', 'This radioactively contaminated material is normally recycled or processed into fuel.  It can be highly dangerous to any lifeforms that come into contact with it.', 29, 0.0, 2000.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17476, 463, 'Covetor', 'The Covetor is the largest craft in a ship class designed by the ORE Syndicate to facilitate the advancement of the mining profession to a new level.  Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining modules.  Coupled with a sizable cargo hold and a goodly drone bay, this makes them extremely efficient ore extraction vessels.\r\n\r\nSpecial Ability:  Able to equip Strip Miner and Ice Harvester turrets. 3% better yield for Strip Miners per level.', 2522, 330.0, 4.0E+7, 200000.0, 4000.0, 1, 8, 20000000.0000, 1, 495, 0.07),
  (17477, 477, 'Covetor Blueprint', '', 46, 0.0, 0.0, 0.01, 0.0, 1, NULL, 2000000000.0000, 1, 497, 0.0),
  (17478, 463, 'Retriever', 'The Retriever is the medium-sized version of a ship class designed by the ORE Syndicate to facilitate the advancement of the mining profession to a new level.  Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining modules.  Coupled with a sizable cargo hold and a goodly drone bay, this makes them extremely efficient ore extraction vessels.\r\n\r\nSpecial Ability:  Able to equip Strip Miner and Ice Harvester turrets. 3% better yield for Strip Miners per level.', 2523, 235.0, 2.0E+7, 150000.0, 2000.0, 1, 8, 5000000.0000, 1, 495, 0.07),
  (17479, 477, 'Retriever Blueprint', '', 46, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1000000000.0000, 1, 497, 0.0),
  (17480, 463, 'Procurer', 'The Procurer is the smallest of a ship class designed by the ORE Syndicate to facilitate the advancement of the mining profession to a new level.  Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining modules.  Coupled with a sizable cargo hold and a goodly drone bay, this makes them extremely efficient ore extraction vessels.\r\n\r\nSpecial Ability:  Able to equip Strip Miner and Ice Harvester turrets. 3% better yield for Strip Miners per level.', 2524, 177.0, 1.0E+7, 100000.0, 1000.0, 1, 8, 1000000.0000, 1, 495, 0.07),
  (17481, 477, 'Procurer Blueprint', '', 46, 0.0, 0.0, 0.01, 0.0, 1, NULL, 500000000.0000, 1, 497, 0.0),
  (17482, 464, 'Strip Miner I', 'A bulk ore extractor designed for use on Mining Barges.\r\n\r\nNote: 99.5% less CPU usage when fitted on a Mining Barge.', 2527, 25.0, 0.0, 100.0, 0.0, 1, NULL, 2979234.0000, 1, 1040, 0.06),
  (17483, 490, 'Strip Miner I Blueprint', '', 1061, 0.0, 0.0, 0.01, 0.0, 1, NULL, 16130080.0000, 1, 338, 0.0),
  (17484, 511, 'Republic Fleet Assault Missile Launcher', 'Launcher for cruisers intended to counter fast frigates, can only be fitted with regular light missiles: Bloodclaw, Flameburst, Piranha and Sabretooth and their F.O.F. counterparts; Exterminator, Firefly, Seeker and Serpent.', 1345, 0.0, 0.0, 10.0, 1.215, 1, 2, 4224.0000, 1, NULL, 0.07),
  (17485, 506, 'Republic Fleet Cruise Missile Launcher', 'A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. \r\n\r\nCan only be fitted with cruise missiles: Cataclysm, Devastator, Paradise, Wrath, and their F.O.F. counterparts.', 2530, 0.0, 0.0, 20.0, 1.35, 1, NULL, 99996.0000, 1, NULL, 0.07),
  (17486, 136, 'Republic Fleet Cruise Missile Launcher Blueprint', '', 170, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17487, 510, 'Republic Fleet Heavy Missile Launcher', 'Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.\r\n\r\nMust fit heavy missiles: Havoc, Scourge, Thunderbolt, Widowmaker or their F.O.F. variants: Eradicator, Hellhound, Hydra, Stalker.', 169, 0.0, 0.0, 10.0, 1.23, 1, 2, 14996.0000, 1, NULL, 0.07),
  (17488, 507, 'Republic Fleet Rocket Launcher', 'A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.\r\n\r\nMust be loaded with rockets: Foxfire, Gremlin, Phalanx, Thorn.', 1345, 0.0, 0.0, 5.0, 0.2025, 1, NULL, 3000.0000, 1, NULL, 0.07),
  (17489, 136, 'Republic Fleet Rocket Launcher Blueprint', '', 1345, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17490, 508, 'Republic Fleet Siege Missile Launcher', 'A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.\r\n\r\nMust be loaded with torpedoes: Bane, Inferno, Juggernaut, Mjolnir.', 170, 0.0, 0.0, 20.0, 2.0, 1, 2, 20580.0000, 1, NULL, 0.07),
  (17491, 509, 'Republic Fleet Standard Missile Launcher', 'Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.\r\n\r\nMust be loaded with light missiles: Bloodclaw, Flameburst, Piranha, Sabretooth, or their F.O.F variants; Exterminator, Firefly, Seeker, Serpent.\r\n', 168, 0.0, 0.0, 5.0, 0.81, 1, 2, 3000.0000, 1, NULL, 0.07),
  (17492, 62, 'Republic Fleet Large Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 50.0, 0.0, 1, 4, 39996.0000, 1, NULL, 0.07),
  (17493, 62, 'Republic Fleet Medium Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 10.0, 0.0, 1, 4, 19916.0000, 1, NULL, 0.07),
  (17494, 62, 'Republic Fleet Small Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 5.0, 0.0, 1, 4, 9996.0000, 1, NULL, 0.07),
  (17495, 77, 'Caldari Navy Ballistic Deflection Field', 'Boosts shield resistance against kinetic damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 2, 5808.0000, 1, NULL, 0.07),
  (17496, 77, 'Caldari Navy Explosion Dampening Field', 'Boosts shield resistance against explosive damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 1, 45412.0000, 1, NULL, 0.07),
  (17497, 77, 'Caldari Navy Heat Dissipation Field', 'Boosts shield resistance against thermal damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 8, 45412.0000, 1, NULL, 0.07),
  (17498, 77, 'Caldari Navy Invulnerability Field', 'Boosts shield resistance against all damage types. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 1, 63062.0000, 1, NULL, 0.07),
  (17499, 77, 'Caldari Navy Photon Scattering Field', 'Boosts shield resistance against EM damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 4, 45412.0000, 1, NULL, 0.07),
  (17500, 65, 'Caldari Navy Stasis Webifier', 'Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.', 1284, 500.0, 0.0, 5.0, 0.0, 1, NULL, 22488.0000, 1, NULL, 0.07),
  (17501, 145, 'Caldari Navy Stasis Webifier Blueprint', '', 1284, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17502, 328, 'Ammatar Navy Armor EM Hardener', 'A enhanced version of the standard em armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 200000.0000, 1, NULL, 0.07),
  (17503, 348, 'Ammatar Navy Armor EM Hardener Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17504, 328, 'Ammatar Navy Armor Explosive Hardener', 'A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (17505, 348, 'Ammatar Navy Armor Explosive Hardener Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17506, 328, 'Ammatar Navy Armor Kinetic Hardener', 'A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 300000.0000, 1, NULL, 0.07),
  (17507, 348, 'Ammatar Navy Armor Kinetic Hardener Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17508, 328, 'Ammatar Navy Armor Thermic Hardener', 'A enhanced version of the standard Thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 250000.0000, 1, NULL, 0.07),
  (17509, 348, 'Ammatar Navy Armor Thermic Hardener Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17510, 767, 'Ammatar Navy Capacitor Power Relay', 'Increases capacitor recharge rate at the expense of shield boosting.', 1032, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9744.0000, 1, NULL, 0.06),
  (17511, 137, 'Ammatar Navy Capacitor Power Relay Blueprint', '', 1032, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17512, 98, 'Ammatar Navy Magnetic Plating', 'This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (17513, 163, 'Ammatar Navy Magnetic Plating Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17514, 98, 'Ammatar Navy Adaptive Nano Plating', 'This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 7468.0000, 1, NULL, 0.07),
  (17515, 163, 'Ammatar Navy Adaptive Nano Plating Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17516, 98, 'Ammatar Navy Reactive Plating', 'An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (17517, 163, 'Ammatar Navy Reactive Plating Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17518, 98, 'Ammatar Navy Reflective Plating', 'An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (17519, 163, 'Ammatar Navy Reflective Plating Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17520, 212, 'Gallente Navy Sensor Booster', 'Gives an increase to targeting range and scan resolution.  This module can be loaded with scripts to increase its effectiveness in certain areas.  \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 74, 0.0, 0.0, 5.0, 1.0, 1, NULL, 9870.0000, 1, NULL, 0.07),
  (17521, 223, 'Gallente Navy Sensor Booster Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17522, 769, 'Ammatar Navy Reactor Control Unit', 'Boosts power core output.', 70, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9920.0000, 1, NULL, 0.06),
  (17523, 137, 'Ammatar Navy Reactor Control Unit Blueprint', '', 70, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17524, 766, 'Ammatar Navy Power Diagnostic System', 'Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.', 70, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9920.0000, 1, NULL, 0.06),
  (17525, 137, 'Ammatar Navy Power Diagnostic System Blueprint', '', 70, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17526, 43, 'Amarr Navy Cap Recharger', 'Increases the capacitor recharge rate.', 1032, 0.0, 1.0, 5.0, 0.0, 1, NULL, 23750.0000, 1, NULL, 0.06),
  (17527, 123, 'Amarr Navy Cap Recharger Blueprint', '', 1032, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17528, 767, 'Amarr Navy Capacitor Power Relay', 'Increases capacitor recharge rate at the expense of shield boosting.', 1032, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9744.0000, 1, NULL, 0.06),
  (17529, 137, 'Amarr Navy Capacitor Power Relay Blueprint', '', 1032, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17536, 326, 'Ammatar Navy Energized Adaptive Nano Membrane', 'A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 100000.0000, 1, NULL, 0.07),
  (17537, 163, 'Ammatar Navy Energized Adaptive Nano Membrane Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17538, 326, 'Ammatar Navy Energized Magnetic Membrane', 'A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (17539, 163, 'Ammatar Navy Energized Magnetic Membrane Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17540, 326, 'Ammatar Navy Energized Reactive Membrane', 'A enhanced version of the standard Reactive  armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (17541, 163, 'Ammatar Navy Energized Reactive Membrane Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17542, 326, 'Ammatar Navy Energized Reflective Membrane', 'A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (17543, 163, 'Ammatar Navy Energized Reflective Membrane Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17544, 326, 'Ammatar Navy Energized Thermic Membrane', 'A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (17545, 163, 'Ammatar Navy Energized Thermic Membrane Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17546, 62, 'Amarr Navy Large Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 50.0, 0.0, 1, 4, 39996.0000, 1, NULL, 0.07),
  (17547, 62, 'Amarr Navy Medium Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 10.0, 0.0, 1, 4, 19916.0000, 1, NULL, 0.07),
  (17548, 62, 'Amarr Navy Small Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 5.0, 0.0, 1, 4, 9996.0000, 1, NULL, 0.07),
  (17549, 98, 'Gallente Navy Adaptive Nano Plating', 'This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 7468.0000, 1, NULL, 0.07),
  (17550, 163, 'Gallente Navy Adaptive Nano Plating Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17551, 98, 'Gallente Navy Magnetic Plating', 'This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (17552, 163, 'Gallente Navy Magnetic Plating Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17553, 98, 'Gallente Navy Reactive Plating', 'An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (17554, 163, 'Gallente Navy Reactive Plating Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17555, 98, 'Gallente Navy Reflective Plating', 'An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (17556, 163, 'Gallente Navy Reflective Plating Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17557, 98, 'Gallente Navy Thermic Plating', 'Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (17558, 163, 'Gallente Navy Thermic Plating Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17559, 65, 'Gallente Navy Stasis Webifier', 'Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.', 1284, 500.0, 0.0, 5.0, 0.0, 1, NULL, 22488.0000, 1, NULL, 0.07),
  (17561, 145, 'Gallente Navy Stasis Webifier Blueprint', '', 1284, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17563, 494, 'UNUSED_CargoRig_LCS_DL1_DCP1', 'This gigantic suprastructure is one of the military installations of the Angel pirate corporation. Even for it\'s size it has no commercial station services or docking bay to receive guests.', 2403, 1176.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17564, 819, 'UNUSED_Corpus Frigate_ID115_DL4_DCP1', 'The Concord DED database mentions little about this particular Corpus fighter except that he is \"uncooperative\" and \"rebellious\". Sounds nasty.', 1763, 50.0, 2810000.0, 28100.0, 165.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (17565, 470, 'Unanchoring Drone', 'A drone that can be used to destabilize structures that are anchored in place.  They are not good for much else but are pretty versatile at what they do.', 2818, 100.0, 37500.0, 500.0, 0.0, 1, NULL, 14986.0000, 0, NULL, 0.07),
  (17567, 819, 'UNUSED_Corpus Frigate_ID115_DL4_DCP2', 'Blood Abbot - Azimouh Zatah\r\n', 1763, 50.0, 2810000.0, 28100.0, 165.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (17568, 383, 'Serpentis Point Defense Battery', 'This Light missile Sentry will Launch missiles at any target it considers to be a threat. ', 2500, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17569, 383, 'Serpentis Light	Missile Battery', 'This light missile sentry will launch missiles at any target it considers to be a threat. ', 2500, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17570, 383, 'Serpentis Heavy	Missile Battery', 'This heavy missile sentry will launch missiles at any target it considers to be a threat. ', 2500, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17571, 383, 'Serpentis Cruise Missile Battery', 'This cruise missile sentry will launch missiles at any target it considers to be a threat. ', 2500, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17572, 383, 'Angel Point Defense Battery', 'This Light missile Sentry will Launch missiles at any target it considers to be a threat. ', 2435, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17573, 383, 'Angel Light Missile Battery', 'This Light missile Sentry will Launch missiles at any target it considers to be a threat. ', 2435, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17574, 383, 'Angel Heavy Missile Battery', 'This heavy missile sentry will launch missiles at any target it considers to be a threat. ', 2435, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17575, 383, 'Angel Cruise Missile Battery', 'This cruise missile sentry will launch missiles at any target it considers to be a threat. ', 2435, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17576, 383, 'Minmatar Point Defense Battery', 'This Light missile Sentry will Launch missiles at any target it considers to be a threat. ', 2483, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17577, 383, 'Minmatar Light Missile Battery', 'This light missile sentry will launch missiles at any target it considers to be a threat. ', 2483, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17578, 383, 'Minmatar Heavy Missile Battery', 'This heavy missile sentry will launch missiles at any target it considers to be a threat. ', 2483, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17579, 383, 'Minmatar Cruise Missile Battery', 'This cruise missile sentry will launch missiles at any target it considers to be a threat. ', 2483, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17580, 383, 'Sansha Point Defense Battery', 'This Light missile Sentry will Launch missiles at any target it considers to be a threat. ', 2492, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17581, 383, 'Sansha Light Missile Battery', 'This light missile sentry will launch missiles at any target it considers to be a threat. ', 2492, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17582, 383, 'Sansha Heavy Missile Battery', 'This heavy missile sentry will launch missiles at any target it considers to be a threat. ', 2492, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17583, 383, 'Sansha Cruise Missile Battery', 'This cruise missile sentry will launch missiles at any target it considers to be a threat. ', 2492, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17584, 383, 'Gallente Point Defense Battery', 'This Light missile Sentry will Launch missiles at any target it considers to be a threat. ', 2462, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17585, 383, 'Gallente Light Missile Battery', 'This light missile sentry will launch missiles at any target it considers to be a threat. ', 2462, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17586, 383, 'Gallente Heavy Missile Battery', 'This heavy missile sentry will launch missiles at any target it considers to be a threat. ', 2462, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17587, 383, 'Gallente Cruise Missile Battery', 'This cruise missile Sentry will Launch missiles at any target it considers to be a threat. ', 2462, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17588, 383, 'Amarr Point Defense Battery', 'This Light missile Sentry will launch missiles at any target it considers to be a threat. ', 2430, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17589, 383, 'Amarr Light Missile Battery', 'This Light missile Sentry will launch missiles at any target it considers to be a threat. ', 2430, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17590, 383, 'Amarr Heavy Missile Battery', 'This heavy missile sentry will launch missiles at any target it considers to be a threat. ', 2430, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17591, 383, 'Amarr Cruise Missile Battery', 'This cruise missile Sentry will Launch missiles at any target it considers to be a threat. ', 2430, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17592, 383, 'Blood Point Defense Battery', 'This Light missile Sentry will Launch missiles at any target it considers to be a threat. ', 2444, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17593, 383, 'Blood Light Missile Battery', 'This Light missile Sentry will Launch missiles at any target it considers to be a threat. ', 2444, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17594, 383, 'Blood Heavy Missile Battery', 'This heavy missile sentry will launch missiles at any target it considers to be a threat. ', 2444, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17595, 383, 'Blood Cruise Missile Battery', 'This cruise missile sentry will Launch missiles at any target it considers to be a threat. ', 2444, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17596, 383, 'Guristas Point Defense Battery', 'This Light missile Sentry will Launch missiles at any target it considers to be a threat. ', 2468, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17597, 383, 'Guristas Light Missile Battery', 'This light missile sentry will launch missiles at any target it considers to be a threat. ', 2468, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17598, 383, 'Guristas Heavy Missile Battery', 'This heavy missile sentry will launch missiles at any target it considers to be a threat. ', 2468, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17599, 383, 'Guristas Cruise Missile Batteries', 'This cruise missile sentry will launch missiles at any target it considers to be a threat. ', 2468, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17600, 383, 'Caldari Point Defense Battery', 'This Light missile Sentry will Launch missiles at any target it considers to be a threat. ', 2452, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17601, 383, 'Caldari Light Missile Battery', 'This light missile sentry will launch missiles at any target it considers to be a threat. ', 2452, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17602, 383, 'Caldari Heavy Missile Battery', 'This heavy missile sentry will launch missiles at any target it considers to be a threat. ', 2452, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17603, 383, 'Caldari Cruise Missile Battery', 'This cruise missile sentry will launch missiles at any target it considers to be a threat. ', 2452, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17605, 383, 'Angel Stasis Tower', 'Angel stasis web sentry', 2434, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17606, 383, 'Minmatar Stasis Tower', 'Minmatar stasis web sentry', 2482, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17607, 383, 'Sansha Stasis Tower', 'Sansha stasis web sentry', 2491, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17608, 383, 'Gallente Stasis Tower', 'Gallente stasis web sentry', 2461, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17609, 383, 'Amarr Stasis Tower', 'Amarr stasis web sentry', 2425, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17610, 383, 'Blood Stasis Tower', 'Blood Raider stasis web sentry', 2443, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17611, 383, 'Guristas Stasis Tower', 'Guristas stasis web sentry', 2473, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17612, 383, 'Caldari Stasis Tower', 'Caldari stasis web sentry', 2451, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17613, 494, 'Inner Sanctum', 'This structure houses the senior members of the Zatah corpus blood raider sect.', 2405, 971.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17614, 494, 'Thorak\'s Biodome Garden', 'This biodome is used for cultivation of plants and animals alike. Minmatar corporations have contracted the operation to the Angel Cartel and there is a healthy profit to be made from the luxury foods manufactured here. The prime buyers are the newly rich.', 2782, 4974.0, 100000.0, 1.0E+8, 10000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (17615, 820, 'Corpus Crimson Commander', 'Commands and directions emanate from this vessel as if the person at the helm owns the place. Perhaps he does...', 1759, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (17616, 820, 'Mul-Zatah Gatekeeper', 'DED\'s scout report database has this vessel simply listed as \"The Top Dog\".', 1759, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (17617, 225, 'STOP', 'This Will lock you down hard', 1040, 50.0, 50.0, 5.0, 0.0, 1, NULL, 24998.0000, 0, NULL, 0.06),
  (17619, 25, 'Caldari Navy Hookbill', 'Long struggling with a reputation for being the ugly duckling of the Caldari ship repertoire, the Hookbill recently got a new lease on life, being upgraded from a routine patrol vessel into a fleet-standard frigate. With the advancements brought on by the upgrade, the time is nigh for this little slugger to prove itself on battlefields throughout Caldari space and beyond.\r\n\r\nCaldari Frigate Skill Bonus: 10% bonus to Shield capacity and 10% bonus to Small Hybrid Turret optimal range per level', 2633, 44.0, 981000.0, 16500.0, 130.0, 1, 1, 285000.0000, 1, NULL, 0.07),
  (17620, 105, 'Caldari Navy Hookbill Blueprint', '', 314, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17621, 471, 'Corporate Hangar Array', 'A large hangar structure with divisional compartments, for easy separation and storage of materials and modules.', 2601, 911.0, 100000.0, 4000.0, 1400000.0, 1, NULL, 10000000.0000, 1, 506, 0.0),
  (17622, 818, 'Jenmai Hirokan', 'This is the infamous Angel Cartel pilot Jenmai.  Born a Caldari citizen, Jenmai was quickly taken and raised by the Guristas after his birth.  Many years later, after learning about his true past, he defected to the Angel Cartel, serving them quite well for the past decade.  Few can claim to rival Jenmais skills as a fighter pilot.', 1901, 39.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (17623, 370, 'Jenmei\'s Tag', 'Jenmei\'s Tag.', 2312, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 750, 0.0),
  (17624, 314, 'Elena Gazky\'s DNA', 'DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.\r\n\r\nThis is a DNA sample taken from a member of the infamous pirate gang \'The Seven\'.\r\n', 2302, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 752, 0.0),
  (17625, 818, 'Imai Kenon', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1831, 45.98, 1970000.0, 19700.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (17626, 319, 'Stationary Bestower', 'This Bestower-class industrial is currently undergoing maintenance.', 1064, 660.0, 100000.0, 1.0E+8, 10000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (17627, 319, 'Stationary Mammoth', 'This Mammoth-class industrial is currently undergoing maintenance.', 309, 660.0, 100000.0, 1.0E+8, 10000.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (17628, 319, 'Stationary Iteron V', 'This Iteron V-class industrial is currently undergoing maintenance.', 328, 553.0, 100000.0, 1.0E+8, 10000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (17629, 319, 'Stationary Badger II', 'This Badger II-class industrial is currently undergoing maintenance.', 52, 313.0, 100000.0, 1.0E+8, 10000.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (17630, 370, 'Imai Kenon\'s Tag', 'Imai Kenon\'s Tag.', 2327, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 750, 0.0),
  (17631, 494, 'Deadspace Synchronization HQ', 'These habitats house offices and processing utilities for the asteroid mining facility.', 1993, 4653.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17632, 494, 'CreoCorp Main Factory', 'This is where small parts are built to be used in all kinds of spaceships further down the production line.', 1991, 3941.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17633, 494, 'UNUSED_HabMod_Residential_LCS', 'This is a luxury version of the CreoDron Habitation Module for miners and deep space explorers. It is packed with hard working prospectors.', 2515, 394.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17634, 26, 'Caracal Navy Issue', 'Created specifically in order to counter the ever-increasing numbers of pirate invaders in Caldari territories, the Navy Issue Caracal has performed admirably in its task.  Sporting added defensive capability as well as increased fitting potential, it is seeing ever greater use in defense of the homeland.\r\n\r\nSpecial Ability: 5% bonus Kinetic Missile Damage per skill level and 10% bonus to Missile Velocity per level.', 2637, 221.05, 9600000.0, 101000.0, 250.0, 1, 1, 8000000.0000, 1, NULL, 0.07),
  (17635, 106, 'Caracal Navy Issue Blueprint', '', 49, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17636, 27, 'Raven Navy Issue', 'The Navy Issue Raven represents the best the Caldari have to offer on the battlefield: an all-out assault vessel with tremendous electronic warfare capabilities.  Commissioned by Caldari Navy Special Operations Command a decade ago in response to a spate of coordinated Gurista attacks which threatened to decimate the populations of several planets in the Obe system, this hefty warship has since proven its worth many times over.\r\n\r\nSpecial Ability: 5% bonus to Siege and Cruise Missile Launcher Rate Of Fire and 10% bonus to Torpedo and Cruise Missile Velocity per level of skill', 2638, 250.0, 9.93E+7, 486000.0, 665.0, 1, 1, 108750000.0000, 1, NULL, 0.07),
  (17637, 107, 'Raven Navy Issue Blueprint', '', 43, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17638, 383, 'Sentinel Bloodraider', 'This Bloodraider Station has been refitted with huge citadel torpedo batteries and a long range stasis web generators  ', 2359, 8516.0, 1000.0, 1000.0, 1000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (17639, 409, 'Taisu Magdesh\'s Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 4, 0.0000, 1, NULL, 0.0),
  (17640, 314, 'Mordur\'s DNA', 'DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.', 2302, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 752, 0.0),
  (17641, 594, 'Arch Angel Raelek', 'This is the Commander of the top Angel Cartel outpost in the Caldari State territories.  He virtually controls all Cartel activities inside the State. Threat level: Deadly', 335, 500.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (17642, 370, 'Raelek\'s Tag', 'This diamond tag carries the rank insignia equivalent of a captain within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.', 2314, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 750, 0.0),
  (17643, 314, 'Caldari AZ-1 Nexus Chip', 'This small data chip stores the key elements of a ship\'s artificial intelligence system, and is used primarily for controlling the vessel\'s autonomous functions.  This particular chip has been modified by top Kaalakiota scientists for the Caldari Navy, made to be of better quality than what is available on the open market. \r\n\r\n\r\nThe AZ-1 chip is designed for battleship class vessels.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 8000000.0000, 1, 738, 0.0),
  (17644, 319, 'Asteroid Deadspace Mining Post', 'Where geographical conditions allow, outposts such as this one are a good way of increasing the effectiveness of deep-space mining operations.', 1717, 10632.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17645, 494, 'Deadspace Control Station', 'Bases such as this one are commonly used as on-site mining posts or colonies. They are often obscurely located and vulnerable as well and therefore it is common that pirates make their homes in them, sometimes with the resident\'s full consent. This one looks unusually exposed and vulnerable due to what appear to be major renovations.', 1717, 10632.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17646, 314, 'Caldari CU-1 Nexus Chip', 'This small data chip stores the key elements of a ship\'s artificial intelligence system, and is used primarily for controlling the vessel\'s autonomous functions.  This particular chip has been modified by top Kaalakiota scientists for the Caldari Navy, made to be of better quality than what is available on the open market. \r\n  \r\n\r\nThe CU-1 chip is designed for cruiser class vessels.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 2000000.0000, 1, 738, 0.0),
  (17647, 314, 'Caldari BY-1 Nexus Chip', 'This small data chip stores the key elements of a ship\'s artificial intelligence system, and is used primarily for controlling the vessel\'s autonomous functions.  This particular chip has been modified by top Kaalakiota scientists for the Caldari Navy, made to be of better quality than what is available on the open market. \r\n \r\n\r\nThe BY-1 chip is designed for frigate class vessels.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 500000.0000, 1, 738, 0.0),
  (17648, 85, 'Antimatter Charge XL', 'Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \r\n\r\nConsists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 2843, 10.0, 0.5, 0.25, 0.0, 100, NULL, 100000.0000, 1, 504, 0.07),
  (17649, 167, 'Antimatter Charge XL Blueprint', '', 1325, 0.0, 0.0, 0.01, 0.0, 1, NULL, 10000000.0000, 1, 598, 0.0),
  (17650, 85, 'Iridium Charge XL', 'Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \r\n\r\nConsists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 2844, 10.0, 0.5, 0.25, 0.0, 100, NULL, 40000.0000, 1, 504, 0.07),
  (17651, 167, 'Iridium Charge XL Blueprint', '', 1326, 0.0, 0.0, 0.01, 0.0, 1, NULL, 4000000.0000, 1, 598, 0.0),
  (17652, 85, 'Iron Charge XL', 'Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \r\n\r\nConsists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.     ', 2845, 10.0, 0.5, 0.25, 0.0, 100, NULL, 20000.0000, 1, 504, 0.07),
  (17653, 167, 'Iron Charge XL Blueprint', '', 1327, 0.0, 0.0, 0.01, 0.0, 1, NULL, 2000000.0000, 1, 598, 0.0),
  (17654, 85, 'Lead Charge XL', 'Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \r\n\r\nConsists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 2846, 10.0, 0.5, 0.25, 0.0, 100, NULL, 50000.0000, 1, 504, 0.07),
  (17655, 167, 'Lead Charge XL Blueprint', '', 1328, 0.0, 0.0, 0.01, 0.0, 1, NULL, 5000000.0000, 1, 598, 0.0),
  (17656, 85, 'Plutonium Charge XL', 'Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \r\n\r\nConsists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 2847, 10.0, 0.5, 0.25, 0.0, 100, NULL, 80000.0000, 1, 504, 0.07),
  (17657, 167, 'Plutonium Charge XL Blueprint', '', 1329, 0.0, 0.0, 0.01, 0.0, 1, NULL, 8000000.0000, 1, 598, 0.0),
  (17658, 85, 'Thorium Charge XL', 'Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \r\n\r\nConsists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 2848, 1.0, 0.5, 0.25, 0.0, 100, NULL, 60000.0000, 1, 504, 0.07),
  (17659, 167, 'Thorium Charge XL Blueprint', '', 1330, 0.0, 0.0, 0.01, 0.0, 1, NULL, 6000000.0000, 1, 598, 0.0),
  (17660, 85, 'Tungsten Charge XL', 'Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \r\n\r\nConsists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 2849, 10.0, 0.5, 0.25, 0.0, 100, NULL, 30000.0000, 1, 504, 0.07),
  (17661, 167, 'Tungsten Charge XL Blueprint', '', 1331, 0.0, 0.0, 0.01, 0.0, 1, NULL, 3000000.0000, 1, 598, 0.0),
  (17662, 85, 'Uranium Charge XL', 'Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \r\n\r\nConsists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 2850, 10.0, 0.5, 0.25, 0.0, 100, NULL, 70000.0000, 1, 504, 0.07),
  (17663, 167, 'Uranium Charge XL Blueprint', '', 1332, 0.0, 0.0, 0.01, 0.0, 1, NULL, 7000000.0000, 1, 598, 0.0),
  (17664, 83, 'Carbonized Lead XL', 'Extra Large Projectile Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem.', 2827, 10.0, 1.0, 0.2, 0.0, 100, NULL, 20000.0000, 1, 502, 0.07),
  (17665, 165, 'Carbonized Lead XL Blueprint', '', 1300, 0.0, 0.0, 0.01, 0.0, 1, NULL, 2000000.0000, 1, 597, 0.0),
  (17666, 83, 'Depleted Uranium XL', 'Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead.', 2828, 10.0, 1.0, 0.125, 0.0, 100, NULL, 40000.0000, 1, 502, 0.07),
  (17667, 165, 'Depleted Uranium XL Blueprint', '', 1301, 0.0, 0.0, 0.01, 0.0, 1, NULL, 5000000.0000, 1, 597, 0.0),
  (17668, 83, 'EMP XL', 'Extra Large Projectile Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields.', 2829, 10.0, 1.0, 0.25, 0.0, 100, NULL, 100000.0000, 1, 502, 0.07),
  (17669, 165, 'EMP XL Blueprint', '', 1302, 0.0, 0.0, 0.01, 0.0, 1, NULL, 10000000.0000, 1, 597, 0.0),
  (17670, 83, 'Fusion XL', 'Extra Large Projectile Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. The destructive power of a fusion warhead is superior to most other projectile warhead available. Has problems penetrating heavy shield systems.', 2830, 10.0, 1.0, 0.1875, 0.0, 100, NULL, 70000.0000, 1, 502, 0.07),
  (17671, 165, 'Fusion XL Blueprint', '', 1303, 0.0, 0.0, 0.01, 0.0, 1, NULL, 7000000.0000, 1, 597, 0.0),
  (17672, 83, 'Nuclear XL', 'Extra Large Projectile Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts.  Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. ', 2831, 10.0, 1.0, 0.175, 0.0, 100, NULL, 30000.0000, 1, 502, 0.07),
  (17673, 165, 'Nuclear XL Blueprint', '', 1304, 0.0, 0.0, 0.01, 0.0, 1, NULL, 3000000.0000, 1, 597, 0.0),
  (17674, 83, 'Phased Plasma XL', 'Extra Large Projectile Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell.  ', 2832, 10.0, 1.0, 0.2125, 0.0, 100, NULL, 80000.0000, 1, 502, 0.07),
  (17675, 165, 'Phased Plasma XL Blueprint', '', 1305, 0.0, 0.0, 0.01, 0.0, 1, NULL, 8000000.0000, 1, 597, 0.0),
  (17676, 83, 'Proton XL', 'Extra Large Projectile Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor.', 2833, 10.0, 1.0, 0.15, 0.0, 100, NULL, 40000.0000, 1, 502, 0.07),
  (17677, 165, 'Proton XL Blueprint', '', 1306, 0.0, 0.0, 0.01, 0.0, 1, NULL, 4000000.0000, 1, 597, 0.0),
  (17678, 83, 'Titanium Sabot XL', 'Extra Large Projectile Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. This is among the most feared ammunition around. It has excellent penetration. Once the ship\'s outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation flechettes that cause considerable damage to the vulnerable interior structure.', 2834, 10.0, 1.0, 0.1625, 0.0, 100, NULL, 60000.0000, 1, 502, 0.07),
  (17679, 165, 'Titanium Sabot XL Blueprint', '', 1307, 0.0, 0.0, 0.01, 0.0, 1, NULL, 6000000.0000, 1, 597, 0.0),
  (17680, 86, 'Gamma XL', 'Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \r\n\r\nModulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased damage.', 1139, 1.0, 1.0, 1.0, 0.0, 1, NULL, 3500000.0000, 1, 503, 0.07),
  (17681, 168, 'Gamma XL Blueprint', '', 1139, 0.0, 0.0, 0.01, 0.0, 1, NULL, 35000000.0000, 1, 599, 0.0),
  (17682, 86, 'Infrared XL', 'Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \r\n\r\nModulates the beam of a laser weapon into the infrared frequencies. Slightly improved range.', 1144, 1.0, 1.0, 1.0, 0.0, 1, NULL, 1000000.0000, 1, 503, 0.07),
  (17683, 168, 'Infrared XL Blueprint', '', 1144, 0.0, 0.0, 0.01, 0.0, 1, NULL, 10000000.0000, 1, 599, 0.0),
  (17684, 86, 'Microwave XL', 'Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \r\n\r\nModulates the beam of a laser weapon into the microwave frequencies. Improved range. ', 1143, 1.0, 1.0, 1.0, 0.0, 1, NULL, 2000000.0000, 1, 503, 0.07),
  (17685, 168, 'Microwave XL Blueprint', '', 1143, 0.0, 0.0, 0.01, 0.0, 1, NULL, 20000000.0000, 1, 599, 0.0),
  (17686, 86, 'Multifrequency XL', 'Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \r\n\r\nRandomly cycles the laser through the entire spectrum. Vastly reduced range. Vastly increased damage.', 1131, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000000.0000, 1, 503, 0.07),
  (17687, 168, 'Multifrequency XL Blueprint', '', 1131, 0.0, 0.0, 0.01, 0.0, 1, NULL, 40000000.0000, 1, 599, 0.0),
  (17688, 86, 'Radio XL', 'Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \r\n\r\nModulates the beam of a laser weapon into the radio frequencies. Greatly improved range.', 1145, 1.0, 1.0, 1.0, 0.0, 1, NULL, 3000000.0000, 1, 503, 0.07),
  (17689, 168, 'Radio XL Blueprint', '', 1145, 0.0, 0.0, 0.01, 0.0, 1, NULL, 30000000.0000, 1, 599, 0.0),
  (17690, 86, 'Standard XL', 'Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \r\n\r\nModulates the beam of a laser weapon into the visible light spectrum. ', 1142, 1.0, 1.0, 1.0, 0.0, 1, NULL, 1250000.0000, 1, 503, 0.07),
  (17691, 168, 'Standard XL Blueprint', '', 1142, 0.0, 0.0, 0.01, 0.0, 1, NULL, 12500000.0000, 1, 599, 0.0),
  (17692, 86, 'Ultraviolet XL', 'Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \r\n\r\nModulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased damage.', 1141, 1.0, 1.0, 1.0, 0.0, 1, NULL, 1500000.0000, 1, 503, 0.07),
  (17693, 168, 'Ultraviolet XL Blueprint', '', 1141, 0.0, 0.0, 0.01, 0.0, 1, NULL, 15000000.0000, 1, 599, 0.0),
  (17694, 86, 'Xray XL', 'Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \r\n\r\nModulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased damage.', 1140, 1.0, 1.0, 1.0, 0.0, 1, NULL, 2500000.0000, 1, 503, 0.07),
  (17695, 168, 'Xray XL Blueprint', '', 1140, 0.0, 0.0, 0.01, 0.0, 1, NULL, 25000000.0000, 1, 599, 0.0),
  (17696, 472, 'Old System Scanner', 'Trash me if you find me.', 108, 60.0, 0.0, 5.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (17697, 444, 'Ultra Fast Ballistic Deflection Array', 'Boosts control tower shield resistance against kinetic damage. Using more than one unit of this structure or similar structures that affect the same attribute on the control tower will yield diminishing returns.', 2379, 366.0, 100.0, 100.0, 0.0, 1, NULL, 100000.0000, 0, NULL, 0.0),
  (17698, 444, 'Ultra Fast Explosion Dampening Array', 'Boosts control tower shield resistance against explosive damage. Using more than one unit of this structure or similar structures that affect the same attribute on the control tower will yield diminishing returns.', 2379, 366.0, 100.0, 100.0, 0.0, 1, NULL, 100000.0000, 0, NULL, 0.0),
  (17699, 444, 'Ultra Fast Heat Dissipation Array', 'Boosts control tower shield resistance against thermal damage. Using more than one unit of this structure or similar structures that affect the same attribute on the control tower will yield diminishing returns.', 2379, 366.0, 100.0, 100.0, 0.0, 1, NULL, 100000.0000, 0, NULL, 0.0),
  (17700, 444, 'Ultra Fast Photon Scattering Array', 'Boosts control tower shield resistance against EM damage. Using more than one unit of this structure or similar structures that affect the same attribute on the control tower will yield diminishing returns.', 2379, 366.0, 100.0, 100.0, 0.0, 1, NULL, 100000.0000, 0, NULL, 0.0),
  (17701, 473, 'Tracking Array', 'Boosts turret sentries\' optimal range and tracking speed.', 2621, 629.0, 4000.0, 4000.0, 0.0, 1, NULL, 5000000.0000, 1, NULL, 0.0),
  (17702, 473, 'Ultra Fast Test Tracking Array', 'Boosts turret sentries optimal range and tracking speed.', 2379, 366.0, 100.0, 100.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17703, 25, 'Amarr Navy Slicer', 'The Slicer is the Amarr Navy\'s pride and joy, and one of its biggest weapons in the continual fight against Matari insurgents.  Boasting tremendous range and versatility in equipment fittings, a great deal of armor strength and a powerful capacitor, the skilled Slicer pilot is able to take out most frigates with ease.\r\n\r\nAmarr Frigate Skill Bonus: 10% reduction in Small Energy Turret capacitor use and 5% bonus to Small Energy Turret damage per level', 1067, 36.0, 1003000.0, 16500.0, 130.0, 1, 4, 285000.0000, 1, NULL, 0.07),
  (17704, 105, 'Amarr Navy Slicer Blueprint', '', 314, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17705, 25, 'Khanid Navy Frigate', 'Navy Frig.', 314, 39.0, 1450000.0, 16500.0, 130.0, 1, 1, 285000.0000, 0, NULL, 0.07),
  (17706, 105, 'Khanid Navy Frigate Blueprint', '', 314, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17707, 25, 'Mordus Frigate', 'Navy Frig.', 314, 39.0, 1450000.0, 16500.0, 130.0, 1, 1, 285000.0000, 0, NULL, 0.07),
  (17708, 105, 'Mordus Frigate Blueprint', '', 314, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17709, 26, 'Omen Navy Issue', 'The Omen Navy Issue was originally conceived as a multipurpose search and rescue vessel with strong combat capabilities. In response to the increasing need for ships capable of countering frigate swarms, its designers additionally included a drone bay intended to give the ship a greater range of options when faced with mixed enemy squadrons. The end result is a somewhat more flexible offering than Amarr design philosophy generally dictates, but don\'t be fooled: this crusher still packs all the punch one would expect from a ship of the golden fleet.\r\n\r\nSpecial Ability: 10% bonus to Medium Energy Turret capacitor use per level and 7.5% bonus to Medium Energy Turret rate of fire per level.\r\n', 1731, 91.59, 1.165E+7, 101000.0, 250.0, 1, 4, 8147424.0000, 1, NULL, 0.07),
  (17710, 106, 'Omen Navy Issue Blueprint', '', 49, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17711, 26, 'Ammatar Navy Cruiser', 'Navy Cruiser.\r\n', 49, 199.86, 1.3E+7, 101000.0, 250.0, 1, 1, 8000000.0000, 0, NULL, 0.07),
  (17712, 106, 'Ammatar Navy Cruiser Blueprint', '', 49, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17713, 26, 'Stabber Fleet Issue', 'Responding to voices stating that the Stabber needed an upgrade to be viable as a fleet vessel of military standards, the Republic Fleet commissioned the creation of the Fleet Issue Stabber; a slower, hardier version of the original that packs quite a bit more firepower.  Being as new as it is on the battlefield, the Fleet Issue Stabber hasn\'t seen many large engagements yet, but its engineers as well as Fleet command are very optimistic about its performance.\r\n\r\nSpecial Ability: 5% bonus to Medium Projectile Turret firing speed and 10% bonus to Medium Projectile Turret tracking speed per level.\r\n', 2639, 123.03, 9810000.0, 101000.0, 375.0, 1, 2, 8000000.0000, 1, NULL, 0.07),
  (17714, 106, 'Stabber Fleet Issue Blueprint', '', 49, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17715, 26, 'Gila', 'Taking what he had learned from his days in the Caldari Navy, Korako ‘The Rabbit\' Kosakami, Gurista leader, decided that he would rub salt in the State\'s wounds by souping up their designs and making strikes against his former masters in ships whose layout was obviously stolen from them.  To this end the Gila, bastard twin of the Moa, has served him well.\r\n\r\nSpecial Ability: 50% bonus to Heavy, Heavy Assault and light Missile velocity\r\n\r\nCaldari Cruiser Skill Bonus: 5% bonus to Missile Kinetic damage per level\r\nGallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid damage per level', 1824, 199.86, 9600000.0, 101000.0, 250.0, 1, 1, 8000000.0000, 1, NULL, 0.07),
  (17716, 106, 'Gila Blueprint', '', 49, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17718, 26, 'Phantasm', 'As with other Sansha ships, not much is known about the origin of this design.  Its form -- while harshly alien in shape -- bears the mark of extremely advanced physics research, lines and corners coalescing to form a shape whose resilience and structural integrity are hard to match.  Coupled with advanced hardpoint technology and an extremely efficient powercore, the Phantasm\'s legendary status is well-deserved.\r\n\r\nSpecial Ability: 100% bonus to Medium Energy Turret damage\r\n\r\nAmarr Cruiser Skill Bonus: 5% bonus to Medium Energy Turret tracking per level\r\nCaldari Cruiser Skill Bonus: 5% bonus to Medium Energy Turret damage per level\r\n', 2643, 174.0, 9600000.0, 101000.0, 250.0, 1, 4, 8000000.0000, 1, NULL, 0.07),
  (17719, 106, 'Phantasm Blueprint', '', 49, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17720, 26, 'Cynabal', 'The Cynabal was one of the earliest designs put forth by the Angel Cartel, and to this day it remains their most-used.  The ship\'s origins are unknown, but as with most Cartel ships persistent rumors of Jovian influence continue to linger.  Whether these tales have basis in reality or not, the facts are on the table: the Cynabal is one of the fastest, most powerful cruisers to be found anywhere.\r\n\r\nSpecial Ability: 25% bonus to Medium Projectile Turret rate of fire\r\n\r\nMinmatar Cruiser Skill Bonus: 5% bonus to Medium Projectile Turret damage per level\r\nGallente Cruiser Skill Bonus: 7.5% bonus to Medium Projectile Turret tracking speed per level', 337, 187.0, 1.173E+7, 101000.0, 250.0, 1, 2, 8000000.0000, 1, NULL, 0.07),
  (17721, 106, 'Cynabal Blueprint', '', 49, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17722, 26, 'Vigilant', 'The Vigilant was the first Gallente design the Guardian Angels would steal and make their own, but it wouldn\'t be the last.  Building on the Thorax\'s natural strengths, it is a deadly vessel both by itself and in fleet tandem.  A group of these sluggers is a sight to fear.\r\n\r\nSpecial Ability: 25% bonus to Medium Hybrid Turret damage\r\n\r\nGallente Cruiser Skill Bonus: 7.5% bonus to Medium Hybrid Turret tracking speed per level\r\nMinmatar Cruiser Skill Bonus: 5% increase to MicroWarpdrive capacitor bonus per level', 1815, 167.24, 9830000.0, 101000.0, 250.0, 1, 8, 8000000.0000, 1, NULL, 0.07),
  (17723, 106, 'Vigilant Blueprint', '', 49, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17724, 26, 'Mordus Cruiser', 'Navy Cruiser.\r\n', 49, 199.86, 1.3E+7, 101000.0, 250.0, 1, 1, 8000000.0000, 0, NULL, 0.07),
  (17725, 106, 'Mordus Cruiser Blueprint', '', 49, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17726, 27, 'Apocalypse Navy Issue', 'The Empire\'s inner circle of armaments manufacturers has long been proud of the expert methods utilized to harden the Navy Issue Apocalypse\'s armor plating and structural framework to such an amazing degree.  Its shield systems are also state-of-the-art, rivalling even Caldari Prime\'s best.  Fearsome by reputation, this is the flagship vessel of the Imperial Navy\'s elite wing.  Not many are unfortunate enough to have ever actually met one on the field of battle, and those who do usually do not live to tell the tale.  \r\n\r\nSpecial Ability: 10% bonus to Large Energy Turret capacitor use and 7.5% bonus to Large Energy Turret optimal range per level.', 2239, 400.0, 9.93E+7, 486000.0, 675.0, 1, 4, 108750000.0000, 1, NULL, 0.07),
  (17727, 107, 'Apocalypse Navy Issue Blueprint', '', 43, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17728, 27, 'Megathron Navy Issue', 'The powerful Navy Megathron has seen the end of many a threat to the Federation\'s security, and it\'s only getting better.  Recent improvements in the original design have paved the way for its use in a wider field of tactical operations than originally intended, making it one of the most useful war vessels to be found anywhere.\r\n\r\nSpecial Ability: 5% bonus to Large Hybrid Turret damage and 7.5% bonus to Large Hybrid Turret tracking speed per level.', 2354, 250.0, 1.052E+8, 486000.0, 675.0, 1, 8, 108750000.0000, 1, NULL, 0.07),
  (17729, 107, 'Megathron Navy Issue Blueprint', '', 43, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17730, 27, 'Ammatar Navy Battleship', 'Navy Battleship', 335, 250.0, 1.1E+8, 486000.0, 665.0, 1, 2, 108750000.0000, 0, NULL, 0.07),
  (17731, 107, 'Ammatar Navy Battleship Blueprint', '', 43, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17732, 27, 'Tempest Fleet Issue', 'The Fleet Tempest originally came into being as a variant licensed by the Fleet to Core Complexions, Inc., who intended to improve on the existing design with their now-famous emphasis  on strong defensive capability.  The designer, one Enoksur Steidentet, performed so well in this task that the Fleet promptly bought all rights to the design back from him for undisclosed billions, catapulting his small production and design corp into the major leagues.  \r\n\r\nSpecial Ability: 5% bonus to Large Projectile Turret rate of fire and Large Projectile Turret damage per level.', 2642, 250.0, 1.033E+8, 486000.0, 600.0, 1, 2, 108750000.0000, 1, NULL, 0.07),
  (17733, 107, 'Tempest Fleet Issue Blueprint', '', 43, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17734, 27, 'Mordus Battleship', 'Navy Battleship', 43, 250.0, 1.1E+8, 486000.0, 665.0, 1, 1, 108750000.0000, 0, NULL, 0.07),
  (17735, 107, 'Mordus Battleship Blueprint', '', 43, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17736, 27, 'Nightmare', 'Since this terror was first seen haunting the spacelanes a year and a half ago, it has been the subject of persistent rumors to the effect that its design bears the indelible stamp of long-dead Sansha\'s own madness.  Who else, the conspiracy theorists argue, could come up with such marvelously twisted designs?\r\n\r\nSpecial Ability: 100% bonus to Large Energy Turret damage\r\n\r\nAmarr Battleship Skill Bonus: 7.5% bonus to Large Energy Turret tracking per level\r\nCaldari Battleship Skill Bonus: 5% bonus to Large Energy Turret damage per level', 2641, 500.0, 9.93E+7, 486000.0, 665.0, 1, 4, 108750000.0000, 1, NULL, 0.07),
  (17737, 107, 'Nightmare Blueprint', '', 43, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17738, 27, 'Machariel', 'While its utilitarian look may not give much of an indication, many are convinced that the Machariel is based on an ancient Jovian design uncovered by the Angel Cartel in one of their extensive exploratory raids into uncharted territory some years ago.  Whatever the case may be, this behemoth appeared on the scene suddenly and with little fanfare, and has very quickly become one of the Arch Angels\' staple war vessels.\r\n\r\nSpecial Ability: 25% bonus to Large Projectile Turret rate of fire\r\n\r\nMinmatar Battleship Skill Bonus: 5% bonus to Large Projectile Turret damage per level\r\nGallente Battleship Skill Bonus: 7.5% bonus to Large Projectile Turret tracking speed per level', 335, 500.0, 1.217E+8, 486000.0, 665.0, 1, 2, 108750000.0000, 1, NULL, 0.07),
  (17739, 107, 'Machariel Blueprint', '', 43, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17740, 27, 'Vindicator', 'Basing their design on the Federation Navy\'s much-vaunted Megathron, the Guardian Angels\' engineers set out to create a battleship that would instill fear in anyone fool enough to square off against the Cartel or its Serpentis protectorate.  Based on the reputation this ship has engendered, they seem to have succeeded admirably.\r\n\r\nSpecial Ability: 25% bonus to Large Hybrid Turret damage\r\n\r\nGallente Battleship Skill Bonus: 7.5% bonus to Large Hybrid Turret tracking speed per level\r\nMinmatar Battleship Skill Bonus: 5% increase to MicroWarpdrive capacitor bonus per level', 2157, 250.0, 1.052E+8, 486000.0, 665.0, 1, 8, 108750000.0000, 1, NULL, 0.07),
  (17741, 107, 'Vindicator Blueprint', '', 43, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17742, 818, 'Uleen Bloodsworn', 'This is a fighter for the Blood Raiders. She is protecting the assets of the Blood Raiders and may attack anyone she perceives as a threat or easy pickings. Threat level: Very high', 1764, 40.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (17743, 370, 'Uleen Bloodsworn\'s Tag', 'This gold tag carries the rank insignia equivalent of a sergeant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.', 2317, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 750, 0.0),
  (17744, 821, 'Purple Particle Research Patrol', 'This deadly adversary houses the control bridge for the particle accelerator. Its defenses are considerable.', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (17745, 821, 'General Hixous Puxley', 'Your sensors indicate that this battleship is the source of a lot of coded transmissions.', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (17746, 821, 'Supply Headman', 'This ship looks like a standard Domination Seraphim vessel except this one is fitted with at least double the amount of what you normally see of missile turrets.', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (17747, 494, 'Docked & Loaded Mammoth', 'This Bestower class industrial seems to be undergoing maintainance, but your sensors indicate that for some purpose, it is protected behind an extremely powerful shield...', 309, 660.0, 100000.0, 1.0E+8, 10000.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (17748, 494, 'Megathron under frantic repair', 'There is a lot of activity around this partially constructed Megathron. As you start to wonder why, you notice that your sensors indicate it is protected by an extremely durable shield.', 2408, 539.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17749, 821, 'The Antimatter Channeler', 'If you ever saw a silent and unpredictable presence, this would be it.', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (17754, 283, 'Activists', 'People engaged in anti-establishment activity of some sort, most often political or economical in nature.', 1204, 0.0, 400.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 754, 0.0),
  (17755, 314, 'Pro-Trade Pamphlets', 'Propaganda prose by supporters of Eman Autrech, singing the praise of free trade and universal love.', 1192, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 754, 0.0),
  (17756, 314, 'Virgin Forest Pulp', 'Tree pulp used to produce paper.', 1181, 0.0, 1000.0, 2.0, 0.0, 1, NULL, 0.0000, 1, 754, 0.0),
  (17757, 314, 'Bronze Sculpture', 'Bronze Sculpture of president Souro Foiritan.', 2041, 0.0, 100.0, 5.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17759, 314, 'Silver Sculpture', 'Silver Sculpture of president Souro Foiritan.', 2041, 0.0, 100.0, 5.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17761, 314, 'Gold Sculpture', 'Gold sculpture of president Souro Foiritan.', 2041, 0.0, 100.0, 5.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17763, 319, 'Powerful EM Forcefield', 'A reinforced antimatter generator powered by muonal crystals, creating a perfect circle of electro-magnetic radiance.', 2353, 15000.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17764, 404, 'Ultra Fast Silo', 'Used to store or provide resources.', 2301, 911.0, 1000000.0, 1150.0, 8850.0, 1, NULL, 2819328.0000, 0, NULL, 0.0),
  (17765, 283, 'Exotic Dancers', 'Exotic dancing is considered an art form, even though not everyone might agree. Exposing the flesh in public places may be perfectly acceptable within the Federation, but in the Amarr Empire it\'s considered a grave sin and a sign of serious deviancy.', 2543, 0.0, 50.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 23, 0.0),
  (17767, 283, 'Kameiras', 'An elite type of foot soldier, originally bred from Minmatar slaves by the Amarr Empire.  Raised from birth to become soldiers, they serve the Empire, Khanid Kingdom and Ammatar well, although always kept on a tight leash.', 2549, 0.0, 90.0, 1.0, 0.0, 1, NULL, 50000.0000, 1, 23, 0.0),
  (17769, 428, 'Fluxed Condensates', 'When combined with other materials and alloys, fluxed condensates help contribute to a unique quantum state highly conducive to efficient reactor operation.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 512.0000, 1, 500, 0.0),
  (17770, 426, 'Large AutoCannon Battery', 'Fires a barrage of extra large projectiles at those the Control Tower deems its enemies.  Maintains a consistent spread of fire and is able to track the faster-moving targets, but lacks the sheer bludgeoning force of its artillery counterpart.', 2753, 400.0, 1000000.0, 5000.0, 2500.0, 1, NULL, 10000000.0000, 1, 594, 0.0),
  (17771, 426, 'Medium AutoCannon Battery', 'Fires a barrage of large projectiles at those the Control Tower deems its enemies.  Maintains a consistent spread of fire and is able to track fast-moving targets, but lacks some of the power of its artillery counterpart.', 1216, 400.0, 1000000.0, 1000.0, 1000.0, 1, 2, 2000000.0000, 1, 594, 0.0),
  (17772, 426, 'Small AutoCannon Battery', 'Fires a barrage of medium projectiles at those the Control Tower deems its enemies.  Maintains a very rapid spread of fire and is able to track the fastest targets at close ranges, but lacks some of the punch evidenced by its artillery counterpart.', 1216, 400.0, 1000000.0, 500.0, 750.0, 1, 2, 400000.0000, 1, 594, 0.0),
  (17773, 417, 'Citadel Torpedo Battery', 'A torpedo launcher capable of firing the most powerful type of torpedo ever invented.  A volley of these deathbringers can make piecemeal of most anything that floats in space.', 2622, 366.0, 1000000.0, 5000.0, 4500.0, 1, NULL, 12500000.0000, 1, 479, 0.0),
  (17774, 9, 'Ice Field', '', 2723, 1.0, 1.0E+35, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17775, 319, 'Starbase Major Assembly Array', 'Assembly Arrays are oftentimes required to manufacture many high-tech and illegal modules that the empires don\'t want manufactured in their stations.  This is one of the biggest of its kind, able to churn out a great deal of equipment in relatively short order.', 2366, 1672.0, 100000.0, 1.0E+8, 10000.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (17776, 319, 'Starbase Minor Assembly Array', 'Assembly Arrays are oftentimes required to manufacture many high-tech and illegal modules that the empires don\'t want manufactured in their stations.  While humble in size, this one is able to operate at a high level of efficiency, bringing its operators quality modules with surprising speed.', 2377, 952.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17777, 319, 'Amarr Starbase Control Tower', 'The Amarr have always been fond of majestic and intimidating constructions. Their Control Towers do not deviate from that tradition and are truly big and powerful structures, intended more for preservation of territorial interests than commercial benefits.', 2296, 3394.0, 100000.0, 1.0E+8, 10000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (17778, 319, 'Caldari Starbase Control Tower', 'At first the Caldari Control Towers were manufactured by Kaalakiota, but since they focused their efforts mostly on other, more profitable installations, they soon lost the contract and the Ishukone corporation took over the Control Towers\' development and production.', 2370, 3275.0, 100000.0, 1150.0, 8850.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (17779, 319, 'Gallente Starbase Control Tower', 'Gallente Control Towers are more pleasing to the eye than they are strong or powerful. They have above average electronic countermeasures, average CPU output, and decent power output compared to towers from the other races, but are quite lacking in sophisticated defenses.', 2297, 3666.0, 100000.0, 1150.0, 8850.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (17780, 319, 'Minmatar Starbase Control Tower', 'The Matari aren\'t really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn\'t apply very well to stationary objects, much to the liking of the Amarr Empire.\r\n\r\nAmarrians call it a scrapheap of epic proportions. But don\'t underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat.', 2371, 3346.0, 100000.0, 1150.0, 8850.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (17781, 319, 'Starbase Hangar', 'A stand-alone deep-space construction designed to allow pilots to dock and refit their ships on the fly.', 2298, 726.0, 100000.0, 1150.0, 8850.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17782, 319, 'Starbase Ion Field Projection Battery', 'Projects a low intensity field of ionized particles to disrupt the effectivenes of enemy sensors. Very effective against Magnetometric-based sensors.', 2379, 366.0, 100.0, 100.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17783, 319, 'Starbase Force Field Array', 'This array projects a password-protected force field around structures outside the range of a control tower\'s shields.', 2379, 366.0, 100.0, 100.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17784, 319, 'Starbase Auxiliary Power Array', 'These arrays provide considerable added power output, allowing for an increased number of deployable structures in the starbase\'s field of operation.', 2374, 542.0, 100.0, 100.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17785, 319, 'Starbase Reactor Array', 'Moon Harvesting Arrays yield a number of moon materials that are then fed to Reactors. Reactors then process the materials in order to produce intermediate or final materials for use in keeping the Starbase\'s structures on-line and functioning.', 2299, 659.0, 1000000.0, 1150.0, 1.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17786, 319, 'Starbase Shield Generator', 'Smaller confined shield generators with their own access restrictions can be deployed outside the Control Tower\'s defense perimeter. This allows for lesser security areas around the Starbase, for purposes of storage or pickup. ', 2380, 1229.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17787, 319, 'Starbase Storage Facility', 'Storage silos are much more secure and durable than their Secure Container counterparts. They are usually the focus of attacks on outposts and commonly contain ore, refined minerals or valuable items waiting to be transported to empire space.', 2301, 911.0, 1000000.0, 1150.0, 8850.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17788, 319, 'Starbase Moon Harvester', 'A harvesting factory for collecting moon minerals.', 2378, 1289.0, 1000000.0, 1150.0, 8850.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17789, 319, 'Starbase Medium Refinery', 'The refinery is the heart of any industrial outpost, increasing the efficiency of any mining operation through reduced travel time. They are less efficient than full fledged stations, but the benefits of not having to move unrefined ore outweighs this drawback considerably. ', 2299, 659.0, 1000000.0, 1150.0, 8850.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17790, 319, 'Starbase Minor Refinery', 'A factory that refines ore into minerals.', 2300, 506.0, 1000000.0, 1150.0, 8850.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17791, 283, 'Freedom Fighters', 'Freedom Fighters have dedicated their life to freeing those who have been enslaved by the Amarr Empire, Khanid Kingdom or various pirate factions.  Their purpose is to bring freedom and equality to the population of the galaxy.  \r\n\r\nBut although their ultimate goal may be noble, their methods are often not approved by the Minmatar authorities, nor their allies the Gallente Federation.  Their opponents call them terrorists, and they have been outlawed from the Caldari State due to the State\'s historical relationship with the Khanid Kingdom.', 2544, 0.0, 400.0, 2.0, 0.0, 1, NULL, 0.0000, 1, 23, 0.0),
  (17793, 314, 'Amarr TIL-1 Nexus Chip', 'This small data chip stores the key elements of a ship\'s artificial intelligence system, and is used primarily for controlling the vessel\'s autonomous functions.  This particular chip has been modified by top Viziam scientists for the Amarr Navy, made to be of better quality than what is available on the open market. \r\n\r\n\r\nThe TIL-1 chip is designed for battleship class vessels.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 8000000.0000, 1, 738, 0.0),
  (17794, 314, 'Amarr KIU-1 Nexus Chip', 'This small data chip stores the key elements of a ship\'s artificial intelligence system, and is used primarily for controlling the vessel\'s autonomous functions.  This particular chip has been modified by top Viziam scientists for the Amarr Navy, made to be of better quality than what is available on the open market. \r\n  \r\n\r\nThe KIU-1 chip is designed for cruiser class vessels.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 2000000.0000, 1, 738, 0.0),
  (17795, 314, 'Amarr MIY-1 Nexus Chip', 'This small data chip stores the key elements of a ship\'s artificial intelligence system, and is used primarily for controlling the vessel\'s autonomous functions.  This particular chip has been modified by top Viziam scientists for the Amarr Navy, made to be of better quality than what is available on the open market. \r\n \r\n\r\nThe MIY-1 chip is designed for frigate class vessels.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 500000.0000, 1, 738, 0.0),
  (17796, 283, 'Elite Slaves', 'Slavery has always been a questionable industry, favored by the Amarr Empire and detested by the Gallente Federation.  These elite slaves are exceptionally well suited for physical labor.', 2541, 0.0, 300.0, 1.0, 0.0, 1, NULL, 4000.0000, 1, 23, 0.0),
  (17798, 496, 'Dented Cask', 'This reinforced container is outfitted with a capturing mechanism to pick up data from nearby sensor arrays. The cargo ship carrying this to its destination seems to have met some kind of disasterous end.', 16, 14.0, 10000.0, 1200.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17799, 494, 'Non-Secured Asteroid Colony', 'Carving out asteroids to act as habitats for miners and manufacturers is a cheap and efficient way to quickly cash in on the insatiable needs of the space industry. The construction of this one is underway and the defenses are weak.', 1993, 4653.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17800, 819, 'Retired Mining Veteran', 'The communication sensors on your ship are going haywire. Judging from the signals and coding being transmitted from this vessel, it could just be the big cahuna in this deadspace pocket. Who knows?', 1827, 50.0, 1612000.0, 16120.0, 80.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (17801, 409, 'Akori\'s Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 1, 0.0000, 1, NULL, 0.0),
  (17802, 409, 'Ibrahim\'s Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 4, 0.0000, 1, NULL, 0.0),
  (17803, 409, 'Karothas\'s Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 1, 0.0000, 1, NULL, 0.0),
  (17804, 46, '5MN Afterburner I', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Frigate class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 6450.0000, 0, NULL, 0.07),
  (17805, 126, '5MN Afterburner I Blueprint', '', 96, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17806, 46, '25MN Afterburner I', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Industrial class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 32256.0000, 0, NULL, 0.07),
  (17807, 126, '25MN Afterburner I Blueprint', '', 96, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17808, 46, '5MN MicroWarpdrive I', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Frigate class module', 96, 0.0, 0.0, 10.0, 0.0, 1, NULL, 31636.0000, 0, NULL, 0.07),
  (17809, 126, '5MN MicroWarpdrive I Blueprint', '', 96, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17810, 46, '25MN MicroWarpdrive I', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Industrial class module', 96, 0.0, 0.0, 10.0, 0.0, 1, NULL, 158188.0000, 0, NULL, 0.07),
  (17811, 126, '25MN MicroWarpdrive I Blueprint', '', 96, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17812, 25, 'Republic Fleet Firetail', 'The Firetail is modeled off a fighter frigate known as the Shamrock, a design used by a small, now-extinct pirate faction known as Lazari Dromitus.  The blueprint found its way into the hands of Matari military forces after a raid on Lazari Dromitus\'s headquarters succeeded in killing its leader, thus beheading the organization and scattering its remnants to the four winds.  It has since been improved upon and upgraded, and the Firetail is now a mainstay in most Republic Fleet patrols.\r\n\r\nMinmatar Frigate Skill Bonus: 5% bonus to maximum velocity and 7.5% bonus to Small Projectile Turret tracking speed per level', 2635, 62.0, 1098000.0, 16500.0, 130.0, 1, 2, 285000.0000, 1, NULL, 0.07),
  (17813, 105, 'Republic Fleet Firetail Blueprint', '', 314, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17814, 314, 'Minmatar UUC Nexus Chip', 'This small data chip stores the key elements of a ship\'s artificial intelligence system, and is used primarily for controlling the vessel\'s autonomous functions.  This particular chip has been modified by top Boundless Creation scientists for the Minmatar Fleet, made to be of better quality than what is available on the open market. \r\n\r\n\r\nThe UUC chip is designed for battleship class vessels.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 8000000.0000, 1, 738, 0.0),
  (17815, 314, 'Minmatar UUA Nexus Chip', 'This small data chip stores the key elements of a ship\'s artificial intelligence system, and is used primarily for controlling the vessel\'s autonomous functions.  This particular chip has been modified by top Boundless Creation scientists for the Minmatar Fleet, made to be of better quality than what is available on the open market. \r\n \r\n\r\nThe UUA chip is designed for frigate class vessels.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 500000.0000, 1, 738, 0.0),
  (17816, 314, 'Minmatar UUB Nexus Chip', 'This small data chip stores the key elements of a ship\'s artificial intelligence system, and is used primarily for controlling the vessel\'s autonomous functions.  This particular chip has been modified by top Boundless Creation scientists for the Minmatar Fleet, made to be of better quality than what is available on the open market. \r\n  \r\n\r\nThe UUB chip is designed for cruiser class vessels.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 2000000.0000, 1, 738, 0.0),
  (17817, 409, 'Genom Tara\'s Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.  \r\n\r\nGenom Tara is a legendary Ammatar commander who bears deep hatred of the Minmatar Republic.  He is most notable for refusing to obay direct orders from the Ammatar government to withdraw from his position in the Minmatar - Ammatar border.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 2, 0.0000, 1, 737, 0.0),
  (17818, 494, 'Serpentis Supply Stronghold', 'This gigantic station is one of the Serpentis military installations and a black jewel of the alliance between The Guardian Angels and The Serpentis Corporation. Even for it\'s size it has no commercial station services or docking bay to receive guests.', 2356, 6768.0, 100000.0, 1.0E+8, 10000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (17820, 494, 'Supply Traffic Management', 'Equally equipped for scientific observation and entertainment of all sorts, these multi-purpose structures, while not quite big enough to be classified as stations, nonetheless see quite a bit of use by both tourists and professionals.', 1712, 904.0, 100000.0, 1.0E+8, 10000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (17821, 494, 'Slaver Rig Control Tower', 'Amarr Control Tower', 2296, 3394.0, 100000.0, 1.0E+8, 10000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (17822, 494, 'Staff Quarters', 'The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.', 2515, 394.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17823, 820, 'Serpentis Chief of Security', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (17824, 820, 'Serpentis Refinery Headmaster', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme', 1812, 150.0, 1.16E+7, 116000.0, 900.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (17826, 474, 'Traffic Management Passkey', 'This security passkey is manufactured by the Serpentis Corporation and allows the user to unlock a specific acceleration gate to a check-in tunnel. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key\'s data to the gate\'s activation device.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17827, 474, 'Serpentis Staff Passcard', 'This security passcard is distributed by the Serpentis Corporation and allows the user to unlock a specific acceleration gate to central warehouses. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the card\'s data to the gate\'s activation device.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17828, 474, 'Security Corridor Pass', 'This security passkey is distributed by the Serpentis Corporation and allows the user to unlock a specific acceleration gate to central warehouses. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key\'s data to the gate\'s activation device.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17829, 474, 'Headmaster Administration Keycard', 'This security passcard is manufactured by the Serpentis Corporation and allows the user to unlock a specific acceleration gate to an administration sector. The gate will remain open for a short period of time and the keycard will be rendered useless after uploading the card\'s data to the gate\'s activation device.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17830, 474, 'Inner Sanctum Passcard', 'This security passkey \"liberated\" from a Mul-Zatah  Gatekeepers opens the outer perimeter gate of their Monasteries . The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key\'s data to the gate\'s activation device.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17831, 366, 'Acceleration Gate', 'Acceleration gate technology reaches far back to the expansion era of the empires that survived the great EVE gate collapse. While their individual setup might differ in terms of ship size they can transport and whether they require a certain passkey or code to be used, all share the same fundamental function of hurling space vessels to a destination beacon within solarsystem boundaries.', 2341, 12706.0, 100000.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17832, 328, 'Gallente Navy Armor EM Hardener', 'A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 200000.0000, 1, NULL, 0.07),
  (17833, 348, 'Gallente Navy Armor EM Hardener Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17834, 328, 'Gallente Navy Armor Explosive Hardener', 'A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (17835, 348, 'Gallente Navy Armor Explosive Hardener Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17836, 328, 'Gallente Navy Armor Kinetic Hardener', 'A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 300000.0000, 1, NULL, 0.07),
  (17837, 348, 'Gallente Navy Armor Kinetic Hardener Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17838, 328, 'Gallente Navy Armor Thermic Hardener', 'A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 250000.0000, 1, NULL, 0.07),
  (17839, 348, 'Gallente Navy Armor Thermic Hardener Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17840, 314, 'Zor\'s DNA', 'DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.\r\n', 2302, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 752, 0.0),
  (17841, 25, 'Gallente Navy Comet', 'The Comet\'s design comes from one Arnerore Rylerave, an engineer and researcher of the Roden Shipyards corporation.  Originally created as a standard-issue police patrol vessel, its tremendous maneuverability and great offensive capabilities catapulted it into the Navy\'s ranks, where it is now a widely-used skirmish vessel.\r\n\r\nGallente Frigate Skill Bonus: 7.5% bonus to Small Hybrid Weapon tracking speed and 5% bonus to Small Hybrid Turret damage per level', 2634, 38.0, 970000.0, 26500.0, 140.0, 1, 8, 282500.0000, 1, NULL, 0.07),
  (17842, 105, 'Gallente Navy Comet Blueprint', '', 60, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17843, 26, 'Vexor Navy Issue', 'The Vexor Navy-Issued cruiser was originally designed to carry advanced on-board technologies requiring a great deal of skill to operate, but at the last moment the Federation Navy decided to scrap the more complex designs in favor of simple upgrades to the standard Vexor\'s armor, shields, hull and fitting options.  The result: a monster of a combat cruiser.\r\n\r\nSpecial Ability: 5% bonus to Medium Hybrid Turret damage per level and 10% bonus to drone hitpoints, damage and mining yield per skill level.\r\n\r\n', 1803, 140.15, 1.091E+7, 112000.0, 265.0, 1, 8, 7400000.0000, 1, NULL, 0.07),
  (17844, 106, 'Vexor Navy Issue Blueprint', '', 63, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17846, 818, 'Lazarus Trezun', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1818, 36.16, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (17847, 370, 'Lazarus\'s Tag', 'This electrum tag carries the rank insignia equivalent of a corporal within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.', 2321, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 750, 0.0),
  (17848, 314, 'Gallente Gamma Nexus Chip', 'This small data chip stores the key elements of a ship\'s artificial intelligence system, and is used primarily for controlling the vessel\'s autonomous functions.  This particular chip has been modified by top Duvolle scientists for the Gallente Navy, made to be of better quality than what is available on the open market. \r\n \r\n\r\nThe Gamma chip is designed for frigate class vessels.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 500000.0000, 1, 738, 0.0),
  (17849, 314, 'Gallente Beta Nexus Chip', 'This small data chip stores the key elements of a ship\'s artificial intelligence system, and is used primarily for controlling the vessel\'s autonomous functions.  This particular chip has been modified by top Duvolle scientists for the Gallente Navy, made to be of better quality than what is available on the open market. \r\n \r\n\r\nThe Beta chip is designed for cruiser class vessels.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 2000000.0000, 1, 738, 0.0),
  (17850, 314, 'Gallente Alpha Nexus Chip', 'This small data chip stores the key elements of a ship\'s artificial intelligence system, and is used primarily for controlling the vessel\'s autonomous functions.  This particular chip has been modified by top Duvolle scientists for the Gallente Navy, made to be of better quality than what is available on the open market. \r\n \r\n\r\nThe Alpha chip is designed for battleship class vessels.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 8000000.0000, 1, 738, 0.0),
  (17851, 816, 'Faramon Zaccori', 'Faramon Zaccori. Threat level: Deadly', 2157, 500.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (17852, 370, 'Faramon\'s Tag', 'This diamond tag carries the rank insignia equivalent of a captain within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.', 2324, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 750, 0.0),
  (17853, 474, 'Crimson Hand Level 3 Passcard', 'This security passkey grants access to slave processing. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key\'s data to the gate\'s activation device.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17854, 474, 'Crimson Hand Level 1 Passcard', 'This security passkey grants access to slave processing. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key\'s data to the gate\'s activation device.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17855, 474, 'Crimson Hand Level 2 Passcard', 'This security passkey grants access to slave processing. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key\'s data to the gate\'s activation device.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17856, 474, 'Crimson Hand Level 4 Passcard', 'This security passkey grants access to slave processing. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key\'s data to the gate\'s activation device.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17857, 476, 'Thor Torpedo I', 'Citadel Torpedoes, the heaviest of the heavy. Known in some circles as \"Anti-Everything Missiles,\" these behemoths can be used only by starbase defense batteries as well as capital ships like dreadnoughts.\r\n\r\nNothing more than a baby nuclear warhead, this guided missile wreaks havoc with the delicate electronic systems aboard a starship. Specifically designed to damage shield systems, it is able to ravage heavily shielded targets in no time.', 2630, 300.0, 1500.0, 0.3, 0.0, 100, NULL, 350000.0000, 1, 505, 0.07),
  (17858, 166, 'Thor Torpedo I Blueprint', '', 1349, 0.0, 1.0, 0.01, 0.0, 1, NULL, 100000000.0000, 1, 617, 0.0),
  (17859, 476, 'Rift Torpedo I', 'Citadel Torpedoes, the heaviest of the heavy. Known in some circles as \"Anti-Everything Missiles,\" these behemoths can be used only by starbase defense batteries as well as capital ships like dreadnoughts.\r\n\r\nFitted with a graviton pulse generator, this weapon causes massive damage as it overwhelms ships\' internal structures, tearing bulkheads and armor plating apart with frightening ease.', 2631, 300.0, 1500.0, 0.3, 0.0, 100, NULL, 300000.0000, 1, 505, 0.07),
  (17860, 166, 'Rift Torpedo I Blueprint', '', 1346, 0.0, 1.0, 0.01, 0.0, 1, NULL, 80000000.0000, 1, 617, 0.0),
  (17861, 476, 'Purgatory Torpedo I', 'Citadel Torpedoes, the heaviest of the heavy. Known in some circles as \"Anti-Everything Missiles,\" these behemoths can be used only by starbase defense batteries as well as capital ships like dreadnoughts.\r\n\r\nPlasma suspended in an electromagnetic field gives this torpedo the ability to deliver a flaming inferno of destruction, wreaking almost unimaginable havoc.', 2628, 300.0, 1500.0, 0.3, 0.0, 100, NULL, 325000.0000, 1, 505, 0.07),
  (17862, 166, 'Purgatory Torpedo I Blueprint', '', 1347, 0.0, 1.0, 0.01, 0.0, 1, NULL, 90000000.0000, 1, 617, 0.0),
  (17863, 476, 'Doom Torpedo I', 'Citadel Torpedoes, the heaviest of the heavy. Known in some circles as \"Anti-Everything Missiles,\" these behemoths can be used only by starbase defense batteries as well as capital ships like dreadnoughts.\r\n\r\nNocxium atoms captured in morphite matrices form this missile\'s devastating payload. A volley of these is able to completely obliterate most everything that floats in space, be it vehicle or structure.', 2629, 300.0, 1500.0, 0.3, 0.0, 100, NULL, 250000.0000, 1, 505, 0.07),
  (17864, 166, 'Doom Torpedo I Blueprint', '', 1348, 0.0, 1.0, 0.01, 0.0, 1, NULL, 70000000.0000, 1, 617, 0.0),
  (17865, 467, 'Iridescent Gneiss', 'Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners.\r\n\r\nGneiss is a popular ore type because it holds a bit of many minerals, increasing its utility value. It has a little something of tritanium, mexallon, isogen and zydrine. It has a portion size of 400 ore units for refining.', 1377, 1.0, 1.0E+35, 5.0, 0.0, 400, NULL, 420840.0000, 1, 525, 0.0),
  (17866, 467, 'Prismatic Gneiss', 'Prismatic Gneiss has fracturized molecule-structure, which explains its unique appearance. It is the most sought after member of the Gneiss family, as it yields 10% more than common Gneiss.\r\n\r\nGneiss is a popular ore type because it holds a bit of many minerals, increasing its utility value. It has a little something of tritanium, mexallon, isogen and zydrine. It has a portion size of 400 ore units for refining.', 1377, 1.0, 1.0E+35, 5.0, 0.0, 400, NULL, 439672.0000, 1, 525, 0.0),
  (17867, 469, 'Silvery Omber', 'Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name.\r\n\r\nOmber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status. 500 ore units are needed for refining.', 1271, 1.0, 1.0E+35, 0.6, 0.0, 500, NULL, 42892.0000, 1, 526, 0.0),
  (17868, 469, 'Golden Omber', 'Golden Omber spurred one of the largest gold rushes in the early days of space faring, when isogen was the king of minerals. The 10% extra yield it offers over common Omber was all it took to make it the most sought after ore for a few years.\r\n\r\nOmber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status. 500 ore units are needed for refining.', 1271, 1.0, 1.0E+35, 0.6, 0.0, 500, NULL, 45020.0000, 1, 526, 0.0),
  (17869, 468, 'Magma Mercoxit', 'Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral but few other minerals of note.', 2102, 1.0, 1.0E+35, 40.0, 0.0, 250, NULL, 18251776.0000, 1, 530, 0.0),
  (17870, 468, 'Vitreous Mercoxit', 'Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral but few other minerals of note.', 2102, 1.0, 1.0E+35, 40.0, 0.0, 250, NULL, 19103744.0000, 1, 530, 0.0),
  (17871, 738, 'Hardwiring - Inherent Implants \'Noble\' ZET200', 'A neural Interface upgrade that boosts the pilot\'s skill in the operation of remote armor repair systems. 3% reduced capacitor need for remote armor repair system modules.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 624, 0.05),
  (17873, 472, 'System Scanner I', 'Scans the ore make-up of an asteroid.', 108, 60.0, 0.0, 5.0, 0.0, 1, NULL, 2000.0000, 0, NULL, 0.07),
  (17874, 478, 'System Scanner I Blueprint', '', 108, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17875, 383, 'Sentinel Angel', 'This Angel Station has been refitted with huge citadel torpedo batteries and a long range stasis web generators  ', 2357, 4778.0, 1000.0, 1000.0, 1000.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (17876, 383, 'Sentinel Sansha', 'This Sansha Station has been refitted with huge citadel torpedo batteries and a long range stasis web generators ', 2364, 8960.0, 1000.0, 1000.0, 1000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (17877, 383, 'Sentinel Serpentis', 'This Serpentis Battlestation has several formidable defensive systems. ', 2356, 6768.0, 1000.0, 1000.0, 1000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (17878, 383, 'Sentinel Chimera Strain Mother', 'This Drone station has several formidable defensive systems. ', 2565, 3500.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17879, 383, 'Sentinel Jormungand Strain Mother', 'This Drone station has several formidable defensive systems. ', 2430, 3500.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17880, 383, 'Sentinel Gallente', 'This Gallente Battlestation has several formidable defensive systems. ', 2430, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17884, 472, 'Recon System Scanner', 'An advanced version of the system scanner. Scans the system for micro gravity wells in an attempt to locate something the ship\'s gravity capacitor can lock onto and thus warp to. Generally used for finding ships and bases hidden in dead space.', 108, 60.0, 0.0, 5.0, 0.0, 1, NULL, 2000.0000, 0, NULL, 0.07),
  (17885, 478, 'Recon System Scanner Blueprint', '', 108, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17887, 423, 'Oxygen Isotopes', 'Stable O-16 isotopes, crucial for maintenance of Gallente Control Towers.', 2701, 0.0, 0.0, 0.15, 0.0, 1, NULL, 0.0000, 1, 476, 0.0),
  (17888, 423, 'Nitrogen Isotopes', 'Nitrogen-14 is a stable, non-radioactive isotope, crucial for maintenance of Caldari Control Towers.', 2702, 0.0, 0.0, 0.15, 0.0, 1, NULL, 0.0000, 1, 476, 0.0),
  (17889, 423, 'Hydrogen Isotopes', 'Hydrogen-2, otherwise known as Deuterium.  Due to its unique properties the hydrogen-2 isotope is able to very effectively fuse with other atoms.  Useful in a variety of nuclear scenarios, and an essential material for the maintenance of Minmatar Control Towers.', 2700, 0.0, 0.0, 0.15, 0.0, 1, NULL, 0.0000, 1, 476, 0.0),
  (17890, 819, 'Serpentis Drugstore Overseer', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate', 1817, 50.0, 2500000.0, 25000.0, 60.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (17891, 494, 'Gate Security', 'This Bloodraider outpost looks as if it could hold some surprises...', 2360, 2313.0, 100000.0, 1.0E+8, 10000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (17892, 474, 'Drugdealer Passcard to Storage Area', 'This security passcard is manufactured by the Serpentis Corporation and allows the user to unlock a specific acceleration gate to a storage area. The gate will remain open for a short period of time and the passcard will be rendered useless after uploading the card\'s data to the gate\'s activation device.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17893, 314, 'High-Tech Data Chip', 'A small wafer of semiconductor material that forms the base for an integrated circuit.  High-Tech Data Chips have more capacity than their lower tech counter-parts.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 10000.0000, 1, 20, 0.0),
  (17894, 314, 'High-Tech Scanner', 'A device for sensing recorded data or transmission signals.', 1364, 0.0, 2500.0, 2.0, 0.0, 1, NULL, 10000.0000, 1, 20, 0.0),
  (17895, 314, 'High-Tech Manufacturing Tools', 'Tools used in various construction projects, such as ship, module or ground vehicle manufacturing.  High-Tech tools are of better quality than the more common prototypes, and are more expensive.', 2225, 0.0, 10.0, 100.0, 0.0, 1, NULL, 10000.0000, 1, 20, 0.05),
  (17897, 314, 'High-Tech Small Arms', 'These weapons are of superior quality to those normally found on the public market, although more expensive as well.\r\n\r\nThey are implemented with a safety net which prevents them from being used illegally in stations where most types of small arms are prohibited.  Therefore many regions to not apply the small arms ban on these weapons.', 1366, 0.0, 1.0, 5.0, 0.0, 1, NULL, 10000.0000, 1, 20, 0.0),
  (17898, 314, 'High-Tech Transmitter', 'An electronic device that generates and amplifies a carrier wave, modulates it with a meaningful signal derived from speech or other sources, and radiates the resulting signal from an antenna.  The High-Tech prototype is almost immune to any type of de-scrambling devices, making the transmission more secure.', 1364, 0.0, 2500.0, 2.0, 0.0, 1, NULL, 10000.0000, 1, 20, 0.0),
  (17899, 480, 'Stealth Emitter Array', 'Decreases signature radius of control tower.', 2613, 629.0, 100.0, 4000.0, 0.0, 1, NULL, 100000.0000, 1, 481, 0.0),
  (17900, 821, 'Crimson Lord', 'This Crimson Lord is packing some serious firepower and it seems quite clear that it will not go down without a vicious fight.', 2121, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (17901, 481, 'Scan Probe Launcher II', 'A missile launcher shell modified to fit scanner and recon probes. Can also be used to launch survey probes. Only one probe launcher can be fitted per ship.', 2677, 0.0, 0.0, 5.0, 10.0, 1, NULL, 6000.0000, 0, NULL, 0.07),
  (17902, 918, 'Scan Probe Launcher II Blueprint', '', 168, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17903, 819, 'Outpost Security Officer', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1238, 50.0, 2000000.0, 20000.0, 200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (17904, 474, 'Sansha Outpost Securitycard', 'This securitycard is manufactured by Sansha\'s Nation and allows the user to unlock a specific acceleration gate to a recuperation camp. The gate will remain open for a short period of time and the securitycard will be rendered useless after uploading the card\'s data to the gate\'s activation device.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17905, 474, 'Creo-Synchronization Pass', 'This security passkey is manufactured by the Angel Cartel and allows the user to unlock the acceleration gate to the second Creo-Corp deadspace pocket in the Angel Creo-Corp Mining complex. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key\'s data to the gate\'s activation device.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17906, 474, 'Factory Gatekey', 'This security passkey is manufactured by the Angel Cartel and allows the user to unlock the acceleration gate to the third Creo-Corp deadspace pocket in the Angel Creo-Corp Mining complex. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key\'s data to the gate\'s activation device.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17907, 474, 'Dented Cipher', 'This cipher unlocks the first acceleration gate in the Angel Military Operations Complex. The gate will remain open for a short period of time and using the cipher will cause it to self destruct, so use wisely.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17908, 386, 'Nerf Bat', 'This will make you die.', 184, 300.0, 1250.0, 0.05, 0.0, 100, NULL, 12500.0000, 0, NULL, 0.07),
  (17910, 474, 'Ruined Stargate Cipher', 'This cipher unlocks any of the acceleration gates in the second deadspace pocket in the Angel Military Operations Complex. The gate will remain open for a short period of time and using the cipher will cause it to self destruct, so use wisely.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17911, 474, 'Supply Ship Pass', 'This cipher unlocks the third acceleration gate in the Angel Military Operations Complex. The gate will remain open for a short period of time and using the cipher will cause it to self destruct, so use wisely.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17912, 483, 'Modulated Strip Miner II', 'The Modulated Strip Miner II uses many of the same frequency modulation crystal technology as the Modulated Deep Core Miner II except it lacks the deep core mining capacity of its smaller sibling. \r\n\r\nUses mining crystals. \r\n\r\nCannot fit a mercoxit mining crystal.\r\n\r\nNote: 99.5% less CPU usage when fitted on a Mining Barge.', 2527, 25.0, 0.0, 5.0, 50.0, 1, NULL, 617520.0000, 1, 1040, 0.07),
  (17913, 490, 'Modulated Strip Miner II Blueprint', '', 1061, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17914, 482, 'Built-in DCM Crysta not used', 'Deep Core mining crystal built into the modulated DCM. Worse than a standar DCM but still allows decent deep core mining ', 2644, 1.0, 1.0, 50.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (17916, 474, 'Tritan\'s Forked Key', 'This is a strangely shaped chaos-logic keycard. It was in the possession of the Overseer in the Angel Military Operations Complex. Upon using it to open the gate from that pocket the cipher will self destruct and the gate will remain open for a short time.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17917, 818, 'Rogue Pirate Grunt', 'Threat level: Moderate', 341, 36.0, 1740000.0, 17400.0, 220.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (17918, 27, 'Rattlesnake', 'In the time-honored tradition of pirates everywhere, Korako ‘Rabbit\' Kosakami shamelessly stole the idea of the Scorpion-class battleship and put his own spin on it.  The result: the fearsome Rattlesnake, flagship of any large Gurista attack force.  There are, of course, also those who claim things were the other way around; that the notorious silence surrounding the Scorpion\'s own origins is, in fact, an indication of its having been designed by Kosakami all along.\r\n\r\nSpecial Ability: 50% bonus to Cruise Missile and Torpedo velocity\r\n\r\nCaldari Battleship Skill Bonus: 5% bonus to Cruise Missile and Torpedo rate of fire per level\r\nGallente Battleship Skill Bonus: 5% bonus to Large Hybrid Turret damage per level', 2159, 250.0, 9.93E+7, 486000.0, 665.0, 1, 1, 108750000.0000, 1, NULL, 0.07),
  (17919, 107, 'Rattlesnake Blueprint', '', 43, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17920, 27, 'Bhaalgorn', 'Named after a child-devouring demon of Amarrian legend, the Bhaalgorn is the pride and joy of the Blood Raider cabal.  Though it is known to be based on an Armageddon blueprint, the design\'s origin remains shrouded in mystery.  Those of a superstitious persuasion whisper in the dark of eldritch ceremonies and arcane rituals, but for most people, the practical aspect of the matter will more than suffice: you see one of these blood-red horrors looming on the horizon, it\'s time to make yourself scarce.\r\n\r\nSpecial Ability: 50% reduction in Large Energy Turret capacitor use\r\n\r\nAmarr Battleship Skill Bonus: 10% bonus to Energy Vampire and Energy Neutralizer drain amount per level\r\nMinmatar Battleship Skill Bonus: 10% bonus to Stasis Webifier activation range per level', 2644, 400.0, 9.71E+7, 517500.0, 675.0, 1, 4, 112500000.0000, 1, NULL, 0.07),
  (17921, 107, 'Bhaalgorn Blueprint', '', 296, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17922, 26, 'Ashimmu', 'In those of the Empire\'s regions where naughty children are frightened into submission with tales of the Blood Raiders and their gallery of horrors, the terrible spear of the Ashimmu is known by all as a bringer of things worse than death.  This is one of the few things that small children and capsule pilots generally agree upon.\r\n\r\nSpecial Ability: 50% reduction in Medium Energy Turret capacitor use\r\n\r\nAmarr Cruiser Skill Bonus: 10% bonus to Energy Vampire and Energy Neutralizer drain amount per level\r\nMinmatar Cruiser Skill Bonus: 10% bonus to Stasis Webifier activation range per level', 2636, 192.0, 1.101E+7, 118000.0, 280.0, 1, 4, 8375000.0000, 1, NULL, 0.07),
  (17923, 106, 'Ashimmu Blueprint', '', 57, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17924, 25, 'Succubus', 'The Succubus is one of the most feared frigates ever to harrow the spacelanes and asteroid belts of civilized space, and with good reason: tales abound of its superiority over ships twice or three times its size.  Whether you believe this to be fact or rumor, the Succubus will still strike fear in your heart.\r\n\r\nSpecial Ability: 100% bonus to Small Energy Turret damage\r\n\r\nAmarr Frigate Skill Bonus: 5% bonus to Small Energy Turret tracking per level\r\nCaldari Frigate Skill Bonus: 5% bonus to Small Energy Turret damage per level.', 2640, 59.0, 965000.0, 28600.0, 135.0, 1, 4, 287500.0000, 1, NULL, 0.07),
  (17925, 105, 'Succubus Blueprint', '', 300, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17926, 25, 'Cruor', 'Mottled, dark red, and shaped like a leech, the Cruor presents a fitting metaphor for the Blood Raiders\' philosophy.  Designed almost solely to engage in their disturbingly effective tactic of energy draining and stasis webbing, this ship is a cornerstone in any effective Blood Raider fleet - and could play an intriguing role in more standard ones.\r\n\r\nSpecial Ability: 50% reduction in Small Energy Turret capacitor use\r\n\r\nAmarr Frigate Skill Bonus: 10% bonus to Energy Vampire and Energy Neutralizer drain amount per level\r\nMinmatar Frigate Skill Bonus: 10% bonus to Stasis Webifier activation range per level\r\n', 2632, 20.5, 1003000.0, 28600.0, 135.0, 1, 4, 287500.0000, 1, NULL, 0.07),
  (17927, 105, 'Cruor Blueprint', '', 300, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17928, 25, 'Daredevil', 'Little hard data is to be had on the Daredevil\'s exact origin, but it is believed that Guardian Angel engineers created it to serve as a defensive complement to the Cartel\'s Dramiel frigate.  In both flair and utility it closely resembles its counterpart, but it eschews offensive capabilities in favor of greater defensive potential and stronger armor plating.  A tough nut to crack.\r\n\r\nSpecial Ability: 25% bonus to Small Hybrid Turret damage\r\n\r\nGallente Frigate Skill Bonus: 7.5% bonus to Small Hybrid Turret tracking speed per level\r\nMinmatar Frigate Skill Bonus: 5% increase to MicroWarpdrive capacitor bonus per level', 339, 43.6, 823000.0, 26500.0, 140.0, 1, 2, 282500.0000, 1, NULL, 0.07),
  (17929, 105, 'Daredevil Blueprint', '', 60, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17930, 25, 'Worm', 'Korako \'The Rabbit\' Kosakami, Gurista leader, has a particular love for stealing the Caldari\'s ship designs, souping them up, and turning them on their creators.  With the Worm, he has taken the Merlin design so familiar to Caldari pilots and turned it into a defensive powerhouse with increased electronic warfare capabilities.\r\n\r\nSpecial Ability: 50% bonus to Rocket and Light Missile velocity\r\n\r\nCaldari Frigate Skill Bonus: 5% bonus to Rocket and Light Missile kinetic damage per level\r\nGallente Frigate Skill Bonus: 5% bonus to Small Hybrid Turret damage per level.', 1831, 39.0, 981000.0, 16500.0, 130.0, 1, 1, 285000.0000, 1, NULL, 0.07),
  (17931, 105, 'Worm Blueprint', '', 314, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17932, 25, 'Dramiel', 'The Dramiel is the most long-standing and often-used ship design in the Angel Cartel\'s vast repertoire of vessels.  A frigate workhorse if ever there was one, this sharp-tusked, dangerous beauty can sting unimaginably hard if one is not prepared for its assault.\r\n\r\nSpecial Ability: 25% bonus to Small Projectile Turret damage\r\nMinmatar Frigate Skill Bonus: 5% bonus to Small Projectile Turret damage per level\r\nGallente Frigate Skill Bonus: 7.5% bonus to Small Projectile Turret tracking speed per level', 338, 50.0, 1189000.0, 27289.0, 130.0, 1, 2, 280000.0000, 1, NULL, 0.07),
  (17933, 105, 'Dramiel Blueprint', '', 46, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17938, 481, 'Scan Probe Launcher I', 'A missile launcher bay modified to fit system scanner and recon probes. It can also be used as a launch platform for survey probes. Only one probe launcher can be fitted per ship.', 2677, 0.0, 0.0, 5.0, 10.0, 1, NULL, 6000.0000, 1, 712, 0.07),
  (17939, 918, 'Scan Probe Launcher I Blueprint', '', 168, 0.0, 0.0, 0.01, 0.0, 1, NULL, 60000.0000, 1, 325, 0.0),
  (17940, 257, 'Mining Barge', 'Skill at operating ORE Mining Barges. Can not be trained on Trial Accounts.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 500000.0000, 1, 377, 0.0),
  (17941, 436, 'Caesarium Cadmide Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 1000000.0000, 1, 508, 0.0),
  (17942, 436, 'Carbon Polymers Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 1000000.0000, 1, 508, 0.0),
  (17943, 436, 'Ceramic Powder Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 1000000.0000, 1, 508, 0.0),
  (17944, 436, 'Crystallite Alloy Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 1000000.0000, 1, 508, 0.0),
  (17945, 436, 'Dysporite Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 1000000.0000, 1, 508, 0.0),
  (17946, 436, 'Fernite Alloy Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 1000000.0000, 1, 508, 0.0),
  (17947, 436, 'Ferrofluid Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 1000000.0000, 1, 508, 0.0),
  (17948, 436, 'Fluxed Condensates Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 1000000.0000, 1, 508, 0.0),
  (17949, 436, 'Hexite Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 1000000.0000, 1, 508, 0.0),
  (17950, 436, 'Hyperflurite Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 1000000.0000, 1, 508, 0.0),
  (17951, 436, 'Neo Mercurite Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 1000000.0000, 1, 508, 0.0),
  (17952, 436, 'Platinum Technite Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 1000000.0000, 1, 508, 0.0),
  (17953, 436, 'Rolled Tungsten Alloy Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 1000000.0000, 1, 508, 0.0),
  (17954, 436, 'Silicon Diborite Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 1000000.0000, 1, 508, 0.0),
  (17955, 436, 'Solerium Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 1000000.0000, 1, 508, 0.0),
  (17956, 436, 'Sulfuric Acid Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 1000000.0000, 1, 508, 0.0),
  (17957, 436, 'Titanium Chromide Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 1000000.0000, 1, 508, 0.0),
  (17958, 436, 'Vanadium Hafnite Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 1000000.0000, 1, 508, 0.0),
  (17959, 428, 'Vanadium Hafnite', 'A stable binary compound composed of vanadium and hafnium.  Performs a variety of catalytic functions, and is an important intermediate for more complex construction processes.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 80.0000, 1, 500, 0.0),
  (17960, 428, 'Prometium', 'A highly radioactive cadmium-promethium compound, used as a catalytic agent in the manufacturing of thrusters, reactor units and shield emitters, among other things.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 320.0000, 1, 500, 0.0),
  (17961, 436, 'Prometium Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 1000000.0000, 1, 508, 0.0),
  (17962, 484, 'Titanium Carbide Reaction', '', 2666, 0.0, 0.0, 1.0, 0.0, 1, NULL, 5000000.0000, 1, 509, 0.0),
  (17963, 484, 'Crystalline Carbonide Reaction', '', 2666, 0.0, 0.0, 1.0, 0.0, 1, NULL, 5000000.0000, 1, 509, 0.0),
  (17964, 484, 'Fernite Carbide Reaction', '', 2666, 0.0, 0.0, 1.0, 0.0, 1, NULL, 5000000.0000, 1, 509, 0.0),
  (17965, 484, 'Tungsten Carbide Reaction', '', 2666, 0.0, 0.0, 1.0, 0.0, 1, NULL, 5000000.0000, 1, 509, 0.0),
  (17966, 484, 'Sylramic Fibers Reaction', '', 2666, 0.0, 0.0, 1.0, 0.0, 1, NULL, 5000000.0000, 1, 509, 0.0),
  (17967, 484, 'Fulleride Reaction', '', 2666, 0.0, 0.0, 1.0, 0.0, 1, NULL, 5000000.0000, 1, 509, 0.0),
  (17968, 484, 'Phenolic Composites Reaction', '', 2666, 0.0, 0.0, 1.0, 0.0, 1, NULL, 5000000.0000, 1, 509, 0.0),
  (17969, 484, 'Nanotransistors Reaction', '', 2666, 0.0, 0.0, 1.0, 0.0, 1, NULL, 5000000.0000, 1, 509, 0.0),
  (17970, 484, 'Hypersynaptic Fibers Reaction', '', 2666, 0.0, 0.0, 1.0, 0.0, 1, NULL, 5000000.0000, 1, 509, 0.0),
  (17971, 484, 'Ferrogel Reaction', '', 2666, 0.0, 0.0, 1.0, 0.0, 1, NULL, 5000000.0000, 1, 509, 0.0),
  (17972, 484, 'Fermionic Condensates Reaction', '', 2666, 0.0, 0.0, 1.0, 0.0, 1, NULL, 5000000.0000, 1, 509, 0.0),
  (17973, 821, 'Angel Cartel Jailor', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (17974, 474, 'Battlement Accesscard', 'This security accesscard is distributed by the Serpentis Corporation and allows the user to unlock a specific acceleration gate to the prison battlements. The gate will remain open for a short period of time and the accesscard will be rendered useless after uploading the card\'s data to the gate\'s activation device.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17975, 465, 'Thick Blue Ice', 'Interstellar ices are formed by accretion of gas molecules onto silicate dust particles.  Due to its unique chemical composition and the circumstances under which it forms, blue ice will, under normal circumstances, contain more oxygen isotopes than any other ice asteroid.  This particular formation is an old one and therefore contains even more than its less mature siblings.\r\n', 2554, 1.0, 1000.0, 1000.0, 0.0, 1, NULL, 116000.0000, 1, 493, 0.0),
  (17976, 465, 'Pristine White Glaze', 'When star fusion processes occur near high concentrations of silicate dust, such as those found in interstellar ice fields, the substance known as White Glaze is formed.  While White Glaze generally is extremely high in nitrogen-14 and other stable nitrogen isotopes, a few rare fragments, such as this one, have stayed free of radioactive contaminants and are thus richer in isotopes than their more impure counterparts.\r\n', 2561, 1.0, 1000.0, 1000.0, 0.0, 1, NULL, 116000.0000, 1, 493, 0.0),
  (17977, 465, 'Smooth Glacial Mass', 'Interstellar ices are formed by accretion of gas molecules onto silicate dust particles.  Glacial masses are known to contain hydrogen isotopes in abundance, but the high surface diffusion on this particular mass means it has considerably more than its coarser counterparts.\r\n', 2555, 1.0, 1000.0, 1000.0, 0.0, 1, NULL, 116000.0000, 1, 493, 0.0),
  (17978, 465, 'Enriched Clear Icicle', 'Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. These crystalline formations can be found scattered around many an ice field and are known as the universe\'s primary source of helium isotopes.  Due to environmental factors, this fragment\'s isotope deposits have become even richer than its regular counterparts\'.', 2556, 1.0, 1000.0, 1000.0, 0.0, 1, NULL, 466000.0000, 1, 493, 0.0),
  (17979, 494, 'Scramble Wave Generator', 'This shield generator is disrupting the acceleration gate through an encoded datastream. The generator contains the cypher required to ride the gate into the main prison block.', 2380, 1229.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17980, 479, 'Ferret Class Scanner Probe 1AU', 'High-yield bomb with plasma payload', 1721, 1.0, 1.0, 0.15, 0.0, 1, NULL, 10602.0000, 0, NULL, 0.07),
  (17982, 404, 'Coupling Array', 'Coupling arrays are typically used in situations where small buffers are required to regulate the flow of materials in industrial processes.\r\n', 2624, 907.0, 1000000.0, 4000.0, 1500.0, 1, NULL, 2500000.0000, 1, 483, 0.0),
  (17983, 474, 'Armorer Keycard', 'This is a chaos-logic keycard. It had been issued to the captain of a docked Mammoth in the third deadspace pocket of Angel Cartel\'s Naval Shipyard. It will open the acceleration gate for a short time and then self-destruct.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17984, 474, 'The Repairer\'s Keycard', 'This is a chaos-logic keycard. It had been issued to the captain of a docked Megatron in the fourth deadspace pocket of Angel Cartel\'s Naval Shipyard. It will open the acceleration gate for a short time and then self-destruct.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17985, 474, 'Scratched and Dented Keycard', 'This cipher unlocks the first acceleration gate in the Pith-Robux Asteroid Mining complex. The gate will remain open for a short period of time and using the cipher will cause it to self destruct, so use wisely.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17986, 474, 'Dusty Keycard', 'This cipher unlocks the second acceleration gate in the Pith-Robux Asteroid Mining complex. The gate will remain open for a short period of time and using the cipher will cause it to self destruct, so use wisely.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17987, 474, 'Command Relay Key', 'This security passkey allows access into the core area of sansha\'s command relay stations ', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17988, 474, 'Gardan\'s Private Key', 'Gardan personally distributes keys to the acceleration gate near his Fantasy Complex. These unlock the acceleration gate behind it and the gate will remain open for a short period of time. The accesscards are singe-use.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17989, 474, 'Thorak\'s Private Key', 'Thorak holds on to the passkey to the second deadspace pocket with his dear life. It unlocks the acceleration gate which will remain open for a short period of time. The key has a self-destruct mechanism, activated upon use.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17990, 474, 'Security Cypher for Angel Prison', 'This cypher unlocks the acceleration gate in an Angel Prison Complex. The gate will remain open for a short period of time and using the cypher will cause it to self destruct.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17991, 474, '9D Logic Keycard', 'This keycard will activate the first acceleration gate in the Angel Cartel Naval Shipyard. This key is particularly hard to forge and is lost in a dimensional shift once it is used.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17992, 474, 'Puxley\'s 9D Pass', 'This nine-dimensional pass unlocks the second acceleration gate in the Angel Cartel Naval Shipyard. It is destroyed on use.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17993, 495, 'Crimson Sentinel', 'This Blood Raider station has been refitted with huge citadel torpedo batteries and a long range stasis web generators.', 2359, 8516.0, 1000.0, 1000.0, 1000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (17994, 494, 'Assembly Management HQ', 'From here, the assembly managers synchronize and concentrate their efforts. Much of what goes on is actually remote controlled from here.', 2296, 3394.0, 100000.0, 1.0E+8, 10000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (17995, 474, 'Stolen Passkey', 'This passkey unlocks the acceleration gate into the Drugrunner Hideout of the Serpentis-Phi Outpost complex. It is singe-use only.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17996, 496, 'Crimson Hand Container', 'The wrecked container drifts silently amongst the stars, your sensors pick up signs of something rolling within it.', 2396, 75.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (17997, 819, 'Blockade General Sade', 'The naval blockade commander is renown for his cruelty towards his captives.', 1827, 50.0, 1612000.0, 16120.0, 80.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (17998, 474, 'Sade\'s Pass', 'This pass will open the acceleration gate that Pith Guristas\' pirate Sade guards. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key\'s data to the gate\'s activation device.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (17999, 409, 'Ammatar Navy Colonel Insignia I', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 4, 500000.0000, 1, 731, 0.0),
  (18000, 383, 'Hive mother', 'Drone hive mother', 2565, 4500.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (18001, 383, 'Hive mother 2', 'Hive mother', 2566, 4500.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (18004, 819, 'Supply Station Manager', 'The Supply Station Manager perpetually patrols the area.', 1827, 50.0, 1612000.0, 16120.0, 80.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (18005, 365, 'MinShieldTest1', 'Minmatar Control Tower\r\n\r\nSpecial Abilities:\r\n50% bonus to Projectile Sentry Optimal Range\r\n50% bonus to Projectile Sentry Fall Off Range\r\n25% bonus to Projectile Sentry Rate of Fire', 2371, 3346.0, 1000000.0, 1150.0, 100000.0, 1, 2, 100000000.0000, 0, NULL, 0.0),
  (18006, 365, 'MinShieldTest2', 'Minmatar Control Tower\r\n\r\nSpecial Abilities:\r\n50% bonus to Projectile Sentry Optimal Range\r\n50% bonus to Projectile Sentry Fall Off Range\r\n25% bonus to Projectile Sentry Rate of Fire', 2371, 3346.0, 1000000.0, 1150.0, 100000.0, 1, 2, 100000000.0000, 0, NULL, 0.0),
  (18009, 365, 'MinShieldTest5', 'Minmatar Control Tower\r\n\r\nSpecial Abilities:\r\n50% bonus to Projectile Sentry Optimal Range\r\n50% bonus to Projectile Sentry Fall Off Range\r\n25% bonus to Projectile Sentry Rate of Fire', 2371, 3346.0, 1000000.0, 1150.0, 100000.0, 1, 2, 100000000.0000, 0, NULL, 0.0),
  (18011, 365, 'EW Test Caldari Control Tower', 'Caldari Control Tower\r\n\r\nSpecial Abilities:\r\n25% bonus to Missile Battery Rate of Fire\r\n-50% bonus to Electronic Warfare Battery Duration\r\n25% less CPU Need for Moon Harvester', 2370, 3275.0, 1000000.0, 1150.0, 100000.0, 1, 1, 100000000.0000, 0, NULL, 0.0),
  (18012, 319, 'Drone Bunker', 'This large metal bunker is thoroughly infested with rogue drones.', 2583, 819.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (18013, 319, 'Drone Elevator', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2584, 517.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (18014, 319, 'Drone Junction', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2585, 152.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (18015, 319, 'Drone Lookout', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2586, 636.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (18016, 319, 'Drone Battery', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2587, 241.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (18017, 319, 'Drone Wall', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2588, 485.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (18018, 319, 'Drone Barricade', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2589, 848.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (18019, 319, 'Drone Fence', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2590, 463.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (18020, 319, 'Drone Barrier', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2591, 857.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (18021, 319, 'Inactive Drone Sentry', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2592, 222.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (18023, 383, 'Drone Wall Sentry Gun', 'Drone Wall Sentry Gun', 2592, 222.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (18024, 819, 'The Superintendent', 'The superindendent of this pocket has been elected Tracy Mullen, a former Minmatar agent. She is respected by her peers for her combat skills.', 1827, 50.0, 1612000.0, 16120.0, 80.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (18025, 268, 'Ice Processing', 'Skill for Ice processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Ice refining waste per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 400000.0000, 1, 369, 0.0),
  (18026, 383, 'Tower Sentry Drone III', 'Drone ion blaster cannon sentry', 2421, 220.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (18027, 383, 'Tower Sentry Drone II', 'Drone ion blaster cannon sentry', 2421, 220.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (18028, 383, 'Tower Sentry Drone I', 'Drone ion blaster cannon sentry', 2592, 220.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (18029, 879, 'Freed Slaves', 'Slaves recently released from the clutches of Amarrian slavelords. ', 2536, 0.0, 400.0, 6.0, 0.0, 1, NULL, 0.0000, 1, 23, 0.0),
  (18031, 383, 'Drone Cruise Missile Battery', 'This cruise missile sentry will launch missiles at any target it considers to be a threat. ', 2587, 241.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (18032, 383, 'Drone Heavy Missile Battery', 'This heavy missile sentry will launch missiles at any target it considers to be a threat. ', 2587, 241.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (18033, 383, 'Drone Light Missile Battery', 'This light missile sentry will launch missiles at any target it considers to be a threat. ', 2587, 241.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (18034, 383, 'Serpentis Light Missile Battery', 'This light missile sentry will launch missiles at any target it considers to be a threat. ', 2500, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (18035, 383, 'Drone Point Defense Battery', 'This Light missile Sentry will Launch missiles at any target it considers to be a threat. ', 2587, 241.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (18036, 482, 'Arkonor Mining Crystal I', 'A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Arkonor yield. Due to their molecular make-up and the strength of the modulated miner\'s beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.', 2645, 1.0, 1.0, 30.0, 0.0, 1, NULL, 192000.0000, 1, 593, 0.07),
  (18037, 727, 'Arkonor Mining Crystal I Blueprint', '', 1142, 0.0, 0.0, 0.01, 0.0, 1, NULL, 800000.0000, 1, 753, 0.0),
  (18038, 482, 'Bistot Mining Crystal I', 'A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Bistot yield. Due to their molecular make-up and the strength of the modulated miner\'s beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.', 2646, 1.0, 1.0, 30.0, 0.0, 1, NULL, 179200.0000, 1, 593, 0.07),
  (18039, 727, 'Bistot Mining Crystal I Blueprint', '', 1142, 0.0, 0.0, 0.01, 0.0, 1, NULL, 750000.0000, 1, 753, 0.0),
  (18040, 482, 'Crokite Mining Crystal I', 'A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Crokite yield. Due to their molecular make-up and the strength of the modulated miner\'s beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.', 2647, 1.0, 1.0, 30.0, 0.0, 1, NULL, 166400.0000, 1, 593, 0.07),
  (18041, 727, 'Crokite Mining Crystal I Blueprint', '', 1142, 0.0, 0.0, 0.01, 0.0, 1, NULL, 700000.0000, 1, 753, 0.0),
  (18042, 482, 'Dark Ochre Mining Crystal I', 'A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Dark Ochre yield. Due to their molecular make-up and the strength of the modulated miner\'s beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.', 2648, 1.0, 1.0, 30.0, 0.0, 1, NULL, 140800.0000, 1, 593, 0.07),
  (18043, 727, 'Dark Ochre Mining Crystal I Blueprint', '', 1142, 0.0, 0.0, 0.01, 0.0, 1, NULL, 600000.0000, 1, 753, 0.0),
  (18044, 482, 'Gneiss Mining Crystal I', 'A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Gneiss yield. Due to their molecular make-up and the strength of the modulated miner\'s beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.', 2649, 1.0, 1.0, 30.0, 0.0, 1, NULL, 128000.0000, 1, 593, 0.07),
  (18045, 727, 'Gneiss Mining Crystal I Blueprint', '', 1142, 0.0, 0.0, 0.01, 0.0, 1, NULL, 550000.0000, 1, 753, 0.0),
  (18046, 482, 'Hedbergite Mining Crystal I', 'A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Hedbergite yield. Due to their molecular make-up and the strength of the modulated miner\'s beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.', 2650, 1.0, 1.0, 30.0, 0.0, 1, NULL, 115200.0000, 1, 593, 0.07),
  (18047, 727, 'Hedbergite Mining Crystal I Blueprint', '', 1142, 0.0, 0.0, 0.01, 0.0, 1, NULL, 500000.0000, 1, 753, 0.0),
  (18048, 482, 'Hemorphite Mining Crystal I', 'A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Hemorphite yield. Due to their molecular make-up and the strength of the modulated miner\'s beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.', 2651, 1.0, 1.0, 30.0, 0.0, 1, NULL, 115200.0000, 1, 593, 0.07),
  (18049, 727, 'Hemorphite Mining Crystal I Blueprint', '', 1142, 0.0, 0.0, 0.01, 0.0, 1, NULL, 450000.0000, 1, 753, 0.0),
  (18050, 482, 'Jaspet Mining Crystal I', 'A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Jaspet yield. Due to their molecular make-up and the strength of the modulated miner\'s beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.', 2652, 1.0, 1.0, 30.0, 0.0, 1, NULL, 102400.0000, 1, 593, 0.07),
  (18051, 727, 'Jaspet Mining Crystal I Blueprint', '', 1142, 0.0, 0.0, 0.01, 0.0, 1, NULL, 400000.0000, 1, 753, 0.0),
  (18052, 482, 'Kernite Mining Crystal I', 'A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Kernite yield. Due to their molecular make-up and the strength of the modulated miner\'s beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.', 2653, 1.0, 1.0, 30.0, 0.0, 1, NULL, 89600.0000, 1, 593, 0.07),
  (18053, 727, 'Kernite Mining Crystal I Blueprint', '', 1142, 0.0, 0.0, 0.01, 0.0, 1, NULL, 350000.0000, 1, 753, 0.0),
  (18054, 663, 'Mercoxit Mining Crystal I', 'A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Mercoxit yield. Due to their molecular make-up and the strength of the modulated miner\'s beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.', 2654, 1.0, 1.0, 30.0, 0.0, 1, NULL, 409600.0000, 1, 593, 0.07),
  (18055, 727, 'Mercoxit Mining Crystal I Blueprint', '', 1142, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1000000.0000, 1, 753, 0.0),
  (18056, 482, 'Omber Mining Crystal I', 'A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Omber yield. Due to their molecular make-up and the strength of the modulated miner\'s beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.', 2655, 1.0, 1.0, 30.0, 0.0, 1, NULL, 64000.0000, 1, 593, 0.07),
  (18057, 727, 'Omber Mining Crystal I Blueprint', '', 1142, 0.0, 0.0, 0.01, 0.0, 1, NULL, 300000.0000, 1, 753, 0.0),
  (18058, 482, 'Plagioclase Mining Crystal I', 'A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Plagioclase yield. Due to their molecular make-up and the strength of the modulated miner\'s beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.', 2656, 1.0, 1.0, 30.0, 0.0, 1, NULL, 51200.0000, 1, 593, 0.07),
  (18059, 727, 'Plagioclase Mining Crystal I Blueprint', '', 1142, 0.0, 0.0, 0.01, 0.0, 1, NULL, 250000.0000, 1, 753, 0.0),
  (18060, 482, 'Pyroxeres Mining Crystal I', 'A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Pyroxeres yield. Due to their molecular make-up and the strength of the modulated miner\'s beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.', 2657, 1.0, 1.0, 30.0, 0.0, 1, NULL, 38400.0000, 1, 593, 0.07),
  (18061, 727, 'Pyroxeres Mining Crystal I Blueprint', '', 1142, 0.0, 0.0, 0.01, 0.0, 1, NULL, 200000.0000, 1, 753, 0.0),
  (18062, 482, 'Scordite Mining Crystal I', 'A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Scordite yield. Due to their molecular make-up and the strength of the modulated miner\'s beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.', 2658, 1.0, 1.0, 30.0, 0.0, 1, NULL, 25600.0000, 1, 593, 0.07),
  (18063, 727, 'Scordite Mining Crystal I Blueprint', '', 1142, 0.0, 0.0, 0.01, 0.0, 1, NULL, 150000.0000, 1, 753, 0.0),
  (18064, 482, 'Spodumain Mining Crystal I', 'A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Spodumain yield. Due to their molecular make-up and the strength of the modulated miner\'s beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.', 2659, 1.0, 1.0, 30.0, 0.0, 1, NULL, 153600.0000, 1, 593, 0.07),
  (18065, 727, 'Spodumain Mining Crystal I Blueprint', '', 1142, 0.0, 0.0, 0.01, 0.0, 1, NULL, 650000.0000, 1, 753, 0.0),
  (18066, 482, 'Veldspar Mining Crystal I', 'A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Veldspar yield. Due to their molecular make-up and the strength of the modulated miner\'s beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.', 2660, 1.0, 1.0, 30.0, 0.0, 1, NULL, 12800.0000, 1, 593, 0.07),
  (18067, 727, 'Veldspar Mining Crystal I Blueprint', '', 1142, 0.0, 0.0, 0.01, 0.0, 1, NULL, 100000.0000, 1, 753, 0.0),
  (18068, 483, 'Modulated Deep Core Miner II', 'The modulated deep core miner is a technological marvel that combines the capacities of the commonly used Miner II with that of the deep core mining laser. Using a modular mining crystal system, it can be altered on the fly for maximum efficiency.\r\n\r\nIt\'s important to remember, however, that without the proper crystals this unit is only marginally useful for mining mercoxit, and highly inefficient for most anything else.\r\n    ', 2101, 25.0, 0.0, 5.0, 50.0, 1, NULL, 617520.0000, 1, 1039, 0.07),
  (18069, 134, 'Modulated Deep Core Miner II Blueprint', '', 1061, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (18070, 805, 'Strain Splinter Alvi', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: High', 1224, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (18071, 805, 'Strain Render Alvi', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: High', 1224, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (18072, 805, 'Strain Decimator Alvi', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: High', 1224, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (18073, 801, 'Defeater Alvatis', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high', 1223, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (18074, 801, 'Crippler Alvatis', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high', 1223, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (18075, 801, 'Striker Alvatis', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high', 1223, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (18076, 803, 'Violator Alvum', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme', 1220, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (18077, 803, 'Disintegrator Alvum', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme', 1220, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (18078, 803, 'Bomber Alvum', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme', 1220, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (18079, 805, 'Sunder Alvi', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low', 1219, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (18080, 805, 'Raider Alvi', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low', 1219, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (18082, 803, 'Destructor Alvum', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant', 1222, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (18083, 803, 'Annihilator Alvum', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant', 1222, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (18084, 803, 'Devastator Alvum', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant', 1222, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (18085, 805, 'Devilfish Alvi', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate', 1226, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (18086, 805, 'Barracuda Alvi', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate', 1226, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (18087, 805, 'Splinter Alvi', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low', 1230, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (18088, 805, 'Render Alvi', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low', 1230, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (18113, 806, 'Incubus Apis', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low', 1008, 31.0, 2000000.0, 20000.0, 235.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (18114, 806, 'Malphas Apis', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low', 1094, 31.0, 2000000.0, 20000.0, 235.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (18368, 328, 'Serpentis Bship Boss Rank1 Armor EM Hardener', 'A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.07),
  (18370, 328, 'Serpentis Bship Boss Rank1 Armor Thermic Hardener', 'A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 250000.0000, 0, NULL, 0.07),
  (18372, 328, 'Serpentis Bship Boss Rank1 Armor Explosive Hardener', 'A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 350000.0000, 0, NULL, 0.07),
  (18374, 328, 'Serpentis Bship Boss Rank1 Armor Kinetic Hardener', 'A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 300000.0000, 0, NULL, 0.07),
  (18376, 328, 'Serpentis Bship Boss Rank2 Armor EM Hardener', 'A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.07),
  (18378, 328, 'Serpentis Bship Boss Rank2 Armor Explosive Hardener', 'A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 350000.0000, 0, NULL, 0.07),
  (18380, 328, 'Serpentis Bship Boss Rank2 Armor Kinetic Hardener', 'A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 300000.0000, 0, NULL, 0.07),
  (18382, 328, 'Serpentis Bship Boss Rank2 Armor Thermic Hardener', 'A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 250000.0000, 0, NULL, 0.07),
  (18384, 328, 'Serpentis Bship Boss Rank3 Armor EM Hardener', 'A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.07),
  (18386, 328, 'Serpentis Bship Boss Rank3 Armor Thermic Hardener', 'A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 250000.0000, 0, NULL, 0.07),
  (18388, 328, 'Serpentis Bship Boss Rank3 Armor Explosive Hardener', 'A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 350000.0000, 0, NULL, 0.07),
  (18390, 328, 'Serpentis Bship Boss Rank3 Armor Kinetic Hardener', 'A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 300000.0000, 0, NULL, 0.07),
  (18392, 328, 'Serpentis Bship Boss Rank4 Armor EM Hardener', 'A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.07),
  (18394, 328, 'Serpentis Bship Boss Rank4 Armor Explosive Hardener', 'A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 350000.0000, 0, NULL, 0.07),
  (18396, 328, 'Serpentis Bship Boss Rank4 Armor Kinetic Hardener', 'A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 300000.0000, 0, NULL, 0.07),
  (18398, 328, 'Serpentis Bship Boss Rank4 Armor Thermic Hardener', 'A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 250000.0000, 0, NULL, 0.07),
  (18400, 326, 'Serpentis Cruiser Boss Rank1 Energized Adaptive Nano Membrane', 'A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 100000.0000, 0, NULL, 0.07),
  (18402, 326, 'Serpentis Cruiser Boss Rank1 Energized Thermic Membrane', 'A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 0, NULL, 0.07),
  (18404, 326, 'Serpentis Cruiser Boss Rank1 Energized Reflective Membrane', 'A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 0, NULL, 0.07),
  (18406, 326, 'Serpentis Cruiser Boss Rank1 Energized Reactive Membrane', 'A enhanced version of the standard Reactive  armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 0, NULL, 0.07),
  (18408, 326, 'Serpentis Cruiser Boss Rank1 Energized Magnetic Membrane', 'A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 0, NULL, 0.07),
  (18410, 326, 'Serpentis Cruiser Boss Rank2 Energized Adaptive Nano Membrane', 'A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 100000.0000, 0, NULL, 0.07),
  (18412, 326, 'Serpentis Cruiser Boss Rank2 Energized Thermic Membrane', 'A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 0, NULL, 0.07),
  (18414, 326, 'Serpentis Cruiser Boss Rank2 Energized Reflective Membrane', 'A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 0, NULL, 0.07),
  (18416, 326, 'Serpentis Cruiser Boss Rank2 Energized Reactive Membrane', 'A enhanced version of the standard Reactive  armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 0, NULL, 0.07),
  (18418, 326, 'Serpentis Cruiser Boss Rank2 Energized Magnetic Membrane', 'A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 0, NULL, 0.07),
  (18420, 326, 'Serpentis Cruiser Boss Rank3 Energized Adaptive Nano Membrane', 'A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 100000.0000, 0, NULL, 0.07),
  (18422, 326, 'Serpentis Cruiser Boss Rank3 Energized Thermic Membrane', 'A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 0, NULL, 0.07),
  (18424, 326, 'Serpentis Cruiser Boss Rank3 Energized Magnetic Membrane', 'A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 0, NULL, 0.07),
  (18426, 326, 'Serpentis Cruiser Boss Rank3 Energized Reactive Membrane', 'A enhanced version of the standard Reactive  armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 0, NULL, 0.07),
  (18428, 326, 'Serpentis Cruiser Boss Rank3 Energized Reflective Membrane', 'A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 0, NULL, 0.07),
  (18430, 326, 'Serpentis Cruiser Boss Rank4 Energized Adaptive Nano Membrane', 'A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 100000.0000, 0, NULL, 0.07),
  (18432, 326, 'Serpentis Cruiser Boss Rank4 Energized Thermic Membrane', 'A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 0, NULL, 0.07),
  (18434, 326, 'Serpentis Cruiser Boss Rank4 Energized Reflective Membrane', 'A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 0, NULL, 0.07),
  (18436, 326, 'Serpentis Cruiser Boss Rank4 Energized Reactive Membrane', 'A enhanced version of the standard Reactive  armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 0, NULL, 0.07),
  (18438, 326, 'Serpentis Cruiser Boss Rank4 Energized Magnetic Membrane', 'A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 0, NULL, 0.07),
  (18440, 326, 'Sansha Cruiser Boss Rank1 Energized Adaptive Nano Membrane', 'A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 100000.0000, 0, NULL, 0.07),
  (18442, 326, 'Sansha Cruiser Boss Rank1 Energized Thermic Membrane', 'A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 0, NULL, 0.07),
  (18444, 326, 'Sansha Cruiser Boss Rank1 Energized Reflective Membrane', 'A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 0, NULL, 0.07),
  (18446, 326, 'Sansha Cruiser Boss Rank1 Energized Reactive Membrane', 'A enhanced version of the standard Reactive  armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 0, NULL, 0.07),
  (18448, 326, 'Sansha Cruiser Boss Rank1 Energized Magnetic Membrane', 'A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 0, NULL, 0.07),
  (18450, 326, 'Sansha Cruiser Boss Rank2 Energized Adaptive Nano Membrane', 'A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 100000.0000, 0, NULL, 0.07),
  (18452, 326, 'Sansha Cruiser Boss Rank2 Energized Magnetic Membrane', 'A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 0, NULL, 0.07),
  (18454, 326, 'Sansha Cruiser Boss Rank2 Energized Reactive Membrane', 'A enhanced version of the standard Reactive  armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 0, NULL, 0.07),
  (18456, 326, 'Sansha Cruiser Boss Rank2 Energized Reflective Membrane', 'A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 0, NULL, 0.07),
  (18458, 326, 'Sansha Cruiser Boss Rank2 Energized Thermic Membrane', 'A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 0, NULL, 0.07),
  (18460, 326, 'Sansha Cruiser Boss Rank3 Energized Adaptive Nano Membrane', 'A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 100000.0000, 0, NULL, 0.07),
  (18462, 326, 'Sansha Cruiser Boss Rank3 Energized Magnetic Membrane', 'A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 0, NULL, 0.07),
  (18464, 326, 'Sansha Cruiser Boss Rank3 Energized Reactive Membrane', 'A enhanced version of the standard Reactive  armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 0, NULL, 0.07),
  (18466, 326, 'Sansha Cruiser Boss Rank3 Energized Reflective Membrane', 'A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 0, NULL, 0.07),
  (18468, 326, 'Sansha Cruiser Boss Rank3 Energized Thermic Membrane', 'A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 0, NULL, 0.07),
  (18470, 326, 'Sansha Cruiser Boss Rank4 Energized Adaptive Nano Membrane', 'A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 100000.0000, 0, NULL, 0.07),
  (18472, 326, 'Sansha Cruiser Boss Rank4 Energized Magnetic Membrane', 'A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 0, NULL, 0.07),
  (18474, 326, 'Sansha Cruiser Boss Rank4 Energized Reactive Membrane', 'A enhanced version of the standard Reactive  armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 0, NULL, 0.07),
  (18476, 326, 'Sansha Cruiser Boss Rank4 Energized Reflective Membrane', 'A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 0, NULL, 0.07),
  (18478, 326, 'Sansha Cruiser Boss Rank4 Energized Thermic Membrane', 'A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 0, NULL, 0.07),
  (18480, 326, 'Blood Cruiser Boss Rank1 Energized Adaptive Nano Membrane', 'A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 100000.0000, 0, NULL, 0.07),
  (18482, 326, 'Blood Cruiser Boss Rank1 Energized Magnetic Membrane', 'A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 0, NULL, 0.07),
  (18484, 326, 'Blood Cruiser Boss Rank1 Energized Reactive Membrane', 'A enhanced version of the standard Reactive  armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 0, NULL, 0.07),
  (18486, 326, 'Blood Cruiser Boss Rank1 Energized Reflective Membrane', 'A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 0, NULL, 0.07),
  (18488, 326, 'Blood Cruiser Boss Rank1 Energized Thermic Membrane', 'A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 0, NULL, 0.07),
  (18490, 326, 'Blood Cruiser Boss Rank2 Energized Adaptive Nano Membrane', 'A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 100000.0000, 0, NULL, 0.07),
  (18492, 326, 'Blood Cruiser Boss Rank2 Energized Magnetic Membrane', 'A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 0, NULL, 0.07),
  (18494, 326, 'Blood Cruiser Boss Rank2 Energized Reactive Membrane', 'A enhanced version of the standard Reactive  armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 0, NULL, 0.07),
  (18496, 326, 'Blood Cruiser Boss Rank2 Energized Reflective Membrane', 'A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 0, NULL, 0.07),
  (18498, 326, 'Blood Cruiser Boss Rank2 Energized Thermic Membrane', 'A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 0, NULL, 0.07),
  (18500, 326, 'Blood Cruiser Boss Rank3 Energized Adaptive Nano Membrane', 'A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 100000.0000, 0, NULL, 0.07),
  (18502, 326, 'Blood Cruiser Boss Rank3 Energized Magnetic Membrane', 'A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 0, NULL, 0.07),
  (18504, 326, 'Blood Cruiser Boss Rank3 Energized Reactive Membrane', 'A enhanced version of the standard Reactive  armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 0, NULL, 0.07),
  (18506, 326, 'Blood Cruiser Boss Rank3 Energized Reflective Membrane', 'A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 0, NULL, 0.07),
  (18508, 326, 'Blood Cruiser Boss Rank3 Energized Thermic Membrane', 'A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 0, NULL, 0.07),
  (18564, 805, 'Hunter Alvi', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low', 1219, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (18565, 821, 'Serpentis Executive Officer', 'The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.', 2157, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (18566, 474, 'Shipyard Code Part (One half)', 'This security code is one half of what is needed to enter the Serpentis Fleet HQ. The gate will remain open for a short period of time after the code will be used. After usage, the gate security system automatically creates a new password, rendering this code useless.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (18567, 319, 'Shipyard', 'Large construction tasks can be undertaken at this shipyard.', 2625, 1857.0, 100000.0, 1.0E+8, 10000.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (18568, 319, 'Dark Shipyard', 'This industrial structure serves as a platform for warehouses and the sorting of cargo containers.', 2626, 1857.0, 100000.0, 1.0E+8, 10000.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (18569, 319, 'Dirty Shipyard', 'This industrial structure serves as a platform for warehouses and the sorting of cargo containers.', 2627, 1857.0, 100000.0, 1.0E+8, 10000.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (18570, 482, 'Built-in Strip miner Crystal', 'A Veldspar mining crystal built into the modulated stripminer. Worse than a standard stripminer but still allows for a reasonable amount of Veldspar mining.', 2660, 1.0, 1.0, 50.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (18573, 817, 'Rogue Mercenary Thorn', 'Rogue Mercenaries always work for the highest bidder.  Their ships and equipment varies, as they use whatever is available at the time.  Threat level: Deadly', 337, 187.0, 1.09E+7, 109000.0, 480.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (18574, 818, 'Seven Grunt', 'This is a fighter working for \'The Seven\', a vast criminal network which operates from a host of secret pirate strongholds strewn across the known universe. Threat level: Moderate', 341, 36.0, 1740000.0, 17400.0, 220.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (18575, 818, 'Seven Death Dealer', 'This is a fighter working for \'The Seven\', a vast criminal network which operates from a host of secret pirate strongholds strewn across the known universe. Threat level: High', 339, 43.6, 1910000.0, 19100.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (18576, 818, 'Seven Deathguard', 'This is a fighter working for \'The Seven\', a vast criminal network which operates from a host of secret pirate strongholds strewn across the known universe. Threat level: Very high', 339, 43.6, 1910000.0, 19100.0, 80.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (18577, 817, 'Seven Thug', 'This is a fighter working for \'The Seven\', a vast criminal network which operates from a host of secret pirate strongholds strewn across the known universe. Threat level: Deadly', 337, 187.0, 1.09E+7, 109000.0, 1400.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (18578, 817, 'Seven Assassin', 'This is a fighter working for \'The Seven\', a vast criminal network which operates from a host of secret pirate strongholds strewn across the known universe. Threat level: Deadly', 337, 187.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (18579, 817, 'Seven Bodyguard', 'This is a fighter working for Zazzmatazz, an influential rogue pirate leader who controls a vast amount of secret pirate strongholds strewn across the known universe.  Bodyguards serve to protect Zazzmatazz and his highest ranking henchmen, especially the members of the inner leadership, going under the name of \"The Seven\". Threat level: Deadly', 337, 187.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (18580, 274, 'Tycoon', 'Ability to organize and manage ultra large-scale market operations.  Each level raises the limit of active orders by 32.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 100000000.0000, 1, 378, 0.0),
  (18581, 409, 'Zazzmatazz\'s Bodyguard Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (18582, 496, 'Storage Taxes', 'This reinforced container revolves silently in space, and is guarded by somewhat stronger ships than what you\'ve seen patrolling the enormous cargo rigs around it.', 16, 14.0, 10000.0, 10500.0, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (18583, 314, 'Ornamental Necklace', 'Often given as a wedding gift.', 2209, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (18584, 820, 'Intoxicated Commander', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.', 1824, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (18585, 474, 'Weekend Pass for Sin Boulevard', 'This pass is handed out to Guristas operatives that have earned a special treatment in their reinvigoration camp. The gate will remain open for a short period of time and the accesscard will be rendered useless after uploading the card\'s data to the gate\'s activation device.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (18586, 480, 'BH Structure Anchoring Array', 'Testing Module Used to speed up POS online time.', 2613, 629.0, 100.0, 4000.0, 0.0, 1, NULL, 100000.0000, 0, NULL, 0.0),
  (18587, 416, 'Ultra Fast Moon Harvesting Array 2', '', 2606, 1289.0, 1.0, 4000.0, 1.0, 1, NULL, 819200.0000, 0, NULL, 0.0),
  (18588, 479, 'Observator Deep Space Probe I', 'The deep-space probe uses directional measurements of the red shifting of scan signatures due to space-time expansion to give very coarse scanning of objects up to interstellar ranges. You only need one such probe for analysis, and it scans everything within 1000AU.', 2704, 1.0, 1.0, 0.125, 0.0, 1, NULL, 17670.0000, 1, 120, 0.07),
  (18589, 486, 'Observator Deep Space Probe I Blueprint', '', 1007, 0.0, 0.0, 0.01, 0.0, 1, NULL, 5000000.0000, 1, 320, 0.0),
  (18590, 482, 'Arkonor Mining Crystal II', 'A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Arkonor yield. Due to their molecular make-up and the strength of the modulated miner\'s beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.', 2645, 1.0, 1.0, 50.0, 0.0, 1, NULL, 204800.0000, 1, 593, 0.07),
  (18591, 727, 'Arkonor Mining Crystal II Blueprint', '', 1142, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (18592, 482, 'Bistot Mining Crystal II', 'A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Bistot yield. Due to their molecular make-up and the strength of the modulated miner\'s beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.', 2646, 1.0, 1.0, 50.0, 0.0, 1, NULL, 192000.0000, 1, 593, 0.07),
  (18593, 727, 'Bistot Mining Crystal II Blueprint', '', 1142, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (18594, 482, 'Crokite Mining Crystal II', 'A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Crokite yield. Due to their molecular make-up and the strength of the modulated miner\'s beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.', 2647, 1.0, 1.0, 50.0, 0.0, 1, NULL, 179200.0000, 1, 593, 0.07),
  (18595, 727, 'Crokite Mining Crystal II Blueprint', '', 1142, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (18596, 482, 'Dark Ochre Mining Crystal II', 'A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Dark Ochre yield. Due to their molecular make-up and the strength of the modulated miner\'s beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.', 2648, 1.0, 1.0, 50.0, 0.0, 1, NULL, 153600.0000, 1, 593, 0.07),
  (18597, 727, 'Dark Ochre Mining Crystal II Blueprint', '', 1142, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (18598, 482, 'Gneiss Mining Crystal II', 'A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Gneiss yield. Due to their molecular make-up and the strength of the modulated miner\'s beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.', 2649, 1.0, 1.0, 50.0, 0.0, 1, NULL, 140800.0000, 1, 593, 0.07),
  (18599, 727, 'Gneiss Mining Crystal II Blueprint', '', 1142, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (18600, 482, 'Hedbergite Mining Crystal II', 'A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Hedbergite yield. Due to their molecular make-up and the strength of the modulated miner\'s beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.', 2650, 1.0, 1.0, 50.0, 0.0, 1, NULL, 128000.0000, 1, 593, 0.07),
  (18601, 727, 'Hedbergite Mining Crystal II Blueprint', '', 1142, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (18602, 482, 'Hemorphite Mining Crystal II', 'A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Hemorphite yield. Due to their molecular make-up and the strength of the modulated miner\'s beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.', 2651, 1.0, 1.0, 50.0, 0.0, 1, NULL, 128000.0000, 1, 593, 0.07),
  (18603, 727, 'Hemorphite Mining Crystal II Blueprint', '', 1142, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (18604, 482, 'Jaspet Mining Crystal II', 'A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Jaspet yield. Due to their molecular make-up and the strength of the modulated miner\'s beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.', 2652, 1.0, 1.0, 50.0, 0.0, 1, NULL, 115200.0000, 1, 593, 0.07),
  (18605, 727, 'Jaspet Mining Crystal II Blueprint', '', 1142, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (18606, 482, 'Kernite Mining Crystal II', 'A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Kernite yield. Due to their molecular make-up and the strength of the modulated miner\'s beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.', 2653, 1.0, 1.0, 50.0, 0.0, 1, NULL, 102400.0000, 1, 593, 0.07),
  (18607, 727, 'Kernite Mining Crystal II Blueprint', '', 1142, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (18608, 663, 'Mercoxit Mining Crystal II', 'A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Mercoxit yield. Due to their molecular make-up and the strength of the modulated miner\'s beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.', 2654, 1.0, 1.0, 50.0, 0.0, 1, NULL, 409600.0000, 1, 593, 0.07),
  (18609, 727, 'Mercoxit Mining Crystal II Blueprint', '', 1142, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (18610, 482, 'Omber Mining Crystal II', 'A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Omber yield. Due to their molecular make-up and the strength of the modulated miner\'s beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.', 2655, 1.0, 1.0, 50.0, 0.0, 1, NULL, 76800.0000, 1, 593, 0.07),
  (18611, 727, 'Omber Mining Crystal II Blueprint', '', 1142, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (18612, 482, 'Plagioclase Mining Crystal II', 'A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Plagioclase yield. Due to their molecular make-up and the strength of the modulated miner\'s beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.', 2656, 1.0, 1.0, 50.0, 0.0, 1, NULL, 64000.0000, 1, 593, 0.07),
  (18613, 727, 'Plagioclase Mining Crystal II Blueprint', '', 1142, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (18614, 482, 'Pyroxeres Mining Crystal II', 'A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Pyroxeres yield. Due to their molecular make-up and the strength of the modulated miner\'s beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.', 2657, 1.0, 1.0, 50.0, 0.0, 1, NULL, 51200.0000, 1, 593, 0.07),
  (18615, 727, 'Pyroxeres Mining Crystal II Blueprint', '', 1142, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (18616, 482, 'Scordite Mining Crystal II', 'A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Scordite yield. Due to their molecular make-up and the strength of the modulated miner\'s beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.', 2658, 1.0, 1.0, 50.0, 0.0, 1, NULL, 38400.0000, 1, 593, 0.07),
  (18617, 727, 'Scordite Mining Crystal II Blueprint', '', 1142, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (18618, 482, 'Veldspar Mining Crystal II', 'A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Velsdpar yield. Due to their molecular make-up and the strength of the modulated miner\'s beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.', 2660, 1.0, 1.0, 50.0, 0.0, 1, NULL, 25600.0000, 1, 593, 0.07),
  (18619, 727, 'Veldspar Mining Crystal II Blueprint', '', 1142, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (18624, 482, 'Spodumain Mining Crystal II', 'A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Spodumain yield. Due to their molecular make-up and the strength of the modulated miner\'s beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.', 2659, 1.0, 1.0, 50.0, 0.0, 1, NULL, 166400.0000, 1, 593, 0.07),
  (18625, 727, 'Spodumain Mining Crystal II Blueprint', '', 1142, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (18626, 492, 'Quest Survey Probe I', 'The moon survey probe is launched in the direction of a nearby moon where it will eventually land and broadcast back atmospheric and soil analysis data.\r\n\r\nThe Quest is a cheap compact system that requires little in the way of skill to operate. However, it is extremely slow and can take up to 40 minutes to gather reliable survey data. ', 2663, 30.0, 1.0, 5.0, 0.0, 1, NULL, 49688.0000, 1, 120, 0.07),
  (18627, 486, 'Quest Survey Probe I Blueprint', '', 1007, 0.0, 0.0, 0.01, 0.0, 1, NULL, 5000000.0000, 1, 320, 0.0),
  (18628, 496, 'Scratched Cask', 'The drone-built container drifts silently amongst the stars, giving no hint to what treasures it may hide.', 2398, 63.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (18629, 496, 'Assembled Container', 'The drone-built container drifts silently amongst the stars, giving no hint to what treasures it may hide.', 2398, 63.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (18630, 495, 'Serpentis Fleet Stronghold', 'This Serpentis Battlestation has several formidable defensive systems. ', 2356, 6768.0, 1000.0, 1000.0, 1000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (18631, 495, 'Angel Retention Facility', 'This Angel Station has been refitted with huge citadel torpedo batteries and a long range stasis web generators  ', 2357, 4778.0, 1000.0, 1000.0, 1000.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (18632, 494, 'Radiating Telescope', 'This huge radio telescope contains fragile but advanced sensory equipment. A structure such as this has enormous capabilities in crunching survey data from nearby systems and constellations.', 2505, 3475.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (18633, 494, 'Sansha Outpost Administration Building', 'Containing an inner habitation core surrounded by an outer shell filled with a curious fluid, the purpose of which remains unclear, this outpost is no doubt the brain-child of some nameless True Slave engineer.', 2363, 1239.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (18634, 494, 'Serpentis Narcotics Storage', 'A small bunker, there for accommodation and increased mobility of troops and other personnel. ', 2496, 819.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (18635, 492, 'Discovery Survey Probe I', 'The moon survey probe is launched in the direction of a nearby moon where it will eventually land and broadcast back atmospheric and soil analysis data.\r\n\r\nThe Discovery is the standard probe used by most moon mining operation. It is fairly fast - completing its survey in about 10 minutes - but that benefit is offset by its rather considerable bulk.', 2663, 30.0, 1.0, 10.0, 0.0, 1, NULL, 76080.0000, 1, 120, 0.07),
  (18636, 486, 'Discovery Survey Probe I Blueprint', '', 1007, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 320, 0.0),
  (18637, 492, 'Gaze Survey Probe I', 'The moon survey probe is launched in the direction of a nearby moon where it will eventually land and broadcast back atmospheric and soil analysis data.\r\n\r\nThe Gaze system is a extremely fast survey system that can reliably scan a moon in under 5 minutes. However, it is very bulky and requires considerable skill to use.\r\n', 2663, 30.0, 1.0, 5.0, 0.0, 1, NULL, 107784.0000, 1, 120, 0.07),
  (18638, 486, 'Gaze Survey Probe I Blueprint', '', 1007, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 320, 0.0),
  (18639, 481, 'Recon Probe Launcher I', 'A missile launcher shell modified to fit recon probes. Only one probe launcher can be fitted per ship.', 2677, 0.0, 0.0, 5.0, 1.0, 1, NULL, 6000.0000, 1, 712, 0.07),
  (18640, 918, 'Recon Probe Launcher I Blueprint', '', 168, 0.0, 0.0, 0.01, 0.0, 1, NULL, 60000.0000, 1, 325, 0.0),
  (18641, 820, 'Guristas Harlot Procurer', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.', 1824, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (18642, 353, 'TEST Smartbomb', 'Specially designed smartbomb build for absolute destruction of large areas of space. This top secret module should never fall into the wrong hands.', 2033, 1000.0, 100.0, 50.0, 0.0, 1, NULL, 312496.0000, 0, NULL, 0.07),
  (18644, 474, 'High Roller\'s Passcard', 'This passcard is handed out to Guristas operatives that have earned access to the gambler\'s paradise in the guristas reinvigoration camp. The gate will remain open for a short period of time and the card will be rendered useless after uploading the card\'s data to the gate\'s activation device.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (18645, 494, 'Captive Fighting Arena', 'To escape the jurisdiction of those who would curb their entertainments, full-contact fight promoters and unlicensed, duel-to-the-death Clash Masters have taken to setting up these deep-space arenas for their brutal games to take place in.  A hive of scum and villainy -- or, alternatively, a wonderland of sport and blood-stained jollity.', 2513, 2219.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (18646, 365, 'Uber Test Caldari Control Tower', 'Caldari Control Tower\r\n\r\nSpecial Abilities:\r\n25% bonus to Missile Battery Rate of Fire\r\n50% bonus to Missile Velocity\r\n-75% bonus to Electronic Warfare Battery Target Cycling Speed', 2599, 3275.0, 1000000.0, 1150.0, 100000.0, 1, 1, 100000000.0000, 0, NULL, 0.0),
  (18648, 365, 'Uber Test Amarr Control Tower', 'Amarr Control Tower\r\n\r\nSpecial Abilities:\r\n50% bonus to Energy Sentry Optimal Range\r\n25% bonus to Energy Sentry Damage\r\n50% bonus to Silo Cargo Capacity', 2593, 3394.0, 1000000.0, 1150.0, 100000.0, 1, 4, 100000000.0000, 0, NULL, 0.0),
  (18650, 365, 'Uber Test Gallente Control Tower', 'Gallente Control Tower\r\n\r\nSpecial Abilities:\r\n25% bonus to Hybrid Sentry Damage\r\n100% bonus to Silo Cargo Capacity', 2594, 3666.0, 1000000.0, 1150.0, 100000.0, 1, 8, 100000000.0000, 0, NULL, 0.0),
  (18653, 365, 'Uber Test Minmatar Control Tower', 'Minmatar Control Tower\r\n\r\nSpecial Abilities:\r\n50% bonus to Projectile Sentry Optimal Range\r\n50% bonus to Projectile Sentry Fall Off Range\r\n25% bonus to Projectile Sentry Rate of Fire', 2600, 3346.0, 1000000.0, 1150.0, 100000.0, 1, 2, 100000000.0000, 0, NULL, 0.0),
  (18654, 409, 'Olufami\'s Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 2, 0.0000, 1, NULL, 0.0),
  (18655, 314, 'Olufami\'s DNA', 'DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.\r\n\r\nThis is a DNA sample taken from a member of the infamous pirate gang \'The Seven\', who goes by the name of Olufami.', 2302, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 752, 0.0),
  (18656, 817, 'Shimon Jaen', 'Legendary Commander of the Khanid forces, Duke Shimon Jaen is feared amongst both his enemies and his allies.  He is known to be a ruthless leader and military genius, highly revered among his royal compatriots.  His other recognizable traits are his deep hatred of the Amarr Empire and his contempt for those who are not part of the royal family.', 1856, 91.59, 1.225E+7, 115000.0, 465.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (18657, 409, 'Shimon Jaen\'s Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 1, 0.0000, 1, 737, 0.0),
  (18658, 46, 'Gistii C-Type 1MN Afterburner', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Frigate class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 161280.0000, 1, NULL, 0.07),
  (18660, 46, 'Gistum C-Type 10MN Afterburner', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Cruiser class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 161280.0000, 1, NULL, 0.07),
  (18662, 46, 'Gist C-Type 100MN Afterburner', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Battleship class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 161280.0000, 1, NULL, 0.07),
  (18664, 46, 'Gistii B-Type 1MN Afterburner', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Frigate class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 161280.0000, 1, NULL, 0.07),
  (18666, 46, 'Gistum B-Type 10MN Afterburner', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Cruiser class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 161280.0000, 1, NULL, 0.07),
  (18668, 46, 'Gist B-Type 100MN Afterburner', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Battleship class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 161280.0000, 1, NULL, 0.07),
  (18670, 46, 'Gistii A-Type 1MN Afterburner', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Frigate class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 161280.0000, 1, NULL, 0.07),
  (18672, 46, 'Gistum A-Type 10MN Afterburner', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Cruiser class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 161280.0000, 1, NULL, 0.07),
  (18674, 46, 'Gist A-Type 100MN Afterburner', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Battleship class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 161280.0000, 1, NULL, 0.07),
  (18676, 46, 'Gist X-Type 100MN Afterburner', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Battleship class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 161280.0000, 1, NULL, 0.07),
  (18678, 816, 'Zelfarios Kashnostramus', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 2295, 500.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (18679, 370, 'Zelfarios Kashnostramus\'s Tag', 'This diamond tag carries the rank insignia equivalent of a captain within Sansha\'s slave nation. It may prove valuable if turned in at proper authorities.', 2334, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 750, 0.0),
  (18680, 46, 'Coreli C-Type 1MN Afterburner', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Frigate class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 161280.0000, 1, NULL, 0.07),
  (18682, 46, 'Corelum C-Type 10MN Afterburner', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Cruiser class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 161280.0000, 1, NULL, 0.07),
  (18684, 46, 'Core C-Type 100MN Afterburner', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Battleship class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 161280.0000, 1, NULL, 0.07),
  (18686, 46, 'Coreli B-Type 1MN Afterburner', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Frigate class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 161280.0000, 1, NULL, 0.07),
  (18688, 46, 'Corelum B-Type 10MN Afterburner', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Cruiser class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 161280.0000, 1, NULL, 0.07),
  (18690, 46, 'Core B-Type 100MN Afterburner', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Battleship class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 161280.0000, 1, NULL, 0.07),
  (18692, 46, 'Coreli A-Type 1MN Afterburner', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Frigate class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 161280.0000, 1, NULL, 0.07),
  (18694, 46, 'Corelum A-Type 10MN Afterburner', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Cruiser class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 161280.0000, 1, NULL, 0.07),
  (18696, 46, 'Core A-Type 100MN Afterburner', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Battleship class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 161280.0000, 1, NULL, 0.07),
  (18698, 46, 'Core X-Type 100MN Afterburner', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Battleship class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 161280.0000, 1, NULL, 0.07),
  (18700, 98, 'Corpii C-Type Adaptive Nano Plating', 'This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 7468.0000, 1, NULL, 0.07),
  (18702, 98, 'Centii C-Type Adaptive Nano Plating', 'This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 7468.0000, 1, NULL, 0.07),
  (18704, 98, 'Corpii B-Type Adaptive Nano Plating', 'This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 7468.0000, 1, NULL, 0.07),
  (18706, 98, 'Centii B-Type Adaptive Nano Plating', 'This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 7468.0000, 1, NULL, 0.07),
  (18708, 98, 'Corpii A-Type Adaptive Nano Plating', 'This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 7468.0000, 1, NULL, 0.07),
  (18710, 98, 'Centii A-Type Adaptive Nano Plating', 'This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 7468.0000, 1, NULL, 0.07),
  (18712, 98, 'Corpii C-Type Magnetic Plating', 'This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (18714, 98, 'Centii C-Type Magnetic Plating', 'This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (18716, 98, 'Corpii C-Type Reactive Plating', 'An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (18718, 98, 'Centii C-Type Reactive Plating', 'An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (18720, 98, 'Corpii C-Type Reflective Plating', 'An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (18722, 98, 'Centii C-Type Reflective Plating', 'An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (18724, 98, 'Corpii C-Type Thermic Plating', 'Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (18726, 98, 'Centii C-Type Thermic Plating', 'Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (18728, 98, 'Corpii B-Type Thermic Plating', 'Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (18730, 98, 'Centii B-Type Thermic Plating', 'Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (18740, 98, 'Corpii B-Type Magnetic Plating', 'This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (18742, 98, 'Centii B-Type Magnetic Plating', 'This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (18744, 98, 'Corpii B-Type Reactive Plating', 'An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (18746, 98, 'Centii B-Type Reactive Plating', 'An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (18748, 98, 'Corpii B-Type Reflective Plating', 'An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (18750, 98, 'Centii B-Type Reflective Plating', 'An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (18752, 98, 'Corpii A-Type Magnetic Plating', 'This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (18754, 98, 'Centii A-Type Magnetic Plating', 'This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (18756, 98, 'Corpii A-Type Reactive Plating', 'An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (18758, 98, 'Centii A-Type Reactive Plating', 'An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (18760, 98, 'Corpii A-Type Reflective Plating', 'An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (18762, 98, 'Centii A-Type Reflective Plating', 'An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (18764, 98, 'Corpii A-Type Thermic Plating', 'Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (18766, 98, 'Centii A-Type Thermic Plating', 'Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (18768, 98, 'Coreli C-Type Adaptive Nano Plating', 'This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 7468.0000, 1, NULL, 0.07),
  (18770, 98, 'Coreli C-Type Magnetic Plating', 'This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (18772, 98, 'Coreli C-Type Reactive Plating', 'An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (18775, 98, 'Coreli C-Type Reflective Plating', 'An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (18777, 98, 'Coreli C-Type Thermic Plating', 'Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (18779, 98, 'Coreli B-Type Adaptive Nano Plating', 'This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 7468.0000, 1, NULL, 0.07),
  (18781, 98, 'Coreli B-Type Magnetic Plating', 'This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (18783, 98, 'Coreli B-Type Reactive Plating', 'An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (18785, 98, 'Coreli B-Type Reflective Plating', 'An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (18787, 98, 'Coreli B-Type Thermic Plating', 'Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (18789, 98, 'Coreli A-Type Adaptive Nano Plating', 'This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 7468.0000, 1, NULL, 0.07),
  (18791, 98, 'Coreli A-Type Magnetic Plating', 'This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (18793, 98, 'Coreli A-Type Reactive Plating', 'An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (18795, 98, 'Coreli A-Type Reflective Plating', 'An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (18797, 98, 'Coreli A-Type Thermic Plating', 'Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (18799, 326, 'Corelum C-Type Energized Adaptive Nano Membrane', 'A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 100000.0000, 1, NULL, 0.07),
  (18801, 326, 'Corelum C-Type Energized Magnetic Membrane', 'A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (18803, 326, 'Corelum C-Type Energized Reactive Membrane', 'A enhanced version of the standard Reactive  armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (18805, 326, 'Corelum C-Type Energized Reflective Membrane', 'A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (18807, 326, 'Corelum C-Type Energized Thermic Membrane', 'A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (18809, 326, 'Corelum B-Type Energized Adaptive Nano Membrane', 'A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 100000.0000, 1, NULL, 0.07),
  (18811, 326, 'Corelum B-Type Energized Magnetic Membrane', 'A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (18813, 326, 'Corelum B-Type Energized Reactive Membrane', 'A enhanced version of the standard Reactive  armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (18815, 326, 'Corelum B-Type Energized Reflective Membrane', 'A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (18817, 326, 'Corelum B-Type Energized Thermic Membrane', 'A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (18819, 326, 'Corelum A-Type Energized Adaptive Nano Membrane', 'A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 100000.0000, 1, NULL, 0.07),
  (18821, 326, 'Corelum A-Type Energized Magnetic Membrane', 'A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (18823, 326, 'Corelum A-Type Energized Reactive Membrane', 'A enhanced version of the standard Reactive  armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (18825, 326, 'Corelum A-Type Energized Reflective Membrane', 'A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (18827, 326, 'Corelum A-Type Energized Thermic Membrane', 'A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (18829, 326, 'Corpum C-Type Energized Adaptive Nano Membrane', 'A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 100000.0000, 1, NULL, 0.07),
  (18831, 326, 'Centum C-Type Energized Adaptive Nano Membrane', 'A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 100000.0000, 1, NULL, 0.07),
  (18833, 326, 'Corpum C-Type Energized Magnetic Membrane', 'A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (18835, 326, 'Centum C-Type Energized Magnetic Membrane', 'A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (18837, 326, 'Corpum C-Type Energized Reactive Membrane', 'A enhanced version of the standard Reactive  armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (18839, 326, 'Centum C-Type Energized Reactive Membrane', 'A enhanced version of the standard Reactive  armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (18841, 326, 'Corpum C-Type Energized Reflective Membrane', 'A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (18843, 326, 'Centum C-Type Energized Reflective Membrane', 'A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (18845, 326, 'Corpum C-Type Energized Thermic Membrane', 'A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (18847, 326, 'Centum C-Type Energized Thermic Membrane', 'A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (18849, 326, 'Corpum B-Type Energized Adaptive Nano Membrane', 'A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 100000.0000, 1, NULL, 0.07),
  (18851, 326, 'Centum B-Type Energized Adaptive Nano Membrane', 'A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 100000.0000, 1, NULL, 0.07),
  (18853, 326, 'Corpum B-Type Energized Magnetic Membrane', 'A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (18855, 326, 'Centum B-Type Energized Magnetic Membrane', 'A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (18857, 326, 'Corpum B-Type Energized Reactive Membrane', 'A enhanced version of the standard Reactive  armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (18859, 326, 'Centum B-Type Energized Reactive Membrane', 'A enhanced version of the standard Reactive  armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (18861, 326, 'Corpum B-Type Energized Thermic Membrane', 'A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (18863, 326, 'Centum B-Type Energized Thermic Membrane', 'A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (18865, 326, 'Corpum A-Type Energized Thermic Membrane', 'A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (18867, 326, 'Centum A-Type Energized Thermic Membrane', 'A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (18869, 326, 'Corpum A-Type Energized Reflective Membrane', 'A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (18871, 326, 'Centum A-Type Energized Reflective Membrane', 'A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (18873, 326, 'Corpum A-Type Energized Reactive Membrane', 'A enhanced version of the standard Reactive  armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (18875, 326, 'Centum A-Type Energized Reactive Membrane', 'A enhanced version of the standard Reactive  armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (18877, 326, 'Corpum A-Type Energized Magnetic Membrane', 'A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (18879, 326, 'Centum A-Type Energized Magnetic Membrane', 'A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (18881, 326, 'Corpum A-Type Energized Adaptive Nano Membrane', 'A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 100000.0000, 1, NULL, 0.07),
  (18883, 326, 'Centum A-Type Energized Adaptive Nano Membrane', 'A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 100000.0000, 1, NULL, 0.07),
  (18885, 328, 'Corpus C-Type Armor EM Hardener', 'A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 200000.0000, 1, NULL, 0.07),
  (18887, 328, 'Centus C-Type Armor EM Hardener', 'A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 200000.0000, 1, NULL, 0.07),
  (18889, 328, 'Corpus C-Type Armor Explosive Hardener', 'A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (18891, 328, 'Centus C-Type Armor Explosive Hardener', 'A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (18893, 328, 'Corpus C-Type Armor Kinetic Hardener', 'A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 300000.0000, 1, NULL, 0.07),
  (18895, 328, 'Centus C-Type Armor Kinetic Hardener', 'A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 300000.0000, 1, NULL, 0.07),
  (18897, 328, 'Corpus C-Type Armor Thermic Hardener', 'A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 250000.0000, 1, NULL, 0.07),
  (18899, 328, 'Centus C-Type Armor Thermic Hardener', 'A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 250000.0000, 1, NULL, 0.07),
  (18901, 328, 'Corpus B-Type Armor EM Hardener', 'A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 200000.0000, 1, NULL, 0.07),
  (18903, 328, 'Centus B-Type Armor EM Hardener', 'A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 200000.0000, 1, NULL, 0.07),
  (18905, 328, 'Corpus B-Type Armor Explosive Hardener', 'A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (18907, 328, 'Centus B-Type Armor Explosive Hardener', 'A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (18909, 328, 'Corpus B-Type Armor Kinetic Hardener', 'A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 300000.0000, 1, NULL, 0.07),
  (18911, 328, 'Centus B-Type Armor Kinetic Hardener', 'A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 300000.0000, 1, NULL, 0.07),
  (18913, 328, 'Corpus B-Type Armor Thermic Hardener', 'A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 250000.0000, 1, NULL, 0.07),
  (18915, 328, 'Centus B-Type Armor Thermic Hardener', 'A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 250000.0000, 1, NULL, 0.07),
  (18917, 328, 'Corpus A-Type Armor Thermic Hardener', 'A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 250000.0000, 1, NULL, 0.07),
  (18919, 328, 'Centus A-Type Armor Thermic Hardener', 'A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 250000.0000, 1, NULL, 0.07),
  (18921, 328, 'Corpus A-Type Armor Kinetic Hardener', 'A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 300000.0000, 1, NULL, 0.07),
  (18923, 328, 'Centus A-Type Armor Kinetic Hardener', 'A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 300000.0000, 1, NULL, 0.07),
  (18925, 328, 'Corpus A-Type Armor Explosive Hardener', 'A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (18927, 328, 'Centus A-Type Armor Explosive Hardener', 'A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (18929, 328, 'Corpus A-Type Armor EM Hardener', 'A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 200000.0000, 1, NULL, 0.07),
  (18931, 328, 'Centus A-Type Armor EM Hardener', 'A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 200000.0000, 1, NULL, 0.07),
  (18933, 328, 'Corpus X-Type Armor EM Hardener', 'A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 200000.0000, 1, NULL, 0.07),
  (18935, 328, 'Centus X-Type Armor EM Hardener', 'A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 200000.0000, 1, NULL, 0.07),
  (18937, 328, 'Corpus X-Type Armor Explosive Hardener', 'A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (18939, 328, 'Centus X-Type Armor Explosive Hardener', 'A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (18941, 328, 'Corpus X-Type Armor Kinetic Hardener', 'A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 300000.0000, 1, NULL, 0.07),
  (18943, 328, 'Centus X-Type Armor Kinetic Hardener', 'A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 300000.0000, 1, NULL, 0.07),
  (18945, 328, 'Corpus X-Type Armor Thermic Hardener', 'A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 250000.0000, 1, NULL, 0.07),
  (18947, 328, 'Centus X-Type Armor Thermic Hardener', 'A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 250000.0000, 1, NULL, 0.07),
  (18949, 328, 'Core C-Type Armor EM Hardener', 'A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 200000.0000, 1, NULL, 0.07),
  (18951, 328, 'Core C-Type Armor Explosive Hardener', 'A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (18953, 328, 'Core C-Type Armor Kinetic Hardener', 'A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 300000.0000, 1, NULL, 0.07),
  (18955, 328, 'Core C-Type Armor Thermic Hardener', 'A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 250000.0000, 1, NULL, 0.07),
  (18957, 328, 'Core B-Type Armor EM Hardener', 'A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 200000.0000, 1, NULL, 0.07),
  (18959, 328, 'Core B-Type Armor Explosive Hardener', 'A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (18961, 328, 'Core B-Type Armor Kinetic Hardener', 'A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 300000.0000, 1, NULL, 0.07),
  (18963, 328, 'Core B-Type Armor Thermic Hardener', 'A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 250000.0000, 1, NULL, 0.07),
  (18965, 328, 'Core A-Type Armor EM Hardener', 'A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 200000.0000, 1, NULL, 0.07),
  (18967, 328, 'Core A-Type Armor Explosive Hardener', 'A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (18969, 328, 'Core A-Type Armor Kinetic Hardener', 'A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 300000.0000, 1, NULL, 0.07),
  (18971, 328, 'Core A-Type Armor Thermic Hardener', 'A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 250000.0000, 1, NULL, 0.07),
  (18973, 328, 'Core X-Type Armor EM Hardener', 'A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 200000.0000, 1, NULL, 0.07),
  (18975, 328, 'Core X-Type Armor Explosive Hardener', 'A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (18977, 328, 'Core X-Type Armor Kinetic Hardener', 'A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 300000.0000, 1, NULL, 0.07),
  (18979, 328, 'Core X-Type Armor Thermic Hardener', 'A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 250000.0000, 1, NULL, 0.07),
  (18981, 325, 'Coreli C-Type Small Remote Armor Repair System', 'This module uses nano-assemblers to repair damage done to the armor of the Target ship.', 80, 0.0, 20.0, 5.0, 0.0, 1, NULL, 4996.0000, 1, NULL, 0.07),
  (18983, 325, 'Coreli B-Type Small Remote Armor Repair System', 'This module uses nano-assemblers to repair damage done to the armor of the Target ship.', 80, 0.0, 20.0, 5.0, 0.0, 1, NULL, 4996.0000, 1, NULL, 0.07),
  (18985, 325, 'Coreli A-Type Small Remote Armor Repair System', 'This module uses nano-assemblers to repair damage done to the armor of the Target ship.', 80, 0.0, 20.0, 5.0, 0.0, 1, NULL, 4996.0000, 1, NULL, 0.07),
  (18987, 325, 'Corelum C-Type Medium Remote Armor Repair System', 'This module uses nano-assemblers to repair damage done to the armor of the Target ship.', 80, 0.0, 20.0, 10.0, 0.0, 1, NULL, 12470.0000, 1, NULL, 0.07),
  (18989, 325, 'Corelum B-Type Medium Remote Armor Repair System', 'This module uses nano-assemblers to repair damage done to the armor of the Target ship.', 80, 0.0, 20.0, 10.0, 0.0, 1, NULL, 12470.0000, 1, NULL, 0.07),
  (18991, 325, 'Corelum A-Type Medium Remote Armor Repair System', 'This module uses nano-assemblers to repair damage done to the armor of the Target ship.', 80, 0.0, 20.0, 10.0, 0.0, 1, NULL, 12470.0000, 1, NULL, 0.07),
  (18999, 62, 'Corpii C-Type Small Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 5.0, 0.0, 1, NULL, 20000.0000, 1, NULL, 0.07),
  (19001, 62, 'Corpii B-Type Small Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 5.0, 0.0, 1, NULL, 20000.0000, 1, NULL, 0.07),
  (19003, 62, 'Corpii A-Type Small Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 5.0, 0.0, 1, NULL, 20000.0000, 1, NULL, 0.07),
  (19005, 62, 'Centii C-Type Small Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 5.0, 0.0, 1, NULL, 20000.0000, 1, NULL, 0.07),
  (19007, 62, 'Centii B-Type Small Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 5.0, 0.0, 1, NULL, 20000.0000, 1, NULL, 0.07),
  (19009, 62, 'Centii A-Type Small Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 5.0, 0.0, 1, NULL, 20000.0000, 1, NULL, 0.07),
  (19011, 62, 'Coreli C-Type Small Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 5.0, 0.0, 1, NULL, 20000.0000, 1, NULL, 0.07),
  (19013, 62, 'Coreli B-Type Small Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 5.0, 0.0, 1, NULL, 20000.0000, 1, NULL, 0.07),
  (19015, 62, 'Coreli A-Type Small Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 5.0, 0.0, 1, NULL, 20000.0000, 1, NULL, 0.07),
  (19017, 62, 'Corpum C-Type Medium Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 10.0, 0.0, 1, NULL, 40000.0000, 1, NULL, 0.07),
  (19019, 62, 'Corpum B-Type Medium Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 10.0, 0.0, 1, NULL, 40000.0000, 1, NULL, 0.07),
  (19021, 62, 'Corpum A-Type Medium Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 10.0, 0.0, 1, NULL, 40000.0000, 1, NULL, 0.07),
  (19023, 62, 'Centum C-Type Medium Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 10.0, 0.0, 1, NULL, 40000.0000, 1, NULL, 0.07),
  (19025, 62, 'Centum B-Type Medium Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 10.0, 0.0, 1, NULL, 40000.0000, 1, NULL, 0.07),
  (19027, 62, 'Centum A-Type Medium Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 10.0, 0.0, 1, NULL, 40000.0000, 1, NULL, 0.07),
  (19029, 62, 'Corelum C-Type Medium Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 10.0, 0.0, 1, NULL, 40000.0000, 1, NULL, 0.07),
  (19031, 62, 'Corelum B-Type Medium Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 10.0, 0.0, 1, NULL, 40000.0000, 1, NULL, 0.07),
  (19033, 62, 'Corelum A-Type Medium Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 10.0, 0.0, 1, NULL, 40000.0000, 1, NULL, 0.07),
  (19035, 62, 'Core C-Type Large Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 50.0, 0.0, 1, 4, 39996.0000, 1, NULL, 0.07),
  (19036, 62, 'Core B-Type Large Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 50.0, 0.0, 1, 4, 39996.0000, 1, NULL, 0.07),
  (19037, 62, 'Core A-Type Large Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 50.0, 0.0, 1, 4, 39996.0000, 1, NULL, 0.07),
  (19038, 62, 'Core X-Type Large Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 50.0, 0.0, 1, 4, 39996.0000, 1, NULL, 0.07),
  (19039, 62, 'Corpus C-Type Large Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 50.0, 0.0, 1, 4, 39996.0000, 1, NULL, 0.07),
  (19040, 62, 'Centus C-Type Large Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 50.0, 0.0, 1, 4, 39996.0000, 1, NULL, 0.07),
  (19041, 62, 'Corpus B-Type Large Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 50.0, 0.0, 1, 4, 39996.0000, 1, NULL, 0.07),
  (19042, 62, 'Centus B-Type Large Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 50.0, 0.0, 1, 4, 39996.0000, 1, NULL, 0.07),
  (19043, 62, 'Corpus A-Type Large Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 50.0, 0.0, 1, 4, 39996.0000, 1, NULL, 0.07),
  (19044, 62, 'Centus A-Type Large Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 50.0, 0.0, 1, 4, 39996.0000, 1, NULL, 0.07),
  (19045, 62, 'Corpus X-Type Large Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 50.0, 0.0, 1, 4, 39996.0000, 1, NULL, 0.07),
  (19046, 62, 'Centus X-Type Large Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 50.0, 0.0, 1, 4, 39996.0000, 1, NULL, 0.07),
  (19047, 325, 'Centii C-Type Small Remote Armor Repair System', 'This module uses nano-assemblers to repair damage done to the armor of the Target ship.', 80, 0.0, 20.0, 5.0, 0.0, 1, NULL, 4996.0000, 1, NULL, 0.07),
  (19049, 325, 'Centii B-Type Small Remote Armor Repair System', 'This module uses nano-assemblers to repair damage done to the armor of the Target ship.', 80, 0.0, 20.0, 5.0, 0.0, 1, NULL, 4996.0000, 1, NULL, 0.07),
  (19051, 325, 'Centii A-Type Small Remote Armor Repair System', 'This module uses nano-assemblers to repair damage done to the armor of the Target ship.', 80, 0.0, 20.0, 5.0, 0.0, 1, NULL, 4996.0000, 1, NULL, 0.07),
  (19053, 325, 'Centum C-Type Medium Remote Armor Repair System', 'This module uses nano-assemblers to repair damage done to the armor of the Target ship.', 80, 0.0, 20.0, 10.0, 0.0, 1, NULL, 12470.0000, 1, NULL, 0.07),
  (19055, 325, 'Centum B-Type Medium Remote Armor Repair System', 'This module uses nano-assemblers to repair damage done to the armor of the Target ship.', 80, 0.0, 20.0, 10.0, 0.0, 1, NULL, 12470.0000, 1, NULL, 0.07),
  (19057, 325, 'Centum A-Type Medium Remote Armor Repair System', 'This module uses nano-assemblers to repair damage done to the armor of the Target ship.', 80, 0.0, 20.0, 10.0, 0.0, 1, NULL, 12470.0000, 1, NULL, 0.07),
  (19065, 67, 'Corpii C-Type Small Energy Transfer Array', 'Transfers capacitor energy to another ship', 1035, 1000.0, 1000.0, 5.0, 0.0, 1, NULL, 30000.0000, 1, NULL, 0.07),
  (19067, 67, 'Corpii B-Type Small Energy Transfer Array', 'Transfers capacitor energy to another ship', 1035, 1000.0, 1000.0, 5.0, 0.0, 1, NULL, 30000.0000, 1, NULL, 0.07),
  (19069, 67, 'Corpii A-Type Small Energy Transfer Array', 'Transfers capacitor energy to another ship', 1035, 1000.0, 1000.0, 5.0, 0.0, 1, NULL, 30000.0000, 1, NULL, 0.07),
  (19071, 67, 'Centii C-Type Small Energy Transfer Array', 'Transfers capacitor energy to another ship', 1035, 1000.0, 1000.0, 5.0, 0.0, 1, NULL, 30000.0000, 1, NULL, 0.07),
  (19073, 67, 'Centii B-Type Small Energy Transfer Array', 'Transfers capacitor energy to another ship', 1035, 1000.0, 1000.0, 5.0, 0.0, 1, NULL, 30000.0000, 1, NULL, 0.07),
  (19075, 67, 'Centii A-Type Small Energy Transfer Array', 'Transfers capacitor energy to another ship', 1035, 1000.0, 1000.0, 5.0, 0.0, 1, NULL, 30000.0000, 1, NULL, 0.07),
  (19077, 67, 'Corpum C-Type Medium Energy Transfer Array', 'Transfers capacitor energy to another ship', 1035, 1000.0, 1000.0, 5.0, 0.0, 1, NULL, 30000.0000, 1, NULL, 0.07),
  (19079, 67, 'Corpum B-Type Medium Energy Transfer Array', 'Transfers capacitor energy to another ship', 1035, 1000.0, 1000.0, 5.0, 0.0, 1, NULL, 30000.0000, 1, NULL, 0.07),
  (19081, 67, 'Corpum A-Type Medium Energy Transfer Array', 'Transfers capacitor energy to another ship', 1035, 1000.0, 1000.0, 5.0, 0.0, 1, NULL, 30000.0000, 1, NULL, 0.07),
  (19083, 67, 'Centum C-Type Medium Energy Transfer Array', 'Transfers capacitor energy to another ship', 1035, 1000.0, 1000.0, 5.0, 0.0, 1, NULL, 30000.0000, 1, NULL, 0.07),
  (19085, 67, 'Centum B-Type Medium Energy Transfer Array', 'Transfers capacitor energy to another ship', 1035, 1000.0, 1000.0, 5.0, 0.0, 1, NULL, 30000.0000, 1, NULL, 0.07),
  (19087, 67, 'Centum A-Type Medium Energy Transfer Array', 'Transfers capacitor energy to another ship', 1035, 1000.0, 1000.0, 5.0, 0.0, 1, NULL, 30000.0000, 1, NULL, 0.07),
  (19101, 68, 'Corpii C-Type Small Nosferatu', 'Drains energy from the target ship and adds it to your own.', 1029, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 39504.0000, 1, NULL, 0.07),
  (19103, 68, 'Corpii B-Type Small Nosferatu', 'Drains energy from the target ship and adds it to your own.', 1029, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 39504.0000, 1, NULL, 0.07),
  (19105, 68, 'Corpii A-Type Small Nosferatu', 'Drains energy from the target ship and adds it to your own.', 1029, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 39504.0000, 1, NULL, 0.07),
  (19107, 68, 'Corpum C-Type Medium Nosferatu', 'Drains energy from the target ship and adds it to your own. This is a more powerful version  designed for cruiser class ships', 1029, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 197520.0000, 1, NULL, 0.07),
  (19109, 68, 'Corpum B-Type Medium Nosferatu', 'Drains energy from the target ship and adds it to your own. This is a more powerful version  designed for cruiser class ships', 1029, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 197520.0000, 1, NULL, 0.07),
  (19111, 68, 'Corpum A-Type Medium Nosferatu', 'Drains energy from the target ship and adds it to your own. This is a more powerful version  designed for cruiser class ships', 1029, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 197520.0000, 1, NULL, 0.07),
  (19113, 68, 'Corpus C-Type Heavy Nosferatu', 'Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships', 1029, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 987600.0000, 1, NULL, 0.07),
  (19115, 68, 'Corpus B-Type Heavy Nosferatu', 'Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships', 1029, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 987600.0000, 1, NULL, 0.07),
  (19117, 68, 'Corpus A-Type Heavy Nosferatu', 'Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships', 1029, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 987600.0000, 1, NULL, 0.07),
  (19119, 68, 'Corpus X-Type Heavy Nosferatu', 'Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships', 1029, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 987600.0000, 1, NULL, 0.07),
  (19129, 41, 'Gistii C-Type Small Shield Transporter', 'Transfers shield power over to the target ship, aiding in its defense.', 86, 0.0, 0.0, 5.0, 0.0, 1, NULL, 4996.0000, 1, NULL, 0.07),
  (19131, 41, 'Gistii B-Type Small Shield Transporter', 'Transfers shield power over to the target ship, aiding in its defense.', 86, 0.0, 0.0, 5.0, 0.0, 1, NULL, 4996.0000, 1, NULL, 0.07),
  (19133, 41, 'Gistii A-Type Small Shield Transporter', 'Transfers shield power over to the target ship, aiding in its defense.', 86, 0.0, 0.0, 5.0, 0.0, 1, NULL, 4996.0000, 1, NULL, 0.07),
  (19135, 41, 'Pithi C-Type Small Shield Transporter', 'Transfers shield power over to the target ship, aiding in its defense.', 86, 0.0, 0.0, 5.0, 0.0, 1, NULL, 4996.0000, 1, NULL, 0.07),
  (19137, 41, 'Pithi B-Type Small Shield Transporter', 'Transfers shield power over to the target ship, aiding in its defense.', 86, 0.0, 0.0, 5.0, 0.0, 1, NULL, 4996.0000, 1, NULL, 0.07),
  (19139, 41, 'Pithi A-Type Small Shield Transporter', 'Transfers shield power over to the target ship, aiding in its defense.', 86, 0.0, 0.0, 5.0, 0.0, 1, NULL, 4996.0000, 1, NULL, 0.07),
  (19141, 41, 'Gistum C-Type Medium Shield Transporter', 'Transfers shield power over to the target ship, aiding in its defense.', 86, 0.0, 0.0, 10.0, 0.0, 1, NULL, 12470.0000, 1, NULL, 0.07),
  (19143, 41, 'Gistum B-Type Medium Shield Transporter', 'Transfers shield power over to the target ship, aiding in its defense.', 86, 0.0, 0.0, 10.0, 0.0, 1, NULL, 12470.0000, 1, NULL, 0.07),
  (19145, 41, 'Gistum A-Type Medium Shield Transporter', 'Transfers shield power over to the target ship, aiding in its defense.', 86, 0.0, 0.0, 10.0, 0.0, 1, NULL, 12470.0000, 1, NULL, 0.07),
  (19147, 41, 'Pithum C-Type Medium Shield Transporter', 'Transfers shield power over to the target ship, aiding in its defense.', 86, 0.0, 0.0, 10.0, 0.0, 1, NULL, 12470.0000, 1, NULL, 0.07),
  (19149, 41, 'Pithum B-Type Medium Shield Transporter', 'Transfers shield power over to the target ship, aiding in its defense.', 86, 0.0, 0.0, 10.0, 0.0, 1, NULL, 12470.0000, 1, NULL, 0.07),
  (19151, 41, 'Pithum A-Type Medium Shield Transporter', 'Transfers shield power over to the target ship, aiding in its defense.', 86, 0.0, 0.0, 10.0, 0.0, 1, NULL, 12470.0000, 1, NULL, 0.07),
  (19169, 40, 'Gistii C-Type Small Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 5.0, 0.0, 1, NULL, 9116.0000, 1, NULL, 0.07),
  (19171, 40, 'Gistii B-Type Small Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 5.0, 0.0, 1, NULL, 9116.0000, 1, NULL, 0.07),
  (19173, 40, 'Gistii A-Type Small Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 5.0, 0.0, 1, NULL, 9116.0000, 1, NULL, 0.07),
  (19175, 40, 'Pithi C-Type Small Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 5.0, 0.0, 1, NULL, 9116.0000, 1, NULL, 0.07),
  (19177, 40, 'Pithi B-Type Small Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 5.0, 0.0, 1, NULL, 9116.0000, 1, NULL, 0.07),
  (19179, 40, 'Pithi A-Type Small Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 5.0, 0.0, 1, NULL, 9116.0000, 1, NULL, 0.07),
  (19181, 40, 'Gistum C-Type Medium Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 10.0, 0.0, 1, NULL, 36464.0000, 1, NULL, 0.07),
  (19183, 40, 'Gistum B-Type Medium Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 10.0, 0.0, 1, NULL, 36464.0000, 1, NULL, 0.07),
  (19185, 40, 'Gistum A-Type Medium Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 10.0, 0.0, 1, NULL, 36464.0000, 1, NULL, 0.07),
  (19187, 40, 'Pithum C-Type Medium Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 10.0, 0.0, 1, NULL, 36464.0000, 1, NULL, 0.07),
  (19189, 40, 'Pithum B-Type Medium Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 10.0, 0.0, 1, NULL, 36464.0000, 1, NULL, 0.07),
  (19191, 40, 'Pithum A-Type Medium Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 10.0, 0.0, 1, NULL, 36464.0000, 1, NULL, 0.07),
  (19193, 40, 'Gist C-Type Large Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 25.0, 0.0, 1, 1, 72864.0000, 1, NULL, 0.07),
  (19194, 40, 'Gist B-Type Large Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 25.0, 0.0, 1, 1, 72864.0000, 1, NULL, 0.07),
  (19195, 40, 'Gist C-Type X-Large Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 50.0, 0.0, 1, 1, 291456.0000, 1, NULL, 0.07),
  (19196, 40, 'Gist B-Type X-Large Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 50.0, 0.0, 1, 1, 291456.0000, 1, NULL, 0.07),
  (19197, 40, 'Gist A-Type X-Large Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 50.0, 0.0, 1, 1, 291456.0000, 1, NULL, 0.07),
  (19198, 40, 'Gist X-Type X-Large Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 50.0, 0.0, 1, 1, 291456.0000, 1, NULL, 0.07),
  (19199, 40, 'Gist A-Type Large Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 25.0, 0.0, 1, 1, 72864.0000, 1, NULL, 0.07),
  (19200, 40, 'Gist X-Type Large Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 25.0, 0.0, 1, 1, 72864.0000, 1, NULL, 0.07),
  (19201, 40, 'Pith C-Type Large Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 25.0, 0.0, 1, 1, 72864.0000, 1, NULL, 0.07),
  (19202, 40, 'Pith C-Type X-Large Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 50.0, 0.0, 1, 1, 291456.0000, 1, NULL, 0.07),
  (19203, 40, 'Pith B-Type Large Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 25.0, 0.0, 1, 1, 72864.0000, 1, NULL, 0.07),
  (19204, 40, 'Pith B-Type X-Large Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 50.0, 0.0, 1, 1, 291456.0000, 1, NULL, 0.07),
  (19205, 40, 'Pith A-Type Large Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 25.0, 0.0, 1, 1, 72864.0000, 1, NULL, 0.07),
  (19206, 40, 'Pith A-Type X-Large Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 50.0, 0.0, 1, 1, 291456.0000, 1, NULL, 0.07),
  (19207, 40, 'Pith X-Type Large Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 25.0, 0.0, 1, 1, 72864.0000, 1, NULL, 0.07),
  (19208, 40, 'Pith X-Type X-Large Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 50.0, 0.0, 1, 1, 291456.0000, 1, NULL, 0.07),
  (19209, 295, 'Pithum C-Type Explosion Dampening Amplifier', 'Boosts the explosive resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (19211, 295, 'Pithum C-Type Heat Dissipation Amplifier', 'Boosts the thermal resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (19213, 295, 'Pithum C-Type Kinetic Deflection Amplifier', 'Boosts the kinetic resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (19215, 295, 'Pithum C-Type Magnetic Scattering Amplifier', 'Boosts the EM resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (19217, 295, 'Pithum B-Type Explosion Dampening Amplifier', 'Boosts the explosive resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (19219, 295, 'Pithum B-Type Heat Dissipation Amplifier', 'Boosts the thermal resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (19221, 295, 'Pithum B-Type Kinetic Deflection Amplifier', 'Boosts the kinetic resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (19223, 295, 'Pithum B-Type Magnetic Scattering Amplifier', 'Boosts the EM resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (19225, 295, 'Pithum A-Type Explosion Dampening Amplifier', 'Boosts the explosive resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (19227, 295, 'Pithum A-Type Heat Dissipation Amplifier', 'Boosts the thermal resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (19229, 295, 'Pithum A-Type Kinetic Deflection Amplifier', 'Boosts the kinetic resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (19231, 295, 'Pithum A-Type Magnetic Scattering Amplifier', 'Boosts the EM resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (19233, 295, 'Gistum C-Type Explosion Dampening Amplifier', 'Boosts the explosive resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (19235, 295, 'Gistum B-Type Explosion Dampening Amplifier', 'Boosts the explosive resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (19237, 295, 'Gistum C-Type Heat Dissipation Amplifier', 'Boosts the thermal resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (19239, 295, 'Gistum B-Type Heat Dissipation Amplifier', 'Boosts the thermal resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (19241, 295, 'Gistum C-Type Kinetic Deflection Amplifier', 'Boosts the kinetic resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (19243, 295, 'Gistum B-Type Kinetic Deflection Amplifier', 'Boosts the kinetic resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (19245, 295, 'Gistum C-Type Magnetic Scattering Amplifier', 'Boosts the EM resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (19247, 295, 'Gistum B-Type Magnetic Scattering Amplifier', 'Boosts the EM resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (19249, 295, 'Gistum A-Type Explosion Dampening Amplifier', 'Boosts the explosive resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (19251, 295, 'Gistum A-Type Heat Dissipation Amplifier', 'Boosts the thermal resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (19253, 295, 'Gistum A-Type Kinetic Deflection Amplifier', 'Boosts the kinetic resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (19255, 295, 'Gistum A-Type Magnetic Scattering Amplifier', 'Boosts the EM resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (19257, 77, 'Gist C-Type Ballistic Deflection Field', 'Boosts shield resistance against kinetic damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 2, 5808.0000, 1, NULL, 0.07),
  (19258, 77, 'Pith C-Type Ballistic Deflection Field', 'Boosts shield resistance against kinetic damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 2, 5808.0000, 1, NULL, 0.07),
  (19259, 77, 'Gist C-Type Explosion Dampening Field', 'Boosts shield resistance against explosive damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 1, 45412.0000, 1, NULL, 0.07),
  (19260, 77, 'Pith C-Type Explosion Dampening Field', 'Boosts shield resistance against explosive damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 1, 45412.0000, 1, NULL, 0.07),
  (19261, 77, 'Gist C-Type Heat Dissipation Field', 'Boosts shield resistance against thermal damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 8, 45412.0000, 1, NULL, 0.07),
  (19262, 77, 'Pith C-Type Heat Dissipation Field', 'Boosts shield resistance against thermal damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 8, 45412.0000, 1, NULL, 0.07),
  (19263, 77, 'Gist C-Type Photon Scattering Field', 'Boosts shield resistance against EM damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 4, 45412.0000, 1, NULL, 0.07),
  (19264, 77, 'Pith C-Type Photon Scattering Field', 'Boosts shield resistance against EM damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 4, 45412.0000, 1, NULL, 0.07),
  (19265, 77, 'Gist B-Type Photon Scattering Field', 'Boosts shield resistance against EM damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 4, 45412.0000, 1, NULL, 0.07),
  (19266, 77, 'Pith B-Type Photon Scattering Field', 'Boosts shield resistance against EM damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 4, 45412.0000, 1, NULL, 0.07),
  (19267, 77, 'Gist B-Type Heat Dissipation Field', 'Boosts shield resistance against thermal damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 8, 45412.0000, 1, NULL, 0.07),
  (19268, 77, 'Pith B-Type Heat Dissipation Field', 'Boosts shield resistance against thermal damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 8, 45412.0000, 1, NULL, 0.07),
  (19269, 77, 'Gist B-Type Explosion Dampening Field', 'Boosts shield resistance against explosive damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 1, 45412.0000, 1, NULL, 0.07),
  (19270, 77, 'Pith B-Type Explosion Dampening Field', 'Boosts shield resistance against explosive damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 1, 45412.0000, 1, NULL, 0.07),
  (19271, 77, 'Gist B-Type Ballistic Deflection Field', 'Boosts shield resistance against kinetic damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 2, 5808.0000, 1, NULL, 0.07),
  (19272, 77, 'Pith B-Type Ballistic Deflection Field', 'Boosts shield resistance against kinetic damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 2, 5808.0000, 1, NULL, 0.07),
  (19273, 77, 'Gist A-Type Ballistic Deflection Field', 'Boosts shield resistance against kinetic damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 2, 5808.0000, 1, NULL, 0.07),
  (19274, 77, 'Pith A-Type Ballistic Deflection Field', 'Boosts shield resistance against kinetic damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 2, 5808.0000, 1, NULL, 0.07),
  (19275, 77, 'Gist A-Type Explosion Dampening Field', 'Boosts shield resistance against explosive damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 1, 45412.0000, 1, NULL, 0.07),
  (19276, 77, 'Pith A-Type Explosion Dampening Field', 'Boosts shield resistance against explosive damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 1, 45412.0000, 1, NULL, 0.07),
  (19277, 77, 'Gist A-Type Heat Dissipation Field', 'Boosts shield resistance against thermal damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 8, 45412.0000, 1, NULL, 0.07),
  (19278, 77, 'Pith A-Type Heat Dissipation Field', 'Boosts shield resistance against thermal damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 8, 45412.0000, 1, NULL, 0.07),
  (19279, 77, 'Gist A-Type Photon Scattering Field', 'Boosts shield resistance against EM damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 4, 45412.0000, 1, NULL, 0.07),
  (19280, 77, 'Pith A-Type Photon Scattering Field', 'Boosts shield resistance against EM damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 4, 45412.0000, 1, NULL, 0.07),
  (19281, 77, 'Gist X-Type Photon Scattering Field', 'Boosts shield resistance against EM damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 4, 45412.0000, 1, NULL, 0.07),
  (19282, 77, 'Pith X-Type Photon Scattering Field', 'Boosts shield resistance against EM damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 4, 45412.0000, 1, NULL, 0.07),
  (19283, 77, 'Gist X-Type Heat Dissipation Field', 'Boosts shield resistance against thermal damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 8, 45412.0000, 1, NULL, 0.07),
  (19284, 77, 'Pith X-Type Heat Dissipation Field', 'Boosts shield resistance against thermal damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 8, 45412.0000, 1, NULL, 0.07),
  (19285, 77, 'Gist X-Type Explosion Dampening Field', 'Boosts shield resistance against explosive damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 1, 45412.0000, 1, NULL, 0.07),
  (19286, 77, 'Pith X-Type Explosion Dampening Field', 'Boosts shield resistance against explosive damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 1, 45412.0000, 1, NULL, 0.07),
  (19287, 77, 'Gist X-Type Ballistic Deflection Field', 'Boosts shield resistance against kinetic damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 2, 5808.0000, 1, NULL, 0.07),
  (19288, 77, 'Pith X-Type Ballistic Deflection Field', 'Boosts shield resistance against kinetic damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, 2, 5808.0000, 1, NULL, 0.07),
  (19289, 338, 'Pith C-Type Shield Boost Amplifier', 'Focuses and amplifies the effiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2104, 500.0, 0.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (19293, 338, 'Gist A-Type Shield Boost Amplifier', 'Focuses and amplifies the effiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2104, 500.0, 0.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (19295, 338, 'Pith X-Type Shield Boost Amplifier', 'Focuses and amplifies the effiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2104, 500.0, 0.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (19297, 338, 'Gist C-Type Shield Boost Amplifier', 'Focuses and amplifies the effiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2104, 500.0, 0.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (19299, 338, 'Gist B-Type Shield Boost Amplifier', 'Focuses and amplifies the effiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2104, 500.0, 0.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (19301, 338, 'Gist X-Type Shield Boost Amplifier', 'Focuses and amplifies the effiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2104, 500.0, 0.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (19303, 338, 'Pith B-Type Shield Boost Amplifier', 'Focuses and amplifies the effiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2104, 500.0, 0.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (19311, 338, 'Pith A-Type Shield Boost Amplifier', 'Focuses and amplifies the effiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2104, 500.0, 0.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (19313, 46, 'Coreli C-Type 1MN MicroWarpdrive', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Frigate class module', 96, 0.0, 0.0, 10.0, 0.0, 1, NULL, 790940.0000, 1, NULL, 0.07),
  (19315, 46, 'Corelum C-Type 10MN MicroWarpdrive', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Cruiser class module', 96, 0.0, 0.0, 10.0, 0.0, 1, NULL, 790940.0000, 1, NULL, 0.07),
  (19317, 46, 'Core C-Type 100MN MicroWarpdrive', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Battleship class module', 96, 0.0, 0.0, 10.0, 0.0, 1, NULL, 790940.0000, 1, NULL, 0.07),
  (19319, 46, 'Coreli B-Type 1MN MicroWarpdrive', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Frigate class module', 96, 0.0, 0.0, 10.0, 0.0, 1, NULL, 790940.0000, 1, NULL, 0.07),
  (19321, 46, 'Corelum B-Type 10MN MicroWarpdrive', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Cruiser class module', 96, 0.0, 0.0, 10.0, 0.0, 1, NULL, 790940.0000, 1, NULL, 0.07),
  (19323, 46, 'Core B-Type 100MN MicroWarpdrive', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Battleship class module', 96, 0.0, 0.0, 10.0, 0.0, 1, NULL, 790940.0000, 1, NULL, 0.07),
  (19325, 46, 'Coreli A-Type 1MN MicroWarpdrive', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Frigate class module', 96, 0.0, 0.0, 10.0, 0.0, 1, NULL, 790940.0000, 1, NULL, 0.07),
  (19327, 46, 'Corelum A-Type 10MN MicroWarpdrive', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Cruiser class module', 96, 0.0, 0.0, 10.0, 0.0, 1, NULL, 790940.0000, 1, NULL, 0.07),
  (19329, 46, 'Core A-Type 100MN MicroWarpdrive', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Battleship class module', 96, 0.0, 0.0, 10.0, 0.0, 1, NULL, 790940.0000, 1, NULL, 0.07),
  (19335, 46, 'Core X-Type 100MN MicroWarpdrive', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nNote: Battleship class module', 96, 0.0, 0.0, 10.0, 0.0, 1, NULL, 790940.0000, 1, NULL, 0.07),
  (19337, 46, 'Gistii C-Type 1MN MicroWarpdrive', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Frigate class module', 96, 0.0, 0.0, 10.0, 0.0, 1, NULL, 790940.0000, 1, NULL, 0.07),
  (19339, 46, 'Gistum C-Type 10MN MicroWarpdrive', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Cruiser class module', 96, 0.0, 0.0, 10.0, 0.0, 1, NULL, 790940.0000, 1, NULL, 0.07),
  (19341, 46, 'Gist C-Type 100MN MicroWarpdrive', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Battleship class module', 96, 0.0, 0.0, 10.0, 0.0, 1, NULL, 790940.0000, 1, NULL, 0.07),
  (19343, 46, 'Gistii B-Type 1MN MicroWarpdrive', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Frigate class module', 96, 0.0, 0.0, 10.0, 0.0, 1, NULL, 790940.0000, 1, NULL, 0.07),
  (19345, 46, 'Gistum B-Type 10MN MicroWarpdrive', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Cruiser class module', 96, 0.0, 0.0, 10.0, 0.0, 1, NULL, 790940.0000, 1, NULL, 0.07),
  (19347, 46, 'Gist B-Type 100MN MicroWarpdrive', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Battleship class module', 96, 0.0, 0.0, 10.0, 0.0, 1, NULL, 790940.0000, 1, NULL, 0.07),
  (19349, 46, 'Gistii A-Type 1MN MicroWarpdrive', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Frigate class module', 96, 0.0, 0.0, 10.0, 0.0, 1, NULL, 790940.0000, 1, NULL, 0.07),
  (19351, 46, 'Gistum A-Type 10MN MicroWarpdrive', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Cruiser class module', 96, 0.0, 0.0, 10.0, 0.0, 1, NULL, 790940.0000, 1, NULL, 0.07),
  (19353, 46, 'Gist A-Type 100MN MicroWarpdrive', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Battleship class module', 96, 0.0, 0.0, 10.0, 0.0, 1, NULL, 790940.0000, 1, NULL, 0.07),
  (19359, 46, 'Gist X-Type 100MN MicroWarpdrive', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nNote: Battleship class module', 96, 0.0, 0.0, 10.0, 0.0, 1, NULL, 790940.0000, 1, NULL, 0.07),
  (19361, 326, 'Corpum B-Type Energized Reflective Membrane', 'A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (19363, 326, 'Centum B-Type Energized Reflective Membrane', 'A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (19365, 446, 'Sarum Customs General', 'This is a security vessel of the Sarum Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods.\r\n\r\nThreat level: Very high', 297, 350.0, 2.0E+7, 1080000.0, 14000.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (19366, 446, 'Ammatar Customs General', 'This is a security vessel of the Ammatar Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods.\r\n\r\nThreat level: Very high', 297, 350.0, 2.0E+7, 1080000.0, 14000.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (19367, 446, 'Caldari Customs Commissioner', 'This is a security vessel of the Caldari Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods.\r\n\r\nThreat level: Very high', 50, 350.0, 2.0E+7, 1080000.0, 14000.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (19368, 446, 'Khanid Customs General Major', 'This is a security vessel of the Khanid Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods.\r\n\r\nThreat level: Very high', 297, 350.0, 2.0E+7, 1080000.0, 14000.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (19369, 446, 'Gallente Customs Major', 'This is a security vessel of the Gallente Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods.\r\n\r\nThreat level: Very high', 318, 350.0, 2.0E+7, 1080000.0, 14000.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (19370, 446, 'Minmatar Customs Commander', 'This is a security vessel of the Minmatar Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods.\r\n\r\nThreat level: Very high', 301, 350.0, 2.0E+7, 1080000.0, 14000.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (19371, 446, 'Amarr Customs General', 'This is a security vessel of the Amarr Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods.\r\n\r\nThreat level: Very high', 297, 350.0, 2.0E+7, 1080000.0, 14000.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (19372, 446, 'Amarr Customs Surveillance Officer', 'This is a security vessel of the Amarr Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods.\r\n\r\nThreat level: Very high', 1067, 50.0, 1810000.0, 18100.0, 275.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (19373, 496, 'The Prize Container', 'A container like this one often holds some valuables.', 16, 14.0, 10000.0, 1200.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19374, 353, 'TEST Citadel Torpedo Launcher I', 'Test Module. Not for use on live server.', 170, 0.0, 0.0, 20.0, 9.0, 1, NULL, 99996.0000, 0, NULL, 0.07),
  (19379, 185, 'NEGATIVE LOOT TEST DOOD', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 339, 43.6, 1910000.0, 19100.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (19380, 185, 'POSTIVE LOOT TEST DOOD', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 339, 43.6, 1910000.0, 19100.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (19382, 314, 'Luther Veron\'s Head', 'This is the head of Gallente General Luther Veron in all its flabby, balding glory.  As it is not connected to his body at present it quite lacks the prestige it has grown accustomed to and, judging by the expression on its face, it\'s not at all content with this fact.', 2553, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (19383, 446, 'Gallente Customs Official', 'This is a security vessel of the Gallente Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods.\r\n\r\nThreat level: Very high', 66, 50.0, 2040000.0, 20400.0, 160.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (19384, 446, 'Sarum Customs Surveillance Officer', 'This is a security vessel of the Sarum Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods.\r\n\r\nThreat level: Very high', 1067, 50.0, 1810000.0, 18100.0, 200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (19385, 446, 'Caldari Customs Agent', 'This is a security vessel of the Caldari Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods.\r\n\r\nThreat level: Very high', 1882, 50.0, 1650000.0, 16500.0, 190.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (19386, 446, 'Khanid Customs Surveillance Officer', 'This is a security vessel of the Khanid Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods.\r\n\r\nThreat level: Very high', 1235, 50.0, 80000.0, 20400.0, 200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (19387, 446, 'Ammatar Customs Surveillance Officer', 'This is a security vessel of the Ammatar Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods.\r\n\r\nThreat level: Very high', 1067, 50.0, 1810000.0, 18100.0, 200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (19388, 446, 'Minmatar Customs Patroller', 'This is a security vessel of the Minmatar Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods.\r\n\r\nThreat level: Very high', 307, 50.0, 1200000.0, 12000.0, 80.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (19393, 417, 'BUG TEST Citadel Torpedo Battery', 'A torpedo launcher capable of firing the most powerful type of torpedo ever invented.  A volley of these deathbringers can make piecemeal of most anything that floats in space.', 2622, 366.0, 1000000.0, 5000.0, 4500.0, 1, NULL, 128.0000, 0, NULL, 0.0),
  (19394, 471, 'Dummy Corporate Hangar Array - basic group edit broke with only 1 type', 'A large hangar structure with divisional compartments, for easy separation and storage of materials and modules.', 2601, 911.0, 100000.0, 4000.0, 100000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19397, 441, 'Stasis Webification Battery dumber', 'The webifier\'s big brother. Designed to protect structures from fast-moving ships by making them into slow-moving ships.', 2612, 629.0, 4000.0, 4000.0, 0.0, 1, NULL, 128.0000, 0, NULL, 0.0),
  (19398, 284, 'Confiscated Viral Agent', 'The causative agent of an infectious disease, the viral agent is a parasite with a noncellular structure composed mainly of nucleic acid within a protein coat.', 1199, 0.0, 100.0, 0.5, 0.0, 1, NULL, 0.0000, 1, 22, 0.0),
  (19399, 314, 'Confiscated Vitoc', 'The Vitoc booster has become more than a simple strategy by the Amarrians in controlling their slaves. With the Vitoc method, slaves are injected with a toxic chemical substance that is fatal unless the recipient receives a constant supply of an antidote.', 1207, 0.0, 800.0, 0.5, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (19400, 493, '1st Tier Overseer\'s Personal Effects', 'Obtaining a Deadspace Overseer\'s personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.', 2039, 0.0, 25.0, 10.0, 0.0, 1, NULL, 10000.0000, 1, 751, 0.0),
  (19401, 493, '2nd Tier Overseer\'s Personal Effects', 'Obtaining a Deadspace Overseer\'s personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.', 2039, 0.0, 25.0, 10.0, 0.0, 1, NULL, 20000.0000, 1, 751, 0.0),
  (19402, 493, '3rd Tier Overseer\'s Personal Effects', 'Obtaining a Deadspace Overseer\'s personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.', 2039, 0.0, 25.0, 10.0, 0.0, 1, NULL, 40000.0000, 1, 751, 0.0),
  (19403, 493, '4th Tier Overseer\'s Personal Effects', 'Obtaining a Deadspace Overseer\'s personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.', 2039, 0.0, 25.0, 10.0, 0.0, 1, NULL, 60000.0000, 1, 751, 0.0),
  (19404, 493, '5th Tier Overseer\'s Personal Effects', 'Obtaining a Deadspace Overseer\'s personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.', 2039, 0.0, 25.0, 10.0, 0.0, 1, NULL, 180000.0000, 1, 751, 0.0),
  (19405, 493, '6th Tier Overseer\'s Personal Effects', 'Obtaining a Deadspace Overseer\'s personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.', 2039, 0.0, 25.0, 10.0, 0.0, 1, NULL, 360000.0000, 1, 751, 0.0),
  (19406, 493, '7th Tier Overseer\'s Personal Effects', 'Obtaining a Deadspace Overseer\'s personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.', 2039, 0.0, 25.0, 10.0, 0.0, 1, NULL, 600000.0000, 1, 751, 0.0),
  (19407, 493, '8th Tier Overseer\'s Personal Effects', 'Obtaining a Deadspace Overseer\'s personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.', 2039, 0.0, 25.0, 10.0, 0.0, 1, NULL, 1200000.0000, 1, 751, 0.0),
  (19408, 493, '9th Tier Overseer\'s Personal Effects', 'Obtaining a Deadspace Overseer\'s personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.', 2039, 0.0, 25.0, 10.0, 0.0, 1, NULL, 2100000.0000, 1, 751, 0.0),
  (19409, 493, '11th Tier Overseer\'s Personal Effects', 'Obtaining a Deadspace Overseer\'s personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.', 2039, 0.0, 25.0, 10.0, 0.0, 1, NULL, 6300000.0000, 1, 751, 0.0),
  (19410, 493, '12th Tier Overseer\'s Personal Effects', 'Obtaining a Deadspace Overseer\'s personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.', 2039, 0.0, 25.0, 10.0, 0.0, 1, NULL, 9900000.0000, 1, 751, 0.0),
  (19411, 493, '13th Tier Overseer\'s Personal Effects', 'Obtaining a Deadspace Overseer\'s personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.', 2039, 0.0, 25.0, 10.0, 0.0, 1, NULL, 13200000.0000, 1, 751, 0.0),
  (19412, 493, '14th Tier Overseer\'s Personal Effects', 'Obtaining a Deadspace Overseer\'s personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.', 2039, 0.0, 25.0, 10.0, 0.0, 1, NULL, 17160000.0000, 1, 751, 0.0),
  (19413, 493, '15th Tier Overseer\'s Personal Effects', 'Obtaining a Deadspace Overseer\'s personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.', 2039, 0.0, 25.0, 10.0, 0.0, 1, NULL, 21840000.0000, 1, 751, 0.0),
  (19414, 493, '16th Tier Overseer\'s Personal Effects', 'Obtaining a Deadspace Overseer\'s personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.', 2039, 0.0, 25.0, 10.0, 0.0, 1, NULL, 29120000.0000, 1, 751, 0.0),
  (19415, 493, '17th Tier Overseer\'s Personal Effects', 'Obtaining a Deadspace Overseer\'s personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.', 2039, 0.0, 25.0, 10.0, 0.0, 1, NULL, 35700000.0000, 1, 751, 0.0),
  (19416, 493, '18th Tier Overseer\'s Personal Effects', 'Obtaining a Deadspace Overseer\'s personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.', 2039, 0.0, 25.0, 10.0, 0.0, 1, NULL, 43200000.0000, 1, 751, 0.0),
  (19417, 493, '19th Tier Overseer\'s Personal Effects', 'Obtaining a Deadspace Overseer\'s personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.', 2039, 0.0, 25.0, 10.0, 0.0, 1, NULL, 51680000.0000, 1, 751, 0.0),
  (19418, 493, '20th Tier Overseer\'s Personal Effects', 'Obtaining a Deadspace Overseer\'s personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.', 2039, 0.0, 25.0, 10.0, 0.0, 1, NULL, 61200000.0000, 1, 751, 0.0),
  (19419, 493, '21st Tier Overseer\'s Personal Effects', 'Obtaining a Deadspace Overseer\'s personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.', 2039, 0.0, 25.0, 10.0, 0.0, 1, NULL, 80000000.0000, 1, 751, 0.0),
  (19420, 493, '22nd Tier Overseer\'s Personal Effects', 'Obtaining a Deadspace Overseer\'s personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.', 2039, 0.0, 25.0, 10.0, 0.0, 1, NULL, 101640000.0000, 1, 751, 0.0),
  (19421, 493, '23rd Tier Overseer\'s Personal Effects', 'Obtaining a Deadspace Overseer\'s personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.', 2039, 0.0, 25.0, 10.0, 0.0, 1, NULL, 133837000.0000, 1, 751, 0.0),
  (19422, 493, '10th Tier Overseer\'s Personal Effects', 'Obtaining a Deadspace Overseer\'s personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.', 2039, 0.0, 25.0, 10.0, 0.0, 1, NULL, 3360000.0000, 1, 751, 0.0),
  (19423, 821, 'Watch Officer', 'An overseer of the Angel Cartel the Watch Officer controls his troops with determination.', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (19424, 821, 'Serpentis Shipyard Defender', 'The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.', 2157, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (19425, 496, 'Black Drone Container', 'The drone-built container drifts silently amongst the stars, giving no hint to what treasures it may hide.', 2398, 63.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19426, 494, 'Strain Operation Bunker', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2583, 819.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19427, 494, 'Hive Under Construction', 'This gigantic superstructure was built by the effort of thousands of rogue drones. While the structure appears to be incomplete, its intended shape remains a mystery to the clueless carbon-based lifeforms.', 2407, 55099.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19430, 257, 'Omnipotent', 'Those who possess this are all knowing and all seeing with unlimited power and authority.', 33, 0.0, 0.0, 0.01, 0.0, 1, 16, 0.0000, 0, NULL, 0.0),
  (19459, 498, '\'Phase\' Servitor', 'Servitor are Self contained Expert Systems used to radicaly alter the functionlity of a specific core system. These Systems are quite large but being self contained they connect to the ship though a Dedicated interface node without any disruption to the ships power and computer systems.   ', 2188, 1.0, 1.0, 5.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (19460, 168, '\'Phase\' Servitor Blueprint', '', 1142, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19461, 314, 'Blaque Voucher', 'This is a candidate voucher for Mentas Blaque, used to determine the biggest supporters of this particular candidate for selecting candidate emissaries.', 1192, 0.0, 1.0, 0.5, 0.0, 1, NULL, 0.0000, 1, 754, 0.0),
  (19462, 314, 'Foiritan Voucher', 'This is a candidate voucher for Souro Foiritan, used to determine the biggest supporters of this particular candidate for selecting candidate emissaries.', 1192, 0.0, 1.0, 0.5, 0.0, 1, NULL, 0.0000, 1, 754, 0.0),
  (19463, 314, 'Autrech Voucher', 'This is a candidate voucher for Eman Autrech, used to determine the biggest supporters of this particular candidate for selecting candidate emissaries.', 1192, 0.0, 1.0, 0.5, 0.0, 1, NULL, 0.0000, 1, 754, 0.0),
  (19466, 498, 'Regular Mercenary Navigator', 'Servitor are Self contained Expert Systems used to radicaly alter the functionlity of a specific core system. These Systems are quite large but being self contained they connect to the ship though a Dedicated interface node without any disruption to the ships power and computer systems.   ', 2188, 1.0, 1.0, 5.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (19467, 168, 'Regular Mercenary Navigator Blueprint', '', 1142, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19468, 498, '\'Longbow\' Servitor', 'Servitor are Self contained Expert Systems used to radicaly alter the functionlity of a specific core system. These Systems are quite large but being self contained they connect to the ship though a Dedicated interface node without any disruption to the ships power and computer systems.   ', 2188, 1.0, 1.0, 5.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (19469, 168, '\'Longbow\' Servitor Blueprint', '', 1142, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19470, 311, 'Intensive Refining Array', 'An anchorable refining outpost, able to take raw ores and process them into minerals. By using much more intensive processes, this refinery is able to achieve much better yield than the standard variant, but at the cost of being very CPU, Power and time intensive.\r\n\r\nRefining yield efficiency does not apply to ice ores, which are always refined at the maximum efficiency the operator is capable of.\r\n\r\nNOTE: If the array\'s control tower runs out of fuel while the array is in the middle of a processing operation, the materials being refined will be irrevocably lost.', 2596, 506.0, 1000000.0, 6000.0, 200000.0, 1, NULL, 75000000.0000, 1, 482, 0.0),
  (19483, 46, 'Gistum A-Type 10MN Afterburner Adds Mass', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Cruiser class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 161280.0000, 0, NULL, 0.07),
  (19487, 494, 'Angel Battlestation - MISSION station', 'This gigantic suprastructure is one of the military installations of the Angel pirate corporation. Even for its size, it has no commercial station services or docking bay to receive guests.', 2357, 4778.0, 100000.0, 1.0E+8, 10000.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (19489, 38, 'Thukker Modified Medium Shield Extender', 'Increases the maximum strength of the shield.', 1044, 0.0, 0.0, 10.0, 0.0, 1, NULL, 114760.0000, 0, NULL, 0.06),
  (19491, 46, 'Thukker Modified 100MN Afterburner', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Battleship class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 161280.0000, 0, NULL, 0.07),
  (19493, 314, 'Arms Cache', 'Personal weapons and armaments, used both for warfare and personal security.', 1366, 0.0, 2500.0, 2.0, 0.0, 1, NULL, 100.0000, 1, NULL, 0.0),
  (19500, 747, 'Zor\'s Custom Navigation Link', 'A neural Interface upgrade that boost the pilots skill in a specific area.  This Navigation Link was created for the ruthless pirate commander, referred to as \'Zor\'.  It gives a 10% bonus to Afterburner duration.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 800000.0000, 1, 624, 0.05),
  (19501, 494, 'The Damsels Wimpy Prison_MISSION', 'The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.', 2520, 430.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19502, 494, 'The Damsels Wimpy Brothel_MISSION', 'The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.', 2514, 394.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19504, 494, 'Damsel Headquarters_MISSION', 'Zazzmatazz\'s outpost headquarters is located in this jumble of structures and asteroid leftovers.', 1993, 4653.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19505, 319, 'Guristas Starbase Control Tower', 'Originally designed by the Kaalakiota, the Caldari Control Tower blueprint was quickly obtained by the Guristas, through their agents within the State, to serve their own needs.', 2370, 3275.0, 100000.0, 1150.0, 8850.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (19533, 319, 'Gas/Storage Silo - Pirate Extravaganza lvl 3_ MISSION', 'Built to withstand assault, these behemoths can each hold roughly 8.5 million m3u worth of materials.', 2007, 1292.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19534, 300, 'Talisman Alpha', 'This ocular filter has been modified by bloodraider scientists for use by their elite officers. \r\n\r\nPrimary Effect: +3 bonus to Perception\r\n\r\nSecondary Effect: 1% reduction in the duration of modules requiring the Energy Emission Systems skill\r\n\r\nSet Effect: 15% bonus to the strength of all Talisman implant secondary effects', 2053, 1.0, 0.0, 1.0, 0.0, 1, NULL, 800000.0000, 1, 618, 0.05),
  (19535, 300, 'Talisman Beta', 'This memory augmentation has been modified by bloodraider scientists for use by their elite officers. \r\n\r\nPrimary Effect: +3 bonus to Memory\r\n\r\nSecondary Effect: 2% reduction in the duration of modules requiring the Energy Emission Systems skill\r\n\r\nSet Effect: 15% bonus to the strength of all Talisman implant secondary effects', 2061, 1.0, 0.0, 1.0, 0.0, 1, NULL, 800000.0000, 1, 619, 0.05),
  (19536, 300, 'Talisman Gamma', 'This neural boost has been modified by bloodraider scientists for use by their elite officers. \r\n\r\nPrimary Effect: +3 bonus to Willpower\r\n\r\nSecondary Effect: 3% reduction in the duration of modules requiring the Energy Emission Systems skill\r\n\r\nSet Effect: 15% bonus to the strength of all Talisman implant secondary effects', 2054, 1.0, 0.0, 1.0, 0.0, 1, NULL, 800000.0000, 1, 620, 0.05),
  (19537, 300, 'Talisman Delta', 'This cybernetic subprocessor has been modified by bloodraider scientists for use by their elite officers. \r\n\r\nPrimary Effect: +3 bonus to Intelligence\r\n\r\nSecondary Effect: 4% reduction in the duration of modules requiring the Energy Emission Systems skill\r\n\r\nSet Effect: 15% bonus to the strength of all Talisman implant secondary effects', 2062, 1.0, 0.0, 1.0, 0.0, 1, NULL, 800000.0000, 1, 621, 0.05),
  (19538, 300, 'Talisman Epsilon', 'This social adaptation chip has been modified by bloodraider scientists for use by their elite officers. \r\n\r\nPrimary Effect: +3 bonus to Charisma\r\n\r\nSecondary Effect: 5% reduction in the duration of modules requiring the Energy Emission Systems skill\r\n\r\nSet Effect: 15% bonus to the strength of all Talisman implant secondary effects', 2060, 1.0, 0.0, 1.0, 0.0, 1, NULL, 800000.0000, 1, 622, 0.05),
  (19539, 300, 'Talisman Omega', 'This implant does nothing in and of itself, but when used in conjunction with other Talisman implants it will boost their effect. \r\n\r\nPrimary Effect: 50% bonus to the strength of all Talisman implant secondary effects', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 800000.0000, 1, 623, 0.05),
  (19540, 300, 'Snake Alpha', 'This ocular filter has been modified by Serpentis scientists for use by their elite smugglers.\r\n\r\nPrimary Effect: +3 bonus to Perception\r\n\r\nSecondary Effect: 1% bonus to maximum velocity\r\n\r\nSet Effect: 15% bonus to the strength of all Snake implant secondary effects', 2053, 1.0, 0.0, 1.0, 0.0, 1, NULL, 800000.0000, 1, 618, 0.05),
  (19541, 46, 'TEST CONSUMPTION 1MN MicroWarpdrive I', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nPenalty: 25% penalty to max capacitor.\r\n\r\nNote: Frigate class module', 96, 0.0, 0.0, 10.0, 10.0, 1, NULL, 31636.0000, 0, NULL, 0.07),
  (19543, 497, 'Cap Saving Fuel', 'Provides a quick injection of power into your capacitor. Good for tight situations!', 1033, 0.0, 10.0, 10.0, 100.0, 10, NULL, 10000.0000, 0, NULL, 0.07),
  (19544, 169, 'Cap Saving Fuel Blueprint', '', 1033, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19545, 497, 'Power Boosting Fuel', 'Provides a quick injection of power into your capacitor. Good for tight situations!', 1033, 0.0, 10.0, 10.0, 100.0, 10, NULL, 10000.0000, 0, NULL, 0.07),
  (19546, 169, 'Power Boosting Fuel Blueprint', '', 1033, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19547, 738, 'Hardwiring - Inherent Implants \'Noble\' ZET1000', 'A neural Interface upgrade that boosts the pilot\'s skill in operating armor/hull repair modules. 5% reduction in repair systems duration.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 623, 0.05),
  (19548, 738, 'Hardwiring - Inherent Implants \'Noble\' ZET2000', 'A neural Interface upgrade that boosts the pilot\'s skill in the operation of remote armor repair systems. 5% reduced capacitor need for remote armor repair system modules.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 624, 0.05),
  (19549, 738, 'Hardwiring - Inherent Implants \'Noble\' ZET3000', 'A neural Interface upgrade that boosts the pilot\'s skill at maintaining the mechanical components and structural integrity of a spaceship. +5% bonus to hull hp.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 625, 0.05),
  (19550, 738, 'Hardwiring - Inherent Implants \'Noble\' ZET5000', 'A neural Interface upgrade that boosts the pilot\'s skill at maintaining his ship\'s midlevel defences. Grants a +5% Bonus to armor hit points.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 627, 0.05),
  (19551, 300, 'Snake Beta', 'This memory augmentation has been modified by Serpentis scientists for use by their elite smugglers. \r\n\r\nPrimary Effect: +3 bonus to Memory\r\n\r\nSecondary Effect: 1.25% bonus to maximum velocity\r\n\r\nSet Effect: 15% bonus to the strength of all Snake implant secondary effects', 2061, 1.0, 0.0, 1.0, 0.0, 1, NULL, 800000.0000, 1, 619, 0.05),
  (19553, 300, 'Snake Gamma', 'This neural boost  has been modified by Serpentis scientists for use by their elite smugglers. \r\n\r\nPrimary Effect: +3 bonus to Willpower\r\n\r\nSecondary Effect: 1.5% bonus to maximum velocity\r\n\r\nSet Effect: 15% bonus to the strength of all Snake implant secondary effects', 2054, 1.0, 0.0, 1.0, 0.0, 1, NULL, 800000.0000, 1, 620, 0.05),
  (19554, 300, 'Snake Delta', 'This cybernetic subprocessor has been modified by Serpentis scientists for use by their elite smugglers.\r\n\r\nPrimary Effect: +3 bonus to Intelligence\r\n\r\nSecondary Effect: 1.75% bonus to maximum velocity\r\n\r\nSet Effect: 15% bonus to the strength of all Snake implant secondary effects', 2062, 1.0, 0.0, 1.0, 0.0, 1, NULL, 800000.0000, 1, 621, 0.05),
  (19555, 300, 'Snake Epsilon', 'This social adaptation chip has been modified by Serpentis scientists for use by their elite smugglers. \r\n\r\nPrimary Effect: +3 bonus to Charisma\r\n\r\nSecondary Effect: 2% bonus to maximum velocity\r\n\r\nSet Effect: 15% bonus to the strength of all Snake implant secondary effects', 2060, 1.0, 0.0, 1.0, 0.0, 1, NULL, 800000.0000, 1, 622, 0.05),
  (19556, 300, 'Snake Omega', 'This implant does nothing in and of itself, but when used in conjunction with other Snake implants it will boost their effect. \r\n\r\nPrimary Effect: 50% bonus to the strength of all Snake implant secondary effects', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 800000.0000, 1, 623, 0.05),
  (19557, 494, 'Low-Tech Deadspace Energy Harvester_MISSION', 'Containing only a handful of mechanical components, this simple wonder harvests energy from the system\'s sun by virtue of the unique EM refractive qualities in its scartate fabric.', 1725, 295.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19558, 494, 'Radiating Telescope_MISSION_lvl3', 'This huge radio telescope contains fragile but advanced sensory equipment. A structure such as this has enormous capabilities in crunching survey data from nearby systems and constellations.', 2505, 3475.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19559, 494, 'Habitation Module - Roadhouse_MISSIONlvl4', 'The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses inc', 2521, 394.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19560, 494, 'Deserted Starbase Storage Facility', 'Storage silos are much more secure and durable than their Secure Container counterparts. They are usually the focus of attacks on outposts and commonly contain ore, refined minerals or valuable items waiting to be transported to empire space.', 2301, 911.0, 1000000.0, 1150.0, 8850.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19561, 494, 'Habitation Module - Pleasure hub_MISSION_lvl3', 'The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.', 2518, 394.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19562, 494, 'Habitation module - Residential_MISSION_LVL2', 'The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses inc', 2515, 394.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19563, 446, 'CONCORD Customs Commander', 'This is a security vessel of the CONCORD Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods.\r\n\r\nThreat level: Very high', 318, 350.0, 2.0E+7, 1080000.0, 14000.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (19564, 446, 'CONCORD Customs Official', 'This is a security vessel of the CONCORD Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods.\r\n\r\nThreat level: Very high', 66, 50.0, 2040000.0, 20400.0, 160.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (19565, 494, 'Guristas Bunker_MISSION', 'A small bunker, there for accommodation and increased mobility of troops and other personnel. ', 2470, 949.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19582, 314, 'Guristas Research Data', 'These documents contain valuable technical data on Gurista ship technology.', 1192, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (19583, 498, 'Regular Mercenary Scout', 'Servitor are Self contained Expert Systems used to radicaly alter the functionlity of a specific core system. These Systems are quite large but being self contained they connect to the ship though a Dedicated interface node without any disruption to the ships power and computer systems.   ', 2188, 1.0, 1.0, 5.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (19584, 168, 'Regular Mercenary Scout Blueprint', '', 1142, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19585, 474, 'Dewak\'s Level 1 Decoder', 'The feared prison warden Dewak is a master codemaker and built and programmed this cipher in his private lab. He distributes prison gate decoders only amongst his most trusted and highly paid officers.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (19586, 474, 'Dewak\'s Level 2 Decoder', 'The feared prison warden Dewak is a master codemaker and built and programmed this second level cipher in his private lab. He distributes prison gate decoders only amongst his most trusted and highly paid officers.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (19587, 474, 'Dewak\'s Level 3 Decoder', 'The feared prison warden Dewak is a master codemaker and built and programmed this third level cipher in his private lab. He distributes prison gate decoders only amongst his most trusted and highly paid officers.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (19588, 494, 'Gas/Storage Silo - Archeological Site_MISSION', 'Built to withstand assault, these behemoths can each hold roughly 8.5 million m3u worth of materials.', 2007, 1292.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19589, 817, 'Utori Kumesh', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme', 1823, 221.9, 1.07E+7, 107000.0, 850.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (19590, 494, 'Dewak\'s First Officer\'s HQ', 'It is through these headquarters that everyone heading for the inner deadspace pockets must go.', 2519, 428.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19591, 496, 'Dewak\'s Dot', 'Inside this container, Dewak regularly puts a new set of ciphers for the third acceleration gate in the Pith\'s Penal Complex. The keys are especially well guarded.', 16, 14.0, 10000.0, 1200.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19592, 821, '\'Screaming\' Dewak Humfry', 'Dewak is a fiercely disciplined tactician. A veteran of Amarr navy battles, he acuired a taste for Sadistic oppression during cleanup operations of the 2nd Illinfrik insurgence, and went into business in the private sector. The Pith Guristas use Dewak\'s prison facilities manily to eliminate competition and also to extract knowledge from difficult \"business\" associates.', 2159, 350.0, 2.1E+7, 1040000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (19593, 319, 'Imai Kenon\'s Corpse', 'Imai Kenon evidently met a painful death after his ship had been infested by rogue drones.', 398, 1.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19594, 498, '\'Dart\' Servitor', 'Servitor are Self contained Expert Systems used to radicaly alter the functionlity of a specific core system. These Systems are quite large but being self contained they connect to the ship though a Dedicated interface node without any disruption to the ships power and computer systems.   ', 2188, 1.0, 1.0, 5.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (19595, 168, '\'Dart\' Servitor Blueprint', '', 1142, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19596, 499, 'New EW Test Warp Disruptor I', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (19598, 499, 'New EW Test Warp Scrambler I', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (19600, 499, 'New EW Test ECM - Ion Field Projector I', 'Projects a low intensity field of ionized particles to disrupt the effectivenes of enemy sensors. Very effective against Magnetometric-based sensors. ', 110, 0.0, 0.0, 5.0, 0.0, 1, NULL, 20000.0000, 0, NULL, 0.07),
  (19602, 499, 'New EW Test ECM - Multispectral Jammer I', 'An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems. ', 109, 0.0, 0.0, 5.0, 0.0, 1, NULL, 29696.0000, 0, NULL, 0.07),
  (19604, 499, 'New EW Test ECM - Phase Inverter I', 'Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Laser targeting systems.', 110, 0.0, 0.0, 5.0, 0.0, 1, NULL, 20000.0000, 0, NULL, 0.07),
  (19606, 499, 'New EW Test ECM - Spatial Destabilizer I', 'Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems.', 110, 0.0, 0.0, 5.0, 0.0, 1, NULL, 20000.0000, 0, NULL, 0.07),
  (19608, 499, 'New EW Test ECM - White Noise Generator I', 'Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against Radar systems.', 109, 0.0, 0.0, 5.0, 0.0, 1, NULL, 20000.0000, 0, NULL, 0.07),
  (19610, 499, 'New EW Test ECM Burst I', 'Emits random electronic bursts intended to disrupt target locks on any ship with lower sensor strengths than the ECM burst jamming strength.', 109, 0.0, 5000.0, 5.0, 0.0, 1, NULL, 41664.0000, 0, NULL, 0.07),
  (19612, 499, 'New EW Test Stasis Webifier I', 'Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.', 1284, 500.0, 0.0, 5.0, 0.0, 1, NULL, 22488.0000, 0, NULL, 0.07),
  (19614, 499, 'New EW Test Tracking Disruptor I', 'Disrupts the turret range and tracking speed of the target ship. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1639, 0.0, 0.0, 5.0, 0.0, 1, NULL, 29824.0000, 0, NULL, 0.07),
  (19616, 499, 'New EW Test Remote Sensor Damper I', 'Reduces the range and speed of a targeted ship\'s sensors. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 105, 0.0, 0.0, 5.0, 0.0, 1, NULL, 49998.0000, 0, NULL, 0.07),
  (19620, 821, 'Drone Commandeered Battleship', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly', 1718, 350.0, 1.01E+8, 1010000.0, 950.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (19621, 474, 'Perimeter Descramble Code', 'This fractal generated descrambling code is used by local Rogue Drones as a way to secure access through the  acceleration gate. Once the code is used, the gate will remain open for a short period of time and the code will be rendered useless as a new security codeline will be automatically generated.', 2225, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (19622, 494, 'Starbase Storage Facility_MISSIONlvl4', 'Storage silos are much more secure and durable than their Secure Container counterparts. They are usually the focus of attacks on outposts and commonly contain ore, refined minerals or valuable items waiting to be transported to empire space.', 2301, 911.0, 1000000.0, 1150.0, 8850.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19653, 494, 'Industrial Derelict', 'This Iteron V-class industrial has been left here by the former owner of the station, before the rogue drones took over the complex.', 328, 553.0, 100000.0, 1.0E+8, 10000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (19658, 500, 'Melted Snowball MMV', 'This snowball used to be bigger than your head. Now it is just a puddle of water. Onoes.', 2943, 5.0, 100.0, 1.0, 0.0, 100, NULL, 0.0000, 0, NULL, 0.07),
  (19660, 501, 'Snowball Launcher', 'An otherworldly glow emanates from this strange and outlandish-looking device.  Its missile tubes look suspiciously capable of fitting a huge snowball, and from looking at it, you get the distinct impression that quite an amount of minerals went into its making.', 2530, 0.0, 0.0, 20.0, 20.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (19662, 817, 'Jarkon Puman', 'The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don\'t give a damn about the questions. Threat level: Deadly.', 1815, 167.24, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (19663, 370, 'Jarkon Puman\'s Tag', 'This brass tag carries the rank insignia equivalent of a sergeant within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.', 2322, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 750, 0.0),
  (19664, 383, 'Ammatar Point Defense Battery', 'This Light missile Sentry will Launch missiles at any target it considers to be a threat. ', 2430, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19665, 383, 'Ammatar Light Missile Battery', 'This Light missile Sentry will launch missiles at any target it considers to be a threat. ', 2430, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19666, 383, 'Ammatar Heavy Missile Battery', 'This Heavy missile Sentry will launch missiles at any target it considers to be a threat. ', 2430, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19667, 383, 'Ammatar Cruise Missile Battery', 'This Cruise missile Sentry will launch missiles at any target it considers to be a threat. ', 2430, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19668, 383, 'Tower Sentry Ammatar I', 'Ammatar tachyon beam sentry ', 2413, 444.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19669, 383, 'Tower Sentry Ammatar II', 'Ammatar tachyon beam sentry ', 2413, 444.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19670, 383, 'Tower Sentry Ammatar III', 'Ammatar tachyon beam sentry ', 2413, 444.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19671, 319, 'Ammatar Barricade', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2427, 614.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19672, 319, 'Ammatar Cathedral', 'This impressive structure operates as a place for religious practice and the throne of a high ranking member within the clergy.', 2400, 3136.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19673, 319, 'Ammatar Deadspace Tactical Unit', 'Tactical outposts serve as the first line of defense of the Ammatars against their Minmatar cousins.  The design of these Tactical Units come from the Amarr Empire, originally as a personal gift from the Emperor himself when the Ammatar nation was founded.', 1705, 231.0, 100000.0, 1.0E+8, 10000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (19674, 816, 'Warlord Ixon Kruz', 'Warlord Ixon Kruz is an up-and-coming general within the Minmatar Fleet.  Known for his recklessness and defiance of authority, Ixon is not very popular among the leadership within the Republic, but has had a growing following amongst it\'s troops.', 48, 250.0, 1.025E+8, 850000.0, 600.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (19675, 409, 'Ixon Kruz\'s Insignia', 'The insignia of the Minmatar Warlord Ixon Kruz.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 2, 0.0000, 1, NULL, 0.0),
  (19676, 817, 'Ixon Reaver', 'The Ixon Reavers are the personal guard ships of Warlord Ixon Kruz of the Minmatar Republic.  Known for their ferocity in combat and otherwise, Minmatar Reavers are feared even amongst their own people.', 337, 187.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (19677, 816, 'Commander Dakin Gara', 'Commander Dakin Gara has, throughout the years, acquired a reputation as one of the most competent commanders in Caldari Navy history.  His swift and fearless decision-making prowess and level-headedness in combat situations have carved for him a reputation sure to someday pass into legend.', 43, 250.0, 1.1E+8, 1080000.0, 665.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (19678, 409, 'Dakin Gara\'s Insignia', 'The insignia of the Caldari Commander, Dakin Gara.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 1, 0.0000, 1, NULL, 0.0),
  (19679, 816, 'High Priest Karmone Tizmer', 'Tizmer is a prominent member of the fanatical Cult of Catechization. Founded centuries ago by the Emperor to teach the scripts to heathens, the cult became more and more belligerent over time. Eventually they started hunting and killing those heathens or heretics not deemed worthy or capable of receiving the Holy Word. Today, they are still active under the protective wing of the Emperor and are mainly focused on the Blood Raiders, whom cult members consider to be their ultimate nemeses and have vowed to eradicate fully.', 2239, 400.0, 1.075E+8, 1150000.0, 675.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (19680, 409, 'Karmone Tizmer\'s Insignia', 'The insignia of the High Priest, Karmone Tizmer.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 4, 0.0000, 1, NULL, 0.0),
  (19681, 817, 'Hunter Malbreth', 'This is a bounty hunter.  These freelancers can be of any race and come from all walks of life, sometimes they have mercenaries aiding them, but they usually work solo.  Normally, unless sent to kill you, they will leave you alone.  Threat level: Deadly', 1766, 20.5, 1.09E+7, 109000.0, 120.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (19683, 816, 'Commander Genom Tara', 'Commander Genom Tara was a decorated Navy squad leader for 10 years before earning the rank of Commander.  He built up quite a reputation for himself on the Ammatar frontier, and was renowned for his bravery on the battlefield.  Sadly however, the past few years have not been kind on Genom.  His Amarrian wife was murdered, along with their children, by Minmatar Freedom Fighters, and soon after his closest friend within the Navy shared the same fate.  This seems to have driven the unfortunate Commander insane.  With his most loyal men by his side, he disobeyed direct orders from the Ammatar government to withdraw from the secret base he was stationed on and instead has been using it as a base of operations to launch attacks on nearby Minmatar settlements, especially keen on sniffing out Minmatar Freedom Fighters for the slaughter.  \r\n', 296, 400.0, 1.075E+8, 1150000.0, 675.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (19684, 738, 'Hardwiring - Inherent Implants \'Noble\' ZET400', 'A neural Interface upgrade for analyzing and repairing starship damage. 3% Bonus to repair system Repair amount.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 626, 0.05),
  (19685, 738, 'Hardwiring - Inherent Implants \'Noble\' ZET4000', 'A neural Interface upgrade for analyzing and repairing starship damage. 5% Bonus to repair system Repair amount.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 626, 0.05),
  (19686, 742, 'Hardwiring - Eifyr and Co \'Gunslinger\' AX-2', 'A Eifyr and Co gunnery hardwiring designed to enhance turret tracking. Grants a 5% bonus to turret tracking speed.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 624, 0.05),
  (19687, 742, 'Hardwiring - Eifyr and Co \'Gunslinger\' CX-2', 'A Eifyr and Co gunnery hardwiring designed to enhance skill with all turrets. Grants a 5% bonus to all turret Damages.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 626, 0.05),
  (19688, 742, 'Hardwiring - Eifyr and Co \'Gunslinger\' LX-2', 'A Eifyr and Co gunnery hardwiring designed to enhance skill with large projectile turrets. Grants a 5% bonus to large projectile turret Damage.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 627, 0.05),
  (19689, 742, 'Hardwiring - Eifyr and Co \'Gunslinger\' MX-2', 'A Eifyr and Co gunnery hardwiring designed to enhance skill with medium projectile turrets. Grants a 5% bonus to medium projectile turret Damage.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 625, 0.05),
  (19690, 742, 'Hardwiring - Eifyr and Co \'Gunslinger\' SX-2', 'A Eifyr and Co gunnery hardwiring designed to enhance skill with small projectile turrets. Grants a 5% bonus to small projectile turret Damage.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 623, 0.05),
  (19691, 742, 'Hardwiring - Inherent Implants \'Lancer\' G2-Alpha', 'A Inherent Implants gunnery hardwiring designed to enhance skill with small energy turrets. Grants a 5% bonus to small energy turret Damage.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 623, 0.05),
  (19692, 742, 'Hardwiring - Inherent Implants \'Lancer\' G2-Beta', 'A Inherent Implants gunnery hardwiring designed to enhance turret energy mangement. Grants a 5% reduction in all turret capacitor need.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 624, 0.05),
  (19693, 742, 'Hardwiring - Inherent Implants \'Lancer\' G2-Delta', 'A Inherent Implants gunnery hardwiring designed to enhance turret rate of fire. Grants a 5% bonus to all turret rate of fire.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 626, 0.05),
  (19694, 742, 'Hardwiring - Inherent Implants \'Lancer\' G2-Epsilon', 'A Inherent Implants gunnery hardwiring designed to enhance skill with large energy turrets. Grants a 5% bonus to large energy turret Damage.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 627, 0.05),
  (19695, 742, 'Hardwiring - Inherent Implants \'Lancer\' G2-Gamma', 'An Inherent Implants gunnery hardwiring designed to enhance skill with medium energy turrets. Grants a 5% bonus to medium energy turret Damage.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 625, 0.05),
  (19696, 742, 'Hardwiring - Zainou \'Deadeye\' ZGA1000', 'A Zainou gunnery hardwiring designed to enhance optimal range. Grants a 5% bonus to turret optimal range.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 626, 0.05),
  (19697, 742, 'Hardwiring - Zainou \'Deadeye\' ZGC1000', 'A Zainou gunnery hardwiring designed to enhance falloff range. Grants a 5% bonus to turret falloff.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 624, 0.05),
  (19698, 742, 'Hardwiring - Zainou \'Deadeye\' ZGL1000', 'A Zainou gunnery hardwiring designed to enhance skill with large hybrid turrets. Grants a 5% bonus to large hybrid turret Damage.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 627, 0.05),
  (19699, 742, 'Hardwiring - Zainou \'Deadeye\' ZGM1000', 'A Zainou gunnery hardwiring designed to enhance skill with medium hybrid turrets. Grants a 5% bonus to medium hybrid turret Damage.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 625, 0.05),
  (19700, 742, 'Hardwiring - Zainou \'Deadeye\' ZGS1000', 'A Zainou gunnery hardwiring designed to enhance skill with small hybrid turrets. Grants a 5% bonus to small hybrid turret Damage.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 623, 0.05),
  (19701, 821, 'Swarm Parasite Worker', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly', 1718, 250.0, 1.01E+8, 1010000.0, 950.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (19702, 474, 'Repository Descramble Code', 'This fractal generated descrambling code is used by local Rogue Drones as a way to secure access through the  acceleration gate. Once the code is used, the gate will remain open for a short period of time and the code will be rendered useless as a new security codeline will be automatically generated.', 2225, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (19703, 495, 'Swarm Defense Battery', 'This Light missile Sentry will Launch missiles at any target it considers to be a threat. ', 2587, 241.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19704, 821, 'Supreme Hive Defender', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly', 1718, 350.0, 1.01E+8, 1010000.0, 950.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (19705, 474, 'Outgrowth Hive Entrance Code', 'This fractal generated descrambling code is used by local Rogue Drones as a way to secure access through the  acceleration gate. Once the code is used, the gate will remain open for a short period of time and the code will be rendered useless as a new security codeline will be automatically generated.', 2225, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (19706, 310, 'Celestial Beacon II', 'Fitted with a power flash-battery, this beacon sends out signals throughout the entire solarsystem.', 1211, 1.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19707, 495, 'Outgrowth Strain Mother', 'This gargantuan mother drone holds the central CPU, controlling the rogue drones throughout the sector. ', 2565, 3500.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19708, 494, 'Metal Scraps In Storage_Mission related', 'This storage silo is being used as a dump for unwanted material from a nearby habitation.', 2301, 911.0, 1000000.0, 1150.0, 8850.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19711, 319, 'AstroFarm', 'An astrofarm.', 2706, 832.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19712, 319, 'HumanFarm', 'The human farm is for farming humans.', 2707, 832.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19713, 227, 'Argon Gas Environment', '', 2717, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19714, 494, 'Habitation Module Standard_ MISSION_lvl1', 'The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe.', 2515, 394.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19715, 494, 'Habitation Module Standard_ MISSION_lvl2', 'The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe.', 2515, 394.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19716, 494, 'Habitation Module Standard_ MISSION_lvl3', 'The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe.', 2515, 394.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19717, 506, 'Pimp Cruise Missile Launcher I', 'A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. \r\n\r\nCan only be fitted with cruise missiles: Cataclysm, Devastator, Paradise, Wrath, and their F.O.F. counterparts.', 2530, 0.0, 0.0, 20.0, 1.0, 1, NULL, 80118.0000, 0, NULL, 0.07),
  (19719, 257, 'Transport Ships', 'Skill for operation of the Transport Ship class industrials. Can not be trained on Trial Accounts.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 30000000.0000, 1, 377, 0.0),
  (19720, 485, 'Revelation', 'The Revelation represents the pinnacle of Amarrian military technology.  Maintaining their proud tradition of producing the strongest armor plating to be found anywhere, the Empire\'s engineers outdid themselves in creating what is arguably the most resilient dreadnought in existence.\r\n\r\nAdded to that, the Revelation\'s ability to fire capital beams makes its position on the battlefield a unique one.  When extended sieges are the order of the day, this is the ship you call in.\r\n\r\nSpecial Abilities:\r\n10% reduction in Capital Energy Turret capacitor use per level\r\n5% bonus to Capital Energy Turret rate of fire per level\r\n99% reduction in CPU need for Siege Module', 2743, 1700.0, 1.125E+9, 1.85E+7, 7250.0, 1, 4, 1539006890.0000, 1, 762, 0.07),
  (19721, 537, 'Revelation Blueprint', '', 296, 0.0, 0.0, 0.01, 0.0, 1, NULL, 2000000000.0000, 1, 783, 0.0),
  (19722, 485, 'Naglfar', 'The Naglfar is based on a Matari design believed to date back to the earliest annals of antiquity.  While the exact evolution of memes informing its figure is unclear, the same distinctive vertical monolith form has shown up time and time again in the wind-scattered remnants of Matari legend.\r\n\r\nBoasting impressive versatility in firepower options, the Naglfar is capable of holding its own against opponents of all sizes and shapes.  While its defenses don\'t go to extremes as herculean as those of its counterparts, the uniformity of resilience - coupled with the sheer amount of devastation it can dish out - make this beast an invaluable addition to any fleet or army.\r\n\r\nSpecial Abilities:\r\n7.5% bonus to Capital Projectile rate of fire per level\r\n5% bonus to Citadel Launcher rate of fire per level\r\n99% reduction in CPU need for Siege Module', 2755, 1700.0, 1.025E+9, 1.55E+7, 10250.0, 1, 2, 1523044240.0000, 1, 765, 0.07),
  (19723, 537, 'Naglfar Blueprint', '', 296, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1850000000.0000, 1, 786, 0.0),
  (19724, 485, 'Moros', 'Of all the dreadnoughts currently in existence, the versatile Moros possesses perhaps the greatest capacity to fend off smaller hostiles by itself while concentrating on its primary capital target.  By virtue of its protean array of point defense capabilities - including a drone bay capable of fielding vast amounts of drones to safeguard the behemoth - the Moros is single-handedly capable of turning the tide in a fleet battle.\r\n\r\nSpecial Abilities\r\n5% bonus to Capital Hybrid Turret damage per level\r\n50% bonus to drone damage and hitpoints per level\r\n99% reduction in CPU need for Siege Module', 2744, 1700.0, 1.175E+9, 1.755E+7, 8500.0, 1, 8, 1549802570.0000, 1, 764, 0.07),
  (19725, 537, 'Moros Blueprint', '', 296, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1900000000.0000, 1, 785, 0.0),
  (19726, 485, 'Phoenix', 'In terms of Caldari design philosophy, the Phoenix is a chip off the old block.  With a heavily tweaked missile interface, targeting arrays of surpassing quality and the most advanced shield systems to be found anywhere, it is considered the strongest long-range installation attacker out there.\r\n\r\nWhile its shield boosting actuators allow the Phoenix, when properly equipped, to withstand tremendous punishment over a short duration, its defenses are not likely to hold up against sustained attack over longer periods.  With a strong supplementary force, however, few things in existence rival this vessel\'s pure annihilative force.\r\n\r\nSpecial Abilities:\r\n5% bonus to kinetic missile damage per level\r\n5% bonus to Capital Launcher rate of fire per level\r\n99% reduction in CPU need for Siege Module', 2786, 1700.0, 1.2E+9, 1.625E+7, 9500.0, 1, 1, 1541551100.0000, 1, 763, 0.07),
  (19727, 537, 'Phoenix Blueprint', '', 296, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1950000000.0000, 1, 784, 0.0),
  (19728, 502, 'Deadspace Signature', 'A cosmic signature.', 0, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19729, 319, 'Gallente Bunker_UDI', 'A small bunker, there for accommodation and increased mobility of troops and other personnel. ', 2458, 819.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19730, 314, 'Communications Logs', 'A stack of encrypted communications logs.  Valuable intelligence data in the right hands.', 1192, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (19731, 821, 'Sansha Corpse Collector', 'Jokingly named after his secondary occupation, the check-in officer is used to clean up the mess pilots leave in his complex after being blown to smithereens.', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (19732, 474, 'Sansha Supply Pit Passcard', 'This security passcard is manufactured by Sansha\'s Nation and allows the user to unlock a specific acceleration gate to the lower level of the war supply complex. The gate will remain open for a short period of time and the securitycard will be rendered useless after uploading the card\'s data to the gate\'s activation device.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (19733, 481, 'GM_Scan Probe Launcher I', 'A missile launcher bay modified to fit system scanner probes.  Can hold up to twelve system scan probes of any one configuration. It can also be used as a launch platform for survey probes. Only one probe launcher can be fitted per ship.', 2677, 0.0, 0.0, 5.0, 2.5, 1, NULL, 6000.0000, 0, NULL, 0.07),
  (19735, 479, 'GM Class Scanner Probe 1AU', 'High-yield bomb with plasma payload', 1721, 1.0, 1.0, 0.15, 0.0, 1, NULL, 14442.0000, 0, NULL, 0.07),
  (19737, 621, 'Sansha\'s Tyrant Elite', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2295, 500.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (19738, 494, 'Subspace Data Miner', 'This huge radio telescope contains fragile but advanced sensory equipment. A structure such as this has enormous capabilities in crunching survey data from nearby systems and constellations.', 2505, 3475.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19739, 506, 'Cruise Missile Launcher II', 'A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. \r\n\r\nCan only be fitted with cruise missiles: Cataclysm, Devastator, Paradise, Wrath (Fury and Precision variants available) and their F.O.F. counterparts.', 2530, 0.0, 0.0, 20.0, 1.35, 1, NULL, 342262.0000, 1, 643, 0.07),
  (19740, 136, 'Cruise Missile Launcher II Blueprint', '', 170, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 340, 0.0),
  (19742, 494, 'Infested station ruins_MISSION lvl 3', 'To speed up the construction process of rogue drone structures, certain strains of drones have been known to salvage the ruins of their defeated enemies, using them either as a base or to slowly dissolve them into their desired final shape.', 2410, 5541.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19743, 319, 'Extremely Powerful EM Forcefield', 'A reinforced antimatter generator powered by muonal crystals, creating a perfect circle of electro-magnetic radiance penetrable only by a coordinated attack from the strongest armaments.', 2353, 15000.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19744, 28, 'Sigil', 'A recent ship from Viziam. Based on a old slave transport design. \r\n\r\nSpecial Ability: 5% Bonus Cargo Capacity and Max Velocity per Amarr Industrial skill level ', 2715, 220.0, 1.1E+7, 230000.0, 3000.0, 1, 4, 497750.0000, 1, 85, 0.07),
  (19745, 108, 'Sigil Blueprint', '', 1064, 0.0, 0.0, 0.01, 0.0, 1, NULL, 4977500.0000, 1, 285, 0.0),
  (19746, 227, 'Dust Storm Environment', '', 2718, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19747, 227, 'Lightning Storm Environment', '', 2719, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19748, 227, 'Ethereal Environment', '', 2720, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19749, 227, 'Celestial Environment', '', 2721, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19750, 227, 'Infernal Environment', '', 2722, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19751, 227, 'Icefield Environment', '', 2723, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19752, 227, 'Krypton Gas Environment', '', 2724, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19753, 227, 'Toxic Cloud Environment', '', 2726, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19754, 227, 'Radon Gas Environment', '', 2727, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19755, 227, 'Turbulent Storm Environment', '', 2729, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19756, 227, 'Xenon Gas Environment', '', 2731, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19757, 15, 'Research Outpost', 'test', 2758, 13436.0, 0.0, 1.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (19758, 307, 'Caldari Research Outpost Platform', '', 1715, 1000.0, 0.0, 750000.0, 7500000.0, 1, NULL, 24500000000.0000, 1, NULL, 0.0),
  (19759, 272, 'Long Distance Jamming', 'Skill at the long-range operation of electronic warfare systems.  10% bonus to optimal range of ECM, Remote Sensor Dampers, Tracking Disruptors and Target Painters per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 200000.0000, 1, 367, 0.0),
  (19760, 272, 'Frequency Modulation', 'Advanced understanding of signal waves. 10% bonus to falloff for ECM, Remote Sensor Dampeners, Tracking Disruptors and Target Painters per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 160000.0000, 1, 367, 0.0),
  (19761, 272, 'Signal Dispersion', 'Skill at the operation of target jamming equipment.  5% bonus to strength of all ECM jammers per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1000000.0000, 1, 367, 0.0),
  (19762, 272, 'Propulsion Optimal Range', 'Skill at using propulsion/warpdrive jammers. 5% Bonus to warp scrambler and stasis web Optimal Range per skill level. ', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19763, 272, 'Propulsion Fall Off', 'Skill at using propulsion/warpdrive jammers. 5% Bonus to warp scrambler and stasis web Falloff per skill level. ', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19764, 272, 'Propulsion WS Strength', 'Skill at using propulsion/warpdrive jammers. 5% Bonus to warp scrambler and stasis web Strength per skill level. ', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19765, 306, 'Warehouse_MISSION', 'This is a standard storage facility.', 2301, 911.0, 1000000.0, 1150.0, 8850.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19766, 272, 'Signal Suppression', 'Skill at the operation of remote sensor dampers.  5% bonus to remote sensor dampers\' scan resolution and targeting range suppression per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 800000.0000, 1, 367, 0.0),
  (19767, 272, 'Turret Destabilization', 'Advanced understanding of tracking disruption technology.  5% bonus to Tracking Disruptor modules\' tracking speed, optimal range and falloff disruption per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 400000.0000, 1, 367, 0.0),
  (19768, 817, 'Mercenary Corporal', 'This is a mercenary corporal.  These freelancers will do almost anything for the highest bidder. Threat level: Deadly', 1824, 199.86, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (19769, 817, 'Mercenary Lieutenant', 'This is a mercenary lieutenant.  These freelancers will do almost anything for the highest bidder. Threat level: Deadly', 1824, 199.86, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (19770, 25, 'Pimp Vigil', 'The Vigil is an unusual Minmatar ship, serving both as a long range scout as well as an electronic warfare platform. It is fast and agile, allowing it to keep the distance needed to avoid enemy fire while making use of jammers or other electronic gadgets.\r\n\r\nSpecial Ability: 5% bonus to max velocity and Target Painter effectiveness per skill level.', 1240, 32.89, 1125000.0, 17400.0, 150.0, 1, 2, 172500.0000, 0, NULL, 0.07),
  (19771, 105, 'Pimp Vigil Blueprint', '', NULL, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19788, 201, 'Pimp ECM - Multispectral Jammer I', 'An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems. ', 109, 0.0, 0.0, 5.0, 0.0, 1, NULL, 29696.0000, 0, NULL, 0.07),
  (19789, 130, 'Pimp ECM - Multispectral Jammer I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19790, 208, 'DELETE Pimp Remote Sensor Dampener I ', 'Reduces the range and speed of a targeted ship\'s sensors.  This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 105, 0.0, 0.0, 5.0, 1.0, 1, NULL, 49998.0000, 0, NULL, 0.07),
  (19791, 223, 'DELETE Pimp Remote Sensor Dampener I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19792, 52, 'Pimp Warp Scrambler I', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (19793, 132, 'Pimp Warp Scrambler I Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19794, 306, 'Cruise Missile Storage', 'This is a supply storage for large missiles.', 16, 14.0, 10000.0, 1200.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19795, 494, 'Radio Telescope_Guristas lvl 3 MISSION', 'This huge telescope contains fragile but advanced sensory equipment.  Its scanning range is huge, and it is able to detect almost any moving object in the solar system it\'s deployed in at an astoundingly fast rate.  Due to the advantage it gives in combat, use of this prototype outside national militaries has been banned by most governments.', 2505, 3475.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19796, 315, 'Fusion Core Stabilizer I', 'When activated this unit attempts to compensate for fluctuations and disruptions of the ships warp core.    ', 97, 0.0, 0.0, 5.0, 0.0, 1, NULL, 9994.0000, 0, NULL, 0.07),
  (19797, 342, 'Fusion Core Stabilizer I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19798, 315, 'Magpulse Core Stabilizer I', 'When activated this unit attempts to compensate for fluctuations and disruptions of the ships warp core.    ', 97, 0.0, 0.0, 5.0, 0.0, 1, NULL, 9994.0000, 0, NULL, 0.07),
  (19799, 342, 'Magpulse Core Stabilizer I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19800, 315, 'Ion Core Stabilizer I', 'When activated this unit attempts to compensate for fluctuations and disruptions of the ships warp core.    ', 97, 0.0, 0.0, 5.0, 0.0, 1, NULL, 9994.0000, 0, NULL, 0.07),
  (19801, 342, 'Ion Core Stabilizer I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19802, 315, 'Plasma Core Stabilizer I', 'When activated this unit attempts to compensate for fluctuations and disruptions of the ships warp core.    ', 97, 0.0, 0.0, 5.0, 0.0, 1, NULL, 9994.0000, 0, NULL, 0.07),
  (19803, 342, 'Plasma Core Stabilizer I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19804, 65, 'Pimp Stasis Webifier I', 'Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.', 1284, 500.0, 0.0, 5.0, 0.0, 1, NULL, 22488.0000, 0, NULL, 0.07),
  (19805, 145, 'Pimp Stasis Webifier I Blueprint', '', 1284, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19806, 379, 'Target Painter II', 'A targeting subsystem that projects an electronic \"Tag\" on the target thus making it easier to target and Hit. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. ', 2983, 500.0, 0.0, 5.0, 0.0, 1, NULL, 336.0000, 1, 757, 0.07),
  (19807, 504, 'Target Painter II Blueprint', '', 84, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 323, 0.0),
  (19808, 379, 'Partial Weapon Navigation', 'A targeting subsystem that projects a electronic \"Tag\" on the target thus making it easier to target and Hit. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. ', 2983, 500.0, 0.0, 5.0, 0.0, 1, NULL, 336.0000, 1, 757, 0.07),
  (19809, 504, 'Partial Weapon Navigation Blueprint', '', 84, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19810, 379, 'Peripheral Weapon Navigation Diameter', 'A targeting subsystem that projects a electronic \"Tag\" on the target thus making it easier to target and Hit. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. ', 2983, 500.0, 0.0, 5.0, 0.0, 1, NULL, 336.0000, 1, 757, 0.07),
  (19811, 504, 'Peripheral Weapon Navigation Diameter Blueprint', '', 84, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19812, 379, 'Parallel Weapon Navigation Transmitter', 'A targeting subsystem that projects a electronic \"Tag\" on the target thus making it easier to target and Hit. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. ', 2983, 500.0, 0.0, 5.0, 0.0, 1, NULL, 336.0000, 1, 757, 0.07),
  (19813, 504, 'Parallel Weapon Navigation Transmitter Blueprint', '', 84, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19814, 379, 'Phased Weapon Navigation Array Generation Extron', 'A targeting subsystem that projects a electronic \"Tag\" on the target thus making it easier to target and Hit. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. ', 2983, 500.0, 0.0, 5.0, 0.0, 1, NULL, 336.0000, 1, 757, 0.07),
  (19815, 504, 'Phased Weapon Navigation Array Generation Extron Blueprint', '', 84, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19816, 272, 'Propulsion Stasis Strength', 'Skill at using propulsion/warpdrive jammers. 5% Bonus to warp scrambler and stasis web strength per skill level. ', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19817, 315, 'Fusion Core Stabilizer I Meta1', 'When activated this unit attempts to compensate for fluctuations and disruptions of the ships warp core.    ', 97, 0.0, 0.0, 5.0, 0.0, 1, NULL, 9994.0000, 0, NULL, 0.07),
  (19818, 342, 'Fusion Core Stabilizer I Meta1 Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19819, 315, 'Fusion Core Stabilizer I Meta2', 'When activated this unit attempts to compensate for fluctuations and disruptions of the ships warp core.    ', 97, 0.0, 0.0, 5.0, 0.0, 1, NULL, 9994.0000, 0, NULL, 0.07),
  (19820, 342, 'Fusion Core Stabilizer I Meta2 Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19821, 315, 'Fusion Core Stabilizer I Meta3', 'When activated this unit attempts to compensate for fluctuations and disruptions of the ships warp core.    ', 97, 0.0, 0.0, 5.0, 0.0, 1, NULL, 9994.0000, 0, NULL, 0.07),
  (19822, 342, 'Fusion Core Stabilizer I Meta3 Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19823, 315, 'Fusion Core Stabilizer I Meta4', 'When activated this unit attempts to compensate for fluctuations and disruptions of the ships warp core.    ', 97, 0.0, 0.0, 5.0, 0.0, 1, NULL, 9994.0000, 0, NULL, 0.07),
  (19824, 342, 'Fusion Core Stabilizer I Meta4 Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19825, 315, 'Ion Core Stabilizer I Meta1', 'When activated this unit attempts to compensate for fluctuations and disruptions of the ships warp core.    ', 97, 0.0, 0.0, 5.0, 0.0, 1, NULL, 9994.0000, 0, NULL, 0.07),
  (19826, 342, 'Ion Core Stabilizer I Meta1 Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19827, 315, 'Ion Core Stabilizer I Meta2', 'When activated this unit attempts to compensate for fluctuations and disruptions of the ships warp core.    ', 97, 0.0, 0.0, 5.0, 0.0, 1, NULL, 9994.0000, 0, NULL, 0.07),
  (19828, 342, 'Ion Core Stabilizer I Meta2 Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19829, 315, 'Ion Core Stabilizer I Meta3', 'When activated this unit attempts to compensate for fluctuations and disruptions of the ships warp core.    ', 97, 0.0, 0.0, 5.0, 0.0, 1, NULL, 9994.0000, 0, NULL, 0.07),
  (19830, 342, 'Ion Core Stabilizer I Meta3 Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19831, 315, 'Ion Core Stabilizer I Meta4', 'When activated this unit attempts to compensate for fluctuations and disruptions of the ships warp core.    ', 97, 0.0, 0.0, 5.0, 0.0, 1, NULL, 9994.0000, 0, NULL, 0.07),
  (19832, 342, 'Ion Core Stabilizer I Meta4 Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19833, 315, 'Plasma Core Stabilizer I Meta1', 'When activated this unit attempts to compensate for fluctuations and disruptions of the ships warp core.    ', 97, 0.0, 0.0, 5.0, 0.0, 1, NULL, 9994.0000, 0, NULL, 0.07),
  (19834, 342, 'Plasma Core Stabilizer I Meta1 Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19835, 315, 'Plasma Core Stabilizer I Meta2', 'When activated this unit attempts to compensate for fluctuations and disruptions of the ships warp core.    ', 97, 0.0, 0.0, 5.0, 0.0, 1, NULL, 9994.0000, 0, NULL, 0.07),
  (19836, 342, 'Plasma Core Stabilizer I Meta2 Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19837, 315, 'Plasma Core Stabilizer I Meta3', 'When activated this unit attempts to compensate for fluctuations and disruptions of the ships warp core.    ', 97, 0.0, 0.0, 5.0, 0.0, 1, NULL, 9994.0000, 0, NULL, 0.07),
  (19838, 342, 'Plasma Core Stabilizer I Meta3 Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19839, 315, 'Plasma Core Stabilizer I Meta4', 'When activated this unit attempts to compensate for fluctuations and disruptions of the ships warp core.    ', 97, 0.0, 0.0, 5.0, 0.0, 1, NULL, 9994.0000, 0, NULL, 0.07),
  (19840, 342, 'Plasma Core Stabilizer I Meta4 Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19841, 52, 'Fusion Warp Scrambler I', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (19842, 132, 'Fusion Warp Scrambler I Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19843, 52, 'Fusion Warp Scrambler I Meta1', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (19844, 132, 'Fusion Warp Scrambler I Meta1 Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19845, 52, 'Fusion Warp Scrambler I Meta2', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (19846, 132, 'Fusion Warp Scrambler I Meta2 Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19847, 52, 'Fusion Warp Scrambler I Meta3', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (19848, 132, 'Fusion Warp Scrambler I Meta3 Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19849, 52, 'Fusion Warp Scrambler I Meta4', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (19850, 132, 'Fusion Warp Scrambler I Meta4 Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19851, 52, 'Magpulse Warp Scrambler I', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (19852, 132, 'Magpulse Warp Scrambler I Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19853, 52, 'Magpulse Warp Scrambler I Meta1', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (19854, 132, 'Magpulse Warp Scrambler I Meta1 Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19855, 52, 'Magpulse Warp Scrambler I Meta2', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (19856, 132, 'Magpulse Warp Scrambler I Meta2 Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19857, 52, 'Magpulse Warp Scrambler I Meta3', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (19858, 132, 'Magpulse Warp Scrambler I Meta3 Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19859, 52, 'Magpulse Warp Scrambler I Meta4', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (19860, 132, 'Magpulse Warp Scrambler I Meta4 Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19861, 52, 'Ion Warp Scrambler I', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (19862, 132, 'Ion Warp Scrambler I Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19863, 52, 'Ion Warp Scrambler I Meta1', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (19864, 132, 'Ion Warp Scrambler I Meta1 Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19865, 52, 'Ion Warp Scrambler I Meta2', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (19866, 132, 'Ion Warp Scrambler I Meta2 Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19867, 52, 'Ion Warp Scrambler I Meta3', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (19868, 132, 'Ion Warp Scrambler I Meta3 Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19869, 52, 'Ion Warp Scrambler I Meta4', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (19870, 132, 'Ion Warp Scrambler I Meta4 Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19871, 52, 'Plasma Warp Scrambler I', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (19872, 132, 'Plasma Warp Scrambler I Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19873, 52, 'Plasma Warp Scrambler I Meta1', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (19874, 132, 'Plasma Warp Scrambler I Meta1 Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19875, 52, 'Plasma Warp Scrambler I Meta2', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (19876, 132, 'Plasma Warp Scrambler I Meta2 Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19877, 52, 'Plasma Warp Scrambler I Meta3', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (19878, 132, 'Plasma Warp Scrambler I Meta3 Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19879, 52, 'Plasma Warp Scrambler I Meta4', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (19880, 132, 'Plasma Warp Scrambler I Meta4 Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19881, 52, 'Fusion Warp Disruptor I', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (19882, 132, 'Fusion Warp Disruptor I Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19883, 52, 'Fusion Warp Disruptor I Meta1', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (19884, 132, 'Fusion Warp Disruptor I Meta1 Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19885, 52, 'Fusion Warp Disruptor I Meta2', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (19886, 132, 'Fusion Warp Disruptor I Meta2 Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19887, 52, 'Fusion Warp Disruptor I Meta3', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (19888, 132, 'Fusion Warp Disruptor I Meta3 Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19889, 52, 'Fusion Warp Disruptor I Meta4', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (19890, 132, 'Fusion Warp Disruptor I Meta4 Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19891, 52, 'Magpulse Warp Disruptor I', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (19892, 132, 'Magpulse Warp Disruptor I Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19893, 52, 'Magpulse Warp Disruptor I Meta1', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (19894, 132, 'Magpulse Warp Disruptor I Meta1 Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19895, 52, 'Magpulse Warp Disruptor I Meta2', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (19896, 132, 'Magpulse Warp Disruptor I Meta2 Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19897, 52, 'Magpulse Warp Disruptor I Meta3', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (19898, 132, 'Magpulse Warp Disruptor I Meta3 Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19899, 52, 'Magpulse Warp Disruptor I Meta4', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (19900, 132, 'Magpulse Warp Disruptor I Meta4 Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19901, 52, 'Ion Warp Disruptor I', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (19902, 132, 'Ion Warp Disruptor I Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19903, 52, 'Ion Warp Disruptor I Meta1', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (19904, 132, 'Ion Warp Disruptor I Meta1 Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19905, 52, 'Ion Warp Disruptor I Meta2', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (19906, 132, 'Ion Warp Disruptor I Meta2 Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19907, 52, 'Ion Warp Disruptor I Meta3', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (19908, 132, 'Ion Warp Disruptor I Meta3 Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19909, 52, 'Ion Warp Disruptor I Meta4', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (19910, 132, 'Ion Warp Disruptor I Meta4 Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19911, 52, 'Plasma Warp Disruptor I', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (19912, 132, 'Plasma Warp Disruptor I Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19913, 52, 'Plasma Warp Disruptor I Meta1', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (19914, 132, 'Plasma Warp Disruptor I Meta1 Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19915, 52, 'Plasma Warp Disruptor I Meta2', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (19916, 132, 'Plasma Warp Disruptor I Meta2 Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19917, 52, 'Plasma Warp Disruptor I Meta3', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (19918, 132, 'Plasma Warp Disruptor I Meta3 Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19919, 52, 'Plasma Warp Disruptor I Meta4', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (19920, 132, 'Plasma Warp Disruptor I Meta4 Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19921, 272, 'Target Painting', 'Skill at using target painters. 5% less capacitor need for target painters per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 90000.0000, 1, 367, 0.0),
  (19922, 272, 'Signature Focusing', 'Advanced understanding of target painting technology. 5% bonus to target painter modules\' signature radius multiplier per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 600000.0000, 1, 367, 0.0),
  (19923, 201, 'Induced Ion Field ECM I', 'Projects a low intensity field of ionized particles to disrupt the effectivenes of enemy sensors. Very effective against Magnetometric-based sensors. ', 3227, 0.0, 0.0, 5.0, 0.0, 1, NULL, 20000.0000, 1, 715, 0.07),
  (19924, 130, 'Induced Ion Field ECM I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19925, 201, 'Compulsive Ion Field ECM I', 'Projects a low intensity field of ionized particles to disrupt the effectivenes of enemy sensors. Very effective against Magnetometric-based sensors. ', 3227, 0.0, 0.0, 5.0, 0.0, 1, NULL, 20000.0000, 1, 715, 0.07),
  (19926, 130, 'Compulsive Ion Field ECM I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19927, 201, '\'Hypnos\' Ion Field ECM I', 'Projects a low intensity field of ionized particles to disrupt the effectivenes of enemy sensors. Very effective against Magnetometric-based sensors. ', 3227, 0.0, 0.0, 5.0, 0.0, 1, NULL, 20000.0000, 1, 715, 0.07),
  (19928, 130, '\'Hypnos\' Ion Field ECM I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19929, 201, 'Induced Multispectral ECM I', 'An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems. ', 109, 0.0, 0.0, 5.0, 0.0, 1, NULL, 29696.0000, 1, 719, 0.07),
  (19930, 130, 'Induced Multispectral ECM I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19931, 201, 'Compulsive Multispectral ECM I', 'An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems. ', 109, 0.0, 0.0, 5.0, 0.0, 1, NULL, 29696.0000, 1, 719, 0.07),
  (19932, 130, 'Compulsive Multispectral ECM I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19933, 201, '\'Hypnos\' Multispectral ECM I', 'An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems. ', 109, 0.0, 0.0, 5.0, 0.0, 1, NULL, 29696.0000, 1, 719, 0.07),
  (19934, 130, '\'Hypnos\' Multispectral ECM I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19935, 201, 'Languid Phase Inversion ECM I', 'Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems.', 3228, 0.0, 0.0, 5.0, 0.0, 1, NULL, 20000.0000, 1, 716, 0.07),
  (19936, 130, 'Languid Phase Inversion ECM I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19937, 201, 'Halting Phase Inversion ECM I', 'Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems.', 3228, 0.0, 0.0, 5.0, 0.0, 1, NULL, 20000.0000, 1, 716, 0.07),
  (19938, 130, 'Halting Phase Inversion ECM I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19939, 201, 'Enfeebling Phase Inversion ECM I', 'Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against LADAR targeting systems.', 3228, 0.0, 0.0, 5.0, 0.0, 1, NULL, 20000.0000, 1, 716, 0.07),
  (19940, 130, 'Enfeebling Phase Inversion ECM I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19942, 201, 'FZ-3a Disruptive Spatial Destabilizer ECM', 'Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems.', 3226, 0.0, 0.0, 5.0, 0.0, 1, NULL, 20000.0000, 1, 717, 0.07),
  (19943, 130, 'FZ-3a Disruptive Spatial Destabilizer ECM Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19944, 201, 'CZ-4 Concussive Spatial Destabilizer ECM', 'Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems.', 3226, 0.0, 0.0, 5.0, 0.0, 1, NULL, 20000.0000, 1, 717, 0.07),
  (19945, 130, 'CZ-4 Concussive Spatial Destabilizer ECM Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19946, 201, 'BZ-5 Neutralizing Spatial Destabilizer ECM', 'Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems.', 3226, 0.0, 0.0, 5.0, 0.0, 1, NULL, 20000.0000, 1, 717, 0.07),
  (19947, 130, 'BZ-5 Neutralizing Spatial Destabilizer ECM Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19948, 201, '\'Gloom\' I White Noise ECM', 'Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against Radar systems.', 3229, 0.0, 0.0, 5.0, 0.0, 1, NULL, 20000.0000, 1, 718, 0.07),
  (19949, 130, '\'Gloom\' I White Noise ECM Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19950, 201, '\'Shade\' I White Noise ECM', 'Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against Radar systems.', 3229, 0.0, 0.0, 5.0, 0.0, 1, NULL, 20000.0000, 1, 718, 0.07),
  (19951, 130, '\'Shade\' I White Noise ECM Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19952, 201, '\'Umbra\' I White Noise ECM', 'Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against Radar systems.', 3229, 0.0, 0.0, 5.0, 0.0, 1, NULL, 20000.0000, 1, 718, 0.07),
  (19953, 130, '\'Umbra\' I White Noise ECM Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19954, 474, 'Soran\'s Passkey', 'Markings indicate that Soran\'s Passkey will activate two Acceleration Gates. One is marked as a check-gate which will leave the key intact, while the other one is some highly encrypted Accleration Gate called \"Station Ultima\". That gate will seemingly destroy the key and unlock the gate to a single ship.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (19955, 495, '\'True Power\' Assembly Security HQ', 'The headquarters of the True Power security headquarters have been fitted with huge citadel torpedo batteries, a long range stasis web generators and powerful long-range sensors.', 2364, 8960.0, 1000.0, 1000.0, 1000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (19957, 494, 'Centus Reprocessing Station', 'A harvesting factory for collecting moon minerals.', 2378, 1289.0, 1000000.0, 1150.0, 8850.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19958, 74, '425mm Railgun III', 'This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: antimatter, iridium, iron, lead, plutonium, thorium, tungsten, uranium.\r\n\r\nThis Module can Accept one Weapon Modification  .', 2267, 1000.0, 750.0, 20.0, 2.0, 1, NULL, 930592.0000, 0, NULL, 0.06),
  (19959, 154, '425mm Railgun III Blueprint', '', 366, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19960, 496, 'Special Products', 'This container is securely guarded.', 16, 14.0, 10000.0, 2750.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19961, 495, 'Station Ultima', 'The famed Station Ultima houses secret development projects and production. The most high ranking leaders of Sansha\'s Nation are rumoured to meet here from time to time.', 2364, 8960.0, 1000.0, 1000.0, 1000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (19962, 85, 'Shadow Iron Charge S', 'Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1311, 1.0, 0.01, 0.0050, 0.0, 100, NULL, 1000.0000, 1, 993, 0.07),
  (19964, 85, 'Shadow Tungsten Charge S', 'Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1315, 1.0, 0.01, 0.0050, 0.0, 100, NULL, 1000.0000, 1, 993, 0.07),
  (19966, 85, 'Shadow Iridium Charge S', 'Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1310, 1.0, 0.01, 0.0050, 0.0, 100, NULL, 1000.0000, 1, 993, 0.07),
  (19968, 85, 'Shadow Lead Charge S', 'Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1312, 1.0, 0.01, 0.0050, 0.0, 100, NULL, 1000.0000, 1, 993, 0.07),
  (19970, 83, 'Arch Angel Carbonized Lead S', 'This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem.', 1308, 1.0, 0.01, 0.0040, 0.0, 100, NULL, 1000.0000, 1, 989, 0.07),
  (19972, 83, 'Arch Angel Nuclear S', 'Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space.  ', 1288, 1.0, 0.01, 0.0035, 0.0, 100, NULL, 1000.0000, 1, 989, 0.07),
  (19974, 83, 'Arch Angel Proton S', 'Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. ', 1290, 1.0, 0.01, 0.0030, 0.0, 100, NULL, 1000.0000, 1, 989, 0.07),
  (19976, 83, 'Arch Angel Depleted Uranium S', 'Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. ', 1285, 1.0, 0.01, 0.0025, 0.0, 100, NULL, 1000.0000, 1, 989, 0.07),
  (19978, 86, 'Sanshas Radio S', 'Modulates the beam of a laser weapon into the radio frequencies. Greatly improved range. Greatly increased EM damage.', 1145, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000.0000, 1, 997, 0.07),
  (19980, 86, 'Sanshas Microwave S', 'Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage.', 1143, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000.0000, 1, 997, 0.07),
  (19982, 86, 'Sanshas Infrared S', 'Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage.', 1144, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000.0000, 1, 997, 0.07),
  (19984, 86, 'Sanshas Standard S', 'Modulates the beam of a laser weapon into the visible light spectrum. ', 1142, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000.0000, 1, 997, 0.07),
  (19986, 83, 'Arch Angel Titanium Sabot S', 'This is among the most feared ammunition around. It has excellent penetration. Once the ship\'s outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. ', 1291, 1.0, 1.0, 0.00325, 0.0, 100, NULL, 4000.0000, 1, 989, 0.07),
  (19988, 83, 'Arch Angel Fusion S', 'The destructive power of a fusion warhead is superior to most other projectile warheads available. Has problems penetrating heavy shield systems. ', 1287, 1.0, 1.0, 0.00375, 0.0, 100, NULL, 4000.0000, 1, 989, 0.07),
  (19990, 83, 'Arch Angel Phased Plasma S', 'This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. ', 1289, 1.0, 1.0, 0.00425, 0.0, 100, NULL, 4000.0000, 1, 989, 0.07),
  (19992, 83, 'Arch Angel EMP S', 'A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields.', 1286, 1.0, 1.0, 0.0050, 0.0, 100, NULL, 4000.0000, 1, 989, 0.07),
  (19994, 83, 'Arch Angel Carbonized Lead M', 'This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem.', 1292, 10.0, 1.0, 0.02, 0.0, 100, NULL, 10000.0000, 1, 988, 0.07),
  (19995, 165, 'Arch Angel Carbonized Lead M Blueprint', '', 1302, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (19996, 83, 'Arch Angel Nuclear M', 'Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space.  ', 1296, 10.0, 1.0, 0.0175, 0.0, 100, NULL, 10000.0000, 1, 988, 0.07),
  (19998, 83, 'Arch Angel Proton M', 'Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. ', 1298, 10.0, 1.0, 0.015, 0.0, 100, NULL, 10000.0000, 1, 988, 0.07),
  (20000, 83, 'Arch Angel Depleted Uranium M', 'Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. ', 1293, 10.0, 1.0, 0.0125, 0.0, 100, NULL, 10000.0000, 1, 988, 0.07),
  (20002, 83, 'Arch Angel Titanium Sabot M', 'This is among the most feared ammunition around. It has excellent penetration. Once the ship\'s outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. ', 1299, 10.0, 1.0, 0.01625, 0.0, 100, NULL, 10000.0000, 1, 988, 0.07),
  (20003, 165, 'Arch Angel Titanium Sabot M Blueprint', '', 1302, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20004, 83, 'Arch Angel Fusion M', 'The destructive power of a fusion warhead is superior to most other projectile warheads available. Has problems penetrating heavy shield systems. ', 1295, 10.0, 1.0, 0.01875, 0.0, 100, NULL, 10000.0000, 1, 988, 0.07),
  (20006, 83, 'Arch Angel Phased Plasma M', 'This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. ', 1297, 10.0, 1.0, 0.02125, 0.0, 100, NULL, 10000.0000, 1, 988, 0.07),
  (20008, 83, 'Arch Angel EMP M', 'A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields.', 1294, 10.0, 1.0, 0.025, 0.0, 100, NULL, 10000.0000, 1, 988, 0.07),
  (20010, 86, 'Sanshas Radio M', 'Modulates the beam of a laser weapon into the radio frequencies. Greatly improved range. Greatly increased EM damage.', 1145, 1.0, 1.0, 1.0, 0.0, 1, NULL, 40000.0000, 1, 996, 0.07),
  (20012, 86, 'Sanshas Microwave M', 'Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage.', 1143, 1.0, 1.0, 1.0, 0.0, 1, NULL, 40000.0000, 1, 996, 0.07),
  (20014, 86, 'Sanshas Infrared M', 'Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage.', 1144, 1.0, 1.0, 1.0, 0.0, 1, NULL, 40000.0000, 1, 996, 0.07),
  (20016, 86, 'Sanshas Standard M', 'Modulates the beam of a laser weapon into the visible light spectrum. ', 1142, 1.0, 1.0, 1.0, 0.0, 1, NULL, 40000.0000, 1, 996, 0.07),
  (20018, 86, 'Sanshas Radio L', 'Modulates the beam of a laser weapon into the radio frequencies. Greatly improved range. Greatly increased EM damage.', 1145, 1.0, 1.0, 1.0, 0.0, 1, NULL, 400000.0000, 1, 995, 0.07),
  (20020, 86, 'Sanshas Microwave L', 'Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage.', 1143, 1.0, 1.0, 1.0, 0.0, 1, NULL, 400000.0000, 1, 995, 0.07),
  (20022, 86, 'Sanshas Infrared L', 'Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage.', 1144, 1.0, 1.0, 1.0, 0.0, 1, NULL, 400000.0000, 1, 995, 0.07),
  (20024, 86, 'Sanshas Standard L', 'Modulates the beam of a laser weapon into the visible light spectrum. ', 1142, 1.0, 1.0, 1.0, 0.0, 1, NULL, 400000.0000, 1, 995, 0.07),
  (20026, 86, 'Sanshas Radio XL', 'Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \r\n\r\nModulates the beam of a laser weapon into the radio frequencies. Greatly improved range. Greatly increased EM damage.', 1145, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000000.0000, 1, 1007, 0.07),
  (20028, 86, 'Sanshas Microwave XL', 'Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \r\n\r\nModulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage.', 1143, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000000.0000, 1, 1007, 0.07),
  (20030, 86, 'Sanshas Infrared XL', 'Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \r\n\r\nModulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage.', 1144, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000000.0000, 1, 1007, 0.07),
  (20032, 86, 'Sanshas Standard XL', 'Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \r\n\r\nModulates the beam of a laser weapon into the visible light spectrum. ', 1142, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000000.0000, 1, 1007, 0.07),
  (20034, 85, 'Shadow Thorium Charge S', 'Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1314, 1.0, 0.05, 0.0050, 0.0, 100, NULL, 4000.0000, 1, 993, 0.07),
  (20036, 85, 'Shadow Uranium Charge S', 'Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1316, 1.0, 0.05, 0.0050, 0.0, 100, NULL, 4000.0000, 1, 993, 0.07),
  (20038, 85, 'Shadow Plutonium Charge S', 'Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1313, 1.0, 0.05, 0.0050, 0.0, 100, NULL, 4000.0000, 1, 993, 0.07),
  (20040, 85, 'Shadow Antimatter Charge S', 'Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1047, 1.0, 0.05, 0.0050, 0.0, 100, NULL, 4000.0000, 1, 993, 0.07),
  (20043, 85, 'Shadow Iron Charge M', 'Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1319, 10.0, 0.1, 0.025, 0.0, 100, NULL, 10000.0000, 1, 992, 0.07),
  (20045, 85, 'Shadow Tungsten Charge M', 'Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1323, 10.0, 0.1, 0.025, 0.0, 100, NULL, 10000.0000, 1, 992, 0.07),
  (20047, 85, 'Shadow Iridium Charge M', 'Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1318, 10.0, 0.1, 0.025, 0.0, 100, NULL, 10000.0000, 1, 992, 0.07),
  (20049, 85, 'Shadow Lead Charge M', 'Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1320, 10.0, 0.1, 0.025, 0.0, 100, NULL, 10000.0000, 1, 992, 0.07),
  (20051, 85, 'Shadow Thorium Charge M', 'Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1322, 10.0, 0.5, 0.025, 0.0, 100, NULL, 100000.0000, 1, 992, 0.07),
  (20053, 85, 'Shadow Uranium Charge M', 'Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1324, 10.0, 0.5, 0.025, 0.0, 100, NULL, 100000.0000, 1, 992, 0.07),
  (20055, 85, 'Shadow Plutonium Charge M', 'Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1321, 10.0, 0.5, 0.025, 0.0, 100, NULL, 100000.0000, 1, 992, 0.07),
  (20057, 85, 'Shadow Antimatter Charge M', 'Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1317, 10.0, 0.5, 0.025, 0.0, 100, NULL, 100000.0000, 1, 992, 0.07),
  (20059, 365, 'Amarr Control Tower Medium', 'The Amarr have always been fond of majestic and intimidating constructions. Their Control Towers do not deviate from that tradition and are truly big and powerful structures, intended more for preservation of territorial interests than commercial benefits.\r\n\r\nRacial Bonuses:\r\n50% bonus to Energy Sentry Optimal Range\r\n25% bonus to Energy Sentry Damage\r\n50% bonus to Silo Cargo Capacity', 2593, 3394.0, 1000000.0, 4000.0, 55000.0, 1, 4, 200000000.0000, 1, 478, 0.0),
  (20060, 365, 'Amarr Control Tower Small', 'The Amarr have always been fond of majestic and intimidating constructions. Their Control Towers do not deviate from that tradition and are truly big and powerful structures, intended more for preservation of territorial interests than commercial benefits.\r\n\r\nRacial Bonuses:\r\n50% bonus to Energy Sentry Optimal Range\r\n25% bonus to Energy Sentry Damage\r\n50% bonus to Silo Cargo Capacity', 2593, 3394.0, 1000000.0, 2000.0, 27500.0, 1, 4, 100000000.0000, 1, 478, 0.0),
  (20061, 365, 'Caldari Control Tower Medium', 'At first the Caldari Control Towers were manufactured by Kaalakiota, but since they focused their efforts mostly on other, more profitable installations, they soon lost the contract and the Sukuuvestaa corporation took over the Control Towers\' development and production.\r\n\r\nRacial Bonuses:\r\n25% bonus to Missile Battery Rate of Fire\r\n50% bonus to Missile Velocity\r\n-75% bonus to Electronic Warfare Battery Target Cycling Speed', 2599, 3275.0, 1000000.0, 4000.0, 55000.0, 1, 1, 200000000.0000, 1, 478, 0.0),
  (20062, 365, 'Caldari Control Tower Small', 'At first the Caldari Control Towers were manufactured by Kaalakiota, but since they focused their efforts mostly on other, more profitable installations, they soon lost the contract and the Sukuuvestaa corporation took over the Control Towers\' development and production.\r\n\r\nRacial Bonuses:\r\n25% bonus to Missile Battery Rate of Fire\r\n50% bonus to Missile Velocity\r\n-75% bonus to Electronic Warfare Battery Target Cycling Speed', 2599, 3275.0, 1000000.0, 2000.0, 27500.0, 1, 1, 100000000.0000, 1, 478, 0.0),
  (20063, 365, 'Gallente Control Tower Medium', 'Gallente Control Towers are more pleasing to the eye than they are strong or powerful. They have above average electronic countermeasures, average CPU output, and decent power output compared to towers from the other races, but are quite lacking in sophisticated defenses.\r\n\r\nRacial Bonuses:\r\n25% bonus to Hybrid Sentry Damage\r\n100% bonus to Silo Cargo Capacity', 2594, 3666.0, 1000000.0, 4000.0, 55000.0, 1, 8, 200000000.0000, 1, 478, 0.0),
  (20064, 365, 'Gallente Control Tower Small', 'Gallente Control Towers are more pleasing to the eye than they are strong or powerful. They have above average electronic countermeasures, average CPU output, and decent power output compared to towers from the other races, but are quite lacking in sophisticated defenses.\r\n\r\nRacial Bonuses:\r\n25% bonus to Hybrid Sentry Damage\r\n100% bonus to Silo Cargo Capacity', 2594, 3666.0, 1000000.0, 2000.0, 27500.0, 1, 8, 100000000.0000, 1, 478, 0.0),
  (20065, 365, 'Minmatar Control Tower Medium', 'The Matari aren\'t really that high-tech, preferring speed rather than firepower or involved technology. Unfortunately that doesn\'t apply very well to stationary objects, much to the liking of the Amarr Empire.  \r\n\r\nAmarrians call it a scrapheap of epic proportions. But don\'t underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat.\r\n\r\nRacial Bonuses:\r\n50% bonus to Projectile Sentry Optimal Range\r\n50% bonus to Projectile Sentry Fall Off Range\r\n25% bonus to Projectile Sentry RoF', 2600, 3346.0, 1000000.0, 4000.0, 55000.0, 1, 2, 200000000.0000, 1, 478, 0.0),
  (20066, 365, 'Minmatar Control Tower Small', 'The Matari aren\'t really that high-tech, preferring speed rather than firepower or involved technology. Unfortunately that doesn\'t apply very well to stationary objects, much to the liking of the Amarr Empire.  \r\n\r\nAmarrians call it a scrapheap of epic proportions. But don\'t underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat.\r\n\r\nRacial Bonuses:\r\n50% bonus to Projectile Sentry Optimal Range\r\n50% bonus to Projectile Sentry Fall Off Range\r\n25% bonus to Projectile Sentry RoF', 2600, 3346.0, 1000000.0, 2000.0, 27500.0, 1, 2, 100000000.0000, 1, 478, 0.0),
  (20067, 358, 'Regulator', 'Hull: Osprey ClassRole: Support Cruiser Following in the time-honored Caldari spaceship design tradition, the Basilisk sports top-of-the-line on-board computer systems specially designed to facilitate shield transporting arrays, while sacrificing some of the structural strength commonly found in vessels of its class.Developer: Concord/RodinLai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.  With the Basilisk, their aim was to continue pushing forward the development of cutting-edge defense optimization systems while providing powerful support capability.Caldari Cruiser Skill Bonus: 150% bonus to Shield Transfer Array range and 100% bonus to Energy Transfer Array range per levelLogistics Skill Bonus: 15% reduction in Shield Transfer Array capacitor use and 10% reduction in Energy Transfer Array capacitor use per level', 2760, 221.9, 1.646E+7, 107000.0, 485.0, 1, 1, 13340104.0000, 0, NULL, 0.07),
  (20068, 106, 'Regulator Blueprint', '', 303, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20069, 316, 'Armored Warfare Link - Damage Control', 'Reduces the capacitor need of the gang\'s personal and targeted armor repair systems.\r\n\r\nWarfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.\r\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. \r\n\r\nNote: The Gang bonus only works if you are the assigned fleet booster.', 2858, 0.0, 0.0, 60.0, 0.0, 1, NULL, 173228.0000, 1, 779, 0.07),
  (20070, 316, 'Skirmish Warfare Link - Evasive Maneuvers', 'Lowers the signature radius of ships in the gang.\r\n\r\nWarfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.\r\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. \r\n\r\nNote: The Gang bonus only works if you are the assigned fleet booster.', 2858, 0.0, 0.0, 60.0, 0.0, 1, NULL, 147628.0000, 1, 779, 0.07),
  (20071, 74, 'Pimp Electron Blaster Cannon I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: antimatter, iridium, iron, lead, plutonium, thorium, tungsten, uranium.', 369, 1000.0, 400.0, 20.0, 10.0, 1, NULL, 600000.0000, 0, NULL, 0.07),
  (20072, 154, 'Pimp Electron Blaster Cannon I Blueprint', '', 369, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20073, 74, 'Pimp Ion Blaster Cannon I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: antimatter, iridium, iron, lead, plutonium, thorium, tungsten, uranium.', 365, 1000.0, 500.0, 20.0, 6.0, 1, NULL, 900000.0000, 0, NULL, 0.07),
  (20074, 154, 'Pimp Ion Blaster Cannon I Blueprint', '', 365, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20075, 74, 'Pimp Neutron Blaster Cannon I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: antimatter, iridium, iron, lead, plutonium, thorium, tungsten, uranium.', 367, 1000.0, 1000.0, 20.0, 4.0, 1, NULL, 1200000.0000, 0, NULL, 0.07),
  (20076, 154, 'Pimp Neutron Blaster Cannon I Blueprint', '', 367, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20077, 496, 'Main Supply Storage', 'Of the various supplies to fuel Sansha\'s Nation\'s warfare that are stored in this deadspace pocket, this one is the most securely guarded.', 16, 14.0, 10000.0, 1200.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20078, 821, 'True Creation\'s Park Overseer', 'The overseer of this morbid production park is a legendary commander. Formerly known as Dufus Andanin he ran True Creation\'s cybernetics division before being assigned this post.', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (20079, 821, 'Effotber\'s Transit Overseer', 'The pilot of this ship, Daggot Velash, reports directly to Skomener Effotber who is the head of True Creation\'s storage facilities. The ship\'s armor is heavily modified.', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (20080, 821, 'Overseer Skomener Effotber', 'This battleship is in Skomener Effotber\'s possession. Being one of True Creation\'s top employees he equips his command ships with the best modules, shield and armor repair systems he has access to.', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (20081, 52, 'Fusion Warp Disruptor II', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (20082, 132, 'Fusion Warp Disruptor II Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20083, 52, 'Magpulse Warp Disruptor II', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (20084, 132, 'Magpulse Warp Disruptor II Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20085, 52, 'Ion Warp Disruptor II', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (20086, 132, 'Ion Warp Disruptor II Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20087, 52, 'Plasma Warp Disruptor II', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (20088, 132, 'Plasma Warp Disruptor II Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20089, 52, 'Fusion Warp Scrambler II', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (20090, 132, 'Fusion Warp Scrambler II Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20091, 52, 'Magpulse Warp Scrambler II', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (20092, 132, 'Magpulse Warp Scrambler II Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20093, 52, 'Ion Warp Scrambler II', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (20094, 132, 'Ion Warp Scrambler II Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20095, 52, 'Plasma Warp Scrambler II', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (20096, 132, 'Plasma Warp Scrambler II Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20100, 55, 'TEST armored 800mm Repeating Artillery I', 'TEST Module', 2282, 200.0, 75.0, 20.0, 3.0, 1, NULL, 1484776.0000, 0, NULL, 0.06),
  (20101, 135, 'TEST armored 800mm Repeating Artillery I Blueprint', '', 381, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20102, 494, 'Guristas War Installation_MISSION Extravaganza lvl 4', 'This gigantic suprastructure is one of the military installations of the Guristas pirate corporation. Even for its size it has no commercial station services or docking bays to receive guests.', 2781, 11433.0, 100000.0, 1.0E+8, 10000.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20103, 474, 'Product Park Passcard', 'This security passcard is manufactured by Sansha\'s Nation and allows the user to unlock a specific acceleration gate to the lower level of the war supply complex. The gate will remain open for a short period of time and the securitycard will be rendered useless after uploading the card\'s data to the gate\'s activation device.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (20104, 474, 'Creations Central Pass', 'This cipher unlocks the acceleration into the Centus Creations pocket of the sansha war supply complex. The gate will remain open to anyone for a short period of time and using the cipher will cause it to self destruct, so use wisely.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (20105, 474, '\'True Creations\' Manufacture Passcard', 'This security passcard is manufactured by Sansha\'s Nation and allows the user to unlock the last acceleration gate of the war supply complex. The gate will remain open for a short period of time and the securitycard will be rendered useless after uploading the card\'s data to the gate\'s activation device.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (20106, 74, 'TEST sigRad reducing Neutron Blaster Cannon I', 'TEST module', 2268, 1000.0, 1000.0, 20.0, 4.0, 1, NULL, 1446592.0000, 0, NULL, 0.06),
  (20108, 356, 'Gold Sculpture Blueprint', '', 2041, 0.0, 0.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20109, 333, 'Datacore - Talocan Tech 3', '', 3233, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20110, 530, 'Sleeper Foundation Block', 'Alloys and special materials used in the manufacture of modules based on Ancient technology.', 2890, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 810, 0.0),
  (20111, 333, 'Datacore - Talocan Tech 4', '', 3233, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20112, 333, 'Datacore - Talocan Tech 5', '', 3233, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20113, 333, 'Datacore - Jove Tech 1', '', 3233, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20114, 333, 'Datacore - Elder Tech 1', '', 3233, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20115, 333, 'Datacore - Elder Tech 2', '', 3233, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20116, 333, 'Datacore - Elder Tech 3', '', 3233, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20117, 333, 'Datacore - Elder Tech 4', '', 3233, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20118, 333, 'Datacore - Elder Tech 5', '', 3233, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20119, 333, 'Datacore - Elder Tech 6', '', 3233, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20120, 333, 'Datacore - Elder Tech 7', '', 3233, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20121, 300, 'Crystal Alpha', 'This ocular filter has been modified by Guristas scientists for use by their elite officers.\r\n\r\nPrimary Effect: +3 bonus to Perception\r\n\r\nSecondary Effect: 1% bonus to shield boost amount\r\n\r\nSet Effect: 15% bonus to the strength of all Crystal implant secondary effects\r\n\r\nNote: Does not affect capital class modules.', 2053, 1.0, 0.0, 1.0, 0.0, 1, NULL, 800000.0000, 1, 618, 0.05),
  (20122, 419, 'Pimp Brutix', 'One of the most ferocious war vessels to ever spring from Gallente starship design, the Brutix is a behemoth in every sense of the word.  When this hard-hitting monster appears, the battlefield takes notice.\r\n\r\nBattlecruiser Skill Bonus:  5% bonus to Medium Hybrid Turret damage and 5% bonus to Armor Repairer effectiveness per level\r\n\r\n99% reduction in the CPU need of Warfare Link modules.', 2383, 266.0, 1.325E+7, 270000.0, 400.0, 1, 8, 27000000.0000, 0, NULL, 0.07),
  (20123, 489, 'Pimp Brutix Blueprint', '', 1748, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20124, 316, 'Siege Warfare Link - Active Shielding', 'Increases the speed of the gang\'s shield boosters and decreases the duration of shield transporters.\r\n\r\nWarfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.\r\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. \r\n\r\nNote: The Gang bonus only works if you are the assigned fleet booster.', 2858, 0.0, 0.0, 60.0, 0.0, 1, NULL, 173228.0000, 1, 779, 0.07),
  (20125, 906, 'Curse', 'Name: Curse\r\nHull: Arbitrator\r\nRole: Combat Recon Ship\r\n\r\nBuilt to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds.  Filling a role next to their class counterpart, the heavy assault ship, combat recon ships are the state of the art when it comes to anti-support support.  They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.\r\n\r\nDeveloper:  Khanid Innovation\r\n\r\nIn addition to robust electronics systems, the Khanid Kingdom\'s ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.\r\n\r\nAmarr Cruiser Skill Bonus:  5% bonus to Tracking Disruptor effectiveness and 10% bonus to drone hit points and damage per level.\r\n\r\nRecon Ships Skill Bonus:  40% bonus to Energy Vampire and Energy Neutralizer range and 20% bonus to Energy Vampire and Energy Neutralizer transfer amount per level\r\n', 1854, 200.9, 1.181E+7, 120000.0, 345.0, 1, 4, 15022426.0000, 1, 827, 0.07),
  (20126, 106, 'Curse Blueprint', '', 303, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 900, 0.0),
  (20127, 505, 'Stealth Bombers Fake Skill', 'Fake Skill to give the Stealth Bombers bonuses only to Cruise Missile Launchers.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20128, 86, 'Civilian Pulse Crystal', 'Modulates the beam of a civilian laser weapons into the visible light spectrum. ', 1142, 1.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (20130, 86, 'Civilian Autocannon Ammo', 'Standard ammo used in civilian autocannons. ', 1142, 1.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (20132, 86, 'Civilian Railgun Charge', 'Standard charges used in civilian railguns. ', 1142, 1.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (20134, 86, 'Civilian Blaster Charge', 'Standard charge used in civilian blasters. ', 1142, 1.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (20136, 506, 'TEST Stealth Bomber Cruise Missile Launcher', 'A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. \r\n\r\nCan only be fitted with cruise missiles: Cataclysm, Devastator, Paradise, Wrath, and their F.O.F. counterparts.', 2530, 0.0, 0.0, 20.0, 1.0, 1, NULL, 80118.0000, 0, NULL, 0.07),
  (20138, 771, 'Heavy Assault Missile Launcher I', 'A launcher intended for use on cruiser-class spacecraft. While heavy assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations. \r\n\r\nHas to be fitted with regular Assault Missiles: Fulmination, Hellfire, Terror, Torrent.', 3241, 0.0, 0.0, 10.0, 0.75, 1, NULL, 34096.0000, 1, 974, 0.07),
  (20140, 512, 'group test launcher 2', 'A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.', 2530, 0.0, 0.0, 20.0, 6.0, 1, NULL, 80118.0000, 0, NULL, 0.07),
  (20142, 507, 'group test launcher 3', 'A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.', 2530, 0.0, 0.0, 20.0, 3.0, 1, NULL, 80118.0000, 0, NULL, 0.07),
  (20144, 508, 'group test launcher 4', 'A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.\r\n\r\nMust be loaded with torpedoes: Bane, Inferno, Juggernaut, Mjolnir.', 2530, 0.0, 0.0, 20.0, 3.0, 1, NULL, 80118.0000, 0, NULL, 0.07),
  (20146, 509, 'group test launcher 5', 'A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.', 2530, 0.0, 0.0, 20.0, 3.0, 1, NULL, 80118.0000, 0, NULL, 0.07),
  (20157, 300, 'Crystal Beta', 'This memory augmentation has been modified by Guristas scientists for use by their elite officers. \r\n\r\nPrimary Effect: +3 bonus to Memory\r\n\r\nSecondary Effect: 2% bonus to shield boost amount\r\n\r\nSet Effect: 15% bonus to the strength of all Crystal implant secondary effects\r\n\r\nNote: Does not affect capital class modules.', 2061, 1.0, 0.0, 1.0, 0.0, 1, NULL, 800000.0000, 1, 619, 0.05),
  (20158, 300, 'Crystal Gamma', 'This neural boost has been modified by Guristas scientists for use by their elite officers.\r\n\r\nPrimary Effect: +3 bonus to Willpower\r\n\r\nSecondary Effect: 3% bonus to shield boost amount\r\n\r\nSet Effect: 15% bonus to the strength of all Crystal implant secondary effects\r\n\r\nNote: Does not affect capital class modules.', 2054, 1.0, 0.0, 1.0, 0.0, 1, NULL, 800000.0000, 1, 620, 0.05),
  (20159, 300, 'Crystal Delta', 'This cybernetic subprocessor has been modified by Guristas scientists for use by their elite officers. \r\n\r\nPrimary Effect: +3 bonus to Intelligence\r\n\r\nSecondary Effect: 4% bonus to shield boost amount\r\n\r\nSet Effect: 15% bonus to the strength of all Crystal implant secondary effects\r\n\r\nNote: Does not affect capital class modules.', 2062, 1.0, 0.0, 1.0, 0.0, 1, NULL, 800000.0000, 1, 621, 0.05),
  (20160, 300, 'Crystal Epsilon', 'This social adaptation chip has been modified by Guristas scientists for use by their elite officers. \r\n\r\nPrimary Effect: +3 bonus to Charisma\r\n\r\nSecondary Effect: 5% bonus to shield boost amount\r\n\r\nSet Effect: 15% bonus to the strength of all Crystal implant secondary effects\r\n\r\nNote: Does not affect capital class modules.', 2060, 1.0, 0.0, 1.0, 0.0, 1, NULL, 800000.0000, 1, 622, 0.05),
  (20161, 300, 'Crystal Omega', 'This implant does nothing in and of itself, but when used in conjunction with other Crystal implants it will boost their effect. \r\n\r\nPrimary Effect: 50% bonus to the strength of all Crystal implant secondary effects\r\n\r\nNote: Does not affect capital class modules.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 800000.0000, 1, 623, 0.05),
  (20162, 494, 'Asteroid Colony_MISSION lvl 3', 'Highly vulnerable, but economically extremely feasible, asteroid factories are one of the major boons of the expanding space industry.', 1991, 3941.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20163, 683, 'Minmatar Miner', 'The Burst is a small and fast cargo vessel. It can easily be used as a small-time miner, but requires some crunching assistance for large-scale mining operations.', 306, 61.0, 1350000.0, 17100.0, 225.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (20164, 474, 'Drazin\'s Keycard', 'This is a chaos-logic keycard. It had been issued to a pirate by the name of Drazin Jaruk. It will open the acceleration gate for a short time and then self-destruct.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (20165, 319, 'Asteroid Prime Colony_MISSION lvl 3', 'Carving out asteroids to act as habitats for miners and manufacturers is a cheap and efficient way to quickly cash in on the insatiable needs of the space industry.', 1993, 4653.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20166, 494, 'Habitation Module - Roadhouse_MISSION lvl 3 (Angel Strike)', 'The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses inc', 2521, 394.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20169, 333, 'Datacore - Elder Tech 8', '', 3233, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20170, 333, 'Datacore - Elder Tech 9', '', 3233, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20171, 333, 'Datacore - Hydromagnetic Physics', 'This datacore is a veritable storehouse of information, containing a considerable portion of mankind\'s collected knowledge in the field of hydromagnetic physics.', 3230, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 966, 0.0),
  (20172, 333, 'Datacore - Minmatar Starship Engineering', 'This datacore is a veritable storehouse of information, containing a considerable portion of mankind\'s collected knowledge in the field of Matari starship engineering.', 3231, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 966, 0.0),
  (20173, 821, 'Serpentis Major', 'This is one of the Serpentis\' best and brightest.', 2157, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (20174, 821, 'Serpentis Deadspace Sergeant', 'Watching and waiting, the Serpentis Deadspace Sergeant keeps a watchful eye on all that goes on in the Beta Hangars.', 2157, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (20175, 438, 'Simple Reactor Array', 'An arena for various different substances to mix and match. The Simple Reactor Array is where chemical processes take place that can turn a simple element into a complex composite, and thus plays an important part in the harnessing of moon minerals.\r\n\r\nNote: the Simple Reactor Array is capable of running only simple reactions.', 2605, 952.0, 1000000.0, 4000.0, 1.0, 1, NULL, 12500000.0000, 1, 490, 0.0),
  (20176, 438, 'Academy', 'An arena for various different substances to mix and match.  The Reactor Array is where chemical processes take place that can turn a simple element into a complex composite, and thus plays an important part in the harnessing of moon minerals.\r\n\r\nThe Simple Reactor Array will only run at half speed on a Medium Control Tower, and may only contain Simple Reactions.', 2605, 952.0, 1000000.0, 4000.0, 1.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20177, 319, 'Asteroid Deadspace Mining Colony', 'Where geographical conditions allow, outposts such as this one are a good way of increasing the effectiveness of deep-space mining operations.', 1717, 10632.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20178, 74, 'Pimp 350mm Railgun I', 'The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: antimatter, iridium, iron, lead, plutonium, thorium, tungsten, uranium.', 2267, 10.0, 50.0, 20.0, 4.0, 1, NULL, 1000000.0000, 0, NULL, 0.07),
  (20179, 154, 'Pimp 350mm Railgun I Blueprint', '', 375, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20180, 74, 'Pimp 425mm Railgun I', 'This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: antimatter, iridium, iron, lead, plutonium, thorium, tungsten, uranium.', 366, 1000.0, 750.0, 20.0, 2.0, 1, NULL, 1500000.0000, 0, NULL, 0.07),
  (20181, 154, 'Pimp 425mm Railgun I Blueprint', '', 366, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20182, 494, 'Drone Bunker_MISSION lvl 3', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2583, 819.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20183, 513, 'Providence', 'Even though characteristically last in the race to create a working prototype of new technology, the Empire\'s engineers spared no effort in bringing the Providence into the world.  While the massive potential for profit from the capsuleer market is said to have been what eventually made the stolid Empire decide to involve themselves in the freighter business, their brainchild is by no means the runt of the litter; the Providence is one of the sturdiest freighters out there.\r\n\r\nAmarr Freighter Skill Bonus: 5% bonus to cargo hold capacity and 5% bonus to maximum velocity per level ', 2738, 900.0, 1.125E+9, 1.85E+7, 735000.0, 1, 4, 776193970.0000, 1, 767, 0.07),
  (20184, 525, 'Providence Blueprint', '', 309, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1900000000.0000, 1, 788, 0.0),
  (20185, 513, 'Charon', 'As the makers of the Charon, the Caldari State are generally credited with pioneering the freighter class.  Recognizing the need for a massive transport vehicle as deep space installations constantly increase in number, they set about making the ultimate in efficient mass transport - and were soon followed by the other empires.\r\n\r\nRegardless, the Charon still stands out as the benchmark by which the other freighters were measured.  Its massive size and titanic cargo hold are rivalled by none.\r\n\r\nCaldari Freighter Skill Bonus: 5% bonus to cargo hold capacity and 5% bonus to maximum velocity per level', 2740, 800.0, 1.2E+9, 1.625E+7, 785000.0, 1, 1, 773899062.0000, 1, 768, 0.07),
  (20186, 525, 'Charon Blueprint', '', 309, 0.0, 0.0, 0.01, 0.0, 1, NULL, 2000000000.0000, 1, 789, 0.0),
  (20187, 513, 'Obelisk', 'The Obelisk was designed by the Federation in response to the Caldari State\'s Charon freighter.  Possessing similar characteristics but placing a greater emphasis on resilience, this massive juggernaut represents the latest, and arguably finest, step in Gallente transport technology.\r\n\r\nGallente Freighter Skill Bonus: 5% bonus to cargo hold capacity and 5% bonus to maximum velocity per level ', 2739, 600.0, 1.175E+9, 1.755E+7, 750000.0, 1, 8, 769286366.0000, 1, 769, 0.07),
  (20188, 525, 'Obelisk Blueprint', '', 309, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1950000000.0000, 1, 790, 0.0),
  (20189, 513, 'Fenrir', 'Third in line to jump on the freighter bandwagon, the Republic decided early in the design process to focus on a balance between all ship systems.  True to form, their creation is comparatively lightweight - though lightweight is certainly not a term easily applicable to this giant.\r\n\r\nMinmatar Freighter Skill Bonus: 5% bonus to cargo hold capacity and 5% bonus to maximum velocity per level ', 2737, 700.0, 1.025E+9, 1.55E+7, 720000.0, 1, 2, 768064978.0000, 1, 770, 0.07),
  (20190, 525, 'Fenrir Blueprint', '', 309, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1850000000.0000, 1, 791, 0.0),
  (20196, 494, 'Blood Raider Chapel_MISSION LVL 3', 'This decorated structure serves as a place for religious practice.', 2405, 971.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20197, 225, 'GM Shield Extender', 'Increases the maximum strength of the shield.', 1044, 0.0, 0.0, 10.0, 0.0, 1, NULL, 12474.0000, 0, NULL, 0.07),
  (20199, 201, 'Dread Guristas ECM Multispectral Jammer', 'An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems. ', 109, 0.0, 0.0, 5.0, 0.0, 1, NULL, 29696.0000, 1, NULL, 0.07),
  (20200, 130, 'Dread Guristas ECM Multispectral Jammer Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20201, 201, 'Kaikka\'s Modified ECM Multispectral Jammer', 'An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems. ', 109, 0.0, 0.0, 5.0, 0.0, 1, NULL, 29696.0000, 1, NULL, 0.07),
  (20202, 130, 'Kaikka\'s Modified ECM Multispectral Jammer Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20203, 201, 'Thon\'s Modified ECM Multispectral Jammer', 'An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems. ', 109, 0.0, 0.0, 5.0, 0.0, 1, NULL, 29696.0000, 1, NULL, 0.07),
  (20204, 130, 'Thon\'s Modified ECM Multispectral Jammer Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20205, 201, 'Vepas\' Modified ECM Multispectral Jammer', 'An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems. ', 109, 0.0, 0.0, 5.0, 0.0, 1, NULL, 29696.0000, 1, NULL, 0.07),
  (20206, 130, 'Vepas\' Modified ECM Multispectral Jammer Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20207, 201, 'Estamel\'s Modified ECM Multispectral Jammer', 'An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems. ', 109, 0.0, 0.0, 5.0, 0.0, 1, NULL, 29696.0000, 1, NULL, 0.07),
  (20208, 130, 'Estamel\'s Modified ECM Multispectral Jammer Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20209, 256, 'Rocket Specialization', 'Specialist training in the operation of advanced rocket launchers.  2% bonus per level to the rate of fire of modules requiring Rocket Specialization.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1000000.0000, 1, 373, 0.0),
  (20210, 256, 'Standard Missile Specialization', 'Specialist training in the operation of advanced standard missile launchers and assault launchers.  2% bonus per level to the rate of fire of modules requiring Standard Missile Specialization.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1000000.0000, 1, 373, 0.0),
  (20211, 256, 'Heavy Missile Specialization', 'Specialist training in the operation of advanced heavy missile launchers.  2% bonus per level to the rate of fire of modules requiring Heavy Missile Specialization.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 3000000.0000, 1, 373, 0.0),
  (20212, 256, 'Cruise Missile Specialization', 'Specialist training in the operation of advanced cruise missile launchers.  2% bonus per level to the rate of fire of modules requiring Cruise Missile Specialization.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9000000.0000, 1, 373, 0.0),
  (20213, 256, 'Torpedo Specialization', 'Specialist training in the operation of advanced siege launchers.  2% bonus per level to the rate of fire of modules requiring Torpedo Specialization.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9000000.0000, 1, 373, 0.0),
  (20214, 202, 'Extra Radar ECCM Scanning Array I', 'A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 25000.0000, 1, 729, 0.07),
  (20215, 131, 'Extra Radar ECCM Scanning Array I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20216, 202, 'Incremental Radar ECCM Scanning Array I', 'A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 25000.0000, 1, 729, 0.07),
  (20217, 131, 'Incremental Radar ECCM Scanning Array I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20218, 202, 'Conjunctive Radar ECCM Scanning Array I', 'A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 25000.0000, 1, 729, 0.07),
  (20219, 131, 'Conjunctive Radar ECCM Scanning Array I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20220, 202, 'Extra Ladar ECCM Scanning Array I', 'A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 25000.0000, 1, 726, 0.07),
  (20221, 131, 'Extra Ladar ECCM Scanning Array I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20222, 202, 'Incremental Ladar ECCM Scanning Array I', 'A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 25000.0000, 1, 726, 0.07),
  (20223, 131, 'Incremental Ladar ECCM Scanning Array I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20224, 202, 'Conjunctive Ladar ECCM Scanning Array I', 'A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 25000.0000, 1, 726, 0.07),
  (20225, 131, 'Conjunctive Ladar ECCM Scanning Array I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20226, 202, 'Extra Gravimetric ECCM Scanning Array I', 'A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 25000.0000, 1, 725, 0.07),
  (20227, 131, 'Extra Gravimetric ECCM Scanning Array I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20228, 202, 'Incremental Gravimetric ECCM Scanning Array I', 'A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 25000.0000, 1, 725, 0.07),
  (20229, 131, 'Incremental Gravimetric ECCM Scanning Array I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20230, 202, 'Conjunctive Gravimetric ECCM Scanning Array I', 'A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 25000.0000, 1, 725, 0.07),
  (20231, 131, 'Conjunctive Gravimetric ECCM Scanning Array I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20232, 202, 'Extra Magnetometric ECCM Scanning Array I', 'A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 25000.0000, 1, 727, 0.07),
  (20233, 131, 'Extra Magnetometric ECCM Scanning Array I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20234, 202, 'Incremental Magnetometric ECCM Scanning Array I', 'A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 25000.0000, 1, 727, 0.07),
  (20235, 131, 'Incremental Magnetometric ECCM Scanning Array I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20236, 202, 'Conjunctive Magnetometric ECCM Scanning Array I', 'A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 25000.0000, 1, 727, 0.07),
  (20237, 131, 'Conjunctive Magnetometric ECCM Scanning Array I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20238, 203, 'Secure Gravimetric Backup Cluster I', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 12494.0000, 1, 720, 0.07),
  (20239, 347, 'Secure Gravimetric Backup Cluster I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20240, 203, 'Shielded Gravimetric Backup Cluster I', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 12494.0000, 1, 720, 0.07),
  (20241, 347, 'Shielded Gravimetric Backup Cluster I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20242, 203, 'Warded Gravimetric Backup Cluster I', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 12494.0000, 1, 720, 0.07),
  (20243, 347, 'Warded Gravimetric Backup Cluster I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20244, 203, 'Secure Ladar Backup Cluster I', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 12494.0000, 1, 721, 0.07),
  (20245, 347, 'Secure Ladar Backup Cluster I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20246, 203, 'Shielded Ladar Backup Cluster I', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 12494.0000, 1, 721, 0.07),
  (20247, 347, 'Shielded Ladar Backup Cluster I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20248, 203, 'Warded Ladar Backup Cluster I', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 12494.0000, 1, 721, 0.07),
  (20249, 347, 'Warded Ladar Backup Cluster I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20250, 203, 'Secure Magnetometric Backup Cluster I', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 12494.0000, 1, 723, 0.07),
  (20251, 347, 'Secure Magnetometric Backup Cluster I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20252, 203, 'Shielded Magnetometric Backup Cluster I', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 12494.0000, 1, 723, 0.07),
  (20253, 347, 'Shielded Magnetometric Backup Cluster I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20254, 203, 'Warded Magnetometric Backup Cluster I', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 12494.0000, 1, 723, 0.07),
  (20255, 347, 'Warded Magnetometric Backup Cluster I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20260, 203, 'Secure Radar Backup Cluster I', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 12494.0000, 1, 722, 0.07),
  (20261, 347, 'Secure Radar Backup Cluster I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20262, 203, 'Shielded Radar Backup Cluster I', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 12494.0000, 1, 722, 0.07),
  (20263, 347, 'Shielded Radar Backup Cluster I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20264, 203, 'Warded Radar Backup Cluster I', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 12494.0000, 1, 722, 0.07),
  (20265, 347, 'Warded Radar Backup Cluster I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20266, 74, 'Pimp 250mm Railgun I', 'Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 370, 100.0, 50.0, 10.0, 1.0, 1, NULL, 150000.0000, 0, NULL, 0.07),
  (20267, 154, 'Pimp 250mm Railgun I Blueprint', '', 370, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20268, 74, 'Pimp Heavy Electron Blaster I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: antimatter, iridium, iron, lead, plutonium, thorium, tungsten, uranium.', 374, 100.0, 2000.0, 10.0, 5.0, 1, NULL, 60000.0000, 0, NULL, 0.07),
  (20269, 154, 'Pimp Heavy Electron Blaster I Blueprint', '', 374, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20270, 74, 'Pimp Heavy Ion Blaster I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: antimatter, iridium, iron, lead, plutonium, thorium, tungsten, uranium.', 371, 100.0, 125.0, 10.0, 3.0, 1, NULL, 90000.0000, 0, NULL, 0.07),
  (20271, 154, 'Pimp Heavy Ion Blaster I Blueprint', '', 371, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20272, 74, 'Pimp Heavy Neutron Blaster I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: antimatter, iridium, iron, lead, plutonium, thorium, tungsten, uranium.', 372, 100.0, 100.0, 10.0, 2.0, 1, NULL, 120000.0000, 0, NULL, 0.07),
  (20273, 154, 'Pimp Heavy Neutron Blaster I Blueprint', '', 372, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20274, 74, 'Pimp 200mm Railgun I', 'The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 2271, 10.0, 50.0, 10.0, 2.0, 1, NULL, 100000.0000, 0, NULL, 0.07),
  (20275, 154, 'Pimp 200mm Railgun I Blueprint', '', 375, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20276, 404, 'TEST Dormitories', 'Used to store or provide resources.', 2598, 907.0, 1000000.0, 4000.0, 20000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20279, 817, 'Rogue Pirate Raider', 'This is a rogue pirate vessel.  Rogue pirates are not part of any specific faction, or at least not officially. Threat level: Deadly', 337, 187.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (20280, 515, 'Siege Module I', 'An electronic interface designed to augment and enhance a dreadnought\'s siege warfare abilities.  Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship\'s propulsion and warp systems to lend additional power to its offensive and defensive capabilities.\r\n\r\nThis results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance.  Due to the ionic field created by the siege module, remote effects like warp scrambling et al. will not affect the ship while in siege mode.\r\n\r\nThis also means that friendly remote effects will not work while in siege mode either.  In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode.\r\n\r\nNote: A siege module requires Strontium clathrates to run and operate effectively.  Only one siege module can be run at any given time, so fitting more than one has no practical use.', 2851, 1.0, 1.0, 4000.0, 0.0, 1, NULL, 47022756.0000, 1, 801, 0.07),
  (20281, 516, 'Siege Module I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 522349680.0000, 1, 343, 0.0),
  (20282, 494, 'Storage Silo_MISSION_Nexus_Angel', 'Built to withstand assault, these behemoths can each hold roughly 8.5 million m3u worth of materials.', 2007, 1292.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20283, 494, 'Storage Silo_MISSION_Nexus_BloodRaider', 'Built to withstand assault, these behemoths can each hold roughly 8.5 million m3u worth of materials.', 2007, 1292.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20284, 494, 'Storage Silo_MISSION_Nexus_Guristas', 'Built to withstand assault, these behemoths can each hold roughly 8.5 million m3u worth of materials.', 2007, 1292.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20285, 494, 'Storage Silo_MISSION_Nexus_Serpentis', 'Built to withstand assault, these behemoths can each hold roughly 8.5 million m3u worth of materials.', 2007, 1292.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20286, 439, 'New EW Test Tower', 'Projects a low intensity field of ionized particles to disrupt the effectivenes of enemy sensors. Very effective against Magnetometric-based sensors.', 2608, 629.0, 4000.0, 4000.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20287, 387, 'thermal long range', 'A small rocket with a plasma warhead.  ', 1351, 300.0, 100.0, 0.0050, 0.0, 100, NULL, 260.0000, 0, NULL, 0.07),
  (20291, 387, 'kinetic damage', 'A small rocket with a plasma warhead.  ', 1351, 300.0, 100.0, 0.0050, 0.0, 100, NULL, 260.0000, 0, NULL, 0.07),
  (20306, 772, 'Torrent Assault Missile', 'An unguided EMP warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.', 3237, 300.0, 1000.0, 0.015, 0.0, 100, NULL, 3500.0000, 1, 971, 0.07),
  (20307, 772, 'Terror Assault Missile', 'An unguided kinetic warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.', 3234, 300.0, 1000.0, 0.015, 0.0, 100, NULL, 2516.0000, 1, 971, 0.07),
  (20308, 772, 'Hellfire Assault Missile', 'An unguided plasma warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.', 3235, 300.0, 1000.0, 0.015, 0.0, 100, NULL, 3000.0000, 1, 971, 0.07),
  (20312, 256, 'Guided Missile Precision', 'Skill at precision missile homing.  Proficiency at this skill increases the accuracy of a fired missile\'s exact point of impact, resulting in greater damage to small targets.  5% decreased factor of signature radius for light, heavy and cruise missile explosions per level of skill.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 500000.0000, 1, 373, 0.0),
  (20314, 256, 'Target Navigation Prediction', 'Proficiency at optimizing a missile\'s flight path to negate the effects of a target\'s speed upon the explosion\'s impact.  10% decrease per level in factor of target\'s velocity for all missiles.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 60000.0000, 1, 373, 0.0),
  (20315, 256, 'Warhead Upgrades', 'Proficiency at upgrading missile warheads with deadlier payloads.  2% bonus to all missile damage per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1000000.0000, 1, 373, 0.0),
  (20324, 818, 'COSMOS Caldari B1', '', 39, 33.0, 1300000.0, 18000.0, 120.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (20325, 494, 'Serpentis Bunker_MISSION lvl 3', 'A small bunker, there for accommodation and increased mobility of troops and other personnel. ', 2496, 819.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20326, 494, 'Guristas Starbase Control Tower_MISSION lvl 3', 'Originally designed by the Kaalakiota, the Caldari Control Tower blueprint was quickly obtained by the Guristas, through their agents within the State, to serve their own needs.', 2370, 3275.0, 100000.0, 1150.0, 8850.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20327, 255, 'Capital Energy Turret', 'Operation of capital energy turrets. 5% Bonus to capital energy turret damage per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 15000000.0000, 1, 364, 0.0),
  (20328, 314, 'Insorum', 'Insorum (Insorzapine bisulfate) is a reactive mutagen binder, a compound whose active chemical responds dynamically to mutagens in the body.  This gives it tremendous healing properties for those afflicted with specific diseases, but, it is believed, also makes it an extremely dangerous genetic toxin for those in otherwise good health.', 1193, 0.0, 5.0, 0.2, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (20329, 494, 'Radio Telescope_MISSION lvl 3 sansha', 'This huge Communication Tower contains fragile but advanced sensory equipment. A structure such as this has enormous capabilities in crunching survey data from nearby systems and constellations, as well as communicating over enormous distances.', 2505, 3475.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20330, 667, 'Amarr Navy Jakar', 'This is a top-class battleship for the Amarr Empire.  Usually at the head of their fleets, the Jakar\'s are feared all through-out the galaxy. Threat level: Deadly', 2239, 400.0, 1.075E+8, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (20331, 357, 'Mega Droner TEST MODULE', 'Increases the dronebay capacity\r\nIncreases drone HP and damage\r\nIncreases max drones active\r\n\r\nOnly one module of this type can be fitted per ship.\r\n\r\n*** TEST MODULE *** DO NOT ABUSE ***', 1037, 10.0, 50.0, 5.0, 0.0, 1, NULL, 1664.0000, 0, NULL, 0.05),
  (20333, 706, 'Republic Fleet Darkana', 'This is a top-class battleship of the Minmatar Fleet.  The Darkana\'s are usually at the head of their fleet, and are reputed to have been the driving force behind many glorious Minmatar victories over the Amarr armadas. Threat level: Deadly', 2642, 250.0, 1.1E+8, 1080000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (20334, 674, 'Caldari Navy Temura', 'This is a top-class battleship of the Caldari Navy.   Threat level: Deadly', 2638, 250.0, 1.1E+8, 1080000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (20335, 680, 'Gallente Navy Orion', 'This is a top-class battleship of the Gallente Navy.  Threat level: Deadly', 2354, 250.0, 1.025E+8, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (20336, 53, 'Test XL Tachyon Beam Laser I', 'An ultra-heavy beam laser designed for medium to long range engagements. Can fit with frequency crystals to vary damage and range.', 364, 0.0, 1.0, 20.0, 1.0, 1, NULL, 1500000.0000, 0, NULL, 0.07),
  (20338, 508, 'Test XL Citadel Launcher I', 'A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.\r\n\r\nMust be loaded with torpedoes: Bane, Inferno, Juggernaut, Mjolnir.', 170, 0.0, 0.0, 20.0, 2.0, 1, NULL, 99996.0000, 0, NULL, 0.07),
  (20340, 74, 'Test XL Blaster Cannon I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: antimatter, iridium, iron, lead, plutonium, thorium, tungsten, uranium.', 2747, 1000.0, 1000.0, 20.0, 4.0, 1, NULL, 1200000.0000, 0, NULL, 0.07),
  (20342, 257, 'Advanced Spaceship Command', 'The advanced operation of spaceships. Grants a 5% Bonus per skill level to the agility of ships requiring Advanced Spaceship Command. Cannot be trained on Trial Accounts.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 50000000.0000, 1, 377, 0.0),
  (20343, 329, '50mm Reinforced Steel Plates II', 'Increases the maximum strength of the Armor.\r\n\r\nPenalty:  Adds to your ship\'s mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.', 2065, 0.0, 0.0, 5.0, 0.0, 1, NULL, 43684.0000, 1, 133, 0.07),
  (20344, 349, '50mm Reinforced Steel Plates II Blueprint', '', 1044, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 333, 0.0),
  (20345, 329, '100mm Reinforced Steel Plates II', 'Increases the maximum strength of the Armor.\r\n\r\nPenalty:  Adds to your ship\'s mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.', 2065, 0.0, 0.0, 5.0, 0.0, 1, NULL, 88484.0000, 1, 133, 0.07),
  (20346, 349, '100mm Reinforced Steel Plates II Blueprint', '', 1044, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 333, 0.0),
  (20347, 329, '200mm Reinforced Steel Plates II', 'Increases the maximum strength of the Armor.\r\n\r\nPenalty:  Adds to your ship\'s mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.', 2065, 0.0, 0.0, 10.0, 0.0, 1, NULL, 222936.0000, 1, 133, 0.07),
  (20348, 349, '200mm Reinforced Steel Plates II Blueprint', '', 1044, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 333, 0.0),
  (20349, 329, '400mm Reinforced Steel Plates II', 'Increases the maximum strength of the Armor.\r\n\r\nPenalty:  Adds to your ship\'s mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.', 2065, 0.0, 0.0, 10.0, 0.0, 1, NULL, 425380.0000, 1, 133, 0.07),
  (20350, 349, '400mm Reinforced Steel Plates II Blueprint', '', 1044, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 333, 0.0),
  (20351, 329, '800mm Reinforced Steel Plates II', 'Increases the maximum strength of the Armor.\r\nPenalty:  Adds to your ship\'s mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.', 2065, 0.0, 0.0, 20.0, 0.0, 1, NULL, 936880.0000, 1, 133, 0.07),
  (20352, 349, '800mm Reinforced Steel Plates II Blueprint', '', 1044, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 333, 0.0),
  (20353, 329, '1600mm Reinforced Steel Plates II', 'Increases the maximum strength of the Armor.\r\n\r\nPenalty:  Adds to your ship\'s mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.', 2065, 0.0, 0.0, 20.0, 0.0, 1, NULL, 1768456.0000, 1, 133, 0.07),
  (20354, 349, '1600mm Reinforced Steel Plates II Blueprint', '', 1044, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 333, 0.0),
  (20355, 53, 'TEST Mega Pulse Laser I', 'A super-heavy pulse laser designed for medium range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 362, 0.0, 1.0, 20.0, 1.0, 1, NULL, 900000.0000, 0, NULL, 0.07),
  (20357, 185, 'TEST Guristas for COMSOMS LOOT', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low', 1968, 47.0, 1500100.0, 15001.0, 45.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20358, 738, 'Numon Family Heirloom', 'A neural Interface upgrade that boosts the pilot\'s skill in a specific area.  This implant is an old heirloom of the Numon family, which has sole manufacturing rights of this implant.  It gives a 7% reduction in repair systems duration.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.05),
  (20359, 816, 'Kazar Numon', 'Kazar Numon is part of House Numon, an ancient and noble family with the Empire.  Fiercly loyal to House Sarum.  Threat level: Deadly', 2239, 400.0, 1.075E+8, 1150000.0, 620.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (20362, 314, 'Foiritan Sculpture', '', 2041, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (20363, 817, 'Sukuuvestaa Transport Ship', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 51, 216.4, 9.6E+7, 960000.0, 2300.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20364, 517, 'Cosmos Condor', 'A Condor piloted by an agent.', 39, 33.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20367, 341, 'Smugglers Mask I', 'This singnature scrambler has been modified to mask the cargo hold of the ship making it harder to detect contraband.', 2971, 500.0, 0.0, 10.0, 0.0, 1, NULL, 336.0000, 0, NULL, 0.07),
  (20368, 120, 'Smugglers Mask I Blueprint', '', 84, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20369, 517, 'Cosmos Incursus', 'An Incursus piloted by an agent.', 61, 42.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (20370, 816, 'Whelan Machorin', 'This is a top-class battleship of the Caldari Navy, being piloted by the high-profile Caldari military agent, Whelan Machorin.   Threat level: Deadly', 2638, 250.0, 1.1E+8, 1080000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (20371, 746, 'Whelan Machorin\'s Ballistic Smartlink', 'A neural Interface upgrade that boost the pilots skill in a specific area.  This implant decreases the user\'s missile launcher rate of fire by 5%.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.05),
  (20372, 409, 'Whelan Machorin\'s Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 1, 0.0000, 1, NULL, 0.0),
  (20373, 816, 'General \'Buck\' Turgidson', 'This runaway general is wanted by both the Amarr Empire and Minmatar Republic.', 2239, 400.0, 1.075E+8, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (20374, 409, '\'Buck\' Turgidson\'s Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 0.0000, 1, NULL, 0.0),
  (20375, 314, 'Whelan Machorin\'s Head', 'This is the head of the Caldari Agent, Whelan Machorin, in all its flabby, balding glory.  As it is not connected to his body at present it quite lacks the prestige it has grown accustomed to and, judging by the expression on its face, it\'s not at all content with this fact.', 2553, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (20376, 517, 'Cosmos Heron', 'A Heron piloted by an agent.', 316, 47.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20377, 517, 'Cosmos Merlin', 'A Merlin piloted by an agent.', 314, 39.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20378, 517, 'Cosmos Probe', 'A Probe piloted by an agent.', 45, 19.95, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (20379, 517, 'Cosmos Buzzard', 'A Buzzard piloted by an agent.', 1902, 42.93, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20380, 517, 'Cosmos Crow', 'A Crow piloted by an agent.', 1848, 33.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20381, 517, 'Erudin Hanka\'s Harpy', 'A Harpy piloted by an agent.', 1882, 39.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20382, 517, 'Cosmos Hawk', 'A Hawk piloted by an agent.', 1901, 39.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20383, 517, 'Cosmos Raptor', 'A Raptor piloted by an agent.', 1878, 33.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20384, 517, 'Cosmos Cormorant', 'A Cormorant piloted by an agent.', 2388, 136.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20385, 517, 'Cosmos Ferox', 'A Ferox piloted by an agent.', 2382, 363.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20386, 517, 'Cosmos Badger', 'A Badger piloted by an agent.', 51, 216.4, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20387, 517, 'Cosmos Badger Mark II', 'A Badger Mark II piloted by an agent.', 52, 313.45, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20388, 517, 'Cosmos Blackbird', 'A Blackbird piloted by an agent.', 311, 175.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20389, 517, 'Cosmos Caracal', 'A Caracal piloted by an agent.', 42, 221.05, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20390, 517, 'Cosmos Moa', 'A Moa piloted by an agent.', 49, 199.86, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20391, 517, 'Cosmos Osprey', 'An Osprey piloted by an agent.', 41, 221.9, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20392, 517, 'Cosmos Raven', 'A Raven piloted by an agent.', 43, 250.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20393, 517, 'Cosmos Bustard', 'A Bustard piloted by an agent.', 52, 313.45, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20394, 517, 'Cosmos Capsule', 'An agent in a pod.', 73, 2.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20397, 518, 'Medium Anti Ballistic Defense System I', 'A defense system that counters missiles\' simple navigation systems with an advanced electromagnetic pulse blast.', 2034, 1000.0, 100.0, 10.0, 0.0, 1, NULL, 150000.0000, 0, NULL, 0.07),
  (20398, 152, 'Medium Anti Ballistic Defense System I Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20399, 518, 'Large Anti Ballistic Defense System I', 'A defense system that counters missiles\' simple navigation systems with an advanced electromagnetic pulse blast.', 2034, 1000.0, 100.0, 50.0, 0.0, 1, NULL, 300000.0000, 0, NULL, 0.07),
  (20400, 152, 'Large Anti Ballistic Defense System I Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20401, 518, 'Small Anti Ballistic Defense System I', 'A defense system that counters missiles\' simple navigation systems with an advanced electromagnetic pulse blast.', 2034, 1000.0, 10.0, 5.0, 0.0, 1, NULL, 50000.0000, 0, NULL, 0.07),
  (20402, 152, 'Small Anti Ballistic Defense System I Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20403, 518, 'X-Large Anti Ballistic Defense System I', 'A defense system that counters missiles\' simple navigation systems with an advanced electromagnetic pulse blast.', 2034, 1000.0, 100.0, 50.0, 0.0, 1, NULL, 300000.0000, 0, NULL, 0.07),
  (20404, 152, 'X-Large Anti Ballistic Defense System I Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20405, 316, 'Information Warfare Link - Recon Operation', 'Increases range of electronic warfare modules of all ships in the gang.\r\n\r\nWarfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.\r\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. \r\n\r\nNote: The Gang bonus only works if you are the assigned fleet booster.', 2858, 0.0, 0.0, 60.0, 0.0, 1, NULL, 173228.0000, 1, 779, 0.07),
  (20406, 316, 'Information Warfare Link - Electronic Superiority', 'Boosts the strength of the gang\'s electronic warfare modules.\r\n\r\nWarfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.\r\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. \r\n\r\nNote: The Gang bonus only works if you are the assigned fleet booster.', 2858, 0.0, 0.0, 60.0, 0.0, 1, NULL, 173228.0000, 1, 779, 0.07),
  (20408, 316, 'Skirmish Warfare Link - Rapid Deployment', 'Increases the speed of the gang\'s afterburner and microwarpdrive modules.\r\n\r\nWarfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.\r\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.\r\n\r\nNote: The Gang bonus only works if you are the assigned fleet booster.', 2858, 0.0, 0.0, 60.0, 0.0, 1, NULL, 173228.0000, 1, 779, 0.07),
  (20409, 316, 'Armored Warfare Link - Passive Defense', 'Grants a bonus to the gang\'s armor resistances.\r\n\r\nWarfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.\r\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. \r\n\r\nNote: The Gang bonus only works if you are the assigned fleet booster.', 2858, 0.0, 0.0, 60.0, 0.0, 1, NULL, 173228.0000, 1, 779, 0.07),
  (20410, 333, 'Datacore - Gallentean Starship Engineering', 'This datacore is a veritable storehouse of information, containing a considerable portion of mankind\'s collected knowledge in the field of Gallentean starship engineering.', 3231, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 966, 0.0),
  (20411, 333, 'Datacore - High Energy Physics', 'This datacore is a veritable storehouse of information, containing a considerable portion of mankind\'s collected knowledge in the field of high energy physics.', 3230, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 966, 0.0),
  (20412, 333, 'Datacore - Plasma Physics', 'This datacore is a veritable storehouse of information, containing a considerable portion of mankind\'s collected knowledge in the field of plasma physics.', 3230, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 966, 0.0),
  (20413, 333, 'Datacore - Laser Physics', 'This datacore is a veritable storehouse of information, containing a considerable portion of mankind\'s collected knowledge in the field of laser physics.', 3230, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 966, 0.0),
  (20414, 333, 'Datacore - Quantum Physics', 'This datacore is a veritable storehouse of information, containing a considerable portion of mankind\'s collected knowledge in the field of quantum physics.', 3230, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 966, 0.0),
  (20415, 333, 'Datacore - Molecular Engineering', 'This datacore is a veritable storehouse of information, containing a considerable portion of mankind\'s collected knowledge in the field of molecular engineering.', 3232, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 966, 0.0),
  (20416, 333, 'Datacore - Nanite Engineering', 'This datacore is a veritable storehouse of information, containing a considerable portion of mankind\'s collected knowledge in the field of nanite engineering.', 3232, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 966, 0.0),
  (20417, 333, 'Datacore - Electromagnetic Physics', 'This datacore is a veritable storehouse of information, containing a considerable portion of mankind\'s collected knowledge in the field of electromagnetic physics.', 3230, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 966, 0.0),
  (20418, 333, 'Datacore - Electronic Engineering', 'This datacore is a veritable storehouse of information, containing a considerable portion of mankind\'s collected knowledge in the field of electronic engineering.', 3232, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 966, 0.0),
  (20419, 333, 'Datacore - Graviton Physics', 'This datacore is a veritable storehouse of information, containing a considerable portion of mankind\'s collected knowledge in the field of graviton physics.', 3230, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 966, 0.0),
  (20420, 333, 'Datacore - Rocket Science', 'This datacore is a veritable storehouse of information, containing a considerable portion of mankind\'s collected knowledge in the field of rocket science.', 3233, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 966, 0.0),
  (20421, 333, 'Datacore - Amarrian Starship Engineering', 'This datacore is a veritable storehouse of information, containing a considerable portion of mankind\'s collected knowledge in the field of Amarrian starship engineering.', 3231, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 966, 0.0),
  (20422, 332, 'Data Interface - Talocan Weapon Systems', '', NULL, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20423, 333, 'Datacore - Nuclear Physics', 'This datacore is a veritable storehouse of information, containing a considerable portion of mankind\'s collected knowledge in the field of nuclear physics.', 3230, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 966, 0.0),
  (20424, 333, 'Datacore - Mechanical Engineering', 'This datacore is a veritable storehouse of information, containing a considerable portion of mankind\'s collected knowledge in the field of mechanical engineering.', 3232, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 966, 0.0),
  (20425, 333, 'Datacore - Elder Tech 10', '', 3233, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20426, 716, 'Data Interface - Basic', 'This portable interface permits its user to course through the electronic datastream, hunting down the stray bits of information necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed.', NULL, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20427, 74, 'TEST Shield increasing Railgun I', 'TEST module\r\n\r\nThis modified 425mm Railgun II has been upgraded with a built in XSL9 micro shield g', 2267, 1000.0, 750.0, 20.0, 2.0, 1, NULL, 4189072.0000, 0, NULL, 0.05),
  (20428, 154, 'TEST Shield increasing Railgun I Blueprint', '', 366, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20431, 428, 'Black Morphite', 'An extremely dense but flexible alloy of Morphite that seems to be a common component in most Talocan technology. Although the process of creating Black Morphite is somewhat understood it still requires huge amounts of ingrediences to synthesize in usable quantities.  ', 2664, 0.0, 100000.0, 0.01, 0.0, 1, NULL, 250000.0000, 0, NULL, 0.0),
  (20432, 436, 'Black Morphite Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20433, 270, 'Talocan Technology', 'Basic understanding of interfacing with Talocan technology.\r\n\r\nThe Talocan were masters of Spatial manipulation and Hypereuclidean Mathematics.\r\n\r\nAllows the rudimentary use of Talocan components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 375, 0.0),
  (20434, 519, 'Terran Broken Datachips - Weaponry', 'These ancient data storage devices are severly damaged but it might still possible to extract some valable data from them.    ', 1696, 1.0, 1.0E+35, 40.0, 0.0, 250, NULL, 0.0000, 0, NULL, 0.0),
  (20435, 816, 'Yaekun Ogdin', 'A powerful leader amongst the Freedom Fighters, Yaekun Ogdin is a fighter to be reckoned with.  He grew up as a slave amongst the Amarr, but was rescued and later trained by the Minmatar Fleet in space combat.  After he retired from the Fleet, he vowed to spend every last moment of his life working for the Freedom Fighters and their noble goal. Threat level: Deadly', 301, 250.0, 1.0E+8, 920000.0, 625.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (20438, 816, 'Faramon Mundan', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2121, 500.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (20439, 816, 'Hoborak Moon', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 335, 500.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (20440, 816, 'Rachen Mysuna', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2158, 500.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (20441, 816, 'Xevni Jipon', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2157, 500.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (20442, 816, 'Paon Tay', 'This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2158, 500.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (20443, 742, 'Ogdin\'s Eye Coordination Enhancer', 'Improved ability at hitting fast moving targets. Grants a 6% bonus to weapon turrets tracking speed. ', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.05),
  (20444, 53, 'Dual Giga Pulse Laser I', 'One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets.\r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 2841, 0.0, 1.0, 4000.0, 1.0, 1, NULL, 43006260.0000, 1, 774, 0.07),
  (20445, 133, 'Dual Giga Pulse Laser I Blueprint', '', 362, 0.0, 0.0, 0.01, 0.0, 1, NULL, 43006260.0000, 1, 794, 0.0),
  (20446, 53, 'Dual Giga Beam Laser I', 'One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets.\r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 2837, 0.0, 1.0, 4000.0, 1.0, 1, NULL, 48404274.0000, 1, 773, 0.07),
  (20447, 133, 'Dual Giga Beam Laser I Blueprint', '', 363, 0.0, 0.0, 0.01, 0.0, 1, NULL, 48404274.0000, 1, 794, 0.0),
  (20448, 74, 'Dual 1000mm Railgun I', 'One of the largest weapons currently in existence, this massive railgun is designed for extended sieges of stationary installations and other large targets.\r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 2840, 1000.0, 750.0, 4000.0, 10.0, 1, NULL, 46052412.0000, 1, 772, 0.07),
  (20449, 154, 'Dual 1000mm Railgun I Blueprint', '', 366, 0.0, 0.0, 0.01, 0.0, 1, NULL, 46052412.0000, 1, 792, 0.0),
  (20450, 74, 'Ion Siege Blaster Cannon I', 'One of the largest weapons currently in existence, this massive blaster is designed for extended sieges of stationary installations and other large targets.\r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 2836, 1000.0, 1000.0, 4000.0, 20.0, 1, NULL, 36286548.0000, 1, 771, 0.07),
  (20451, 154, 'Ion Siege Blaster Cannon I Blueprint', '', 367, 0.0, 0.0, 0.01, 0.0, 1, NULL, 36286548.0000, 1, 792, 0.0),
  (20452, 55, '6x2500mm Repeating Artillery I', 'One of the largest weapons currently in existence, this massive autocannon is designed for extended sieges of stationary installations and other large targets.\r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 2838, 200.0, 75.0, 4000.0, 10.0, 1, NULL, 32694870.0000, 1, 776, 0.07),
  (20453, 135, '6x2500mm Repeating Artillery I Blueprint', '', 381, 0.0, 0.0, 0.01, 0.0, 1, NULL, 32694870.0000, 1, 793, 0.0),
  (20454, 55, 'Quad 3500mm Siege Artillery I', 'One of the largest weapons currently in existence, this massive artillery cannon is designed for extended sieges of stationary installations and other large targets.\r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 2842, 2000.0, 750.0, 4000.0, 5.0, 1, NULL, 37692954.0000, 1, 775, 0.07),
  (20455, 135, 'Quad 3500mm Siege Artillery I Blueprint', '', 380, 0.0, 0.0, 0.01, 0.0, 1, NULL, 37692954.0000, 1, 793, 0.0),
  (20456, 474, 'Alpha Keycard', 'This security passcard is manufactured by the Minmatar Fleet and allows the user to unlock a specific acceleration gate to another sector. The gate will remain open for a short period of time and the keycard will be rendered useless after uploading the card\'s data to the gate\'s activation device.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (20457, 474, 'Beta Keycard', 'This security passcard is manufactured by the Minmatar Fleet and allows the user to unlock a specific acceleration gate to another sector. The gate will remain open for a short period of time and the keycard will be rendered useless after uploading the card\'s data to the gate\'s activation device.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (20458, 474, 'Gamma Keycard', 'This security passcard is manufactured by the Minmatar Fleet and allows the user to unlock a specific acceleration gate to another sector. The gate will remain open for a short period of time and the keycard will be rendered useless after uploading the card\'s data to the gate\'s activation device.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (20459, 706, 'Republic Fleet Darkana_Alpha', 'This is a top-class battleship of the Minmatar Fleet.  The Darkana\'s are usually at the head of their fleet, and are reputed to have been the driving force behind many glorious Minmatar victories over the Amarr armadas. Threat level: Deadly', 2642, 250.0, 1.1E+8, 1080000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (20460, 706, 'Republic Fleet Darkana_Beta', 'This is a top-class battleship of the Minmatar Fleet.  The Darkana\'s are usually at the head of their fleet, and are reputed to have been the driving force behind many glorious Minmatar victories over the Amarr armadas. Threat level: Deadly', 2642, 250.0, 1.1E+8, 1080000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (20461, 706, 'Republic Fleet Darkana_Gamma', 'This is a top-class battleship of the Minmatar Fleet.  The Darkana\'s are usually at the head of their fleet, and are reputed to have been the driving force behind many glorious Minmatar victories over the Amarr armadas. Threat level: Deadly', 2642, 250.0, 1.1E+8, 1080000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (20462, 520, 'COSMOS Caldari Arrogator', 'This is a hostile pirate vessel. Threat level: Very low', 1968, 47.0, 1500100.0, 15001.0, 45.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20463, 520, 'COSMOS Caldari Assassin', 'This is a hostile pirate vessel. Threat level: Very high', 1831, 45.98, 1970000.0, 19700.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (20464, 520, 'COSMOS Caldari Death Dealer', 'This is a hostile pirate vessel. Threat level: Very high', 1831, 39.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (20465, 520, 'COSMOS Caldari Demolisher', 'This is a hostile pirate vessel. Threat level: Very high', 1831, 39.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (20466, 520, 'COSMOS Caldari Despoiler', 'This is a hostile pirate vessel. Threat level: Significant', 1828, 42.93, 2040000.0, 20400.0, 100.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20467, 520, 'COSMOS Caldari Destructor', 'This is a hostile pirate vessel. Threat level: Very high', 1830, 45.98, 1970000.0, 19700.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (20468, 520, 'COSMOS Caldari Eliminator', 'This is a hostile pirate vessel. Threat level: High', 1827, 39.0, 1650000.0, 16500.0, 130.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20469, 520, 'COSMOS Caldari Imputor', 'This is a hostile pirate vessel. Threat level: Low', 1827, 47.0, 1612000.0, 16120.0, 80.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20470, 520, 'COSMOS Caldari Infiltrator', 'This is a hostile pirate vessel. Threat level: Moderate', 1832, 33.0, 2025000.0, 20250.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (20471, 520, 'COSMOS Caldari Invader', 'This is a hostile pirate vessel. Threat level: Moderate', 1832, 33.0, 2025000.0, 20250.0, 65.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20472, 520, 'COSMOS Caldari Nihilist', 'This is a hostile pirate vessel. Threat level: High', 1827, 45.98, 1970000.0, 19700.0, 125.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20473, 520, 'COSMOS Caldari Plunderer', 'This is a hostile pirate vessel. Threat level: High', 1830, 45.98, 1970000.0, 19700.0, 125.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20474, 520, 'COSMOS Caldari Saboteur', 'This is a hostile pirate vessel. Threat level: Significant', 1828, 42.93, 2040000.0, 20400.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (20475, 520, 'COSMOS Caldari Wrecker', 'This is a hostile pirate vessel. Threat level: High', 1831, 39.0, 1650000.0, 16500.0, 130.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20476, 521, 'Drifter Spur', 'This spur is used as a method of identification.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (20477, 521, 'Bandit Spur', 'This spur is used as a method of identification.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (20478, 521, 'Marauder Spur', 'This spur is used as a method of identification.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (20479, 521, 'Outlaw Spur', 'This spur is used as a method of identification.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (20480, 521, 'Gunslinger Spur', 'This spur is used as a method of identification.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (20481, 521, 'Desperado Spur', 'This spur is used as a method of identification.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (20482, 522, 'COSMOS Caldari Annihilator', 'This is a hostile pirate vessel. Threat level: Deadly', 1825, 221.05, 9200000.0, 92000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (20483, 522, 'COSMOS Caldari Ascriber', 'This is a hostile pirate vessel. Threat level: Deadly', 1826, 175.0, 9600000.0, 96000.0, 450.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20484, 522, 'COSMOS Caldari Eraser', 'This is a hostile pirate vessel. Threat level: Deadly', 1824, 199.86, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (20485, 522, 'COSMOS Caldari Inferno', 'This is a hostile pirate vessel. Threat level: Deadly', 1824, 199.86, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (20486, 522, 'COSMOS Caldari Mortifier', 'This is a hostile pirate vessel. Threat level: Deadly', 1824, 199.86, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (20487, 522, 'COSMOS Caldari Nullifier', 'This is a hostile pirate vessel. Threat level: Deadly', 1824, 199.86, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (20488, 522, 'COSMOS Caldari Silencer', 'This is a hostile pirate vessel. Threat level: Deadly', 1824, 199.86, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (20489, 522, 'COSMOS Caldari Terrorist', 'This is a hostile pirate vessel. Threat level: Extreme', 1823, 221.9, 1.07E+7, 107000.0, 850.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20490, 523, 'COSMOS Caldari Conquistador', 'This is a hostile pirate vessel. Threat level: Deadly', 2159, 400.0, 2.1E+7, 1040000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (20491, 523, 'COSMOS Caldari Destroyer', 'This is a hostile pirate vessel. Threat level: Deadly', 2158, 500.0, 2.2E+7, 1080000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (20492, 523, 'COSMOS Caldari Extinguisher', 'This is a hostile pirate vessel. Threat level: Deadly', 2159, 400.0, 2.1E+7, 1040000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (20493, 523, 'COSMOS Caldari Usurper', 'This is a hostile pirate vessel. Threat level: Deadly', 2158, 500.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (20494, 258, 'Armored Warfare', 'Basic proficiency at coordinating armored warfare.  Grants a 2% bonus to fleet members\' armor hit points per skill level. Note: The fleet bonus only works if you are the assigned fleet booster.\r\n\r\nNote: Fleet bonuses only affect fleet members in space within the same solar system', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 100000.0000, 1, 370, 0.0),
  (20495, 258, 'Information Warfare', 'Basic proficiency at coordinating information warfare.  Grants a 2% bonus to fleet members\' targeting range per skill level.  Note: The fleet bonus only works if you are the assigned fleet booster.\r\n\r\nNote: Fleet bonuses only affect fleet members in space within the same solar system', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 100000.0000, 1, 370, 0.0),
  (20496, 53, 'Test NOS Beam Laser I', 'Rapid fire multi-barreled energy weapon that delivers a steady stream of damage. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 350, 0.0, 1.0, 5.0, 1.0, 1, NULL, 2000.0000, 0, NULL, 0.02),
  (20497, 133, 'Test NOS Beam Laser I Blueprint', '', 350, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20498, 300, 'Halo Alpha', 'This ocular filter has been modified by Angel scientists for use by their elite officers.\r\n\r\nPrimary Effect: +3 Bonus to Perception\r\n\r\nSecondary Effect: 1% reduction in ship\'s signature radius\r\n\r\nSet Effect: 15% bonus to the strength of all Halo implant secondary effects', 2053, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 618, 0.05),
  (20499, 300, 'Slave Alpha', 'This ocular filter has been modified by Sanshas scientists for use by their elite officers. \r\n\r\nPrimary Effect: +3 bonus to Perception\r\n\r\nSecondary Effect: 1% bonus to armor HP\r\n\r\nSet Effect: 15% bonus to the strength of all Slave implant secondary effects', 2053, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 618, 0.05),
  (20500, 300, 'Halo Beta', 'This memory augmentation has been modified by Angel scientists for use by their elite officers.\r\n\r\nPrimary Effect: +3 Bonus to Memory\r\n\r\nSecondary Effect: 1.25% reduction in ship\'s signature radius\r\n\r\nSet Effect: 15% bonus to the strength of all Halo implant secondary effects', 2061, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 619, 0.05),
  (20501, 300, 'Slave Beta', 'This memory augmentation has been modified by Sanshas scientists for use by their elite officers. \r\n\r\nPrimary Effect: +3 bonus to Memory\r\n\r\nSecondary Effect: 2% bonus to armor HP\r\n\r\nSet Effect: 15% bonus to the strength of all Slave implant secondary effects', 2061, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 619, 0.05),
  (20502, 300, 'Halo Delta', 'This cybernetic subprocessor has been modified by Angel scientists for use by their elite officers. \r\n\r\nPrimary Effect: +3 Bonus to Intelligence\r\n\r\nSecondary Effect: 1.5% reduction in ship\'s signature radius\r\n\r\nSet Effect: 15% bonus to the strength of all Halo implant secondary effects', 2062, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 621, 0.05),
  (20503, 300, 'Slave Delta', 'This cybernetic subprocessor has been modified by Sanshas scientists for use by their elite officers. \r\n\r\nPrimary Effect: +3 bonus to Intelligence\r\n\r\nSecondary Effect: 4% bonus to armor HP\r\n\r\nSet Effect: 15% bonus to the strength of all Slave implant secondary effects', 2062, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 621, 0.05),
  (20504, 300, 'Halo Epsilon', 'This social adaptation chip has been modified by Angel scientists for use by their elite officers.\r\n\r\nPrimary Effect: +3 Bonus to Charisma\r\n\r\nSecondary Effect: 2% reduction in ship\'s signature radius\r\n\r\nSet Effect: 15% bonus to the strength of all Halo implant secondary effects', 2060, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 622, 0.05),
  (20505, 300, 'Slave Epsilon', 'This social adaptation chip has been modified by Sanshas scientists for use by their elite officers. \r\n\r\nPrimary Effect: +3 bonus to Charisma\r\n\r\nSecondary Effect: 5% bonus to armor HP\r\n\r\nSet Effect: 15% bonus to the strength of all Slave implant secondary effects', 2060, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 622, 0.05),
  (20506, 300, 'Halo Gamma', 'This neural boost has been modified by Angel scientists for use by their elite officers.\r\n\r\nPrimary Effect: +3 Bonus to Willpower\r\n\r\nSecondary Effect: 1.75% reduction in ship\'s signature radius\r\n\r\nSet Effect: 15% bonus to the strength of all Halo implant secondary effects', 2054, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 620, 0.05),
  (20507, 300, 'Slave Gamma', 'This neural boost  has been modified by Sanshas scientists for use by their elite officers. \r\n\r\nPrimary Effect: +3 bonus to Willpower\r\n\r\nSecondary Effect: 3% bonus to armor HP\r\n\r\nSet Effect: 15% bonus to the strength of all Slave implant secondary effects', 2054, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 620, 0.05),
  (20508, 300, 'Halo Omega', 'This implant does nothing in and of itself, but when used in conjunction with other Halo implants it will boost their effect.\r\n\r\nPrimary Effect: +50% bonus to the strength of all Halo implant secondary effects', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 623, 0.05),
  (20509, 300, 'Slave Omega', 'This implant does nothing in and of itself, but when used in conjunction with other Slave implants it will boost their effect. \r\n\r\nPrimary Effect: 50% bonus to the strength of all Slave implant secondary effects', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 623, 0.05),
  (20510, 284, 'Potent Viral Agent', 'The causative agent of an infectious disease, the viral agent is a parasite with a noncellular structure composed mainly of nucleic acid within a protein coat.', 1199, 0.0, 100.0, 0.5, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (20514, 316, 'Siege Warfare Link - Shield Harmonizing', 'Boosts all shield resistances for the gang\'s ships.\r\n\r\nWarfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.\r\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. \r\n\r\nNote: The Gang bonus only works if you are the assigned fleet booster.', 2858, 0.0, 0.0, 60.0, 0.0, 1, NULL, 173228.0000, 1, 779, 0.07),
  (20517, 474, 'Private Citizen Tsuna\'s Passcard', 'This keycard belongs to private citizen Tsuna Qayse.  Illegal possession of this object will result in a severe fine and at least 1 year of jail time.\r\n\r\n- CONCORD Security', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (20520, 517, 'Turu\'s Harpy', 'A Harpy piloted by an agent.', 1882, 39.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20521, 517, 'Helkelen\'s Blackbird', 'A Blackbird piloted by an agent.\r\n\r\nMissions:\r\n\r\n<b>Difficulty Rating: Grade 7</b>\r\n\r\n<i>Warning:  An industrial, as well as a combat ship, is recommended</i> \r\n', 311, 175.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20522, 365, 'FastEval CT', 'At first the Caldari Control Towers were manufactured by Kaalakiota, but since they focused their efforts mostly on other, more profitable installations, they soon lost the contract and the Ishukone corporation took over the Control Towers\' development and production.\r\n\r\nRacial Bonuses:\r\n25% bonus to Missile Battery Rate of Fire\r\n50% bonus to Missile Velocity\r\n-75% bonus to Electronic Warfare Battery Target Cycling Speed', 2599, 3275.0, 1000000.0, 8000.0, 50000.0, 1, 1, 400000000.0000, 0, NULL, 0.0),
  (20523, 494, 'Habitation module - Tsuna\'s Science Labs', 'This mobile habitation module contains Tsuna Qayse\'s science laboratory.  Highly toxic chemicals on board, entry is strictly prohibited without proper authorization.', 2515, 394.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20524, 257, 'Amarr Freighter', 'Skill at operating Amarr freighters. Can not be trained on Trial Accounts.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 75000000.0000, 1, 377, 0.0),
  (20525, 257, 'Amarr Dreadnought', 'Skill at operating Amarr dreadnoughts. Can not be trained on Trial Accounts.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 100000000.0000, 1, 377, 0.0),
  (20526, 257, 'Caldari Freighter', 'Skill at operating Caldari freighters. Can not be trained on Trial Accounts.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 75000000.0000, 1, 377, 0.0),
  (20527, 257, 'Gallente Freighter', 'Skill at operating Gallente freighters. Can not be trained on Trial Accounts.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 75000000.0000, 1, 377, 0.0),
  (20528, 257, 'Minmatar Freighter', 'Skill at operating Minmatar freighters. Can not be trained on Trial Accounts.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 75000000.0000, 1, 377, 0.0),
  (20529, 517, 'Ariato\'s Condor', 'A Condor piloted by an agent.', 39, 33.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20530, 257, 'Caldari Dreadnought', 'Skill at operating Caldari dreadnoughts. Can not be trained on Trial Accounts.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 100000000.0000, 1, 377, 0.0),
  (20531, 257, 'Gallente Dreadnought', 'Skill at operating Gallente dreadnoughts. Can not be trained on Trial Accounts.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 100000000.0000, 1, 377, 0.0),
  (20532, 257, 'Minmatar Dreadnought', 'Skill at operating Minmatar dreadnoughts. Can not be trained on Trial Accounts.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 100000000.0000, 1, 377, 0.0),
  (20533, 257, 'Capital Ships', 'The operation of capital ships.  Grants a 5% bonus per skill level to the agility of ships requiring the Capital Ships skill.  Cannot be trained on Trial Accounts.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 400000000.0000, 1, 377, 0.0),
  (20534, 517, 'Awazhen\'s Moa', 'A Moa piloted by an agent.', 49, 199.86, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20535, 517, 'Hatamei\'s Cormorant', 'A Cormorant piloted by an agent.', 2388, 136.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20536, 517, 'Sakkaro\'s Badger', 'A Badger piloted by an agent.', 51, 216.4, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20537, 517, 'Makachi\'s Probe', 'A Probe piloted by an agent.', 45, 19.95, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (20538, 517, 'Mottoya\'s Crow', 'A Crow piloted by an agent.', 1848, 33.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20539, 524, 'Citadel Torpedo Launcher I', 'The size of a small frigate, this massive launcher is designed for extended sieges of stationary installations and other large targets.\r\n\r\nRequires Citadel torpedoes: Doom, Purgatory, Rift, Thor.', 2839, 0.0, 0.0, 4000.0, 4.5, 1, NULL, 46052412.0000, 1, 777, 0.07),
  (20540, 136, 'Citadel Torpedo Launcher I Blueprint', '', 170, 0.0, 0.0, 0.01, 0.0, 1, NULL, 54371388.0000, 1, 340, 0.0),
  (20541, 314, 'Drill Parts', 'These large containers are fitted with a password-protected security lock.  These particular containers are filled with spare parts needed to build a drill used for drilling through rock and ice sheets.', 1171, 0.0, 1000.0, 100.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (20542, 494, 'Lephny\'s Mining Post', 'Where geographical conditions allow, outposts such as this one are a good way of increasing the effectiveness of deep-space mining operations.', 1717, 10632.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20543, 25, 'Crazy Capsule', 'Super duper test capsule.', 2892, 100.0, 100.0, 100.0, 2.0E+9, 1, NULL, 0.0000, 0, NULL, 0.07),
  (20545, 816, 'Markus Ikmani', 'This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2159, 400.0, 2.1E+7, 1040000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (20546, 409, 'Markus\'s Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 1, 0.0000, 1, NULL, 0.0),
  (20547, 817, 'Ratei Jezzor', 'This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1894, 199.86, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (20548, 409, 'Ratei\'s Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 1, 0.0000, 1, NULL, 0.0),
  (20549, 533, 'Manchura Todaki', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1824, 199.86, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (20550, 370, 'Manchura\'s Tag', 'This gold tag carries the rank insignia equivalent of a sergeant within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.', 2327, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (20551, 314, 'Manchura\'s Logs', 'A small wafer of semiconductor material that forms the base for an integrated circuit.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (20552, 533, 'Wei Todaki_', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1824, 199.86, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (20554, 283, 'Wei Todaki', 'A veteran pilot of a Guristas cruiser.  Married to Manchura Todaki.', 2544, 0.0, 80.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (20555, 76, 'Small \'Siesta\' Capacitor Booster', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 5.0, 12.0, 1, NULL, 11250.0000, 1, NULL, 0.07),
  (20556, 156, 'Small \'Siesta\' Capacitor Booster Blueprint', '', 1031, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (20557, 76, 'Medium \'Gattotte\' Capacitor Booster', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 10.0, 32.0, 1, NULL, 28124.0000, 1, NULL, 0.07),
  (20558, 156, 'Medium \'Gattotte\' Capacitor Booster Blueprint', '', 1031, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (20559, 76, 'Heavy \'Brave\' Capacitor Booster', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 20.0, 128.0, 1, NULL, 70258.0000, 1, NULL, 0.07),
  (20560, 156, 'Heavy \'Brave\' Capacitor Booster Blueprint', '', 1031, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20561, 330, 'Prototype \'Poncho\' Cloaking Device I', 'This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity.', 2106, 0.0, 0.0, 100.0, 0.0, 1, NULL, 802680.0000, 1, NULL, 0.1),
  (20562, 401, 'Prototype \'Poncho\' Cloaking Device I Blueprint', '', 194, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (20563, 330, '\'Smokescreen\' Covert Ops Cloaking Device II', 'A very specialized piece of technology the covert ops cloak is designed for use in tandem with the covert ops frigate. Although it could theoreticaly work on other ships its spatial distortion field is so unstable that trying to compensate for its fluctuations would overwhelm even the largest standard ship computers.  ', 2106, 0.0, 0.0, 100.0, 0.0, 1, NULL, 1785720.0000, 1, NULL, 0.1),
  (20564, 401, '\'Smokescreen\' Covert Ops Cloaking Device II Blueprint', '', 194, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (20565, 330, 'Improved \'Guise\' Cloaking Device II', 'A Improved Cloaking device based on the Crielere Labs prototype. It performes better  and allows for faster movement. ', 2106, 0.0, 0.0, 100.0, 0.0, 1, NULL, 1130360.0000, 1, NULL, 0.1),
  (20566, 401, 'Improved \'Guise\' Cloaking Device II Blueprint', '', 194, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (20567, 285, '\'Dyad\' Co-Processor I', 'Increases CPU output.', 1405, 0.0, 0.0, 5.0, 0.0, 1, NULL, 14996.0000, 1, NULL, 0.07),
  (20568, 346, '\'Dyad\' Co-Processor I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20569, 285, '\'Deuce\' Co-Processor I', 'Increases CPU output.', 1405, 0.0, 0.0, 5.0, 0.0, 1, NULL, 14996.0000, 1, NULL, 0.07),
  (20570, 346, '\'Deuce\' Co-Processor I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20573, 201, '\'Marshall\' Ion Field Projector', 'Projects a low intensity field of ionized particles to disrupt the effectivenes of enemy sensors. Very effective against Magnetometric-based sensors. ', 3227, 0.0, 0.0, 5.0, 0.0, 1, NULL, 20000.0000, 1, NULL, 0.07),
  (20574, 130, '\'Marshall\' Ion Field Projector Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20575, 201, '\'Gambler\' Phase Inverter', 'Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems.', 3228, 0.0, 0.0, 5.0, 0.0, 1, NULL, 20000.0000, 1, NULL, 0.07),
  (20576, 130, '\'Gambler\' Phase Inverter Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (20577, 201, '\'Plunderer\' Spatial Destabilizer', 'Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems.', 3226, 0.0, 0.0, 5.0, 0.0, 1, NULL, 20000.0000, 1, NULL, 0.07),
  (20578, 130, '\'Plunderer\' Spatial Destabilizer Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20579, 201, '\'Heist\' White Noise Generator', 'Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against Radar systems.', 3229, 0.0, 0.0, 5.0, 0.0, 1, NULL, 20000.0000, 1, NULL, 0.07),
  (20580, 130, '\'Heist\' White Noise Generator Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20581, 80, '\'Ghost\' ECM Burst', 'Emits random electronic bursts intended to disrupt target locks on any ship with lower sensor strengths than the ECM burst jamming strength. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, only battleship-class vessels can use this module to its fullest extent. On all other classes, ship bonuses are not applied to the module.\r\n\r\n\r\nNote: Only one module of this type can be activated at the same time', 109, 0.0, 5000.0, 5.0, 0.0, 1, NULL, 41664.0000, 1, NULL, 0.07),
  (20582, 160, '\'Ghost\' ECM Burst Blueprint', '', 109, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20587, 74, '150mm \'Musket\' Railgun', 'This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 375, 10.0, 50.0, 5.0, 0.2, 1, NULL, 15000.0000, 1, NULL, 0.07),
  (20588, 154, '150mm \'Musket\' Railgun Blueprint', '', 375, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (20589, 74, '250mm \'Flintlock\' Railgun', 'Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 370, 100.0, 50.0, 10.0, 1.0, 1, NULL, 150000.0000, 1, NULL, 0.07),
  (20590, 154, '250mm \'Flintlock\' Railgun Blueprint', '', 370, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20591, 74, '425mm \'Popper\' Railgun', 'This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 366, 1000.0, 750.0, 20.0, 2.0, 1, NULL, 1500000.0000, 1, NULL, 0.07),
  (20592, 154, '425mm \'Popper\' Railgun Blueprint', '', 366, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20593, 507, '\'Balefire\' Rocket Launcher', 'A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.\r\n\r\nMust be loaded with rockets: Foxfire, Gremlin, Phalanx, Thorn.', 1345, 0.0, 0.0, 5.0, 0.15, 1, NULL, 3000.0000, 1, NULL, 0.07),
  (20594, 136, '\'Balefire\' Rocket Launcher Blueprint', '', 1345, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20595, 509, '\'Gallows\' Standard Missile Launcher', 'Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.\r\n\r\nMust be loaded with light missiles: Bloodclaw, Flameburst, Piranha, Sabretooth, or their F.O.F variants; Exterminator, Firefly, Seeker, Serpent.\r\n', 168, 0.0, 0.0, 5.0, 0.6, 1, NULL, 6000.0000, 1, NULL, 0.07),
  (20596, 136, '\'Gallows\' Standard Missile Launcher Blueprint', '', 168, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (20597, 511, '\'Pickaxe\' Assault Missile Launcher', 'Launcher for cruisers intended to counter fast frigates, can only be fitted with regular light missiles: Bloodclaw, Flameburst, Piranha and Sabretooth and their F.O.F. counterparts; Exterminator, Firefly, Seeker and Serpent.', 1345, 0.0, 0.0, 10.0, 0.9, 1, NULL, 9000.0000, 1, NULL, 0.07),
  (20598, 136, '\'Pickaxe\' Assault Missile Launcher Blueprint', '', 1345, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20599, 510, '\'Undertaker\' Heavy Missile Launcher', 'Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.\r\n\r\nMust fit heavy missiles: Havoc, Scourge, Thunderbolt, Widowmaker or their F.O.F. variants: Eradicator, Hellhound, Hydra, Stalker.', 169, 0.0, 0.0, 10.0, 0.9, 1, NULL, 30000.0000, 1, NULL, 0.07),
  (20600, 136, '\'Undertaker\' Heavy Missile Launcher Blueprint', '', 169, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20601, 506, '\'Noose\' Cruise Missile Launcher', 'A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. \r\n\r\nCan only be fitted with cruise missiles: Cataclysm, Devastator, Paradise, Wrath, and their F.O.F. counterparts.', 2530, 0.0, 0.0, 20.0, 1.0, 1, NULL, 80118.0000, 1, NULL, 0.07),
  (20602, 136, '\'Noose\' Cruise Missile Launcher Blueprint', '', 170, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20603, 508, '\'Barrage\' Siege Missile Launcher', 'A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.\r\n\r\nMust be loaded with torpedoes: Bane, Inferno, Juggernaut, Mjolnir.', 170, 0.0, 0.0, 20.0, 1.5, 1, NULL, 99996.0000, 1, NULL, 0.07),
  (20604, 136, '\'Barrage\' Siege Missile Launcher Blueprint', '', 170, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20605, 295, 'Whiskey Explosion Dampening Amplifier', 'Boosts the explosive resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (20606, 296, 'Whiskey Explosion Dampening Amplifier Blueprint', '', 1039, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20607, 295, 'High Noon Heat Dissipation Amplifier', 'Boosts the thermal resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (20608, 296, 'High Noon Heat Dissipation Amplifier Blueprint', '', 1039, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20609, 295, 'Cactus Kinetic Deflection Amplifier', 'Boosts the kinetic resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (20610, 296, 'Cactus Kinetic Deflection Amplifier Blueprint', '', 1039, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20611, 295, 'Prospector Magnetic Scattering Amplifier', 'Boosts the EM resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1039, 0.0, 0.0, 5.0, 0.0, 1, NULL, 18742.0000, 1, NULL, 0.07),
  (20612, 296, 'Prospector Magnetic Scattering Amplifier Blueprint', '', 1039, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20613, 338, '\'Glycerine\' Shield Boost Amplifier', 'Focuses and amplifies the effiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2104, 500.0, 0.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (20614, 360, '\'Glycerine\' Shield Boost Amplifier Blueprint', '', 84, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20617, 40, 'Small \'Settler\' Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 5.0, 0.0, 1, NULL, 9116.0000, 1, NULL, 0.07),
  (20618, 120, 'Small \'Settler\' Shield Booster Blueprint', '', 84, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (20619, 40, 'Medium \'Lone Ranger\' Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 10.0, 0.0, 1, NULL, 36464.0000, 1, NULL, 0.07),
  (20620, 120, 'Medium \'Lone Ranger\' Shield Booster Blueprint', '', 84, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (20621, 40, 'Large \'Outlaw\' Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 25.0, 0.0, 1, NULL, 145856.0000, 1, NULL, 0.07),
  (20622, 120, 'Large \'Outlaw\' Shield Booster Blueprint', '', 84, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (20623, 40, 'X-Large \'Locomotive\' Shield Booster', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 50.0, 0.0, 1, NULL, 585472.0000, 1, NULL, 0.07),
  (20624, 120, 'X-Large \'Locomotive\' Shield Booster Blueprint', '', 84, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20625, 38, 'Small \'Wolf\' Shield Extender', 'Increases the maximum strength of the shield.', 1044, 0.0, 0.0, 5.0, 0.0, 1, NULL, 4992.0000, 1, NULL, 0.07),
  (20626, 118, 'Small \'Wolf\' Shield Extender Blueprint', '', 1044, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20627, 38, 'Micro \'Trapper\' Shield Extender', 'Increases the maximum strength of the shield.', 1044, 0.0, 0.0, 2.5, 0.0, 1, NULL, 2000.0000, 1, NULL, 0.07),
  (20628, 118, 'Micro \'Trapper\' Shield Extender Blueprint', '', 1044, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20629, 38, 'Medium \'Canyon\' Shield Extender', 'Increases the maximum strength of the shield.', 1044, 0.0, 0.0, 10.0, 0.0, 1, NULL, 12474.0000, 1, NULL, 0.07),
  (20630, 118, 'Medium \'Canyon\' Shield Extender Blueprint', '', 1044, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20631, 38, 'Large \'Sheriff\' Shield Extender', 'Increases the maximum strength of the shield.', 1044, 0.0, 0.0, 20.0, 0.0, 1, NULL, 31242.0000, 1, NULL, 0.07),
  (20632, 118, 'Large \'Sheriff\' Shield Extender Blueprint', '', 1044, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20633, 77, 'Nugget Ballistic Deflection Field', 'Boosts shield resistance against kinetic damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (20634, 157, 'Nugget Ballistic Deflection Field Blueprint', '', 1045, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20635, 77, 'Desert Heat Heat Dissipation Field', 'Boosts shield resistance against thermal damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance', 1045, 0.0, 10000.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (20636, 157, 'Desert Heat Heat Dissipation Field Blueprint', '', 1045, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20637, 77, 'Posse Invulnerability Field', 'Boosts shield resistance against all damage types. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (20638, 157, 'Posse Invulnerability Field Blueprint', '', 1045, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20639, 77, 'Poacher Photon Scattering Field', 'Boosts shield resistance against EM damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (20640, 157, 'Poacher Photon Scattering Field Blueprint', '', 1045, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20641, 77, 'Snake Eyes Explosion Dampening Field', 'Boosts shield resistance against explosive damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (20642, 157, 'Snake Eyes Explosion Dampening Field Blueprint', '', 1045, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20643, 517, 'Poyri\'s Harpy', 'A Harpy piloted by an agent.', 1882, 39.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20644, 517, 'Niemenen\'s Capsule', 'An agent in a pod.', 73, 2.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20645, 517, 'Kirku\'s Heron', 'A Heron piloted by an agent.', 316, 47.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20646, 517, 'Arkimo\'s Hawk', 'A Hawk piloted by an agent.', 1901, 39.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20647, 517, 'Riutta\'s Ferox', 'A Ferox piloted by an agent.', 2382, 363.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20648, 517, 'Taihti\'s Raven', 'A Raven piloted by an agent.', 43, 250.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20649, 517, 'Kanji\'s Caracal', 'A Caracal piloted by an agent.', 42, 221.05, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20650, 517, 'Jitainen\'s Probe', 'A Probe piloted by an agent.\r\n\r\nMissions: \r\n\r\n<b>Difficulty Rating: Grade 1</b> \r\n\r\n<i>Warning: Being able to mine is recommended.</i> ', 45, 19.95, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (20651, 517, 'Tuuri\'s Raptor', 'A Raptor piloted by an agent.\r\n\r\nMissions: \r\n\r\n<b>Difficulty Rating: Grade 3.5</b> ', 1878, 33.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20652, 517, 'Urigamu\'s Crow', 'A Crow piloted by an agent.\r\n\r\nMissions: \r\n\r\n<b>Difficulty Rating: Grade 5</b> \r\n\r\n<i>Warning: An industrial, as well as a combat ship, is recommended</i> ', 1848, 33.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20653, 517, 'Sayto\'s Badger Mark II', 'A Badger Mark II piloted by an agent.', 52, 313.45, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20654, 517, 'Setala\'s Blackbird', 'A Blackbird piloted by an agent.\r\n\r\nMissions: \r\n\r\n<b>Difficulty Rating: Grade 4</b> ', 311, 175.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20655, 517, 'Hekkiren\'s Badger', 'A Badger piloted by an agent.', 51, 216.4, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20656, 517, 'Ikonen\'s Buzzard', 'A Buzzard piloted by an agent.', 1902, 42.93, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20657, 517, 'Hochi\'s Badger Mark II', 'A Badger Mark II piloted by an agent.', 52, 313.45, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20658, 517, 'Saturi\'s Bustard', 'A Bustard piloted by an agent.', 52, 313.45, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20659, 517, 'Etsuya\'s Merlin', 'A Merlin piloted by an agent.', 314, 39.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20660, 517, 'Rost\'s Ferox', 'A Ferox piloted by an agent.', 2382, 363.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20661, 517, 'Aikato\'s Probe', 'A Probe piloted by an agent.', 45, 19.95, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (20662, 517, 'Dechien\'s Heron', 'A Heron piloted by an agent.', 316, 47.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20663, 517, 'Tekkurs\'s Crow', 'A Crow piloted by an agent.', 1848, 33.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20664, 517, 'Tanaka\'s Raptor', 'A Raptor piloted by an agent.', 1878, 33.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20665, 517, 'Anekoji\'s Osprey', 'An Osprey piloted by an agent.', 41, 221.9, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20666, 517, 'Gojivi\'s Bustard', 'A Bustard piloted by an agent.', 52, 313.45, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20667, 517, 'Gorgoz\'s Raptor', 'A Raptor piloted by an agent.', 1878, 33.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20668, 517, 'Opainen\'s Cormorant', 'A Cormorant piloted by an agent.', 2388, 136.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20669, 517, 'Pihrava\'s Condor', 'A Condor piloted by an agent.', 39, 33.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20670, 517, 'Nakamuta\'s Incursus', 'An Incursus piloted by an agent.', 61, 42.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (20671, 517, 'Katori\'s Cormorant', 'A Cormorant piloted by an agent.', 2388, 136.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20672, 517, 'Suruki\'s Hawk', 'A Hawk piloted by an agent.', 1901, 39.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20673, 517, 'Yama\'s Moa', 'A Moa piloted by an agent.', 49, 199.86, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20674, 517, 'Adakita\'s Caracal', 'A Caracal piloted by an agent.', 42, 221.05, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20675, 517, 'Nobayashi\'s Incursus', 'An Incursus piloted by an agent.', 61, 42.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (20676, 517, 'Karpela\'s Ferox', 'A Ferox piloted by an agent.', 2382, 363.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20677, 517, 'Rahkamo\'s Buzzard', 'A Buzzard piloted by an agent.', 1902, 42.93, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20678, 517, 'Nissiken\'s Condor', 'A Condor piloted by an agent.', 39, 33.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20679, 517, 'Sirkya\'s Cormorant', 'A Cormorant piloted by an agent.', 2388, 136.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20680, 517, 'Rati\'s Moa', 'A Moa piloted by an agent.', 49, 199.86, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20681, 517, 'Eskaila\'s Raven', 'A Raven piloted by an agent.', 43, 250.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20682, 517, 'Aurio\'s Incursus', 'An Incursus piloted by an agent.', 61, 42.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (20683, 517, 'Michi\'s Heron', 'A Heron piloted by an agent.\r\n\r\nMissions:\r\n\r\n<b>Difficulty Rating: Grade 8</b>', 316, 47.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20684, 517, 'Utrainen\'s Merlin', 'A Merlin piloted by an agent.\r\n\r\nMissions: \r\n\r\n<b>Difficulty Rating: Grade 5</b> ', 314, 39.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20685, 517, 'Otalen\'s Caracal', 'A Caracal piloted by an agent.', 42, 221.05, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20686, 517, 'Nikainen\'s Moa', 'A Moa piloted by an agent.\r\n\r\nMissions: \r\n\r\n<b>Difficulty Rating: Grade 5.5</b> \r\n\r\n<i>Warning: An industrial, as well as a combat ship, is recommended</i> ', 49, 199.86, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20687, 517, 'Raytio\'s Badger Mark II', 'A Badger Mark II piloted by an agent.\r\n\r\nMissions: \r\n\r\n<b>Difficulty Rating: Grade 5.5</b> \r\n', 52, 313.45, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20688, 517, 'Magye\'s Bustard', 'A Bustard piloted by an agent.\r\n\r\nMissions: \r\n\r\n<b>Difficulty Rating: Grade 5</b> ', 52, 313.45, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20689, 517, 'Koronen\'s Raptor', 'A Raptor piloted by an agent.', 1878, 33.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20690, 517, 'Ahti\'s Osprey', 'An Osprey piloted by an agent.\r\n\r\nMissions: \r\n\r\n<b>Difficulty Rating: Grade 7.5</b> \r\n', 41, 221.9, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20691, 517, 'Watanen\'s Heron', 'A Heron piloted by an agent.\r\n\r\nMissions: \r\n\r\n<b>Difficulty Rating: Grade 5.5</b> \r\n', 316, 47.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20692, 517, 'Oshima\'s Crow', 'A Crow piloted by an agent.', 1848, 33.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20693, 517, 'Fujimo\'s Caracal', 'A Caracal piloted by an agent.\r\n\r\nMissions: \r\n\r\n<b>Difficulty Rating: Grade 7</b> \r\n\r\n<i>Warning: An industrial, as well as a combat ship, is recommended</i> ', 42, 221.05, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20694, 517, 'Kubona\'s Merlin', 'A Merlin piloted by an agent.\r\n\r\nMissions: \r\n\r\n<i>Mini-Profession related</i> \r\n', 314, 39.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20695, 517, 'Kanerva\'s Condor', 'A Condor piloted by an agent.', 39, 33.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20696, 517, 'Tazaki\'s Buzzard', 'A Buzzard piloted by an agent.\r\n\r\nMissions: \r\n\r\n<b>Difficulty Rating: Grade 5.5</b> ', 1902, 42.93, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20697, 517, 'Aura\'s Osprey', 'An Osprey piloted by an agent.\r\n\r\nMissions: \r\n\r\n<b>Difficulty Rating: Grade 6</b> ', 41, 221.9, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20698, 517, 'Sagimoro\'s Blackbird', 'A Blackbird piloted by an agent.', 311, 175.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20699, 517, 'Wakomi\'s Raven', 'A Raven piloted by an agent.', 43, 250.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20700, 743, 'Michi\'s Excavation Augmentor', 'A neural Interface upgrade that boosts the pilot\'s skill in a specific area.  +5% Bonus to mining yield of mining lasers.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.05),
  (20701, 62, 'Capital Armor Repairer I', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 4000.0, 0.0, 1, NULL, 47022756.0000, 1, 1052, 0.07),
  (20702, 142, 'Capital Armor Repairer I Blueprint', '', 80, 0.0, 0.0, 0.01, 0.0, 1, NULL, 47022756.0000, 1, 334, 0.0),
  (20703, 40, 'Capital Shield Booster I', 'Expends energy to provide a quick boost in shield strength.', 84, 500.0, 0.0, 4000.0, 0.0, 1, NULL, 51002322.0000, 1, 778, 0.07),
  (20704, 120, 'Capital Shield Booster I Blueprint', '', 84, 0.0, 0.0, 0.01, 0.0, 1, NULL, 51002322.0000, 1, 328, 0.0),
  (20705, 72, 'EMP Siege Smartbomb I', 'Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.', 2032, 1000.0, 100.0, 50.0, 0.0, 1, NULL, 360000.0000, 0, NULL, 0.07),
  (20706, 152, 'EMP Siege Smartbomb I Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20707, 72, 'Graviton Siege Smartbomb I', 'Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.', 2033, 1000.0, 100.0, 50.0, 0.0, 1, NULL, 320000.0000, 0, NULL, 0.07),
  (20708, 152, 'Graviton Siege Smartbomb I Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20709, 72, 'Plasma Siege Smartbomb I', 'Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.', 2035, 1000.0, 100.0, 50.0, 0.0, 1, NULL, 340000.0000, 0, NULL, 0.07),
  (20710, 152, 'Plasma Siege Smartbomb I Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20711, 72, 'Proton Siege Smartbomb I', 'Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.', 2034, 1000.0, 100.0, 50.0, 0.0, 1, NULL, 300000.0000, 0, NULL, 0.07),
  (20712, 152, 'Proton Siege Smartbomb I Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (20713, 526, 'Utrainen\'s Employment Voucher', 'This employment voucher has been signed by Kochi Utrainen.', 1192, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (20714, 817, 'Lephny\'s Mining Boat', 'Jorek Lephny owns this mining boat, fitted with top-class mining equipment.', 51, 216.4, 9.6E+7, 960000.0, 2300.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20715, 283, 'Jorek Lephny', '', 2539, 0.0, 200.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (20716, 297, 'Vendor', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 2709, 216.4, 1.02E+8, 1020000.0, 3000.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (20717, 297, 'Bursar', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 2713, 660.0, 1.12E+8, 1120000.0, 3800.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (20718, 297, 'Auctioneer', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 2710, 400.0, 1.12E+8, 1120000.0, 3600.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (20719, 297, 'Marketeer', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 2711, 256.0, 1.105E+8, 1105000.0, 4000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (20721, 83, 'Arch Angel Carbonized Lead L', 'This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem.', 1300, 1.0, 0.01, 0.04, 0.0, 100, NULL, 1000.0000, 1, 987, 0.07),
  (20723, 83, 'Arch Angel Nuclear L', 'Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space.  ', 1304, 1.0, 0.01, 0.035, 0.0, 100, NULL, 1000.0000, 1, 987, 0.07),
  (20725, 83, 'Arch Angel Proton L', 'Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. ', 1306, 1.0, 0.01, 0.03, 0.0, 100, NULL, 1000.0000, 1, 987, 0.07),
  (20727, 83, 'Arch Angel Depleted Uranium L', 'Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. ', 1301, 1.0, 0.01, 0.025, 0.0, 100, NULL, 1000.0000, 1, 987, 0.07),
  (20729, 83, 'Arch Angel Titanium Sabot L', 'This is among the most feared ammunition around. It has excellent penetration. Once the ship\'s outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. ', 1307, 1.0, 1.0, 0.0325, 0.0, 100, NULL, 4000.0000, 1, 987, 0.07),
  (20731, 83, 'Arch Angel Fusion L', 'The destructive power of a fusion warhead is superior to most other projectile warheads available. Has problems penetrating heavy shield systems. ', 1303, 1.0, 1.0, 0.0375, 0.0, 100, NULL, 4000.0000, 1, 987, 0.07),
  (20733, 83, 'Arch Angel Phased Plasma L', 'This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. ', 1305, 1.0, 1.0, 0.0425, 0.0, 100, NULL, 4000.0000, 1, 987, 0.07),
  (20735, 83, 'Arch Angel EMP L', 'A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields.', 1302, 1.0, 1.0, 0.05, 0.0, 100, NULL, 4000.0000, 1, 987, 0.07),
  (20737, 83, 'Arch Angel Carbonized Lead XL', 'Extra Large Projectile Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem.', 2827, 10.0, 1.0, 0.2, 0.0, 100, NULL, 10000.0000, 1, 1006, 0.07),
  (20739, 83, 'Arch Angel Depleted Uranium XL', 'Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead.', 2828, 10.0, 1.0, 0.125, 0.0, 100, NULL, 10000.0000, 1, 1006, 0.07),
  (20741, 83, 'Arch Angel EMP XL', 'Extra Large Projectile Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields.', 2829, 10.0, 1.0, 0.25, 0.0, 100, NULL, 10000.0000, 1, 1006, 0.07),
  (20743, 83, 'Arch Angel Fusion XL', 'Extra Large Projectile Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. The destructive power of a fusion warhead is superior to most other projectile warhead available. Has problems penetrating heavy shield systems.', 2830, 10.0, 1.0, 0.1875, 0.0, 100, NULL, 10000.0000, 1, 1006, 0.07),
  (20745, 83, 'Arch Angel Nuclear XL', 'Extra Large Projectile Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts.  Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. ', 2831, 10.0, 1.0, 0.175, 0.0, 100, NULL, 100000.0000, 1, 1006, 0.07),
  (20747, 83, 'Arch Angel Phased Plasma XL', 'Extra Large Projectile Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell.  ', 2832, 10.0, 1.0, 0.2125, 0.0, 100, NULL, 100000.0000, 1, 1006, 0.07),
  (20749, 83, 'Arch Angel Proton XL', 'Extra Large Projectile Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor.', 2833, 10.0, 1.0, 0.15, 0.0, 100, NULL, 100000.0000, 1, 1006, 0.07),
  (20751, 83, 'Arch Angel Titanium Sabot XL', 'Extra Large Projectile Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. This is among the most feared ammunition around. It has excellent penetration. Once the ship\'s outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation flechettes that cause considerable damage to the vulnerable interior structure.', 2834, 10.0, 1.0, 0.1625, 0.0, 100, NULL, 100000.0000, 1, 1006, 0.07),
  (20753, 83, 'Domination Carbonized Lead S', 'This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem.', 1308, 1.0, 0.01, 0.0040, 0.0, 100, NULL, 1000.0000, 1, 989, 0.07),
  (20755, 83, 'Domination Nuclear S', 'Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space.  ', 1288, 1.0, 0.01, 0.0035, 0.0, 100, NULL, 1000.0000, 1, 989, 0.07),
  (20757, 83, 'Domination Proton S', 'Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. ', 1290, 1.0, 0.01, 0.0030, 0.0, 100, NULL, 1000.0000, 1, 989, 0.07),
  (20759, 83, 'Domination Depleted Uranium S', 'Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. ', 1285, 1.0, 0.01, 0.0025, 0.0, 100, NULL, 1000.0000, 1, 989, 0.07),
  (20761, 83, 'Domination Titanium Sabot S', 'This is among the most feared ammunition around. It has excellent penetration. Once the ship\'s outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. ', 1291, 1.0, 0.01, 0.00325, 0.0, 100, NULL, 1000.0000, 1, 989, 0.07),
  (20763, 83, 'Domination Fusion S', 'The destructive power of a fusion warhead is superior to most other projectile warheads available. Has problems penetrating heavy shield systems. ', 1287, 1.0, 0.01, 0.00375, 0.0, 100, NULL, 1000.0000, 1, 989, 0.07),
  (20765, 83, 'Domination Phased Plasma S', 'This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. ', 1289, 1.0, 0.01, 0.00425, 0.0, 100, NULL, 1000.0000, 1, 989, 0.07),
  (20767, 83, 'Domination EMP S', 'A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields.', 1286, 1.0, 0.01, 0.0050, 0.0, 100, NULL, 1000.0000, 1, 989, 0.07),
  (20769, 83, 'Domination Carbonized Lead M', 'This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem.', 1292, 1.0, 1.0, 0.02, 0.0, 100, NULL, 4000.0000, 1, 988, 0.07),
  (20771, 83, 'Domination Nuclear M', 'Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space.  ', 1296, 1.0, 1.0, 0.0175, 0.0, 100, NULL, 4000.0000, 1, 988, 0.07),
  (20773, 83, 'Domination Proton M', 'Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. ', 1298, 1.0, 1.0, 0.015, 0.0, 100, NULL, 4000.0000, 1, 988, 0.07),
  (20775, 83, 'Domination Depleted Uranium M', 'Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. ', 1293, 1.0, 1.0, 0.0125, 0.0, 100, NULL, 4000.0000, 1, 988, 0.07),
  (20777, 83, 'Domination Titanium Sabot M', 'This is among the most feared ammunition around. It has excellent penetration. Once the ship\'s outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. ', 1299, 1.0, 1.0, 0.01625, 0.0, 100, NULL, 4000.0000, 1, 988, 0.07),
  (20779, 83, 'Domination Fusion M', 'The destructive power of a fusion warhead is superior to most other projectile warheads available. Has problems penetrating heavy shield systems. ', 1295, 1.0, 1.0, 0.01875, 0.0, 100, NULL, 4000.0000, 1, 988, 0.07),
  (20781, 83, 'Domination Phased Plasma M', 'This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. ', 1297, 1.0, 1.0, 0.02125, 0.0, 100, NULL, 4000.0000, 1, 988, 0.07),
  (20783, 83, 'Domination EMP M', 'A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields.', 1294, 1.0, 1.0, 0.025, 0.0, 100, NULL, 4000.0000, 1, 988, 0.07),
  (20785, 83, 'Domination Carbonized Lead L', 'This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem.', 1300, 10.0, 1.0, 0.04, 0.0, 100, NULL, 10000.0000, 1, 987, 0.07),
  (20787, 83, 'Domination Nuclear L', 'Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space.  ', 1304, 10.0, 1.0, 0.035, 0.0, 100, NULL, 10000.0000, 1, 987, 0.07),
  (20789, 83, 'Domination Proton L', 'Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. ', 1306, 10.0, 1.0, 0.03, 0.0, 100, NULL, 10000.0000, 1, 987, 0.07),
  (20791, 83, 'Domination Depleted Uranium L', 'Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. ', 1301, 10.0, 1.0, 0.025, 0.0, 100, NULL, 10000.0000, 1, 987, 0.07),
  (20793, 83, 'Domination Titanium Sabot L', 'This is among the most feared ammunition around. It has excellent penetration. Once the ship\'s outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. ', 1307, 10.0, 1.0, 0.0325, 0.0, 100, NULL, 10000.0000, 1, 987, 0.07),
  (20795, 83, 'Domination Fusion L', 'The destructive power of a fusion warhead is superior to most other projectile warheads available. Has problems penetrating heavy shield systems. ', 1303, 10.0, 1.0, 0.0375, 0.0, 100, NULL, 10000.0000, 1, 987, 0.07),
  (20797, 83, 'Domination Phased Plasma L', 'This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. ', 1305, 10.0, 1.0, 0.0425, 0.0, 100, NULL, 10000.0000, 1, 987, 0.07),
  (20799, 83, 'Domination EMP L', 'A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields.', 1302, 10.0, 1.0, 0.05, 0.0, 100, NULL, 10000.0000, 1, 987, 0.07),
  (20801, 83, 'Domination Carbonized Lead XL', 'Extra Large Projectile Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem.', 2827, 10.0, 1.0, 0.2, 0.0, 100, NULL, 100000.0000, 1, 1006, 0.07),
  (20803, 83, 'Domination Depleted Uranium XL', 'Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead.', 2828, 10.0, 1.0, 0.125, 0.0, 100, NULL, 100000.0000, 1, 1006, 0.07),
  (20805, 83, 'Domination EMP XL', 'Extra Large Projectile Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields.', 2829, 10.0, 1.0, 0.25, 0.0, 100, NULL, 100000.0000, 1, 1006, 0.07),
  (20807, 83, 'Domination Fusion XL', 'Extra Large Projectile Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. The destructive power of a fusion warhead is superior to most other projectile warhead available. Has problems penetrating heavy shield systems.', 2830, 10.0, 1.0, 0.1875, 0.0, 100, NULL, 100000.0000, 1, 1006, 0.07),
  (20809, 83, 'Domination Nuclear XL', 'Extra Large Projectile Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts.  Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. ', 2831, 10.0, 1.0, 0.175, 0.0, 100, NULL, 100000.0000, 1, 1006, 0.07),
  (20811, 83, 'Domination Phased Plasma XL', 'Extra Large Projectile Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell.  ', 2832, 10.0, 1.0, 0.2125, 0.0, 100, NULL, 100000.0000, 1, 1006, 0.07),
  (20813, 83, 'Domination Proton XL', 'Extra Large Projectile Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor.', 2833, 10.0, 1.0, 0.15, 0.0, 100, NULL, 100000.0000, 1, 1006, 0.07),
  (20815, 83, 'Domination Titanium Sabot XL', 'Extra Large Projectile Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. This is among the most feared ammunition around. It has excellent penetration. Once the ship\'s outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation flechettes that cause considerable damage to the vulnerable interior structure.', 2834, 10.0, 1.0, 0.1625, 0.0, 100, NULL, 100000.0000, 1, 1006, 0.07),
  (20817, 86, 'Sanshas Ultraviolet S', 'Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage.', 1141, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000.0000, 1, 997, 0.07),
  (20819, 86, 'Sanshas Xray S', 'Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage.', 1140, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000.0000, 1, 997, 0.07),
  (20821, 86, 'Sanshas Gamma S', 'Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage.', 1139, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000.0000, 1, 997, 0.07),
  (20823, 86, 'Sanshas Multifrequency S', 'Randomly cycles the laser through the entire spectrum. Vastly reduced range. Vastly increased thermal damage.', 1131, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000.0000, 1, 997, 0.07),
  (20825, 86, 'Sanshas Ultraviolet M', 'Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage.', 1141, 1.0, 1.0, 1.0, 0.0, 1, NULL, 40000.0000, 1, 996, 0.07),
  (20827, 86, 'Sanshas Xray M', 'Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage.', 1140, 1.0, 1.0, 1.0, 0.0, 1, NULL, 40000.0000, 1, 996, 0.07),
  (20829, 86, 'Sanshas Gamma M', 'Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage.', 1139, 1.0, 1.0, 1.0, 0.0, 1, NULL, 40000.0000, 1, 996, 0.07),
  (20831, 86, 'Sanshas Multifrequency M', 'Randomly cycles the laser through the entire spectrum. Vastly reduced range. Vastly increased thermal damage.', 1131, 1.0, 1.0, 1.0, 0.0, 1, NULL, 40000.0000, 1, 996, 0.07),
  (20833, 86, 'Sanshas Ultraviolet L', 'Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage.', 1141, 1.0, 1.0, 1.0, 0.0, 1, NULL, 400000.0000, 1, 995, 0.07),
  (20835, 86, 'Sanshas Xray L', 'Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage.', 1140, 1.0, 1.0, 1.0, 0.0, 1, NULL, 400000.0000, 1, 995, 0.07),
  (20837, 86, 'Sanshas Gamma L', 'Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage.', 1139, 1.0, 1.0, 1.0, 0.0, 1, NULL, 400000.0000, 1, 995, 0.07),
  (20839, 86, 'Sanshas Multifrequency L', 'Randomly cycles the laser through the entire spectrum. Vastly reduced range. Vastly increased thermal damage.', 1131, 1.0, 1.0, 1.0, 0.0, 1, NULL, 400000.0000, 1, 995, 0.07),
  (20841, 86, 'Sanshas Ultraviolet XL', 'Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \r\n\r\nModulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage.', 1141, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000000.0000, 1, 1007, 0.07),
  (20843, 86, 'Sanshas Xray XL', 'Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \r\n\r\nModulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage.', 1140, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000000.0000, 1, 1007, 0.07),
  (20845, 86, 'Sanshas Gamma XL', 'Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \r\n\r\nModulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage.', 1139, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000000.0000, 1, 1007, 0.07),
  (20847, 86, 'Sanshas Multifrequency XL', 'Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \r\n\r\nRandomly cycles the laser through the entire spectrum. Vastly reduced range. Vastly increased thermal damage.', 1131, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000000.0000, 1, 1007, 0.07),
  (20849, 86, 'True Sanshas Radio S', 'Modulates the beam of a laser weapon into the radio frequencies. Greatly improved range. Greatly increased EM damage.', 1145, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000.0000, 1, 997, 0.07),
  (20851, 86, 'True Sanshas Microwave S', 'Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage.', 1143, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000.0000, 1, 997, 0.07),
  (20853, 86, 'True Sanshas Infrared S', 'Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage.', 1144, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000.0000, 1, 997, 0.07),
  (20855, 86, 'True Sanshas Standard S', 'Modulates the beam of a laser weapon into the visible light spectrum. ', 1142, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000.0000, 1, 997, 0.07),
  (20857, 86, 'True Sanshas Ultraviolet S', 'Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage.', 1141, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000.0000, 1, 997, 0.07),
  (20859, 86, 'True Sanshas Xray S', 'Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage.', 1140, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000.0000, 1, 997, 0.07),
  (20861, 86, 'True Sanshas Gamma S', 'Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage.', 1139, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000.0000, 1, 997, 0.07),
  (20863, 86, 'True Sanshas Multifrequency S', 'Randomly cycles the laser through the entire spectrum. Vastly reduced range. Vastly increased thermal damage.', 1131, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000.0000, 1, 997, 0.07),
  (20865, 86, 'True Sanshas Radio M', 'Modulates the beam of a laser weapon into the radio frequencies. Greatly improved range. Greatly increased EM damage.', 1145, 1.0, 1.0, 1.0, 0.0, 1, NULL, 40000.0000, 1, 996, 0.07),
  (20867, 86, 'True Sanshas Microwave M', 'Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage.', 1143, 1.0, 1.0, 1.0, 0.0, 1, NULL, 40000.0000, 1, 996, 0.07),
  (20869, 86, 'True Sanshas Infrared M', 'Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage.', 1144, 1.0, 1.0, 1.0, 0.0, 1, NULL, 40000.0000, 1, 996, 0.07),
  (20871, 86, 'True Sanshas Standard M', 'Modulates the beam of a laser weapon into the visible light spectrum. ', 1142, 1.0, 1.0, 1.0, 0.0, 1, NULL, 40000.0000, 1, 996, 0.07),
  (20873, 86, 'True Sanshas Ultraviolet M', 'Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage.', 1141, 1.0, 1.0, 1.0, 0.0, 1, NULL, 40000.0000, 1, 996, 0.07),
  (20875, 86, 'True Sanshas Xray M', 'Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage.', 1140, 1.0, 1.0, 1.0, 0.0, 1, NULL, 40000.0000, 1, 996, 0.07),
  (20877, 86, 'True Sanshas Gamma M', 'Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage.', 1139, 1.0, 1.0, 1.0, 0.0, 1, NULL, 40000.0000, 1, 996, 0.07),
  (20879, 86, 'True Sanshas Multifrequency M', 'Randomly cycles the laser through the entire spectrum. Vastly reduced range. Vastly increased thermal damage.', 1131, 1.0, 1.0, 1.0, 0.0, 1, NULL, 40000.0000, 1, 996, 0.07),
  (20881, 86, 'True Sanshas Radio L', 'Modulates the beam of a laser weapon into the radio frequencies. Greatly improved range. Greatly increased EM damage.', 1145, 1.0, 1.0, 1.0, 0.0, 1, NULL, 400000.0000, 1, 995, 0.07),
  (20883, 86, 'True Sanshas Microwave L', 'Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage.', 1143, 1.0, 1.0, 1.0, 0.0, 1, NULL, 400000.0000, 1, 995, 0.07),
  (20885, 86, 'True Sanshas Infrared L', 'Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage.', 1144, 1.0, 1.0, 1.0, 0.0, 1, NULL, 400000.0000, 1, 995, 0.07),
  (20887, 86, 'True Sanshas Standard L', 'Modulates the beam of a laser weapon into the visible light spectrum. ', 1142, 1.0, 1.0, 1.0, 0.0, 1, NULL, 400000.0000, 1, 995, 0.07),
  (20889, 86, 'True Sanshas Ultraviolet L', 'Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage.', 1141, 1.0, 1.0, 1.0, 0.0, 1, NULL, 400000.0000, 1, 995, 0.07),
  (20891, 86, 'True Sanshas Xray L', 'Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage.', 1140, 1.0, 1.0, 1.0, 0.0, 1, NULL, 400000.0000, 1, 995, 0.07),
  (20893, 86, 'True Sanshas Gamma L', 'Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage.', 1139, 1.0, 1.0, 1.0, 0.0, 1, NULL, 400000.0000, 1, 995, 0.07),
  (20895, 86, 'True Sanshas Multifrequency L', 'Randomly cycles the laser through the entire spectrum. Vastly reduced range. Vastly increased thermal damage.', 1131, 1.0, 1.0, 1.0, 0.0, 1, NULL, 400000.0000, 1, 995, 0.07),
  (20897, 86, 'True Sanshas Radio XL', 'Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \r\n\r\nModulates the beam of a laser weapon into the radio frequencies. Greatly improved range. Greatly increased EM damage.', 1145, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000000.0000, 1, 1007, 0.07),
  (20899, 86, 'True Sanshas Microwave XL', 'Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \r\n\r\nModulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage.', 1143, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000000.0000, 1, 1007, 0.07),
  (20901, 86, 'True Sanshas Infrared XL', 'Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \r\n\r\nModulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage.', 1144, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000000.0000, 1, 1007, 0.07),
  (20903, 86, 'True Sanshas Standard XL', 'Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \r\n\r\nModulates the beam of a laser weapon into the visible light spectrum. ', 1142, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000000.0000, 1, 1007, 0.07),
  (20905, 86, 'True Sanshas Ultraviolet XL', 'Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \r\n\r\nModulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage.', 1141, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000000.0000, 1, 1007, 0.07),
  (20907, 86, 'True Sanshas Xray XL', 'Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \r\n\r\nModulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage.', 1140, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000000.0000, 1, 1007, 0.07),
  (20909, 86, 'True Sanshas Gamma XL', 'Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \r\n\r\nModulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage.', 1139, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000000.0000, 1, 1007, 0.07),
  (20911, 86, 'True Sanshas Multifrequency XL', 'Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \r\n\r\nRandomly cycles the laser through the entire spectrum. Vastly reduced range. Vastly increased thermal damage.', 1131, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000000.0000, 1, 1007, 0.07),
  (20913, 85, 'Shadow Iron Charge L', 'Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1327, 1.0, 0.01, 0.05, 0.0, 100, NULL, 1000.0000, 1, 991, 0.07),
  (20915, 85, 'Shadow Tungsten Charge L', 'Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1331, 1.0, 0.01, 0.05, 0.0, 100, NULL, 1000.0000, 1, 991, 0.07),
  (20917, 85, 'Shadow Iridium Charge L', 'Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1326, 1.0, 0.01, 0.05, 0.0, 100, NULL, 1000.0000, 1, 991, 0.07),
  (20919, 85, 'Shadow Lead Charge L', 'Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1328, 1.0, 0.01, 0.05, 0.0, 100, NULL, 1000.0000, 1, 991, 0.07),
  (20921, 85, 'Shadow Thorium Charge L', 'Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1330, 1.0, 0.05, 0.05, 0.0, 100, NULL, 4000.0000, 1, 991, 0.07),
  (20923, 85, 'Shadow Uranium Charge L', 'Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1332, 1.0, 0.05, 0.05, 0.0, 100, NULL, 4000.0000, 1, 991, 0.07),
  (20925, 85, 'Shadow Plutonium Charge L', 'Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1329, 1.0, 0.05, 0.05, 0.0, 100, NULL, 4000.0000, 1, 991, 0.07),
  (20927, 85, 'Shadow Antimatter Charge L', 'Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1325, 1.0, 0.05, 0.05, 0.0, 100, NULL, 4000.0000, 1, 991, 0.07),
  (20929, 85, 'Shadow Antimatter Charge XL', 'Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 2843, 10.0, 0.1, 0.25, 0.0, 100, NULL, 10000.0000, 1, 1004, 0.07),
  (20931, 85, 'Shadow Iridium Charge XL', 'Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 2844, 10.0, 0.1, 0.25, 0.0, 100, NULL, 10000.0000, 1, 1004, 0.07),
  (20933, 85, 'Shadow Iron Charge XL', 'Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 2845, 10.0, 0.1, 0.25, 0.0, 100, NULL, 10000.0000, 1, 1004, 0.07),
  (20935, 85, 'Shadow Lead Charge XL', 'Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 2846, 10.0, 0.1, 0.25, 0.0, 100, NULL, 10000.0000, 1, 1004, 0.07),
  (20937, 85, 'Shadow Plutonium Charge XL', 'Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 2847, 10.0, 0.5, 0.25, 0.0, 100, NULL, 100000.0000, 1, 1004, 0.07),
  (20939, 85, 'Shadow Thorium Charge XL', 'Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 2848, 10.0, 0.5, 0.25, 0.0, 100, NULL, 100000.0000, 1, 1004, 0.07),
  (20941, 85, 'Shadow Tungsten Charge XL', 'Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 2849, 10.0, 0.5, 0.25, 0.0, 100, NULL, 100000.0000, 1, 1004, 0.07),
  (20943, 85, 'Shadow Uranium Charge XL', 'Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 2850, 10.0, 0.5, 0.25, 0.0, 100, NULL, 100000.0000, 1, 1004, 0.07),
  (20945, 85, 'Guardian Iron Charge S', 'Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1311, 1.0, 0.01, 0.0050, 0.0, 100, NULL, 1000.0000, 1, 993, 0.07),
  (20947, 85, 'Guardian Tungsten Charge S', 'Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1315, 1.0, 0.01, 0.0050, 0.0, 100, NULL, 1000.0000, 1, 993, 0.07),
  (20949, 85, 'Guardian Iridium Charge S', 'Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1310, 1.0, 0.01, 0.0050, 0.0, 100, NULL, 1000.0000, 1, 993, 0.07),
  (20951, 85, 'Guardian Lead Charge S', 'Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1312, 1.0, 0.01, 0.0050, 0.0, 100, NULL, 1000.0000, 1, 993, 0.07),
  (20953, 85, 'Guardian Thorium Charge S', 'Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1314, 1.0, 0.01, 0.0050, 0.0, 100, NULL, 1000.0000, 1, 993, 0.07),
  (20955, 85, 'Guardian Uranium Charge S', 'Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1316, 1.0, 0.01, 0.0050, 0.0, 100, NULL, 1000.0000, 1, 993, 0.07),
  (20957, 85, 'Guardian Plutonium Charge S', 'Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1313, 1.0, 0.01, 0.0050, 0.0, 100, NULL, 1000.0000, 1, 993, 0.07),
  (20959, 85, 'Guardian Antimatter Charge S', 'Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1047, 1.0, 0.01, 0.0050, 0.0, 100, NULL, 1000.0000, 1, 993, 0.07),
  (20961, 85, 'Guardian Iron Charge M', 'Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1319, 1.0, 0.05, 0.025, 0.0, 100, NULL, 4000.0000, 1, 992, 0.07),
  (20963, 85, 'Guardian Tungsten Charge M', 'Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1323, 1.0, 0.05, 0.025, 0.0, 100, NULL, 4000.0000, 1, 992, 0.07),
  (20965, 85, 'Guardian Iridium Charge M', 'Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1318, 1.0, 0.05, 0.025, 0.0, 100, NULL, 4000.0000, 1, 992, 0.07),
  (20967, 85, 'Guardian Lead Charge M', 'Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1320, 1.0, 0.05, 0.025, 0.0, 100, NULL, 4000.0000, 1, 992, 0.07),
  (20969, 85, 'Guardian Thorium Charge M', 'Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1322, 1.0, 0.05, 0.025, 0.0, 100, NULL, 4000.0000, 1, 992, 0.07),
  (20971, 85, 'Guardian Uranium Charge M', 'Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1324, 1.0, 0.05, 0.025, 0.0, 100, NULL, 4000.0000, 1, 992, 0.07),
  (20973, 85, 'Guardian Plutonium Charge M', 'Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1321, 1.0, 0.05, 0.025, 0.0, 100, NULL, 4000.0000, 1, 992, 0.07),
  (20975, 85, 'Guardian Antimatter Charge M', 'Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1317, 1.0, 0.05, 0.025, 0.0, 100, NULL, 4000.0000, 1, 992, 0.07),
  (20977, 85, 'Guardian Iron Charge L', 'Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1327, 10.0, 0.1, 0.05, 0.0, 100, NULL, 10000.0000, 1, 991, 0.07),
  (20979, 85, 'Guardian Tungsten Charge L', 'Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1331, 10.0, 0.1, 0.05, 0.0, 100, NULL, 10000.0000, 1, 991, 0.07),
  (20981, 85, 'Guardian Iridium Charge L', 'Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1326, 10.0, 0.1, 0.05, 0.0, 100, NULL, 10000.0000, 1, 991, 0.07),
  (20983, 85, 'Guardian Lead Charge L', 'Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1328, 10.0, 0.1, 0.05, 0.0, 100, NULL, 10000.0000, 1, 991, 0.07),
  (20985, 85, 'Guardian Thorium Charge L', 'Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1330, 10.0, 0.1, 0.05, 0.0, 100, NULL, 10000.0000, 1, 991, 0.07),
  (20987, 85, 'Guardian Uranium Charge L', 'Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1332, 10.0, 0.1, 0.05, 0.0, 100, NULL, 10000.0000, 1, 991, 0.07),
  (20989, 85, 'Guardian Plutonium Charge L', 'Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1329, 10.0, 0.1, 0.05, 0.0, 100, NULL, 10000.0000, 1, 991, 0.07),
  (20991, 85, 'Guardian Antimatter Charge L', 'Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1325, 10.0, 0.1, 0.05, 0.0, 100, NULL, 10000.0000, 1, 991, 0.07),
  (20993, 85, 'Guardian Antimatter Charge XL', 'Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 2843, 10.0, 0.5, 0.25, 0.0, 100, NULL, 100000.0000, 1, 1004, 0.07),
  (20995, 85, 'Guardian Iridium Charge XL', 'Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 2844, 10.0, 0.5, 0.25, 0.0, 100, NULL, 100000.0000, 1, 1004, 0.07),
  (20997, 85, 'Guardian Iron Charge XL', 'Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 2845, 10.0, 0.5, 0.25, 0.0, 100, NULL, 100000.0000, 1, 1004, 0.07),
  (20999, 85, 'Guardian Lead Charge XL', 'Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 2846, 10.0, 0.5, 0.25, 0.0, 100, NULL, 100000.0000, 1, 1004, 0.07),
  (21001, 85, 'Guardian Plutonium Charge XL', 'Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 2847, 10.0, 0.5, 0.25, 0.0, 100, NULL, 100000.0000, 1, 1004, 0.07),
  (21003, 85, 'Guardian Thorium Charge XL', 'Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 2848, 10.0, 0.5, 0.25, 0.0, 100, NULL, 100000.0000, 1, 1004, 0.07),
  (21005, 85, 'Guardian Tungsten Charge XL', 'Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 2849, 10.0, 0.5, 0.25, 0.0, 100, NULL, 100000.0000, 1, 1004, 0.07),
  (21007, 85, 'Guardian Uranium Charge XL', 'Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 2850, 10.0, 0.5, 0.25, 0.0, 100, NULL, 100000.0000, 1, 1004, 0.07),
  (21009, 873, 'Capital Propulsion Engine', 'A centralized propulsion engine designed to send power to a capital ship\'s thrusters, propelling the behemoth forward.', 2859, 0.0, 10000.0, 10000.0, 0.0, 1, NULL, 6269810.0000, 1, 781, 0.0),
  (21010, 915, 'Capital Propulsion Engine Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 1253962000.0000, 1, 796, 0.0),
  (21011, 873, 'Capital Turret Hardpoint', 'A turret hardpoint fitting, engineered to allow extra-large weapon turrets to fit on capital.', 2860, 0.0, 10000.0, 10000.0, 0.0, 1, NULL, 7313010.0000, 1, 781, 0.0),
  (21012, 915, 'Capital Turret Hardpoint Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 1462602000.0000, 1, 796, 0.0),
  (21013, 873, 'Capital Sensor Cluster', 'A vast bank of sensor equipment designed for use with capital ships.', 2861, 0.0, 10000.0, 10000.0, 0.0, 1, NULL, 6013816.0000, 1, 781, 0.0),
  (21014, 915, 'Capital Sensor Cluster Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 1202763200.0000, 1, 796, 0.0),
  (21017, 873, 'Capital Armor Plates', 'Gigantic sheets of reinforced armor plating, manufactured for the construction of capital ships.', 2862, 0.0, 10000.0, 10000.0, 0.0, 1, NULL, 6456054.0000, 1, 781, 0.0),
  (21018, 915, 'Capital Armor Plates Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 1291210800.0000, 1, 796, 0.0),
  (21019, 873, 'Capital Capacitor Battery', 'A multiple-thousand kilojoule capacitor battery, engineered for use in capital ships.', 2863, 0.0, 10000.0, 10000.0, 0.0, 1, NULL, 5734680.0000, 1, 781, 0.0),
  (21020, 915, 'Capital Capacitor Battery Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 1146936000.0000, 1, 796, 0.0),
  (21021, 873, 'Capital Power Generator', 'A gigantic hulk of machinery, designed to give life to a capital ship\'s power core.', 2864, 0.0, 10000.0, 10000.0, 0.0, 1, 2, 6800316.0000, 1, 781, 0.0),
  (21022, 915, 'Capital Power Generator Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 1360063200.0000, 1, 796, 0.0),
  (21023, 873, 'Capital Shield Emitter', 'A modular unit designed to create a vast electromagnetic shield around capital ships.', 2865, 0.0, 10000.0, 10000.0, 0.0, 1, NULL, 6533640.0000, 1, 781, 0.0),
  (21024, 915, 'Capital Shield Emitter Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 1306728000.0000, 1, 796, 0.0),
  (21025, 873, 'Capital Jump Drive', 'A massive hulk of machinery designed to propel a capital vessel through vast tracts of space, allowing it to make its way between systems without the use of a stargate.', 2866, 0.0, 10000.0, 10000.0, 0.0, 1, NULL, 8319824.0000, 1, 781, 0.0),
  (21026, 915, 'Capital Jump Drive Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 1663964800.0000, 1, 796, 0.0),
  (21027, 873, 'Capital Cargo Bay', 'Sheets of massive metal which link together to form a multiple-thousand-cubic meter cargo bay, for insertion into capital ships.', 2867, 0.0, 10000.0, 10000.0, 0.0, 1, NULL, 4168512.0000, 1, 781, 0.0),
  (21028, 915, 'Capital Cargo Bay Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 833702400.0000, 1, 796, 0.0),
  (21029, 873, 'Capital Drone Bay', 'Sheets of massive metal which link together to form a fully functional drone bay, for insertion into capital ships.', 2868, 0.0, 10000.0, 10000.0, 0.0, 1, NULL, 4361398.0000, 1, 781, 0.0),
  (21030, 915, 'Capital Drone Bay Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 872279600.0000, 1, 796, 0.0),
  (21035, 873, 'Capital Computer System', 'Onboard electronic interfaces and data banks, required for the operation of capital ships.', 2869, 0.0, 10000.0, 10000.0, 0.0, 1, NULL, 6141994.0000, 1, 781, 0.0),
  (21036, 915, 'Capital Computer System Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 1228398800.0000, 1, 796, 0.0),
  (21037, 873, 'Capital Construction Parts', 'Various mechanical and electronic parts for the construction of capital ships such.', 2870, 0.0, 10000.0, 10000.0, 0.0, 1, NULL, 5027470.0000, 1, 781, 0.0),
  (21038, 915, 'Capital Construction Parts Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 1005494000.0000, 1, 796, 0.0),
  (21039, 873, 'Capital Siege Array', 'An electronic interface responsible for rerouting a dreadnought\'s energy from its propulsion systems towards its defensive and offensive systems.', 2871, 0.0, 10000.0, 10000.0, 0.0, 1, NULL, 7716832.0000, 1, 781, 0.0),
  (21040, 915, 'Capital Siege Array Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 1543366400.0000, 1, 796, 0.0),
  (21041, 873, 'Capital Launcher Hardpoint', 'A launcher hardpoint fitting, engineered to allow citadel-class missile launchers to fit on capital ships.', 2872, 0.0, 10000.0, 10000.0, 0.0, 1, NULL, 6966840.0000, 1, 781, 0.0),
  (21042, 915, 'Capital Launcher Hardpoint Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 1393368000.0000, 1, 796, 0.0),
  (21043, 526, 'Ancient Treasure Map', 'An ancient and partly decayed treasure map, with the name \'Otitoh\' scribbled next to a picture of a crudely drawn solarsystem.  A big X marks one of the moon.', 2853, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21044, 526, 'Pistols', 'Semi-automatic small arms used for personal protection and skirmish warfare.', 1366, 0.0, 2500.0, 2.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21046, 526, 'Nugoeihuvi Transaction Logs', 'These reports hold information on recent transactions of prop small arms between the Nugoeihuvi corporation and the Sukuuvestaa corporation, as well as evidence that the props aren\'t what they appear to be.', 2038, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21047, 472, 'Oshima\'s System Scanner', 'A very old system scanner prototype.  Far too big and cumbersome to be worth anything in today\'s markets.', 108, 60.0, 0.0, 800.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (21048, 474, 'Kepheur\'s Keycard', 'This is a chaos-logic keycard. It had been issued to a pirate by the name of Drazin Jaruk. It will open the acceleration gate for a short time and then self-destruct.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21049, 533, 'Tao Pai Motow', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1824, 199.86, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (21050, 101, 'Survey Drone', 'Mining Drone', 1009, 5.0, 0.0, 5.0, 1200.0, 1, NULL, 14986.0000, 0, NULL, 0.07),
  (21051, 177, 'Survey Drone Blueprint', '', 1009, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21052, 306, 'Old Storage Container', 'The wrecked container drifts silently amongst the stars, giving no hint to what treasures it may hide.', 16, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21053, 526, 'Kepheur\'s DNA', 'DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.\r\n\r\nThis DNA sample is taken from the long deceased Gallente entrepreneur, Kepheur Buquet.  ', 2302, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21054, 526, 'Crude Sculpture', 'A crude, but old, sculpture of a Gallente citizen.', 2041, 0.0, 100.0, 5.0, 0.0, 1, NULL, 320000.0000, 1, NULL, 0.0),
  (21055, 356, 'Crude Sculpture Blueprint', '', 2041, 0.0, 0.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21056, 533, 'Tara Buquet', 'A direct descendant of the late Gallente entrepreneur Kepheur Buquet. Threat level: Deadly', 1804, 167.24, 1.2E+7, 112000.0, 265.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (21057, 409, 'Tara\'s Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 1, 0.0000, 1, NULL, 0.0),
  (21058, 523, 'COSMOS Caldari Non-Pirate Battleship 4', 'This is a security vessel.', 43, 250.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (21059, 271, 'Shield Compensation', 'Improved skill for regulating energy flow to shields. 2% less capacitor need for shield boosters per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 120000.0000, 1, 368, 0.0),
  (21060, 520, 'COSMOS Caldari Non-Pirate Frigate Elite 4', 'This is a security vessel.', 1831, 39.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (21061, 533, 'Makele Kordonii', 'A nefarious Minmatar pirate who was sent to the Okkelen constellation by the Angel Cartel to wreck havoc.  Leads a band of Caldari bandits. Threat level: Deadly', 337, 187.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (21062, 370, 'Makele\'s Tag', 'This gold tag carries the rank insignia equivalent of a sergeant within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.', 2312, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21063, 533, 'Zvarin Karsha_', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 51, 216.4, 9.6E+7, 960000.0, 2300.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (21064, 283, 'Zvarin Karsha', 'A friendly peddler who operates in Otitoh.', 2536, 0.0, 250.0, 3.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21065, 533, 'Ryoke Laika_', 'This is a hostile pirate vessel. Threat level: Deadly', 1824, 199.86, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (21066, 283, 'Ryoke Laika', 'A Guristas pilot.', 2544, 0.0, 80.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21067, 526, 'Ryoke Laika\'s Head', 'This is the head of Ryoke Laika, a veteran Guristas pilot.', 2553, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21068, 533, 'Sheriff Togany_', 'The Sheriff of Otitoh.', 1824, 199.86, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (21070, 283, 'Sheriff Togany', 'The Sheriff of Otitoh.', 2544, 0.0, 80.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21071, 256, 'Rapid Launch', 'Proficiency at rapid missile launcher firing.  3% bonus to missile launcher rate of fire per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 40000.0000, 1, 373, 0.0),
  (21073, 530, 'Sleeper Split Cables', 'Alloys and special materials used in the manufacture of modules based on Ancient technology.', 2890, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 810, 0.0),
  (21074, 735, 'Talocan Sketch Books', '', 2886, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 811, 0.0),
  (21075, 530, 'Talocan Molecule Binder', 'Alloys and special materials used in the manufacture of modules based on Ancient technology.', 2890, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 811, 0.0),
  (21076, 528, 'Talocan Stasis Inverter', '', 2889, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 811, 0.0),
  (21077, 735, 'Talocan Info Shards', '', 2886, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 811, 0.0),
  (21078, 530, 'Talocan Reflective Sheets', 'Alloys and special materials used in the manufacture of modules based on Ancient technology.', 2890, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 811, 0.0),
  (21079, 528, 'Talocan Perpetual Clock', '', 2889, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 811, 0.0),
  (21080, 528, 'Talocan Solid Atomizer', '', 2889, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 811, 0.0),
  (21081, 530, 'Talocan Mechanical Gears', 'Alloys and special materials used in the manufacture of modules based on Ancient technology.', 2890, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 811, 0.0),
  (21082, 528, 'Talocan System Interface Unit', '', 2889, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 811, 0.0),
  (21083, 528, 'ZZZ', '', 2889, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21084, 735, 'Talocan Mathematical Schematics', '', 2886, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 811, 0.0),
  (21085, 735, 'Talocan Automation Accounts', '', 2886, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 811, 0.0),
  (21086, 530, 'Talocan Partition Plates', 'Alloys and special materials used in the manufacture of modules based on Ancient technology.', 2890, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 811, 0.0),
  (21087, 735, 'Talocan Intricate Formulas', '', 2886, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 811, 0.0),
  (21088, 528, 'Talocan Stasis Deflector', '', 2889, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 811, 0.0),
  (21089, 530, 'Talocan Ignition Device', 'Alloys and special materials used in the manufacture of modules based on Ancient technology.', 2890, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 811, 0.0),
  (21090, 533, 'Bai Tarziiki', 'This is a hostile outlaw. Threat level: Deadly', 1824, 199.86, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (21091, 526, 'Bai\'s Corpse', 'A Caldari bandit.', 2855, 0.0, 80.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0)
  (21092, 533, 'Motani Ihura', 'This is an agent working for the Hyasyoda corporation. Threat level: Deadly', 1824, 199.86, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
    (21094, 310, 'Cynosural Field I', 'A precise frequency energy field, used as a target beacon for jumpdrives.', 2742, 1.0, 1.0, 5.0, 0.0, 1, NULL, 23442.0000, 0, NULL, 0.07),
  (21095, 532, 'Cynosural Field I Blueprint', '', 1007, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21096, 658, 'Cynosural Field Generator I', 'Generates a cynosural field for capital ship jump drives to lock on to.\r\n', 1444, 0.0, 0.0, 50.0, 0.0, 1, NULL, 3080106.0000, 1, 779, 0.0),
  (21097, 31, 'Goru\'s Shuttle', 'Goru Nikainen\'s Shuttle.', 317, 60.0, 1600000.0, 5000.0, 10.0, 1, 1, 5000.0000, 1, NULL, 0.07),
  (21098, 111, 'Goru\'s Shuttle Blueprint', '', 317, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21099, 306, 'Kazka Loot Container', 'The enclosed flotsam drifts quietly in space, closely monitored by the infamous pirate gang in Okkelen, the Kazka Bandits.', 16, 14.0, 10000.0, 1200.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21100, 526, 'Test Liquor', 'Luxury goods are always solid commodities for inter-stellar trading. Spiced wine is not the rarest of luxury goods, but it can still be sold at small outposts and bases that don\'t manufacture any themselves.', 27, 0.0, 500.0, 0.5, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21101, 527, 'RabaRaba ChooChoo', 'This is a hostile pirate vessel. Threat level: Deadly', 1824, 199.86, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (21103, 533, 'Jakon Tooka', 'The Amarrian outlaw, Jakon Tooka, is an old member of the Blood Raider cult who decided to settle in Otitoh.  He was welcomed with open arms by the local bandit groups, and is currently a feared gang leader within the Kazka Bandits, a loosely knit outlaw organization within the Okkelen constellation. Threat level: Deadly', 1759, 134.43, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (21104, 370, 'Jakon\'s Tag', 'This gold tag carries the rank insignia equivalent of a sergeant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.', 2317, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21105, 517, 'Cosmos Bellicose', 'A Bellicose piloted by an agent.', 303, 131.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21106, 517, 'Cosmos Bestower', 'A Bestower piloted by an agent.', 1064, 400.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (21107, 517, 'Cosmos Claw', 'A Claw piloted by an agent.', 1928, 32.89, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21108, 517, 'Cosmos Executioner', 'An Executioner piloted by an agent.', 54, 13.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (21109, 517, 'Cosmos Hoarder', 'A Hoarder piloted by an agent.', 308, 216.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21110, 517, 'Cosmos Hound', 'A Hound piloted by an agent.', 1966, 39.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21111, 517, 'Cosmos Mammoth', 'A Mammoth piloted by an agent.', 309, 660.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21112, 517, 'Cosmos Maulus', 'A Maulus piloted by an agent.', 324, 39.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (21113, 517, 'Cosmos Navitas', 'A Navitas piloted by an agent.', 59, 39.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (21114, 517, 'Cosmos Omen', 'An Omen piloted by an agent.', 1065, 134.43, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (21115, 517, 'Cosmos Retribution', 'A Retribution piloted by an agent.', 1920, 40.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (21116, 517, 'Cosmos Rifter', 'A Rifter piloted by an agent.', 46, 37.07, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21117, 517, 'Cosmos Rupture', 'A Rupture piloted by an agent.', 302, 109.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21118, 517, 'Cosmos Scythe', 'A Scythe piloted by an agent.', 304, 134.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21119, 517, 'Cosmos Stiletto', 'A Stiletto piloted by an agent.', 1779, 32.89, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21120, 517, 'Cosmos Tempest', 'A Tempest piloted by an agent.', 48, 250.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21121, 517, 'Cosmos Thrasher', 'A Thrasher piloted by an agent.', 2390, 138.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21122, 517, 'Cosmos Vagabond', 'A Vagabond piloted by an agent.', 1943, 123.03, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21123, 517, 'Cosmos Vigil', 'A Vigil piloted by an agent.', 1240, 32.89, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21124, 517, 'Cosmos Wolf', 'A Wolf piloted by an agent.', 1931, 39.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21125, 517, 'Cosmos Wreathe', 'A Wreathe piloted by an agent.', 310, 207.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21126, 526, 'Raytio Family Supplies', 'These crates contain property of the Raytio family.', 2039, 0.0, 100.0, 10.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21127, 534, 'Payo Ming', 'An ex-member of the Mordu\'s Legion, Payo was banished from all Caldari territories for \'causing civil unrest and engaging in illegal activities\'.  He has always maintained his innocence, and claimed that he was simply a political target to feed the Mordu\'s propaganda machine.  His supporters within the Legion managed to smuggle him out before his arrest, and he has been running from the law ever since.  Finally, after realizing his sentance would not be revoked, he joined up with the Kazka Bandits, an outlaw organization in the Okkelen constellation with close ties to the Guristas Pirates.', 2158, 500.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (21128, 522, 'COSMOS Magye Eraser', 'This is a hostile pirate vessel. Threat level: Deadly', 1824, 199.86, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (21129, 522, 'COSMOS Magye Silencer', 'This is a hostile pirate vessel. Threat level: Deadly', 1824, 199.86, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (21130, 520, 'COSMOS Magye Death Dealer', 'This is a hostile pirate vessel. Threat level: Very high', 1831, 39.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (21131, 520, 'COSMOS Magye Wrecker', 'This is a hostile pirate vessel. Threat level: High', 1831, 39.0, 1650000.0, 16500.0, 130.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (21132, 517, 'Burkur\'s Vigil', 'A Vigil piloted by an agent.', 1240, 32.89, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21133, 517, 'Mork\'s Probe', 'A Probe piloted by an agent.', 45, 19.95, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21134, 517, 'Kersos\' Thrasher', 'A Thrasher piloted by an agent.', 2390, 138.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21135, 517, 'Rakken\'s Claw', 'A Claw piloted by an agent.', 1928, 32.89, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21136, 517, 'Pokkolen\'s Wreathe', 'A Wreathe piloted by an agent.', 310, 207.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21137, 517, 'Hekken\'s Condor', 'A Condor piloted by an agent.', 39, 33.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (21138, 517, 'Nitrut\'s Vigil', 'A Vigil piloted by an agent.\r\n\r\nMissions: \r\n\r\n<b>Difficulty Rating: Grade 4.5</b> ', 1240, 32.89, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21139, 517, 'Takson\'s Wreathe', 'A Wreathe piloted by an agent.\r\n\r\nMissions: \r\n\r\n<b>Difficulty Rating: Grade 1</b> \r\n\r\n<i>Warning: An industrial is recommended</i> ', 310, 207.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21140, 517, 'Rochet\'s Incursus', 'An Incursus piloted by an agent.\r\n\r\nMissions: \r\n\r\n<b>Difficulty Rating: Grade 1</b> \r\n\r\n<i>Warning: An industrial is recommended</i> ', 61, 42.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (21141, 517, 'Darrchien\'s Navitas', 'A Navitas piloted by an agent.', 59, 39.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (21142, 517, 'Stokk\'s Claw', 'A Claw piloted by an agent.', 1928, 32.89, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21143, 517, 'Rikkiryo\'s Heron', 'A Heron piloted by an agent.', 316, 47.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (21144, 517, 'Hatram\'s Executioner', 'An Executioner piloted by an agent.', 54, 13.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (21145, 517, 'Nitrus\' Vigil', 'A Vigil piloted by an agent.', 1240, 32.89, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21146, 517, 'Ouche\'s Navitas', 'A Navitas piloted by an agent.', 59, 39.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (21147, 517, 'Bokh\'s Rifter', 'A Rifter piloted by an agent.', 46, 37.07, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21148, 517, 'Karkinen\'s Cormorant', 'A Cormorant piloted by an agent.', 2388, 136.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (21149, 517, 'Sakt\'s Stiletto', 'A Stiletto piloted by an agent.', 1779, 32.89, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21150, 517, 'Sarbaert\'s Hound', 'A Hound piloted by an agent.', 1966, 39.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21151, 517, 'Tekrawhol\'s Rupture', 'A Rupture piloted by an agent.', 302, 109.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21152, 517, 'Tromkurt\'s Vagabond', 'A Vagabond piloted by an agent.', 1943, 123.03, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21153, 517, 'Rugaert\'s Vigil', 'A Vigil piloted by an agent.', 1240, 32.89, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21154, 517, 'Asshala\'s Retribution', 'A Retribution piloted by an agent.', 1920, 40.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (21155, 517, 'Horkund\'s Scythe', 'A Scythe piloted by an agent.', 304, 134.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21156, 517, 'Korten\'s Vagabond', 'A Vagabond piloted by an agent.', 1943, 123.03, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21157, 517, 'Patrenn\'s Rifter', 'A Rifter piloted by an agent.', 46, 37.07, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21158, 517, 'Tikrest\'s Rupture', 'A Rupture piloted by an agent.', 302, 109.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21159, 517, 'Ucham\'s Omen', 'An Omen piloted by an agent.', 1065, 134.43, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (21160, 517, 'Sharum\'s Maulus', 'A Maulus piloted by an agent.', 324, 39.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (21161, 715, 'Kutill\'s Hoarder', 'A Hoarder piloted by an agent.\r\n\r\nMissions: \r\n\r\n<b>Difficulty Rating: Grade 6</b> ', 308, 216.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21162, 517, 'Mothrus\'s Bellicose', 'A Bellicose piloted by an agent.\r\n\r\nMissions: \r\n\r\n<b>Difficulty Rating: Grade 5.5</b> ', 303, 131.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21163, 517, 'Maertigor\'s Wreathe', 'A Wreathe piloted by an agent.\r\n\r\nMissions: \r\n\r\n<i>Mini-Profession related</i> \r\n', 310, 207.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21164, 517, 'Ristiger\'s Bellicose', 'A Bellicose piloted by an agent.\r\n\r\nMissions: \r\n\r\n<b>Difficulty Rating: Grade 5</b> \r\n', 303, 131.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21165, 517, 'Frain\'s Blackbird', 'A Blackbird piloted by an agent.\r\n\r\nMissions: \r\n\r\n<b>Difficulty Rating: Grade 7.5</b> ', 311, 175.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (21166, 517, 'Karadom\'s Mammoth', 'A Mammoth piloted by an agent.\r\n\r\nMissions: \r\n\r\n<b>Difficulty Rating: Grade 7.5</b> ', 309, 660.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21167, 517, 'Robaerger\'s Scythe', 'A Scythe piloted by an agent.', 304, 134.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21168, 517, 'Torsont\'s Bellicose', 'A Bellicose piloted by an agent.', 303, 131.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21169, 517, 'Jogmundt\'s Probe', 'A Probe piloted by an agent.', 45, 19.95, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21170, 517, 'Hakkars\' Wolf', 'A Wolf piloted by an agent.', 1931, 39.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21171, 517, 'Murchor\'s Tempest', 'A Tempest piloted by an agent.', 48, 250.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21172, 517, 'Ossiam\'s Retribution', 'A Retribution piloted by an agent.', 1920, 40.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (21173, 517, 'Quereg\'s Omen', 'An Omen piloted by an agent.', 1065, 134.43, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (21174, 517, 'Kverkinn\'s Stiletto', 'A Stiletto piloted by an agent.', 1779, 32.89, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21175, 517, 'Namian\'s Retribution', 'A Retribution piloted by an agent.', 1920, 40.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (21176, 517, 'Tyrfin\'s Rupture', 'A Rupture piloted by an agent.', 302, 109.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21177, 517, 'Spitek\'s Bellicose', 'A Bellicose piloted by an agent.', 303, 131.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21178, 517, 'Gurmurkur\'s Vagabond', 'A Vagabond piloted by an agent.', 1943, 123.03, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21179, 517, 'Verkort\'s Scythe', 'A Scythe piloted by an agent.', 304, 134.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21180, 526, 'Illian\'s Passcard', 'This security passcard is manufactured by the Minmatar Fleet and allows the user to unlock a specific acceleration gate to another sector. The gate will remain open for a short period of time and the keycard will be rendered useless after uploading the card\'s data to the gate\'s activation device.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21181, 534, 'Illian Gara', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.', 2158, 500.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (21182, 55, 'Gfx_turret_test_P2', 'This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: antimatter, iridium, iron, lead, plutonium, thorium, tungsten, uranium.\r\n\r\nThis modified 425mm Railgun II has been upgraded with a built in XSL9 micro shield g', 2750, 1000.0, 750.0, 20.0, 2.0, 1, NULL, 4189072.0000, 0, NULL, 0.05),
  (21184, 55, 'Gfx_turret_test_P1', 'This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: antimatter, iridium, iron, lead, plutonium, thorium, tungsten, uranium.\r\n\r\nThis modified 425mm Railgun II has been upgraded with a built in XSL9 micro shield g', 2749, 1000.0, 750.0, 20.0, 2.0, 1, NULL, 4189072.0000, 0, NULL, 0.05),
  (21186, 74, 'Gfx_turret_test_H1', 'This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: antimatter, iridium, iron, lead, plutonium, thorium, tungsten, uranium.\r\n\r\nThis modified 425mm Railgun II has been upgraded with a built in XSL9 micro shield g', 2748, 1000.0, 750.0, 20.0, 2.0, 1, NULL, 4189072.0000, 0, NULL, 0.05),
  (21188, 74, 'Gfx_turret_test_H2', 'This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: antimatter, iridium, iron, lead, plutonium, thorium, tungsten, uranium.\r\n\r\nThis modified 425mm Railgun II has been upgraded with a built in XSL9 micro shield g', 2747, 1000.0, 750.0, 20.0, 2.0, 1, NULL, 4189072.0000, 0, NULL, 0.05),
  (21190, 74, 'Gfx_turret_test_E2', 'This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: antimatter, iridium, iron, lead, plutonium, thorium, tungsten, uranium.\r\n\r\nThis modified 425mm Railgun II has been upgraded with a built in XSL9 micro shield g', 2746, 1000.0, 750.0, 20.0, 2.0, 1, NULL, 4189072.0000, 0, NULL, 0.05),
  (21192, 74, 'Gfx_turret_test_E1', 'This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: antimatter, iridium, iron, lead, plutonium, thorium, tungsten, uranium.\r\n\r\nThis modified 425mm Railgun II has been upgraded with a built in XSL9 micro shield g', 2745, 1000.0, 750.0, 20.0, 2.0, 1, NULL, 4189072.0000, 0, NULL, 0.05),
  (21194, 86, 'Blood Radio S', 'Modulates the beam of a laser weapon into the radio frequencies. Greatly improved range. Greatly increased EM damage.', 1145, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000.0000, 1, 997, 0.07),
  (21196, 86, 'Blood Microwave S', 'Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage.', 1143, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000.0000, 1, 997, 0.07),
  (21198, 86, 'Blood Infrared S', 'Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage.', 1144, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000.0000, 1, 997, 0.07),
  (21200, 86, 'Blood Standard S', 'Modulates the beam of a laser weapon into the visible light spectrum. ', 1142, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000.0000, 1, 997, 0.07),
  (21202, 86, 'Blood Ultraviolet S', 'Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage.', 1141, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000.0000, 1, 997, 0.07),
  (21204, 86, 'Blood Xray S', 'Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage.', 1140, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000.0000, 1, 997, 0.07),
  (21206, 86, 'Blood Gamma S', 'Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage.', 1139, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000.0000, 1, 997, 0.07),
  (21208, 86, 'Blood Multifrequency S', 'Randomly cycles the laser through the entire spectrum. Vastly reduced range. Vastly increased thermal damage.', 1131, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000.0000, 1, 997, 0.07),
  (21210, 86, 'Blood Microwave M', 'Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage.', 1143, 1.0, 1.0, 1.0, 0.0, 1, NULL, 40000.0000, 1, 996, 0.07),
  (21212, 86, 'Blood Infrared M', 'Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage.', 1144, 1.0, 1.0, 1.0, 0.0, 1, NULL, 40000.0000, 1, 996, 0.07),
  (21214, 86, 'Blood Standard M', 'Modulates the beam of a laser weapon into the visible light spectrum. ', 1142, 1.0, 1.0, 1.0, 0.0, 1, NULL, 40000.0000, 1, 996, 0.07),
  (21216, 86, 'Blood Ultraviolet M', 'Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage.', 1141, 1.0, 1.0, 1.0, 0.0, 1, NULL, 40000.0000, 1, 996, 0.07),
  (21218, 86, 'Blood Xray M', 'Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage.', 1140, 1.0, 1.0, 1.0, 0.0, 1, NULL, 40000.0000, 1, 996, 0.07),
  (21220, 86, 'Blood Gamma M', 'Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage.', 1139, 1.0, 1.0, 1.0, 0.0, 1, NULL, 40000.0000, 1, 996, 0.07),
  (21222, 86, 'Blood Multifrequency M', 'Randomly cycles the laser through the entire spectrum. Vastly reduced range. Vastly increased thermal damage.', 1131, 1.0, 1.0, 1.0, 0.0, 1, NULL, 40000.0000, 1, 996, 0.07),
  (21224, 86, 'Blood Radio L', 'Modulates the beam of a laser weapon into the radio frequencies. Greatly improved range. Greatly increased EM damage.', 1145, 1.0, 1.0, 1.0, 0.0, 1, NULL, 400000.0000, 1, 995, 0.07),
  (21226, 86, 'Blood Microwave L', 'Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage.', 1143, 1.0, 1.0, 1.0, 0.0, 1, NULL, 400000.0000, 1, 995, 0.07),
  (21228, 86, 'Blood Infrared L', 'Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage.', 1144, 1.0, 1.0, 1.0, 0.0, 1, NULL, 400000.0000, 1, 995, 0.07),
  (21230, 86, 'Blood Standard L', 'Modulates the beam of a laser weapon into the visible light spectrum. ', 1142, 1.0, 1.0, 1.0, 0.0, 1, NULL, 400000.0000, 1, 995, 0.07),
  (21232, 86, 'Blood Ultraviolet L', 'Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage.', 1141, 1.0, 1.0, 1.0, 0.0, 1, NULL, 400000.0000, 1, 995, 0.07),
  (21234, 86, 'Blood Xray L', 'Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage.', 1140, 1.0, 1.0, 1.0, 0.0, 1, NULL, 400000.0000, 1, 995, 0.07),
  (21236, 86, 'Blood Gamma L', 'Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage.', 1139, 1.0, 1.0, 1.0, 0.0, 1, NULL, 400000.0000, 1, 995, 0.07),
  (21238, 86, 'Blood Multifrequency L', 'Randomly cycles the laser through the entire spectrum. Vastly reduced range. Vastly increased thermal damage.', 1131, 1.0, 1.0, 1.0, 0.0, 1, NULL, 400000.0000, 1, 995, 0.07),
  (21240, 86, 'Blood Radio XL', 'Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \r\n\r\nModulates the beam of a laser weapon into the radio frequencies. Greatly improved range. Greatly increased EM damage.', 1145, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000000.0000, 1, 1007, 0.07),
  (21242, 86, 'Blood Microwave XL', 'Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \r\n\r\nModulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage.', 1143, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000000.0000, 1, 1007, 0.07),
  (21244, 86, 'Blood Infrared XL', 'Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \r\n\r\nModulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage.', 1144, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000000.0000, 1, 1007, 0.07),
  (21246, 86, 'Blood Standard XL', 'Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \r\n\r\nModulates the beam of a laser weapon into the visible light spectrum. ', 1142, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000000.0000, 1, 1007, 0.07),
  (21248, 86, 'Blood Ultraviolet XL', 'Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \r\n\r\nModulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage.', 1141, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000000.0000, 1, 1007, 0.07),
  (21250, 86, 'Blood Xray XL', 'Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \r\n\r\nModulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage.', 1140, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000000.0000, 1, 1007, 0.07),
  (21252, 86, 'Blood Gamma XL', 'Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \r\n\r\nModulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage.', 1139, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000000.0000, 1, 1007, 0.07),
  (21254, 86, 'Blood Multifrequency XL', 'Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \r\n\r\nRandomly cycles the laser through the entire spectrum. Vastly reduced range. Vastly increased thermal damage.', 1131, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000000.0000, 1, 1007, 0.07),
  (21256, 86, 'Dark Blood Radio S', 'Modulates the beam of a laser weapon into the radio frequencies. Greatly improved range. Greatly increased EM damage.', 1145, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000.0000, 1, 997, 0.07),
  (21258, 86, 'Dark Blood Microwave S', 'Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage.', 1143, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000.0000, 1, 997, 0.07),
  (21260, 86, 'Dark Blood Infrared S', 'Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage.', 1144, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000.0000, 1, 997, 0.07),
  (21262, 86, 'Dark Blood Standard S', 'Modulates the beam of a laser weapon into the visible light spectrum. ', 1142, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000.0000, 1, 997, 0.07),
  (21264, 86, 'Dark Blood Ultraviolet S', 'Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage.', 1141, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000.0000, 1, 997, 0.07),
  (21266, 86, 'Dark Blood Xray S', 'Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage.', 1140, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000.0000, 1, 997, 0.07),
  (21268, 86, 'Dark Blood Gamma S', 'Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage.', 1139, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000.0000, 1, 997, 0.07),
  (21270, 86, 'Dark Blood Multifrequency S', 'Randomly cycles the laser through the entire spectrum. Vastly reduced range. Vastly increased thermal damage.', 1131, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000.0000, 1, 997, 0.07),
  (21272, 86, 'Dark Blood Radio M', 'Modulates the beam of a laser weapon into the radio frequencies. Greatly improved range. Greatly increased EM damage.', 1145, 1.0, 1.0, 1.0, 0.0, 1, NULL, 40000.0000, 1, 996, 0.07),
  (21274, 86, 'Dark Blood Microwave M', 'Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage.', 1143, 1.0, 1.0, 1.0, 0.0, 1, NULL, 40000.0000, 1, 996, 0.07),
  (21276, 86, 'Dark Blood Infrared M', 'Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage.', 1144, 1.0, 1.0, 1.0, 0.0, 1, NULL, 40000.0000, 1, 996, 0.07),
  (21278, 86, 'Dark Blood Standard M', 'Modulates the beam of a laser weapon into the visible light spectrum. ', 1142, 1.0, 1.0, 1.0, 0.0, 1, NULL, 40000.0000, 1, 996, 0.07),
  (21280, 86, 'Dark Blood Ultraviolet M', 'Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage.', 1141, 1.0, 1.0, 1.0, 0.0, 1, NULL, 40000.0000, 1, 996, 0.07),
  (21282, 86, 'Dark Blood Xray M', 'Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage.', 1140, 1.0, 1.0, 1.0, 0.0, 1, NULL, 40000.0000, 1, 996, 0.07),
  (21284, 86, 'Dark Blood Gamma M', 'Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage.', 1139, 1.0, 1.0, 1.0, 0.0, 1, NULL, 40000.0000, 1, 996, 0.07),
  (21286, 86, 'Dark Blood Multifrequency M', 'Randomly cycles the laser through the entire spectrum. Vastly reduced range. Vastly increased thermal damage.', 1131, 1.0, 1.0, 1.0, 0.0, 1, NULL, 40000.0000, 1, 996, 0.07),
  (21288, 86, 'Dark Blood Radio L', 'Modulates the beam of a laser weapon into the radio frequencies. Greatly improved range. Greatly increased EM damage.', 1145, 1.0, 1.0, 1.0, 0.0, 1, NULL, 400000.0000, 1, 995, 0.07),
  (21290, 86, 'Dark Blood Microwave L', 'Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage.', 1143, 1.0, 1.0, 1.0, 0.0, 1, NULL, 400000.0000, 1, 995, 0.07),
  (21292, 86, 'Dark Blood Infrared L', 'Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage.', 1144, 1.0, 1.0, 1.0, 0.0, 1, NULL, 400000.0000, 1, 995, 0.07),
  (21294, 86, 'Dark Blood Standard L', 'Modulates the beam of a laser weapon into the visible light spectrum. ', 1142, 1.0, 1.0, 1.0, 0.0, 1, NULL, 400000.0000, 1, 995, 0.07),
  (21296, 86, 'Dark Blood Ultraviolet L', 'Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage.', 1141, 1.0, 1.0, 1.0, 0.0, 1, NULL, 400000.0000, 1, 995, 0.07),
  (21298, 86, 'Dark Blood Xray L', 'Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage.', 1140, 1.0, 1.0, 1.0, 0.0, 1, NULL, 400000.0000, 1, 995, 0.07),
  (21300, 86, 'Dark Blood Gamma L', 'Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage.', 1139, 1.0, 1.0, 1.0, 0.0, 1, NULL, 400000.0000, 1, 995, 0.07),
  (21302, 86, 'Dark Blood Multifrequency L', 'Randomly cycles the laser through the entire spectrum. Vastly reduced range. Vastly increased thermal damage.', 1131, 1.0, 1.0, 1.0, 0.0, 1, NULL, 400000.0000, 1, 995, 0.07),
  (21304, 86, 'Dark Blood Radio XL', 'Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \r\n\r\nModulates the beam of a laser weapon into the radio frequencies. Greatly improved range. Greatly increased EM damage.', 1145, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000000.0000, 1, 1007, 0.07),
  (21306, 86, 'Dark Blood Microwave XL', 'Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \r\n\r\nModulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage.', 1143, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000000.0000, 1, 1007, 0.07),
  (21308, 86, 'Dark Blood Infrared XL', 'Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \r\n\r\nModulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage.', 1144, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000000.0000, 1, 1007, 0.07),
  (21310, 86, 'Dark Blood Standard XL', 'Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \r\n\r\nModulates the beam of a laser weapon into the visible light spectrum. ', 1142, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000000.0000, 1, 1007, 0.07),
  (21312, 86, 'Dark Blood Ultraviolet XL', 'Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \r\n\r\nModulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage.', 1141, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000000.0000, 1, 1007, 0.07),
  (21314, 86, 'Dark Blood Xray XL', 'Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \r\n\r\nModulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage.', 1140, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000000.0000, 1, 1007, 0.07),
  (21316, 86, 'Dark Blood Gamma XL', 'Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \r\n\r\nModulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage.', 1139, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000000.0000, 1, 1007, 0.07),
  (21318, 86, 'Dark Blood Multifrequency XL', 'Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \r\n\r\nRandomly cycles the laser through the entire spectrum. Vastly reduced range. Vastly increased thermal damage.', 1131, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000000.0000, 1, 1007, 0.07),
  (21320, 85, 'Guristas Iron Charge S', 'Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1311, 1.0, 0.01, 0.0050, 0.0, 100, NULL, 1000.0000, 1, 993, 0.07),
  (21322, 85, 'Guristas Tungsten Charge S', 'Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1315, 1.0, 0.01, 0.0050, 0.0, 100, NULL, 1000.0000, 1, 993, 0.07),
  (21324, 85, 'Guristas Iridium Charge S', 'Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1310, 1.0, 0.01, 0.0050, 0.0, 100, NULL, 1000.0000, 1, 993, 0.07),
  (21326, 85, 'Guristas Lead Charge S', 'Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1312, 1.0, 0.01, 0.0050, 0.0, 100, NULL, 1000.0000, 1, 993, 0.07),
  (21328, 85, 'Guristas Thorium Charge S', 'Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1314, 1.0, 0.05, 0.0050, 0.0, 100, NULL, 4000.0000, 1, 993, 0.07),
  (21330, 85, 'Guristas Uranium Charge S', 'Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1316, 1.0, 0.05, 0.0050, 0.0, 100, NULL, 4000.0000, 1, 993, 0.07),
  (21332, 85, 'Guristas Plutonium Charge S', 'Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1313, 1.0, 0.05, 0.0050, 0.0, 100, NULL, 4000.0000, 1, 993, 0.07),
  (21334, 85, 'Guristas Antimatter Charge S', 'Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1047, 1.0, 0.05, 0.0050, 0.0, 100, NULL, 4000.0000, 1, 993, 0.07),
  (21335, 167, 'Guristas Antimatter Charge S Blueprint', '', 1317, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21336, 85, 'Guristas Iron Charge M', 'Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1319, 10.0, 0.1, 0.025, 0.0, 100, NULL, 10000.0000, 1, 992, 0.07),
  (21338, 85, 'Guristas Tungsten Charge M', 'Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1323, 10.0, 0.1, 0.025, 0.0, 100, NULL, 10000.0000, 1, 992, 0.07),
  (21340, 85, 'Guristas Iridium Charge M', 'Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1318, 10.0, 0.1, 0.025, 0.0, 100, NULL, 10000.0000, 1, 992, 0.07),
  (21342, 85, 'Guristas Lead Charge M', 'Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1320, 10.0, 0.1, 0.025, 0.0, 100, NULL, 10000.0000, 1, 992, 0.07),
  (21344, 85, 'Guristas Thorium Charge M', 'Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1322, 10.0, 0.5, 0.025, 0.0, 100, NULL, 100000.0000, 1, 992, 0.07),
  (21346, 85, 'Guristas Uranium Charge M', 'Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1324, 10.0, 0.5, 0.025, 0.0, 100, NULL, 100000.0000, 1, 992, 0.07),
  (21348, 85, 'Guristas Plutonium Charge M', 'Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1321, 10.0, 0.5, 0.025, 0.0, 100, NULL, 100000.0000, 1, 992, 0.07),
  (21350, 85, 'Guristas Antimatter Charge M', 'Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1317, 10.0, 0.5, 0.025, 0.0, 100, NULL, 100000.0000, 1, 992, 0.07),
  (21352, 85, 'Guristas Iron Charge L', 'Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1327, 1.0, 0.01, 0.05, 0.0, 100, NULL, 1000.0000, 1, 991, 0.07),
  (21354, 85, 'Guristas Tungsten Charge L', 'Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1331, 1.0, 0.01, 0.05, 0.0, 100, NULL, 1000.0000, 1, 991, 0.07),
  (21356, 85, 'Guristas Iridium Charge L', 'Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1326, 1.0, 0.01, 0.05, 0.0, 100, NULL, 1000.0000, 1, 991, 0.07),
  (21358, 85, 'Guristas Lead Charge L', 'Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1328, 1.0, 0.01, 0.05, 0.0, 100, NULL, 1000.0000, 1, 991, 0.07),
  (21360, 85, 'Guristas Thorium Charge L', 'Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1330, 1.0, 0.05, 0.05, 0.0, 100, NULL, 4000.0000, 1, 991, 0.07),
  (21362, 85, 'Guristas Uranium Charge L', 'Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1332, 1.0, 0.05, 0.05, 0.0, 100, NULL, 4000.0000, 1, 991, 0.07),
  (21364, 85, 'Guristas Plutonium Charge L', 'Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1329, 1.0, 0.05, 0.05, 0.0, 100, NULL, 4000.0000, 1, 991, 0.07),
  (21366, 85, 'Guristas Antimatter Charge L', 'Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1325, 1.0, 0.05, 0.05, 0.0, 100, NULL, 4000.0000, 1, 991, 0.07),
  (21368, 85, 'Guristas Antimatter Charge XL', 'Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 2843, 10.0, 0.1, 0.25, 0.0, 100, NULL, 10000.0000, 1, 1004, 0.07),
  (21370, 85, 'Guristas Iridium Charge XL', 'Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 2844, 10.0, 0.1, 0.25, 0.0, 100, NULL, 10000.0000, 1, 1004, 0.07),
  (21372, 85, 'Guristas Iron Charge XL', 'Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 2845, 10.0, 0.1, 0.25, 0.0, 100, NULL, 10000.0000, 1, 1004, 0.07),
  (21374, 85, 'Guristas Lead Charge XL', 'Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 2846, 10.0, 0.1, 0.25, 0.0, 100, NULL, 10000.0000, 1, 1004, 0.07),
  (21376, 85, 'Guristas Plutonium Charge XL', 'Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 2847, 10.0, 0.5, 0.25, 0.0, 100, NULL, 100000.0000, 1, 1004, 0.07),
  (21378, 85, 'Guristas Thorium Charge XL', 'Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 2848, 10.0, 0.5, 0.25, 0.0, 100, NULL, 100000.0000, 1, 1004, 0.07),
  (21380, 85, 'Guristas Tungsten Charge XL', 'Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 2849, 10.0, 0.5, 0.25, 0.0, 100, NULL, 100000.0000, 1, 1004, 0.07),
  (21382, 85, 'Guristas Uranium Charge XL', 'Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 2850, 10.0, 0.5, 0.25, 0.0, 100, NULL, 100000.0000, 1, 1004, 0.07),
  (21384, 85, 'Dread Guristas Iron Charge S', 'Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1311, 1.0, 0.01, 0.0050, 0.0, 100, NULL, 1000.0000, 1, 993, 0.07),
  (21386, 85, 'Dread Guristas Tungsten Charge S', 'Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1315, 1.0, 0.01, 0.0050, 0.0, 100, NULL, 1000.0000, 1, 993, 0.07),
  (21388, 85, 'Dread Guristas Iridium Charge S', 'Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1310, 1.0, 0.01, 0.0050, 0.0, 100, NULL, 1000.0000, 1, 993, 0.07),
  (21390, 85, 'Dread Guristas Lead Charge S', 'Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1312, 1.0, 0.01, 0.0050, 0.0, 100, NULL, 1000.0000, 1, 993, 0.07),
  (21392, 85, 'Dread Guristas Thorium Charge S', 'Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1314, 1.0, 0.01, 0.0050, 0.0, 100, NULL, 1000.0000, 1, 993, 0.07),
  (21394, 85, 'Dread Guristas Uranium Charge S', 'Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1316, 1.0, 0.01, 0.0050, 0.0, 100, NULL, 1000.0000, 1, 993, 0.07),
  (21396, 85, 'Dread Guristas Plutonium Charge S', 'Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1313, 1.0, 0.01, 0.0050, 0.0, 100, NULL, 1000.0000, 1, 993, 0.07),
  (21398, 85, 'Dread Guristas Antimatter Charge S', 'Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1047, 1.0, 0.01, 0.0050, 0.0, 100, NULL, 1000.0000, 1, 993, 0.07),
  (21400, 85, 'Dread Guristas Iron Charge M', 'Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1319, 1.0, 0.05, 0.025, 0.0, 100, NULL, 4000.0000, 1, 992, 0.07),
  (21402, 85, 'Dread Guristas Tungsten Charge M', 'Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1323, 1.0, 0.05, 0.025, 0.0, 100, NULL, 4000.0000, 1, 992, 0.07),
  (21404, 85, 'Dread Guristas Iridium Charge M', 'Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1318, 1.0, 0.05, 0.025, 0.0, 100, NULL, 4000.0000, 1, 992, 0.07),
  (21406, 85, 'Dread Guristas Lead Charge M', 'Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1320, 1.0, 0.05, 0.025, 0.0, 100, NULL, 4000.0000, 1, 992, 0.07),
  (21408, 85, 'Dread Guristas Thorium Charge M', 'Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1322, 1.0, 0.05, 0.025, 0.0, 100, NULL, 4000.0000, 1, 992, 0.07),
  (21410, 85, 'Dread Guristas Uranium Charge M', 'Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1324, 1.0, 0.05, 0.025, 0.0, 100, NULL, 4000.0000, 1, 992, 0.07),
  (21412, 85, 'Dread Guristas Plutonium Charge M', 'Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1321, 1.0, 0.05, 0.025, 0.0, 100, NULL, 4000.0000, 1, 992, 0.07),
  (21414, 85, 'Dread Guristas Antimatter Charge M', 'Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1317, 1.0, 0.05, 0.025, 0.0, 100, NULL, 4000.0000, 1, 992, 0.07),
  (21416, 85, 'Dread Guristas Iron Charge L', 'Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1327, 10.0, 0.1, 0.05, 0.0, 100, NULL, 10000.0000, 1, 991, 0.07),
  (21418, 85, 'Dread Guristas Tungsten Charge L', 'Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1331, 10.0, 0.1, 0.05, 0.0, 100, NULL, 10000.0000, 1, 991, 0.07),
  (21420, 85, 'Dread Guristas Iridium Charge L', 'Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1326, 10.0, 0.1, 0.05, 0.0, 100, NULL, 10000.0000, 1, 991, 0.07),
  (21422, 85, 'Dread Guristas Lead Charge L', 'Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1328, 10.0, 0.1, 0.05, 0.0, 100, NULL, 10000.0000, 1, 991, 0.07),
  (21424, 85, 'Dread Guristas Thorium Charge L', 'Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1330, 10.0, 0.1, 0.05, 0.0, 100, NULL, 10000.0000, 1, 991, 0.07),
  (21426, 85, 'Dread Guristas Uranium Charge L', 'Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1332, 10.0, 0.1, 0.05, 0.0, 100, NULL, 10000.0000, 1, 991, 0.07),
  (21428, 85, 'Dread Guristas Plutonium Charge L', 'Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1329, 10.0, 0.1, 0.05, 0.0, 100, NULL, 10000.0000, 1, 991, 0.07),
  (21430, 85, 'Dread Guristas Antimatter Charge L', 'Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1325, 10.0, 0.1, 0.05, 0.0, 100, NULL, 10000.0000, 1, 991, 0.07),
  (21432, 85, 'Dread Guristas Antimatter Charge XL', 'Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 2843, 10.0, 0.5, 0.25, 0.0, 100, NULL, 100000.0000, 1, 1004, 0.07),
  (21434, 85, 'Dread Guristas Iridium Charge XL', 'Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 2844, 10.0, 0.5, 0.25, 0.0, 100, NULL, 100000.0000, 1, 1004, 0.07),
  (21436, 85, 'Dread Guristas Iron Charge XL', 'Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 2845, 10.0, 0.5, 0.25, 0.0, 100, NULL, 100000.0000, 1, 1004, 0.07),
  (21438, 85, 'Dread Guristas Lead Charge XL', 'Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 2846, 10.0, 0.5, 0.25, 0.0, 100, NULL, 100000.0000, 1, 1004, 0.07),
  (21440, 85, 'Dread Guristas Plutonium Charge XL', 'Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 2847, 10.0, 0.5, 0.25, 0.0, 100, NULL, 100000.0000, 1, 1004, 0.07),
  (21442, 85, 'Dread Guristas Thorium Charge XL', 'Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 2848, 10.0, 0.5, 0.25, 0.0, 100, NULL, 100000.0000, 1, 1004, 0.07),
  (21444, 85, 'Dread Guristas Tungsten Charge XL', 'Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 2849, 10.0, 0.5, 0.25, 0.0, 100, NULL, 100000.0000, 1, 1004, 0.07),
  (21446, 85, 'Dread Guristas Uranium Charge XL', 'Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 2850, 10.0, 0.5, 0.25, 0.0, 100, NULL, 100000.0000, 1, 1004, 0.07),
  (21448, 534, 'Gatti Zhara', 'A wealthy land-owner in Otomainen.  Owns a powerful battleship.', 2158, 500.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (21449, 526, 'Gatti\'s DNA', 'DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.\r\n\r\nThis DNA sample is taken from the Caldari entrepreneur, Gatti Zhara.', 2302, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21450, 86, 'Blood Radio M', 'Modulates the beam of a laser weapon into the radio frequencies. Greatly improved range. Greatly increased EM damage.', 1145, 1.0, 1.0, 1.0, 0.0, 1, NULL, 40000.0000, 1, 996, 0.07),
  (21452, 534, 'Pata Wakiro', 'This is a hostile pirate vessel. Threat level: Deadly', 2159, 400.0, 2.1E+7, 1040000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (21453, 526, 'Pata Wakiro\'s DNA', 'DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.\r\n\r\nThis DNA sample is taken from the Kazka Bandit Lord Pata Wakiro.', 2302, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21454, 526, 'Moa Parts', 'These crates contain parts needed to build a Moa cruiser.', 2039, 0.0, 128000.0, 30.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21455, 87, 'Jump Drive Fuel', 'Provides a quick injection of power into your capacitor. Good for tight situations!', 1033, 0.0, 10.0, 8.0, 100.0, 10, NULL, 10000.0000, 0, NULL, 0.07),
  (21456, 169, 'Jump Drive Fuel Blueprint', '', 1033, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21457, 53, 'CCP Hammers Pulse Laser I', 'This is big.', 2746, 0.0, 1.0, 20.0, 1.0, 1, NULL, 14335420.0000, 0, NULL, 0.07),
  (21458, 133, 'CCP Hammers Pulse Laser I Blueprint', '', 362, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21459, 494, 'COSMOS Storage Silo', 'A Lai Dai storage silo. Overtaken by Guristas forces, the Guristas are now using this structure to store valuables weapons and equipment.', 2007, 1292.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21460, 526, 'Nugoeihuvi Rifles', 'These rifles belong to the Nugoeihuvi corporation.', 1366, 0.0, 1.0, 5.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21461, 526, 'Wiyrkomi Rifles', 'These rifles belong to the Wiyrkomi Corporation.', 1366, 0.0, 1.0, 5.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21462, 526, 'Propel Dynamics Reports', 'These encoded reports may mean little to the untrained eye, but can prove valuable to the relevant institution.', 1192, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21463, 526, 'Excavation Equipment', 'Excavation Equipment.', 1186, 0.0, 2000.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21464, 526, 'Rifles', 'Laser rifles, used both for warfare and personal security.', 1366, 0.0, 2500.0, 2.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21465, 526, 'Ancient Weapon', 'Excavated by the Wiyrkomi Corporation, many factions seek to gain hold of these weapons. They are rumoured to contain abilities previously unknown to the empires.', 1366, 0.0, 2500.0, 2.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21466, 283, 'Miner', 'A sturdy miner.', 2536, 0.0, 100.0, 3.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21467, 283, 'Spy', 'A captured spy.', 2536, 0.0, 100.0, 3.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21468, 526, 'Counterfeit Credits', 'Counterfeit money confiscated from bandits.', 21, 0.0, 0.1, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21469, 526, 'Bag of Counterfeit Credits', 'Counterfeit money confiscated from bandits.', 21, 0.0, 0.1, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21470, 46, '1MN Analog Booster Rockets', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Frigate class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 6450.0000, 1, NULL, 0.07),
  (21471, 126, '1MN Analog Booster Rockets Blueprint', '', 96, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21472, 46, '10MN Analog Booster Rockets', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Cruiser class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 32256.0000, 1, NULL, 0.07),
  (21473, 126, '10MN Analog Booster Rockets Blueprint', '', 96, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21474, 46, '100MN Analog Booster Rockets', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Battleship class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 161280.0000, 1, NULL, 0.07),
  (21475, 126, '100MN Analog Booster Rockets Blueprint', '', 96, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21476, 46, '1MN Digital Booster Rockets', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Frigate class module', 96, 0.0, 0.0, 10.0, 0.0, 1, NULL, 31636.0000, 1, NULL, 0.07),
  (21477, 126, '1MN Digital Booster Rockets Blueprint', '', 96, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21478, 46, '10MN Digital Booster Rockets', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Cruiser class module', 96, 0.0, 0.0, 10.0, 0.0, 1, NULL, 158188.0000, 1, NULL, 0.07),
  (21479, 126, '10MN Digital Booster Rockets Blueprint', '', 96, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21480, 46, '100MN Digital Booster Rockets', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Battleship class module', 96, 0.0, 0.0, 10.0, 0.0, 1, NULL, 790940.0000, 1, NULL, 0.07),
  (21481, 126, '100MN Digital Booster Rockets Blueprint', '', 96, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21482, 367, 'Ballistic \'Purge\' Targetting System I', 'A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectivenes and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2531, 1.0, 1.0, 5.0, 0.0, 1, NULL, 49920.0000, 1, NULL, 0.07),
  (21483, 400, 'Ballistic \'Purge\' Targetting System I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21484, 367, '\'Full Duplex\' Ballistic Targetting System', 'A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectivenes and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2531, 1.0, 1.0, 5.0, 0.0, 1, NULL, 49920.0000, 1, NULL, 0.07),
  (21485, 400, '\'Full Duplex\' Ballistic Targetting System Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21486, 59, '\'Kindred\' Stabilization Actuator I', 'Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 0.0, 0.0, 5.0, 0.0, 1, NULL, 24320.0000, 1, NULL, 0.07),
  (21487, 139, '\'Kindred\' Stabilization Actuator I Blueprint', '', 1046, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21488, 59, 'Monophonic Stabilization Actuator I', 'Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 0.0, 0.0, 5.0, 0.0, 1, NULL, 24320.0000, 0, NULL, 0.07),
  (21489, 139, 'Monophonic Stabilization Actuator I Blueprint', '', 1046, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21490, 527, 'Zarkona Mirei_', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1831, 39.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (21491, 764, 'Synthetic Hull Conversion Overdrive Injector I', 'This monster unit vastly increases engine power at the expense of cargo capacity.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1040, 50.0, 50.0, 5.0, 0.0, 1, NULL, 24998.0000, 0, NULL, 0.06),
  (21492, 158, 'Synthetic Hull Conversion Overdrive Injector I Blueprint', '', 1040, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21493, 765, 'Limited Expanded \'Archiver\' Cargo I', 'Increases cargo hold capacity.', 1037, 10.0, 50.0, 5.0, 0.0, 1, NULL, 1664.0000, 1, NULL, 0.07),
  (21494, 158, 'Limited Expanded \'Archiver\' Cargo I Blueprint', '', 1037, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21495, 527, 'Dry River Gangmember', 'This is a hostile pirate vessel. Threat level: Moderate', 1832, 33.0, 2025000.0, 20250.0, 65.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (21496, 78, 'Synthetic Hull Conversion Reinforced Bulkheads I', 'Increases structural hit points while reducing inertia and overall top speed.', 1038, 100.0, 200.0, 5.0, 0.0, 1, NULL, 12500.0000, 0, NULL, 0.07),
  (21497, 158, 'Synthetic Hull Conversion Reinforced Bulkheads I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21498, 762, 'Synthetic Hull Conversion Inertia Stabilizers I', 'Improves ship handling and maneuverability.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1041, 100.0, 200.0, 5.0, 0.0, 1, NULL, 5438.0000, 1, NULL, 0.07),
  (21499, 158, 'Synthetic Hull Conversion Inertia Stabilizers I Blueprint', '', 1041, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21500, 763, 'Synthetic Hull Conversion Nanofiber Structure I', 'Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship\'s velocity and improves maneuverability at the expense of hull strength.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1042, 50.0, 100.0, 5.0, 0.0, 1, NULL, 1664.0000, 0, NULL, 0.07),
  (21501, 158, 'Synthetic Hull Conversion Nanofiber Structure I Blueprint', '', 1042, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21502, 283, 'Zarkona Mirei', 'A veteran pilot of a Guristas elite frigate.', 2544, 0.0, 80.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21503, 527, 'Dry River Gangleader', 'This is a hostile pirate vessel. Threat level: Significant', 1828, 42.93, 2040000.0, 20400.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (21504, 63, 'Small \'Integrative\' Hull Repair Unit', 'Makes use of nano-assembler technology in order to repair damage done to the structure.', 80, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 49998.0000, 1, NULL, 0.07),
  (21505, 143, 'Small \'Integrative\' Hull Repair Unit Blueprint', '', 194, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21506, 63, 'Medium \'Integrative\' Hull Repair Unit', 'Makes use of nano-assembler technology in order to repair damage done to the structure.', 80, 0.0, 1000.0, 10.0, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.07),
  (21507, 143, 'Medium \'Integrative\' Hull Repair Unit Blueprint', '', 194, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21508, 63, 'Large \'Integrative\' Hull Repair Unit', 'Makes use of nano-assembler technology in order to repair damage done to the structure.', 80, 0.0, 1000.0, 50.0, 0.0, 1, NULL, 312500.0000, 1, NULL, 0.07),
  (21509, 143, 'Large \'Integrative\' Hull Repair Unit Blueprint', '', 194, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21510, 52, 'Process-Interruptive Warp Disruptor', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (21511, 132, 'Process-Interruptive Warp Disruptor Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21512, 52, '\'Delineative\' Warp Scrambler', 'Disrupts the target ship\'s navigation computer which prevents it from warping or using a microwarpdrive.', 3433, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 1, NULL, 0.07),
  (21513, 132, '\'Delineative\' Warp Scrambler Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21514, 526, 'Doctored Arrivals & Departures Logs', 'These Arrivals & Departures logs have been carefully falsified and are ready for insertion into a particular station\'s data banks.', 1192, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21515, 527, 'The Duke', 'This is a hostile pirate vessel. Threat level: Extreme', 1823, 221.9, 1.07E+7, 107000.0, 850.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (21516, 526, 'Cheri Mirei\'s DNA', 'DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.\r\n\r\nThis DNA sample is taken from the villain, Cheri Mirei.', 2302, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21517, 526, 'Parts of Printing Machine', 'Broken and bent pieces of a printing machine used to create counterfeit credits. If you look closely enough, you can see traces of blood smeared over some of the parts. Undoubtedly that of the printers hired by the Dry River gang. Let\'s hope the knowledge for creating this bad money died with them.', 1185, 0.0, 1000.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21518, 527, 'Dry River Guardian', 'This is a hostile pirate vessel. Threat level: High', 1830, 45.98, 1970000.0, 19700.0, 125.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (21519, 494, 'Dry River Warehouse', 'Warehouse used by the Dry River gang for unknown purposes. It is guarded by several gang members.', 2520, 430.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21520, 526, 'Guristas Outlaw Dogtag', 'This tag was carried by a Guristas outlaw inhabiting the Okkelen constellation.', 2327, 0.0, 1.0, 0.1, 0.0, 1, NULL, 3328.0000, 1, NULL, 0.0),
  (21521, 203, 'Gravimetric Firewall', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 12494.0000, 1, NULL, 0.07),
  (21522, 347, 'Gravimetric Firewall Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21523, 203, 'LADAR Firewall', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 12494.0000, 1, NULL, 0.07),
  (21524, 347, 'LADAR Firewall Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21525, 203, 'Magnetometric Firewall', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 12494.0000, 1, NULL, 0.07),
  (21526, 347, 'Magnetometric Firewall Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21527, 203, 'Multi Sensor Firewall', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 20.0, 0.0, 1, NULL, 24986.0000, 1, NULL, 0.07),
  (21528, 347, 'Multi Sensor Firewall Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21529, 203, 'RADAR Firewall', 'A backup system which operates in conjunction with the main array. Reduces the ship\'s vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 12494.0000, 1, NULL, 0.07),
  (21530, 347, 'RADAR Firewall Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21531, 526, 'Barbed Wire Scanner', 'A prototype scanner that can be easily linked into a scanner array to get a full and detailed coverage of the area under surveillance.', 1364, 0.0, 2500.0, 2.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21532, 72, 'Micro Degenerative Concussion Bomb I', 'Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.', 2034, 1000.0, 10.0, 5.0, 0.0, 1, NULL, 50000.0000, 1, NULL, 0.07),
  (21534, 72, 'Small Degenerative Concussion Bomb I', 'Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.', 2034, 1000.0, 100.0, 2.5, 0.0, 1, NULL, 20000.0000, 1, NULL, 0.07),
  (21535, 152, 'Small Degenerative Concussion Bomb I Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21536, 72, 'Medium Degenerative Concussion Bomb I', 'Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.', 2034, 1000.0, 100.0, 10.0, 0.0, 1, NULL, 150000.0000, 1, NULL, 0.07),
  (21537, 152, 'Medium Degenerative Concussion Bomb I Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21538, 72, 'Large Degenerative Concussion Bomb I', 'Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.', 2034, 1000.0, 100.0, 50.0, 0.0, 1, NULL, 300000.0000, 1, NULL, 0.07),
  (21539, 152, 'Large Degenerative Concussion Bomb I Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21540, 379, '\'Inception\' Target Painter I', 'A targeting subsystem that projects a electronic \"Tag\" on the target thus making it easier to target and Hit. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. ', 2983, 500.0, 0.0, 5.0, 0.0, 1, NULL, 33264.0000, 1, NULL, 0.07),
  (21541, 504, '\'Inception\' Target Painter I Blueprint', '', 84, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21542, 507, 'N-1 Neon Type Rocket Bay', 'A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.\r\n\r\nMust be loaded with rockets: Foxfire, Gremlin, Phalanx, Thorn.', 1345, 0.0, 0.0, 5.0, 0.15, 1, NULL, 3000.0000, 1, NULL, 0.07),
  (21543, 136, 'N-1 Neon Type Rocket Bay Blueprint', '', 1345, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21544, 526, 'Broken Bug Device', 'A small bug device that can be planted on ships to intercept transmissions and relay them to a third person. This one is broken and can\'t relay anything, though it can still store data. ', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21545, 55, '200mm Light \'Jolt\' Autocannon I', 'A powerful autocannon that can smash apart most lightly armored frigates with ease. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 391, 20.0, 15.0, 5.0, 0.3, 1, NULL, 9000.0000, 1, NULL, 0.07),
  (21546, 135, '200mm Light \'Jolt\' Autocannon I Blueprint', '', 391, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21547, 55, '250mm Light \'Jolt\' Artillery I', 'This artillery is one of the most powerful weapons that can be mounted on a frigate. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 390, 20.0, 4.0, 5.0, 0.1, 1, NULL, 12000.0000, 1, NULL, 0.07),
  (21548, 135, '250mm Light \'Jolt\' Artillery I Blueprint', '', 390, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21549, 55, '280mm \'Jolt\' Artillery I', 'Rocket-assisted artillery projectiles designed for longe-range combat. It is the most powerful projectile weapon able to be fitted onto frigates. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 389, 20.0, 5.0, 5.0, 0.05, 1, NULL, 15000.0000, 1, NULL, 0.07),
  (21550, 135, '280mm \'Jolt\' Artillery I Blueprint', '', 390, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21551, 55, '425mm Medium \'Jolt\' Autocannon I', 'The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 386, 20.0, 8.0, 10.0, 1.5, 1, NULL, 90000.0000, 1, NULL, 0.07),
  (21552, 135, '425mm Medium \'Jolt\' Autocannon I Blueprint', '', 386, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21553, 55, '650mm Medium \'Jolt\' Artillery I', 'A powerful long-range cannon. One of the most damaging weapons mountable on a cruiser. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 385, 200.0, 125.0, 10.0, 0.5, 1, NULL, 120000.0000, 1, NULL, 0.07),
  (21554, 135, '650mm Medium \'Jolt\' Artillery I Blueprint', '', 385, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21555, 55, '720mm \'Jolt\' Artillery I', 'This 720mm rocket-assisted howitzer is designed for long-range bombardment. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 384, 200.0, 50.0, 10.0, 0.25, 1, NULL, 150000.0000, 1, NULL, 0.07),
  (21556, 135, '720mm \'Jolt\' Artillery I Blueprint', '', 385, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21557, 55, '800mm Heavy \'Jolt\' Repeating Artillery I', 'A single barrel, long-range, powerful cannon capable of causing tremendous damage. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 381, 200.0, 75.0, 20.0, 3.0, 1, NULL, 900000.0000, 1, NULL, 0.07),
  (21558, 135, '800mm Heavy \'Jolt\' Repeating Artillery I Blueprint', '', 381, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21559, 55, '1200mm Heavy \'Jolt\' Artillery I', 'One of the most powerful projectile cannons a battleship can equip. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 380, 2000.0, 750.0, 20.0, 1.0, 1, NULL, 1200000.0000, 1, NULL, 0.07),
  (21560, 135, '1200mm Heavy \'Jolt\' Artillery I Blueprint', '', 380, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21561, 55, '1400mm \'Jolt\' Artillery I', 'The ultimate artillery cannon. It hurls death and destruction over incredible distances. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.', 379, 2000.0, 1500.0, 20.0, 0.5, 1, NULL, 1500000.0000, 1, NULL, 0.07),
  (21562, 135, '1400mm \'Jolt\' Artillery I Blueprint', '', 380, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21563, 527, 'Dyklan Harrikar', 'This is the ship of Deklan Harrikar, a pirate, a scoundrel and a thief.', 1832, 33.0, 2025000.0, 20250.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (21564, 281, 'Milk', 'Milk. New, fresh and cold.', 1198, 0.0, 400.0, 0.5, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21565, 526, 'Guristas Outlaw Leader Insignia', 'This insignia was carried by a Guristas Outlaw Leader. They can be found in the Okkelen constellation.', 2327, 0.0, 1.0, 0.1, 0.0, 1, NULL, 3328.0000, 1, NULL, 0.0),
  (21566, 526, 'Impregnable Safe', 'A safe for use in banks and other financial establishments that handle lot of money. Guaranteed to be absolutely, totally and eternally impregnable to any and all kinds of assaults and infringements.', 2754, 0.0, 1000.0, 120.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21567, 526, 'Powdered Cubensis', 'This highly hallucinogenic powder is believed to be one of the primary causes of spirituality in humans.  Needless to say, it is reviled and feared in every industrialized part of the universe.', 1194, 0.0, 800.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21568, 732, 'Sleeper Data Interface Protocol', '', 2886, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 810, 0.0),
  (21569, 732, 'Sleeper Profound Research Notes', '', 2886, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 810, 0.0),
  (21570, 732, 'Sleeper Manuscripts', '', 2886, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 810, 0.0),
  (21571, 732, 'Sleeper Technical Schematics', '', 2886, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 810, 0.0),
  (21572, 732, 'Sleeper Data Crystals', '', 2886, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 810, 0.0),
  (21573, 731, 'Tuning Instructions', 'These are clever tips to improve the quality of Caldari blueprints received through invention.\r\n', 2885, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 809, 0.0),
  (21574, 731, 'Prototype Diagram', 'Rough outlines for a revolutionary new manufacture technique that improve the production efficiency of Caldari invention jobs considerably.\r\n', 2885, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 809, 0.0),
  (21575, 731, 'User Manual', 'Solid, if uninspiring, invention techniques, ideal for standard Caldari invention tasks.\r\n', 2885, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 809, 0.0),
  (21576, 731, 'Interface Alignment Chart', 'Intriguing charts that will improve the number of runs of any invented Caldari blueprints a great deal.\r\n', 2885, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 809, 0.0),
  (21577, 731, 'Installation Guide', 'The guide offers invaluable safe-guards to improve the chance of a successful Caldari invention immensely. Use this decryptor when you\'ve got to get it right.\r\n', 2885, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 809, 0.0),
  (21579, 729, 'Calibration Data', 'The Calibration Data gives insightful information into the nature of Minmatar invention jobs, but lacks inspirational touches.\r\n', 2885, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 808, 0.0),
  (21580, 729, 'Advanced Theories', 'The scientific jargon contained herein could cause mental meltdowns, but if you can extract anything of use it\'s great for Minmatar invention jobs.\r\n', 2885, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 808, 0.0),
  (21581, 729, 'Operation Handbook', 'As long as you can decipher the theories there is some good common sense stuff in here that can give all around benefits to Minmatar invention jobs.\r\n', 2885, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 808, 0.0),
  (21582, 729, 'Circuitry Schematics', 'If you can assimilate these ideas into a Minmatar invention job it could greatly multiply your output runs.\r\n', 2885, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 808, 0.0),
  (21583, 729, 'Assembly Instructions', 'Solid instructions that even an idiot can follow that improve your probability of a successful Minmatar invention job immensely.\r\n', 2885, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 808, 0.0),
  (21584, 530, 'Sleeper Micro Circuits', 'Alloys and special materials used in the manufacture of modules based on Ancient technology.', 2890, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 810, 0.0),
  (21585, 530, 'Sleeper Cryo Batteries', 'Alloys and special materials used in the manufacture of modules based on Ancient technology.', 2890, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 810, 0.0),
  (21586, 530, 'Sleeper Virtual Energizer', 'Alloys and special materials used in the manufacture of modules based on Ancient technology.', 2890, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 810, 0.0),
  (21587, 530, 'Electronic Link', 'Alloys and special materials used in the manufacture of modules based on Ancient technology.', 2888, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 809, 0.0),
  (21588, 530, 'Spare Parts', 'Alloys and special materials used in the manufacture of modules based on Ancient technology.', 2888, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 809, 0.0),
  (21589, 530, 'Power Couplings', 'Alloys and special materials used in the manufacture of modules based on Ancient technology.', 2888, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 809, 0.0),
  (21590, 530, 'Armor Blocks', 'Alloys and special materials used in the manufacture of modules based on Ancient technology.', 2888, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 809, 0.0),
  (21591, 530, 'Computer Chips', 'Alloys and special materials used in the manufacture of modules based on Ancient technology.', 2888, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 809, 0.0),
  (21592, 530, 'Electric Conduit', 'Alloys and special materials used in the manufacture of modules based on Ancient technology.', 2888, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 808, 0.0),
  (21593, 530, 'Mechanic Parts', 'Alloys and special materials used in the manufacture of modules based on Ancient technology.', 2888, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 808, 0.0),
  (21594, 530, 'Energy Cells', 'Alloys and special materials used in the manufacture of modules based on Ancient technology.', 2888, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 808, 0.0),
  (21595, 530, 'Construction Alloy', 'Alloys and special materials used in the manufacture of modules based on Ancient technology.', 2888, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 808, 0.0),
  (21596, 530, 'Data Processor', 'Alloys and special materials used in the manufacture of modules based on Ancient technology.', 2888, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 808, 0.0),
  (21597, 527, 'Wolf Skarkert', 'A peddler of illicit substances.', 1824, 199.86, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (21598, 517, 'Guristas Prison', 'An agent resides in here.\r\n\r\nMissions: \r\n\r\n<b>Difficulty Rating: Grade 7.5</b> \r\n\r\n<i>Warning:  Industrial and combat ship recommended</i>', 2520, 430.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21600, 494, 'Officers Quarters_MISSION COMPLEX SPAWN', 'Guristas Officer\'s Quarters.  Equipped with a high tech EM forcefield.', 2515, 394.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21601, 526, 'Myrkai\'s Data Chip', 'A small wafer of semiconductor material that forms the base for an integrated circuit.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21602, 526, 'Jakon\'s Head', 'This is the head of Jakon Tooka, a Blood Raider mercenary in league with the Kazka Bandits.', 2553, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21603, 272, 'Cynosural Field Theory', 'Skill at creating effective cynosural fields. 10% reduction in liquid ozone consumption for module activation per skill level. Can not be trained on Trial Accounts.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 10000000.0000, 1, 367, 0.0),
  (21604, 532, 'Cynosural Field Generator I Blueprint', '', 194, 0.0, 0.0, 0.01, 0.0, 1, NULL, 31372640.0000, 1, 799, 0.0),
  (21606, 738, 'Akemon\'s Modified \'Noble\' ZET5000', 'A neural Interface upgrade that boosts the pilot\'s skill at installing hull upgrades e.g. expanded cargohold and inertial stabilizers. Grants a +8% Bonus to armor hit points.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.05),
  (21607, 526, 'Liberation Elixir', 'Made of the finest wahoo-root, gunpowder and crushed cubensis, this wondrous concoction can cure most every ill known to man, from the common cold to the Jovian disease to the spiritless drudgery of everyday life.  Step right up!', 1196, 0.0, 5.0, 0.2, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21608, 226, 'Astro Farm', 'The empty hull of an astro farm. Though it was abandoned long ago it\'s still in good shape. Maybe one day an adventurous farmer will take up residence here.', 2706, 832.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21609, 226, 'Disfunctional Solar Harvester', 'Huge Solar Harvester linked the the nearby astro farm. It has been out of order for many years.', 2412, 10127.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21610, 275, 'Jump Fuel Conservation', 'Proficiency at regulating energy flow to the jump drive. 10% reduction in ice consumption amount for jump drive operation per light year per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 20000000.0000, 1, 374, 0.0),
  (21611, 275, 'Jump Drive Calibration', 'Advanced skill at using Jump Drives.  Each skill level grants a 25% increase in maximum jump range.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 30000000.0000, 1, 374, 0.0),
  (21612, 526, 'Dynamite Crate', 'A crate of the finest TNT money can buy. Guaranteed to blow even the largest of problems into smithereens.', 1371, 0.0, 1000.0, 80.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21613, 526, 'Safe-Deposit Box Owner List', 'This highly confidential document lists the owner of each safe-deposit box in the vault on the State and Region Bank station in Vahunomi.', 1192, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21614, 526, 'Plan to Crack Impregnable Safe', 'Criminals have a knack for always being one step ahead of those trying to outsmart them. If it wasn\'t for the extra-long screws used to fasten the \'Lifetime Warranty\' sign on the back, it really would be an Impregnable Safe.', 1192, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21615, 526, 'Pakkori\'s Hat', 'This is an extremely ugly wide-rimmed hat that once adorned the head of one Uchi Pakkori. The burn marks and blood smears don\'t improve the looks.', 2553, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21616, 526, 'Nugoeihuvi Dogtag', 'This dogtag was carried by an officer of the Nugoeihuvi corporation. Strangely it has the Guristas emblem on it.', 2329, 0.0, 1.0, 0.1, 0.0, 1, NULL, 3328.0000, 1, NULL, 0.0),
  (21617, 494, 'Barricaded Warehouse', 'This barricaded warehouse is the hiding place of Uchi Pakkori, employee of Caldari Funds Unlimited.', 2520, 430.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21618, 527, 'Hired Gunman', 'This is a hostile pirate vessel. Threat level: Very high', 1831, 39.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (21619, 526, 'Wiretap Plant', 'A potted plant with a wiretap device cleverly hidden in the dirt.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21620, 526, 'Assistant\'s Keychain', 'This is the keychain of an assistant bank manager for the State and Region Bank in Vahunomi. It can be used to access to outer security vault in the bank.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21621, 527, 'Kazka Eunuch', 'This is a hostile pirate vessel. Threat level: Significant', 1828, 42.93, 2040000.0, 20400.0, 100.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (21622, 494, 'Kazka Brothel', 'A brothel operated by the Kazka Bandits. As sleazy as they come. Frilly petticoats are the pet fetishes here.', 2514, 394.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21623, 526, 'Nugoeihuvi Station Schematics', 'Encoded station schematics for the Nugoeihuvi corporation. If decoded correctly, could this be decoded and used by someone else than Nugoeihuvi?', 1192, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21624, 314, 'Encoded Lai Dai Reports', 'If decoded correctly, these reports will show the locations of ancient monuments and relics.', 1192, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21625, 526, 'Kusan Niemenen\'s Missile Launcher', 'Only Kusan Niemenen knows how to fit this strange missile launcher.', 1345, 0.0, 3000.0, 2.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21626, 370, 'Propel Dynamics Dogtag', 'This dogtag was carried by an officer of Propel Dynamics. Strangely it has the Guristas emblem on it.', 2329, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21627, 494, 'Gas/Storage Silo - GuristasDepot_MISSION', 'Built to withstand assault, these behemoths can each hold roughly 8.5 million m3u worth of materials.', 2007, 1292.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21628, 31, 'Guristas Shuttle', 'Caldari Shuttle registered to the Guristas organization.', 317, 60.0, 1600000.0, 5000.0, 10.0, 1, 1, 5000.0000, 1, NULL, 0.07),
  (21629, 111, 'Guristas Shuttle Blueprint', '', 317, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21630, 527, 'Bounty Hunter Drukhar', 'This is a ruthless bounty hunter, out for whatever blood is mandated by his contracts.  Threat level: Deadly', 1824, 199.86, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (21631, 283, 'Construction Workers', 'Construction Workers', 2536, 0.0, 100.0, 3.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21632, 526, 'Construction Tools', 'Tools used in various construction projects.', 2225, 0.0, 10.0, 10.0, 0.0, 1, NULL, 58624.0000, 1, NULL, 0.05),
  (21633, 306, 'Urigamu_Warehouse_MISSION', 'This is a standard storage facility.', 2301, 911.0, 1000000.0, 1150.0, 8850.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21634, 526, 'Secret Garage Coordinates', 'A data chip containing the location of a secret garage operated by the local bandits.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21635, 494, 'Rent-A-Dream Pleasure Gardens_MISSION lvl 2', 'This Gallentean pleasure resort sports various activities open for guests, including casinos, baths, escort booths and three domes of simulated tropical paradise for maximum bliss.', 2782, 4974.0, 100000.0, 1.0E+8, 10000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (21636, 527, 'Sefo Caraton', 'A wealthy Gallente entrepreneur, who has just recently expanded his business to the Caldari territories.', 1807, 36.16, 1.09E+7, 109000.0, 120.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (21637, 526, 'Data Chip Decoder', 'A decoder to unlock information stored on an encoded data chip. ', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21638, 100, 'Vespa II', 'Medium Scout Drone', 2775, 20.0, 5000.0, 10.0, 1200.0, 1, 1, 81536.0000, 1, 838, 0.07),
  (21639, 176, 'Vespa II Blueprint', '', 1094, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 359, 0.0),
  (21640, 100, 'Valkyrie II', 'Medium Scout Drone', 1094, 20.0, 5000.0, 10.0, 1200.0, 1, 2, 80536.0000, 1, 838, 0.07),
  (21641, 176, 'Valkyrie II Blueprint', '', 1094, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 359, 0.0),
  (21642, 15, 'Caldari Research Outpost', '', 2784, 15345.0, 0.0, 1.0, 0.0, 1, 1, 1683617576.0000, 0, NULL, 0.0),
  (21643, 527, 'Guristas Outlaw', 'This is a hostile pirate vessel. Threat level: Deadly', 1825, 221.05, 9200000.0, 92000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (21644, 15, 'Amarr Factory Outpost', '', 2785, 19079.0, 0.0, 1.0, 0.0, 1, 4, 1702171823.0000, 0, NULL, 0.0),
  (21645, 15, 'Gallente Administrative Outpost', '', 2783, 27119.0, 0.0, 1.0, 0.0, 1, 8, 1403018549.0000, 0, NULL, 0.0),
  (21646, 15, 'Minmatar Service Outpost', '', 2758, 13436.0, 0.0, 1.0, 0.0, 1, 2, 1983932072.0000, 0, NULL, 0.0),
  (21647, 527, 'Guristas Robber', 'This is a hostile pirate vessel. Threat level: Deadly', 1826, 175.0, 9600000.0, 96000.0, 450.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (21648, 527, 'Guristas Maniac', 'This is a hostile pirate vessel. Threat level: Deadly', 1824, 199.86, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (21649, 527, 'Nugoeihuvi Excavator', 'This is a hostile pirate vessel. Threat level: Deadly', 1825, 221.05, 9200000.0, 92000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (21650, 527, 'Nugoeihuvi Propagandist', 'This is a hostile vessel. Threat level: Deadly', 1824, 199.86, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (21651, 527, 'Propel Dynamics Excavator', 'This is a hostile vessel. Threat level: Deadly', 1826, 175.0, 9600000.0, 96000.0, 450.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (21652, 527, 'Propel Dynamics Propagandist', 'This is a hostile vessel. Threat level: Deadly', 1824, 199.86, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (21653, 527, 'Nugoeihuvi Defender', 'This is a hostile vessel. Threat level: Very high', 1830, 45.98, 1970000.0, 19700.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (21654, 527, 'Nugoeihuvi Miner', 'This is a hostile vessel. Threat level: Very low', 1968, 47.0, 1500100.0, 15001.0, 45.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (21655, 527, 'Propel Dynamics Miner', 'This is a pirate vessel. Threat level: Very low', 1968, 47.0, 1500100.0, 15001.0, 45.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (21656, 527, 'Propel Dynamics Defender', 'This is a hostile vessel. Threat level: Very high', 1830, 45.98, 1970000.0, 19700.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (21657, 527, 'Guristas Propagandist', 'This is a hostile vessel. Threat level: Very low', 1968, 47.0, 1500100.0, 15001.0, 45.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (21658, 527, 'Guristas Defender', 'This is a hostile pirate vessel. Threat level: High', 1827, 45.98, 1970000.0, 19700.0, 125.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (21659, 226, 'Dirty Bandit Shipyard', 'A shipyard, or garage, operated by those on the flashy side of the law (no, not the cops).', 2627, 1857.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21660, 527, 'Bandit Mechanic', 'This is a hostile pirate vessel. Threat level: Moderate', 1832, 33.0, 2025000.0, 20250.0, 65.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (21661, 526, 'Spiked Quafe', 'Quafe is the name of the most popular soft drink in the universe, manufactured by a Gallentean company bearing the same name. Like so many soft drinks, it was initially intended as a medicine for indigestion and tender stomachs, but the refreshing effects of the drink appealed to everyone and the drink quickly became tremendously popular. Quafe is one of the best recognized brands in the whole EVE universe and can be found in every corner of it.\r\n\r\nThis is a spiked version of the popular soft drink. Keep out of reach of children. ', 1191, 0.0, 500.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21662, 306, 'Radio_Telescope_MISSION', 'This is a radio telescope used for scouting nearby territory', 2505, 3475.0, 1000000.0, 1.0E+8, 8850.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21663, 526, 'Scanner Data I', 'A small wafer of semiconductor material that forms the base for an integrated circuit.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21664, 526, 'Scanner Data II', 'A small wafer of semiconductor material that forms the base for an integrated circuit.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21665, 526, 'Scanner Data III', 'A small wafer of semiconductor material that forms the base for an integrated circuit.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21666, 255, 'Capital Hybrid Turret', 'Operation of capital hybrid turrets. 5% Bonus to capital hybrid turret damage per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 15000000.0000, 1, 364, 0.0),
  (21667, 255, 'Capital Projectile Turret', 'Operation of capital projectile turrets. 5% Bonus to capital projectile turret damage per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 15000000.0000, 1, 364, 0.0),
  (21668, 256, 'Citadel Torpedoes', 'Skill at the handling and firing of citadel torpedoes.  5% bonus to citadel torpedo damage per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 15000000.0000, 1, 373, 0.0),
  (21669, 526, 'Guristas Communications Logs', 'This salvaged data from a destroyed Guristas vessel contains an audio record of all communications between the pilot and his commanding officers for the last month.', 2338, 0.0, 1.0, 0.1, 0.0, 1, NULL, 3328.0000, 1, NULL, 0.0),
  (21670, 533, 'Quao Kale_', 'A Guristas Pirate envoy to the Kazka Bandits. Threat level: Deadly', 1826, 175.0, 9600000.0, 96000.0, 450.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (21671, 526, 'Guristas Patrol Routes', 'This encoded data from a destroyed Guristas vessel reveals the current patrol routes used by the Guristas in the Okkelen constellation.', 2338, 0.0, 1.0, 0.1, 0.0, 1, NULL, 3328.0000, 1, NULL, 0.0),
  (21672, 283, 'Quao Kale', 'A Guristas pilot.', 2544, 0.0, 80.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21675, 533, 'Zaphiria Oddin', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1824, 199.86, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (21676, 526, 'Jedon Hekkiren\'s Belongings', 'This container is filled with expensive jewelry and platinum bars.  Belongs to the wealthy Caldari banker, Jedon Hekkiren.', 2039, 0.0, 1000.0, 50.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21677, 526, 'Hakkuran Brother\'s Remains', 'The remain of the Hakkuran brothers, who died at the hands of Guristas Pirates while transporting a shipment through Otomainen.', 2741, 0.0, 80.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21678, 306, 'Talocan Debris Fragment', 'This Floating piece of debris looks like it might be of some value to the right person   ', 1696, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21679, 306, 'Talocan Debris Part', 'This Floating piece of debris looks like it might be of some value to the right person   ', 1696, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21680, 306, 'Talocan Debris Segment', 'This Floating piece of debris looks like it might be of some value to the right person   ', 1696, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21681, 306, 'Talocan Debris Heap', 'This Floating piece of debris looks like it might be of some value to the right person   ', 1696, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21683, 306, 'Basic Guristas Vault', 'A Guristas security vault. Nearly impossible to destroy but perhaps it is possible to bypass its security ', 2791, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21684, 306, 'Standard Guristas Vault', 'A Guristas security vault. Nearly impossible to destroy but perhaps it is possible to bypass its security ', 2791, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21685, 306, 'Fortified Guristas Vault', 'A Guristas security vault. Nearly impossible to destroy but perhaps it is possible to bypass its security ', 2791, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21686, 306, 'Secure Guristas Vault', 'A Guristas security vault. Nearly impossible to destroy but perhaps it is possible to bypass its security ', 2791, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21688, 306, 'Sleeper Debris Fragment', 'This Floating piece of debris looks like it might be of some value to the right person. Detailed analysis might reveal more', 1696, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21689, 306, 'Sleeper Debris Part', 'This Floating piece of debris looks like it might be of some value to the right person. Detailed analysis might reveal more', 1696, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21690, 306, 'Sleeper Debris Segment', 'This Floating piece of debris looks like it might be of some value to the right person. Detailed analysis might reveal more', 1696, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21691, 306, 'Sleeper Debris Heap', 'This Floating piece of debris looks like it might be of some value to the right person. Detailed analysis might reveal more', 1696, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21693, 306, 'Basic Angel Vault', 'An Angel  stasis security Vault . Nearly impossible to destroy but perhaps it is possible to bypass its security ', 2793, 75.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21694, 306, 'Standard Angel Vault', 'An Angel  stasis security Vault . Nearly impossible to destroy but perhaps it is possible to bypass its security ', 2793, 75.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21695, 306, 'Fortified Angel Vault', 'An Angel  stasis security Vault . Nearly impossible to destroy but perhaps it is possible to bypass its security ', 2793, 75.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21696, 306, 'Secure Angel Vault', 'An Angel stasis security Vault . Nearly impossible to destroy but perhaps it is possible to bypass its security ', 2793, 75.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21698, 306, 'Angel Network Node', 'This Tower acts as a Network relay. It might be possible for the right person to \"liberate\" some interestin information from its mainframe', 2792, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21699, 306, 'Angel Network Hub', 'This Tower acts as a Network relay. It might be possible for the right person to \"liberate\" some interestin information from its mainframe', 2792, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21700, 306, 'Angel Network Nucleus', 'This Tower acts as a Network relay. It might be possible for the right person to \"liberate\" some interestin information from its mainframe', 2792, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21701, 306, 'Angel Network Nexus', 'This Tower acts as a Network relay. It might be possible for the right person to \"liberate\" some interestin information from its mainframe', 2792, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21703, 306, 'Guristas Network Node', 'This Tower acts as a Network relay. It might be possible for the right person to \"liberate\" some interesting information from its mainframe', 2790, 900.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21704, 306, 'Guristas Network Hub', 'This Tower acts as a Network relay. It might be possible for the right person to \"liberate\" some interestin information from its mainframe', 2790, 900.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21705, 306, 'Guristas Network Nucleus', 'This Tower acts as a Network relay. It might be possible for the right person to \"liberate\" some interestin information from its mainframe', 2790, 900.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21706, 306, 'Guristas Network Nexus', 'This Tower acts as a Network relay. It might be possible for the right person to \"liberate\" some interestin information from its mainframe', 2473, 900.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21708, 306, 'Sleeper Data Log', 'This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more', 1684, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21709, 306, 'Sleeper Data Registry', 'This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more', 1684, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21710, 306, 'Sleeper Data Transcript', 'This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more', 1684, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21711, 306, 'Sleeper Data Records', 'This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more', 1684, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21713, 306, 'Talocan Data Log', 'This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more', 1684, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21714, 306, 'Talocan Data Registry', 'This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more', 1684, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21715, 306, 'Talocan Data Transcript', 'This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more', 1684, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21716, 306, 'Talocan Data Records', 'This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more', 1684, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21718, 270, 'Hacking', 'Proficiency at breaking into guarded computer systems.  Required skill for the use of codebreaker modules.  5% increase in chance of data retrieval per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1000000.0000, 1, 375, 0.0),
  (21719, 528, 'Sleeper Hyperbooster', '', 2889, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 810, 0.0),
  (21720, 528, 'Sleeper Thermal Regulator', '', 2889, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 810, 0.0),
  (21721, 528, 'Sleeper Heat Nullifying Coil', '', 2889, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 810, 0.0),
  (21722, 528, 'Sleeper Nanite Cluster', '', 2889, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 810, 0.0),
  (21723, 528, 'Sleeper Reintegration Control', '', 2889, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 810, 0.0),
  (21724, 528, 'Guristas Heavy Weapon Console', '', 2887, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 809, 0.0),
  (21725, 528, 'Guristas Medium Weapon Console', '', 2887, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 809, 0.0),
  (21726, 528, 'Guristas Light Weapon Console', '', 2887, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 809, 0.0),
  (21727, 528, 'Guristas Gravity Focuser', '', 2887, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 809, 0.0),
  (21728, 528, 'Guristas Graviton Hardening', '', 2887, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 809, 0.0),
  (21729, 528, 'Angel Advanced Trigger Mechanism', '', 2887, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 808, 0.0),
  (21730, 528, 'Angel Standard Trigger Mechanism', '', 2887, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 808, 0.0),
  (21731, 528, 'Angel Simple Trigger Mechanism', '', 2887, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 808, 0.0),
  (21732, 528, 'Angel Spatial Analyzer', '', 2887, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 808, 0.0),
  (21733, 528, 'Angel Dynamic Calibrator', '', 2887, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 808, 0.0),
  (21734, 283, 'Cattle', 'Cattle are domestic animals raised for home use or for profit, whether it be for their meat or dairy products.', 2854, 0.0, 900.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21735, 534, 'Loki Machedo', 'A mercenary of Minmatar Sebiestor origin.  Loki fled the Republic after being sentenced to death by tribal elders for murder and theft.  Eventually settling in the Okkelen constellation, where he joined up with a gang of bandits referring to themselves as the Kazka. Threat level: Deadly.', 335, 500.0, 1.0E+8, 980000.0, 235.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (21736, 526, 'Loki\'s DNA', 'DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.\r\n\r\nThis DNA sample is taken from the Kazka prison guard, Loki Machedo.', 2302, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21737, 515, 'Siege Module I TEST', 'Some how it makes siege weapons do a lot more damage and track way better but makes the ship stop instead & more stuff - GAUTI NEED DESCRIPTION HERE.\r\n\r\nNote: Only a single siege module can be used at the same time, so don\'t fit more than one or you will be ruining your fitting', 2851, 1.0, 1.0, 5.0, 0.0, 1, NULL, 17411656.0000, 0, NULL, 0.07),
  (21738, 516, 'Siege Module I TEST Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21739, 526, 'Shady Acres Deed', 'This is a deed for a small piece of area in the shady acres territory. The owner of this deed is permitted to construct astro farms in that area.', 1192, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21740, 85, 'Caldari Navy Antimatter Charge L', 'Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.', 1325, 10.0, 0.1, 0.05, 0.0, 100, NULL, 10000.0000, 1, 991, 0.07),
  (21742, 526, 'Black Mask', 'This mask was carried by a Guristas outlaw inhabiting the Okkelen constellation.', 2327, 0.0, 1.0, 0.1, 0.0, 1, NULL, 3328.0000, 1, NULL, 0.0),
  (21743, 283, 'Nakyo Fukoren', 'Fiance of Chichiro Rati.', 2539, 0.0, 200.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21744, 383, 'Siege Artillery Sentry', 'Siege Artillery Sentry', 2753, 571.0, 1000.0, 1000.0, 1000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (21745, 383, 'Siege Autocannon Sentry', 'Siege Autocannon Sentry', 2753, 571.0, 1000.0, 1000.0, 1000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (21746, 383, 'Siege Beam Laser Sentry', 'Siege Beam Laser Sentry', 2751, 571.0, 1000.0, 1000.0, 1000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (21747, 383, 'Siege Pulse Laser Sentry', 'Siege Pulse Laser Sentry', 2751, 571.0, 1000.0, 1000.0, 1000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (21748, 383, 'Siege Railgun Sentry', 'Siege Railgun Sentry', 2752, 571.0, 1000.0, 1000.0, 1000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (21749, 383, 'Siege Blaster Sentry', 'Siege Blaster Sentry', 2752, 571.0, 1000.0, 1000.0, 1000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (21754, 523, 'COSMOS Minmatar Commander', 'This is a hostile pirate vessel. Threat level: Deadly', 335, 500.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (21755, 523, 'COSMOS Minmatar Gist General', 'This is a hostile pirate vessel. Threat level: Deadly', 335, 500.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (21756, 523, 'COSMOS Minmatar Gist Seraphim', 'This is a hostile pirate vessel. Threat level: Deadly', 335, 500.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (21757, 523, 'COSMOS Minmatar Warlord', 'This is a hostile pirate vessel. Threat level: Deadly', 335, 500.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (21758, 522, 'COSMOS Minmatar Angel', 'This is a hostile pirate vessel. Threat level: Deadly', 337, 187.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (21759, 522, 'COSMOS Minmatar Liquidator', 'This is a hostile pirate vessel. Threat level: Deadly', 337, 187.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (21760, 522, 'COSMOS Minmatar Marauder', 'This is a hostile pirate vessel. Threat level: Deadly', 337, 187.0, 1.09E+7, 109000.0, 1400.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21762, 522, 'COSMOS Minmatar Predator', 'This is a hostile pirate vessel. Threat level: Extreme', 336, 101.0, 9900000.0, 99000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (21763, 522, 'COSMOS Minmatar Angel Centurion', 'This is a hostile pirate vessel. Threat level: Deadly', 337, 187.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (21764, 522, 'COSMOS Minmatar Angel Legionnaire', 'This is a hostile pirate vessel. Threat level: Deadly', 337, 187.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (21765, 522, 'COSMOS Minmatar Angel Scout', 'This is a hostile pirate vessel. Threat level: Deadly', 337, 187.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (21766, 522, 'COSMOS Minmatar Depredator', 'This is a hostile pirate vessel. Threat level: Extreme', 336, 101.0, 9900000.0, 99000.0, 1900.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21767, 520, 'COSMOS Minmatar Hijacker', 'This is a hostile pirate vessel. Threat level: Very low', 345, 39.0, 2112000.0, 21120.0, 100.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21768, 520, 'COSMOS Minmatar Impaler', 'This is a hostile pirate vessel. Threat level: Very high', 338, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (21769, 520, 'COSMOS Minmatar Hunter', 'This is a hostile pirate vessel. Threat level: Very high', 339, 43.6, 1910000.0, 19100.0, 80.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21770, 520, 'COSMOS Minmatar Nomad', 'This is a hostile pirate vessel. Threat level: Significant', 342, 66.78, 1750000.0, 17500.0, 180.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21771, 520, 'COSMOS Minmatar Outlaw', 'This is a hostile pirate vessel. Threat level: Moderate', 341, 36.0, 1740000.0, 17400.0, 220.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21772, 520, 'COSMOS Minmatar Raider', 'This is a hostile pirate vessel. Threat level: High', 338, 50.0, 1645000.0, 16450.0, 110.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21773, 520, 'COSMOS Minmatar Rogue', 'This is a hostile pirate vessel. Threat level: Low', 344, 64.0, 2250000.0, 22500.0, 75.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21774, 520, 'COSMOS Minmatar Ruffian', 'This is a hostile pirate vessel. Threat level: Significant', 343, 28.0, 1766000.0, 17660.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (21775, 520, 'COSMOS Minmatar Thug', 'This is a hostile pirate vessel. Threat level: Moderate', 340, 29.96, 2600500.0, 26005.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (21776, 520, 'COSMOS Minmatar Non-Pirate Elite Frigate', 'An elite Jaguar-class assault frigate, designed by Thukker Mix', 1950, 39.0, 1125000.0, 17400.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (21777, 523, 'COSMOS Minmatar Non-Pirate Battleship', '', 48, 250.0, 1.1E+8, 1080000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (21778, 522, 'COSMOS Minmatar Non-Pirate Cruiser', '', 302, 109.0, 1.15E+7, 96000.0, 300.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (21779, 520, 'COSMOS Minmatar Arch Ambusher', 'This is a hostile pirate vessel. Threat level: High', 339, 50.0, 1645000.0, 16450.0, 110.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21780, 520, 'COSMOS Minmatar Arch Hunter', 'This is a hostile pirate vessel. Threat level: Very high', 338, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (21781, 520, 'COSMOS Minmatar Arch Impaler', 'This is a hostile pirate vessel. Threat level: Very high', 338, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (21782, 520, 'COSMOS Minmatar Arch Raider', 'This is a hostile pirate vessel. Threat level: High', 339, 50.0, 1645000.0, 16450.0, 110.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21783, 526, 'Unassembled Hybrid Weapons', 'Hybrid weapon parts waiting to be assembled into fully functional equipment.', 2039, 0.0, 1.0, 5.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21784, 526, 'Hybrid Weapon Assembly Instructions', 'A set of manuals containing instructions on how to assemble hybrid weapons out of component parts.', 1192, 0.0, 1.0, 0.5, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21786, 533, 'Nugoeihuvi Operative', 'According to your information, this is an operative of the Nugoeihuvi corporation.  He is currently conducting what appears to be an illegal arms deal.', 1824, 199.86, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (21787, 533, 'Arms Dealer Incognito', 'An unidentified arms dealer, here to peddle his wares to the highest bidder.', 1824, 199.86, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (21788, 534, 'Bandit Arms Dealer', 'This is a hostile pirate vessel. Threat level: Deadly', 2158, 500.0, 2.2E+7, 1080000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (21789, 270, 'Sleeper Technology', 'Basic understanding of interfacing with Sleeper technology.\r\n\r\nThe Sleepers were masters of virtual reality, neural interfacing and cryotechnology.\r\n\r\nAllows the rudimentary use of Sleeper components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 375, 0.0),
  (21790, 270, 'Caldari Encryption Methods', 'Understanding of the data encryption methods used by the Caldari State and its allies.\r\n', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 375, 0.0),
  (21791, 270, 'Minmatar Encryption Methods', 'Understanding of the data encryption methods used by the Minmatar Republic and its allies.\r\n\r\n\r\n\r\n', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 375, 0.0),
  (21792, 534, 'Bandit Jailor', 'This is a hostile pirate vessel. Threat level: Deadly', 2159, 400.0, 2.1E+7, 1040000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (21793, 526, 'Pansya\'s Head', 'This is the head of Sanku Pansya, a ruthless gang leader.', 2553, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21794, 534, 'Sanku Pansya', 'This is a hostile pirate vessel. Threat level: Deadly', 2158, 500.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (21795, 534, 'Pansya\'s Bodyguard', 'This is a hostile pirate vessel. Threat level: Deadly', 2159, 400.0, 2.1E+7, 1040000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (21796, 534, 'Black Mask Bandit', 'This is a hostile pirate vessel. Threat level: Deadly', 2158, 500.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (21797, 226, 'LCO Arena', 'Executions Mon-Sat at High Noon. Closed Sundays. Hang\'em High T-Shirts for sale in the back. Ask for Wendy.', 2513, 2219.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21798, 226, 'Hillside Gambling Hall', 'Dice, cards, races, Splinterz, roulette for the ladies. Formal attire except for strip-kani.', 1708, 300.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (21799, 226, 'LCO Pleasure Hub', 'A pleasure house of questionable honor. Whether it\'s outrageous, dirty, lethal or just merely illegal, you\'re bound to find it here.', 2782, 4974.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (21800, 526, 'EMP Charge Components', 'A standard-looking shipment of electronic entertainment equipment, inside which are hidden components of a high-powered electromagnetic charge.', 1185, 0.0, 1000.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21801, 526, 'Firewater', 'High quality moonshine. Inhaling causes uninhibited behavior, loss of muscle motor skills and similar hilarity.', 1369, 0.0, 2500.0, 0.2, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21802, 271, 'Capital Shield Operation', 'Operation of capital shield boosters and other shield modules. 2% reduction in capacitor need for capital shield boosters per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 25000000.0000, 1, 368, 0.0),
  (21803, 269, 'Capital Repair Systems', 'Operation of capital armor/hull repair modules. 5% reduction in capital repair systems duration per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 17500000.0000, 1, 372, 0.0),
  (21804, 526, 'Rotgut', 'A potent mixture used to increase the intoxication effects of alcohol. ', 28, 0.0, 5.0, 0.2, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21805, 515, 'GFXTest Siege Module I', 'Some how it makes siege weapons do a lot more damage and track way better but makes the ship stop instead & more stuff - GAUTI NEED DESCRIPTION HERE.\r\n\r\nNote: Only a single siege module can be used at the same time, so don\'t fit more than one or you will be ruining your fitting', 2851, 1.0, 1.0, 5.0, 0.0, 1, NULL, 17411656.0000, 0, NULL, 0.07),
  (21807, 226, 'LCO Caldari Junction', 'A junction connecting two things, like A to B.', 2450, 595.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21808, 521, 'Punk ID Slice', 'ID slice is an identification tag injected into the body with nano-bots. ', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21809, 521, 'Hacker ID Slice', 'ID slice is an identification tag injected into the body with nano-bots. ', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21810, 521, 'Spy ID Slice', 'ID slice is an identification tag injected into the body with nano-bots. ', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21811, 521, 'Sniper ID Slice', 'ID slice is an identification tag injected into the body with nano-bots. ', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21812, 521, 'Ninja ID Slice', 'ID slice is an identification tag injected into the body with nano-bots. ', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21813, 521, 'Mikado ID Slice', 'ID slice is an identification tag injected into the body with nano-bots. ', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21814, 802, 'Elite Drone Parasite', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly', 1718, 250.0, 1.01E+8, 1010000.0, 950.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (21815, 314, 'Elite Drone AI', 'A tiny chip with a modified silicon-extract wafer forming the base for an integrated circuit. The chip stores the code for the elite drone\'s artificial intelligence. ', 2038, 0.0, 0.01, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21816, 43, 'Tairei\'s Modified Cap Recharger', 'Increases the capacitor recharge rate.', 1032, 0.0, 1.0, 5.0, 0.0, 1, NULL, 23750.0000, 1, NULL, 0.06),
  (21817, 43, 'Raysere\'s Modified Cap Recharger', 'Increases the capacitor recharge rate.', 1032, 0.0, 1.0, 5.0, 0.0, 1, NULL, 23750.0000, 1, NULL, 0.06),
  (21818, 43, 'Ahremen\'s Modified Cap Recharger', 'Increases the capacitor recharge rate.', 1032, 0.0, 1.0, 5.0, 0.0, 1, NULL, 23750.0000, 1, NULL, 0.06),
  (21819, 43, 'Draclira\'s Modified Cap Recharger', 'Increases the capacitor recharge rate.', 1032, 0.0, 1.0, 5.0, 0.0, 1, NULL, 23750.0000, 1, NULL, 0.06),
  (21820, 226, 'LCO Gallente Outpost', 'Equally equipped for scientific observation and entertainment of all sorts, these multi-purpose structures, while not quite big enough to be classified as stations, nonetheless see quite a bit of use by both tourists and professionals. ', 1712, 904.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (21821, 226, 'LCO Habitation Brothel', 'The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities. ', 2514, 394.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21822, 226, 'LCO Habitation Prison', 'The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities. ', 2520, 430.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21823, 226, 'LCO Habitation Residential', 'The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.', 2515, 394.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21824, 226, 'LCO Habitation Pleasure Hub', 'The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities. ', 2518, 394.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21825, 226, 'LCO Habitation Casino', 'The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities. ', 2517, 394.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21826, 226, 'LCO Habitation Police Dpt', 'The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities. ', 2519, 428.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21827, 226, 'LCO Habitation Roadhouse', 'The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities. ', 2521, 394.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21828, 226, 'LCO Habitation Drughouse', 'The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities. ', 2516, 394.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21829, 226, 'LCO Landing Pad', 'This outpost has a docking pad designed to receive and process large shipments of cargo. ', 2409, 795.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21830, 226, 'LCO Minmatar Wall', 'A wall. Go figure.', 2484, 462.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21831, 226, 'LCO Minmatar Fence', 'A fence. Sheep.', 2486, 463.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21832, 226, 'LCO Minmatar Junction', 'A junction. Blind date.', 2481, 232.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21833, 226, 'LCO Minmatar Lookout', 'A lookout. Look out.', 2482, 1370.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21834, 226, 'LCO Minmatar Barrier', 'A barrier. Tune in, turn up, keep out.', 2478, 622.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21835, 226, 'LCO Minmatar Bunker', 'A bunker. Beware.', 2479, 870.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21836, 226, 'LCO Minmatar Barricade', 'A barricade. No, it\'s not a snake.', 2485, 603.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21837, 226, 'LCO Minmatar Battery', 'A battery. Juicy.', 2483, 255.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21838, 226, 'LCO Minmatar Elevator', 'An elevator. Going down?', 2480, 765.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21839, 474, 'Training Complex Passkey', 'This security passkey is made by CONCORD and placed aboard one of the automated pirate vessels in the training complex CONCORD designed. It will open up an Acceleration Gate which will remain open for a short period of time and render the passkey unusable afterwards.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21840, 677, 'Gallente Miner', 'The Atron is a hard nugget with an advanced power conduit system, but little space for cargo. Although the Atron is a good harvester when it comes to mining, its main ability is as a combat vessel.  It is sometimes used by the Gallente Navy and is generally considered an expendable low-cost craft.  Threat level: Moderate', 1810, 31.0, 1200000.0, 22500.0, 125.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (21841, 54, 'Gallente Mining Laser', 'Basic mining laser. Extracts common ore quickly, but has difficulty with the more rare types.', 1061, 25.0, 0.0, 5.0, 0.0, 1, NULL, 9272.0000, 0, NULL, 0.07),
  (21842, 134, 'Gallente Mining Laser Blueprint', '', 1061, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21843, 517, 'Cosmos Iteron Mark III', 'An Iteron piloted by an agent.', 326, 283.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (21844, 517, 'Barou Lardoss', 'An Iteron piloted by an agent.', 326, 283.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (21845, 185, 'Automated Coreli Training Vessel', 'This is a captured frigate from the Core deadspace division of the Serpentis Corporation. It has been modified by CONCORD to serve as target practice for pilots fresh out of the Flight Academy.', 1816, 50.0, 2450000.0, 24500.0, 60.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (21846, 185, 'Automated Gisti Training Vessel', 'This is a captured frigate from the Gisti deadspace division of the Angel Cartel. It has been modified by CONCORD to serve as target practice for pilots fresh out of the Flight Academy.', 345, 50.0, 2450000.0, 24500.0, 60.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (21847, 185, 'Automated Corpii Training Vessel', 'This is a captured frigate from the Corpus deadspace division of the Blood Raider pirates. It has been modified by CONCORD to serve as target practice for pilots fresh out of the Flight Academy.', 1762, 50.0, 2450000.0, 24500.0, 60.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (21848, 185, 'Automated Pithi Training Vessel', 'This is a captured frigate from the Pith deadspace division of the Guristas Pirates. It has been modified by CONCORD to serve as target practice for pilots fresh out of the Flight Academy.', 1968, 50.0, 2450000.0, 24500.0, 60.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (21849, 185, 'Automated Centii Training Vessel', 'This is a captured frigate from the Centus deadspace pirates of Sansha\'s Nation. It has been modified by CONCORD to serve as target practice for pilots fresh out of the Flight Academy.', 1238, 50.0, 2450000.0, 24500.0, 60.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (21850, 283, 'Infected Refugees', 'When wars and epidemics break out, people flee from their homes, forming massive temporary migrations. These innocent civilans are the victims of chemical warfare.', 2542, 0.0, 400.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21851, 526, 'Formula for Septicemic Agent', 'This is a chemistry formula for creating an extremely potent viral agent, using materials readily available on the market.', 1192, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21852, 526, 'Sample of Septicemic Agent', 'The causative agent of an infectious disease. The septicemic bacterial infection is extremely dangerous. Lethality: 99.9%. Known treatments: None.', 1199, 0.0, 100.0, 0.5, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21853, 62, 'Civilian Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 5.0, 0.0, 1, NULL, 126.0000, 1, 760, 0.07),
  (21854, 142, 'Civilian Armor Repairer Blueprint', '', 80, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21855, 765, 'Civilian Expanded Cargohold', 'Increases cargo hold capacity.', 1037, 10.0, 50.0, 5.0, 0.0, 1, NULL, 220.0000, 1, 760, 0.07),
  (21856, 158, 'Civilian Expanded Cargohold Blueprint', '', 1037, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21857, 46, 'Civilian Afterburner', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Frigate class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 120.0000, 1, 760, 0.07),
  (21858, 126, 'Civilian Afterburner Blueprint', '', 96, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21859, 533, 'Cybertron', 'This is a hostile pirate vessel. Threat level: Deadly', 337, 187.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (21860, 816, 'Gregory Lerma', 'This is a fighter-ship belonging to the CONCORD Army.  Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.', 1060, 250.0, 1.12903E+8, 1080000.0, 235.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (21861, 494, 'General Lafema', 'This Bestower-class industrial is currently undergoing maintenance.  Although an excellent military tactician, Lafema is not known for his bravery in combat, rather opting to fly in a heavily armored industrial behind the scene while his men do the fighting.', 1064, 660.0, 100000.0, 1.0E+8, 10000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (21862, 409, 'Karo Zulak\'s Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 1, 0.0000, 1, NULL, 0.0),
  (21867, 772, 'Fulmination Assault Missile', 'An unguided nuclear warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.', 3236, 25.0, 1000.0, 0.015, 0.0, 100, NULL, 2000.0000, 1, 971, 0.07),
  (21868, 166, 'Fulmination Assault Missile Blueprint', '', 186, 0.0, 1.0, 0.01, 0.0, 1, NULL, 600000.0000, 1, 975, 0.0),
  (21877, 526, 'Okham\'s Head', 'This is the head of Jihar Okham, an Amarrian peddler of information. It\'s so full of implants that it\'s liable to set off every metal detector in a 5 mile radius.', 2553, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21878, 526, 'Cracked Keycard', 'This is an ancient keycard used to access the old nefantar base in this complex. It needs to be repaired to be usable.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21879, 474, 'Repaired Keycard', 'This is a keycard used to enter the inner most room in a complex in the Traun system. ', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21880, 526, 'Transputer Orb', 'Strange artifact of unknown origin. It emanates unorthodox energy signals, but its purpose is not readily discernable.', 1363, 0.0, 2500.0, 2.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21881, 533, 'Jihar Okham', 'This is a hostile pirate vessel. Threat level: Deadly', 337, 187.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (21882, 533, 'Okham\'s Cyber Thrall', 'This is a hostile pirate vessel. Threat level: Deadly', 337, 187.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (21883, 226, 'Elemental Base', 'The base of some strange artifact from long-forgotten times.', 1429, 7750.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21884, 494, 'Old Nefantar Bunker', 'A small bunker, dating from the time the system was still in the hands of the Nefantar tribe. ', 2479, 870.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21885, 526, 'Caldari Navy Convoy Disposition File', 'This file contains detailed information on the size, strength and numbers of the vessels in Caldari Navy Convoy AR06248-E.', 1192, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21886, 534, 'The Black Viper', 'This is a hostile pirate vessel. It has thief and scoundrel written all over it. Threat level: Deadly', 335, 500.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (21887, 533, 'Nefantar Pilgrim', 'This is a hostile pirate vessel. Threat level: Deadly', 1740, 91.59, 1.09E+7, 109000.0, 120.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (21888, 744, 'Siege Warfare Mindlink', 'This advanced interface link drastically improves a commander\'s siege warfare ability by directly linking to the active shield systems of all ships in the gang. \r\n\r\nEffect: 50% increase to the command bonus of Siege Warfare Link modules.\r\nReplaces siege warfare skill bonus with fixed 15% shield HP bonus.', 2096, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 627, 0.05),
  (21889, 744, 'Information Warfare Mindlink', 'This advanced interface link drastically improves a commander\'s information warfare ability by directly linking to the sensor arrays of all ships in the gang.\r\n\r\nEffect: 50% increase to the command bonus of Information Warfare Link gang modules.\r\nReplaces information warfare skill bonus with fixed 15% targeting range bonus.', 2096, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 627, 0.05),
  (21890, 744, 'Skirmish Warfare Mindlink', 'This advanced interface link drastically improves a commander\'s skirmish warfare ability by directly linking to the navigation systems of all ships in the gang. \r\n\r\nEffect: 50% increase to the command bonus of Skirmish Warfare Link modules.\r\nReplaces skirmish warfare skill bonus with fixed 15% agility bonus.', 2096, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 627, 0.05),
  (21891, 306, 'Kutill\'s Storage Bin', 'The wrecked container drifts silently amongst the stars.', 16, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21892, 526, 'Hacker\'s Keycard', 'Key to gain entry to the Maru headquarters in Ani.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21893, 526, 'Kutill\'s Data Chip', 'This data chip contains the code for a hacker-program developed by Dagras Kutill to infiltrate the Brutor Y.976 computer mainframe in Barkrik.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21894, 83, 'Republic Fleet EMP L', 'Large Projectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields.', 1302, 10.0, 1.0, 0.05, 0.0, 100, NULL, 10000.0000, 1, 987, 0.07),
  (21896, 83, 'Republic Fleet EMP M', 'Medium Projectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields.', 1294, 1.0, 1.0, 0.025, 0.0, 100, NULL, 4000.0000, 1, 988, 0.07),
  (21898, 83, 'Republic Fleet EMP S', 'Small projectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. Small projectile Ammo', 1286, 1.0, 0.01, 0.0050, 0.0, 100, NULL, 1000.0000, 1, 989, 0.07),
  (21900, 83, 'Republic Fleet EMP XL', 'Extra Large Projectile Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields.', 2829, 10.0, 1.0, 0.25, 0.0, 100, NULL, 100000.0000, 1, 1006, 0.07),
  (21902, 83, 'Republic Fleet Fusion L', 'Large Projectile Ammo. The destructive power of a fusion warhead is superior to most other projectile warhead available. Has problems penetrating heavy shield systems.', 1303, 10.0, 1.0, 0.0375, 0.0, 100, NULL, 7000.0000, 1, 987, 0.07),
  (21904, 83, 'Republic Fleet Fusion M', 'Medium Projectile Ammo. The destructive power of a fusion warhead is superior to most other projectile warhead available. Has problems penetrating heavy shield systems.', 1295, 1.0, 1.0, 0.01875, 0.0, 100, NULL, 2750.0000, 1, 988, 0.07),
  (21906, 83, 'Republic Fleet Fusion S', 'Small Projectile Ammo.The destructive power of a fusion warhead is superior to most other projectile warheads available. Has problems penetrating heavy shield systems. ', 1287, 1.0, 0.01, 0.00375, 0.0, 100, NULL, 700.0000, 1, 989, 0.07),
  (21908, 83, 'Republic Fleet Fusion XL', 'Extra Large Projectile Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. The destructive power of a fusion warhead is superior to most other projectile warhead available. Has problems penetrating heavy shield systems.', 2830, 10.0, 1.0, 0.1875, 0.0, 100, NULL, 70000.0000, 1, 1006, 0.07),
  (21910, 83, 'Republic Fleet Nuclear L', 'Large Projectile Ammo. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. ', 1304, 10.0, 1.0, 0.035, 0.0, 100, NULL, 3000.0000, 1, 987, 0.07),
  (21912, 83, 'Republic Fleet Nuclear M', 'Medium Projectile Ammo. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. Used In Medium Projectile Weapons', 1296, 1.0, 0.05, 0.0175, 0.0, 100, NULL, 1200.0000, 1, 988, 0.07),
  (21914, 83, 'Republic Fleet Nuclear S', 'Small Projectile Ammo. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space.  ', 1288, 1.0, 0.01, 0.0035, 0.0, 100, NULL, 300.0000, 1, 989, 0.07),
  (21916, 83, 'Republic Fleet Nuclear XL', 'Extra Large Projectile Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts.  Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. ', 2831, 10.0, 1.0, 0.175, 0.0, 100, NULL, 30000.0000, 1, 1006, 0.07),
  (21918, 83, 'Republic Fleet Phased Plasma L', 'Large Projectile Ammo. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell.  ', 1305, 10.0, 1.0, 0.0425, 0.0, 100, NULL, 8000.0000, 1, 987, 0.07),
  (21920, 83, 'Republic Fleet Phased Plasma XL', 'Extra Large Projectile Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell.  ', 2832, 10.0, 1.0, 0.2125, 0.0, 100, NULL, 80000.0000, 1, 1006, 0.07),
  (21922, 83, 'Republic Fleet Phased Plasma M', 'Medium Projectile Ammo. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell.', 1297, 1.0, 1.0, 0.02125, 0.0, 100, NULL, 3250.0000, 1, 988, 0.07),
  (21924, 83, 'Republic Fleet Phased Plasma S', 'Small Projectile Ammo.This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. ', 1289, 1.0, 0.01, 0.00425, 0.0, 100, NULL, 800.0000, 1, 989, 0.07),
  (21926, 83, 'Republic Fleet Proton L', 'Large Projectile Ammo. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor.', 1306, 10.0, 1.0, 0.03, 0.0, 100, NULL, 4000.0000, 1, 987, 0.07),
  (21928, 83, 'Republic Fleet Proton M', 'Medium Projectile Ammo. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor.Used In Medium Projectile Weapons', 1298, 1.0, 1.0, 0.015, 0.0, 100, NULL, 1650.0000, 1, 988, 0.07),
  (21930, 526, 'Sealed Case of GI Paradise Missiles', 'A crate of GI Paradise Cruise missiles courtesy of the Minmatar Republic.', 182, 1.0, 1.0, 250.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21931, 83, 'Republic Fleet Proton S', 'Small Projectile Ammo. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. ', 1290, 1.0, 0.01, 0.0030, 0.0, 100, NULL, 400.0000, 1, 989, 0.07),
  (21933, 83, 'Republic Fleet Proton XL', 'Extra Large Projectile Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor.', 2833, 10.0, 1.0, 0.15, 0.0, 100, NULL, 40000.0000, 1, 1006, 0.07),
  (21935, 83, 'Republic Fleet Titanium Sabot L', 'Large Projectile Ammo. This is among the most feared ammunition around. It has excellent penetration. Once the ship\'s outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure.', 1307, 10.0, 1.0, 0.0325, 0.0, 100, NULL, 6000.0000, 1, 987, 0.07),
  (21937, 83, 'Republic Fleet Titanium Sabot M', 'Medium Projectile Ammo. This is among the most feared ammunition around. It has excellent penetration. Once the ship\'s outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure.Used In Medium Projectile Weapons', 1299, 1.0, 1.0, 0.01625, 0.0, 100, NULL, 2350.0000, 1, 988, 0.07),
  (21939, 83, 'Republic Fleet Titanium Sabot S', 'Small Projectile Ammo. This is among the most feared ammunition around. It has excellent penetration. Once the ship\'s outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. ', 1291, 1.0, 0.01, 0.00325, 0.0, 100, NULL, 600.0000, 1, 989, 0.07),
  (21941, 83, 'Republic Fleet Titanium Sabot XL', 'Extra Large Projectile Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. This is among the most feared ammunition around. It has excellent penetration. Once the ship\'s outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation flechettes that cause considerable damage to the vulnerable interior structure.', 2834, 10.0, 1.0, 0.1625, 0.0, 100, NULL, 60000.0000, 1, 1006, 0.07),
  (21943, 535, 'Amarr Factory Outpost Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 1, 798, 0.0),
  (21944, 535, 'Caldari Research Outpost Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1750000000.0000, 1, 798, 0.0),
  (21945, 535, 'Gallente Administrative Outpost Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 2000000000.0000, 1, 798, 0.0),
  (21946, 535, 'Minmatar Service Outpost Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1250000000.0000, 1, 798, 0.0),
  (21947, 536, 'Station Construction Parts', 'Assorted parts of metal, textiles, composite fabrics and miscellaneous machinery - the basic building blocks for the assembly and operation of a space outpost.', 2875, 0.0, 10000.0, 100000.0, 0.0, 1, NULL, 22500000.0000, 1, 780, 0.0),
  (21948, 447, 'Station Construction Parts Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21949, 536, 'Station Hangar Array', 'Components for the construction of individualized ship and module hangars in space outposts.', 2876, 0.0, 10000.0, 100000.0, 0.0, 1, NULL, 39375000.0000, 1, 780, 0.0),
  (21950, 447, 'Station Hangar Array Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21951, 536, 'Station Storage Bay', 'One of the myriad construction components required for the building of space outposts.', 2877, 0.0, 10000.0, 100000.0, 0.0, 1, NULL, 22500000.0000, 1, 780, 0.0),
  (21952, 447, 'Station Storage Bay Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21953, 536, 'Station Laboratory', 'Construction materials and research tools for space outpost laboratories.', 2878, 0.0, 10000.0, 100000.0, 0.0, 1, NULL, 90000000.0000, 1, 780, 0.0),
  (21954, 447, 'Station Laboratory Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21955, 536, 'Station Factory', 'Materials required for the construction of factory facilities in a space outpost.', 2879, 0.0, 10000.0, 100000.0, 0.0, 1, NULL, 84375000.0000, 1, 780, 0.0),
  (21956, 447, 'Station Factory Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21957, 536, 'Station Repair Facility', 'Lathes, grinders, riveting machines, uncoilers, and various other pieces of machinery required for the operation of an outpost repair facility.', 2880, 0.0, 10000.0, 100000.0, 0.0, 1, NULL, 95625000.0000, 1, 780, 0.0),
  (21958, 447, 'Station Repair Facility Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21959, 536, 'Station Reprocessing Plant', 'Parts required for the construction of a space outpost materials refinery.', 2881, 0.0, 10000.0, 100000.0, 0.0, 1, NULL, 95625000.0000, 1, 780, 0.0),
  (21960, 447, 'Station Reprocessing Plant Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21961, 536, 'Station Docking Bay', 'Mechanical components required for the construction of an outpost docking bay.', 2882, 0.0, 10000.0, 100000.0, 0.0, 1, NULL, 84375000.0000, 1, 780, 0.0),
  (21962, 447, 'Station Docking Bay Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21963, 536, 'Station Market Network', 'Market access electronics and secure storage facilities of market goods for space outposts.', 2883, 0.0, 10000.0, 100000.0, 0.0, 1, NULL, 142500000.0000, 1, 780, 0.0),
  (21964, 447, 'Station Market Network Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21965, 536, 'Station Medical Center', 'Medicine, anaesthetics, surgical supplies and complete cloning facilities for space outposts.', 2884, 0.0, 10000.0, 100000.0, 0.0, 1, NULL, 56250000.0000, 1, 780, 0.0),
  (21966, 447, 'Station Medical Center Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21967, 536, 'Station Office Center', 'Materials for the construction of dozens of offices, as well as computer systems and supplies needed for their day-to-day running.', 2874, 0.0, 10000.0, 100000.0, 0.0, 1, NULL, 88750000.0000, 1, 780, 0.0),
  (21968, 447, 'Station Office Center Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21969, 536, 'Station Mission Network', 'A computerized interface allowing people to barter goods and services with the outpost acting as centralized broker and data bank.', 2873, 0.0, 10000.0, 100000.0, 0.0, 1, NULL, 72500000.0000, 1, 780, 0.0),
  (21970, 447, 'Station Mission Network Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (21971, 526, 'Broken ComLink Scanner', 'A hi-tech surveillance equipment capable of breaking into secure communication lines and listen in on the chatter. It\'s broken beyond repair.', 1364, 0.0, 2500.0, 2.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21972, 533, 'Machul Mu\'Shabba', 'No information available.', 1885, 109.0, 1.15E+7, 96000.0, 300.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (21973, 526, 'Machul\'s Head', 'This is the head of Machul Mu\'shabba, a mercenary in employment of the Brutor Tribe.', 2553, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (21974, 562, 'Outlaw Arrogator', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low', 1968, 50.0, 1500100.0, 15001.0, 45.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (21975, 562, 'Outlaw Imputor', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Low', 1827, 50.0, 1612000.0, 16120.0, 80.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (21976, 562, 'Outlaw Infiltrator', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate', 1832, 50.0, 2025000.0, 20250.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (21977, 562, 'Outlaw Invader', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate', 1832, 50.0, 2025000.0, 20250.0, 65.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (21978, 562, 'Outlaw Despoiler', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant', 1828, 50.0, 2040000.0, 20400.0, 100.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (21979, 562, 'Outlaw Saboteur', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant', 1828, 50.0, 2040000.0, 20400.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (21980, 562, 'Outlaw Plunderer', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1830, 50.0, 1970000.0, 19700.0, 125.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (21981, 562, 'Outlaw Wrecker', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1831, 50.0, 1650000.0, 16500.0, 130.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (21982, 562, 'Outlaw Destructor', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1830, 50.0, 1970000.0, 19700.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (21983, 562, 'Outlaw Demolisher', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1831, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (21984, 561, 'Gunslinger Silencer', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme', 1823, 150.0, 1.07E+7, 107000.0, 850.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (21985, 561, 'Gunslinger Ascriber', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1826, 150.0, 9600000.0, 96000.0, 450.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (21986, 561, 'Gunslinger Killer', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1825, 150.0, 9200000.0, 92000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (21987, 561, 'Gunslinger Murderer', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1824, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (21988, 800, 'Ace Arrogator', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 1968, 50.0, 1500100.0, 15001.0, 45.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (21989, 800, 'Ace Imputor', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 1827, 50.0, 1612000.0, 16120.0, 80.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (21990, 800, 'Ace Infiltrator', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 1832, 50.0, 2025000.0, 20250.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (21991, 800, 'Ace Invader', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 1832, 50.0, 2025000.0, 20250.0, 65.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (21992, 800, 'Ace Despoiler', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 1828, 50.0, 2040000.0, 20400.0, 100.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (21993, 800, 'Ace Saboteur', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 1828, 50.0, 2040000.0, 20400.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (21994, 800, 'Ace Plunderer', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 1830, 50.0, 1970000.0, 19700.0, 125.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (21995, 800, 'Ace Wrecker', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 1831, 50.0, 1650000.0, 16500.0, 130.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (21996, 800, 'Ace Destructor', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 1830, 50.0, 1970000.0, 19700.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (21997, 800, 'Ace Demolisher', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 1831, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (21998, 798, 'Deuce Silencer', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 1823, 150.0, 1.07E+7, 107000.0, 850.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (21999, 798, 'Deuce Ascriber', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 1826, 150.0, 9600000.0, 96000.0, 450.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (22000, 798, 'Deuce Killer', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 1825, 150.0, 9200000.0, 92000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (22001, 563, 'Bandit Gatherer', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1968, 50.0, 1650000.0, 16500.0, 130.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (22002, 563, 'Bandit Ferrier', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1827, 50.0, 1970000.0, 19700.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (22003, 563, 'Bandit Loader', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1827, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (22004, 563, 'Bandit Courier', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1823, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (22005, 550, 'Cyber Hijacker', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low', 345, 50.0, 2112000.0, 21120.0, 100.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (22006, 550, 'Cyber Rogue', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Low', 344, 50.0, 2250000.0, 22500.0, 75.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (22007, 550, 'Cyber Outlaw', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate', 341, 50.0, 1740000.0, 17400.0, 220.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (22008, 550, 'Cyber Thug', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate', 340, 50.0, 2600500.0, 26005.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22009, 550, 'Cyber Ruffian', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant', 343, 50.0, 1766000.0, 17660.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22010, 550, 'Cyber Nomad', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant', 342, 50.0, 1750000.0, 17500.0, 180.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (22011, 550, 'Cyber Ambusher', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 339, 50.0, 1910000.0, 19100.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22012, 550, 'Cyber Raider', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 338, 50.0, 1645000.0, 16450.0, 110.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (22013, 550, 'Cyber Hunter', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 339, 50.0, 1910000.0, 19100.0, 80.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (22014, 550, 'Cyber Impaler', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 338, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22015, 789, 'Psycho Hijacker', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 345, 50.0, 2112000.0, 21120.0, 100.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (22016, 789, 'Psycho Rogue', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 344, 50.0, 2250000.0, 22500.0, 75.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (22017, 789, 'Psycho Outlaw', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 341, 50.0, 1740000.0, 17400.0, 220.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (22018, 789, 'Psycho Thug', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 340, 50.0, 2600500.0, 26005.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22019, 789, 'Psycho Ruffian', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 343, 50.0, 1766000.0, 17660.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22020, 789, 'Psycho Nomad', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 342, 50.0, 1750000.0, 17500.0, 180.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (22021, 789, 'Psycho Ambusher', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 339, 50.0, 1910000.0, 19100.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22022, 789, 'Psycho Raider', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 338, 50.0, 1645000.0, 16450.0, 110.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (22023, 789, 'Psycho Hunter', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 339, 50.0, 1910000.0, 19100.0, 80.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (22024, 789, 'Psycho Impaler', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 338, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22025, 554, 'Degenerate Harvester', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 344, 50.0, 1910000.0, 19100.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22026, 554, 'Degenerate Gatherer', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 344, 50.0, 1645000.0, 16450.0, 110.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (22027, 554, 'Degenerate Ferrier', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 341, 50.0, 1910000.0, 19100.0, 80.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (22028, 554, 'Degenerate Loader', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 341, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22029, 563, 'Bandit Harvester', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1968, 50.0, 1970000.0, 19700.0, 125.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (22030, 526, 'Destroyed ComLink Scanner', 'A small fragment of a ComLink Scanner. It is unusable and too badly damaged to be really discernable.', 1364, 0.0, 2500.0, 2.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22031, 494, 'ComLink Scanner', 'This piece of equipment emanates waves from its built-in broadcasting beacon. It is fitted with a small shield module and appears to be coated with a thin layer of armored plates. This modified version sends out bursts of high-frequency waves.', 1217, 70.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22032, 306, 'Podded Pilot', 'The remains of a pod. The remains of the dead pilot are still inside.', 73, 2.0, 10000.0, 1200.0, 1400.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22033, 526, 'Republic Pilot', 'The remains of a Republic Fleet pilot.', 2741, 0.0, 80.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22035, 526, 'Body Bag', 'A standard issue body bag. It is occupied.', 2741, 0.0, 80.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22036, 526, 'Republic Fleet Deserter', 'The remains of a Republic Fleet pilot that deserted.', 2741, 0.0, 80.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22037, 526, 'Republic Repair Kit', 'Hi tech electronic gadgets and tools. Those with enough knowledge can fix just about anything with one of these.', 1185, 0.0, 1000.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22038, 526, 'Norak Pakkul\'s DNA', 'DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.\r\n\r\nThis DNA sample is taken from the rebel rouser Norak Pakkul.', 2302, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22039, 494, 'Hiding Hole', 'The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe.', 2521, 394.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22040, 534, 'Republic Deserter', 'This is a hostile pirate vessel. Threat level: Deadly', 335, 500.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22041, 534, 'Norak Pakkul', 'This is a hostile pirate vessel. Threat level: Deadly', 335, 500.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22042, 533, 'Pakkul\'s Thugs', 'This is a hostile pirate vessel. Threat level: Deadly', 337, 187.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22043, 255, 'Tactical Weapon Reconfiguration', 'Skill at the operation of siege modules.  50-unit reduction in strontium clathrate consumption amount for module activation per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 25000000.0000, 1, 364, 0.0),
  (22044, 526, 'Vat of Aqua Regia Acid', 'A fuming yellowish liquid made by combining hydrochloric acid and nitric acid. Extremely corrosive. Often used as an ingredient in chemical weapons. ', 1199, 0.0, 100.0, 500.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22045, 526, 'Remains of Thukker Pest', 'Smoldering remains of a Thukker pirate.', 2741, 0.0, 80.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22046, 526, 'DNA Samples of Republic Commandos', 'DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.\r\n\r\nThis is a batch of DNAs taken from the remains of several Republic Special Forces troopers.', 2302, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22047, 494, 'Special Forces Command Post', 'Outfitted with makeshift sensor arrays and second-hand tactical data analysis equipment, these outposts will, to anyone not in the know, look like useless scrapyards.  Which is exactly what the Matari would have you think.\r\n\r\nThis particular one is being used by several Republic commandos trying to lay low.', 1711, 471.0, 100000.0, 1.0E+8, 10000.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (22048, 534, 'Thukker Nomad Chief', 'This is a hostile pirate vessel. Threat level: Deadly', 335, 500.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22049, 526, 'REF Insignia', 'This insignia marks the bearer as a member of the Republic Expeditionary Force in the Ani constellation.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22052, 533, 'REF Pilot', 'This pilot is a member of the Republic Expeditionary Force.', 1885, 109.0, 1.15E+7, 96000.0, 300.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22053, 185, 'Automated Centii Keyholder', 'This is a captured frigate from the Centus deadspace pirates of Sansha\'s Nation. It has been modified by CONCORD to serve as target practice for pilots fresh out of the Flight Academy. Judging by its name, it should carry some kind of key for the gate.', 1238, 50.0, 2450000.0, 24500.0, 60.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (22054, 526, 'Thukker Loot', 'Mangled loot scavenged from old Nefantar bases.', 2225, 0.0, 10.0, 10.0, 0.0, 1, NULL, 58624.0000, 1, NULL, 0.05),
  (22055, 526, 'Motherload Bomb', 'Huge, homemade bomb. Looks lethal.', 1007, 0.0, 1000.0, 380.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22056, 526, 'Rebel Biomass', 'A mass of congealed blood and ripped intestines that look very much like it once belonged to a human.', 1197, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22057, 533, 'Roaming Rebel', 'Rebel on a cruiser. Might have cause too, hard to tell.', 1885, 109.0, 1.15E+7, 96000.0, 300.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22058, 533, 'Thukker Scavenger', 'Thukker nomad out scavenging. Looks very efficient.', 1885, 109.0, 1.15E+7, 96000.0, 300.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22059, 494, 'Small Rebel Base', 'A small bunker, there for accommodation and increased mobility of troops and other personnel. This one holds several Minmatar freedom fighters.', 2479, 870.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22060, 526, 'Frozen Livers', 'These cryogenic storage containers are used to transfer body-parts without risk of decay.', 2039, 0.0, 100.0, 10.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22061, 306, 'Ship Wreckage', 'The mangled wreck floats motionless in space, surrounded with a field of scorched debris.', 1694, 6462.0, 1000000.0, 1.0E+8, 8850.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22062, 526, 'Mangled Corpses', 'These mangled corpses belong to a group of Gallente tourists who seem to have been killed by an explosion aboard their craft.', 2855, 0.0, 80.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22063, 526, 'Empty Data Chip', 'An empty data chip, marked as being owned by Dagras Kutill.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22064, 226, 'LCO Radio Telescope', 'This huge radio telescope contains fragile but advanced sensory equipment. A structure such as this has enormous capabilities in crunching survey data from nearby systems and constellations.', 2505, 3475.0, 0.0, 1.0E+8, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22065, 497, 'Power Boosting Fuel 2', 'Provides a quick injection of power into your capacitor. Good for tight situations!', 1033, 0.0, 10.0, 10.0, 100.0, 10, NULL, 10000.0000, 0, NULL, 0.07),
  (22066, 169, 'Power Boosting Fuel 2 Blueprint', '', 1033, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22067, 283, 'Ambassador Hugo Farin', 'An official ambassador of the Minmatar Republic.', 2538, 0.0, 130.0, 3.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22068, 306, 'Amarr Workers\' Quarters', 'This is where the workers on the plantation which are of Amarrian descent reside while off-duty.  This is also where guests stay, regardless of race.', 2515, 394.0, 100000.0, 1.0E+8, 8850.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22069, 283, 'Inspector Layna Whizon', 'An official ambassador of the Minmatar Republic.', 2537, 0.0, 70.0, 2.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22072, 306, 'Ship Wreckage2', 'The mangled wreck floats motionless in space, surrounded with a field of scorched debris.', 1694, 6462.0, 1000000.0, 1.0E+8, 8850.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22073, 526, 'Bono Zakan Corpse', 'The corpse of a Sebiestor agent, working for the Minmatar Republic.', 2855, 0.0, 80.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22074, 526, 'Gist Database Codes', 'These complicated data sheets may mean little to the layman\'s eye, but can prove valuable in the right hands.', 1192, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22075, 534, 'Arrak Nutan', 'The Gist Overseer of their stronghold within Hjoramold.', 335, 500.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22076, 533, 'Huriki Vunau', 'An inauspicious cruiser pilot.', 1824, 199.86, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (22077, 526, 'Encoded Gurista Intelligence Dossier', 'Encoded information for Gurista strike forces.', 1192, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22078, 526, 'Modified Laser Rifles', 'Laser rifles, used both for warfare and personal security.', 1366, 0.0, 2500.0, 2.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22079, 534, 'Kael Nutan', 'This is a hostile pirate vessel. Threat level: Deadly', 335, 500.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22080, 526, 'TX-890 Polytextile Fabric', 'This extremely tough and durable synthetic fabric is specially manufactured by Nugoeihuvi for use in some of their more extreme entertainment material.', 1189, 0.0, 200.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22081, 517, 'Frain\'s Rupture', 'A Rupture piloted by an agent.', 302, 109.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (22082, 533, 'Jerpam Hollek', 'A double agent who needs to be neutralized. Threat level: Deadly', 1824, 199.86, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (22083, 526, 'Jerpam Hollek\'s Head', 'This is the head of the villainous double agent, Jerpam Hollek.  It doesn\'t look like it\'s going to be talking any time soon.', 2553, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22084, 306, 'Ship Carcass', 'The mangled wreck floats motionless in space, surrounded with a field of scorched debris.', 1021, 4462.0, 1000000.0, 1.0E+8, 8850.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22085, 283, 'Injured Slaves', 'Slavery has always been a questionable industry, favored by the Amarr Empire and detested by the Gallente Federation.', 2541, 0.0, 200.0, 3.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22086, 816, 'Freedom Command Ship', 'The Tempest battleship can become a real behemoth when fully equipped.\r\nThreat level: Deadly', 2161, 250.0, 1.025E+8, 850000.0, 600.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22087, 526, 'Ancient Vherokior Medallion', 'This medallion was once worn by the leaders of the Vherokior tribe, as a symbol of their superiority over other members of the community.', 2532, 0.0, 0.1, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22088, 533, 'Roark', 'An ex-miner and inveterate gambler who has no idea how to treat a lady.  Needs to be taught a lesson.', 1825, 221.05, 9200000.0, 92000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (22089, 283, 'Lucia Deep', 'A dazzling beauty with a mischievous gleam in her eye.', 2537, 0.0, 60.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22091, 533, 'Sleeban Iratur', 'The owner and proprietor of the \"Red Roid\" establishment, this not-so-gentleman is a prime example of why human beings should preferably not mate with other species.', 1826, 175.0, 9600000.0, 96000.0, 450.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (22092, 527, 'Honim Iratur', 'A sniveling toad with little to offer humanity.', 1831, 39.0, 1650000.0, 16500.0, 130.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (22093, 527, 'Umeld Iratur', 'A worthless toad with little to offer humanity.', 1831, 39.0, 1650000.0, 16500.0, 130.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (22094, 533, 'Garp Soolim', 'This man, sir, is a liar and a cheat.', 1825, 221.05, 9200000.0, 92000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (22095, 521, 'Garp Soolim\'s ID Tag', 'This is the ID tag of one Garp Soolim.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 0.0000, 1, NULL, 0.0),
  (22096, 526, 'Hraldar\'s Sculpture', 'Bronze Sculpture of the long deceased Minmatar general, Hraldar.', 2041, 0.0, 100.0, 5.0, 0.0, 1, NULL, 2000.0000, 1, NULL, 0.0),
  (22097, 534, 'Bazeri Palen', 'Bazeri is one of the leaders of the Maru Rebels.', 335, 500.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22098, 494, 'Bastion Museum', 'The Bastion Museum holds various old relics gathered from the days of Nefantar rule in this sector.  ', 2521, 394.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22099, 526, 'Telligman\'s Stone', '', 1371, 0.0, 10000.0, 180.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22100, 526, 'Namian\'s Artifacts', 'These crates contain artifacts of the Ni-Kunni treasure hunter, Sydri Namian.', 2039, 0.0, 100.0, 10.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22101, 526, 'ST 58 Memory Chip', 'A small wafer of semiconductor material that forms the base for an integrated circuit.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22102, 526, 'ST 59 Memory Chip', 'A small wafer of semiconductor material that forms the base for an integrated circuit.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22103, 526, 'ST 60 Memory Chip', 'A small wafer of semiconductor material that forms the base for an integrated circuit.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22104, 533, 'ST 60', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high', 1223, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22105, 533, 'ST 59', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme', 1220, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22106, 527, 'ST 58', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate', 1226, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22107, 300, 'Low-grade Crystal Alpha', 'This ocular filter has been modified by Guristas scientists for use by their elite officers.\r\n\r\nPrimary Effect: +2 bonus to Perception \r\n\r\nSecondary Effect: 1% bonus to shield boost amount\r\n\r\nSet Effect: 10% bonus to the strength of all Crystal implant secondary effects', 2053, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 618, 0.05),
  (22108, 300, 'Low-grade Crystal Beta', 'This memory augmentation has been modified by Guristas scientists for use by their elite officers.\r\n\r\nPrimary Effect: +2 bonus to Memory \r\n\r\nSecondary Effect: 2% bonus to shield boost amount\r\n\r\nSet Effect: 10% bonus to the strength of all Crystal implant secondary effects', 2061, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 619, 0.05),
  (22109, 300, 'Low-grade Crystal Delta', 'This cybernetic subprocessor has been modified by Guristas scientists for use by their elite officers. \r\n\r\nPrimary Effect: +2 bonus to Intelligence \r\n\r\nSecondary Effect: 4% bonus to shield boost amount\r\n\r\nSet Effect: 10% bonus to the strength of all Crystal implant secondary effects', 2062, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 621, 0.05),
  (22110, 300, 'Low-grade Crystal Epsilon', 'This social adaptation chip has been modified by Guristas scientists for use by their elite officers.\r\n\r\nPrimary Effect: +2 bonus to Charisma\r\n\r\nSecondary Effect: 5% bonus to shield boost amount\r\n\r\nSet Effect: 10% bonus to the strength of all Crystal implant secondary effects', 2060, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 622, 0.05),
  (22111, 300, 'Low-grade Crystal Gamma', 'This neural boost has been modified by Guristas scientists for use by their elite officers.\r\n\r\nPrimary Effect: +2 bonus to Willpower\r\n\r\nSecondary Effect: 3% bonus to shield boost amount\r\n\r\nSet Effect: 10% bonus to the strength of all Crystal implant secondary effects', 2054, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 620, 0.05),
  (22112, 300, 'Low-grade Crystal Omega', 'This implant does nothing in and of itself, but when used in conjunction with other Crystal implants it will boost their effect. \r\n\r\nPrimary Effect: 25% bonus to the strength of all Crystal implant secondary effects', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 623, 0.05),
  (22113, 300, 'Low-grade Halo Alpha', 'This ocular filter has been modified by Angel scientists for use by their elite officers.\r\n\r\nPrimary Effect: +2 Bonus to Perception\r\n\r\nSecondary Effect: 1% reduction in ship\'s signature radius\r\n\r\nSet Effect: 10% bonus to the strength of all Halo implant secondary effects', 2053, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 618, 0.05),
  (22114, 300, 'Low-grade Halo Beta', 'This memory augmentation has been modified by Angel scientists for use by their elite officers.\r\n\r\nPrimary Effect: +2 Bonus to Memory\r\n\r\nSecondary Effect: 1.25% reduction in ship\'s signature radius\r\n\r\nSet Effect: 10% bonus to the strength of all Halo implant secondary effects', 2061, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 619, 0.05),
  (22115, 300, 'Low-grade Halo Delta', 'This cybernetic subprocessor has been modified by Angel scientists for use by their elite officers. \r\n\r\nPrimary Effect: +2 Bonus to Intelligence\r\n\r\nSecondary Effect: 1.5% reduction in ship\'s signature radius\r\n\r\nSet Effect: 10% bonus to the strength of all Halo implant secondary effects', 2062, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 621, 0.05),
  (22116, 300, 'Low-grade Halo Epsilon', 'This social adaptation chip has been modified by Angel scientists for use by their elite officers.\r\n\r\nPrimary Effect: +2 Bonus to Charisma\r\n\r\nSecondary Effect: 2% reduction in ship\'s signature radius\r\n\r\nSet Effect: 10% bonus to the strength of all Halo implant secondary effects', 2060, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 622, 0.05),
  (22117, 300, 'Low-grade Halo Gamma', 'This neural boost has been modified by Angel scientists for use by their elite officers.\r\n\r\nPrimary Effect: +2 Bonus to Willpower\r\n\r\nSecondary Effect: 1.75% reduction in ship\'s signature radius\r\n\r\nSet Effect: 10% bonus to the strength of all Halo implant secondary effects', 2054, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 620, 0.05),
  (22118, 300, 'Low-grade Halo Omega', 'This implant does nothing in and of itself, but when used in conjunction with other Halo implants it will boost their effect.\r\n\r\nPrimary Effect: +25% bonus to the strength of all Halo implant secondary effects', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 623, 0.05),
  (22119, 300, 'Low-grade Slave Alpha', 'This ocular filter has been modified by Sanshas scientists for use by their elite officers.\r\n\r\nPrimary Effect: +2 bonus to Perception\r\n\r\nSecondary Effect: 1% bonus to armor HP\r\n\r\nSet Effect: 10% bonus to the strength of all Slave implant secondary effects', 2053, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 618, 0.05),
  (22120, 300, 'Low-grade Slave Beta', 'This memory augmentation has been modified by Sansha scientists for use by their elite officers. \r\n\r\nPrimary Effect: +2 bonus to Memory\r\n\r\nSecondary Effect: 2% bonus to armor HP\r\n\r\nSet Effect: 10% bonus to the strength of all Slave implant secondary effects', 2061, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 619, 0.05),
  (22121, 300, 'Low-grade Slave Delta', 'This cybernetic subprocessor has been modified by Sanshas scientists for use by their elite officers. \r\n\r\nPrimary Effect: +2 bonus to Intelligence\r\n\r\nSecondary Effect: 4% bonus to armor HP\r\n\r\nSet Effect: 10% bonus to the strength of all Slave implant secondary effects', 2062, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 621, 0.05),
  (22122, 300, 'Low-grade Slave Epsilon', 'This social adaption chip has been modified by Sanshas scientists for use by their elite officers.\r\n\r\nPrimary Effect: +2 bonus to Charisma\r\n\r\nSecondary Effect: 5% bonus to armor HP\r\n\r\nSet Effect: 10% bonus to the strength of all Slave implant secondary effects', 2060, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 622, 0.05),
  (22123, 300, 'Low-grade Slave Gamma', 'This neural boost  has been modified by Sanshas scientists for use by their elite officers. \r\n\r\nPrimary Effect: +2 bonus to Willpower\r\n\r\nSecondary Effect: 3% bonus to armor HP\r\n\r\nSet Effect: 10% bonus to the strength of all Slave implant secondary effects', 2054, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 620, 0.05),
  (22124, 300, 'Low-grade Slave Omega', 'This implant does nothing in and of itself, but when used in conjunction with other Slave implants it will boost their effect. \r\n\r\nPrimary Effect: 25% bonus to the strength of all Slave implant secondary effects', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 623, 0.05),
  (22125, 300, 'Low-grade Snake Alpha', 'This ocular filter has been modified by Serpentis scientists for use by their elite smugglers. \r\n\r\nPrimary Effect: +2 bonus to Perception\r\n\r\nSecondary Effect: 1% bonus to maximum velocity\r\n\r\nSet Effect: 10% bonus to the strength of all Snake implant secondary effects', 2053, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 618, 0.05),
  (22126, 300, 'Low-grade Snake Beta', 'This memory augmentation has been modified by  Serpentis scientists for use by their elite smugglers.\r\n\r\nPrimary Effect: +2 bonus to Memory\r\n\r\nSecondary Effect: 1.25% bonus to maximum velocity\r\n\r\nSet Effect: 10% bonus to the strength of all Snake implant secondary effects', 2061, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 619, 0.05),
  (22127, 300, 'Low-grade Snake Delta', 'This cybernetic subprocessor has been modified by Serpentis scientists for use by their elite smugglers.\r\n\r\nPrimary Effect: +2 bonus to Intelligence\r\n\r\nSecondary Effect: 1.75% bonus to maximum velocity\r\n\r\nSet Effect: 10% bonus to the strength of all Snake implant secondary effects', 2062, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 621, 0.05),
  (22128, 300, 'Low-grade Snake Epsilon', 'This social adaption chip has been modified by Serpentis scientists for use by their elite smugglers.\r\n\r\nPrimary Effect: +2 bonus to Charisma\r\n\r\nSecondary Effect: 2% bonus to maximum velocity\r\n\r\nSet Effect: 10% bonus to the strength of all Snake implant secondary effects', 2060, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 622, 0.05),
  (22129, 300, 'Low-grade Snake Gamma', 'This neural boost  has been modified by Serpentis scientists for use by their elite smugglers.\r\n\r\nPrimary Effect: +2 bonus to Willpower\r\n\r\nSecondary Effect: 1.5% bonus to maximum velocity\r\n\r\nSet Effect: 10% bonus to the strength of all Snake implant secondary effects', 2054, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 620, 0.05),
  (22130, 300, 'Low-grade Snake Omega', 'This implant does nothing in and of itself, but when used in conjunction with other Snake implants it will boost their effect. \r\n\r\nPrimary Effect: 25% bonus to the strength of all Snake implant secondary effects', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 623, 0.05),
  (22131, 300, 'Low-grade Talisman Alpha', 'This ocular filter has been modified by bloodraider scientists for use by their elite officers.\r\n\r\nPrimary Effect: +2 bonus to Perception\r\n\r\nSecondary Effect: 1% reduction in the duration of modules requiring the Energy Emission Systems skill\r\n\r\nSet Effect: 10% bonus to the strength of all Talisman implant secondary effects', 2053, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 618, 0.05),
  (22133, 300, 'Low-grade Talisman Beta', 'This memory augmentation has been modified by bloodraider scientists for use by their elite officers.\r\n\r\nPrimary Effect: +2 bonus to Memory\r\n\r\nSecondary Effect: 2% reduction in the duration of modules requiring the Energy Emission Systems skill\r\n\r\nSet Effect: 10% bonus to the strength of all Talisman implant secondary effects', 2061, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 619, 0.05),
  (22134, 300, 'Low-grade Talisman Delta', 'This cybernetic subprocessor has been modified by bloodraider scientists for use by their elite officers. \r\n\r\nPrimary Effect: +2 bonus to Intelligence\r\n\r\nSecondary Effect: 4% reduction in the duration of modules requiring the Energy Emission Systems skill\r\n\r\nSet Effect: 10% bonus to the strength of all Talisman implant secondary effects', 2062, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 621, 0.05),
  (22135, 300, 'Low-grade Talisman Epsilon', 'This social adaption chip has been modified by bloodraider scientists for use by their elite officers.\r\n\r\nPrimary Effect: +2 bonus to Charisma\r\n\r\nSecondary Effect: 5% reduction in the duration of modules requiring the Energy Emission Systems skill\r\n\r\nSet Effect: 10% bonus to the strength of all Talisman implant secondary effects', 2060, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 622, 0.05),
  (22136, 300, 'Low-grade Talisman Gamma', 'This neural boost has been modified by bloodraider scientists for use by their elite officers.\r\n\r\nPrimary Effect: +2 bonus to Willpower\r\n\r\nSecondary Effect: 3% reduction in the duration of modules requiring the Energy Emission Systems skill\r\n\r\nSet Effect: 10% bonus to the strength of all Talisman implant secondary effects', 2054, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 620, 0.05),
  (22137, 300, 'Low-grade Talisman Omega', 'This implant does nothing in and of itself, but when used in conjunction with other Talisman implants it will boost their effect. \r\n\r\nPrimary Effect: 25% bonus to the strength of all Talisman implant secondary effects.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 623, 0.05),
  (22138, 306, 'Minmatar Prison_Mission', 'This rat-infested prison is being closely guarded by Maru personnel.', 2520, 430.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22139, 283, 'Kardimo Palettan', 'A member of Ekdit Spitek\'s census gathering team.', 2536, 0.0, 250.0, 3.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22140, 526, 'Tri-Vitoc', 'The Tri-Vitoc is an offshoot of the infamous Vitoc drug used by the Amarrians to control their most precious slaves. Yet, Tri-Vitoc is not an Amarrian design, but a Gallentean one, a futile attempt at developing an antidote for Vitoc. Tri-Vitoc has much the same effects as normal Vitoc, but is also known to heighten the senses, even to the point of causing hallucinations.', 1207, 0.0, 800.0, 0.5, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22141, 526, 'Finger Bone', 'Finger bone, taken from the body of a pirate.', 1197, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22142, 526, 'Prophecy Virus', 'The latest doomsday prophecies of the Blind Muse in a plug-and-play format.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22143, 283, 'Freed Pet Slaves', 'These former pet slaves have been cleansed of their Vitoc dependency. But the trauma of what they had to endure while in captivity still haunts them.', 1204, 0.0, 400.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22144, 526, 'Sadry Damoklet\'s Head', 'Decapitated head of Sadry Damoklet, an Amarrian Holder of such notorious perversity that he was exiled from the Empire. ', 2553, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22145, 494, 'Refitted Bestower', 'This Bestower-class industrial is currently undergoing maintenance. This particular vessel has been greatly modified and set up as a covert pleasure barge.', 1064, 660.0, 100000.0, 1.0E+8, 10000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (22146, 526, 'Forged Waypoint Logs', 'Logs made to look like official imperial documents giving certain waypoint settings.', 1192, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22148, 803, 'Searcher Drone_MISSION Spawn', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high', 1223, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22149, 526, 'Searcher Drone\'s Memory Chip', 'A small wafer of semiconductor material that forms the base for an integrated circuit.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22150, 306, 'Ship Wreckage3', 'The mangled wreck floats motionless in space, surrounded with a field of scorched debris.', 1694, 6462.0, 1000000.0, 1.0E+8, 8850.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22151, 526, 'Yttora\'s Corpse', 'The corpse of an Urban Management census taker.', 2855, 0.0, 80.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22152, 526, 'ID Card Generator', 'Generates fake ID\'s for those who wish to avoid detection by CONCORD.', 1362, 0.0, 2500.0, 2.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22153, 534, 'Ketta Tommin', 'This is a commander of the Maru Rebels.', 335, 500.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22154, 534, 'Choiji the Vanquisher', 'One of the most feared combatants in this part of the world, Choiji is rumored to be the cousin of legendary pirate leader Korako \"The Rabbit\" Kosakami.  Many a hero has fallen to this bandit\'s deadly cannons. Threat level: Extreme', 2158, 500.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (22155, 526, 'Sispur\'s Security Camera Logs', 'These security camera digital recordings date back a few weeks, mainly portraying the coming and goings of personnel on Sispur\'s Estate.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22156, 494, 'Sispur Estate Control Tower', 'The Matari aren\'t really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn\'t apply very well to stationary objects, much to the liking of the Amarr Empire.\r\n\r\nAmarrians call it a scrapheap of epic proportions. But don\'t underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat.', 2371, 3346.0, 100000.0, 1150.0, 8850.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (22157, 474, 'Sispur Estate Keycard', 'This keycard will activate the acceleration gate leading into Sispur\'s Estate.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22158, 494, 'Damaged Portal', 'Part of a mysterious portal that has long since malfunctioned.', 1695, 1048.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22159, 526, 'Mysterious Portal Parts', 'Parts from a mysterious portal built by an unknown entity long ago. Looks human made, though.', 1185, 0.0, 1000.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22160, 533, 'Famon Gurch', 'Famon is a well known peddler of contraband goods within the Republic. ', 337, 187.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22161, 494, 'Gisti Repair Station', 'This is an Angel operated repair unit charged with cleaning and fixing the old citadel.', 2372, 1045.0, 100000.0, 1.0E+8, 10000.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (22162, 526, 'Runic Tablet', 'This tablet is covered in intricate runic signs, totally beyond comprehension. It looks sinister, though.', 2041, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22163, 526, 'Patrenn\'s Stash', 'This crate contains a backup of Sifor Patrenn\'s research material. ', 2039, 0.0, 100.0, 300.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22164, 526, 'Navy Issue Amplifier', 'An electronic device that generates and amplifies a carrier wave, modulates it with a meaningful signal derived from speech or other sources, and radiates the resulting signal from an antenna.', 1364, 0.0, 2500.0, 200.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22165, 526, 'Custom-made Antenna', 'A huge antenna designed for use in zero gravity.', 1363, 0.0, 2500.0, 200.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22166, 526, 'Portable Power Generator', 'Small generator capable of powering up a small space installation.', 1184, 0.0, 1500.0, 10.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22167, 526, 'Broken Science Equipment', 'Left-over equipment from this abandoned research lab. It\'s badly damaged and probably contaminated.', 1186, 0.0, 2000.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22168, 306, 'Republic Navy Container', 'The bolted container drifts silently amongst the stars, giving no hint to what treasures it may hide.', 16, 14.0, 10000.0, 2750.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22171, 533, 'Angel Scavenger', 'This is a hostile pirate vessel. Threat level: Deadly', 337, 187.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22172, 273, 'TEST Drone Skill', 'Test Drone Skill, should give a lot of shields to a drone.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22173, 283, 'The Infiltrator', 'A mysterious figure of Minmatar ancestry.', 2539, 0.0, 200.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22174, 526, 'Blue Box', 'Small, sealed box. A single socket connects it to the outside world.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22175, 538, 'Codebreaker I', 'A Hacking system used to override electronic security systems. ', 2856, 500.0, 0.0, 5.0, 0.0, 1, NULL, 33264.0000, 1, 714, 0.07),
  (22176, 917, 'Codebreaker I Blueprint', '', 84, 0.0, 0.0, 0.01, 0.0, 1, NULL, 332640.0000, 1, 325, 0.0),
  (22177, 538, 'Analyzer I', 'A archeology system used to analyse and search ancient ruins. ', 2857, 500.0, 0.0, 5.0, 0.0, 1, NULL, 33264.0000, 1, 714, 0.07),
  (22178, 917, 'Analyzer I Blueprint', '', 84, 0.0, 0.0, 0.01, 0.0, 1, NULL, 332640.0000, 1, 325, 0.0),
  (22179, 517, 'Apheta Zenakon\'s Rifter', 'A Rifter piloted by an agent.', 1891, 37.07, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (22180, 517, 'Hakno Lekan\'s Rifter', 'A Rifter piloted by an agent.', 1891, 37.07, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (22181, 517, 'Jachael Menson\'s Rifter', 'A Rifter piloted by an agent.', 1891, 37.07, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (22182, 494, 'Barou Lardoss\'s Iteron', 'This a Iteron V-class industrial.', 328, 553.0, 100000.0, 1.0E+8, 10000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (22184, 494, 'Gallente Miner_Mission LCS', 'The Atron is a hard nugget with an advanced power conduit system, but little space for cargo. Although the Atron is a good harvester when it comes to mining, its main ability is as a combat vessel.  It is sometimes used by the Gallente Navy and is generally considered an expendable low-cost craft.', 1810, 31.0, 1200000.0, 22500.0, 500.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (22185, 517, 'Cosmos Tristan', 'A Tristan piloted by an agent.', 60, 36.16, 1250000.0, 26500.0, 140.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (22186, 517, 'Wenda Lamort', 'A Tristan piloted by an agent.', 2146, 36.16, 1250000.0, 26500.0, 140.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (22187, 517, 'Jaak Rozake', 'A Tristan piloted by an agent.', 2146, 36.16, 1250000.0, 26500.0, 140.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (22188, 517, 'Beteux Maron', 'A Tristan piloted by an agent.', 2146, 36.16, 1250000.0, 26500.0, 140.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (22189, 517, 'Cosmos Punisher', 'A Punisher piloted by an agent.', 300, 40.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (22190, 517, 'Demi Lazerus\'s Punisher', 'A Punisher piloted by an agent.', 1734, 40.0, 1425000.0, 28600.0, 135.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (22191, 517, 'Nikmar Jyran\'s Punisher', 'A Punisher piloted by an agent.', 1734, 40.0, 1425000.0, 28600.0, 135.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (22192, 517, 'Taspar Zolankor\'s Punisher', 'A Punisher piloted by an agent.', 1734, 40.0, 1425000.0, 28600.0, 135.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (22193, 517, 'Cosmos Kestrel', 'A Kestrel piloted by an agent.', 313, 45.98, 1700000.0, 19700.0, 305.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (22194, 521, 'Minmatar Republic Narcotic Officer\'s Tag', 'This tag belonged to a narcotics officer working for the Minmatar Republic. These can often be found working in the Ani constellation, trying to uncover the secrets of the various drug-cartels working there.', 2040, 0.0, 0.1, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22195, 517, 'Peeta Waikon\'s Kestrel', 'A Kestrel piloted by an agent.', 1791, 45.98, 1700000.0, 19700.0, 305.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (22196, 517, 'Rokuza Taman\'s Kestrel', 'A Kestrel piloted by an agent.', 1791, 45.98, 1700000.0, 19700.0, 305.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (22197, 517, 'Vaktan Sido\'s Kestrel', 'A Kestrel piloted by an agent.', 1791, 45.98, 1700000.0, 19700.0, 305.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (22201, 474, 'Uni-Dimensional Algorithm Code', 'This intriguing code is filled with unfamiliar mathematical algorithms. What little can be discerned is that it can be used to activate a certain acceleration gate. It has a built-in recalibration code that makes it a one-use only passkey.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22203, 521, 'Angel Drug Addict Tag', 'This tag was carried by an Angel Cartel drug addict.', 2040, 0.0, 0.1, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22204, 521, 'Red Hammer\'s Personal Effects', 'These are the personal effects of a drug addict who goes by the nickname Red Hammer.', 2039, 0.0, 25.0, 10.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22205, 526, 'Godun Sakt\'s Diamond Drill', 'This Diamond Drill belongs to a man named Godun Sakt. Stored in a small box to avoid damage, this item is extremely valuable in the right hands.', 2039, 0.0, 25.0, 10.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22206, 526, 'Blood Sample', 'A blood sample given by one of the infected people inhabiting the Ani constellation. Avoid coming close or you might catch the disease yourself.', 1197, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22207, 526, 'Analyzed Blood Sample', 'This blood sample is infected with the deadly Alobe virus.', 1197, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22208, 283, 'Prostitute', 'A bad woman.', 2543, 0.0, 50.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22209, 283, 'Refugee', 'A person who has fled from their home because of war, political oppression or religious persecution.', 2542, 0.0, 600.0, 3.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22210, 283, 'Cloned SOE officer', 'This is the clone of an officer who previously worked for the Sisters of Eve. It has a strange mind-controlling implant inserted.', 2543, 0.0, 50.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22211, 526, 'Angel Cartel Computer Hardware', 'Modified, overclocked and hacked are the trademarks of the Angel Cartel hardware designers. These components are superior to most other computer systems.', 1362, 0.0, 2500.0, 2.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22214, 526, 'Godun Sakt\'s Questionable Holoreel', 'What is on this holoreel? Only its owner, Godun Sakt, can tell.', 1177, 0.0, 100.0, 0.5, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22217, 526, 'Strange Construction Blocks', 'These construction blocks feel lighter than normally. Perhaps they are hollow on the inside?', 1371, 0.0, 10000.0, 4.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22218, 526, 'Drug Delivery Package', 'These illegal substances are encased in a special magnetically sealed container so the Empire\'s security forces cannot detect them.', 2039, 0.0, 25.0, 10.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22219, 526, 'Replacement Laboratory Equipment', 'These basic elements of all electronic hardware are sought out by those who require spare parts in their hardware. These specific parts are intended for repair and maintenance of a laboratory.', 1185, 0.0, 1000.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22220, 526, 'Mind-Altering Drugs', 'Inhaling this once can make a person\'s brain unable to function like should. One becomes sumbissive to others and some even lose the will to live. Most addicts end up committing suicide.', 1183, 0.0, 1.4, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22221, 517, 'Cosmos Scorpion', 'A Scorpion piloted by an agent.', 50, 250.0, 1.15E+8, 1040000.0, 550.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (22222, 314, 'Classified Report - Station Defenses', 'These encoded reports may mean little to the untrained eye, but can prove valuable to the relevant institution.', 1192, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22223, 306, 'Guristas Officer\'s Quarters_Mission_Spy Stash', 'The highest ranking personnel within this deadspace pocket reside here.', 2515, 394.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22225, 306, 'Sleeper Data Storage', 'This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more', 1684, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22226, 306, 'Sleeper Debris Piece', 'This floating piece of debris looks like it might be of some value to the right person. Detailed analysis might reveal more.', 1696, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22227, 316, 'Armored Warfare Link - Rapid Repair', 'Increases the speed of the gang\'s personal and targeted armor repair systems.\r\n\r\nWarfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.\r\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. \r\n\r\nNote: The Gang bonus only works if you are the assigned fleet booster.', 2858, 0.0, 0.0, 60.0, 0.0, 1, NULL, 173228.0000, 1, 779, 0.07),
  (22228, 316, 'Siege Warfare Link - Shield Efficiency', 'Reduces the capacitor need of the gang\'s shield boosters and shield transporters.\r\n\r\nWarfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.\r\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. \r\n\r\nNote: The Gang bonus only works if you are the assigned fleet booster.', 2858, 0.0, 0.0, 60.0, 0.0, 1, NULL, 173228.0000, 1, 779, 0.07),
  (22229, 464, 'Ice Harvester II', 'A unit used to extract valuable materials from ice asteroids.\r\n\r\nNote: 99.5% less CPU usage when fitted on a Mining Barge.', 2526, 25.0, 0.0, 5.0, 0.0, 1, NULL, 1906560.0000, 1, 1038, 0.07),
  (22230, 490, 'Ice Harvester II Blueprint', '', 1061, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 338, 0.0),
  (22231, 526, 'Recruitment Center Data Log', 'These data logs contain information on the comings and goings of all new recruits stationed in Fluekele, as well as messages sent to and from the control tower in the recruitment center.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22232, 494, 'Angel Information Center', 'This station is a center of information for the Angel Cartel. Here, they store and filter all the data gathered by their agents throughout the constellation. It also acts as a place of recreation and relaxation for all cartel members in the area.', 2782, 4974.0, 100000.0, 1.0E+8, 10000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (22233, 533, 'Vanir Makono', 'This is a Thukker Tribe envoy to the Angel Cartel base in Inder.', 337, 187.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22234, 526, 'Vanir Makono\'s DNA', 'A DNA sample taken from the Thukker Tribe pirate, Vanir Makono.', 2302, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22235, 534, 'Red Hammer', 'This drug-addict goes by the name of Red Hammer, he is wanted by various factions.', 335, 500.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22236, 527, 'Angel Drug Addict', 'This is a hostile pirate vessel. Threat level: Very high', 339, 43.6, 1910000.0, 19100.0, 80.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (22237, 533, 'Angel Thief', 'This is a hostile pirate vessel. Threat level: Deadly', 337, 187.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22238, 534, 'Minmatar Republic Narcotics Officer 3rd Rank', 'This is a narcotics officer working for the Minmatar Republic.', 2642, 250.0, 1.1E+8, 1080000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22239, 533, 'Minmatar Republic Narcotics Officer 2nd Rank', 'This is a narcotics officer working for the Minmatar Republic.', 336, 101.0, 9900000.0, 99000.0, 1900.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (22240, 527, 'Minmatar Republic Narcotics Officer 1st Rank', 'This is a narcotics officer working for the Minmatar Republic.', 338, 50.0, 1645000.0, 16450.0, 110.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (22241, 494, 'Deserted Nefantar Bunker', 'A small bunker, there for accommodation and increased mobility of troops and other personnel. Deserted years ago by the Nefantar tribe, this bunker is now used as storage by the Angel Cartel.', 2479, 870.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22242, 269, 'Capital Ship Construction', 'Skill at the construction of capital ships.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 75000000.0000, 1, 372, 0.0),
  (22246, 534, 'Minmatar Republic Narcotics Deputy', 'This is a hostile pirate vessel. Threat level: Deadly', 335, 500.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22247, 306, 'Nefantar Debris_Mission', 'This Floating piece of debris looks like it might be of some value to the right person. Detailed analysis might reveal more', 1696, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22248, 526, 'Ancient Nefantar Sculpture', '', 2041, 0.0, 100.0, 5.0, 0.0, 1, NULL, 2000.0000, 1, NULL, 0.0),
  (22249, 526, 'Lagaster Malotoff\'s Tag', 'This Angel Cartel insignia may prove valuable if turned in at the proper authorities.', 2312, 0.0, 1.0, 0.1, 0.0, 1, NULL, 3328.0000, 1, NULL, 0.0),
  (22250, 533, 'Lagaster Malotoff', 'This is the commander of the Gist fleet in the Minmatar Military Depot. Threat level: Deadly', 337, 187.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22253, 533, 'Rekker Malkun', 'The Maller is the largest cruiser class used by the Amarrians. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches. In the Amarr Imperial Navy, the Maller is commonly used as the spearhead for large military operations.', 1729, 134.43, 1.275E+7, 118000.0, 280.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (22254, 526, 'Rekker\'s Keycard', 'This security passcard is manufactured by the Minmatar Fleet and allows the user to unlock a specific acceleration gate to another sector. The gate will remain open for a short period of time and the keycard will be rendered useless after uploading the card\'s data to the gate\'s activation device.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22255, 520, 'COSMOS Amarr Seeker', '', 1767, 30.68, 2820000.0, 24398.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (22256, 520, 'COSMOS Amarr Collector', '', 1765, 13.0, 2810000.0, 28100.0, 135.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (22257, 520, 'COSMOS Amarr Engraver', '', 1763, 39.0, 2810000.0, 28100.0, 315.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (22258, 520, 'COSMOS Amarr Archon', '', 1764, 40.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (22259, 520, 'COSMOS Amarr Templar', '', 1764, 40.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (22260, 520, 'COSMOS Amarr Shade', '', 1764, 40.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (22261, 520, 'COSMOS Amarr Phantom', '', 1764, 40.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (22262, 522, 'COSMOS Amarr Arch Engraver', '', 1758, 192.0, 1.2E+7, 120000.0, 450.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (22263, 522, 'COSMOS Amarr Revenant', '', 1759, 134.43, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (22264, 522, 'COSMOS Amarr Arch Priest', '', 1759, 134.43, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (22265, 522, 'COSMOS Amarr Priest', '', 1759, 134.43, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (22266, 523, 'COSMOS Amarr Shadow Sage', '', 2122, 400.0, 2.05E+7, 1100000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (22267, 523, 'COSMOS Amarr Dark Priest', '', 2121, 500.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (22268, 523, 'COSMOS Amarr Harbinger', '', 2122, 400.0, 2.05E+7, 1100000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (22269, 523, 'COSMOS Amarr Patriarch', '', 2121, 500.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (22270, 520, 'COSMOS Amarr Gamma II Support Frigate', '', 1921, 30.0, 1050000.0, 28100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (22271, 523, 'COSMOS Amarr Jakar', '', 296, 400.0, 1.075E+8, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (22272, 522, 'COSMOS Amarr Maller', '', 57, 134.43, 1.275E+7, 118000.0, 280.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (22273, 534, 'Kurzon General', '', 2239, 400.0, 1.075E+8, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (22276, 534, 'Kyan Magdesh', '', 2159, 400.0, 2.1E+7, 1040000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (22277, 526, 'Kyan Magdesh\'s DNA', 'DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.\r\n\r\nThis DNA sample is taken from the Mordu\'s mercenary, Kyan Magdesh.', 2302, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22280, 803, 'COSMOS Strain Matriarch Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high', 1223, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22281, 803, 'COSMOS Strain Domination Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high', 1223, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22282, 803, 'COSMOS Strain Spearhead Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme', 1220, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22283, 803, 'COSMOS Viral Infector Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high', 1223, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22284, 805, 'COSMOS Marauder Drone', '', 1224, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22285, 805, 'COSMOS Ripper Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: High', 1224, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22288, 526, 'Angel Cartel Scanner Data', 'A small wafer of semiconductor material that forms the base for an integrated circuit.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22289, 494, 'Scanner Tower (cosmos mission)', 'This huge telescope contains fragile but advanced sensory equipment. ', 2505, 3475.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22291, 367, 'Ballistic Control System II', 'A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectivenes and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2531, 1.0, 1.0, 5.0, 0.0, 1, NULL, 49920.0000, 1, 645, 0.07),
  (22292, 400, 'Ballistic Control System II Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, 343, 0.0),
  (22293, 306, 'Talocan Data Storage', 'This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more', 1684, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22294, 306, 'Talocan Debris Piece', 'This Floating piece of debris looks like it might be of some value to the right person   ', 1696, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22295, 474, 'Ancient Ciphering Totem', 'This intriguing code is filled with unfamiliar mathematical algorithms. What little can be discerned is that it can be used to activate a certain acceleration gate. It has a built-in recalibration code that makes it a one-use only passkey.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22296, 15, 'Blood Raider1', '', 2787, 51263.0, 0.0, 0.0, 0.0, 1, 4, 600000.0000, 0, NULL, 0.0),
  (22297, 15, 'Blood Raider2', '', 2788, 39136.0, 0.0, 0.0, 0.0, 1, 4, 600000.0000, 0, NULL, 0.0),
  (22298, 15, 'Blood Raider3', '', 2789, 40731.0, 0.0, 0.0, 0.0, 1, 4, 600000.0000, 0, NULL, 0.0),
  (22299, 532, 'Armored Warfare Link - Damage Control Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1732280.0000, 1, 799, 0.0),
  (22300, 532, 'Armored Warfare Link - Passive Defense Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1732280.0000, 1, 799, 0.0),
  (22301, 532, 'Armored Warfare Link - Rapid Repair Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1732280.0000, 1, 799, 0.0),
  (22302, 532, 'Command Processor I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1796640.0000, 1, 799, 0.0),
  (22303, 532, 'Information Warfare Link - Electronic Superiority Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1732280.0000, 1, 799, 0.0),
  (22304, 532, 'Information Warfare Link - Recon Operation Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1732280.0000, 1, 799, 0.0),
  (22305, 532, 'Information Warfare Link - Sensor Integrity Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1476280.0000, 1, 799, 0.0),
  (22306, 532, 'Siege Warfare Link - Shield Harmonizing Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1732280.0000, 1, 799, 0.0),
  (22307, 532, 'Siege Warfare Link - Active Shielding Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1732280.0000, 1, 799, 0.0),
  (22308, 532, 'Siege Warfare Link - Shield Efficiency Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1732280.0000, 1, 799, 0.0),
  (22309, 532, 'Skirmish Warfare Link - Evasive Maneuvers Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1732280.0000, 1, 799, 0.0),
  (22310, 532, 'Skirmish Warfare Link - Interdiction Maneuvers Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1476280.0000, 1, 799, 0.0),
  (22311, 532, 'Skirmish Warfare Link - Rapid Deployment Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1732280.0000, 1, 799, 0.0),
  (22313, 307, 'Minmatar Service Outpost Platform TEST', '', 1715, 1000.0, 0.0, 750000.0, 7500000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22314, 535, 'Minmatar Service Outpost Platform TEST Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22315, 526, 'Encoded RSS Brief', 'This encoded brief may mean little to the untrained eye, but can prove valuable to the relevant institution.', 1192, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22316, 527, 'Nanom Basskel', 'Nanom Basskel, human trafficker and lady of the night.', 1736, 20.5, 1.09E+7, 109000.0, 120.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (22317, 526, 'Nanom Basskel\'s Ship Logs', 'Logs providing information about the location of an illegal slave trading hideout.', 1192, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22318, 306, 'Angel Hardware Storage', 'This is where the Angel Cartel stores its computer hardware.', 16, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22319, 517, 'Viljanen\'s Heron', 'A Heron piloted by an agent.\r\n\r\nMissions:\r\n\r\n<i>Mini-Profession related</i>\r\n', 316, 47.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (22320, 494, 'Brothel', 'The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe.', 2514, 394.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22321, 283, 'Grace Tarsis', 'Grace Tarsis is a tremendously skilled martial artist.', 2543, 0.0, 50.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22322, 533, 'Gerno Babalu', '', 1885, 109.0, 1.15E+7, 96000.0, 300.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22324, 816, 'Draben Kuvakei', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2295, 500.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (22325, 538, '\'Daemon\' Codebreaker I', 'A Hacking system used to override electronic security systems. ', 2856, 500.0, 0.0, 5.0, 0.0, 1, NULL, 33264.0000, 1, NULL, 0.07),
  (22326, 917, '\'Daemon\' Codebreaker I Blueprint', '', 84, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22327, 538, '\'Codex\' Codebreaker I', 'A Hacking system used to override electronic security systems. ', 2856, 500.0, 0.0, 5.0, 0.0, 1, NULL, 33264.0000, 1, NULL, 0.07),
  (22328, 917, '\'Codex\' Codebreaker I Blueprint', '', 84, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22329, 538, '\'Alpha\' Codebreaker I', 'A Hacking system used to override electronic security systems. ', 2856, 500.0, 0.0, 5.0, 0.0, 1, NULL, 33264.0000, 1, NULL, 0.07),
  (22330, 917, '\'Alpha\' Codebreaker I Blueprint', '', 84, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22331, 538, '\'Libram\' Codebreaker I', 'A Hacking system used to override electronic security systems. ', 2856, 500.0, 0.0, 5.0, 0.0, 1, NULL, 33264.0000, 1, NULL, 0.07),
  (22332, 917, '\'Libram\' Codebreaker I Blueprint', '', 84, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22333, 538, 'Talocan Data Analyzer I', 'A Hacking system used to override electronic security systems. ', 2857, 500.0, 0.0, 5.0, 0.0, 1, NULL, 33264.0000, 1, NULL, 0.07),
  (22334, 917, 'Talocan Data Analyzer I Blueprint', '', 84, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22335, 538, 'Sleeper Data Analyzer I', 'A Hacking system used to override electronic security systems. ', 2857, 500.0, 0.0, 5.0, 0.0, 1, NULL, 33264.0000, 1, NULL, 0.07),
  (22336, 917, 'Sleeper Data Analyzer I Blueprint', '', 84, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22337, 538, 'Terran Data Analyzer I', 'A Hacking system used to override electronic security systems. ', 2857, 500.0, 0.0, 5.0, 0.0, 1, NULL, 33264.0000, 1, NULL, 0.07),
  (22338, 917, 'Terran Data Analyzer I Blueprint', '', 84, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22339, 538, 'Tetrimon Data Analyzer I', 'A Hacking system used to override electronic security systems. ', 2857, 500.0, 0.0, 5.0, 0.0, 1, NULL, 33264.0000, 1, NULL, 0.07),
  (22340, 917, 'Tetrimon Data Analyzer I Blueprint', '', 84, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22343, 306, 'Nefantar_Debris_Mission2', 'This damaged hunk of machinery could once have been a part of a powerplant or relay station.', 1697, 418.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22390, 517, 'Nikmar Jyran\'s Retribution', 'A Retribution piloted by an agent.', 1920, 40.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (22391, 517, 'Taspar Zolankor\'s Retribution', 'A Retribution piloted by an agent.', 1920, 40.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (22426, 381, 'Elite Apocalypse Khanid', 'In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might.\r\n\r\nSpecial Ability: 10% bonus to Large Energy Turret capacitor use and 5% maximum Capacitor Capacity per level.', 2803, 400.0, 1.075E+8, 1150000.0, 675.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (22427, 107, 'Elite Apocalypse Khanid Blueprint', '', 296, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22428, 898, 'Redeemer', 'Hull: Armageddon Class\r\nRole: Black Ops\r\n\r\nBlack Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.\r\n\r\nDeveloper: Viziam \r\n\r\nViziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.\r\n\r\nAmarr Battleship Skill Bonus: 10% reduction in large energy turret capacitor use and 5% bonus to large energy turret rate of fire per level\r\n\r\nBlack Ops Skill Bonus: 7.5% bonus to large energy turret tracking and multiplies the cloaked velocity by 125% per level\r\n\r\nNote: can fit covert cynosural field generators and covert jump portal generators. No targeting delay after decloaking\r\n', 3356, 250.0, 1.503E+8, 495000.0, 600.0, 1, 4, 129381380.0000, 1, 1076, 0.07),
  (22429, 107, 'Redeemer Blueprint', '', 297, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22430, 898, 'Sin', 'Hull: Dominix Class\r\nRole: Black Ops\r\n\r\nBlack Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.\r\n\r\nDeveloper: CreoDron\r\n\r\nAs the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers. While sacrificing relatively little in the way of defensive capability, the Sin can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones.\r\n\r\nGallente Battleship Skill Bonus: 5% bonus to large hybrid turret damage and 10% bonus to drone hit points and damage per skill level\r\n\r\nBlack Ops Skill Bonus: 5% bonus to agility and multiplies the cloaked velocity by 125% per level\r\n\r\nNote: can fit covert cynosural field generators and covert jump portal generators. No targeting delay after decloaking\r\n', 3350, 250.0, 1.417E+8, 454500.0, 600.0, 1, 8, 129179556.0000, 1, 1078, 0.07),
  (22431, 107, 'Sin Blueprint', '', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22432, 381, 'Elite Megathron Duvolle', 'The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there.\r\n\r\nSpecial Ability: 5% bonus to Large Hybrid Turret damage and Large Hybrid Turret tracking speed per level.', 2799, 250.0, 1.025E+8, 1140000.0, 675.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (22433, 107, 'Elite Megathron Duvolle Blueprint', '', 64, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22434, 381, 'Elite Raven', 'The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty.\r\n\r\nSpecial Ability: 5% bonus to Missile Launcher Rate Of Fire and 10% bonus to Missile Velocity per level.', 2806, 250.0, 1.1E+8, 1080000.0, 665.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (22435, 107, 'Elite Raven Blueprint', '', 43, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22436, 898, 'Widow', 'Hull: Scorpion Class\r\nRole: Black Ops\r\n\r\nBlack Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.\r\n\r\nDeveloper: Kaalakiota \r\nAs befits one of the largest weapons manufacturers in the known world, Kaalakiota’s ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.\r\nCaldari Battleship Skill Bonus: 5% bonus to cruise and siege missile launcher rate of fire and 10% bonus to cruise missile and torpedo velocity per level\r\n\r\nBlack Ops Skill Bonus: 20% bonus to ECM target jammer strength and multiplies the cloaked velocity by 125% per level\r\n\r\nNote: can fit covert cynosural field generators and covert jump portal generators. No targeting delay after decloaking\r\n', 3349, 250.0, 1.511E+8, 468000.0, 550.0, 1, 1, 129662402.0000, 1, 1077, 0.07),
  (22437, 107, 'Widow Blueprint', '', 50, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22438, 381, 'Elite Tempest Brutor', 'The Tempest is one of the Republic Fleet\'s key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness.  A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril.\r\n\r\nSpecial Ability: 5% bonus to Large Projectile Turret firing speed and Large Projectile Turret damage per level.', 2797, 250.0, 1.025E+8, 850000.0, 600.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22439, 107, 'Elite Tempest Brutor Blueprint', '', 48, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22440, 898, 'Panther', 'Hull: Typhoon Class\r\nRole: Black Ops\r\n\r\nBlack Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.\r\n\r\nDeveloper: Thukker Mix \r\n\r\nThe Thukkers generally favor speed and offensive power over defensive capability. While many of them could be said to lack technological innovation, Thukker Mix vessels are invariably the swiftest and most agile of their kind.\r\n\r\nMinmatar Battleship Skill Bonus: 5% bonus to large projectile turret rate of fire and 5% bonus to large projectile turret damage per level\r\n\r\nBlack Ops Skill Bonus: 5% bonus to velocity and multiplies the cloaked velocity by 125% per level\r\n\r\nNote: can fit covert cynosural field generators and covert jump portal generators. No targeting delay after decloaking', 3355, 250.0, 1.488E+8, 414000.0, 625.0, 1, 2, 129864580.0000, 1, 1079, 0.07),
  (22441, 107, 'Panther Blueprint', '', 301, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22442, 540, 'Eos', 'Name: Eos\r\nHull: Brutix\r\nRole: Fleet Command Ship\r\n\r\nCommand ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements.  Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.\r\n\r\nDeveloper: CreoDron\r\n\r\nAs the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers.  While sacrificing relatively little in the way of defensive capability, the Eos can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones.\r\n\r\nBattlecruiser Skill Bonus:  5% bonus to Medium Hybrid Turret damage and 7.5% bonus to Armor Repairer effectiveness per level\r\n\r\nCommand Ships Skill Bonus:  +15 m3 extra Drone Bay space and 3% bonus to effectiveness of Information Warfare Links per level\r\n\r\nRole Bonus: 99% reduction in Warfare Link module CPU need.  Can use 3 Warfare Link modules simultaneously.', 2925, 266.0, 1.325E+7, 270000.0, 400.0, 1, 8, 59965600.0000, 1, 831, 0.07),
  (22443, 489, 'Eos Blueprint', '', 1748, 0.0, 0.0, 0.01, 0.0, 1, NULL, 599156000.0000, 1, 898, 0.0),
  (22444, 540, 'Sleipnir', 'Name: Sleipnir\r\nHull: Cyclone\r\nRole: Field Command Ship\r\n\r\nCommand ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements.  Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle.  \r\n\r\nDeveloper: Boundless Creation\r\n\r\nBoundless Creation\'s ships are based on the Brutor tribe\'s philosophy of warfare: simply fit as much firepower onto your ship as possible.  Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.\r\n\r\nBattlecruiser Skill Bonus:  5% bonus to Medium Projectile Turret rate of fire and 7.5% bonus to Shield Booster effectiveness per level\r\n\r\nCommand Ships Skill Bonus:  5% bonus to Medium Projectile Turret damage and 10% bonus to Medium Projectile Turret falloff per level\r\n\r\nRole Bonus: 99% reduction in Warfare Link module CPU need', 2912, 345.0, 1.25E+7, 216000.0, 475.0, 1, 2, 53673600.0000, 1, 834, 0.07),
  (22445, 489, 'Sleipnir Blueprint', '', 1748, 0.0, 0.0, 0.01, 0.0, 1, NULL, 536736000.0000, 1, 899, 0.0),
  (22446, 540, 'Vulture', 'Name: Vulture\r\nHull: Ferox\r\nRole: Fleet Command Ship\r\n\r\nCommand ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements.  Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.\r\n\r\nDeveloper: Ishukone\r\n\r\nMost of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else.\r\n\r\nBattlecruiser Skill Bonus:  10% bonus to Medium Hybrid Turret optimal range and 5% bonus to all shield resistances per level\r\n\r\nCommand Ships Skill Bonus:  10% bonus to Medium Hybrid Turret optimal range and 3% bonus to effectiveness of Siege Warfare Links per level\r\n\r\nRole Bonus: 99% reduction in Warfare Link module CPU need.  Can use 3 Warfare Link modules simultaneously.', 2807, 363.0, 1.401E+7, 252000.0, 345.0, 1, 1, 57182600.0000, 1, 828, 0.07),
  (22447, 489, 'Vulture Blueprint', '', 1748, 0.0, 0.0, 0.01, 0.0, 1, NULL, 571826000.0000, 1, 897, 0.0),
  (22448, 540, 'Absolution', 'Name: Absolution\r\nHull: Prophecy\r\nRole: Field Command Ship\r\n\r\nCommand ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements.  Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle.  \r\n\r\nDeveloper: Carthum Conglomerate\r\n\r\nCarthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited.  \r\n\r\nBattlecruiser Skill Bonus:  10% reduction in Medium Energy Turret capacitor use and 5% bonus to all armor resistances per level\r\n\r\nCommand Ships Skill Bonus:  5% bonus to Medium Energy Turret damage and 5% bonus to Medium Energy Turret rate of fire per level\r\n\r\nRole Bonus: 99% reduction in Warfare Link module CPU need\r\n', 2926, 198.0, 1.35E+7, 234000.0, 350.0, 1, 4, 56953600.0000, 1, 825, 0.07),
  (22449, 489, 'Absolution Blueprint', '', 1748, 0.0, 0.0, 0.01, 0.0, 1, NULL, 569536000.0000, 1, 896, 0.0),
  (22450, 541, 'Elite Catalyst Creodron', 'Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there.  Faced with its top-of-the-line tracking equipment, not many can argue.\r\n\r\nDestroyer Skill Bonus: 7.5% Bonus to Small Hybrid Turret tracking speed and 10% bonus to Small Hybrid Turret falloff per level\r\n\r\nPenalty: -25% rate of fire for all turrets', 2895, 163.0, 1750000.0, 55000.0, 400.0, 1, 8, 788780.0000, 0, NULL, 0.07),
  (22451, 487, 'Elite Catalyst Creodron Blueprint', '', 1748, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22452, 541, 'Heretic', 'Name: Heretic\r\nHull: Coercer\r\nRole: Interdictor\r\n\r\nInterdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels.  Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted.  Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.\r\n\r\nDeveloper: Khanid Innovations\r\n\r\nIn addition to robust electronics systems, the Khanid Kingdom\'s ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.\r\n\r\nDestroyer Skill Bonus:  5% bonus to rocket damage and 5% bonus to rocket and missile explosion velocity per level\r\n\r\nInterdictors Skill Bonus:  10% bonus to missile velocity and 10% bonus to Interdiction Sphere Launcher rate of fire per level\r\n\r\nSpecial Ability: Interdiction Sphere Launchers require 99% less CPU when fitted on this ship', 2805, 197.0, 1371000.0, 47000.0, 380.0, 1, 4, 4718704.0000, 1, 826, 0.07),
  (22453, 487, 'Heretic Blueprint', '', 1748, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 892, 0.0),
  (22454, 541, 'Elite Cormorant Mordus', 'The Cormorant is the only State-produced space vessel whose design has come from a third party.  Rumors abound, of course, but the designer\'s identity has remained a tightly-kept secret in the State\'s inner circle.\r\n\r\nDestroyer Skill Bonus: 7.5% bonus to Small Hybrid Turret tracking speed and 10% bonus to Small Hybrid Turret optimal range per level\r\n\r\nPenalty: -25% rate of fire for all turrets', 2808, 136.0, 1900000.0, 52000.0, 450.0, 1, 1, 841640.0000, 0, NULL, 0.07),
  (22455, 487, 'Elite Cormorant Mordus Blueprint', '', 1748, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22456, 541, 'Sabre', 'Name: Sabre\r\nHull: Thrasher\r\nRole: Interdictor\r\n\r\nInterdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels.  Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted.  Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.\r\n\r\nDeveloper: Core Complexion\r\n\r\nCore Complexion\'s ships are unusual in that they favor electronics and defense over the \"lots of guns\" approach traditionally favored by the Minmatar.   \r\n\r\nDestroyer Skill Bonus:  5% bonus to Small Projectile Turret damage and 10% bonus to Small Projectile Turret tracking speed per level\r\n\r\nInterdictors Skill Bonus:  10% bonus to Small Projectile Turret falloff and 10% bonus to Interdiction Sphere Launcher rate of fire per level\r\n\r\nSpecial Ability: Interdiction Sphere Launchers require 99% less CPU when fitted on this ship', 2814, 138.0, 1285000.0, 43000.0, 400.0, 1, 2, 4605180.0000, 1, 835, 0.07),
  (22457, 487, 'Sabre Blueprint', '', 1748, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 895, 0.0),
  (22458, 541, 'Elite Thrasher Thukker', 'Engineered as a supplement to its big brother the Cyclone, the Thrasher\'s tremendous turret capabilities and advanced tracking computers allow it to protect its larger counterpart from smaller, faster menaces.\r\n\r\nDestroyer Skill Bonus: 7.5% bonus to Small Projectile Turret tracking speed and 5% bonus to Small Projectile Turret damage per level\r\n\r\nPenalty: -25% Rate Of Fire for all turrets', 2816, 138.0, 1500000.0, 43000.0, 400.0, 1, 2, 750000.0000, 0, NULL, 0.07),
  (22459, 487, 'Elite Thrasher Thukker Blueprint', '', 1748, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22460, 541, 'Eris', 'Name: Eris\r\nHull: Catalyst\r\nRole: Interdictor\r\n\r\nInterdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels.  Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted.  Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.\r\n\r\nDeveloper: Roden Shipyards\r\n\r\nUnlike most Gallente ship manufacturers, Roden Shipyards tend to favor missiles over drones and their ships generally possess stronger armor.  Their electronics capacity, however, tends to be weaker than that of their competitors’.\r\n\r\nDestroyer Skill Bonus:  10% bonus to Small Hybrid Turret falloff and 10% bonus to Small Hybrid Turret tracking speed per level\r\n\r\nInterdictors Skill Bonus:  5% bonus to Rocket and Light Missile thermal damage and 10% bonus to Interdiction Sphere Launcher rate of fire per level\r\n\r\nSpecial Ability: Interdiction Sphere Launchers require 99% less CPU when fitted on this ship', 2811, 163.0, 1463000.0, 55000.0, 400.0, 1, 8, 4643960.0000, 1, 832, 0.07),
  (22461, 487, 'Eris Blueprint', '', 1748, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 894, 0.0),
  (22462, 541, 'Elite Coercer Carthum', 'Noticing the alarming increase in Minmatar frigate fleets, the Royal Navy made its plans for the Coercer, a vessel designed specifically to seek and destroy the droves of fast-moving frigate rebels.\r\n\r\nDestroyer Skill Bonus: 7.5% bonus to Small Energy Turret tracking speed and -10% reduction in Small Energy Turret Capacitor usage per level\r\n\r\nPenalty: -25% rate of fire for all turrets', 2896, 197.0, 1625000.0, 47000.0, 300.0, 1, 4, 863524.0000, 0, NULL, 0.07),
  (22463, 487, 'Elite Coercer Carthum Blueprint', '', 1748, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22464, 541, 'Flycatcher', 'Name: Flycatcher\r\nHull: Cormorant\r\nRole: Interdictor\r\n\r\nInterdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels.  Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted.  Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.\r\n\r\nDeveloper: Kaalakiota\r\n\r\nAs befits one of the largest weapons manufacturers in the known world, Kaalakiota\'s ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.\r\n\r\nDestroyer Skill Bonus:  10% bonus to Rocket and Light Missile velocity and 3% reduction of Light Missile damage reduction factor per level\r\n\r\nInterdictors Skill Bonus:  5% bonus to Rocket and Light Missile kinetic damage and 10% bonus to Interdiction Sphere Launcher rate of fire per level\r\n\r\nSpecial Ability: Interdiction Sphere Launchers require 99% less CPU when fitted on this ship', 2802, 136.0, 1572000.0, 52000.0, 450.0, 1, 1, 4696820.0000, 1, 829, 0.07),
  (22465, 487, 'Flycatcher Blueprint', '', 1748, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 893, 0.0),
  (22466, 540, 'Astarte', 'Name: Astarte\r\nHull: Brutix\r\nRole: Field Command Ship\r\n\r\nCommand ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements.  Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle.  \r\n\r\nDeveloper: Duvolle Labs\r\n\r\nDuvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden’s foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.\r\n\r\nBattlecruiser Skill Bonus:  5% bonus to Medium Hybrid Turret damage and 7.5% bonus to Armor Repairer effectiveness per level\r\n\r\nCommand Ships Skill Bonus:  5% bonus to Medium Hybrid Turret damage and 10% bonus to Medium Hybrid turret falloff per level\r\n\r\nRole Bonus: 99% reduction in Warfare Link module CPU need', 2798, 233.0, 1.325E+7, 270000.0, 400.0, 1, 8, 59062600.0000, 1, 831, 0.07),
  (22467, 489, 'Astarte Blueprint', '', 1748, 0.0, 0.0, 0.01, 0.0, 1, NULL, 590626000.0000, 1, 898, 0.0),
  (22468, 540, 'Claymore', 'Name: Claymore\r\nHull: Cyclone\r\nRole: Fleet Command Ship\r\n\r\nCommand ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements.  Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.\r\n\r\nDeveloper: Core Complexion\r\n\r\nCore Complexion\'s ships are unusual in that they favor electronics and defense over the \"lots of guns\" approach traditionally favored by the Minmatar.   \r\n\r\nBattlecruiser Skill Bonus:  5% bonus to Medium Projectile Turret rate of fire and 7.5% bonus to Shield Booster effectiveness per level\r\n\r\nCommand Ships Skill Bonus:  7.5% bonus to Medium Projectile Turret tracking speed and 3% bonus to effectiveness of Skirmish Warfare Links per level\r\n\r\nRole Bonus: 99% reduction in Warfare Link module CPU need.  Can use 3 Warfare Link modules simultaneously.', 2794, 345.0, 1.25E+7, 216000.0, 475.0, 1, 2, 51354600.0000, 1, 834, 0.07),
  (22469, 489, 'Claymore Blueprint', '', 1748, 0.0, 0.0, 0.01, 0.0, 1, NULL, 513546000.0000, 1, 899, 0.0),
  (22470, 540, 'Nighthawk', 'Name: Nighthawk\r\nHull: Ferox\r\nRole: Field Command Ship\r\n\r\nCommand ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements.  Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle.  \r\n\r\nDeveloper: Kaalakiota\r\n\r\nAs befits one of the largest weapons manufacturers in the known world, Kaalakiota\'s ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.\r\n\r\nBattlecruiser Skill Bonus:  5% bonus to assault missile, heavy assault missile and heavy missile launcher rate of fire and 5% bonus to all shield resistances per level\r\n\r\nCommand Ships Skill Bonus:  5% bonus to heavy missile Kinetic damage and 5% bonus to heavy missile explosion velocity per level\r\n\r\nRole Bonus: 99% reduction in Warfare Link module CPU need', 2801, 363.0, 1.401E+7, 252000.0, 700.0, 1, 1, 58533600.0000, 1, 828, 0.07),
  (22471, 489, 'Nighthawk Blueprint', '', 1748, 0.0, 0.0, 0.01, 0.0, 1, NULL, 585336000.0000, 1, 897, 0.0),
  (22472, 419, 'Faction Prophecy Bloodraider', 'The Prophecy is built on an ancient Amarrian warship design dating back to the earliest days of starship combat.  Originally intended as a full-fledged battleship, it was determined after mixed fleet engagements with early prototypes that the Prophecy would be more effective as a slightly smaller, more mobile form of artillery support.\r\n\r\nBattlecruiser Skill Bonus: 10% reduction in Medium Energy Weapon capacitor use and 5% bonus to all armor resistances per level\r\n\r\n90% reduction in the CPU need', 2795, 198.0, 1.35E+7, 234000.0, 350.0, 1, 4, 25500000.0000, 0, NULL, 0.07),
  (22473, 489, 'Faction Prophecy Bloodraider Blueprint', '', 1748, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22474, 540, 'Damnation', 'Name: Damnation\r\nHull: Prophecy\r\nRole: Fleet Command Ship\r\n\r\nCommand ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements.  Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.\r\n\r\nDeveloper: Khanid Innovations\r\n\r\nIn addition to robust electronics systems, the Khanid Kingdom\'s ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.\r\n\r\nBattlecruiser Skill Bonus:  10% bonus to Heavy Assault Missile and Heavy Missile velocity and 5% bonus to all armor resistances per level\r\n\r\nCommand Ships Skill Bonus:  10% bonus to armor hitpoints and 3% bonus to effectiveness of Armored Warfare Links per level\r\n\r\nRole Bonus: 99% reduction in Warfare Link module CPU need.  Can use 3 Warfare Link modules simultaneously.\r\n', 2804, 198.0, 1.35E+7, 234000.0, 645.0, 1, 4, 58986600.0000, 1, 825, 0.07),
  (22475, 489, 'Damnation Blueprint', '', 1748, 0.0, 0.0, 0.01, 0.0, 1, NULL, 589866000.0000, 1, 896, 0.0),
  (22476, 52, 'Warp Prohibitor I', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 0, NULL, 0.07),
  (22477, 132, 'Warp Prohibitor I Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22494, 526, 'Utrainen\'s Reports', 'These encoded reports may mean little to the untrained eye, but can prove valuable to the relevant institution.', 1192, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22534, 743, 'Hardwiring - Inherent Implants \'Highwall\' HX-1', 'A neural Interface upgrade that boosts the pilot\'s skill at mining.  3% bonus to mining yield.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 627, 0.05),
  (22535, 743, 'Hardwiring - Inherent Implants \'Highwall\' HX-2', 'A neural Interface upgrade that boosts the pilot\'s skill at mining.  5% bonus to mining yield.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 627, 0.05),
  (22536, 258, 'Mining Foreman', 'Basic proficiency at coordinating mining operations.  Grants a 2% bonus to fleet members\' mining yield per level.  Note: The fleet bonus only works if you are the assigned fleet booster.\r\n', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 75000.0000, 1, 370, 0.0),
  (22537, 78, 'Ore compression thingie', 'Increases cargo hold capacity.', 1037, 10.0, 50.0, 5.0, 0.0, 1, NULL, 1664.0000, 0, NULL, 0.07),
  (22538, 158, 'Ore compression thingie Blueprint', '', 1037, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22541, 273, 'Mining Drone Specialization', 'Advanced proficiency at controlling mining drones. 3% Bonus to mining drone yield.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 2000000.0000, 0, NULL, 0.0),
  (22542, 546, 'Mining Laser Upgrade I', 'Increases the yield on mining lasers, but causes them to use up more CPU.', 1046, 1.0, 1.0, 5.0, 0.0, 1, NULL, 24960.0000, 1, 935, 0.07),
  (22543, 218, 'Mining Laser Upgrade I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 250000.0000, 1, 937, 0.0),
  (22544, 543, 'Hulk', 'The Hulk is the largest craft in the second generation of mining vessels created by the ORE Syndicate.  Exhumers, like their mining barge cousins, are equipped with electronic subsystems specifically designed to accommodate Strip Mining modules.  They are also far more resilient, better able to handle the dangers of deep space.  The Hulk is, bar none, the most efficient mining vessel available.\r\n\r\nMining Barge Skill Bonus:  \r\n3% better yield for Strip Miners per level.  \r\n7.5% bonus to all shield resistances per level\r\n\r\nExhumers Skill Bonus:  \r\n3% better yield for Strip Miners per level\r\n3% reduction in Ice Harvester duration per level\r\n\r\nRole Bonus:\r\nAble to equip Strip Miner and Ice Harvester turrets.', 2938, 330.0, 4.0E+7, 200000.0, 8000.0, 1, 8, 29184296.0000, 1, 875, 0.07),
  (22545, 477, 'Hulk Blueprint', '', 46, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 904, 0.0),
  (22546, 543, 'Skiff', 'The Skiff is the smallest of the second generation of mining vessels created by the ORE Syndicate.  Exhumers, like their mining barge cousins, are equipped with electronic subsystems specifically designed to accommodate Strip Mining modules.  They are also far more resilient, better able to handle the dangers of deep space.  Skiffs are speciality vessels, designed to mine Mercoxit.\r\n\r\nMining Barge Skill Bonus:  \r\n3% better yield for Strip Miners per level.  \r\n7.5% bonus to all shield resistances per level\r\n\r\nExhumers Skill Bonus:  \r\n60% bonus to Mercoxit Mining Crystal yield multiplier per level\r\n20% reduced chance of gas cloud forming per level\r\n\r\nRole Bonus:\r\nAble to equip Strip Miner and Ice Harvester turrets.\r\n+2 warp strength', 2940, 177.0, 1.0E+7, 100000.0, 4500.0, 1, 8, 7124648.0000, 1, 875, 0.07),
  (22547, 477, 'Skiff Blueprint', '', 46, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 904, 0.0),
  (22548, 543, 'Mackinaw', 'The Mackinaw is the medium-sized version of the second generation of mining vessels created by the ORE Syndicate.  Exhumers, like their mining barge cousins, are equipped with electronic subsystems specifically designed to accommodate Strip Mining modules.  They are also far more resilient, better able to handle the dangers of deep space.  The Mackinaw is a specialty vessel, ideally suited for ice mining.\r\n\r\nMining Barge Skill Bonus: \r\n3% better yield for Strip Miners.  \r\n7.5% bonus to all shield resistances per level\r\n\r\nExhumers Skill Bonus:  \r\n5% reduction in Ice Harvester duration per level. \r\n\r\nRole Bonus:  \r\n100% bonus Ice Harvester yield but 25% penalty to ice harvester duration\r\nAble to equip Strip Miner and Ice Harvester turrets.', 2939, 235.0, 2.0E+7, 150000.0, 6000.0, 1, 8, 12634472.0000, 1, 875, 0.07),
  (22549, 477, 'Mackinaw Blueprint', '', 46, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 904, 0.0),
  (22551, 257, 'Exhumers', 'Skill for the operation of elite mining barges. Can not be trained on Trial Accounts.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 28000000.0000, 1, 377, 0.0),
  (22552, 258, 'Mining Director', 'Advanced proficiency at group mining.  100% bonus to effectiveness of Mining Foreman link modules per level after level 2 is trained.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 400000.0000, 1, 370, 0.0),
  (22553, 316, 'Mining Foreman Link - Harvester Capacitor Efficiency', 'Decreases the capacitor need of mining lasers, gas harvesters and ice harvesters.\r\n\r\nForeman Links are dedicated mining operation systems designed to assist foremen in coordinating their operations.\r\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. \r\n\r\nNote: The Gang bonus only works if you are the assigned fleet booster.', 2858, 0.0, 0.0, 60.0, 0.0, 1, NULL, 173228.0000, 1, 779, 0.07),
  (22554, 532, 'Mining Foreman Link - Harvester Capacitor Efficiency Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1732280.0000, 1, 799, 0.0),
  (22555, 316, 'Mining Foreman Link - Mining Laser Field Enhancement', 'Increases the range of the gang\'s mining lasers, gas harvesters and ice harvesters.\r\n\r\nForeman Links are dedicated mining operation systems designed to assist foremen in coordinating their operations.\r\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. \r\n\r\nNote: The Gang bonus only works if you are the assigned fleet booster.', 2858, 0.0, 0.0, 60.0, 0.0, 1, NULL, 173228.0000, 1, 779, 0.07),
  (22556, 532, 'Mining Foreman Link - Mining Laser Field Enhancement Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1732280.0000, 1, 799, 0.0),
  (22557, 316, 'Mining Foreman Link - Laser Optimization', 'Decreases mining lasers/ gas harvester and ice harvester duration.\r\n\r\nForeman Links are dedicated mining operation systems designed to assist foremen in coordinating their operations.\r\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. \r\n\r\nNote: The Gang bonus only works if you are the assigned fleet booster.', 2858, 0.0, 0.0, 60.0, 0.0, 1, NULL, 173228.0000, 1, 779, 0.07),
  (22558, 532, 'Mining Foreman Link - Laser Optimization Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1732280.0000, 1, 799, 0.0),
  (22559, 744, 'Mining Foreman Mindlink', 'This advanced interface link drastically improves a commander\'s Mining Foreman ability by directly linking to the mining laser interfaces of all ships in the gang.\r\n\r\nEffect: 50% increase to the command bonus of Mining Foreman Link modules.\r\nReplaces mining foreman skill bonus with fixed 15% mining yield bonus.\r\n', 2096, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 627, 0.05),
  (22560, 743, 'Hardwiring - Ice Harvesting 3', 'A Inherent Implants gunnery hardwiring designed to enhance skill with small energy turrets. Grants a 3% bonus to small energy turret Damage.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.05),
  (22561, 743, 'Hardwiring - Ice Harvesting 5', 'A Inherent Implants gunnery hardwiring designed to enhance skill with small energy turrets. Grants a 3% bonus to small energy turret Damage.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.05),
  (22562, 743, 'Hardwiring - mining drone yield 3', 'A Inherent Implants gunnery hardwiring designed to enhance skill with small energy turrets. Grants a 3% bonus to small energy turret Damage.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.05),
  (22563, 743, 'Hardwiring - mining drone yield 5', 'A Inherent Implants gunnery hardwiring designed to enhance skill with small energy turrets. Grants a 3% bonus to small energy turret Damage.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.05),
  (22564, 507, 'True Sansha Rocket Launcher', 'A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.\r\n\r\nMust be loaded with rockets: Foxfire, Gremlin, Phalanx, Thorn.', 1345, 0.0, 0.0, 5.0, 0.2025, 1, NULL, 3000.0000, 1, NULL, 0.07),
  (22565, 509, 'True Sansha Standard Missile Launcher', 'Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.\r\n\r\nMust be loaded with light missiles: Bloodclaw, Flameburst, Piranha, Sabretooth, or their F.O.F variants; Exterminator, Firefly, Seeker, Serpent.\r\n', 168, 0.0, 0.0, 5.0, 0.81, 1, 1, 3000.0000, 1, NULL, 0.07),
  (22566, 511, 'True Sansha Assault Missile Launcher', 'Launcher for cruisers intended to counter fast frigates, can only be fitted with regular light missiles: Bloodclaw, Flameburst, Piranha and Sabretooth and their F.O.F. counterparts; Exterminator, Firefly, Seeker and Serpent.', 1345, 0.0, 0.0, 10.0, 1.215, 1, 1, 4224.0000, 1, NULL, 0.07),
  (22567, 510, 'True Sansha Heavy Missile Launcher', 'Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.\r\n\r\nMust fit heavy missiles: Havoc, Scourge, Thunderbolt, Widowmaker or their F.O.F. variants: Eradicator, Hellhound, Hydra, Stalker.', 169, 0.0, 0.0, 10.0, 1.23, 1, 1, 14996.0000, 1, NULL, 0.07),
  (22568, 506, 'True Sansha Cruise Missile Launcher', 'A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. \r\n\r\nCan only be fitted with cruise missiles: Cataclysm, Devastator, Paradise, Wrath, and their F.O.F. counterparts.', 2530, 0.0, 0.0, 20.0, 1.35, 1, NULL, 99996.0000, 1, NULL, 0.07),
  (22569, 508, 'True Sansha Siege Missile Launcher', 'A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.\r\n\r\nMust be loaded with torpedoes: Bane, Inferno, Juggernaut, Mjolnir.', 170, 0.0, 0.0, 20.0, 2.0, 1, 1, 20580.0000, 1, NULL, 0.07),
  (22570, 743, 'Hardwiring - Inherent Implants \'Yeti\' BX-1', 'A neural Interface upgrade that boosts the pilot\'s skill at mining ice.  Yields a 3% decrease in ice harvester cycle time.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 627, 0.05),
  (22571, 743, 'Hardwiring - Inherent Implants \'Yeti\' BX-2', 'A neural Interface upgrade that boosts the pilot\'s skill at mining ice.  Yields a 5% decrease in ice harvester cycle time.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 627, 0.05),
  (22572, 544, 'Praetor EV-900', 'Energy Neutralizer Drone', 2961, 15.0, 3000.0, 25.0, 1200.0, 1, 4, 60000.0000, 1, 843, 0.07),
  (22573, 176, 'Praetor EV-900 Blueprint', '', 1084, 0.0, 0.0, 0.01, 0.0, 1, NULL, 6000000.0000, 1, 1029, 0.0),
  (22574, 545, 'Warp Scrambling Drone', 'Warp Scrambling Drone', 1084, 15.0, 3000.0, 5.0, 1200.0, 1, NULL, 2000.0000, 0, NULL, 0.07),
  (22575, 176, 'Warp Scrambling Drone Blueprint', '', 1084, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22576, 546, 'Ice Harvester Upgrade I', 'Decreases the cycle time on Ice Harvester but causes them to use up more CPU.', 1046, 1.0, 1.0, 5.0, 0.0, 1, NULL, 24960.0000, 1, 935, 0.07),
  (22577, 218, 'Ice Harvester Upgrade I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 250000.0000, 1, 937, 0.0),
  (22578, 268, 'Mining Upgrades', 'Skill at using mining upgrades. 5% reduction per skill level in CPU penalty of mining upgrade modules.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 80000.0000, 1, 369, 0.0),
  (22579, 25, 'Corvette Prototype Minmatar', 'This is the first in a series of prototype Minmatar attack craft designed for deployment from Carriers.', 2973, 15.0, 100000.0, 6000.0, 120.0, 1, 2, 27500.0000, 0, NULL, 0.07),
  (22580, 105, 'Corvette Prototype Blueprint', '', 44, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22581, 464, 'Strip Miner I meta 1.1', 'A bulk ore extractor designed for use on Mining Barges.\r\n\r\nNote: 99.5% less CPU usage when fitted on a Mining Barge.', 2527, 25.0, 0.0, 5.0, 0.0, 1, NULL, 1613008.0000, 0, NULL, 0.06),
  (22582, 490, 'Strip Miner I meta 1.1 Blueprint', '', 1061, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22583, 464, 'Strip Miner I meta 1.2', 'A bulk ore extractor designed for use on Mining Barges.\r\n\r\nNote: 99.5% less CPU usage when fitted on a Mining Barge.', 2527, 25.0, 0.0, 5.0, 0.0, 1, NULL, 1613008.0000, 0, NULL, 0.06),
  (22584, 490, 'Strip Miner I meta 1.2 Blueprint', '', 1061, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22585, 464, 'Strip Miner I meta 1.3', 'A bulk ore extractor designed for use on Mining Barges.\r\n\r\nNote: 99.5% less CPU usage when fitted on a Mining Barge.', 2527, 25.0, 0.0, 5.0, 0.0, 1, NULL, 1613008.0000, 0, NULL, 0.06),
  (22586, 490, 'Strip Miner I meta 1.3 Blueprint', '', 1061, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22587, 464, 'Strip Miner I meta 1.4', 'A bulk ore extractor designed for use on Mining Barges.\r\n\r\nNote: 99.5% less CPU usage when fitted on a Mining Barge.', 2527, 25.0, 0.0, 5.0, 0.0, 1, NULL, 1613008.0000, 0, NULL, 0.06),
  (22588, 490, 'Strip Miner I meta 1.4 Blueprint', '', 1061, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22589, 464, 'Ice Harvester I meta 1.1', 'A unit used to extract valuable materials from ice asteroids.\r\n\r\nNote: 99.5% less CPU usage when fitted on a Mining Barge.', 2526, 25.0, 0.0, 5.0, 0.0, 1, NULL, 1500368.0000, 0, NULL, 0.07),
  (22590, 490, 'Ice Harvester I meta 1.1 Blueprint', '', 1061, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22591, 464, 'Ice Harvester I meta 1.2', 'A unit used to extract valuable materials from ice asteroids.\r\n\r\nNote: 99.5% less CPU usage when fitted on a Mining Barge.', 2526, 25.0, 0.0, 5.0, 0.0, 1, NULL, 1500368.0000, 0, NULL, 0.07),
  (22592, 490, 'Ice Harvester I meta 1.2 Blueprint', '', 1061, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22597, 464, 'Ice Harvester I meta 1.3', 'A unit used to extract valuable materials from ice asteroids.\r\n\r\nNote: 99.5% less CPU usage when fitted on a Mining Barge.', 2526, 25.0, 0.0, 5.0, 0.0, 1, NULL, 1500368.0000, 0, NULL, 0.07),
  (22598, 490, 'Ice Harvester I meta 1.3 Blueprint', '', 1061, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22599, 464, 'Ice Harvester I meta 1.4', 'A unit used to extract valuable materials from ice asteroids.\r\n\r\nNote: 99.5% less CPU usage when fitted on a Mining Barge.', 2526, 25.0, 0.0, 5.0, 0.0, 1, NULL, 1500368.0000, 0, NULL, 0.07),
  (22600, 490, 'Ice Harvester I meta 1.4 Blueprint', '', 1061, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22609, 546, 'Erin Mining Laser Upgrade', 'Increases the yield on mining lasers, but causes them to use up more CPU.', 1046, 1.0, 1.0, 5.0, 0.0, 1, NULL, 24960.0000, 1, 935, 0.07),
  (22610, 218, 'Mining Upgrade I meta 1.1 Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22611, 546, 'Elara Mining Laser Upgrade', 'Increases the yield on mining lasers, but causes them to use up more CPU.', 1046, 1.0, 1.0, 5.0, 0.0, 1, NULL, 24960.0000, 1, 935, 0.07),
  (22612, 218, 'Mining Upgrade I meta 1.2 Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22613, 546, 'Carpo Mining Laser Upgrade', 'Increases the yield on mining lasers, but causes them to use up more CPU.', 1046, 1.0, 1.0, 5.0, 0.0, 1, NULL, 24960.0000, 1, 935, 0.07),
  (22614, 218, 'Mining Upgrade I meta 1.3 Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22615, 546, 'Aoede Mining Laser Upgrade', 'Increases the yield on mining lasers, but causes them to use up more CPU.', 1046, 1.0, 1.0, 5.0, 0.0, 1, NULL, 24960.0000, 1, 935, 0.07),
  (22616, 218, 'Mining Upgrade I meta 1.4 Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22617, 546, 'Crisium Ice Harvester Upgrade', 'Decreases the cycle time on Ice Harvester but causes them to use up more CPU.', 1046, 1.0, 1.0, 5.0, 0.0, 1, NULL, 24960.0000, 1, 935, 0.07),
  (22618, 218, 'Ice Mining Upgrade I meta 1.1 Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22619, 546, 'Frigoris Ice Harvester Upgrade', 'Decreases the cycle time on Ice Harvester but causes them to use up more CPU.', 1046, 1.0, 1.0, 5.0, 0.0, 1, NULL, 24960.0000, 1, 935, 0.07),
  (22620, 218, 'Ice Mining Upgrade I meta 1.2 Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22621, 546, 'Anguis Ice Harvester Upgrade', 'Decreases the cycle time on Ice Harvester but causes them to use up more CPU.', 1046, 1.0, 1.0, 5.0, 0.0, 1, NULL, 24960.0000, 1, 935, 0.07),
  (22622, 218, 'Ice Mining Upgrade I meta 1.3 Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22623, 546, 'Ingenii Ice Harvester Upgrade', 'Decreases the cycle time on Ice Harvester but causes them to use up more CPU.', 1046, 1.0, 1.0, 5.0, 0.0, 1, NULL, 24960.0000, 1, 935, 0.07),
  (22624, 218, 'Ice Mining Upgrade I meta 1.4 Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22625, 517, 'Kaiko Maina (Merlin)', 'A Merlin piloted by an agent.', 314, 39.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (22626, 185, 'NewFrigateRank1Test', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low', 345, 39.0, 2112000.0, 21120.0, 100.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (22628, 74, 'Caldari Navy 150mm testgun', 'This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 375, 10.0, 50.0, 5.0, 0.2, 1, 1, 7496.0000, 0, NULL, 0.07),
  (22629, 517, 'Emma Tharkin (MOA)', 'A Moa piloted by an agent.', 49, 199.86, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (22630, 517, 'Zoun Makui (Scorpion)', 'A Scorpion piloted by an agent.', 50, 250.0, 1.15E+8, 1040000.0, 550.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (22631, 517, 'Mutama Czeik\'s Rifter', 'A Rifter piloted by an agent.', 1891, 37.07, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (22632, 517, 'Thora Desto\'s Rupture', 'A Rupture piloted by an agent.', 302, 109.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (22633, 517, 'Makor Desto\'s Tempest', 'A Tempest piloted by an agent.', 48, 250.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (22634, 438, 'Medium Biochemical Reactor Array', 'An arena for various different substances to mix and match.  The Biochemical Reactor Array is where biochemical processes take place that can turn a simple element into a complex chemical.\r\n\r\nThe Medium Biochemical Array will only run at half speed on a Medium Control Tower, and may only contain Simple Biochemical Reactions.', 2605, 952.0, 1000000.0, 4000.0, 1.0, 1, NULL, 12500000.0000, 1, 490, 0.0),
  (22635, 517, 'Jordan Usquen\'s Tristan', 'A Tristan piloted by an agent.', 60, 36.16, 1250000.0, 26500.0, 140.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (22636, 517, 'Cosmos Celestis', 'A Celestis piloted by an agent.', 319, 113.0, 1.25E+7, 116000.0, 320.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (22637, 517, 'Babalu Wrezka\'s Celestis', 'A Celestis piloted by an agent.', 319, 113.0, 1.25E+7, 116000.0, 320.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (22638, 517, 'Cosmos Dominix', 'A Dominix piloted by an agent.', 318, 250.0, 1.05E+8, 1010000.0, 600.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (22639, 517, 'Timmothy Sawyr\'s Dominix', 'A Dominix piloted by an agent.', 318, 250.0, 1.05E+8, 1010000.0, 600.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (22640, 517, 'Mandor Neek\'s Punisher', 'An Punisher piloted by an agent.', 300, 40.0, 1425000.0, 28600.0, 135.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (22641, 517, 'Jeeta Neek\'s Omen', 'An Omen piloted by an agent.', 1065, 134.43, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (22642, 517, 'Cosmos Armageddon', 'An Armageddon piloted by an agent.', 297, 250.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (22643, 517, 'Zaestra Kuramor\'s Armageddon', 'An Armageddon piloted by an agent.', 297, 250.0, 1.1E+8, 1100000.0, 600.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (22644, 517, 'Skami Zarton\'s Dramiel', 'A Dramiel piloted by an agent.', 338, 50.0, 1645000.0, 27289.0, 130.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (22645, 517, 'Numa Fashit\'s Cynabal', 'A Cynabal piloted by an agent.', 337, 187.0, 1.01E+7, 101000.0, 250.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (22646, 517, 'Kardimo Menka Machariel', 'A Machariel piloted by an agent.', 335, 500.0, 1.1E+8, 1080000.0, 665.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (22647, 517, 'Pol Pat\'s Rattlesnake', 'A Rattlesnake piloted by an agent.', 2159, 250.0, 1.1E+8, 1080000.0, 665.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (22648, 517, 'Jakuzi Makar\'s Gila', 'A Gila piloted by an agent.', 1824, 199.86, 1.01E+7, 101000.0, 250.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (22649, 517, 'Ippana Maltyr\'s Worm', 'A Worm piloted by an agent.', 314, 39.0, 2140000.0, 16500.0, 130.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (22650, 517, 'Jaquon Jalibar\'s Daredevil', 'A Daredevil piloted by an agent.', 339, 43.6, 1330000.0, 26500.0, 140.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (22651, 517, 'Luthetion Preque\'s Vigilant', 'A Vigilant piloted by an agent.', 1815, 167.24, 1.01E+7, 101000.0, 250.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (22652, 517, 'Hara Lafleur\'s Vindicator', 'A Vindicator piloted by an agent.', 2157, 250.0, 1.1E+8, 1080000.0, 665.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (22653, 517, 'Miguel Maktar\'s Succubus', 'A Succubus piloted by an agent.', 2640, 59.0, 2860000.0, 28600.0, 135.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (22654, 517, 'Karhoum Ykta\'s Phantasm', 'A Phantasm piloted by an agent.', 2643, 174.0, 1.01E+7, 101000.0, 250.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (22655, 517, 'Ophana Zett\'s Nightmare', 'A Nightmare piloted by an agent.', 2641, 500.0, 1.1E+8, 1080000.0, 665.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (22656, 517, 'Farak Kali\'s Cruor', 'An Cruor piloted by an agent.', 2632, 20.5, 2860000.0, 28600.0, 135.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (22657, 517, 'Unnaya Mafir\'s Ashimmu', 'An Ashimmu piloted by an agent.', 2636, 192.0, 1.2E+7, 118000.0, 280.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (22658, 517, 'Sari Arkhi\'s Bhaalgorn', 'A Bhaalgorn piloted by an agent.', 2644, 400.0, 1.075E+8, 1150000.0, 675.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (22661, 520, 'COSMOS Gallente Mercenary', '', 1821, 31.0, 2250000.0, 22500.0, 125.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (22662, 520, 'COSMOS Gallente Patroller', '', 1821, 31.0, 2250000.0, 22500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (22663, 520, 'COSMOS Gallente Sentinel', '', 1819, 42.0, 2950000.0, 29500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (22664, 520, 'COSMOS Gallente Defender', '', 1822, 39.0, 2300000.0, 23000.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (22665, 520, 'COSMOS Gallente Soldier', '', 1818, 36.16, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (22666, 520, 'COSMOS Gallente Elite Frigate', 'An elite frigate of the Serpentis', 1818, 36.16, 2650000.0, 26500.0, 140.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (22667, 522, 'COSMOS Gallente Drug Baron', '', 1812, 113.0, 1.16E+7, 116000.0, 900.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (22668, 522, 'COSMOS Gallente Chief Protector', '', 1815, 167.24, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (22669, 522, 'COSMOS Gallente Sentry', '\r\n', 1815, 167.24, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (22670, 522, 'COSMOS Gallente Captain', '', 1815, 167.24, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (22671, 523, 'COSMOS Gallente Enforcer', '', 2157, 500.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (22672, 523, 'COSMOS Gallente Commodore', '', 2157, 500.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (22673, 520, 'COSMOS Gallente Non-Pirate Elite Frigate', 'An elite Ares-class interceptor, designed by Roden Shipyards', 1773, 31.0, 2650000.0, 26500.0, 140.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (22674, 522, 'COSMOS Gallente Non-Pirate Cruiser', 'The Thorax-class cruisers are the latest combat ships commissioned by the Federation. In the few times it has seen action since its christening, it has performed admirably. The hordes of combat drones it carries allow it to strike against unwary opponents far away and to easily fight many opponents at the same time. Threat level: Deadly', 63, 167.24, 1.128E+7, 112000.0, 265.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (22675, 523, 'COSMOS Gallente Non-Pirate Battleship', 'The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there.\r\n  Threat level: Deadly', 64, 250.0, 1.025E+8, 1140000.0, 675.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (22676, 522, 'COSMOS Pleasure Cruiser', 'A large pleasure cruiser, built for casual exploration of space while the inhabitants indulge themselves in various luxuries.', 330, 287.0, 1.3075E+7, 115000.0, 3200.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (22677, 517, 'Cosmos Atron', 'An Atron piloted by an agent.', 323, 31.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (22678, 517, 'Cosmos Imicus', 'An Imicus piloted by an agent.', 322, 42.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (22679, 517, 'Cosmos Helios', 'A Helios piloted by an agent.', 1841, 39.0, 1700000.0, 19700.0, 305.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (22680, 517, 'Cosmos Nemesis', 'A Nemesis piloted by an agent.', 1909, 39.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (22681, 517, 'Cosmos Enyo', 'An Enyo piloted by an agent.', 1771, 39.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (22682, 517, 'Cosmos Catalyst', 'A Catalyst piloted by an agent.', 2389, 163.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (22683, 517, 'Cosmos Thorax', 'A Thorax piloted by an agent.', 63, 167.24, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (22685, 517, 'Cosmos Vexor', 'A Vexor piloted by an agent.', 62, 140.15, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (22686, 517, 'Cosmos Megathron', 'A Megathron piloted by an agent.', 64, 250.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (22691, 483, 'TEST Modulated Strip Miner II', 'Special modified mining laser used to test crystal damage.\r\n\r\nNote: 98% less CPU usage when fitted on a Mining Barge.', 2527, 25.0, 0.0, 5.0, 50.0, 1, NULL, 617520.0000, 0, NULL, 0.07),
  (22693, 517, 'Madibe Arnadi\'s Rifter', 'A Rifter piloted by an agent.', 46, 37.07, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (22694, 517, 'Tori Aman\'s Punisher', 'A Punisher piloted by an agent.', 300, 40.0, 1425000.0, 28600.0, 135.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (22695, 517, 'Hakkuna Baille\'s Thorax', 'A Thorax piloted by an agent.', 63, 167.24, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (22696, 517, 'Testo Hrinz\'s Merlin', 'A Merlin piloted by an agent.', 314, 39.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (22699, 517, 'Zaknar Cente\'s Tristan', 'A Tristan piloted by an agent.', 60, 36.16, 1250000.0, 26500.0, 140.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (22700, 517, 'Bakkla Viftuin\'s Rifter', 'A Rifter piloted by an agent.', 1891, 37.07, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (22701, 526, 'Minmatar Bluechip', '\'Bluechip\' is a name for the data chips which store valuable information on what happened shortly before a structure, normally a space structure, has been destroyed.  Introduced by Gallantean mining corporations after they endured numerous inexplicable losses of their mining barges in deep space, the Bluechip has become universally used due to its incredible survivability.  \r\n\r\nIf the Bluechip survives an explosion or crash, researchers can usually quickly determine the cause of the accident.  ', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22704, 494, 'General Minas Iksan', 'Minas Iksan is a vetern war hero of the Amarr Empire.  He led the fleet that defeated the largest Blood Raider armada ever to attack an Amarrian settlement eight years ago.  His credentials also include over 40 years of dedicated service to the Amarr Navy.  Born of Royalty, his place as a commander of the military was quickly established upon his entrance into the Imperial Academy.\r\n\r\nMinas now leads the Amarr/Ammatar/Khanid/Caldari campaign against the Minmatar and their allies in Audesder.', 2743, 1700.0, 1.125E+9, 1.85E+7, 7250.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (22705, 526, 'Minas\'s Voucher', 'This voucher was given to all recruitment officers by General Minas Iksan.  Any mercenary with one of these vouchers who is well regarded by the Amarr Empire should speak with Minas Iksan for possible employment.', 1192, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22706, 677, 'Gallente Spy Drone', 'This fragile high-tech drone is frequently used in Gallente espionage missions.', 2826, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22707, 526, 'Oggiin Kalda\'s DNA', 'DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.\r\n\r\nThis DNA sample is taken from the Minmatar collaberator, Oggiin Kalda.', 2302, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22708, 283, 'Amarrian Spy', 'A spy working for the Amarr Empire.', 2536, 0.0, 80.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22709, 494, 'Minmatar Starbase Control Tower_Alliance Barracks', 'The Matari aren\'t really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn\'t apply very well to stationary objects, much to the liking of the Amarr Empire.\r\n\r\nAmarrians call it a scrapheap of epic proportions. But don\'t underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat.', 2371, 3346.0, 100000.0, 1150.0, 8850.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (22710, 494, 'Minmatar Command Post', 'Outfitted with makeshift sensor arrays and second-hand tactical data analysis equipment, these outposts will, to anyone not in the know, look like useless scrapyards.  Which is exactly what the Matari would have you think.', 1711, 471.0, 100000.0, 1.0E+8, 10000.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (22711, 319, 'Extremely Powerful EM Forcefield_2', 'A reinforced antimatter generator powered by muonal crystals, creating a perfect circle of electro-magnetic radiance penetrable only by a coordinated attack from the strongest armaments.', 2353, 15000.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22712, 319, 'Republic Fleet Naglfar - Under Construction', 'This mighty behemoth of a ship is currently under construction.  Only the last few touches of polish remain before it is ready for test flight.', 2755, 1700.0, 1.025E+9, 1.55E+7, 10250.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (22713, 545, '10mn webscramblifying Drone', 'Warp Scrambling Drone', 1084, 15.0, 3000.0, 5.0, 1200.0, 1, NULL, 2000.0000, 0, NULL, 0.07),
  (22714, 176, '10mn webscramblifying Drone Blueprint', '', 1084, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22715, 783, 'Republic Special Ops Field Enhancer - Gamma', 'This image processor implanted in the parietal lobe grants a +4 bonus to one\'s Willpower and a 5% bonus to the ship\'s maximum speed.', 2054, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.05),
  (22716, 821, 'General Matar Pol', 'The Tempest battleship can become a real behemoth when fully equipped.\r\nThreat level: Deadly', 2161, 250.0, 1.025E+8, 850000.0, 600.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22718, 319, 'Minas Iksan\'s Revelation_old', 'General Minas Iksan is the highest ranking officer of the Amarr forces and their allies stationed in Kenobanala.  His responsibility is to see to it that the \'Tyrion incident\' is resolved, and to lead his armada into Audesder should it come to all-out-war.\r\n\r\nMinas commands a Revelation.  It represents the pinnacle of Amarrian military technology.  Maintaining their proud tradition of producing the strongest armor plating to be found anywhere, the Empire\'s engineers outdid themselves in creating what is arguably the most resilient dreadnought in existence.\r\n\r\nAdded to that, the Revelation\'s ability to fire capital beams makes its position on the battlefield a unique one.  When extended sieges are the order of the day, this is the ship you call in.', 2743, 1700.0, 1.125E+9, 1.85E+7, 7250.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (22719, 517, 'Minas Iksan\'s Control Tower', 'General Minas Iksan is the highest ranking officer of the Amarr forces and their allies stationed in Kenobanala.  His responsibility is to see to it that the \'Tyrion incident\' is resolved, and to lead his armada into Audesder should it come to all-out-war.\r\n\r\nMinas commands a Revelation, which is currently undergoing maintenance.\r\n\r\nMissions: \r\n\r\n<b>Difficulty Rating: Grade 8.5</b> ', 2296, 3394.0, 100000.0, 1.0E+8, 10000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (22725, 494, 'Oggiin Kalda\'s Residence', 'The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. ', 2515, 394.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22726, 517, 'Oggiin Kalda\'s Maller', 'A Maller piloted by an agent.', 1739, 134.43, 1.275E+7, 118000.0, 280.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (22728, 306, 'Minmatar Bunker_Alliance Barracks', 'A small bunker, there for accommodation and increased mobility of troops and other personnel. ', 2479, 870.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22729, 803, 'Strain Domination Drone Replica', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. These drones are however simply a replica of known rogue drone types, created by the Amarr military .  These drone replicas are simply configured to patrol this small asteroid field and defend themselves if neccessary.  They are in essence powerful training drones.', 1223, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22730, 314, 'Amarr Training Certification Results', 'These complicated data sheets may mean little to the layman\'s eye, but can prove valuable in the right hands.', 1192, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22731, 353, 'Dummy High Slot Module', '', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22732, 353, 'Dummy Med Slot Module', '', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22733, 353, 'Dummy Low Slot Module', '', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22734, 517, 'Krard Wengalill\'s Punisher', 'A Punisher piloted by an agent.', 300, 40.0, 1425000.0, 28600.0, 135.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (22735, 517, 'Nuo Tuotura\'s Kestrel', 'A Kestrel piloted by an agent.', 313, 45.98, 1700000.0, 19700.0, 305.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (22736, 517, 'Zama Fedas\'s Khanid Punisher', 'A Punisher piloted by an agent.', 1860, 40.0, 1425000.0, 28600.0, 135.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (22737, 517, 'Ison Tiadala\'s Tempest', 'A Tempest piloted by an agent.', 48, 250.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (22738, 526, 'Ison\'s Voucher', 'This voucher was given to all recruitment officers by Warlord Ison Tiadala.  Any mercenary with one of these vouchers who is well regarded by the Minmatar Republic should speak with Ison Tiadala for possible employment.', 1192, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22739, 494, 'Caldari Broadcasting Unit', 'This broadcasting unit is being used by the Caldari military to send messages of propoganda to the Minmatar alliance, aimed at lowering morale and causing dissent amongst the army.  Quite a common tactic amongst the Caldari.', 1217, 70.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22740, 526, 'Caldari P.A. Keycard', 'Key to gain entry to the Caldari Broadcasting unit in Audesder.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22741, 526, 'Caldari P.A. Keycard Replica', 'Key to gain entry to the Caldari Broadcasting unit in Audesder.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22742, 319, 'Asteroid Construct Minor', 'Carving out asteroids to act as habitats for miners and manufacturers is a cheap and efficient way to quickly cash in on the insatiable needs of the space industry.', 2000, 7042.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22743, 319, 'Asteroid Colony Minor', 'Highly vulnerable, but economically extremely feasible, asteroid factories are one of the major boons of the expanding space industry.', 1991, 3941.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22744, 319, 'Asteroid Micro-Colony Minor', 'Carving out asteroids to act as habitats for miners and manufacturers is a cheap and efficient way to quickly cash in on the insatiable needs of the space industry.', 1999, 1763.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22750, 494, 'Kameira Quarters', 'Carving out asteroids to act as habitats for miners and manufacturers is a cheap and efficient way to quickly cash in on the insatiable needs of the space industry.', 1993, 4653.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22751, 526, 'Khanid Ext Keycard', '', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22752, 283, 'Khanid Commander', '', 2549, 0.0, 90.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22753, 691, 'Khanid Kazmaar_2', 'The legendary Khanid Kazmaar is reserved for the leaders within the Khanid Royalty.  Few have witnessed its awesome majesty, as it is only used on special occasions.', 2239, 400.0, 1.075E+8, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (22754, 526, 'Gallente Intelligence Data Recorder', 'A data recorder used by the Gallente Navy Intelligence division.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22755, 306, 'Army Quarters', 'The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.', 2515, 394.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22756, 526, 'Khanid Commander Keycard', '', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22757, 494, 'Scanner Post_MISSION', 'This piece of equipment emanates waves from its built-in broadcasting beacon. It is fitted with a small shield module and appears to be coated with a thin layer of armored plates.', 1217, 70.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22758, 319, 'Revelation - Under Construction', 'The Revelation represents the pinnacle of Amarrian military technology.  Maintaining their proud tradition of producing the strongest armor plating to be found anywhere, the Empire\'s engineers outdid themselves in creating what is arguably the most resilient dreadnought in existence.\r\n\r\nThis particular Revelation is currently in the last stages of the construction process.', 2743, 1700.0, 1.125E+9, 1.85E+7, 7250.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (22759, 821, 'Baron Haztari Arkhi', 'Designed by master starship engineers and constructed in the royal shipyards of the Emperor himself, the imperial issue of the dreaded Apocalypse battleship is held in awe throughout the Empire. Given only as an award to those who have demonstrated their fealty to the Emperor in a most exemplary way, it is considered a huge honor to command, let alone own, one of these majestic and powerful battleships. ', 2239, 400.0, 1.075E+8, 1150000.0, 675.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (22760, 783, 'Imperial Special Ops Field Enhancer - Standard', 'This image processor implanted in the occipital lobe grants a +4 bonus to a character\'s Perception.  Also grants a +5% bonus to your ship\'s armor.', 2053, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.05),
  (22761, 257, 'Recon Ships', 'Skill for the operation of Recon Ships.  Can not be trained on Trial Accounts.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 32000000.0000, 1, 377, 0.0),
  (22762, 517, 'Ison Tiadala\'s Naglfar', 'Ison Tiadala is the leader of the Minmatar and Gallente army stationed in Audesder.  Her assignment is to defend the solarsystem from any enemy incursions.  She was ordered by the Republic, as were hundreds of thousands of other military personnel, to relocate herself to Audesder due to the volatile political situation in the region.\r\n\r\nIson is a veteran on the battlefield, despite her relatively young age.  Displaying remarkable ability as a field commander, she quickly rose up in the military ranks of the Minmatar Republic.  She commands a mighty Naglfar dreadnought, which is feared in all corners of the galaxy.\r\n\r\nMissions: \r\n\r\n<b>Difficulty Rating: Grade 8.5</b> ', 2755, 1700.0, 1.025E+9, 1.55E+7, 10250.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (22763, 517, 'Fassara Nazarut\'s Slicer', 'A Slicer piloted by an agent.', 1067, 36.0, 1810000.0, 16500.0, 130.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (22764, 314, 'Minmatar Training Certification Results', 'These complicated data sheets may mean little to the layman\'s eye, but can prove valuable in the right hands.', 1192, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22765, 640, 'Heavy Shield Maintenance Bot I', 'Shield Maintenance Drone', 2967, 15.0, 3000.0, 25.0, 1200.0, 1, NULL, 100000.0000, 1, 842, 0.07),
  (22766, 176, 'Heavy Shield Maintenance Bot I Blueprint', '', 1084, 0.0, 0.0, 0.01, 0.0, 1, NULL, 10000000.0000, 1, 1030, 0.0),
  (22767, 517, 'Wirdar Erazako\'s Firetail', 'A Firetail piloted by an agent.', 2635, 62.0, 2140000.0, 16500.0, 130.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (22768, 517, 'Daemire Adamia\'s Tristan', 'A Tristan piloted by an agent.', 60, 36.16, 1250000.0, 26500.0, 140.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (22769, 517, 'Aville Ancare\'s Comet', 'A Comet piloted by an agent.', 2634, 38.0, 2040000.0, 26500.0, 140.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (22770, 517, 'Rasnik\'s Rifter', 'A Rifter piloted by an agent.', 46, 37.07, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (22771, 517, 'Akoto\'s Kestrel', 'A Kestrel piloted by an agent.', 313, 45.98, 1700000.0, 19700.0, 305.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (22772, 517, 'Rikkolen\'s Heron', 'A Heron piloted by an agent.', 316, 47.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (22773, 517, 'Arkiso\'s Hawk', 'A Hawk piloted by an agent.', 1901, 39.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (22774, 517, 'Rekkai\'s Moa', 'A Moa piloted by an agent.', 49, 199.86, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (22775, 517, 'Hokoru\'s Blackbird', 'A Blackbird piloted by an agent.', 311, 175.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (22776, 361, 'Test Warp Disrupt Beacon', 'A Large deployable self powered unit that prevents warping within its area of effect ', 2309, 70.0, 0.0, 585.0, 0.0, 1, NULL, 11976448.0000, 0, NULL, 0.0),
  (22777, 371, 'Test Warp Disrupt Beacon Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22778, 548, 'Warp Disrupt Probe', 'Deployed from an Interdiction Sphere Launcher fitted to an Interdictor this probe prevents warping from within its area of effect.', 3018, 1.0, 1.0, 5.0, 0.0, 2, NULL, 23442.0000, 1, 120, 0.07),
  (22779, 486, 'Warp Disrupt Probe Blueprint', '', 1007, 0.0, 0.0, 0.01, 0.0, 1, NULL, 2344200.0000, 1, 320, 0.0),
  (22780, 549, 'Fighter Uno', 'Fighter drone for carriers', 1114, 35.0, 12000.0, 5000.0, 1200.0, 1, NULL, 70000.0000, 0, NULL, 0.07),
  (22781, 176, 'Fighter Uno Blueprint', '', 1114, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22782, 589, 'Interdiction Sphere Launcher I', 'Built for use with interdictor-class vessels, this launcher produces a warp disruption sphere capable of pulling passing vessels out of warp.', 2990, 0.0, 0.0, 50.0, 50.0, 1, NULL, 1747636.0000, 1, 682, 0.07),
  (22783, 136, 'Interdiction Sphere Launcher I Blueprint', '', 168, 0.0, 0.0, 0.01, 0.0, 1, NULL, 17328680.0000, 1, 323, 0.0),
  (22786, 77, 'test hardener', 'Boosts shield resistance against EM damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, NULL, 75000.0000, 0, NULL, 0.07),
  (22787, 157, 'test hardener Blueprint', '', 1045, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22788, 283, 'Amarr Reporter', '', 2536, 0.0, 80.0, 2.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22789, 705, 'Minmatar Transport Ship_2', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 310, 216.0, 8.9E+7, 890000.0, 2000.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (22791, 306, 'Ship Wreckage4', 'The mangled wreck floats motionless in space, surrounded with a field of scorched debris.', 1694, 6462.0, 1000000.0, 1.0E+8, 8850.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22792, 283, 'Amarrian Agent', 'An agent working for the Amarr Empire.', 2540, 0.0, 1000.0, 2.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22793, 526, 'Amarr Corpse', 'The corpse of someone with Amarrian ancestry.', 2855, 0.0, 80.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22794, 494, 'Habitation Module - Prison_MISSION lvl 3', 'A local prison facility.', 2520, 430.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22795, 526, 'Gallente Corpse', 'The corpse of someone with Gallentean ancestry.', 2855, 0.0, 80.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22796, 283, 'Gallente Reporter', 'A reporter working for The Scope.', 2536, 0.0, 1000.0, 2.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22797, 498, 'Independent Shielding', 'Servitor are Self contained Expert Systems used to radicaly alter the functionlity of a specific core system. These Systems are quite large but being self contained they connect to the ship though a Dedicated interface node without any disruption to the ships power and computer systems.   ', 2188, 1.0, 1.0, 5.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (22798, 168, 'Independent Shielding Blueprint', '', 1142, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22799, 306, 'Ship Wreckage5', 'The mangled wreck floats motionless in space, surrounded with a field of scorched debris.', 1694, 6462.0, 1000000.0, 1.0E+8, 8850.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22800, 673, 'Caldari Military Transport', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 51, 216.4, 9.6E+7, 960000.0, 2300.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (22801, 283, 'Amarr Light Marines', 'When war breaks out, the demand for transporting military personnel on site can exceed the grasp of the military organization. In these cases, the aid from non-military spacecrafts is often needed.', 2549, 0.0, 1000.0, 2.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22802, 283, 'Gallente Light Marines', 'When war breaks out, the demand for transporting military personnel on site can exceed the grasp of the military organization. In these cases, the aid from non-military spacecrafts is often needed.', 2550, 0.0, 1000.0, 2.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22803, 283, 'Minmatar Light Marines', 'When war breaks out, the demand for transporting military personnel on site can exceed the grasp of the military organization. In these cases, the aid from non-military spacecrafts is often needed.', 2547, 0.0, 1000.0, 2.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22804, 283, 'Caldari Light Marines', 'When war breaks out, the demand for transporting military personnel on site can exceed the grasp of the military organization. In these cases, the aid from non-military spacecrafts is often needed.', 2548, 0.0, 1000.0, 2.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22806, 269, 'EM Armor Compensation', 'To active armor hardeners: 3% bonus per skill level to Armor EM resistance when the modules are not active\r\nTo passive armor hardeners: 5% bonus per skill level to Armor EM resistance', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 120000.0000, 1, 372, 0.0),
  (22807, 269, 'Explosive Armor Compensation', 'To active armor hardeners: 3% bonus per skill level to Armor Explosive resistance when the modules are not active\r\nTo passive armor hardeners: 5% bonus per skill level to Armor Explosive resistance', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 120000.0000, 1, 372, 0.0),
  (22808, 269, 'Kinetic Armor Compensation', 'To active armor hardeners: 3% bonus per skill level to Armor Kinetic resistance when the modules are not active\r\nTo passive armor hardeners: 5% bonus per skill level to Armor Kinetic resistance', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 120000.0000, 1, 372, 0.0),
  (22809, 269, 'Thermic Armor Compensation', 'To active armor hardeners: 3% bonus per skill level to Armor Thermal resistance when the modules are not active\r\nTo passive armor hardeners: 5% bonus per skill level to Armor Thermal resistance', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 120000.0000, 1, 372, 0.0),
  (22810, 326, 'test energized plate', 'A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 100000.0000, 0, NULL, 0.07),
  (22811, 163, 'test energized plate Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22812, 575, 'Angel Shatterer', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2922, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22813, 575, 'Angel Defacer', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2922, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22814, 575, 'Angel Haunter', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2922, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22815, 575, 'Angel Defiler', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2922, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22816, 575, 'Angel Seizer', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2922, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22817, 575, 'Angel Trasher', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2922, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22818, 550, 'Arch Angel Ruffian', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant', 343, 50.0, 1766000.0, 17660.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22819, 550, 'Arch Angel Nomad', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant', 342, 50.0, 1750000.0, 17500.0, 180.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (22820, 551, 'Angel Phalanx', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 337, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22821, 551, 'Angel Centurion', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 337, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22822, 576, 'Angel Legionnaire', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2921, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22823, 576, 'Angel Primus', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2921, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22824, 576, 'Angel Tribuni', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2921, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22825, 576, 'Angel Praefectus', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2921, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22826, 576, 'Angel Tribunus', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2921, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22827, 576, 'Angel Legatus', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2921, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22828, 551, 'Arch Angel Depredator', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme', 336, 150.0, 9900000.0, 99000.0, 1900.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (22829, 551, 'Arch Angel Predator', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme', 336, 150.0, 9900000.0, 99000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22830, 551, 'Arch Angel Marauder', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 337, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22831, 551, 'Arch Angel Liquidator', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 337, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22832, 551, 'Arch Angel Phalanx', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 337, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22833, 551, 'Arch Angel Centurion', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 337, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22834, 550, 'Arch Angel Ambusher', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 339, 50.0, 1910000.0, 19100.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22835, 550, 'Arch Angel Raider', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 338, 50.0, 1645000.0, 16450.0, 110.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (22836, 550, 'Arch Angel Hunter', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 339, 50.0, 1910000.0, 19100.0, 80.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (22837, 550, 'Arch Angel Impaler', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 338, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22838, 552, 'Angel Saint', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22839, 552, 'Angel Nephilim', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22840, 552, 'Angel Malakim', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22841, 552, 'Angel Throne', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22842, 552, 'Angel Cherubim', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22843, 552, 'Angel Seraphim', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22844, 517, 'Tagrina Angi\'s Rifter', 'A Rifter piloted by an agent.', 1891, 37.07, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (22845, 517, 'Kaeg Zkaen\'s Omen', 'An Omen piloted by an agent.', 1065, 134.43, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (22846, 353, 'GM Ultra Mega Super Death Ray', 'TEST MODULE, NOT FOR USE ON TQ.\r\n\r\nLow powered, rapid fire multi-barreled sci-fi weapon that delivers a steady stream of damage.', 349, 0.0, 1.0, 5.0, 1.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (22847, 283, 'Minmatar Civilians', 'When war breaks out, the demand for transporting military personnel on site can exceed the grasp of the military organization. In these cases, the aid from non-military spacecrafts is often needed.', 2536, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22848, 383, 'Gallente Sentry Gun - Training', 'Gallente ion blaster cannon sentry', 2417, 323.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22849, 306, 'Drifting Cask - Minmatar Training Facility', 'The worn container drifts quietly in space, waiting patiently to be pried open by a hungry looter.', 16, 14.0, 10000.0, 1200.0, 1400.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22852, 659, 'Hel', 'Inspired by a vicious scissor-toothed shark indigenous to old-world Matar, the Hel is widely viewed as a sign of a Republic out for blood.  Since the beginning of its development it has remained a project cloaked in secrecy, with precious few people aware of its progress and its capabilities, and its formal unveiling has come as a defiant slap in the face to many who formerly believed the Matari incapable of working at this scale of starship design.  \r\n\r\nWhatever comprises the soil of its roots, though, one thing is clear: from no-frills living quarters to grim, unadorned aesthetic, this ferocious behemoth has been designed for one purpose and one purpose only.\r\n\r\n”Imagine a dozen deadly hornets pouring from the devil’s mouth.  Now imagine they have autocannons.”\r\n<i>-Unknown Hel designer</i>\r\n\r\nMinmatar Carrier Skill Bonuses:\r\n50% bonus to Capital Shield and Armor transfer range per level\r\n5% bonus to Shield and Armor transfer amount per level\r\n99% reduction in CPU need for Clone Vat Bay\r\n99% reduction in CPU need for Warfare Link modules\r\n99% reduction in CPU need for Projected Electronic Counter Measures modules\r\n99% reduction in CPU need for Tactical Logistics Reconfiguration modules\r\nCan deploy 3 additional Fighters per level\r\nCan fit 1 additional Warfare Link module per level\r\n200% bonus to Fighter control range\r\nImmune to all forms of Electronic Warfare\r\n', 2894, 2000.0, 1.1275E+9, 5.1E+7, 5050.0, 1, 2, 14331507600.0000, 1, 821, 0.07),
  (22853, 643, 'Hel Blueprint', '', 309, 0.0, 0.0, 0.01, 0.0, 1, NULL, 19000000000.0000, 1, 891, 0.0),
  (22854, 328, 'test armor hardener', 'A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 250000.0000, 0, NULL, 0.07),
  (22855, 348, 'test armor hardener Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22857, 794, 'Domination Shatterer', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2922, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22858, 794, 'Domination Defacer', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2922, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22859, 794, 'Domination Haunter', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2922, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22860, 794, 'Domination Defiler', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2922, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22861, 794, 'Domination Seizer', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2922, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22862, 794, 'Domination Trasher', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2922, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22865, 793, 'Domination Legionnaire', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2921, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22866, 793, 'Domination Primus', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2921, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22867, 793, 'Domination Tribuni', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2921, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22868, 793, 'Domination Praefectus', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2921, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22869, 793, 'Domination Tribunus', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2921, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22870, 793, 'Domination Legatus', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2921, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22871, 848, 'Domination Malakim', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22872, 848, 'Domination Throne', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22873, 848, 'Domination Cherubim', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22874, 848, 'Domination Seraphim', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (22875, 315, '\'Aura\' Warp Core Stabilizer I', 'When activated this unit attempts to compensate for fluctuations and disruptions of the ships warp core.    ', 97, 0.0, 0.0, 5.0, 0.0, 1, NULL, 9994.0000, 1, NULL, 0.07),
  (22876, 342, '\'Aura\' Warp Core Stabilizer I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22877, 315, '\'Natura\' Warp Core Stabilizer I', 'When activated this unit attempts to compensate for fluctuations and disruptions of the ships warp core.    ', 97, 0.0, 0.0, 5.0, 0.0, 1, NULL, 9994.0000, 1, NULL, 0.07),
  (22878, 342, '\'Natura\' Warp Core Stabilizer I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22879, 326, '\'Pilfer\' Energized Adaptive Nano Membrane I', 'A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 100000.0000, 1, NULL, 0.07),
  (22880, 163, '\'Pilfer\' Energized Adaptive Nano Membrane I Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22881, 326, '\'Moonshine\' Energized Thermic Membrane I', 'A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (22882, 163, '\'Moonshine\' Energized Thermic Membrane I Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22883, 326, '\'Mafia\' Energized Magnetic Membrane I', 'A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (22884, 163, '\'Mafia\' Energized Magnetic Membrane I Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22885, 341, 'Stealth System I', 'Scrambles the signature of a ship preventing tracking systems from identifing the ships shape and thus reducing their effectiveness. ', 2971, 500.0, 0.0, 10.0, 0.0, 1, NULL, 336.0000, 0, NULL, 0.07),
  (22886, 120, 'Stealth System I Blueprint', '', 84, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22887, 62, '\'Harmony\' Small Armor Repairer I', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 5.0, 0.0, 1, NULL, 20000.0000, 0, NULL, 0.07),
  (22888, 142, '\'Harmony\' Small Armor Repairer I Blueprint', '', 80, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22889, 62, '\'Meditation\' Medium Armor Repairer I', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 10.0, 0.0, 1, NULL, 40000.0000, 1, NULL, 0.07),
  (22890, 142, '\'Meditation\' Medium Armor Repairer I Blueprint', '', 80, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22891, 62, '\'Protest\' Large Armor Repairer I', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 50.0, 0.0, 1, NULL, 80000.0000, 1, NULL, 0.07),
  (22892, 142, '\'Protest\' Large Armor Repairer I Blueprint', '', 80, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (22893, 60, '\'Gonzo\' Damage Control I', 'Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. \r\n\r\nGrants a bonus to resistance for shield armor and hull.\r\n\r\nOnly one Damage Control can be activated at a given time.', 1034, 0.0, 5000.0, 5.0, 0.0, 1, NULL, 5000.0000, 0, NULL, 0.07),
  (22894, 140, '\'Gonzo\' Damage Control I Blueprint', '', 1034, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22895, 202, '\'Shady\' ECCM - Gravimetric I', 'A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 25000.0000, 1, NULL, 0.07),
  (22896, 131, '\'Shady\' ECCM - Gravimetric I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22897, 202, '\'Forger\' ECCM - Magnetometric I', 'A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 25000.0000, 1, NULL, 0.07),
  (22898, 131, '\'Forger\' ECCM - Magnetometric I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22899, 74, '\'Corporate\' Light Electron Blaster I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 378, 10.0, 150.0, 5.0, 1.0, 1, NULL, 6000.0000, 1, NULL, 0.07),
  (22900, 154, '\'Corporate\' Light Electron Blaster I Blueprint', '', 378, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22901, 74, '\'Dealer\' Light Ion Blaster I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 377, 10.0, 175.0, 5.0, 0.6, 1, NULL, 9000.0000, 1, NULL, 0.07),
  (22902, 154, '\'Dealer\' Light Ion Blaster I Blueprint', '', 377, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22903, 74, '\'Racket\' Light Neutron Blaster I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 376, 10.0, 80.0, 5.0, 0.4, 1, NULL, 12000.0000, 0, NULL, 0.07),
  (22904, 154, '\'Racket\' Light Neutron Blaster I Blueprint', '', 376, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22905, 74, '\'Slither\' Heavy Electron Blaster I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 374, 100.0, 2000.0, 10.0, 5.0, 1, NULL, 60000.0000, 1, NULL, 0.07),
  (22906, 154, '\'Slither\' Heavy Electron Blaster I Blueprint', '', 374, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22907, 74, '\'Hooligan\' Heavy Ion Blaster I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 371, 100.0, 125.0, 10.0, 3.0, 1, NULL, 90000.0000, 1, NULL, 0.07),
  (22908, 154, '\'Hooligan\' Heavy Ion Blaster I Blueprint', '', 371, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22909, 74, '\'Hustler\' Heavy Neutron Blaster I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 372, 100.0, 100.0, 10.0, 2.0, 1, NULL, 120000.0000, 1, NULL, 0.07),
  (22910, 154, '\'Hustler\' Heavy Neutron Blaster I Blueprint', '', 372, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22911, 74, '\'Swindler\' Electron Blaster Cannon I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 369, 1000.0, 400.0, 20.0, 10.0, 1, NULL, 600000.0000, 1, NULL, 0.07),
  (22912, 154, '\'Swindler\' Electron Blaster Cannon I Blueprint', '', 369, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22913, 74, '\'Felon\' Ion Blaster Cannon I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 365, 1000.0, 500.0, 20.0, 6.0, 1, NULL, 900000.0000, 1, NULL, 0.07),
  (22914, 154, '\'Felon\' Ion Blaster Cannon I Blueprint', '', 365, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22915, 74, '\'Underhand\' Neutron Blaster Cannon I', 'Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.', 367, 1000.0, 1000.0, 20.0, 4.0, 1, NULL, 1200000.0000, 1, NULL, 0.07),
  (22916, 154, '\'Underhand\' Neutron Blaster Cannon I Blueprint', '', 367, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22917, 302, '\'Capitalist\' Magnetic Field Stabilizer I', 'Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 0.0, 0.0, 5.0, 0.0, 1, NULL, 24994.0000, 1, NULL, 0.07),
  (22918, 139, '\'Capitalist\' Magnetic Field Stabilizer I Blueprint', '', 1046, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22919, 302, '\'Monopoly\' Magnetic Field Stabilizer I', 'Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 0.0, 0.0, 5.0, 0.0, 1, NULL, 24994.0000, 1, NULL, 0.07),
  (22920, 139, '\'Monopoly\' Magnetic Field Stabilizer I Blueprint', '', 1046, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22921, 54, '\'Habitat\' Miner I', 'Basic mining laser. Extracts common ore quickly, but has difficulty with the more rare types.', 1061, 25.0, 0.0, 5.0, 0.0, 1, NULL, 9272.0000, 0, NULL, 0.07),
  (22922, 134, '\'Habitat\' Miner I Blueprint', '', 1061, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22923, 54, '\'Wild\' Miner I', 'Basic mining laser. Extracts common ore quickly, but has difficulty with the more rare types.', 1061, 25.0, 0.0, 5.0, 0.0, 1, NULL, 9272.0000, 1, NULL, 0.07),
  (22924, 134, '\'Wild\' Miner I Blueprint', '', 1061, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22925, 289, '\'Bootleg\' ECCM Projector I', 'ECCM Projectors utilize a sophisticated system of electronics to fortify the sensor strengths of an allied ship allowing it to overcome jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 110, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39968.0000, 1, NULL, 0.07),
  (22926, 131, '\'Bootleg\' ECCM Projector I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22927, 213, '\'Economist\' Tracking Computer I', 'By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets.  This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3346, 0.0, 0.0, 5.0, 1.0, 1, NULL, 9900.0000, 1, NULL, 0.07),
  (22928, 224, '\'Economist\' Tracking Computer I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22929, 213, '\'Marketeer\' Tracking Computer I', 'By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets.  This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3346, 0.0, 0.0, 5.0, 1.0, 1, NULL, 9900.0000, 1, NULL, 0.07),
  (22930, 224, '\'Marketeer\' Tracking Computer I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22931, 291, '\'Distributor\' Tracking Disruptor I', 'Disrupts the turret range and tracking speed of the target ship.  This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1639, 0.0, 0.0, 5.0, 1.0, 1, NULL, 29824.0000, 1, NULL, 0.07),
  (22932, 343, '\'Distributor\' Tracking Disruptor I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22933, 291, '\'Investor\' Tracking Disruptor I', 'Disrupts the turret range and tracking speed of the target ship.  This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1639, 0.0, 0.0, 5.0, 1.0, 1, NULL, 29824.0000, 1, NULL, 0.07),
  (22934, 343, '\'Investor\' Tracking Disruptor I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22935, 209, '\'Tycoon\' Tracking Link I', 'Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3346, 0.0, 0.0, 5.0, 1.0, 1, NULL, 29994.0000, 1, NULL, 0.07),
  (22936, 345, '\'Tycoon\' Tracking Link I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22937, 209, '\'Enterprise\' Tracking Link I', 'Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3346, 0.0, 0.0, 5.0, 1.0, 1, NULL, 29994.0000, 1, NULL, 0.07),
  (22938, 345, '\'Enterprise\' Tracking Link I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22939, 290, '\'Boss\' Remote Sensor Booster I', 'Can only be activated on targets to increase their scan resolutions and boost their targeting range.  This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 74, 0.0, 0.0, 5.0, 1.0, 1, NULL, 39968.0000, 1, NULL, 0.07),
  (22940, 223, '\'Boss\' Remote Sensor Booster I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22941, 290, '\'Entrepreneur\' Remote Sensor Booster I', 'Can only be activated on targets to increase their scan resolutions and boost their targeting range.  This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 74, 0.0, 0.0, 5.0, 1.0, 1, NULL, 39968.0000, 1, NULL, 0.07),
  (22942, 223, '\'Entrepreneur\' Remote Sensor Booster I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22943, 208, '\'Broker\' Remote Sensor Dampener I', 'Reduces the range and speed of a targeted ship\'s sensors.  This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 105, 0.0, 0.0, 5.0, 1.0, 1, NULL, 49998.0000, 1, NULL, 0.07),
  (22944, 223, '\'Broker\' Remote Sensor Dampener I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22945, 208, '\'Executive\' Remote Sensor Dampener I', 'Reduces the range and speed of a targeted ship\'s sensors.  This module can be loaded with scripts to increase its effectiveness in certain areas.  \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 105, 0.0, 0.0, 5.0, 1.0, 1, NULL, 49998.0000, 1, NULL, 0.07),
  (22946, 223, '\'Executive\' Remote Sensor Dampener I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22947, 325, '\'Beatnik\' Small Remote Armor Repair System I', 'This module uses nano-assemblers to repair damage done to the armor of the Target ship.', 80, 0.0, 20.0, 5.0, 0.0, 1, NULL, 4996.0000, 1, NULL, 0.07),
  (22948, 350, '\'Beatnik\' Small Remote Armor Repair System I Blueprint', '', 80, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22949, 325, '\'Love\' Medium Remote Armor Repair System I', 'This module uses nano-assemblers to repair damage done to the armor of the Target ship.', 80, 0.0, 20.0, 10.0, 0.0, 1, NULL, 12470.0000, 1, NULL, 0.07),
  (22950, 350, '\'Love\' Medium Remote Armor Repair System I Blueprint', '', 80, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22951, 325, '\'Pacifier\' Large Remote Armor Repair System I', 'This module uses nano-assemblers to repair damage done to the armor of the Target ship.', 80, 0.0, 20.0, 50.0, 0.0, 1, NULL, 31244.0000, 1, NULL, 0.07),
  (22952, 350, '\'Pacifier\' Large Remote Armor Repair System I Blueprint', '', 80, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22953, 766, '\'Cartel\' Power Diagnostic System I', 'Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.', 70, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9920.0000, 1, NULL, 0.06),
  (22954, 137, '\'Cartel\' Power Diagnostic System I Blueprint', '', 70, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (22961, 85, 'Federation Navy Antimatter Charge S', 'Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1047, 1.0, 0.01, 0.0050, 0.0, 100, NULL, 1000.0000, 1, 993, 0.07),
  (22963, 85, 'Federation Navy Plutonium Charge S', 'Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1313, 1.0, 0.01, 0.0050, 0.0, 100, NULL, 1000.0000, 1, 993, 0.07),
  (22965, 85, 'Federation Navy Uranium Charge S', 'Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1316, 1.0, 0.01, 0.0050, 0.0, 100, NULL, 1000.0000, 1, 993, 0.07),
  (22967, 85, 'Federation Navy Thorium Charge S', 'Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1314, 1.0, 0.01, 0.0050, 0.0, 100, NULL, 1000.0000, 1, 993, 0.07),
  (22969, 85, 'Federation Navy Lead Charge S', 'Consists of two components: a shell of titanium and a core of lead atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1312, 1.0, 0.01, 0.0050, 0.0, 100, NULL, 1000.0000, 1, 993, 0.07),
  (22971, 85, 'Federation Navy Iridium Charge S', 'Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1310, 1.0, 0.01, 0.0050, 0.0, 100, NULL, 1000.0000, 1, 993, 0.07),
  (22973, 85, 'Federation Navy Tungsten Charge S', 'Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1315, 1.0, 0.01, 0.0050, 0.0, 100, NULL, 1000.0000, 1, 993, 0.07),
  (22975, 85, 'Federation Navy Iron Charge S', 'Consists of two components: a shell of titanium and a core of iron atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1311, 1.0, 0.01, 0.0050, 0.0, 100, NULL, 1000.0000, 1, 993, 0.07),
  (22977, 85, 'Federation Navy Antimatter Charge M', 'Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1317, 1.0, 0.05, 0.025, 0.0, 100, NULL, 4000.0000, 1, 992, 0.07),
  (22979, 85, 'Federation Navy Plutonium Charge M', 'Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1321, 1.0, 0.05, 0.025, 0.0, 100, NULL, 4000.0000, 1, 992, 0.07),
  (22981, 85, 'Federation Navy Uranium Charge M', 'Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1324, 1.0, 0.05, 0.025, 0.0, 100, NULL, 4000.0000, 1, 992, 0.07),
  (22983, 85, 'Federation Navy Thorium Charge M', 'Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1322, 1.0, 0.05, 0.025, 0.0, 100, NULL, 4000.0000, 1, 992, 0.07),
  (22985, 85, 'Federation Navy Lead Charge M', 'Consists of two components: a shell of titanium and a core of lead atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1320, 1.0, 0.05, 0.025, 0.0, 100, NULL, 4000.0000, 1, 992, 0.07),
  (22987, 85, 'Federation Navy Iridium Charge M', 'Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1318, 1.0, 0.05, 0.025, 0.0, 100, NULL, 4000.0000, 1, 992, 0.07),
  (22989, 85, 'Federation Navy Tungsten Charge M', 'Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1323, 1.0, 0.05, 0.025, 0.0, 100, NULL, 4000.0000, 1, 992, 0.07),
  (22991, 85, 'Federation Navy Iron Charge M', 'Consists of two components: a shell of titanium and a core of iron atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1319, 1.0, 0.05, 0.025, 0.0, 100, NULL, 4000.0000, 1, 992, 0.07),
  (22993, 85, 'Federation Navy Antimatter Charge L', 'Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1325, 10.0, 0.1, 0.05, 0.0, 100, NULL, 10000.0000, 1, 991, 0.07),
  (22995, 85, 'Federation Navy Plutonium Charge L', 'Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1329, 10.0, 0.1, 0.05, 0.0, 100, NULL, 10000.0000, 1, 991, 0.07),
  (22997, 85, 'Federation Navy Uranium Charge L', 'Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1332, 10.0, 0.1, 0.05, 0.0, 100, NULL, 10000.0000, 1, 991, 0.07),
  (22999, 85, 'Federation Navy Thorium Charge L', 'Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1330, 10.0, 0.1, 0.05, 0.0, 100, NULL, 10000.0000, 1, 991, 0.07),
  (23001, 85, 'Federation Navy Lead Charge L', 'Consists of two components: a shell of titanium and a core of lead atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1328, 10.0, 0.1, 0.05, 0.0, 100, NULL, 10000.0000, 1, 991, 0.07),
  (23003, 85, 'Federation Navy Iridium Charge L', 'Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1326, 10.0, 0.1, 0.05, 0.0, 100, NULL, 10000.0000, 1, 991, 0.07),
  (23005, 85, 'Federation Navy Tungsten Charge L', 'Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1331, 10.0, 0.1, 0.05, 0.0, 100, NULL, 10000.0000, 1, 991, 0.07),
  (23007, 85, 'Federation Navy Iron Charge L', 'Consists of two components: a shell of titanium and a core of iron atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1327, 10.0, 0.1, 0.05, 0.0, 100, NULL, 10000.0000, 1, 991, 0.07),
  (23009, 85, 'Caldari Navy Antimatter Charge S', 'Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1047, 1.0, 0.01, 0.0050, 0.0, 100, NULL, 1000.0000, 1, 993, 0.07),
  (23011, 85, 'Caldari Navy Plutonium Charge S', 'Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1313, 1.0, 0.01, 0.0050, 0.0, 100, NULL, 1000.0000, 1, 993, 0.07),
  (23013, 85, 'Caldari Navy Uranium Charge S', 'Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1316, 1.0, 0.01, 0.0050, 0.0, 100, NULL, 1000.0000, 1, 993, 0.07),
  (23015, 85, 'Caldari Navy Thorium Charge S', 'Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1314, 1.0, 0.01, 0.0050, 0.0, 100, NULL, 1000.0000, 1, 993, 0.07),
  (23017, 85, 'Caldari Navy Lead Charge S', 'Consists of two components: a shell of titanium and a core of lead atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1312, 1.0, 0.01, 0.0050, 0.0, 100, NULL, 1000.0000, 1, 993, 0.07),
  (23019, 85, 'Caldari Navy Iridium Charge S', 'Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1310, 1.0, 0.01, 0.0050, 0.0, 100, NULL, 1000.0000, 1, 993, 0.07),
  (23021, 85, 'Caldari Navy Tungsten Charge S', 'Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1315, 1.0, 0.01, 0.0050, 0.0, 100, NULL, 1000.0000, 1, 993, 0.07),
  (23023, 85, 'Caldari Navy Iron Charge S', 'Consists of two components: a shell of titanium and a core of iron atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1311, 1.0, 0.01, 0.0050, 0.0, 100, NULL, 1000.0000, 1, 993, 0.07),
  (23025, 85, 'Caldari Navy Antimatter Charge M', 'Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1317, 1.0, 0.05, 0.025, 0.0, 100, NULL, 4000.0000, 1, 992, 0.07),
  (23027, 85, 'Caldari Navy Plutonium Charge M', 'Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1321, 1.0, 0.05, 0.025, 0.0, 100, NULL, 4000.0000, 1, 992, 0.07),
  (23029, 85, 'Caldari Navy Uranium Charge M', 'Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1324, 1.0, 0.05, 0.025, 0.0, 100, NULL, 4000.0000, 1, 992, 0.07),
  (23031, 85, 'Caldari Navy Thorium Charge M', 'Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1322, 1.0, 0.05, 0.025, 0.0, 100, NULL, 4000.0000, 1, 992, 0.07),
  (23033, 85, 'Caldari Navy Lead Charge M', 'Consists of two components: a shell of titanium and a core of lead atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1320, 1.0, 0.05, 0.025, 0.0, 100, NULL, 4000.0000, 1, 992, 0.07),
  (23035, 85, 'Caldari Navy Iridium Charge M', 'Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1318, 1.0, 0.05, 0.025, 0.0, 100, NULL, 4000.0000, 1, 992, 0.07),
  (23037, 85, 'Caldari Navy Tungsten Charge M', 'Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1323, 1.0, 0.05, 0.025, 0.0, 100, NULL, 4000.0000, 1, 992, 0.07),
  (23039, 85, 'Caldari Navy Iron Charge M', 'Consists of two components: a shell of titanium and a core of iron atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1319, 1.0, 0.05, 0.025, 0.0, 100, NULL, 4000.0000, 1, 992, 0.07),
  (23041, 85, 'Caldari Navy Plutonium Charge L', 'Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1329, 10.0, 0.1, 0.05, 0.0, 100, NULL, 10000.0000, 1, 991, 0.07),
  (23043, 85, 'Caldari Navy Uranium Charge L', 'Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1332, 10.0, 0.1, 0.05, 0.0, 100, NULL, 10000.0000, 1, 991, 0.07),
  (23045, 85, 'Caldari Navy Thorium Charge L', 'Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1330, 10.0, 0.1, 0.05, 0.0, 100, NULL, 10000.0000, 1, 991, 0.07),
  (23047, 85, 'Caldari Navy Lead Charge L', 'Consists of two components: a shell of titanium and a core of lead atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1328, 10.0, 0.1, 0.05, 0.0, 100, NULL, 10000.0000, 1, 991, 0.07),
  (23049, 85, 'Caldari Navy Iridium Charge L', 'Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1326, 10.0, 0.1, 0.05, 0.0, 100, NULL, 10000.0000, 1, 991, 0.07),
  (23051, 85, 'Caldari Navy Tungsten Charge L', 'Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1331, 10.0, 0.1, 0.05, 0.0, 100, NULL, 10000.0000, 1, 991, 0.07),
  (23053, 85, 'Caldari Navy Iron Charge L', 'Consists of two components: a shell of titanium and a core of iron atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.   ', 1327, 10.0, 0.1, 0.05, 0.0, 100, NULL, 10000.0000, 1, 991, 0.07),
  (23055, 549, 'Templar', 'Amarr Fighter Drone', 2899, 35.0, 12000.0, 5000.0, 1200.0, 1, 4, 20047340.0000, 1, 840, 0.07),
  (23056, 176, 'Templar Blueprint', '', 1114, 0.0, 0.0, 0.01, 0.0, 1, NULL, 200473400.0000, 1, 1028, 0.0),
  (23057, 549, 'Dragonfly', 'Caldari Fighter Drone', 2975, 35.0, 12000.0, 5000.0, 1200.0, 1, 1, 20336332.0000, 1, 840, 0.07),
  (23058, 176, 'Dragonfly Blueprint', '', 1114, 0.0, 0.0, 0.01, 0.0, 1, NULL, 203363320.0000, 1, 1028, 0.0),
  (23059, 549, 'Firbolg', 'Gallente Fighter Drone', 2972, 35.0, 12000.0, 5000.0, 1200.0, 1, 8, 21394992.0000, 1, 840, 0.07),
  (23060, 176, 'Firbolg Blueprint', '', 1114, 0.0, 0.0, 0.01, 0.0, 1, NULL, 213949920.0000, 1, 1028, 0.0),
  (23061, 549, 'Einherji', 'Minmatar Fighter Drone', 2973, 35.0, 12000.0, 5000.0, 1200.0, 1, 2, 20001340.0000, 1, 840, 0.07),
  (23062, 176, 'Einherji Blueprint', '', 1114, 0.0, 0.0, 0.01, 0.0, 1, NULL, 200013400.0000, 1, 1028, 0.0),
  (23063, 517, 'Opeau\'s Celestis', 'A Celestis piloted by an agent.', 319, 113.0, 1.25E+7, 116000.0, 320.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23064, 517, 'Arghe\'s Megathron', 'A Megathron piloted by an agent.', 64, 250.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23065, 517, 'Estacan\'s Tristan', 'A Tristan piloted by an agent.', 60, 36.16, 1250000.0, 26500.0, 140.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23066, 517, 'Gallot\'s Atron', 'An Atron piloted by an agent.', 323, 31.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23067, 517, 'Lamuette\'s Nemesis', 'A Nemesis piloted by an agent.', 1909, 39.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23068, 517, 'Ardillan\'s Maulus', 'A Maulus piloted by an agent.', 324, 39.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23069, 273, 'Fighters', 'Allows operation of fighter drones. 20% increase in fighter damage per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 50000000.0000, 1, 366, 0.0),
  (23070, 517, 'Nortul\'s Probe', 'A Probe piloted by an agent.', 45, 19.95, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (23071, 86, 'Amarr Navy Multifrequency S', 'Randomly cycles the laser through the entire spectrum. Vastly reduced range. Vastly increased thermal damage.', 1131, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000.0000, 1, 997, 0.07),
  (23072, 168, 'Amarr Navy Multifrequency S Blueprint', '', 1131, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23073, 86, 'Amarr Navy Gamma S', 'Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage.\r\n', 1139, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000.0000, 1, 997, 0.07),
  (23075, 86, 'Amarr Navy Xray S', 'Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage.\r\n', 1140, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000.0000, 1, 997, 0.07),
  (23077, 86, 'Amarr Navy Ultraviolet S', 'Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage.\r\n', 1141, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000.0000, 1, 997, 0.07),
  (23079, 86, 'Amarr Navy Standard S', 'Modulates the beam of a laser weapon into the visible light spectrum. \r\n', 1142, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000.0000, 1, 997, 0.07),
  (23081, 86, 'Amarr Navy Infrared S', 'Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage.\r\n', 1144, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000.0000, 1, 997, 0.07),
  (23083, 86, 'Amarr Navy Microwave S', 'Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage.\r\n', 1143, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000.0000, 1, 997, 0.07),
  (23085, 86, 'Amarr Navy Radio S', 'Modulates the beam of a laser weapon into the radio frequencies. Greatly improved range. Greatly increased EM damage.\r\n', 1145, 1.0, 1.0, 1.0, 0.0, 1, NULL, 4000.0000, 1, 997, 0.07),
  (23087, 270, 'Amarr Encryption Methods', 'Understanding of the data encryption methods used by the Amarr Empire and its allies.\r\n\r\n\r\n\r\n', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 375, 0.0),
  (23088, 517, 'Angetyn\'s Iteron Mark III', 'An Iteron piloted by an agent.', 326, 283.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23089, 86, 'Amarr Navy Multifrequency M', 'Randomly cycles the laser through the entire spectrum. Vastly reduced range. Vastly increased damage.', 1131, 1.0, 1.0, 1.0, 0.0, 1, NULL, 40000.0000, 1, 996, 0.07),
  (23091, 86, 'Amarr Navy Gamma M', 'Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage.\r\n', 1139, 1.0, 1.0, 1.0, 0.0, 1, NULL, 40000.0000, 1, 996, 0.07),
  (23093, 86, 'Amarr Navy Xray M', 'Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage.\r\n', 1140, 1.0, 1.0, 1.0, 0.0, 1, NULL, 40000.0000, 1, 996, 0.07),
  (23095, 86, 'Amarr Navy Ultraviolet M', 'Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage.\r\n', 1141, 1.0, 1.0, 1.0, 0.0, 1, NULL, 40000.0000, 1, 996, 0.07),
  (23097, 86, 'Amarr Navy Standard M', 'Modulates the beam of a laser weapon into the visible light spectrum. \r\n', 1142, 1.0, 1.0, 1.0, 0.0, 1, NULL, 40000.0000, 1, 996, 0.07),
  (23099, 86, 'Amarr Navy Infrared M', 'Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage.\r\n', 1144, 1.0, 1.0, 1.0, 0.0, 1, NULL, 40000.0000, 1, 996, 0.07),
  (23101, 86, 'Amarr Navy Microwave M', 'Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage.\r\n', 1143, 1.0, 1.0, 1.0, 0.0, 1, NULL, 40000.0000, 1, 996, 0.07),
  (23103, 86, 'Amarr Navy Radio M', 'Modulates the beam of a laser weapon into the radio frequencies. Greatly improved range. Greatly increased EM damage.\r\n', 1145, 1.0, 1.0, 1.0, 0.0, 1, NULL, 40000.0000, 1, 996, 0.07),
  (23105, 86, 'Amarr Navy Multifrequency L', 'Randomly cycles the laser through the entire spectrum. Vastly reduced range. Vastly increased damage.', 1131, 1.0, 1.0, 1.0, 0.0, 1, NULL, 400000.0000, 1, 995, 0.07),
  (23107, 86, 'Amarr Navy Gamma L', 'Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage.\r\n', 1139, 1.0, 1.0, 1.0, 0.0, 1, NULL, 400000.0000, 1, 995, 0.07),
  (23109, 86, 'Amarr Navy Xray L', 'Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage.\r\n', 1140, 1.0, 1.0, 1.0, 0.0, 1, NULL, 400000.0000, 1, 995, 0.07),
  (23111, 86, 'Amarr Navy Ultraviolet L', 'Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage.\r\n', 1141, 1.0, 1.0, 1.0, 0.0, 1, NULL, 400000.0000, 1, 995, 0.07),
  (23113, 86, 'Amarr Navy Standard L', 'Modulates the beam of a laser weapon into the visible light spectrum. \r\n', 1142, 1.0, 1.0, 1.0, 0.0, 1, NULL, 400000.0000, 1, 995, 0.07),
  (23115, 86, 'Amarr Navy Infrared L', 'Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage.\r\n', 1144, 1.0, 1.0, 1.0, 0.0, 1, NULL, 400000.0000, 1, 995, 0.07),
  (23117, 86, 'Amarr Navy Microwave L', 'Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage.\r\n', 1143, 1.0, 1.0, 1.0, 0.0, 1, NULL, 400000.0000, 1, 995, 0.07),
  (23119, 86, 'Amarr Navy Radio L', 'Modulates the beam of a laser weapon into the radio frequencies. Greatly improved range. Greatly increased EM damage.\r\n', 1145, 1.0, 1.0, 1.0, 0.0, 1, NULL, 400000.0000, 1, 995, 0.07),
  (23121, 270, 'Gallente Encryption Methods', 'Understanding of the data encryption methods used by the Gallente Federation and its allies.\r\n\r\n\r\n\r\n', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 375, 0.0),
  (23122, 517, 'Rupptofs\' Scythe', 'A Scythe piloted by an agent.', 304, 134.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (23123, 270, 'Takmahl Technology', 'Basic understanding of interfacing with Takmahl technology.\r\n\r\nThe Takmahl nation excelled in cybernetics and bio-engineering.\r\n\r\nAllows the rudimentary use of Takmahl components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 375, 0.0),
  (23124, 270, 'Yan Jung Technology', 'Basic understanding of interfacing with Yan Jung technology.\r\n\r\nThe Yan Jung nation possessed advanced gravitronic technology and force field theories.\r\n\r\nAllows the rudimentary use of Yan Jung components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 375, 0.0),
  (23125, 517, 'Formur\'s Tempest', 'A Tempest piloted by an agent.', 48, 250.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (23126, 517, 'Amakkit\'s Thrasher', 'A Thrasher piloted by an agent.', 2390, 138.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (23127, 517, 'Ameisoure\'s Enyo', 'An Enyo piloted by an agent.', 1771, 39.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23128, 528, 'Yan Jung Crystal Cylinder', '', 2889, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 908, 0.0),
  (23129, 528, 'Yan Jung Paradox Box', '', 2889, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 908, 0.0),
  (23130, 528, 'Yan Jung Thunder Kite', '', 2889, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 908, 0.0),
  (23131, 528, 'Yan Jung Void Machine', '', 2889, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 908, 0.0),
  (23132, 528, 'Yan Jung Tachyon Stetoscope', '', 2889, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 908, 0.0),
  (23133, 528, 'Takmahl Phrenic Appendix', '', 2889, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 909, 0.0),
  (23134, 528, 'Takmahl Dynamic Gauge', '', 2889, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 909, 0.0),
  (23135, 528, 'Takmahl Gyro Ballast', '', 2889, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 909, 0.0),
  (23136, 528, 'Takmahl Biodroid Controller', '', 2889, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 909, 0.0),
  (23137, 528, 'Takmahl Quantum Sphere', '', 2889, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 909, 0.0),
  (23138, 530, 'Yan Jung Null Shell', 'Alloys and special materials used in the manufacture of modules based on Ancient technology.', 2890, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 908, 0.0),
  (23139, 530, 'Yan Jung Glass Scale', 'Alloys and special materials used in the manufacture of modules based on Ancient technology.', 2890, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 908, 0.0),
  (23140, 530, 'Yan Jung Plenary Wire', 'Alloys and special materials used in the manufacture of modules based on Ancient technology.', 2890, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 908, 0.0),
  (23141, 530, 'Yan Jung Silk Armor', 'Alloys and special materials used in the manufacture of modules based on Ancient technology.', 2890, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 908, 0.0),
  (23142, 530, 'Yan Jung Nano Fabric', 'Alloys and special materials used in the manufacture of modules based on Ancient technology.', 2890, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 908, 0.0),
  (23143, 530, 'Takmahl Diamond Rod', 'Alloys and special materials used in the manufacture of modules based on Ancient technology.', 2890, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 909, 0.0),
  (23144, 530, 'Takmahl Cohere Cord', 'Alloys and special materials used in the manufacture of modules based on Ancient technology.', 2890, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 909, 0.0),
  (23145, 530, 'Takmahl Solid Mox', 'Alloys and special materials used in the manufacture of modules based on Ancient technology.', 2890, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 909, 0.0),
  (23146, 530, 'Takmahl Magnetic Slab', 'Alloys and special materials used in the manufacture of modules based on Ancient technology.', 2890, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 909, 0.0),
  (23147, 530, 'Takmahl Tri-polished Lens', 'Alloys and special materials used in the manufacture of modules based on Ancient technology.', 2890, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 909, 0.0),
  (23148, 528, 'Blood Raider Limited Ballistic Control', '', 2887, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 906, 0.0),
  (23149, 528, 'Blood Raider Regular Ballistic Control', '', 2887, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 906, 0.0),
  (23150, 528, 'Blood Raider Extreme Ballistic Control', '', 2887, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 906, 0.0),
  (23151, 528, 'Blood Raider Weapon Integration Unit', '', 2887, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 906, 0.0),
  (23152, 528, 'Blood Raider Power Redistributor', '', 2887, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 906, 0.0),
  (23153, 528, 'Serpentis Plain Target Guider', '', 2887, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 907, 0.0),
  (23154, 528, 'Serpentis Basic Target Guider', '', 2887, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 907, 0.0),
  (23155, 528, 'Serpentis Complex Target Guider', '', 2887, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 907, 0.0),
  (23156, 528, 'Serpentis 3D Scanner Gamut', '', 2887, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 907, 0.0),
  (23157, 528, 'Serpentis Multi-tasking Processor', '', 2887, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, 907, 0.0),
  (23158, 530, 'Positron Cord', 'Alloys and special materials used in the manufacture of modules based on Ancient technology.', 2890, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 906, 0.0),
  (23159, 530, 'Auxiliary Parts', 'Alloys and special materials used in the manufacture of modules based on Ancient technology.', 2890, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 906, 0.0),
  (23160, 530, 'Force Cable', 'Alloys and special materials used in the manufacture of modules based on Ancient technology.', 2890, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 906, 0.0),
  (23161, 530, 'Elemental Crux', 'Alloys and special materials used in the manufacture of modules based on Ancient technology.', 2890, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 906, 0.0),
  (23162, 530, 'Analog Panel', 'Alloys and special materials used in the manufacture of modules based on Ancient technology.', 2890, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 906, 0.0),
  (23163, 530, 'Current Amplifier', 'Alloys and special materials used in the manufacture of modules based on Ancient technology.', 2890, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 907, 0.0),
  (23164, 530, 'Second-hand Parts', 'Alloys and special materials used in the manufacture of modules based on Ancient technology.', 2890, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 907, 0.0),
  (23165, 530, 'Heat Depressor', 'Alloys and special materials used in the manufacture of modules based on Ancient technology.', 2890, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 907, 0.0),
  (23166, 530, 'Internal Bulkhead', 'Alloys and special materials used in the manufacture of modules based on Ancient technology.', 2890, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 907, 0.0),
  (23167, 530, 'Mainframe Bit', 'Alloys and special materials used in the manufacture of modules based on Ancient technology.', 2890, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 907, 0.0),
  (23168, 733, 'Yan Jung Info Matrix', '', 2886, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 908, 0.0),
  (23169, 733, 'Yan Jung Vellum Etch', '', 2886, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 908, 0.0),
  (23170, 733, 'Yan Jung Trigonometric Laws', '', 2886, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 908, 0.0),
  (23171, 733, 'Yan Jung Semiotic Theory', '', 2886, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 908, 0.0),
  (23172, 733, 'Yan Jung Singularity Fact Sheet', '', 2886, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 908, 0.0),
  (23173, 734, 'Takmahl Binary Texts', '', 2886, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 909, 0.0),
  (23174, 734, 'Takmahl Fractal Sheet', '', 2886, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 909, 0.0),
  (23175, 734, 'Takmahl Centrifugal Primer', '', 2886, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 909, 0.0),
  (23176, 734, 'Takmahl Geometric Design', '', 2886, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 909, 0.0),
  (23177, 734, 'Takmahl Astral Treatment', '', 2886, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 909, 0.0),
  (23178, 728, 'Formation Layout', 'Allows for almost paint-by-numbers Amarr invention tasks, at the cost of blueprint quality.\r\n', 2885, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 906, 0.0),
  (23179, 728, 'Classic Doctrine', 'Unexceptional texts mostly aimed at rookie researchers wishing to increase the production efficiency of Amarr invention jobs.\r\n', 2885, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 906, 0.0),
  (23180, 728, 'Sacred Manifesto', 'These texts contain true and tested research methods regarding Amarr invention jobs with decent stats across the board except PE.\r\n', 2885, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 906, 0.0),
  (23181, 728, 'Circular Logic', 'Clever research technique that allows for refolding of blueprint materials in Amarr invention jobs. While the number of runs is greatly increased the probability of invention is adversely effected.', 2885, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 906, 0.0),
  (23182, 728, 'War Strategon', 'Dynamic guidelines for Amarr invention jobs, increasing the chance of success and number of runs greatly at a slight cost to material efficiency.\r\n', 2885, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 906, 0.0),
  (23183, 730, 'Collision Measurements', 'The data found here can be utilized to increase production efficiency in Gallente invention jobs.\r\n', 2885, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 907, 0.0),
  (23184, 730, 'Test Reports', 'If used in Gallente invention jobs these reports reduce the production time considerably.\r\n', 2885, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 907, 0.0),
  (23185, 730, 'Engagement Plan', 'Adds an interesting twist to Gallente invention jobs, that might make it a tad harder, but give great benefits if you succeed.\r\n', 2885, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 907, 0.0),
  (23186, 730, 'Symbiotic Figures', 'Complex mismatch of numbers that won\'t make Gallente invention jobs any easier, but the number of runs you get will be great.\r\n', 2885, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 907, 0.0),
  (23187, 730, 'Stolen Formulas', 'Complete formulas stolen from some Gallente lab, these should give the best benefit possible to the probability of a successful invention.\r\n', 2885, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 907, 0.0),
  (23188, 306, 'Yan Jung Data Log', 'This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more', 1684, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23189, 306, 'Yan Jung Data Registry', 'This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more', 1684, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23190, 306, 'Yan Jung Data Transcript', 'This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more', 1684, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23191, 306, 'Yan Jung Data Records', 'This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more', 1684, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23192, 306, 'Takmahl Data Log', 'This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more', 1684, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23193, 306, 'Takmahl Data Registry', 'This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more', 1684, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23194, 306, 'Takmahl Data Transcript', 'This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more', 1684, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23195, 306, 'Takmahl Data Records', 'This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more', 1684, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23196, 306, 'Yan Jung Debris Fragment', 'This floating piece of debris looks like it might be of some value to the right person. Detailed analysis might reveal more.', 1696, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23197, 306, 'Yan Jung Debris Part', 'This floating piece of debris looks like it might be of some value to the right person. Detailed analysis might reveal more.', 1696, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23198, 306, 'Yan Jung Debris Segment', 'This floating piece of debris looks like it might be of some value to the right person. Detailed analysis might reveal more.', 1696, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23199, 306, 'Yan Jung Debris Heap', 'This floating piece of debris looks like it might be of some value to the right person. Detailed analysis might reveal more.', 1696, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23200, 306, 'Takmahl Debris Fragment', 'This floating piece of debris looks like it might be of some value to the right person. Detailed analysis might reveal more.', 1696, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23201, 306, 'Takmahl Debris Part', 'This floating piece of debris looks like it might be of some value to the right person. Detailed analysis might reveal more.', 1696, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23202, 306, 'Takmahl Debris Segment', 'This floating piece of debris looks like it might be of some value to the right person. Detailed analysis might reveal more.', 1696, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23203, 306, 'Takmahl Debris Heap', 'This floating piece of debris looks like it might be of some value to the right person. Detailed analysis might reveal more.', 1696, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23204, 306, 'Basic Blood Raider Vault', 'A Blood Raider stasis security vault. Nearly impossible to destroy but perhaps it is possible to bypass its security. ', 2793, 75.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23205, 306, 'Standard Blood Raider Vault', 'A Blood Raider stasis security vault. Nearly impossible to destroy but perhaps it is possible to bypass its security. ', 2793, 75.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23206, 306, 'Secure Blood Raider Vault', 'A Blood Raider stasis security vault. Nearly impossible to destroy but perhaps it is possible to bypass its security. ', 2793, 75.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23207, 306, 'Fortified Blood Raider Vault', 'A Blood Raider stasis security vault. Nearly impossible to destroy but perhaps it is possible to bypass its security. ', 2793, 75.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23208, 306, 'Basic Serpentis Vault', 'A Serpentis stasis security vault. Nearly impossible to destroy but perhaps it is possible to bypass its security.  ', 2793, 75.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23209, 306, 'Standard Serpentis Vault', 'A Serpentis stasis security vault. Nearly impossible to destroy but perhaps it is possible to bypass its security. ', 2793, 75.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23210, 306, 'Secure Serpentis Vault', 'A Serpentis stasis security vault. Nearly impossible to destroy but perhaps it is possible to bypass its security. ', 2793, 75.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23211, 306, 'Fortified Serpentis Vault', 'A Serpentis stasis security vault. Nearly impossible to destroy but perhaps it is possible to bypass its security. ', 2793, 75.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23212, 306, 'Blood Raider Network Node', 'This tower acts as a Network relay. It might be possible for the right person to \"liberate\" some interesting information from its mainframe.', 2792, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23213, 306, 'Blood Raider Network Hub', 'This tower acts as a Network relay. It might be possible for the right person to \"liberate\" some interesting information from its mainframe.', 2792, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23214, 306, 'Blood Raider Network Nucleus', 'This tower acts as a Network relay. It might be possible for the right person to \"liberate\" some interesting information from its mainframe.', 2792, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23215, 306, 'Blood Raider Network Nexus', 'This tower acts as a Network relay. It might be possible for the right person to \"liberate\" some interesting information from its mainframe.', 2792, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23216, 306, 'Serpentis Network Node', 'This tower acts as a Network relay. It might be possible for the right person to \"liberate\" some interesting information from its mainframe.', 2792, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23217, 306, 'Serpentis Network Hub', 'This tower acts as a Network relay. It might be possible for the right person to \"liberate\" some interesting information from its mainframe.', 2792, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23218, 306, 'Serpentis Network Nucleus', 'This tower acts as a Network relay. It might be possible for the right person to \"liberate\" some interesting information from its mainframe.', 2792, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23219, 306, 'Serpentis Network Nexus', 'This tower acts as a Network relay. It might be possible for the right person to \"liberate\" some interesting information from its mainframe.', 2792, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23220, 306, 'Disposal Unit', 'A discarded container filled with junk and other waste.', 16, 14.0, 10000.0, 1200.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23221, 523, 'COSMOS Amarr NON-Pirate Battleship', '', 296, 400.0, 1.075E+8, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23222, 319, 'LCOSerpentis Barricade', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2502, 603.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23223, 226, 'LCO Serpentis Barricade', 'A barricade. No, it\'s not a snake.', 2502, 603.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23224, 226, 'LCO Serpentis Barrier', 'A barrier. Tune in, turn up, keep out.', 2504, 622.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23225, 226, 'LCO Serpentis Battery', 'A battery. Juicy.', 2500, 244.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23226, 226, 'LCO Serpentis Bunker', 'A bunker. Beware.', 2496, 819.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23227, 226, 'LCO Gallente Elevator', 'An elevator.', 2459, 689.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23228, 226, 'LCO Serpentis Fence', 'A fence. Sheep.', 2503, 463.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23229, 226, 'LCO Serpentis Junction', 'A junction. Blind date.', 2498, 194.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23230, 226, 'LCO Serpentis Lookout', 'A lookout. Look out.', 2499, 630.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23231, 226, 'LCO Serpentis Wall', 'A wall. Go figure.', 2501, 462.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23232, 517, 'Karmane Ban\'s Blackbird', 'A Blackbird piloted by an agent.', 311, 175.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (23233, 533, 'Apte Donie', '', 1815, 167.24, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23234, 526, 'Azure Canyon Tourist Pass', 'This pass gets you into the Azure Canyon Tourist Resort, located in Colelie.', 1192, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23235, 533, 'Daubs Louel', 'The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.', 1815, 167.24, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23236, 474, 'Black Market Entry Keycard', 'This keycard will activate the acceleration gate leading into the Black Market of Azure Canyon in Colelie.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23237, 226, 'LCO Freight Pad', 'This industrial structure serves as a platform for warehouses and the sorting of cargo containers.', 2403, 1176.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23238, 517, 'Fam Kishemas\'s Punisher', 'A Punisher piloted by an agent.', 300, 40.0, 1425000.0, 28600.0, 135.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (23239, 517, 'Esordik Mitt\'s Rifter', 'A Rifter piloted by an agent.', 1891, 37.07, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (23240, 494, 'Drug Storage Facility', 'Storage silos are much more secure and durable than their Secure Container counterparts. They are usually the focus of attacks on outposts and commonly contain ore, refined minerals or valuable items waiting to be transported to empire space.', 2301, 911.0, 1000000.0, 1150.0, 8850.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23241, 523, 'Temko Megathron', 'The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there.\r\n  Threat level: Deadly', 64, 250.0, 1.025E+8, 1140000.0, 675.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23242, 520, 'Temko Grunt', '', 1818, 36.16, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (23243, 520, 'Temko Interceptor', 'This is a guardian of a corporation\'s agents.  Attacking this ship would be very foolhardy, and is most likely not required of you.', 1773, 31.0, 2650000.0, 26500.0, 140.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23244, 578, 'Blood Bishop', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 2795, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23245, 577, 'Blood Visionary', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2796, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23246, 577, 'Blood Converter', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2796, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23247, 577, 'Blood Templar', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2796, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23248, 577, 'Blood Devoter', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2796, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23249, 577, 'Blood Friar', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2796, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23250, 577, 'Blood Cleric', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2796, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23252, 578, 'Blood Seer', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 2795, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23253, 578, 'Blood Shade', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 2795, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23254, 578, 'Blood Fanatic', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 2795, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23255, 578, 'Blood Phantom', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 2795, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23256, 578, 'Blood Exorcist', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 2795, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23257, 555, 'Blood Shadow Sage', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1759, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23258, 555, 'Blood Dark Priest', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1759, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23259, 557, 'Elder Blood Seeker', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant', 1763, 50.0, 2810000.0, 28100.0, 315.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (23260, 557, 'Elder Blood Collector', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant', 1763, 50.0, 2810000.0, 28100.0, 315.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (23261, 557, 'Elder Blood Raider', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1764, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23262, 557, 'Elder Blood Diviner', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1764, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23263, 557, 'Elder Blood Reaver', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1764, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23264, 557, 'Elder Blood Engraver', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1764, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23265, 556, 'Blood Archbishop', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2121, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23266, 556, 'Blood Harbinger', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2121, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23267, 556, 'Blood Monsignor', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2121, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23268, 556, 'Blood Cardinal', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2121, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23269, 556, 'Blood Patriarch', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2121, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23270, 556, 'Blood Pope', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2121, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23271, 534, 'Alarus Ekire', 'Alarus Ekire is the leader of the military arm of FON, Friends of Nature, a powerful environmental group that has often had spats with the law in the past.  FON has pooled all of its resources into ruining Wiyrkomi\'s plans of building massive power stations in the Algintal constellation.\r\n  Threat level: Deadly', 64, 250.0, 1.025E+8, 1140000.0, 675.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23272, 526, 'Alarus Ekire\'s Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 0.0000, 1, NULL, 0.0),
  (23273, 526, 'Drill', '', 2852, 0.0, 1.0, 5.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23274, 283, 'Caldari Surveyor', '', 2891, 0.0, 250.0, 3.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23275, 522, 'FON Cruiser 2', '', 1815, 167.24, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23276, 522, 'FON Cruiser 1', '', 1812, 113.0, 1.16E+7, 116000.0, 900.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23277, 520, 'FON Frigate 1', '', 1821, 31.0, 2250000.0, 22500.0, 125.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23278, 523, 'FON Battleship_OLD', '', 2157, 500.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23279, 523, 'FON Battleship', '', 2156, 400.0, 1.9E+7, 1010000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23280, 520, 'FON Frigate 2', '', 1818, 36.16, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (23281, 555, 'Elder Blood Arch Reaver', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1760, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23282, 555, 'Elder Blood Arch Engraver', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1758, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23283, 555, 'Elder Blood Arch Sage', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1759, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23284, 555, 'Elder Blood Arch Priest', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1759, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23285, 555, 'Elder Blood Shadow Sage', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1759, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23286, 555, 'Elder Blood Dark Priest', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1759, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23287, 796, 'Dark Blood Visionary', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2796, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23288, 796, 'Dark Blood Converter', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2796, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23289, 796, 'Dark Blood Templar', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2796, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23290, 796, 'Dark Blood Devoter', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2796, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23291, 796, 'Dark Blood Friar', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2796, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23292, 796, 'Dark Blood Cleric', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2796, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23293, 795, 'Dark Blood Bishop', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 2795, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23294, 795, 'Dark Blood Seer', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 2795, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23295, 795, 'Dark Blood Shade', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 2795, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23296, 795, 'Dark Blood Fanatic', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 2795, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23297, 795, 'Dark Blood Phantom', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 2795, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23298, 795, 'Dark Blood Exorcist', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 2795, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23299, 849, 'Dark Blood Monsignor', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 2121, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23300, 849, 'Dark Blood Cardinal', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 2121, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23301, 849, 'Dark Blood Patriarch', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 2121, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23302, 849, 'Dark Blood Pope', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 2121, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23303, 526, 'Wiyrkomi Voucher', '', 1192, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23304, 517, 'Aakeo Oshaima\'s Blackbird', 'A Blackbird piloted by an agent.\r\n\r\nMissions: \r\n\r\n<b>Difficulty Rating: Grade 5.5</b> \r\n', 311, 175.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (23305, 561, 'Dire Guristas Silencer', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 1823, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23306, 561, 'Dire Guristas Ascriber', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 1826, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23307, 561, 'Dire Guristas Mortifier', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 1824, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23308, 561, 'Dire Guristas Inferno', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 1824, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23309, 561, 'Dire Guristas Eraser', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 1824, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23310, 561, 'Dire Guristas Abolisher', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 1824, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23311, 517, 'Veko Tallaja\'s Scorpion', 'A Scorpion piloted by an agent.\r\n\r\nMissions: \r\n\r\n<b>Difficulty Rating: Grade 5</b> \r\n\r\n<i>Warning: This agent is connected to another mission chain</i> ', 50, 250.0, 1.15E+8, 1040000.0, 550.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (23312, 579, 'Guristas Nihilist', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2920, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23313, 579, 'Guristas Anarchist', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2920, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23314, 579, 'Guristas Renegade', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2920, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23315, 579, 'Guristas Guerilla', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2920, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23319, 561, 'Guristas Eraser', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1824, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23320, 561, 'Guristas Abolisher', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1824, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23321, 580, 'Guristas Executor', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2919, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23322, 580, 'Guristas Enforcer', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2919, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23323, 580, 'Guristas Assaulter', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2919, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23324, 580, 'Guristas Assassin', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2919, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23325, 580, 'Guristas Death Dealer', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2919, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23326, 580, 'Guristas Revolter', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2919, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23327, 283, 'Temko Mercenaries', 'Mercenaries working for the Gallente organization, Temko.', 2540, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23328, 579, 'Guristas Terrorist', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2920, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23329, 579, 'Guristas Supremacist', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2920, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23330, 562, 'Dire Guristas Despoiler', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 1828, 50.0, 2040000.0, 20400.0, 100.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (23331, 562, 'Dire Guristas Saboteur', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 1828, 50.0, 2040000.0, 20400.0, 100.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (23332, 562, 'Dire Guristas Plunderer', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 1830, 50.0, 1970000.0, 19700.0, 125.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (23333, 562, 'Dire Guristas Wrecker', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 1830, 50.0, 1970000.0, 19700.0, 125.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (23334, 562, 'Dire Guristas Destructor', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1831, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23335, 562, 'Dire Guristas Demolisher', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1831, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23337, 560, 'Guristas Eliminator', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2158, 350.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23338, 560, 'Guristas Exterminator', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2158, 350.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23339, 560, 'Guristas Destroyer', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2158, 350.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23340, 560, 'Guristas Conquistador', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2158, 350.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23341, 560, 'Guristas Massacrer', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2158, 350.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23342, 560, 'Guristas Usurper', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2158, 350.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23343, 799, 'Dread Guristas Nihilist', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2920, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23344, 799, 'Dread Guristas Anarchist', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2920, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23345, 799, 'Dread Guristas Renegade', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2920, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23346, 799, 'Dread Guristas Guerilla', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2920, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23347, 799, 'Dread Guristas Terrorist', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2920, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23348, 799, 'Dread Guristas Supremacist', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2920, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23349, 797, 'Dread Guristas Executor', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2919, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23350, 797, 'Dread Guristas Enforcer', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2919, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23351, 797, 'Dread Guristas Assaulter', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2919, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23352, 797, 'Dread Guristas Assassin', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2919, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23353, 797, 'Dread Guristas Death Dealer', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2919, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23354, 797, 'Dread Guristas Revolter', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2919, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23355, 850, 'Dread Guristas Destroyer', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 2158, 350.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23356, 850, 'Dread Guristas Conquistador', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 2158, 350.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23357, 850, 'Dread Guristas Massacrer', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 2158, 350.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23358, 850, 'Dread Guristas Usurper', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 2158, 350.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23359, 306, 'Serpentis Prison_Mission', 'This rat-infested prison owned by the Serpentis organization.', 2520, 430.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23360, 567, 'Sansha\'s Loyal Savage', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant', 1238, 50.0, 2000000.0, 20000.0, 200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (23361, 567, 'Sansha\'s Loyal Slavehunter', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant', 1238, 50.0, 2000000.0, 20000.0, 200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (23362, 567, 'Sansha\'s Loyal Enslaver', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1237, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23363, 567, 'Sansha\'s Loyal Plague', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1237, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23364, 567, 'Sansha\'s Loyal Manslayer', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1237, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23365, 567, 'Sansha\'s Loyal Butcher', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1237, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23366, 566, 'Sansha\'s Loyal Ravisher', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23367, 566, 'Sansha\'s Loyal Ravager', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23368, 566, 'Sansha\'s Loyal Mutilator', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23369, 566, 'Sansha\'s Loyal Torturer', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23370, 566, 'Sansha\'s Loyal Fiend', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23371, 566, 'Sansha\'s Loyal Hellhound', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23372, 565, 'Sansha\'s Plague Lord', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23373, 565, 'Sansha\'s Beast Lord', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23374, 565, 'Sansha\'s Overlord', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23375, 565, 'Sansha\'s Dark Lord', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23376, 565, 'Sansha\'s Dread Lord', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23377, 565, 'Sansha\'s Tyrant', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23378, 581, 'Sansha\'s Misshape', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1237, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23379, 581, 'Sansha\'s Cannibal', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1237, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23381, 566, 'Sansha\'s Fiend', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23382, 566, 'Sansha\'s Hellhound', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23383, 582, 'Sansha\'s Phantasm', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23384, 582, 'Sansha\'s Specter', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23385, 582, 'Sansha\'s Wraith', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23386, 582, 'Sansha\'s Devil', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23387, 582, 'Sansha\'s Daemon', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23388, 582, 'Sansha\'s Behemoth', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23391, 809, 'True Sansha\'s Misshape', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1237, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23392, 809, 'True Sansha\'s Cannibal', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1237, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23394, 807, 'True Sansha\'s Phantasm', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23395, 807, 'True Sansha\'s Specter', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23396, 807, 'True Sansha\'s Wraith', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23397, 807, 'True Sansha\'s Devil', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23398, 807, 'True Sansha\'s Daemon', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23399, 807, 'True Sansha\'s Behemoth', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23400, 851, 'True Sansha\'s Overlord', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23401, 851, 'True Sansha\'s Dark Lord', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23402, 851, 'True Sansha\'s Dread Lord', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23403, 851, 'True Sansha\'s Tyrant', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23405, 581, 'Sansha\'s Devourer', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1237, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23406, 581, 'Sansha\'s Abomination', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1237, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23407, 581, 'Sansha\'s Monster', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1237, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23408, 581, 'Sansha\'s Horror', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1237, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23409, 809, 'True Sansha\'s Devourer', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1237, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23410, 809, 'True Sansha\'s Abomination', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1237, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23411, 809, 'True Sansha\'s Monster', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1237, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23412, 809, 'True Sansha\'s Horror', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1237, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23413, 494, 'Pend Insurance Storage Bin_Mission', 'Storage silos are much more secure and durable than their Secure Container counterparts. They are usually the focus of attacks on outposts and commonly contain ore, refined minerals or valuable items waiting to be transported to empire space.', 2301, 911.0, 1000000.0, 1150.0, 8850.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23414, 325, '\'Brotherhood\' Small Remote Armor Repair System I', 'This module uses nano-assemblers to repair damage done to the armor of the Target ship.', 80, 0.0, 20.0, 5.0, 0.0, 1, NULL, 4996.0000, 0, NULL, 0.07),
  (23415, 350, '\'Brotherhood\' Small Remote Armor Repair System I Blueprint', '', 80, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23416, 325, '\'Peace\' Large Remote Armor Repair System I', 'This module uses nano-assemblers to repair damage done to the armor of the Target ship.', 80, 0.0, 20.0, 5.0, 0.0, 1, NULL, 4996.0000, 1, NULL, 0.07),
  (23417, 350, '\'Peace\' Large Remote Armor Repair System I Blueprint', '', 80, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23418, 60, '\'Radical\' Damage Control I', 'Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. \r\n\r\nGrants a bonus to resistance for shield armor and hull.\r\n\r\nOnly one Damage Control can be activated at a given time.', 1034, 0.0, 5000.0, 5.0, 0.0, 1, NULL, 5000.0000, 1, NULL, 0.07),
  (23419, 140, '\'Radical\' Damage Control I Blueprint', '', 1034, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23420, 526, 'Veko Tallaja\'s Voucher', 'Veko Tallaja\'s sign of approval, intended for General Gara Kort.', 1192, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23421, 526, 'Eule Vitrauze\'s DNA', 'DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.\r\n\r\nThis DNA sample is taken from the Temko mercenary, Eule Vitrauze.', 2302, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23422, 533, 'Eule Vitrauze', 'The Thorax-class cruisers are the latest combat ships commissioned by the Federation. In the few times it has seen action since its christening, it has performed admirably. The hordes of combat drones it carries allow it to strike against unwary opponents far away and to easily fight many opponents at the same time. Threat level: Deadly', 49, 199.86, 1.2E+7, 112000.0, 265.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (23423, 583, 'Serpentis Trooper', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2918, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (23424, 583, 'Serpentis Soldier', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2918, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (23425, 583, 'Serpentis Infantry', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2918, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (23426, 583, 'Serpentis Sentinel', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2918, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (23427, 583, 'Serpentis Cannoneer', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2918, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (23428, 583, 'Serpentis Artillery', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2918, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (23429, 572, 'Guardian Watchman', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant', 1819, 50.0, 2950000.0, 29500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (23430, 572, 'Guardian Patroller', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant', 1819, 50.0, 2950000.0, 29500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (23431, 572, 'Guardian Guard', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1822, 50.0, 2300000.0, 23000.0, 60.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23432, 572, 'Guardian Safeguard', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1822, 50.0, 2300000.0, 23000.0, 60.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23434, 572, 'Guardian Defender', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1818, 50.0, 2650000.0, 26500.0, 140.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23435, 572, 'Guardian Protector', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1818, 50.0, 2650000.0, 26500.0, 140.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23436, 571, 'Serpentis Chief Infantry', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23437, 571, 'Serpentis Chief Sentinel', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23438, 584, 'Serpentis Wing Leader', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2917, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23439, 584, 'Serpentis Squad Leader', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2917, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23440, 584, 'Serpentis Platoon Leader', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2917, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23441, 584, 'Serpentis Captain', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2917, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23442, 584, 'Serpentis Captain Sentry', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2917, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23443, 584, 'Serpentis High Captain', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2917, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23444, 571, 'Guardian Chief Scout', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1813, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23445, 571, 'Guardian Chief Spy', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1812, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23446, 571, 'Guardian Chief Defender', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23447, 571, 'Guardian Chief Protector', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23448, 571, 'Guardian Chief Infantry', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23449, 571, 'Guardian Chief Sentinel', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23450, 570, 'Serpentis Flotilla Admiral', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2157, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23451, 570, 'Serpentis Vice Admiral', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2157, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23452, 570, 'Serpentis Admiral', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2157, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23453, 570, 'Serpentis High Admiral', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2157, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23454, 570, 'Serpentis Grand Admiral', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2157, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23455, 570, 'Serpentis Lord Admiral', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2157, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23456, 517, 'Gara Kort\'s Raven', 'Gara Kort is the leader of Wiyrkomi\'s military arm in Algintal.  He was sent here by Wiyrkomi\'s Peace Corps to wrest control of the deadspace areas purchased by Wiyrkomi from Serpentis control, as well as combat the increasingly hostile environmentalist organization, Friends of Nature.  He was also the Wiyrkomi agent who managed to strike a deal with the gallente mercenary group, Temko, which now serve under Wiyrkomi in Federation space.\r\n\r\nMissions: \r\n\r\n<b>Difficulty Rating: Grade 7</b> ', 43, 250.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (23457, 813, 'Shadow Serpentis Trooper', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2918, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (23458, 813, 'Shadow Serpentis Soldier', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2918, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (23459, 813, 'Shadow Serpentis Infantry', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2918, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (23460, 813, 'Shadow Serpentis Sentinel', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2918, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (23461, 813, 'Shadow Serpentis Cannoneer', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2918, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (23462, 813, 'Shadow Serpentis Artillery', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2918, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (23463, 811, 'Shadow Serpentis Wing Leader', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2917, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23464, 811, 'Shadow Serpentis Squad Leader', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2917, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23465, 811, 'Shadow Serpentis Platoon Leader', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2917, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23466, 811, 'Shadow Serpentis Captain', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2917, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23467, 811, 'Shadow Serpentis Captain Sentry', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2917, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23468, 811, 'Shadow Serpentis High Captain', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2917, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23469, 852, 'Shadow Serpentis Admiral', 'The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.', 2157, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23470, 852, 'Shadow Serpentis High Admiral', 'The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.', 2157, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23471, 852, 'Shadow Serpentis Grand Admiral', 'The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.', 2157, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23472, 852, 'Shadow Serpentis Lord Admiral', 'The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.', 2157, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23473, 639, 'Wasp EC-900', 'Heavy ECM Drone', 2968, 15.0, 3000.0, 25.0, 1200.0, 1, 1, 50000.0000, 1, 841, 0.07),
  (23474, 176, 'Wasp EC-900 Blueprint', '', 1084, 0.0, 0.0, 0.01, 0.0, 1, NULL, 5000000.0000, 1, 1029, 0.0),
  (23475, 804, 'Shatter Alvior', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate', 1226, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23476, 804, 'Ripper Alvior', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate', 1226, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23477, 804, 'Shredder Alvior', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate', 1226, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23478, 804, 'Predator Alvior', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate', 1226, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23479, 804, 'Marauder Alvior', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate', 1226, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23480, 804, 'Dismantler Alvior', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate', 1226, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23481, 805, 'Strain Sunder Alvi', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low', 1219, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23482, 805, 'Strain Raider Alvi', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low', 1219, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23483, 805, 'Strain Hunter Alvi', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate', 1226, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23484, 805, 'Strain Silverfish Alvi', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate', 1226, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23485, 805, 'Strain Devilfish Alvi', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate', 1226, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23486, 805, 'Strain Barracude Alvi', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate', 1226, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23487, 803, 'Atomizer Alvum', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme', 1220, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23488, 803, 'Nuker Alvum', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme', 1220, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23489, 801, 'Siege Alvatis', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high', 1223, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23490, 801, 'Exterminator Alvatis', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high', 1223, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23491, 803, 'Strain Wrecker Alvum', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant', 1222, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23492, 803, 'Strain Destructor Alvum', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant', 1222, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23493, 803, 'Strain Disintegrator Alvum', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme', 1220, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23494, 803, 'Strain Bomber Alvum', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme', 1220, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23495, 803, 'Strain Atomizer Alvum', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme', 1220, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23496, 803, 'Strain Nuker Alvum', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme', 1220, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23497, 802, 'Swarm Preserver Alvus', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly', 1718, 250.0, 1.01E+8, 1010000.0, 950.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23498, 802, 'Spearhead Alvus', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly', 1718, 250.0, 1.01E+8, 1010000.0, 950.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23499, 802, 'Domination Alvus', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly', 1718, 250.0, 1.01E+8, 1010000.0, 950.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23500, 802, 'Supreme Alvus Parasite', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly', 1718, 250.0, 1.01E+8, 1010000.0, 950.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23501, 802, 'Alvus Ruler', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly', 1718, 250.0, 1.01E+8, 1010000.0, 950.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23502, 802, 'Alvus Creator', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly', 1718, 250.0, 1.01E+8, 1010000.0, 950.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23503, 802, 'Patriarch Alvus', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly', 1718, 250.0, 1.01E+8, 1010000.0, 950.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23504, 802, 'Matriarch Alvus', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly', 1718, 250.0, 1.01E+8, 1010000.0, 950.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23505, 802, 'Alvus Queen', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly', 1718, 250.0, 1.01E+8, 1010000.0, 950.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23506, 639, 'Ogre SD-900', 'Heavy Sensor Dampener Drone', 2960, 15.0, 3000.0, 25.0, 1200.0, 1, 8, 70000.0000, 1, 841, 0.07),
  (23507, 176, 'Ogre SD-900 Blueprint', '', 1084, 0.0, 0.0, 0.01, 0.0, 1, NULL, 7000000.0000, 1, 1029, 0.0),
  (23508, 526, 'Interview Transcripts', 'These encoded interview transcripts describe the trials and tribulations of daily life as a worker for the Wiyrkomi project in the Algintal constellation.', 1192, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23509, 283, 'Scope Journalist', 'This is a Gallente journalist working for the Scope.  He is currently hot on the trail of a lead, as evidenced by his searching eyes and braced datapad.', 2536, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23510, 639, 'Praetor TD-900', 'Heavy Tracking Disruptor Drone', 2962, 15.0, 3000.0, 25.0, 1200.0, 1, 4, 60000.0000, 1, 841, 0.07),
  (23511, 176, 'Praetor TD-900 Blueprint', '', 1084, 0.0, 0.0, 0.01, 0.0, 1, NULL, 6000000.0000, 1, 1029, 0.0),
  (23512, 639, 'Berserker TP-900', 'Heavy Target Painter Drone', 2950, 15.0, 3000.0, 25.0, 1200.0, 1, 2, 40000.0000, 1, 841, 0.07),
  (23513, 176, 'Berserker TP-900 Blueprint', '', 1084, 0.0, 0.0, 0.01, 0.0, 1, NULL, 4000000.0000, 1, 1029, 0.0),
  (23514, 494, 'Elere Febre\'s Habitation module', 'The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. ', 2515, 394.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23515, 526, 'Strange DNA', 'DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.\r\n\r\nThis DNA sample is taken from the habitation module of the Serpentis agent, Elere Febre.', 2302, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23516, 526, 'Elere Febre\'s Data Log', 'A data log belonging to Elere Febre.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23517, 526, 'Salvaged Data Core', 'This data core came out of an alleged FON cruiser, part of a squad that staged a vicious attack on a mercenary outpost. It needs to be brought back to Pandon Ardillan immediately for thorough analysis.', 1362, 0.0, 2500.0, 2.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23518, 526, 'Ardillan\'s Dossier', 'This dossier represents the entirety of the data gathered by senior Scope journalist Pandon Ardillan about the Wiyrkomi operation in Algintal and FON\'s attempts to subvert it.  78 pages thick, and encoded in ways that would make a supercomputer cry.', 1192, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23519, 526, 'FON Strike Scene Evidence', 'This data chip contains within it compelling evidence suggesting that the Wiyrkomi corporation has hired mercenaries to attack its own contracted mercenaries in an attempt to martyrize itself, thus subverting the Gallente public\'s opinion of their industrial operations in the Algintal system.  It should be taken to Preaux Gallot, FON activist at the Natura Seminary in Audaerne, right away.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23520, 494, 'Serpentis Stronghold_Black Market Pocket', 'This gigantic station is one of the Serpentis military installations and a black jewel of the alliance between The Guardian Angels and The Serpentis Corporation. Even for its size, it has no commercial station services or docking bays to receive guests.', 2356, 6768.0, 100000.0, 1.0E+8, 10000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23521, 526, 'Serpentis Transaction Log', 'These logs contain information on transactions between Serpentis agents and outsiders, such as drug and arms sales etc.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23522, 494, 'Asteroid Deadspace Mining Post_MISSION', 'An outpost situated inside a massive asteroid.', 1717, 10632.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23523, 640, 'Heavy Armor Maintenance Bot I', 'Armor Maintenance Drone', 2959, 15.0, 3000.0, 25.0, 1200.0, 1, NULL, 100000.0000, 1, 842, 0.07),
  (23524, 176, 'Heavy Armor Maintenance Bot I Blueprint', '', 1084, 0.0, 0.0, 0.01, 0.0, 1, NULL, 10000000.0000, 1, 1030, 0.0),
  (23525, 100, 'Curator I', 'Sentry Drone', 2980, 35.0, 12000.0, 25.0, 1200.0, 1, 4, 140000.0000, 1, 911, 0.07),
  (23526, 176, 'Curator I Blueprint', '', 1114, 0.0, 0.0, 0.01, 0.0, 1, NULL, 14000000.0000, 1, 359, 0.0),
  (23527, 647, 'Drone Link Augmentor I', 'Increases drone control range.', 2989, 100.0, 200.0, 25.0, 0.0, 1, NULL, 213360.0000, 1, 938, 0.07),
  (23528, 408, 'Drone Link Augmentor I Blueprint', '', 1041, 0.0, 0.0, 0.01, 0.0, 1, NULL, 2130000.0000, 1, 939, 0.0),
  (23530, 645, 'Combat Drone Turret Stabilizer I TEST', 'Increases damage of drones.', 1046, 100.0, 200.0, 5.0, 0.0, 1, NULL, 25072.0000, 0, NULL, 0.07),
  (23531, 408, 'Combat Drone Turret Stabilizer I TEST Blueprint', '', 1041, 0.0, 0.0, 0.01, 0.0, 1, NULL, 249600.0000, 0, NULL, 0.0),
  (23533, 646, 'Omnidirectional Tracking Link I', 'Improves max range and tracking on all drones', 1640, 100.0, 200.0, 5.0, 0.0, 1, NULL, 9792.0000, 1, 938, 0.07),
  (23534, 408, 'Omnidirectional Tracking Link I Blueprint', '', 1041, 0.0, 0.0, 0.01, 0.0, 1, NULL, 99000.0000, 1, 939, 0.0),
  (23535, 226, 'Huge Silvery White Stalagmite', '', 2897, 23637.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23536, 641, 'Berserker SW-900', 'Heavy Webifier Drone', 2949, 15.0, 3000.0, 25.0, 1200.0, 1, 2, 40000.0000, 1, 843, 0.07),
  (23537, 176, 'Berserker SW-900 Blueprint', '', 1084, 0.0, 0.0, 0.01, 0.0, 1, NULL, 4000000.0000, 1, 1029, 0.0),
  (23538, 526, 'Store Goods', 'Crate of various store goods.', 1371, 0.0, 1000.0, 80.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23539, 526, 'Stolen Goods', 'A crate of various goods, all stolen. ', 1371, 0.0, 1000.0, 80.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23540, 517, 'Eron Hoyere\'s Catalyst', 'A Catalyst piloted by an agent.', 2389, 163.0, 1750000.0, 55000.0, 400.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23541, 526, 'Shady Goods', 'Crate of various unidentifiable goods of shady origin.', 1371, 0.0, 1000.0, 80.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23542, 526, 'Surveillance Recordings', 'A data storage of secret communications caught by hi-tech surveillance equipment.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23543, 526, 'Spoiled Drugs', 'Drugs that have been damaged by coming into contact with dirty substances.', 1196, 0.0, 5.0, 0.2, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23544, 526, 'Sealed Container', 'Securily locked case with unknown ingredients.', 2092, 0.0, 500.0, 50.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23545, 526, 'Smuggler DNA', 'DNA of smugglers operating on the borders of Federation and Republic space.', 2302, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23546, 526, 'ComLink Encoder/Decoder', 'A device used to encode and decode comlink messages.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23547, 526, 'Dolls', 'Very lifelike dolls for little girls.', 2992, 0.0, 50.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23548, 526, 'Tampered Dolls', 'Very lifelike dolls for little girls. These have been filled with drugs to fool the police.', 2992, 0.0, 50.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23549, 526, 'Smuggler Signet', 'Signet used by smugglers associated with the Angel Cartel.', 2095, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23550, 526, 'Don Rico\'s Head', 'This is the head of Don Rico, a Serpentis druglord that grew too fond of his own goods.', 2553, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23551, 526, 'FON Contact DNA', 'DNA from a member of the Friends of Nature (FON) organization.', 2302, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23552, 526, 'FON Banner', 'Banner depicting the symbol of the Friends of Nature (FON) organization.', 1200, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23553, 226, 'LCO Pleasure Cruiser', '', 330, 287.0, 1.3075E+7, 115000.0, 1750.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23554, 526, 'Trust Partners Business Card', 'The Trust Partners can be rather paranoid about who they deal with. They hand out business cards to pilots that have proven themselves for other Thukkers to know they can be trusted.', 1192, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23555, 526, 'Ship logs', 'Ships logs that need to be \'doctored\' to pass custom inspection.', 1192, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23556, 526, 'Warning Message', 'A message warning a Serpentis agent working with FON that Wiyrkomi is on to her.', 1192, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23557, 527, 'Serpentis Junkie', '', 1821, 31.0, 2250000.0, 22500.0, 125.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23558, 283, 'Federal Intelligence Officer', 'An officer of the Gallente Federal Intelligence Office.', 2538, 0.0, 90.0, 2.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23559, 100, 'Warden I', 'Sentry Drone', 2981, 35.0, 12000.0, 25.0, 1200.0, 1, 1, 140000.0000, 1, 911, 0.07),
  (23560, 176, 'Warden I Blueprint', '', 1114, 0.0, 0.0, 0.01, 0.0, 1, NULL, 14000000.0000, 1, 359, 0.0),
  (23561, 100, 'Garde I', 'Sentry Drone', 2978, 35.0, 12000.0, 25.0, 1200.0, 1, 8, 140000.0000, 1, 911, 0.07),
  (23562, 176, 'Garde I Blueprint', '', 1114, 0.0, 0.0, 0.01, 0.0, 1, NULL, 14000000.0000, 1, 359, 0.0),
  (23563, 100, 'Bouncer I', 'Sentry Drone', 2979, 35.0, 12000.0, 25.0, 1200.0, 1, 2, 140000.0000, 1, 911, 0.07),
  (23564, 176, 'Bouncer I Blueprint', '', 1114, 0.0, 0.0, 0.01, 0.0, 1, NULL, 14000000.0000, 1, 359, 0.0),
  (23565, 517, 'Ardoen Dasaner\'s Navitas', 'A Navitas piloted by an agent.\r\n\r\nMissions: \r\n\r\n<b>Difficulty Rating: Grade 4</b> ', 59, 39.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23566, 273, 'Electronic Warfare Drone Interfacing', 'Allows operation of electronic warfare drones. 3000m drone control range bonus per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 400000.0000, 1, 366, 0.0),
  (23567, 494, 'Serpentis Narcotics Storage_2', 'A storage facility for contraband goods owned by the Serpentis.', 2496, 819.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23571, 319, 'Wiyrkomi Storage', 'Storage silos are much more secure and durable than their Secure Container counterparts. They are usually the focus of attacks on outposts and commonly contain ore, refined minerals or valuable items waiting to be transported to empire space.', 2301, 911.0, 1000000.0, 1150.0, 8850.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23572, 306, 'Wiyrkomi Warehouse', 'This is a standard storage facility.', 2301, 911.0, 1000000.0, 1150.0, 8850.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23573, 526, 'Wiyrkomi Data Chip', 'A data chip owned by the Wiyrkomi Corporation.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23593, 494, 'Wiyrkomi Surveillance Outpost', 'A small outpost operated by the Wiyrkomi mega-corporation brim-ful of the latest hi-tech surveillance and listening gadgets.', 1708, 300.0, 100000.0, 1.0E+8, 10000.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (23594, 273, 'Sentry Drone Interfacing', 'Skill at controlling sentry drones.  5% bonus to Sentry Drone damage per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 450000.0000, 1, 366, 0.0),
  (23595, 306, 'Scorched Container', 'A dented and damaged container from a destroyed smuggling vessel.', 16, 14.0, 10000.0, 1200.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23596, 533, 'Splinter Smuggler', 'Serpentis smuggler dreaming of making it big on his own.', 1812, 113.0, 1.16E+7, 116000.0, 900.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23597, 526, 'Serpentis Data Chip Decoder', 'A decoder to unlock information stored on an encoded data chip. ', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23598, 533, 'Pourpas Aunten', '', 1815, 167.24, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23599, 273, 'Propulsion Jamming Drone Interfacing', 'Specialization in the operation of advanced Amarr drones. 2% bonus to advanced Amarr drone damage per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23600, 494, 'Runner\'s Relay Station', 'A small bunker crammed with sophisticated communication devices used by smuggler\'s and border runners to coordinate themselves.', 2496, 819.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23601, 533, 'Maqeri Camcen', 'This is a hostile pirate vessel. Threat level: Deadly', 1824, 199.86, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23602, 526, 'Maqeri Camcen\'s DNA', 'DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.\r\n\r\nThis DNA sample is taken from the Angel Cartel member, Maqeri Camcen.', 2302, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23603, 517, 'Onreun Coen\'s Tristan', 'A Tristan piloted by an agent.\r\n\r\nMissions: \r\n\r\n<b>Difficulty Rating: Grade 4.5</b> \r\n\r\n<i>Warning: A battlecruiser or smaller ship is required</i> ', 60, 36.16, 1250000.0, 26500.0, 140.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23604, 526, 'Isone Flosins\'s Corpse', 'The corpse of someone with Amarrian ancestry.', 2855, 0.0, 80.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23605, 526, 'Isone Flosin\'s DNA', 'DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.\r\n\r\nThis DNA sample is taken from the Roden Shipyard employee, Isone Flosin.', 2302, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23606, 273, 'Drone Sharpshooting', 'Increases drone optimal range.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 150000.0000, 1, 366, 0.0),
  (23607, 306, 'Wreckage Of Isone\'s Ship', 'The mangled wreck floats motionless in space, surrounded with a field of scorched debris.', 1694, 6462.0, 1000000.0, 1.0E+8, 8850.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23608, 517, 'Nilla Elermare\'s Shuttle', 'A Gallente shuttle piloted by an agent.', 2043, 45.0, 1600000.0, 5000.0, 10.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23609, 533, 'Don Rico\'s Henchman', 'A close associate of the notorious Serpentis druglord Don Rico.', 1815, 167.24, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23610, 283, 'Jark Makon', 'A pilot of a Serpentis ship.', 2544, 0.0, 80.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23612, 527, 'Captain Jark Makon', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1818, 36.16, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (23613, 517, 'Aminn Flosin\'s Celestis', 'A Celestis piloted by an agent.\r\n\r\nMissions: \r\n\r\n<b>Difficulty Rating: Grade 5</b> \r\n', 319, 113.0, 1.25E+7, 116000.0, 320.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23614, 533, 'Don Rico\'s Pleasure Yacht', 'A large pleasure cruiser, built for casual exploration of space while the inhabitants indulge themselves in various luxuries. This one has the renegade Serpentis druglord Don Rico aboard.', 330, 287.0, 1.3075E+7, 115000.0, 3200.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23615, 226, 'Asteroid Station - Dark and Spiky', 'Dark and ominous metal structures jut outwards from this crumbled asteroid. Scanners indicate a distant powersource far within the adamant rock.', 2898, 4479.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23616, 534, 'FON Contact', 'Member of the Friends of Nature organization and the sole link between Elere Febre and FON.', 2156, 400.0, 1.9E+7, 1010000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23617, 494, 'FON Operation Station', 'Station operated by the FON environmental organization to protest the occupation of the Serpentis smugglers of the Skeleton Comet park.', 1712, 904.0, 100000.0, 1.0E+8, 10000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23618, 273, 'Drone Durability', 'Increases drone hit points. 5% bonus to drone shield, armor and hull hit points per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 50000.0000, 1, 366, 0.0),
  (23619, 527, 'Ansedon Blat', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1818, 36.16, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (23620, 517, 'Schabs Xalot\'s Iteron Mark III', 'An Iteron piloted by an agent.\r\n\r\nMissions: \r\n\r\n<b>Difficulty Rating: Grade 5</b> \r\n\r\n<i>Warning: The ability to mine and defend yourself against pirates is required</i> ', 326, 283.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23621, 526, 'Onreun\'s Crash', 'This expensive booster is highly addictive and has been known to cause heart attacks and seizures.  This particular unit of crash is owned by Federal Intelligence Office, and will not be detected by customs officials.', 1194, 0.0, 5.0, 0.2, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23622, 526, 'Aggregated FON Data', 'This dossier represents the aggregated data FON activists have gathered on the clandestine affairs being conducted by the Wiyrkomi corporation in the Algintal constellation. Highly classified.', 1192, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23623, 534, 'Maschteri Markan', '', 2157, 500.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23624, 409, 'Maschteri Markan\'s Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 0.0000, 1, NULL, 0.0),
  (23625, 517, 'Ampsin Achippon\'s Tristan', 'A Tristan piloted by an agent.', 60, 36.16, 1250000.0, 26500.0, 140.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23626, 526, 'Raid Drone Command Chip', 'This is the command chip of the destroyed raid drone, revealing what commands it was acting under at the time of it\'s demise. It shows that the next target in line was a hive close to Moon 5 orbiting Parchanier VI.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23628, 533, 'Malfunctioned Pleasure Cruiser', 'A large pleasure cruiser, built for casual exploration of space while the inhabitants indulge themselves in various luxuries. This one seems to have a problem with its warp drive.', 330, 287.0, 1.3075E+7, 115000.0, 3200.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23629, 526, 'Fedo Blood', 'Sealed bags of thick plastic, filled with viscous dark fedo blood.', 1197, 0.0, 1.0, 5.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23630, 526, 'Unassembled Drills', 'These drills, are capable of causing more environmental devastation than you can shake an extremely large stick at with both hands.  And that\'s unassembled.', 1186, 0.0, 2000.0, 12.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23632, 526, 'Suho Tatanal\'s Investigation Dossier', 'These are the results of Suho Tatanal\'s investigation into the strange happenings in the Algintal constellation.', 1192, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23633, 526, 'Preaux\'s Letter', 'This is an encoded, highly classified letter from Preaux Gallot, to be brought to Ystvia Lamuette at the Ebony Tower in Barmalie.', 1192, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23634, 526, 'Colelian Spider Spruce', 'A rare evergreen, native to Colelie IX.', 1197, 0.0, 1.0, 4.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23635, 526, 'Aortal Purifier', 'This hefty piece of medical equipment is necessary for transfusions to be possible in patients with certain rare blood diseases.', 1185, 0.0, 1000.0, 1.0, 50.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23636, 517, 'Bartezo Maphante\'s Omen', 'An Omen piloted by an agent.\r\n\r\nMissions: \r\n\r\n<b>Difficulty Rating: Grade 6.5</b> ', 1065, 134.43, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (23637, 517, 'Manel Kador\'s Apocalypse', 'An Apocalypse piloted by an agent.\r\n\r\nMissions: \r\n\r\n<b>Difficulty Rating: Grade 5.5</b> \r\n\r\n<i>Warning:  This agent is a link in another mission chain.</i>', 296, 400.0, 1.075E+8, 1150000.0, 675.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (23638, 551, 'Arch Angel Smasher', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme', 337, 150.0, 9900000.0, 99000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (23639, 551, 'Arch Angel Crusher', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme', 337, 150.0, 9900000.0, 99000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (23640, 551, 'Arch Angel Breaker', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme', 336, 150.0, 9900000.0, 99000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (23641, 551, 'Arch Angel Defeater', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme', 337, 150.0, 9900000.0, 99000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (23642, 494, 'Amarr Battlestation', 'This gigantic military installation is the pride of the Amarr Navy.  Thousands, sometimes hundreds of thousands, of slaves pour their blood, sweat and tears into erecting one of these mega-structures.  Only a fool would attempt to assault such a massive base without a fleet behind him.\r\n\r\nDocking has been prohibited into this station without proper authorization.', 1069, 14592.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (23643, 555, 'Elder Blood Arch Templar', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1761, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23644, 555, 'Elder Blood Revenant', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1759, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23645, 555, 'Elder Blood Sage', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1759, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23646, 555, 'Elder Blood Priest', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1759, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23647, 561, 'Dire Guristas Killer', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 1825, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23648, 561, 'Dire Guristas Murderer', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 1824, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23649, 561, 'Dire Guristas Annihilator', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 1824, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23650, 561, 'Dire Guristas Nullifier', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 1824, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23651, 566, 'Sansha\'s Loyal Beast', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23652, 566, 'Sansha\'s Loyal Juggernaut', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23653, 566, 'Sansha\'s Loyal Slaughterer', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23654, 566, 'Sansha\'s Loyal Execrator', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23655, 571, 'Guardian Chief Watchman', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1814, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23656, 571, 'Guardian Chief Patroller', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23657, 571, 'Guardian Chief Guard', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23658, 571, 'Guardian Chief Safeguard', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23659, 544, 'Acolyte EV-300', 'Energy Neutralizer Drone', 2947, 15.0, 3000.0, 5.0, 1200.0, 1, 4, 2000.0000, 1, 843, 0.07),
  (23660, 176, 'Acolyte EV-300 Blueprint', '', 1084, 0.0, 0.0, 0.01, 0.0, 1, NULL, 200000.0000, 1, 1029, 0.0),
  (23661, 586, 'EWAR Drone Control', 'improves max range and tracking on all drones', 1041, 100.0, 200.0, 5.0, 0.0, 1, NULL, 5438.0000, 0, NULL, 0.07),
  (23662, 408, 'EWAR Drone Control Blueprint', '', 1041, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23663, 319, 'Asteroid Station - 1', 'Dark and ominous metal structures jut outwards from this crumbled asteroid. Scanners indicate a distant powersource far within the adamant rock.', 2898, 4479.0, 1000000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23664, 523, 'Kador Surveillance General', '', 296, 400.0, 1.075E+8, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23665, 520, 'Kador Surveillance Sergeant', '', 1921, 30.0, 1050000.0, 28100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23666, 517, 'Damaged Drone Mind', 'A rogue drone mind that was once part of a hive. It is severely damaged, but semi-functional. It uses a hologram image interface for communication purposes. For some reason, it depicts a face of a Jovian.', 2592, 222.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23667, 522, 'Corpum Arch Sage_COSMOS', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1759, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23668, 370, 'Blood Lower-Tier Tag', 'This bronze tag carries the rank insignia equivalent of a private within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.', 2315, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23669, 370, 'Blood Grunt Tag', 'This copper tag carries the rank insignia equivalent of a new recruit within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.', 2315, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23670, 522, 'Dark Corpum Arch Templar_COSMOS', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 1761, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23671, 520, 'Corpii Phantom_COSMOS', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1764, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23672, 520, 'Corpii Templar_COSMOS', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1764, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23673, 526, 'Key To Lord Manel\'s Mansion', 'This acceleration gate key gets you past the first gate leading into Manel\'s Mansion complex.', 1192, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23674, 588, 'Gjallarhorn', 'Righteous fury given form, this titanic ordnance rains a firestorm of destruction down upon its targets.\r\n\r\nNote: you will be unable to jump for 10 minutes after activating the doomsday device.', 2935, 1000.0, 100.0, 8000.0, 0.0, 1, NULL, 455890638.0000, 1, 912, 0.07),
  (23675, 526, 'Drone Observation Data', 'Surveillance data and recordings gathered by the Thukkers on the rogue drones in the Skeletal Comet complex.', 1192, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23676, 526, 'Cognitive Hive Mind', 'A fragile piece of a super advanced drone hive mind.', 2302, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23677, 526, 'Neural Bio Link', 'A recently evolved drone technology where the drones are incorporated even further into the central hive mind.', 2560, 0.0, 500.0, 2.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23678, 526, 'Aether Hive Link', 'Insta-feedback communication device based on zero-G tachyon fields. Utilized by advanced drone hives. ', 2355, 0.0, 2500.0, 2.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23679, 526, 'Latent Submission Tapes', 'Recordings using the new egonics latent submissions technology developed by Egonics. Nobody seems to know much about how it works and people are strangely indifferent about it...', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23680, 526, 'Smuggler Tag', 'This is a tag proudly worn by Serpentis smugglers in the Algintal constellation.', 2323, 0.0, 1.0, 0.1, 0.0, 1, NULL, 3328.0000, 1, NULL, 0.0),
  (23681, 526, 'Shattered Forgery Tools', 'Broken and mangled pieces used by forgers to hide illegal goods from the prying eyes of custom officials.', 1185, 0.0, 1000.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23682, 526, 'Strike Force Gear', 'Weapons and equipment of a strike force team that Serpentis is assembling in Algintal. ', 1366, 0.0, 2500.0, 2.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23683, 526, 'Binary Transpositional Code', 'This sheet can be used to dechiper layered binary codes with extreme ease.', 1192, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23684, 526, 'Drone Mind Embryo', 'An embryonic drone hive mind, showing organic-oriented evolution taking place.  ', 2696, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23685, 533, 'Serpentis Drug Runner', 'A smuggler belonging to the Serpentis corporation.', 1815, 167.24, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23686, 803, 'Drone Perimeter Guard', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme', 1220, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23687, 803, 'Drone Worker', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high', 1223, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23688, 494, 'Cracked Hive Mind Cage', 'Battered cage of a drone hive mind destroyed by rogue drones sent by another drone queen.', 2583, 819.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23689, 494, 'Dysfunctional Raid Drone', 'Out of order rogue drone part of a strike force sent by a hive queen to get rid of competing drones.', 2592, 222.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23690, 526, 'Raid Drone Navigation Chip', 'The Navigation Chip of the damaged drone. Hooking it up reveals the next destination the drone was supposed to go to: Parchanier VI - Moon 5.', 2885, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23691, 494, 'Shattered Hive Mind Cage', 'Mangled remains of a cage that once housed a rogue drone hive mind.', 2583, 819.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23692, 526, 'Ruined Hive Mind', 'A ruined piece of a super advanced drone hive mind.', 2302, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23693, 513, 'Test Science Vessel', 'A ship that researches and manufactures stuff IN SPACE!', 2738, 900.0, 1.125E+9, 1.85E+7, 735000.0, 1, 4, 776193970.0000, 0, NULL, 0.07),
  (23694, 525, 'Test Science Vessel Blueprint', '', 309, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23695, 494, 'Serpentis Repackaging Factory', 'This huge installation was constructed by the Serpentis to take care of forgery and other smuggler related things for the Federation/Republic border, such as repackaging illegal goods to look more innocent.', 2356, 6768.0, 100000.0, 1.0E+8, 10000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23696, 494, 'Serpentis Command Outpost', 'A newly-erected Serpentis installation used by the drug lords to oversee matters in the Algintal constellation.', 1712, 904.0, 100000.0, 1.0E+8, 10000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23697, 517, 'Nossa Farad\'s Inquisitor', 'An Inquisitor piloted by an agent.\r\n\r\nMissions: \r\n\r\n<b>Difficulty Rating: Grade 5.5</b> ', 55, 20.5, 2155000.0, 28700.0, 315.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (23698, 517, 'Odan Poun\'s Tormentor', 'A Tormentor piloted by an agent.\r\n\r\nMissions: \r\n\r\n<b>Difficulty Rating: Grade 6</b> ', 56, 30.68, 1700000.0, 24398.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (23699, 283, 'Manel\'s Servant', 'Servant of Duke Manel Kador.', 2541, 0.0, 75.0, 2.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23700, 526, 'Ader\'s Message', 'Ader\'s message has been recorded inside this data chip.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23701, 306, 'Stranded Personnel Transport', '', 1064, 400.0, 1.35E+7, 260000.0, 4800.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (23702, 544, 'Infiltrator EV-600', 'Energy Neutralizer Drone', 2957, 15.0, 3000.0, 10.0, 1200.0, 1, 4, 17000.0000, 1, 843, 0.07),
  (23703, 176, 'Infiltrator EV-600 Blueprint', '', 1084, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1700000.0000, 1, 1029, 0.0),
  (23705, 639, 'Vespa EC-600', 'Medium ECM Drone', 2970, 15.0, 3000.0, 10.0, 1200.0, 1, 1, 16000.0000, 1, 841, 0.07),
  (23706, 176, 'Vespa EC-600 Blueprint', '', 1084, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1600000.0000, 1, 1029, 0.0),
  (23707, 639, 'Hornet EC-300', 'Light ECM Drone', 2956, 15.0, 3000.0, 5.0, 1200.0, 1, 1, 3000.0000, 1, 841, 0.07),
  (23708, 176, 'Hornet EC-300 Blueprint', '', 1084, 0.0, 0.0, 0.01, 0.0, 1, NULL, 300000.0000, 1, 1029, 0.0),
  (23709, 640, 'Medium Armor Maintenance Bot I', 'Armor Maintenance Drone', 2951, 15.0, 3000.0, 10.0, 1200.0, 1, NULL, 25000.0000, 1, 842, 0.07),
  (23710, 176, 'Medium Armor Maintenance Bot I Blueprint', '', 1084, 0.0, 0.0, 0.01, 0.0, 1, NULL, 2500000.0000, 1, 1030, 0.0),
  (23711, 640, 'Light Armor Maintenance Bot I', 'Armor Maintenance Drone', 2953, 15.0, 3000.0, 5.0, 1200.0, 1, NULL, 5000.0000, 1, 842, 0.07),
  (23712, 176, 'Light Armor Maintenance Bot I Blueprint', '', 1084, 0.0, 0.0, 0.01, 0.0, 1, NULL, 500000.0000, 1, 1030, 0.0),
  (23713, 639, 'Hammerhead SD-600', 'Medium Sensor Dampener Drone', 2952, 15.0, 3000.0, 10.0, 1200.0, 1, 8, 18000.0000, 1, 841, 0.07),
  (23714, 176, 'Hammerhead SD-600 Blueprint', '', 1084, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1800000.0000, 1, 1029, 0.0),
  (23715, 639, 'Hobgoblin SD-300', 'Light Sensor Dampener Drone', 2954, 15.0, 3000.0, 5.0, 1200.0, 1, 8, 2500.0000, 1, 841, 0.07),
  (23716, 176, 'Hobgoblin SD-300 Blueprint', '', 1084, 0.0, 0.0, 0.01, 0.0, 1, NULL, 250000.0000, 1, 1029, 0.0),
  (23717, 640, 'Medium Shield Maintenance Bot I', 'Shield Maintenance Drone', 2969, 15.0, 3000.0, 10.0, 1200.0, 1, NULL, 25000.0000, 1, 842, 0.07),
  (23718, 176, 'Medium Shield Maintenance Bot I Blueprint', '', 1084, 0.0, 0.0, 0.01, 0.0, 1, NULL, 2500000.0000, 1, 1030, 0.0),
  (23719, 640, 'Light Shield Maintenance Bot I', 'Shield Maintenance Drone', 2955, 15.0, 3000.0, 5.0, 1200.0, 1, NULL, 5000.0000, 1, 842, 0.07),
  (23720, 176, 'Light Shield Maintenance Bot I Blueprint', '', 1084, 0.0, 0.0, 0.01, 0.0, 1, NULL, 500000.0000, 1, 1030, 0.0),
  (23721, 639, 'Valkyrie TP-600', 'Medium Target Painter Drone', 2964, 15.0, 3000.0, 10.0, 1200.0, 1, 2, 15000.0000, 1, 841, 0.07),
  (23722, 176, 'Valkyrie TP-600 Blueprint', '', 1084, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1500000.0000, 1, 1029, 0.0),
  (23723, 639, 'Warrior TP-300', 'Light Target Painter Drone', 2966, 15.0, 3000.0, 5.0, 1200.0, 1, 2, 4000.0000, 1, 841, 0.07),
  (23724, 176, 'Warrior TP-300 Blueprint', '', 1084, 0.0, 0.0, 0.01, 0.0, 1, NULL, 400000.0000, 1, 1029, 0.0),
  (23725, 639, 'Infiltrator TD-600', 'Medium Tracking Disruptor Drone', 2958, 15.0, 3000.0, 10.0, 1200.0, 1, 4, 17000.0000, 1, 841, 0.07),
  (23726, 176, 'Infiltrator TD-600 Blueprint', '', 1084, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1700000.0000, 1, 1029, 0.0),
  (23727, 639, 'Acolyte TD-300', 'Light Tracking Disruptor Drone', 2948, 15.0, 3000.0, 5.0, 1200.0, 1, 4, 2000.0000, 1, 841, 0.07),
  (23728, 176, 'Acolyte TD-300 Blueprint', '', 1084, 0.0, 0.0, 0.01, 0.0, 1, NULL, 200000.0000, 1, 1029, 0.0),
  (23729, 641, 'Valkyrie SW-600', 'Medium Webifier Drone', 2963, 15.0, 3000.0, 10.0, 1200.0, 1, 2, 15000.0000, 0, NULL, 0.07),
  (23730, 176, 'Valkyrie SW-600 Blueprint', '', 1084, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1500000.0000, 0, NULL, 0.0),
  (23731, 641, 'Warrior SW-300', 'Light Webifier Drone', 2965, 15.0, 3000.0, 5.0, 1200.0, 1, 2, 4000.0000, 0, NULL, 0.07),
  (23732, 176, 'Warrior SW-300 Blueprint', '', 1084, 0.0, 0.0, 0.01, 0.0, 1, NULL, 400000.0000, 0, NULL, 0.0),
  (23733, 310, 'Drone Celestial Beacon', 'Celestial beacon created by a new breed of rogue drones.', 1689, 1.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23734, 23, 'Clone Grade Sigma', '', 34, 0.0, 0.0, 1.0, 0.0, 1, NULL, 20000000.0000, 0, NULL, 0.0),
  (23735, 815, 'Clone Vat Bay I', 'When activated, the Clone Vat Bay allows for the capital ship to receive transneural brain scan data from a capsule-mounted scanner into one of the bay\'s clones, effectively turning the ship into a mobile clone station.\r\n\r\nNote:  In order to be able to clone to your ship, a pilot must have a working clone already installed in the vessel.  In addition, the power required to safely and accurately receive and transmit transneural scanner data is diverted from the ship\'s engines; therefore, when the Clone Vat Bay is activated, the capital ship becomes unable to move.', 34, 0.0, 0.0, 4000.0, 0.0, 1, NULL, 59832880.0000, 1, 779, 0.0),
  (23736, 532, 'Clone Vat Bay I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 598328800.0000, 1, 799, 0.0),
  (23737, 526, 'FON-Wiyrkomi Data Chip', 'This data chip contains extremely sensitive visual data of a high-ranking Wiyrkomi suit in a compromising position.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23738, 526, 'Wiyrkomi Scandal Holoreel', 'This holoreel contains explicit footage of a high-ranking Wiyrkomi executive conducting some extremely off-the-record business with a few women of the night.', 1177, 0.0, 100.0, 0.5, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23739, 526, 'Recon Speeders', 'Reconnaissance vehicles that comprise an essential part of any respectable ground force.', 1367, 0.0, 2500.0, 2.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23740, 526, 'Custom-built Guidance System', 'An electrical device used in targeting systems and tracking computers.  This model has been custom-built for use by FON\'s operatives in the Algintal system.', 1361, 0.0, 2500.0, 2.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23741, 226, 'LCO Shipyard', 'Large construction tasks can be undertaken at this shipyard.', 2625, 1857.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23742, 226, 'LCO Pulsating Sensor', '', 1683, 60.0, 100000.0, 1.0E+8, 10000.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (23743, 306, 'Kador Bunker', 'A small bunker, there for accommodation and increased mobility of troops and other personnel. ', 2422, 794.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23744, 526, 'Nossa Farad\'s Voucher', '', 1192, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23745, 526, 'Odan Poun\'s Message', 'Odan Poun\'s message has been recorded inside this data chip.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23746, 517, 'Ader Finn\'s Zealot', 'A Zealot piloted by an agent.\r\n\r\nMissions: \r\n\r\n<b>Difficulty Rating: Grade 1</b> \r\n\r\n<i>Warning: This agent is a link in another mission chain.</i> ', 1751, 134.43, 1.195E+7, 85000.0, 240.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (23747, 588, 'TEST Missile Space Strike', 'Shoots missiles in a huge radius and kills most things there.', 2935, 1000.0, 100.0, 1000.0, 0.0, 1, NULL, 312496.0000, 0, NULL, 0.07),
  (23748, 526, 'Lord Manel\'s Message', 'Lord Manel\'s message has been recorded inside this data chip.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23749, 526, 'Blood Raider Squad Leader\'s Head', 'This is the head of a squad leader serving in the Blood Raider organization.', 2553, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23752, 226, 'Cloven Grey Asteroid', 'This towering asteroid seems to have suffered a tremendous impact, splitting it in multiple pieces.', 2900, 3683.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23753, 226, 'Cloven Red Asteroid', 'This towering asteroid seems to have suffered a tremendous impact, splitting it in multiple pieces.', 2901, 3683.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23754, 226, 'Broken Blue Crystal Asteroid', 'This towering asteroid seems to have suffered a tremendous impact, splitting it into multiple pieces.', 2902, 8181.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23755, 226, 'Broken Metallic Crystal Asteroid', 'This towering asteroid seems to have suffered a tremendous impact, splitting it into multiple pieces.', 2903, 8181.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23756, 226, 'Broken Orange Crystal Asteroid', 'This towering asteroid seems to have suffered a tremendous impact, splitting it into multiple pieces.', 2904, 8181.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23757, 547, 'Archon', 'The Archon was commissioned by the Amarr Navy to act as a personnel and fighter carrier.  The order to create the ship came as part of a unilateral initative issued by Navy Command in the wake of Emperor Kor-Azor’s assassination.  Sporting the latest in fighter command interfacing technology and possessing characteristically strong defenses, the Archon is a powerful aid in any engagement.\r\n\r\nAmarr Carrier Skill Bonuses:\r\n50% bonus to Capital Energy and Armor transfer range per level\r\n5% bonus to all Armor resistances per level\r\n99% reduction in CPU need for Warfare Link modules\r\n99% reduction in CPU need for Tactical Logistics Reconfiguration modules\r\nCan deploy 1 additional Fighter per level\r\n200% bonus to Fighter control range\r\n', 2905, 1650.0, 1.0125E+9, 1.395E+7, 3300.0, 1, 4, 768568380.0000, 1, 818, 0.07),
  (23758, 643, 'Archon Blueprint', '', 309, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1100000000.0000, 1, 888, 0.0),
  (23759, 549, 'FA-14 Templar', 'Fighter Bomber', 2899, 35.0, 12000.0, 5000.0, 1200.0, 1, 4, 70000.0000, 0, NULL, 0.07),
  (23760, 176, 'FA-14 Templar Blueprint', '', 1114, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23761, 226, 'Amarr Starbase Control Tower_LCO', 'The Amarr have always been fond of majestic and intimidating constructions. Their Control Towers do not deviate from that tradition and are truly big and powerful structures, intended more for preservation of territorial interests than commercial benefits.', 2296, 3394.0, 100000.0, 1.0E+8, 10000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (23762, 226, 'LCO Amarr Lookout', 'A lookout post, constructed so that its inhabitants may have a better look at the vast expanses of space and whatever wonders they may hold.', 2425, 696.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23763, 226, 'LCO Cargo Rig', 'This industrial structure serves as a platform for warehouses and the sorting of cargo containers.', 2403, 1176.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23764, 526, 'Bartezo\'s Message', 'Bartezo\'s message has been recorded inside this data chip.  It implicates Nossa Farad in the assassination attempt against Lord Manel.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23765, 517, 'Kofur Karveran\'s Armageddon', 'An Armageddon piloted by an agent.', 297, 250.0, 1.1E+8, 1100000.0, 600.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (23766, 526, 'Ader\'s Keycard', 'Ader Finn\'s Keycard.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23767, 226, 'Drone Beacon', 'With it\'s swirling orange light, this drone beacon appears to be marking a point of interest, or perhaps a waypoint in a greater trail.', 1689, 1.0, 1.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23768, 517, 'Pomari Maara\'s Condor', 'A Condor piloted by an agent.', 39, 33.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (23769, 517, 'Hosiwo Onima\'s Condor', 'A Condor piloted by an agent.', 39, 33.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (23770, 517, 'Nakkito Ihadechi\'s Condor', 'A Condor piloted by an agent.', 39, 33.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (23771, 517, 'Furas Vaupero\'s Merlin', 'A Merlin piloted by an agent.', 314, 39.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (23772, 517, 'Ontaa Jila\'s Harpy', 'A Harpy piloted by an agent.', 1882, 39.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (23773, 30, 'Ragnarok', 'The liberty of our people is solely our responsibility.  Tempting as it is to foist this burden upon our well-wishers, we must never forget that the onus of our emancipation rests with us and us alone.\r\n\r\nFor too long, our proud people have been subjugated to the whims of enslavers, forced to endure relentless suffering and humiliation at the hands of people whose motivations, masked though they may be by florid religious claptrap, remain as base and despicable as those of the playground bully.\r\n\r\nIf ever there was a time to rise – if ever there was a time to join hands with our brothers – that time is now.  At this exact junction in history we have within our grasp the means to loosen our tormentors’ hold and win freedom for our kin.  Opportunities are there to be taken.\r\n\r\nBrothers, we must rise.\r\n\r\n<i>-Malaetu Shakor, Republic Parliament Head\r\n                Speaking before the Tribal Council\r\n                                   November 27th, YC 107</i>\r\n\r\n\r\nMinmatar Titan Skill Bonuses:\r\n5% bonus to Capital Projectile Turret rate of fire per level\r\n5% bonus to Capital Projectile Turret damage per level\r\n7.5% reduction in gang members’ signature radius per level\r\n99% reduction in CPU need for Jump Portal Generators\r\n99% reduction in CPU need for Gjallarhorn\r\n99% reduction in CPU need for Clone Vat Bay\r\n99% reduction in CPU need for Warfare Link modules\r\nCan fit 1 additional Warfare Link module per level\r\nImmune to all forms of Electronic Warfare\r\n', 2906, 8900.0, 1.5375E+9, 1.0E+8, 60000.0, 1, 2, 48678402000.0000, 1, 816, 0.07),
  (23774, 110, 'Ragnarok Blueprint', '', 309, 0.0, 0.0, 0.01, 0.0, 1, NULL, 67500000000.0000, 1, 887, 0.0),
  (23775, 517, 'Cosmos Crucifier', 'A Crucifier piloted by an agent.', 1066, 39.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (23776, 517, 'Cosmos Maller', 'A Maller piloted by an agent.', 57, 134.43, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (23777, 517, 'Cosmos Arbitrator', 'An Arbitrator piloted by an agent.', 298, 192.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (23778, 517, 'Cosmos Coercer', 'A Coercer piloted by an agent.', 2387, 197.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (23779, 517, 'Cosmos Malediction', 'A Malediction piloted by an agent.', 1861, 13.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (23780, 517, 'Cosmos Crusader', 'A Crusader piloted by an agent.', 1921, 30.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (23781, 517, 'Cosmos Purifier', 'A Purifier piloted by an agent.', 1872, 20.5, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (23782, 517, 'Cosmos Prophecy', 'A Prophecy piloted by an agent.', 2385, 198.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (23783, 329, '\'Abatis\' 100mm Reinforced Steel Plates I', 'Increases the maximum strength of the Armor.\r\n\r\nPenalty:  Adds to your ship\'s mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.', 2065, 0.0, 0.0, 5.0, 0.0, 1, NULL, 20000.0000, 1, NULL, 0.07),
  (23784, 349, '\'Abatis\' 100mm Reinforced Steel Plates I Blueprint', '', 1044, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23785, 329, '\'Bailey\' 1600mm Reinforced Steel Plates I', 'Increases the maximum strength of the Armor.\r\n\r\nPenalty:  Adds to your ship\'s mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.', 2065, 0.0, 0.0, 20.0, 0.0, 1, NULL, 700000.0000, 1, NULL, 0.07),
  (23786, 349, '\'Bailey\' 1600mm Reinforced Steel Plates I Blueprint', '', 1044, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23787, 329, '\'Chainmail\' 200mm Reinforced Steel Plates I', 'Increases the maximum strength of the Armor.\r\n\r\nPenalty:  Adds to your ship\'s mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.', 2065, 0.0, 0.0, 10.0, 0.0, 1, NULL, 80000.0000, 1, NULL, 0.07),
  (23788, 349, '\'Chainmail\' 200mm Reinforced Steel Plates I Blueprint', '', 1044, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23789, 329, '\'Bastion\' 400mm Reinforced Steel Plates I', 'Increases the maximum strength of the Armor.\r\n\r\nPenalty:  Adds to your ship\'s mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.', 2065, 0.0, 0.0, 10.0, 0.0, 1, NULL, 160000.0000, 1, NULL, 0.07),
  (23790, 349, '\'Bastion\' 400mm Reinforced Steel Plates I Blueprint', '', 1044, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23791, 329, '\'Citadella\' 50mm Reinforced Steel Plates I', 'Increases the maximum strength of the Armor.\r\n\r\nPenalty:  Adds to your ship\'s mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.', 2065, 0.0, 0.0, 5.0, 0.0, 1, NULL, 10000.0000, 1, NULL, 0.07),
  (23792, 349, '\'Citadella\' 50mm Reinforced Steel Plates I Blueprint', '', 1044, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23793, 329, '\'Barbican\' 800mm Reinforced Steel Plates I', 'Increases the maximum strength of the Armor.\r\n\r\nPenalty:  Adds to your ship\'s mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.', 2065, 0.0, 0.0, 20.0, 0.0, 1, NULL, 400000.0000, 1, NULL, 0.07),
  (23794, 349, '\'Barbican\' 800mm Reinforced Steel Plates I Blueprint', '', 1044, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23795, 62, '\'Gorget\' Small Armor Repairer I', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 5.0, 0.0, 1, NULL, 20000.0000, 1, NULL, 0.07),
  (23796, 142, '\'Gorget\' Small Armor Repairer I Blueprint', '', 80, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23797, 62, '\'Greaves\' Medium Armor Repairer I', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 10.0, 0.0, 1, NULL, 40000.0000, 1, NULL, 0.07),
  (23798, 142, '\'Greaves\' Medium Armor Repairer I Blueprint', '', 80, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23799, 62, '\'Hauberk\' Large Armor Repairer I', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 50.0, 0.0, 1, NULL, 80000.0000, 1, NULL, 0.07),
  (23800, 142, '\'Hauberk\' Large Armor Repairer I Blueprint', '', 80, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23801, 61, '\'Crucible\' Small Capacitor Battery I', 'Increases capacitor storage.', 89, 500.0, 0.0, 5.0, 0.0, 1, NULL, 10000.0000, 1, NULL, 0.07),
  (23802, 141, '\'Crucible\' Small Capacitor Battery I Blueprint', '', 89, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23803, 61, '\'Censer\' Medium Capacitor Battery I', 'Increases capacitor storage.', 89, 500.0, 0.0, 10.0, 0.0, 1, NULL, 25000.0000, 1, NULL, 0.07),
  (23804, 141, '\'Censer\' Medium Capacitor Battery I Blueprint', '', 89, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23805, 61, '\'Thurifer\' Large Capacitor Battery I', 'Increases capacitor storage.', 892, 500.0, 0.0, 15.0, 0.0, 1, NULL, 62450.0000, 1, NULL, 0.07),
  (23806, 141, '\'Thurifer\' Large Capacitor Battery I Blueprint', '', 892, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23807, 76, '\'Saddle\' Small Capacitor Booster I', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 5.0, 15.0, 1, NULL, 11250.0000, 1, NULL, 0.07),
  (23808, 156, '\'Saddle\' Small Capacitor Booster I Blueprint', '', 1031, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23809, 76, '\'Harness\' Medium Capacitor Booster I', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 10.0, 32.0, 1, NULL, 28124.0000, 1, NULL, 0.07),
  (23810, 156, '\'Harness\' Medium Capacitor Booster I Blueprint', '', 1031, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23811, 76, '\'Plough\' Heavy Capacitor Booster I', 'Provides a quick injection of power into the capacitor.', 1031, 0.0, 0.0, 20.0, 128.0, 1, NULL, 70258.0000, 1, NULL, 0.07),
  (23812, 156, '\'Plough\' Heavy Capacitor Booster I Blueprint', '', 1031, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23813, 43, '\'Palisade\' Cap Recharger I', 'Increases the capacitor recharge rate.', 1032, 0.0, 1.0, 5.0, 0.0, 1, NULL, 23750.0000, 1, NULL, 0.06),
  (23814, 123, '\'Palisade\' Cap Recharger I Blueprint', '', 1032, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23815, 71, '\'Caltrop\' Small Energy Neutralizer I', 'Neutralizes a portion of the energy in the target ship\'s capacitor.', 1283, 0.0, 2000.0, 5.0, 0.0, 1, NULL, 28160.0000, 1, NULL, 0.07),
  (23816, 151, '\'Caltrop\' Small Energy Neutralizer I Blueprint', '', 1283, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23817, 71, '\'Ditch\' Medium Energy Neutralizer I', 'Neutralizes a portion of the energy in the target ship\'s capacitor.', 1283, 0.0, 2000.0, 5.0, 0.0, 1, NULL, 99840.0000, 1, NULL, 0.07),
  (23818, 151, '\'Ditch\' Medium Energy Neutralizer I Blueprint', '', 1283, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23819, 71, '\'Moat\' Heavy Energy Neutralizer I', 'Neutralizes a portion of the energy in the target ship\'s capacitor.', 1283, 0.0, 2000.0, 5.0, 0.0, 1, NULL, 499674.0000, 1, NULL, 0.07),
  (23820, 151, '\'Moat\' Heavy Energy Neutralizer I Blueprint', '', 1283, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23821, 68, '\'Upir\' Small Nosferatu I', 'Drains energy from the target ship and adds it to your own.', 1029, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 39504.0000, 1, NULL, 0.07),
  (23822, 148, '\'Upir\' Small Nosferatu I Blueprint', '', 1029, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23824, 68, '\'Strigoi\' Medium Nosferatu I', 'Drains energy from the target ship and adds it to your own. This is a more powerful version  designed for cruiser class ships', 1029, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 197520.0000, 1, NULL, 0.07),
  (23825, 148, '\'Strigoi\' Medium Nosferatu I Blueprint', '', 1029, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23826, 226, 'LCO Amarr Battery', 'A small missile battery designed to repel invaders and other hazards.', 2430, 234.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23827, 517, 'Cora Chaktaren Armageddon', 'A Armageddon piloted by an agent.', 297, 250.0, 1.1E+8, 1100000.0, 600.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (23828, 366, 'Spatial Rift', 'These natural phenomenum that rumour says will hurtle those that come too close to faraway places.  Wary travelers stay away from them as some that have ventured too close have never been seen again.', 2907, 1274.0, 100000.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23829, 68, '\'Vrykolakas\' Heavy Nosferatu I', 'Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships', 1029, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 987600.0000, 1, NULL, 0.07),
  (23830, 148, '\'Vrykolakas\' Heavy Nosferatu I Blueprint', '', 1029, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23831, 517, 'Zar Forari\'s Bestower', 'A Bestower piloted by Zar Forari an Agent in Space working for Imperial Shipments.\r\n\r\nMissions: \r\n\r\n<b>Difficulty Rating: Grade 7.5</b> ', 1064, 400.0, 1.35E+7, 260000.0, 4800.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (23832, 517, 'Zach Himen\'s Omen', 'An Omen piloted by an Agent in space working for the Imperial Chancellor', 1065, 134.43, 1.195E+7, 118000.0, 450.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (23833, 226, 'LCO Amarr Wall', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2426, 479.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23834, 53, '\'Mace\' Dual Light Beam Laser I', 'This light beam laser uses two separate laser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 352, 0.0, 1.0, 5.0, 1.0, 1, NULL, 9000.0000, 1, NULL, 0.07),
  (23835, 133, '\'Mace\' Dual Light Beam Laser I Blueprint', '', 352, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23836, 53, '\'Longbow\' Medium Pulse Laser I', 'A high-powered pulse laser. Good for short to medium range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 353, 0.0, 1.0, 5.0, 1.0, 1, NULL, 12000.0000, 1, NULL, 0.07),
  (23837, 133, '\'Longbow\' Medium Pulse Laser I Blueprint', '', 353, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23838, 53, '\'Gauntlet\' Medium Beam Laser I', 'A high-powered beam laser. Good for medium range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 354, 0.0, 1.0, 5.0, 1.0, 1, NULL, 15000.0000, 1, NULL, 0.07),
  (23839, 133, '\'Gauntlet\' Medium Beam Laser I Blueprint', '', 354, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23840, 53, '\'Crossbow\' Focused Medium Beam Laser I', 'A high-energy, concentrated laser designed for medium range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 357, 0.0, 1.0, 10.0, 1.0, 1, NULL, 90000.0000, 1, NULL, 0.07),
  (23841, 133, '\'Crossbow\' Focused Medium Beam Laser I Blueprint', '', 357, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23842, 53, '\'Joust\' Heavy Pulse Laser I', 'A heavy laser designed for short to medium range engagements. Delivers powerful damage. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 358, 0.0, 1.0, 10.0, 1.0, 1, NULL, 120000.0000, 1, NULL, 0.07),
  (23843, 133, '\'Joust\' Heavy Pulse Laser I Blueprint', '', 358, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23844, 53, '\'Arquebus\' Heavy Beam Laser I', 'A high-energy heavy laser designed for medium range engagements. Delivers powerful damage. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 359, 0.0, 1.0, 10.0, 1.0, 1, NULL, 150000.0000, 1, NULL, 0.07),
  (23845, 133, '\'Arquebus\' Heavy Beam Laser I Blueprint', '', 359, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23846, 53, '\'Halberd\' Mega Pulse Laser I', 'A super-heavy pulse laser designed for medium range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 362, 0.0, 1.0, 20.0, 1.0, 1, NULL, 900000.0000, 1, NULL, 0.07),
  (23847, 133, '\'Halberd\' Mega Pulse Laser I Blueprint', '', 362, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23848, 53, '\'Catapult\' Mega Beam Laser I', 'A super-heavy beam laser designed for medium to long range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 363, 0.0, 1.0, 20.0, 1.0, 1, NULL, 1200000.0000, 1, NULL, 0.07),
  (23849, 133, '\'Catapult\' Mega Beam Laser I Blueprint', '', 363, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23850, 53, '\'Ballista\' Tachyon Beam Laser I', 'An ultra-heavy beam laser designed for medium to long range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 364, 0.0, 1.0, 20.0, 1.0, 1, NULL, 1500000.0000, 1, NULL, 0.07),
  (23851, 133, '\'Ballista\' Tachyon Beam Laser I Blueprint', '', 364, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23852, 67, '\'Squire\' Small Energy Transfer Array I', 'Transfers capacitor energy to another ship', 1035, 1000.0, 1000.0, 5.0, 0.0, 1, NULL, 30000.0000, 1, NULL, 0.07),
  (23853, 147, '\'Squire\' Small Energy Transfer Array I Blueprint', '', 1035, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23854, 67, '\'Knight\' Medium Energy Transfer Array I', 'Transfers capacitor energy to another ship', 1035, 1000.0, 1000.0, 5.0, 0.0, 1, NULL, 30000.0000, 1, NULL, 0.07),
  (23855, 147, '\'Knight\' Medium Energy Transfer Array I Blueprint', '', 1035, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23856, 67, '\'Chivalry\' Large Energy Transfer Array I', 'Transfers capacitor energy to another ship', 1035, 1000.0, 1000.0, 5.0, 0.0, 1, NULL, 78840.0000, 1, NULL, 0.07),
  (23857, 147, '\'Chivalry\' Large Energy Transfer Array I Blueprint', '', 1035, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23858, 319, 'LCS Amarr Bunker', 'A small bunker, there for accommodation and increased mobility of troops and other personnel. ', 2422, 794.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23859, 319, 'LCO Amarr Administration Complex', 'This building functions as the command and control center for the local region within the Amarr Empire. Usually guarded by several military units. This stronghold is designed to function as a military base during times of war aswell as a government office during peace times.', 2400, 3136.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23860, 319, 'LCO Docked Bestower', 'This Bestower-class industrial is currently offloading and loading supplies to this installation.', 1064, 660.0, 100000.0, 1.0E+8, 10000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (23863, 314, 'Nidupadian Yorak Eggs', 'The eggs of the Yorak Fish are prized delicacies of the Amarrian Emperor and its house. Only those of royal blood are allowed to consume these rare eggs. Transportation of these eggs is only given to highly trusted employees and associates of Imperial Shipments. \r\n\r\nWith the complete control on the consumption of these eggs controlled by the Emperor\'s House the processing plants are often a target of raiding factions to gain a few portions of these true delicacies.', 1406, 0.0, 1.5, 1.0, 0.0, 1, 4, 0.0000, 1, NULL, 0.0),
  (23864, 72, '\'Pike\' Small EMP Smartbomb I', 'Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.', 2032, 1000.0, 10.0, 5.0, 0.0, 1, NULL, 65000.0000, 1, NULL, 0.07),
  (23865, 152, '\'Pike\' Small EMP Smartbomb I Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23866, 72, '\'Lance\' Medium EMP Smartbomb I', 'Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.', 2032, 1000.0, 100.0, 10.0, 0.0, 1, NULL, 180000.0000, 1, NULL, 0.07),
  (23867, 152, '\'Lance\' Medium EMP Smartbomb I Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23868, 72, '\'Warhammer\' Large EMP Smartbomb I', 'Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.', 2032, 1000.0, 100.0, 50.0, 0.0, 1, NULL, 360000.0000, 1, NULL, 0.07),
  (23869, 152, '\'Warhammer\' Large EMP Smartbomb I Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23871, 314, 'Keron\'s Head', 'Keron Vandafelt\'s Head. Preserved in a vat of Liquid.', 2553, 0.0, 1.0, 10.0, 0.0, 1, 4, 0.0000, 1, NULL, 0.0),
  (23873, 534, 'COSMOS BOSS: Keron Vandafelt', 'Keron Vandafelt, a well known mercenary working for the Blood Raiders. His most notable brush with death was when CONCORD DED raiders tracked him down to a remote region of space. Cornered, he managed to fool their sensors into believing he had an entire army with him. While DED moved to secure the area and await reinforcements, Kieron made fast his escape and publicly tormented DED officials for their newbish mistake.', 2121, 500.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23874, 526, 'Lord Methros\' Encrypted Data Burst', 'A Heavily coded data fragment, retrieved from the wreckage of a transport ship.\r\n\r\nData fragments such as this are usually transported by ship rather than FTL communication systems due to their complexity and sensitivity of the data contained within them.', 2885, 0.0, 1.0, 50.0, 0.0, 1, 4, 12800.0000, 1, NULL, 0.0),
  (23875, 522, 'COSMOS Mythos Transport Cruiser', '', 1759, 134.43, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23876, 526, 'Lord Arachnan\'s Encrypted Data Burst', 'A Heavily coded data fragment, retrieved from the wreckage of a transport ship.\r\n\r\nData fragments such as this are usually transported by ship rather than FTL communication systems due to their complexity and sensitivity of the data contained within them.', 2885, 0.0, 1.0, 50.0, 0.0, 1, 4, 0.0000, 1, NULL, 0.0),
  (23877, 526, 'Encoded Data Transmission', 'A heavily coded data fragment.\r\n\r\nData fragments such as this are usually transported by ship rather than FTL communication systems due to their complexity and sensitivity of the data contained within them.', 2885, 0.0, 1.0, 50.0, 0.0, 1, 4, 0.0000, 1, NULL, 0.0),
  (23878, 521, 'Blood Raider Commander\'s Medalion', 'This medalion is awarded to high level commanding officers of the The Blood Raider Covenant, for strong leadership and courage under fire, very few officers ever recieve this award.', 2096, 0.0, 0.1, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23879, 523, 'Blood Raider Commander', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 2121, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23880, 526, 'Identity Data Chip', 'This data chip contains massive ammounts of data about a person to help confirm their identity. Allowing safe knowlege that the person they recieve the Identity Chip from is who they say they are.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23881, 517, 'Ammargal Detrone\'s Zealot', 'A Zealot piloted by Ammargal Detrone, one of the leading intelligence agents in the sector.\r\n\r\nMissions: \r\n\r\n<b>Difficulty Rating: Grade 8</b> ', 1751, 134.43, 1.195E+7, 85000.0, 240.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (23882, 314, 'Standard Decoding Device', 'A standard decoding device, used to decode valuable transmissions often sent via none FTL transport.', 1362, 0.0, 80.0, 50.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23883, 526, 'Methros Enhanced Decoding Device', 'A standard decoding device, used to decode valuable transmissions often sent via none FTL transport.', 1362, 0.0, 80.0, 50.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23888, 356, 'Methros Enhanced Decoding Device Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23889, 226, 'LCO Acceleration Gate', 'This acceleration gate has been locked down and is not usable by the general public.', 2341, 4006.0, 100000.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23890, 526, 'Inter-Galactic Media Report - The Audesder Incident (1 of 3)', 'Minmatar pioneers recently discovered an ancient Nefantar holy site within Audesder which was thought to have been lost forever during the Rebellion.  It is the burial place of the long-dead Nefantar prophet, Tyrion Plethar, the first Minmatar priest of the Amarrian religion, as well as hundreds of other priests and saints.  It so happens that this holy site is located inside a giant space ship, still intact despite many years of neglect, and incredibly the crew was found still alive, albeit in a cryogenic state.  <br><br>  Originally this holy site was located in Hjoramold XII which now resides in Minmatar Republic space.  During the great Rebellion, the Nefantar government on the planet had given up all hope of defending their solar system against the massive rebel forces headed their way.  The neighboring constellations had already fallen and it was only a matter of time before their own fell into the hands of their enemies.  So they decided upon a drastic plan to save the holiest site located within Nefantar space, the burial place of Tyrion Plethar.  <br><br>  The plan was to transfer as much of the holy site, buildings and all, into a giant space ship, renamed to the ‘Pletharian\', which would in turn fly towards the Amarr Empire, where it would most assuredly be kept safe.  The ship had originally been built by Amarrian engineers to be a mobile outpost of sorts, but was the only available vessel that could carry the massive buildings which were part of the burial site.  <br><br>  Loading the burial site onto the ship took a matter of days, although it was quite a hasty procedure and resulted in a number of mishaps, where a number of the buildings were damaged and one even completely destroyed as it toppled from the cranes used to elevate it from the ground.   But eventually the majority of the buildings had been painstakingly transferred into the space ship.  It was then that the rebels attacked, appearing out of nowhere and quickly descended upon the meager Nefantar defenses,.  <br><br>  But even though the defenders were no match for the incoming Minmatar armada, they still bought the Pletharian enough time to set off on its course towards Amarr Space.  The only problem was, it was too massive to use the stargate.  It had been brought to the system in parts and assembled, but in its current state there was no way it could access the stargate out of Hjoramold.   So they had to manually fly it through the vastness of space, without any jump-drive capability.  <br><br>  The destination was Audesder, a solar-system heavily fortified with Amarr forces.  At the time the Nefantar government in Hjormold believed that it was impossible for the rebels to advance far enough to conquer Audesder.  Ironically this system was one of the last to be taken during the later stages of the rebellion.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23891, 526, 'Inter-Galactic Media Report - The Audesder Incident (2 of 3)', 'Little is known of what happened to the Pletharian during its journey, and eventually the remaining Nefantars, now called Ammatars, gave up hope of ever finding it again.  But with its discovery by Minmatar explorers,  the situation has changed dramatically.  The Republic has released little info on their findings to the public, but one thing is clear, something must have caused the Pletharian to malfunction and become stranded in space for all these years.  Possibly a collision with an asteroid, or simply a breakdown of their thruster system.  Whatever the cause, the Pletharian has now become the hottest topic on everyone\'s lips within the Ammatar / Minmatar border zone.  <br><br>  Needless to say, shortly after the discovery had been confirmed by Republic authorities, the Ammatar government demanded that it be handed over to them.  The Republic refused, citing that it contains the remains of convicted mass-murderers and Amarrian collaborators, and it would be an affront to all those enslaved and tortured during Amarrian rule to hand them over to the Ammatar.  Instead they intend to make it into a museum, to be shown to Republic citizens as a grim reminder of the past.  <br><br>  The Ammatars were far from pleased.  This was the last straw in a chain of political collisions between their people and the Republic.  Their citizens demanded action, and even within the Amarr empire itself there were rumors that the imperial fleet was preparing for war.  After all, Tyrion Plethar was the most highly regarded member of the Amarr faith which was of Minmatar origin.  The Republic\'s refusal to hand over his remains was not only an affront to the Ammatar nation, but to the Amarrian church as well.  <br><br>  And so the buildup for war has begun.  The Amarr and Ammatars have built a massive military outpost in Kenobanala, which is directly connected to Audesder.  Cruisers and battleships keep arriving daily from all over the empire, and media reports indicate that even Minas Iksan, one of the Empire\'s most prestigious military generals, who led the successful campaign against the Blood Raiders a few years ago, has arrived.  This does not bode well for the stability of the region, which is already on the brink of a potentially disastrous war.  <br><br>  To top it all off, the Caldari and Khanid, which have recently become official allies of the Amarr Empire and Ammatar, have been caught up in the fray.  They have sent both financial support and military aid to the front lines, boosting up the already massive invasion force.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23892, 526, 'Inter-Galactic Media Report - The Audesder Incident (3 of 3)', 'On the other side of the fence, the Minmatar Republic has been flooding Audesder with its own troops.  Desperate to prevent another Amarr occupation, it has poured all of its resources into creating an impregnable defensive barrier between it and the Ammatar.  The Gallente Federation and ORE have lent their support as well, the Federation sending an armada of ships to help defend Audesder incase of an attack, and ORE supplying the Minmatar forces with financial aid as well as hired mercenaries.  <br><br>  War looms over this troubled area, and analysts suspect that it may spread to outlying regions.  This could even be the start of a new galactic war that no one wants except the most fanatical nationalists.  CONCORD are monitoring the situation closely, and have reportedly been trying their hardest to soothe the political climate to prevent an all-out-war.  But even they cannot prevent the inevitable battle over Audesder, and we can only hope the conflict will not spread to the neighboring regions.  \r\n', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23893, 526, 'Enigma Cypher Book', 'Cyphers used by Lord Mythos.', 33, 0.0, 1.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23894, 768, '\'Page\' Capacitor Flux Coil I', 'Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage.  ', 1032, 500.0, 20.0, 5.0, 0.0, 1, NULL, 4160.0000, 1, NULL, 0.06),
  (23895, 137, '\'Page\' Capacitor Flux Coil I Blueprint', '', 1032, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23896, 767, '\'Motte\' Capacitor Power Relay I', 'Increases capacitor recharge rate at the expense of shield boosting.', 1032, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9744.0000, 1, NULL, 0.06),
  (23897, 137, '\'Motte\' Capacitor Power Relay I Blueprint', '', 1032, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23898, 769, '\'Portcullis\' Reactor Control Unit I', 'Boosts power core output.', 70, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9920.0000, 1, NULL, 0.06),
  (23899, 137, '\'Portcullis\' Reactor Control Unit I Blueprint', '', 70, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23900, 205, '\'Mangonel\' Heat Sink I', 'Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 1.0, 1.0, 5.0, 0.0, 1, NULL, 24960.0000, 1, NULL, 0.07),
  (23901, 218, '\'Mangonel\' Heat Sink I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23902, 205, '\'Trebuchet\' Heat Sink I', 'Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 1.0, 1.0, 5.0, 0.0, 1, NULL, 24960.0000, 1, NULL, 0.07),
  (23903, 218, '\'Trebuchet\' Heat Sink I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23904, 306, 'The Scope Storage Container', 'This storage container is property of The Scope.  Tamper with it at your own risk.', 16, 14.0, 10000.0, 1200.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23906, 319, 'Stationary Revelation', 'A stationary Revelation Dreadnought.', 2743, 1700.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (23907, 474, 'Shiny Sentry Key', 'This security passcard is one of two needed to pass this sentry station.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23908, 494, 'Core Serpentis Sentry', 'This is a well defended guard station.', 1712, 904.0, 100000.0, 1.0E+8, 10000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23909, 314, 'Komni History (1 of 2)', 'The Komni corporation was founded by the multi-billionaire Kaimo Nayen, who had garnered his fortune by building up a real estate empire on Caldari Prime.  The purpose of the company was to give his firstborn son, Shojin Nayen, a chance to receive experience as a CEO, before the time came for him to take over the reigns of his father\'s mega-corporation.  Komni dealt in simple garbage hauling tasks, employing a few dozen washed up pilots to do the sordid task of transporting unrecyclable material to remote locations within the Caldari solarsystems.<br><br>Unfortunately Shojin had been inexcusably spoiled as a child, and lacked all of his fathers virtues which had helped him become so successful.  The Komni corporation quickly began losing money, bad deals were made and the daily affairs were generally ignored by Shojin who spent most of his time dating beautiful women and staying out late at night at popular Caldari bars.  But when his father learned of the state of things, and that the Komni corporation had slid to the verge of bankruptcy, he became furious.  He demanded that his son straighten things out, or all of his shares within the mega-real-estate corporation would go to his other son, Akimo.<br><br>Shojin became terrified at these grim tidings, and was especially worried that his father would also strip him of access to his bank account which he so much relied on to live his extravagant lifestyle.  So he turned to the underworld for aid, secretly contacting an agent employed by the Guristas Pirates, Drako Minai, to manage his corporate affairs.  At first this worked out perfectly, the Komni stock rose considerably and money came streaming in.  Better pilots and maintainance on the old company haulers were finally affordable, without any intervention from Kaimo.', 1192, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23911, 547, 'Thanatos', 'Sensing the need for a more moderately-priced version of the Nyx, Federation Navy authorities commissioned the design of the Thanatos.  Designed to act primarily as a fighter carrier for small- to mid-scale engagements, its significant defensive capabilities and specially-fitted fighter bays make it ideal for its intended purpose.\r\n\r\nGallente Carrier Skill Bonuses:\r\n50% bonus to Capital Shield and Armor transfer range per level\r\n5% bonus to deployed Fighters’ damage per level\r\n99% reduction in CPU need for Warfare Link modules\r\n99% reduction in CPU need for Tactical Logistics Reconfiguration modules\r\nCan deploy 1 additional Fighter per level\r\n200% bonus to Fighter control range\r\n', 2932, 1150.0, 1.0575E+9, 1.3095E+7, 3500.0, 1, 8, 844884708.0000, 1, 820, 0.07),
  (23912, 643, 'Thanatos Blueprint', '', 309, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1250000000.0000, 1, 890, 0.0),
  (23913, 659, 'Nyx', 'The Nyx is a gigantic homage to a figure much loved in Gallente society.  The ship’s design is based on the scepter of Doule dos Rouvenor III, the king who, during his peaceful 36-year reign, was credited with laying the foundation for the technologically and socially progressive ideologies which have pervaded Gallente thought in the millennia since.  Indeed, the Nyx itself is emblematic of the Gallenteans’ love for progress; packed to the ergonomic brim with the latest in cutting-edge advancements, it is a proud reminder of the things that make the Federation what it is.\r\n\r\nGallente Carrier Skill Bonuses:\r\n50% bonus to Capital Shield and Armor transfer range per level\r\n5% bonus to deployed Fighters’ damage per level\r\n99% reduction in CPU need for Clone Vat Bay\r\n99% reduction in CPU need for Warfare Link modules\r\n99% reduction in CPU need for Projected Electronic Counter Measures modules\r\n99% reduction in CPU need for Tactical Logistics Reconfiguration modules\r\nCan deploy 3 additional Fighters per level\r\nCan fit 1 additional Warfare Link module per level\r\n200% bonus to Fighter control range\r\nImmune to all forms of Electronic Warfare\r\n', 2909, 1625.0, 1.2925E+9, 5.82E+7, 5250.0, 1, 8, 15827570900.0000, 1, 820, 0.07),
  (23914, 643, 'Nyx Blueprint', '', 309, 0.0, 0.0, 0.01, 0.0, 1, NULL, 20000000000.0000, 1, 890, 0.0),
  (23915, 547, 'Chimera', 'The Chimera’s design is based upon the Kairiola, a vessel holding tremendous historical significance for the Caldari.  Initially a water freighter, the Kairiola was refitted in the days of the Gallente-Caldari war to act as a fighter carrier during the orbital bombardment of Caldari Prime. \r\n\r\nIt was most famously flown by the legendary Admiral Yakia Tovil-Toba directly into Gallente Prime’s atmosphere, where it fragmented and struck several key locations on the planet.  This event, where the good Admiral gave his life, marked the culmination of a week’s concentrated campaign of distraction which enabled the Caldari to evacuate their people from their besieged home planet.  Where the Chimera roams, the Caldari remember.\r\n\r\nCaldari Carrier Skill Bonuses:\r\n50% bonus to Capital Energy and Shield transfer range per level\r\n5% bonus to all Shield resistances per level\r\n99% reduction in CPU need for Warfare Link modules\r\n99% reduction in CPU need for Tactical Logistics Reconfiguration modules\r\nCan deploy 1 additional Fighter per level\r\n200% bonus to Fighter control range\r\n', 2931, 650.0, 1.08E+9, 1.1925E+7, 3475.0, 1, 1, 733826590.0000, 1, 819, 0.07),
  (23916, 643, 'Chimera Blueprint', '', 309, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1050000000.0000, 1, 889, 0.0),
  (23917, 659, 'Wyvern', 'The Wyvern is based on documents detailing the design of the ancient Raata empire’s seafaring flagship, the Oryioni-Haru.  According to historical sources the ship was traditionally taken on parade runs between the continent of Tikiona and the Muriyuke archipelago, seat of the Emperor, and represented the pride and joy of what would one day become the Caldari State.  Today’s starfaring version gives no ground to its legendary predecessor; with its varied applications in the vast arena of deep space, the Wyvern is likely to stand as a symbol of Caldari greatness for untold years to come.\r\n\r\nCaldari Carrier Skill Bonuses:\r\n50% bonus to Capital Energy and Shield transfer range per level\r\n5% bonus to all Shield resistances per level\r\n99% reduction in CPU need for Clone Vat Bay\r\n99% reduction in CPU  need for Warfare Link modules\r\n99% reduction in CPU need for Projected Electronic Counter Measures modules\r\n99% reduction in CPU need for Tactical Logistics Reconfiguration modules\r\nCan deploy 3 additional Fighters per level\r\nCan fit 1 additional Warfare Link module per level\r\n200% bonus to Fighter control range\r\nImmune to all forms of Electronic Warfare\r\n', 2928, 1650.0, 1.32E+9, 5.3E+7, 5215.0, 1, 1, 14032432500.0000, 1, 819, 0.07),
  (23918, 643, 'Wyvern Blueprint', '', 309, 0.0, 0.0, 0.01, 0.0, 1, NULL, 18000000000.0000, 1, 889, 0.0),
  (23919, 659, 'Aeon', 'Ships like the Aeon have been with the Empire for a long time.  They have remained a mainstay of Amarr expansion as, hopeful for a new beginning beyond the blasted horizon, whole cities of settlers sojourn from their time-worn homesteads to try their luck on infant worlds.  The Aeon represents the largest ship of its kind in the history of the Empire, capable of functioning as a mobile citadel in addition to fielding powerful armaments.\r\n\r\nAmarr Carrier Skill Bonuses:\r\n50% bonus to Capital Energy and Armor transfer range per level\r\n5% bonus to all Armor resistances per level\r\n99% reduction in CPU need for Clone Vat Bay\r\n99% reduction in CPU need for Warfare Link modules\r\n99% reduction in CPU need for Projected Electronic Counter Measures modules\r\n99% reduction in CPU need for Tactical Logistics Reconfiguration modules\r\nCan deploy 3 additional Fighters per level\r\nCan fit 1 additional Warfare Link module per level\r\n200% bonus to Fighter control range\r\nImmune to all forms of Electronic Warfare\r\n', 2911, 2840.0, 1.2375E+9, 6.2E+7, 4950.0, 1, 4, 14573872400.0000, 1, 818, 0.07),
  (23920, 643, 'Aeon Blueprint', '', 309, 0.0, 0.0, 0.01, 0.0, 1, NULL, 18500000000.0000, 1, 888, 0.0),
  (23921, 803, 'Strain Annihilator Alvum', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant', 1222, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23922, 803, 'Strain Devastator Alvum', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant', 1222, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23923, 803, 'Strain Viral Infector Alvum', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme', 1226, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23924, 803, 'Strain Violator Alvum', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme', 1220, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23925, 526, 'Blood Fund', 'Bags and bags of blood collected by the Blood Raiders throughout Araz.', 1197, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23926, 526, 'Plague Spores', 'Seeds of a potent plague bacteria collected from the coat of small mammals. Has a history of ravaging any population it comes into contact with.', 1199, 0.0, 100.0, 0.5, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23929, 526, 'Truthteller', 'An ingenious piece of equipment that only a delightfully deranged mind could conjure, used to make just about anybody spill his beans (and his guts too, usually).', 1366, 0.0, 2500.0, 2.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23930, 526, 'Foreman\'s Head', 'This is the head of a foreman working for the Blood Raiders in the Araz constellation.', 2553, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23931, 526, 'House Methros Coat of Arms', 'A heraldry emblem of the distinguished House Methros family.', 2094, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23932, 526, 'Blood Reel', 'A horrifying holo reel depicting the atrocities committed by the Blood Raiders in the Araz constellation.', 1177, 0.0, 100.0, 0.5, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23933, 526, 'Dynasty Ring', 'A ring with the emblem of House Arachnan. Only worn by members of the Arachnan family.', 2095, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23934, 526, 'Edict of Ancestry', 'A formal decree issued by an Amarr Holder. This one questions the legitimacy of Lord Arachnan as the head of the Arachnan family. ', 2886, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23935, 526, 'Aradim Arachnan\'s Head', 'This is the head of Aradim Arachnan, son and heir of Lord Arachnan.', 2553, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23936, 526, 'Ancestral Armor', 'Ancestral personal armor of House Arachnan, dating back to the heights of the Reclaiming, worn by lords of the House in ground warfare. Though thousands of years old it is still in good order.', 1030, 0.0, 250.0, 2.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23937, 526, 'Perpetual Chamber Warden', 'A security and surveillance device used to track movement and other activity inside buildings. This one is used to track and record all activity inside the personal chambers of Lord Arachnan.', 1361, 0.0, 2500.0, 2.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23939, 798, 'Deuce Murderer', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 1824, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23940, 579, 'Vagrant Nihilist', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2920, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23941, 579, 'Vagrant Anarchist', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2920, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23942, 799, 'Desperado Nihilist', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2920, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23943, 799, 'Desperado Anarchist', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2920, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23945, 314, 'Komni History (2 of 2)', 'But soon the old man became suspicious.  He couldn\'t believe the incredibly good fortune his son was suddenly blessed with was simply due to hard, honest work.  So he hired an expensive private detective, Asamura, to investigate the internal affairs within Komni, to better understand exactly what had changed since disaster loomed over the corporation.  Asamura, being an ex-elite agent within the Caldari State special forces, quickly discovered who was behind this turn of events; that the Guristas had been using the garbage haulers as a means to smuggle drugs and other illegal goods into Caldari high secure space for enormous profits.  Due to Kaimos\'s close relationship with many members of the Caldari State government, the garbage haulers received far less attention from local security forces than other, more suspcious craft.<br><br>When Kaimo heard of these tidings he became furious. If the news surfaced about Komni being under the influence of the Guristas Pirates and committing illegal acts within the Caldari State borders, his status and even his life might be forfeit.  He immediately confronted his son and ordered him to cut all ties with the Guristas, as well as letting him know that he had just blown any chance he had of acquiring the family fortune.  But there was one single flaw in Kaimos plan, and that was his underestimating of his sons determination to remain wealthy.  Threatening to expose Komnis illegal dealings to the media, Shojin played the only card he had.  Either his father leave his corporation alone and give it a large credit \"donation\", or both of their reputations would be ruined.  In return Shojin would severe all ties with the Guristas.  His father reluctantly accepted his sons terms.<br><br>Shortly thereafter Shojin held a secret meeting with his contact within the Guristas.  He demanded that Drako stop the illegal activity the Guristas had been conducting behind his back, and remove all ties they had with Komni.  But the wry, finely dressed agent simply laughed, they had played Shojin for a fool all along.  While Shojin had been endulging himself with the finer things in life, Drako had been busily hoarding the company stocks in preparation for a takeover.  He knew about Asamuras involvement, and expected this very conversation.  As Shojin looked in horror, two burly, brown-skinned men entered the room where he stood next to Drako.  With a simple move of his right hand, Drako ordered his guards to execute his unfortunate client.  And as he left the room, followed by high-pitched screams which were quickly silenced, the smiling, middle-aged man dressed in a shiny black tuxedo thought of how happy he was that the Komni stock had risen drastically upon the news of the takeover.  No longer would he need to answer to his less-than-trustworthy superiors within the Guristas, from this day forward he would own his very own branch within the vast Caldari criminal network.  \r\n\r\n', 1192, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23946, 517, 'Dakumon\'s Punisher', 'A Punisher piloted by an agent.', 300, 40.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (23947, 517, 'Ebotiz\'s Retribution', 'A Retribution piloted by an agent.', 1920, 40.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (23948, 314, 'Native Freshfood Special', 'The Native Freshfood Special is a meat-heavy meal which is sought after all throughout the Minmatar Republic.  The recipe has been handed down through countless generations, and is considered part of the Minmatar heritage.  ', 30, 0.0, 400.0, 0.5, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23949, 319, 'Serpentis Battlestation', 'This gigantic suprastructure is one of the military installations of the Serpentis pirate corporation. Even for its size, it has no commercial station services or docking bay to receive guests.', 1403, 8658.0, 100000.0, 1.0E+8, 10000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23950, 257, 'Command Ships', 'Skill for the operation of Command Ships. Can not be trained on Trial Accounts.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 64000000.0000, 1, 377, 0.0),
  (23951, 533, 'Aradim Arachnan', 'The Omen is a good example of the sturdy and powerful cruisers of the Amarr, with super strong armor and defenses. It also mounts multiple turret hardpoints.  This Omen is piloted by Aradim Arachnan, the son of Lord Arachnan.', 1731, 134.43, 1.195E+7, 118000.0, 450.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23952, 715, 'Karo Zulak\'s Bestower', 'This Bestower-class industrial is currently undergoing maintenance.  Although an excellent military tactician, Zulak is not known for his bravery in combat, rather opting to fly in a heavily armored industrial behind the scene while his men do the fighting.  This is highly unusual, but he claims it has helped him avoid unneccessary attention in the past, as few suspect anyone of importance would choose to fly a Bestower.', 1064, 660.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (23953, 590, 'Jump Portal Generator I', 'A piece of machinery designed to allow a capital vessel to create a bridge between systems without the use of a stargate, allowing its companions access through vast tracts of space to join it on the battlefield.', 2985, 1.0, 1.0, 10000.0, 0.0, 1, NULL, 842548352.0000, 1, 779, 0.07),
  (23954, 516, 'Jump Portal Generator I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 481455760.0000, 1, 799, 0.0),
  (23955, 826, 'Thukker Mercenary Fighter', 'This is a mercenary of Thukker Tribe origin.  Renowned for their brutality, Thukker mercenaries are not to be taken lightly.  Threat level: High', 46, 37.07, 1100000.0, 27289.0, 130.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (23956, 824, 'Thukker Mercenary Captain', 'This is a mercenary of Thukker Tribe origin. Renowned for their brutality, Thukker mercenaries are not to be taken lightly. Threat level: High', 302, 109.0, 1.15E+7, 96000.0, 365.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (23957, 824, 'Thukker Mercenary Eliminator', 'This is a mercenary of Thukker Tribe origin. Renowned for their brutality, Thukker mercenaries are not to be taken lightly. Threat level: High', 47, 123.03, 1.0E+7, 80000.0, 450.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (23958, 826, 'Thukker Mercenary Rookie', 'This is a mercenary of Thukker origin, who is obviously starting out in his profession.   Threat level: Moderate', 44, 32.89, 1000000.0, 17400.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (23959, 826, 'Thukker Mercenary Elite Fighter', 'This is a mercenary of Thukker Tribe origin.  Renowned for their brutality, Thukker mercenaries are not to be taken lightly.  Threat level: High', 344, 64.0, 1200000.0, 22500.0, 200.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (23960, 494, 'Sentry Station Alpha/Beta', 'This station is one of two guard bases where access to the SCCCCCS deadspace complex is monitored.', 1712, 904.0, 100000.0, 1.0E+8, 10000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23961, 474, 'Serpentis Sentry Station Gate Crystal', 'This is one half of the crystal that activates the first Ancient Acceleration Gate in the SCCCCCS deadspace complex.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (23963, 319, 'LCS Stargate ( Gallente 1 )', 'This stargate has been manufactured according to Federation design.  It is not usable without the proper authorization code.', 1259, 4706.0, 1.0E+35, 1.0E+8, 10000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (23964, 494, 'Blood Kernel', 'The human farm is for farming humans. ', 2707, 832.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23965, 533, 'Blood Raider Foreman', '', 1759, 134.43, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23966, 319, 'LCO Blood Raider Barrier', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2448, 632.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23968, 226, 'LCO Blood Barrier', 'A barrier. Tune in, turn up, keep out.', 2448, 632.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (23969, 596, 'Gistior Shatterer', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2922, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (23970, 605, 'Corpior Visionary', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2796, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23971, 614, 'Pithior Nihilist', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2920, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23972, 623, 'Centior Misshape', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1237, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23973, 632, 'Corelior Trooper', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2918, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (23974, 596, 'Gistior Defacer', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2922, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (23975, 596, 'Gistior Haunter', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2922, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (23976, 596, 'Gistior Defiler', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2922, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (23977, 596, 'Gistior Seizer', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2922, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (23978, 596, 'Gistior Trasher', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2922, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (23979, 605, 'Corpior Converter', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2796, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23980, 605, 'Corpior Templar', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2796, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23981, 605, 'Corpior Devoter', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2796, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23982, 605, 'Corpior Friar', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2796, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23983, 605, 'Corpior Cleric', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2796, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23984, 614, 'Pithior Anarchist', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2920, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23985, 614, 'Pithior Renegade', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2920, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23986, 614, 'Pithior Guerilla', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2920, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23987, 614, 'Pithior Terrorist', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2920, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23988, 614, 'Pithior Supremacist', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2920, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (23989, 623, 'Centior Cannibal', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1237, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23990, 623, 'Centior Devourer', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1237, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23991, 623, 'Centior Abomination', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1237, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23992, 623, 'Centior Monster', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1237, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23993, 623, 'Centior Horror', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1237, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (23994, 632, 'Corelior Soldier', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2918, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (23995, 632, 'Corelior Infantry', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2918, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (23996, 632, 'Corelior Sentinel', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2918, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (23997, 632, 'Corelior Cannoneer', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2918, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (23998, 632, 'Corelior Artillery', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2918, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (23999, 593, 'Gistatis Legionnaire', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2921, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24000, 602, 'Corpior Bishop', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2795, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24001, 611, 'Pithatis Executor', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2919, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (24002, 620, 'Centatis Phantasm', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24003, 629, 'Corelatis Wing Leader', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2917, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24004, 593, 'Gistatis Primus', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2921, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24005, 593, 'Gistatis Tribuni', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2921, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24006, 593, 'Gistatis Praefectus', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2921, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24007, 593, 'Gistatis Tribunus', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2921, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24008, 593, 'Gistatis Legatus', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2921, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24009, 602, 'Corpior Seer', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2795, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24010, 602, 'Corpior Shade', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2795, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24011, 602, 'Corpior Fanatic', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2795, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24012, 602, 'Corpior Phantom', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2795, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24013, 602, 'Corpior Exorcist', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2795, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24014, 611, 'Pithatis Enforcer', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2919, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (24015, 611, 'Pithatis Assaulter', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2919, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (24016, 611, 'Pithatis Assassin', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2919, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (24017, 611, 'Pithatis Death Dealer', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2919, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (24018, 611, 'Pithatis Revolter', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2919, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (24019, 620, 'Centatis Specter', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24020, 620, 'Centatis Wraith', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24021, 620, 'Centatis Devil', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24022, 620, 'Centatis Daemon', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24023, 620, 'Centatis Behemoth', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24024, 629, 'Corelatis Squad Leader', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2917, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24025, 629, 'Corelatis Platoon Leader', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2917, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24026, 629, 'Corelatis Captain', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2917, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24027, 629, 'Corelatis Captain Sentry', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2917, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24028, 629, 'Corelatis High Captain', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2917, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24029, 226, 'LCO Blood Fence', 'A fence. Sheep.', 2447, 479.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24030, 526, 'R.S. Officer\'s Passcard', 'This is a security passcard for Roden Shipyard officers.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24031, 526, 'R.S. Officer\'s Alpha Passcard', 'This is a security passcard for Roden Shipyard officers.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24032, 226, 'LCO Human Farm', 'The human farm is for farming humans.', 2707, 832.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24033, 597, 'Arch Gistii Ruffian', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 338, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24034, 597, 'Arch Gistii Nomad', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 338, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24035, 597, 'Arch Gistii Ambusher', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 338, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24036, 597, 'Arch Gistii Raider', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 338, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24037, 597, 'Arch Gistii Hunter', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 338, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24038, 597, 'Arch Gistii Impaler', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 338, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24039, 606, 'Elder Corpii Seeker', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1764, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24040, 606, 'Elder Corpii Collector', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1764, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24041, 606, 'Elder Corpii Raider', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1764, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24042, 606, 'Elder Corpii Diviner', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1764, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24043, 606, 'Elder Corpii Reaver', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1764, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24044, 606, 'Elder Corpii Engraver', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1764, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24045, 615, 'Dire Pithi Despoiler', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1831, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (24046, 615, 'Dire Pithi Saboteur', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1831, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (24047, 615, 'Dire Pithi Plunderer', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1831, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (24048, 615, 'Dire Pithi Wrecker', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1831, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (24049, 615, 'Dire Pithi Destructor', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1831, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (24050, 615, 'Dire Pithi Demolisher', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1831, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (24051, 624, 'Centii Loyal Savage', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1237, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24052, 624, 'Centii Loyal Slavehunter', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1237, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24053, 624, 'Centii Loyal Enslaver', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1237, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24054, 624, 'Centii Loyal Plague', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1237, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24055, 624, 'Centii Loyal Manslayer', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1237, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24056, 624, 'Centii Loyal Butcher', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1237, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24057, 633, 'Coreli Guardian Watchman', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1818, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (24058, 633, 'Coreli Guardian Patroller', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1818, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (24059, 633, 'Coreli Guardian Guard', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1818, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (24060, 633, 'Coreli Guardian Safeguard', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1818, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (24061, 633, 'Coreli Guardian Defender', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1818, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (24062, 633, 'Coreli Guardian Protector', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1818, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (24063, 631, 'Corelum Chief Infantry', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24064, 631, 'Corelum Chief Sentinel', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24065, 631, 'Corelum Guardian Chief Scout', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24066, 631, 'Corelum Guardian Chief Spy', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24067, 631, 'Corelum Guardian Chief Watchman', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24068, 631, 'Corelum Guardian Chief Patroller', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24069, 631, 'Corelum Guardian Chief Guard', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24070, 631, 'Corelum Guardian Chief SafeGuard', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24071, 631, 'Corelum Guardian Chief Defender', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24072, 631, 'Corelum Guardian Chief Protector', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24073, 631, 'Corelum Guardian Chief Infantry', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24074, 631, 'Corelum Guardian Chief Sentinel', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24075, 622, 'Centum Fiend', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24076, 622, 'Centum Hellhound', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24077, 622, 'Centum Loyal Ravisher', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24078, 622, 'Centum Loyal Ravager', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24079, 622, 'Centum Loyal Beast', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24080, 622, 'Centum Loyal Juggernaut', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24081, 622, 'Centum Loyal Slaughterer', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24082, 622, 'Centum Loyal Execrator', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24083, 622, 'Centum Loyal Mutilator', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24084, 622, 'Centum Loyal Torturer', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24085, 622, 'Centum Loyal Fiend', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24086, 622, 'Centum Loyal Hellhound', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24087, 613, 'Pithum Eraser', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1824, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (24088, 613, 'Pithum Abolisher', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1824, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (24089, 613, 'Dire Pithum Silencer', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1824, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (24090, 613, 'Dire Pithum Ascriber', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1824, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (24091, 613, 'Dire Pithum Killer', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1824, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (24092, 613, 'Dire Pithum Murderer', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1824, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (24093, 613, 'Dire Pithum Annihilator', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1824, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (24094, 613, 'Dire Pithum Nullifier', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1824, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (24095, 613, 'Dire Pithum Mortifier', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1824, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (24096, 613, 'Dire Pithum Inferno', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1824, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (24097, 613, 'Dire Pithum Eraser', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1824, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (24098, 613, 'Dire Pithum Abolisher', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1824, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (24099, 604, 'Corpum Shadow Sage', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1759, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24100, 604, 'Corpum Dark Priest', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1759, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24101, 604, 'Elder Corpum Arch Reaver', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1759, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24102, 604, 'Elder Corpum Arch Engraver', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1759, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24103, 604, 'Elder Corpum Arch Templar', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1759, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24104, 604, 'Elder Corpum Revenant', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1759, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24105, 604, 'Elder Corpum Sage', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1759, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24106, 604, 'Elder Corpum Priest', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1759, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24107, 604, 'Elder Corpum Arch Sage', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1759, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24108, 604, 'Elder Corpum Arch Priest', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1759, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24109, 604, 'Elder Corpum Shadow Sage', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1759, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24110, 604, 'Elder Corpum Dark Priest', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1759, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24111, 595, 'Gistum Phalanx', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 337, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24112, 595, 'Gistum Centurion', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 337, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24113, 595, 'Arch Gistum Depredator', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 337, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24114, 595, 'Arch Gistum Predator', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 337, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24115, 595, 'Arch Gistum Smasher', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 337, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24116, 595, 'Arch Gistum Crusher', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 337, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24117, 595, 'Arch Gistum Breaker', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 337, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24118, 595, 'Arch Gistum Defeater', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 337, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24119, 595, 'Arch Gistum Marauder', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 337, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24120, 595, 'Arch Gistum Liquidator', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 337, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24121, 595, 'Arch Gistum Phalanx', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 337, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24122, 595, 'Arch Gistum Centurion', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 337, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24123, 526, 'Elite Laser Pistols', 'High-tech laser pistols.', 1366, 0.0, 2500.0, 2.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24124, 306, 'Laser-Pistol Stash', 'This storage container is used to store a batch of high-tech laser pistols which were recently stolen from an Imperial military convoy.', 16, 14.0, 10000.0, 1200.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24125, 594, 'Gist Saint', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24126, 594, 'Gist Nephilim', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24127, 594, 'Gist Malakim', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24128, 594, 'Gist Throne', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24129, 594, 'Gist Cherubim', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24130, 594, 'Gist Seraphim', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24131, 594, 'Gist Domination Malakim', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24132, 594, 'Gist Domination Throne', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24133, 594, 'Gist Domination Cherubim', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24134, 594, 'Gist Domination Seraphim', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24135, 603, 'Corpus Archbishop', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2121, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24136, 603, 'Corpus Harbinger', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2121, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24137, 603, 'Corpus Monsignor', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2121, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24138, 603, 'Corpus Cardinal', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2121, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24139, 603, 'Corpus Patriarch', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2121, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24140, 603, 'Corpus Pope', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2121, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24141, 603, 'Dark Corpus Monsignor', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2121, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24142, 603, 'Dark Corpus Cardinal', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2121, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24143, 603, 'Dark Corpus Patriarch', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2121, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24144, 603, 'Dark Corpus Pope', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2121, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24145, 612, 'Pith Eliminator', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2158, 350.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (24146, 612, 'Pith Exterminator', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2158, 350.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (24147, 612, 'Pith Destroyer', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2158, 350.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (24148, 612, 'Pith Conquistador', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2158, 350.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (24149, 612, 'Pith Massacrer', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2158, 350.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (24150, 612, 'Pith Usurper', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2158, 350.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (24151, 612, 'Dread Pith Destroyer', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2158, 350.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (24152, 612, 'Dread Pith Conquistador', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2158, 350.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (24153, 612, 'Dread Pith Massacrer', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2158, 350.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (24154, 612, 'Dread Pith Usurper', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2158, 350.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (24155, 621, 'Centus Plague Lord', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24156, 621, 'Centus Beast Lord', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24157, 621, 'Centus Overlord', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24158, 621, 'Centus Dark Lord', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24159, 621, 'Centus Dread Lord', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24160, 621, 'Centus Tyrant', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24161, 621, 'True Centus Overlord', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24162, 621, 'True Centus Dark Lord', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24163, 621, 'True Centus Dread Lord', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24164, 621, 'True Centus Tyrant', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24165, 630, 'Core Flotilla Admiral', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2157, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24166, 630, 'Core Vice Admiral', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2157, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24167, 630, 'Core Admiral', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2157, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24168, 630, 'Core High Admiral', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2157, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24169, 630, 'Core Grand Admiral', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2157, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24170, 630, 'Core Lord Admiral', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2157, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24171, 630, 'Shadow Core Admiral', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2157, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24172, 630, 'Shadow Core High Admiral', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2157, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24173, 630, 'Shadow Core Grand Admiral', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2157, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24174, 630, 'Shadow Core Lord Admiral', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2157, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24175, 593, 'Gistatis Domination Legionnaire', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2921, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24176, 593, 'Gistatis Domination Primus', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2921, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24177, 593, 'Gistatis Domination Tribuni', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2921, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24178, 593, 'Gistatis Domination Praefectus', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2921, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24179, 593, 'Gistatis Domination Tribunus', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2921, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24180, 593, 'Gistatis Domination Legatus', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2921, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24181, 602, 'Dark Corpior Bishop', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2795, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24182, 602, 'Dark Corpior Seer', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2795, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24183, 602, 'Dark Corpior Shade', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2795, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24184, 602, 'Dark Corpior Fanatic', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2795, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24185, 602, 'Dark Corpior Phantom', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2795, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24186, 602, 'Dark Corpior Exorcist', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2795, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24187, 611, 'Dread Pithatis Executor', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2919, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (24188, 611, 'Dread Pithatis Enforcer', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2919, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (24189, 611, 'Dread Pithatis Assaulter', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2919, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (24190, 611, 'Dread Pithatis Assassin', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2919, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (24191, 611, 'Dread Pithatis Death Dealer', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2919, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (24192, 611, 'Dread Pithatis Revolter', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2919, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (24193, 620, 'True Centatis Phantasm', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24194, 620, 'True Centatis Specter', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24195, 620, 'True Centatis Wraith', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24196, 620, 'True Centatis Devil', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24197, 620, 'True Centatis Daemon', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24198, 620, 'True Centatis Behemoth', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24199, 629, 'Shadow Corelatis Wing Leader', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2917, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24200, 629, 'Shadow Corelatis Squad Leader', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2917, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24201, 629, 'Shadow Corelatis Platoon Leader', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2917, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24202, 629, 'Shadow Corelatis Captain', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2917, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24203, 629, 'Shadow Corelatis Captain Sentry', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2917, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24204, 629, 'Shadow Corelatis High Captain', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2917, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24205, 632, 'Shadow Corelior Trooper', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2918, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (24206, 632, 'Shadow Corelior Soldier', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2918, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (24207, 632, 'Shadow Corelior Infantry', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2918, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (24208, 632, 'Shadow Corelior Sentinel', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2918, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (24209, 632, 'Shadow Corelior Cannoneer', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2918, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (24210, 632, 'Shadow Corelior Artillery', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2918, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (24211, 623, 'True Centior Misshape', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1237, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24212, 623, 'True Centior Cannibal', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1237, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24213, 623, 'True Centior Devourer', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1237, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24214, 623, 'True Centior Abomination', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1237, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24215, 623, 'True Centior Monster', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1237, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24216, 623, 'True Centior Horror', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1237, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24217, 614, 'Dread Pithior Nihilist', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2920, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (24218, 614, 'Dread Pithior Anarchist', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2920, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (24219, 614, 'Dread Pithior Renegade', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2920, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (24220, 614, 'Dread Pithior Guerilla', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2920, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (24221, 614, 'Dread Pithior Terrorist', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2920, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (24222, 614, 'Dread Pithior Supremacist', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2920, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (24223, 605, 'Dark Corpior Visioner', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2796, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24224, 605, 'Dark Corpior Converter', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2796, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24225, 605, 'Dark Corpior Templar', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2796, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24226, 605, 'Dark Corpior Devoter', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2796, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24227, 605, 'Dark Corpior Friar', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2796, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24228, 605, 'Dark Corpior Cleric', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2796, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24229, 596, 'Gistior Domination Shatterer', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2922, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24230, 596, 'Gistior Domination Defacer', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2922, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24231, 596, 'Gistior Domination Haunter', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2922, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24232, 596, 'Gistior Domination Defiler', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2922, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24233, 596, 'Gistior Domination Seizer', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2922, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24234, 596, 'Gistior Domination Trasher', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2922, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24237, 306, 'Blood Factory', 'Inside these structures are breeding grounds for humans, body parts and human blood used in sinister Blood Raider rituals.  ', 2707, 832.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24238, 283, 'Blood Raider Scientist', 'Scientists working for the Blood Raider organization, most likely involved in their human breeding programs.', 2891, 0.0, 250.0, 3.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24239, 517, 'Amokin\'s Malediction', 'A Malediction piloted by an agent.', 1861, 13.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (24240, 517, 'Parsik\'s Crucifier', 'A Crucifier piloted by an agent.', 1066, 39.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (24241, 273, 'Combat Drone Operation', 'Skill at controlling scout drones. 5% Bonus to drone damage of light and medium drones per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 50000.0000, 1, 366, 0.0),
  (24242, 270, 'Infomorph Psychology', 'Psychological training that strengthens the pilot\'s mental tenacity. The reality of having one\'s consciousness detached from one\'s physical form, scattered across the galaxy and then placed in a vat-grown clone can be very unsettling to the untrained mind.\r\n\r\nAllows 1 jump clone per level.\r\n\r\nNote: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1000000.0000, 1, 375, 0.0),
  (24243, 494, 'Altar of the Blessed', 'This impressive structure operates as a place for religious practice and the throne of a high ranking member within the clergy.', 2401, 3136.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24244, 526, 'The Apocryphon', 'Ancient texts that some believe were once part of the holy scriptures of the Amarr religion. These texts are considered heretical by the Amarr clergy and anyone founding preaching or distributing them is persecuted relentlessly.', 33, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24245, 319, 'LCS Smuggler Stargate', 'The old smuggling route gates were built by a coalition of Minmatar rebels and various pirate factions as a means to travel quickly and discreetly between the outer regions of space. They are favored by many to whom Empire Space is too high-profile and wish to keep a good distance from the vigilant fleet commanders of CONCORD.', 2305, 2933.0, 1.0E+35, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24246, 526, 'Bug-Ridden Corpse', 'A corpse drained of all blood and filled with nasty bug devices.', 2855, 0.0, 80.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24247, 526, 'Antiseptic Biomass', 'A mass of organic material. Antiseptic substance has been added to the mix to hinder decay.', 1197, 0.0, 1000.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24248, 526, 'Noble Remains', 'DNA remains from some young count.', 2302, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24249, 526, 'Generator Debris', 'Debris from a disintegrated power generator.', 1186, 0.0, 2000.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24250, 526, 'Archpriest Hakram\'s Head', 'This is the head of an archpriest in the Blood Raider Covenant that was calling the shots in the Araz constellation.', 2553, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24251, 283, 'Pilgrims', 'Amarr pilgrims seeking enlightenment at the holy sites that litter the Empire.', 2539, 0.0, 20.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24252, 226, 'LCO Smuggler Stargate', 'The old smuggling route gates were built by a coalition of Minmatar rebels and various pirate factions as a means to travel quickly and discreetly between the outer regions of space. They are favored by many to whom Empire Space is too high-profile and wish to keep a good distance from the vigilant fleet commanders of CONCORD.', 2305, 2933.0, 1.0E+35, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24253, 526, 'Dead Pilgrim', 'The corpse of an Amarrian pilgrim.', 2855, 0.0, 80.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24254, 526, 'Saintly Shroud', 'The holy shroud worn by St. Ageroth on his deathbed.', 1189, 0.0, 2.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24255, 526, 'Arc of Revelation', 'This is the Arc of Revelation, a sacred relic that is said to hold immense power for those of true faith.', 2039, 0.0, 1000.0, 50.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24256, 494, 'Generator Building', 'The building where the Blood Raiders are housing their immense power generator.', 2296, 3394.0, 100000.0, 1.0E+8, 10000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (24257, 494, 'Temple of the Revelation', 'This decorated structure serves as a place for religious practice.', 2405, 971.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24258, 527, 'Corpse Dealer', 'A Blood Raider frigate distributing corpses around the Slope.', 1764, 40.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24259, 527, 'Corpse Collector', 'A Blood Raider frigate bringing biomass harvested by other Blood Raiders around Araz.', 1764, 40.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24260, 534, 'Archpriest Hakram', 'Archpriest Hakram of the Blood Raiders have been overseeing their effort in infiltrating and taking over Araz.', 2121, 500.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24261, 533, 'Corpse Harvester', 'A Blood Raider vessel responsible for assaulting innocent travelers and harvesting their bodies.', 1759, 134.43, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24262, 494, 'Asteroid Station - 1 _ Mire Keep', 'Dark and ominous metal structures jut outwards from this crumbled asteroid. Scanners indicate a distant powersource far within the adamant rock.', 2898, 3831.0, 1000000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24263, 526, 'Anema Bluechip', '\'Bluechip\' is a name for the data chips which store valuable information on what happened shortly before a structure, normally a space structure, has been destroyed.  Introduced by Gallantean mining corporations after they endured numerous inexplicable losses of their mining barges in deep space, the Bluechip has become universally used due to its incredible survivability.  \r\n\r\nIf the Bluechip survives an explosion or crash, researchers can usually quickly determine the cause of the accident.  ', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24264, 474, 'Bastion Master Key', 'This is a passkey used in the ancient imperial fortress known as the Bastion of Blood to access its innermost chamber. ', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24265, 288, 'Thukker Wingman', 'This is a support fighter, which usually acts as backup for larger and more powerfull ships.  Beware of its deadly warp scrambling ability. Threat level: Very high', 1949, 38.4, 1580000.0, 15800.0, 145.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24266, 638, 'Navigation Computer I', 'Increases accuracy of warping.', 104, 0.0, 0.0, 5.0, 0.0, 1, 8, 2460.0000, 0, NULL, 0.07),
  (24267, 306, 'Lord Methros\' Outpost', 'This outpost was constructed by Lord Methros\' henchmen.', 1683, 60.0, 100000.0, 1.0E+8, 10000.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (24268, 268, 'Supply Chain Management', 'Proficiency at starting manufacturing jobs remotely. Each level increases the distance at which jobs can be created. Level 1 allows for range within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for full regional range.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 7500000.0000, 1, 369, 0.0),
  (24269, 306, 'Lord Arachnan\'s Outpost', 'This outpost was constructed by Lord Arachnan\'s henchmen.', 1683, 60.0, 100000.0, 1.0E+8, 10000.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (24270, 270, 'Scientific Networking', 'Skill at running research operations remotely. Each level increases the distance at which research projects can be started. Level 1 allows for range within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for full regional range.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 7500000.0000, 1, 375, 0.0),
  (24271, 678, 'Gallente Navy Vexor_MISSION', 'The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks.  Threat level: Deadly', 1803, 140.15, 1.3075E+7, 115000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (24276, 526, 'Amolah Kesti\'s Data Fragment I', 'Information has been frantically scribbled on this piece of paper before it was ejected into space.', 2908, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24277, 526, 'Amolah Kesti\'s Data Fragment II', 'Information has been frantically scribbled on this piece of paper before it was ejected into space.', 2908, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24278, 526, 'Amolah Kesti\'s Data Fragment III', 'Information has been frantically scribbled on this piece of paper before it was ejected into space.', 2908, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24279, 306, 'Strange Drifting Cask', 'The worn container drifts quietly in space, waiting patiently to be pried open by a hungry looter.', 16, 14.0, 10000.0, 1200.0, 1400.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24280, 306, 'Strange Drifting Cask_2', 'The worn container drifts quietly in space, waiting patiently to be pried open by a hungry looter.', 16, 14.0, 10000.0, 1200.0, 1400.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24281, 306, 'Strange Drifting Cask_3', 'The worn container drifts quietly in space, waiting patiently to be pried open by a hungry looter.', 16, 14.0, 10000.0, 1200.0, 1400.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24282, 534, 'New Breed Queen', 'The matriarch of a new breed of rogue drones. Looks extremely deadly.', 1718, 250.0, 1.01E+8, 1010000.0, 950.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24283, 407, 'Drone Control Unit I', 'Gives you one extra drone. You need Advanced Drone Interfacing to use this module, it gives you the ability to fit one drone control unit per level.\r\n\r\n99% Reduction in CPU requirement when fitted to carriers and motherships.', 2987, 100.0, 200.0, 4000.0, 0.0, 1, NULL, 47354196.0000, 1, 938, 0.07),
  (24284, 408, 'Drone Control Unit I Blueprint', '', 1041, 0.0, 0.0, 0.01, 0.0, 1, NULL, 55000000.0000, 1, 939, 0.0),
  (24285, 370, 'Corpum Commander Medallion', 'This medallion is worn by certain high-ranking Corpum officers, usually those who are in charge of a Blood Raider complex.  ', 2532, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24286, 522, 'Corpum Blood Duke', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 2795, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24287, 526, 'Zach\'s Note', 'Zach Himun\'s note to the Emperor Family bureau, authorizing the creation of an ID card for the deliverer.', 2908, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24288, 526, 'E.F.A. ID Card', '', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24289, 526, 'Encoding Matrix Component', 'A component for Methros Enhanced Decoding Device.', 1362, 0.0, 2500.0, 2.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24290, 517, 'Arshah\'s Armageddon', 'An Armageddon piloted by an agent.', 297, 250.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (24291, 517, 'Cosmos Apocalypse', 'An Apocalypse piloted by an agent.', 296, 400.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (24292, 517, 'Cosmos Impel', 'An Impel piloted by an agent.', 2710, 400.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (24293, 517, 'Cosmos Anathema', 'An Anathema piloted by an agent.', 3424, 39.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (24294, 517, 'Kerth\'s Apocalypse', 'An Apocalypse piloted by an agent.', 296, 400.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (24295, 517, 'Robikar\'s Anathema', 'An Anathema piloted by an agent.', 3424, 39.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (24296, 517, 'Shakai\'s Impel', 'An Impel piloted by an agent.', 2710, 400.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (24297, 274, 'TEST TRADE SKILL', 'SKILL FOR QA TO TEST MARKET ORDERS', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 2000000000.0000, 0, NULL, 0.0),
  (24300, 526, 'Yamia Mida\'s Remains', 'The remains of Yamia Mida.  The body has completely decomposed.', 1197, 0.0, 80.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24301, 306, 'Yamia Mida\'s Residence', 'The fugitive Yamia Mida resides here.', 2515, 394.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24304, 526, 'Excavation Note', 'A scribbled note from an earlier digger, telling that he has uncovered evidence that another Yan Jung site orbits the moon around Deltole VI.', 1192, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24305, 483, 'Modulated Deep Core Strip Miner II', 'The modulated deep core miner is a technological marvel that combines the capacities of the commonly used Miner II with that of the deep core mining laser. Using a modular mining crystal system, it can be altered on the fly for maximum efficiency.\r\n\r\nNote: 99.5% less CPU usage when fitted on a Mining Barge.', 2527, 25.0, 0.0, 5.0, 50.0, 1, NULL, 617520.0000, 1, 1040, 0.07),
  (24306, 490, 'Modulated Deep Core Strip Miner II Blueprint', '', 1061, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 338, 0.0),
  (24307, 533, 'Serpentis Surveyor', 'A Serpentis smuggler with a bit of archaeological skills that has been digging around in the ancient ruins.', 1815, 167.24, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24308, 474, 'Smuggler Knot Lock', 'This is a gate passkey used by smugglers, especially those working for Serpentis, to lock up their stash of illegal goods or areas they want to keep to themselves.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24309, 517, 'Zach Himum\'s Armageddon', 'An Armageddon piloted by an agent.\r\n\r\nMissions: \r\n\r\n<b>Difficulty Rating: Grade 8</b> ', 297, 250.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (24310, 319, 'LCS Amarr Citadel', 'This Amarrian Citadel looms over the acceleration gate leading to the Palace grounds.  Anyone attempting to enter the palace without authorization would have to overcome the inhabitants of this majestic structure as well as its defenses.  The Citadel is the primary link that the outside world has to the Imperial Palace, often serving as the meeting ground between Emperor Family staff and outsiders intent on getting the Emperor\'s attention.\r\n\r\nDocking has been prohibited into this station without proper authorization.', 1249, 10252.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (24311, 257, 'Amarr Carrier', 'Skill at operating Amarr carriers.', 33, 0.0, 0.0, 0.01, 0.0, 1, 4, 500000000.0000, 1, 377, 0.0),
  (24312, 257, 'Caldari Carrier', 'Skill at operating Caldari carriers.', 33, 0.0, 0.0, 0.01, 0.0, 1, 1, 500000000.0000, 1, 377, 0.0),
  (24313, 257, 'Gallente Carrier', 'Skill at operating Gallente carriers.', 33, 0.0, 0.0, 0.01, 0.0, 1, 8, 500000000.0000, 1, 377, 0.0),
  (24314, 257, 'Minmatar Carrier', 'Skill at operating Minmatar carriers.', 33, 0.0, 0.0, 0.01, 0.0, 1, 2, 500000000.0000, 1, 377, 0.0),
  (24315, 526, 'Thyram Arachnan\'s Dossier', 'This detailed dossier contains encrypted evidence linking Thyram Arachnan, Amarrian nobleman, to criminal elements in the Araz constellation.', 1192, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24316, 526, 'Lord Arachnan\'s Medal', 'A medal awarded to Lord Arachnan years ago.', 2532, 0.0, 0.1, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24317, 526, 'House Arachnan Legal Documents', 'Legal data collected by House Arachnan\'s lawyers and archivists.', 1192, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24318, 642, 'Gang Armor Multi Hardener I', 'Boosts armor resistance against all damage types for all gang members.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 350000.0000, 0, NULL, 0.07),
  (24319, 348, 'Gang Armor Multi Hardener I Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 3500000.0000, 0, NULL, 0.0),
  (24320, 642, 'Gang Invulnerability Field I', 'Boosts shield resistance against all damage types for all gang members.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1045, 0.0, 10000.0, 5.0, 0.0, 1, NULL, 75000.0000, 0, NULL, 0.07),
  (24321, 157, 'Gang Invulnerability Field I Blueprint', '', 1045, 0.0, 0.0, 0.01, 0.0, 1, NULL, 750000.0000, 0, NULL, 0.0),
  (24322, 642, 'Gang Sensor Booster I', 'Gives an increase to targeting range and speed of all gang members.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 9870.0000, 0, NULL, 0.07),
  (24323, 223, 'Gang Sensor Booster I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 98700.0000, 0, NULL, 0.0),
  (24324, 642, 'Gang Stealth System I', 'Scrambles the signature of a ship preventing tracking systems from identifing the ships shape and thus reducing their effectiveness.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1390, 500.0, 0.0, 10.0, 0.0, 1, NULL, 336.0000, 0, NULL, 0.07),
  (24325, 120, 'Gang Stealth System I Blueprint', '', 84, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24326, 642, 'Gang ECCM - Omni I', 'A secondary electronic array that provides a significant boost to sensor strength for a short time for all gang members.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 104, 0.0, 0.0, 5.0, 0.0, 1, NULL, 25000.0000, 0, NULL, 0.07),
  (24327, 131, 'Gang ECCM - Omni I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 250000.0000, 0, NULL, 0.0),
  (24328, 642, 'Gang Heat Sink I', 'Dissipates energy weapon damage efficiently for all gang members, thus allowing them to be fired more rapidly.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 1.0, 1.0, 5.0, 0.0, 1, NULL, 24960.0000, 0, NULL, 0.07),
  (24329, 218, 'Gang Heat Sink I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 249600.0000, 0, NULL, 0.0),
  (24330, 642, 'Gang Gyrostabilizer I', 'Gives a bonus to the speed and damage of projectile turrets for all gang members.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 0.0, 0.0, 5.0, 0.0, 1, NULL, 24320.0000, 0, NULL, 0.07),
  (24331, 139, 'Gang Gyrostabilizer I Blueprint', '', 1046, 0.0, 0.0, 0.01, 0.0, 1, NULL, 243200.0000, 0, NULL, 0.0),
  (24332, 642, 'Gang Magnetic Field Stabilizer I', 'Grants a bonus to the firing rate and damage of hybrid turrets for all gang members.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 0.0, 0.0, 5.0, 0.0, 1, NULL, 24994.0000, 0, NULL, 0.07),
  (24333, 139, 'Gang Magnetic Field Stabilizer I Blueprint', '', 1046, 0.0, 0.0, 0.01, 0.0, 1, NULL, 249940.0000, 0, NULL, 0.0),
  (24334, 642, 'Gang Ballistic Control System I', 'A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectivenes and lethality for all gang members.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2531, 1.0, 1.0, 5.0, 0.0, 1, NULL, 49920.0000, 0, NULL, 0.07),
  (24335, 400, 'Gang Ballistic Control System I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 499200.0000, 0, NULL, 0.0),
  (24336, 642, 'Gang Damage Control I', 'Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. Grants a bonus to resistance for all systems for all gang members.', 1034, 0.0, 5000.0, 5.0, 0.0, 1, NULL, 5000.0000, 0, NULL, 0.07),
  (24337, 140, 'Gang Damage Control I Blueprint', '', 1034, 0.0, 0.0, 0.01, 0.0, 1, NULL, 50000.0000, 0, NULL, 0.0),
  (24338, 642, 'Gang Drone Damage Mod', 'wtf kristinn??', 1041, 100.0, 200.0, 5.0, 0.0, 1, NULL, 5438.0000, 0, NULL, 0.07),
  (24339, 408, 'Gang Drone Damage Mod Blueprint', '', 1041, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24340, 642, 'Gang Tracking Computer I', 'By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets for all gang members.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1640, 0.0, 0.0, 5.0, 0.0, 1, NULL, 9900.0000, 0, NULL, 0.07),
  (24341, 224, 'Gang Tracking Computer I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 99000.0000, 0, NULL, 0.0),
  (24342, 283, 'Lord Arachnan', 'The resplendent Lord Arachnan, disguised as a humble janitor.  Even through the disguise, the sheen of his glory stings your eyes.', 2536, 0.0, 100.0, 3.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24343, 300, 'Aurora Alpha', 'You will be banned if you have this and you are not in ISD :)', 2053, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.05),
  (24344, 300, 'Aurora Delta', 'You will be banned if you have this and you are not in ISD :)', 2053, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.05),
  (24345, 300, 'Aurora Omega', 'You will be banned if you have this and you are not in ISD :)', 2053, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.05),
  (24346, 300, 'Aurora Epsilon', 'You will be banned if you have this and you are not in ISD :)', 2053, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.05),
  (24347, 300, 'Aurora Beta', 'You will be banned if you have this and you are not in ISD :)', 2053, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.05),
  (24348, 650, 'Small Tractor Beam I', 'By manipulating gravity fields, this module can pull cargo containers towards the ship.', 2986, 10.0, 50.0, 50.0, 0.8, 1, NULL, 1404432.0000, 1, 872, 0.07),
  (24349, 723, 'Small Tractor Beam I Blueprint', '', 375, 0.0, 0.0, 0.01, 0.0, 1, NULL, 90000.0000, 1, 905, 0.0),
  (24350, 517, 'Mathon\'s Helios', 'A Helios piloted by an agent.', 1841, 39.0, 1700000.0, 19700.0, 305.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24351, 494, 'Force Repeller Relic', 'A strange device built by a human civilization dead for thousands of years that repels any ships that try to near it. It must be destroyed from afar, preferably with EM damage weapons.', 1683, 15000.0, 100000.0, 1.0E+8, 10000.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (24352, 474, 'Passkey to Yan Jung Relic Site', 'This passkey will get you into the hard to reach relic site where the now exinct Yan Jung nation once went about their business.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24353, 474, 'Gargoyle Passkey', 'This passkey allows entry to the Yan Jung relic site itself. It is only good for one go though.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24354, 526, 'Threaded Waypoint Map', 'This strange map seems to show a route of some sort, but as it lacks the source and destination locations it is of little use.', 2853, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24355, 526, 'Yan Jung Micro Processor', 'This micro processor is thousands of years old, but miraculously it still seems to be functioning.', 2038, 0.0, 20.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24356, 494, 'Yan Jung Gargoyle', 'A very old object that seems to once have acted as a guardian of this space. It is not active at the moment and perhaps it has malfunctioned.', 1217, 70.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24357, 526, 'Robikar\'s Recommendation', 'This letter of recommendation is to be shown to Torval Kerth at the Carchatur Outpost in Nidupad.  It contains proof of its possessor\'s identity as a person gainfully employed by Lord Arachnan.', 1192, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24359, 68, 'TEST FOR NPC', 'Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships', 1029, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 987600.0000, 0, NULL, 0.07),
  (24360, 71, 'TEST FOR NPC2', 'Neutralizes a portion of the energy in the target ship\'s capacitor.', 1283, 0.0, 2000.0, 5.0, 0.0, 1, NULL, 499674.0000, 0, NULL, 0.07),
  (24361, 572, 'Crook Spy', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate', 1817, 50.0, 2500000.0, 25000.0, 60.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24362, 572, 'Crook Agent', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate', 1821, 50.0, 2250000.0, 22500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (24363, 572, 'Crook Watchman', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant', 1819, 50.0, 2950000.0, 29500.0, 175.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24364, 572, 'Crook Patroller', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant', 1819, 50.0, 2950000.0, 29500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (24365, 572, 'Crook Guard', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1822, 50.0, 2300000.0, 23000.0, 60.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24366, 572, 'Crook Safeguard', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1822, 50.0, 2300000.0, 23000.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (24367, 572, 'Crook Defender', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1818, 50.0, 2650000.0, 26500.0, 140.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24368, 572, 'Crook Protector', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1818, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (24369, 814, 'Marauder Spy', 'The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don\'t give a damn about the questions. Threat level: Deadly.', 1817, 50.0, 2500000.0, 25000.0, 60.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24370, 814, 'Marauder Agent', 'The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don\'t give a damn about the questions. Threat level: Deadly.', 1821, 50.0, 2250000.0, 22500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (24371, 814, 'Marauder Watchman', 'The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don\'t give a damn about the questions. Threat level: Deadly.', 1819, 50.0, 2950000.0, 29500.0, 175.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24372, 814, 'Marauder Patroller', 'The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don\'t give a damn about the questions. Threat level: Deadly.', 1819, 50.0, 2950000.0, 29500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (24373, 814, 'Marauder Guard', 'The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don\'t give a damn about the questions. Threat level: Deadly.', 1822, 50.0, 2300000.0, 23000.0, 60.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24374, 814, 'Marauder Safeguard', 'The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don\'t give a damn about the questions. Threat level: Deadly.', 1822, 50.0, 2300000.0, 23000.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (24375, 814, 'Marauder Defender', 'The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don\'t give a damn about the questions. Threat level: Deadly.', 1818, 50.0, 2650000.0, 26500.0, 140.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24376, 814, 'Marauder Protector', 'The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don\'t give a damn about the questions. Threat level: Deadly.', 1818, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (24377, 573, 'Mule Harvester', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1816, 50.0, 2300000.0, 23000.0, 60.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24378, 573, 'Mule Gatherer', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1816, 50.0, 2300000.0, 23000.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (24379, 573, 'Mule Ferrier', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1822, 50.0, 2650000.0, 26500.0, 140.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24380, 573, 'Mule Loader', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1822, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (24381, 558, 'Barrow Harvester', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1762, 50.0, 2870000.0, 28700.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24382, 558, 'Barrow Gatherer', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1762, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24383, 558, 'Barrow Ferrier', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1762, 50.0, 2870000.0, 28700.0, 135.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (24384, 558, 'Barrow Loader', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1762, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24385, 557, 'Warrior Collector', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant', 1763, 50.0, 2810000.0, 28100.0, 315.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (24386, 557, 'Warrior Raider', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1766, 50.0, 2870000.0, 28700.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24387, 557, 'Warrior Diviner', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1764, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24388, 557, 'Warrior Reaver', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1766, 50.0, 2870000.0, 28700.0, 135.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (24389, 557, 'Warrior Engraver', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1764, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24390, 792, 'Sellsword Collector', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 1763, 50.0, 2810000.0, 28100.0, 315.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (24391, 792, 'Sellsword Raider', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 1766, 50.0, 2870000.0, 28700.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24392, 792, 'Sellsword Diviner', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 1764, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24393, 792, 'Sellsword Reaver', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 1766, 50.0, 2870000.0, 28700.0, 135.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (24394, 792, 'Sellsword Engraver', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 1764, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24395, 644, 'Drone Navigation Computer I', 'Increases mwd speed of drones.', 2988, 100.0, 200.0, 25.0, 0.0, 1, NULL, 139232.0000, 1, 938, 0.07),
  (24396, 408, 'Drone Navigation Computer I Blueprint', '', 1041, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1400000.0000, 1, 939, 0.0),
  (24397, 645, 'Drone Damage Mod meta 1 TEST', 'Increases damage of drones.', 1046, 100.0, 200.0, 5.0, 0.0, 1, NULL, 25072.0000, 0, NULL, 0.07),
  (24399, 645, 'Drone Damage Mod meta 2 TEST', 'Increases damage of drones.', 1046, 100.0, 200.0, 5.0, 0.0, 1, NULL, 25072.0000, 0, NULL, 0.07),
  (24401, 645, 'Drone Damage Mod meta 3 TEST', 'Increases damage of drones.', 1046, 100.0, 200.0, 5.0, 0.0, 1, NULL, 25072.0000, 0, NULL, 0.07),
  (24405, 645, 'Combat Drone Turret Stabilizer II TEST', 'Increases damage of drones.', 1046, 100.0, 200.0, 5.0, 0.0, 1, NULL, 104348.0000, 0, NULL, 0.07),
  (24406, 408, 'Combat Drone Turret Stabilizer II TEST Blueprint', '', 1041, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24407, 557, 'Warrior Seeker', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant', 1763, 50.0, 2810000.0, 28100.0, 165.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (24408, 792, 'Sellsword Seeker', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 1763, 50.0, 2810000.0, 28100.0, 165.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (24409, 644, 'Drone Navigation Computer Meta 1', 'Increases mwd speed of drones.', 2988, 100.0, 200.0, 5.0, 0.0, 1, NULL, 139232.0000, 0, NULL, 0.07),
  (24411, 644, 'Drone Navigation Computer Meta 2', 'Increases mwd speed of drones.', 2988, 100.0, 200.0, 5.0, 0.0, 1, NULL, 139232.0000, 0, NULL, 0.07),
  (24413, 644, 'Drone Navigation Computer Meta 3', 'Increases mwd speed of drones.', 2988, 100.0, 200.0, 5.0, 0.0, 1, NULL, 139232.0000, 0, NULL, 0.07),
  (24415, 644, 'Drone Navigation Computer Meta 4', 'Increases mwd speed of drones.', 2988, 100.0, 200.0, 5.0, 0.0, 1, NULL, 139232.0000, 0, NULL, 0.07),
  (24417, 644, 'Drone Navigation Computer II', 'Increases mwd speed of drones.', 2988, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (24418, 408, 'Drone Navigation Computer II Blueprint', '', 1041, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24419, 647, 'Drone Link Augmentor Meta 1', 'Increases drone control range.', 2989, 100.0, 200.0, 5.0, 0.0, 1, NULL, 213360.0000, 0, NULL, 0.07),
  (24421, 647, 'Drone Link Augmentor Meta 2', 'Increases drone control range.', 2989, 100.0, 200.0, 5.0, 0.0, 1, NULL, 213360.0000, 0, NULL, 0.07),
  (24423, 647, 'Drone Link Augmentor Meta 3', 'Increases drone control range.', 2989, 100.0, 200.0, 5.0, 0.0, 1, NULL, 213360.0000, 0, NULL, 0.07),
  (24425, 647, 'Drone Link Augmentor Meta 4', 'Increases drone control range.', 2989, 100.0, 200.0, 5.0, 0.0, 1, NULL, 213360.0000, 0, NULL, 0.07),
  (24427, 647, 'Drone Link Augmentor II', 'Increases drone control range.', 2989, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (24428, 408, 'Drone Link Augmentor II Blueprint', '', 1041, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24429, 306, 'Rolette Residence', 'A multitude of people inhabit these structures.', 2515, 394.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24430, 646, 'Drone Tracking Computer Meta 1', 'improves max range and tracking on all drones', 1640, 100.0, 200.0, 5.0, 0.0, 1, NULL, 9792.0000, 0, NULL, 0.07),
  (24432, 646, 'Drone Tracking Computer Meta 2', 'improves max range and tracking on all drones', 1640, 100.0, 200.0, 5.0, 0.0, 1, NULL, 9792.0000, 0, NULL, 0.07),
  (24434, 646, 'Drone Tracking Computer Meta 3', 'improves max range and tracking on all drones', 1640, 100.0, 200.0, 5.0, 0.0, 1, NULL, 9792.0000, 0, NULL, 0.07),
  (24436, 646, 'Drone Tracking Computer Meta 4', 'improves max range and tracking on all drones', 1640, 100.0, 200.0, 5.0, 0.0, 1, NULL, 9792.0000, 0, NULL, 0.07),
  (24438, 646, 'Drone Tracking Computer II', 'improves max range and tracking on all drones', 1640, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (24439, 408, 'Drone Tracking Computer II Blueprint', '', 1041, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24441, 283, 'Civilians', 'A person following the pursuits of civil life.', 2536, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24442, 185, 'Test Cap Drain', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24443, 338, 'Shield Boost Amplifier II', 'Focuses and amplifies the effiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2104, 500.0, 0.0, 5.0, 0.0, 1, NULL, 448304.0000, 1, 613, 0.07),
  (24444, 360, 'Shield Boost Amplifier II Blueprint', '', 84, 0.0, 0.0, 0.01, 0.0, 1, NULL, 3500000.0000, 1, NULL, 0.0),
  (24445, 649, 'General Freight Container', 'A massive cargo container, used for inter-regional freight; most commonly used in freighter cargo bays.', 1174, 150.0, 1000000.0, 120000.0, 120000.0, 1, NULL, 110000.0000, 1, 379, 0.0),
  (24446, 526, 'Dorga Roes', 'Dorga are a species of saltwater fish indigenous to Munory VI.  Due to the inhospitable conditions these fish have evolved in, their extremely resilient eggs are in high demand among spacefarers and others who require sustenance in unforgiving environments.  While very nutritious, dorga roes possess a horribly bitter flavor, a fact which has hamstrung all marketing campaigns attempted for them so far.', 1406, 0.0, 400.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24447, 306, 'Corpse Stash', 'A container filled with bug-ridden corpses created by the Blood Raiders to get spy devices into the ships of unwary scavengers.', 16, 14.0, 10000.0, 1200.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24448, 540, 'Viziam Prophecy', 'This one isn\'t in game.', 2817, 198.0, 1.35E+7, 234000.0, 350.0, 1, 4, 25500000.0000, 0, NULL, 0.07),
  (24449, 489, 'Viziam Prophecy Blueprint', '', 1748, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24450, 482, 'TEST Veldspar Mining Crystal II', 'This crystal sucks', 2660, 1.0, 1.0, 50.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (24451, 727, 'TEST Veldspar Mining Crystal II Blueprint', '', 1142, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24452, 319, 'Gallente Factory', 'This is a standard Federation-built Manufacturing Station.  It has been equipped with powerful energy shield systems, although it\'s armor and hull would be considered fairly weak compared to Amarrian standards.\r\n\r\nDocking has been prohibited into this station without proper authorization.', 1255, 3575.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24453, 319, 'LCS Smuggler Stargate_strong', 'The old smuggling route gates were built by a coalition of Minmatar rebels and various pirate factions as a means to travel quickly and discreetly between the outer regions of space. They are favored by many to whom Empire Space is too high-profile and wish to keep a good distance from the vigilant fleet commanders of CONCORD.', 2305, 2933.0, 1.0E+35, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24454, 817, 'Kungizo Eladar', 'This is a mercenary warship of Minmatar origin.  The faction it belongs to is unknown.  Threat level: Deadly', 302, 109.0, 1.12E+7, 112000.0, 480.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (24455, 817, 'Tukkito Usa', 'The Moa-class is almost exclusively used by the Caldari Navy, and only factions or persons in very good standing with the Caldari State can acquire one. The Moa was designed as an all-out combat ship, and its heavy armament allows the Moa to tackle almost anything that floats in space. Threat level: Deadly', 1785, 199.86, 1.01E+7, 101000.0, 250.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (24456, 319, 'Ammatar Battlestation', 'This massive military installation is the pride of the Ammatar Navy.\r\n\r\nDocking has been prohibited into this station without proper authorization.', 2927, 10666.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24457, 226, 'LCO Blood Bunker', 'A bunker. Beware.', 2440, 870.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24458, 226, 'LCO Blood Junction', 'A junction. Blind date.', 2442, 251.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24459, 306, 'Habitation Module With Data Chip', 'A multitude of people inhabit these structures.', 2515, 394.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24462, 474, 'Key of the Arcane', 'Lavishly decorated passkey that allows entrance to the Museum Arcana.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24463, 517, 'Udokas\' Crusader', 'A Crusader piloted by an agent.', 1921, 30.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (24464, 306, 'Trial of Skill', 'This is an old data crystal. Only those proficient in decyphering ancient information centrals stand a chance of unraveling its mysteries.', 1684, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24465, 526, 'Runic Inscription', 'An elaborate parchment inscribed with runic signs declaring the bearer to be a true scholar.', 2886, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24466, 474, 'Museum Arcana Guest Pass', 'This passkey allows the bearer and his friends to enter the Museum Arcana. It is good for only one visit, so use wisely.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24467, 517, 'The Curator\'s Armageddon', 'An Armageddon piloted by an agent.', 297, 250.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (24468, 332, 'R.A.M.- Battlecruiser Tech', 'Robotic assembly modules designed for Battlecruiser Class Ship Manufacturing', 2226, 0.0, 0.0, 15.0, 0.0, 1, NULL, 57656.0000, 0, NULL, 0.05),
  (24469, 356, 'R.A.M.- Battlecruiser Tech Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24471, 648, 'Thorn Rage Rocket', 'A small rocket with a piercing warhead.\r\n\r\nA modified version of the Thorn Rocket. This modification has been made slow and heavy but packs a considerable more punch than Thorn Rocket. Is very effective against larger targets but considerably worse against smaller ones. The volatile nature of the warhead, and its powerful containment system, increase the ship\'s electromagnetic footprint when loaded and armed.', 1350, 300.0, 100.0, 0.0050, 0.0, 5000, NULL, 62340.0000, 1, 930, 0.06),
  (24472, 166, 'Thorn Rage Rocket Blueprint', '', 1352, 0.0, 1.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (24473, 648, 'Phalanx Rage Rocket', 'A small rocket with a nuclear warhead.\r\n\r\nA modified version of the Phalanx Rocket. This modification has been made slow and heavy but packs a considerable more punch than Phalanx Rocket. Is very effective against larger targets but considerably worse against smaller ones. The volatile nature of the warhead, and its powerful containment system, increase the ship\'s electromagnetic footprint when loaded and armed.', 1353, 300.0, 100.0, 0.0050, 0.0, 5000, NULL, 62340.0000, 1, 930, 0.06),
  (24474, 166, 'Phalanx Rage Rocket Blueprint', '', 1352, 0.0, 1.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (24475, 648, 'Foxfire Rage Rocket', 'A small rocket with a plasma warhead.\r\n\r\nA modified version of the Foxfire Rocket. This modification has been made slow and heavy but packs a considerable more punch than Foxfire Rocket. Is very effective against larger targets but considerably worse against smaller ones. The volatile nature of the warhead, and its powerful containment system, increase the ship\'s electromagnetic footprint when loaded and armed.', 1351, 300.0, 100.0, 0.0050, 0.0, 5000, NULL, 62340.0000, 1, 930, 0.06),
  (24476, 166, 'Foxfire Rage Rocket Blueprint', '', 1352, 0.0, 1.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (24477, 648, 'Thorn Javelin Rocket', 'A small rocket with a piercing warhead.\r\n\r\nA modified version of the Thorn Rocket. It can reach higher velocity than the Thorn Rocket but needs to reduce the speed of the ship to compensate.', 1350, 300.0, 100.0, 0.0050, 0.0, 5000, NULL, 62340.0000, 1, 928, 0.07),
  (24478, 648, 'Phalanx Javelin Rocket', 'A small rocket with a nuclear warhead.\r\n\r\nA modified version of the Phalanx Rocket. It can reach higher velocity than the Phalanx Rocket but needs to reduce the speed of the ship to compensate.', 1353, 300.0, 100.0, 0.0050, 0.0, 5000, NULL, 62340.0000, 1, 928, 0.07),
  (24479, 648, 'Foxfire Javelin Rocket', 'A small rocket with a plasma warhead.\r\n\r\nA modified version of the Foxfire Rocket. It can reach higher velocity than the Foxfire Rocket but needs to reduce the speed of the ship to compensate.', 1351, 300.0, 100.0, 0.0050, 0.0, 5000, NULL, 62340.0000, 1, 928, 0.07),
  (24480, 226, 'LCO Spatial Rift', 'A natural phenomena that rumour says will hurtle those that come too close to faraway places.  Wary travelers stay away from them as some that have ventured too close have never been seen again.', 2907, 1274.0, 1.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24482, 474, 'Key to the Labyrinth', 'This key allows entry into the labyrinth, a complex maze built by the Takmahls to hide themselves from the Amarr Empire thousands of years ago.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24483, 547, 'Nidhoggur', 'Essentially a pared-down version of its big brother the Hel, the Nidhoggur nonetheless displays the same austerity of vision evident in its sibling.  Quite purposefully created for nothing less than all-out warfare, and quite comfortable with that fact, the Nidhoggur will no doubt find itself a mainstay on many a battlefield.\r\n\r\nMinmatar Carrier Skill Bonuses:\r\n50% bonus to Capital Shield and Armor transfer range per level\r\n5% bonus to Shield and Armor transfer amount per level\r\n99% reduction in CPU need for Warfare Link modules\r\n99% reduction in CPU need for Tactical Logistics Reconfiguration modules\r\nCan deploy 1 additional Fighter per level\r\n200% bonus to Fighter control range\r\n', 2929, 1000.0, 9.225E+8, 1.125E+7, 3375.0, 1, 2, 771957982.0000, 1, 821, 0.07),
  (24484, 643, 'Nidhoggur Blueprint', '', 309, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1150000000.0000, 1, 891, 0.0),
  (24485, 300, 'Aurora Gamma', 'You will be banned if you have this and you are not in ISD :)', 2053, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.05),
  (24486, 654, 'Hellfire Rage Assault Missile', 'An unguided warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.\r\n\r\nA modified version of the Hellfire Assault Missile. This modification has been made slow and heavy but packs a considerable more punch than Hellfire Assault Missile. Is very effective against larger targets but considerably worse against smaller ones. The volatile nature of the warhead, and its powerful containment system, increase the ship\'s electromagnetic footprint when loaded and armed.', 3235, 300.0, 700.0, 0.015, 0.0, 5000, NULL, 126160.0000, 1, 973, 0.06),
  (24487, 166, 'Hellfire Rage Assault Missile Blueprint', '', 192, 0.0, 1.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (24488, 654, 'Fulmination Rage Assault Missile', 'An unguided warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.\r\n\r\nA modified version of the Fulmination Assault Missile. This modification has been made slow and heavy but packs a considerable more punch than Fulmination Assault Missile. Is very effective against larger targets but considerably worse against smaller ones. The volatile nature of the warhead, and its powerful containment system, increase the ship\'s electromagnetic footprint when loaded and armed.', 3236, 300.0, 700.0, 0.015, 0.0, 5000, NULL, 126160.0000, 1, 973, 0.06),
  (24489, 166, 'Fulmination Rage Assault Missile Blueprint', '', 192, 0.0, 1.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (24490, 654, 'Torrent Rage Assault Missile', 'An unguided warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.\r\n\r\nA modified version of the Torrent Assault Missile. This modification has been made slow and heavy but packs a considerable more punch than Torrent Assault Missile. Is very effective against larger targets but considerably worse against smaller ones. The volatile nature of the warhead, and its powerful containment system, increase the ship\'s electromagnetic footprint when loaded and armed.', 3237, 300.0, 700.0, 0.015, 0.0, 5000, NULL, 126160.0000, 1, 973, 0.06),
  (24491, 166, 'Torrent Rage Assault Missile Blueprint', '', 192, 0.0, 1.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (24492, 654, 'Terror Javelin Assault Missile', 'An unguided warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. \r\n\r\nA modified version of the Terror Assault Missile. It can reach higher velocity than the Terror Assault Missile but needs to reduce the speed of the ship to compensate.', 3234, 300.0, 625.0, 0.015, 0.0, 5000, NULL, 126160.0000, 1, 972, 0.07),
  (24493, 654, 'Torrent Javelin Assault Missile', 'An unguided warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.\r\n\r\nA modified version of the Torrent Assault Missile. It can reach higher velocity than the Torrent Assault Missile but needs to reduce the speed of the ship to compensate.', 3237, 300.0, 625.0, 0.015, 0.0, 5000, NULL, 126160.0000, 1, 972, 0.07),
  (24494, 654, 'Hellfire Javelin Assault Missile', 'An unguided warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. \r\n\r\nA modified version of the Hellfire Assault Missile. It can reach higher velocity than the Hellfire Assault Missile but needs to reduce the speed of the ship to compensate.', 3235, 300.0, 625.0, 0.015, 0.0, 5000, NULL, 126160.0000, 1, 972, 0.07),
  (24495, 653, 'Bloodclaw Fury Light Missile', 'Light assault missile. Fresh out of the Minmatar design labs, the Bloodclaw has quickly established itself throughout the galaxy as the ultimate missile for small launchers.\r\n\r\nA modified version of Bloodclaw Light Missile. Does more damage than the Bloodclaw Light Missile but the volatile nature of the warhead, and its powerful containment system, increase the ship\'s electromagnetic footprint when loaded and armed.', 190, 300.0, 700.0, 0.015, 0.0, 5000, NULL, 101160.0000, 1, 927, 0.06),
  (24496, 166, 'Bloodclaw Fury Light Missile Blueprint', '', 190, 0.0, 1.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (24497, 653, 'Piranha Fury Light Missile', 'Light assault missile. The Piranha is a tiny nuclear missile based on a classic Minmatar design that has been in use since the early days of the Minmatar Resistance.\r\n\r\nA modified version of Piranha Light Missile. Does more damage than the Piranha Light Missile but the volatile nature of the warhead, and its powerful containment system, increase the ship\'s electromagnetic footprint when loaded and armed.', 193, 300.0, 700.0, 0.015, 0.0, 5000, NULL, 101160.0000, 1, 927, 0.06),
  (24498, 166, 'Piranha Fury Light Missile Blueprint', '', 190, 0.0, 1.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (24499, 653, 'Flameburst Fury Light Missile', 'Light assault missile. The explosion the Flameburst missile creates upon impact is stunning enough for any display of fireworks - just ten times more deadly. Its warhead\'s primary function is to destroy shields. \r\n\r\nA modified version of Flameburst Light Missile. Does more damage than the Flameburst Light Missile but the volatile nature of the warhead, and its powerful containment system, increase the ship\'s electromagnetic footprint when loaded and armed.', 191, 300.0, 700.0, 0.015, 0.0, 5000, NULL, 101160.0000, 1, 927, 0.06),
  (24500, 166, 'Flameburst Fury Light Missile Blueprint', '', 190, 0.0, 1.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (24501, 653, 'Bloodclaw Precision Light Missile', 'Light assault missile. Fresh out of the Minmatar design labs, the Bloodclaw has quickly established itself throughout the galaxy as the ultimate missile for small launchers.\r\n\r\nA modified version of Bloodclaw Light Missile. Is great for taking down smaller ships but the velocity has to be curbed to get a better launch.', 190, 300.0, 700.0, 0.015, 0.0, 5000, NULL, 101160.0000, 1, 917, 0.06),
  (24502, 166, 'Bloodclaw Precision Light Missile Blueprint', '', 191, 0.0, 1.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (24503, 653, 'Piranha Precision Light Missile', 'Light assault missile. The Piranha is a tiny nuclear missile based on a classic Minmatar design that has been in use since the early days of the Minmatar Resistance. \r\n\r\nA modified version of Piranha Light Missile. Is great for taking down smaller ships but the velocity has to be curbed to get a better launch.', 193, 300.0, 700.0, 0.015, 0.0, 5000, NULL, 101160.0000, 1, 917, 0.06),
  (24504, 166, 'Piranha Precision Light Missile Blueprint', '', 191, 0.0, 1.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (24505, 653, 'Sabretooth Precision Light Missile', 'Light assault missile. An advanced missile with a volatile payload of magnetized plasma, the Sabretooth is a multi-purpose missile capable of striking down both shields and armor.\r\n\r\nA modified version of Sabretooth Light Missile. Is great for taking down smaller ships but the velocity has to be curbed to get a better launch.', 192, 300.0, 700.0, 0.015, 0.0, 5000, NULL, 101160.0000, 1, 917, 0.06),
  (24506, 166, 'Sabretooth Precision Light Missile Blueprint', '', 191, 0.0, 1.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (24507, 655, 'Havoc Fury Heavy Missile', 'The be-all-end-all of medium sized missiles, the Havoc is a must for those who want a guaranteed kill no matter the cost.\r\n\r\nA modified version of Havoc Heavy Missile. Does more damage than the Havoc Heavy Missile but the volatile nature of the warhead, and its powerful containment system, increase the ship\'s electromagnetic footprint when loaded and armed.', 186, 300.0, 1000.0, 0.03, 0.0, 5000, NULL, 600080.0000, 1, 926, 0.06),
  (24508, 166, 'Havoc Fury Heavy Missile Blueprint', '', 189, 0.0, 1.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (24509, 655, 'Thunderbolt Fury Heavy Missile', 'Recently introduced by the armaments lab of the Wiyrkomi Corporation, the Thunderbolt is a solid investment with a large payload and steady performance.\r\n\r\nA modified version of Thunderbolt Heavy Missile. Does more damage than the Thunderbolt Heavy Missile but the volatile nature of the warhead, and its powerful containment system, increase the ship\'s electromagnetic footprint when loaded and armed.', 187, 300.0, 1000.0, 0.03, 0.0, 5000, NULL, 600080.0000, 1, 926, 0.06),
  (24510, 166, 'Thunderbolt Fury Heavy Missile Blueprint', '', 189, 0.0, 1.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (24511, 655, 'Widowmaker Fury Heavy Missile', 'Originally designed as a \'finisher\' - the killing blow to a crippled ship - the Widowmaker has since gone through various technological upgrades. The latest version has a lighter payload than the original, but much improved guidance systems.\r\n\r\nA modified version of Widowmaker Heavy Missile. Does more damage than the Widowmaker Heavy Missile but the volatile nature of the warhead, and its powerful containment system, increase the ship\'s electromagnetic footprint when loaded and armed.', 188, 300.0, 1000.0, 0.03, 0.0, 5000, NULL, 600080.0000, 1, 926, 0.06),
  (24512, 166, 'Widowmaker Fury Heavy Missile Blueprint', '', 189, 0.0, 1.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (24513, 655, 'Scourge Precision Heavy Missile', 'The Scourge is an old relic from the Caldari-Gallente War that is still in widespread use because of its low price and versatility.\r\n\r\nA modified version of Scourge Heavy Missile. Is great for taking down smaller ships but the velocity has to be curbed to get a better launch.', 189, 300.0, 1000.0, 0.03, 0.0, 5000, NULL, 600080.0000, 1, 919, 0.06),
  (24514, 166, 'Scourge Precision Heavy Missile Blueprint', '', 186, 0.0, 1.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (24515, 655, 'Widowmaker Precision Heavy Missile', 'Originally designed as a \'finisher\' - the killing blow to a crippled ship - the Widowmaker has since gone through various technological upgrades. The latest version has a lighter payload than the original, but much improved guidance systems.\r\n\r\nA modified version of Widowmaker Heavy Missile. Is great for taking down smaller ships but the velocity has to be curbed to get a better launch.', 188, 300.0, 1000.0, 0.03, 0.0, 5000, NULL, 600080.0000, 1, 919, 0.06),
  (24516, 166, 'Widowmaker Precision Heavy Missile Blueprint', '', 186, 0.0, 1.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (24517, 655, 'Thunderbolt Precision Heavy Missile', 'Recently introduced by the armaments lab of the Wiyrkomi Corporation, the Thunderbolt is a solid investment with a large payload and steady performance.\r\n\r\nA modified version of Thunderbolt Heavy Missile. Is great for taking down smaller ships but the velocity has to be curbed to get a better launch.', 187, 300.0, 1000.0, 0.03, 0.0, 5000, NULL, 600080.0000, 1, 919, 0.06),
  (24518, 166, 'Thunderbolt Precision Heavy Missile Blueprint', '', 186, 0.0, 1.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (24519, 657, 'Bane Rage Torpedo', 'An ultra-heavy unguided nuclear missile. Slow and dumb but its sheer damage potential is simply staggering.\r\n\r\nA modified version of the Bane Torpedo. This modification has been made slow and heavy but packs a considerable more punch than Bane Torpedo. Is very effective against larger targets but considerably worse against smaller ones. The volatile nature of the warhead, and its powerful containment system, increase the ship\'s electromagnetic footprint when loaded and armed.', 1348, 5.0, 1000.0, 0.1, 0.0, 5000, NULL, 1500245.0000, 1, 931, 0.07),
  (24520, 166, 'Bane Rage Torpedo Blueprint', '', 1351, 0.0, 1.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (24521, 657, 'Juggernaut Rage Torpedo', 'An ultra-heavy piercing missile. Slow and dumb but its sheer damage potential is simply staggering.\r\n\r\nA modified version of the Juggernaut Torpedo. This modification has been made slow and heavy but packs a considerable more punch than Juggernaut Torpedo. Is very effective against larger targets but considerably worse against smaller ones. The volatile nature of the warhead, and its powerful containment system, increase the ship\'s electromagnetic footprint when loaded and armed.', 1346, 5.0, 1000.0, 0.1, 0.0, 5000, NULL, 1500245.0000, 1, 931, 0.07),
  (24522, 166, 'Juggernaut Rage Torpedo Blueprint', '', 1351, 0.0, 1.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (24523, 657, 'Mjolnir Rage Torpedo', 'An ultra-heavy unguided EMP missile. Slow and dumb but its sheer damage potential is simply staggering.\r\n\r\nA modified version of the Mjolnir Torpedo. This modification has been made slow and heavy but packs a considerable more punch than Mjolnir Torpedo. Is very effective against larger targets but considerably worse against smaller ones. The volatile nature of the warhead, and its powerful containment system, increase the ship\'s electromagnetic footprint when loaded and armed.', 1349, 5.0, 1000.0, 0.1, 0.0, 5000, NULL, 1500245.0000, 1, 931, 0.07),
  (24524, 166, 'Mjolnir Rage Torpedo Blueprint', '', 1351, 0.0, 1.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (24525, 657, 'Inferno Javelin Torpedo', 'An ultra-heavy unguided plasma missile. Slow and dumb but its sheer damage potential is simply staggering.\r\n\r\nA modified version of the Inferno Torpedo. It can reach higher velocity than the Inferno Torpedo but needs to reduce the speed of the ship to compensate.', 1347, 300.0, 1500.0, 0.1, 0.0, 5000, NULL, 1500245.0000, 1, 929, 0.06),
  (24526, 166, 'Inferno Javelin Torpedo Blueprint', '', 1348, 0.0, 1.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (24527, 657, 'Mjolnir Javelin Torpedo', 'An ultra-heavy unguided EMP missile. Slow and dumb but its sheer damage potential is simply staggering.\r\n\r\nA modified version of the Mjolnir Torpedo. It can reach higher velocity than the Mjolnir Torpedo but needs to reduce the speed of the ship to compensate.', 1349, 300.0, 1500.0, 0.1, 0.0, 5000, NULL, 1500245.0000, 1, 929, 0.06),
  (24528, 166, 'Mjolnir Javelin Torpedo Blueprint', '', 1348, 0.0, 1.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (24529, 657, 'Juggernaut Javelin Torpedo', 'An ultra-heavy piercing missile. Slow and dumb but its sheer damage potential is simply staggering.\r\n\r\nA modified version of the Juggernaut Torpedo. It can reach higher velocity than the Juggernaut Torpedo but needs to reduce the speed of the ship to compensate.', 1346, 300.0, 1500.0, 0.1, 0.0, 5000, NULL, 1500245.0000, 1, 929, 0.06),
  (24530, 166, 'Juggernaut Javelin Torpedo Blueprint', '', 1348, 0.0, 1.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (24531, 656, 'Devastator Fury Cruise Missile', 'Extra heavy assault missile. A very basic missile for large launchers with reasonable payload. Utilizes the now sub-standard technology of bulls-eye guidance system.\r\n\r\nA modified version of the Devastator. Does more damage than the Devastator, but the volatile nature of the warhead, and its powerful containment system, increase the ship\'s electromagnetic footprint when loaded and armed.', 185, 300.0, 1250.0, 0.05, 0.0, 5000, NULL, 837360.0000, 1, 925, 0.06),
  (24532, 166, 'Devastator Fury Cruise Missile Blueprint', '', 184, 0.0, 1.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (24533, 656, 'Wrath Fury Cruise Missile', 'Extra heavy assault missile. The first and only Minmatar-made large missile. Constructed of reactionary alloys, the Wrath is built to get to the target. Guidance and propulsion systems are of Gallentean origin and were initially used in drones, making Wrath fast and nimble despite its heavy payload.\r\n\r\nA modified version of the Wrath.  Does more damage than the Wrath but the volatile nature of the warhead, and its powerful containment system, increase the ship\'s electromagnetic footprint when loaded and armed.', 183, 300.0, 1250.0, 0.05, 0.0, 5000, NULL, 837360.0000, 1, 925, 0.06),
  (24534, 166, 'Wrath Fury Cruise Missile Blueprint', '', 184, 0.0, 1.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (24535, 656, 'Paradise Fury Cruise Missile', 'Extra heavy assault missile. The mother of all missiles, the Paradise delivers a tremendous payload, guaranteed to get its victims acquainted with their personal god in a quick, but painful manner.\r\n\r\nA modified version of the Paradise.  Does more damage than the Paradise but the volatile nature of the warhead, and its powerful containment system, increase the ship\'s electromagnetic footprint when loaded and armed.', 182, 300.0, 1250.0, 0.05, 0.0, 5000, NULL, 837360.0000, 1, 925, 0.06),
  (24536, 166, 'Paradise Fury Cruise Missile Blueprint', '', 184, 0.0, 1.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (24537, 656, 'Devastator Precision Cruise Missile', 'Extra heavy assault missile. A very basic missile for large launchers with reasonable payload. Utilizes the now sub-standard technology of bulls-eye guidance system.\r\n\r\nA modified version of the Devastator Cruise Missile. Is great for taking down smaller ships but the velocity has to be curbed to get a better launch.', 185, 300.0, 1250.0, 0.05, 0.0, 5000, NULL, 837360.0000, 1, 918, 0.06),
  (24538, 166, 'Devastator Precision Cruise Missile Blueprint', '', 185, 0.0, 1.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (24539, 656, 'Paradise Precision Cruise Missile', 'Extra heavy assault missile. The mother of all missiles, the Paradise delivers a tremendous payload, guaranteed to get its victims acquainted with their personal god in a quick, but painful manner.\r\n\r\nA modified version of the Paradise Cruise Missile. Is great for taking down smaller ships but the velocity has to be curbed to get a better launch.', 182, 300.0, 1250.0, 0.05, 0.0, 5000, NULL, 837360.0000, 1, 918, 0.06),
  (24540, 166, 'Paradise Precision Cruise Missile Blueprint', '', 185, 0.0, 1.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (24541, 656, 'Wrath Precision Cruise Missile', 'Extra heavy assault missile. The first and only Minmatar-made large missile. Constructed of reactionary alloys, the Wrath is built to get to the target. Guidance and propulsion systems are of Gallentean origin and were inititally used in drones, making Wrath fast and nimble despite its heavy payload.\r\n\r\nA modified version of the Wrath Cruise Missile. Is great for taking down smaller ships but the velocity has to be curbed to get a better launch.', 183, 300.0, 1250.0, 0.05, 0.0, 5000, NULL, 837360.0000, 1, 918, 0.06),
  (24542, 166, 'Wrath Precision Cruise Missile Blueprint', '', 185, 0.0, 1.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (24543, 166, 'Foxfire Javelin Rocket Blueprint', '', 194, 0.0, 1.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24544, 166, 'Gremlin Javelin Rocket Blueprint', '', 194, 0.0, 1.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24545, 873, 'Capital Jump Bridge Array', 'A massive hulk of machinery containing all the components necessary for the installation of a capital jump portal.', 2866, 0.0, 10000.0, 10000.0, 0.0, 1, NULL, 15706714.0000, 1, 781, 0.0),
  (24546, 915, 'Capital Jump Bridge Array Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 3141342800.0000, 1, 796, 0.0),
  (24547, 873, 'Capital Clone Vat Bay', 'Sheets of massive metal which link together to form a fully functional clone vat bay, for insertion into capital ships.', 3019, 0.0, 10000.0, 10000.0, 0.0, 1, NULL, 8417092.0000, 1, 781, 0.0),
  (24548, 915, 'Capital Clone Vat Bay Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 1683418400.0000, 1, 796, 0.0),
  (24549, 651, 'Gjallarhorn Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 240435272.0000, 1, 913, 0.0),
  (24550, 588, 'Judgement', 'A beam of the Lord\'s holy light, designed to put sinners in their proper place.\r\n\r\nNote: you will be unable to jump for 10 minutes after activating the doomsday device.', 2937, 1000.0, 100.0, 8000.0, 0.0, 1, NULL, 426658346.0000, 1, 912, 0.07),
  (24551, 651, 'Judgement Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 240727880.0000, 1, 913, 0.0),
  (24552, 588, 'Oblivion', 'Creates a gargantuan particle storm capable of efficiently wiping the field clean of enemies.\r\n\r\nNote: you will be unable to jump for 10 minutes after activating the doomsday device.', 2934, 1000.0, 100.0, 8000.0, 0.0, 1, NULL, 427533154.0000, 1, 912, 0.07),
  (24553, 651, 'Oblivion Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 240947786.0000, 1, 913, 0.0),
  (24554, 588, 'Aurora Ominae', 'Emits a gigantic antimatter field, capable of obliterating everything in its path.\r\n\r\nNote: you will be unable to jump for 10 minutes after activating the doomsday device.', 2936, 1000.0, 100.0, 8000.0, 0.0, 1, NULL, 414511964.0000, 1, 912, 0.07),
  (24555, 651, 'Aurora Ominae Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 240950758.0000, 1, 913, 0.0),
  (24556, 873, 'Capital Doomsday Weapon Mount', 'A hardpoint that allows a titan to fit a custom-made doomsday weapon, capable of obliterating entire regiments in one fell stroke.', 2871, 0.0, 10000.0, 10000.0, 0.0, 1, NULL, 10734434.0000, 1, 781, 0.0),
  (24557, 915, 'Capital Doomsday Weapon Mount Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 2146886800.0000, 1, 796, 0.0),
  (24558, 873, 'Capital Ship Maintenance Bay', 'Massive metal sheets and stacks of equipment which links together in modular fashion to form a gigantic maintenance bay, for insertion into capital ships.', 2867, 0.0, 10000.0, 10000.0, 0.0, 1, NULL, 8486806.0000, 1, 781, 0.0),
  (24559, 915, 'Capital Ship Maintenance Bay Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 1697361200.0000, 1, 796, 0.0),
  (24560, 873, 'Capital Corporate Hangar Bay', 'Sheets of massive metal which link together to form a multiple-thousand-cubic meter cargo bay, for insertion into capital ships.', 2867, 0.0, 10000.0, 10000.0, 0.0, 1, NULL, 8353924.0000, 1, 781, 0.0),
  (24561, 915, 'Capital Corporate Hangar Bay Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 1670784800.0000, 1, 796, 0.0),
  (24562, 270, 'Jump Portal Generation', 'Skill for the generation of jump portals to distant solar systems. 10% reduced material cost for jump portal activation per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 50000000.0000, 1, 375, 0.0),
  (24563, 270, 'Doomsday Operation', 'Skill at operating titan doomsday weapons. 10% increased damage per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 250000000.0000, 1, 375, 0.0),
  (24564, 526, 'Chanounian Wine', 'Chanounian Wine is a rare luxury commodity, manufactured in Chanoun and in distribution only throughout a small portion of Amarr space.  It is highly prized for its wonderful flavor, created by a combination of rare ingredients - none of which are illegal in Amarr space.', 27, 0.0, 500.0, 0.5, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24565, 319, 'LCS Stargate ( Caldari 1 )', 'This stargate is currently only usable from the other end.', 235, 3836.0, 1.0E+35, 1.0E+8, 10000.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (24566, 226, 'LCO Stargate (Caldari 1)', 'This stargate is currently only usable from the other end.', 235, 3836.0, 1.0E+35, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (24567, 413, 'Mobile Factory', 'Mobile Factory', 2373, 782.0, 1000000.0, 150.0, 8850.0, 1, NULL, 100000000.0000, 0, NULL, 0.0),
  (24568, 269, 'Capital Remote Armor Repair Systems', 'Operation of capital sized remote armor repair systems. 5% reduced capacitor need for capital remote armor repair system modules per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 10000000.0000, 1, 372, 0.0),
  (24569, 325, 'Capital Remote Armor Repair System I', 'This module uses nano-assemblers to repair damage done to the armor of the Target ship.', 80, 0.0, 20.0, 4000.0, 0.0, 1, NULL, 24200788.0000, 1, 1056, 0.07),
  (24570, 350, 'Capital Remote Armor Repair System I Blueprint', '', 80, 0.0, 0.0, 0.01, 0.0, 1, NULL, 24200788.0000, 1, 334, 0.0),
  (24571, 271, 'Capital Shield Emission Systems', 'Operation of capital sized shield transfer array and other shield emission systems. 5% reduced capacitor need for capital shield emission system modules per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 10000000.0000, 1, 368, 0.0),
  (24572, 271, 'Capital Energy Emission Systems', 'Operation of capital sized energy transfer array and other energy emission systems. 5% reduced capacitor need of capital energy emission systems per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 10000000.0000, 1, 368, 0.0),
  (24574, 397, 'Small Ship Assembly Array', 'A mobile assembly facility where smaller ships such as Fighters, Frigates and Destroyers can be manufactured. \r\n\r\n10 manufacturing slots\r\nBase time multiplier: 0.75\r\nBase material multiplier: 1\r\n(Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there)', 2945, 1857.0, 1000000.0, 10000.0, 2000000.0, 1, NULL, 100000000.0000, 1, 932, 0.0),
  (24575, 397, 'Capital Ship Assembly Array', 'A mobile assembly facility where capital ships can be manufactured. Anchoring this structure requires system sovereignty.\r\n\r\n1 manufacturing slot\r\n\r\n(Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there)', 2977, 14394.0, 1000000.0, 900000.0, 1.55E+8, 1, NULL, 2000000000.0000, 1, 932, 0.0),
  (24576, 526, 'Imperial Navy Gate Permit', 'A standard gate permit leading to an Imperial Navy complex.', 2885, 0.0, 1.0, 1.0, 0.0, 1, 4, 0.0000, 1, NULL, 0.0),
  (24577, 306, 'Imperial Armory', 'The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.', 2372, 1045.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24578, 227, 'Debris Cloud Flat', '', 2933, 1.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24579, 494, 'Core Serpentis Operational Headquarters', 'This terrifying structure is really a jewel of architecture.', 2356, 6768.0, 100000.0, 1.0E+8, 10000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24580, 526, 'Ritual Texts', 'Ancient texts of the Takmahl people, describing many of their religious rituals.', 2886, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24581, 526, 'Holy Statue', 'Holy statue made by the Takmahl people, depicting their god.', 2041, 0.0, 100.0, 5.0, 0.0, 1, NULL, 2000.0000, 1, NULL, 0.0),
  (24582, 820, 'The Negotiator', 'Hardly for the faint of heart, this Core Serpentis member is the one attempting to keep the peace between the rogue drones and the pirates in the Canyon of Rust.', 1812, 150.0, 1.16E+7, 116000.0, 900.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24583, 534, 'Arcana Patron', '', 2121, 500.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24584, 820, 'Wiyrkomi Head Engineer', 'The head engineer of this maintainance station is responsible for both the quality of work performed by the pirate corporation as well as the security of the operation.', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24587, 319, 'LCS Amarr Stargate', 'This stargate has been manufactured according to Amarr design. It is not usable without the proper authorization code.', 236, 2323.0, 1.0E+35, 1.0E+8, 10000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (24588, 319, 'LCS Station (Caldari 4)', 'Docking has been prohibited into this Caldari station without proper authorization.', 237, 5117.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (24589, 226, 'Warning Sign', 'Why?', 2941, 57.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24590, 588, 'Judgement2', 'Shoots missiles in a huge radius and kills most things there.', 2937, 1000.0, 100.0, 4000.0, 0.0, 1, NULL, 240727880.0000, 0, NULL, 0.07),
  (24591, 651, 'Judgement2 Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24592, 652, 'Amarr Empire Starbase Charter', 'An electronic charter code issued by the Amarr Empire which permits the bearer to use a starbase around a moon in Amarr Empire sovereign space for 1 hour. The code is stored on tamperproof chips which must be inserted into the starbase control tower. ', 1192, 0.0, 1.0, 0.1, 0.0, 1, 4, 50000.0000, 1, 940, 0.0),
  (24593, 652, 'Caldari State Starbase Charter', 'An electronic charter code issued by the Caldari State which permits the bearer to use a starbase around a moon in State sovereign space for 1 hour. The code is stored on tamperproof chips which must be inserted into the starbase control tower. ', 1192, 0.0, 1.0, 0.1, 0.0, 1, 1, 50000.0000, 1, 940, 0.0),
  (24594, 652, 'Gallente Federation Starbase Charter', 'An electronic charter code issued by the Gallente Federation which permits the bearer to use a starbase around a moon in Federation sovereign space for 1 hour. The code is stored on tamperproof chips which must be inserted into the starbase control tower. ', 1192, 0.0, 1.0, 0.1, 0.0, 1, 8, 50000.0000, 1, 940, 0.0),
  (24595, 652, 'Minmatar Republic Starbase Charter', 'An electronic charter code issued by the Minmatar Republic which permits the bearer to use a starbase around a moon in Republic sovereign space for 1 hour. The code is stored on tamperproof chips which must be inserted into the starbase control tower. ', 1192, 0.0, 1.0, 0.1, 0.0, 1, 2, 50000.0000, 1, 940, 0.0),
  (24596, 652, 'Khanid Kingdom Starbase Charter', 'An electronic charter code issued by the Khanid Kingdom which permits the bearer to use a starbase around a moon in Kingdom sovereign space for 1 hour. The code is stored on tamperproof chips which must be inserted into the starbase control tower. ', 1192, 0.0, 1.0, 0.1, 0.0, 1, NULL, 50000.0000, 1, 940, 0.0),
  (24597, 652, 'Ammatar Mandate Starbase Charter', 'An electronic charter code issued by the Ammatar Mandate which permits the bearer to use a starbase around a moon in Mandate sovereign space for 1 hour. The code is stored on tamperproof chips which must be inserted into the starbase control tower. ', 1192, 0.0, 1.0, 0.1, 0.0, 1, NULL, 50000.0000, 1, 940, 0.0),
  (24604, 166, 'Phalanx Javelin Rocket Blueprint', '', 194, 0.0, 1.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24605, 166, 'Thorn Javelin Rocket Blueprint', '', 194, 0.0, 1.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24606, 270, 'Cloning Facility Operation', 'Needed for use of the Clone Vat Bay module. \r\n\r\nSpecial: Increases a Clone Vat Bay\'s maximum clone capacity by 15% per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000000.0000, 1, 375, 0.0),
  (24607, 624, 'TestScanRadar', 'This is a captured frigate from the Centus deadspace pirates of Sansha\'s Nation. It has been modified by CONCORD to serve as target practice for pilots fresh out of the Flight Academy. Judging by its name, it should carry some kind of key for the gate.', 1238, 50.0, 2450000.0, 24500.0, 60.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (24608, 500, 'SnowballNewEffect', 'This snowball is bigger than your head.  Its shape looks suspiciously like it could fit into a snowball launcher with great ease.', 2943, 5.0, 100.0, 1.0, 0.0, 100, NULL, 0.0000, 0, NULL, 0.07),
  (24609, 226, 'LCO Gallente Stargate', 'This stargate has been manufactured according to Federation design.  It is not usable without the proper authorization code.', 1259, 4706.0, 1.0E+35, 1.0E+8, 10000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24610, 397, 'Ultra Fast Capital Ship Assembly Array', '', 2945, 1857.0, 1000000.0, 100.0, 999999999, 1, NULL, 128.0000, 0, NULL, 0.0),
  (24613, 273, 'Advanced Drone Interfacing', 'Allows the use of the Drone Control Unit module. One extra module can be fitted per skill level. Each fitted Drone Control Unit allows the operation of one extra drone.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 15000000.0000, 1, 366, 0.0),
  (24614, 166, 'Terror Javelin Assault Missile Blueprint', '', 194, 0.0, 1.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24615, 166, 'Hellfire Javelin Assault Missile Blueprint', '', 194, 0.0, 1.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24616, 166, 'Fulmination Javelin Assault Missile Blueprint', '', 194, 0.0, 1.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24617, 166, 'Torrent Javelin Assault Missile Blueprint', '', 194, 0.0, 1.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24618, 100, 'horrible tracking drone', 'Heavy Attack Drone', 1114, 35.0, 12000.0, 25.0, 1200.0, 1, NULL, 70000.0000, 0, NULL, 0.07),
  (24619, 176, 'horrible tracking drone Blueprint', '', 1114, 0.0, 0.0, 0.01, 0.0, 1, NULL, 7000000.0000, 0, NULL, 0.0),
  (24620, 650, 'Medium Tractor Beam I', 'By manipulating gravity field this modules can pull cargo containers towards the ship. ', 2986, 10.0, 50.0, 10.0, 0.8, 1, NULL, 1555840.0000, 0, NULL, 0.07),
  (24621, 154, 'Medium Tractor Beam I Blueprint', '', 375, 0.0, 0.0, 0.01, 0.0, 1, NULL, 90000.0000, 0, NULL, 0.0),
  (24622, 650, 'Large Tractor Beam I', 'By manipulating gravity field this modules can pull cargo containers towards the ship. ', 2986, 10.0, 50.0, 10.0, 0.8, 1, NULL, 1555840.0000, 0, NULL, 0.07),
  (24623, 154, 'Large Tractor Beam I Blueprint', '', 375, 0.0, 0.0, 0.01, 0.0, 1, NULL, 90000.0000, 0, NULL, 0.0),
  (24624, 270, 'Advanced Laboratory Operation', 'Further training in the operation of multiple laboratories.  Ability to run 1 additional research job per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 20000000.0000, 1, 375, 0.0),
  (24625, 268, 'Advanced Mass Production', 'Further training in the operation of multiple factories.  Ability to run 1 additional manufacturing job per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 20000000.0000, 1, 369, 0.0),
  (24626, 185, 'TEST JAMMER', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.', 1828, 50.0, 2040000.0, 20400.0, 100.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (24627, 185, 'TEST DISRUPTOR', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant', 1237, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24628, 185, 'TEST STASIS SCRAMBLER', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1236, 50.0, 2112000.0, 21120.0, 200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (24629, 185, 'TEST DAMPEN', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant', 1819, 50.0, 2950000.0, 29500.0, 175.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24630, 555, 'TEST DRAINER', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1759, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24632, 746, 'Hardwiring - Zainou \'Deadeye\' ZMA100', 'A Zainou missile hardwiring designed to enhance skill with missiles. 3% decreased factor of signature radius for light, heavy and cruise missile explosions.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 625, 0.05),
  (24636, 746, 'Hardwiring - Zainou \'Deadeye\' ZMC1000', 'A Zainou missile hardwiring designed to enhance skill with missiles. 5% bonus to all missiles\' maximum flight range.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 624, 0.05),
  (24637, 746, 'Hardwiring - Zainou \'Deadeye\' ZML1000', 'A Zainou missile hardwiring designed to enhance skill with missiles. 5% bonus to all missiles\' maximum velocity.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 624, 0.05),
  (24638, 746, 'Hardwiring - Zainou \'Deadeye\' ZMM1000', 'A Zainou missile hardwiring designed to enhance skill with missiles. 5% bonus to all missile launcher rate of fire.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 627, 0.05),
  (24639, 746, 'Hardwiring - Zainou \'Deadeye\' ZMS1000', 'A Zainou missile hardwiring designed to enhance skill with missiles. 5% decrease in factor of target\'s velocity for all missiles.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 626, 0.05),
  (24640, 746, 'Hardwiring - Zainou \'Deadeye\' ZMA1000', 'A Zainou missile hardwiring designed to enhance skill with missiles. 5% decreased factor of signature radius for light, heavy and cruise missile explosions.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 625, 0.05),
  (24641, 746, 'Hardwiring - Zainou \'Gnome\' KTA100', 'A neural Interface upgrade that lowers launcher CPU needs by 3%.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 623, 0.05),
  (24642, 746, 'Hardwiring - Zainou \'Gnome\' KTA1000', 'A neural Interface upgrade that lowers launcher CPU needs by 5%.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 623, 0.05),
  (24643, 226, 'Ammatar Holy Dome', 'This shrine entombs someone of significant standing within the Amarr/Ammatar religion.', 2982, 12544.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24644, 650, 'Capital Tractor Beam I', 'By manipulating gravity field this modules can pull cargo containers towards the ship. \r\n\r\nNote: this tractor beam can only be fitted on the Rorqual ORE Capital Ship', 2986, 10.0, 50.0, 4000.0, 0.8, 1, NULL, 27196172.0000, 1, 872, 0.07),
  (24645, 723, 'Capital Tractor Beam I Blueprint', '', 375, 0.0, 0.0, 0.01, 0.0, 1, NULL, 400000000.0000, 1, 905, 0.0),
  (24646, 363, 'Capital Ship Maintenance Array', 'Massive hangar and fitting structure. Used for capital ship storage and in-space fitting of modules contained in a ship\'s cargo bay. Anchoring this structure requires system sovereignty.', 2977, 14394.0, 1000000.0, 40000.0, 1.55E+8, 1, NULL, 1000000000.0000, 1, 484, 0.0),
  (24647, 526, 'TESTCattle', 'Cattle are domestic animals raised for home use or for profit, whether it be for their meat or dairy products.', 2992, 0.0, 900.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24648, 658, 'Cynosural Field Generator test', 'Generates a cynosural field for capital ship jump drives to lock on to.\r\n\r\nNote: no modules can be activated when generating a Cynosural Field', 1444, 0.0, 0.0, 5.0, 0.0, 1, NULL, 3137264.0000, 0, NULL, 0.0),
  (24649, 532, 'Cynosural Field Generator test Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1732280.0000, 0, NULL, 0.0),
  (24650, 330, 'test cloak', 'A very specialized piece of technology the covert ops cloak is designed for use in tandem with the covert ops frigate. Although it could theoreticaly work on other ships its spatial distortion field is so unstable that trying to compensate for its fluctuations would overwhelm even the largest standard ship computers.  ', 2106, 0.0, 0.0, 100.0, 0.0, 1, NULL, 1785720.0000, 0, NULL, 0.0),
  (24651, 401, 'test cloak Blueprint', '', 194, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24652, 471, 'Capital Shipyard', 'A large hangar structure with divisional compartments, for easy separation and storage of materials and modules.', 2601, 911.0, 100000.0, 4000.0, 200000.0, 1, NULL, 10000000.0000, 0, NULL, 0.0),
  (24653, 397, 'Advanced Small Ship Assembly Array', 'A mobile assembly facility where elite smaller ships such as Interceptors, Assault Frigates, Covert Ops Frigates, Stealth Bombers, Electronic Attack Frigates and Interdictors can be manufactured.\r\n\r\n1 manufacturing slot\r\nBase time multiplier: 0.75\r\nBase material multiplier: 1.1\r\n\r\n(Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there)', 2945, 1857.0, 1000000.0, 10000.0, 2000000.0, 1, NULL, 100000000.0000, 1, 932, 0.0),
  (24654, 397, 'Medium Ship Assembly Array', 'A mobile assembly facility where medium sized ships such as Cruisers and Battlecruisers can be manufactured.\r\n\r\n5 Manufacturing slots\r\nBase time multiplier: 0.75\r\nBase material multiplier: 1\r\n(Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there)', 2945, 1857.0, 1000000.0, 17000.0, 2000000.0, 1, NULL, 100000000.0000, 1, 932, 0.0),
  (24655, 397, 'Advanced Medium Ship Assembly Array', 'A mobile assembly facility where elite medium sized ships such as Logistics Cruisers, Heavy Assault Cruisers, Recon Cruisers, Heavy Interdictors and Command Battlecruisers can be manufactured.\r\n\r\n1 manufacturing slot:\r\nBase time multiplier: 0.75\r\nBase material multiplier: 1.1\r\n\r\n(Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there)', 2945, 1857.0, 1000000.0, 17000.0, 2000000.0, 1, NULL, 100000000.0000, 1, 932, 0.0),
  (24656, 397, 'X-Large Ship Assembly Array', 'A mobile assembly facility where large ships such as Battleships, Carriers, Dreadnoughts, Freighters, Industrial Command Ships and Capital Industrial Ships can be manufactured.\r\n\r\n3 manufacturing slots\r\nBase time multiplier: 0.75\r\nBase material multiplier: 1\r\n(Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there)', 2945, 1857.0, 1000000.0, 25000.0, 1.85E+7, 1, NULL, 100000000.0000, 1, 932, 0.0),
  (24657, 397, 'Advanced Large Ship Assembly Array', 'A mobile assembly facility where elite large ships such as Black Ops, Marauder class battleships as well as Jump Freighters can be manufactured.\r\n\r\nBase time multiplier: 0.75\r\nBase material multiplier: 1.1\r\n\r\n(Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there)', 2945, 1857.0, 1000000.0, 25000.0, 1.95E+7, 1, NULL, 100000000.0000, 1, 932, 0.0),
  (24658, 397, 'Ammunition Assembly Array', 'A mobile assembly facility where most ammunition such as Missiles, Hybrid Charges, Projectile Ammo and Frequency Crystals can be manufactured.\r\n\r\nThis structure has:\r\n\r\n5 manufacturing slots (0.75 job time bonus)', 2377, 952.0, 1000000.0, 1250.0, 100000.0, 1, NULL, 10000000.0000, 1, 932, 0.0),
  (24659, 397, 'Drone Assembly Array', 'A mobile assembly facility where small unmanned drones can be manufactured. (Note: Fighters are built in Small Ship Assembly Arrays)\r\n\r\n8 Manufacturing slots\r\nBase time multiplier: 0.75\r\nBase material multiplier: 1', 2377, 952.0, 1000000.0, 1250.0, 100000.0, 1, NULL, 10000000.0000, 1, 932, 0.0),
  (24660, 397, 'Component Assembly Array', 'A mobile assembly facility where Construction Components such as Capital Ship and Tech 2 Components of all sorts can be manufactured.\r\n\r\n10 manufacturing slots\r\nBase time multiplier: 0.75\r\nBase material multiplier: 1.1', 2377, 952.0, 1000000.0, 12500.0, 1000000.0, 1, NULL, 10000000.0000, 1, 932, 0.0),
  (24661, 533, 'Ytari Niaga', 'Ytari Niaga is an elite bounty hunter, famous throughout the EVE universe for his daring escapades while growing up as a member of the Mordu\'s Legion. Threat level: Deadly', 1824, 199.86, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (24662, 534, 'Ratah Niaga', 'Ratah Niaga is an elite bounty hunter, famous throughout the EVE universe for his daring escapades while growing up as a member of the Mordu\'s Legion.  He is the elder brother of Ytari Niaga. Threat level: Deadly', 2158, 500.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (24663, 747, 'Zor\'s Custom Navigation Hyper-Link', 'A neural Interface upgrade that boost the pilots skill in a specific area.  This Navigation Hyper-Link was created for the ruthless pirate commander, referred to as \'Zor\'.  It gives a 5% bonus to afterburner and micro-warpdrive speed-boost.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 800000.0000, 1, NULL, 0.05),
  (24664, 517, 'Mazed Karadom\'s Armageddon', 'An Armageddon piloted by an agent.', 297, 250.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (24667, 201, 'ECM - test', 'An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems. ', 109, 0.0, 0.0, 5.0, 0.0, 1, NULL, 29696.0000, 0, NULL, 0.07),
  (24668, 130, 'ECM - test Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 296960.0000, 0, NULL, 0.0),
  (24669, 747, 'Shaqil\'s Speed Enhancer', 'A hardwiring implant designed to enhance pilot navigation skill. Grants a 8% bonus to Ship Velocity.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.05),
  (24670, 494, 'Starbase Major Assembly Array_Audesder Mission', 'Assembly Arrays are oftentimes required to manufacture many high-tech and illegal modules that the empires don\'t want manufactured in their stations.  This is one of the biggest of its kind, able to churn out a great deal of equipment in relatively short order.\r\n\r\nThis structure is being guarded by Baron Haztari Arkhi.', 2366, 1672.0, 100000.0, 1.0E+8, 10000.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (24671, 494, 'Starbase Major Assembly Array_Audesder Mission (Gallente/Minmatar)', 'Assembly Arrays are oftentimes required to manufacture many high-tech and illegal modules that the empires don\'t want manufactured in their stations.  This is one of the biggest of its kind, able to churn out a great deal of equipment in relatively short order.\r\n\r\nThis structure is being guarded by General Matar Pol.', 2366, 1672.0, 100000.0, 1.0E+8, 10000.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (24672, 660, 'Anti-Vampire System I', 'Kills Vampires Dead', 1029, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 39504.0000, 0, NULL, 0.07),
  (24673, 148, 'Anti-Vampire System I Blueprint', '', 1029, 0.0, 0.0, 0.01, 0.0, 1, NULL, 395040.0000, 0, NULL, 0.0),
  (24674, 660, 'Alucard I', 'Kills Vampires Dead', 1029, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 39504.0000, 0, NULL, 0.07),
  (24675, 148, 'Alucard I Blueprint', '', 1029, 0.0, 0.0, 0.01, 0.0, 1, NULL, 395040.0000, 0, NULL, 0.0),
  (24676, 660, '\'Helsing\' Anti-Vampire I', 'Kills Vampires Dead', 1029, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 39504.0000, 0, NULL, 0.07),
  (24677, 148, '\'Helsing\' Anti-Vampire I Blueprint', '', 1029, 0.0, 0.0, 0.01, 0.0, 1, NULL, 395040.0000, 0, NULL, 0.0),
  (24678, 660, '\'Blade\' Vampire Hunter I', 'Kills Vampires Dead', 1029, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 39504.0000, 0, NULL, 0.07),
  (24679, 148, '\'Blade\' Vampire Hunter I Blueprint', '', 1029, 0.0, 0.0, 0.01, 0.0, 1, NULL, 395040.0000, 0, NULL, 0.0),
  (24680, 660, '\'Buffy\' Vampire Slayer I', 'Kills Vampires Dead', 1029, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 39504.0000, 0, NULL, 0.07),
  (24681, 148, '\'Buffy\' Vampire Slayer I Blueprint', '', 1029, 0.0, 0.0, 0.01, 0.0, 1, NULL, 395040.0000, 0, NULL, 0.0),
  (24682, 523, 'Maphante Guardian', '', 296, 400.0, 1.075E+8, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24683, 520, 'Maphante Interceptor', '', 1921, 30.0, 1050000.0, 28100.0, 135.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (24684, 438, 'Biochemical Reactor Array', 'An arena for various different substances to mix and match.  The Biochemical Reactor Array is where biochemical processes take place that can turn a simple element into a complex chemical.\r\n\r\nThe Biochemical Reactor Array will only run at half speed on a Medium Control Tower, and may only contain Complex Biochemical Reactions.', 2605, 952.0, 1000000.0, 4000.0, 1.0, 1, NULL, 25000000.0000, 1, 490, 0.0),
  (24685, 319, 'LCS Stargate ( Minmatar 1 )', 'This stargate has been manufactured according to Republic design.  It is not usable without the proper authorization code.', 1263, 12915.0, 1.0E+35, 1.0E+8, 10000.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (24686, 60, 'Damage Control Hull Test', 'Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. \r\n\r\nGrants a bonus to resistance for shield armor and hull.\r\n\r\nOnly one Damage Control can be activated at a given time.', 1034, 0.0, 5000.0, 5.0, 0.0, 1, NULL, 3464.0000, 0, NULL, 0.07),
  (24687, 140, 'Damage Control Hull Test Blueprint', '', 1034, 0.0, 0.0, 0.01, 0.0, 1, NULL, 50000.0000, 0, NULL, 0.0),
  (24688, 27, 'Rokh', 'Having long suffered the lack of an adequate hybrid platform, the Caldari State\'s capsule pilots found themselves rejoicing as the Rokh\'s design specs were released. A fleet vessel if ever there was one, this far-reaching and durable beast is expected to see a great deal of service on battlefields near and far.\r\n\r\nSpecial Ability: 10% large hybrid optimal range per level and 5% shield resistance per level', 3170, 250.0, 1.053E+8, 486000.0, 625.0, 1, 1, 165000000.0000, 1, 80, 0.07),
  (24689, 107, 'Rokh Blueprint', '', 43, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1650000000.0000, 1, 280, 0.0),
  (24690, 27, 'Hyperion', 'Recognizing the necessity for a blaster platform to round out their high-end arsenal, the Federation Navy brought in top-level talent to work on the Hyperion. The result: one of the most lethal and versatile gunboats ever to take to the dark skies.\r\n\r\nSpecial Ability: 5% large hybrid weapon damage per level \r\n7.5% bonus to armor repair amount of armor repair systems', 3207, 250.0, 1.002E+8, 513000.0, 675.0, 1, 8, 176000000.0000, 1, 81, 0.07),
  (24691, 107, 'Hyperion Blueprint', '', 64, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1760000000.0000, 1, 281, 0.0),
  (24692, 27, 'Abaddon', 'The Abaddon class ship is a celestial tool of destruction. It is designed to enter combat from the outset, targeting enemies at range and firing salvo after salvo at them, and to remain intact on the battlefield until every heretic in sight has been torn to shreds.\r\n\r\n\r\nSpecial Ability: 5% bonus to Large Energy Turret damage and 5% armor resistance per level.', 3132, 400.0, 1.032E+8, 495000.0, 525.0, 1, 4, 180000000.0000, 1, 79, 0.07),
  (24693, 107, 'Abaddon Blueprint', '', 297, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1800000000.0000, 1, 279, 0.0),
  (24694, 27, 'Maelstrom', 'With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield.\r\n\r\nSpecial Ability: 5% large projectile weapon rate of fire per level and 7.5% shield boost amount per level ', 3134, 250.0, 1.036E+8, 472500.0, 550.0, 1, 2, 145000000.0000, 1, 78, 0.07),
  (24695, 107, 'Maelstrom Blueprint', '', 48, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1450000000.0000, 1, 278, 0.0),
  (24696, 419, 'Harbinger', 'Right from its very appearance on a battlefield, the Harbinger proclaims its status as a massive weapon, a laser burning through the heart of the ungodly. Everything about it exhibits this focused intent, from the lights on its nose and wings that root out the infidels, to the large number of turreted high slots that serve to destroy them. Should any heathens be left alive after the Harbinger\'s initial assault, its drones will take care of them.\r\n\r\nBattlecruiser Skill Bonus: 10% reduction in laser capacitor need and 5% bonus to laser damage per level.\r\n\r\n99% reduction in the CPU need of Warfare Link modules.', 3133, 198.0, 1.35E+7, 234000.0, 350.0, 1, 4, 38500000.0000, 1, 470, 0.07),
  (24697, 489, 'Harbinger Blueprint', '', 1748, 0.0, 0.0, 0.01, 0.0, 1, NULL, 385000000.0000, 1, 589, 0.0),
  (24698, 419, 'Drake', 'Of the meticulous craftsmanship the Caldari are renowned for, the Drake was born. It was found beneath such a ship to rely on anything other than the time-honored combat tradition of missile fire, while the inclusion of sufficient CPU capabilities for decent electronic warfare goes without saying.\r\n\r\nBattlecruiser Skill Bonus: 5% shield resistance and 5% bonus kinetic damage of heavy missiles and heavy assault missiles\r\n\r\n99% reduction in the CPU need of Warfare Link modules.', 3169, 363.0, 1.401E+7, 252000.0, 345.0, 1, 1, 38000000.0000, 1, 471, 0.07),
  (24699, 489, 'Drake Blueprint', '', 1748, 0.0, 0.0, 0.01, 0.0, 1, NULL, 380000000.0000, 1, 590, 0.0),
  (24700, 419, 'Myrmidon', 'Worried that their hot-shot pilots would burn brightly in their eagerness to engage the enemy, the Federation Navy created a ship that encourages caution over foolhardiness. A hardier version of its counterpart, the Myrmidon is a ship designed to persist in battle. Its numerous medium and high slots allow it to slowly bulldoze its way through the opposition, while its massive drone space ensures that no enemy is left unscathed.\r\n\r\nBattlecruiser Skill Bonus: 10% increase to drone hitpoints and damage dealt by drones, and 7.5% increase to armor repair amount per level\r\n\r\n99% reduction in the CPU need of Warfare Link modules.', 3168, 266.0, 1.325E+7, 270000.0, 400.0, 1, 8, 40000000.0000, 1, 472, 0.07),
  (24701, 489, 'Myrmidon Blueprint', '', 1748, 0.0, 0.0, 0.01, 0.0, 1, NULL, 400000000.0000, 1, 591, 0.0),
  (24702, 419, 'Hurricane', 'The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them.\r\n\r\nBattlecruiser Skill Bonus: 5% increase in projectile weapons damage and Rate of Fire\r\n\r\n99% reduction in the CPU need of Warfare Link modules.', 3135, 290.0, 1.25E+7, 216000.0, 475.0, 1, 2, 36500000.0000, 1, 473, 0.07),
  (24703, 489, 'Hurricane Blueprint', '', 1748, 0.0, 0.0, 0.01, 0.0, 1, NULL, 365000000.0000, 1, 592, 0.0),
  (24704, 332, 'R.A.M.- test', 'Robotic assembly modules  designed for Turret and Launcher Manufacturing', 2226, 0.0, 0.0, 15.0, 0.0, 1, NULL, 36456.0000, 0, NULL, 0.05),
  (24705, 356, 'R.A.M.- test Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 282640.0000, 0, NULL, 0.0),
  (24706, 366, 'Newly Constructed Acceleration Gate', 'Acceleration gate technology reaches far back to the expansion era of the empires that survived the great EVE gate collapse. While their individual setup might differ in terms of ship size they can transport and whether they require a certain passkey or code to be used, all share the same fundamental function of hurling space vessels to a destination beacon within solarsystem boundaries.', 2341, 12706.0, 100000.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24707, 526, 'Caldari Graduation Certificate', 'This certificate certifies the receiver as a graduate from a prominent Caldari aerospace aviation school.', 2908, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24708, 526, 'Caldari Graduation Certificate (signed)', 'This certificate certifies the receiver as a graduate from a prominent Caldari aerospace aviation school.  It is ready to be shown to Aviekko Ta at Autama V - Moon 5 - Echelon Entertainment Development Studio.', 2908, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24709, 517, 'Korhonomi Oti\'s Sparrow', 'A Sparrow piloted by an agent.', 1970, 39.0, 5250000.0, 28100.0, 165.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (24710, 517, 'Tillen Matsu\'s Sparrow', 'A Sparrow piloted by an agent.', 1970, 39.0, 5250000.0, 28100.0, 165.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (24711, 517, 'Autaris Pia\'s Sparrow', 'A Sparrow piloted by an agent.', 1970, 39.0, 5250000.0, 28100.0, 165.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (24712, 517, 'Kikko Roisen\'s Retribution', 'A Retribution piloted by an agent.', 1920, 40.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (24713, 306, 'Guristas Stash', 'The worn container drifts quietly in space, closely guarded by pirates.', 16, 14.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24714, 526, 'Important Surveillance Data', 'A small wafer of semiconductor material that forms the base for an integrated circuit.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24715, 526, 'Severed Head', 'This is the head of Ryoke Laika, a veteran Guristas pilot.', 2553, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24716, 319, 'LCS Station (Caldari 6)', 'Docking has been prohibited into this Caldari station without proper authorization.', 1251, 15951.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (24717, 314, 'Havatiah\'s Ship Database', 'This tiny, glassy data chip holds information from the database of a ship formerly in the possession of Havatiah Kiin.  Information stored within here could be anything from the ship\'s logs.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24718, 818, 'Havatiah Kiin', 'The Condor is fast and agile. It has limited cargo space so it\'s not very suitable for trading or mining. It is best used as an assault vessel in a hit-and-run type of operations.  It is sometimes used by the Caldari Navy and is generally considered an expendable low-cost craft.  Threat level: Moderate', 1788, 33.0, 1300000.0, 18000.0, 150.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (24719, 526, 'Gallente Graduation Certificate', 'This certificate certifies the receiver as a graduate from a prominent Gallente aerospace aviation school.', 2908, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24720, 526, 'Gallente Graduation Certificate (signed)', 'This certificate certifies the receiver as a graduate from a prominent Gallente aerospace aviation school.  It is ready to be shown to Avrue Auz at Lirsautton I - CreoDron Factory.', 2908, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24721, 306, 'Warehouse_MISSION2', 'This is a standard storage facility.', 2301, 911.0, 1000000.0, 1150.0, 8850.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24722, 526, 'Kelmiler\'s Transaction Documents 18992 D', 'These documents contain transaction logs for Kelimiler\'s trade hub in Meves.', 2908, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24723, 517, 'Mamo Guerre\'s Megathron', 'A Megathron piloted by an agent.', 64, 250.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24724, 306, 'Serpentis Stash', 'A Serpentis stasis security vault. Nearly impossible to destroy but perhaps it is possible to bypass its security.  ', 2793, 75.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24725, 526, 'Crash Ultra', 'This expensive booster is highly addictive and has been known to cause heart attacks and seizures.', 1194, 0.0, 5.0, 0.2, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24726, 526, 'FedMart Reports', 'These encoded reports may mean little to the untrained eye, but can prove valuable to the relevant institution.', 1192, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24727, 526, 'Mamo\'s Message', 'Mamo Guerre\'s message has been recorded inside this data chip.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24728, 526, 'Eilard\'s Corpse', 'The rotting corpse of the unfortunate Eilard Ansti.', 2855, 0.0, 80.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24729, 283, 'Govarde Alourtine', 'A serpentis goon.', 2544, 0.0, 80.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24730, 526, 'Avrue\'s Token', 'This token should be given to Boismevier Mals, when he is ready to see you.', 1641, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24731, 283, 'Khanid Marine', 'When war breaks out, the demand for transporting military personnel on site can exceed the grasp of the military organization. In these cases, the aid from non-military spacecrafts is often needed.', 2549, 0.0, 1000.0, 2.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24732, 517, 'Mamin Choonka\'s Crusader', 'A Crusader piloted by an agent.\r\n\r\nMissions: \r\n\r\n<b>Difficulty Rating: Grade 1</b> ', 1921, 30.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (24733, 526, 'Choonka\'s Coordinates', 'Coordinates for the meeting place with officers of the Khanid Traditionalist Movement.  Arizam Gimit might be interested in this data ...', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24734, 526, 'Secret Documents', 'These documents hold incriminating evidence against Mamin Choonka, implicating him with conspiracy with the Khanid rebel forces led by Deza Yobili.', 2908, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24735, 526, 'Amarr Graduation Certificate', 'This certificate certifies the receiver as a graduate from a prominent Amarr aerospace aviation school.', 2908, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24736, 526, 'Amarr Graduation Certificate (signed)', 'This certificate certifies the receiver as a graduate from a prominent Amarr aerospace aviation school.  It is ready to be shown to Arizam Gimit at Lossa II - Ministry of Assessment Information Center.', 2908, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24737, 517, 'Shafra Gulias\'s Hawk', 'A Hawk piloted by an agent.', 1901, 39.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (24738, 517, 'Sevan Fagided\'s Hawk', 'A Hawk piloted by an agent.', 1901, 39.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (24739, 517, 'Hefaka Chubid\'s Hawk', 'A Hawk piloted by an agent.', 1901, 39.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (24740, 517, 'Etien Duloure\'s Navitas', 'A Navitas piloted by an agent.', 59, 39.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24741, 517, 'Vausitte Yrier\'s Navitas', 'A Navitas piloted by an agent.', 59, 39.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24742, 517, 'Maray Ygier\'s Navitas', 'A Navitas piloted by an agent.', 59, 39.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24743, 517, 'Avrue Auz\'s Merlin', 'A Merlin piloted by an agent.', 314, 39.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (24744, 526, 'Minmatar Graduation Certificate', 'This certificate certifies the receiver as a graduate from a prominent Minmatar aerospace aviation school.', 2908, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24745, 526, 'Minmatar Graduation Certificate (signed)', 'This certificate certifies the receiver as a graduate from a prominent Minmatar aerospace aviation school.  It is ready to be shown to Pinala Adala at Eram IX - Moon 4 - Sebiestor tribe Bureau.', 2908, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24746, 517, 'Rilbedur Tjar\'s Rifter', 'A Rifter piloted by an agent.', 1891, 37.07, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (24747, 517, 'West Ludorim\'s Rifter', 'A Rifter piloted by an agent.', 1891, 37.07, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (24748, 517, 'Albedur Vatzako\'s Rifter', 'A Rifter piloted by an agent.', 1891, 37.07, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (24750, 306, 'Angel Stash_Extrava', 'The worn container drifts quietly in space, closely guarded by pirates.', 16, 14.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24751, 494, 'Storage Silo_MISSION_Guristas_Extrava', 'Built to withstand assault, these behemoths can each hold roughly 8.5 million m3u worth of materials.', 2007, 1292.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24752, 283, 'Angel Cartel Pilot', 'A pilot working for the Angel Cartel.', 2544, 0.0, 80.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24754, 337, 'A Hired Saboteur', 'This is an inexperienced saboteur. Saboteurs usually has skills for different kinds of related work, such as espionage, counterfeiting or infiltration. Such actions are often required before an actual sabotage takes place.', 1054, 45.0, 80000.0, 20400.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24755, 283, 'Logut Akell', 'The old Vherokior shaman, Logut Akell, is rarely seen in public, rather opting for a hermitical life.  Since he has little contact with other Minmatars, few will notice his absence should he disappear.', 2536, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24756, 526, 'Stolen Documents', 'Documents reported stolen.', 33, 0.0, 1.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24757, 818, 'Saboteur Mercenary', 'This is an inexperienced saboteur. Saboteurs usually has skills for different kinds of related work, such as espionage, counterfeiting or infiltration. Such actions are often required before an actual sabotage takes place.', 1762, 50.0, 2450000.0, 24500.0, 60.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (24758, 517, 'Logut Akell\'s Abode', 'Massive construction girders stretch between the crumbled asteroids, giving a solid ground for a station or outpost.  The structure connecting the asteroids appears to be inhabited.', 1999, 1763.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24759, 818, 'Dari Akell\'s Maulus', 'The Maulus is a high-tech vessel, specialized for electronic warfare. It is particularly valued amongst bounty hunters for the ship\'s optimization for warp scrambling technology, giving its targets no chance of escape.  Threat level: Moderate', 1811, 39.0, 1400000.0, 23000.0, 175.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24760, 283, 'Dari Akell', 'A Minmatar civilian.', 2536, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24761, 494, 'Blasted Neon Sign_mission', 'Once the pride and joy of its parent corporation, this broken-down heap of neon and metal is now no more than a symbolic manifestation of capitalistic decline.', 2369, 1389.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24762, 474, 'Logut\'s Keycard', 'This security passcard is manufactured by the Minmatar Fleet and allows the user to unlock a specific acceleration gate to another sector. The gate will remain open for a short period of time and the keycard will be rendered useless after uploading the card\'s data to the gate\'s activation device.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24763, 526, 'Encryption Code Book', 'A book used to decrypt messages', 33, 0.0, 1.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24764, 258, 'Fleet Command', 'Allows command of a Fleet. Grants the Fleet Commander the ability to command a new Wing per skill level, up to a maximum of 5 Wings.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 20000000.0000, 1, 370, 0.0),
  (24765, 306, 'Damaged Heron', 'This ship has been damaged and has lost its ability to maneuver, as well as its warp capability.', 2135, 47.0, 1450000.0, 16120.0, 145.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (24766, 283, 'Ship\'s Crew', 'A non-capsuleer member of a ship’s crew regulated to manual tasks essential for maintaining the operational status of the ship.', 2536, 0.0, 1000.0, 2.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (24767, 383, 'Guristas Basic Defense Battery', 'This Light missile Sentry will Launch missiles at any target it considers to be a threat. ', 2468, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24768, 319, 'LCS (Gallente Station 7)', 'Docking has been prohibited into this station without proper authorization.', 1256, 8651.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24769, 319, 'LCS (Gallente Station 8)', 'Docking has been prohibited into this station without proper authorization.', 1257, 5616.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24770, 319, 'LCS (Gallente Station 4)', 'Docking has been prohibited into this station without proper authorization.', 1253, 4974.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (24771, 494, 'Overseer\'s Stash', 'A small bunker, there for accommodation for the overseer of a faction within Sansha\'s army.', 2488, 870.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24772, 383, 'Deficient Tower Sentry Sansha II', 'Sansha tachyon beam sentry ', 2420, 428.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (24773, 225, 'Learning Module 1', 'Tool for giving learning skills', 1044, 0.0, 0.0, 10.0, 0.0, 1, NULL, 12474.0000, 0, NULL, 0.07),
  (24775, 225, 'Learning Module 2', 'Tool for giving learning skills', 1044, 0.0, 0.0, 10.0, 0.0, 1, NULL, 12474.0000, 0, NULL, 0.07),
  (24777, 683, 'Republic Radur', 'A frigate of the Minmatar Republic.', 1890, 38.4, 2112000.0, 21120.0, 100.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (24779, 683, 'Republic Skani', 'A frigate of the Minmatar Republic.', 1892, 61.0, 2250000.0, 22500.0, 75.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (24781, 683, 'Republic Otur', 'A frigate of the Minmatar Republic.', 1888, 32.89, 1740000.0, 17400.0, 220.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (24784, 683, 'Republic Kvarm', 'A frigate of the Minmatar Republic.', 1889, 19.95, 2600500.0, 26005.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24785, 683, 'Republic Tribal Gleeda', 'A powerful frigate of the Minmatar Republic.', 1889, 19.95, 1766000.0, 17660.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24786, 683, 'Republic Tribal Baldur', 'A powerful frigate of the Minmatar Republic.', 1976, 50.0, 1750000.0, 17500.0, 180.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (24787, 683, 'Republic Gleeda', 'A frigate of the Minmatar Republic.', 1976, 50.0, 1766000.0, 17660.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24790, 683, 'Republic Baldur', 'A frigate of the Minmatar Republic.', 1965, 50.0, 1645000.0, 16450.0, 110.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (24791, 683, 'Republic Takan', 'A frigate of the Minmatar Republic.', 1965, 50.0, 1910000.0, 19100.0, 80.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (24793, 683, 'Republic Tribal Takan', 'A powerful frigate of the Minmatar Republic.', 1891, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24797, 684, 'Republic Faxi', 'A destroyer of the Minmatar Republic.\r\n', 2390, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24798, 684, 'Republic Austri', 'A destroyer of the Minmatar Republic.\r\n', 2390, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24799, 684, 'Republic Bormin', 'A destroyer of the Minmatar Republic.\r\n', 2390, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24801, 684, 'Republic Tribal Faxi', 'A powerful destroyer of the Minmatar Republic.\r\n', 2390, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24805, 684, 'Republic Tribal Bormin', 'A powerful destroyer of the Minmatar Republic.\r\n', 2390, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24810, 684, 'Republic Tribal Austri', 'A powerful destroyer of the Minmatar Republic.\r\n', 2390, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24811, 683, 'Chief Republic Isak', 'An elite frigate of the Minmatar Republic.\r\n', 1963, 50.0, 1645000.0, 16450.0, 110.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (24812, 683, 'Chief Republic Iflin', 'An elite frigate of the Minmatar Republic.\r\n', 1963, 50.0, 1645000.0, 16450.0, 110.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (24813, 683, 'Chief Republic Ivan', 'An elite frigate of the Minmatar Republic.\r\n', 1963, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24814, 683, 'Chief Republic Magni', 'An elite frigate of the Minmatar Republic.\r\n\r\n', 1963, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24815, 683, 'Chief Republic Kvarm', 'An elite frigate of the Minmatar Republic.\r\n', 1782, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24816, 683, 'Chief Republic Gleeda', 'An elite frigate of the Minmatar Republic.\r\n', 1782, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24817, 683, 'Chief Republic Baldur', 'An elite frigate of the Minmatar Republic.\r\n', 1782, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24818, 683, 'Chief Republic Ofeg', 'An elite frigate of the Minmatar Republic.\r\n', 1782, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24819, 683, 'Chief Republic Hrakt', 'An elite frigate of the Minmatar Republic.\r\n', 1950, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24820, 683, 'Chief Republic Takan', 'An elite frigate of the Minmatar Republic.\r\n', 1950, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24821, 705, 'Republic Solon', 'A cruiser of the Minmatar Republic.\r\n', 1887, 150.0, 9900000.0, 99000.0, 1900.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (24823, 705, 'Republic Ormur', 'A cruiser of the Minmatar Republic.\r\n', 1887, 150.0, 9900000.0, 99000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24824, 705, 'Republic Rodul', 'A cruiser of the Minmatar Republic.\r\n', 1887, 150.0, 1.09E+7, 109000.0, 1400.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (24826, 705, 'Republic Manadis', 'A cruiser of the Minmatar Republic.\r\n', 1886, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24828, 705, 'Republic Jarpur', 'A cruiser of the Minmatar Republic.\r\n', 1886, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24830, 705, 'Republic Tribal Solon', 'A powerful cruiser of the Minmatar Republic.\r\n', 1925, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24832, 705, 'Republic Tribal Ormur', 'A powerful cruiser of the Minmatar Republic.\r\n', 1884, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24834, 705, 'Republic Tribal Rodul', 'A powerful cruiser of the Minmatar Republic.\r\n', 1884, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24835, 705, 'Republic Tribal Manadis', 'A powerful cruiser of the Minmatar Republic.\r\n', 1884, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24836, 705, 'Republic Tribal Jarpur', 'A powerful cruiser of the Minmatar Republic.\r\n', 1885, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24843, 685, 'Republic Nutia', 'A battlecruiser of the Minmatar Republic.\r\n', 2384, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24847, 685, 'Republic Venis', 'A battlecruiser of the Minmatar Republic.\r\n', 2384, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24848, 685, 'Republic Tribal Nutia', 'A powerful battlecruiser of the Minmatar Republic.\r\n', 2384, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24851, 685, 'Republic Norn', 'A battlecruiser of the Minmatar Republic.\r\n', 2384, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24855, 685, 'Republic Tribal Venis', 'A powerful battlecruiser of the Minmatar Republic.\r\n', 2384, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24857, 685, 'Republic Tribal Norn', 'A powerful battlecruiser of the Minmatar Republic.\r\n', 2384, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24859, 705, 'Chief Republic Klaki', 'An elite cruiser of the Minmatar Republic.\r\n', 1946, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24860, 705, 'Chief Republic Orsin', 'An elite cruiser of the Minmatar Republic.\r\n', 1946, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24861, 705, 'Chief Republic Pafi', 'An elite cruiser of the Minmatar Republic.\r\n', 1777, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24862, 705, 'Chief Republic Tenar', 'An elite cruiser of the Minmatar Republic.\r\n', 1777, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24863, 705, 'Chief Republic Rodul', 'An elite cruiser of the Minmatar Republic.\r\n', 1776, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24864, 705, 'Chief Republic Manadis', 'An elite cruiser of the Minmatar Republic.\r\n', 1776, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24865, 705, 'Chief Republic Orka', 'An elite cruiser of the Minmatar Republic.\r\n', 1925, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24866, 705, 'Chief Republic Jarpur', 'An elite cruiser of the Minmatar Republic.\r\n', 1776, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24867, 706, 'Republic Pytara', 'A battleship of the Minmatar Republic.\r\n', 2160, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24868, 706, 'Republic Jarl', 'A battleship of the Minmatar Republic.\r\n', 2160, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24869, 706, 'Republic Jotun', 'A battleship of the Minmatar Republic.\r\n', 2160, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24870, 706, 'Republic Sigur', 'A battleship of the Minmatar Republic.\r\n', 2160, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24875, 706, 'Republic Ymir', 'A battleship of the Minmatar Republic.\r\n', 2160, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24876, 706, 'Republic Tribal Pytara', 'A battleship of the Minmatar Republic.\r\n', 2160, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24883, 706, 'Republic Tribal Sigur', 'A powerful battleship of the Minmatar Republic.\r\n', 2161, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24884, 706, 'Republic Tribal Ymir', 'A powerful battleship of the Minmatar Republic.\r\n', 2161, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24886, 706, 'Republic Tribal Jarl', 'A powerful battleship of the Minmatar Republic.\r\n', 2160, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24888, 706, 'Republic Tribal Jotun', 'A powerful battleship of the Minmatar Republic.\r\n', 2161, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (24891, 665, 'Imperial Disciple', 'A frigate of the Amarr Empire.\r\n', 1732, 50.0, 2810000.0, 28100.0, 120.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (24892, 665, 'Imperial Dopa', 'A frigate of the Amarr Empire.\r\n', 1732, 50.0, 2810000.0, 28100.0, 120.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (24893, 665, 'Imperial Haran', 'A frigate of the Amarr Empire.\r\n', 1737, 50.0, 2820000.0, 24398.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24894, 665, 'Imperial Iezaz', 'A frigate of the Amarr Empire.\r\n', 1737, 50.0, 2820000.0, 24398.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24895, 665, 'Imperial Matendi', 'A frigate of the Amarr Empire.\r\n', 1737, 50.0, 2810000.0, 28100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (24896, 665, 'Imperial Nabih', 'A frigate of the Amarr Empire.\r\n', 1737, 50.0, 2810000.0, 28100.0, 135.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (24897, 665, 'Imperial Felix_old', 'A frigate of the Amarr Empire.\r\n', 1735, 50.0, 2810000.0, 28100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (24898, 665, 'Imperial Sixtus', 'A frigate of the Amarr Empire.\r\n', 1735, 50.0, 2810000.0, 28100.0, 135.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (24899, 665, 'Imperial Bahir', 'A frigate of the Amarr Empire.\r\n', 1735, 50.0, 2810000.0, 28100.0, 165.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (24900, 665, 'Imperial Templar Forian', 'A powerful frigate of the Amarr Empire.\r\n', 1735, 50.0, 2810000.0, 28100.0, 315.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (24901, 665, 'Imperial Forian', 'A frigate of the Amarr Empire.\r\n', 1733, 50.0, 2810000.0, 28100.0, 165.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (24902, 665, 'Imperial Sprite', 'A frigate of the Amarr Empire.\r\n', 1733, 50.0, 2810000.0, 28100.0, 315.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (24903, 665, 'Imperial Forian_old', 'A frigate of the Amarr Empire.\r\n', 1733, 50.0, 2870000.0, 28700.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24904, 665, 'Imperial Paladin', 'A frigate of the Amarr Empire.\r\n', 1733, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24905, 665, 'Imperial Felix', 'A frigate of the Amarr Empire.\r\n', 1736, 50.0, 2870000.0, 28700.0, 135.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (24906, 665, 'Imperial Templar Napat', 'A powerful frigate of the Amarr Empire.\r\n', 1736, 50.0, 2870000.0, 28700.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24907, 665, 'Imperial Templar Paladin', 'A powerful frigate of the Amarr Empire.\r\n', 1736, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24908, 665, 'Imperial Templar Forian_old', 'A powerful frigate of the Amarr Empire.\r\n', 1734, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24909, 665, 'Imperial Templar Valok', 'A powerful frigate of the Amarr Empire.\r\n', 1734, 50.0, 2870000.0, 28700.0, 135.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (24910, 665, 'Imperial Templar Paladin_old', 'A powerful frigate of the Amarr Empire.\r\n', 1734, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24911, 669, 'Imperial Deacon', 'A destroyer of the Amarr empire.\r\n', 2387, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24912, 669, 'Imperial Exarp', 'A destroyer of the Amarr empire.\r\n', 2387, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24913, 669, 'Imperial Caius', 'A destroyer of the Amarr empire.\r\n', 2387, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24915, 669, 'Imperial Crusader', 'A destroyer of the Amarr empire.\r\n', 2387, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24917, 669, 'Imperial Templar Caius', 'A powerful destroyer of the Amarr empire.\r\n', 2387, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24919, 669, 'Imperial Templar Crusader', 'A powerful destroyer of the Amarr empire.\r\n', 2387, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24923, 665, 'Divine Imperial Nabih', 'An elite frigate of the Amarr Empire.\r\n', 1859, 50.0, 2870000.0, 28700.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24924, 665, 'Divine Imperial Felix', 'An elite frigate of the Amarr Empire.\r\n', 1859, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24925, 665, 'Divine Imperial Imran', 'An elite frigate of the Amarr Empire.\r\n', 1921, 50.0, 2870000.0, 28700.0, 135.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (24926, 665, 'Divine Imperial Sixtus', 'An elite frigate of the Amarr Empire.\r\n', 1921, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24927, 665, 'Divine Imperial Bahir', 'An elite frigate of the Amarr Empire.\r\n', 1861, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24928, 665, 'Divine Imperial Napat', 'An elite frigate of the Amarr Empire.\r\n', 1861, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24929, 665, 'Divine Imperial Sprite', 'An elite frigate of the Amarr Empire.\r\n', 1872, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24930, 665, 'Divine Imperial Forian', 'An elite frigate of the Amarr Empire.\r\n', 1872, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24931, 665, 'Divine Imperial Valok', 'An elite frigate of the Amarr Empire.\r\n', 1920, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24932, 665, 'Divine Imperial Paladin', 'An elite frigate of the Amarr Empire.\r\n', 1920, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24933, 668, 'Imperial Muzakir', 'A cruiser of the Amarr Empire.\r\n', 1730, 150.0, 1.15E+7, 115000.0, 465.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (24935, 668, 'Imperial Mathura', 'A cruiser of the Amarr Empire.\r\n', 1730, 150.0, 1.2E+7, 120000.0, 450.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (24938, 668, 'Imperial Donus', 'A cruiser of the Amarr Empire.\r\n', 1728, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24940, 668, 'Imperial Tamir', 'A cruiser of the Amarr Empire.\r\n', 1728, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24941, 668, 'Imperial Agatho', 'A cruiser of the Amarr Empire.\r\n', 1728, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24942, 668, 'Imperial Templar Muzakir', 'A powerful cruiser of the Amarr Empire.\r\n', 1728, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24944, 668, 'Imperial Templar Mathura', 'A powerful cruiser of the Amarr Empire.\r\n', 1731, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24947, 668, 'Imperial Templar Donus', 'A powerful cruiser of the Amarr Empire.\r\n', 1731, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24949, 668, 'Imperial Templar Tamir', 'A powerful cruiser of the Amarr Empire.\r\n', 1729, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24952, 668, 'Imperial Templar Agatho', 'A powerful cruiser of the Amarr Empire.\r\n', 1729, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24956, 666, 'Imperial Equalizer', 'A battlecruiser of the Amarr Empire.\r\n', 2385, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24957, 666, 'Imperial Avenger', 'A battlecruiser of the Amarr Empire.\r\n', 2385, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24958, 666, 'Imperial Justicar', 'A battlecruiser of the Amarr Empire.\r\n', 2385, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24959, 666, 'Imperial Champion', 'A battlecruiser of the Amarr Empire.\r\n', 2385, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24960, 666, 'Imperial Templar Justicar', 'A powerful battlecruiser of the Amarr Empire.\r\n', 2385, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24962, 666, 'Imperial Templar Champion', 'A powerful battlecruiser of the Amarr Empire.\r\n', 2385, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24968, 668, 'Divine Imperial Wrath', 'An elite cruiser of the Amarr Empire.\r\n', 1854, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24969, 668, 'Divine Imperial Tamir', 'An elite cruiser of the Amarr Empire.\r\n', 1854, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24970, 668, 'Divine Imperial Ambrose', 'An elite cruiser of the Amarr Empire.\r\n', 1914, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24971, 668, 'Divine Imperial Basil', 'An elite cruiser of the Amarr Empire.\r\n', 1914, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24972, 668, 'Divine Imperial Equalizer', 'An elite cruiser of the Amarr Empire.\r\n', 1855, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24973, 668, 'Divine Imperial Avenger', 'An elite cruiser of the Amarr Empire.\r\n', 1855, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24974, 668, 'Divine Imperial Justicar', 'An elite cruiser of the Amarr Empire.\r\n', 1751, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24975, 668, 'Divine Imperial Champion', 'An elite cruiser of the Amarr Empire.\r\n', 1751, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24976, 667, 'Imperial Origen', 'A battleship of the Amarr Empire.\r\n', 297, 350.0, 2.05E+7, 1100000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24977, 667, 'Imperial Bataivah', 'A battleship of the Amarr Empire.\r\n', 297, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24978, 667, 'Imperial Tanakh', 'A battleship of the Amarr Empire.\r\n', 297, 350.0, 2.05E+7, 1100000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24979, 667, 'Imperial Ultara', 'A battleship of the Amarr Empire.\r\n', 297, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24982, 667, 'Imperial Dominator', 'A battleship of the Amarr Empire.\r\n', 297, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24983, 667, 'Imperial Martyr', 'A battleship of the Amarr Empire.\r\n', 297, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24985, 667, 'Imperial Templar Torah', 'A powerful battleship of the Amarr Empire.\r\n', 297, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24988, 667, 'Imperial Templar Ultara', 'A powerful battleship of the Amarr Empire.\r\n', 296, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24991, 667, 'Imperial Templar Dominator', 'A powerful battleship of the Amarr Empire.\r\n', 296, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24992, 667, 'Imperial Templar Martyr', 'A powerful battleship of the Amarr Empire.\r\n', 296, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (24997, 671, 'State Bo-Hi', 'A frigate of the Caldari State.\r\n', 1790, 50.0, 1500100.0, 15001.0, 45.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (24999, 671, 'State Showato', 'A frigate of the Caldari State.\r\n', 1971, 50.0, 1612000.0, 16120.0, 80.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (25001, 671, 'State Nagasa', 'A frigate of the Caldari State.\r\n', 1971, 50.0, 2025000.0, 20250.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25004, 671, 'State Shinai', 'A frigate of the Caldari State.\r\n', 1971, 50.0, 2025000.0, 20250.0, 65.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (25007, 671, 'State Shuriken', 'A frigate of the Caldari State.\r\n', 1788, 50.0, 2040000.0, 20400.0, 100.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (25008, 671, 'State Daito', 'A frigate of the Caldari State.\r\n', 1788, 50.0, 2040000.0, 20400.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25011, 671, 'State Wakizashi', 'A frigate of the Caldari State.\r\n', 1793, 50.0, 1970000.0, 19700.0, 125.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (25012, 671, 'State Katana', 'A frigate of the Caldari State.\r\n', 1793, 50.0, 1650000.0, 16500.0, 130.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (25013, 671, 'State Shukuro Shinai', 'A powerful frigate of the Caldari State.\r\n', 1789, 50.0, 1970000.0, 19700.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25015, 671, 'State Shukuro Shuriken', 'A powerful frigate of the Caldari State.\r\n', 1791, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25020, 676, 'State Kai Gunto', 'A destroyer of the Caldari State.\r\n', 2388, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25021, 676, 'State Yumi', 'A destroyer of the Caldari State.\r\n', 2388, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25022, 676, 'State Kissaki', 'A destroyer of the Caldari State.\r\n', 2388, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25024, 676, 'State Tsuba', 'A destroyer of the Caldari State.\r\n', 2388, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25026, 676, 'State Shukuro Choji', 'A powerful destroyer of the Caldari State.\r\n', 2388, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25028, 676, 'State Shukuro Kamikazi', 'A powerful destroyer of the Caldari State.\r\n', 2388, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25033, 671, 'Taibu State Shirasaya', 'An elite frigate of the Caldari State.\r\n', 1901, 50.0, 1970000.0, 19700.0, 125.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (25034, 671, 'Taibu State Suriage', 'An elite frigate of the Caldari State.\r\n', 1901, 50.0, 1650000.0, 16500.0, 130.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (25035, 671, 'Taibu State Nagasa', 'An elite frigate of the Caldari State.\r\n', 1848, 50.0, 1970000.0, 19700.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25036, 671, 'Taibu State Shinai', 'An elite frigate of the Caldari State.\r\n', 1848, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25037, 671, 'Taibu State Shuriken', 'An elite frigate of the Caldari State.\r\n', 1902, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25038, 671, 'Taibu State Tachi', 'An elite frigate of the Caldari State.\r\n', 1902, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25039, 671, 'Taibu State Yari', 'An elite frigate of the Caldari State.\r\n', 1881, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25040, 671, 'Taibu State Daito', 'An elite frigate of the Caldari State.\r\n', 1881, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25041, 671, 'Taibu State Wakizashi', 'An elite frigate of the Caldari State.\r\n', 1879, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25042, 671, 'Taibu State Katana', 'An elite frigate of the Caldari State.\r\n', 1879, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25043, 673, 'State Bushi', 'A cruiser of the Caldari State.\r\n', 1784, 150.0, 1.07E+7, 107000.0, 850.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (25045, 673, 'State Dogo', 'A cruiser of the Caldari State.\r\n', 1784, 150.0, 9600000.0, 96000.0, 450.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (25046, 673, 'State Fudai', 'A cruiser of the Caldari State.\r\n', 1784, 150.0, 9200000.0, 92000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25048, 673, 'State Ashigaru', 'A cruiser of the Caldari State.\r\n', 1786, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25050, 673, 'State Chugen', 'A cruiser of the Caldari State.\r\n', 1786, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25052, 673, 'State Buke', 'A cruiser of the Caldari State.\r\n', 1786, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25054, 673, 'State Shukuro Ashigaru', 'A powerful cruiser of the Caldari State.\r\n', 1787, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25056, 673, 'State Shukuro Chugen', 'A powerful cruiser of the Caldari State.\r\n', 1787, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25057, 673, 'State Shukuro Buke', 'A powerful cruiser of the Caldari State.\r\n', 1787, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25058, 673, 'State Shukuro Ashura', 'A powerful cruiser of the Caldari State.\r\n', 1785, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25063, 672, 'State Kerai', 'A battlecruiser of the Caldari State.\r\n', 2382, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25064, 672, 'State Ronin', 'A battlecruiser of the Caldari State.\r\n', 2382, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25065, 672, 'State Oni', 'A battlecruiser of the Caldari State.\r\n', 2382, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25066, 672, 'State Kanpaku', 'A battlecruiser of the Caldari State.\r\n', 2382, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25067, 672, 'State Shukuro Bajo', 'A powerful battlecruiser of the Caldari State.\r\n', 2382, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25069, 672, 'State Shukuro Samurai', 'A powerful battlecruiser of the Caldari State.\r\n', 2382, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25075, 673, 'Taibu State Tendai', 'An elite cruiser of the Caldari State.\r\n', 1847, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25076, 673, 'Taibu State Sohei', 'An elite cruiser of the Caldari State.\r\n', 1847, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25077, 673, 'Taibu State Shugo', 'An elite cruiser of the Caldari State.\r\n', 1896, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25078, 673, 'Taibu State Daimyo', 'An elite cruiser of the Caldari State.\r\n\r\n', 1896, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25079, 673, 'Taibu State Oni', 'An elite cruiser of the Caldari State.\r\n', 1825, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25080, 673, 'Taibu State Kanpaku', 'An elite cruiser of the Caldari State.\r\n', 1825, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25081, 673, 'Taibu State Bajo', 'An elite cruiser of the Caldari State.\r\n', 1894, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25082, 673, 'Taibu State Samurai', 'An elite cruiser of the Caldari State.\r\n', 1894, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25083, 674, 'State Tenkyu', 'A battleship of the Caldari State.\r\n', 2124, 350.0, 2.1E+7, 1040000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25084, 674, 'State Utaisho', 'A battleship of the Caldari State.\r\n', 2124, 350.0, 2.2E+7, 1080000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25085, 674, 'State Yojimbo', 'A battleship of the Caldari State.\r\n', 2124, 350.0, 2.1E+7, 1040000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25086, 674, 'State Zen', 'A battleship of the Caldari State.\r\n', 2124, 350.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25089, 674, 'State Oshiro', 'A battleship of the Caldari State.\r\n', 2124, 350.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25090, 674, 'State Shukuro Tenno', 'A battleship of the Caldari State.\r\n', 2124, 350.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25092, 674, 'State Shukuro Taisho', 'A battleship of the Caldari State.\r\n', 2124, 350.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25094, 674, 'State Shukuro Daijo', 'A powerful battleship of the Caldari State.\r\n', 2123, 350.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25097, 674, 'State Shukuro Bishamon', 'This is a powerful battleship of the Caldari State.\r\n', 2123, 350.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25098, 674, 'State Shukuro Shogun', 'A powerful battleship of the Caldari State.\r\n', 2123, 350.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25103, 677, 'Federation Clavis', 'A frigate of the Gallente Federation.\r\n', 1810, 50.0, 2450000.0, 24500.0, 60.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25105, 677, 'Federation Hastile', 'A frigate of the Gallente Federation.\r\n', 1808, 50.0, 2250000.0, 22500.0, 125.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25106, 677, 'Federation Kontos', 'A frigate of the Gallente Federation.\r\n', 1808, 50.0, 2500000.0, 25000.0, 60.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25107, 677, 'Federation Hoplon', 'A frigate of the Gallente Federation.\r\n', 1808, 50.0, 2250000.0, 22500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (25110, 677, 'Federation Manica', 'A frigate of the Gallente Federation.\r\n', 1810, 50.0, 2950000.0, 29500.0, 175.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25112, 677, 'Federation Libertus', 'A frigate of the Gallente Federation.\r\n', 1810, 50.0, 2950000.0, 29500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (25116, 677, 'Federation Insidiator', 'A frigate of the Gallente Federation.\r\n', 1811, 50.0, 2300000.0, 23000.0, 60.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25117, 677, 'Federation Praktor Balra', 'A powerful frigate of the Gallente Federation.\r\n', 1808, 50.0, 2300000.0, 23000.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (25118, 677, 'Federation Praktor Belos', 'A powerful frigate of the Gallente Federation.\r\n', 1811, 50.0, 2650000.0, 26500.0, 140.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25120, 677, 'Federation Praktor Harpago', 'A powerful frigate of the Gallente Federation.\r\n', 1808, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (25124, 677, 'Federation Kopis', 'A frigate of the Gallente Federation.\r\n', 1808, 50.0, 2250000.0, 22500.0, 125.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25125, 679, 'Federation Machaira', 'A destroyer of the Gallente Federation.\r\n', 2389, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (25126, 679, 'Federation Matara', 'A destroyer of the Gallente Federation.\r\n', 2389, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (25127, 679, 'Federation Arcus', 'A destroyer of the Gallente Federation.\r\n', 2389, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (25129, 679, 'Federation Pelekus', 'A destroyer of the Gallente Federation.\r\n', 2389, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (25131, 679, 'Federation Praktor Phalarica', 'A powerful destroyer of the Gallente Federation.\r\n', 2389, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (25133, 679, 'Federation Praktor Machina', 'A powerful destroyer of the Gallente Federation.\r\n', 2389, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (25137, 677, 'Elite Federation Lixa', 'An elite frigate of the Gallente Federation.\r\n', 1912, 50.0, 2300000.0, 23000.0, 60.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25138, 677, 'Elite Federation Lochos', 'An elite frigate of the Gallente Federation.\r\n', 1912, 50.0, 2300000.0, 23000.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (25139, 677, 'Elite Federation Manica', 'An elite frigate of the Gallente Federation.\r\n', 1912, 50.0, 2650000.0, 26500.0, 140.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25140, 677, 'Elite Federation Libertus', 'An elite frigate of the Gallente Federation.\r\n', 1912, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (25141, 677, 'Elite Federation Insidiator', 'An elite frigate of the Gallente Federation.\r\n', 1909, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (25142, 677, 'Elite Federation Matara', 'An elite frigate of the Gallente Federation.\r\n\r\n', 1909, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (25143, 677, 'Elite Federation Arcus', 'An elite frigate of the Gallente Federation.\r\n', 1840, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (25144, 677, 'Elite Federation Pelekus', 'An elite frigate of the Gallente Federation.\r\n', 1840, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (25145, 677, 'Elite Federation Phalarica', 'An elite frigate of the Gallente Federation.\r\n', 1771, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (25146, 677, 'Elite Federation Machina', 'An elite frigate of the Gallente Federation.\r\n', 1771, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (25147, 678, 'Federation Loras', 'A cruiser of the Gallente Federation.\r\n', 1813, 150.0, 1.13E+7, 113000.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (25149, 678, 'Federation Hastarius', 'A cruiser of the Gallente Federation.\r\n', 1812, 150.0, 1.16E+7, 116000.0, 900.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25150, 678, 'Federation Hastatus', 'A cruiser of the Gallente Federation.\r\n', 1814, 150.0, 1.15E+7, 115000.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (25152, 678, 'Federation Misthios', 'A cruiser of the Gallente Federation.\r\n', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25154, 678, 'Federation Nauclarius', 'A cruiser of the Gallente Federation.\r\n\r\n', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25156, 678, 'Federation Praktor Hippeus', 'A powerful cruiser of the Gallente Federation.\r\n', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25158, 678, 'Federation Praktor Ouragos', 'A powerful cruiser of the Gallente Federation.\r\n', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25160, 678, 'Federation Praktor Optioon', 'A powerful cruiser of the Gallente Federation.\r\n', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25161, 678, 'Federation Praktor Legionarius', 'A powerful cruiser of the Gallente Federation.\r\n', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25162, 678, 'Federation Praktor Centurion', 'A powerful cruiser of the Gallente Federation.\r\n', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25167, 681, 'Federation Pezos', 'A battlecruiser of the Gallente Federation.\r\n', 2383, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25168, 681, 'Federation Praeco', 'A battlecruiser of the Gallente Federation.\r\n', 2383, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25169, 681, 'Federation Calo', 'A battlecruiser of the Gallente Federation.\r\n\r\n', 2383, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25170, 681, 'Federation Praktor Bearcus', 'A powerful battlecruiser of the Gallente Federation.\r\n', 2383, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25171, 681, 'Federation Praktor Arx', 'A powerful battlecruiser of the Gallente Federation.\r\n', 2383, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25173, 681, 'Federation Praktor Auxilia', 'A powerful battlecruiser of the Gallente Federation.\r\n', 2383, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25179, 678, 'Elite Federation Calo', 'An elite cruiser of the Gallente Federation.\r\n', 1903, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25180, 678, 'Elite Federation Bearcus', 'An elite cruiser of the Gallente Federation.\r\n', 1903, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25181, 678, 'Elite Federation Arx', 'An elite cruiser of the Gallente Federation.\r\n', 2140, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25182, 678, 'Elite Federation Auxilia', 'An elite cruiser of the Gallente Federation.\r\n', 2140, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25183, 678, 'Elite Federation Liburna', 'An elite cruiser of the Gallente Federation.\r\n', 1835, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25184, 678, 'Elite Federation Navis', 'An elite cruiser of the Gallente Federation.\r\n', 1835, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25185, 678, 'Elite Federation Quadrieris', 'An elite cruiser of the Gallente Federation.\r\n', 1804, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25186, 678, 'Elite Federation Mentes', 'An elite cruiser of the Gallente Federation.\r\n', 1804, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25187, 680, 'Federation Triarius', 'A battleship of the Gallente Federation.\r\n', 2138, 350.0, 1.9E+7, 1010000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25188, 680, 'Federation Xenan', 'A battleship of the Gallente Federation.\r\n', 2138, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25189, 680, 'Federation Helepolis', 'A battleship of the Gallente Federation.\r\n', 2138, 350.0, 1.9E+7, 1010000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25190, 680, 'Federation Covinus', 'A battleship of the Gallente Federation.\r\n', 2138, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25193, 680, 'Federation Navis Longa', 'A battleship of the Gallente Federation.\r\n', 2138, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25194, 680, 'Federation Praktor Navis Praetoria', 'A powerful battleship of the Gallente Federation.\r\n', 2138, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25196, 680, 'Federation Praktor Hexeris', 'A powerful battleship of the Gallente Federation.\r\n', 2138, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25198, 680, 'Federation Praktor Praeses', 'A powerful battleship of the Gallente Federation.\r\n\r\n', 2139, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25201, 680, 'Federation Praktor Phanix', 'A powerful battleship of the Gallente Federation.\r\n', 2139, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25202, 680, 'Federation Praktor Hyperion', 'A powerful battleship of the Gallente Federation.\r\n', 2139, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25207, 479, 'Scan Probe Test 1', 'The Spook represents the upper mid-range of scanner probes, able to scan distances up to 48 AU and possessing moderate scan accuracy.', 1720, 1.0, 1.0, 0.125, 0.0, 1, NULL, 23442.0000, 0, NULL, 0.07),
  (25209, 185, 'Tempest 50ms 1000m', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 48, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (25210, 185, 'Rupture 100ms 625m', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 302, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (25211, 185, 'Cyclone 75ms 750m', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2384, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (25213, 185, 'Thrasher 150ms 425m', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2390, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (25214, 185, 'Rifter 225ms 125m', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate', 46, 50.0, 2600500.0, 26005.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (25215, 185, 'Apocalypse 125ms 2500m', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 296, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (25216, 185, 'Prophecy 150ms 1500m', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 2385, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (25217, 185, 'Maller 175ms 1000m', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme', 57, 150.0, 1.2E+7, 120000.0, 450.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (25218, 185, 'Coercer 225ms 750m', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2387, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (25219, 185, 'Punisher 300ms 500m', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant', 300, 50.0, 2810000.0, 28100.0, 315.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (25220, 185, 'Ferox 125ms 1250m', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2382, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25221, 185, 'Raven 100ms 2000m', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.', 43, 350.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25222, 185, 'Moa 150ms 875m', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.', 49, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25223, 185, 'Cormorant 200ms 625m', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2388, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25224, 185, 'Merlin 275ms 375m', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 314, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25225, 185, 'Brutix 100ms 1000m', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2383, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25226, 185, 'Megathron 75ms 1500m', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 64, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25227, 185, 'Thorax 125ms 750m', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 63, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25228, 185, 'Catalyst 175ms 500m', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2389, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (25229, 185, 'Tristan 250ms 250m', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 60, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (25230, 409, 'Republic Fleet High Captain Insignia II', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 2, 100000.0000, 1, NULL, 0.0),
  (25231, 226, 'LCO Stargate ( Minmatar 1 )', 'This stargate has been manufactured according to Republic design.  It is not usable without the proper authorization code.', 1263, 12915.0, 1.0E+35, 1.0E+8, 10000.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (25232, 226, 'LCO Stargate ( Gallente 1 )', 'This stargate has been manufactured according to Federation design.  It is not usable without the proper authorization code.', 1259, 4706.0, 1.0E+35, 1.0E+8, 10000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25233, 274, 'Corporation Contracting', 'You are familiar with the intricacies of formalizing contracts between your corporation and other entities. \r\n\r\nFor each level of this skill the number of concurrent corporation/alliance contracts you make on behalf of your corporation is increased by 10 up to a maximum of 60. \r\n\r\nThis skill has no effect on contracts you make personally.\r\n\r\nThere is no limit on the number of contracts a corporation can assign to itself.\r\n\r\nCorporations have a hard limit of 500 outstanding public contracts.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 150000.0000, 1, 378, 0.0),
  (25235, 274, 'Contracting', 'This skill allows you to create formal agreements with other characters. \r\n\r\nFor each level of this skill the number of outstanding contracts is increased by four (up to a maximum of 21 at level 5)\r\n\r\nNote: Cannot be trained on trial accounts', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 150000.0000, 1, 378, 0.0),
  (25236, 305, 'Gas Cloud 1', '', 3065, 100.0, 10.0, 100.0, 0.0, 200, NULL, 0.0000, 0, NULL, 0.0),
  (25237, 712, 'Pure Standard Blue Pill Booster', 'Standard Blue pill compound in its uncut form, ready to be processed into the final version of the combat booster.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 984, 0.0),
  (25239, 370, 'Blood Gold Tag', 'This gold tag carries the rank insignia equivalent of a sergeant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.', 2317, 0.0, 1.0, 0.1, 0.0, 1, NULL, 4500.0000, 1, 741, 0.0),
  (25240, 662, 'Improved Blue Pill Booster Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 982, 0.0),
  (25241, 712, 'Pure Improved Blue Pill Booster', 'Improved Blue Pill compound in its uncut form, ready to be processed into the final version of the combat booster.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 984, 0.0),
  (25242, 712, 'Pure Standard Crash Booster', 'Standard Crash compound in its uncut form, ready to be processed into the final version of the combat booster.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 984, 0.0),
  (25243, 661, 'Standard Crash Booster Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 981, 0.0),
  (25244, 305, 'Gas Cloud 2', '', 3066, 100.0, 0.0, 100.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25245, 305, 'Gas Cloud 3', '', 3067, 100.0, 0.0, 100.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25246, 305, 'Gas Cloud 4', '', 3068, 100.0, 0.0, 100.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25247, 305, 'Gas Cloud 5', '', 3069, 100.0, 0.0, 100.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25248, 305, 'Gas Cloud 6', '', 3070, 100.0, 0.0, 100.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25249, 305, 'Gas Cloud 7', '', 3071, 100.0, 0.0, 100.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25250, 305, 'Gas Cloud 8', '', 3064, 100.0, 0.0, 100.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25251, 661, 'Standard Frentix Booster Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 981, 0.0),
  (25252, 712, 'Pure Standard Frentix Booster', 'Standard Frentix compound in its uncut form, ready to be processed into the final version of the combat booster.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 984, 0.0),
  (25253, 202, 'ECCM Burst I', 'Emits random electronic bursts intended to disrupt target locks on any ship with lower sensor strengths than the ECM burst jamming strength.', 109, 0.0, 5000.0, 5.0, 0.0, 1, NULL, 41664.0000, 0, NULL, 0.07),
  (25254, 160, 'ECCM Burst I Blueprint', '', 109, 0.0, 0.0, 0.01, 0.0, 1, NULL, 416640.0000, 0, NULL, 0.0),
  (25255, 306, 'Damaged Heron_2', 'This ship has been damaged and has lost its ability to maneuver, as well as its warp capability.', 2135, 47.0, 1450000.0, 16120.0, 145.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (25256, 201, 'ECM - Ion Field Projector test', 'Projects a low intensity field of ionized particles to disrupt the effectivenes of enemy sensors. Very effective against Magnetometric-based sensors. ', 3227, 0.0, 0.0, 5.0, 0.0, 1, NULL, 20000.0000, 0, NULL, 0.07),
  (25257, 130, 'ECM - Ion Field Projector test Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.0),
  (25258, 201, 'ECM - Multispectral Jammer test', 'An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems. ', 109, 0.0, 0.0, 5.0, 0.0, 1, NULL, 29696.0000, 0, NULL, 0.07),
  (25259, 130, 'ECM - Multispectral Jammer test Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 296960.0000, 0, NULL, 0.0),
  (25260, 201, 'ECM - Phase Inverter test', 'Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems.', 3228, 0.0, 0.0, 5.0, 0.0, 1, NULL, 20000.0000, 0, NULL, 0.07),
  (25261, 130, 'ECM - Phase Inverter test Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.0),
  (25262, 201, 'ECM - Spatial Destabilizer test', 'Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems.', 3226, 0.0, 0.0, 5.0, 0.0, 1, NULL, 20000.0000, 0, NULL, 0.07),
  (25263, 130, 'ECM - Spatial Destabilizer test Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.0),
  (25264, 544, 'lewt drone', 'Energy Neutralizer Drone', 2947, 15.0, 3000.0, 5.0, 1200.0, 1, NULL, 2000.0000, 0, NULL, 0.07),
  (25265, 176, 'lewt drone Blueprint', '', 1084, 0.0, 0.0, 0.01, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.0),
  (25266, 737, 'Gas Cloud Harvester I', 'Specialized laser to extract gas from harvestable gas clouds.', 3074, 25.0, 0.0, 100.0, 0.0, 1, NULL, 2817388.0000, 1, 1037, 0.07),
  (25267, 134, 'Gas Cloud Harvester I Blueprint', '', 1061, 0.0, 0.0, 0.01, 0.0, 1, NULL, 40000000.0000, 1, 338, 0.0),
  (25268, 711, 'Amber Cytoserocin', 'Light-bluish crystal, formed by intense pressure deep within large asteroids and moons. Used in electronic and weapon manufacturing. Only found in abundance in a few areas. ', 3225, 100.0, 0.0, 10.0, 0.0, 1, NULL, 0.0000, 1, 983, 0.0),
  (25270, 404, 'Biochemical Silo', 'Specialized container designed to store and handle gas clouds.', 2598, 907.0, 1000000.0, 4000.0, 20000.0, 1, NULL, 20000000.0000, 1, 483, 0.0),
  (25271, 404, 'Catalyst Silo', 'Specialized container designed to store and handle hazardous liquids.', 2598, 907.0, 1000000.0, 4000.0, 20000.0, 1, NULL, 7500000.0000, 1, 483, 0.0),
  (25273, 711, 'Golden Cytoserocin', 'Light-bluish crystal, formed by intense pressure deep within large asteroids and moons. Used in electronic and weapon manufacturing. Only found in abundance in a few areas. ', 3224, 100.0, 0.0, 10.0, 0.0, 1, NULL, 0.0000, 1, 983, 0.0),
  (25274, 711, 'Viridian Cytoserocin', 'Light-bluish crystal, formed by intense pressure deep within large asteroids and moons. Used in electronic and weapon manufacturing. Only found in abundance in a few areas. ', 3221, 100.0, 0.0, 10.0, 0.0, 1, NULL, 0.0000, 1, 983, 0.0)
  (25275, 711, 'Celadon Cytoserocin', 'Light-bluish crystal, formed by intense pressure deep within large asteroids and moons. Used in electronic and weapon manufacturing. Only found in abundance in a few areas. ', 3219, 100.0, 0.0, 10.0, 0.0, 1, NULL, 0.0000, 1, 983, 0.0),
    (25276, 711, 'Malachite Cytoserocin', 'Light-bluish crystal, formed by intense pressure deep within large asteroids and moons. Used in electronic and weapon manufacturing. Only found in abundance in a few areas. ', 3223, 100.0, 0.0, 10.0, 0.0, 1, NULL, 0.0000, 1, 983, 0.0),
  (25277, 711, 'Lime Cytoserocin', 'Yellowish-green crystal, formed by intense pressure deep within large asteroids and moons. Used in electronic and weapon manufacturing. Only found in abundance in a few areas. ', 3222, 100.0, 0.0, 10.0, 0.0, 1, NULL, 0.0000, 1, 983, 0.0),
  (25278, 711, 'Vermillion Cytoserocin', 'Red crystal, formed by intense pressure deep within large asteroids and moons. Used in electronic and weapon manufacturing. Only found in abundance in a few areas. ', 3218, 100.0, 0.0, 10.0, 0.0, 1, NULL, 0.0000, 1, 983, 0.0),
  (25279, 711, 'Azure Cytoserocin', 'Blue crystal, formed by intense pressure deep within large asteroids and moons. Used in electronic and weapon manufacturing. Only found in abundance in a few areas. ', 3220, 100.0, 0.0, 10.0, 0.0, 1, NULL, 0.0000, 1, 983, 0.0),
  (25280, 404, 'Hazardous Chemical Silo', 'Used to store and handle hazardous biochemicals.', 2598, 907.0, 1000000.0, 4000.0, 20000.0, 1, NULL, 25000000.0000, 1, 483, 0.0),
  (25281, 474, 'The Red Card', 'Captain Rogue found that the acceleration gate he was supposed to be guarding was \"leaking\", and so decided to personally hold the passkey which he calls the \"Red Card\".', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25282, 662, 'Strong Blue Pill Booster Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 982, 0.0),
  (25283, 712, 'Pure Strong Blue Pill Booster', 'Strong Blue Pill compound in its uncut form, ready to be processed into the final version of the combat booster.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 984, 0.0),
  (25284, 661, 'Standard Drop Booster Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 981, 0.0),
  (25285, 661, 'Standard Exile Booster Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 981, 0.0),
  (25286, 661, 'Standard Mindflood Booster Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 981, 0.0),
  (25287, 661, 'Standard X-Instinct Booster Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 981, 0.0),
  (25288, 661, 'Standard Sooth Sayer Booster Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 981, 0.0),
  (25289, 662, 'Improved Crash Booster Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 982, 0.0),
  (25290, 662, 'Improved Drop Booster Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 982, 0.0),
  (25291, 662, 'Improved Exile Booster Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 982, 0.0),
  (25292, 662, 'Improved Mindflood Booster Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 982, 0.0),
  (25293, 662, 'Improved Frentix Booster Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 982, 0.0),
  (25294, 662, 'Improved X-Instinct Booster Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 982, 0.0),
  (25295, 662, 'Improved Sooth Sayer Booster Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 982, 0.0),
  (25296, 662, 'Strong Crash Booster Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 982, 0.0),
  (25297, 662, 'Strong Drop Booster Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 982, 0.0),
  (25298, 662, 'Strong Exile Booster Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 982, 0.0),
  (25299, 662, 'Strong Mindflood Booster Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 982, 0.0),
  (25300, 662, 'Strong Frentix Booster Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 982, 0.0),
  (25301, 662, 'Strong X-Instinct Booster Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 982, 0.0),
  (25302, 662, 'Strong Sooth Sayer Booster Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 982, 0.0),
  (25303, 718, 'Standard Blue Pill Booster Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25304, 474, 'Pith Guristas Spa-Card', 'Keys like this one are expensive ones, manufactured for members of the deadspace Pith Guristas and handed out to those that have \"delivered\".', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25305, 397, 'Drug Lab', 'A laboratory to produce performance enhancing drugs.\r\n\r\n1 booster manufacturing slot ', 2377, 952.0, 1000000.0, 1250.0, 100000.0, 1, NULL, 75000000.0000, 1, 933, 0.0),
  (25306, 820, 'Pithatis Speaker', 'A speaker for the pith guristas, this oratory expert makes his living giving speeches that invigorate and inspire. If anything, then the demand for this particular skill is on the increase.', 2919, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25307, 718, 'Improved Blue Pill Booster Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25308, 718, 'Strong Blue Pill Booster Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25309, 718, 'Standard Crash Booster Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25310, 718, 'Improved Crash Booster Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25311, 718, 'Strong Crash Booster Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25312, 718, 'Fetacole I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25313, 718, 'Fetacole II Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25314, 718, 'Standard Sooth Sayer Booster Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25315, 718, 'Percephrine I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25316, 718, 'Percephrine II Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25317, 718, 'Percephrine III Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25318, 718, 'Pheromine I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25319, 718, 'Pheromine II Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25320, 718, 'Pheromine III Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25321, 718, 'Cerebrokine III Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25322, 718, 'Strong Frentix Booster Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25323, 718, 'Standard Mindflood Booster Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25324, 718, 'Encephol II Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25325, 718, 'Encephol I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25326, 718, 'Cerebrokine I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25327, 718, 'Standard Drop Booster Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25328, 718, 'Improved Drop Booster Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25329, 718, 'Strong Drop Booster Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25330, 712, 'Pure Standard Drop Booster', 'Standard Drop compound in its uncut form, ready to be processed into the final version of the combat booster.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 984, 0.0),
  (25331, 712, 'Pure Standard Exile Booster', 'Standard Exile compound in its uncut form, ready to be processed into the final version of the combat booster.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 984, 0.0),
  (25332, 712, 'Pure Standard Mindflood Booster', 'Standard Mindflood compound in its uncut form, ready to be processed into the final version of the combat booster.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 984, 0.0),
  (25333, 712, 'Pure Standard X-Instinct Booster', 'Standard X-Instinct compound in its uncut form, ready to be processed into the final version of the combat booster.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 984, 0.0),
  (25334, 712, 'Pure Standard Sooth Sayer Booster', 'Standard Sooth Sayer compound in its uncut form, ready to be processed into the final version of the combat booster.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 984, 0.0),
  (25335, 712, 'Pure Improved Crash Booster', 'Improved Crash compound in its uncut form, ready to be processed into the final version of the combat booster.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 984, 0.0),
  (25336, 712, 'Pure Improved Drop Booster', 'Improved Drop compound in its uncut form, ready to be processed into the final version of the combat booster.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 984, 0.0),
  (25337, 712, 'Pure Improved Exile Booster', 'Improved Exile compound in its uncut form, ready to be processed into the final version of the combat booster.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 984, 0.0),
  (25338, 712, 'Pure Improved Mindflood Booster', 'Improved Mindflood compound in its uncut form, ready to be processed into the final version of the combat booster.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 984, 0.0),
  (25339, 712, 'Pure Improved Frentix Booster', 'Improved Frentix compound in its uncut form, ready to be processed into the final version of the combat booster.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 984, 0.0),
  (25340, 712, 'Pure Improved X-Instinct Booster', 'Improved X-Instinct compound in its uncut form, ready to be processed into the final version of the combat booster.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 984, 0.0),
  (25341, 712, 'Pure Improved Sooth Sayer Booster', 'Improved Sooth Sayer compound in its uncut form, ready to be processed into the final version of the combat booster.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 984, 0.0),
  (25342, 712, 'Pure Strong Crash Booster', 'Strong Crash compound in its uncut form, ready to be processed into the final version of the combat booster.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 984, 0.0),
  (25343, 712, 'Pure Strong Drop Booster', 'Strong Drop compound in its uncut form, ready to be processed into the final version of the combat booster.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 984, 0.0),
  (25344, 712, 'Pure Strong Exile Booster', 'Strong Exile compound in its uncut form, ready to be processed into the final version of the combat booster.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 984, 0.0),
  (25345, 712, 'Pure Strong Mindflood Booster', 'Strong Mindflood compound in its uncut form, ready to be processed into the final version of the combat booster.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 984, 0.0),
  (25346, 712, 'Pure Strong Frentix Booster', 'Strong Frentix compound in its uncut form, ready to be processed into the final version of the combat booster.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 984, 0.0),
  (25347, 712, 'Pure Strong X-Instinct Booster', 'Strong X-Instinct compound in its uncut form, ready to be processed into the final version of the combat booster.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 984, 0.0),
  (25348, 712, 'Pure Strong Sooth Sayer Booster', 'Strong Sooth Sayer compound in its uncut form, ready to be processed into the final version of the combat booster.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 984, 0.0),
  (25349, 303, 'Strong Exile Booster', 'This booster hardens a pilot\'s resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank.', 3211, 1.0, 1.0, 1.0, 1.0, 1, NULL, 32768.0000, 1, 977, 0.0),
  (25351, 715, 'Black Jack\'s Shack', 'The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.', 2516, 394.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25352, 283, 'Black Jack\'s Underling', 'An underling of the notorious Angel Cartel commander, Black Jack.', 2544, 0.0, 80.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25353, 474, 'Serpentis Shipyard Cipher', 'This cipher seems to be meant for use on one of the acceleration gates in the Serpentis Fleet Shipyard.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25354, 310, 'Celestial Agent Site Beacon', 'Fitted with a power flash-battery, this beacon sends out signals throughout the entire solarsystem.', 1211, 1.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25355, 319, 'LCS Station (Caldari 1)', 'Docking has been prohibited into this Caldari station without proper authorization.', 237, 5117.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (25356, 319, 'LCS Station (Caldari 2)', 'Docking has been prohibited into this Caldari station without proper authorization.', 1018, 8927.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (25357, 319, 'LCS Station (Caldari 3)', 'Docking has been prohibited into this Caldari station without proper authorization.', 1017, 8353.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (25358, 319, 'LCS Station ( Caldari 5 )', 'Docking has been prohibited into this Caldari station without proper authorization.', 1267, 28794.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (25359, 319, 'LCS Station ( Caldari Research Outpost )', 'Docking has been prohibited into this Caldari station without proper authorization.', 2784, 15345.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (25360, 494, 'LCS Station ( Caldari Research Outpost )_Alpha_Excavation_Site', 'Docking has been prohibited into this Caldari station without proper authorization.', 2784, 15345.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (25361, 201, 'sploit jammer', 'An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems. ', 109, 0.0, 0.0, 5.0, 0.0, 1, NULL, 29696.0000, 0, NULL, 0.07),
  (25362, 130, 'sploit jammer Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25363, 319, 'Static Caracal Navy Issue', 'Created specifically in order to counter the ever-increasing numbers of pirate invaders in Caldari territories, the Navy Issue Caracal has performed admirably in its task.  Sporting added defensive capability as well as increased fitting potential, it is seeing ever greater use in defense of the homeland.', 2637, 221.05, 1.01E+7, 101000.0, 250.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (25364, 526, 'Black Jack\'s DNA', 'DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.\r\n\r\nThis DNA sample is taken from the notorious Angel Cartel Commander, Black Jack.', 2302, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25365, 715, 'Oronata Vion\'s Caracal', 'Oronata Vion\'s Caracal', 2637, 221.05, 1.01E+7, 101000.0, 250.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (25366, 409, 'Oronata Vion\'s Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 750000.0000, 1, NULL, 0.0),
  (25367, 526, 'Kois Entry Passcard', 'Kois Entry Passcard', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25368, 715, 'Guristas War Installation_Airkio Yanjulen', 'This gigantic suprastructure is one of the military installations of the Guristas pirate corporation. Even for its size it has no commercial station services or docking bays to receive guests.', 2781, 11433.0, 100000.0, 1.0E+8, 10000.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (25369, 526, 'Airkio Yanjulen\'s Corpse', 'The corpse of the Guristas officer Airkio Yanjulen.', 2855, 0.0, 80.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25371, 715, 'Radio Telescope_Tomi_Hakiro', 'This huge radio telescope contains fragile but advanced sensory equipment. A structure such as this has enormous capabilities in crunching survey data from nearby systems and constellations.', 2505, 3475.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25372, 409, 'Tomi Hakiro\'s Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 20000.0000, 1, NULL, 0.0),
  (25373, 283, 'Militants', 'A combative character; aggressive, especially in the service of a cause.', 2540, 0.0, 1000.0, 2.0, 0.0, 1, NULL, 1000.0000, 1, NULL, 0.0),
  (25374, 821, 'Mutated Drone Parasite', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly', 1718, 250.0, 1.01E+8, 1010000.0, 950.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25375, 226, 'LCO Guristas Control Tower', 'Originally designed by the Kaalakiota, the Caldari Control Tower blueprint was quickly obtained by the Guristas, through their agents within the State, to serve their own needs.', 2370, 3275.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25377, 494, 'Akkeshu\'s Storage Facility', 'Storage silos are much more secure and durable than their Secure Container counterparts. They are usually the focus of attacks on outposts and commonly contain ore, refined minerals or valuable items waiting to be transported to empire space.', 2301, 911.0, 1000000.0, 1150.0, 8850.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25378, 474, 'Drone Modified Passcard', 'The data within this chip unlocks the acceleration gate leading to a deadspace area behind the infamous Cadaver Reef. The accesscards are singe-use.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25379, 802, 'Anti-Stabilizer Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly', 1718, 250.0, 1.01E+8, 1010000.0, 950.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25382, 314, 'Guristas War Plans', 'Guristas War Plans', 2355, 0.0, 1.0, 0.1, 0.0, 1, NULL, 100.0000, 1, NULL, 0.0),
  (25383, 526, 'Otsalen Mano\'s Corpse', 'The corpse of the Caldari agenet Otsalen Mano lies mangled inside one of the ejected capsules.  Upon closer examination, a map has been madly scribbled on a piece of cloth torn from his garments.  Perhaps these are the Guristas War Plans he had discovered?  ', 2855, 0.0, 80.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25384, 494, 'Shielded Prison Facility', 'Smaller confined shield generators with their own access restrictions can be deployed outside the Control Tower\'s defense perimeter. This allows for lesser security areas around the Starbase, for purposes of storage or pickup. ', 2380, 1229.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25385, 383, 'H-2874 Defense Sentinel', 'An unstable yet extremely powerful 425mm railgun sentry', 2418, 340.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25386, 474, 'Prison Area Pass', 'This security passcard is manufactured by the Guristas Pirates, and allows the user to access the Prison grounds connected with the Iacta Space Plain in O-LR1H.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25387, 526, 'Guristas Armory Codes', 'These complicated data sheets may mean little to the layman\'s eye, but can prove valuable in the right hands.', 1192, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25388, 494, 'Guristas_Small Armory', 'This small armory has a thick layer of reinforced tritanium and a customized shield module for deflecting incoming fire.', 2372, 1045.0, 100000.0, 1.0E+8, 10000.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (25389, 674, 'Tantima Areki\'s Raven', 'An agent working for the Caldari State.  Tantima was picked up by this battleship once his operation in Guristas territory had failed.', 2123, 350.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25390, 283, 'Tantima Areki', 'A person following the pursuits of civil life.', 2536, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25391, 526, 'Hakiro\'s Scanner Data', 'A small wafer of semiconductor material that forms the base for an integrated circuit.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25392, 715, 'Knaaninn Aranuri\'s Outpost', 'This structure was originally built by the Caldari State and was intended to go to Mordu\'s Legion as part of a surplus shipment, but the convoy was intercepted by a Gurista strike force in what has become famously known as the \"Pure Blind Bonanza.\"  Aside from a different coat of paint and an added layer of armor plating, this outpost looks just like its Caldari counterpart.', 2362, 300.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25393, 526, 'Imperial Navy Gate Permit Container', 'A container, inside of which can be found standard gate permits leading to an Imperial Navy complex.', 2090, 0.0, 1.0, 10.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25394, 526, 'Gue Mouey\'s Message', 'Gue\'s message has been recorded inside this data chip.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25396, 715, 'Syndicate Trade Hub', 'This station is being used as a Syndicate trade hub.  It was recently erected as the Syndicates answer to the growing demand for drugs and weapons in this constellation.  It also acts as a neutral bargaining ground between Caldari vendors from Kois City and the pirate elements.', 1257, 28083.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25397, 306, 'Tikui\'s Stash', 'This Tower acts as a Network relay. It might be possible for the right person to \"liberate\" some interestin information from its mainframe', 2473, 900.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25398, 526, 'Tikui\'s Message', 'Tikui\'s message has been recorded inside this data chip.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25400, 816, 'Tikui Makan', 'The personal battleship of the Guristas pirate Tikui Makan.  Threat level:  Deadly', 43, 250.0, 1.1E+8, 1080000.0, 665.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25401, 526, 'Expeditionary Data', 'Data collected by the Caldari expeditions in E-8CSQ.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25402, 494, 'Expeditionary Storage Facility', 'Built to withstand assault, these behemoths can each hold roughly 8.5 million m3u worth of materials.', 2007, 1292.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25403, 517, 'Fetosa Kanim\'s Crane', 'A Crane piloted by an agent.', 2709, 216.4, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (25404, 517, 'Vena Saapialen\'s Crane', 'A Crane piloted by an agent.', 2709, 216.4, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (25405, 517, 'Ocho Shusiian\'s Crane', 'A Crane piloted by an agent.', 2709, 216.4, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (25406, 517, 'Ozomi Obanen\'s Crane', 'A Crane piloted by an agent.', 2709, 216.4, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (25407, 821, 'Akkeshu Karuan', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.', 2158, 350.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25408, 526, 'Akkeshu Karuan\'s DNA', 'DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.\r\n\r\nThis DNA sample is taken from the former Guristas commander, Akkeshu Karuan.', 2302, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25409, 715, 'Rakka\'s Residence', 'The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.', 2516, 394.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25411, 422, 'Gaseous Fluorine Isotopes', 'Fluorine is a corrosive yellow gas. Its uncommon combination of characteristics, such as its electronegativity and its tiny atomic radius, give it a wide variety of unique applications in the field of booster production.', NULL, 0.0, 0.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25412, 422, 'Gaseous Chlorine Isotopes', 'Chlorine is a common nonmetallic element belonging to the halogens, best known as a heavy yellow irritating toxic gas. It is commonly used as a bleaching agent and disinfectant, and its effectiveness as an oxidizing agent lends it great value in the production of boosters.', NULL, 0.0, 0.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25413, 422, 'Gaseous Bromine Isotopes', 'Bromine gas is a strong-smelling red vapor. It is extremely reactive with various substances and one of its primary uses is as an organic synthesis intermediate, something which gives it great value in booster production.', NULL, 0.0, 0.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25414, 422, 'Gaseous Iodine Isotopes', 'Iodine is a noxious-smelling purple gas. It forms ', NULL, 0.0, 0.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25415, 517, 'Kara Morato\'s Bustard', 'A Bustard piloted by an agent.', 3020, 313.45, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (25416, 517, 'Tehjus Otsini\'s Bustard', 'A Bustard piloted by an agent.', 3020, 313.45, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (25417, 517, 'Heiraitah Siakkano\'s Bustard', 'A Bustard piloted by an agent.', 3020, 313.45, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (25418, 517, 'Rahli Saronu\'s Impel', 'An Impel piloted by an agent.', 2710, 400.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (25419, 517, 'Enna Ahruneh\'s Impel', 'An Impel piloted by an agent.', 2710, 400.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (25420, 517, 'Desra Nekri\'s Impel', 'An Impel piloted by an agent.', 2710, 400.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (25421, 517, 'Galhar Lahara\'s Impel', 'An Impel piloted by an agent.', 2710, 400.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (25422, 517, 'Marera Arghun\'s Prorator', 'An Prorator piloted by an agent.', 2716, 220.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (25423, 517, 'Rasa Jaswelu\'s Prorator', 'An Prorator piloted by an agent.', 2716, 220.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (25424, 517, 'Yoti Haraisha\'s Prorator', 'An Prorator piloted by an agent.', 2716, 220.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (25425, 517, 'Nemphad Azbias\'s Prorator', 'An Prorator piloted by an agent.', 2716, 220.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (25426, 324, 'Hawk 2', 'Name: Hawk\r\nHull: Merlin Class\r\nRole: Assault Ship \r\n\r\nFollowing in the footsteps of Caldari vessels since time immemorial, the Hawk relies on tremendously powerful shield systems to see it through combat, blending launchers and turrets to provide for a powerful, well-rounded combat vessel.\r\n\r\nDeveloper:  Lai Dai\r\n\r\nLai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.\r\n\r\nCaldari Frigate Skill Bonus: 5% bonus to Missile Launcher rate of fire\r\n\r\nAssault Ships Skill Bonus: 10% bonus to missile velocity and 5% bonus to shield boost amount per level', 1901, 39.0, 2250000.0, 16500.0, 165.0, 1, 1, 3445488.0000, 0, NULL, 0.04),
  (25427, 105, 'Hawk 2 Blueprint', '', 1066, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1500000.0000, 0, NULL, 0.0),
  (25428, 548, 'Warp Disrupt Probe test', 'Deployed from an Interdiction Sphere Launcher fitted to an Interdictor this probe prevents warping from within its area of effect.', 3018, 1.0, 1.0, 10.0, 0.0, 1, NULL, 23442.0000, 0, NULL, 0.07),
  (25430, 517, 'Goligere Debanelis\'s Viator', 'An Viator piloted by an agent.', 2712, 153.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25431, 517, 'Gomosabin Zerdanne\'s Viator', 'An Viator piloted by an agent.', 2712, 153.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25432, 517, 'Juvoire Sche\'s Viator', 'An Viator piloted by an agent.', 2712, 153.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25433, 517, 'Oguet Aene\'s Viator', 'An Viator piloted by an agent.', 2712, 153.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25434, 517, 'Ravacesel Roque\'s Viator', 'An Viator piloted by an agent.', 2712, 153.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25435, 517, 'Binnie Nigolier\'s Occator', 'An Occator piloted by an agent.', 2711, 256.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25436, 517, 'Grisier Challier\'s Occator', 'An Occator piloted by an agent.', 2711, 256.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25437, 517, 'Mabvrion Atlete\'s Occator', 'An Occator piloted by an agent.', 2711, 256.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25438, 517, 'Baftot Asluzof\'s Prorator', 'An Prorator piloted by an agent.', 2716, 220.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (25439, 517, 'Horir Firvoon\'s Prorator', 'An Prorator piloted by an agent.', 2716, 220.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (25440, 517, 'Vianes Ounid\'s Prorator', 'An Prorator piloted by an agent.', 2716, 220.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (25449, 517, 'Bollen Odridur\'s Prowler', 'An Prowler piloted by an agent.', 2714, 216.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (25450, 517, 'Golarad Hjom\'s Prowler', 'An Prowler piloted by an agent.', 2714, 216.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (25453, 237, 'Impairor Vista', 'The Impairor-class frigate has been mass-produced by the Amarr Empire for decades. It is the most common spacevessel sighted within the Amarrian boundaries, and is used both as a basic trade vessel and as a small-scale slave transport.\r\n\r\nSpecial Ability: 10% bonus to energy turret capacitor use per skill level.', 3041, 39.0, 1650000.0, 28100.0, 120.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (25454, 105, 'Impairor Vista Blueprint', '', 299, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 0, NULL, 0.0),
  (25455, 517, 'Urandi Krilin\'s Machariel', 'A Machariel piloted by an agent.', 335, 500.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (25456, 517, 'Bleur Hein\'s Machariel', 'A Machariel piloted by an agent.', 335, 500.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (25457, 517, 'Lunuin Eurek\'s Machariel', 'A Machariel piloted by an agent.', 335, 500.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (25458, 517, 'Henara Vern\'s Sleipnir', 'A Sleipnir piloted by an agent.', 2912, 345.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (25459, 517, 'Kamal Sharadon\'s Nightmare', 'A Nightmare piloted by an agent.', 2641, 500.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (25460, 517, 'Shusa Lemihonn\'s Nightmare', 'A Nightmare piloted by an agent.', 2641, 500.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (25461, 517, 'Maboula Ahrenon\'s Phantasm', 'A Phantasm piloted by an agent.', 2643, 174.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (25462, 517, 'Rerina Tarit\'s Phantasm', 'A Phantasm piloted by an agent.', 2643, 174.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (25463, 517, 'Avora Alkas\'s Phantasm', 'A Phantasm piloted by an agent.', 2643, 174.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (25464, 517, 'Riluko Hik\'s Prowler', 'A Prowler piloted by an agent.', 2714, 216.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (25465, 517, 'Uiswin Aurtur\'s Prowler', 'A Prowler piloted by an agent.', 2714, 216.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (25466, 517, 'Zwod Aden\'s Prowler', 'A Prowler piloted by an agent.', 2714, 216.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (25467, 526, 'Caldari Corpse', 'The corpse of someone with Caldari ancestry.', 2855, 0.0, 80.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25468, 306, 'Ship Carcass_2', 'The mangled wreck floats motionless in space, surrounded with a field of scorched debris.', 1021, 4462.0, 1000000.0, 1.0E+8, 8850.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25469, 26, 'Vexor E3', 'The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks.\r\n\r\nSpecial Ability: 5% bonus to Medium Hybrid Turret damage per level and 10% bonus to drone hitpoints, damage and mining yield per skill level.\r\n\r\n', 3045, 140.15, 1.125E+7, 115000.0, 480.0, 1, 8, 4377500.0000, 0, NULL, 0.07),
  (25470, 106, 'Vexor E3 Blueprint', '', 62, 0.0, 0.0, 0.01, 0.0, 1, NULL, 43775000.0000, 0, NULL, 0.0),
  (25471, 306, 'Erakki\'s Storage Bin', 'The enclosed storage bin drifts quietly in space.', 16, 14.0, 10000.0, 1200.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25472, 495, 'Drone Creation Compound', 'This drone manufacturing facility is controlled by a highly advanced AI.  It will attack anyone it perceives as a threat.', 2366, 1672.0, 100000.0, 1.0E+8, 1000.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (25489, 237, 'Impairor Vista 2', 'The Impairor-class frigate has been mass-produced by the Amarr Empire for decades. It is the most common spacevessel sighted within the Amarrian boundaries, and is used both as a basic trade vessel and as a small-scale slave transport.\r\n\r\nSpecial Ability: 10% bonus to energy turret capacitor use per skill level.', 3046, 39.0, 1650000.0, 28100.0, 120.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (25490, 105, 'Impairor Vista 2 Blueprint', '', 299, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 0, NULL, 0.0),
  (25491, 237, 'Impairor Vista 3', 'The Impairor-class frigate has been mass-produced by the Amarr Empire for decades. It is the most common spacevessel sighted within the Amarrian boundaries, and is used both as a basic trade vessel and as a small-scale slave transport.\r\n\r\nSpecial Ability: 10% bonus to energy turret capacitor use per skill level.', 3047, 39.0, 1650000.0, 28100.0, 120.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (25492, 105, 'Impairor Vista 3 Blueprint', '', 299, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 0, NULL, 0.0),
  (25503, 718, 'Improved X-Instinct Booster Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25504, 718, 'Improved Exile Booster Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25505, 718, 'Improved Frentix Booster Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25506, 718, 'Improved Mindflood Booster Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25507, 718, 'Improved Sooth Sayer Booster Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25508, 718, 'Standard Exile Booster Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25509, 718, 'Standard Frentix Booster Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25510, 718, 'Standard X-Instinct Booster Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25511, 718, 'Strong Mindflood Booster Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25512, 718, 'Strong Sooth Sayer Booster Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25513, 718, 'Strong X-Instinct Booster Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25514, 526, 'Kakala\'s Voucher', 'A voucher of approval.  The mayor of Pioneer\'s Sanctuary in ZH3-BS has asked the major players in town to hand vouchers like these to ship farers who have proven themselves through some dangerous feat.', 1192, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25515, 526, 'Nuomo\'s Voucher', 'A voucher of approval.  The mayor of Pioneer\'s Sanctuary in ZH3-BS has asked the major players in town to hand vouchers like these to ship farers who have proven themselves through some dangerous feat.', 1192, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25516, 526, 'Erakki\'s Voucher', 'A voucher of approval.  The mayor of Pioneer\'s Sanctuary in ZH3-BS has asked the major players in town to hand vouchers like these to ship farers who have proven themselves through some dangerous feat.', 1192, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25517, 526, 'Oduma\'s Voucher', 'A voucher of approval.  The mayor of Pioneer\'s Sanctuary in ZH3-BS has asked the major players in town to hand vouchers like these to ship farers who have proven themselves through some dangerous feat.', 1192, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25518, 517, 'Kakala Ikkawa\'s Obsidian', 'An Obsidian piloted by an agent.', 1785, 131.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (25519, 517, 'Erakki Kihuo\'s Obsidian', 'An Obsidian piloted by an agent.', 1785, 131.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (25520, 517, 'Oduma Pakanen\'s Rokh', 'A Rokh piloted by an agent.', 3170, 250.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (25522, 526, 'Nuomo\'s Scanner Data', 'A small wafer of semiconductor material that forms the base for an integrated circuit.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25523, 306, 'Nuomo\'s Scanner', 'This is a radio telescope used for scouting nearby territory', 2505, 3475.0, 1000000.0, 1.0E+8, 8850.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25524, 495, 'Angel Central Command', 'The headquarters of the Angel forces within Freebooters Haven.', 2357, 4778.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (25526, 306, 'Hidden Treasure Chest', 'The enclosed storage bin drifts quietly in space, waiting patiently to be pried open by a hungry looter.', 16, 14.0, 10000.0, 1200.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25527, 517, 'Test Dude\'s Astrofarm', 'An astrofarm inhabited by an agent.', 2706, 832.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25528, 495, 'Guristas Fleet Stronghold', 'One of the many quarters of the Gurista fleet.', 1019, 8960.0, 1000.0, 1000.0, 1000.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (25530, 270, 'Neurotoxin Recovery', 'Proficiency at biofeedback techniques intended to negate the side effects typically experienced upon injection of combat boosters.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 25000.0000, 1, 375, 0.0),
  (25531, 715, 'Dorim Fatimar\'s Bunker', 'A space-structure owned by an agent.', 2422, 794.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25532, 715, 'Reqqa Bratesch\'s Bunker', 'A space-structure owned by an agent.', 2422, 794.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25533, 715, 'Kushan Horeat\'s Bunker', 'A space-structure owned by an agent.', 2422, 794.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25534, 715, 'Ragot Parah\'s Bunker', 'A space-structure owned by an agent.', 2422, 794.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25535, 715, 'Nimpor Fatimar\'s Bunker', 'A space-structure owned by an agent.', 2422, 794.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25537, 306, 'Damaged Prorator', 'This ship has been damaged and has lost its ability to maneuver, as well as its warp capability.', 2716, 220.0, 1450000.0, 16120.0, 145.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (25538, 270, 'Nanite Control', 'Proficiency at reducing the severity of the side effects experienced upon injection of combat boosters.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1000000.0000, 1, 375, 0.0),
  (25539, 718, 'Strong Exile Booster Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25540, 737, '\'Crop\' Gas Cloud Harvester', 'Advanced Gas Cloud Harvester, extracts gas from gas clouds quicker.', 3074, 25.0, 0.0, 5.0, 0.0, 1, NULL, 1560052.0000, 1, 1037, 0.07),
  (25541, 134, '\'Crop\' Gas Cloud Harvester Blueprint', '', 1061, 0.0, 0.0, 0.01, 0.0, 1, NULL, 92720.0000, 0, NULL, 0.0),
  (25542, 737, '\'Plow\' Gas Cloud Harvester', 'Highly advanced Gas Cloud Harvester. Extracts gas from harvestable gas clouds very quickly.', 3074, 25.0, 0.0, 5.0, 0.0, 1, NULL, 1560052.0000, 1, 1037, 0.07),
  (25543, 134, '\'Plow\' Gas Cloud Harvester Blueprint', '', 1061, 0.0, 0.0, 0.01, 0.0, 1, NULL, 92720.0000, 0, NULL, 0.0),
  (25544, 268, 'Gas Cloud Harvesting', 'Skill at harvesting gas clouds.  Allows use of one gas cloud harvester per level. Can not be trained on Trial Accounts.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 24000000.0000, 1, 369, 0.0),
  (25545, 748, 'Hardwiring - Eifyr and Co. \'Alchemist\' YA-1', 'A neural Interface upgrade that boost the pilot\'s skill at handling boosters. \r\n\r\n3% bonus reduction to side effects.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 626, 0.05),
  (25546, 748, 'Hardwiring - Eifyr and Co. \'Alchemist\' YA-2', 'A neural Interface upgrade that boost the pilot\'s skill at handling boosters. \r\n\r\n5% bonus reduction to side effects.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 626, 0.05),
  (25547, 748, 'Hardwiring - Eifyr and Co. \'Alchemist\' XA-1', 'A neural Interface upgrade that boost the pilot\'s skill at handling boosters. \r\n\r\n3% less chance of side effects.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 627, 0.05),
  (25548, 748, 'Hardwiring - Eifyr and Co. \'Alchemist\' XA-2', 'A neural Interface upgrade that boost the pilot\'s skill at handling boosters. \r\n\r\n5% less chance of side effects.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 627, 0.05),
  (25549, 821, 'Security Overseer', 'The security is handled by this trusted servant of the Gist Angels serving straight from the Angel high command.', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (25550, 474, 'Freebooter\'s Key Alpha', 'This key allows you entrance into the Freebooter\'s Maintainance Facility', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25551, 474, 'Blood Raider Shipyard Keycard', 'This keycard grants access to the deepest pockets of the Blood Raider Naval Shipyard.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25552, 319, 'LCS Blood Raider Bhaalgorn', 'Bhaalgorn battleship. Owned by the Blood Raider Covenant. Only those with the correct security codes can hope to pilot this ship.', 2122, 462.0, 100000.0, 1.0E+8, 10000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (25553, 716, 'Cryptic Data Interface', 'Designed for use with Minmatar technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed.', 3183, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 980, 0.0),
  (25554, 716, 'Occult Data Interface', 'Designed for use with Amarr technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed.', 3184, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 980, 0.0),
  (25555, 716, 'Esoteric Data Interface', 'Designed for use with Caldari technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed.', 3181, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 980, 0.0),
  (25556, 716, 'Incognito Data Interface', 'Designed for use with Gallente technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed.', 3182, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 980, 0.0),
  (25557, 670, 'Jamur Fatimar', 'A powerful battleship of the Amarr Empire.\r\n', 296, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (25559, 495, 'Blood Raider Fleet Stronghold', 'The largest and deadliest military facility currently owned by the Blood Raiders. High-ranking Blood Raider commanders are rumored to meet here every few months.', 2359, 8960.0, 1000.0, 1000.0, 1000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (25560, 26, 'Opux Dragoon Yacht', 'Originally designed and built by Roden Shipyards exclusively for the Caldari Gaming Commission the Opux Dragoon Yacht is now being supplied to the IGC. Dragoon class Yachts are used to carry wealthy spectators for various high-profile sporting events around the galaxy.', 330, 287.0, 1.3075E+7, 115000.0, 1750.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (25561, 514, 'Signal Distortion Amplifier I', 'Magnifies the operational ability of regular ECM target jammers, making them stronger and faster. Works only with regular ECMs, not ECM Bursts.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 1.0, 1.0, 5.0, 0.0, 1, NULL, 24960.0000, 1, 967, 0.07),
  (25562, 218, 'Signal Distortion Amplifier I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 249600.0000, 1, 323, 0.0),
  (25563, 514, 'Signal Distortion Amplifier II', 'Magnifies the operational ability of regular ECM target jammers, making them stronger and faster. Works only with regular ECMs, not ECM Bursts.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 1.0, 1.0, 5.0, 0.0, 1, NULL, 374344.0000, 1, 967, 0.07),
  (25564, 218, 'Signal Distortion Amplifier II Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 249600.0000, 1, 323, 0.0),
  (25565, 514, '\'Hypnos\' Signal Distortion Amplifier I', 'Magnifies the operational ability of regular ECM target jammers, making them stronger and faster. Works only with regular ECMs, not ECM Bursts.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 1.0, 1.0, 5.0, 0.0, 1, NULL, 24960.0000, 1, 967, 0.07),
  (25567, 514, 'Compulsive Signal Distortion Amplifier I', 'Magnifies the operational ability of regular ECM target jammers, making them stronger and faster. Works only with regular ECMs, not ECM Bursts.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 1.0, 1.0, 5.0, 0.0, 1, NULL, 24960.0000, 1, 967, 0.07),
  (25569, 514, 'Induced Signal Distortion Amplifier I', 'Magnifies the operational ability of regular ECM target jammers, making them stronger and faster. Works only with regular ECMs, not ECM Bursts.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 1.0, 1.0, 5.0, 0.0, 1, NULL, 24960.0000, 1, 967, 0.07),
  (25571, 514, 'Initiated Signal Distortion Amplifier I', 'Magnifies the operational ability of regular ECM target jammers, making them stronger and faster. Works only with regular ECMs, not ECM Bursts.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1046, 1.0, 1.0, 5.0, 0.0, 1, NULL, 24960.0000, 1, 967, 0.07),
  (25575, 526, 'Damaged Cloaking Device', 'A damaged, non-functional cloaking device.  ', 2106, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25576, 533, 'Ketta Tomin2', 'This is a hostile pirate vessel. Threat level: Deadly', 337, 187.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (25577, 474, 'Freebooter´s Key Beta', 'This key allows you entrance into the Freebooter\'s Mining Facility', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25578, 821, 'Security Maintenance Facility Overseer', 'The security is handled by this trusted servant of the Gist Angels serving straight from the Angel high command.', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (25579, 474, 'Freebooter´s Key Gamma', 'This key allows you entrance into the Krur Tajar Operation Command Center.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25581, 821, 'Security Mining Facility Overseer', 'The security is handled by this trusted servant of the Gist Angels serving straight from the Angel high command.', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (25582, 517, 'Nuomo Kaavunin\'s Rokh', 'A Rokh piloted by an agent.', 3170, 250.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (25583, 517, 'Lauka Ikunol\'s Phoenix', 'A Phoenix piloted by an agent.', 2786, 1700.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (25584, 356, 'Esoteric Data Interface Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25585, 356, 'Occult Data Interface Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25586, 356, 'Incognito Data Interface Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25587, 356, 'Cryptic Data Interface Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25588, 754, 'Scorched Telemetry Processor', 'An expert system used in the construction of missile launchers. This one has been damaged by fire or an explosion.', 3256, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 942, 0.0),
  (25589, 754, 'Malfunctioning Shield Emitter', 'This Shield Emitter, while not being totally out of commission doesn\'t seem to be living up to its full potential. With some tender loving care the parts could be put to good use. ', 3252, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 942, 0.0),
  (25590, 754, 'Contaminated Nanite Compound', 'A soup of nanite assemblers typically used in armor manufacturing processes. This compound needs to go through purification before it\'s of use again.', 3250, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 942, 0.0),
  (25591, 754, 'Contaminated Lorentz Fluid', 'So named for its myriad electrodynamic properties, Lorentz Fluid exhibits strong conductivity with extreme resistance to heat. ', 3250, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 942, 0.0),
  (25592, 754, 'Defective Current Pump', 'Used to transfer energy from a ships capacitor to a laser gain medium. The mechanism on this device is in need of repair.', 3254, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 942, 0.0),
  (25593, 754, 'Smashed Trigger Unit', 'This Thermonuclear Trigger Unit while smashed still seems to have it\'s nuclei containment field intact and the plasma seems to be near thermal equilibrium. It would be a shame to waste this unit just because of its cosmetic damage.', 3262, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 942, 0.0),
  (25594, 754, 'Tangled Power Conduit', 'Power Conduit runs through ships delivering energy like arteries deliver blood through a body. Large ships can have hundreds of miles of conduit. This conduit is tangled and knotted as it seems to have gone through some sort of catastrophe.', 3248, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 942, 0.0),
  (25595, 754, 'Alloyed Tritanium Bar', 'Tritanium based alloy for use in applications requiring extremely high strength and temperature resistance. Some examples are thruster mounts or afterburner nozzles.', 3260, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 942, 0.0),
  (25596, 754, 'Broken Drone Transceiver', 'A multifunction chip with digital modulator and oscillator utilized in drone communication hardware. This one looks broken.', 3256, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 942, 0.0),
  (25597, 754, 'Damaged Artificial Neural Network', 'ANNs preside over a starship\'s various electronics subsystems and keep everything in working order, rerouting power and processing when systems are damaged or go offline. This ANN is damaged but doesn\'t seem to be a total loss. ', 3256, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 942, 0.0),
  (25598, 754, 'Tripped Power Circuit', 'A closed loop electrical network with redundant autonomous switchgear. This unit has all of its breakers tripped but isn\'t beyond repair. ', 3264, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 942, 0.0),
  (25599, 754, 'Charred Micro Circuit', 'Micro Circuits are one of the most common electronics components seen in use. This one has seen better days but could still be of some use.', 3264, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 942, 0.0),
  (25600, 754, 'Burned Logic Circuit', 'Autonomous field programmable holographic signal processor with embedded holographic data storage. Used in most modern computers, the ubiquitous AFPHSPEHDS is colloquially known as the \"Aphid\". This name leads of course to many bad puns about bugs in the system. ', 3264, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 942, 0.0),
  (25601, 754, 'Fried Interface Circuit', 'Interface Circuits are common building blocks of starship subsystems. This one seems a little worse for wear but might be useful for something with a little ingenuity. ', 3264, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 942, 0.0),
  (25602, 754, 'Thruster Console', 'The control unit for a starships thrusters.', 3256, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 942, 0.0),
  (25603, 754, 'Melted Capacitor Console', 'A slightly damaged but still seemingly usable capacitor console. Capacitor consoles are a necessary component of starship capacitor units.', 3256, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 942, 0.0),
  (25604, 754, 'Conductive Polymer', 'An extremely conductive synthetic compound of high molecular weight. Used in the construction of electronics.', 3246, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 942, 0.0),
  (25605, 754, 'Armor Plates', 'Typical armor plating', 3258, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 942, 0.0),
  (25606, 754, 'Ward Console', 'The control unit for a starships shield systems.', 3256, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 942, 0.0),
  (25607, 754, 'Telemetry Processor', 'An expert system used in the construction of missile launchers.', 3257, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 942, 0.0),
  (25608, 754, 'Intact Shield Emitter', 'An intact shield emitter component.', 3253, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 942, 0.0),
  (25609, 754, 'Nanite Compound', 'A soup of nanite assemblers typically used in armor manufacturing processes.', 3251, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 942, 0.0),
  (25610, 754, 'Lorentz Fluid', 'So named for its myriad electrodynamic properties, Lorentz Fluid exhibits strong conductivity with extreme resistance to heat.', 3251, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 942, 0.0),
  (25611, 754, 'Current Pump', 'Used to transfer energy from a ships capacitor to a laser gain medium.', 3255, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 942, 0.0),
  (25612, 754, 'Trigger Unit', 'A perfectly funtioning cannon trigger unit.', 3263, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 942, 0.0),
  (25613, 754, 'Power Conduit', 'Power Conduit runs through ships delivering energy like arteries deliver blood through a body. Large ships can have hundreds of miles of conduit.', 3249, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 942, 0.0),
  (25614, 754, 'Single-crystal Superalloy I-beam', 'An intact section of tritanium based single-crystal alloy i-beam for use in applications requiring extremely high strength and temperature resistance. Some examples are thruster mounts or afterburner nozzles.', 3261, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 942, 0.0),
  (25615, 754, 'Drone Transceiver', 'Multifunction chip with digital modulator and oscillator.', 3257, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 942, 0.0),
  (25616, 754, 'Artificial Neural Network', 'ANNs preside over a starship\'s various electronics subsystems and keep everything in working order, rerouting power and processing when systems are damaged or go offline. ', 3257, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 942, 0.0),
  (25617, 754, 'Power Circuit', 'Your average run-of-the-mill closed loop electrical network with redundant autonomous switchgear.', 3265, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 942, 0.0),
  (25618, 754, 'Micro Circuit', 'The Micro Circuit is one of the most common electronics components seen in use.', 3265, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 942, 0.0),
  (25619, 754, 'Logic Circuit', 'An \"Aphid\" logic circuit. The nickname is derived from the unfortunate acronym of autonomous field programmable holographic signal processor with embedded holographic data storage.', 3265, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 942, 0.0),
  (25620, 754, 'Interface Circuit', 'Interface Circuits are common building blocks of starship subsystems.', 3265, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 942, 0.0),
  (25621, 754, 'Impetus Console', 'A more advanced version of the common Thruster Console.', 3257, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 942, 0.0),
  (25622, 754, 'Capacitor Console', 'Capacitor consoles are a necessary component of starship capacitor units.', 3257, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 942, 0.0),
  (25623, 754, 'Conductive Thermoplastic', 'Used to build Tech II ship upgrades', 3247, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 942, 0.0),
  (25624, 754, 'Intact Armor Plates', 'Used to build Tech II ship upgrades', 3259, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 942, 0.0),
  (25625, 754, 'Enhanced Ward Console', 'A control unit for Tech II shield systems.', 3257, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 942, 0.0),
  (25626, 383, 'Guristas Annihilation Missile Battery', 'This Light missile Sentry will Launch missiles at any target it considers to be a threat. ', 2468, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25632, 757, 'Annihilator Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant', 1222, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25633, 761, 'Arachula Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low', 1094, 31.0, 2000000.0, 20000.0, 235.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25634, 761, 'Asmodeus Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate', 2824, 31.0, 2000000.0, 20000.0, 235.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25635, 757, 'Atomizer Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme', 1220, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25636, 759, 'Barracuda Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate', 1226, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25637, 761, 'Beelzebub Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate', 2819, 31.0, 2000000.0, 20000.0, 235.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25638, 761, 'Belphegor Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate', 2823, 31.0, 2000000.0, 20000.0, 235.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25639, 757, 'Bomber Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme', 1220, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25640, 755, 'Crippler Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high', 1223, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25641, 759, 'Decimator Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low', 1219, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25642, 755, 'Defeater Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high', 1223, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25643, 757, 'Destructor Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant', 1222, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25644, 757, 'Devastator Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant', 1222, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25645, 759, 'Devilfish Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate', 1226, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25646, 757, 'Disintegrator Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme', 1220, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25647, 758, 'Dismantler Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate', 1226, 50.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25648, 756, 'Domination Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly', 1718, 350.0, 1.01E+8, 1010000.0, 950.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25649, 761, 'Dragonfly Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low', 2821, 31.0, 2000000.0, 20000.0, 235.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25650, 756, 'Drone Controller', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly', 1718, 350.0, 1.01E+8, 1010000.0, 950.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25651, 756, 'Drone Creator', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly', 1718, 350.0, 1.01E+8, 1010000.0, 950.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25652, 756, 'Drone Queen', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly', 1718, 350.0, 1.01E+8, 1010000.0, 950.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25653, 756, 'Drone Ruler', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly', 1718, 350.0, 1.01E+8, 1010000.0, 950.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25654, 755, 'Enforcer Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high', 1223, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25655, 755, 'Exterminator Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high', 1223, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25656, 759, 'Hunter Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low', 1219, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25657, 761, 'Incubus Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low', 1008, 31.0, 2000000.0, 20000.0, 235.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25658, 759, 'Infester Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low', 1230, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25659, 761, 'Malphas Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low', 1094, 31.0, 2000000.0, 20000.0, 235.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25660, 761, 'Mammon Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate', 2825, 31.0, 2000000.0, 20000.0, 235.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25661, 758, 'Marauder Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate', 1226, 50.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25662, 756, 'Matriarch Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly', 1718, 350.0, 1.01E+8, 1010000.0, 950.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25663, 761, 'Moth Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low', 2818, 31.0, 2000000.0, 20000.0, 235.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25664, 757, 'Nuker Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme', 1220, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25665, 756, 'Patriarch Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly', 1718, 350.0, 1.01E+8, 1010000.0, 950.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25666, 758, 'Predator Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate', 1226, 50.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25667, 759, 'Raider Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low', 1219, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25668, 759, 'Render Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low', 1230, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25669, 758, 'Ripper Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate', 1226, 50.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25670, 761, 'Scorpionfly Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low', 2826, 31.0, 2000000.0, 20000.0, 235.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25671, 758, 'Shatter Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate', 1226, 50.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25672, 758, 'Shredder Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate', 1226, 50.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25673, 755, 'Siege Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high', 1223, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25674, 759, 'Silverfish Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate', 1226, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25675, 756, 'Spearhead Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly', 1718, 350.0, 1.01E+8, 1010000.0, 950.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25676, 759, 'Splinter Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low', 1230, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25677, 757, 'Strain Annihilator Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant', 1222, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25678, 757, 'Strain Atomizer Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme', 1220, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25679, 759, 'Strain Barracude Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate', 1226, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25680, 757, 'Strain Bomber Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme', 1220, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25681, 759, 'Strain Decimator Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: High', 1224, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25682, 757, 'Strain Destructor Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant', 1222, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25683, 757, 'Strain Devastator Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant', 1222, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25684, 759, 'Strain Devilfish Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate', 1226, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25685, 757, 'Strain Disintegrator Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme', 1220, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25686, 759, 'Strain Hunter Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate', 1226, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25687, 759, 'Strain Infester Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: High', 1224, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25688, 757, 'Strain Nuker Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme', 1220, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25689, 759, 'Strain Raider Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low', 1219, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25690, 759, 'Strain Render Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: High', 1224, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25691, 759, 'Strain Silverfish Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate', 1226, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25692, 759, 'Strain Splinter Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: High', 1224, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25693, 759, 'Strain Sunder Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low', 1219, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25694, 757, 'Strain Violator Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme', 1220, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25695, 757, 'Strain Viral Infector Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme', 1226, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25696, 757, 'Strain Wrecker Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant', 1222, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25697, 755, 'Striker Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high', 1223, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25698, 759, 'Sunder Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low', 1219, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25699, 756, 'Supreme Drone Parasite', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly', 1718, 350.0, 1.01E+8, 1010000.0, 950.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25700, 756, 'Swarm Preserver Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly', 1718, 350.0, 1.01E+8, 1010000.0, 950.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25701, 761, 'Tarantula Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low', 1008, 31.0, 2000000.0, 20000.0, 235.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25702, 761, 'Termite Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low', 2822, 31.0, 2000000.0, 20000.0, 235.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25703, 757, 'Violator Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme', 1220, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25704, 757, 'Viral Infector Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme', 1226, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25705, 757, 'Wrecker Drone', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant', 1222, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25706, 383, 'Tower Sentry Guristas III_buffed', 'Guristas 425mm railgun sentry', 2418, 340.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25707, 771, '\'Arbalest\' Heavy Assault Missile Launcher I', 'A launcher intended for use on cruiser-class spacecraft. While heavy assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations.\r\n\r\nHas to be fitted with regular Assault Missiles: Fulmination, Hellfire, Terror, Torrent.', 3241, 0.0, 0.0, 10.0, 0.9, 1, NULL, 80118.0000, 1, 974, 0.07),
  (25709, 771, '\'Malkuth\' Heavy Assault Missile Launcher I', 'A launcher intended for use on cruiser-class spacecraft. While heavy assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations. \r\n\r\nHas to be fitted with regular Assault Missiles: Fulmination, Hellfire, Terror, Torrent.', 3241, 0.0, 0.0, 10.0, 0.78, 1, NULL, 80118.0000, 1, 974, 0.07),
  (25711, 771, 'Compact \'Limos\' Heavy Assault Missile Launcher I', 'A launcher intended for use on cruiser-class spacecraft. While heavy assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations. \r\n\r\nHas to be fitted with regular Assault Missiles: Fulmination, Hellfire, Terror, Torrent.', 3241, 0.0, 0.0, 10.0, 0.825, 1, NULL, 80118.0000, 1, 974, 0.07),
  (25713, 771, 'XT-2800 Heavy Assault Missile Launcher I', 'A launcher intended for use on cruiser-class spacecraft. While heavy assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations. \r\n\r\nHas to be fitted with regular Assault Missiles: Fulmination, Hellfire, Terror, Torrent.', 3241, 0.0, 0.0, 10.0, 0.855, 1, NULL, 80118.0000, 1, 974, 0.07),
  (25715, 771, 'Heavy Assault Missile Launcher II', 'A launcher intended for use on cruiser-class spacecraft. While heavy assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations. \r\n\r\nHas to be fitted with regular or advanced Assault Missiles: Fulmination, Hellfire, Terror, Torrent. Javelin and Rage variations available.', 3241, 0.0, 0.0, 10.0, 0.99, 1, NULL, 174120.0000, 1, 974, 0.07),
  (25716, 136, 'Heavy Assault Missile Launcher II Blueprint', '', 170, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, 340, 0.0),
  (25717, 494, 'Guristas War Installation_00COSMOS', 'This gigantic suprastructure is one of the military installations of the Guristas pirate corporation. Even for its size it has no commercial station services or docking bays to receive guests.', 2781, 11433.0, 100000.0, 1.0E+8, 10000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25718, 256, 'Heavy Assault Missile Specialization', 'Specialist training in the operation of advanced heavy assault missile launchers.  2% bonus per level to the rate of fire of modules requiring Heavy Assault Missile Specialization.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 3000000.0000, 1, 373, 0.0),
  (25719, 256, 'Heavy Assault Missiles', 'Skill with assault missiles. Special: 5% bonus to assault missile damage per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 100000.0000, 1, 373, 0.0),
  (25720, 315, 'Warp Core Stabilizer I test', 'When activated this unit attempts to compensate for fluctuations and disruptions of the ships warp core.    ', 97, 0.0, 0.0, 5.0, 0.0, 1, NULL, 9994.0000, 0, NULL, 0.07),
  (25721, 342, 'Warp Core Stabilizer I test Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 99940.0000, 0, NULL, 0.0),
  (25722, 517, 'Yekti Kimebu\'s Malediction', 'A Malediction piloted by an agent.', 1861, 13.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (25723, 82, 'Passive Targeter Hi', 'Uses advanced acoustical and visual targeting to identify threats. Allows target lock without alerting the ship to a possible threat.', 104, 0.0, 2000.0, 5.0, 0.0, 1, NULL, 25000.0000, 0, NULL, 0.07),
  (25724, 161, 'Passive Targeter Hi Blueprint', '', 104, 0.0, 0.0, 0.01, 0.0, 1, NULL, 250000.0000, 0, NULL, 0.0),
  (25725, 319, 'Stabber LCS', 'Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don\'t drift away from each other.', 2423, 600.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25726, 213, 'Missile Projection Computer I', 'tbd', 3346, 0.0, 0.0, 5.0, 1.0, 1, NULL, 9900.0000, 0, NULL, 0.07),
  (25727, 224, 'Missile Projection Computer I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 99000.0000, 0, NULL, 0.0),
  (25734, 494, 'Pagera Manton', 'This used to be a space-ship at the head of an Amarrian exploration fleet.  Later it was defiled by the Blood Raiders and today it serves as one of their holiest sites.', 2982, 12544.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25735, 306, 'Ship Wreckage6', 'The mangled wreck floats motionless in space, surrounded with a field of scorched debris.', 1694, 6462.0, 1000000.0, 1.0E+8, 8850.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25736, 773, 'Anti-EM Pump I', 'This ship modification is designed to increase a ship\'s armor EM resistance at the expense of max velocity.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3194, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 956, 0.07),
  (25737, 787, 'Anti-EM Pump I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 944, 0.0),
  (25739, 270, 'Signal Acquisition', 'Skill for the advanced operation of long range scanners. 10% faster scanning with scan probes per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 450000.0000, 1, 375, 0.0),
  (25740, 517, 'Kaymotin Gradance\'s Oneiros', 'An Oneiros piloted by an agent.', 2141, 40.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (25741, 517, 'Wessette Gauze\'s Oneiros', 'An Oneiros piloted by an agent.', 2141, 40.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (25742, 517, 'Bley Oreriel\'s Myrmidon', 'A Myrmidon piloted by an agent.', 3168, 266.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25743, 517, 'Cliene Veine\'s Dominix', 'A Dominix piloted by an agent.', 318, 250.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25744, 517, 'Jarvas Ladier\'s Megathron', 'A Megathron piloted by an agent.', 64, 250.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25745, 517, 'Valedt Midalle\'s Dominix', 'A Dominix piloted by an agent.', 318, 250.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25746, 517, 'Ovon Flac\'s Megathron', 'A Megathron piloted by an agent.', 64, 250.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25747, 517, 'Dars Amene\'s Myrmidon', 'A Myrmidon piloted by an agent.', 2383, 266.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25748, 517, 'Orain Purcour\'s Tristan', 'A Tristan piloted by an agent.', 60, 36.16, 1250000.0, 26500.0, 140.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25749, 517, 'Marvernois Ruemin\'s Tristan', 'A Tristan piloted by an agent.', 60, 36.16, 1250000.0, 26500.0, 140.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25750, 517, 'Androver Hnill\'s Tempest', 'A Tempest piloted by an agent.', 48, 250.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (25751, 517, 'Akelf Ortar\'s Tempest', 'A Tempest piloted by an agent.', 48, 250.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (25752, 517, 'Lafuni Oduntra\'s Tempest', 'A Tempest piloted by an agent.', 48, 250.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (25753, 517, 'Sigulo Ansa\'s Nidhoggur', 'A Nidhoggur piloted by an agent.', 2929, 1000.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (25754, 517, 'Ilkur Eiren\'s Nidhoggur', 'A Nidhoggur piloted by an agent.', 2929, 1000.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (25755, 479, 'New Scan Probe Test 1', 'The Ferret is the longest-range scanner probe currently available.  Its sensors can sweep to a range of 192 AU, though its ability to cover a greater amount of territory means it sacrifices quite a bit of accuracy.', 1721, 1.0, 1.0, 0.15, 0.0, 1, NULL, 23442.0000, 0, NULL, 0.07),
  (25757, 479, 'New Scan Probe Test 2', 'The Ferret is the longest-range scanner probe currently available.  Its sensors can sweep to a range of 192 AU, though its ability to cover a greater amount of territory means it sacrifices quite a bit of accuracy.', 1721, 1.0, 1.0, 0.15, 0.0, 1, NULL, 23442.0000, 0, NULL, 0.07),
  (25759, 479, 'New Scan Probe Test 3', 'The Ferret is the longest-range scanner probe currently available.  Its sensors can sweep to a range of 192 AU, though its ability to cover a greater amount of territory means it sacrifices quite a bit of accuracy.', 1721, 1.0, 1.0, 0.15, 0.0, 1, NULL, 23442.0000, 0, NULL, 0.07),
  (25761, 479, 'New Scan Probe Test 4', 'The Ferret is the longest-range scanner probe currently available.  Its sensors can sweep to a range of 192 AU, though its ability to cover a greater amount of territory means it sacrifices quite a bit of accuracy.', 1721, 1.0, 1.0, 0.15, 0.0, 1, NULL, 23442.0000, 0, NULL, 0.07),
  (25763, 479, 'New Scan Probe Test 5', 'The Ferret is the longest-range scanner probe currently available.  Its sensors can sweep to a range of 192 AU, though its ability to cover a greater amount of territory means it sacrifices quite a bit of accuracy.', 1721, 1.0, 1.0, 0.15, 0.0, 1, NULL, 23442.0000, 0, NULL, 0.07),
  (25765, 481, 'Scan Probe Launcher Test', 'A missile launcher bay modified to fit system scanner probes.  Can hold up to twelve system scan probes of any one configuration. It can also be used as a launch platform for survey probes. Only one probe launcher can be fitted per ship.', 2677, 0.0, 0.0, 5.0, 10.0, 1, NULL, 6000.0000, 0, NULL, 0.07),
  (25766, 918, 'Scan Probe Launcher Test Blueprint', '', 168, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25767, 479, 'New Scan Probe Test 100000', 'The Ferret is the longest-range scanner probe currently available.  Its sensors can sweep to a range of 192 AU, though its ability to cover a greater amount of territory means it sacrifices quite a bit of accuracy.', 1721, 1.0, 1.0, 0.15, 0.0, 1, NULL, 23442.0000, 0, NULL, 0.07),
  (25771, 481, 'Recon Probe Launcher II', 'A missile launcher shell modified to fit recon probes. Only one probe launcher can be fitted per ship.', 2677, 0.0, 0.0, 5.0, 1.0, 1, NULL, 6000.0000, 0, NULL, 0.07),
  (25772, 918, 'Recon Probe Launcher II Blueprint', '', 168, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25773, 479, 'Radar Sift Probe', 'Lith probes pick up the diffraction of quasar emissions around large stationary objects in space, and utilize the resultant interference to estimate the distance at which the objects lie. Sift probes are designed for pinpoint scanning at the very shortest distances.', 2704, 1.0, 1.0, 1.25, 0.0, 1, NULL, 17212.0000, 1, 120, 0.07),
  (25774, 486, 'Radar Sift Probe Blueprint', '', 1007, 0.0, 0.0, 0.01, 0.0, 1, NULL, 5000000.0000, 1, 320, 0.0),
  (25775, 479, 'Gravimetric Sift Probe', 'Lith probes pick up the diffraction of quasar emissions around large stationary objects in space, and utilize the resultant interference to estimate the distance at which the objects lie. Sift probes are designed for pinpoint scanning at the very shortest distances.', 2704, 1.0, 1.0, 1.25, 0.0, 1, NULL, 17326.0000, 1, 120, 0.07),
  (25776, 486, 'Gravimetric Sift Probe Blueprint', '', 1007, 0.0, 0.0, 0.01, 0.0, 1, NULL, 5000000.0000, 1, 320, 0.0),
  (25777, 479, 'Magnetometric Sift Probe', 'Lith probes pick up the diffraction of quasar emissions around large stationary objects in space, and utilize the resultant interference to estimate the distance at which the objects lie. Sift probes are designed for pinpoint scanning at the very shortest distances.', 2704, 1.0, 1.0, 1.25, 0.0, 1, NULL, 17106.0000, 1, 120, 0.07),
  (25778, 486, 'Magnetometric Sift Probe Blueprint', '', 1007, 0.0, 0.0, 0.01, 0.0, 1, NULL, 5000000.0000, 1, 320, 0.0),
  (25779, 479, 'Ladar Sift Probe', 'Lith probes pick up the diffraction of quasar emissions around large stationary objects in space, and utilize the resultant interference to estimate the distance at which the objects lie. Sift probes are designed for pinpoint scanning at the very shortest distances.', 2704, 1.0, 1.0, 1.25, 0.0, 1, NULL, 17026.0000, 1, 120, 0.07),
  (25780, 486, 'Ladar Sift Probe Blueprint', '', 1007, 0.0, 0.0, 0.01, 0.0, 1, NULL, 5000000.0000, 1, 320, 0.0),
  (25781, 479, 'Radar Comb Probe', 'Lith probes pick up the diffraction of quasar emissions around large stationary objects in space, and utilize the resultant interference to estimate the distance at which the objects lie. The Comb probe is designed for scanning at shorter-range distances.', 2704, 1.0, 1.0, 1.25, 0.0, 1, NULL, 13750.0000, 1, 120, 0.07),
  (25782, 486, 'Radar Comb Probe Blueprint', '', 1007, 0.0, 0.0, 0.01, 0.0, 1, NULL, 5000000.0000, 1, 320, 0.0),
  (25783, 479, 'Gravimetric Comb Probe', 'Lith probes pick up the diffraction of quasar emissions around large stationary objects in space, and utilize the resultant interference to estimate the distance at which the objects lie. The Comb probe is designed for scanning at shorter-range distances.', 2704, 1.0, 1.0, 1.25, 0.0, 1, NULL, 14490.0000, 1, 120, 0.07),
  (25784, 486, 'Gravimetric Comb Probe Blueprint', '', 1007, 0.0, 0.0, 0.01, 0.0, 1, NULL, 5000000.0000, 1, 320, 0.0),
  (25785, 479, 'Magnetometric Comb Probe', 'Lith probes pick up the diffraction of quasar emissions around large stationary objects in space, and utilize the resultant interference to estimate the distance at which the objects lie. The Comb probe is designed for scanning at shorter-range distances.', 2704, 1.0, 1.0, 1.25, 0.0, 1, NULL, 13580.0000, 1, 120, 0.07),
  (25786, 486, 'Magnetometric Comb Probe Blueprint', '', 1007, 0.0, 0.0, 0.01, 0.0, 1, NULL, 5000000.0000, 1, 320, 0.0),
  (25787, 479, 'Ladar Comb Probe', 'Lith probes pick up the diffraction of quasar emissions around large stationary objects in space, and utilize the resultant interference to estimate the distance at which the objects lie. The Comb probe is designed for scanning at shorter-range distances.', 2704, 1.0, 1.0, 1.25, 0.0, 1, NULL, 13840.0000, 1, 120, 0.07),
  (25788, 486, 'Ladar Comb Probe Blueprint', '', 1007, 0.0, 0.0, 0.01, 0.0, 1, NULL, 5000000.0000, 1, 320, 0.0),
  (25789, 479, 'Radar Pursuit Probe', 'Lith probes pick up the diffraction of quasar emissions around large stationary objects in space, and utilize the resultant interference to estimate the distance at which the objects lie. The Pursuit probe is designed for scanning at medium distances.', 2704, 1.0, 1.0, 1.25, 0.0, 1, NULL, 9102.0000, 1, 120, 0.07),
  (25790, 486, 'Radar Pursuit Probe Blueprint', '', 1007, 0.0, 0.0, 0.01, 0.0, 1, NULL, 5000000.0000, 1, 320, 0.0),
  (25791, 479, 'Gravimetric Pursuit Probe', 'Lith probes pick up the diffraction of quasar emissions around large stationary objects in space, and utilize the resultant interference to estimate the distance at which the objects lie. The Pursuit probe is designed for scanning at medium distances.', 2704, 1.0, 1.0, 1.25, 0.0, 1, NULL, 9114.0000, 1, 120, 0.07),
  (25792, 486, 'Gravimetric Pursuit Probe Blueprint', '', 1007, 0.0, 0.0, 0.01, 0.0, 1, NULL, 5000000.0000, 1, 320, 0.0),
  (25793, 479, 'Magnetometric Pursuit Probe', 'Lith probes pick up the diffraction of quasar emissions around large stationary objects in space, and utilize the resultant interference to estimate the distance at which the objects lie. The Pursuit probe is designed for scanning at medium distances.', 2704, 1.0, 1.0, 1.25, 0.0, 1, NULL, 9592.0000, 1, 120, 0.07),
  (25794, 486, 'Magnetometric Pursuit Probe Blueprint', '', 1007, 0.0, 0.0, 0.01, 0.0, 1, NULL, 5000000.0000, 1, 320, 0.0),
  (25795, 479, 'Ladar Pursuit Probe', 'Lith probes pick up the diffraction of quasar emissions around large stationary objects in space, and utilize the resultant interference to estimate the distance at which the objects lie. The Pursuit probe is designed for scanning at medium distances.', 2704, 1.0, 1.0, 1.25, 0.0, 1, NULL, 9160.0000, 1, 120, 0.07),
  (25796, 486, 'Ladar Pursuit Probe Blueprint', '', 1007, 0.0, 0.0, 0.01, 0.0, 1, NULL, 5000000.0000, 1, 320, 0.0),
  (25797, 479, 'Radar Quest Probe', 'Lith probes pick up the diffraction of quasar emissions around large stationary objects in space, and utilize the resultant interference to estimate the distance at which the objects lie. The Quest probe is the longest-distance lith probe available.', 2704, 1.0, 1.0, 1.25, 0.0, 1, NULL, 4646.0000, 1, 120, 0.07),
  (25798, 486, 'Radar Quest Probe Blueprint', '', 1007, 0.0, 0.0, 0.01, 0.0, 1, NULL, 5000000.0000, 1, 320, 0.0),
  (25799, 479, 'Gravimetric Quest Probe', 'Lith probes pick up the diffraction of quasar emissions around large stationary objects in space, and utilize the resultant interference to estimate the distance at which the objects lie. The Quest probe is the longest-distance lith probe available.', 2704, 1.0, 1.0, 1.25, 0.0, 1, NULL, 4236.0000, 1, 120, 0.07),
  (25800, 486, 'Gravimetric Quest Probe Blueprint', '', 1007, 0.0, 0.0, 0.01, 0.0, 1, NULL, 5000000.0000, 1, 320, 0.0),
  (25801, 479, 'Magnetometric Quest Probe', 'Lith probes pick up the diffraction of quasar emissions around large stationary objects in space, and utilize the resultant interference to estimate the distance at which the objects lie. The Quest probe is the longest-distance lith probe available.', 2704, 1.0, 1.0, 1.25, 0.0, 1, NULL, 4474.0000, 1, 120, 0.07),
  (25802, 486, 'Magnetometric Quest Probe Blueprint', '', 1007, 0.0, 0.0, 0.01, 0.0, 1, NULL, 5000000.0000, 1, 320, 0.0),
  (25803, 479, 'Ladar Quest Probe', 'Lith probes pick up the diffraction of quasar emissions around large stationary objects in space, and utilize the resultant interference to estimate the distance at which the objects lie. The Quest probe is the longest-distance lith probe available.', 2704, 1.0, 1.0, 1.25, 0.0, 1, NULL, 4720.0000, 1, 120, 0.07),
  (25804, 486, 'Ladar Quest Probe Blueprint', '', 1007, 0.0, 0.0, 0.01, 0.0, 1, NULL, 5000000.0000, 1, 320, 0.0),
  (25805, 495, 'Outgrowth Strain Mother_00COSMOS', 'This gargantuan mother drone holds the central CPU, controlling the rogue drones throughout the sector. ', 2565, 3500.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25806, 562, 'TEST ATTACKER', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1831, 50.0, 1650000.0, 16500.0, 130.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (25807, 474, 'TestMeetingKeycard', 'Kickass direct description of key, what gate, background, Overseer, etc.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25808, 821, 'TestProphetBlood', 'TestNPC_uber descfripitjnsol', 2121, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (25809, 495, 'Kois City', 'The major State outpost in E-8CSQ was recently nicknamed \'Kois City\', in referral to Admiral Aurobe Kois who runs the military operation in the constellation.\r\n\r\nIt is now a bustling hub of activity, \'a beacon of Caldari strength that shines through the unremarkable corner of the galaxy we call E-8CSQ\' (Admiral Aurobe Kois\'s words). ', 1267, 28794.0, 1000.0, 1000.0, 1000.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (25810, 270, 'Astrometric Pinpointing', 'Greater accuracy in hunting down targets found through scanning. Reduces maximum scan deviation by 10% per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 450000.0000, 1, 375, 0.0),
  (25811, 270, 'Astrometric Triangulation', 'Skill at the advanced operation of long range scanners. 5% scan strength bonus per level of skill.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 450000.0000, 1, 375, 0.0),
  (25812, 737, 'TEST Gas Cloud Harvester I', 'Specialized laser to extract gas from harvestable gas clouds.', 3074, 25.0, 0.0, 5.0, 0.0, 1, NULL, 1560052.0000, 0, NULL, 0.07),
  (25813, 134, 'TEST Gas Cloud Harvester I Blueprint', '', 1061, 0.0, 0.0, 0.01, 0.0, 1, NULL, 92720.0000, 0, NULL, 0.0),
  (25814, 674, 'Admiral Aurobe Kois', 'A powerful battleship of the Caldari State.\r\n', 2123, 350.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25815, 319, 'AoE SmartBomb Test', 'The Amarr have always been fond of majestic and intimidating constructions. Their Control Towers do not deviate from that tradition and are truly big and powerful structures, intended more for preservation of territorial interests than commercial benefits.', 2296, 3394.0, 100000.0, 1.0E+8, 10000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (25816, 335, 'TEST Triggered Damage Cloud', '', 2717, 10000.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25817, 383, 'TEST Cap Drain Sentry', '', 1217, 70.0, 100000.0, 60.0, 235.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (25818, 821, 'Black Jack', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (25819, 319, 'LCS Amarr Trade Post', 'Docking in this station has been prohibited without private authorization.', 1074, 4629.0, 100000.0, 1.0E+8, 10000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (25820, 678, 'Kristjan\'s Gallente Boss', 'An elite cruiser of the Gallente Federation.\r\n', 1804, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25821, 404, 'General Storage', 'Used to store or provide general commodities.', 2598, 907.0, 1000000.0, 4000.0, 20000.0, 1, NULL, 7500000.0000, 1, 483, 0.0),
  (25822, 594, 'Gist_Defender Battleship', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (25823, 597, 'Gistii_Defender_Frigate', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 338, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (25824, 612, 'Pith_Defender_Battleship', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2158, 350.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25825, 615, 'Pithi_Defender_Frigate', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 1827, 50.0, 1650000.0, 16500.0, 130.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (25826, 319, 'LCS (Minmatar Mining Station)', 'Docking has been prohibited into this station without proper authorization.', 1135, 10197.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (25827, 383, 'Minmatar Station Sentry', 'Minmatar Station Sentry', 2419, 476.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25828, 319, 'LCS Drug Lab', 'Carving out asteroids to act as habitats for miners and manufacturers is a cheap and efficient way to quickly cash in on the insatiable needs of the space industry.', 2377, 952.0, 1000000.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (25829, 784, 'Angel Chaos Frigate', 'This ship is currently undergoing maintenance.', 338, 50.0, 1200000.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (25830, 517, 'Pondah Shanjih\'s Malediction', 'A Malediction piloted by an agent.', 1861, 13.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (25831, 517, 'Charit Rish\'s Baalgorn', 'A Baalgorn piloted by an agent.', 2644, 400.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (25832, 517, 'Neyan Khahsel\'s Baalgorn', 'A Baalgorn piloted by an agent.', 2644, 400.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (25833, 517, 'Dalitat Dakpor\'s Damnation', 'A Damnation piloted by an agent.', 2804, 198.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (25840, 383, 'Station Sentry 9F', 'A powerful station sentry gun primarily manufactured in the Amarr/Khanid/Ammatar territories.', 2413, 444.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25841, 306, 'Slave Pens', 'This tower acts as a Network relay. It might be possible for the right person to \"liberate\" some interesting information from its mainframe.', 1993, 3941.0, 100000.0, 1.0E+8, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25844, 526, 'Head in a Jar', 'This is a human head, sealed in a jar of preservative fluid.', 2553, 1.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25845, 306, 'Prison_Mission', 'This rat-infested prison is being closely guarded.', 2520, 430.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25846, 517, 'Kanmilia Oldit\'s Tempest', 'A Tempest piloted by an agent.', 48, 250.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (25847, 283, 'A Really REALLY Clueless Tourist', 'This poor sod intended on taking a sight seeing tour through Yulai, but because he managed to hold his starmap upside-down he ended up \'touring\' rat infested Blood Raider prisons in Delve.  ', 2539, 0.0, 200.0, 1.0, 0.0, 1, NULL, 100.0000, 0, NULL, 0.0),
  (25848, 821, 'Kalorr Makur', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 2121, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (25849, 370, 'Kalorr Makur\'s Tag', 'This diamond tag carries the rank insignia equivalent of an officer within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.', 2319, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25850, 283, 'Dalitat Dakpor\'s Clone', 'Dalitat Dakpor\'s Clone.', 2536, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25851, 716, 'Occult Ship Data Interface', 'Designed for use with Amarr technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed.', 3188, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 980, 0.0),
  (25852, 356, 'Occult Ship Data Interface Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25853, 716, 'Esoteric Ship Data Interface', 'Designed for use with Caldari technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed.', 3185, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 980, 0.0),
  (25854, 356, 'Esoteric Ship Data Interface Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25855, 716, 'Incognito Ship Data Interface', 'Designed for use with Gallente technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed.', 3186, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 980, 0.0),
  (25856, 356, 'Incognito Ship Data Interface Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25857, 716, 'Cryptic Ship Data Interface', 'Designed for use with Minmatar technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed.', 3187, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 980, 0.0),
  (25858, 356, 'Cryptic Ship Data Interface Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25859, 319, 'Amarr Battlestation_2', 'This gigantic military installation is the pride of the Amarr Navy.  Thousands, sometimes hundreds of thousands, of slaves pour their blood, sweat and tears into erecting one of these mega-structures.  Only a fool would attempt to assault such a massive base without a fleet behind him.\r\n\r\nDocking has been prohibited into this station without proper authorization.', 1069, 14592.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (25860, 335, 'Argon Gas Environment_Damage', '', 2717, 250000.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25861, 538, 'Salvager I', 'A specialized scanner used to detect salvagable items in ship wrecks.', 3240, 500.0, 0.0, 5.0, 0.0, 1, NULL, 33264.0000, 1, 714, 0.07),
  (25862, 917, 'Salvager I Blueprint', '', 84, 0.0, 0.0, 0.01, 0.0, 1, NULL, 332640.0000, 1, 325, 0.0),
  (25863, 269, 'Salvaging', 'Proficiency at salvaging ship wrecks.  Required skill for the use of salvager modules.  5% increase in chance of salvage retrieval per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1000000.0000, 1, 372, 0.0),
  (25864, 474, 'Rakogh Officer Gate Key', 'This passkey activates the highest level acceleration gate in the Rakogh Administration Complex. It is good for only one visit, so use it wisely.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25865, 821, 'Pashan\'s Battle-Commander', 'This is one of Pashan Mitah\'s commanders.  They control many squadrons of his fighters, and answer only to Pashan himself or his closest advisors. Threat level: Deadly', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (25866, 495, 'Rakogh Citadel', 'A mighty bastion of Sansha\'s strength, this Citadel resides deep within the Rakogh Administration Complex.  From within its maze of corriders and dark rooms Pashan Mitah fervently controls his subjects with a mind control device, ever so often contacted by his own superior many astronomical units away.', 2364, 8960.0, 1000.0, 1000.0, 1000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (25867, 742, 'Pashan\'s Turret Handling Mindlink', 'A gunnery hardwiring implant designed to enhance skill with large energy turrets. Grants a 7% bonus to large energy turret Damage.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.05),
  (25868, 742, 'Pashan\'s Turret Customization Mindlink', 'A gunnery hardwiring implant designed to enhance turret rate of fire. Grants a 7% bonus to all turret rate of fire.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.05),
  (25869, 283, 'Harlots', 'Exotic dancing is considered an art form, even though not everyone might agree. Exposing the flesh in public places may be perfectly acceptable within the Federation, but in the Amarr Empire it\'s considered a grave sin and a sign of serious deviancy.', 2543, 0.0, 50.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25870, 821, 'Serpentis Procurer', 'A deadly procurer with interesting cargo.', 2156, 350.0, 1.9E+7, 1010000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25871, 353, 'Extra High Slot Module', 'EVIL TEST MODULE!!!', 2934, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25873, 821, 'Piran Ketoisa', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.', 2158, 350.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25875, 283, 'Minmatar Reporter', '', 2536, 0.0, 80.0, 2.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25877, 820, 'TestNPC001', 'Test', 2919, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (25878, 526, 'Ovon Flac\'s Documents', 'Detailed information regarding the Legends Trial.', 1192, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25879, 526, 'Ovon Flac\'s Container', 'Contains documents which detail procedures for the Legends Trial tournament.', 2090, 0.0, 1.0, 10.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25880, 502, 'Cosmic Agent Site Signature', 'A cosmic signature.', 0, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25881, 821, 'Serpentis Thief', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2157, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25882, 353, 'Extra Med Slot Rig', 'EVIL TEST MODULE!!!', 2934, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25883, 705, 'Minmatar Harvester Ship', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 310, 216.0, 8.9E+7, 890000.0, 2000.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (25884, 821, 'Shadow Serpentis Thief', 'The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.', 2157, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25885, 283, 'Scientist', 'A scientist.', 2891, 0.0, 65.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25886, 821, 'Rogue Drone Saboteur', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly', 1718, 250.0, 1.01E+8, 1010000.0, 950.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25887, 333, 'Datacore - Caldari Starship Engineering', 'This datacore is a veritable storehouse of information, containing a considerable portion of mankind\'s collected knowledge in the field of Caldari starship engineering.', 3231, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 966, 0.0),
  (25888, 773, 'Anti-Explosive Pump I', 'This ship modification is designed to increase a ship\'s armor explosive resistance at the expense of max velocity.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3194, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 956, 0.07),
  (25889, 787, 'Anti-Explosive Pump I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 944, 0.0),
  (25890, 773, 'Anti-Kinetic Pump I', 'This ship modification is designed to increase a ship\'s armor kinetic resistance at the expense of max velocity.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3194, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 956, 0.07),
  (25891, 787, 'Anti-Kinetic Pump I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 944, 0.0),
  (25892, 773, 'Anti-Thermic Pump I', 'This ship modification is designed to increase a ship\'s armor thermal resistance at the expense of max velocity.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3194, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 956, 0.07),
  (25893, 787, 'Anti-Thermic Pump I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 944, 0.0),
  (25894, 773, 'Trimark Armor Pump I', 'This ship modification is designed to increase a ship\'s total armor hit points at the expense of max velocity.', 3194, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 956, 0.07),
  (25895, 787, 'Trimark Armor Pump I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 944, 0.0),
  (25896, 773, 'Auxiliary Nano Pump I', 'This ship modification is designed to increase a ship\'s armor repairer repair amount at the expense of max velocity.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.\r\n\r\nNote: Does not work on capital sized modules', 3194, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 956, 0.07),
  (25897, 787, 'Auxiliary Nano Pump I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 944, 0.0),
  (25898, 773, 'Nanobot Accelerator I', 'This ship modification is designed to reduce a ship\'s armor repair cycle duration at the expense of max velocity.\r\n\r\nNote: Does not work on capital sized modules', 3194, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 956, 0.07),
  (25899, 787, 'Nanobot Accelerator I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 944, 0.0),
  (25900, 773, 'Remote Repair Augmentor I', 'This ship modification is designed to reduce the capacitor need for a ship\'s remote armor repair modules at the expense of max velocity.\r\n\r\nNote: Does not work on capital sized modules', 3194, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 956, 0.07),
  (25901, 787, 'Remote Repair Augmentor I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 944, 0.0),
  (25902, 773, 'Salvage Tackle I', 'This ship modification is designed to increase a ship\'s chance of salvage retrieval at the expense of max velocity.', 3194, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 956, 0.07),
  (25903, 787, 'Salvage Tackle I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 944, 0.0),
  (25906, 774, 'Core Defence Capacitor Safeguard I', 'This ship modification is designed to reduce the capacitor need of modules which require the shield operations skill at the expense of increased signature radius.\r\n\r\nNote: Does not work on capital sized modules', 3193, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 965, 0.07),
  (25907, 787, 'Core Defence Capacitor Safeguard I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 954, 0.0),
  (25908, 778, 'Drone Control Range Augmentor I', 'This ship modification is designed to increase a ship\'s drone control range at the expense of the ship\'s CPU capacity.', 3200, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 958, 0.07),
  (25909, 787, 'Drone Control Range Augmentor I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 946, 0.0),
  (25910, 778, 'Drone Repair Augmentor I', 'This ship modification is designed to increase a ship\'s drone repair amount at the expense of the ship\'s CPU capacity.', 3200, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 958, 0.07),
  (25911, 787, 'Drone Repair Augmentor I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 946, 0.0),
  (25912, 778, 'Drone Scope Chip I', 'This ship modification is designed to increase a ship\'s drone optimal range at the expense of the ship\'s CPU capacity.', 3200, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 958, 0.07),
  (25913, 787, 'Drone Scope Chip I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 946, 0.0),
  (25914, 778, 'Drone Speed Augmentor I', 'This ship modification is designed to increase a ship\'s drone max velocity at the expense of the ship\'s CPU capacity.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.\r\n', 3200, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 958, 0.07),
  (25915, 787, 'Drone Speed Augmentor I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 946, 0.0),
  (25916, 778, 'Drone Durability Enhancer I', 'This ship modification is designed to increase a ship\'s drone shield, armor and structure hit points at the expense of the ship\'s CPU capacity.', 3200, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 958, 0.07),
  (25917, 787, 'Drone Durability Enhancer I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 946, 0.0),
  (25918, 778, 'Drone Mining Augmentor I', 'This ship modification is designed to increase a ship\'s mining drone yield at the expense of the ship\'s CPU capacity.', 3200, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 958, 0.07),
  (25919, 787, 'Drone Mining Augmentor I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 946, 0.0),
  (25920, 778, 'Sentry Damage Augmentor I', 'This ship modification is designed to increase a ship\'s sentry drone damage at the expense of the ship\'s CPU capacity.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3200, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 958, 0.07),
  (25921, 787, 'Sentry Damage Augmentor I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 946, 0.0),
  (25922, 778, 'EW Drone Range Augmentor I', 'This ship modification is designed to increase a ship\'s drone control range at the expense of the ship\'s CPU capacity.', 3200, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.07),
  (25923, 787, 'EW Drone Range Augmentor I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (25924, 778, 'Stasis Drone Augmentor I', 'This ship modification is designed to increase a ship\'s stasis web drones\' factor of velocity decrease at the expense of the ship\'s CPU capacity.', 3200, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 958, 0.07),
  (25925, 787, 'Stasis Drone Augmentor I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 946, 0.0),
  (25928, 780, 'Signal Disruption Amplifier I', 'This ship modification is designed to reduce a ship\'s capacitor need for ECM and ECM Burst modules.\r\n', 3199, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 959, 0.07),
  (25929, 787, 'Signal Disruption Amplifier I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 947, 0.0),
  (25930, 780, 'Emission Scope Sharpener I', 'This ship modification is designed to increase the efficiency of a ship\'s analyzer modules.', 3199, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 959, 0.07),
  (25931, 787, 'Emission Scope Sharpener I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 947, 0.0),
  (25932, 780, 'Memetic Algorithm Bank I', 'This ship modification is designed to increase the efficiency of a ship\'s hacking modules.\r\n', 3199, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 959, 0.07),
  (25933, 787, 'Memetic Algorithm Bank I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 947, 0.0),
  (25934, 780, 'Liquid Cooled Electronics I', 'This ship modification is designed to reduce the CPU need of modules which require the electronics upgrades skill.\r\n', 3199, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 959, 0.07),
  (25935, 787, 'Liquid Cooled Electronics I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 947, 0.0),
  (25936, 780, 'Gravity Capacitor Upgrade I', 'This ship modification is designed to reduce a ship\'s scan probe scan time.\r\n', 3199, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 959, 0.07),
  (25937, 787, 'Gravity Capacitor Upgrade I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 947, 0.0),
  (25948, 781, 'Capacitor Control Circuit I', 'This ship modification is designed to increase a ship\'s capacitor recharge rate.\r\n', 3195, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 961, 0.07),
  (25949, 787, 'Capacitor Control Circuit I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 949, 0.0),
  (25950, 781, 'Egress Port Maximizer I', 'This ship modification is designed to reduce a ship\'s capacitor need for all energy emission modules.', 3195, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 961, 0.07),
  (25951, 787, 'Egress Port Maximizer I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 949, 0.0),
  (25952, 781, 'Powergrid Subroutine Maximizer I', 'This ship modification is designed to reduce a ship\'s CPU need for all power upgrade modules.', 3195, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 961, 0.07),
  (25953, 787, 'Powergrid Subroutine Maximizer I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 949, 0.0),
  (25954, 781, 'Semiconductor Memory Cell I', 'This ship modification is designed to increase a ship\'s capacitor capacity.\r\n', 3195, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 961, 0.07),
  (25955, 787, 'Semiconductor Memory Cell I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 949, 0.0),
  (25956, 781, 'Ancillary Current Router I', 'This ship modification is designed to increase a ship\'s powergrid capacity.', 3195, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 961, 0.07),
  (25957, 787, 'Ancillary Current Router I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 949, 0.0),
  (25968, 775, 'Energy Discharge Elutriation I', 'This ship modification is designed to decrease the capacitor need of a ship\'s energy turrets at the expense of increased power grid need for them.', 3203, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 962, 0.07),
  (25969, 787, 'Energy Discharge Elutriation I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 950, 0.0),
  (25970, 775, 'Energy Ambit Extension I', 'This ship modification is designed to increase the accuracy falloff range of a ship\'s energy turrets at the expense of increased power grid need for them.', 3203, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 962, 0.07),
  (25971, 787, 'Energy Ambit Extension I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 950, 0.0),
  (25972, 775, 'Energy Locus Coordinator I', 'This ship modification is designed to increase the optimal range of a ship\'s energy turrets at the expense of increased power grid need for them.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3203, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 962, 0.07),
  (25973, 787, 'Energy Locus Coordinator I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 950, 0.0),
  (25974, 775, 'Energy Metastasis Adjuster I', 'This ship modification is designed to increase the tracking speed of a ship\'s energy turrets at the expense of increased power grid need for them.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3203, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 962, 0.07),
  (25975, 787, 'Energy Metastasis Adjuster I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 950, 0.0),
  (25976, 775, 'Algid Energy Administrations Unit I', 'This ship modification is designed to decrease the CPU need of a ship\'s energy turrets at the expense of increased power grid need for them.', 3203, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 962, 0.07),
  (25977, 787, 'Algid Energy Administrations Unit I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 950, 0.0),
  (25978, 775, 'Energy Burst Aerator I', 'This ship modification is designed to increase a ship\'s energy turrets\' rate of fire at the expense of increased power grid need for them.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3203, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 962, 0.07),
  (25979, 787, 'Energy Burst Aerator I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 950, 0.0),
  (25980, 775, 'Energy Collision Accelerator I', 'This ship modification is designed to increase the damage output of a ship\'s energy turrets at the expense of increased power grid need for them.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3203, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 962, 0.07),
  (25981, 787, 'Energy Collision Accelerator I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 950, 0.0),
  (25988, 526, 'Mining Equipment', 'Expensive mining equipment.', 1061, 0.0, 1000.0, 1.0, 50.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (25989, 283, 'Minecore Harvester', 'These are dedicated Minecore workers. Highly skilled in operating complex mining equipment.', 2536, 0.0, 80.0, 2.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (25990, 820, 'Republic Fleet Keeper', 'A powerful battlecruiser of the Minmatar Republic.\r\n', 2384, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (25991, 319, 'Guristas Starbase Control Tower_Tough', 'Originally designed by the Kaalakiota, the Caldari Control Tower blueprint was quickly obtained by the Guristas, through their agents within the State, to serve their own needs.', 2370, 3275.0, 100000.0, 1150.0, 8850.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (25992, 319, 'LCS Conquerable Station 3', 'Docking has been prohibited into this station without proper authorization.', 2308, 11287.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25993, 319, 'LCS Conquerable Station 2', 'Docking has been prohibited into this station without proper authorization.', 2307, 5959.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25994, 319, 'LCS Conquerable Station 1', 'Docking has been prohibited into this station without proper authorization.', 2306, 6768.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (25995, 821, 'Sansha\'s Slave Master', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (25996, 776, 'Hybrid Discharge Elutriation I', 'This ship modification is designed to reduce the capacitor need of a ship\'s hybrid turrets at the expense of increased power grid need for hybrid weapons.', 3202, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 963, 0.07),
  (25997, 787, 'Hybrid Discharge Elutriation I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 951, 0.0),
  (25998, 776, 'Hybrid Ambit Extension I', 'This ship modification is designed to increase the accuracy falloff range of a ship\'s hybrid turrets at the expense of increased power grid need for hybrid weapons.', 3202, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 963, 0.07),
  (25999, 787, 'Hybrid Ambit Extension I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 951, 0.0),
  (26000, 776, 'Hybrid Locus Coordinator I', 'This ship modification is designed to increase the optimal range of a ship\'s hybrid turrets at the expense of increased power grid need for hybrid weapons.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3202, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 963, 0.07),
  (26001, 787, 'Hybrid Locus Coordinator I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 951, 0.0),
  (26002, 776, 'Hybrid Metastasis Adjuster I', 'This ship modification is designed to increase the tracking speed of a ship\'s hybrid turrets at the expense of increased power grid need for hybrid weapons.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3202, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 963, 0.07),
  (26003, 787, 'Hybrid Metastasis Adjuster I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 951, 0.0),
  (26004, 776, 'Algid Hybrid Administrations Unit I', 'This ship modification is designed to decrease the CPU need of a ship\'s hybrid turrets at the expense of increased power grid need for hybrid weapons.', 3202, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 963, 0.07),
  (26005, 787, 'Algid Hybrid Administrations Unit I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 951, 0.0),
  (26006, 776, 'Hybrid Burst Aerator I', 'This ship modification is designed to increase a ship\'s hybrid turret rate of fire at the expense of increased power grid need for hybrid weapons.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3202, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 963, 0.07),
  (26007, 787, 'Hybrid Burst Aerator I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 951, 0.0),
  (26008, 776, 'Hybrid Collision Accelerator I', 'This ship modification is designed to increase a ship\'s hybrid turret damage at the expense of increased power grid need for hybrid weapons.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3202, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 963, 0.07),
  (26009, 787, 'Hybrid Collision Accelerator I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 951, 0.0),
  (26016, 779, 'Hydraulic Bay Thrusters I', 'This ship modification is designed to increase missile velocity at the expense of increased CPU requirements for launchers.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3197, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 964, 0.07),
  (26017, 787, 'Hydraulic Bay Thrusters I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 952, 0.0),
  (26018, 779, 'Launcher Processor Rig I', 'THIS MOD NOT RELEASED', 3197, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (26019, 787, 'Launcher Processor Rig I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 0, 952, 0.0),
  (26020, 779, 'Warhead Rigor Catalyst I', 'This ship modification is designed to decrease the signature radius factor for missile explosions at the expense of increased CPU requirements for launchers.\r\n\r\nNote: only works on guided missiles, that is light missiles, heavy missiles and cruise missiles.', 3197, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 964, 0.07),
  (26021, 787, 'Warhead Rigor Catalyst I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 952, 0.0),
  (26022, 779, 'Rocket Fuel Cache Partition I', 'This ship modification is designed to increase maximum missile flight time at the expense of increased CPU requirements for launchers.', 3197, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 964, 0.07),
  (26023, 787, 'Rocket Fuel Cache Partition I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 952, 0.0),
  (26024, 779, 'Missile Guidance System Rig I', 'This rig isn\'t supposed to be in game until a use for it is decided.\r\n\r\nOnce affixed to the controlling mechanisms of a ship\'s missile launchers, this durable and multiplexing part assumes direct control of the ship\'s launching operations. All commands are routed through it, re-calculated and optimized, with the result that both the launchers themselves and the missiles they fire are made all the more deadlier - but, naturally, at a cost. Decreases missile launcher TO BE DECIDED at the expense of increased CPU requirements for launchers.', 3197, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (26025, 787, 'Missile Guidance System Rig I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 0, NULL, 0.0),
  (26026, 779, 'Bay Loading Accelerator I', 'This ship modification is designed to increase a ship\'s missile launchers\' rate of fire at the expense of increased CPU requirements for launchers.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3197, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 964, 0.07),
  (26027, 787, 'Bay Loading Accelerator I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 952, 0.0),
  (26028, 779, 'Warhead Flare Catalyst I', 'This ship modification is designed to decrease the effect of a target\'s velocity in avoiding the radius of missile explosions at the expense of increased CPU requirements for launchers.', 3197, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 964, 0.07),
  (26029, 787, 'Warhead Flare Catalyst I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 952, 0.0),
  (26030, 779, 'Warhead Calefaction Catalyst I', 'This ship modification is designed to increase missile damage at the expense of increased CPU requirements for launchers.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3197, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 964, 0.07),
  (26031, 787, 'Warhead Calefaction Catalyst I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 952, 0.0),
  (26036, 777, 'Projectile Cache Distributor I', 'This ship modification is designed to increase a ship\'s projectile turret ammo capacity at the expense of increased power grid need for projectile weapons.', 3201, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (26038, 777, 'Projectile Ambit Extension I', 'This ship modification is designed to increase a ship\'s projectile turret accuracy falloff range at the expense of increased power grid need for projectile weapons.', 3201, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 979, 0.07),
  (26039, 787, 'Projectile Ambit Extension I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 953, 0.0),
  (26040, 777, 'Projectile Locus Coordinator I', 'This ship modification is designed to increase the optimal range of all projectile turrets at the expense of increased power grid need for projectile weapons.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3201, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 979, 0.07),
  (26041, 787, 'Projectile Locus Coordinator I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 953, 0.0),
  (26042, 777, 'Projectile Metastasis Adjuster I', 'This ship modification is designed to increase the tracking speed of all projectile turrets at the expense of increased power grid need for projectile weapons.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3201, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 979, 0.07),
  (26043, 787, 'Projectile Metastasis Adjuster I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 953, 0.0),
  (26044, 777, 'Projectile Consumption Elutriator I', 'THIS MOD NOT RELEASED', 3201, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (26046, 777, 'Projectile Burst Aerator I', 'This ship modification is designed to increase a ship\'s projectile turret rate of fire at the expense of increased power grid need for projectile weapons.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3201, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 979, 0.07),
  (26047, 787, 'Projectile Burst Aerator I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 953, 0.0),
  (26048, 777, 'Projectile Collision Accelerator I', 'This ship modification is designed to increase a ship\'s projectile turret damage output at the expense of increased power grid need for projectile weapons.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3201, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 979, 0.07),
  (26049, 787, 'Projectile Collision Accelerator I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 953, 0.0),
  (26056, 782, 'Dynamic Fuel Valve I', 'This ship modification is designed to reduce the capacitor need of a ship\'s afterburner and microwarpdrive modules at the expense of armor amount.\r\n', 3196, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 957, 0.07),
  (26057, 787, 'Dynamic Fuel Valve I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 945, 0.0),
  (26058, 782, 'Low Friction Nozzle Joints I', 'This ship modification is designed to increase a ship\'s agility at the expense of armor amount.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3196, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 957, 0.07),
  (26059, 787, 'Low Friction Nozzle Joints I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 945, 0.0),
  (26060, 782, 'Auxiliary Thrusters I', 'This ship modification is designed to increase a ship\'s max velocity at the expense of armor amount.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3196, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 957, 0.07),
  (26061, 787, 'Auxiliary Thrusters I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 945, 0.0),
  (26062, 782, 'Engine Thermal Shielding I', 'This ship modification is designed to increase the duration of a ship\'s afterburner or microwarpdrive modules at the expense of armor amount.', 3196, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 957, 0.07),
  (26063, 787, 'Engine Thermal Shielding I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 945, 0.0),
  (26064, 782, 'Propellant Injection Vent I', 'This ship modification is designed to increase the speed boost of a ship\'s afterburner and microwarpdrive modules at the expense of armor amount.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3196, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (26065, 787, 'Propellant Injection Vent I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 0, NULL, 0.0),
  (26066, 782, 'Warp Core Optimizer I', 'This ship modification is designed to reduce a ship\'s capacitor need for initiating warp at the expense of armor amount.', 3196, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 957, 0.07),
  (26067, 787, 'Warp Core Optimizer I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 945, 0.0),
  (26068, 782, 'Hyperspatial Velocity Optimizer I', 'This ship modification is designed to increase a ship\'s warp speed at the expense of armor amount.', 3196, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 957, 0.07),
  (26069, 787, 'Hyperspatial Velocity Optimizer I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 945, 0.0),
  (26070, 782, 'Polycarbon Engine Housing I', 'This ship modification is designed to increase ship\'s velocity and maneuverability at the expense of armor amount.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3196, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 957, 0.07),
  (26071, 787, 'Polycarbon Engine Housing I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 945, 0.0),
  (26072, 782, 'Cargohold Optimization I', 'This ship modification is designed to increase a ship\'s cargo capacity at the expense of armor amount.', 3196, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 957, 0.07),
  (26073, 787, 'Cargohold Optimization I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 945, 0.0),
  (26076, 774, 'Anti-EM Screen Reinforcer I', 'This ship modification is designed to increase the EM resistance of ship shields at the expense of increased signature radius.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3193, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 965, 0.07),
  (26077, 787, 'Anti-EM Screen Reinforcer I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 954, 0.0),
  (26078, 774, 'Anti-Explosive Screen Reinforcer I', 'This ship modification is designed to increase the explosive resistance of ship shields at the expense of increased signature radius.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3193, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 965, 0.07),
  (26079, 787, 'Anti-Explosive Screen Reinforcer I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 954, 0.0),
  (26080, 774, 'Anti-Kinetic Screen Reinforcer I', 'This ship modification is designed to increase the kinetic resistance of ship shields at the expense of increased signature radius.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3193, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 965, 0.07),
  (26081, 787, 'Anti-Kinetic Screen Reinforcer I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 954, 0.0),
  (26082, 774, 'Anti-Thermal Screen Reinforcer I', 'This ship modification is designed to increase the thermal resistance of ship shields at the expense of increased signature radius.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3193, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 965, 0.07),
  (26083, 787, 'Anti-Thermal Screen Reinforcer I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 954, 0.0),
  (26084, 774, 'Core Defence Field Purger I', 'This ship modification is designed to improve shield recharge rate at the expense of increased signature radius.', 3193, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 965, 0.07),
  (26085, 787, 'Core Defence Field Purger I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 954, 0.0),
  (26086, 774, 'Core Defence Operational Solidifier I', 'This ship modification is designed to reduce the duration of shield booster cycles at the expense of increased signature radius.', 3193, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 965, 0.07),
  (26087, 787, 'Core Defence Operational Solidifier I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 954, 0.0),
  (26088, 774, 'Core Defence Field Extender I', 'This ship modification is designed to increase shield capacity at the expense of increased signature radius.', 3193, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 965, 0.07),
  (26089, 787, 'Core Defence Field Extender I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 954, 0.0),
  (26090, 774, 'Core Defence Charge Economizer I', 'This ship modification is designed to reduce the power need of all shield upgrade modules at the expense of increased signature radius.', 3193, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 965, 0.07),
  (26091, 787, 'Core Defence Charge Economizer I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 954, 0.0),
  (26096, 786, 'Targeting Systems Stabilizer I', 'This ship modification is designed to reduce a ship\'s targeting delay after de-cloaking at the expense of shields.', 3198, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 960, 0.07),
  (26097, 787, 'Targeting Systems Stabilizer I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 948, 0.0),
  (26100, 786, 'Targeting System Subcontroller I', 'This ship modification is designed to increase a ship\'s targeting speed at the expense of shields.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3198, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 960, 0.07),
  (26101, 787, 'Targeting System Subcontroller I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 948, 0.0),
  (26102, 786, 'Ionic Field Projector I', 'This ship modification is designed to increase a ship\'s targeting range at the expense of shields.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3198, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 960, 0.07),
  (26103, 787, 'Ionic Field Projector I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 948, 0.0),
  (26104, 786, 'Signal Focusing Kit I', 'This ship modification is designed to increase the scan speed of modules which require the electronics skill (cargo scanner, ship scanner and survey scanner), at the expense of shields.', 3198, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 960, 0.07),
  (26105, 787, 'Signal Focusing Kit I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 948, 0.0),
  (26106, 786, 'Particle Dispersion Augmentor I', 'This ship modification is designed to increase the strength of a ship\'s ECM jammers at the expense of shields.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3198, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 960, 0.07),
  (26107, 787, 'Particle Dispersion Augmentor I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 948, 0.0),
  (26108, 786, 'Particle Dispersion Projector I', 'This ship modification is designed to increase the optimal range of a ship\'s ECM, remote sensor dampeners, tracking disruptors and target painters at the expense of shields.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3198, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 960, 0.07),
  (26109, 787, 'Particle Dispersion Projector I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 948, 0.0),
  (26110, 786, 'Inverted Signal Field Projector I', 'This ship modification is designed to increase the effectiveness of fitted remote sensor dampeners at the expense of shields.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3198, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 960, 0.07),
  (26111, 787, 'Inverted Signal Field Projector I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 948, 0.0),
  (26112, 786, 'Tracking Diagnostic Subroutines I', 'This ship modification is designed to increase the effectiveness of fitted tracking disruptors at the expense of shields.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3198, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 960, 0.07),
  (26113, 787, 'Tracking Diagnostic Subroutines I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, 948, 0.0),
  (26114, 335, 'Test_AOE gun', 'Serpentis ion blaster cannon sentry', 2421, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26115, 283, 'Informant', 'This informant is rumoured to know the whereabouts of the evil Thukker lord, Martokar Alash.', 2536, 0.0, 80.0, 2.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26117, 820, 'Thukker Informant', 'This person is rumoured to know the whereabouts of the evil Thukker lord, Martokar Alash.', 337, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (26118, 821, 'Martokar Alash', 'The legendary Thukker lord, Martokar Alash.', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (26119, 821, 'Abufyr Joek', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others.', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (26120, 526, 'Abufyr Joek\'s Head', 'This is the head of Abufyr Joek, a feared Sansha lord.', 2553, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (26121, 319, 'Amarr Battlestation_3', 'This gigantic military installation is the pride of the Amarr Navy.  Thousands, sometimes hundreds of thousands, of slaves pour their blood, sweat and tears into erecting one of these mega-structures.  Only a fool would attempt to assault such a massive base without a fleet behind him.\r\n\r\nDocking has been prohibited into this station without proper authorization.', 1069, 14592.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (26122, 526, 'Pillaging 101', 'Contains detailed diagrams on what to rape and what to plunder. Mixups are so awkward. ', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (26123, 526, 'The Little Pirate That Could', 'Inspirational story if there ever was one. Fills every pirate wannabe with pride.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (26124, 526, '17 Successful Torture Techniques', 'You can only wonder about the dedication in filtering the successful techniques from the unsuccessful ones.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (26125, 526, 'Test Bong', 'A curious device used by pirates to test their own product. Seems heavily used.', 1196, 0.0, 100.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (26126, 526, 'Flower Power Powder', 'Oddly smelling powder presumably used by pirates in some of their more exotic formulas.', 1182, 0.0, 1000.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (26127, 526, 'Angel Cartel Dust', 'Finely grained dust manufactured by the Angel Cartel for use in hallucination drugs.', 1182, 0.0, 1000.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (26128, 370, 'Sansha Infiltrator Tag', 'A dogtag carried by members of the Sansha\'s navy. Members carrying the rank of infiltrator are often tasked with intercepting and deciphering enemy communications.', 2332, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (26129, 526, 'Cold Turkey', 'From what little information you can garner the pirates seemed severely afraid of encountering cold turkeys and were researching ways to counter them. Why frozen poultry would frighten space pirates so is anybodies guess.', 1200, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (26130, 820, 'Sansha Infiltrator', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Sansha Infiltrators are often tasked with intercepting and deciphering enemy communications.', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (26131, 526, 'Booster Pack', 'Apparently the pirates were researching a pack to store drugs in. It\'s supposed to have 11 racks, one for strong boosters, three for improved boosters and seven for standard boosters. What a curious idea.  ', 2039, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (26132, 526, 'Purple Haze', 'Purple haze is apparently a nirvana-like state that all pirates dream of entering, yet one that can kill the uninitiated. From the pieces of research notes you have here it seems the pirates sought to prolong this euphoric state while minimizing the risks of entering it. ', 1199, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (26135, 306, 'Production Cache', 'A locked storage bin containing various items used by the local pirates in their drug manufacturing. A bit of hacking might unlock it.', 16, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26136, 306, 'Training Cube', 'The training cube is used by the local pirates to learn how to become good pirates. It is password protected, but probably not all that well.', 1683, 60.0, 10000.0, 27500.0, 2700.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (26137, 306, 'Research Lab', 'The local pirates are actively trying to enhance the potency of their products, as well as improving other aspects of drug manufacturing. With the right equipment it might be possible to hack into the lab\'s mainframe and get something of interest.', 2515, 394.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26138, 474, 'Research Tower Key', 'Security key that grants entry into the Research Tower room.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (26139, 534, 'Guristas Sloth', 'The top security officer of this outpost, while being a superb fighter, is more a liability than help in the security department. He should be guarding the entrance to the research tower room, but instead lingers here, lured by the promised pleasures of the brothels.', 2158, 350.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (26140, 283, 'Rogue Harvester', 'A rogue harvester.', 2536, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26142, 819, 'Rogue Harvesting Vessel', 'A  rogue harvesting vessel.', 341, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (26143, 353, 'Vessel Med Slot Rig', 'Adds a medium power slot\r\nAt the expense of Armor', 1038, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (26145, 306, 'Shipping Crate', 'A locked storage bin containing various items used by the local pirates in their drug distribution. A bit of hacking might unlock it.', 16, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26146, 306, 'Com Relay', 'The com relay is used in environments with high interfererence. It is used by the local pirates to chat about the booster industry. It is password protected, but probably not all that well.', 1683, 60.0, 10000.0, 27500.0, 2700.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (26148, 306, 'Product Sample Case', 'The local pirates are actively trying to enhance the potency of their products, as well as improving other aspects of drug manufacturing. This case contains their latest discoveries and avenues of research. It has an advanced password protection, but very skillful hackers should be able to break through.', 16, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26149, 306, 'Test Crate', 'A locked storage bin containing various items used by the local pirates in their drug manufacturing. A bit of hacking might unlock it.', 16, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26150, 306, 'Victim\'s Stash', 'Leftovers from some unfortunate pirate overconfidant in his abilities. A bit of hacking might unlock it.', 16, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26151, 306, 'Component Bin', 'A locked storage bin containing various items used by the local pirates in their drug manufacturing. A bit of hacking might unlock it.', 16, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26152, 306, 'Outbound Freight', 'A locked storage bin containing various items used by the local pirates in their drug manufacturing. A bit of hacking might unlock it.', 16, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26153, 306, 'Demo Kit', 'A locked storage bin containing various items used by the local pirates in their drug manufacturing. A bit of hacking might unlock it.', 16, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26154, 306, 'Gadget Casket', 'A locked storage bin containing various items used by the local pirates in their drug manufacturing. A bit of hacking might unlock it.', 16, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26155, 306, 'Info Matrix', 'The info matrix is used by the local pirates to learn how to become good pirates. It is password protected, but probably not all that well.', 1683, 60.0, 10000.0, 27500.0, 2700.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (26161, 306, 'Think Tank', 'The local pirates are actively trying to enhance the potency of their products, as well as improving other aspects of drug manufacturing. With the right equipment it might be possible to hack into the tank\'s mainframe and get something of interest.', 2515, 394.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26162, 306, 'Restricted Punch Bowl', 'Guests of honor are allowed to dip into whatever treasures and secrets the hosts have in their possession. It is password protected to keep not-so-VIP guests out, but a bit of hacking should suffice to get to the goods inside.', 1685, 447.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26163, 306, 'Science Lab', 'The local pirates are actively trying to enhance the potency of their products, as well as improving other aspects of drug manufacturing. With the right equipment it might be possible to hack into the lab\'s mainframe and get something of interest.', 2515, 394.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26164, 306, 'Prototype Crate', 'The local pirates are actively trying to enhance the potency of their products, as well as improving other aspects of drug manufacturing. This crate contains some of their latest efforts and might be accessible with the right equipment.', 16, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26165, 306, 'Backup Array', 'The local pirates are actively trying to enhance the potency of their products, as well as improving other aspects of drug manufacturing. This unit stores some of their backup files and with the right equipment it might be possible to hack into it.', 1683, 60.0, 10000.0, 27500.0, 2700.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (26166, 306, 'Novelty Box', 'The local pirates are searching for ways to enhance their products. They collect their findings in these boxes. Those skilled in hacking might be able to bypass the security measures and access the contents of the box.', 16, 60.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26167, 526, 'Okelle\'s Encryption-Protected Hard Drive', 'A small wafer of semiconductor material that forms the base for an integrated circuit.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (26168, 494, 'Okelle\'s Pleasure Hub', 'This pleasure resort sports various activities open for guests, including casinos, baths, escort booths and three domes of simulated tropical paradise for maximum bliss.', 2782, 4974.0, 100000.0, 1.0E+8, 10000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (26171, 479, 'Demo Probe', 'The deep-space probe uses directional measurements of the red shifting of scan signatures due to space-time expansion to give very coarse scanning of objects up to interstellar ranges. You only need one such probe for analysis, and it scans everything outside its scan range.', 2704, 1.0, 1.0, 0.15, 0.0, 1, NULL, 23442.0000, 0, NULL, 0.07),
  (26173, 481, 'Demo Probe Launcher', 'A missile launcher shell modified to fit scanner probes.  Can hold up to twelve system scan probes of any one configuration. Can also be used to launch survey probes. Only one probe launcher can be fitted per ship.', 2677, 0.0, 0.0, 5.0, 10.0, 1, NULL, 6000.0000, 0, NULL, 0.07),
  (26174, 136, 'Demo Probe Launcher Blueprint', '', 168, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26176, 517, 'Altan Uigot\'s Bunker', 'A bunker inhabited by personnel of the Minmatar Republic.', 2479, 870.0, 1.195E+7, 1.0E+8, 240.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26177, 517, 'Frera Elgas\'s Bunker', 'A bunker inhabited by personnel of the Minmatar Republic.', 2479, 870.0, 1.195E+7, 1.0E+8, 240.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26178, 517, 'Frie Tasmulo\'s Bunker', 'A bunker inhabited by personnel of the Minmatar Republic.', 2479, 870.0, 1.195E+7, 1.0E+8, 240.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26179, 517, 'Adari Jammalgen\'s Bunker', 'A bunker inhabited by personnel of the Minmatar Republic.', 2479, 870.0, 1.195E+7, 1.0E+8, 240.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26180, 517, 'Sanderi Ualmun\'s Bunker', 'A bunker inhabited by personnel of the Minmatar Republic.', 2479, 870.0, 1.195E+7, 1.0E+8, 240.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26181, 517, 'Habad Rokusten\'s Bunker', 'A bunker inhabited by personnel of the Minmatar Republic.', 2479, 870.0, 1.195E+7, 1.0E+8, 240.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26182, 517, 'Skia Alfota\'s Bunker', 'A bunker inhabited by personnel of the Minmatar Republic.', 2479, 870.0, 1.195E+7, 1.0E+8, 240.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26183, 517, 'Eget Skovilen\'s Bunker', 'A bunker inhabited by personnel of the Minmatar Republic.', 2479, 870.0, 1.195E+7, 1.0E+8, 240.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26184, 517, 'Osidei Esama\'s Bunker', 'A bunker inhabited by personnel of the Minmatar Republic.', 2479, 870.0, 1.195E+7, 1.0E+8, 240.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26185, 517, 'Blique Hazardt\'s Bunker', 'A bunker inhabited by personnel of the Gallente Federation.', 2458, 819.0, 1.195E+7, 1.0E+8, 240.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26186, 517, 'Alliot Graferr\'s Bunker', 'A bunker inhabited by personnel of the Gallente Federation.', 2458, 819.0, 1.195E+7, 1.0E+8, 240.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26187, 517, 'Mobas Jouey\'s Bunker', 'A bunker inhabited by personnel of the Gallente Federation.', 2458, 819.0, 1.195E+7, 1.0E+8, 240.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26188, 517, 'Alon Ahrassine\'s Bunker', 'A bunker inhabited by personnel of the Gallente Federation.', 2458, 819.0, 1.195E+7, 1.0E+8, 240.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26189, 517, 'Amatin Chens\'s Bunker', 'A bunker inhabited by personnel of the Gallente Federation.', 2458, 819.0, 1.195E+7, 1.0E+8, 240.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26190, 517, 'Fims Artalanche\'s Bunker', 'A bunker inhabited by personnel of the Gallente Federation.', 2458, 819.0, 1.195E+7, 1.0E+8, 240.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26191, 517, 'Hana Isourin\'s Bunker', 'A bunker inhabited by personnel of the Gallente Federation.', 2458, 819.0, 1.195E+7, 1.0E+8, 240.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26192, 517, 'Carvaire Botesane\'s Bunker', 'A bunker inhabited by personnel of the Gallente Federation.', 2458, 819.0, 1.195E+7, 1.0E+8, 240.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26193, 517, 'Oisedia Gync\'s Bunker', 'A bunker inhabited by personnel of the Gallente Federation.', 2458, 819.0, 1.195E+7, 1.0E+8, 240.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26194, 517, 'Selate Kalami\'s Bunker', 'A bunker inhabited by personnel of the Amarr Empire.', 2422, 794.0, 1.195E+7, 1.0E+8, 240.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26195, 517, 'Jur Zehbani\'s Bunker', 'A bunker inhabited by personnel of the Amarr Empire.', 2422, 794.0, 1.195E+7, 1.0E+8, 240.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26196, 517, 'Subin Barama\'s Bunker', 'A bunker inhabited by personnel of the Amarr Empire.', 2422, 794.0, 1.195E+7, 1.0E+8, 240.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26197, 517, 'Timafa Esihiz\'s Bunker', 'A bunker inhabited by personnel of the Amarr Empire.', 2422, 794.0, 1.195E+7, 1.0E+8, 240.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26198, 517, 'Hatia Madase\'s Bunker', 'A bunker inhabited by personnel of the Amarr Empire.', 2422, 794.0, 1.195E+7, 1.0E+8, 240.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26199, 517, 'Odoosh Teroul\'s Bunker', 'A bunker inhabited by personnel of the Amarr Empire.', 2422, 794.0, 1.195E+7, 1.0E+8, 240.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26200, 517, 'Matna Meri\'s Bunker', 'A bunker inhabited by personnel of the Amarr Empire.', 2422, 794.0, 1.195E+7, 1.0E+8, 240.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26201, 517, 'Juki Khoun\'s Bunker', 'A bunker inhabited by personnel of the Amarr Empire.', 2422, 794.0, 1.195E+7, 1.0E+8, 240.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26202, 517, 'Urat Mehrekar\'s Bunker', 'A bunker inhabited by personnel of the Amarr Empire.', 2422, 794.0, 1.195E+7, 1.0E+8, 240.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26203, 517, 'Ollen Alulama\'s Outpost', 'An outpost manned by personnel of the Caldari State.', 1708, 300.0, 1.195E+7, 1.0E+8, 240.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (26204, 517, 'Ichmari Obesa\'s Outpost', 'An outpost manned by personnel of the Caldari State.', 1708, 300.0, 1.195E+7, 1.0E+8, 240.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (26205, 517, 'Kui Hisken\'s Outpost', 'An outpost manned by personnel of the Caldari State.', 1708, 300.0, 1.195E+7, 1.0E+8, 240.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (26206, 517, 'Tojawara Saziras\'s Outpost', 'An outpost manned by personnel of the Caldari State.', 1708, 300.0, 1.195E+7, 1.0E+8, 240.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (26207, 517, 'Oko Alo\'s Outpost', 'An outpost manned by personnel of the Caldari State.', 1708, 300.0, 1.195E+7, 1.0E+8, 240.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (26208, 517, 'Isu Jokaga\'s Outpost', 'An outpost manned by personnel of the Caldari State.', 1708, 300.0, 1.195E+7, 1.0E+8, 240.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (26209, 517, 'Ruupas Vonni\'s Outpost', 'An outpost manned by personnel of the Caldari State.', 1708, 300.0, 1.195E+7, 1.0E+8, 240.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (26210, 517, 'Ozunoa Poskat\'s Outpost', 'An outpost manned by personnel of the Caldari State.', 1708, 300.0, 1.195E+7, 1.0E+8, 240.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (26211, 517, 'Kanouchi Hisama\'s Outpost', 'An outpost manned by personnel of the Caldari State.', 1708, 300.0, 1.195E+7, 1.0E+8, 240.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (26212, 534, 'Complex Supervisor', 'The supervisor of this outpost is extremely paranoid and carefully controls who enters the packaging center, from fear of theft or sabotage.', 2158, 350.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (26213, 517, 'Hazar Arjidsi\'s Bunker', 'A bunker manned by personnel of the Ammatar Mandate.', 2422, 794.0, 1.195E+7, 1.0E+8, 240.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26214, 517, 'Sish Iaokih\'s Bunker', 'A bunker manned by personnel of the Ammatar Mandate.', 2422, 794.0, 1.195E+7, 1.0E+8, 240.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26215, 517, 'Darabu Harva\'s Bunker', 'A bunker manned by personnel of the Ammatar Mandate.', 2422, 794.0, 1.195E+7, 1.0E+8, 240.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26216, 474, 'Packaging Center Passkey', 'This is a passkey used to enter the packaging center.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (26217, 517, 'Derqa Mandame\'s Bunker', 'A bunker manned by personnel of the Ammatar Mandate.', 2422, 794.0, 1.195E+7, 1.0E+8, 240.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26218, 517, 'Cimalo Mahnab\'s Bunker', 'A bunker manned by personnel of the Ammatar Mandate.', 2422, 794.0, 1.195E+7, 1.0E+8, 240.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26219, 517, 'Bamona Pizteed\'s Bunker', 'A bunker manned by personnel of the Ammatar Mandate.', 2422, 794.0, 1.195E+7, 1.0E+8, 240.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26220, 517, 'Rolnia Houmar\'s Bunker', 'A bunker manned by personnel of the Ammatar Mandate.', 2422, 794.0, 1.195E+7, 1.0E+8, 240.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26221, 517, 'Migart Anunat\'s Bunker', 'A bunker manned by personnel of the Ammatar Mandate.', 2422, 794.0, 1.195E+7, 1.0E+8, 240.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26222, 517, 'Tizeli Reymta\'s Bunker', 'A bunker manned by personnel of the Ammatar Mandate.', 2422, 794.0, 1.195E+7, 1.0E+8, 240.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26223, 226, 'TEST Barren Asteroid', '', 2556, 31460.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26224, 268, 'Drug Manufacturing', 'Needed to manufacture boosters. Can not be trained on Trial Accounts.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 25000000.0000, 1, 369, 0.0),
  (26225, 283, 'Jamiella Ortar', 'Akelf Ortar\'s niece.', 2537, 0.0, 60.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26227, 534, 'Research Overseer', 'The overseer of this research facility takes his job very seriously and keeps the most important area of the facility, the Think Tank, locked at all times.', 2157, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (26228, 474, 'Think Tank Security Pad', 'This security pad is used to access the Think Tank room.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (26229, 226, 'Minmatar Trade Station Ruins_No Description', 'Ruins.', 1407, 5244.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26230, 226, 'Minmatar Mining Station Ruins - no description', 'Ruins.', 1428, 10197.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26231, 226, 'Minmatar Commercial Station Ruins- no description', 'Ruins.', 1425, 11270.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26232, 226, 'Amarr Commercial Station Ruins-no description', 'Ruins.', 1408, 14163.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26233, 226, 'Amarr Mining Station Ruins- no description', 'Ruins.', 1410, 7427.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26234, 226, 'Amarr Research Station Ruins- no description', 'Ruins.', 1411, 9720.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26235, 226, 'Caldari Station Ruins - Flat Hulk- no description', 'Ruins.', 1415, 8353.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26236, 226, 'Caldari Station Ruins - Huge & Sprawling - no description', 'Ruins.', 1413, 11433.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26237, 226, 'Gallente Station Ruins - Fathom -no description', 'Ruins.', 1418, 6768.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26238, 226, 'Gallente Station Ruins - Military-no description', 'Ruins.', 1422, 3575.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26239, 226, 'Gallente Station Ruins - Ugly Industrial- no description', 'Ruins.', 1419, 11287.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26240, 319, 'Weapon\'s Storage Facility', 'Storage silos are much more secure and durable than their Secure Container counterparts. They are usually the focus of attacks on outposts and commonly contain ore, refined minerals or valuable items waiting to be transported to empire space.', 2301, 911.0, 1000000.0, 1150.0, 8850.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26241, 474, 'VIP Pass', 'This pass allows entrance for you and your entourage into the exclusive VIP Room.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (26244, 534, 'Head Bouncer', 'The head bouncer has the final say in who is allowed entrance into the exclusive VIP Room.', 2157, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (26245, 474, 'Coded Research Zone Key', 'This is a passkey used to enter the off-limit Research Zone room.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (26246, 534, 'Soul Keeper', 'The Soul Keeper is responsible for the spiritual well-being of all Blood Raiders in the complex. He also acts as liaison between the research team and the leaders of the Blood Raiders and has the authority to go anywhere he pleases within the complex.', 2121, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (26247, 494, 'Blood Raider Control Center', 'A control center.', 2440, 870.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26248, 494, 'Guristas Control Center', 'A control center.', 2470, 949.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26249, 494, 'Sansha Control Center', 'A control center.', 2488, 870.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26250, 494, 'Serpentis Control Center', 'A control center.', 2496, 819.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26251, 494, 'Angel Control Center', 'A control center.', 2431, 858.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26252, 269, 'Jury Rigging', 'General understanding of the inner workings of starship components. Allows makeshift modifications to ship subsystems through the use of rigs. Required learning for further study in the field of rigging. ', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 60000.0000, 1, 372, 0.0),
  (26253, 269, 'Armor Rigging', 'Advanced understanding of armor subsystems. Allows makeshift modifications to armor subsystems through the use of rigs. \r\n\r\n10% reduction in Armor Rig drawbacks per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 100000.0000, 1, 372, 0.0),
  (26254, 269, 'Astronautics Rigging', 'Advanced understanding of a ships navigational subsystems. Allows makeshift modifications to warp drive, sub warp drive and other navigational subsystems through the use of rigs. \r\n\r\n10% reduction in Astronautics Rig drawbacks per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 20000.0000, 1, 372, 0.0),
  (26255, 269, 'Drones Rigging', 'Advanced understanding of a ships drone control subsystems. Allows makeshift modifications to drone subsystems through the use of rigs. \r\n\r\n10% reduction in Drone Rig drawbacks per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 100000.0000, 1, 372, 0.0),
  (26256, 269, 'Electronic Superiority Rigging', 'Advanced understanding of electronics subsystems. Allows makeshift modifications to targeting, scanning and ECM systems through the use of rigs. \r\n\r\n10% reduction in Electronic Superiority Rig drawbacks per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 100000.0000, 1, 372, 0.0),
  (26257, 269, 'Projectile Weapon Rigging', 'Advanced understanding of the interface between projectile weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. \r\n\r\n10% reduction in Projectile Weapon Rig drawbacks per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 100000.0000, 1, 372, 0.0),
  (26258, 269, 'Energy Weapon Rigging', 'Advanced understanding of the interface between energy weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. \r\n\r\n10% reduction in Energy Weapon Rig drawbacks per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 100000.0000, 1, 372, 0.0),
  (26259, 269, 'Hybrid Weapon Rigging', 'Advanced understanding of the interface between hybrid weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. \r\n\r\n10% reduction in Hybrid Weapon Rig drawbacks per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 100000.0000, 1, 372, 0.0),
  (26260, 269, 'Launcher Rigging', 'Advanced understanding of the interface between Missile Launchers and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. \r\n\r\n10% reduction in Launcher Rig drawbacks per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 100000.0000, 1, 372, 0.0),
  (26261, 269, 'Shield Rigging', 'Advanced understanding of shield subsystems. Allows makeshift modifications to shield subsystems through the use of rigs. \r\n\r\n10% reduction in Shield Rig drawbacks per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 100000.0000, 1, 372, 0.0),
  (26262, 517, 'Jeremy Tacs\'s Eagle', 'Once bound within the confines of a tiny blue planet, enterprising young Jeremy Tacs decided at a tender age that his destiny lay between the stars. Having shed the limitations of his planetbound life, he now glides through celestial heavens, lending a hand of help to those proving themselves worthy.', 1894, 199.86, 1.3E+7, 85000.0, 450.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (26264, 821, 'Lazron Kamon_', 'A former scientist working for the Angel Cartel, Lazron was an expert in drone manufacturing.  Many years ago he disappeared entirely into the cosmos.  His co-workers claimed he had suffered a mental breakdown from work related stress, and had simply left.  Few know where he has been, or what he has been up to, these past few years ...', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (26266, 283, 'Lazron Kamon', 'A scientist specialized in Drone Creation and AI programming.', 2891, 0.0, 80.0, 3.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (26267, 226, 'TEST LCO Arkonor', '', 1277, 50000.0, 1.0E+35, 16.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26269, 803, 'Elite Repair Drone', 'An elite repair drone.', 1220, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26270, 314, 'Federal Star of Justice', 'The Federal Star of Justice is a golden medallion, awarded by the Gallente Federation to individuals who have displayed exceptional bravery, self-sacrifice and wisdom in promoting the causes of liberty and democracy across the universe.', 2096, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (26271, 283, 'Torin Tacs', 'The son of Jeremy Tacs.', 2536, 0.0, 60.0, 5.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (26272, 226, 'Unstable Wormhole', 'Your sensors show readings of the chart when you aim them at this peculiar phenomenon. From what little information you can gather you surmise that a stabling mechanism of some sort is needed for it to be safe to venture through the wormhole. But the readings also seem to indicate that this wormhole might not be a totally random natural phenomenon, but rather something that was created. When or by whom is impossible to tell and where it leads is an even bigger mystery.', 2907, 1274.0, 1.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26275, 495, 'Hive mother 2_Complex', 'Hive mother', 2566, 4500.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26276, 306, 'Floating Debris', 'At first glance this looks like just another piece of space debris, but on closer inspection it looks to be very old. What secrets might it unveil to proficient archaeologists?', 1696, 320.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26277, 306, 'Ancient Ruins', 'Eons seperate you and this foreboding ruins. One can only wonder over who built it long ago and, more importantly, what they left behind. A shrewd archaeologist might be able to unearth something of interest.', 2898, 4479.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26278, 474, 'Privileged Guest Pass', 'This passkey allows the bearer to enter the Inner Court of this complex.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (26279, 534, 'Sansha Administrator', 'This is the administrator appointed by Sansha to run this facility. It is likely he as a key to enter the administration area, as his offices are located there. ', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (26280, 54, 'Test Miner II', 'Has an improved technology beam, making the extraction process more efficient. Useful for extracting all but the rarest ore.', 1061, 25.0, 0.0, 5.0, 0.0, 1, NULL, 46360.0000, 0, NULL, 0.06),
  (26281, 134, 'Test Miner II Blueprint', '', 1061, 0.0, 0.0, 0.01, 0.0, 1, NULL, 463600.0000, 0, NULL, 0.0),
  (26283, 474, 'Master Key', 'This key unlocks all acceleration gates in the complex, most notably the R&D Circle.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (26284, 534, 'Angel Inspector', 'The inspector is here to keep a tab on the operation and make sure the workers don\'t get too fond of the products. He has the authority to enter any part of the complex.', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (26285, 534, 'Akkeshu Karuan_2', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.', 2158, 350.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (26286, 773, 'Anti-EM Pump II', 'This ship modification is designed to increase a ship\'s armor EM resistance at the expense of max velocity.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3194, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 956, 0.07),
  (26287, 787, 'Anti-EM Pump II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26288, 773, 'Anti-Explosive Pump II', 'This ship modification is designed to increase a ship\'s armor explosive resistance at the expense of max velocity.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3194, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 956, 0.07),
  (26289, 787, 'Anti-Explosive Pump II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26290, 773, 'Anti-Kinetic Pump II', 'This ship modification is designed to increase a ship\'s armor kinetic resistance at the expense of max velocity.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3194, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 956, 0.07),
  (26291, 787, 'Anti-Kinetic Pump II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26292, 773, 'Anti-Thermic Pump II', 'This ship modification is designed to increase a ship\'s armor thermal resistance at the expense of max velocity.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3194, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 956, 0.07),
  (26293, 787, 'Anti-Thermic Pump II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26294, 773, 'Auxiliary Nano Pump II', 'This ship modification is designed to increase a ship\'s armor repairer repair amount at the expense of max velocity.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.\r\n\r\nNote: Does not work on capital sized modules', 3194, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 956, 0.07),
  (26295, 787, 'Auxiliary Nano Pump II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26296, 773, 'Nanobot Accelerator II', 'This ship modification is designed to reduce a ship\'s armor repair cycle duration at the expense of max velocity.\r\n\r\nNote: Does not work on capital sized modules', 3194, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 956, 0.07),
  (26297, 787, 'Nanobot Accelerator II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26298, 773, 'Remote Repair Augmentor II', 'This ship modification is designed to reduce the capacitor need for a ship\'s remote armor repair modules at the expense of max velocity.\r\n\r\nNote: Does not work on capital sized modules', 3194, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 956, 0.07),
  (26299, 787, 'Remote Repair Augmentor II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26300, 773, 'Salvage Tackle II', 'This ship modification is designed to increase a ship\'s chance of salvage retrieval at the expense of max velocity.', 3194, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 956, 0.07),
  (26301, 787, 'Salvage Tackle II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26302, 773, 'Trimark Armor Pump II', 'This ship modification is designed to increase a ship\'s total armor hit points at the expense of max velocity.', 3194, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 956, 0.07),
  (26303, 787, 'Trimark Armor Pump II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26304, 782, 'Cargohold Optimization II', 'This ship modification is designed to increase a ship\'s cargo capacity at the expense of armor amount.', 3196, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 957, 0.07),
  (26305, 787, 'Cargohold Optimization II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26306, 782, 'Dynamic Fuel Valve II', 'This ship modification is designed to reduce the capacitor need of a ship\'s afterburner and microwarpdrive modules at the expense of armor amount.\r\n', 3196, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 957, 0.07),
  (26307, 787, 'Dynamic Fuel Valve II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26308, 782, 'Engine Thermal Shielding II', 'This ship modification is designed to increase the duration of a ship\'s afterburner or microwarpdrive modules at the expense of armor amount.', 3196, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 957, 0.07),
  (26309, 787, 'Engine Thermal Shielding II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26310, 782, 'Low Friction Nozzle Joints II', 'This ship modification is designed to increase a ship\'s agility at the expense of armor amount.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3196, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 957, 0.07),
  (26311, 787, 'Low Friction Nozzle Joints II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26312, 782, 'Polycarbon Engine Housing II', 'This ship modification is designed to increase ship\'s velocity and maneuverability at the expense of armor amount.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3196, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 957, 0.07),
  (26313, 787, 'Polycarbon Engine Housing II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26314, 782, 'Propellant Injection Vent II', 'This ship modification is designed to increase the speed boost of a ship\'s afterburner and microwarpdrive modules at the expense of armor amount.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3196, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (26315, 787, 'Propellant Injection Vent II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 0, NULL, 0.0),
  (26316, 353, 'Vessel Med Slot Rig II', 'Adds a medium power slot\r\nAt the expense of Armor', 1038, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (26318, 782, 'Auxiliary Thrusters II', 'This ship modification is designed to increase a ship\'s max velocity at the expense of armor amount.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3196, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 957, 0.07),
  (26319, 787, 'Auxiliary Thrusters II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26320, 782, 'Warp Core Optimizer II', 'This ship modification is designed to reduce a ship\'s capacitor need for initiating warp at the expense of armor amount.', 3196, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 957, 0.07),
  (26321, 787, 'Warp Core Optimizer II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26322, 782, 'Hyperspatial Velocity Optimizer II', 'This ship modification is designed to increase a ship\'s warp speed at the expense of armor amount.', 3196, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 957, 0.07),
  (26323, 787, 'Hyperspatial Velocity Optimizer II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26324, 778, 'Drone Control Range Augmentor II', 'This ship modification is designed to increase a ship\'s drone control range at the expense of the ship\'s CPU capacity.', 3200, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 958, 0.07),
  (26325, 787, 'Drone Control Range Augmentor II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26326, 778, 'Drone Durability Enhancer II', 'This ship modification is designed to increase a ship\'s drone shield, armor and structure hit points at the expense of the ship\'s CPU capacity.', 3200, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 958, 0.07),
  (26327, 787, 'Drone Durability Enhancer II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26328, 778, 'Drone Mining Augmentor II', 'This ship modification is designed to increase a ship\'s mining drone yield at the expense of the ship\'s CPU capacity.', 3200, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 958, 0.07),
  (26329, 787, 'Drone Mining Augmentor II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26330, 778, 'Drone Repair Augmentor II', 'This ship modification is designed to increase a ship\'s drone repair amount at the expense of the ship\'s CPU capacity.', 3200, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 958, 0.07),
  (26331, 787, 'Drone Repair Augmentor II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26332, 778, 'Drone Scope Chip II', 'This ship modification is designed to increase a ship\'s drone optimal range at the expense of the ship\'s CPU capacity.', 3200, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 958, 0.07),
  (26333, 787, 'Drone Scope Chip II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26334, 778, 'Drone Speed Augmentor II', 'This ship modification is designed to increase a ship\'s drone max velocity at the expense of the ship\'s CPU capacity.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3200, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 958, 0.07),
  (26335, 787, 'Drone Speed Augmentor II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26336, 778, 'EW Drone Range Augmentor II', 'This ship modification is designed to increase a ship\'s drone control range at the expense of the ship\'s CPU capacity.', 3200, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.07),
  (26337, 787, 'EW Drone Range Augmentor II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26338, 778, 'Sentry Damage Augmentor II', 'This ship modification is designed to increase a ship\'s sentry drone damage at the expense of the ship\'s CPU capacity.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3200, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 958, 0.07),
  (26339, 787, 'Sentry Damage Augmentor II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26340, 778, 'Stasis Drone Augmentor II', 'This ship modification is designed to increase a ship\'s stasis web drones\' factor of velocity decrease at the expense of the ship\'s CPU capacity.', 3200, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 958, 0.07),
  (26341, 787, 'Stasis Drone Augmentor II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26342, 780, 'Emission Scope Sharpener II', 'This ship modification is designed to increase the efficiency of a ship\'s analyzer modules.', 3199, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 959, 0.07),
  (26343, 787, 'Emission Scope Sharpener II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26344, 780, 'Signal Disruption Amplifier II', 'This ship modification is designed to reduce a ship\'s capacitor need for ECM and ECM Burst modules.\r\n', 3199, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 959, 0.07),
  (26345, 787, 'Signal Disruption Amplifier II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26346, 780, 'Memetic Algorithm Bank II', 'This ship modification is designed to increase the efficiency of a ship\'s hacking modules.\r\n', 3199, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 959, 0.07),
  (26347, 787, 'Memetic Algorithm Bank II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26348, 780, 'Liquid Cooled Electronics II', 'This ship modification is designed to reduce the CPU need of modules which require the electronics upgrades skill.\r\n', 3199, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 959, 0.07),
  (26349, 787, 'Liquid Cooled Electronics II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26350, 780, 'Gravity Capacitor Upgrade II', 'This ship modification is designed to reduce a ship\'s scan probe scan time.\r\n', 3199, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 959, 0.07),
  (26351, 787, 'Gravity Capacitor Upgrade II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26352, 786, 'Particle Dispersion Augmentor II', 'This ship modification is designed to increase the strength of a ship\'s ECM jammers at the expense of shields.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3198, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 960, 0.07),
  (26353, 787, 'Particle Dispersion Augmentor II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26354, 786, 'Inverted Signal Field Projector II', 'This ship modification is designed to increase the effectiveness of fitted remote sensor dampeners at the expense of shields.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3198, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 960, 0.07),
  (26355, 787, 'Inverted Signal Field Projector II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26356, 786, 'Tracking Diagnostic Subroutines II', 'This ship modification is designed to increase the effectiveness of fitted tracking disruptors at the expense of shields.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3198, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 960, 0.07),
  (26357, 787, 'Tracking Diagnostic Subroutines II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26358, 786, 'Ionic Field Projector II', 'This ship modification is designed to increase a ship\'s targeting range at the expense of shields.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3198, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 960, 0.07),
  (26359, 787, 'Ionic Field Projector II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26360, 786, 'Particle Dispersion Projector II', 'This ship modification is designed to increase the optimal range of a ship\'s ECM, remote sensor dampeners, tracking disruptors and target painters at the expense of shields.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3198, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 960, 0.07),
  (26361, 787, 'Particle Dispersion Projector II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26362, 786, 'Signal Focusing Kit II', 'This ship modification is designed to increase the scan speed of modules which require the electronics skill (cargo scanner, ship scanner and survey scanner), at the expense of shields.', 3198, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 960, 0.07),
  (26363, 787, 'Signal Focusing Kit II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26364, 786, 'Targeting System Subcontroller II', 'This ship modification is designed to increase a ship\'s targeting speed at the expense of shields.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3198, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 960, 0.07),
  (26365, 787, 'Targeting System Subcontroller II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26366, 786, 'Targeting Systems Stabilizer II', 'This ship modification is designed to reduce a ship\'s targeting delay after de-cloaking at the expense of shields.', 3198, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 960, 0.07),
  (26367, 787, 'Targeting Systems Stabilizer II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26368, 781, 'Egress Port Maximizer II', 'This ship modification is designed to reduce a ship\'s capacitor need for all energy emission modules.', 3195, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 961, 0.07),
  (26369, 787, 'Egress Port Maximizer II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26370, 781, 'Ancillary Current Router II', 'This ship modification is designed to increase a ship\'s powergrid capacity.', 3195, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 961, 0.07),
  (26371, 787, 'Ancillary Current Router II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26372, 781, 'Powergrid Subroutine Maximizer II', 'This ship modification is designed to reduce a ship\'s CPU need for all power upgrade modules.\r\n', 3195, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 961, 0.07),
  (26373, 787, 'Powergrid Subroutine Maximizer II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26374, 781, 'Capacitor Control Circuit II', 'This ship modification is designed to increase a ship\'s capacitor recharge rate.\r\n', 3195, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 961, 0.07),
  (26375, 787, 'Capacitor Control Circuit II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26376, 781, 'Semiconductor Memory Cell II', 'This ship modification is designed to increase a ship\'s capacitor capacity.', 3195, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 961, 0.07),
  (26377, 787, 'Semiconductor Memory Cell II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26378, 775, 'Energy Discharge Elutriation II', 'This ship modification is designed to decrease the capacitor need of a ship\'s energy turrets at the expense of increased power grid need for them.', 3203, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 962, 0.07),
  (26379, 787, 'Energy Discharge Elutriation II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26380, 775, 'Energy Burst Aerator II', 'This ship modification is designed to increase a ship\'s energy turrets\' rate of fire at the expense of increased power grid need for them.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3203, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 962, 0.07),
  (26381, 787, 'Energy Burst Aerator II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26382, 775, 'Energy Collision Accelerator II', 'This ship modification is designed to increase the damage output of a ship\'s energy turrets at the expense of increased power grid need for them.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3203, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 962, 0.07),
  (26383, 787, 'Energy Collision Accelerator II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26384, 775, 'Algid Energy Administrations Unit II', 'This ship modification is designed to decrease the CPU need of a ship\'s energy turrets at the expense of increased power grid need for them.', 3203, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 962, 0.07),
  (26385, 787, 'Algid Energy Administrations Unit II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26386, 775, 'Energy Ambit Extension II', 'This ship modification is designed to increase the accuracy falloff range of a ship\'s energy turrets at the expense of increased power grid need for them.', 3203, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 962, 0.07),
  (26387, 787, 'Energy Ambit Extension II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26388, 775, 'Energy Locus Coordinator II', 'This ship modification is designed to increase the optimal range of a ship\'s energy turrets at the expense of increased power grid need for them.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3203, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 962, 0.07),
  (26389, 787, 'Energy Locus Coordinator II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26390, 775, 'Energy Metastasis Adjuster II', 'This ship modification is designed to increase the tracking speed of a ship\'s energy turrets at the expense of increased power grid need for them.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3203, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 962, 0.07),
  (26391, 787, 'Energy Metastasis Adjuster II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26392, 776, 'Hybrid Discharge Elutriation II', 'This ship modification is designed to reduce the capacitor need of a ship\'s hybrid turrets at the expense of increased power grid need for hybrid weapons.', 3202, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 963, 0.07),
  (26393, 787, 'Hybrid Discharge Elutriation II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26394, 776, 'Hybrid Burst Aerator II', 'This ship modification is designed to increase a ship\'s hybrid turret rate of fire at the expense of increased power grid need for hybrid weapons.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3202, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 963, 0.07),
  (26395, 787, 'Hybrid Burst Aerator II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26396, 776, 'Hybrid Collision Accelerator II', 'This ship modification is designed to increase a ship\'s hybrid turret damage at the expense of increased power grid need for hybrid weapons.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3202, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 963, 0.07),
  (26397, 787, 'Hybrid Collision Accelerator II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26398, 776, 'Algid Hybrid Administrations Unit II', 'This ship modification is designed to decrease the CPU need of a ship\'s hybrid turrets at the expense of increased power grid need for hybrid weapons.', 3202, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 963, 0.07),
  (26399, 787, 'Algid Hybrid Administrations Unit II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26400, 776, 'Hybrid Ambit Extension II', 'This ship modification is designed to increase the accuracy falloff range of a ship\'s hybrid turrets at the expense of increased power grid need for hybrid weapons.', 3202, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 963, 0.07),
  (26401, 787, 'Hybrid Ambit Extension II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26402, 776, 'Hybrid Locus Coordinator II', 'This ship modification is designed to increase the optimal range of a ship\'s hybrid turrets at the expense of increased power grid need for hybrid weapons.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3202, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 963, 0.07),
  (26403, 787, 'Hybrid Locus Coordinator II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26404, 776, 'Hybrid Metastasis Adjuster II', 'This ship modification is designed to increase the tracking speed of a ship\'s hybrid turrets at the expense of increased power grid need for hybrid weapons.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3202, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 963, 0.07),
  (26405, 787, 'Hybrid Metastasis Adjuster II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26406, 779, 'Bay Loading Accelerator II', 'This ship modification is designed to increase a ship\'s missile launchers\' rate of fire at the expense of increased CPU requirements for launchers.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3197, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 964, 0.07),
  (26407, 787, 'Bay Loading Accelerator II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26408, 779, 'Launcher Processor Rig II', 'THIS MOD NOT RELEASED', 3197, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (26409, 787, 'Launcher Processor Rig II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 0, NULL, 0.0),
  (26410, 779, 'Missile Guidance System Rig II', 'This rig isn\'t supposed to be in game until a use for it is decided.\r\n\r\nOnce affixed to the controlling mechanisms of a ship\'s missile launchers, this durable and multiplexing part assumes direct control of the ship\'s launching operations. All commands are routed through it, re-calculated and optimized, with the result that both the launchers themselves and the missiles they fire are made all the more deadlier - but, naturally, at a cost. Decreases missile launcher TO BE DECIDED at the expense of increased CPU requirements for launchers.', 3197, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (26411, 787, 'Missile Guidance System Rig II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 0, NULL, 0.0),
  (26412, 779, 'Warhead Flare Catalyst II', 'This ship modification is designed to decrease the effect of a target\'s velocity in avoiding the radius of missile explosions at the expense of increased CPU requirements for launchers.', 3197, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 964, 0.07),
  (26413, 787, 'Warhead Flare Catalyst II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26414, 779, 'Warhead Rigor Catalyst II', 'This ship modification is designed to decrease the signature radius factor for missile explosions at the expense of increased CPU requirements for launchers.\r\n\r\nNote: only works on guided missiles, that is light missiles, heavy missiles and cruise missiles.', 3197, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 964, 0.07),
  (26415, 787, 'Warhead Rigor Catalyst II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26416, 779, 'Hydraulic Bay Thrusters II', 'This ship modification is designed to increase missile velocity at the expense of increased CPU requirements for launchers.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3197, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 964, 0.07),
  (26417, 787, 'Hydraulic Bay Thrusters II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26418, 779, 'Rocket Fuel Cache Partition II', 'This ship modification is designed to increase maximum missile flight time at the expense of increased CPU requirements for launchers.', 3197, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 964, 0.07),
  (26419, 787, 'Rocket Fuel Cache Partition II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26420, 779, 'Warhead Calefaction Catalyst II', 'This ship modification is designed to increase missile damage at the expense of increased CPU requirements for launchers.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3197, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 964, 0.07),
  (26421, 787, 'Warhead Calefaction Catalyst II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26422, 777, 'Projectile Cache Distributor II', 'This ship modification is designed to increase a ship\'s projectile turret ammo capacity at the expense of increased power grid need for projectile weapons.', 3201, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (26423, 787, 'Projectile Cache Distributor II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 0, NULL, 0.0),
  (26424, 777, 'Projectile Collision Accelerator II', 'This ship modification is designed to increase a ship\'s projectile turret damage output at the expense of increased power grid need for projectile weapons.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3201, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 979, 0.07),
  (26425, 787, 'Projectile Collision Accelerator II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26426, 777, 'Projectile Consumption Elutriator II', 'THIS MOD NOT RELEASED', 3201, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (26427, 787, 'Projectile Consumption Elutriator II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 0, NULL, 0.0),
  (26428, 777, 'Projectile Ambit Extension II', 'This ship modification is designed to increase a ship\'s projectile turret accuracy falloff range at the expense of increased power grid need for projectile weapons.', 3201, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 979, 0.07),
  (26429, 787, 'Projectile Ambit Extension II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26430, 777, 'Projectile Burst Aerator II', 'This ship modification is designed to increase a ship\'s projectile turret rate of fire at the expense of increased power grid need for projectile weapons.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3201, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 979, 0.07),
  (26431, 787, 'Projectile Burst Aerator II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26432, 777, 'Projectile Locus Coordinator II', 'This ship modification is designed to increase the optimal range of all projectile turrets at the expense of increased power grid need for projectile weapons.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3201, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 979, 0.07),
  (26433, 787, 'Projectile Locus Coordinator II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26434, 777, 'Projectile Metastasis Adjuster II', 'This ship modification is designed to increase the tracking speed of all projectile turrets at the expense of increased power grid need for projectile weapons.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3201, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 979, 0.07),
  (26435, 787, 'Projectile Metastasis Adjuster II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26436, 774, 'Anti-EM Screen Reinforcer II', 'This ship modification is designed to increase the EM resistance of ship shields at the expense of increased signature radius.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3193, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 965, 0.07),
  (26437, 787, 'Anti-EM Screen Reinforcer II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26438, 774, 'Anti-Explosive Screen Reinforcer II', 'This ship modification is designed to increase the explosive resistance of ship shields at the expense of increased signature radius.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3193, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 965, 0.07),
  (26439, 787, 'Anti-Explosive Screen Reinforcer II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26440, 774, 'Anti-Kinetic Screen Reinforcer II', 'This ship modification is designed to increase the kinetic resistance of ship shields at the expense of increased signature radius.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3193, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 965, 0.07),
  (26441, 787, 'Anti-Kinetic Screen Reinforcer II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26442, 774, 'Anti-Thermal Screen Reinforcer II', 'This ship modification is designed to increase the thermal resistance of ship shields at the expense of increased signature radius.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3193, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 965, 0.07),
  (26443, 787, 'Anti-Thermal Screen Reinforcer II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26444, 774, 'Core Defence Capacitor Safeguard II', 'This ship modification is designed to reduce the capacitor need of all shield modules at the expense of increased signature radius.\r\n\r\nNote: Does not work on capital sized modules', 3193, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 965, 0.07),
  (26445, 787, 'Core Defence Capacitor Safeguard II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26446, 774, 'Core Defence Charge Economizer II', 'This ship modification is designed to reduce the power need of all shield upgrade modules at the expense of increased signature radius.', 3193, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 965, 0.07),
  (26447, 787, 'Core Defence Charge Economizer II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26448, 774, 'Core Defence Field Extender II', 'This ship modification is designed to increase shield capacity at the expense of increased signature radius.', 3193, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 965, 0.07),
  (26449, 787, 'Core Defence Field Extender II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26450, 774, 'Core Defence Field Purger II', 'This ship modification is designed to improve shield recharge rate at the expense of increased signature radius.', 3193, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 965, 0.07),
  (26451, 787, 'Core Defence Field Purger II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26452, 774, 'Core Defence Operational Solidifier II', 'This ship modification is designed to reduce the duration of shield booster cycles at the expense of increased signature radius.', 3193, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 1, 965, 0.07),
  (26453, 787, 'Core Defence Operational Solidifier II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 1, NULL, 0.0),
  (26454, 534, 'Angel Courtesan', 'The courtesan is nothing but a high-level prostitute, but at least she\'s got class. What intrigues you is the fact that being in the favor of the powers that be in this complex allows the courtesan to go where she pleases.', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (26455, 474, 'Administrative Key', 'This passkey allows the bearer to enter the Administration Area of this complex.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (26456, 227, 'Veldspar_2', 'The most common ore type in the known world, Veldspar can be found most everywhere. It is still in constant supply as it holds a large portion of the much-used tritanium mineral. It requires 333 ore units to refine.\r\n', 232, 1.0, 4000.0, 0.1, 0.0, 333, NULL, 2000.0000, 0, NULL, 0.0),
  (26457, 227, 'Arkonor_2', 'The rarest and most sought-after ore in the known world. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some zydrine and tritanium. The portion size for refining is 200 ore units.', 1277, 1.0, 1.0E+35, 16.0, 0.0, 200, NULL, 3068504.0000, 0, NULL, 0.0),
  (26458, 526, 'Me, Myself and Plunder', 'A harrowing tear-jerk tale of a pirate that succumbs to greed and gluttony. Have your handkerchief handy.\r\n', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (26459, 526, 'Navigation for Dummies', 'Gives you the answers to all the important questions such as: Is starboard left or right?\r\n', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (26460, 526, 'Cartography: The Art of Treasure Map Making', 'X always marks the spot.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (26461, 526, 'Seasoned Dandruff.', 'What this has to do with booster manufacturing is anybody\'s guess.\r\n', 1182, 0.0, 1000.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (26462, 526, 'Sweet Leaves', 'Don\'t grow too fond of them.', 1181, 0.0, 1000.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (26463, 526, 'Free Sample', 'The first one is always free.', 32, 0.0, 1000.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (26464, 526, 'Speedometer', 'Just how drugged are you?', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (26465, 526, 'Divine Opium', 'Religion and Opium.What a strange notion. You wonder who could have thought of such a thing.\r\n', 32, 0.0, 1000.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (26466, 526, 'Swirling Color-cards', 'You guess you have to be under heavy influence to be entertained by this.\r\n', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (26467, 227, 'Amber Cytoserocin 2', 'Light-bluish crystal, formed by intense pressure deep within large asteroids and moons. Used in electronic and weapon manufacturing. Only found in abundance in a few areas. ', 3065, 100.0, 0.0, 10.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26468, 186, 'Wreck', 'Destroyed remains; perhaps with the proper equipment something of value could be salvaged from it. ', 3124, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26469, 186, 'Amarr Battlecruiser Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3119, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26470, 186, 'Amarr Battleship Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3115, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26472, 186, 'Amarr Carrier Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3097, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26473, 186, 'Amarr Cruiser Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3119, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26474, 186, 'Amarr Destroyer Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3119, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26475, 186, 'Amarr Dreadnought Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3098, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26476, 186, 'Amarr Elite Battlecruiser Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3115, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26477, 186, 'Amarr Elite Battleship Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3115, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26478, 186, 'Amarr Elite Cruiser Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3119, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26479, 186, 'Amarr Elite Destroyer Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3119, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26480, 186, 'Amarr Elite Frigate Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3123, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26481, 186, 'Amarr Elite Industrial Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3119, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26482, 186, 'Amarr Elite Mining Barge Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3119, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26483, 186, 'Amarr Freighter Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3099, 14.0, 10000.0, 735000.0, 735000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26484, 186, 'Amarr Frigate Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3123, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26485, 186, 'Amarr Industrial Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3119, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26486, 186, 'Amarr Mining Barge Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3119, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26487, 186, 'Amarr Mothership Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3096, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26488, 186, 'Amarr Rookie ship Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3123, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26489, 186, 'Amarr Shuttle Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3123, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26490, 186, 'Amarr Titan Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3100, 14.0, 10000.0, 45000.0, 45000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26491, 186, 'Caldari Battlecruiser Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3116, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26492, 186, 'Caldari Battleship Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3116, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26494, 186, 'Caldari Carrier Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3101, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26495, 186, 'Caldari Cruiser Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3120, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26496, 186, 'Caldari Destroyer Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3120, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26497, 186, 'Caldari Dreadnought Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3102, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26498, 186, 'Caldari Elite Battlecruiser Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3116, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26499, 186, 'Caldari Elite Battleship Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3116, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26500, 186, 'Caldari Elite Cruiser Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3120, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26501, 186, 'Caldari Elite Destroyer Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3120, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26502, 186, 'Caldari Elite Frigate Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3124, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26503, 186, 'Caldari Elite Industrial Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3120, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26504, 186, 'Caldari Elite Mining Barge Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3120, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26505, 186, 'Caldari Freighter Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3075, 14.0, 10000.0, 785000.0, 785000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26506, 186, 'Caldari Frigate Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3124, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26507, 186, 'Caldari Industrial Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3120, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26508, 186, 'Caldari Mining Barge Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3120, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26509, 186, 'Caldari Mothership Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3103, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26510, 186, 'Caldari Rookie ship Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3124, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26511, 186, 'Caldari Shuttle Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3124, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26512, 186, 'Caldari Titan Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3104, 14.0, 10000.0, 55000.0, 55000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26513, 186, 'Gallente Battlecruiser Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3117, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26514, 186, 'Gallente Battleship Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3117, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26516, 186, 'Gallente Carrier Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3105, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26517, 186, 'Gallente Cruiser Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3121, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26518, 186, 'Gallente Destroyer Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3121, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26519, 186, 'Gallente Dreadnought Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3106, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26520, 186, 'Gallente Elite Battlecruiser Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3117, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26521, 186, 'Gallente Elite Battleship Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3117, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26522, 186, 'Gallente Elite Cruiser Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3121, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26523, 186, 'Gallente Elite Destroyer Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3121, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26524, 186, 'Gallente Elite Frigate Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3125, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26525, 186, 'Gallente Elite Industrial Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3121, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26526, 186, 'Gallente Elite Mining Barge Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3121, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26527, 186, 'Gallente Freighter Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3087, 14.0, 10000.0, 750000.0, 750000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26528, 186, 'Gallente Frigate Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3125, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26529, 186, 'Gallente Industrial Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3121, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26530, 186, 'Gallente Mining Barge Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3121, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26531, 186, 'Gallente Mothership Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3108, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26532, 186, 'Gallente Rookie ship Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3125, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26533, 186, 'Gallente Shuttle Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3125, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26534, 186, 'Gallente Titan Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3109, 14.0, 10000.0, 65000.0, 65000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26535, 186, 'Minmatar Battlecruiser Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3118, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26536, 186, 'Minmatar Battleship Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3118, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26538, 186, 'Minmatar Carrier Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3111, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26539, 186, 'Minmatar Cruiser Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3122, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26540, 186, 'Minmatar Destroyer Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3122, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26541, 186, 'Minmatar Dreadnought Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3112, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26542, 186, 'Minmatar Elite Battlecruiser Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3118, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26543, 186, 'Minmatar Elite Battleship Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3118, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26544, 186, 'Minmatar Elite Cruiser Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3122, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26545, 186, 'Minmatar Elite Destroyer Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3122, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26546, 186, 'Minmatar Elite Frigate Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3126, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26547, 186, 'Minmatar Elite Industrial Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3122, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26548, 186, 'Minmatar Elite Mining Barge Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3122, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26549, 186, 'Minmatar Freighter Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3113, 14.0, 10000.0, 720000.0, 720000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26550, 186, 'Minmatar Frigate Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3126, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26551, 186, 'Minmatar Industrial Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3122, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26552, 186, 'Minmatar Mining Barge Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3122, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26553, 186, 'Minmatar Mothership Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3110, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26554, 186, 'Minmatar Rookie ship Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3126, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26555, 186, 'Minmatar Shuttle Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3126, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26556, 186, 'Minmatar Titan Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3114, 14.0, 10000.0, 60000.0, 60000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26557, 186, 'Frigate Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3126, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26558, 186, 'Cruiser Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3122, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26559, 186, 'Battleship Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3117, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26560, 186, 'Pirate Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3126, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26561, 186, 'Angel Small Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3126, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26562, 186, 'Angel Medium Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3122, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26563, 186, 'Angel Large Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3118, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26564, 186, 'Angel Small Commander Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3126, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26565, 186, 'Angel Large Commander Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3118, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26566, 186, 'Angel Officer Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3118, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26567, 186, 'Blood Small Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3123, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26568, 186, 'Blood Medium Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3119, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26569, 186, 'Blood Large Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3115, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26570, 186, 'Blood Small Commander Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3123, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26571, 186, 'Blood Medium Commander Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3119, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26572, 186, 'Blood Officer Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3115, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26573, 186, 'Guristas Small Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3124, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26574, 186, 'Guristas Medium Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3120, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26575, 186, 'Guristas Large Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3116, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26576, 186, 'Guristas Small Commander Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3124, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26577, 186, 'Guristas Medium Commander Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3120, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26578, 186, 'Guristas Officer Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3116, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26579, 186, 'Sanshas Small Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3123, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26580, 186, 'Sanshas Medium Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3119, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26581, 186, 'Sanshas Large Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3115, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26582, 186, 'Sanshas Small Commander Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3123, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26583, 186, 'Sanshas Medium Commander Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3119, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26584, 186, 'Sanshas Officer Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3115, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26585, 186, 'Serpentis Small Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3125, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26586, 186, 'Serpentis Medium Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3121, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26587, 186, 'Serpentis Large Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3117, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26588, 186, 'Serpentis Small Commander Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3125, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26589, 186, 'Serpentis Medium Commander Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3121, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26590, 186, 'Serpentis Officer Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3117, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26591, 186, 'Rogue Small Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3125, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26592, 186, 'Rogue Medium Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3121, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26593, 186, 'Rogue Large Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3117, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26594, 186, 'Rogue Elite Small Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3125, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26595, 186, 'Rogue Elite Medium Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3121, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26596, 186, 'Rogue Officer Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3117, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26597, 716, 'Cryptic Tuner Data Interface', 'Designed for use with Minmatar technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed. The tuner interface is used in rig invention.', 3191, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 980, 0.0),
  (26598, 356, 'Cryptic Tuner Data Interface Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (26599, 716, 'Esoteric Tuner Data Interface', 'Designed for use with Caldari technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed. The tuner interface is used in rig invention.', 3189, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 980, 0.0),
  (26600, 356, 'Esoteric Tuner Data Interface Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (26601, 716, 'Incognito Tuner Data Interface', 'Designed for use with Gallente technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed. The tuner interface is used in rig invention.', 3190, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 980, 0.0),
  (26602, 356, 'Incognito Tuner Data Interface Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (26603, 716, 'Occult Tuner Data Interface', 'Designed for use with Amarr technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed. The tuner interface is used in rig invention.', 3192, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 980, 0.0),
  (26604, 356, 'Occult Tuner Data Interface Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (26605, 306, 'Drone Hold', 'Drone Utility Container', 16, 14.0, 10000.0, 1200.0, 1400.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26606, 494, 'Sansha Deadspace Outpost_Mission', 'Containing an inner habitation core surrounded by an outer shell filled with a curious fluid, the purpose of which remains unclear, this outpost is no doubt the brain-child of some nameless True Slave engineer.', 2363, 1239.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26607, 134, 'Miner II China Blueprint', 'ONLY FOR CHINA. (Do not include this text with translation)', 1061, 0.0, 0.0, 0.01, 0.0, 1, NULL, 463600.0000, 0, NULL, 0.0),
  (26608, 306, 'Angel Info Shard', 'If you have the right equipment you might be able to hack into the info shard and get some valuable information.', 1683, 60.0, 10000.0, 27500.0, 2700.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (26609, 306, 'Angel Com Tower', 'If you have the right equipment you might be able to hack into the com tower and get some valuable information.', 2434, 1270.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26610, 306, 'Angel Mainframe', 'If you have the right equipment you might be able to hack into the mainframe and get some valuable information.', 2433, 232.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26611, 306, 'Angel Databank', 'If you have the right equipment you might be able to hack into the databank and get some valuable information.', 2431, 858.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26612, 306, 'Angel Debris', 'This piece of floating debris looks intriguing, but requires analyzing equipment before it yields any of its secrets.', 1696, 314.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26613, 306, 'Angel Rubble', 'This piece of floating rubble looks intriguing, but requires analyzing equipment before it yields any of its secrets.', 1696, 314.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26614, 306, 'Angel Remains', 'This piece of floating remains look intriguing, but requires analyzing equipment before it yields any of its secrets.', 1697, 418.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26615, 306, 'Angel Ruins', 'This piece of floating ruins looks intriguing, but requires analyzing equipment before it yields any of its secrets.', 1697, 418.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26620, 306, 'Blood Info Shard', 'If you have the right equipment you might be able to hack into the info shard and get some valuable information.', 1683, 60.0, 10000.0, 27500.0, 2700.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (26621, 306, 'Blood Com Tower', 'If you have the right equipment you might be able to hack into the com tower and get some valuable information.', 2443, 696.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26622, 306, 'Blood Mainframe', 'If you have the right equipment you might be able to hack into the mainframe and get some valuable information.', 2442, 251.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26623, 306, 'Blood Databank', 'If you have the right equipment you might be able to hack into the databank and get some valuable information.', 2440, 870.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26624, 306, 'Guristas Com Tower', 'If you have the right equipment you might be able to hack into the com tower and get some valuable information.', 2473, 970.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26625, 306, 'Guristas Databank', 'If you have the right equipment you might be able to hack into the databank and get some valuable information.', 2470, 949.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26626, 306, 'Guristas Mainframe', 'If you have the right equipment you might be able to hack into the mainframe and get some valuable information.', 2472, 595.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26627, 306, 'Guristas Info Shard', 'If you have the right equipment you might be able to hack into the info shard and get some valuable information.', 1683, 60.0, 10000.0, 27500.0, 2700.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (26628, 306, 'Sansha Info Shard', 'If you have the right equipment you might be able to hack into the info shard and get some valuable information.', 1683, 60.0, 10000.0, 27500.0, 2700.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (26629, 306, 'Sansha Mainframe', 'If you have the right equipment you might be able to hack into the mainframe and get some valuable information.', 2490, 251.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26630, 306, 'Sansha Databank', 'If you have the right equipment you might be able to hack into the databank and get some valuable information.', 2488, 870.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26631, 306, 'Sansha Com Tower', 'If you have the right equipment you might be able to hack into the com tower and get some valuable information.', 2491, 755.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26632, 306, 'Serpentis Com Tower', 'If you have the right equipment you might be able to hack into the com tower and get some valuable information.', 2499, 630.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26633, 306, 'Serpentis Databank', 'If you have the right equipment you might be able to hack into the databank and get some valuable information.', 2496, 819.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26634, 306, 'Serpentis Info Shard', 'If you have the right equipment you might be able to hack into the info shard and get some valuable information.', 1683, 60.0, 10000.0, 27500.0, 2700.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (26635, 306, 'Serpentis Mainframe', 'If you have the right equipment you might be able to hack into the mainframe and get some valuable information.', 2498, 194.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26641, 306, 'Blood Debris', 'This piece of floating debris looks intriguing, but requires analyzing equipment before it yields any of its secrets.', 1696, 314.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26642, 306, 'Guristas Debris', 'This piece of floating debris looks intriguing, but requires analyzing equipment before it yields any of its secrets.', 1696, 314.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26643, 306, 'Sansha Debris', 'This piece of floating debris looks intriguing, but requires analyzing equipment before it yields any of its secrets.', 1696, 314.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26644, 306, 'Serpentis Debris', 'This piece of floating debris looks intriguing, but requires analyzing equipment before it yields any of its secrets.', 1696, 314.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26645, 306, 'Blood Rubble', 'This piece of floating rubble looks intriguing, but requires analyzing equipment before it yields any of its secrets.', 1696, 314.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26646, 306, 'Guristas Rubble', 'This piece of floating rubble looks intriguing, but requires analyzing equipment before it yields any of its secrets.', 1696, 314.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26647, 306, 'Sansha Rubble', 'This piece of floating rubble looks intriguing, but requires analyzing equipment before it yields any of its secrets.', 1696, 314.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26648, 306, 'Serpentis Rubble', 'This piece of floating rubble looks intriguing, but requires analyzing equipment before it yields any of its secrets.', 1696, 314.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26649, 306, 'Blood Remains', 'This piece of floating remains look intriguing, but requires analyzing equipment before it yields any of its secrets.', 1697, 418.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26650, 306, 'Guristas Remains', 'This piece of floating remains look intriguing, but requires analyzing equipment before it yields any of its secrets.', 1697, 418.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26651, 306, 'Sansha Remains', 'This piece of floating remains look intriguing, but requires analyzing equipment before it yields any of its secrets.', 1697, 418.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26652, 306, 'Serpentis Remains', 'This piece of floating remains look intriguing, but requires analyzing equipment before it yields any of its secrets.', 1697, 418.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26653, 306, 'Blood Ruins', 'This piece of floating ruins looks intriguing, but requires analyzing equipment before it yields any of its secrets.', 1697, 418.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26654, 306, 'Guristas Ruins', 'This piece of floating ruins looks intriguing, but requires analyzing equipment before it yields any of its secrets.', 1697, 418.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26655, 306, 'Sansha Ruins', 'This piece of floating ruins looks intriguing, but requires analyzing equipment before it yields any of its secrets.', 1697, 418.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26656, 306, 'Serpentis Ruins', 'This piece of floating ruins looks intriguing, but requires analyzing equipment before it yields any of its secrets.', 1697, 418.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26657, 306, 'Angel Waste', 'You surmise that with some salvaging equipment there is still something of value to be had from this old waste.', 3126, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26658, 306, 'Angel Wreck', 'You surmise that with some salvaging equipment there is still something of value to be had from this old wreck.', 3126, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26659, 306, 'Angel Derelict', 'You surmise that with some salvaging equipment there is still something of value to be had from this old derelict.', 3118, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26660, 306, 'Angel Hulk', 'You surmise that with some salvaging equipment there is still something of value to be had from this old hulk.', 3118, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26661, 819, 'Gistii Domination Scavenger', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 343, 50.0, 1766000.0, 17660.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (26662, 306, 'Blood Waste', 'You surmise that with some salvaging equipment there is still something of value to be had from this old waste.', 3123, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26663, 306, 'Blood Wreck', 'You surmise that with some salvaging equipment there is still something of value to be had from this old wreck.', 3123, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26664, 306, 'Blood Derelict', 'You surmise that with some salvaging equipment there is still something of value to be had from this old derelict.', 3119, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26665, 306, 'Blood Hulk', 'You surmise that with some salvaging equipment there is still something of value to be had from this old hulk.', 3115, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26666, 306, 'Guristas Waste', 'You surmise that with some salvaging equipment there is still something of value to be had from this old waste.', 3124, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26667, 306, 'Guristas Wreck', 'You surmise that with some salvaging equipment there is still something of value to be had from this old wreck.', 3124, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26668, 306, 'Guristas Derelict', 'You surmise that with some salvaging equipment there is still something of value to be had from this old derelict.', 3120, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26669, 306, 'Guristas Hulk', 'You surmise that with some salvaging equipment there is still something of value to be had from this old hulk.', 3116, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26670, 306, 'Sansha Waste', 'You surmise that with some salvaging equipment there is still something of value to be had from this old waste.', 3123, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26671, 306, 'Sansha Wreck', 'You surmise that with some salvaging equipment there is still something of value to be had from this old wreck.', 3123, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26672, 306, 'Sansha Derelict', 'You surmise that with some salvaging equipment there is still something of value to be had from this old derelict.', 3121, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26673, 306, 'Sansha Hulk', 'You surmise that with some salvaging equipment there is still something of value to be had from this old hulk.', 3115, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26674, 306, 'Serpentis Waste', 'You surmise that with some salvaging equipment there is still something of value to be had from this old waste.', 3125, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26675, 306, 'Serpentis Wreck', 'You surmise that with some salvaging equipment there is still something of value to be had from this old wreck.', 3125, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26676, 306, 'Serpentis Derelict', 'You surmise that with some salvaging equipment there is still something of value to be had from this old derelict.', 3121, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26677, 306, 'Serpentis Hulk', 'You surmise that with some salvaging equipment there is still something of value to be had from this old hulk.', 3117, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26678, 820, 'Gistum Domination Racer', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 337, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (26679, 821, 'Gist Domination Murderer', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (26680, 819, 'Corpii Monk', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low', 1762, 50.0, 2810000.0, 28100.0, 120.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (26682, 820, 'Dark Corpum Believer', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 1759, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (26683, 821, 'Dark Corpus Preacher', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 2121, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (26684, 819, 'Dread Pithi Terminator', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.', 1830, 50.0, 1970000.0, 19700.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (26686, 820, 'Dread Pithum Vindicator', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.', 1824, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (26687, 819, 'True Centii Revelator', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1238, 50.0, 2112000.0, 21120.0, 100.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (26688, 819, 'Shadow Coreli Antagonist', 'The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don\'t give a damn about the questions. Threat level: Deadly.', 1818, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (26689, 821, 'Dread Pith Protagonist', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2158, 350.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (26690, 820, 'True Centum General', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (26691, 820, 'Shadow Corelum Infantry', 'The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (26692, 821, 'True Centus Preacher', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (26694, 821, 'Shadow Grand Admiral', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2157, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (26695, 319, 'LCS Station (Angel Serpentis)', 'Docking has been prohibited into this pirate station without proper authorization.', 1403, 8658.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (26696, 283, 'Sidura Meisana', 'The niece of a Minmatar harvester working in 760-9C.', 2537, 0.0, 60.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26697, 330, 'Cloaking Device I', 'The most rudimentary cloaking technology. This device plays havoc with a ship\'s subsystems: Movement while cloaked is impossible, targeting systems hardly work, and reactivation takes extended periods due to the heavy stress on the ship\'s processors.', 2106, 0.0, 0.0, 100.0, 0.0, 1, NULL, 802680.0000, 0, NULL, 0.0),
  (26698, 401, 'Cloaking Device I Blueprint', '', 194, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26699, 186, 'Angel Medium Commander Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3122, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26700, 186, 'Blood Large Commander Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3115, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26701, 186, 'Guristas Large Commander Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3116, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26702, 186, 'Sanshas Large Commander Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3115, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26703, 186, 'Serpentis Large Commander Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3117, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26704, 319, 'Storage Facility - radioactive stuff and small arms', 'Storage silos are much more secure and durable than their Secure Container counterparts. They are usually the focus of attacks on outposts and commonly contain ore, refined minerals or valuable items waiting to be transported to empire space.', 2301, 911.0, 1000000.0, 1150.0, 8850.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26706, 319, 'Cargo Rig - radioactive stuff and small arms', 'Storage silos are much more secure and durable than their Secure Container counterparts. They are usually the focus of attacks on outposts and commonly contain ore, refined minerals or valuable items waiting to be transported to empire space.', 2403, 1176.0, 100000.0, 1.0E+8, 8850.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26707, 314, 'Hidden Data Sheets', 'Secrent documents.', 1192, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (26708, 283, 'Port Rolette Residents', 'A resident of the illegal settlement, Port Rolette.', 2536, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (26709, 383, 'Secret Angel Facility', 'A secret Angel facility.  Its purpose is unknown.', 2366, 1672.0, 100000.0, 1.0E+8, 10000.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (26710, 526, 'Prototype Nuclear Small Arms', 'Prototype Nuclear Small Arms.', 1366, 0.0, 2500.0, 2.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (26712, 604, 'Blood Phantom - Ectoplasm', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 2795, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (26713, 467, 'Flawed Gneiss', 'Gneiss is a popular ore type because it holds a bit of many minerals, increasing its utility value. Flawed Gneiss however has the same properties as fools gold, in the sense that it looks like the original but is worth almost nothing in comparison.', 1377, 500.0, 1.0E+35, 5.0, 0.0, 400, NULL, 162.0000, 0, NULL, 0.0),
  (26714, 821, 'Blood Factory Overseer', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2122, 350.0, 2.05E+7, 1100000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (26715, 306, 'Viral Stash', 'The worn container drifts quietly in space.', 16, 14.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26716, 821, 'Centus Colony General', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (26717, 520, 'Serpentis Prankster', 'A member of the Serpentis organization.', 1819, 50.0, 2950000.0, 29500.0, 175.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (26718, 520, 'Serpentis Prankster_2', 'A member of the Serpentis organization.', 1819, 50.0, 2950000.0, 29500.0, 175.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (26719, 306, 'Madcat\'s Stash', 'The worn container drifts quietly in space, closely guarded by pirates.', 16, 14.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26720, 319, 'Starbase Silo', 'Storage silos are much more secure and durable than their Secure Container counterparts. They are usually the focus of attacks on outposts and commonly contain ore, refined minerals or valuable items waiting to be transported to empire space.', 2598, 907.0, 1000000.0, 4000.0, 20000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26721, 319, 'Starbase Ultra-Fast Silo', 'Storage silos are much more secure and durable than their Secure Container counterparts. They are usually the focus of attacks on outposts and commonly contain ore, refined minerals or valuable items waiting to be transported to empire space.', 2301, 911.0, 1000000.0, 4000.0, 20000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26722, 319, 'Starbase Ship-Maintenance Array', 'Mobile hangar and fitting structure. Used for ship storage and in-space fitting of modules contained in a ship\'s cargo bay.', 2595, 726.0, 1000000.0, 8000.0, 2.0E+7, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26723, 319, 'Starbase Capital Ship Maintenance Array', 'Massive hangar and fitting structure.', 2977, 14394.0, 1000000.0, 40000.0, 1.55E+8, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26724, 319, 'Starbase Capital Shipyard', 'A large hangar structure with divisional compartments, for easy separation and storage of materials and modules.', 2601, 911.0, 100000.0, 4000.0, 200000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26725, 319, 'Starbase Stealth Emitter Array', 'Decreases signature radius of control tower.', 2613, 629.0, 100.0, 100.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26726, 319, 'Starbase Mobile Factory', 'Mobile Factory', 2373, 782.0, 1000000.0, 150.0, 8850.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26727, 319, 'Starbase Explosion Dampening Array', 'Boosts the control tower\'s shield resistance against explosive damage.', 2617, 750.0, 4000.0, 4000.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26728, 319, 'Starbase Moon Mining Silo', 'Storage silos are much more secure and durable than their Secure Container counterparts. They are usually the focus of attacks on outposts and commonly contain ore, refined minerals or valuable items waiting to be transported to empire space.', 2598, 907.0, 1000000.0, 4000.0, 20000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26729, 319, 'Minmatar Starbase Control Tower_Tough_Good Loot', 'The Matari aren\'t really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn\'t apply very well to stationary objects, much to the liking of the Amarr Empire.\r\n\r\nAmarrians call it a scrapheap of epic proportions. But don\'t underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat.', 2371, 3346.0, 100000.0, 1150.0, 8850.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (26731, 494, 'Cartel Research Outpost', 'Equally equipped for scientific observation and entertainment of all sorts, these multi-purpose structures, while not quite big enough to be classified as stations, nonetheless see quite a bit of use by both tourists and professionals.', 1712, 904.0, 100000.0, 1.0E+8, 10000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (26732, 319, 'Amarr Starbase Control Tower_Tough_Good Loot', 'The Amarr have always been fond of majestic and intimidating constructions. Their Control Towers do not deviate from that tradition and are truly big and powerful structures, intended more for preservation of territorial interests than commercial benefits.', 2296, 3394.0, 100000.0, 1150.0, 8850.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (26733, 494, 'Blood Research Outpost', 'Equally equipped for scientific observation and entertainment of all sorts, these multi-purpose structures, while not quite big enough to be classified as stations, nonetheless see quite a bit of use by both tourists and professionals.', 1712, 904.0, 100000.0, 1.0E+8, 10000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (26734, 319, 'Caldari Starbase Control Tower_Tough_Good Loot', 'At first the Caldari Control Towers were manufactured by Kaalakiota, but since they focused their efforts mostly on other, more profitable installations, they soon lost the contract and the Ishukone corporation took over the Control Towers\' development and production.', 2370, 3275.0, 100000.0, 1150.0, 8850.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (26735, 494, 'Guristas Research Outpost', 'Equally equipped for scientific observation and entertainment of all sorts, these multi-purpose structures, while not quite big enough to be classified as stations, nonetheless see quite a bit of use by both tourists and professionals.', 1712, 904.0, 100000.0, 1.0E+8, 10000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (26736, 494, 'Sansha Research Outpost', 'Equally equipped for scientific observation and entertainment of all sorts, these multi-purpose structures, while not quite big enough to be classified as stations, nonetheless see quite a bit of use by both tourists and professionals.', 1712, 904.0, 100000.0, 1.0E+8, 10000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (26737, 319, 'Gallente Starbase Control Tower_Tough_Good Loot', 'Gallente Control Towers are more pleasing to the eye than they are strong or powerful. They have above average electronic countermeasures, average CPU output, and decent power output compared to towers from the other races, but are quite lacking in sophisticated defenses.', 2297, 3666.0, 100000.0, 1150.0, 8850.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (26738, 494, 'Serpentis Research Outpost', 'Equally equipped for scientific observation and entertainment of all sorts, these multi-purpose structures, while not quite big enough to be classified as stations, nonetheless see quite a bit of use by both tourists and professionals.', 1712, 904.0, 100000.0, 1.0E+8, 10000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (26739, 226, 'LCO Bursar', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another.', 2713, 660.0, 1.12E+8, 1120000.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (26740, 319, 'LCS Bursar', 'A Mammoth-class industrial.', 2713, 660.0, 100000.0, 1.0E+8, 10000.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (26741, 533, 'Kaerleiks Bjorn', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 2713, 660.0, 1.12E+8, 1120000.0, 3800.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (26742, 534, 'Einhas Malak', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (26743, 226, 'LCO Prorator', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another.', 2716, 220.0, 1.075E+7, 200000.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (26744, 533, 'Cura Gigno', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 2716, 220.0, 1.075E+7, 200000.0, 3800.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (26745, 821, 'High Ritualist Padio Atour', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 2121, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (26746, 226, 'LCO Crane', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another.', 2709, 216.4, 1.15E+7, 195000.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (26747, 383, 'Guristas Annihilation Missile Battery_Uber', 'This missile Sentry will Launch missiles at any target it considers to be a threat. ', 2468, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26748, 533, 'Teinei Kuma', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 2709, 216.4, 1.15E+7, 195000.0, 3500.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (26749, 821, 'Terrorist Overlord Inzi Kika', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.', 2158, 350.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (26750, 622, 'Sansha Miner', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 1064, 660.0, 1.12E+8, 1120000.0, 3200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (26751, 319, 'Fragmented Cathedral I_Under Construction', 'This looks like a construction site of a grand structure of great importance.', 2047, 1569.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26752, 595, 'Angel Transport', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 336, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (26753, 819, 'chantal testing thingy', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low', 1219, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26754, 602, 'Blood Messiah', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2121, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (26755, 604, 'Gurista Guerilla Special Aquirement Division Captain', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme', 1758, 150.0, 1.2E+7, 120000.0, 450.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (26756, 820, 'Gurista Special Acquirements Captain', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2919, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (26757, 821, 'Sansha Shipyard Foreman', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (26758, 820, 'Serpentis Drug Carrier', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2917, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (26759, 136, 'Heavy Assault Missile Launcher I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 300000.0000, 1, 340, 0.0),
  (26760, 166, 'Torrent Assault Missile Blueprint', '', 194, 0.0, 1.0, 0.0, 0.0, 1, NULL, 600000.0000, 1, 975, 0.0),
  (26761, 166, 'Hellfire Assault Missile Blueprint', '', 194, 0.0, 1.0, 0.0, 0.0, 1, NULL, 600000.0000, 1, 975, 0.0),
  (26762, 166, 'Terror Assault Missile Blueprint', '', 194, 0.0, 1.0, 0.0, 0.0, 1, NULL, 600000.0000, 1, 975, 0.0),
  (26763, 820, 'Rogue Drone Logistic Overseer', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high', 1223, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26764, 820, 'Rogue Production Captain', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high', 1223, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26765, 820, 'Hive Overseer', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high', 1223, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26766, 820, 'Hive Logistic Captain', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high', 1223, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26767, 527, 'Dread Guristas Envoy_destroyer', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2920, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (26768, 820, 'Colony Captain', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high', 1223, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26769, 821, 'Rogue Drone Liaisons Captain', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly', 1718, 250.0, 1.01E+8, 1010000.0, 950.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (26770, 821, 'Independence Queen', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly', 1718, 250.0, 1.01E+8, 1010000.0, 950.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (26771, 821, 'Radiant Hive Mother', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly', 1718, 250.0, 1.01E+8, 1010000.0, 950.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (26772, 821, 'Hierarchy Hive Queen', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly', 1718, 250.0, 1.01E+8, 1010000.0, 950.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (26773, 283, 'Regiment Of Marines', 'When war breaks out, the demand for transporting military personnel on site can exceed the grasp of the military organization. In these cases, the aid from non-military spacecrafts is often needed.', 2540, 0.0, 1000000.0, 2000.0, 0.0, 1, NULL, 1000.0000, 1, NULL, 0.0),
  (26774, 314, 'Crates Of Long-limb Roes', 'The eggs of the Hanging Long-limb are among the most sought after delicacies in fancy restaurants. The main reason why the roe of the Hanging Long-limb is so rare is because no one has succeeded in breeding the species outside their natural habitat.', 1406, 0.0, 400000.0, 1000.0, 0.0, 1, NULL, 2400.0000, 1, NULL, 0.0),
  (26775, 283, 'Group Of Janitors', 'The janitor is the person who is in charge of keeping the premises of a building (as an apartment or office) clean, tends the heating system, and makes minor repairs.', 2536, 0.0, 100000.0, 3000.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (26776, 314, 'Barrels Of Soil', 'Fertile soil rich with nutrients is very sought after by agricultural corporations and colonists on worlds with short biological history.', 1181, 0.0, 2000000.0, 8000.0, 0.0, 1, NULL, 80.0000, 1, NULL, 0.0),
  (26777, 284, 'Barrels Of Viral Agent', 'The causative agent of an infectious disease, the viral agent is a parasite with a noncellular structure composed mainly of nucleic acid within a protein coat.', 1199, 0.0, 1000000.0, 5000.0, 0.0, 1, NULL, 850.0000, 1, NULL, 0.0),
  (26778, 314, 'Crates Of Holoreels', 'Holo-Vid reels are the most common type of personal entertainment there is. From interactive gaming to erotic motion pictures, these reels can contain hundreds of titles each.', 1177, 0.0, 100000.0, 1500.0, 0.0, 1, NULL, 250.0000, 1, NULL, 0.0),
  (26779, 314, 'Crates Of Electronic Parts', 'These basic elements of all electronic hardware are sought out by those who require spare parts in their hardware. Factories and manufacturers take these parts and assemble them into finished products, which are then sold on the market.', 1185, 0.0, 4000000.0, 4000.0, 0.0, 1, NULL, 750.0000, 1, NULL, 0.0),
  (26780, 313, 'Crates Of Crystal Eggs', 'Crystal is a common feel-good booster, used and abused around the universe in abundance.', 1195, 0.0, 900000.0, 900.0, 0.0, 1, NULL, 5000.0000, 1, NULL, 0.0),
  (26781, 314, 'Crates Of Transmitters', 'An electronic device that generates and amplifies a carrier wave, modulates it with a meaningful signal derived from speech or other sources, and radiates the resulting signal from an antenna.', 1364, 0.0, 6500000.0, 6000.0, 0.0, 1, NULL, 313.0000, 1, NULL, 0.0),
  (26782, 314, 'Barrels Of Fertilizer', 'Fertilizer is particularly valued on agricultural worlds, where there is constant supply for all commodities that boost export value.', 1188, 0.0, 9000000.0, 6000.0, 0.0, 1, NULL, 200.0000, 1, NULL, 0.0),
  (26783, 283, 'Group Of Homeless', 'In most societies there are those who, for various reasons, live a life considered below the living standards of the normal citizen.  These people are sometimes called tramps, beggars, drifters, vagabonds or homeless.  They are especially common in the ultra-capitalistic Caldari State, but are also found elsewhere in most parts of the galaxy.', 2542, 0.0, 600000.0, 3000.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (26784, 314, 'Heap-Load Of Garbage', 'Production waste can mean garbage to some but valuable resource material to others.', 1179, 0.0, 2.5E+7, 2500.0, 0.0, 1, NULL, 20.0000, 1, NULL, 0.0),
  (26785, 314, 'Crates Of Frozen Plant Seeds', 'Frozen plant seeds are in high demand in many regions, especially on stations orbiting a non-habitable planet.', 1200, 0.0, 400000.0, 5000.0, 0.0, 1, NULL, 75.0000, 1, NULL, 0.0),
  (26786, 314, 'Crates Of Spirits', 'Alcoholic beverages made by distilling a fermented mash of grains.', 1369, 0.0, 2500000.0, 2000.0, 0.0, 1, NULL, 455.0000, 1, NULL, 0.0),
  (26787, 314, 'Crates Of Rocket Fuel', 'Augmented and concentrated fuel used primarily for missile production.', 1359, 0.0, 500000.0, 4000.0, 0.0, 1, NULL, 505.0000, 1, NULL, 0.0),
  (26788, 283, 'Gang Of Miners', 'A sturdy miner.', 2536, 0.0, 200000.0, 6000.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (26789, 526, 'Cache Of Pistols', 'Semi-automatic small arms used for personal protection and skirmish warfare.', 1366, 0.0, 2500000.0, 2000.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (26790, 314, 'Crates Of Tobacco', 'Tubular rolls of tobacco designed for smoking. The tube consists of finely shredded tobacco enclosed in a paper wrapper and is generally outfitted with a filter tip at the end.', 1370, 0.0, 2.5E+7, 2000.0, 0.0, 1, NULL, 48.0000, 1, NULL, 0.0),
  (26791, 314, 'Crates Of Construction Blocks', 'Metal girders, plasteel concrete and fiber blocks are all very common construction material used around the universe.', 1371, 0.0, 1.0E+8, 7000.0, 0.0, 1, NULL, 500.0000, 1, NULL, 0.0),
  (26792, 314, 'Barrels Of Water', 'Water is one of the basic conditional elements of human survival. Most worlds have this compound in relative short supply and hence must rely on starship freight.', 1178, 0.0, 2.5E+7, 2500.0, 0.0, 1, NULL, 35.0000, 1, NULL, 0.0),
  (26793, 821, 'Colonial Master Diabolus Maytor', 'This is the master of all nearby Sansha colonies, the infamous Diabolus Maytor.  Few are above him in rank. Threat level: Deadly', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (26794, 226, 'LCO Viator', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another.', 2712, 153.0, 1.115E+7, 190000.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (26795, 533, 'Ours De Soin', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 2712, 153.0, 1.115E+7, 190000.0, 3000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (26796, 821, 'Privateer Admiral Heysus Sarpati', 'Heysus Sarpati is the official recruiter of the Serpentis in this sector.  He commands a mighty battleship that is rivaled by few, hearing the mere mention of his name sparks fear into his enemies\' hearts. Threat level: Deadly.', 2157, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (26797, 821, 'Black Caesar', 'An old warhorse, Black Caesar has been a dedicated member of the Guardian Angels since he was a boy.  His name has been plastered upon \'most wanted\' lists all over Gallente space for the last three decades. Threat level: Deadly', 2157, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (26798, 821, 'Naberius Marquis', 'Dark and mysterious, little is known of Naberious, other than his extreme loyalty to Sansha\'s Nation and convincing leadership skills. Threat level: Deadly', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (26799, 821, 'Dread Guristas Colonel', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.', 2158, 350.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (26800, 821, 'Angel Colonel', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (26801, 821, 'Shadow Serpentis Colonel', 'The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.', 2157, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (26802, 821, 'True Sansha\'s Colonel', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 2295, 350.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (26803, 821, 'Dark Blood Colonel', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 2122, 350.0, 2.05E+7, 1100000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (26804, 367, 'Test BCU', 'A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectivenes and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2531, 1.0, 1.0, 5.0, 0.0, 1, NULL, 49920.0000, 0, NULL, 0.07),
  (26805, 400, 'Test BCU Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 499200.0000, 0, NULL, 0.0),
  (26806, 534, 'Haruo Wako', 'Formerly member of the Intaki Syndicate, Haruo has quickly risen through the ranks in the Guristas organization. Which comes as no wonder, as he is brilliant, charismatic and utterly corrupt. Threat level: Deadly', 2158, 350.0, 2.2E+7, 1080000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (26807, 821, 'Jorun \'Red Legs\' Greaves', 'Jorun has an air of vulnerability about her petite body, but don\'t expect any mercy from the infamous pirate leader, she\'d sooner cut your throat than do any man\'s bidding. Threat level: Deadly', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (26810, 821, 'Serpentis Tournament Host', 'The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.', 2156, 350.0, 1.9E+7, 1010000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (26812, 821, 'Sepentis Regional Baron Arain Percourt', 'The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.', 2157, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (26816, 594, 'vlgergh', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (26818, 821, 'Serpentis Regional Baron - Arain Percourt', 'The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.', 2157, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (26819, 538, 'Salvager Meta 1', 'A specialized scanner used to detect salvagable items in ship wrecks.', 3240, 500.0, 0.0, 5.0, 0.0, 1, NULL, 33264.0000, 0, NULL, 0.07),
  (26821, 538, 'Salvager Meta 2', 'A specialized scanner used to detect salvagable items in ship wrecks.', 3240, 500.0, 0.0, 5.0, 0.0, 1, NULL, 33264.0000, 0, NULL, 0.07),
  (26823, 538, 'Salvager Meta 3', 'A specialized scanner used to detect salvagable items in ship wrecks.', 3240, 500.0, 0.0, 5.0, 0.0, 1, NULL, 33264.0000, 0, NULL, 0.07),
  (26825, 538, 'Salvager Meta 4', 'A specialized scanner used to detect salvagable items in ship wrecks.', 3240, 500.0, 0.0, 5.0, 0.0, 1, NULL, 33264.0000, 0, NULL, 0.07),
  (26831, 53, 'Zrakor\'s Gatling Pulse Laser', 'Rapid fire multi-barreled energy weapon that delivers a steady stream of damage. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.', 350, 0.0, 1.0, 5.0, 1.0, 1, 4, 1000.0000, 0, NULL, 0.07),
  (26832, 821, 'Captain Blood Raven', 'Little is known of Blood Raven, even his true name remains a secret.  His nickname was acquired due to his tendency to walk around with a black Raven on his shoulder.  Men under his command even claimed it was the only creature he truly loved.  His other hobby was cutting open bodies of slain enemies and drinking their blood ... Threat level: Deadly', 2121, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (26833, 821, 'Serpentis Holder', 'The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.', 2157, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (26837, 589, 'Test Interdiction Sphere Launcher', 'Built for use with interdictor-class vessels, this launcher produces a warp disruption sphere capable of pulling passing vessels out of warp.', 2990, 0.0, 0.0, 5.0, 50.0, 1, NULL, 1732868.0000, 0, NULL, 0.07),
  (26838, 136, 'Test Interdiction Sphere Launcher Blueprint', '', 168, 0.0, 0.0, 0.01, 0.0, 1, NULL, 17328680.0000, 0, NULL, 0.0),
  (26840, 27, 'Raven State Issue', 'A joint effort by the eight Caldari supercorporations, this State Issue of the powerhouse that is the Raven was created expressly to honour those whose valor in combat and adherence to the Caldari code of battle has surpassed that of their comrades in arms. Of course, should the ship be lost, the immense dishonour to the pilot demands that he take his own life, but seeing as how this wouldn\'t affect him in the slightest, tradition holds that the highest-ranked of the surviving crew members take his place.<br><br>Special Ability: 5% bonus to Siege and Cruise Missile Launcher Rate Of Fire and 10% bonus to Torpedo and Cruise Missile Velocity per level of skill.', 3204, 250.0, 9.93E+7, 486000.0, 665.0, 1, 1, 108750000.0000, 1, NULL, 0.07),
  (26841, 107, 'Raven Tournament Issue TEST Blueprint', '', 43, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26842, 27, 'Tempest Tribal Issue', 'Commissioned by the four ruling tribes of the Republic, the Tribal Issue of their Fleet\'s key vessel is presented only to those who have displayed unyielding valor in the Republic\'s interest, and a tireless commitment to maintaince of the Tribes\' precious freedom. Given the ship\'s status as a badge of honour, it is not uncommon for pilots or ship crew to add special tattoos to their anatomy, celebrating both the gift of the ship and the honour of piloting it.<br><br>Special Ability: 5% bonus to Large Projectile Turret rate of fire and Large Projectile Turret damage per level.', 3205, 250.0, 1.033E+8, 486000.0, 600.0, 1, 2, 108750000.0000, 1, NULL, 0.07),
  (26843, 107, 'Tempest Tournament Issue TEST Blueprint', '', 43, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26844, 821, 'Rubin Sozar', 'Rubin Sozar was appointed into the Angel Cartel a few years ago, having defected from the Minmatar Navy after having been involved in a scandal that tarnished his reputation and prevented him from advancing further in the ranks of the military.  He is an excellent pilot and naval commander, and has served the Cartel well in his few years of service.  Threat level: Deadly.', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (26846, 283, 'Okelle Alash', 'Okelle Alash', 2536, 0.0, 1000.0, 5.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26848, 534, 'Okelle Alash_', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation.\r\n\r\nOkelle is a fierce pirate captain that has been under his brothers shadow for a long time and is eager to prove himself. He knows the republic is after him and he is looking for confrontation to get the recognition he believes he deserves.\r\n\r\nThreat level: Deadly.', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (26849, 361, 'Tournament Bubble TEST', 'A Large deployable self powered unit that prevents warping within its area of effect ', 3206, 70.0, 0.0, 585.0, 0.0, 1, NULL, 11976448.0000, 0, NULL, 0.0),
  (26850, 371, 'Tournament Bubble TEST Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 119764480.0000, 0, NULL, 0.0),
  (26851, 452, 'Fools Crokite', 'Crokite is a very heavy ore that is always in high demand because it has the largest ratio of zydrine for any ore in the world. Fools Crokite on the other hand is infamous for making inexperienced miners look like fools.  It closely resembles the real Crokite, while having very little usable mineral content.', 1272, 1.0, 1.0E+35, 16.0, 0.0, 250, NULL, 522.0000, 0, NULL, 0.0),
  (26852, 450, 'Flawed Arkonor', 'Arkonor is one of the rarest and most sought-after ore in the known world. Flawed Arkonor on the other hand is very rarely sought after. In fact more than a few inexperienced miners have turned red-faced when discovering their \'valuable\' cargo was in fact flawed and worth only a handful of ISK ...', 1277, 1.0, 1.0E+35, 16.0, 0.0, 200, NULL, 4116.0000, 0, NULL, 0.0),
  (26853, 319, 'LCS Drug Lab_Crash', 'Carving out asteroids to act as habitats for miners and manufacturers is a cheap and efficient way to quickly cash in on the insatiable needs of the space industry.', 2377, 952.0, 1000000.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (26854, 319, 'LCS Drug Lab_Exile', 'Carving out asteroids to act as habitats for miners and manufacturers is a cheap and efficient way to quickly cash in on the insatiable needs of the space industry.', 2377, 952.0, 1000000.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (26855, 319, 'LCS Drug Lab_Mindflood', 'Carving out asteroids to act as habitats for miners and manufacturers is a cheap and efficient way to quickly cash in on the insatiable needs of the space industry.', 2377, 952.0, 1000000.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (26856, 383, 'Sentinel Serpentis_Crash', 'This Serpentis Battlestation has several formidable defensive systems. ', 2356, 6768.0, 1000.0, 1000.0, 1000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (26857, 383, 'Sentinel Serpentis_Exile', 'This Serpentis Battlestation has several formidable defensive systems. ', 2356, 6768.0, 1000.0, 1000.0, 1000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (26858, 383, 'Sentinel Serpentis_Mindflood', 'This Serpentis Battlestation has several formidable defensive systems. ', 2356, 6768.0, 1000.0, 1000.0, 1000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (26859, 533, 'Hodura Amaba', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 1759, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (26860, 226, 'LCO Docked Mammoth', 'This Mammoth-class industrial is currently undergoing maintenance.', 309, 660.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (26861, 306, 'TESTING PORTION SIZES', 'If you have the right equipment you might be able to hack into the databank and get some valuable information.', 2431, 858.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26862, 819, 'Jols Eytur', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High', 339, 50.0, 1910000.0, 19100.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (26863, 819, 'Vlye Cadille', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1764, 50.0, 2870000.0, 28700.0, 135.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (26864, 819, 'Eha Hidaiki', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.', 1830, 50.0, 1970000.0, 19700.0, 125.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (26865, 819, 'Gamat Hakoot', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1237, 50.0, 2112000.0, 21120.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (26866, 819, 'Elgur Erinn', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1818, 50.0, 2650000.0, 26500.0, 140.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (26867, 533, 'Nikmar Eitan', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2921, 150.0, 1.09E+7, 109000.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (26868, 456, 'Flawed Jaspet', 'Jaspet has many mineral types, making it easy to sell. It has a large portion of mexallon plus some tritanium, pyerite and nocxium. Flawed Jaspet, unfortunately, is rather harder to sell, as it is practically devoid of usable minerals and is good only for duping the unwary.', 1279, 1.0, 1.0E+35, 2.0, 0.0, 500, NULL, 3124.0000, 0, NULL, 0.0),
  (26869, 80, 'GM ECM Burst', 'Emits random electronic bursts intended to disrupt target locks on any ship with lower sensor strengths than the ECM burst jamming strength. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, only battleship-class vessels can use this module to its fullest extent. On all other classes, ship bonuses are not applied to the module.\r\n\r\n\r\nNote: Only one module of this type can be activated at the same time', 109, 0.0, 5000.0, 5.0, 0.0, 1, NULL, 186874.0000, 0, NULL, 0.06),
  (26870, 160, 'Tournament ECM Burst Blueprint', '', 109, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 0, NULL, 0.0),
  (26871, 798, 'Dini Mator', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 1824, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (26872, 25, 'Corvette Prototype Amarr', 'This is the first in a series of prototype Amarr attack craft designed for deployment from Carriers.', 2899, 15.0, 100000.0, 6000.0, 120.0, 1, 4, 27500.0000, 0, NULL, 0.07),
  (26873, 105, 'Corvette Prototype2 1 Blueprint', '', 44, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26874, 25, 'Corvette Prototype Gallente', 'This is the first in a series of prototype Gallente attack craft designed for deployment from Carriers.', 2972, 15.0, 100000.0, 6000.0, 120.0, 1, 8, 27500.0000, 0, NULL, 0.07),
  (26875, 105, 'Corvette Prototype2 2 Blueprint', '', 44, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26876, 25, 'Corvette Prototype Caldari', 'This is the first in a series of prototype Caldari attack craft designed for deployment from Carriers.', 2975, 15.0, 100000.0, 6000.0, 120.0, 1, 1, 27500.0000, 0, NULL, 0.07),
  (26877, 105, 'Corvette Prototype2 3 Blueprint', '', 44, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26878, 533, 'Kazah Durn', 'Revelling in the symbiotic relationship of man and machine Sansha\'s Commanders can push themselves harder and further than others. Threat level: Deadly.', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (26879, 533, 'Marin Matola', 'The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.', 1815, 150.0, 1.12E+7, 112000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (26880, 533, 'Motoh Olin', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 1759, 150.0, 1.18E+7, 118000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (26881, 821, 'Dark Templar Uthius', 'Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.', 2121, 350.0, 1.95E+7, 1150000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (26882, 534, 'Quertah Bleu', 'The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.', 2157, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (26883, 533, 'Suard Fish', 'This is a fighter for Sansha\'s Nation. It is protecting the assets of Sansha\'s Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 1236, 150.0, 1.001E+7, 100100.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (26884, 534, 'Hakirim Grautur', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (26885, 534, 'Oushii Torun', 'Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.', 2158, 350.0, 1080000.0, 2.2E+7, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (26886, 185, 'TEST Missiles NPC', 'This NPC should only fire missiles', 1824, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (26887, 185, 'TEST Turrets NPC', 'This NPC should only shoot turrets.', 1760, 150.0, 1.15E+7, 115000.0, 465.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (26888, 361, 'Mobile Large Warp Disruptor II', 'A Large deployable self powered unit that prevents warping within its area of effect ', 2309, 70.0, 0.0, 585.0, 0.0, 1, NULL, 14058248.0000, 1, 405, 0.0),
  (26889, 371, 'Mobile Large Warp Disruptor II Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 119764480.0000, 1, NULL, 0.0),
  (26890, 361, 'Mobile Medium Warp Disruptor II', 'A Medium deployable self powered unit that prevents warping within its area of effect ', 2309, 70.0, 0.0, 195.0, 0.0, 1, NULL, 3535658.0000, 1, 405, 0.0),
  (26891, 371, 'Mobile Medium Warp Disruptor II Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 29941120.0000, 1, NULL, 0.0),
  (26892, 361, 'Mobile Small Warp Disruptor II', 'A small deployable self powered unit that prevents warping within its area of effect ', 2309, 70.0, 0.0, 65.0, 0.0, 1, NULL, 843566.0000, 1, 405, 0.0),
  (26893, 371, 'Mobile Small Warp Disruptor II Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 7485280.0000, 1, NULL, 0.0),
  (26894, 319, 'Habitation Module - Breeding Facility', 'The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.', 2521, 394.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26895, 319, 'Amarrian Breeding Facility', 'This breeding facility produces Minmatar children ready to assume their place as servants to the Amarr. Once they reach puberty, the boys are sent away to take their place amongst the lower classes in Amarr society.\r\n\r\nThe girls, on the other hand, are left behind. Their place is here, stretched out on cold metal tables, silent and tense. The facility wears out its brood, but that\'s all right; more are created all the time.\r\n\r\nAnd every now and then, a caravan will arrive, carrying men with cold eyes and clammy hands, ready and willing to help with the production.', 2520, 430.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26896, 319, 'Amarr Battlestation_Event', 'This gigantic military installation is the pride of the Amarr Navy.  Hundreds of thousands, of slaves poured their blood, sweat and tears into erecting one of these mega-structures.  Only a fool would attempt to assault such a massive base without a fleet behind him.\r\n\r\nDocking has been prohibited into this station without proper authorization.', 1249, 10252.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (26897, 319, 'Sisters of EVE Aid Station', 'The Sisters need to rapidly receive and deploy aid has led to the creation of the Aid Stations, relatively quick and easy to construct and place in orbit these stations can recieve vast quantities of aid and transfer them to orbital craft for quick deployment on a planet. Since their inception they have saved vast quantities of lives and other corporations have leased the design for their own purposes.', 2403, 1176.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26898, 319, 'Asteroid Slave Mine', '\"There are some who will never embrace enlightment, and those poor souls we must.. educate\"<br>\r\nGavrin Lothril - Asteroid Mine XVII-232 Foreman', 1717, 10632.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26899, 319, 'Unlicensed Mindclash Arena', 'Mind Clash is one of the most popular sports throughout known space, it is as enthusiastically played in the royal court on Amarr Prime as in the gambling halls of the Caldari. However there are a certain cadre of people who think that the official sport is too tame, so they created a new set of rules, to the death - which was promptly banned from Empire space. However their is much underground hunger for this sport so hidden in space arena\'s have started to be constructed in which sport enthusiasts can enjoy watching their heroes fight and die without the inteference of the beaurcratic empires.', 2513, 2219.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26900, 319, 'Broadcast Tower', 'The Caldari call these propoganda towers, however the Gallente people prefer to call them liberty towers. Whatever their designation these hidden broadcast towers send their amplified signal throughout the system they are located in. The Gallente networks use them to broadcast their channels to areas of space where such signals are usually banned. There are a network of relay towers which utilise the FTL networks to bring their underground signal to the source tower.', 2505, 3475.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26901, 283, 'Breeder Slave', 'These slaves are held within breeder colonies for years for the sole purpose of increasing a slaver\'s stock. Discarded when they have outlived their usefulness, these poor creatures have a short life expectancy that might be a blessing when compared to the misery of their existence in captivity. ', 2541, 0.0, 80.0, 1.5, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (26902, 526, 'Fedo', 'The Fedo is an omnivorous, sponge-like creature. It has reddish skin and numerous small claw-like tentacles which it uses to move around and protect itself. A primitive being, the Fedo\'s method of eating and absorbing nutrition is slow and inefficient. This means that food stays for a long time in the Fedo\'s body, and will most often have rotted or turned foul before the animal passes it out of its system. The Fedos eject fumes from their body which, for the reasons explained above, have a most horrible odor. The Fedos possess a fantastic sense of smell and so use these fumes to communicate with each other; they are however both blind and deaf, having no eyes or ears. The mouth is located on the underside of the beast, and the Fedo feeds by positioning itself over the food and lowering itself down on it.', 1188, 0.0, 3000.0, 0.5, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (26903, 526, 'Military Intelligence Report', 'A military intelligence report on Fleet movements in the local vicinity, patrol schedules and current strength,', 1192, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (26904, 526, 'Secure Coded Package', 'A generic package containing goods in a protective wrapping. It is secured with a code lock and cannot be opened without knowing the proper combination.', 2039, 0.0, 25.0, 10.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (26905, 526, 'Slave Ownership Record', 'A Record of owner ship of a single slave, previous owners, work history and current state of health', 1192, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (26906, 526, 'Slave Manifests', 'A Manifest of slave movements in the local area, quantity and quality of stock', 1192, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (26907, 283, 'Starkmanir Slave', 'The Starkmanir Tribe was virtually wiped after a failed rebellion, only a handful remain in the Empire and have now turned into collector\'s items for Amarrian Holder\'s. These slave\'s are rarely ever put to hard labour and generally live out their lives as exhibits for their Amarrian masters to show off. A pure blooded Starkmanir slave has made many a Holder a rich man', 2541, 0.0, 200.0, 3.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26908, 283, 'Valkears', '\"We aren\'t going to try to train you, we\'re going to try to kill you.\"<br>\r\n- Valklear Instructor\r\n<br><br>\r\nIn the great war for liberation the Minmatar tribes, finding themselves lacking able-bodied men, were forced to create soldiers from their most dangerous criminals—their thieves, schemers, and murderers. This method proved remarkably successful and continues to this day. One would have to be mad to join in a Valkear unit\'s fifteen-year tour of duty, and among the criminal element, the rivers of madness run deep indeed.', 2549, 0.0, 90.0, 1.0, 0.0, 1, 2, 50000.0000, 0, NULL, 0.0),
  (26909, 479, 'Multispectral Frequency Probe', 'The Multispectral Frequency Probe scans the entire solar system for multispectral frequencies, and gives a readout on which types of frequencies exist.', 2704, 1.0, 1.0, 1.25, 0.0, 1, NULL, 19978.0000, 1, 120, 0.07),
  (26910, 486, 'Multispectral Frequency Probe Blueprint', '', 1007, 0.0, 0.0, 0.01, 0.0, 1, NULL, 5000000.0000, 1, 320, 0.0),
  (26911, 226, 'Avatar Wreck', 'These are the remnants of the Avatar-class titan piloted by CYVOK of Ascendant Frontier. It was destroyed by Band of Brothers in the war between the two alliances. The event marked the destruction of the first capsuleer owned titan in existence.', 3100, 3106.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26912, 325, 'Small Remote Armor Repair System II', 'This module uses nano-assemblers to repair damage done to the armor of the Target ship.', 80, 0.0, 20.0, 5.0, 0.0, 1, NULL, 49398.0000, 1, 1059, 0.07),
  (26913, 325, 'Medium Remote Armor Repair System II', 'This module uses nano-assemblers to repair damage done to the armor of the Target ship.', 80, 0.0, 20.0, 10.0, 0.0, 1, NULL, 131708.0000, 1, 1058, 0.07),
  (26914, 325, 'Large Remote Armor Repair System II', 'This module uses nano-assemblers to repair damage done to the armor of the Target ship.', 80, 0.0, 20.0, 25.0, 0.0, 1, NULL, 240784.0000, 1, 1057, 0.07),
  (26915, 350, 'Large Remote Armor Repair System II Blueprint', '', 194, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (26916, 350, 'Medium Remote Armor Repair System II Blueprint', '', 194, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (26917, 350, 'Small Remote Armor Repair System II Blueprint', '', 194, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (26918, 186, 'Overseer Frigate Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3126, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26919, 186, 'Overseer Cruiser Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3122, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26920, 186, 'Overseer Battleship Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3117, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26925, 778, 'Drone Damage Rig I', 'This ship modification is designed to increase a ship\'s drone damage at the expense of the ship\'s CPU capacity.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3200, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (26926, 787, 'Drone Damage Rig I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 0, NULL, 0.0),
  (26927, 778, 'Drone Damage Rig II', 'This ship modification is designed to increase a ship\'s drone damage at the expense of the ship\'s CPU capacity.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3200, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (26928, 787, 'Drone Damage Rig II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 0, NULL, 0.0),
  (26929, 780, 'Processor Overclocking Unit I', 'This ship modification is designed to increase a ship\'s CPU.\r\n', 3199, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (26930, 787, 'Processor Overclocking Unit I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 0, NULL, 0.0),
  (26931, 780, 'Processor Overclocking Unit II', 'This ship modification is designed to increase a ship\'s CPU.', 3199, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (26932, 787, 'Processor Overclocking Unit II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 0, NULL, 0.0),
  (26933, 186, 'Mission Generic Large Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3116, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26934, 186, 'Mission Generic Medium Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3120, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26935, 186, 'Mission Generic Small Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3124, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26939, 186, 'CONCORD Large Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3116, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26940, 186, 'CONCORD Medium Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3120, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26941, 186, 'CONCORD Small Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3124, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26959, 828, 'testing group', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant', 1222, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26960, 786, 'Sensor Strength Rig I', 'This rig increases the ship\'s sensor strength to make it more resistant to being jammed at the expense of shields.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3198, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (26961, 787, 'Sensor Strength Rig I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 0, NULL, 0.0),
  (26962, 786, 'Sensor Strength Rig II', 'This rig increases the ship\'s sensor strength to make it more resistant to being jammed at the expense of shields.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3198, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (26963, 787, 'Sensor Strength Rig II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 0, NULL, 0.0),
  (26964, 774, 'Shield Transporter Rig I', 'This ship modification is designed to increase shield capacity at the expense of increased signature radius.\r\n\r\nNote: Does not work on capital sized modules', 3193, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (26965, 787, 'Shield Transporter Rig I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 0, NULL, 0.0),
  (26966, 774, 'Shield Transporter Rig II', 'This ship modification is designed to increase shield capacity at the expense of increased signature radius.\r\n\r\nNote: Does not work on capital sized modules', 3193, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (26967, 787, 'Shield Transporter Rig II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 0, NULL, 0.0),
  (26968, 226, 'LCO Drone Bunker', 'A Drone Bunker', 2583, 819.0, 100000.0, 1.0E+8, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26969, 668, 'Amarr Slaver Ship', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 1064, 660.0, 1.12E+8, 1120000.0, 3200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (26970, 668, 'Amarr Slave Transport Ship', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 1064, 660.0, 1.12E+8, 1120000.0, 3200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (26971, 604, 'Blood Raider Slave Transport Ship', 'Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.', 1064, 660.0, 1.12E+8, 1120000.0, 3200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (26972, 186, 'Faction Drone Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3122, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26973, 789, 'Domination Wang Chunger', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Super Uber Deadly.', 339, 50.0, 1910000.0, 19100.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (26974, 314, 'Antiviral Drugs', 'Antiviral Drugs are in constant demand everywhere and new, more potent versions, are always made available to counter new viral strains.', 28, 0.0, 5.0, 0.2, 0.0, 1, NULL, 325.0000, 1, NULL, 0.0),
  (26975, 306, 'Cargo Warehouse - Synthetic Oil', 'This is a standard storage facility.', 2301, 911.0, 1000000.0, 1150.0, 8850.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26976, 306, 'Cargo Warehouse - Spiced Wine', 'This is a standard storage facility.', 2301, 911.0, 1000000.0, 1150.0, 8850.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26977, 306, 'Cargo Warehouse - Silicate Glass', 'This is a standard storage facility.', 2301, 911.0, 1000000.0, 1150.0, 8850.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26978, 306, 'Cargo Warehouse - Quafe Ultra', 'This is a standard storage facility.', 2301, 911.0, 1000000.0, 1150.0, 8850.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26979, 764, 'TEST Overdrive Injector System II', 'Replaces some of the heavier structure components with lighter, but more fragile material. Improves speed and agility at the expense of hull strength.', 1040, 50.0, 100.0, 5.0, 0.0, 1, NULL, 35200.0000, 0, NULL, 0.06),
  (26980, 158, 'TEST Nanofiber Internal Structure II Blueprint', '', 1042, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 0, NULL, 0.0),
  (26981, 762, 'TEST Inertia Stabilizers II', 'Improves ship handling and maneuverability.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1041, 100.0, 200.0, 5.0, 0.0, 1, NULL, 39732.0000, 0, NULL, 0.06),
  (26982, 158, 'TEST Inertia Stabilizers II Blueprint', '', 1041, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 0, NULL, 0.0),
  (26983, 538, 'Civilian Salvager', 'A specialized scanner used to detect salvagable items in ship wrecks.', 3240, 500.0, 0.0, 5.0, 0.0, 1, NULL, 33264.0000, 0, NULL, 0.07),
  (26984, 917, 'Civillian Salvager I Blueprint', '', 84, 0.0, 0.0, 0.01, 0.0, 1, NULL, 332640.0000, 0, NULL, 0.0),
  (26985, 313, 'Ratu', 'Ratu the drug of choice during the celebration known as Mahe Ratu. It´s effect include a feeling of euphoria, hallucinations and anxiety.\r\n<p>\r\n<p>\r\n\r\n<i>Feel the Ratu rise through your chest upwards, outwards into everything at once. Throw your head back, spread your arms out and scream, scream at the top of your lungs, struggling to rise above the noise:\r\n<p>\r\n”Mahe Ratu!” </i>\r\n\r\n', 1196, 0.0, 5.0, 0.2, 0.0, 1, 2, 1500.0000, 1, NULL, 0.0),
  (26987, 303, 'Enhanced Ratu (tester)', 'still in testing', 2056, 1.0, 1.0, 1.0, 1.0, 1, 2, 32768.0000, 0, NULL, 0.0),
  (26993, 763, 'test Nanofiber Internal Structure II', 'Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship\'s velocity and improves maneuverability at the expense of hull strength.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1042, 50.0, 100.0, 5.0, 0.0, 1, NULL, 35200.0000, 0, NULL, 0.06),
  (26994, 158, 'test Nanofiber Internal Structure II b Blueprint', '', 1042, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 0, NULL, 0.0),
  (26995, 46, 'TEST 100MN MicroWarpdrive II', 'Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field. \r\n\r\nPenalty: 25% less max capacitor and 50% less max shield hit points.', 96, 0.0, 0.0, 20.0, 128.0, 1, NULL, 1340852.0000, 0, NULL, 0.07),
  (26996, 126, 'TEST 100MN MicroWarpdrive II Blueprint', '', 96, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26998, 283, 'Hejilmar the Slave', 'Hejilmar was recently released from the clutches of Amarrian slavelords.', 2536, 0.0, 150.0, 3.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (26999, 65, 'TEST Stasis Webifier II', 'Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.', 1284, 500.0, 0.0, 5.0, 0.0, 1, NULL, 190098.0000, 0, NULL, 0.06),
  (27000, 145, 'TEST Stasis Webifier II Blueprint', '', 1284, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 0, NULL, 0.0),
  (27001, 669, 'Stolen Imperial Deacon', 'A destroyer of the Amarr empire.\r\n', 2387, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (27002, 185, 'TEST Moussa Dread Guristas Assassin', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2919, 150.0, 1.01E+7, 101000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (27003, 185, 'TEST RANGE Dire Pithi Wrecker', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1831, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (27005, 185, 'TEST UPDATE Ammatar Navy Sergeant', 'This is a security vessel of the Ammatar Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Moderate', 1745, 13.0, 1810000.0, 18100.0, 225.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (27010, 306, 'TEST Cosmos Shard', 'If you have the right equipment you might be able to hack into the info shard and get some valuable information.', 1683, 60.0, 10000.0, 27500.0, 2700.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (27011, 306, 'Test Com Tower', 'If you have the right equipment you might be able to hack into the com tower and get some valuable information.', 2434, 1270.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27012, 306, 'TEST Angel Mainframe', 'If you have the right equipment you might be able to hack into the mainframe and get some valuable information.', 2433, 232.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27014, 538, 'Civilian Codebreaker', 'A Hacking system used to override electronic security systems. ', 2856, 500.0, 0.0, 5.0, 0.0, 1, NULL, 33264.0000, 0, NULL, 0.07),
  (27015, 917, 'Civilian Codebreaker Blueprint', '', 84, 0.0, 0.0, 0.01, 0.0, 1, NULL, 332640.0000, 0, NULL, 0.0),
  (27016, 47, 'TEST Civilian Cargo Scanner I', 'Scans the cargo hold of another ship.', 106, 0.0, 0.0, 5.0, 0.0, 1, NULL, 1500.0000, 0, NULL, 0.07),
  (27017, 127, 'TEST Civilian Cargo Scanner I Blueprint', '', 106, 0.0, 0.0, 0.01, 0.0, 1, NULL, 15000.0000, 0, NULL, 0.0),
  (27019, 538, 'Civilian Analyzer', 'A simple scanning device designed for analyzing both terran archaeological structures and ruins floating in space. ', 2857, 500.0, 0.0, 5.0, 0.0, 1, NULL, 33264.0000, 0, NULL, 0.07),
  (27020, 917, 'Civilian Analyzer Blueprint', '', 84, 0.0, 0.0, 0.01, 0.0, 1, NULL, 332640.0000, 0, NULL, 0.0),
  (27021, 332, 'Perpetual Motion Unit I', 'The mere existence of this unit is a major vexation to physicists everywhere. That said, it doesn\'t do much at all for the pilot: It operates as a closed system, and any attempt at a breach or internal inspection will ruin the mechanism. It has no effect on any part of a ship\'s operation.', 2852, 0.0, 0.0, 100.0, 0.0, 1, NULL, 0.0000, 0, NULL, 1.0),
  (27022, 356, 'Perpetual Motion Unit I Blueprint', '', 2852, 0.0, 0.0, 0.01, 0.0, 1, NULL, 64500.0000, 0, NULL, 0.0),
  (27023, 332, 'Perpetual Motion Unit II', 'The mere existence of this unit is a major vexation to physicists everywhere. That said, it doesn\'t do much at all for the pilot: It operates as a closed system, and any attempt at a breach or internal inspection will ruin the mechanism. It has no effect on any part of a ship\'s operation.', 2852, 0.0, 0.0, 100.0, 0.0, 1, NULL, 0.0000, 0, NULL, 1.0),
  (27024, 356, 'Perpetual Motion Unit II Blueprint', '', 2852, 0.0, 0.0, 0.01, 0.0, 1, NULL, 64500.0000, 0, NULL, 0.0),
  (27025, 333, 'Datacore - Basic Civilian Tech', 'This datacore is a minor storehouse of information, containing a fair portion of mankind\'s collected knowledge in the field of ordinary civilian technology.', 3232, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27026, 716, 'Civilian Data Interface', 'Designed to work with the basic technologies. It does however not work with the more advanced technologies.', 3183, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27027, 356, 'Civilian Data Interface Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27028, 462, 'Chondrite', 'This ore is of interest only to civilian and rookie pilot mining operations.', 232, 1.0, 4000.0, 0.1, 0.0, 333, NULL, 1000.0000, 0, NULL, 0.0),
  (27029, 18, 'Chalcopyrite', 'This mineral is of interest only to civilian and rookie pilot factory production.', 399, 0.0, 0.0, 0.01, 0.0, 1, NULL, 2.0000, 0, NULL, 0.0),
  (27030, 46, 'Test Civilian Module Meta I', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Frigate class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 6450.0000, 0, NULL, 0.07),
  (27031, 126, 'Test Civilian Module Meta I Blueprint', '', 96, 0.0, 0.0, 0.01, 0.0, 1, NULL, 64500.0000, 0, NULL, 0.0),
  (27032, 46, 'Test Civilian Module Meta 2', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Frigate class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 6450.0000, 0, NULL, 0.07),
  (27033, 126, 'Test Civilian Module Meta 2 Blueprint', '', 96, 0.0, 0.0, 0.01, 0.0, 1, NULL, 64500.0000, 0, NULL, 0.0),
  (27034, 46, 'Test Civilian Module Meta 3', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Frigate class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 6450.0000, 0, NULL, 0.07),
  (27035, 126, 'Test Civilian Module Meta 3 Blueprint', '', 96, 0.0, 0.0, 0.01, 0.0, 1, NULL, 64500.0000, 0, NULL, 0.0),
  (27036, 46, 'Test Civilian Module Meta 4', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Frigate class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 6450.0000, 0, NULL, 0.07),
  (27037, 126, 'Test Civilian Module Meta 4 Blueprint', '', 96, 0.0, 0.0, 0.01, 0.0, 1, NULL, 64500.0000, 0, NULL, 0.0),
  (27038, 526, 'Clay Pigeon', 'A small pigeon statue made out of astral clay.', 1641, 0.0, 50.0, 1.0, 0.0, 1, NULL, 2000.0000, 1, NULL, 0.0),
  (27039, 356, 'Clay Pigeon Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27041, 186, 'Minmatar Large Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3118, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27042, 186, 'Minmatar Medium Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3122, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27043, 186, 'Minmatar Small Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3126, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27044, 186, 'Khanid Large Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3115, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27045, 186, 'Khanid Medium Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3119, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27046, 186, 'Khanid Small Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3123, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27047, 186, 'Caldari Large Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3116, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27048, 186, 'Caldari Medium Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3120, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27049, 186, 'Caldari Small Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3124, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27050, 186, 'Amarr Large Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3115, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27051, 186, 'Amarr Medium Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3119, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27052, 186, 'Amarr Small Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3123, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27053, 186, 'Gallente Large Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3117, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27054, 186, 'Gallente Medium Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3121, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27055, 186, 'Gallente Small Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3125, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27056, 186, 'Thukker Large Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3118, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27057, 186, 'Thukker Medium Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3122, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27058, 186, 'Thukker Small Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3126, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27059, 333, 'Datacore - Elementary Civilian Tech', 'This datacore is a minor storehouse of information, containing a fair portion of mankind\'s collected knowledge in the field of ordinary civilian technology.', 3232, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27060, 186, 'Mordu Large Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3116, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27061, 186, 'Mordu Medium Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3120, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27062, 186, 'Mordu Small Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3124, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27063, 319, 'Repair Outpost_Weak', 'Due to their amazing cost-effectiveness and the speed at which they can be built, these repair outposts are seeing greater and greater use among travelers who need to be able to stay mobile in dangerous territory.', 1710, 471.0, 100000.0, 1.0E+8, 10000.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (27064, 773, 'Capital Auxiliary Nano Pump I', 'This ship modification is designed to increase a ship\'s armor repairer repair amount at the expense of max velocity.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 3194, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (27065, 787, 'Capital Auxiliary Nano Pump I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 0, NULL, 0.0),
  (27066, 773, 'Capital Nanobot Accelerator I', 'This ship modification is designed to reduce a ship\'s armor repair cycle duration at the expense of max velocity.', 3194, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (27067, 787, 'Capital Nanobot Accelerator I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 0, NULL, 0.0),
  (27068, 773, 'Capital Nanobot Accelerator II', 'This ship modification is designed to reduce a ship\'s armor repair cycle duration at the expense of max velocity.', 3194, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (27069, 787, 'Capital Nanobot Accelerator II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 0, NULL, 0.0),
  (27070, 738, 'Hardwiring - Inherent Implants \'Noble\' ZET10', 'A neural Interface upgrade that boosts the pilot\'s skill in operating armor/hull repair modules. 1% reduction in repair systems duration.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 623, 0.05),
  (27071, 738, 'Hardwiring - Inherent Implants \'Noble\' ZET20', 'A neural Interface upgrade that boosts the pilot\'s skill in the operation of remote armor repair systems. 1% reduced capacitor need for remote armor repair system modules.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 624, 0.05),
  (27072, 738, 'Hardwiring - Inherent Implants \'Noble\' ZET30', 'A neural Interface upgrade that boosts the pilot\'s skill at maintaining the mechanical components and structural integrity of a spaceship. +1% bonus to hull hp.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 625, 0.05),
  (27073, 738, 'Hardwiring - Inherent Implants \'Noble\' ZET40', 'A neural Interface upgrade for analyzing and repairing starship damage. 1% Bonus to repair system Repair amount.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 626, 0.05),
  (27074, 738, 'Hardwiring - Inherent Implants \'Noble\' ZET50', 'A neural Interface upgrade that boosts the pilot\'s skill at maintaining his ship\'s midlevel defences. Grants a +1% Bonus to armor hit points.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 627, 0.05),
  (27075, 742, 'Hardwiring - Eifyr and Co \'Gunslinger\' AX-0', 'A Eifyr and Co gunnery hardwiring designed to enhance turret tracking. Grants a 1% bonus to turret tracking speed.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 624, 0.05),
  (27076, 742, 'Hardwiring - Zainou \'Deadeye\' ZGA10', 'A Zainou gunnery hardwiring designed to enhance optimal range. Grants a 1% bonus to turret optimal range.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 626, 0.05),
  (27077, 742, 'Hardwiring - Inherent Implants \'Lancer\' G0-Delta', 'A Inherent Implants gunnery hardwiring designed to enhance turret rate of fire. Grants a 1% bonus to all turret rate of fire.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 626, 0.05),
  (27078, 742, 'Hardwiring - Zainou \'Deadeye\' ZGC10', 'A Zainou gunnery hardwiring designed to enhance falloff range. Grants a 1% bonus to turret falloff.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 624, 0.05),
  (27079, 742, 'Hardwiring - Inherent Implants \'Lancer\' G0-Beta', 'A Inherent Implants gunnery hardwiring designed to enhance turret energy mangement. Grants a 1% reduction in all turret capacitor need.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 624, 0.05),
  (27080, 742, 'Hardwiring - Zainou \'Gnome\' KZA500', 'A neural Interface upgrade that lowers turret CPU needs.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, NULL, 0.05),
  (27081, 742, 'Hardwiring - Eifyr and Co \'Gunslinger\' CX-0', 'A Eifyr and Co gunnery hardwiring designed to enhance skill with all turrets. Grants a 1% bonus to all turret Damages.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 626, 0.05),
  (27082, 742, 'Hardwiring - Inherent Implants \'Lancer\' G0-Alpha', 'A Inherent Implants gunnery hardwiring designed to enhance skill with small energy turrets. Grants a 1% bonus to small energy turret Damage.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 623, 0.05),
  (27083, 742, 'Hardwiring - Zainou \'Deadeye\' ZGS10', 'A Zainou gunnery hardwiring designed to enhance skill with small hybrid turrets. Grants a 1% bonus to small hybrid turret Damage.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 623, 0.05),
  (27084, 742, 'Hardwiring - Eifyr and Co \'Gunslinger\' SX-0', 'A Eifyr and Co gunnery hardwiring designed to enhance skill with small projectile turrets. Grants a 1% bonus to small projectile turret Damage.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 623, 0.05),
  (27085, 742, 'Hardwiring - Inherent Implants \'Lancer\' G0-Gamma', 'A Inherent Implants gunnery hardwiring designed to enhance skill with medium energy turrets. Grants a 1% bonus to medium energy turret Damage.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 625, 0.05),
  (27086, 742, 'Hardwiring - Zainou \'Deadeye\' ZGM10', 'A Zainou gunnery hardwiring designed to enhance skill with medium hybrid turrets. Grants a 1% bonus to medium hybrid turret Damage.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 625, 0.05),
  (27087, 742, 'Hardwiring - Eifyr and Co \'Gunslinger\' MX-0', 'A Eifyr and Co gunnery hardwiring designed to enhance skill with medium projectile turrets. Grants a 1% bonus to medium projectile turret Damage.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 625, 0.05),
  (27088, 742, 'Hardwiring - Inherent Implants \'Lancer\' G0-Epsilon', 'A Inherent Implants gunnery hardwiring designed to enhance skill with large energy turrets. Grants a 1% bonus to large energy turret Damage.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 627, 0.05),
  (27089, 742, 'Hardwiring - Zainou \'Deadeye\' ZGL10', 'A Zainou gunnery hardwiring designed to enhance skill with large hybrid turrets. Grants a 1% bonus to large hybrid turret Damage.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 627, 0.05),
  (27090, 742, 'Hardwiring - Eifyr and Co \'Gunslinger\' LX-0', 'A Eifyr and Co gunnery hardwiring designed to enhance skill with large projectile turrets. Grants a 1% bonus to large projectile turret Damage.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 627, 0.05),
  (27091, 746, 'Hardwiring - Zainou \'Gnome\' KTA10', 'A neural Interface upgrade that lowers launcher CPU needs by 1%.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.05),
  (27092, 746, 'Hardwiring - Zainou \'Deadeye\' ZMC10', 'A Zainou missile hardwiring designed to enhance skill with missiles. 1% bonus to all missiles\' maximum flight range.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 624, 0.05),
  (27093, 746, 'Hardwiring - Zainou \'Deadeye\' ZML10', 'A Zainou missile hardwiring designed to enhance skill with missiles. 1% bonus to all missiles\' maximum velocity.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 624, 0.05),
  (27094, 746, 'Hardwiring - Zainou \'Deadeye\' ZMA10', 'A Zainou missile hardwiring designed to enhance skill with missiles. 1% decreased factor of signature radius for light, heavy and cruise missile explosions.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 625, 0.05),
  (27095, 746, 'Hardwiring - Zainou \'Deadeye\' ZMS10', 'A Zainou missile hardwiring designed to enhance skill with missiles. 1% decrease in factor of target\'s velocity for all missiles.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 626, 0.05),
  (27096, 746, 'Hardwiring - Zainou \'Deadeye\' ZMM10', 'A Zainou missile hardwiring designed to enhance skill with missiles. 1% bonus to all missile launcher rate of fire.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 627, 0.05),
  (27097, 747, 'Hardwiring - Eifyr and Co. \'Rogue\' CY-0', 'A Eifyr and Co gunnery hardwiring designed to enhance pilot navigation skill. Grants a 1% bonus to Ship Velocity.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 623, 0.05),
  (27098, 747, 'Hardwiring - Eifyr and Co. \'Rogue\' DY-0', 'Improved control over afterburner energy consumption. 1% reduction in afterburner capacitor needs.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 625, 0.05),
  (27099, 747, 'Hardwiring - Eifyr and Co. \'Rogue\' AY-0', 'A Eifyr and Co hardwiring designed to enhance pilot Manuvering skill. Grants a 1% bonus to Ship Agility.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 624, 0.05),
  (27100, 747, 'Hardwiring - Eifyr and Co. \'Rogue\' GY-0', 'Improves the performance of micro warpdrives. 1% reduction in capacitor needs.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 626, 0.05),
  (27101, 747, 'Hardwiring - Eifyr and Co. \'Rogue\' MY-0', 'Improves speed boosting velocity. 1% Bonus to afterburner and microwarp drive speed increase.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 623, 0.05),
  (27102, 743, 'Hardwiring - Inherent Implants \'Highwall\' HX-0', 'A neural Interface upgrade that boosts the pilot\'s skill at mining.  1% bonus to mining yield.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 627, 0.05),
  (27103, 743, 'Hardwiring - Inherent Implants \'Yeti\' BX-0', 'A neural Interface upgrade that boosts the pilot\'s skill at mining ice.  Yields a 1% decrease in ice harvester cycle time.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 627, 0.05),
  (27104, 749, 'Hardwiring - Zainou \'Gnome\' KUA500', 'A neural Interface upgrade that reduces the shield upgrade module power needs.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 623, 0.05),
  (27105, 749, 'Hardwiring - Zainou \'Gnome\' KVA500', 'Improved skill at regulating shield capacity.  1% Bonus to shield capacity.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 624, 0.05),
  (27106, 749, 'Hardwiring - Zainou \'Gnome\' KXA500', 'A neural Interface upgrade that reduces the capacitor need for shield emission system modules such as shield transfer array.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 625, 0.05),
  (27107, 749, 'Hardwiring - Zainou \'Gnome\' KYA500', 'A neural Interface upgrade that boosts the recharge rate of the shields of the pilots ship.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 626, 0.05),
  (27108, 746, 'Hardwiring - Zainou \'Snapshot\' ZMN1000', 'A neural interface upgrade that boosts the pilot\'s skill with standard missiles.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 626, 0.05),
  (27109, 746, 'Hardwiring - Zainou \'Snapshot\' ZME1000', 'A neural interface upgrade that boosts the pilot\'s skill with heavy assault missiles.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 624, 0.05),
  (27110, 747, 'Hardwiring - Eifyr and Co. \'Rogue\' EY-2', 'A neural interface upgrade that boosts the pilot\'s skill with afterburners.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 623, 0.05),
  (27111, 747, 'Hardwiring - Eifyr and Co. \'Rogue\' EY-0', 'A neural interface upgrade that boosts the pilot\'s skill with afterburners.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 623, 0.05),
  (27112, 747, 'Hardwiring - Eifyr and Co. \'Rogue\' FY-2', 'A neural interface upgrade that boosts the pilot\'s skill at warp drive operation.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 623, 0.05),
  (27113, 747, 'Hardwiring - Eifyr and Co. \'Rogue\' FY-0', 'A neural interface upgrade that boosts the pilot\'s skill at warp drive operation.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 623, 0.05),
  (27114, 747, 'Hardwiring - Eifyr and Co. \'Rogue\' HY-2', 'A neural interface upgrade that boosts the pilot\'s skill at warp navigation.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 623, 0.05),
  (27115, 747, 'Hardwiring - Eifyr and Co. \'Rogue\' HY-0', 'A neural interface upgrade that boosts the pilot\'s skill at warp navigation.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 623, 0.05),
  (27116, 741, 'Hardwiring - Inherent Implants \'Squire\' CC8', 'A neural interface upgrade that boosts the pilot\'s skill at energy management.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 625, 0.05),
  (27117, 741, 'Hardwiring - Inherent Implants \'Squire\' CC2', 'A neural interface upgrade that boosts the pilot\'s skill at energy management.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 625, 0.05),
  (27118, 741, 'Hardwiring - Inherent Implants \'Squire\' CR8', 'A neural interface upgrade that boosts the pilot\'s skill at energy systems operation.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 623, 0.05),
  (27119, 741, 'Hardwiring - Inherent Implants \'Squire\' CR2', 'A neural interface upgrade that boosts the pilot\'s skill at energy systems operation.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 623, 0.05),
  (27120, 741, 'Hardwiring - Inherent Implants \'Squire\' EE2', 'A neural interface upgrade that boosts the pilot\'s skill with energy emission systems.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 624, 0.05),
  (27121, 741, 'Hardwiring - Inherent Implants \'Squire\' EE8', 'A neural interface upgrade that boosts the pilot\'s skill with energy emission systems.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 624, 0.05),
  (27122, 741, 'Hardwiring - Inherent Implants \'Squire\' EP8', 'A neural interface upgrade that boosts the pilot\'s skill with energy pulse weapons.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 624, 0.05),
  (27123, 741, 'Hardwiring - Inherent Implants \'Squire\' EP2', 'A neural interface upgrade that boosts the pilot\'s skill with energy pulse weapons.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 624, 0.05),
  (27124, 741, 'Hardwiring - Inherent Implants \'Squire\' GU8', 'A neural interface upgrade that boosts the pilot\'s skill with energy grid upgrades.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 624, 0.05),
  (27125, 741, 'Hardwiring - Inherent Implants \'Squire\' GU2', 'A neural interface upgrade that boosts the pilot\'s skill with energy grid upgrades.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 624, 0.05),
  (27126, 741, 'Hardwiring - Inherent Implants \'Squire\' PG8', 'A neural interface upgrade that boosts the pilot\'s skill at engineering.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 623, 0.05),
  (27127, 741, 'Hardwiring - Inherent Implants \'Squire\' PG2', 'A neural interface upgrade that boosts the pilot\'s skill at engineering.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 623, 0.05),
  (27128, 740, 'Hardwiring - Zainou \'Gypsy\' KLB-75', 'A neural interface upgrade that boosts the pilot\'s skill with electronics upgrades.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 623, 0.05),
  (27129, 740, 'Hardwiring - Zainou \'Gypsy\' KLB-25', 'A neural interface upgrade that boosts the pilot\'s skill with electronics upgrades.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 623, 0.05),
  (27130, 740, 'Hardwiring - Zainou \'Gypsy\' KNB-75', 'A neural interface upgrade that boosts the pilot\'s skill at operating targeting systems.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 624, 0.05),
  (27131, 740, 'Hardwiring - Zainou \'Gypsy\' KNB-25', 'A neural interface upgrade that boosts the pilot\'s skill at operating targeting systems.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 624, 0.05),
  (27142, 740, 'Hardwiring - Zainou \'Gypsy\' KMB-75', 'A neural interface upgrade that boosts the pilot\'s skill at electronics.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 623, 0.05),
  (27143, 740, 'Hardwiring - Zainou \'Gypsy\' KMB-25', 'A neural interface upgrade that boosts the pilot\'s skill at electronics.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 623, 0.05),
  (27147, 748, 'Hardwiring - Eifyr and Co. \'Alchemist\' WA-1', 'A neural Interface upgrade that boost the pilot\'s skill at handling boosters. \r\n\r\n5% bonus to attribute booster duration.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 625, 0.05),
  (27148, 748, 'Hardwiring - Eifyr and Co. \'Alchemist\' WA-2', 'A neural Interface upgrade that boost the pilot\'s skill at handling boosters. \r\n\r\n10% bonus to attribute booster duration.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 625, 0.05),
  (27149, 743, 'Hardwiring - Inherent Implants \'Highwall\' HY-1', 'A neural Interface upgrade that boosts the pilot\'s skill at mining.  3% reduction in CPU penalty of mining upgrade modules.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 627, 0.05),
  (27150, 743, 'Hardwiring - Inherent Implants \'Highwall\' HY-2', 'A neural Interface upgrade that boosts the pilot\'s skill at mining.  5% reduction in CPU penalty of mining upgrade modules.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 627, 0.05),
  (27151, 743, 'Hardwiring - Inherent Implants \'Highwall\' HY-0', 'A neural Interface upgrade that boosts the pilot\'s skill at mining.  1% reduction in CPU penalty of mining upgrade modules.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 627, 0.05),
  (27152, 750, 'Hardwiring - Poteque Pharmaceuticals \'Consul\' PPA-1', 'A neural Interface upgrade that boosts the pilots social skills. 3% Bonus to NPC agent, corporation and faction standing increase.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.05),
  (27153, 750, 'Hardwiring - Poteque Pharmaceuticals \'Consul\' PPB-1', 'A neural Interface upgrade that boosts the pilots social skills. 3% additional pay for agent missions.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.05),
  (27154, 750, 'Hardwiring - Poteque Pharmaceuticals \'Consul\' PPC-1', 'A neural Interface upgrade that boosts the pilots social skills. 2% Bonus to effective standing towards friendly NPC Corporations.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.05),
  (27155, 750, 'Hardwiring - Poteque Pharmaceuticals \'Consul\' PPD-1', 'A neural Interface upgrade that boosts the pilots social skills. Improves agent effective quality. 0.2 Bonus to effective standing towards hostile Agents.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.05),
  (27156, 750, 'Hardwiring - Poteque Pharmaceuticals \'Consul\' PPE-1', 'A neural Interface upgrade that boosts the pilots social skills. 3% Bonus to effective security rating increase.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.05),
  (27157, 750, 'Hardwiring - Poteque Pharmaceuticals \'Consul\' PPA-0', 'A neural Interface upgrade that boosts the pilots social skills. 1% Bonus to NPC agent, corporation and faction standing increase.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.05),
  (27158, 750, 'Hardwiring - Poteque Pharmaceuticals \'Consul\' PPA-2', 'A neural Interface upgrade that boosts the pilots social skills. 5% Bonus to NPC agent, corporation and faction standing increase.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.05),
  (27159, 750, 'Hardwiring - Poteque Pharmaceuticals \'Consul\' PPB-2', 'A neural Interface upgrade that boosts the pilots social skills. 5% additional pay for agent missions.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.05),
  (27160, 750, 'Hardwiring - Poteque Pharmaceuticals \'Consul\' PPB-0', 'A neural Interface upgrade that boosts the pilots social skills. 1% additional pay for agent missions.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.05),
  (27161, 750, 'Hardwiring - Poteque Pharmaceuticals \'Consul\' PPC-2', 'A neural Interface upgrade that boosts the pilots social skills. 4% Bonus to effective standing towards friendly NPC Corporations.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.05),
  (27162, 750, 'Hardwiring - Poteque Pharmaceuticals \'Consul\' PPC-0', 'A neural Interface upgrade that boosts the pilots social skills. 1% Bonus to effective standing towards friendly NPC Corporations.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.05),
  (27163, 750, 'Hardwiring - Poteque Pharmaceuticals \'Consul\' PPD-2', 'A neural Interface upgrade that boosts the pilots social skills. Improves agent effective quality. 0.4 Bonus to effective standing towards hostile Agents.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.05),
  (27164, 750, 'Hardwiring - Poteque Pharmaceuticals \'Consul\' PPD-0', 'A neural Interface upgrade that boosts the pilots social skills. Improves agent effective quality. 0.1 Bonus to effective standing towards hostile Agents.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.05),
  (27165, 750, 'Hardwiring - Poteque Pharmaceuticals \'Consul\' PPE-2', 'A neural Interface upgrade that boosts the pilots social skills. 5% Bonus to effective security rating increase.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.05),
  (27166, 750, 'Hardwiring - Poteque Pharmaceuticals \'Consul\' PPE-0', 'A neural Interface upgrade that boosts the pilots social skills. 1% Bonus to effective security rating increase.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.05),
  (27167, 743, 'Hardwiring - Zainou \'Beancounter\' F50', 'A neural Interface upgrade that boosts the pilots manufacturing skills. 2% reduction in manufacturing time.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 625, 0.05),
  (27168, 743, 'Hardwiring - Zainou \'Beancounter\' G50', 'A neural Interface upgrade that boosts the pilots manufacturing skills. 2% reduction to the material requirements needed for production.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.05),
  (27169, 743, 'Hardwiring - Zainou \'Beancounter\' H50', 'A neural Interface upgrade that boosts the pilots manufacturing skills. 2% reduction in refinery waste.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 625, 0.05),
  (27170, 743, 'Hardwiring - Zainou \'Beancounter\' F40', 'A neural Interface upgrade that boosts the pilots manufacturing skills. 1% reduction in manufacturing time.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 625, 0.05),
  (27171, 743, 'Hardwiring - Zainou \'Beancounter\' F60', 'A neural Interface upgrade that boosts the pilots manufacturing skills. 4% reduction in manufacturing time.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 625, 0.05),
  (27172, 743, 'Hardwiring - Zainou \'Beancounter\' G60', 'A neural Interface upgrade that boosts the pilots manufacturing skills. 4% reduction to the material requirements needed for production.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.05),
  (27173, 743, 'Hardwiring - Zainou \'Beancounter\' G40', 'A neural Interface upgrade that boosts the pilots manufacturing skills. 1% reduction to the material requirements needed for production.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.05),
  (27174, 743, 'Hardwiring - Zainou \'Beancounter\' H60', 'A neural Interface upgrade that boosts the pilots manufacturing skills. 4% reduction in refinery waste.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 625, 0.05),
  (27175, 743, 'Hardwiring - Zainou \'Beancounter\' H40', 'A neural Interface upgrade that boosts the pilots manufacturing skills. 1% reduction in refinery waste.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 625, 0.05),
  (27176, 748, 'Hardwiring - Zainou \'Beancounter\' J50', 'A neural Interface upgrade that boosts the pilots research skills. 3% Bonus to material efficiency research speed.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 624, 0.05),
  (27177, 748, 'Hardwiring - Zainou \'Beancounter\' I50', 'A neural Interface upgrade that boosts the pilots research skills. 3% bonus to blueprint manufacturing time research.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 623, 0.05),
  (27178, 748, 'Hardwiring - Zainou \'Beancounter\' K50', 'A neural Interface upgrade that boosts the pilots research skills.  3% Bonus to blueprint copying speed.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 625, 0.05),
  (27179, 748, 'Hardwiring - Zainou \'Beancounter\' I60', 'A neural Interface upgrade that boosts the pilots research skills. 5% bonus to blueprint manufacturing time research.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 623, 0.05),
  (27180, 748, 'Hardwiring - Zainou \'Beancounter\' I40', 'A neural Interface upgrade that boosts the pilots research skills. 1% bonus to blueprint manufacturing time research.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 623, 0.05),
  (27181, 748, 'Hardwiring - Zainou \'Beancounter\' J60', 'A neural Interface upgrade that boosts the pilots research skills. 5% Bonus to material efficiency research speed.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 624, 0.05),
  (27182, 748, 'Hardwiring - Zainou \'Beancounter\' J40', 'A neural Interface upgrade that boosts the pilots research skills. 1% Bonus to material efficiency research speed.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 624, 0.05),
  (27184, 748, 'Hardwiring - Zainou \'Beancounter\' K60', 'A neural Interface upgrade that boosts the pilots research skills.  5% Bonus to blueprint copying speed.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 625, 0.05),
  (27185, 748, 'Hardwiring - Zainou \'Beancounter\' K40', 'A neural Interface upgrade that boosts the pilots research skills.  1% Bonus to blueprint copying speed.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 625, 0.05),
  (27186, 748, 'Hardwiring - Poteque Pharmaceuticals \'Prospector\' PPF-1', 'A neural Interface upgrade that boosts the pilots scanning skills. Reduces maximum scan deviation by 6%.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 623, 0.05),
  (27187, 748, 'Hardwiring - Poteque Pharmaceuticals \'Prospector\' PPG-1', 'A neural Interface upgrade that boosts the pilots scanning skills. 3% scan strength bonus.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 624, 0.05),
  (27188, 748, 'Hardwiring - Poteque Pharmaceuticals \'Prospector\' PPH-1', 'A neural Interface upgrade that boosts the pilots scanning skills. 6% faster scanning with scan probes.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 625, 0.05),
  (27190, 748, 'Hardwiring - Poteque Pharmaceuticals \'Prospector\' PPF-2', 'A neural Interface upgrade that boosts the pilots scanning skills. Reduces maximum scan deviation by 10%.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 623, 0.05),
  (27191, 748, 'Hardwiring - Poteque Pharmaceuticals \'Prospector\' PPF-0', 'A neural Interface upgrade that boosts the pilots scanning skills. Reduces maximum scan deviation by 2%.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 623, 0.05),
  (27192, 748, 'Hardwiring - Poteque Pharmaceuticals \'Prospector\' PPG-2', 'A neural Interface upgrade that boosts the pilots scanning skills. 5% scan strength bonus.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 624, 0.05),
  (27193, 748, 'Hardwiring - Poteque Pharmaceuticals \'Prospector\' PPG-0', 'A neural Interface upgrade that boosts the pilots scanning skills. 1% scan strength bonus.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 624, 0.05),
  (27194, 748, 'Hardwiring - Poteque Pharmaceuticals \'Prospector\' PPH-2', 'A neural Interface upgrade that boosts the pilots scanning skills. 10% faster scanning with scan probes.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 625, 0.05),
  (27195, 748, 'Hardwiring - Poteque Pharmaceuticals \'Prospector\' PPH-0', 'A neural Interface upgrade that boosts the pilots scanning skills. 2% faster scanning with scan probes.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 625, 0.05),
  (27196, 748, 'Hardwiring - Poteque Pharmaceuticals \'Prospector\' PPW-1', 'A neural Interface upgrade that boosts the pilots exploration skills. 5% increase in chance of archaeological find.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 626, 0.05),
  (27197, 748, 'Hardwiring - Poteque Pharmaceuticals \'Prospector\' PPX-1', 'A neural Interface upgrade that boosts the pilots exploration skills. 5% increase in chance of data retrieval.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 626, 0.05),
  (27198, 748, 'Hardwiring - Poteque Pharmaceuticals \'Prospector\' PPY-1', 'A neural Interface upgrade that boosts the pilots exploration skills. 5% increase in chance of salvage retrieval.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 626, 0.05),
  (27199, 742, 'Hardwiring - Inherent Implants \'Rifleman\' X1-Zeta', 'A Inherent Implants gunnery hardwiring designed to enhance skill with extra-large energy turrets. Grants a 3% bonus to extra-large energy turret Damage.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.05),
  (27200, 742, 'Hardwiring - Zainou \'Gunsight\' ZGX100', 'A Zainou gunnery hardwiring designed to enhance skill with extra-large hybrid turrets. Grants a 3% bonus to extra-large hybrid turret Damage.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.05),
  (27201, 742, 'Hardwiring - Eifyr and Co \'Duelist\' XX-1', 'A Eifyr and Co gunnery hardwiring designed to enhance skill with extra-large projectile turrets. Grants a 3% bonus to extra-large projectile turret Damage.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.05),
  (27202, 186, 'Convoy Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3119, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27203, 283, 'Production Assistant', 'This individual, dishevelled and exhausted, is responsible for seeing to completion various niggling tasks relegated by superiors. And, of course, he or she serves as a scapegoat in case a task goes horrendously wrong.', 2891, 0.0, 250.0, 3.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27204, 746, 'Hardwiring - Zainou \'Sharpshooter\' ZMX100', 'A Zainou missile hardwiring designed to enhance skill with missiles. 3% bonus to citadel torpedo damage.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, NULL, 0.05),
  (27205, 746, 'Hardwiring - Zainou \'Sharpshooter\' ZMX1000', 'A Zainou missile hardwiring designed to enhance skill with missiles. 5% bonus to citadel torpedo damage.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, NULL, 0.05),
  (27206, 746, 'Hardwiring - Zainou \'Sharpshooter\' ZMX10', 'A Zainou missile hardwiring designed to enhance skill with missiles. 1% bonus to citadel torpedo damage.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, NULL, 0.05),
  (27207, 742, 'Hardwiring - Eifyr and Co \'Duelist\' XX-2', 'A Eifyr and Co gunnery hardwiring designed to enhance skill with extra-large projectile turrets. Grants a 5% bonus to extra-large projectile turret Damage.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.05),
  (27208, 742, 'Hardwiring - Eifyr and Co \'Duelist\' XX-0', 'A Eifyr and Co gunnery hardwiring designed to enhance skill with extra-large projectile turrets. Grants a 1% bonus to extra-large projectile turret Damage.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.05),
  (27209, 742, 'Hardwiring - Inherent Implants \'Rifleman\' X2-Zeta', 'A Inherent Implants gunnery hardwiring designed to enhance skill with extra-large energy turrets. Grants a 5% bonus to extra-large energy turret Damage.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.05),
  (27210, 742, 'Hardwiring - Inherent Implants \'Rifleman\' X0-Zeta', 'A Inherent Implants gunnery hardwiring designed to enhance skill with extra-large energy turrets. Grants a 1% bonus to extra-large energy turret Damage.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.05),
  (27211, 742, 'Hardwiring - Zainou \'Gunsight\' ZGX1000', 'A Zainou gunnery hardwiring designed to enhance skill with extra-large hybrid turrets. Grants a 5% bonus to extra-large hybrid turret Damage.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.05),
  (27212, 742, 'Hardwiring - Zainou \'Gunsight\' ZGX10', 'A Zainou gunnery hardwiring designed to enhance skill with extra-large hybrid turrets. Grants a 1% bonus to extra-large hybrid turret Damage.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.05),
  (27213, 741, 'Hardwiring - Zainou \'Sprite\' KXX1000', 'A neural interface upgrade that boosts the pilot\'s skill with capital shield transporters. 3% reduced capacitor need for capital shield emission system modules.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, NULL, 0.05),
  (27214, 741, 'Hardwiring - Zainou \'Sprite\' KXX500', 'A neural interface upgrade that boosts the pilot\'s skill with capital shield transporters. 1% reduced capacitor need for capital shield emission system modules.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, NULL, 0.05),
  (27215, 741, 'Hardwiring - Zainou \'Sprite\' KXX2000', 'A neural interface upgrade that boosts the pilot\'s skill with capital shield transporters. 5% reduced capacitor need for capital shield emission system modules.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, NULL, 0.05),
  (27216, 738, 'Hardwiring - Inherent Implants \'Gentry\' ZEX100', 'A neural Interface upgrade that boosts the pilot\'s skill in operating capital armor repair modules. 3% reduction in capital repair systems duration.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, NULL, 0.05),
  (27217, 738, 'Hardwiring - Inherent Implants \'Gentry\' ZEX1000', 'A neural Interface upgrade that boosts the pilot\'s skill in operating capital armor repair modules. 5% reduction in capital repair systems duration.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, NULL, 0.05),
  (27218, 738, 'Hardwiring - Inherent Implants \'Gentry\' ZEX10', 'A neural Interface upgrade that boosts the pilot\'s skill in operating capital armor repair modules. 1% reduction in capital repair systems duration.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, NULL, 0.05),
  (27219, 738, 'Hardwiring - Inherent Implants \'Gentry\' ZEX200', 'A neural Interface upgrade that boosts the pilot\'s skill in the operation of capital remote armor repair systems. 3% reduced capacitor need for capital remote armor repair system modules.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.05),
  (27220, 738, 'Hardwiring - Inherent Implants \'Gentry\' ZEX2000', 'A neural Interface upgrade that boosts the pilot\'s skill in the operation of capital remote armor repair systems. 5% reduced capacitor need for capital remote armor repair system modules.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.05),
  (27221, 738, 'Hardwiring - Inherent Implants \'Gentry\' ZEX20', 'A neural Interface upgrade that boosts the pilot\'s skill in the operation of capital remote armor repair systems. 1% reduced capacitor need for capital remote armor repair system modules.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.05),
  (27223, 741, 'Hardwiring - Inherent Implants \'Sergeant\' XE4', 'A neural interface upgrade that boosts the pilot\'s skill with energy emission systems.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.05),
  (27224, 740, 'Hardwiring - Zainou \'Gypsy\' KTB-50', 'A neural interface upgrade that boosts the pilot\'s skill at target painting.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 626, 0.05),
  (27225, 740, 'Hardwiring - Zainou \'Gypsy\' KOB-75', 'A neural interface upgrade that boosts the pilot\'s skill at electronic warfare.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 626, 0.05),
  (27226, 740, 'Hardwiring - Zainou \'Gypsy\' KOB-25', 'A neural interface upgrade that boosts the pilot\'s skill at electronic warfare.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 626, 0.05),
  (27227, 740, 'Hardwiring - Zainou \'Gypsy\' KPB-75', 'A neural interface upgrade that boosts the pilot\'s skill at long range targeting.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 625, 0.05),
  (27228, 185, 'TEST CARRIER Serpentis Duke', 'Due to the rampant colonisation efforts into deep space, namely those of the capsuleer community, the Angel Cartel has had to bring heavy support to its front lines. Threat level: OMGWTFBBQ.', 2932, 1150.0, 1.0575E+9, 1.3095E+7, 3500.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (27229, 740, 'Hardwiring - Zainou \'Gypsy\' KPB-25', 'A neural interface upgrade that boosts the pilot\'s skill at long range targeting.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 625, 0.05),
  (27230, 740, 'Hardwiring - Zainou \'Gypsy\' KQB-75', 'A neural interface upgrade that boosts the pilot\'s skill at propulsion jamming.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 625, 0.05),
  (27231, 740, 'Hardwiring - Zainou \'Gypsy\' KQB-25', 'A neural interface upgrade that boosts the pilot\'s skill at propulsion jamming.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 625, 0.05),
  (27232, 740, 'Hardwiring - Zainou \'Gypsy\' KRB-75', 'A neural interface upgrade that boosts the pilot\'s skill at sensor linking.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 626, 0.05),
  (27233, 740, 'Hardwiring - Zainou \'Gypsy\' KRB-25', 'A neural interface upgrade that boosts the pilot\'s skill at sensor linking.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 626, 0.05),
  (27234, 740, 'Hardwiring - Zainou \'Gypsy\' KSB-75', 'A neural interface upgrade that boosts the pilot\'s skill at weapon disruption.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 626, 0.05),
  (27235, 740, 'Hardwiring - Zainou \'Gypsy\' KSB-25', 'A neural interface upgrade that boosts the pilot\'s skill at weapon disruption.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 626, 0.05),
  (27236, 740, 'Hardwiring - Zainou \'Gypsy\' KTB-75', 'A neural interface upgrade that boosts the pilot\'s skill at target painting.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 626, 0.05),
  (27237, 740, 'Hardwiring - Zainou \'Gypsy\' KTB-25', 'A neural interface upgrade that boosts the pilot\'s skill at target painting.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 626, 0.05),
  (27238, 743, 'Hardwiring - Eifyr and Co. \'Alchemist\' ZA-1', 'A neural Interface upgrade that boosts the pilot\'s skill at gas harvesting.  3% reduction to Gas Cloud Harvester cycle time.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 625, 0.05),
  (27239, 743, 'Hardwiring - Eifyr and Co. \'Alchemist\' ZA-2', 'A neural Interface upgrade that boosts the pilot\'s skill at gas harvesting.  5% reduction to Gas Cloud Harvester cycle time.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 625, 0.05),
  (27240, 743, 'Hardwiring - Eifyr and Co. \'Alchemist\' ZA-0', 'A neural Interface upgrade that boosts the pilot\'s skill at gas harvesting.  1% reduction to Gas Cloud Harvester cycle time.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 625, 0.05),
  (27243, 746, 'Hardwiring - Zainou \'Snapshot\' ZMD2000', 'A neural interface upgrade that boosts the pilot\'s skill with defender missiles.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 625, 0.05),
  (27244, 746, 'Hardwiring - Zainou \'Snapshot\' ZMD500', 'A neural interface upgrade that boosts the pilot\'s skill with defender missiles.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 625, 0.05),
  (27245, 746, 'Hardwiring - Zainou \'Snapshot\' ZME2000', 'A neural interface upgrade that boosts the pilot\'s skill with heavy assault missiles.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 624, 0.05),
  (27246, 746, 'Hardwiring - Zainou \'Snapshot\' ZME500', 'A neural interface upgrade that boosts the pilot\'s skill with heavy assault missiles.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 624, 0.05),
  (27247, 746, 'Hardwiring - Zainou \'Snapshot\' ZMF2000', 'A neural interface upgrade that boosts the pilot\'s skill with friend-or-foe missiles.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 627, 0.05),
  (27249, 746, 'Hardwiring - Zainou \'Snapshot\' ZMF500', 'A neural interface upgrade that boosts the pilot\'s skill with friend-or-foe missiles.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 627, 0.05),
  (27250, 746, 'Hardwiring - Zainou \'Snapshot\' ZMH2000', 'A neural interface upgrade that boosts the pilot\'s skill with heavy missiles.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 624, 0.05),
  (27251, 746, 'Hardwiring - Zainou \'Snapshot\' ZMH500', 'A neural interface upgrade that boosts the pilot\'s skill with heavy missiles.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 624, 0.05),
  (27252, 746, 'Hardwiring - Zainou \'Snapshot\' ZMN2000', 'A neural interface upgrade that boosts the pilot\'s skill with standard missiles.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 626, 0.05),
  (27253, 746, 'Hardwiring - Zainou \'Snapshot\' ZMN500', 'A neural interface upgrade that boosts the pilot\'s skill with standard missiles.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 626, 0.05),
  (27254, 746, 'Hardwiring - Zainou \'Snapshot\' ZMR2000', 'A neural interface upgrade that boosts the pilot\'s skill with rockets.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 626, 0.05),
  (27255, 746, 'Hardwiring - Zainou \'Snapshot\' ZMR500', 'A neural interface upgrade that boosts the pilot\'s skill with rockets.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 626, 0.05),
  (27256, 746, 'Hardwiring - Zainou \'Snapshot\' ZMT2000', 'A neural interface upgrade that boosts the pilot\'s skill with torpedoes.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 623, 0.05),
  (27257, 746, 'Hardwiring - Zainou \'Snapshot\' ZMT500', 'A neural interface upgrade that boosts the pilot\'s skill with torpedoes.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 623, 0.05),
  (27258, 746, 'Hardwiring - Zainou \'Snapshot\' ZMU2000', 'A neural interface upgrade that boosts the pilot\'s skill with cruise missiles.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 623, 0.05),
  (27259, 746, 'Hardwiring - Zainou \'Snapshot\' ZMU500', 'A neural interface upgrade that boosts the pilot\'s skill with cruise missiles.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 623, 0.05),
  (27260, 748, 'Hardwiring - Poteque Pharmaceuticals \'Prospector\' PPZ-1', 'A neural Interface upgrade that boosts the pilots exploration skills. 5% reduction in cycle time of salvage, hacking and archaeology modules.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 1, 627, 0.05),
  (27261, 748, 'Hardwiring - Eifyr and Co. \'Shaman\' MI-1', 'A neural Interface upgrade that boost the pilot\'s skill at invention.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.05),
  (27262, 748, 'Hardwiring - Eifyr and Co. \'Shaman\' MI-2', 'A neural Interface upgrade that boost the pilot\'s skill at invention.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.05),
  (27263, 748, 'Hardwiring - Inherent Implants \'Cleric\' AI-1', 'A neural Interface upgrade that boost the pilot\'s skill at invention.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.05),
  (27264, 748, 'Hardwiring - Zainou \'Beancounter\' CI-1', 'A neural Interface upgrade that boost the pilot\'s skill at invention.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.05),
  (27265, 748, 'Hardwiring - Poteque Pharmaceuticals \'Draftsman\' GI-1', 'A neural Interface upgrade that boost the pilot\'s skill at invention.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.05),
  (27266, 748, 'Hardwiring - Inherent Implants \'Cleric\' AI-2', 'A neural Interface upgrade that boost the pilot\'s skill at invention.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.05),
  (27267, 748, 'Hardwiring - Zainou \'Beancounter\' CI-2', 'A neural Interface upgrade that boost the pilot\'s skill at invention.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.05),
  (27268, 748, 'Hardwiring - Poteque Pharmaceuticals \'Draftsman\' GI-2', 'A neural Interface upgrade that boost the pilot\'s skill at invention.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.05),
  (27269, 750, 'Hardwiring - Poteque Pharmaceuticals \'Consul\' PPA-X', 'TEST IMPLANT', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.05),
  (27270, 750, 'Hardwiring - Poteque Pharmaceuticals \'Consul\' PPB-X', 'TEST IMPLANT', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.05),
  (27271, 750, 'Hardwiring - Poteque Pharmaceuticals \'Consul\' PPC-X', 'TEST IMPLANT', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.05),
  (27272, 750, 'Hardwiring - Poteque Pharmaceuticals \'Consul\' PPD-X', 'TEST IMPLANT', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.05),
  (27273, 750, 'Hardwiring - Poteque Pharmaceuticals \'Consul\' PPE-X', 'TEST IMPLANT', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.05),
  (27274, 526, 'Villard Wheel', 'This item is an integral component of perpetual motion units. If the wheel ever stops spinning, the entire unit will grind to a halt.', 1186, 0.0, 500000.0, 25000.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27275, 306, 'Civilian Transport Ship Wreck', 'The remnants of a transport ship lost in battle.', 3118, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27276, 521, 'Black Box', 'The black box contains the last communication from a space ship as well as various data regarding its destruction. ', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27277, 306, 'Data Storage Device', 'If you have the right equipment you might be able to hack into this container and get some valuable information.', 1683, 60.0, 10000.0, 27500.0, 2700.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (27278, 306, 'Ancient Ship Structure', 'This piece of floating rubble looks intriguing, but requires analyzing equipment before it yields any of its secrets.', 1696, 314.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27279, 494, 'Pirate_Base_Weak', 'A pirate base with fragile defenses.', 2373, 782.0, 1000000.0, 150.0, 8850.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27280, 383, 'Angel Basic Defense Battery', 'This Light missile Sentry will Launch missiles at any target it considers to be a threat. ', 2430, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27281, 383, 'Blood Basic Defense Battery', 'This Light missile Sentry will Launch missiles at any target it considers to be a threat. ', 2444, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27282, 383, 'Tower Basic Sentry Angel', 'Angel sentry gun', 1684, 79.0, 1000.0, 1000.0, 1000.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (27283, 383, 'Tower Basic Sentry Bloodraider', 'Bloodraider sentry gun.', 1684, 79.0, 1000.0, 1000.0, 1000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (27284, 383, 'Tower Basic Sentry Guristas', 'Guristas sentry gun.', 1684, 79.0, 1000.0, 1000.0, 1000.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (27285, 383, 'Tower Basic Sentry Serpentis', 'Serpentis sentry gun.', 1684, 79.0, 1000.0, 1000.0, 1000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (27286, 186, 'Pirate Drone Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3126, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27287, 818, 'Pirate Capsule', 'This is an escape capsule which is released upon the destruction of ones ship.', 1679, 10.0, 32000.0, 1000.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27288, 306, 'Habitation_Module_Container', 'A hotel, looks like it has been abandoned.', 2518, 394.0, 10000.0, 1200.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27290, 319, 'Minmatar Starbase Control Tower_Tough_Good Loot_testing', 'The Matari aren\'t really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn\'t apply very well to stationary objects, much to the liking of the Amarr Empire.\r\n\r\nAmarrians call it a scrapheap of epic proportions. But don\'t underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat.', 2371, 3346.0, 100000.0, 1150.0, 8850.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (27292, 494, 'Unstable Particle Acceleration Superstructure', 'This particle accelerator is on the brink of destruction.  Electronic particles ooze from its hull, filling the surrounding void and causing the structure to illuminate with an eerie glow.', 2069, 4386.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27293, 805, 'Brute Render Alvi', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: High', 1224, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27294, 526, 'Christer Fuglesang\'s Medal', 'A medal of honor awarded by the esteemed CONCORD operative, Christer Fuglesang.', 2705, 0.0, 0.1, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27295, 829, 'Angel_Destroyer_Indestr', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2922, 50.0, 1645000.0, 16450.0, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (27296, 829, 'Blood_Destroyer_Indestr', 'This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2796, 50.0, 2860000.0, 28600.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (27297, 829, 'Guristas_Destroyer_Indestr', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2920, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (27298, 829, 'Serpentis_Destroyer_Indestr', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 2918, 50.0, 2650000.0, 26500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (27299, 31, 'Civilian Amarr Shuttle', 'Amarr Shuttle', 2044, 20.0, 1600000.0, 5000.0, 10.0, 1, 4, 5000.0000, 0, NULL, 0.07),
  (27300, 111, 'Civilian Amarr Shuttle Blueprint', '', 317, 0.0, 0.0, 0.01, 0.0, 1, NULL, 50000.0000, 0, NULL, 0.0),
  (27301, 31, 'Civilian Caldari Shuttle', 'Caldari Shuttle', 317, 60.0, 1600000.0, 5000.0, 10.0, 1, 1, 5000.0000, 0, NULL, 0.07),
  (27302, 111, 'Civilian Caldari Shuttle Blueprint', '', 317, 0.0, 0.0, 0.01, 0.0, 1, NULL, 50000.0000, 0, NULL, 0.0),
  (27303, 31, 'Civilian Gallente Shuttle', 'Gallente Shuttle', 2043, 45.0, 1600000.0, 5000.0, 10.0, 1, 8, 5000.0000, 0, NULL, 0.07),
  (27304, 111, 'Civilian Gallente Shuttle Blueprint', '', 317, 0.0, 0.0, 0.01, 0.0, 1, NULL, 50000.0000, 0, NULL, 0.0),
  (27305, 31, 'Civilian Minmatar Shuttle', 'Minmatar Shuttle', 2045, 60.0, 1600000.0, 5000.0, 10.0, 1, 2, 5000.0000, 0, NULL, 0.07),
  (27306, 111, 'Civilian Minmatar Shuttle Blueprint', '', 317, 0.0, 0.0, 0.01, 0.0, 1, NULL, 50000.0000, 0, NULL, 0.0),
  (27308, 306, 'Abandoned Wreck', 'You surmise that with some salvaging equipment there is still something of value to be had from this old wreck.', 3126, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27309, 356, 'Station Warehouse Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 10000000.0000, 1, 1008, 0.0),
  (27310, 185, 'TEST Skin', 'This is a test object for skin textures and models for Gallente Federation Mission NPCs.', 1805, 40.0, 2450000.0, 24500.0, 60.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (27311, 185, 'TEST FedSkin', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1806, 50.0, 1650000.0, 16500.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (27312, 185, 'TEST COPY Dire Pithi Wrecker', 'This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high', 1831, 50.0, 1650000.0, 16500.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (27313, 387, 'Guristas Foxfire Rocket', 'A small rocket with a plasma warhead.  ', 1351, 300.0, 100.0, 0.0050, 0.0, 100, NULL, 260.0000, 1, 999, 0.07),
  (27315, 387, 'Caldari Navy Foxfire Rocket', 'A small rocket with a plasma warhead.  ', 1351, 300.0, 100.0, 0.0050, 0.0, 100, NULL, 260.0000, 1, 999, 0.07),
  (27317, 387, 'Dread Guristas Foxfire Rocket', 'A small rocket with a plasma warhead.  ', 1351, 300.0, 100.0, 0.0050, 0.0, 100, NULL, 260.0000, 1, 999, 0.07),
  (27319, 387, 'Guristas Gremlin Rocket', 'A small rocket with an EMP warhead. ', 1352, 300.0, 100.0, 0.0050, 0.0, 100, NULL, 350.0000, 1, 999, 0.07),
  (27321, 387, 'Caldari Navy Gremlin Rocket', 'A small rocket with an EMP warhead. ', 1352, 300.0, 100.0, 0.0050, 0.0, 100, NULL, 350.0000, 1, 999, 0.07),
  (27323, 387, 'Dread Guristas Gremlin Rocket', 'A small rocket with an EMP warhead. ', 1352, 300.0, 100.0, 0.0050, 0.0, 100, NULL, 350.0000, 1, 999, 0.07),
  (27325, 387, 'Guristas Phalanx Rocket', 'A small rocket with a nuclear warhead.', 1353, 300.0, 100.0, 0.0050, 0.0, 100, NULL, 180.0000, 1, 999, 0.07),
  (27327, 387, 'Caldari Navy Phalanx Rocket', 'A small rocket with a nuclear warhead.', 1353, 300.0, 100.0, 0.0050, 0.0, 100, NULL, 180.0000, 1, 999, 0.07),
  (27329, 387, 'Dread Guristas Phalanx Rocket', 'A small rocket with a nuclear warhead.', 1353, 300.0, 100.0, 0.0050, 0.0, 100, NULL, 180.0000, 1, 999, 0.07),
  (27331, 387, 'Guristas Thorn Rocket', 'A small rocket with a piercing warhead.', 1350, 300.0, 100.0, 0.0050, 0.0, 100, NULL, 240.0000, 1, 999, 0.07),
  (27333, 387, 'Caldari Navy Thorn Rocket', 'A small rocket with a piercing warhead.', 1350, 300.0, 100.0, 0.0050, 0.0, 100, NULL, 240.0000, 1, 999, 0.07),
  (27335, 387, 'Dread Guristas Thorn Rocket', 'A small rocket with a piercing warhead.', 1350, 300.0, 100.0, 0.0050, 0.0, 100, NULL, 240.0000, 1, 999, 0.07),
  (27337, 89, 'Guristas Mjolnir Torpedo', 'An ultra-heavy unguided EMP missile. Slow and dumb but its sheer damage potential is simply staggering.', 1349, 300.0, 1500.0, 0.1, 0.0, 100, NULL, 35000.0000, 1, 1000, 0.07),
  (27339, 89, 'Caldari Navy Mjolnir Torpedo', 'An ultra-heavy unguided EMP missile. Slow and dumb but its sheer damage potential is simply staggering.', 1349, 300.0, 1500.0, 0.1, 0.0, 100, NULL, 35000.0000, 1, 1000, 0.07),
  (27341, 89, 'Dread Guristas Mjolnir Torpedo', 'An ultra-heavy unguided EMP missile. Slow and dumb but its sheer damage potential is simply staggering.', 1349, 300.0, 1500.0, 0.1, 0.0, 100, NULL, 35000.0000, 1, 1000, 0.07),
  (27343, 89, 'Guristas Juggernaut Torpedo', 'An ultra-heavy piercing missile. Slow and dumb but its sheer damage potential is simply staggering.', 1346, 300.0, 1500.0, 0.1, 0.0, 100, NULL, 30000.0000, 1, 1000, 0.07),
  (27345, 89, 'Caldari Navy Juggernaut Torpedo', 'An ultra-heavy piercing missile. Slow and dumb but its sheer damage potential is simply staggering.', 1346, 300.0, 1500.0, 0.1, 0.0, 100, NULL, 30000.0000, 1, 1000, 0.07),
  (27347, 89, 'Dread Guristas Juggernaut Torpedo', 'An ultra-heavy piercing missile. Slow and dumb but its sheer damage potential is simply staggering.', 1346, 300.0, 1500.0, 0.1, 0.0, 100, NULL, 30000.0000, 1, 1000, 0.07),
  (27349, 89, 'Guristas Inferno Torpedo', 'An ultra-heavy unguided plasma missile. Slow and dumb but its sheer damage potential is simply staggering.', 1347, 300.0, 1500.0, 0.1, 0.0, 100, NULL, 32500.0000, 1, 1000, 0.07),
  (27351, 89, 'Caldari Navy Inferno Torpedo', 'An ultra-heavy unguided plasma missile. Slow and dumb but its sheer damage potential is simply staggering.', 1347, 300.0, 1500.0, 0.1, 0.0, 100, NULL, 32500.0000, 1, 1000, 0.07),
  (27353, 384, 'Guristas Bloodclaw Light Missile', 'Light assault missile. Fresh out of the Minmatar design labs, the Bloodclaw has quickly established itself throughout the galaxy as the ultimate missile for small launchers.', 190, 300.0, 700.0, 0.015, 0.0, 100, NULL, 500.0000, 1, 998, 0.07),
  (27355, 89, 'Dread Guristas Inferno Torpedo', 'An ultra-heavy unguided plasma missile. Slow and dumb but its sheer damage potential is simply staggering.', 1347, 300.0, 1500.0, 0.1, 0.0, 100, NULL, 32500.0000, 1, 1000, 0.07),
  (27357, 89, 'Guristas Bane Torpedo', 'An ultra-heavy unguided nuclear missile. Slow and dumb but its sheer damage potential is simply staggering.       ', 1348, 300.0, 1500.0, 0.1, 0.0, 100, NULL, 25000.0000, 1, 1000, 0.07),
  (27359, 89, 'Caldari Navy Bane Torpedo', 'An ultra-heavy unguided nuclear missile. Slow and dumb but its sheer damage potential is simply staggering.       ', 1348, 300.0, 1500.0, 0.1, 0.0, 100, NULL, 25000.0000, 1, 1000, 0.07),
  (27361, 384, 'Caldari Navy Bloodclaw Light Missile', 'Light assault missile. Fresh out of the Minmatar design labs, the Bloodclaw has quickly established itself throughout the galaxy as the ultimate missile for small launchers.', 190, 300.0, 700.0, 0.015, 0.0, 100, NULL, 500.0000, 1, 998, 0.07),
  (27363, 89, 'Dread Guristas Bane Torpedo', 'An ultra-heavy unguided nuclear missile. Slow and dumb but its sheer damage potential is simply staggering.       ', 1348, 300.0, 1500.0, 0.1, 0.0, 100, NULL, 25000.0000, 1, 1000, 0.07),
  (27365, 384, 'Dread Guristas Bloodclaw Light Missile', 'Light assault missile. Fresh out of the Minmatar design labs, the Bloodclaw has quickly established itself throughout the galaxy as the ultimate missile for small launchers.', 190, 300.0, 700.0, 0.015, 0.0, 100, NULL, 500.0000, 1, 998, 0.07),
  (27367, 384, 'Guristas Flameburst Light Missile', 'Light assault missile. The explosion the Flameburst missile creates upon impact is stunning enough for any display of fireworks - just ten times more deadly. Its warhead\'s primary function is to destroy armor.', 191, 300.0, 700.0, 0.015, 0.0, 100, NULL, 624.0000, 1, 998, 0.07),
  (27369, 384, 'Dread Guristas Flameburst Light Missile', 'Light assault missile. The explosion the Flameburst missile creates upon impact is stunning enough for any display of fireworks - just ten times more deadly. Its warhead\'s primary function is to destroy armor.', 191, 300.0, 700.0, 0.015, 0.0, 100, NULL, 624.0000, 1, 998, 0.07),
  (27371, 384, 'Caldari Navy Flameburst Light Missile', 'Light assault missile. The explosion the Flameburst missile creates upon impact is stunning enough for any display of fireworks - just ten times more deadly. Its warhead\'s primary function is to destroy armor.', 191, 300.0, 700.0, 0.015, 0.0, 100, NULL, 624.0000, 1, 998, 0.07),
  (27373, 386, 'Guristas Paradise Cruise Missile', 'Extra heavy assault missile. The mother of all missiles, the Paradise delivers a tremendous payload, guaranteed to get its victims acquainted with their personal god in a quick, but painful manner.', 182, 300.0, 1250.0, 0.05, 0.0, 100, NULL, 15000.0000, 1, 1001, 0.07),
  (27375, 384, 'Dread Guristas Piranha Light Missile', 'Light assault missile. The Piranha is a tiny nuclear missile based on a classic Minmatar design that has been in use since the early days of the Minmatar Resistance.     ', 193, 300.0, 700.0, 0.015, 0.0, 100, NULL, 370.0000, 1, 998, 0.07),
  (27377, 386, 'Caldari Navy Paradise Cruise Missile', 'Extra heavy assault missile. The mother of all missiles, the Paradise delivers a tremendous payload, guaranteed to get its victims acquainted with their personal god in a quick, but painful manner.', 182, 300.0, 1250.0, 0.05, 0.0, 100, NULL, 15000.0000, 1, 1001, 0.07),
  (27379, 384, 'Guristas Piranha Light Missile', 'Light assault missile. The Piranha is a tiny nuclear missile based on a classic Minmatar design that has been in use since the early days of the Minmatar Resistance.     ', 193, 300.0, 700.0, 0.015, 0.0, 100, NULL, 370.0000, 1, 998, 0.07),
  (27381, 384, 'Caldari Navy Piranha Light Missile', 'Light assault missile. The Piranha is a tiny nuclear missile based on a classic Minmatar design that has been in use since the early days of the Minmatar Resistance.     ', 193, 300.0, 700.0, 0.015, 0.0, 100, NULL, 370.0000, 1, 998, 0.07),
  (27383, 384, 'Guristas Sabretooth Light Missile', 'Light assault missile. An advanced missile with a volatile payload of magnetized plasma, the Sabretooth is a multi-purpose missile specifically engineered to take down shield systems.', 192, 300.0, 700.0, 0.015, 0.0, 100, NULL, 750.0000, 1, 998, 0.07),
  (27385, 384, 'Dread Guristas Sabretooth Light Missile', 'Light assault missile. An advanced missile with a volatile payload of magnetized plasma, the Sabretooth is a multi-purpose missile specifically engineered to take down shield systems.', 192, 300.0, 700.0, 0.015, 0.0, 100, NULL, 750.0000, 1, 998, 0.07),
  (27387, 384, 'Caldari Navy Sabretooth Light Missile', 'Light assault missile. An advanced missile with a volatile payload of magnetized plasma, the Sabretooth is a multi-purpose missile specifically engineered to take down shield systems.', 192, 300.0, 700.0, 0.015, 0.0, 100, NULL, 750.0000, 1, 998, 0.07),
  (27389, 386, 'Dread Guristas Paradise Cruise Missile', 'Extra heavy assault missile. The mother of all missiles, the Paradise delivers a tremendous payload, guaranteed to get its victims acquainted with their personal god in a quick, but painful manner.', 182, 300.0, 1250.0, 0.05, 0.0, 100, NULL, 15000.0000, 1, 1001, 0.07),
  (27391, 386, 'Guristas Wrath Cruise Missile', 'Extra heavy assault missile. The first and only Minmatar-made large missile. Constructed of reactionary alloys, the Wrath is built to get to the target. Guidance and propulsion systems are of Gallentean origin and were inititally used in drones, making Wrath fast and nimble despite its heavy payload. ', 183, 300.0, 1250.0, 0.05, 0.0, 100, NULL, 10000.0000, 1, 1001, 0.07),
  (27393, 772, 'Guristas Fulmination Assault Missile', 'An unguided nuclear warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.', 3236, 25.0, 1000.0, 0.015, 0.0, 100, NULL, 2000.0000, 1, 1003, 0.07),
  (27395, 386, 'Caldari Navy Wrath Cruise Missile', 'Extra heavy assault missile. The first and only Minmatar-made large missile. Constructed of reactionary alloys, the Wrath is built to get to the target. Guidance and propulsion systems are of Gallentean origin and were inititally used in drones, making Wrath fast and nimble despite its heavy payload. ', 183, 300.0, 1250.0, 0.05, 0.0, 100, NULL, 10000.0000, 1, 1001, 0.07),
  (27397, 772, 'Dread Guristas Fulmination Assault Missile', 'An unguided nuclear warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.', 3236, 25.0, 1000.0, 0.015, 0.0, 100, NULL, 2000.0000, 1, 1003, 0.07),
  (27399, 386, 'Dread Guristas Wrath Cruise Missile', 'Extra heavy assault missile. The first and only Minmatar-made large missile. Constructed of reactionary alloys, the Wrath is built to get to the target. Guidance and propulsion systems are of Gallentean origin and were inititally used in drones, making Wrath fast and nimble despite its heavy payload. ', 183, 300.0, 1250.0, 0.05, 0.0, 100, NULL, 10000.0000, 1, 1001, 0.07),
  (27401, 772, 'Caldari Navy Fulmination Assault Missile', 'An unguided nuclear warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.', 3236, 25.0, 1000.0, 0.015, 0.0, 100, NULL, 2000.0000, 1, 1003, 0.07),
  (27403, 772, 'Guristas Hellfire Assault Missile', 'An unguided plasma warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.', 3235, 300.0, 1000.0, 0.015, 0.0, 100, NULL, 3000.0000, 1, 1003, 0.07),
  (27405, 772, 'Caldari Navy Hellfire Assault Missile', 'An unguided plasma warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.', 3235, 300.0, 1000.0, 0.015, 0.0, 100, NULL, 3000.0000, 1, 1003, 0.07),
  (27407, 772, 'Dread Guristas Hellfire Assault Missile', 'An unguided plasma warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.', 3235, 300.0, 1000.0, 0.015, 0.0, 100, NULL, 3000.0000, 1, 1003, 0.07),
  (27409, 386, 'Guristas Cataclysm Cruise Missile', 'Extra heavy assault missile. An Amarrian large missile with good capabilities, the Cataclysm was for a long time confined solely to the Amarr armed forces, but exports began some years ago and the missile is now found throughout the universe.', 184, 300.0, 1250.0, 0.05, 0.0, 100, NULL, 12500.0000, 1, 1001, 0.07),
  (27411, 772, 'Guristas Terror Assault Missile', 'An unguided kinetic warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.', 3234, 300.0, 1000.0, 0.015, 0.0, 100, NULL, 2516.0000, 1, 1003, 0.07),
  (27413, 772, 'Caldari Navy Terror Assault Missile', 'An unguided kinetic warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.', 3234, 300.0, 1000.0, 0.015, 0.0, 100, NULL, 2516.0000, 1, 1003, 0.07),
  (27415, 772, 'Dread Guristas Terror Assault Missile', 'An unguided kinetic warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.', 3234, 300.0, 1000.0, 0.015, 0.0, 100, NULL, 2516.0000, 1, 1003, 0.07),
  (27417, 772, 'Guristas Torrent Assault Missile', 'An unguided EMP warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.', 3237, 300.0, 1000.0, 0.015, 0.0, 100, NULL, 3500.0000, 1, 1003, 0.07),
  (27419, 772, 'Caldari Navy Torrent Assault Missile', 'An unguided EMP warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.', 3237, 300.0, 1000.0, 0.015, 0.0, 100, NULL, 3500.0000, 1, 1003, 0.07),
  (27421, 772, 'Dread Guristas Torrent Assault Missile', 'An unguided EMP warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.', 3237, 300.0, 1000.0, 0.015, 0.0, 100, NULL, 3500.0000, 1, 1003, 0.07),
  (27423, 386, 'Caldari Navy Cataclysm Cruise Missile', 'Extra heavy assault missile. An Amarrian large missile with good capabilities, the Cataclysm was for a long time confined solely to the Amarr armed forces, but exports began some years ago and the missile is now found throughout the universe.', 184, 300.0, 1250.0, 0.05, 0.0, 100, NULL, 12500.0000, 1, 1001, 0.07),
  (27425, 386, 'Dread Guristas Cataclysm Cruise Missile', 'Extra heavy assault missile. An Amarrian large missile with good capabilities, the Cataclysm was for a long time confined solely to the Amarr armed forces, but exports began some years ago and the missile is now found throughout the universe.', 184, 300.0, 1250.0, 0.05, 0.0, 100, NULL, 12500.0000, 1, 1001, 0.07),
  (27427, 386, 'Guristas Devastator Cruise Missile', 'Extra heavy assault missile. A very basic missile for large launchers with reasonable payload. Utilizes the now sub-standard technology of bulls-eye guidance system.', 185, 300.0, 1250.0, 0.05, 0.0, 100, NULL, 7500.0000, 1, 1001, 0.07),
  (27429, 386, 'Caldari Navy Devastator Cruise Missile', 'Extra heavy assault missile. A very basic missile for large launchers with reasonable payload. Utilizes the now sub-standard technology of bulls-eye guidance system.', 185, 300.0, 1250.0, 0.05, 0.0, 100, NULL, 7500.0000, 1, 1001, 0.07),
  (27431, 386, 'Dread Guristas Devastator Cruise Missile', 'Extra heavy assault missile. A very basic missile for large launchers with reasonable payload. Utilizes the now sub-standard technology of bulls-eye guidance system.', 185, 300.0, 1250.0, 0.05, 0.0, 100, NULL, 7500.0000, 1, 1001, 0.07),
  (27433, 385, 'Guristas Thunderbolt Heavy Missile', 'Recently introduced by the armaments lab of the Wiyrkomi Corporation, the Thunderbolt is a solid investment with a large payload and steady performance.', 187, 300.0, 1000.0, 0.03, 0.0, 100, NULL, 3500.0000, 1, 1002, 0.07),
  (27435, 385, 'Caldari Navy Thunderbolt Heavy Missile', 'Recently introduced by the armaments lab of the Wiyrkomi Corporation, the Thunderbolt is a solid investment with a large payload and steady performance.', 187, 300.0, 1000.0, 0.03, 0.0, 100, NULL, 3500.0000, 1, 1002, 0.07),
  (27437, 385, 'Dread Guristas Thunderbolt Heavy Missile', 'Recently introduced by the armaments lab of the Wiyrkomi Corporation, the Thunderbolt is a solid investment with a large payload and steady performance.', 187, 300.0, 1000.0, 0.03, 0.0, 100, NULL, 3500.0000, 1, 1002, 0.07),
  (27439, 385, 'Guristas Scourge Heavy Missile', 'The Scourge is an old relic from the Caldari-Gallente War that is still in widespread use because of its low price and versatility.', 189, 300.0, 1000.0, 0.03, 0.0, 100, NULL, 2500.0000, 1, 1002, 0.07),
  (27441, 385, 'Caldari Navy Scourge Heavy Missile', 'The Scourge is an old relic from the Caldari-Gallente War that is still in widespread use because of its low price and versatility.', 189, 300.0, 1000.0, 0.03, 0.0, 100, NULL, 2500.0000, 1, 1002, 0.07),
  (27443, 385, 'Dread Guristas Scourge Heavy Missile', 'The Scourge is an old relic from the Caldari-Gallente War that is still in widespread use because of its low price and versatility.', 189, 300.0, 1000.0, 0.03, 0.0, 100, NULL, 2500.0000, 1, 1002, 0.07),
  (27445, 385, 'Guristas Widowmaker Heavy Missile', 'Originally designed as a \'finisher\' - the killing blow to a crippled ship - the Widowmaker has since gone through various technological upgrades. The latest version has a lighter payload than the original, but much improved guidance systems.', 188, 300.0, 1000.0, 0.03, 0.0, 100, NULL, 3000.0000, 1, 1002, 0.07),
  (27447, 385, 'Caldari Navy Widowmaker Heavy Missile', 'Originally designed as a \'finisher\' - the killing blow to a crippled ship - the Widowmaker has since gone through various technological upgrades. The latest version has a lighter payload than the original, but much improved guidance systems.', 188, 300.0, 1000.0, 0.03, 0.0, 100, NULL, 3000.0000, 1, 1002, 0.07),
  (27449, 385, 'Dread Guristas Widowmaker Heavy Missile', 'Originally designed as a \'finisher\' - the killing blow to a crippled ship - the Widowmaker has since gone through various technological upgrades. The latest version has a lighter payload than the original, but much improved guidance systems.', 188, 300.0, 1000.0, 0.03, 0.0, 100, NULL, 3000.0000, 1, 1002, 0.07),
  (27451, 385, 'Guristas Havoc Heavy Missile', 'The be-all-end-all of medium sized missiles, the Havoc is a must for those who want a guaranteed kill no matter the cost.', 186, 300.0, 1000.0, 0.03, 0.0, 100, NULL, 2000.0000, 1, 1002, 0.07),
  (27453, 385, 'Caldari Navy Havoc Heavy Missile', 'The be-all-end-all of medium sized missiles, the Havoc is a must for those who want a guaranteed kill no matter the cost.', 186, 300.0, 1000.0, 0.03, 0.0, 100, NULL, 2000.0000, 1, 1002, 0.07),
  (27455, 385, 'Dread Guristas Havoc Heavy Missile', 'The be-all-end-all of medium sized missiles, the Havoc is a must for those who want a guaranteed kill no matter the cost.', 186, 300.0, 1000.0, 0.03, 0.0, 100, NULL, 2000.0000, 1, 1002, 0.07),
  (27457, 396, 'Blood Hunter F.O.F. Cruise Missile I', 'An Amarr cruise missile with an EMP warhead and automatic guidance system.', 1344, 300.0, 1250.0, 0.05, 0.0, 100, NULL, 15000.0000, 0, NULL, 0.07),
  (27459, 396, 'Amarr Navy Hunter F.O.F. Cruise Missile I', 'An Amarr cruise missile with an EMP warhead and automatic guidance system.', 1344, 300.0, 1250.0, 0.05, 0.0, 100, NULL, 15000.0000, 1, NULL, 0.07),
  (27461, 396, 'Dark Blood Hunter F.O.F. Cruise Missile I', 'An Amarr cruise missile with an EMP warhead and automatic guidance system.', 1344, 300.0, 1250.0, 0.05, 0.0, 100, NULL, 15000.0000, 0, NULL, 0.07),
  (27463, 396, 'Guristas Dragon F.O.F. Cruise Missile I', 'A Caldari cruise missile with a graviton warhead and automatic guidance system.', 1341, 300.0, 1250.0, 0.05, 0.0, 100, 1, 12500.0000, 0, NULL, 0.07),
  (27465, 396, 'Caldari Navy Dragon F.O.F. Cruise Missile I', 'A Caldari cruise missile with a graviton warhead and automatic guidance system.', 1341, 300.0, 1250.0, 0.05, 0.0, 100, 1, 12500.0000, 1, NULL, 0.07),
  (27467, 396, 'Dread Guristas Dragon F.O.F. Cruise Missile I', 'A Caldari cruise missile with a graviton warhead and automatic guidance system.', 1341, 300.0, 1250.0, 0.05, 0.0, 100, 1, 12500.0000, 0, NULL, 0.07),
  (27469, 396, 'Shadow Phoenix F.O.F. Cruise Missile I', 'A Gallente cruise missile with a plasma warhead and automatic guidance system ', 1342, 300.0, 1250.0, 0.05, 0.0, 100, NULL, 40000.0000, 0, NULL, 0.07),
  (27471, 396, 'Gallente Navy Phoenix F.O.F. Cruise Missile I', 'A Gallente cruise missile with a plasma warhead and automatic guidance system ', 1342, 300.0, 1250.0, 0.05, 0.0, 100, NULL, 40000.0000, 1, NULL, 0.07),
  (27473, 396, 'Guardian Phoenix F.O.F. Cruise Missile I', 'A Gallente cruise missile with a plasma warhead and automatic guidance system ', 1342, 300.0, 1250.0, 0.05, 0.0, 100, NULL, 40000.0000, 0, NULL, 0.07),
  (27475, 396, 'Arch Angel Obliterator F.O.F. Cruise Missile I', 'A Minmatar cruise missile with a nuclear warhead and automatic guidance system.', 1343, 300.0, 1250.0, 0.05, 0.0, 100, NULL, 7500.0000, 0, NULL, 0.07),
  (27477, 396, 'Republic Fleet Obliterator F.O.F. Cruise Missile I', 'A Minmatar cruise missile with a nuclear warhead and automatic guidance system.', 1343, 300.0, 1250.0, 0.05, 0.0, 100, NULL, 7500.0000, 1, NULL, 0.07),
  (27479, 396, 'Domination Obliterator F.O.F. Cruise Missile I', 'A Minmatar cruise missile with a nuclear warhead and automatic guidance system.', 1343, 300.0, 1250.0, 0.05, 0.0, 100, NULL, 7500.0000, 0, NULL, 0.07),
  (27481, 395, 'Blood Stalker F.O.F. Heavy Missile I', 'An Amarr heavy missile with an EMP warhead and automatic guidance system.', 1339, 300.0, 1000.0, 0.03, 0.0, 100, NULL, 3500.0000, 0, NULL, 0.07),
  (27483, 395, 'Amarr Navy Stalker F.O.F. Heavy Missile I', 'An Amarr heavy missile with an EMP warhead and automatic guidance system.', 1339, 300.0, 1000.0, 0.03, 0.0, 100, NULL, 3500.0000, 1, NULL, 0.07),
  (27485, 395, 'Dark Blood Stalker F.O.F. Heavy Missile I', 'An Amarr heavy missile with an EMP warhead and automatic guidance system.', 1339, 300.0, 1000.0, 0.03, 0.0, 100, NULL, 3500.0000, 0, NULL, 0.07),
  (27487, 395, 'Guristas Hydra F.O.F. Heavy Missile I', 'A Caldarian heavy missile with a graviton warhead and automatic guidance system.', 1340, 300.0, 1000.0, 0.03, 0.0, 100, NULL, 2500.0000, 0, NULL, 0.07),
  (27489, 395, 'Caldari Navy Hydra F.O.F. Heavy Missile I', 'A Caldarian heavy missile with a graviton warhead and automatic guidance system.', 1340, 300.0, 1000.0, 0.03, 0.0, 100, NULL, 2500.0000, 1, NULL, 0.07),
  (27491, 395, 'Dread Guristas Hydra F.O.F. Heavy Missile I', 'A Caldarian heavy missile with a graviton warhead and automatic guidance system.', 1340, 300.0, 1000.0, 0.03, 0.0, 100, NULL, 2500.0000, 0, NULL, 0.07),
  (27493, 395, 'Shadow Hellhound F.O.F. Heavy Missile I', 'A Gallente heavy missile with a plasma warhead and automatic guidance system.', 1337, 300.0, 1000.0, 0.03, 0.0, 100, NULL, 3000.0000, 0, NULL, 0.07),
  (27495, 395, 'Gallente Navy Hellhound F.O.F. Heavy Missile I', 'A Gallente heavy missile with a plasma warhead and automatic guidance system.', 1337, 300.0, 1000.0, 0.03, 0.0, 100, NULL, 3000.0000, 1, NULL, 0.07),
  (27497, 395, 'Guardian Hellhound F.O.F. Heavy Missile I', 'A Gallente heavy missile with a plasma warhead and automatic guidance system.', 1337, 300.0, 1000.0, 0.03, 0.0, 100, NULL, 3000.0000, 0, NULL, 0.07),
  (27499, 395, 'Arch Angel Eradicator F.O.F. Heavy Missile I', 'A Minmatar heavy missile with a nuclear warhead and automatic guidance system.', 1338, 300.0, 1000.0, 0.03, 0.0, 100, 2, 2000.0000, 0, NULL, 0.07),
  (27501, 395, 'Republic Fleet Eradicator F.O.F. Heavy Missile I', 'A Minmatar heavy missile with a nuclear warhead and automatic guidance system.', 1338, 300.0, 1000.0, 0.03, 0.0, 100, 2, 2000.0000, 1, NULL, 0.07),
  (27503, 395, 'Domination Eradicator F.O.F. Heavy Missile I', 'A Minmatar heavy missile with a nuclear warhead and automatic guidance system.', 1338, 300.0, 1000.0, 0.03, 0.0, 100, 2, 2000.0000, 0, NULL, 0.07),
  (27505, 394, 'Blood Seeker F.O.F. Light Missile I', 'An Amarr light missile with an EMP warhead and automatic guidance system.', 1336, 300.0, 700.0, 0.015, 0.0, 100, 4, 750.0000, 0, NULL, 0.07),
  (27507, 394, 'Amarr Navy Seeker F.O.F. Light Missile I', 'An Amarr light missile with an EMP warhead and automatic guidance system.', 1336, 300.0, 700.0, 0.015, 0.0, 100, 4, 750.0000, 1, NULL, 0.07),
  (27509, 394, 'Dark Blood Seeker F.O.F. Light Missile I', 'An Amarr light missile with an EMP warhead and automatic guidance system.', 1336, 300.0, 700.0, 0.015, 0.0, 100, 4, 750.0000, 0, NULL, 0.07),
  (27511, 394, 'Guristas Serpent F.O.F. Light Missile I', 'A Caldarian light missile with a graviton warhead and automatic guidance system.', 1333, 300.0, 700.0, 0.015, 0.0, 100, NULL, 500.0000, 0, NULL, 0.07),
  (27513, 394, 'Caldari Navy Serpent F.O.F. Light Missile I', 'A Caldarian light missile with a graviton warhead and automatic guidance system.', 1333, 300.0, 700.0, 0.015, 0.0, 100, NULL, 500.0000, 1, NULL, 0.07),
  (27515, 394, 'Dread Guristas Serpent F.O.F. Light Missile I', 'A Caldarian light missile with a graviton warhead and automatic guidance system.', 1333, 300.0, 700.0, 0.015, 0.0, 100, NULL, 500.0000, 0, NULL, 0.07),
  (27517, 394, 'Shadow Firefly F.O.F. Light Missile I', 'A Gallente light missile with a plasma warhead and automatic guidance system.', 1334, 300.0, 700.0, 0.015, 0.0, 100, 8, 624.0000, 0, NULL, 0.07),
  (27519, 394, 'Gallente Navy Firefly F.O.F. Light Missile I', 'A Gallente light missile with a plasma warhead and automatic guidance system.', 1334, 300.0, 700.0, 0.015, 0.0, 100, 8, 624.0000, 1, NULL, 0.07),
  (27521, 394, 'Guardian Firefly F.O.F. Light Missile I', 'A Gallente light missile with a plasma warhead and automatic guidance system.', 1334, 300.0, 700.0, 0.015, 0.0, 100, 8, 624.0000, 0, NULL, 0.07),
  (27523, 394, 'Arch Angel Exterminator F.O.F. Light Missile I', 'A Minmatar light missile with a nuclear warhead and automatic guidance system.', 1335, 300.0, 700.0, 0.015, 0.0, 100, NULL, 370.0000, 0, NULL, 0.07),
  (27525, 394, 'Republic Fleet Exterminator F.O.F. Light Missile I', 'A Minmatar light missile with a nuclear warhead and automatic guidance system.', 1335, 300.0, 700.0, 0.015, 0.0, 100, NULL, 370.0000, 1, NULL, 0.07),
  (27527, 394, 'Domination Exterminator F.O.F. Light Missile I', 'A Minmatar light missile with a nuclear warhead and automatic guidance system.', 1335, 300.0, 700.0, 0.015, 0.0, 100, NULL, 370.0000, 0, NULL, 0.07),
  (27529, 185, 'TEST Amarr Carrier', 'A powerful Archon-class carrier of the Amarr Empire. Threat level: OMGWTFH4X!\r\n', 2905, 1650.0, 1.0125E+9, 1.395E+7, 3300.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (27530, 365, 'Blood Control Tower', 'The Blood Control Tower is an enhanced version of the Amarr control tower utilizing the latest frontier design techniques to increase its defences and efficiency.\r\n\r\nRacial Bonuses:\r\n50% bonus to Energy Sentry Optimal Range\r\n25% bonus to Energy Sentry Damage\r\n50% bonus to Silo Cargo Capacity', 3292, 3394.0, 1000000.0, 8000.0, 110000.0, 1, 4, 400000000.0000, 1, NULL, 0.0),
  (27532, 365, 'Dark Blood Control Tower', 'The Dark Blood Control Tower is a special enhanced version of the Amarrian control tower utilizing the latest in cutting edge design techniques.\r\n\r\nRacial Bonuses:\r\n50% bonus to Energy Sentry Optimal Range\r\n25% bonus to Energy Sentry Damage\r\n50% bonus to Silo Cargo Capacity', 3291, 3394.0, 1000000.0, 8000.0, 110000.0, 1, 4, 400000000.0000, 1, NULL, 0.0),
  (27533, 365, 'Guristas Control Tower', 'The Guristas Control Tower is an enhanced version of the Caldari control tower utilizing the latest frontier design techniques to increase its defences and efficiency.\r\n\r\nRacial Bonuses:\r\n25% bonus to Missile Battery Rate of Fire\r\n50% bonus to Missile Velocity\r\n-75% bonus to ECM Jammer Battery Target Cycling Speed', 3294, 3275.0, 1000000.0, 8000.0, 110000.0, 1, 1, 400000000.0000, 1, NULL, 0.0),
  (27535, 365, 'Dread Guristas Control Tower', 'The Dread Guristas Control Tower is a special enhanced version of the Caldari control tower utilizing the latest in cutting edge design techniques.\r\n\r\nRacial Bonuses:\r\n25% bonus to Missile Battery Rate of Fire\r\n50% bonus to Missile Velocity\r\n-75% bonus to ECM Jammer Battery Target Cycling Speed', 3293, 3275.0, 1000000.0, 8000.0, 110000.0, 1, 1, 400000000.0000, 1, NULL, 0.0),
  (27536, 365, 'Serpentis Control Tower', 'The Serpentis Control Tower is an enhanced version of the Gallente control tower utilizing the latest frontier design techniques to increase its defences and efficiency.\r\n\r\nRacial Bonuses:\r\n25% bonus to Hybrid Sentry Damage\r\n100% bonus to Silo Cargo Capacity', 3298, 3666.0, 1000000.0, 8000.0, 110000.0, 1, 8, 400000000.0000, 1, NULL, 0.0),
  (27538, 365, 'Shadow Control Tower', 'The Shadow Control Tower is a special enhanced version of the Gallente control tower utilizing the latest in cutting edge design techniques.\r\n\r\nRacial Bonuses:\r\n25% bonus to Hybrid Sentry Damage\r\n100% bonus to Silo Cargo Capacity', 3297, 3666.0, 1000000.0, 8000.0, 110000.0, 1, 8, 400000000.0000, 1, NULL, 0.0),
  (27539, 365, 'Angel Control Tower', 'The Angel Control Tower is an enhanced version of the Matari control tower utilizing the latest frontier design techniques to increase its defences and efficiency.\r\n\r\nRacial Bonuses:\r\n50% bonus to Projectile Sentry Optimal Range\r\n50% bonus to Projectile Sentry Fall Off Range\r\n25% bonus to Projectile Sentry RoF', 3290, 3346.0, 1000000.0, 8000.0, 110000.0, 1, 2, 400000000.0000, 1, NULL, 0.0),
  (27540, 365, 'Domination Control Tower', 'The Domination Control Tower is a special enhanced version of the Matari control tower utilizing the latest in cutting edge design techniques.\r\n\r\nRacial Bonuses:\r\n50% bonus to Projectile Sentry Optimal Range\r\n50% bonus to Projectile Sentry Fall Off Range\r\n25% bonus to Projectile Sentry RoF', 3289, 3346.0, 1000000.0, 8000.0, 110000.0, 1, 2, 400000000.0000, 1, NULL, 0.0),
  (27542, 449, 'Serpentis Large Blaster Battery', 'Fires a barrage of extra large hybrid slugs at those the Control Tower deems its enemies.  Only effective at fairly close ranges, but extremely deadly in terms of sheer damage output. ', 2752, 400.0, 1000000.0, 5000.0, 2400.0, 1, NULL, 10000000.0000, 1, NULL, 0.0),
  (27544, 449, 'Shadow Large Blaster Battery', 'Fires a barrage of extra large hybrid slugs at those the Control Tower deems its enemies.  Only effective at fairly close ranges, but extremely deadly in terms of sheer damage output. ', 2752, 400.0, 1000000.0, 5000.0, 2400.0, 1, NULL, 10000000.0000, 1, NULL, 0.0),
  (27545, 449, 'Serpentis Large Railgun Battery', 'Fires a barrage of extra large hybrid slugs at those the Control Tower deems its enemies.  Provides high damage output and is effective at long ranges.', 2752, 400.0, 1000000.0, 5000.0, 400.0, 1, NULL, 12500000.0000, 1, NULL, 0.0),
  (27547, 449, 'Shadow Large Railgun Battery', 'Fires a barrage of extra large hybrid slugs at those the Control Tower deems its enemies.  Provides high damage output and is effective at long ranges.', 2752, 400.0, 1000000.0, 5000.0, 400.0, 1, NULL, 12500000.0000, 1, NULL, 0.0),
  (27548, 430, 'Blood Large Pulse Laser Battery', 'Fires a pulsed energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies.  Effective at fairly long ranges, tracks moderately fast and has a higher rate of fire than its beam laser counterpart.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.', 2751, 400.0, 1000000.0, 5000.0, 2.0, 1, NULL, 10000000.0000, 1, NULL, 0.0),
  (27550, 430, 'Dark Blood Large Pulse Laser Battery', 'Fires a pulsed energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies.  Effective at fairly long ranges, tracks moderately fast and has a higher rate of fire than its beam laser counterpart.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.', 2751, 400.0, 1000000.0, 5000.0, 2.0, 1, NULL, 10000000.0000, 1, NULL, 0.0),
  (27551, 430, 'Blood Large Beam Laser Battery', 'Fires a deep modulated energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies.  Effective at very long ranges, but tracks slowly and has a low rate of fire.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.', 2751, 400.0, 1000000.0, 5000.0, 1.0, 1, NULL, 12500000.0000, 1, NULL, 0.0),
  (27553, 430, 'Dark Blood Large Beam Laser Battery', 'Fires a deep modulated energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies.  Effective at very long ranges, but tracks slowly and has a low rate of fire.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.', 2751, 400.0, 1000000.0, 5000.0, 1.0, 1, NULL, 12500000.0000, 1, NULL, 0.0),
  (27554, 426, 'Angel Large AutoCannon Battery', 'Fires a barrage of extra large projectiles at those the Control Tower deems its enemies.  Maintains a consistent spread of fire and is able to track the faster-moving targets, but lacks the sheer bludgeoning force of its artillery counterpart.', 2753, 400.0, 1000000.0, 5000.0, 2500.0, 1, NULL, 10000000.0000, 1, NULL, 0.0),
  (27556, 426, 'Domination Large AutoCannon Battery', 'Fires a barrage of extra large projectiles at those the Control Tower deems its enemies.  Maintains a consistent spread of fire and is able to track the faster-moving targets, but lacks the sheer bludgeoning force of its artillery counterpart.', 2753, 400.0, 1000000.0, 5000.0, 2500.0, 1, NULL, 10000000.0000, 1, NULL, 0.0),
  (27557, 426, 'Angel Large Artillery Battery', 'Fires a barrage of extra large projectiles at those the Control Tower deems its enemies.  Extremely effective at long-range bombardment and hits hard, but lacks the speed to track fast and up-close targets.   ', 2753, 400.0, 1000000.0, 5000.0, 165.0, 1, NULL, 12500000.0000, 1, NULL, 0.0),
  (27559, 426, 'Domination Large Artillery Battery', 'Fires a barrage of extra large projectiles at those the Control Tower deems its enemies.  Extremely effective at long-range bombardment and hits hard, but lacks the speed to track fast and up-close targets.   ', 2753, 400.0, 1000000.0, 5000.0, 165.0, 1, NULL, 12500000.0000, 1, NULL, 0.0),
  (27560, 417, 'Guristas Citadel Torpedo Battery', 'A torpedo launcher capable of firing the most powerful type of torpedo ever invented.  A volley of these deathbringers can make piecemeal of most anything that floats in space.', 2622, 366.0, 1000000.0, 5000.0, 4500.0, 1, NULL, 12500000.0000, 1, NULL, 0.0),
  (27562, 417, 'Dread Guristas Citadel Torpedo Battery', 'A torpedo launcher capable of firing the most powerful type of torpedo ever invented.  A volley of these deathbringers can make piecemeal of most anything that floats in space.', 2622, 366.0, 1000000.0, 5000.0, 4500.0, 1, NULL, 12500000.0000, 1, NULL, 0.0),
  (27563, 443, 'Serpentis Warp Disruption Battery', 'Deployable warp jamming structure.', 2614, 629.0, 100.0, 4000.0, 0.0, 1, NULL, 5000000.0000, 1, NULL, 0.0),
  (27565, 443, 'Shadow Warp Disruption Battery', 'Deployable warp jamming structure.', 2614, 629.0, 100.0, 4000.0, 0.0, 1, NULL, 5000000.0000, 1, NULL, 0.0),
  (27566, 185, 'TEST Caldari Carrier', 'An efficient Chimera-class carrier of the Caldari State. Threat level: OMGWAHBUHU!\r\n', 2931, 1650.0, 1.08E+9, 1.1925E+7, 3475.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (27567, 443, 'Serpentis Warp Scrambling Battery', 'Deployable warp jamming structure.', 2615, 629.0, 100.0, 4000.0, 0.0, 1, NULL, 2500000.0000, 1, NULL, 0.0),
  (27569, 443, 'Shadow Warp Scrambling Battery', 'Deployable warp jamming structure.', 2615, 629.0, 100.0, 4000.0, 0.0, 1, NULL, 2500000.0000, 1, NULL, 0.0),
  (27570, 441, 'Angel Stasis Webification Battery', 'The webifier\'s big brother. Designed to protect structures from fast-moving ships by making them into slow-moving ships.', 2612, 629.0, 4000.0, 4000.0, 0.0, 1, NULL, 5000000.0000, 1, NULL, 0.0),
  (27571, 185, 'TEST Gallente Carrier', 'A haunting Thanatos-class carrier of the Gallente Federation. Threat level: OMGWTFBBQ!\r\n', 2932, 1650.0, 1.0575E+9, 1.3095E+7, 3500.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (27573, 441, 'Domination Stasis Webification Battery', 'The webifier\'s big brother. Designed to protect structures from fast-moving ships by making them into slow-moving ships.', 2612, 629.0, 4000.0, 4000.0, 0.0, 1, NULL, 5000000.0000, 1, NULL, 0.0),
  (27574, 439, 'Guristas Ion Field Projection Battery', 'Projects a low intensity field of ionized particles to disrupt the effectivenes of enemy sensors. Very effective against Magnetometric-based sensors.', 2608, 629.0, 4000.0, 4000.0, 0.0, 1, NULL, 2500000.0000, 1, NULL, 0.0),
  (27576, 439, 'Dread Guristas Ion Field Projection Battery', 'Projects a low intensity field of ionized particles to disrupt the effectivenes of enemy sensors. Very effective against Magnetometric-based sensors.', 2608, 629.0, 4000.0, 4000.0, 0.0, 1, NULL, 2500000.0000, 1, NULL, 0.0),
  (27577, 439, 'Guristas Phase Inversion Battery', 'Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems.', 2609, 629.0, 4000.0, 4000.0, 0.0, 1, NULL, 2500000.0000, 1, NULL, 0.0),
  (27579, 439, 'Dread Guristas Phase Inversion Battery', 'Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems.', 2609, 629.0, 4000.0, 4000.0, 0.0, 1, NULL, 2500000.0000, 1, NULL, 0.0),
  (27580, 439, 'Guristas Spatial Destabilization Battery', 'Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems.', 2610, 629.0, 4000.0, 4000.0, 0.0, 1, NULL, 2500000.0000, 1, NULL, 0.0),
  (27582, 439, 'Dread Guristas Spatial Destabilization Battery', 'Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems.', 2610, 629.0, 4000.0, 4000.0, 0.0, 1, NULL, 2500000.0000, 1, NULL, 0.0),
  (27583, 439, 'Guristas White Noise Generation Battery', 'Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against Radar systems.', 2611, 629.0, 4000.0, 4000.0, 0.0, 1, NULL, 2500000.0000, 1, NULL, 0.0),
  (27585, 439, 'Dread Guristas White Noise Generation Battery', 'Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against Radar systems.', 2611, 629.0, 4000.0, 4000.0, 0.0, 1, NULL, 2500000.0000, 1, NULL, 0.0),
  (27589, 365, 'Blood Control Tower Medium', 'The Blood Control Tower is an enhanced version of the Amarr control tower utilizing the latest frontier design techniques to increase its defences and efficiency.\r\n\r\nRacial Bonuses:\r\n50% bonus to Energy Sentry Optimal Range\r\n25% bonus to Energy Sentry Damage\r\n50% bonus to Silo Cargo Capacity', 3292, 3394.0, 1000000.0, 4000.0, 55000.0, 1, 4, 200000000.0000, 1, NULL, 0.0),
  (27591, 365, 'Dark Blood Control Tower Medium', 'The Dark Blood Control Tower is a special enhanced version of the Amarrian control tower utilizing the latest in cutting edge design techniques.\r\n\r\nRacial Bonuses:\r\n50% bonus to Energy Sentry Optimal Range\r\n25% bonus to Energy Sentry Damage\r\n50% bonus to Silo Cargo Capacity', 3291, 3394.0, 1000000.0, 4000.0, 55000.0, 1, 4, 200000000.0000, 1, NULL, 0.0),
  (27592, 365, 'Blood Control Tower Small', 'The Blood Control Tower is an enhanced version of the Amarr control tower utilizing the latest frontier design techniques to increase its defences and efficiency.\r\n\r\nRacial Bonuses:\r\n50% bonus to Energy Sentry Optimal Range\r\n25% bonus to Energy Sentry Damage\r\n50% bonus to Silo Cargo Capacity', 3292, 3394.0, 1000000.0, 2000.0, 27500.0, 1, 4, 100000000.0000, 1, NULL, 0.0),
  (27594, 365, 'Dark Blood Control Tower Small', 'The Blood Control Tower is an enhanced version of the Amarr control tower utilizing the latest frontier design techniques to increase its defences and efficiency.\r\n\r\nRacial Bonuses:\r\n50% bonus to Energy Sentry Optimal Range\r\n25% bonus to Energy Sentry Damage\r\n50% bonus to Silo Cargo Capacity', 3291, 3394.0, 1000000.0, 2000.0, 27500.0, 1, 4, 100000000.0000, 1, NULL, 0.0),
  (27595, 365, 'Guristas Control Tower Medium', 'The Guristas Control Tower is an enhanced version of the Caldari control tower utilizing the latest frontier design techniques to increase its defences and efficiency.\r\n\r\nRacial Bonuses:\r\n25% bonus to Missile Battery Rate of Fire\r\n50% bonus to Missile Velocity\r\n-75% bonus to Electronic Warfare Battery Target Cycling Speed', 3294, 3275.0, 1000000.0, 4000.0, 55000.0, 1, 1, 200000000.0000, 1, NULL, 0.0),
  (27597, 365, 'Dread Guristas Control Tower Medium', 'The Dread Guristas Control Tower is a special enhanced version of the Caldari control tower utilizing the latest in cutting edge design techniques.\r\n\r\nRacial Bonuses:\r\n25% bonus to Missile Battery Rate of Fire\r\n50% bonus to Missile Velocity\r\n-75% bonus to Electronic Warfare Battery Target Cycling Speed', 3293, 3275.0, 1000000.0, 4000.0, 55000.0, 1, 1, 200000000.0000, 1, NULL, 0.0),
  (27598, 365, 'Guristas Control Tower Small', 'The Guristas Control Tower is an enhanced version of the Caldari control tower utilizing the latest frontier design techniques to increase its defences and efficiency.\r\n\r\nRacial Bonuses:\r\n25% bonus to Missile Battery Rate of Fire\r\n50% bonus to Missile Velocity\r\n-75% bonus to Electronic Warfare Battery Target Cycling Speed', 3294, 3275.0, 1000000.0, 2000.0, 27500.0, 1, 1, 100000000.0000, 1, NULL, 0.0),
  (27600, 365, 'Dread Guristas Control Tower Small', 'The Dread Guristas Control Tower is a special enhanced version of the Caldari control tower utilizing the latest in cutting edge design techniques.\r\n\r\nRacial Bonuses:\r\n25% bonus to Missile Battery Rate of Fire\r\n50% bonus to Missile Velocity\r\n-75% bonus to Electronic Warfare Battery Target Cycling Speed', 3293, 3275.0, 1000000.0, 2000.0, 27500.0, 1, 1, 100000000.0000, 1, NULL, 0.0),
  (27601, 365, 'Serpentis Control Tower Medium', 'The Serpentis Control Tower is an enhanced version of the Gallente control tower utilizing the latest frontier design techniques to increase its defences and efficiency.\r\n\r\n\r\nRacial Bonuses:\r\n25% bonus to Hybrid Sentry Damage\r\n100% bonus to Silo Cargo Capacity', 3298, 3666.0, 1000000.0, 4000.0, 55000.0, 1, 8, 200000000.0000, 1, NULL, 0.0),
  (27603, 365, 'Shadow Control Tower Medium', 'The Shadow Control Tower is a special enhanced version of the Gallente control tower utilizing the latest in cutting edge design techniques.\r\n\r\nRacial Bonuses:\r\n25% bonus to Hybrid Sentry Damage\r\n100% bonus to Silo Cargo Capacity', 3297, 3666.0, 1000000.0, 4000.0, 55000.0, 1, 8, 200000000.0000, 1, NULL, 0.0),
  (27604, 365, 'Serpentis Control Tower Small', 'The Serpentis Control Tower is an enhanced version of the Gallente control tower utilizing the latest frontier design techniques to increase its defences and efficiency.\r\n\r\nRacial Bonuses:\r\n25% bonus to Hybrid Sentry Damage\r\n100% bonus to Silo Cargo Capacity', 3298, 3666.0, 1000000.0, 2000.0, 27500.0, 1, 8, 100000000.0000, 1, NULL, 0.0),
  (27606, 365, 'Shadow Control Tower Small', 'The Shadow Control Tower is a special enhanced version of the Gallente control tower utilizing the latest in cutting edge design techniques.\r\n\r\nRacial Bonuses:\r\n25% bonus to Hybrid Sentry Damage\r\n100% bonus to Silo Cargo Capacity', 3297, 3666.0, 1000000.0, 2000.0, 27500.0, 1, 8, 100000000.0000, 1, NULL, 0.0),
  (27607, 365, 'Angel Control Tower Medium', 'The Angel Control Tower is an enhanced version of the Matari control tower utilizing the latest frontier design techniques to increase its defences and efficiency.\r\n\r\nRacial Bonuses:\r\n50% bonus to Projectile Sentry Optimal Range\r\n50% bonus to Projectile Sentry Fall Off Range\r\n25% bonus to Projectile Sentry RoF', 3290, 3346.0, 1000000.0, 4000.0, 55000.0, 1, 2, 200000000.0000, 1, NULL, 0.0),
  (27609, 365, 'Domination Control Tower Medium', 'The Domination Control Tower is a special enhanced version of the Matari control tower utilizing the latest in cutting edge design techniques.\r\n\r\nRacial Bonuses:\r\n50% bonus to Projectile Sentry Optimal Range\r\n50% bonus to Projectile Sentry Fall Off Range\r\n25% bonus to Projectile Sentry RoF', 3289, 3346.0, 1000000.0, 4000.0, 55000.0, 1, 2, 200000000.0000, 1, NULL, 0.0),
  (27610, 365, 'Angel Control Tower Small', 'The Angel Control Tower is an enhanced version of the Matari control tower utilizing the latest frontier design techniques to increase its defences and efficiency.\r\n\r\nRacial Bonuses:\r\n50% bonus to Projectile Sentry Optimal Range\r\n50% bonus to Projectile Sentry Fall Off Range\r\n25% bonus to Projectile Sentry RoF', 3290, 3346.0, 1000000.0, 2000.0, 27500.0, 1, 2, 100000000.0000, 1, NULL, 0.0),
  (27612, 365, 'Domination Control Tower Small', 'The Domination Control Tower is a special enhanced version of the Matari control tower utilizing the latest in cutting edge design techniques.\r\n\r\nRacial Bonuses:\r\n50% bonus to Projectile Sentry Optimal Range\r\n50% bonus to Projectile Sentry Fall Off Range\r\n25% bonus to Projectile Sentry RoF', 3289, 3346.0, 1000000.0, 2000.0, 27500.0, 1, 2, 100000000.0000, 1, NULL, 0.0),
  (27613, 449, 'Serpentis Medium Blaster Battery', 'Fires a barrage of large hybrid slugs at those the Control Tower deems its enemies.  Only effective at fairly close ranges, but very deadly in terms of sheer damage output. ', 1215, 400.0, 1000000.0, 1000.0, 960.0, 1, 8, 2000000.0000, 1, NULL, 0.0),
  (27615, 449, 'Shadow Medium Blaster Battery', 'Fires a barrage of large hybrid slugs at those the Control Tower deems its enemies.  Only effective at fairly close ranges, but very deadly in terms of sheer damage output. ', 1215, 400.0, 1000000.0, 1000.0, 960.0, 1, 8, 2000000.0000, 1, NULL, 0.0),
  (27616, 449, 'Serpentis Medium Railgun Battery', 'Fires a barrage of large hybrid slugs at those the Control Tower deems its enemies.  Provides high damage output and is effective at long ranges.', 1213, 400.0, 1000000.0, 1000.0, 160.0, 1, 1, 2500000.0000, 1, NULL, 0.0),
  (27618, 449, 'Shadow Medium Railgun Battery', 'Fires a barrage of large hybrid slugs at those the Control Tower deems its enemies.  Provides high damage output and is effective at long ranges.', 1213, 400.0, 1000000.0, 1000.0, 160.0, 1, 1, 2500000.0000, 1, NULL, 0.0),
  (27619, 449, 'Serpentis Small Blaster Battery', 'Fires a barrage of medium hybrid slugs at those the Control Tower deems its enemies.  Only effective at fairly close ranges, but deadly in terms of sheer damage output. ', 1215, 400.0, 1000000.0, 500.0, 720.0, 1, 8, 400000.0000, 1, NULL, 0.0),
  (27621, 449, 'Shadow Small Blaster Battery', 'Fires a barrage of medium hybrid slugs at those the Control Tower deems its enemies.  Only effective at fairly close ranges, but deadly in terms of sheer damage output. ', 1215, 400.0, 1000000.0, 500.0, 720.0, 1, 8, 400000.0000, 1, NULL, 0.0),
  (27622, 449, 'Serpentis Small Railgun Battery', 'Fires a barrage of medium hybrid slugs at those the Control Tower deems its enemies.  Provides high damage output and is effective at long ranges.', 1213, 400.0, 1000000.0, 500.0, 120.0, 1, 1, 500000.0000, 1, NULL, 0.0),
  (27624, 449, 'Shadow Small Railgun Battery', 'Fires a barrage of medium hybrid slugs at those the Control Tower deems its enemies.  Provides high damage output and is effective at long ranges.', 1213, 400.0, 1000000.0, 500.0, 120.0, 1, 1, 500000.0000, 1, NULL, 0.0),
  (27625, 430, 'Blood Medium Beam Laser Battery', 'Fires a deep modulated energy beam using large sized frequency crystals at those the Control Tower deems its enemies.  Effective at long ranges, but tracks relatively slowly and has a low rate of fire.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.', 1006, 400.0, 1000000.0, 1000.0, 2.0, 1, 4, 2500000.0000, 1, NULL, 0.0),
  (27627, 430, 'Dark Blood Medium Beam Laser Battery', 'Fires a deep modulated energy beam using large sized frequency crystals at those the Control Tower deems its enemies.  Effective at long ranges, but tracks relatively slowly and has a low rate of fire.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.', 1006, 400.0, 1000000.0, 1000.0, 2.0, 1, 4, 2500000.0000, 1, NULL, 0.0),
  (27628, 430, 'Blood Medium Pulse Laser Battery', 'Fires a pulsed energy beam using large sized frequency crystals at those the Control Tower deems its enemies.  Effective at fairly long ranges, tracks fast and has a higher rate of fire than its beam laser counterpart.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.', 1006, 400.0, 1000000.0, 1000.0, 4.0, 1, 4, 2000000.0000, 1, NULL, 0.0),
  (27630, 430, 'Dark Blood Medium Pulse Laser Battery', 'Fires a pulsed energy beam using large sized frequency crystals at those the Control Tower deems its enemies.  Effective at fairly long ranges, tracks fast and has a higher rate of fire than its beam laser counterpart.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.', 1006, 400.0, 1000000.0, 1000.0, 4.0, 1, 4, 2000000.0000, 1, NULL, 0.0),
  (27631, 430, 'Blood Small Beam Laser Battery', 'Fires a deep modulated energy beam using medium sized frequency crystals at those the Control Tower deems its enemies.  Effective at relatively long ranges, but tracks fairly slowly and has a low rate of fire.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.', 1006, 400.0, 1000000.0, 500.0, 3.0, 1, 4, 500000.0000, 1, NULL, 0.0),
  (27633, 430, 'Dark Blood Small Beam Laser Battery', 'Fires a deep modulated energy beam using medium sized frequency crystals at those the Control Tower deems its enemies.  Effective at relatively long ranges, but tracks fairly slowly and has a low rate of fire.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.', 1006, 400.0, 1000000.0, 500.0, 3.0, 1, 4, 500000.0000, 1, NULL, 0.0),
  (27634, 430, 'Blood Small Pulse Laser Battery', 'Fires a pulsed energy beam using medium sized frequency crystals at those the Control Tower deems its enemies.  Effective only at relatively short range, but tracks very fast and has a higher rate of fire than any other laser battery.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.', 1006, 400.0, 1000000.0, 500.0, 6.0, 1, 4, 400000.0000, 1, NULL, 0.0),
  (27636, 430, 'Dark Blood Small Pulse Laser Battery', 'Fires a pulsed energy beam using medium sized frequency crystals at those the Control Tower deems its enemies.  Effective only at relatively short range, but tracks very fast and has a higher rate of fire than any other laser battery.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.', 1006, 400.0, 1000000.0, 500.0, 6.0, 1, 4, 400000.0000, 1, NULL, 0.0),
  (27638, 417, 'Guristas Cruise Missile Battery', 'A launcher array designed to fit cruise missiles.  Fires at those the Control Tower deems its enemies.\r\n', 2603, 366.0, 1000000.0, 500.0, 3500.0, 1, NULL, 500000.0000, 1, NULL, 0.0),
  (27640, 417, 'Dread Guristas Cruise Missile Battery', 'A launcher array designed to fit cruise missiles.  Fires at those the Control Tower deems its enemies.\r\n', 2603, 366.0, 1000000.0, 500.0, 3500.0, 1, NULL, 500000.0000, 1, NULL, 0.0),
  (27641, 417, 'Guristas Torpedo Battery', 'A launcher array designed to fit torpedos.  Fires at those the Control Tower deems its enemies.\r\n', 2604, 366.0, 1000000.0, 1000.0, 4500.0, 1, NULL, 2500000.0000, 1, NULL, 0.0),
  (27643, 417, 'Dread Guristas Torpedo Battery', 'A launcher array designed to fit torpedos.  Fires at those the Control Tower deems its enemies.\r\n', 2604, 366.0, 1000000.0, 1000.0, 4500.0, 1, NULL, 2500000.0000, 1, NULL, 0.0),
  (27644, 426, 'Angel Medium Artillery Battery', 'Fires a barrage of large projectiles at those the Control Tower deems its enemies.  Very effective at long-range bombardment and packs a punch, but lacks the speed to track fast and up-close targets effectively. ', 1216, 400.0, 1000000.0, 1000.0, 65.0, 1, 2, 2500000.0000, 1, NULL, 0.0),
  (27646, 426, 'Domination Medium Artillery Battery', 'Fires a barrage of large projectiles at those the Control Tower deems its enemies.  Very effective at long-range bombardment and packs a punch, but lacks the speed to track fast and up-close targets effectively. ', 1216, 400.0, 1000000.0, 1000.0, 65.0, 1, 2, 2500000.0000, 1, NULL, 0.0),
  (27647, 426, 'Angel Medium AutoCannon Battery', 'Fires a barrage of large projectiles at those the Control Tower deems its enemies.  Maintains a consistent spread of fire and is able to track fast-moving targets, but lacks some of the power of its artillery counterpart.', 1216, 400.0, 1000000.0, 1000.0, 1000.0, 1, 2, 2000000.0000, 1, NULL, 0.0),
  (27649, 426, 'Domination Medium AutoCannon Battery', 'Fires a barrage of large projectiles at those the Control Tower deems its enemies.  Maintains a consistent spread of fire and is able to track fast-moving targets, but lacks some of the power of its artillery counterpart.', 1216, 400.0, 1000000.0, 1000.0, 1000.0, 1, 2, 2000000.0000, 1, NULL, 0.0),
  (27650, 426, 'Angel Small Artillery Battery', 'Fires a barrage of medium projectiles at those the Control Tower deems its enemies.  Effective at long-range bombardment and can do some damage, but lacks the speed to track the fastest targets.', 1216, 400.0, 1000000.0, 500.0, 50.0, 1, 2, 500000.0000, 1, NULL, 0.0),
  (27652, 426, 'Domination Small Artillery Battery', 'Fires a barrage of medium projectiles at those the Control Tower deems its enemies.  Effective at long-range bombardment and can do some damage, but lacks the speed to track the fastest targets.', 1216, 400.0, 1000000.0, 500.0, 50.0, 1, 2, 500000.0000, 1, NULL, 0.0),
  (27653, 426, 'Angel Small AutoCannon Battery', 'Fires a barrage of medium projectiles at those the Control Tower deems its enemies.  Maintains a very rapid spread of fire and is able to track the fastest targets at close ranges, but lacks some of the punch evidenced by its artillery counterpart.', 1216, 400.0, 1000000.0, 500.0, 750.0, 1, 2, 400000.0000, 1, NULL, 0.0),
  (27655, 426, 'Domination Small AutoCannon Battery', 'Fires a barrage of medium projectiles at those the Control Tower deems its enemies.  Maintains a very rapid spread of fire and is able to track the fastest targets at close ranges, but lacks some of the punch evidenced by its artillery counterpart.', 1216, 400.0, 1000000.0, 500.0, 750.0, 1, 2, 400000.0000, 1, NULL, 0.0),
  (27656, 835, 'Foundation Upgrade Platform', 'The Foundation upgrade platform is the first level of available upgrade platforms for deep-space outposts. It allows for the installation of 1 Tier 1 outpost improvement.', 1714, 1000.0, 0.0, 750000.0, 7500000.0, 1, NULL, 2000000000.0000, 1, 1027, 0.0),
  (27657, 535, 'Foundation Upgrade Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (27658, 835, 'Pedestal Upgrade Platform', 'The Pedestal upgrade platform is the second level of available upgrade platforms for deep-space outposts. It allows for the installation of 1 Tier 1 improvement and 1 Tier 2 improvement.\r\n\r\nNote: A Foundation outpost upgrade is a prerequisite for the installation of the Pedestal upgrade.', 1714, 1000.0, 0.0, 750000.0, 7500000.0, 1, NULL, 8000000000.0000, 1, 1027, 0.0),
  (27659, 535, 'Pedestal Upgrade Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (27660, 835, 'Monument Upgrade Platform', 'The Monument upgrade platform is the third and highest level of available upgrade platforms for deep-space outposts. It allows for the installation of 1 Tier 1 improvement, 1 Tier 2 improvement and 1 Tier 3 improvement.\r\n\r\nNote: The Foundation and Pedestal outpost upgrades are prerequisites for the installation of the Monument upgrade.', 1714, 1000.0, 0.0, 750000.0, 7500000.0, 1, NULL, 32000000000.0000, 1, 1027, 0.0),
  (27661, 535, 'Monument Upgrade Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (27662, 836, 'Amarr Basic Outpost Factory Platform', 'A basic upgrade to Amarr Outpost manufacturing capabilities. Gives an additional five factory slots and increases the manufacturing time reduction on all Tech I ships to 40%.', 3304, 1000.0, 0.0, 750000.0, 7500000.0, 1, 4, 500000000.0000, 1, 1022, 0.0),
  (27663, 535, 'Amarr Basic Outpost Factory Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (27664, 836, 'Amarr Advanced Outpost Factory Platform', 'An advanced upgrade to Amarr Outpost manufacturing capabilities. Gives an additional nine factory slots and increases the manufacturing time reduction on all Tech I ships to 60%.', 3304, 1000.0, 0.0, 750000.0, 7500000.0, 1, 4, 8000000000.0000, 1, 1022, 0.0),
  (27665, 535, 'Amarr Advanced Outpost Factory Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (27666, 836, 'Amarr Outpost Factory Platform', 'An intermediate upgrade to Amarr Outpost manufacturing capabilities. Gives an additional seven factory slots and increases the manufacturing time reduction on all Tech I ships to 50%.', 3304, 1000.0, 0.0, 750000.0, 7500000.0, 1, 4, 2000000000.0000, 1, 1022, 0.0),
  (27667, 535, 'Amarr Outpost Factory Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (27668, 383, 'Amarr Energy Neutralizer Sentry I', 'This sentry tower will disrupt the capacitor core of any target it considers to be a threat. ', 2425, 220.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27669, 383, 'Amarr Energy Neutralizer Sentry II', 'This sentry tower will disrupt the capacitor core of any target it considers to be a threat. ', 2425, 340.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27670, 383, 'Amarr Energy Neutralizer Sentry III', 'This sentry tower will disrupt the capacitor core of any target it considers to be a threat. ', 2425, 444.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27672, 837, 'Energy Neutralizing Battery', 'Like an Energy Neutralizer only bigger and nastier', 2612, 629.0, 4000.0, 4000.0, 0.0, 1, NULL, 5000000.0000, 1, 1009, 0.0),
  (27673, 838, 'Cynosural Generator Array', 'Stationary Cynosural Generator, for rapid relocation of jump-capable vessels', 2621, 629.0, 4000.0, 4000.0, 0.0, 1, NULL, 20000000.0000, 1, 1013, 0.0),
  (27674, 839, 'Cynosural System Jammer', 'Creates a system-wide inhibitor field which prevents cynosural generators of all kinds from functioning', 2615, 629.0, 1000000.0, 4000.0, 0.0, 1, NULL, 8000000.0000, 1, 1012, 0.0),
  (27675, 709, 'System Scanning Array', 'Surveillance structure for identifying and locating vessels within the system', 2615, 629.0, 1000000.0, 4000.0, 0.0, 1, NULL, 2500000.0000, 1, 1010, 0.0),
  (27676, 840, 'Structure Repair Array', 'Used to repair structures under attack', 2598, 1000.0, 1000000.0, 4000.0, 20000.0, 1, NULL, 2819328.0000, 1, NULL, 0.0),
  (27677, 841, 'Angel Control Tower Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27678, 842, 'Remote ECM Burst I', 'Emits an area-effect electronic burst, originating from the designated target, intended to disrupt target locks on any ship with lower sensor strengths than the ECM burst\'s jamming strength.\r\n\r\nNote: Only motherships can fit modules of this type. Only one module of this type can be fitted per mothership.  There is a reactivation delay of 5 to 10 minutes, the exact duration of which is dictated by the pilot\'s Projected Electronic Counter Measures skill.', 3299, 0.0, 5000.0, 4000.0, 0.0, 1, NULL, 51002322.0000, 1, 678, 0.07),
  (27679, 160, 'Remote ECM Burst I Blueprint', '', 109, 0.0, 0.0, 0.01, 0.0, 1, NULL, 51000000.0000, 1, 323, 0.0),
  (27680, 841, 'Angel Control Tower Medium Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27681, 841, 'Angel Control Tower Small Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27682, 841, 'Blood Control Tower Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27684, 841, 'Blood Control Tower Medium Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27685, 841, 'Blood Control Tower Small Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27688, 841, 'Dark Blood Control Tower Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27689, 841, 'Dark Blood Control Tower Medium Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27690, 841, 'Dark Blood Control Tower Small  Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27694, 841, 'Domination Control Tower Medium Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27695, 841, 'Domination Control Tower Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27696, 841, 'Domination Control Tower Small Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27697, 841, 'Guristas Control Tower Small Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27698, 841, 'Guristas Control Tower Medium Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27699, 841, 'Guristas Control Tower Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27703, 841, 'Dread Guristas Control Tower Small Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27704, 841, 'Dread Guristas Control Tower Medium Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27705, 841, 'Dread Guristas Control Tower Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27706, 841, 'Serpentis Control Tower Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27707, 841, 'Serpentis Control Tower Medium Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27708, 841, 'Serpentis Control Tower Small Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27712, 841, 'Shadow Control Tower Medium Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27713, 841, 'Shadow Control Tower Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27714, 841, 'Shadow Control Tower Small Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27717, 865, 'Imperial Redeemer', 'Mounting border tensions have prompted the Empire to begin deployment of Archon-class carriers. These vessels have been tasked with both resupplying the frontlines as well as patrolling the borders using their Fighter units.', 2905, 1650.0, 1.0125E+9, 1.395E+7, 3300.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (27719, 866, 'State Izanaki', 'Mounting border tensions have prompted the State to begin deployment of Chimera-class carriers. These vessels have been tasked with both resupplying the frontlines as well as patrolling the borders using their Fighter units.', 2931, 1650.0, 1.08E+9, 1.1925E+7, 3475.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (27720, 867, 'Federation Themis', 'Mounting border tensions have prompted the Federation to begin deployment of Thanatos-class carriers. These vessels have been tasked with both resupplying the frontlines as well as patrolling the borders using their Fighter units.', 2932, 1650.0, 1.0575E+9, 1.3095E+7, 3500.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (27721, 868, 'Republic Harkal', 'Mounting border tensions have prompted the Republic to begin deployment of Nidhoggur-class carriers. These vessels have been tasked with both resupplying the frontlines as well as patrolling the borders using their Fighter units.', 2929, 1650.0, 9.225E+8, 1.125E+7, 3375.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (27722, 844, 'Sentient Alvus Queen', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly', 1718, 250.0, 1.01E+8, 1010000.0, 950.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (27723, 844, 'Sentient Alvus Controller', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly', 1718, 250.0, 1.01E+8, 1010000.0, 950.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (27724, 844, 'Sentient Alvus Creator', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly', 1718, 250.0, 1.01E+8, 1010000.0, 950.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (27725, 844, 'Sentient Alvus Ruler', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly', 1718, 250.0, 1.01E+8, 1010000.0, 950.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (27726, 844, 'Sentient Domination Alvus', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly', 1718, 250.0, 1.01E+8, 1010000.0, 950.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (27727, 844, 'Sentient Matriarch Alvus', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly', 1718, 250.0, 1.01E+8, 1010000.0, 950.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (27728, 844, 'Sentient Patriarch Alvus', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly', 1718, 250.0, 1.01E+8, 1010000.0, 950.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (27729, 844, 'Sentient Spearhead Alvus', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly', 1718, 250.0, 1.01E+8, 1010000.0, 950.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (27730, 844, 'Sentient Supreme Alvus Parasite', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly', 1718, 250.0, 1.01E+8, 1010000.0, 950.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (27731, 844, 'Sentient Swarm Preserver Alvus', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly', 1718, 250.0, 1.01E+8, 1010000.0, 950.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (27732, 843, 'Sentient Crippler Alvatis', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high', 1223, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27733, 843, 'Sentient Defeater Alvatis', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high', 1223, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27734, 843, 'Sentient Enforcer Alvatis', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high', 1223, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27735, 843, 'Sentient Exterminator Alvatis', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high', 1223, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27736, 843, 'Sentient Siege Alvatis', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high', 1223, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27737, 843, 'Sentient Striker Alvatis', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high', 1223, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27738, 845, 'Sentient Annihilator Alvum', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant', 1222, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27739, 845, 'Sentient Atomizer Alvum', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme', 1220, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27740, 845, 'Sentient Bomber Alvum', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme', 1220, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27741, 845, 'Sentient Destructor Alvum', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant', 1222, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27742, 845, 'Sentient Devastator Alvum', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant', 1222, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27743, 845, 'Sentient Disintegrator Alvum', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme', 1220, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27744, 845, 'Sentient Nuker Alvum', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme', 1220, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27745, 845, 'Sentient Violator Alvum', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme', 1220, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27746, 845, 'Sentient Viral Infector Alvum', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme', 1226, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27747, 845, 'Sentient Wrecker Alvum', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant', 1222, 150.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27748, 846, 'Sentient Dismantler Alvior', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate', 1226, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27749, 846, 'Sentient Marauder Alvior', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate', 1226, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27750, 846, 'Sentient Predator Alvior', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate', 1226, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27751, 846, 'Sentient Ripper Alvior', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate', 1226, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27752, 846, 'Sentient Shatter Alvior', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate', 1226, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27753, 846, 'Sentient Shredder Alvior', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate', 1226, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27754, 847, 'Sentient Barracuda Alvi', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate', 1226, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27755, 847, 'Sentient Decimator Alvi', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low', 1219, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27756, 847, 'Sentient Devilfish Alvi', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate', 1226, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27757, 847, 'Sentient Hunter Alvi', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low', 1219, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27758, 847, 'Sentient Infester Alvi', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low', 1230, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27759, 847, 'Sentient Raider Alvi', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low', 1219, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27760, 847, 'Sentient Render Alvi', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low', 1230, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27761, 847, 'Sentient Silverfish Alvi', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate', 1226, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27762, 847, 'Sentient Splinter Alvi', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low', 1230, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27763, 847, 'Sentient Sunder Alvi', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low', 1219, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27764, 185, 'TEST ICON Carrier Amarr', 'New Carrier prototype. OMGWTFSHINY.', 2905, 1650.0, 1.0125E+9, 1.395E+7, 3300.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (27765, 383, 'TEST ICON Amarr Carrier', 'A powerful Archon-class carrier of the Amarr Empire. Threat level: OMGWTFH4X!\r\n', 2905, 1650.0, 1.0125E+9, 1.395E+7, 3300.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (27766, 430, 'Sansha Large Beam Laser Battery', 'Fires a deep modulated energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies.  Effective at very long ranges, but tracks slowly and has a low rate of fire.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.', 2751, 400.0, 1000000.0, 5000.0, 1.0, 1, NULL, 12500000.0000, 1, NULL, 0.0),
  (27767, 430, 'Sansha Large Pulse Laser Battery', 'Fires a pulsed energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies.  Effective at fairly long ranges, tracks moderately fast and has a higher rate of fire than its beam laser counterpart.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.', 2751, 400.0, 1000000.0, 5000.0, 2.0, 1, NULL, 10000000.0000, 1, NULL, 0.0),
  (27768, 430, 'Sansha Medium Beam Laser Battery', 'Fires a deep modulated energy beam using large sized frequency crystals at those the Control Tower deems its enemies.  Effective at long ranges, but tracks relatively slowly and has a low rate of fire.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.', 1006, 400.0, 1000000.0, 1000.0, 2.0, 1, 4, 2500000.0000, 1, NULL, 0.0),
  (27769, 430, 'Sansha Medium Pulse Laser Battery', 'Fires a pulsed energy beam using large sized frequency crystals at those the Control Tower deems its enemies.  Effective at fairly long ranges, tracks fast and has a higher rate of fire than its beam laser counterpart.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.', 1006, 400.0, 1000000.0, 1000.0, 4.0, 1, 4, 2000000.0000, 1, NULL, 0.0),
  (27770, 430, 'Sansha Small Beam Laser Battery', 'Fires a deep modulated energy beam using medium sized frequency crystals at those the Control Tower deems its enemies.  Effective at relatively long ranges, but tracks fairly slowly and has a low rate of fire.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.', 1006, 400.0, 1000000.0, 500.0, 3.0, 1, 4, 500000.0000, 1, NULL, 0.0),
  (27771, 430, 'Sansha Small Pulse Laser Battery', 'Fires a pulsed energy beam using medium sized frequency crystals at those the Control Tower deems its enemies.  Effective only at relatively short range, but tracks very fast and has a higher rate of fire than any other laser battery.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.', 1006, 400.0, 1000000.0, 500.0, 6.0, 1, 4, 400000.0000, 1, NULL, 0.0),
  (27772, 430, 'True Sansha Large Beam Laser Battery', 'Fires a deep modulated energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies.  Effective at very long ranges, but tracks slowly and has a low rate of fire.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.', 2751, 400.0, 1000000.0, 5000.0, 1.0, 1, NULL, 12500000.0000, 1, NULL, 0.0),
  (27773, 430, 'True Sansha Large Pulse Laser Battery', 'Fires a pulsed energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies.  Effective at fairly long ranges, tracks moderately fast and has a higher rate of fire than its beam laser counterpart.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.', 2751, 400.0, 1000000.0, 5000.0, 2.0, 1, NULL, 10000000.0000, 1, NULL, 0.0),
  (27774, 430, 'True Sansha Medium Beam Laser Battery', 'Fires a deep modulated energy beam using large sized frequency crystals at those the Control Tower deems its enemies.  Effective at long ranges, but tracks relatively slowly and has a low rate of fire.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.', 1006, 400.0, 1000000.0, 1000.0, 2.0, 1, 4, 2500000.0000, 1, NULL, 0.0),
  (27775, 430, 'True Sansha Medium Pulse Laser Battery', 'Fires a pulsed energy beam using large sized frequency crystals at those the Control Tower deems its enemies.  Effective at fairly long ranges, tracks fast and has a higher rate of fire than its beam laser counterpart.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.', 1006, 400.0, 1000000.0, 1000.0, 4.0, 1, 4, 2000000.0000, 1, NULL, 0.0),
  (27776, 430, 'True Sansha Small Beam Laser Battery', 'Fires a deep modulated energy beam using medium sized frequency crystals at those the Control Tower deems its enemies.  Effective at relatively long ranges, but tracks fairly slowly and has a low rate of fire.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.', 1006, 400.0, 1000000.0, 500.0, 3.0, 1, 4, 500000.0000, 1, NULL, 0.0),
  (27777, 430, 'True Sansha Small Pulse Laser Battery', 'Fires a pulsed energy beam using medium sized frequency crystals at those the Control Tower deems its enemies.  Effective only at relatively short range, but tracks very fast and has a higher rate of fire than any other laser battery.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.', 1006, 400.0, 1000000.0, 500.0, 6.0, 1, 4, 400000.0000, 1, NULL, 0.0),
  (27778, 440, 'Serpentis Sensor Dampening Battery', 'Deployable structure that cycle dampens enemy sensors.', 2613, 629.0, 4000.0, 4000.0, 0.0, 1, NULL, 1250000.0000, 1, NULL, 0.0),
  (27779, 440, 'Shadow Sensor Dampening Battery', 'Deployable structure that cycle dampens enemy sensors.', 2613, 629.0, 4000.0, 4000.0, 0.0, 1, NULL, 1250000.0000, 1, NULL, 0.0),
  (27780, 365, 'Sansha Control Tower', 'The Sanshas Control Tower is an enhanced version of the Amarr control tower utilizing the latest frontier design techniques to increase its defences and efficiency.\r\n\r\nRacial Bonuses:\r\n50% bonus to Energy Sentry Optimal Range\r\n25% bonus to Energy Sentry Damage\r\n50% bonus to Silo Cargo Capacity', 3295, 3394.0, 1000000.0, 8000.0, 110000.0, 1, 4, 400000000.0000, 1, NULL, 0.0),
  (27781, 841, 'Sansha Control Tower Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27782, 365, 'Sansha Control Tower Medium', 'The Sanshas Control Tower is an enhanced version of the Amarr control tower utilizing the latest frontier design techniques to increase its defences and efficiency.\r\n\r\nRacial Bonuses:\r\n50% bonus to Energy Sentry Optimal Range\r\n25% bonus to Energy Sentry Damage\r\n50% bonus to Silo Cargo Capacity', 3295, 3394.0, 1000000.0, 4000.0, 55000.0, 1, 4, 200000000.0000, 1, NULL, 0.0),
  (27783, 841, 'Sansha Control Tower Medium Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27784, 365, 'Sansha Control Tower Small', 'The Sanshas Control Tower is an enhanced version of the Amarr control tower utilizing the latest frontier design techniques to increase its defences and efficiency.\r\n\r\nRacial Bonuses:\r\n50% bonus to Energy Sentry Optimal Range\r\n25% bonus to Energy Sentry Damage\r\n50% bonus to Silo Cargo Capacity', 3295, 3394.0, 1000000.0, 2000.0, 27500.0, 1, 4, 100000000.0000, 1, NULL, 0.0),
  (27785, 841, 'Sansha Control Tower Small Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27786, 365, 'True Sansha Control Tower', 'The True Sansha Control Tower is a special enhanced version of the Amarrian control tower utilizing the latest in cutting edge design techniques.\r\n\r\nRacial Bonuses:\r\n50% bonus to Energy Sentry Optimal Range\r\n25% bonus to Energy Sentry Damage\r\n50% bonus to Silo Cargo Capacity', 3296, 3394.0, 1000000.0, 8000.0, 110000.0, 1, 4, 400000000.0000, 1, NULL, 0.0),
  (27787, 841, 'True Sansha Control Tower Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27788, 365, 'True Sansha Control Tower Medium', 'The True Sansha Control Tower is a special enhanced version of the Amarrian control tower utilizing the latest in cutting edge design techniques.\r\n\r\nRacial Bonuses:\r\n50% bonus to Energy Sentry Optimal Range\r\n25% bonus to Energy Sentry Damage\r\n50% bonus to Silo Cargo Capacity', 3296, 3394.0, 1000000.0, 4000.0, 55000.0, 1, 4, 200000000.0000, 1, NULL, 0.0),
  (27789, 841, 'True Sansha Control Tower Medium Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27790, 365, 'True Sansha Control Tower Small', 'The True Sansha Control Tower is a special enhanced version of the Amarrian control tower utilizing the latest in cutting edge design techniques.\r\n\r\nRacial Bonuses:\r\n50% bonus to Energy Sentry Optimal Range\r\n25% bonus to Energy Sentry Damage\r\n50% bonus to Silo Cargo Capacity', 3296, 3394.0, 1000000.0, 2000.0, 27500.0, 1, 4, 100000000.0000, 1, NULL, 0.0),
  (27791, 841, 'True Sansha Control Tower Small Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27792, 383, 'Caldari Energy Neutralizer Sentry I', 'This sentry tower will disrupt the capacitor core of any target it considers to be a threat. ', 2451, 220.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27793, 383, 'Caldari Energy Neutralizer Sentry II', 'This sentry tower will disrupt the capacitor core of any target it considers to be a threat. ', 2451, 340.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27794, 383, 'Caldari Energy Neutralizer Sentry III', 'This sentry tower will disrupt the capacitor core of any target it considers to be a threat. ', 2451, 444.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27795, 383, 'Gallente Energy Neutralizer Sentry I', 'This sentry tower will disrupt the capacitor core of any target it considers to be a threat. ', 2461, 220.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27796, 383, 'Gallente Energy Neutralizer Sentry II', 'This sentry tower will disrupt the capacitor core of any target it considers to be a threat. ', 2461, 340.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27797, 383, 'Gallente Energy Neutralizer Sentry III', 'This sentry tower will disrupt the capacitor core of any target it considers to be a threat. ', 2461, 444.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27798, 383, 'Minmatar Energy Neutralizer Sentry I', 'This sentry tower will disrupt the capacitor core of any target it considers to be a threat. ', 2482, 220.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27799, 383, 'Minmatar Energy Neutralizer Sentry II', 'This sentry tower will disrupt the capacitor core of any target it considers to be a threat. ', 2482, 340.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27800, 383, 'Minmatar Energy Neutralizer Sentry III', 'This sentry tower will disrupt the capacitor core of any target it considers to be a threat. ', 2482, 444.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27801, 185, 'Petty Thief', 'This is an outlaw vessel that thrives by preying on the weak and unwary. Threat level: Very low', 345, 39.0, 2112000.0, 21120.0, 100.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (27802, 306, 'Mission Hacking Can', 'If you have the right equipment you might be able to hack into the databank and get some valuable information.\r\nRequires Hacking module.', 2431, 858.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27803, 314, 'Massive Sealed Cargo Containers', 'These colossal containers are fitted with a password-protected security lock.', 2092, 0.0, 20000.0, 2000.0, 0.0, 1, NULL, 100.0000, 0, NULL, 0.0),
  (27804, 306, 'Mission Hacking Can 1', 'If you have the right equipment you might be able to hack into the databank and get some valuable information.\r\nRequires Hacking module.', 2431, 858.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27805, 509, 'Standard Missile Launcher III', 'Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.\r\n\r\nMust be loaded with light missiles: Bloodclaw, Flameburst, Piranha, Sabretooth, or their F.O.F variants; Exterminator, Firefly, Seeker, Serpent.\r\n', 168, 0.0, 0.0, 5.0, 0.75, 1, NULL, 72806.0000, 0, NULL, 0.06),
  (27806, 136, 'Standard Missile Launcher III Blueprint', '', 168, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 0, NULL, 0.0),
  (27807, 853, 'Sansha Large Pulse Laser Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27808, 853, 'Sansha Large Beam Laser Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27809, 853, 'Sansha Medium Beam Laser Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27810, 853, 'Sansha Medium Pulse Laser Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27811, 853, 'Sansha Small Pulse Laser Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27812, 853, 'Sansha Small Beam Laser Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27813, 853, 'True Sansha Small Beam Laser Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27814, 853, 'True Sansha Small Pulse Laser Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27815, 853, 'True Sansha Medium Pulse Laser Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27816, 853, 'True Sansha Medium Beam Laser Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27817, 853, 'True Sansha Large Pulse Laser Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27818, 853, 'True Sansha Large Beam Laser Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27819, 853, 'Blood Large Beam Laser Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27820, 853, 'Blood Large Pulse Laser Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27821, 853, 'Blood Medium Beam Laser Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27822, 853, 'Blood Medium Pulse Laser Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27823, 853, 'Blood Small Beam Laser Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27824, 853, 'Blood Small Pulse Laser Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27825, 853, 'Dark Blood Large Beam Laser Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27826, 853, 'Dark Blood Large Pulse Laser Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27827, 853, 'Dark Blood Medium Beam Laser Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27828, 853, 'Dark Blood Medium Pulse Laser Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27829, 853, 'Dark Blood Small Beam Laser Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27830, 853, 'Dark Blood Small Pulse Laser Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27831, 854, 'Angel Large Artillery Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27832, 854, 'Angel Large Autocannon Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27833, 854, 'Angel Medium Autocannon Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27834, 854, 'Angel Small Autocannon Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27835, 854, 'Angel Medium Artillery Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27836, 854, 'Angel Small Artillery Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27837, 854, 'Domination Small Artillery Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27838, 854, 'Domination Medium Artillery Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27839, 854, 'Domination Large Artillery Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27840, 854, 'Domination Large Autocannon Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27841, 854, 'Domination Medium Autocannon Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27842, 854, 'Domination Small Autocannon Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27843, 855, 'Serpentis Large Railgun Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27844, 855, 'Serpentis Medium Railgun Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27845, 855, 'Serpentis Small Railgun Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27846, 855, 'Serpentis Small Blaster Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27847, 855, 'Serpentis Medium Blaster Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27848, 855, 'Serpentis Large Blaster Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27849, 855, 'Shadow Large Blaster Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27850, 855, 'Shadow Large Railgun Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27851, 855, 'Shadow Medium Railgun Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27852, 855, 'Shadow Medium Blaster Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27853, 855, 'Shadow Small Blaster Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27854, 855, 'Shadow Small Railgun Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27855, 837, 'Sansha Energy Neutralizing Battery', 'An enhanced version of the Imperial Navy Energy Neutralizing Array.', 2612, 629.0, 4000.0, 4000.0, 0.0, 1, NULL, 5000000.0000, 1, NULL, 0.0),
  (27856, 837, 'True Sansha Energy Neutralizing Battery', 'An enhanced version of the Imperial Navy Energy Neutralizing Array.', 2612, 629.0, 4000.0, 4000.0, 0.0, 1, NULL, 5000000.0000, 1, NULL, 0.0),
  (27857, 837, 'Blood Energy Neutralizing Battery', 'An enhanced version of the Imperial Navy Energy Neutralizing Array.', 2612, 629.0, 4000.0, 4000.0, 0.0, 1, NULL, 5000000.0000, 1, NULL, 0.0),
  (27858, 837, 'Dark Blood Energy Neutralizing Battery', 'An enhanced version of the Imperial Navy Energy Neutralizing Array.', 2612, 629.0, 4000.0, 4000.0, 0.0, 1, NULL, 5000000.0000, 1, NULL, 0.0),
  (27859, 856, 'Guristas Ion Field Projection Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27860, 856, 'Guristas White Noise Generation Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27861, 856, 'Guristas Spatial Destabilization Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27862, 856, 'Guristas Phase Inversion Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27863, 856, 'Dread Guristas Phase Inversion Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27864, 856, 'Dread Guristas Ion Field Projection Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27865, 856, 'Dread Guristas Spatial Destabilization Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27866, 856, 'Dread Guristas White Noise Generation Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27867, 857, 'Serpentis Warp Scrambling Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27868, 857, 'Serpentis Warp Disruption Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27869, 857, 'Shadow Warp Disruption Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27870, 857, 'Shadow Warp Scrambling Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27871, 858, 'Angel Stasis Webification Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27872, 858, 'Domination Stasis Webification Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27873, 859, 'Serpentis Sensor Dampening Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27874, 859, 'Shadow Sensor Dampening Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27875, 860, 'Blood Energy Neutralizing Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27876, 860, 'Dark Blood Energy Neutralizing Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27877, 860, 'Sansha Energy Neutralizing Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27878, 860, 'True Sansha Energy Neutralizing Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27879, 319, 'LCS Gallente Station 150k', 'Docking has been prohibited into this station without proper authorization.', 2308, 11287.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (27880, 319, 'LCS Minmatar Station 150k', 'Docking has been prohibited into this station without proper authorization.', 1138, 5244.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (27881, 319, 'LCS Caldari Station 150k', 'Docking has been prohibited into this station without proper authorization.', 1309, 18580.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (27882, 319, 'LCS Amarr Station 150k', 'Docking has been prohibited into this station without proper authorization.', 1249, 10252.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (27883, 387, 'Sansha Gremlin Rocket', 'A small rocket with an EMP warhead. ', 1352, 300.0, 100.0, 0.0050, 0.0, 100, NULL, 350.0000, 0, NULL, 0.07),
  (27884, 387, 'True Sansha Gremlin Rocket', 'A small rocket with an EMP warhead. ', 1352, 300.0, 100.0, 0.0050, 0.0, 100, NULL, 350.0000, 0, NULL, 0.07),
  (27885, 384, 'Sansha Sabretooth Light Missile', 'Light assault missile. An advanced missile with a volatile payload of magnetized plasma, the Sabretooth is a multi-purpose missile specifically engineered to take down shield systems.', 192, 300.0, 700.0, 0.015, 0.0, 100, NULL, 750.0000, 0, NULL, 0.07),
  (27886, 384, 'True Sansha Sabretooth Light Missile', 'Light assault missile. An advanced missile with a volatile payload of magnetized plasma, the Sabretooth is a multi-purpose missile specifically engineered to take down shield systems.', 192, 300.0, 700.0, 0.015, 0.0, 100, NULL, 750.0000, 0, NULL, 0.07),
  (27887, 772, 'Sansha Torrent Assault Missile', 'An unguided EMP warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.', 3237, 300.0, 1000.0, 0.015, 0.0, 100, NULL, 3500.0000, 0, NULL, 0.07),
  (27888, 772, 'True Sansha Torrent Assault Missile', 'An unguided EMP warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.', 3237, 300.0, 1000.0, 0.015, 0.0, 100, NULL, 3500.0000, 0, NULL, 0.07),
  (27889, 385, 'Sansha Thunderbolt Heavy Missile', 'Recently introduced by the armaments lab of the Wiyrkomi Corporation, the Thunderbolt is a solid investment with a large payload and steady performance.', 187, 300.0, 1000.0, 0.03, 0.0, 100, NULL, 3500.0000, 0, NULL, 0.07),
  (27890, 385, 'True Sansha Thunderbolt Heavy Missile', 'Recently introduced by the armaments lab of the Wiyrkomi Corporation, the Thunderbolt is a solid investment with a large payload and steady performance.', 187, 300.0, 1000.0, 0.03, 0.0, 100, NULL, 3500.0000, 0, NULL, 0.07),
  (27891, 89, 'Sansha Mjolnir Torpedo', 'An ultra-heavy unguided EMP missile. Slow and dumb but its sheer damage potential is simply staggering.', 1349, 300.0, 1500.0, 0.1, 0.0, 100, NULL, 35000.0000, 0, NULL, 0.07),
  (27892, 89, 'True Sansha Mjolnir Torpedo', 'An ultra-heavy unguided EMP missile. Slow and dumb but its sheer damage potential is simply staggering.', 1349, 300.0, 1500.0, 0.1, 0.0, 100, NULL, 35000.0000, 0, NULL, 0.07),
  (27893, 386, 'Sansha Paradise Cruise Missile', 'Extra heavy assault missile. The mother of all missiles, the Paradise delivers a tremendous payload, guaranteed to get its victims acquainted with their personal god in a quick, but painful manner.', 182, 300.0, 1250.0, 0.05, 0.0, 100, NULL, 15000.0000, 0, NULL, 0.07),
  (27894, 386, 'True Sansha Paradise Cruise Missile', 'Extra heavy assault missile. The mother of all missiles, the Paradise delivers a tremendous payload, guaranteed to get its victims acquainted with their personal god in a quick, but painful manner.', 182, 300.0, 1250.0, 0.05, 0.0, 100, NULL, 15000.0000, 0, NULL, 0.07),
  (27895, 46, 'TEST 10MN Bumperburner I', 'Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Cruiser class module', 96, 0.0, 0.0, 5.0, 0.0, 1, NULL, 103248.0000, 0, NULL, 0.0),
  (27896, 126, 'TEST 10MN Bumperburner I Blueprint', '', 96, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27897, 707, 'Jump Bridge', 'Jump Bridges allow corporations to link two Starbases in nearby systems and establish an artificial jump corridor, granting instantaneous transit capability between the two.\r\n\r\nJump Bridges have a defined maximum range and cannot link to other Bridges outside this range. It is recommended that corporations check that their intended anchoring locations are in range of each other before purchasing the necessary structures.', 2374, 542.0, 250000.0, 100000.0, 10000.0, 1, NULL, 100000000.0000, 1, 1011, 0.0),
  (27898, 861, 'Imperial Fighter', 'These ships are detached from nearby Carrier-class ships. Their small size and manoeuvrability, combined with state-of-the-art weaponry make them a threat to even the biggest of ships.', 2899, 35.0, 12000.0, 5000.0, 1200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (27899, 861, 'State Fighter', 'These ships are detached from nearby Carrier-class ships. Their small size and manoeuvrability, combined with state-of-the-art weaponry make them a threat to even the biggest of ships.', 2975, 35.0, 12000.0, 5000.0, 1200.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (27900, 861, 'Federation Fighter', 'These ships are detached from nearby Carrier-class ships. Their small size and manoeuvrability, combined with state-of-the-art weaponry make them a threat to even the biggest of ships.', 2972, 35.0, 12000.0, 5000.0, 1200.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (27901, 861, 'Republic Fighter', 'These ships are detached from nearby Carrier-class ships. Their small size and manoeuvrability, combined with state-of-the-art weaponry make them a threat to even the biggest of ships.', 2973, 35.0, 12000.0, 5000.0, 1200.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (27902, 269, 'Remote Hull Repair Systems', 'Operation of remote hull repair systems. 5% reduced capacitor need for remote hull repair system modules per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 100000.0000, 1, 372, 0.0),
  (27904, 585, 'Large Remote Hull Repair System I', 'This module uses nano-assemblers to repair damage done to the hull of the Target ship.', 80, 0.0, 20.0, 50.0, 0.0, 1, NULL, 45050.0000, 1, 1062, 0.07),
  (27905, 870, 'Large Remote Hull Repair System I Blueprint', '', 80, 0.0, 0.0, 0.01, 0.0, 1, NULL, 3000000.0000, 1, 334, 0.0),
  (27906, 269, 'Tactical Logistics Reconfiguration', 'Skill at the operation of triage modules.  50-unit reduction in strontium clathrate consumption amount for module activation per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 25000000.0000, 1, 372, 0.0),
  (27911, 272, 'Projected Electronic Counter Measures', 'Operation of projected ECM jamming systems. Each skill level gives 5% less delay between module activation and ECM burst effect.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 12000000.0000, 1, 367, 0.0),
  (27912, 90, 'Concussion Bomb', 'Radiates an omnidirectional pulse upon detonation that causes kinetic damage to surrounding vessels. The bomb employs an advanced armor hardening system which makes it highly resistant to kinetic damage, thus enabling delivery of multiple bombs to a given target area.', 3280, 300.0, 1000.0, 75.0, 0.0, 3, NULL, 129920.0000, 1, 1015, 0.07),
  (27913, 166, 'Concussion Bomb Blueprint', '', 189, 0.0, 1.0, 0.01, 0.0, 1, NULL, 200000000.0000, 1, 1016, 0.0),
  (27914, 862, 'Bomb Launcher I', 'A missile launcher bay module facilitating bomb preparation, and deployment. Only one Bomb Launcher can be fitted per ship.\r\n\r\nRequires fitting of bombs: Concussion, Electron, Scorch, Shrapnel.', 2677, 0.0, 0.0, 50.0, 150.0, 1, NULL, 1843496.0000, 1, 1014, 0.07),
  (27915, 136, 'Bomb Launcher I Blueprint', '', 170, 0.0, 0.0, 0.01, 0.0, 1, NULL, 19000000.0000, 1, 1019, 0.0),
  (27916, 90, 'Scorch Bomb', 'Radiates an omnidirectional pulse upon detonation that causes thermal damage to surrounding vessels. The bomb employs an advanced armor hardening system which makes it highly resistant to thermal damage, thus enabling delivery of multiple bombs to a given target area.', 3281, 300.0, 1000.0, 75.0, 0.0, 3, NULL, 129920.0000, 1, 1015, 0.07),
  (27917, 166, 'Scorch Bomb Blueprint', '', 189, 0.0, 1.0, 0.01, 0.0, 1, NULL, 200000000.0000, 1, 1016, 0.0),
  (27918, 90, 'Shrapnel Bomb', 'Radiates an omnidirectional pulse upon detonation that causes explosive damage to surrounding vessels. The bomb employs an advanced armor hardening system which makes it highly resistant to explosive damage, thus enabling delivery of multiple bombs to a given target area.', 3279, 300.0, 1000.0, 75.0, 0.0, 3, NULL, 129920.0000, 1, 1015, 0.07),
  (27919, 166, 'Shrapnel Bomb Blueprint', '', 189, 0.0, 1.0, 0.01, 0.0, 1, NULL, 200000000.0000, 1, 1016, 0.0),
  (27920, 90, 'Electron Bomb', 'Radiates an omnidirectional pulse upon detonation that causes EM damage to surrounding vessels. The bomb employs an advanced armor hardening system which makes it highly resistant to EM damage, thus enabling delivery of multiple bombs to a given target area.', 3278, 300.0, 1000.0, 75.0, 0.0, 3, NULL, 129920.0000, 1, 1015, 0.07),
  (27921, 166, 'Electron Bomb Blueprint', '', 189, 0.0, 1.0, 0.01, 0.0, 1, NULL, 200000000.0000, 1, 1016, 0.0),
  (27922, 863, 'Lockbreaker Bomb', 'Emits random electronic bursts upon detonation that disrupt target locks on any surrounding vessels whose sensor strengths are lower than the bomb\'s jamming strength.', 3283, 300.0, 1000.0, 75.0, 0.0, 3, NULL, 129920.0000, 1, 1015, 0.07),
  (27923, 166, 'Lockbreaker Bomb Blueprint', '', 189, 0.0, 1.0, 0.01, 0.0, 1, NULL, 150000000.0000, 1, 1016, 0.0),
  (27924, 864, 'Void Bomb', 'Radiates an omnidirectional pulse upon detonation that neutralizes a portion of the energy in the surrounding vessels.', 3282, 300.0, 1000.0, 75.0, 0.0, 3, NULL, 129920.0000, 1, 1015, 0.07),
  (27925, 166, 'Void Bomb Blueprint', '', 189, 0.0, 1.0, 0.01, 0.0, 1, NULL, 150000000.0000, 1, 1016, 0.0),
  (27926, 186, 'Mission Caldari Carrier Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3101, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27927, 186, 'Mission Amarr Carrier Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3097, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27928, 186, 'Mission Minmatar Carrier Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3111, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27929, 186, 'Mission Gallente Carrier Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3105, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27930, 585, 'Medium Remote Hull Repair System I', 'This module uses nano-assemblers to repair damage done to the hull of the Target ship.', 80, 0.0, 20.0, 10.0, 0.0, 1, NULL, 37520.0000, 1, 1061, 0.07),
  (27931, 870, 'Medium Remote Hull Repair System I Blueprint', '', 80, 0.0, 0.0, 0.01, 0.0, 1, NULL, 2000000.0000, 1, 334, 0.0),
  (27932, 585, 'Small Remote Hull Repair System I', 'This module uses nano-assemblers to repair damage done to the hull of the Target ship.', 80, 0.0, 20.0, 5.0, 0.0, 1, NULL, 31244.0000, 1, 1060, 0.07),
  (27933, 870, 'Small Remote Hull Repair System I Blueprint', '', 80, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1000000.0000, 1, 334, 0.0),
  (27934, 585, 'Capital Remote Hull Repair System I', 'This module uses nano-assemblers to repair damage done to the hull of the Target ship.', 80, 0.0, 20.0, 4000.0, 0.0, 1, NULL, 24200788.0000, 1, 1063, 0.07),
  (27935, 870, 'Capital Remote Hull Repair System I Blueprint', '', 80, 0.0, 0.0, 0.01, 0.0, 1, NULL, 25000000.0000, 1, 334, 0.0),
  (27936, 269, 'Capital Remote Hull Repair Systems', 'Operation of remote capital class remote hull repair systems. 5% reduced capacitor need for capital class remote hull repair system modules per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 10000000.0000, 1, 372, 0.0),
  (27937, 836, 'Caldari Basic Outpost Factory Platform', 'A basic upgrade to Caldari Outpost manufacturing capabilities. Gives an additional three factory slots and gives a manufacturing time reduction on all Tech II components of 20%.', 3303, 1000.0, 0.0, 750000.0, 7500000.0, 1, 1, 500000000.0000, 1, 1023, 0.0),
  (27938, 535, 'Caldari Basic Outpost Factory Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (27939, 836, 'Gallente Basic Outpost Factory Platform', 'A basic upgrade to Gallente Outpost manufacturing capabilities. Gives a manufacturing time reduction on all Capital Construction Components of 20%', 3306, 1000.0, 0.0, 750000.0, 7500000.0, 1, 8, 500000000.0000, 1, 1024, 0.0),
  (27940, 535, 'Gallente Basic Outpost Factory Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (27941, 836, 'Minmatar Basic Outpost Factory Platform', 'A basic upgrade to Minmatar Outpost manufacturing capabilities. Gives a manufacturing time reduction on all Modules of 20%.', 3305, 1000.0, 0.0, 750000.0, 7500000.0, 1, 2, 500000000.0000, 1, 1025, 0.0),
  (27942, 535, 'Minmatar Basic Outpost Factory Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (27944, 871, 'Guristas Citadel Torpedo Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27945, 871, 'Guristas Torpedo Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27946, 871, 'Guristas Cruise Missile Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27947, 871, 'Dread Guristas Cruise Missile Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27948, 871, 'Dread Guristas Torpedo Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27949, 871, 'Dread Guristas Citadel Torpedo Battery Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (27950, 413, 'TEST Mobile Laboratory', 'Portable laboratory facilities, anchorable within control tower fields.\r\n\r\n', 2373, 782.0, 1000000.0, 3000.0, 25000.0, 1, NULL, 100000000.0000, 0, NULL, 0.0),
  (27951, 515, 'Triage Module I', 'An electronic interface designed to augment and enhance a carrier\'s defenses and logistical abilities.  Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship\'s propulsion and warp systems to lend additional power to its defensive and logistical capabilities.\r\n\r\nThis results in a great increase in the carrier\'s ability to provide aid to members of its fleet, as well as a greatly increased rate of defensive self-sustenance.  Due to the ionic flux created by the triage module, remote effects like warp scrambling et al. will not affect the ship while in triage mode.\r\n\r\nThis also means that friendly remote effects will not work while in triage mode either. The flux only disrupts incoming effects, however, meaning the carrier can still provide aid to its cohorts. Sensor strength and targeting capabilities are also significantly boosted. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship, nor is the carrier able to dock until out of triage mode.\r\n\r\nNote: A triage module requires Strontium clathrates to run and operate effectively.  Only one triage module can be run at any given time, so fitting more than one has no practical use.\r\n\r\n', 3300, 1.0, 1.0, 4000.0, 0.0, 1, NULL, 47022756.0000, 1, 801, 0.07),
  (27952, 516, 'Triage Module I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 522349680.0000, 1, 343, 0.0),
  (27953, 383, 'Drone Energy Neutralizer Sentry I', 'This sentry tower will disrupt the capacitor core of any target it considers to be a threat. ', 2586, 220.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27954, 383, 'Drone Energy Neutralizer Sentry II', 'This sentry tower will disrupt the capacitor core of any target it considers to be a threat. ', 2586, 340.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27955, 383, 'Drone Energy Neutralizer Sentry III', 'This sentry tower will disrupt the capacitor core of any target it considers to be a threat. ', 2586, 444.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27956, 383, 'Drone Stasis Tower', 'Rogue Drone stasis web sentry', 2586, 371.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (27957, 836, 'Caldari Outpost Factory Platform', 'An intermediate upgrade to Caldari Outpost manufacturing capabilities. Gives an additional five factory slots and increases the manufacturing time reduction on all Tech II components to 40%.', 3303, 1000.0, 0.0, 750000.0, 7500000.0, 1, 1, 2000000000.0000, 1, 1023, 0.0),
  (27958, 535, 'Caldari Outpost Factory Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (27959, 836, 'Caldari Advanced Outpost Factory Platform', 'An advanced upgrade to Caldari Outpost manufacturing capabilities. Gives an additional seven factory slots and increases the manufacturing time reduction on all Tech II components to 60%.', 3303, 1000.0, 0.0, 750000.0, 7500000.0, 1, 1, 8000000000.0000, 1, 1023, 0.0),
  (27960, 535, 'Caldari Advanced Outpost Factory Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (27961, 836, 'Amarr Basic Outpost Plant Platform', 'A basic upgrade to Amarr Outpost manufacturing capabilities. Gives an additional three factory slots and increases the manufacturing time reduction on all Tech II ships to 40%.', 3304, 1000.0, 0.0, 750000.0, 7500000.0, 1, 4, 500000000.0000, 1, 1022, 0.0),
  (27962, 535, 'Amarr Basic Outpost Plant Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (27963, 836, 'Amarr Outpost Plant Platform', 'An intermediate upgrade to Amarr Outpost manufacturing capabilities. Gives an additional five factory slots and increases the manufacturing time reduction on all Tech II ships to 50%.', 3304, 1000.0, 0.0, 750000.0, 7500000.0, 1, 4, 2000000000.0000, 1, 1022, 0.0),
  (27964, 535, 'Amarr Outpost Plant Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (27965, 836, 'Amarr Advanced Outpost Plant Platform', 'An advanced upgrade to Amarr Outpost manufacturing capabilities. Gives an additional seven factory slots and increases the manufacturing time reduction on all Tech II ships to 60%.', 3304, 1000.0, 0.0, 750000.0, 7500000.0, 1, 4, 8000000000.0000, 1, 1022, 0.0),
  (27966, 535, 'Amarr Advanced Outpost Plant Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (27967, 836, 'Gallente Outpost Factory Platform', 'An intermediate upgrade to Gallente Outpost manufacturing capabilities. Increases the manufacturing time reduction on all Capital Construction Components to 40%.', 3306, 1000.0, 0.0, 750000.0, 7500000.0, 1, 8, 2000000000.0000, 1, 1024, 0.0),
  (27968, 535, 'Gallente Outpost Factory Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (27969, 836, 'Gallente Advanced Outpost Factory Platform', 'An advanced upgrade to Gallente Outpost manufacturing capabilities. Increases the manufacturing time reduction on all Capital Construction Components ships to 60%.', 3306, 1000.0, 0.0, 750000.0, 7500000.0, 1, 8, 8000000000.0000, 1, 1024, 0.0),
  (27970, 535, 'Gallente Advanced Outpost Factory Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (27971, 836, 'Minmatar Outpost Factory Platform', 'An intermediate upgrade to Minmatar Outpost manufacturing capabilities. Increases the manufacturing time reduction on all Modules to 40%.', 3305, 1000.0, 0.0, 750000.0, 7500000.0, 1, 2, 2000000000.0000, 1, 1025, 0.0),
  (27972, 535, 'Minmatar Outpost Factory Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (27973, 836, 'Minmatar Advanced Outpost Factory Platform', 'An advanced upgrade to Minmatar Outpost manufacturing capabilities. Increases the manufacturing time reduction on all Modules to 60%.', 3305, 1000.0, 0.0, 750000.0, 7500000.0, 1, 2, 8000000000.0000, 1, 1025, 0.0),
  (27974, 535, 'Minmatar Advanced Outpost Factory Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (27975, 836, 'Gallente Outpost Plant Platform', 'An intermediate upgrade to Gallente Outpost manufacturing capabilities. Gives an additional five factory slots.', 3306, 1000.0, 0.0, 750000.0, 7500000.0, 1, 8, 2000000000.0000, 1, 1024, 0.0),
  (27976, 535, 'Gallente Outpost Plant Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (27977, 836, 'Gallente Advanced Outpost Plant Platform', 'An advanced upgrade to Gallente Outpost manufacturing capabilities. Gives an additional seven factory slots.', 3306, 1000.0, 0.0, 750000.0, 7500000.0, 1, 8, 8000000000.0000, 1, 1024, 0.0),
  (27978, 535, 'Gallente Advanced Outpost Plant Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (27979, 836, 'Minmatar Outpost Plant Platform', 'An intermediate upgrade to Minmatar Outpost manufacturing capabilities. Gives an additional five factory slots.', 3305, 1000.0, 0.0, 750000.0, 7500000.0, 1, 2, 2000000000.0000, 1, 1025, 0.0),
  (27980, 535, 'Minmatar Outpost Plant Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (27981, 836, 'Minmatar Advanced Outpost Plant Platform', 'An advanced upgrade to Minmatar Outpost manufacturing capabilities. Gives an additional seven factory slots.', 3305, 1000.0, 0.0, 750000.0, 7500000.0, 1, 2, 8000000000.0000, 1, 1025, 0.0),
  (27982, 535, 'Minmatar Advanced Outpost Plant Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (27983, 836, 'Gallente Basic Outpost Plant Platform', 'A basic upgrade to Gallente Outpost manufacturing capabilities. Gives an additional three factory slots.', 3306, 1000.0, 0.0, 750000.0, 7500000.0, 1, 8, 500000000.0000, 1, 1024, 0.0),
  (27984, 535, 'Gallente Basic Outpost Plant Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (27985, 836, 'Minmatar Basic Outpost Plant Platform', 'A basic upgrade to Minmatar Outpost manufacturing capabilities. Gives an additional three factory slots.', 3305, 1000.0, 0.0, 750000.0, 7500000.0, 1, 2, 500000000.0000, 1, 1025, 0.0),
  (27986, 535, 'Minmatar Basic Outpost Plant Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (27987, 836, 'Amarr Basic Outpost Laboratory Platform', 'A basic upgrade to Amarr Outpost research capabilities. Gives an additional two ME, PE and Copy slots and gives a research time reduction on all PE research of 20%.', 3304, 1000.0, 0.0, 750000.0, 7500000.0, 1, 4, 500000000.0000, 1, 1022, 0.0),
  (27988, 535, 'Amarr Basic Outpost Laboratory Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (27989, 836, 'Amarr Outpost Laboratory Platform', 'An intermediate upgrade to Amarr Outpost research capabilities. Gives an additional three ME, PE and Copy slots and increases the research time reduction on all PE research to 40%.', 3304, 1000.0, 0.0, 750000.0, 7500000.0, 1, 4, 2000000000.0000, 1, 1022, 0.0),
  (27990, 535, 'Amarr Outpost Laboratory Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (27991, 836, 'Amarr Advanced Outpost Laboratory Platform', 'An advanced upgrade to Amarr Outpost research capabilities. Gives an additional four ME, PE and Copy slots and increases the research time reduction on all PE research to 60%.', 3304, 1000.0, 0.0, 750000.0, 7500000.0, 1, 4, 8000000000.0000, 1, 1022, 0.0),
  (27992, 535, 'Amarr Advanced Outpost Laboratory Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (27993, 836, 'Caldari Basic Outpost Laboratory Platform', 'A basic upgrade to Caldari Outpost research capabilities. Gives an additional five ME, PE and Copy slots.', 3303, 1000.0, 0.0, 750000.0, 7500000.0, 1, 1, 500000000.0000, 1, 1023, 0.0),
  (27994, 535, 'Caldari Basic Outpost Laboratory Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (27995, 836, 'Caldari Outpost Laboratory Platform', 'An intermediate upgrade to Caldari Outpost research capabilities. Gives an additional five ME, PE and Copy slots and increases the research time reduction on all ME, PE and Copy research to 40%.', 3303, 1000.0, 0.0, 750000.0, 7500000.0, 1, 1, 2000000000.0000, 1, 1023, 0.0),
  (27996, 535, 'Caldari Outpost Laboratory Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (27997, 836, 'Caldari Advanced Outpost Laboratory Platform', 'An advanced upgrade to Caldari Outpost research capabilities. Gives an additional nine ME, PE and Copy slots and increases the research time reduction on all ME, PE and Copying research to 50%.', 3303, 1000.0, 0.0, 750000.0, 7500000.0, 1, 1, 8000000000.0000, 1, 1023, 0.0),
  (27998, 535, 'Caldari Advanced Outpost Laboratory Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (27999, 836, 'Caldari Basic Outpost Research Facility Platform', 'A basic upgrade to Caldari Outpost research capabilities. Gives an additional five Invention slots and gives a research time reduction on all Invention research of 20%.', 3303, 1000.0, 0.0, 750000.0, 7500000.0, 1, 1, 500000000.0000, 1, 1023, 0.0),
  (28000, 535, 'Caldari Basic Outpost Research Facility Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (28001, 836, 'Caldari Outpost Research Facility Platform', 'An intermediate upgrade to Caldari Outpost research capabilities. Gives an additional seven Invention slots and increases the research time reduction on all Invention research to 40%.', 3303, 1000.0, 0.0, 750000.0, 7500000.0, 1, 1, 2000000000.0000, 1, 1023, 0.0),
  (28002, 535, 'Caldari Outpost Research Facility Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (28003, 836, 'Caldari Advanced Outpost Research Facility Platform', 'An advanced upgrade to Caldari Outpost research capabilities. Gives an additional nine Invention slots and gives a research time reduction on all Invention research of 60%.', 3303, 1000.0, 0.0, 750000.0, 7500000.0, 1, 1, 8000000000.0000, 1, 1023, 0.0),
  (28004, 535, 'Caldari Advanced Outpost Research Facility Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (28005, 836, 'Gallente Basic Outpost Laboratory Platform', 'A basic upgrade to Gallente Outpost research capabilities. Gives an additional two ME, PE and Copy slots and gives a research time reduction on all Copying research of 20%.', 3306, 1000.0, 0.0, 750000.0, 7500000.0, 1, 8, 500000000.0000, 1, 1024, 0.0),
  (28006, 535, 'Gallente Basic Outpost Laboratory Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (28007, 836, 'Gallente Outpost Laboratory Platform', 'An intermediate upgrade to Gallente Outpost research capabilities. Gives an additional three ME, PE and Copy slots and increases the research time reduction on all Copying research to 40%.', 3306, 1000.0, 0.0, 750000.0, 7500000.0, 1, 8, 2000000000.0000, 1, 1024, 0.0),
  (28008, 535, 'Gallente Outpost Laboratory Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (28009, 836, 'Gallente Advanced Outpost Laboratory Platform', 'An advanced upgrade to Gallente Outpost research capabilities. Gives an additional four ME, PE and Copy slots and increases the research time reduction on all Copying research to 60%.', 3306, 1000.0, 0.0, 750000.0, 7500000.0, 1, 8, 8000000000.0000, 1, 1024, 0.0),
  (28010, 535, 'Gallente Advanced Outpost Laboratory Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (28011, 836, 'Minmatar Basic Outpost Laboratory Platform', 'A basic upgrade to Minmatar Outpost research capabilities. Gives an additional two ME, PE and Copy slots and gives a research time reduction on all ME research of 20%.\r\n', 3305, 1000.0, 0.0, 750000.0, 7500000.0, 1, 2, 500000000.0000, 1, 1025, 0.0),
  (28012, 535, 'Minmatar Basic Outpost Laboratory Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (28013, 836, 'Minmatar Outpost Laboratory Platform', 'An intermediate upgrade to Minmatar Outpost research capabilities. Gives an additional three ME, PE and Copy slots and increases the research time reduction on all ME research to 40%.', 3305, 1000.0, 0.0, 750000.0, 7500000.0, 1, 2, 2000000000.0000, 1, 1025, 0.0),
  (28014, 535, 'Minmatar Outpost Laboratory Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (28015, 836, 'Minmatar Advanced Outpost Laboratory Platform', 'An advanced upgrade to Minmatar Outpost research capabilities. Gives an additional four ME, PE and Copy slots and increases the research time reduction on all ME research to 60%.', 3305, 1000.0, 0.0, 750000.0, 7500000.0, 1, 2, 8000000000.0000, 1, 1025, 0.0),
  (28016, 535, 'Minmatar Advanced Outpost Laboratory Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (28017, 836, 'Amarr Basic Outpost Refinery Platform', 'Installs a basic refinery into Amarr Outposts, with an efficiency of 10%.', 3304, 1000.0, 0.0, 750000.0, 7500000.0, 1, 4, 500000000.0000, 1, 1022, 0.0),
  (28018, 535, 'Amarr Basic Outpost Refinery Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (28019, 836, 'Amarr Outpost Refinery Platform', 'An intermediate upgrade to Amarr Outpost refining capabilities. Increases refinery efficiency to 20%.', 3304, 1000.0, 0.0, 750000.0, 7500000.0, 1, 4, 2000000000.0000, 1, 1022, 0.0),
  (28020, 535, 'Amarr Outpost Refinery Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (28021, 836, 'Amarr Advanced Outpost Refinery Platform', 'An advanced upgrade to Amarr Outpost refining capabilities. Increases refinery efficiency to 30%.', 3304, 1000.0, 0.0, 750000.0, 7500000.0, 1, 4, 8000000000.0000, 1, 1022, 0.0),
  (28022, 535, 'Amarr Advanced Outpost Refinery Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (28023, 836, 'Caldari Basic Outpost Refinery Platform', 'Installs a basic refinery into Caldari Outposts with an efficiency of 10%.', 3303, 1000.0, 0.0, 750000.0, 7500000.0, 1, 1, 500000000.0000, 1, 1023, 0.0),
  (28024, 535, 'Caldari Basic Outpost Refinery Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (28025, 836, 'Caldari Outpost Refinery Platform', 'An intermediate upgrade to Caldari Outpost refining facilities. Increases refinery efficiency to 20%.', 3303, 1000.0, 0.0, 750000.0, 7500000.0, 1, 1, 2000000000.0000, 1, 1023, 0.0),
  (28026, 535, 'Caldari Outpost Refinery Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (28027, 836, 'Caldari Advanced Outpost Refinery Platform', 'An advanced upgrade to Caldari Outpost refining facilities. Increases refinery efficiency to 30%.', 3303, 1000.0, 0.0, 750000.0, 7500000.0, 1, 1, 8000000000.0000, 1, 1023, 0.0),
  (28028, 535, 'Caldari Advanced Outpost Refinery Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (28029, 836, 'Gallente Basic Outpost Refinery Platform', 'Installs a basic refinery into Gallente Outposts with an efficiency of 10%.', 3306, 1000.0, 0.0, 750000.0, 7500000.0, 1, 8, 500000000.0000, 1, 1024, 0.0),
  (28030, 535, 'Gallente Basic Outpost Refinery Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (28031, 836, 'Gallente Outpost Refinery Platform', 'An intermediate upgrade to Gallente Outpost refining facilities. Increases refinery efficiency to 20%.', 3306, 1000.0, 0.0, 750000.0, 7500000.0, 1, 8, 2000000000.0000, 1, 1024, 0.0),
  (28032, 535, 'Gallente Outpost Refinery Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (28033, 836, 'Gallente Advanced Outpost Refinery Platform', 'An advanced upgrade to Gallente Outpost refining facilities. Increases refinery efficiency to 30%.', 3306, 1000.0, 0.0, 750000.0, 7500000.0, 1, 8, 8000000000.0000, 1, 1024, 0.0),
  (28034, 535, 'Gallente Advanced Outpost Refinery Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (28035, 836, 'Minmatar Basic Outpost Refinery Platform', 'A basic upgrade to Minmatar Outpost refining facilities. Increases refinery efficiency to 40%.', 3305, 1000.0, 0.0, 750000.0, 7500000.0, 1, 2, 500000000.0000, 1, 1025, 0.0),
  (28036, 535, 'Minmatar Basic Outpost Refinery Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (28037, 836, 'Minmatar Outpost Refinery Platform', 'An intermediate upgrade to Minmatar Outpost refining facilities. Increases refinery efficiency to 45%.', 3305, 1000.0, 0.0, 750000.0, 7500000.0, 1, 2, 2000000000.0000, 1, 1025, 0.0),
  (28038, 535, 'Minmatar Outpost Refinery Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (28039, 836, 'Minmatar Advanced Outpost Refinery Platform', 'An advanced upgrade to Minmatar Outpost refining facilities. Increases refinery efficiency to 50%.', 3305, 1000.0, 0.0, 750000.0, 7500000.0, 1, 2, 8000000000.0000, 1, 1025, 0.0),
  (28040, 535, 'Minmatar Advanced Outpost Refinery Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (28041, 836, 'Amarr Basic Outpost Office Platform', 'A basic upgrade to Amarr Outpost office facilities. Gives an additional three office slots.', 3304, 1000.0, 0.0, 750000.0, 7500000.0, 1, 4, 500000000.0000, 1, 1022, 0.0),
  (28042, 535, 'Amarr Basic Outpost Office Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (28043, 836, 'Amarr Outpost Office Platform', 'An intermediate upgrade to Amarr Outpost office facilities. Gives an additional five office slots.', 3304, 1000.0, 0.0, 750000.0, 7500000.0, 1, 4, 2000000000.0000, 1, 1022, 0.0),
  (28044, 535, 'Amarr Outpost Office Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (28045, 836, 'Amarr Advanced Outpost Office Platform', 'An advanced upgrade to Amarr Outpost office facilities. Gives an additional seven office slots.', 3304, 1000.0, 0.0, 750000.0, 7500000.0, 1, 4, 8000000000.0000, 1, 1022, 0.0),
  (28046, 535, 'Amarr Advanced Outpost Office Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (28047, 836, 'Caldari Basic Outpost Office Platform', 'A basic upgrade to Caldari Outpost office facilities. Gives an additional three office slots.', 3303, 1000.0, 0.0, 750000.0, 7500000.0, 1, 1, 500000000.0000, 1, 1023, 0.0),
  (28048, 535, 'Caldari Basic Outpost Office Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (28049, 836, 'Caldari Outpost Office Platform', 'An intermediate upgrade to Caldari Outpost office facilities. Gives an additional five office slots.', 3303, 1000.0, 0.0, 750000.0, 7500000.0, 1, 1, 2000000000.0000, 1, 1023, 0.0),
  (28050, 535, 'Caldari Outpost Office Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (28051, 836, 'Caldari Advanced Outpost Office Platform', 'An advanced upgrade to Caldari Outpost office facilities. Gives an additional seven office slots.', 3303, 1000.0, 0.0, 750000.0, 7500000.0, 1, 1, 8000000000.0000, 1, 1023, 0.0),
  (28052, 535, 'Caldari Advanced Outpost Office Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (28053, 836, 'Gallente Basic Outpost Office Platform', 'A basic upgrade to Gallente Outpost office facilities. Gives an additional five office slots.', 3306, 1000.0, 0.0, 750000.0, 7500000.0, 1, 8, 500000000.0000, 1, 1024, 0.0),
  (28054, 535, 'Gallente Basic Outpost Office Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (28055, 836, 'Gallente Outpost Office Platform', 'An intermediate upgrade to Gallente Outpost office facilities. Gives an additional seven office slots.', 3306, 1000.0, 0.0, 750000.0, 7500000.0, 1, 8, 2000000000.0000, 1, 1024, 0.0),
  (28056, 535, 'Gallente Outpost Office Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (28057, 836, 'Gallente Advanced Outpost Office Platform', 'An advanced upgrade to Gallente Outpost office facilities. Gives an additional nine office slots.', 3306, 1000.0, 0.0, 750000.0, 7500000.0, 1, 8, 8000000000.0000, 1, 1024, 0.0),
  (28058, 535, 'Gallente Advanced Outpost Office Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (28059, 836, 'Minmatar Basic Outpost Office Platform', 'A basic upgrade to Minmatar Outpost office facilities. Gives an additional three office slots.', 3305, 1000.0, 0.0, 750000.0, 7500000.0, 1, 2, 500000000.0000, 1, 1025, 0.0),
  (28060, 535, 'Minmatar Basic Outpost Office Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (28061, 836, 'Minmatar Outpost Office Platform', 'An intermediate upgrade to Minmatar Outpost office facilities. Gives an additional five office slots.', 3305, 1000.0, 0.0, 750000.0, 7500000.0, 1, 2, 2000000000.0000, 1, 1025, 0.0),
  (28062, 535, 'Minmatar Outpost Office Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (28063, 836, 'Minmatar Advanced Outpost Office Platform', 'An advanced upgrade to Minmatar Outpost office facilities. Gives an additional seven office slots.', 3305, 1000.0, 0.0, 750000.0, 7500000.0, 1, 2, 8000000000.0000, 1, 1025, 0.0),
  (28064, 535, 'Minmatar Advanced Outpost Office Platform Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1500000000.0000, 0, NULL, 0.0),
  (28065, 319, 'Remote Cloaking Array', 'This heavily shielded structure remotely emits a cloaking field over far away structures, hiding them from sight.', 2613, 629.0, 100.0, 100.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28066, 226, 'Amarr Battlestation Ruins', 'Ruins.', 3284, 14592.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28070, 226, 'Caldari Station Ruins - Massive', 'Ruins.', 3287, 11287.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28071, 226, 'Minmatar Trade Station Ruins - Large', 'Ruins.', 3288, 11287.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28072, 300, 'Globalizer', 'You will be banned if you have this and you are not in ISD :)', 2053, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.05),
  (28073, 256, 'Bomb Deployment', 'Basic operation of bomb delivery systems. 5% reduction of Bomb Launcher reactivation delay per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 8000000.0000, 1, 373, 0.0),
  (28074, 366, 'Pathfinder Gate_New', 'The Pathfinder Gate is a gizmo first produced by Kaalakiota corporation, as a handy navigational device in space that directs travelers to areas within and around the solarsystem.  It was originally created for tourist attractions as a quick and easy way to navigate between important sites within a solar-system.\r\n<br><br>\r\nHowever recently it has become quite popular within military and pirate circles, as a way to limit the risk of losing highly-sensitive coordinates to the enemy.  Instead of handing out bookmarks to every ship in the fleet, there would be a single Pathfinder Gate which would direct the ships from a common meetingplace.  That way keeping the coordinates hidden would be that much simpler, as well as preventing hackers from uncovering the coordinates by breaking into a computer mainframe of a ship of the fleet.\r\n<br><br>\r\nYou must approach the Pathfinder Gate before you can activate it.', 1217, 70.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28075, 872, 'test improvement', '', 2785, 19079.0, 0.0, 1.0, 0.0, 1, 4, 1702171823.0000, 0, NULL, 0.0),
  (28076, 872, 'Amarr Advanced Outpost Factory', 'An advanced upgrade to Amarr Outpost manufacturing capabilities. Gives an additional nine factory slots and increases the manufacturing time reduction on all Tech I ships to 60%.', 3304, 19079.0, 0.0, 1.0, 0.0, 1, 4, 1702171823.0000, 1, NULL, 0.0),
  (28077, 872, 'Amarr Advanced Outpost Plant', 'An advanced upgrade to Amarr Outpost manufacturing capabilities. Gives an additional seven factory slots and increases the manufacturing time reduction on all Tech II ships to 60%.', 3304, 19079.0, 0.0, 1.0, 0.0, 1, 4, 1702171823.0000, 1, NULL, 0.0),
  (28078, 872, 'Amarr Advanced Outpost Laboratory', 'An advanced upgrade to Amarr Outpost research capabilities. Gives an additional four ME, PE and Copy slots and increases the research time reduction on all PE research to 60%.\r\n', 3303, 19079.0, 0.0, 1.0, 0.0, 1, 4, 1702171823.0000, 1, NULL, 0.0),
  (28079, 872, 'Amarr Advanced Outpost Office', 'An advanced upgrade to Amarr Outpost office facilities. Gives an additional seven office slots.', 3306, 19079.0, 0.0, 1.0, 0.0, 1, 4, 1702171823.0000, 1, NULL, 0.0),
  (28080, 872, 'Amarr Advanced Outpost Refinery', 'An advanced upgrade to Amarr Outpost refining capabilities. Increases refinery efficiency to 30%.', 3305, 19079.0, 0.0, 1.0, 0.0, 1, 4, 1702171823.0000, 1, NULL, 0.0),
  (28081, 872, 'Amarr Basic Outpost Factory', 'A basic upgrade to Amarr Outpost manufacturing capabilities. Gives an additional five factory slots and increases the manufacturing time reduction on all Tech I ships to 40%.', 3304, 19079.0, 0.0, 1.0, 0.0, 1, 4, 425551432.0000, 1, NULL, 0.0),
  (28082, 872, 'Amarr Basic Outpost Plant', 'A basic upgrade to Amarr Outpost manufacturing capabilities. Gives an additional three factory slots and increases the manufacturing time reduction on all Tech II ships to 40%.', 3304, 19079.0, 0.0, 1.0, 0.0, 1, 4, 425551432.0000, 1, NULL, 0.0),
  (28083, 872, 'Amarr Basic Outpost Laboratory', 'A basic upgrade to Amarr Outpost research capabilities. Gives an additional two ME, PE and Copy slots and gives a research time reduction on all PE research of 20%.', 3303, 19079.0, 0.0, 1.0, 0.0, 1, 4, 425551432.0000, 1, NULL, 0.0),
  (28084, 872, 'Amarr Basic Outpost Office', 'A basic upgrade to Amarr Outpost office facilities. Gives an additional three office slots.', 3306, 19079.0, 0.0, 1.0, 0.0, 1, 4, 425551432.0000, 1, NULL, 0.0),
  (28085, 872, 'Amarr Basic Outpost Refinery', 'Installs a basic refinery into Amarr Outposts with an efficiency of 10%.', 3305, 19079.0, 0.0, 1.0, 0.0, 1, 4, 425551432.0000, 1, NULL, 0.0),
  (28086, 872, 'Amarr Outpost Factory', 'An intermediate upgrade to Amarr Outpost manufacturing capabilities. Gives an additional seven factory slots and increases the manufacturing time reduction on all Tech I ships to 50%.', 3304, 19079.0, 0.0, 1.0, 0.0, 1, 4, 851100171.0000, 1, NULL, 0.0),
  (28087, 872, 'Amarr Outpost Plant', 'An intermediate upgrade to Amarr Outpost manufacturing capabilities. Gives an additional five factory slots and increases the manufacturing time reduction on all Tech II ships to 50%.', 3304, 19079.0, 0.0, 1.0, 0.0, 1, 4, 851100171.0000, 1, NULL, 0.0),
  (28088, 872, 'Amarr Outpost Laboratory', 'An intermediate upgrade to Amarr Outpost research capabilities. Gives an additional three ME, PE and Copy slots and increases the research time reduction on all PE research to 40%.', 3303, 19079.0, 0.0, 1.0, 0.0, 1, 4, 851100171.0000, 1, NULL, 0.0),
  (28089, 872, 'Amarr Outpost Office', 'An intermediate upgrade to Amarr Outpost office facilities. Gives an additional five office slots.', 3306, 19079.0, 0.0, 1.0, 0.0, 1, 4, 851100171.0000, 1, NULL, 0.0),
  (28090, 872, 'Amarr Outpost Refinery', 'An intermediate upgrade to Amarr Outpost refining capabilities. Increases refinery efficiency to 20%.', 3305, 19079.0, 0.0, 1.0, 0.0, 1, 4, 851100171.0000, 1, NULL, 0.0),
  (28091, 872, 'Caldari Advanced Outpost Factory', 'An advanced upgrade to Caldari Outpost manufacturing capabilities. Gives an additional seven factory slots and increases the manufacturing time reduction on all Tech II components to 60%.', 3304, 19079.0, 0.0, 1.0, 0.0, 1, 4, 1683617576.0000, 1, NULL, 0.0),
  (28092, 872, 'Caldari Advanced Outpost Laboratory', 'An advanced upgrade to Caldari Outpost research capabilities. Gives an additional nine ME, PE and Copy slots and increases the research time reduction on all ME, PE and Copying research to 50%.', 3303, 19079.0, 0.0, 1.0, 0.0, 1, 4, 1683617576.0000, 1, NULL, 0.0),
  (28093, 872, 'Caldari Advanced Outpost Research Facility', 'An advanced upgrade to Caldari Outpost research capabilities. Gives an additional nine Invention slots and gives a research time reduction on all Invention research of 60%.', 3303, 19079.0, 0.0, 1.0, 0.0, 1, 4, 1683617576.0000, 1, NULL, 0.0),
  (28094, 872, 'Caldari Advanced Outpost Office', 'An advanced upgrade to Caldari Outpost office facilities. Gives an additional seven office slots.', 3306, 19079.0, 0.0, 1.0, 0.0, 1, 4, 1683617576.0000, 1, NULL, 0.0),
  (28095, 872, 'Caldari Advanced Outpost Refinery', 'An advanced upgrade to Caldari Outpost refining facilities. Increases refinery efficiency to 30%.', 3305, 19079.0, 0.0, 1.0, 0.0, 1, 4, 1683617576.0000, 1, NULL, 0.0),
  (28096, 872, 'Caldari Basic Outpost Factory', 'A basic upgrade to Caldari Outpost manufacturing capabilities. Gives an additional three factory slots and gives a manufacturing time reduction on all Tech II components of 20%.', 3304, 19079.0, 0.0, 1.0, 0.0, 1, 4, 420921150.0000, 1, NULL, 0.0),
  (28097, 872, 'Caldari Basic Outpost Laboratory', 'A basic upgrade to Caldari Outpost research capabilities. Gives an additional five ME, PE and Copy slots.\r\n', 3303, 19079.0, 0.0, 1.0, 0.0, 1, 4, 420921150.0000, 1, NULL, 0.0),
  (28098, 872, 'Caldari Basic Outpost Research Facility', 'A basic upgrade to Caldari Outpost research capabilities. Gives an additional five Invention slots and gives a research time reduction on all Invention research of 20%.\r\n', 3303, 19079.0, 0.0, 1.0, 0.0, 1, 4, 420921150.0000, 1, NULL, 0.0),
  (28099, 872, 'Caldari Basic Outpost Office', 'A basic upgrade to Caldari Outpost office facilities. Gives an additional three office slots.', 3306, 19079.0, 0.0, 1.0, 0.0, 1, 4, 420921150.0000, 1, NULL, 0.0),
  (28100, 872, 'Caldari Basic Outpost Refinery', 'Installs a basic refinery into Caldari Outposts with an efficiency of 10%.', 3305, 19079.0, 0.0, 1.0, 0.0, 1, 4, 420921150.0000, 1, NULL, 0.0),
  (28101, 872, 'Caldari Outpost Factory', 'An intermediate upgrade to Caldari Outpost manufacturing capabilities. Gives an additional five factory slots and increases the manufacturing time reduction on all Tech II components to 40%.\r\n', 3304, 19079.0, 0.0, 1.0, 0.0, 1, 4, 841842300.0000, 1, NULL, 0.0),
  (28102, 872, 'Caldari Outpost Laboratory', 'An intermediate upgrade to Caldari Outpost research capabilities. Gives an additional five ME, PE and Copy slots and increases the research time reduction on all ME, PE and Copy research to 40%.', 3303, 19079.0, 0.0, 1.0, 0.0, 1, 4, 841842300.0000, 1, NULL, 0.0),
  (28103, 872, 'Caldari Outpost Research Facility', 'An intermediate upgrade to Caldari Outpost research capabilities. Gives an additional seven Invention slots and increases the research time reduction on all Invention research to 40%.', 3303, 19079.0, 0.0, 1.0, 0.0, 1, 4, 841842300.0000, 1, NULL, 0.0),
  (28104, 872, 'Caldari Outpost Office', 'An intermediate upgrade to Caldari Outpost office facilities. Gives an additional five office slots.', 3306, 19079.0, 0.0, 1.0, 0.0, 1, 4, 841842300.0000, 1, NULL, 0.0),
  (28105, 872, 'Caldari Outpost Refinery', 'An intermediate upgrade to Caldari Outpost refining facilities. Increases refinery efficiency to 20%.', 3305, 19079.0, 0.0, 1.0, 0.0, 1, 4, 841842300.0000, 1, NULL, 0.0),
  (28106, 872, 'Gallente Advanced Outpost Factory', 'An advanced upgrade to Gallente Outpost manufacturing capabilities. Increases the manufacturing time reduction on all Capital Construction Components ships to 60%.', 3304, 19079.0, 0.0, 1.0, 0.0, 1, 4, 1403018549.0000, 1, NULL, 0.0),
  (28107, 872, 'Gallente Advanced Outpost Plant', 'An advanced upgrade to Gallente Outpost manufacturing capabilities. Gives an additional seven factory slots.', 3304, 19079.0, 0.0, 1.0, 0.0, 1, 4, 1403018549.0000, 1, NULL, 0.0),
  (28108, 872, 'Gallente Advanced Outpost Laboratory', 'An advanced upgrade to Gallente Outpost research capabilities. Gives an additional four ME, PE and Copy slots and increases the research time reduction on all Copying research to 60%.', 3303, 19079.0, 0.0, 1.0, 0.0, 1, 4, 1403018549.0000, 1, NULL, 0.0),
  (28109, 872, 'Gallente Advanced Outpost Office', 'An advanced upgrade to Gallente Outpost office facilities. Gives an additional nine office slots.', 3306, 19079.0, 0.0, 1.0, 0.0, 1, 4, 1403018549.0000, 1, NULL, 0.0),
  (28110, 872, 'Gallente Advanced Outpost Refinery', 'An advanced upgrade to Gallente Outpost refining facilities. Increases refinery efficiency to 30%.', 3305, 19079.0, 0.0, 1.0, 0.0, 1, 4, 1403018549.0000, 1, NULL, 0.0),
  (28111, 872, 'Gallente Basic Outpost Factory', 'A basic upgrade to Gallente Outpost manufacturing capabilities. Gives a manufacturing time reduction on all Capital Construction Components of 20%.\r\n', 3304, 19079.0, 0.0, 1.0, 0.0, 1, 4, 350760372.0000, 1, NULL, 0.0),
  (28112, 872, 'Gallente Basic Outpost Plant', 'A basic upgrade to Gallente Outpost manufacturing capabilities. Gives an additional three factory slots.', 3304, 19079.0, 0.0, 1.0, 0.0, 1, 4, 350760372.0000, 1, NULL, 0.0),
  (28113, 872, 'Gallente Basic Outpost Laboratory', 'A basic upgrade to Gallente Outpost research capabilities. Gives an additional two ME, PE and Copy slots and gives a research time reduction on all Copying research of 20%.', 3303, 19079.0, 0.0, 1.0, 0.0, 1, 4, 350760372.0000, 1, NULL, 0.0),
  (28114, 872, 'Gallente Basic Outpost Office', 'A basic upgrade to Gallente Outpost office facilities. Gives an additional five office slots.', 3306, 19079.0, 0.0, 1.0, 0.0, 1, 4, 350760372.0000, 1, NULL, 0.0),
  (28115, 872, 'Gallente Basic Outpost Refinery', 'Installs a basic refinery into Gallente Outposts with an efficiency of 10%.', 3305, 19079.0, 0.0, 1.0, 0.0, 1, 4, 350760372.0000, 1, NULL, 0.0),
  (28116, 872, 'Gallente Outpost Factory', 'An intermediate upgrade to Gallente Outpost manufacturing capabilities. Increases the manufacturing time reduction on all Capital Construction Components to 40%.', 3304, 19079.0, 0.0, 1.0, 0.0, 1, 4, 701515024.0000, 1, NULL, 0.0),
  (28117, 872, 'Gallente Outpost Plant', 'An intermediate upgrade to Gallente Outpost manufacturing capabilities. Gives an additional five factory slots.', 3304, 19079.0, 0.0, 1.0, 0.0, 1, 4, 701515024.0000, 1, NULL, 0.0),
  (28118, 872, 'Gallente Outpost Laboratory', 'An intermediate upgrade to Gallente Outpost research capabilities. Gives an additional three ME, PE and Copy slots and increases the research time reduction on all Copying research to 40%.', 3303, 19079.0, 0.0, 1.0, 0.0, 1, 4, 701515024.0000, 1, NULL, 0.0),
  (28119, 872, 'Gallente Outpost Office', 'An intermediate upgrade to Gallente Outpost office facilities. Gives an additional seven office slots.', 3306, 19079.0, 0.0, 1.0, 0.0, 1, 4, 701515024.0000, 1, NULL, 0.0),
  (28120, 872, 'Gallente Outpost Refinery', 'An intermediate upgrade to Gallente Outpost refining facilities. Increases refinery efficiency to 20%.', 3305, 19079.0, 0.0, 1.0, 0.0, 1, 4, 701515024.0000, 1, NULL, 0.0),
  (28121, 872, 'Minmatar Advanced Outpost Factory', 'An advanced upgrade to Minmatar Outpost manufacturing capabilities. Increases the manufacturing time reduction on all Modules to 60%.', 3304, 19079.0, 0.0, 1.0, 0.0, 1, 4, 1983932072.0000, 1, NULL, 0.0),
  (28122, 872, 'Minmatar Advanced Outpost Plant', 'An advanced upgrade to Minmatar Outpost manufacturing capabilities. Gives an additional seven factory slots.', 3304, 19079.0, 0.0, 1.0, 0.0, 1, 4, 1983932072.0000, 1, NULL, 0.0),
  (28123, 872, 'Minmatar Advanced Outpost Laboratory', 'An advanced upgrade to Minmatar Outpost research capabilities. Gives an additional four ME, PE and Copy slots and increases the research time reduction on all ME research to 60%.', 3303, 19079.0, 0.0, 1.0, 0.0, 1, 4, 1983932072.0000, 1, NULL, 0.0),
  (28124, 872, 'Minmatar Advanced Outpost Office', 'An advanced upgrade to Minmatar Outpost office facilities. Gives an additional seven office slots.', 3306, 19079.0, 0.0, 1.0, 0.0, 1, 4, 1983932072.0000, 1, NULL, 0.0),
  (28125, 872, 'Minmatar Advanced Outpost Refinery', 'An advanced upgrade to Minmatar Outpost refining facilities. Increases refinery efficiency to 50%.', 3305, 19079.0, 0.0, 1.0, 0.0, 1, 4, 1983932072.0000, 1, NULL, 0.0),
  (28126, 872, 'Minmatar Basic Outpost Factory', 'A basic upgrade to Minmatar Outpost manufacturing capabilities. Gives a manufacturing time reduction on all Modules of 20%.', 3304, 19079.0, 0.0, 1.0, 0.0, 1, 4, 495994559.0000, 1, NULL, 0.0),
  (28127, 872, 'Minmatar Basic Outpost Plant', 'A basic upgrade to Minmatar Outpost manufacturing capabilities. Gives an additional three factory slots.', 3304, 19079.0, 0.0, 1.0, 0.0, 1, 4, 495994559.0000, 1, NULL, 0.0),
  (28128, 872, 'Minmatar Basic Outpost Laboratory', 'A basic upgrade to Minmatar Outpost research capabilities. Gives an additional two ME, PE and Copy slots and gives a research time reduction on all ME research of 20%.', 3303, 19079.0, 0.0, 1.0, 0.0, 1, 4, 495994559.0000, 1, NULL, 0.0),
  (28129, 872, 'Minmatar Basic Outpost Office', 'A basic upgrade to Minmatar Outpost office facilities. Gives an additional three office slots.', 3306, 19079.0, 0.0, 1.0, 0.0, 1, 4, 495994559.0000, 1, NULL, 0.0),
  (28130, 872, 'Minmatar Basic Outpost Refinery', 'A basic upgrade to Minmatar Outpost refining facilities. Increases refinery efficiency to 40%.', 3305, 19079.0, 0.0, 1.0, 0.0, 1, 4, 495994559.0000, 1, NULL, 0.0),
  (28131, 872, 'Minmatar Outpost Factory', 'An intermediate upgrade to Minmatar Outpost manufacturing capabilities. Increases the manufacturing time reduction on all Modules to 40%.', 3304, 19079.0, 0.0, 1.0, 0.0, 1, 4, 991974185.0000, 1, NULL, 0.0),
  (28132, 872, 'Minmatar Outpost Plant', 'An intermediate upgrade to Minmatar Outpost manufacturing capabilities. Gives an additional five factory slots.', 3304, 19079.0, 0.0, 1.0, 0.0, 1, 4, 991974185.0000, 1, NULL, 0.0),
  (28133, 872, 'Minmatar Outpost Laboratory', 'An intermediate upgrade to Minmatar Outpost research capabilities. Gives an additional three ME, PE and Copy slots and increases the research time reduction on all ME research to 40%.', 3303, 19079.0, 0.0, 1.0, 0.0, 1, 4, 991974185.0000, 1, NULL, 0.0),
  (28134, 872, 'Minmatar Outpost Office', 'An intermediate upgrade to Minmatar Outpost office facilities. Gives an additional five office slots.', 3306, 19079.0, 0.0, 1.0, 0.0, 1, 4, 991974185.0000, 1, NULL, 0.0),
  (28135, 872, 'Minmatar Outpost Refinery', 'An intermediate upgrade to Minmatar Outpost refining facilities. Increases refinery efficiency to 45%.', 3305, 19079.0, 0.0, 1.0, 0.0, 1, 4, 991974185.0000, 1, NULL, 0.0),
  (28136, 802, 'Drone Battleship Boss lvl5', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly', 1718, 250.0, 1.01E+8, 1010000.0, 950.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (28137, 283, 'Citizens', 'This is a group of civilian citizens.', 1204, 0.0, 400.0, 1000.0, 0.0, 1, 8, 0.0000, 1, NULL, 0.0),
  (28138, 306, 'Citizen Quarters', 'A floating deep-space construct with artifical gravity and biorecycling systems, capable of housing populations numbering in the tens of thousands. ', 2518, 394.0, 10000.0, 1200.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28139, 383, 'Angel Energy Neutralizer Sentry I', 'This sentry tower will disrupt the capacitor core of any target it considers to be a threat. ', 2434, 220.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28140, 383, 'Blood Energy Neutralizer Sentry I', 'This sentry tower will disrupt the capacitor core of any target it considers to be a threat. ', 2443, 220.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28141, 383, 'Guristas Energy Neutralizer Sentry I', 'This sentry tower will disrupt the capacitor core of any target it considers to be a threat. ', 2473, 220.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28142, 383, 'Sansha Energy Neutralizer Sentry I', 'This sentry tower will disrupt the capacitor core of any target it considers to be a threat. ', 2491, 220.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28143, 383, 'Serpentis Energy Neutralizer Sentry I', 'This sentry tower will disrupt the capacitor core of any target it considers to be a threat. ', 2499, 220.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28144, 383, 'Angel Energy Neutralizer Sentry II', 'This sentry tower will disrupt the capacitor core of any target it considers to be a threat. ', 2434, 340.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28145, 383, 'Blood Energy Neutralizer Sentry II', 'This sentry tower will disrupt the capacitor core of any target it considers to be a threat. ', 2443, 340.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28146, 383, 'Guristas Energy Neutralizer Sentry II', 'This sentry tower will disrupt the capacitor core of any target it considers to be a threat. ', 2473, 340.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28147, 383, 'Sansha Energy Neutralizer Sentry II', 'This sentry tower will disrupt the capacitor core of any target it considers to be a threat. ', 2491, 340.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28148, 383, 'Serpentis Energy Neutralizer Sentry II', 'This sentry tower will disrupt the capacitor core of any target it considers to be a threat. ', 2499, 340.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28149, 383, 'Blood Energy Neutralizer Sentry III', 'This sentry tower will disrupt the capacitor core of any target it considers to be a threat. ', 2443, 444.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28150, 383, 'Angel Energy Neutralizer Sentry III', 'This sentry tower will disrupt the capacitor core of any target it considers to be a threat. ', 2434, 444.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28151, 383, 'Guristas Energy Neutralizer Sentry III', 'This sentry tower will disrupt the capacitor core of any target it considers to be a threat. ', 2473, 444.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28152, 383, 'Sansha Energy Neutralizer Sentry III', 'This sentry tower will disrupt the capacitor core of any target it considers to be a threat. ', 2491, 444.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28153, 383, 'Serpentis Energy Neutralizer Sentry III', 'This sentry tower will disrupt the capacitor core of any target it considers to be a threat. ', 2499, 444.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28154, 479, 'Built-in Scanner Test Probe', 'The deep-space probe uses directional measurements of the red shifting of scan signatures due to space-time expansion to give very coarse scanning of objects up to interstellar ranges. You only need one such probe for analysis, and it scans everything outside its scan range.', 2704, 1.0, 1.0, 0.15, 0.0, 1, NULL, 23442.0000, 0, NULL, 0.07),
  (28155, 874, 'Fitting Service', 'Fitted with a power flash-battery, this beacon sends out signals throughout the entire solarsystem.', 1211, 15000.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28156, 874, 'Reprocessing Service', 'Fitted with a power flash-battery, this beacon sends out signals throughout the entire solarsystem.', 1211, 15000.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28157, 874, 'Factory Service', 'Fitted with a power flash-battery, this beacon sends out signals throughout the entire solarsystem.', 1211, 15000.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28158, 874, 'Cloning Service', 'Fitted with a power flash-battery, this beacon sends out signals throughout the entire solarsystem.', 1211, 15000.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28159, 874, 'Repair Service', 'Fitted with a power flash-battery, this beacon sends out signals throughout the entire solarsystem.', 1211, 15000.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28160, 875, 'Federation Freighter', 'The large navy forces of the Empires regularly use freighters to transport a wide variety of military items and personnel en masse.  Such vulnerable ships are usually heavily guarded as they traverse the space lanes.', 2739, 600.0, 1.175E+9, 1.755E+7, 750000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (28161, 875, 'State Freighter', 'The large navy forces of the Empires regularly use freighters to transport a wide variety of military items and personnel en masse.  Such vulnerable ships are usually heavily guarded as they traverse the space lanes.', 2740, 800.0, 1.2E+9, 1.625E+7, 785000.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (28162, 875, 'Republic Freighter', 'The large navy forces of the Empires regularly use freighters to transport a wide variety of military items and personnel en masse.  Such vulnerable ships are usually heavily guarded as they traverse the space lanes.', 2737, 700.0, 1.025E+9, 1.55E+7, 720000.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (28163, 875, 'Imperial Freighter', 'The large navy forces of the Empires regularly use freighters to transport a wide variety of military items and personnel en masse.  Such vulnerable ships are usually heavily guarded as they traverse the space lanes.', 2738, 900.0, 1.125E+9, 1.85E+7, 735000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (28164, 270, 'Thermodynamics', 'Advanced understanding of the laws of thermodynamics. Allows you to deliberately overheat a ship\'s modules in order to push them beyond their intended limit. Also gives you the ability to frown in annoyance whenever you hear someone mention a perpetual motion unit. Reduces heat damage by 5% per level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 4500000.0000, 1, 375, 0.0),
  (28165, 340, 'TEST Giant Secure Container', 'This Giant container is fitted with a password-protected security lock.', 2090, 220.0, 6000000.0, 3000.0, 3900.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28166, 874, 'Laboratory Service', 'Fitted with a power flash-battery, this beacon sends out signals throughout the entire solarsystem.', 1211, 15000.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28167, 667, 'Imperial Templar Judgment', 'This variant of the frontline battleship of the Amarr Empire has been heavily modified with only one purpose in mind: Destruction.  It has been supplemented with decks of top-of the-line-fire control systems, and its entire power distribution structure has been redesigned to provide as much power as possible to its weapons, resulting in a truly fearsome battleship.', 2239, 250.0, 1.175E+8, 1100000.0, 525.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (28168, 667, 'Imperial Templar Diviner', 'This variant of the frontline battleship of the Amarr Empire constitutes a substantial redesign with much of the traditional command and control systems having been subsumed by decks of electronic warfare support.  These ships are becoming more and more popular in the Empire navies, as their ability to wreak havoc and confusion upon enemy fleet formations become increasingly essential.', 2239, 250.0, 1.175E+8, 1100000.0, 525.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (28169, 666, 'Imperial Templar Phalanx', 'This variant of the frontline battlecruiser of the Amarr Empire has been heavily modified with only one purpose in mind: Destruction.  It has been supplemented with decks of top-of the-line-fire control systems, and its entire power distribution structure has been redesigned to provide as much power as possible to its weapons, resulting in a truly fearsome battleship.', 2385, 198.0, 1.35E+7, 130000.0, 350.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (28170, 666, 'Imperial Templar Seer', 'This variant of the frontline battlecruiser of the Amarr Empire constitutes a substantial redesign with much of the traditional command and control systems having been subsumed by decks of electronic warfare support.  These ships are becoming more and more popular in the Empire navies, as their ability to wreak havoc and confusion upon enemy fleet formations become increasingly essential.', 2385, 198.0, 1.35E+7, 130000.0, 350.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (28171, 674, 'State Shukuro Nagashin', 'This variant of the frontline battleship of the Caldari State has been heavily modified with only one purpose in mind: Destruction.  It has been supplemented with decks of top-of the-line-fire control systems, and its entire power distribution structure has been redesigned to provide as much power as possible to its weapons, resulting in a truly fearsome battleship.', 2159, 250.0, 1.2E+8, 1080000.0, 625.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (28172, 672, 'State Shukuro Seki', 'This variant of the frontline battlecruiser of the Caldari State has been heavily modified with only one purpose in mind: Destruction.  It has been supplemented with decks of top-of the-line-fire control systems, and its entire power distribution structure has been redesigned to provide as much power as possible to its weapons, resulting in a truly fearsome battleship.', 2382, 190.0, 1.4E+7, 140000.0, 345.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (28173, 672, 'State Shukuro Gassin', 'This variant of the frontline battlecruiser of the Caldari State constitutes a substantial redesign with much of the traditional command and control systems having been subsumed by decks of electronic warfare support.  These ships are becoming more and more popular in the Empire navies, as their ability to wreak havoc and confusion upon enemy fleet formations become increasingly essential.', 2382, 190.0, 1.4E+7, 140000.0, 345.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (28174, 674, 'State Shukuro Turushima', 'This variant of the frontline battleship of the Caldari State constitutes a substantial redesign with much of the traditional command and control systems having been subsumed by decks of electronic warfare support.  These ships are becoming more and more popular in the Empire navies, as their ability to wreak havoc and confusion upon enemy fleet formations become increasingly essential.', 2159, 250.0, 1.2E+8, 1080000.0, 625.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (28175, 681, 'Federation Praktor Diablic', 'This variant of the frontline battlecruiser of the Gallente Federation has been heavily modified with only one purpose in mind: Destruction.  It has been supplemented with decks of top-of the-line-fire control systems, and its entire power distribution structure has been redesigned to provide as much power as possible to its weapons, resulting in a truly fearsome vessel.', 2383, 190.0, 1.325E+7, 150000.0, 400.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (28176, 681, 'Federation Praktor Erenus', 'This variant of the frontline battlecruiser of the Gallente Federation constitutes a substantial redesign with much of the traditional command and control systems having been subsumed by decks of electronic warfare support.  These ships are becoming more and more popular in the Empire navies, as their ability to wreak havoc and confusion upon enemy fleet formations become increasingly essential.', 2383, 190.0, 1.325E+7, 150000.0, 400.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (28177, 680, 'Federation Praktor Polemo', 'This variant of the frontline battleship of the Gallente Federation has been heavily modified with only one purpose in mind: Destruction.  It has been supplemented with decks of top-of the-line-fire control systems, and its entire power distribution structure has been redesigned to provide as much power as possible to its weapons, resulting in a truly fearsome battleship.', 2139, 250.0, 1.025E+8, 1140000.0, 675.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (28178, 680, 'Federation Praktor Dionia', 'This variant of the frontline battleship of the Gallente Federation constitutes a substantial redesign with much of the traditional command and control systems having been subsumed by decks of electronic warfare support.  These ships are becoming more and more popular in the Empire navies, as their ability to wreak havoc and confusion upon enemy fleet formations become increasingly essential.', 2139, 250.0, 1.025E+8, 1140000.0, 675.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (28179, 685, 'Republic Tribal Caluka', 'This variant of the frontline battlecruiser of the Minmatar Republic has been heavily modified with only one purpose in mind: Destruction.  It has been supplemented with decks of top-of the-line-fire control systems, and its entire power distribution structure has been redesigned to provide as much power as possible to its weapons, resulting in a truly fearsome battleship.', 2384, 190.0, 1.25E+7, 120000.0, 475.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (28180, 685, 'Republic Tribal Vorshud', 'This variant of the frontline battlecruiser of the Minmatar Republic constitutes a substantial redesign with much of the traditional command and control systems having been subsumed by decks of electronic warfare support.  These ships are becoming more and more popular in the Empire navies, as their ability to wreak havoc and confusion upon enemy fleet formations become increasingly essential.', 2384, 190.0, 1.25E+7, 120000.0, 475.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (28181, 706, 'Republic Tribal Kinai', 'This variant of the frontline battleship of the Minmatar Republic has been heavily modified with only one purpose in mind: Destruction.  It has been supplemented with decks of top-of the-line-fire control systems, and its entire power distribution structure has been redesigned to provide as much power as possible to its weapons, resulting in a truly fearsome battleship.', 2161, 250.0, 1.15E+8, 850000.0, 550.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (28182, 706, 'Republic Tribal Akila ', 'This variant of the frontline battleship of the Minmatar Republic constitutes a substantial redesign with much of the traditional command and control systems having been subsumed by decks of electronic warfare support.  These ships are becoming more and more popular in the Empire navies, as their ability to wreak havoc and confusion upon enemy fleet formations become increasingly essential.', 2160, 250.0, 1.15E+8, 850000.0, 550.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (28183, 876, 'Rank 1 Upgrade', 'An advanced upgrade to Amarr Outpost manufacturing capabilities. Gives an additional nine factory slots and increases the manufacturing time reduction on all Tech I ships to 60%', 2785, 19079.0, 0.0, 1.0, 0.0, 1, 4, 424145182.0000, 1, NULL, 0.0),
  (28184, 876, 'Rank 2 Upgrade', 'An advanced upgrade to Amarr Outpost manufacturing capabilities. Gives an additional nine factory slots and increases the manufacturing time reduction on all Tech I ships to 60%', 2785, 19079.0, 0.0, 1.0, 0.0, 1, 4, 848287671.0000, 1, NULL, 0.0),
  (28185, 876, 'Rank 3 Upgrade', 'An advanced upgrade to Amarr Outpost manufacturing capabilities. Gives an additional nine factory slots and increases the manufacturing time reduction on all Tech I ships to 60%', 2785, 19079.0, 0.0, 1.0, 0.0, 1, 4, 1696546823.0000, 1, NULL, 0.0),
  (28186, 440, 'Kali2 Test Sensor Dampening Battery', 'Deployable structure that cycle dampens enemy sensors.', 2613, 629.0, 4000.0, 4000.0, 0.0, 1, NULL, 1250000.0000, 0, NULL, 0.0),
  (28187, 439, 'Kali2 Test Remote Ecm Burst', 'Projects a low intensity field of ionized particles to disrupt the effectivenes of enemy sensors. Very effective against Magnetometric-based sensors.', 2608, 629.0, 4000.0, 4000.0, 0.0, 1, NULL, 2500000.0000, 0, NULL, 0.0),
  (28188, 856, 'Kali2 Test Remote Ecm Burst Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28189, 707, 'Ultra-Fast Jump Bridge', 'Jump Bridges allow corporations to link two Starbases in nearby systems and establish an artificial jump corridor, granting instantaneous transit capability between the two.\r\n\r\nJump Bridges have a defined maximum range and cannot link to other Bridges outside this range. It is recommended that corporations check that their intended anchoring locations are in range of each other before purchasing the necessary structures.', 2374, 542.0, 250000.0, 100000.0, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28190, 526, 'MicroLink Encoder/Decoder', 'A device used to encode and decode microlink messages.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28191, 877, 'Target Painting Battery', 'Deployable structure that target paints enemy targets.', 2613, 629.0, 4000.0, 4000.0, 0.0, 1, NULL, 128.0000, 0, NULL, 0.0),
  (28197, 640, 'Heavy Armor Maintenance Bot II', 'Armor Maintenance Drone', 2959, 15.0, 3000.0, 25.0, 1200.0, 1, NULL, 100000.0000, 1, 842, 0.07),
  (28198, 176, 'Heavy Armor Maintenance Bot II Blueprint', '', 1084, 0.0, 0.0, 0.01, 0.0, 1, NULL, 10000000.0000, 1, 1030, 0.0),
  (28199, 640, 'Heavy Shield Maintenance Bot II', 'Shield Maintenance Drone', 2967, 15.0, 3000.0, 25.0, 1200.0, 1, NULL, 100000.0000, 1, 842, 0.07),
  (28200, 176, 'Heavy Shield Maintenance Bot II Blueprint', '', 1084, 0.0, 0.0, 0.01, 0.0, 1, NULL, 10000000.0000, 1, 1030, 0.0),
  (28201, 640, 'Light Armor Maintenance Bot II', 'Armor Maintenance Drone', 2953, 15.0, 3000.0, 5.0, 1200.0, 1, NULL, 5000.0000, 1, 842, 0.07),
  (28202, 176, 'Light Armor Maintenance Bot II Blueprint', '', 1084, 0.0, 0.0, 0.01, 0.0, 1, NULL, 500000.0000, 1, 1030, 0.0),
  (28203, 640, 'Light Shield Maintenance Bot II', 'Shield Maintenance Drone', 2955, 15.0, 3000.0, 5.0, 1200.0, 1, NULL, 5000.0000, 1, 842, 0.07),
  (28204, 176, 'Light Shield Maintenance Bot II Blueprint', '', 1084, 0.0, 0.0, 0.01, 0.0, 1, NULL, 500000.0000, 1, 1030, 0.0),
  (28205, 640, 'Medium Armor Maintenance Bot II', 'Armor Maintenance Drone', 2951, 15.0, 3000.0, 10.0, 1200.0, 1, NULL, 25000.0000, 1, 842, 0.07),
  (28206, 176, 'Medium Armor Maintenance Bot II Blueprint', '', 1084, 0.0, 0.0, 0.01, 0.0, 1, NULL, 2500000.0000, 1, 1030, 0.0),
  (28207, 640, 'Medium Shield Maintenance Bot II', 'Shield Maintenance Drone', 2969, 15.0, 3000.0, 10.0, 1200.0, 1, NULL, 25000.0000, 1, 842, 0.07),
  (28208, 176, 'Medium Shield Maintenance Bot II Blueprint', '', 1084, 0.0, 0.0, 0.01, 0.0, 1, NULL, 2500000.0000, 1, 1030, 0.0),
  (28209, 100, 'Warden II', 'Sentry Drone', 2981, 35.0, 12000.0, 25.0, 1200.0, 1, 1, 140000.0000, 1, 911, 0.07),
  (28210, 176, 'Warden II Blueprint', '', 1114, 0.0, 0.0, 0.01, 0.0, 1, NULL, 14000000.0000, 1, 359, 0.0),
  (28211, 100, 'Garde II', 'Sentry Drone', 2978, 35.0, 12000.0, 25.0, 1200.0, 1, 8, 140000.0000, 1, 911, 0.07),
  (28212, 176, 'Garde II Blueprint', '', 1114, 0.0, 0.0, 0.01, 0.0, 1, NULL, 14000000.0000, 1, 359, 0.0),
  (28213, 100, 'Curator II', 'Sentry Drone', 2980, 35.0, 12000.0, 25.0, 1200.0, 1, 4, 140000.0000, 1, 911, 0.07),
  (28214, 176, 'Curator II Blueprint', '', 1114, 0.0, 0.0, 0.01, 0.0, 1, NULL, 14000000.0000, 1, 359, 0.0),
  (28215, 100, 'Bouncer II', 'Sentry Drone', 2979, 35.0, 12000.0, 25.0, 1200.0, 1, 2, 140000.0000, 1, 911, 0.07),
  (28216, 176, 'Bouncer II Blueprint', '', 1114, 0.0, 0.0, 0.01, 0.0, 1, NULL, 14000000.0000, 1, 359, 0.0),
  (28221, 186, 'Rogue Large Commander Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3117, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28222, 186, 'Rogue Medium Commander Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3121, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28223, 186, 'Rogue Small Commander Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3125, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28224, 306, 'Mission Hacking Can 2', 'This communications hub is locked with an electronic security system. You will need a codebreaker to open it.', 1683, 858.0, 10000.0, 27500.0, 2700.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (28225, 53, 'Test Services Mega Pulse Laser', 'A super-heavy pulse laser designed for medium range engagements. Can fit with frequency crystals to vary damage and range.', 362, 0.0, 1.0, 20.0, 1.0, 1, NULL, 900000.0000, 0, NULL, 0.07),
  (28226, 133, 'Test Services Mega Pulse Laser I Blueprint', '', 362, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9000000.0000, 0, NULL, 0.0),
  (28227, 319, 'Mining Outpost_event', 'Mining Outpost', 1717, 10632.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28228, 319, 'Listening Post_event', 'Listening Post', 2370, 3275.0, 100000.0, 1150.0, 8850.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (28229, 53, 'Test Services Dual Giga Pulse Laser', 'One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets.', 2841, 0.0, 1.0, 1000.0, 1.0, 1, NULL, 43006260.0000, 0, NULL, 0.07),
  (28230, 133, 'Test Services Dual Giga Pulse Laser Blueprint', '', 362, 0.0, 0.0, 0.01, 0.0, 1, NULL, 43006260.0000, 0, NULL, 0.0),
  (28231, 409, 'Republic Fleet Navy Rear-Admiral Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 2, 5000000.0000, 1, 736, 0.0),
  (28232, 53, 'Test Services Mega Pulse Laser 2', 'A super-heavy pulse laser designed for medium range engagements. Can fit with frequency crystals to vary damage and range.', 362, 0.0, 1.0, 20.0, 1.0, 1, NULL, 900000.0000, 0, NULL, 0.07),
  (28233, 133, 'Test Services Mega Pulse Laser 2 Blueprint', '', 362, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9000000.0000, 0, NULL, 0.0),
  (28234, 319, 'Fuel Fump_event', 'Reinforced Fuel Dump', 2706, 832.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28235, 319, 'Supply Depot_event', 'Supply Depot', 2706, 832.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28236, 409, 'Gallente Navy Fleet Rear-Admiral Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 5000000.0000, 1, 734, 0.0),
  (28237, 409, 'Caldari Navy Fleet Rear-Admiral Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 8, 5000000.0000, 1, 732, 0.0),
  (28238, 409, 'Amarr Navy Fleet Rear-Admiral Insignia', 'Identification tags such as these may prove valuable if handed to the proper organization.', 2040, 0.0, 0.1, 0.1, 0.0, 1, 4, 5000000.0000, 1, 730, 0.0),
  (28239, 441, 'Target Painting Battery 2', 'Deployable structure that target paints enemy targets.', 2613, 629.0, 4000.0, 4000.0, 0.0, 1, NULL, 1250000.0000, 0, NULL, 0.0),
  (28240, 441, 'Energy Neutralizing Array 2', 'Like an Energy Neutralizer only bigger and nastier', 2612, 629.0, 4000.0, 4000.0, 0.0, 1, NULL, 5000000.0000, 0, NULL, 0.0),
  (28241, 878, 'Test Scan Signature Suppression Field II', 'Prototype', 2106, 0.0, 0.0, 100.0, 0.0, 1, NULL, 1130360.0000, 0, NULL, 0.0),
  (28242, 401, 'Test Scan Signature Suppression Field II Blueprint', '', 194, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28243, 330, 'Test Improved Cloaking Device II', 'A Improved Cloaking device based on the Crielere Labs prototype. It performes better  and allows for faster movement. ', 2106, 0.0, 0.0, 100.0, 0.0, 1, NULL, 1130360.0000, 0, NULL, 0.0),
  (28244, 401, 'Test Improved Cloaking Device II Blueprint', '', 194, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28245, 837, 'TEST Energy Neutralizing Battery', 'Like an Energy Neutralizer only bigger and nastier', 2612, 629.0, 4000.0, 4000.0, 0.0, 1, NULL, 5000000.0000, 0, NULL, 0.0),
  (28246, 319, 'Prison_event', 'Prison', 2520, 430.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28247, 319, 'Angel Battlestation_event', 'Reinforced Angel Station.\r\n\r\nLittle is known about what exactly goes on in here.', 2357, 4778.0, 100000.0, 1.0E+8, 10000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (28248, 319, 'Blood Raider Battlestation_event', 'This gigantic suprastructure is one of the military installations of the Blood Raiders pirate corporation. ', 2359, 8516.0, 100000.0, 1.0E+8, 10000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (28249, 319, 'Gallente Station_event', 'Docking has been prohibited for capsuleers into this station until the system has been given the all clear by CONCORD.', 2306, 6768.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (28250, 319, 'Caldari Station_event', 'Docking has been prohibited into this station until the all clear has been given by the manager.', 2307, 5959.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (28251, 319, 'Minmatar Station_event', 'Docking has been prohibited into this station without proper authorization.', 1138, 5244.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (28252, 319, 'Sansha Battlestation_event', 'This gigantic warstation is one of the military installations of Sansha\'s slumbering nation.  It is known to be able to hold a massive number of Sansha vessels, but strange whispers hint at darker things than mere warfare going on underneath its jagged exterior.', 2364, 8960.0, 100000.0, 1.0E+8, 10000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (28253, 319, 'Serpentis Battlestation_event', 'This gigantic suprastructure is one of the military installations of the Serpentis pirate corporation. Even for its size, it has no commercial station services or docking bay to receive guests.', 1403, 8658.0, 100000.0, 1.0E+8, 10000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (28254, 319, 'Guristas Station_event', 'This gigantic suprastructure is one of the military installations of the Guristas pirate corporation. Even for its size it has no commercial station services or docking bays to receive guests.', 2781, 11433.0, 100000.0, 1.0E+8, 10000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (28255, 186, 'Mission Faction Freighter Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3116, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28256, 314, 'Alliance Tournament Cup', 'Passed on to the winners after every tournament, the magnificent Alliance Tournament cup is perhaps the most coveted prize in New Eden.\r\n\r\nGlory and fame await the holders, who had to defeat the competition posed by the elite combat teams of their opponents in the one of the most gruelling, bloody and exciting tournaments in existence. \r\n\r\n<div style=\"text-align:center;\">HUN Reloaded\r\nYear 108 - 4th Alliance Tournament Winners</div>\r\n\r\n<div style=\"text-align:center;\">Ev0ke\r\nYear 109 - 5th Alliance Tournament Winners</div>\r\n', 1656, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28257, 314, 'Alliance Tournament Gold Medal', 'Awarded to the capsuleers who fought and defeated their opponents in a series of gruelling and murderous fights to claim their place as winners of the great Alliance Tournament.  The holder of this Alliance Tournament medal can truly claim to be among the true elite, the best of the best.', 2093, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28258, 319, 'Research Station', 'This gigantic superstructure is a research station. Due to the nature of the research this station does not offer commercial station services or docking bays and does not receive guests.', 2781, 11433.0, 100000.0, 1.0E+8, 10000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (28259, 306, 'colins test Hulk', 'You surmise that with some salvaging equipment there is still something of value to be had from this old hulk.', 3116, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28260, 474, 'Zbikoki\'s Hacker Card', 'This is a passkey used to enter the off-limit Research Zone room.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28261, 274, 'Tax Evasion', 'Knowledge of the SCC tax regime and the ability to utilize that to one\'s own advantage.\r\n\r\n2% reduction in SCC tax per level. \r\n\r\nNote: This skill does not apply to taxes imposed by player corporations.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 6000000.0000, 0, NULL, 0.0),
  (28262, 100, '\'Integrated\' Acolyte', 'Light Scout Drone\r\n\r\nThis particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.\r\n', 1084, 15.0, 3000.0, 5.0, 1200.0, 1, 4, 826.0000, 1, NULL, 0.07),
  (28263, 176, '\'Integrated\' Acolyte Blueprint', '', 1084, 0.0, 0.0, 0.01, 0.0, 1, NULL, 200000.0000, 1, NULL, 0.0),
  (28264, 100, '\'Augmented\' Acolyte', 'Light Scout Drone\r\n\r\nThis drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design.  This new hybrid has a fearsome firepower.\r\n', 2764, 15.0, 3000.0, 5.0, 1200.0, 1, 4, 34768.0000, 1, NULL, 0.06),
  (28265, 176, '\'Augmented\' Acolyte Blueprint', '', 1085, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (28266, 100, '\'Integrated\' Berserker', 'Heavy Attack Drone\r\n\r\nThis particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.\r\n', 1089, 35.0, 10000.0, 25.0, 1200.0, 1, 2, 12304.0000, 1, NULL, 0.07),
  (28267, 176, '\'Integrated\' Berserker Blueprint', '', 1089, 0.0, 0.0, 0.01, 0.0, 1, NULL, 4000000.0000, 1, NULL, 0.0),
  (28268, 100, '\'Augmented\' Berserker', 'Heavy Attack Drone\r\n\r\nThis drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design.  This new hybrid has a fearsome firepower.\r\n', 2765, 35.0, 10000.0, 25.0, 1200.0, 1, 2, 105536.0000, 1, NULL, 0.06),
  (28269, 176, '\'Augmented\' Berserker Blueprint', '', 1090, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (28270, 100, '\'Integrated\' Hammerhead', 'Medium Scout Drone\r\n\r\nThis particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.\r\n', 2774, 20.0, 5000.0, 10.0, 1200.0, 1, 8, 6640.0000, 1, NULL, 0.07),
  (28271, 176, '\'Integrated\' Hammerhead Blueprint', '', 1094, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1800000.0000, 1, NULL, 0.0),
  (28272, 100, '\'Augmented\' Hammerhead', 'Medium Scout Drone\r\n\r\nThis drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design.  This new hybrid has a fearsome firepower.\r\n', 1095, 20.0, 5000.0, 10.0, 1200.0, 1, 8, 81776.0000, 1, NULL, 0.06),
  (28273, 176, '\'Augmented\' Hammerhead Blueprint', '', 1095, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (28274, 100, '\'Integrated\' Hobgoblin', 'Light Scout Drone\r\n\r\nThis particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.\r\n', 1099, 15.0, 3000.0, 5.0, 1200.0, 1, 8, 960.0000, 1, NULL, 0.07),
  (28275, 176, '\'Integrated\' Hobgoblin Blueprint', '', 1099, 0.0, 0.0, 0.01, 0.0, 1, NULL, 250000.0000, 1, NULL, 0.0),
  (28276, 100, '\'Augmented\' Hobgoblin', 'Light Scout Drone\r\n\r\nThis drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design.  This new hybrid has a fearsome firepower.\r\n', 1100, 15.0, 3000.0, 5.0, 1200.0, 1, 8, 34476.0000, 1, NULL, 0.06),
  (28277, 176, '\'Augmented\' Hobgoblin Blueprint', '', 1100, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (28278, 100, '\'Integrated\' Hornet', 'Light Scout Drone\r\n\r\nThis particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.\r\n', 1104, 15.0, 3500.0, 5.0, 1200.0, 1, 1, 1122.0000, 1, NULL, 0.07),
  (28279, 176, '\'Integrated\' Hornet Blueprint', '', 1104, 0.0, 0.0, 0.01, 0.0, 1, NULL, 300000.0000, 1, NULL, 0.0),
  (28280, 100, '\'Augmented\' Hornet', 'Light Scout Drone\r\n\r\nThis drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design.  This new hybrid has a fearsome firepower.\r\n', 1105, 15.0, 3500.0, 5.0, 1200.0, 1, 1, 35000.0000, 1, NULL, 0.06),
  (28281, 176, '\'Augmented\' Hornet Blueprint', '', 1105, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (28282, 100, '\'Integrated\' Infiltrator', 'Medium Scout Drone\r\n\r\nThis particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.\r\n', 2778, 20.0, 6000.0, 10.0, 1200.0, 1, 4, 6936.0000, 1, NULL, 0.07),
  (28283, 176, '\'Integrated\' Infiltrator Blueprint', '', 1008, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1700000.0000, 1, NULL, 0.0),
  (28284, 100, '\'Augmented\' Infiltrator', 'Medium Scout Drone\r\n\r\nThis drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design.  This new hybrid has a fearsome firepower.\r\n', 1109, 20.0, 6000.0, 10.0, 1200.0, 1, 4, 79104.0000, 1, NULL, 0.06),
  (28285, 176, '\'Augmented\' Infiltrator Blueprint', '', 1109, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (28286, 100, '\'Integrated\' Ogre ', 'Heavy Attack Drone\r\n\r\nThis particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.', 1114, 35.0, 12000.0, 25.0, 1200.0, 1, 8, 20770.0000, 1, NULL, 0.07),
  (28287, 176, '\'Integrated\' Ogre Blueprint', '', 1114, 0.0, 0.0, 0.01, 0.0, 1, NULL, 7000000.0000, 1, NULL, 0.0),
  (28288, 100, '\'Augmented\' Ogre', 'Heavy Attack Drone\r\n\r\nThis drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design.  This new hybrid has a fearsome firepower.\r\n', 1115, 35.0, 12000.0, 25.0, 1200.0, 1, 8, 135536.0000, 1, NULL, 0.06),
  (28289, 176, '\'Augmented\' Ogre Blueprint', '', 1115, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (28290, 100, '\'Integrated\' Praetor', 'Heavy Attack Drone.  \r\n\r\nThis particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.', 1119, 35.0, 10000.0, 25.0, 1200.0, 1, 4, 29812.0000, 1, NULL, 0.07),
  (28291, 176, '\'Integrated\' Praetor Blueprint', '', 1119, 0.0, 0.0, 0.01, 0.0, 1, NULL, 6000000.0000, 1, NULL, 0.0),
  (28292, 100, '\'Augmented\' Praetor', 'Heavy Attack Drone\r\n\r\nThis drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design.  This new hybrid has a fearsome firepower.', 1120, 35.0, 10000.0, 25.0, 1200.0, 1, 4, 125536.0000, 1, NULL, 0.06),
  (28293, 176, '\'Augmented\' Praetor Blueprint', '', 1120, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (28294, 100, '\'Integrated\' Valkyrie ', 'Medium Scout Drone\r\n\r\nThis particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.\r\n', 2780, 20.0, 5000.0, 10.0, 1200.0, 1, 2, 5426.0000, 1, NULL, 0.07),
  (28295, 176, '\'Integrated\' Valkyrie Blueprint', '', 1094, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1500000.0000, 1, NULL, 0.0),
  (28296, 100, '\'Augmented\' Valkyrie', 'Medium Scout Drone\r\n\r\nThis drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design.  This new hybrid has a fearsome firepower.\r\n', 1094, 20.0, 5000.0, 10.0, 1200.0, 1, 2, 73036.0000, 1, NULL, 0.07),
  (28297, 176, '\'Augmented\' Valkyrie Blueprint', '', 1094, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28298, 100, '\'Integrated\' Vespa', 'Medium Scout Drone\r\n\r\nThis particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.\r\n', 2776, 20.0, 5000.0, 10.0, 1200.0, 1, 1, 6010.0000, 1, NULL, 0.07),
  (28299, 176, '\'Integrated\' Vespa Blueprint', '', 1094, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1600000.0000, 1, NULL, 0.0),
  (28300, 100, '\'Augmented\' Vespa', 'Medium Scout Drone\r\n\r\nThis drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design.  This new hybrid has a fearsome firepower.\r\n', 2775, 20.0, 5000.0, 10.0, 1200.0, 1, 1, 75904.0000, 1, NULL, 0.07),
  (28301, 176, '\'Augmented\' Vespa Blueprint', '', 1094, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28302, 100, '\'Integrated\' Warrior', 'Light Scout Drone\r\n\r\nThis particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.\r\n', 1124, 15.0, 4000.0, 5.0, 1200.0, 1, 2, 1162.0000, 1, NULL, 0.07),
  (28303, 176, '\'Integrated\' Warrior Blueprint', '', 1124, 0.0, 0.0, 0.01, 0.0, 1, NULL, 400000.0000, 1, NULL, 0.0),
  (28304, 100, '\'Augmented\' Warrior', 'Light Scout Drone\r\n\r\nThis drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design.  This new hybrid has a fearsome firepower.\r\n', 1125, 15.0, 4000.0, 5.0, 1200.0, 1, 2, 35904.0000, 1, NULL, 0.06),
  (28305, 176, '\'Augmented\' Warrior Blueprint', '', 1125, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (28306, 100, '\'Integrated\' Wasp ', 'Heavy Attack Drone\r\n\r\nThis particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.', 1079, 35.0, 10000.0, 25.0, 1200.0, 1, 1, 15296.0000, 1, NULL, 0.07),
  (28307, 176, '\'Integrated\' Wasp Blueprint', '', 1079, 0.0, 0.0, 0.01, 0.0, 1, NULL, 5000000.0000, 1, NULL, 0.0),
  (28308, 100, '\'Augmented\' Wasp ', 'Heavy Attack Drone\r\n\r\nThis drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design.  This new hybrid has a fearsome firepower.', 1080, 35.0, 10000.0, 25.0, 1200.0, 1, 1, 115536.0000, 1, NULL, 0.06),
  (28309, 176, '\'Augmented\' Wasp Blueprint', '', 1080, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 1, NULL, 0.0),
  (28310, 463, 'Test Gas Barge', 'Test Gas Barge', 2523, 235.0, 2.0E+7, 200000.0, 2000.0, 1, 8, 5000000.0000, 0, NULL, 0.07),
  (28311, 477, 'Test Gas Barge Blueprint', '', 46, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1000000000.0000, 0, NULL, 0.0),
  (28312, 464, 'Test Modulated Gas  Harvester I', 'A bulk gas extractor designed for use on Mining Barges.\r\n\r\nNote: 99.5% less CPU usage when fitted on a Mining Barge.', 2527, 25.0, 0.0, 5.0, 0.0, 1, NULL, 1613008.0000, 0, NULL, 0.06),
  (28313, 490, 'Test Modulated Gas  Harvester I Blueprint', '', 1061, 0.0, 0.0, 0.01, 0.0, 1, NULL, 16130080.0000, 0, NULL, 0.0),
  (28314, 404, 'Reception Center', 'A facility for reception of recently freed slaves for treatment.', 2598, 907.0, 1000000.0, 4000.0, 20000.0, 1, NULL, 20000000.0000, 0, NULL, 0.0),
  (28315, 404, 'Holding Pen', 'A facility for reception of recently captured livestock for blessing.', 2598, 907.0, 1000000.0, 4000.0, 20000.0, 1, NULL, 20000000.0000, 0, NULL, 0.0),
  (28316, 404, 'Slave Pen', 'A facility for containment of recently processed slaves', 2598, 907.0, 1000000.0, 4000.0, 20000.0, 1, NULL, 20000000.0000, 0, NULL, 0.0),
  (28317, 404, 'Freedom Hospital', 'A facility for treatment of recent slaves freed of their vitoc dependency. ', 2598, 907.0, 1000000.0, 4000.0, 20000.0, 1, NULL, 20000000.0000, 0, NULL, 0.0),
  (28318, 438, 'Trauma Treatment Facility', 'A facility which helps free recently freed slaves of their vitoc dependency and helps them regain their free will.', 2605, 952.0, 1000000.0, 4000.0, 1.0, 1, NULL, 12500000.0000, 0, NULL, 0.0),
  (28319, 438, 'Vitoc Injection Center', 'A facility which processes recently captured livestock for preparation to be sold on to Holders.', 2605, 952.0, 1000000.0, 4000.0, 1.0, 1, NULL, 12500000.0000, 0, NULL, 0.0),
  (28320, 881, 'Basic Freedom Program ', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28321, 882, 'Basic Enslavement Program ', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28324, 83, 'Republic Fleet Carbonized Lead L', 'Large Projectile Ammo. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem.', 1300, 10.0, 1.0, 0.04, 0.0, 100, NULL, 2000.0000, 1, 987, 0.07),
  (28325, 165, 'Republic Fleet Carbonized Lead L Blueprint', '', 1300, 0.0, 0.0, 0.01, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.0),
  (28326, 83, 'Republic Fleet Carbonized Lead M', 'Medium Projectile Ammo. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem.', 1292, 1.0, 0.05, 0.02, 0.0, 100, NULL, 800.0000, 1, 988, 0.07),
  (28327, 165, 'Republic Fleet Carbonized Lead M Blueprint', '', 1292, 0.0, 0.0, 0.01, 0.0, 1, NULL, 80000.0000, 0, NULL, 0.0),
  (28328, 83, 'Republic Fleet Carbonized Lead S', 'Small Projectile Ammo. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. ', 1308, 1.0, 0.01, 0.0040, 0.0, 100, NULL, 200.0000, 1, 989, 0.07),
  (28329, 165, 'Republic Fleet Carbonized Lead S Blueprint', '', 1308, 0.0, 0.0, 0.01, 0.0, 1, NULL, 20000.0000, 0, NULL, 0.0),
  (28330, 83, 'Republic Fleet Carbonized Lead XL', 'Extra Large Projectile Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem.', 2827, 10.0, 1.0, 0.2, 0.0, 100, NULL, 20000.0000, 1, 1006, 0.07),
  (28331, 165, 'Republic Fleet Carbonized Lead XL Blueprint', '', 1300, 0.0, 0.0, 0.01, 0.0, 1, NULL, 2000000.0000, 0, NULL, 0.0),
  (28332, 83, 'Republic Fleet Depleted Uranium L', 'Large Projectile Ammo. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead.', 1301, 10.0, 1.0, 0.025, 0.0, 100, NULL, 5000.0000, 1, 987, 0.07),
  (28333, 165, 'Republic Fleet Depleted Uranium L Blueprint', '', 1301, 0.0, 0.0, 0.01, 0.0, 1, NULL, 500000.0000, 0, NULL, 0.0),
  (28334, 83, 'Republic Fleet Depleted Uranium M', 'Medium Projectile Ammo. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead.', 1293, 1.0, 1.0, 0.0125, 0.0, 100, NULL, 2050.0000, 1, 988, 0.07),
  (28335, 165, 'Republic Fleet Depleted Uranium M Blueprint', '', 1293, 0.0, 0.0, 0.01, 0.0, 1, NULL, 205000.0000, 0, NULL, 0.0),
  (28336, 83, 'Republic Fleet Depleted Uranium S', 'Small projectile Ammo. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. ', 1285, 1.0, 0.01, 0.0025, 0.0, 100, NULL, 500.0000, 1, 989, 0.07),
  (28337, 165, 'Republic Fleet Depleted Uranium S Blueprint', '', 1285, 0.0, 0.0, 0.01, 0.0, 1, NULL, 50000.0000, 0, NULL, 0.0),
  (28338, 83, 'Republic Fleet Depleted Uranium XL', 'Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead.', 2828, 10.0, 1.0, 0.125, 0.0, 100, NULL, 50000.0000, 1, 1006, 0.07),
  (28339, 165, 'Republic Fleet Depleted Uranium XL Blueprint', '', 1301, 0.0, 0.0, 0.01, 0.0, 1, NULL, 5000000.0000, 0, NULL, 0.0),
  (28340, 319, 'LCS Drug Lab_noloot', 'Carving out asteroids to act as habitats for miners and manufacturers is a cheap and efficient way to quickly cash in on the insatiable needs of the space industry.', 2377, 952.0, 1000000.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (28341, 101, 'Test Harvester', 'Gallente Fighter Drone', 2972, 35.0, 12000.0, 5000.0, 1200.0, 1, 8, 21394992.0000, 0, NULL, 0.07),
  (28342, 176, 'Test Harvester Blueprint', '', 1114, 0.0, 0.0, 0.01, 0.0, 1, NULL, 213949920.0000, 0, NULL, 0.0),
  (28351, 413, 'Advanced Mobile Laboratory', 'Portable laboratory facilities, anchorable within control tower fields.\r\n\r\nThis structure has:\r\n3 copy slots (0.65 job time bonus)\r\n2 ME slots (0.75 job time bonus)\r\n2 Invention slots (0.5 job time bonus)', 2373, 782.0, 1000000.0, 3000.0, 25000.0, 1, NULL, 150000000.0000, 1, 933, 0.0),
  (28352, 883, 'Rorqual', 'The Rorqual was conceived and designed by Outer Ring Excavations in response to a growing need for capital industry platforms with the ability to support and sustain large-scale mining operations in uninhabited areas of space.\r\n\r\nTo that end, the Rorqual\'s primary strength lies in its ability to grind raw ores into particles of smaller size than possible before, while still maintaining their distinctive molecular structure. This means the vessel is able to carry vast amounts of ore in compressed form.\r\n\r\nAdditionally, the Rorqual is able to fit a capital tractor beam unit, capable of pulling in cargo containers from far greater distances and at far greater speeds than smaller beams can. It also possesses a sizeable drone bay, jump drive capability and the capacity to fit a clone vat bay. This combination of elements makes the Rorqual the ideal nexus to build deep space mining operations around.\r\n\r\nDue to its specialization towards industrial operations, its ship maintenance bay is able to accommodate only industrial ships, mining barges and their tech 2 variants\r\n\r\nCapital Industrial Ships skill bonuses:\r\n-5% reduction in fuel consumption for industrial cores per level\r\n5% bonus to effectiveness of mining foreman gang links per level when in deployed mode\r\n50% bonus to the range of Capital Shield Transporters per level.\r\n20% bonus to drone damage and hitpoints per level.\r\n\r\nRole Bonuses: \r\n900% bonus to the range of survey scanners\r\n200% bonus to the range of cargo scanners\r\n\r\n99% reduction in CPU need for Gang Link modules\r\n99% reduction in CPU need for Clone Vat Bay\r\n\r\nCan use 3 Gang Link modules simultaneously.', 3331, 1100.0, 1.18E+9, 1.45E+7, 40000.0, 1, 8, 1520784302.0000, 1, 1048, 0.07),
  (28353, 944, 'Rorqual Blueprint', '', 309, 0.0, 0.0, 0.01, 0.0, 1, NULL, 3000000000.0000, 1, 1046, 0.0),
  (28354, 884, 'Test Compressed Ore', 'test ore ', 1277, 0.0, 10000.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28356, 885, 'Cosmic Anomaly', 'A cosmic signature.', 0, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28359, 314, 'Alliance Tournament Silver Medal', 'The great Alliance Tournament silver medal. So close, and yet so far. Second place in the Alliance Tournament signifies many things to many people. It does, however, stand for one undeniable truth: the holder kicked several metric tons of arse to get it.\r\n', 2093, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28360, 314, 'Alliance Tournament Bronze Medal', 'The great Alliance Tournament bronze medal. No capsuleer aims for it, and no one glorifies in it. Some call its holders the worst of the best, but there are victories to be gained even in loss. While glory may elude the holder, honor and respect do not.\r\n', 2093, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28361, 886, 'Drone Synaptic Relay Wiring', 'The relay wiring of a rogue drones synaptic system, these wires allow for a much higher flow of power and information than standard empire technology has yet to achieve.  ', 3333, 0.0, 0.5, 0.1, 0.0, 1, NULL, 0.0000, 1, 1096, 0.0),
  (28362, 886, 'Drone Capillary Fluid', 'The fluid that flows through rogue drone relays, the substance is a amalgamation of various chemical compounds that many scientists theorize to be akin to the life blood of a rogue drone.  \r\n\r\nWhatever the reason the fluid combined with synaptic relays allows for an astonishing high flow of data.', 3334, 0.0, 1.0, 0.2, 0.0, 1, NULL, 0.0000, 1, 1096, 0.0),
  (28363, 886, 'Drone Cerebral Fragment', 'A fragment of a rogue drones cerebral cortex.', 3335, 0.0, 1.0, 0.3, 0.0, 1, NULL, 0.0000, 1, 1096, 0.0),
  (28364, 886, 'Drone Tactical Limb', 'A multipurpose limb of a rogue drone which, in combat models, is a mount for the primary weapon.  The modular design of such limbs allows for them to be incorporated into standard drone designs with some ingenuity.', 3336, 0.0, 2.0, 0.7, 0.0, 1, NULL, 0.0000, 1, 1096, 0.0),
  (28365, 886, 'Drone Epidermal Shielding Chunk', 'A chunk of the epidermal shielding from a rogue drone, while being both more durable and resistant than standard drone shielding, it is also thinner and more flexible forming, as it does, the skin of a rogue drone.', 3337, 0.0, 5.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 1096, 0.0),
  (28366, 886, 'Drone Coronary Unit', 'The beating heart of a rogue drone, this power unit is a marvel of technology providing a greater size/power ratio than is currently achievable by modern designs.  With some clever tinkering it is possible to adapt this to interface with current drone technology.', 3338, 0.0, 2.0, 0.8, 0.0, 1, NULL, 0.0000, 1, 1096, 0.0),
  (28367, 450, 'Compressed Arkonor', 'The rarest and most sought-after ore in the known world. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some zydrine and tritanium.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.', 3307, 0.0, 1.0E+35, 800.0, 0.0, 1, NULL, 15342520.0000, 1, 512, 0.0),
  (28368, 888, 'Compressed Arkonor Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1000000.0000, 1, 1042, 0.0),
  (28369, 54, 'Miner II (China)', 'Has an improved technology beam, making the extraction process more efficient. Useful for extracting all but the rarest ore.', 1061, 25.0, 0.0, 5.0, 0.0, 1, NULL, 79128.0000, 0, NULL, 0.06),
  (28371, 839, 'test Cynosural System Jammer', 'Creates a system-wide inhibitor field which prevents cynosural generators of all kinds from functioning', 2615, 629.0, 100.0, 4000.0, 0.0, 1, NULL, 8000000.0000, 0, NULL, 0.0),
  (28372, 889, 'Test Arkonor Enhancement', '', 318, 0.0, 0.0, 0.01, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (28373, 268, 'Ore Compression', '', 33, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28374, 257, 'Capital Industrial Ships', 'Skill at operating Capital Industrial Ships\r\n\r\nCannot be trained on trial accounts.', 33, 0.0, 0.0, 0.0, 0.0, 1, NULL, 500000000.0000, 1, 377, 0.0),
  (28375, 771, 'Republic Fleet Heavy Assault Missile Launcher', 'A launcher intended for use on cruiser-class spacecraft. While heavy assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations. \r\n\r\nHas to be fitted with regular Assault Missiles: Fulmination, Hellfire, Terror, Torrent.', 3241, 0.0, 0.0, 10.0, 1.005, 1, NULL, 34096.0000, 1, NULL, 0.07),
  (28376, 136, 'Republic Fleet Heavy Assault Missile Launcher Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 300000.0000, 0, NULL, 0.0),
  (28377, 771, 'Caldari Navy Heavy Assault Missile Launcher', 'A launcher intended for use on cruiser-class spacecraft. While heavy assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations. \r\n\r\nHas to be fitted with regular Assault Missiles: Fulmination, Hellfire, Terror, Torrent.', 3241, 0.0, 0.0, 10.0, 1.125, 1, NULL, 34096.0000, 1, NULL, 0.07),
  (28378, 136, 'Caldari Navy Heavy Assault Missile Launcher Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 300000.0000, 0, NULL, 0.0),
  (28379, 771, 'Domination Heavy Assault Missile Launcher', 'A launcher intended for use on cruiser-class spacecraft. While heavy assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations. \r\n\r\nHas to be fitted with regular Assault Missiles: Fulmination, Hellfire, Terror, Torrent.', 3241, 0.0, 0.0, 10.0, 1.005, 1, NULL, 34096.0000, 1, NULL, 0.07),
  (28380, 136, 'Domination Heavy Assault Missile Launcher Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 300000.0000, 0, NULL, 0.0),
  (28381, 771, 'Dread Guristas Heavy Assault Missile Launcher', 'A launcher intended for use on cruiser-class spacecraft. While heavy assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations. \r\n\r\nHas to be fitted with regular Assault Missiles: Fulmination, Hellfire, Terror, Torrent.', 3241, 0.0, 0.0, 10.0, 1.125, 1, NULL, 34096.0000, 1, NULL, 0.07),
  (28382, 136, 'Dread Guristas Heavy Assault Missile Launcher Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 300000.0000, 0, NULL, 0.0),
  (28383, 771, 'True Sansha Heavy Assault Missile Launcher', 'A launcher intended for use on cruiser-class spacecraft. While heavy assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations. \r\n\r\nHas to be fitted with regular Assault Missiles: Fulmination, Hellfire, Terror, Torrent.', 3241, 0.0, 0.0, 10.0, 1.005, 1, NULL, 34096.0000, 1, NULL, 0.07),
  (28384, 136, 'True Sansha Heavy Assault Missile Launcher Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 300000.0000, 0, NULL, 0.0),
  (28385, 450, 'Compressed Crimson Arkonor', 'While fairly invisible to all but the most experienced miners, there are significant molecular differences between Arkonor and its crimson counterpart, so-named because of the blood-red veins running through it.\r\n\r\nThe rarest and most sought-after ore in the known world. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some zydrine and tritanium.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.', 3307, 1.0, 1.0E+35, 800.0, 0.0, 1, NULL, 16120910.0000, 1, 512, 0.0),
  (28386, 888, 'Compressed Crimson Arkonor Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1000000.0000, 1, 1042, 0.0),
  (28387, 450, 'Compressed Prime Arkonor', 'Prime Arkonor is the rarest of the rare; the king of ores.  Giving a 10% greater mineral yield than regular ark, this is the stuff that makes billionaires out of people lucky enough to stumble upon a vein.\r\n\r\nThe rarest and most sought-after ore in the known world. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some zydrine and tritanium.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.', 3307, 1.0, 1.0E+35, 800.0, 0.0, 1, NULL, 16868580.0000, 1, 512, 0.0),
  (28388, 451, 'Compressed Bistot', 'Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the world, megacyte and zydrine. \r\n\r\nThis ore is a compressed and much more dense version of the original ore.', 3308, 1.0, 1.0E+35, 800.0, 0.0, 1, NULL, 10461840.0000, 1, 514, 0.0),
  (28389, 451, 'Compressed Monoclinic Bistot', 'Monoclinic bistot is a variant of bistot with a slightly different crystal structure.  It is highly sought-after, as it gives a slightly higher yield than its straightforward counterpart.\r\n\r\nBistot is a very valuable ore as it holds large portions of two of the rarest minerals in the world, megacyte and zydrine. \r\n\r\nThis ore is a compressed and much more dense version of the original ore.', 3308, 1.0, 1.0E+35, 800.0, 0.0, 1, NULL, 11507000.0000, 1, 514, 0.0),
  (28390, 451, 'Compressed Triclinic Bistot', 'Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of the zydrine and megacyte minerals.\r\n\r\nBistot is a very valuable ore as it holds large portions of two of the rarest minerals in the world, megacyte and zydrine.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.', 3308, 1.0, 1.0E+35, 800.0, 0.0, 1, NULL, 11004920.0000, 1, 514, 0.0),
  (28391, 452, 'Compressed Crokite', 'Crokite is a very heavy ore that is always in high demand because it has the largest ratio of zydrine for any ore in the universe. \r\n\r\nThis ore is a compressed and much more dense version of the original ore.', 3309, 1.0, 1.0E+35, 1000.0, 0.0, 1, NULL, 7639790.0000, 1, 521, 0.0),
  (28392, 452, 'Compressed Crystalline Crokite', 'Crystalline crokite is the stuff of legend in 0.0 space.  Not only does it give a 10% greater yield than regular crokite, but chunks of the rock glitter beautifully in just the right light, making crystalline crokite popular as raw material for jewelry.\r\n\r\nCrokite is a very heavy ore that is always in high demand because it has the largest ratio of zydrine for any ore in the world.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.', 3309, 1.0, 1.0E+35, 1000.0, 0.0, 1, NULL, 8400440.0000, 1, 521, 0.0),
  (28393, 452, 'Compressed Sharp Crokite', 'In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite.\r\n\r\nCrokite is a very heavy ore that is always in high demand because it has the largest ratio of zydrine for any ore in the world.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.', 3309, 1.0, 1.0E+35, 1000.0, 0.0, 1, NULL, 8021400.0000, 1, 521, 0.0),
  (28394, 453, 'Compressed Dark Ochre', 'Dark Ochre was for years ignored as a worthwile ore to mine until improved refining techniques managed to extract the huge amount of nocxium inside it, the highest ratio of nocxium found in any ore in the world.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.', 3310, 1.0, 1.0E+35, 800.0, 0.0, 1, NULL, 3842500.0000, 1, 522, 0.0),
  (28395, 453, 'Compressed Obsidian Ochre', 'Obsidian Ochre, the most valuable member of the Dark Ochre family, was only first discovered a decade ago. The sleek black surface of this mineral managed to reflect scanning waves, making Obsidian Ochre asteroids almost invisible. Advances in scanning technology revealed these beauties at last.\r\n\r\nDark Ochre was for years ignored as a worthwile ore to mine until improved refining techniques managed to extract the huge amount of nocxium inside it, the highest ratio of nocxium found in any ore in the world.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.', 3310, 1.0, 1.0E+35, 800.0, 0.0, 1, NULL, 4226750.0000, 1, 522, 0.0),
  (28396, 453, 'Compressed Onyx Ochre', 'Shiny black nuggets of Onyx Ochre look very nice and are occasionally used in ornaments. But the great amount of nocxium is what miners are really after. Like in all else, good looks are only an added bonus. \r\n\r\nDark Ochre was for years ignored as a worthwile ore to mine until improved refining techniques managed to extract the huge amount of nocxium inside it, the highest ratio of nocxium found in any ore in the world. \r\n\r\nThis ore is a compressed and much more dense version of the original ore.', 3310, 1.0, 1.0E+35, 800.0, 0.0, 1, NULL, 4039750.0000, 1, 522, 0.0),
  (28397, 467, 'Compressed Gneiss', 'Gneiss is a popular ore type because it holds a bit of many minerals, increasing its utility value. It has a little something of tritanium, mexallon, isogen and zydrine. \r\n\r\nThis ore is a compressed and much more dense version of the original ore.', 3321, 1.0, 1.0E+35, 1000.0, 0.0, 1, NULL, 3999260.0000, 1, 525, 0.0),
  (28398, 467, 'Compressed Iridescent Gneiss', 'Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners.\r\n\r\nGneiss is a popular ore type because it holds a bit of many minerals, increasing its utility value. It has a little something of tritanium, mexallon, isogen and zydrine. \r\n\r\nThis ore is a compressed and much more dense version of the original ore.', 3321, 1.0, 1.0E+35, 1000.0, 0.0, 1, NULL, 4208400.0000, 1, 525, 0.0),
  (28399, 467, 'Compressed Prismatic Gneiss', 'Prismatic Gneiss has fracturized molecule-structure, which explains its unique appearance. It is the most sought after member of the Gneiss family, as it yields 10% more than common Gneiss.\r\n\r\nGneiss is a popular ore type because it holds a bit of many minerals, increasing its utility value. It has a little something of tritanium, mexallon, isogen and zydrine.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.', 3321, 1.0, 1.0E+35, 1000.0, 0.0, 1, NULL, 4396720.0000, 1, 525, 0.0),
  (28400, 454, 'Compressed Glazed Hedbergite', 'Asteroids containing this shiny ore were formed in intense heat, such as might result from a supernova. The result, known as Glazed Hedbergite, is a more concentrated form of Hedbergite that has 10% higher yield.\r\n\r\nHedbergite is sought after for its high concentration of isogen, although the high portion size needed for refining makes it a bit less attractive.  Hedbergite also yields some Nocxium and a small amount of Zydrine.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.', 3311, 1.0, 1.0E+35, 750.0, 0.0, 1, NULL, 3705600.0000, 1, 527, 0.0),
  (28401, 454, 'Compressed Hedbergite', 'Hedbergite is sought after for its high concentration of isogen, although the high portion size needed for refining makes it a bit less attractive.  Hedbergite also yields some Nocxium and a small amount of Zydrine.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.', 3311, 1.0, 1.0E+35, 750.0, 0.0, 1, NULL, 3374080.0000, 1, 527, 0.0),
  (28402, 454, 'Compressed Vitric Hedbergite', 'When asteroids containing Hedbergite pass close to suns or other sources of intense heat can cause the Hedbergite to glassify. The result is called Vitric Hedbergite and has 5% better yield than normal Hedbergite. \r\n\r\nHedbergite is sought after for its high concentration of isogen, although the high portion size needed for refining makes it a bit less attractive.  Hedbergite also yields some Nocxium and a small amount of Zydrine.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.', 3311, 1.0, 1.0E+35, 750.0, 0.0, 1, NULL, 3552000.0000, 1, 527, 0.0),
  (28403, 455, 'Compressed Hemorphite', 'With a large portion of nocxium the Hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium and isogen as well as trace amounts of Zydrine.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.', 3312, 1.0, 1.0E+35, 750.0, 0.0, 1, NULL, 3019920.0000, 1, 528, 0.0),
  (28404, 455, 'Compressed Radiant Hemorphite', 'Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Radiant Hemorphite has 10% better yield than its more bland brother.\r\n\r\nWith a large portion of nocxium the Hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium and isogen as well as trace amounts of Zydrine. \r\n\r\nThis ore is a compressed and much more dense version of the original ore.', 3312, 1.0, 1.0E+35, 750.0, 0.0, 1, NULL, 3323700.0000, 1, 528, 0.0),
  (28405, 455, 'Compressed Vivid Hemorphite', 'Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Vivid Hemorphite has 5% better yield than its more bland brother.\r\n\r\nWith a large portion of nocxium the Hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium and isogen as well as trace amounts of Zydrine. \r\n\r\nThis ore is a compressed and much more dense version of the original ore.', 3312, 1.0, 1.0E+35, 750.0, 0.0, 1, NULL, 3162220.0000, 1, 528, 0.0),
  (28406, 456, 'Compressed Jaspet', 'Jaspet has many mineral types, making it easy to sell. It has a large portion of mexallon plus some tritanium, pyerite and nocxium. \r\n\r\nThis ore is a compressed and much more dense version of the original ore.', 3313, 1.0, 1.0E+35, 750.0, 0.0, 1, NULL, 2522370.0000, 1, 529, 0.0),
  (28407, 456, 'Compressed Pristine Jaspet', 'Pristine Jaspet is very rare, which is not so surprising when one considers that it is formed when asteroids collide with comets or ice moons. It has 10% better yield than normal Jaspet.\r\n\r\nJaspet has many mineral types, making it easy to sell. It has a large portion of mexallon plus some tritanium, pyerite and nocxium. \r\n\r\nThis ore is a compressed and much more dense version of the original ore.', 3313, 1.0, 1.0E+35, 750.0, 0.0, 1, NULL, 2781630.0000, 1, 529, 0.0),
  (28408, 456, 'Compressed Pure Jaspet', 'Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit.\r\n\r\nJaspet has many mineral types, making it easy to sell. It has a large portion of mexallon plus some tritanium, pyerite and nocxium. \r\n\r\nThis ore is a compressed and much more dense version of the original ore.', 3313, 1.0, 1.0E+35, 750.0, 0.0, 1, NULL, 2636640.0000, 1, 529, 0.0),
  (28409, 457, 'Compressed Fiery Kernite', 'Known as Rage Stone to veteran miners after a discovery of a particularly rich vein of it caused a bar brawl of epic proportions in the Intaki Syndicate. It has a 10% higher yield than basic Kernite.\r\n\r\nKernite is a fairly common ore type that yields the largest amount of mexallon of any ore types in the world. Besides mexallon the Kernite also has a bit of tritanium and isogen. \r\n\r\nThis ore is a compressed and much more dense version of the original ore.', 3314, 1.0, 1.0E+35, 720.0, 0.0, 1, NULL, 2473500.0000, 1, 523, 0.0),
  (28410, 457, 'Compressed Kernite', 'Kernite is a fairly common ore type that yields the largest amount of mexallon of any ore types in the world. Besides mexallon the Kernite also has a bit of tritanium and isogen.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.', 3314, 1.0, 1.0E+35, 720.0, 0.0, 1, NULL, 2247480.0000, 1, 523, 0.0),
  (28411, 457, 'Compressed Luminous Kernite', 'Prophets tell of the mystical nature endowed in Luminous Kernite. To the rest of us, it\'s an average looking ore that has 5% more yield than normal Kernite and can make you rich if you mine it 24/7 and live to be very old.\r\n\r\nKernite is a fairly common ore type that yields the largest amount of mexallon of any ore types in the world. Besides mexallon the Kernite also has a bit of tritanium and isogen. \r\n\r\nThis ore is a compressed and much more dense version of the original ore.', 3314, 1.0, 1.0E+35, 720.0, 0.0, 1, NULL, 2359020.0000, 1, 523, 0.0),
  (28412, 468, 'Compressed Magma Mercoxit', 'Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral but few other minerals of note.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.', 3322, 1.0, 1.0E+35, 1000.0, 0.0, 1, NULL, 36503552.0000, 1, 530, 0.0),
  (28413, 468, 'Compressed Mercoxit', 'Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral but few other minerals of note.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.', 3322, 1.0, 1.0E+35, 1000.0, 0.0, 1, NULL, 34734080.0000, 1, 530, 0.0),
  (28414, 468, 'Compressed Vitreous Mercoxit', 'Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral but few other minerals of note.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.', 3322, 1.0, 1.0E+35, 1000.0, 0.0, 1, NULL, 38207488.0000, 1, 530, 0.0),
  (28415, 469, 'Compressed Golden Omber', 'Golden Omber spurred one of the largest gold rushes in the early days of space faring, when isogen was the king of minerals. The 10% extra yield it offers over common Omber was all it took to make it the most sought after ore for a few years.\r\n\r\nOmber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status. \r\n\r\nThis ore is a compressed and much more dense version of the original ore.', 3315, 1.0, 1.0E+35, 750.0, 0.0, 1, NULL, 2251000.0000, 1, 526, 0.0),
  (28416, 469, 'Compressed Omber', 'Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status. \r\n\r\nThis ore is a compressed and much more dense version of the original ore.', 3315, 1.0, 1.0E+35, 750.0, 0.0, 1, NULL, 2044700.0000, 1, 526, 0.0),
  (28417, 469, 'Compressed Silvery Omber', 'Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name.\r\n\r\nOmber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status. \r\n\r\nThis ore is a compressed and much more dense version of the original ore.', 3315, 1.0, 1.0E+35, 750.0, 0.0, 1, NULL, 2144600.0000, 1, 526, 0.0),
  (28418, 461, 'Compressed Bright Spodumain', 'Spodumain is occasionaly found with crystaline traces in its outer surface. Known as Bright Spodumain, the crystal adds considerable value to an already valuable mineral.  \r\n\r\nSpodumain is amongst the most valuable ore types around, as it is one of only three ore types that yields the ultra-rare megacyte. Otherwise very plain, with a bit of tritanium and pyerite. \r\n\r\nThis ore is a compressed and much more dense version of the original ore.', 3316, 1.0, 1.0E+35, 1000.0, 0.0, 1, NULL, 6034350.0000, 1, 517, 0.0),
  (28419, 461, 'Compressed Gleaming Spodumain', 'Once in a while Spoudumain is found with crystaline veins running through it. The increased value this yields puts the gleam in the eye of any miner lucky enough to find it.\r\n\r\nSpodumain is amongst the most valuable ore types around, as it is one of only three ore types that yields the ultra-rare megacyte. Otherwise very plain, with a bit of tritanium and pyerite. \r\n\r\nThis ore is a compressed and much more dense version of the original ore.', 3316, 1.0, 1.0E+35, 1000.0, 0.0, 1, NULL, 6321700.0000, 1, 517, 0.0),
  (28420, 461, 'Compressed Spodumain', 'Spodumain is amongst the most valuable ore types around, as it is one of only three ore types that yields the ultra-rare megacyte. Otherwise very plain, with a bit of tritanium and pyerite. \r\n\r\nThis ore is a compressed and much more dense version of the original ore.', 3316, 1.0, 1.0E+35, 1000.0, 0.0, 1, NULL, 5747000.0000, 1, 517, 0.0),
  (28421, 458, 'Compressed Azure Plagioclase', 'Azure Plagioclase was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago.\r\n\r\nPlagioclase is not amongst the most valuable ore types around, but it has the largest amount of pyerite of any ore and is thus always in constant demand. It also yields some tritanium and mexallon. \r\n\r\nThis ore is a compressed and much more dense version of the original ore.', 3320, 1.0, 1.0E+35, 292.0, 0.0, 1, NULL, 1345000.0000, 1, 516, 0.0),
  (28422, 458, 'Compressed Plagioclase', 'Plagioclase is not amongst the most valuable ore types around, but it has the largest amount of pyerite of any ore and is thus always in constant demand. It also yields some tritanium and mexallon. \r\n\r\nThis ore is a compressed and much more dense version of the original ore.', 3320, 1.0, 1.0E+35, 292.0, 0.0, 1, NULL, 1280000.0000, 1, 516, 0.0),
  (28423, 458, 'Compressed Rich Plagioclase', 'With Rich Plagioclase, having 10% better yield than the normal one, miners can finally regard Plagioclase as a mineral that provides a noteworthy profit.\r\n\r\nPlagioclase is not amongst the most valuable ore types around, but it has the largest amount of pyerite of any ore and is thus always in constant demand. It also yields some tritanium and mexallon. \r\n\r\nThis ore is a compressed and much more dense version of the original ore.', 3320, 1.0, 1.0E+35, 292.0, 0.0, 1, NULL, 1409200.0000, 1, 516, 0.0),
  (28424, 459, 'Compressed Pyroxeres', 'Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core refining yields a little bit of nocxium, increasing its value considerbly. It also has a large portion of tritanium and some pyerite and mexallon. \r\n\r\nThis ore is a compressed and much more dense version of the original ore.', 3318, 1.0, 1.0E+35, 375.0, 0.0, 1, NULL, 1744800.0000, 1, 515, 0.0),
  (28425, 459, 'Compressed Solid Pyroxeres', 'Solid Pyroxeres, sometimes called the Flame of Dam\'Torsad, is a relative of normal Pyroxeres. The Flame has 5% higher yield than its more common cousin. \r\n\r\nPyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core refining yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon. \r\n\r\nThis ore is a compressed and much more dense version of the original ore.', 3318, 1.0, 1.0E+35, 375.0, 0.0, 1, NULL, 1866600.0000, 1, 515, 0.0),
  (28426, 459, 'Compressed Viscous Pyroxeres', 'Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE.\r\n\r\nPyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core refining yields a little bit of nocxium, increasing its value considerbly. It also has a large portion of tritanium and some pyerite and mexallon.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.', 3318, 1.0, 1.0E+35, 375.0, 0.0, 1, NULL, 1911600.0000, 1, 515, 0.0),
  (28427, 460, 'Compressed Condensed Scordite', 'Condensed Scordite is a close cousin of normal Scordite, but with 5% better yield. The increase may seem insignificant, but matters greatly to new miners where every ISK counts.\r\n\r\nScordite is amongst the most common ore types in the known world. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. \r\n\r\nThis ore is a compressed and much more dense version of the original ore.', 3317, 1.0, 1.0E+35, 375.0, 0.0, 1, NULL, 1573800.0000, 1, 519, 0.0),
  (28428, 460, 'Compressed Massive Scordite', 'Massive Scordite was the stuff of legend in the early days of space exploration. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners.\r\n\r\nScordite is amongst the most common ore types in the known world. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. \r\n\r\nThis ore is a compressed and much more dense version of the original ore.', 3317, 1.0, 1.0E+35, 375.0, 0.0, 1, NULL, 1648800.0000, 1, 519, 0.0),
  (28429, 460, 'Compressed Scordite', 'Scordite is amongst the most common ore types in the known world. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. \r\n\r\nThis ore is a compressed and much more dense version of the original ore.', 3317, 1.0, 1.0E+35, 375.0, 0.0, 1, NULL, 1498200.0000, 1, 519, 0.0),
  (28430, 462, 'Compressed Concentrated Veldspar', 'Clusters of Veldspar, called Concentrated Veldspar, are sometimes found in areas where normal Veldspar is already in abundance.\r\n\r\nThe most common ore type in the known world, Veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral. \r\n\r\nThis ore is a compressed and much more dense version of the original ore.', 3319, 1.0, 4000.0, 417.0, 0.0, 1, NULL, 1050000.0000, 1, 518, 0.0),
  (28431, 462, 'Compressed Dense Veldspar', 'In asteroids above average size, the intense pressure can weld normal Veldspar into what is known as Dense Veldspar, increasing the yield by 10%. \r\n\r\nThe most common ore type in the known world, Veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral. \r\n\r\nThis ore is a compressed and much more dense version of the original ore.', 3319, 1.0, 4000.0, 417.0, 0.0, 1, NULL, 1100000.0000, 1, 518, 0.0),
  (28432, 462, 'Compressed Veldspar', 'The most common ore type in the known world, Veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral. \r\n\r\nThis ore is a compressed and much more dense version of the original ore.', 3319, 1.0, 4000.0, 417.0, 0.0, 1, NULL, 1000000.0000, 1, 518, 0.0),
  (28433, 465, 'Compressed Blue Ice', 'Interstellar ices are formed by accretion of gas molecules onto silicate dust particles.  Due to its unique chemical composition and the circumstances under which it forms, blue ice contains more oxygen isotopes than any other ice asteroid.\r\n\r\nThis ore has been compressed into a much more dense version.', 3327, 1.0, 1000.0, 100.0, 0.0, 1, NULL, 76000.0000, 1, 493, 0.0),
  (28434, 465, 'Compressed Clear Icicle', 'Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. These crystalline formations can be found scattered around many an ice field, and are known as the universe\'s primary source of helium isotopes.\r\n\r\nThis ore has been compressed into a much more dense version.', 3324, 1.0, 1000.0, 100.0, 0.0, 1, NULL, 376000.0000, 1, 493, 0.0),
  (28435, 465, 'Compressed Dark Glitter', 'Dark glitter is one of the rarest of the interstellar ices, formed only in areas with large amounts of residual electrical current.  Little is known about the exact way in which it comes into being; the staggering amount of liquid ozone to be found inside one of these rocks makes it an intriguing mystery for stellar physicists and chemists alike.  In addition, it contains large amounts of heavy water and a decent measure of strontium clathrates.\r\n\r\nThis ore has been compressed into a much more dense version.', 3325, 1.0, 1000.0, 100.0, 0.0, 1, NULL, 1550000.0000, 1, 493, 0.0),
  (28436, 465, 'Compressed Enriched Clear Icicle', 'Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. These crystalline formations can be found scattered around many an ice field and are known as the universe\'s primary source of helium isotopes.  Due to environmental factors, this fragment\'s isotope deposits have become even richer than its regular counterparts\'.\r\n\r\nThis ore has been compressed into a much more dense version.', 3324, 1.0, 1000.0, 100.0, 0.0, 1, NULL, 466000.0000, 1, 493, 0.0),
  (28437, 465, 'Compressed Gelidus', 'Fairly rare and very valuable, Gelidus-type ice formations are a large-scale source of strontium clathrates, one of the rarest ice solids found in the universe, in addition to which they contain unusually large concentrations of heavy water and liquid ozone.\r\n\r\nThis ore has been compressed into a much more dense version.', 3328, 1.0, 1000.0, 100.0, 0.0, 1, NULL, 825000.0000, 1, 493, 0.0),
  (28438, 465, 'Compressed Glacial Mass', 'Interstellar ices are formed by accretion of gas molecules onto silicate dust particles.  Glacial masses are known to contain hydrogen isotopes in abundance, in addition to smatterings of heavy water and liquid ozone.\r\n\r\nThis ore has been compressed into a much more dense version.', 3326, 1.0, 1000.0, 100.0, 0.0, 1, NULL, 76000.0000, 1, 493, 0.0),
  (28439, 465, 'Compressed Glare Crust', 'In areas with high concentrations of electromagnetic activity, ice formations such as this one, containing large amounts of heavy water and liquid ozone, are spontaneously formed during times of great electric flux.  Glare crust also contains a small amount of strontium clathrates.\r\n\r\nThis ore has been compressed into a much more dense version.', 3323, 1.0, 1000.0, 100.0, 0.0, 1, NULL, 1525000.0000, 1, 493, 0.0),
  (28440, 465, 'Compressed Krystallos', 'The universe\'s richest known source of strontium clathrates, Krystallos ice formations are formed only in areas where a very particular combination of environmental factors are at play.  Krystallos compounds also include quite a bit of liquid ozone.\r\n\r\nThis ore has been compressed into a much more dense version.', 3330, 1.0, 1000.0, 100.0, 0.0, 1, NULL, 450000.0000, 1, 493, 0.0),
  (28441, 465, 'Compressed Pristine White Glaze', 'When star fusion processes occur near high concentrations of silicate dust, such as those found in interstellar ice fields, the substance known as White Glaze is formed.  While White Glaze generally is extremely high in nitrogen-14 and other stable nitrogen isotopes, a few rare fragments, such as this one, have stayed free of radioactive contaminants and are thus richer in isotopes than their more impure counterparts.\r\n\r\nThis ore has been compressed into a much more dense version.\r\n', 3329, 1.0, 1000.0, 100.0, 0.0, 1, NULL, 116000.0000, 1, 493, 0.0),
  (28442, 465, 'Compressed Smooth Glacial Mass', 'Interstellar ices are formed by accretion of gas molecules onto silicate dust particles.  Glacial masses are known to contain hydrogen isotopes in abundance, but the high surface diffusion on this particular mass means it has considerably more than its coarser counterparts.\r\n\r\nThis ore has been compressed into a much more dense version.', 3326, 1.0, 1000.0, 100.0, 0.0, 1, NULL, 116000.0000, 1, 493, 0.0),
  (28443, 465, 'Compressed Thick Blue Ice', 'Interstellar ices are formed by accretion of gas molecules onto silicate dust particles.  Due to its unique chemical composition and the circumstances under which it forms, blue ice will, under normal circumstances, contain more oxygen isotopes than any other ice asteroid.  This particular formation is an old one and therefore contains even more than its less mature siblings.\r\n\r\nThis ore has been compressed into a much more dense version.\r\n', 3327, 1.0, 1000.0, 100.0, 0.0, 1, NULL, 116000.0000, 1, 493, 0.0),
  (28444, 465, 'Compressed White Glaze', 'When star fusion processes occur near high concentrations of silicate dust, such as those found in interstellar ice fields, the substance known as White Glaze is formed.  White Glaze is extremely high in nitrogen-14 and other stable nitrogen isotopes, and is thus a necessity for the sustained operation of certain kinds of control tower.\r\n\r\nThis ore has been compressed into a much more dense version.', 3329, 1.0, 1000.0, 100.0, 0.0, 1, NULL, 76000.0000, 1, 493, 0.0),
  (28448, 888, 'Compressed Prime Arkonor Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1000000.0000, 1, 1042, 0.0),
  (28449, 888, 'Compressed Bistot Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1000000.0000, 1, 1042, 0.0),
  (28450, 888, 'Compressed Monoclinic Bistot Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1000000.0000, 1, 1042, 0.0),
  (28451, 888, 'Compressed Triclinic Bistot Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1000000.0000, 1, 1042, 0.0),
  (28452, 888, 'Compressed Crokite Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1000000.0000, 1, 1042, 0.0),
  (28453, 888, 'Compressed Crystalline Crokite Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1000000.0000, 1, 1042, 0.0),
  (28454, 888, 'Compressed Sharp Crokite Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1000000.0000, 1, 1042, 0.0),
  (28455, 888, 'Compressed Dark Ochre Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 750000.0000, 1, 1042, 0.0),
  (28456, 888, 'Compressed Obsidian Ochre Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 750000.0000, 1, 1042, 0.0),
  (28457, 888, 'Compressed Onyx Ochre Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 750000.0000, 1, 1042, 0.0),
  (28458, 888, 'Compressed Gneiss Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 750000.0000, 1, 1042, 0.0),
  (28459, 888, 'Compressed Iridescent Gneiss Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 750000.0000, 1, 1042, 0.0),
  (28460, 888, 'Compressed Prismatic Gneiss Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 750000.0000, 1, 1042, 0.0),
  (28461, 888, 'Compressed Hedbergite Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 750000.0000, 1, 1042, 0.0),
  (28462, 888, 'Compressed Glazed Hedbergite Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 750000.0000, 1, 1042, 0.0),
  (28463, 888, 'Compressed Vitric Hedbergite Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 750000.0000, 1, 1042, 0.0),
  (28464, 888, 'Compressed Hemorphite Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 750000.0000, 1, 1042, 0.0),
  (28465, 888, 'Compressed Radiant Hemorphite Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 750000.0000, 1, 1042, 0.0),
  (28466, 888, 'Compressed Vivid Hemorphite Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 750000.0000, 1, 1042, 0.0),
  (28467, 888, 'Compressed Jaspet Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 500000.0000, 1, 1042, 0.0),
  (28468, 888, 'Compressed Pristine Jaspet Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 500000.0000, 1, 1042, 0.0),
  (28469, 888, 'Compressed Pure Jaspet Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 500000.0000, 1, 1042, 0.0),
  (28470, 888, 'Compressed Kernite Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 500000.0000, 1, 1042, 0.0),
  (28471, 888, 'Compressed Fiery Kernite Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 500000.0000, 1, 1042, 0.0),
  (28472, 888, 'Compressed Luminous Kernite Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 500000.0000, 1, 1042, 0.0),
  (28473, 888, 'Compressed Magma Mercoxit Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1250000.0000, 1, 1042, 0.0),
  (28474, 888, 'Compressed Mercoxit Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1250000.0000, 1, 1042, 0.0),
  (28475, 888, 'Compressed Vitreous Mercoxit Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1250000.0000, 1, 1042, 0.0),
  (28476, 888, 'Compressed Omber Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 500000.0000, 1, 1042, 0.0),
  (28477, 888, 'Compressed Golden Omber Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 500000.0000, 1, 1042, 0.0),
  (28478, 888, 'Compressed Silvery Omber Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 500000.0000, 1, 1042, 0.0),
  (28479, 888, 'Compressed Azure Plagioclase Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 250000.0000, 1, 1042, 0.0),
  (28480, 888, 'Compressed Plagioclase Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 250000.0000, 1, 1042, 0.0),
  (28481, 888, 'Compressed Rich Plagioclase Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 250000.0000, 1, 1042, 0.0),
  (28482, 888, 'Compressed Pyroxeres Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 250000.0000, 1, 1042, 0.0),
  (28483, 888, 'Compressed Solid Pyroxeres Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 250000.0000, 1, 1042, 0.0),
  (28484, 888, 'Compressed Viscous Pyroxeres Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 250000.0000, 1, 1042, 0.0),
  (28485, 888, 'Compressed Condensed Scordite Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 250000.0000, 1, 1042, 0.0),
  (28486, 888, 'Compressed Massive Scordite Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 250000.0000, 1, 1042, 0.0),
  (28487, 888, 'Compressed Scordite Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 250000.0000, 1, 1042, 0.0),
  (28488, 888, 'Compressed Bright Spodumain Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1000000.0000, 1, 1042, 0.0),
  (28489, 888, 'Compressed Gleaming Spodumain Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1000000.0000, 1, 1042, 0.0),
  (28490, 888, 'Compressed Spodumain Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1000000.0000, 1, 1042, 0.0),
  (28491, 888, 'Compressed Concentrated Veldspar Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 250000.0000, 1, 1042, 0.0),
  (28492, 888, 'Compressed Dense Veldspar Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 250000.0000, 1, 1042, 0.0),
  (28493, 888, 'Compressed Veldspar Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 250000.0000, 1, 1042, 0.0),
  (28494, 890, 'Compressed Blue Ice Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 250000.0000, 1, 1043, 0.0),
  (28495, 890, 'Compressed Clear Icicle Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 250000.0000, 1, 1043, 0.0),
  (28496, 890, 'Compressed Dark Glitter Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 250000.0000, 1, 1043, 0.0),
  (28497, 890, 'Compressed Enriched Clear Icicle Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 250000.0000, 1, 1043, 0.0),
  (28498, 890, 'Compressed Gelidus Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 250000.0000, 1, 1043, 0.0),
  (28499, 890, 'Compressed Glacial Mass Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 250000.0000, 1, 1043, 0.0),
  (28500, 890, 'Compressed Glare Crust Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 250000.0000, 1, 1043, 0.0),
  (28501, 890, 'Compressed Krystallos Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 250000.0000, 1, 1043, 0.0),
  (28502, 890, 'Compressed Pristine White Glaze Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 250000.0000, 1, 1043, 0.0),
  (28503, 890, 'Compressed Smooth Glacial Mass Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 250000.0000, 1, 1043, 0.0),
  (28504, 890, 'Compressed Thick Blue Ice Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 250000.0000, 1, 1043, 0.0),
  (28505, 890, 'Compressed White Glaze Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 250000.0000, 1, 1043, 0.0),
  (28506, 821, 'Drone Commandeered Battleship Deluxe', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly', 1718, 350.0, 1.01E+8, 1010000.0, 950.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (28507, 821, 'Swarm Parasite Worker Deluxe', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly', 1718, 250.0, 1.01E+8, 1010000.0, 950.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (28508, 495, 'Swarm Defense Battery Deluxe', 'This missile Sentry will launch missiles at any target it considers to be a threat. ', 2587, 241.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28509, 821, 'Supreme Hive Defender Deluxe', 'Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly', 1718, 350.0, 1.01E+8, 1010000.0, 950.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (28510, 495, 'Kuari Strain Mother', 'This gargantuan mother drone holds the central CPU, controlling the rogue drones throughout the sector. ', 2565, 3500.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28511, 507, 'Khanid Navy Rocket Launcher', 'A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.\r\n\r\nMust be loaded with rockets: Foxfire, Gremlin, Phalanx, Thorn.', 1345, 0.0, 0.0, 5.0, 0.225, 1, NULL, 3000.0000, 1, NULL, 0.07),
  (28512, 136, 'Khanid Navy Rocket Launcher Blueprint', '', 1345, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28513, 508, 'Khanid Navy Siege Missile Launcher', 'A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.\r\n\r\nMust be loaded with torpedoes: Bane, Inferno, Juggernaut, Mjolnir.', 170, 0.0, 0.0, 20.0, 2.3, 1, 4, 20580.0000, 1, NULL, 0.07),
  (28514, 65, 'Khanid Navy Stasis Webifier', 'Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.', 1284, 500.0, 0.0, 5.0, 0.0, 1, NULL, 22488.0000, 1, NULL, 0.07),
  (28515, 145, 'Khanid Navy Stasis Webifier Blueprint', '', 1284, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28516, 52, 'Khanid Navy Warp Disruptor', 'Disrupts the target ship\'s navigation computer which prevents it from warping.', 111, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 1, NULL, 0.07),
  (28517, 132, 'Khanid Navy Warp Disruptor Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28518, 52, 'Khanid Navy Warp Scrambler', 'Disrupts the target ship\'s navigation computer which prevents it from warping or using a microwarpdrive.', 3433, 0.0, 0.0, 5.0, 0.0, 1, NULL, 39424.0000, 1, NULL, 0.07),
  (28519, 132, 'Khanid Navy Warp Scrambler Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28520, 98, 'Khanid Navy Adaptive Nano Plating', 'This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 7468.0000, 1, NULL, 0.07),
  (28521, 163, 'Khanid Navy Adaptive Nano Plating Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28522, 328, 'Khanid Navy Armor EM Hardener', 'A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 200000.0000, 1, NULL, 0.07),
  (28523, 348, 'Khanid Navy Armor EM Hardener Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28524, 328, 'Khanid Navy Armor Explosive Hardener', 'A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (28525, 348, 'Khanid Navy Armor Explosive Hardener Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28526, 328, 'Khanid Navy Armor Kinetic Hardener', 'A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 300000.0000, 1, NULL, 0.07),
  (28527, 348, 'Khanid Navy Armor Kinetic Hardener Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28528, 328, 'Khanid Navy Armor Thermic Hardener', 'A enhanced version of the standard Thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 250000.0000, 1, NULL, 0.07),
  (28529, 348, 'Khanid Navy Armor Thermic Hardener Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28530, 43, 'Khanid Navy Cap Recharger', 'Increases the capacitor recharge rate.', 1032, 0.0, 1.0, 5.0, 0.0, 1, NULL, 23750.0000, 1, NULL, 0.06),
  (28531, 123, 'Khanid Navy Cap Recharger Blueprint', '', 1032, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28532, 767, 'Khanid Navy Capacitor Power Relay', 'Increases capacitor recharge rate at the expense of shield boosting.', 1032, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9744.0000, 1, NULL, 0.06),
  (28533, 137, 'Khanid Navy Capacitor Power Relay Blueprint', '', 1032, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28534, 326, 'Khanid Navy Energized Adaptive Nano Membrane', 'A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 100000.0000, 1, NULL, 0.07),
  (28535, 163, 'Khanid Navy Energized Adaptive Nano Membrane Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28536, 326, 'Khanid Navy Energized Magnetic Membrane', 'A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (28537, 163, 'Khanid Navy Energized Magnetic Membrane Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28538, 326, 'Khanid Navy Energized Reactive Membrane', 'A enhanced version of the standard Reactive  armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (28539, 163, 'Khanid Navy Energized Reactive Membrane Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28540, 326, 'Khanid Navy Energized Reflective Membrane', 'A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (28541, 163, 'Khanid Navy Energized Reflective Membrane Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28542, 326, 'Khanid Navy Energized Thermic Membrane', 'A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2066, 10.0, 1.0, 5.0, 0.0, 1, NULL, 75000.0000, 1, NULL, 0.07),
  (28543, 163, 'Khanid Navy Energized Thermic Membrane Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28544, 62, 'Khanid Navy Large Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 50.0, 0.0, 1, 4, 39996.0000, 1, NULL, 0.07),
  (28545, 72, 'Khanid Navy Large EMP Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.', 2032, 1000.0, 100.0, 50.0, 0.0, 1, NULL, 312496.0000, 1, NULL, 0.07),
  (28546, 152, 'Khanid Navy Large EMP Smartbomb Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28547, 98, 'Khanid Navy Magnetic Plating', 'This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (28548, 163, 'Khanid Navy Magnetic Plating Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28549, 62, 'Khanid Navy Medium Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 10.0, 0.0, 1, 4, 19916.0000, 1, NULL, 0.07),
  (28550, 72, 'Khanid Navy Medium EMP Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.', 2032, 1000.0, 100.0, 10.0, 0.0, 1, NULL, 39382.0000, 1, NULL, 0.07),
  (28551, 152, 'Khanid Navy Medium EMP Smartbomb Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28552, 98, 'Khanid Navy Reactive Plating', 'An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (28553, 163, 'Khanid Navy Reactive Plating Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28554, 98, 'Khanid Navy Reflective Plating', 'An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (28555, 163, 'Khanid Navy Reflective Plating Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28556, 62, 'Khanid Navy Small Armor Repairer', 'This module uses nano-assemblers to repair damage done to the armor of the ship.', 80, 0.0, 500.0, 5.0, 0.0, 1, 4, 9996.0000, 1, NULL, 0.07),
  (28557, 72, 'Khanid Navy Small EMP Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.', 2032, 1000.0, 10.0, 5.0, 0.0, 1, NULL, 49734.0000, 1, NULL, 0.07),
  (28558, 152, 'Khanid Navy Small EMP Smartbomb Blueprint', '', 112, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28559, 98, 'Khanid Navy Thermic Plating', 'Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1030, 10.0, 1.0, 5.0, 0.0, 1, NULL, 4974.0000, 1, NULL, 0.07),
  (28560, 163, 'Khanid Navy Thermic Plating Blueprint', '', 1030, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28561, 285, 'Khanid Navy Co-Processor', 'Increases CPU output.', 1405, 0.0, 0.0, 5.0, 0.0, 1, NULL, 14996.0000, 1, NULL, 0.07),
  (28562, 346, 'Khanid Navy Co-Processor Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28563, 367, 'Khanid Navy Ballistic Control System', 'A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectivenes and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 2531, 1.0, 1.0, 5.0, 0.0, 1, NULL, 49920.0000, 1, NULL, 0.07),
  (28564, 218, 'Khanid Navy Ballistic Control System Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28565, 771, 'Khanid Navy Heavy Assault Missile Launcher', 'A launcher intended for use on cruiser-class spacecraft. While heavy assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations. \r\n\r\nHas to be fitted with regular Assault Missiles: Fulmination, Hellfire, Terror, Torrent.', 3241, 0.0, 0.0, 10.0, 1.125, 1, NULL, 34096.0000, 1, NULL, 0.07),
  (28566, 136, 'Khanid Navy Heavy Assault Missile Launcher Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 300000.0000, 0, NULL, 0.0),
  (28567, 72, 'Test Chelm\'s Modified Large EMP Smartbomb', 'Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.', 2032, 1000.0, 100.0, 50.0, 0.0, 1, NULL, 312496.0000, 0, NULL, 0.07),
  (28571, 383, 'Damaged Sentinel Angel', 'This battle-station has been damaged or been worn out from overuse and lack of maintenance.  It is still functional, but not at its full capacity.', 2357, 4778.0, 1000.0, 1000.0, 1000.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (28572, 383, 'Damaged Sentinel Bloodraider', 'This battle-station has been damaged or been worn out from overuse and lack of maintenance.  It is still functional, but not at its full capacity.', 2359, 8516.0, 1000.0, 1000.0, 1000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (28573, 383, 'Damaged Sentinel Sansha', 'This battle-station has been damaged or been worn out from overuse and lack of maintenance.  It is still functional, but not at its full capacity.', 2364, 8960.0, 1000.0, 1000.0, 1000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (28574, 383, 'Damaged Sentinel Serpentis', 'This battle-station has been damaged or been worn out from overuse and lack of maintenance.  It is still functional, but not at its full capacity.', 2356, 6768.0, 1000.0, 1000.0, 1000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (28575, 383, 'Damaged Sentinel Chimera Strain Mother', 'This Drone station has several formidable defensive systems. It appears to be damaged and not functioning up to its full potential.', 2565, 3500.0, 1000.0, 1000.0, 1000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28576, 546, 'Mining Laser Upgrade II', 'Increases the yield on mining lasers, but causes them to use up more CPU.', 1046, 1.0, 1.0, 5.0, 0.0, 1, NULL, 123264.0000, 1, 935, 0.07),
  (28577, 218, 'Mining Laser Upgrade II Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 250000.0000, 1, NULL, 0.0),
  (28578, 546, 'Ice Harvester Upgrade II', 'Decreases the cycle time on Ice Harvester but causes them to use up more CPU.', 1046, 1.0, 1.0, 5.0, 0.0, 1, NULL, 123264.0000, 1, 935, 0.07),
  (28579, 218, 'Ice Harvester Upgrade II Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 250000.0000, 1, NULL, 0.0),
  (28580, 379, 'TEST Graviton Beam I', 'Increases the mass of the target.', 2983, 500.0, 0.0, 5.0, 0.0, 1, NULL, 33264.0000, 0, NULL, 0.07),
  (28581, 504, 'TEST Graviton Beam I Blueprint', '', 84, 0.0, 0.0, 0.01, 0.0, 1, NULL, 298240.0000, 0, NULL, 0.0),
  (28582, 319, 'Hydrochloric Acid Manufacturing Plant', 'A Hydrochloric Acid manufacturing plant.', 2373, 782.0, 1000000.0, 150.0, 8850.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28583, 515, 'Industrial Core I', 'An electronic interface designed to facilitate the deployment of the Rorqual into its industrial configuration.  Whilst in the deployed configuration, energy is channelled to the unique assembly lines which can compress asteroid ore and ice.\r\n\r\nNote: can only be fitted on the Rorqual ORE capital ship.', 2851, 1.0, 1.0, 4000.0, 0.0, 1, NULL, 37609578.0000, 1, 801, 0.07),
  (28584, 516, 'Industrial Core I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 522349680.0000, 1, 343, 0.0),
  (28585, 268, 'Industrial Reconfiguration', 'Skill at the operation of industrial core modules.  50-unit reduction in heavy water consumption amount for module activation per skill level.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 25000000.0000, 1, 369, 0.0),
  (28586, 316, 'test Mining Foreman Link - test Harvesting', 'Decreases duration of gang\'s Ice Harvesters.\r\n\r\nForeman Links are dedicated mining operation systems designed to assist foremen in coordinating their operations.\r\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. \r\n\r\nNote: The Gang bonus only works if you are the assigned gang booster and the gang is in fleet mode.', 2858, 0.0, 0.0, 60.0, 0.0, 1, NULL, 173228.0000, 0, NULL, 0.07),
  (28587, 532, 'test Mining Foreman Link - test Harvesting Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1732280.0000, 0, NULL, 0.0),
  (28588, 748, 'Hardwiring - Poteque Pharmaceuticals \'Draftsman\' TEST', 'A neural Interface upgrade that boost the pilot\'s skill at invention.', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.05),
  (28603, 186, 'Rorqual Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3332, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28604, 272, 'Tournament Observation', 'Skill at observating tournaments. +2 extra targets per skill level, up to the ship\'s maximum allowed number of targets locked.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 500000.0000, 0, NULL, 0.0),
  (28605, 891, 'Advanced Mobile Laboratory Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28606, 941, 'Orca', 'The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden\'s industry and provide a flexible platform from which mining operations can be more easily managed.\r\n\r\nThe Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs. \r\n\r\n\r\nRole Bonus:\r\n250% bonus to tractor beam range\r\n100% bonus to tractor beam velocity\r\n500% bonus to survey scanner range \r\n99% reduction in CPU need for Gang Link modules\r\nCan use 3 gang link modules simultaneously.\r\n\r\nIndustrial Command Ship Skill Bonus:\r\n5% bonus to cargo capacity per level\r\n3% bonus to effectiveness of mining foreman gang links per level\r\n\r\n\r\n\r\n', 3466, 550.0, 2.5E+8, 1.025E+7, 30000.0, 1, 1, 403235188.0000, 1, 1048, 0.07),
  (28607, 945, 'Orca Blueprint', '', 309, 0.0, 0.0, 0.01, 0.0, 1, NULL, 900000000.0000, 1, 1046, 0.0),
  (28608, 319, 'Asteroid Station - 1 - Strong HP', 'Dark and ominous metal structures jut outwards from this crumbled asteroid. Scanners indicate a distant powersource far within the adamant rock.', 2898, 4479.0, 1000000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28609, 257, 'Heavy Interdictors', 'Skill for operation of the Heavy Interdictor class cruisers. Can not be trained on Trial Accounts.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 32000000.0000, 1, 377, 0.0),
  (28610, 483, 'Test Modulated Veldspar Sucker of Doom', 'The modulated deep core miner is a technological marvel that combines the capacities of the commonly used Miner II with that of the deep core mining laser. Using a modular mining crystal system, it can be altered on the fly for maximum efficiency.\r\n\r\nNote: 99.5% less CPU usage when fitted on a Mining Barge.', 2527, 25.0, 0.0, 5.0, 50.0, 1, NULL, 617520.0000, 0, NULL, 0.07),
  (28611, 490, 'Test Modulated Veldspar Sucker of Doom Blueprint', '', 1061, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28612, 892, 'Test Veldspar Blast Mining Crystal I', 'A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Mercoxit yield. Due to their molecular make-up and the strength of the modulated miner\'s beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.', 2654, 1.0, 1.0, 30.0, 0.0, 1, NULL, 204800.0000, 0, NULL, 0.07),
  (28613, 727, 'Veldspar Blast Mining Crystal I Blueprint', '', 1142, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1000000.0000, 0, NULL, 0.0),
  (28614, 284, 'Toxic Gunk', 'Gunk with toxic properties', 1199, 0.0, 1000000.0, 5.0, 0.0, 1, NULL, 850.0000, 0, NULL, 0.0),
  (28615, 257, 'Electronic Attack Ships', 'Skill for the operation of Electronic Attack Frigates\r\n\r\nCan not be trained on Trial Accounts.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 4000000.0000, 1, 377, 0.0),
  (28616, 319, 'Gallentean Laboratory w/scientists', 'Equally equipped for scientific observation and entertainment of all sorts, these multi-purpose structures, while not quite big enough to be classified as stations, nonetheless see quite a bit of use by both tourists and professionals.', 1712, 904.0, 100000.0, 1.0E+8, 10000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (28617, 462, 'Banidine', 'A variant of the common ore Veldspar, Banidine is found in far lesser abundance - which causes no problems for miners since the latter ore is virtually worthless, being riddled with impurities.\r\n', 232, 1.0, 4000.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28618, 459, 'Augumene', 'Despite its resemblance to common Pyroxeres, Augumene ore in its raw form is both rare and highly toxic to humans. Thus, while it is also a source of many of the minerals found in Pyroxeres ore, Augumene is generally considered virtually worthless due to the dangers posed by its handling. ', 231, 1.0, 1.0E+35, 0.3, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28619, 469, 'Mercium', 'The rare mineral Mercium is thought to be closely related to Omber, varying slightly in chemical composition; in fact, these ores were classified as separate types only recently. However, current refining technologies have been found to do irreparable damage to Mercium ore, rendering it unusable for all practical purposes. ', 1271, 1.0, 1.0E+35, 0.6, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28620, 457, 'Lyavite', 'Lyavite is a relatively rare ore quite similar in some respects to Kernite. However, due to the circumstances under which this ore is formed, it is highly unstable when refined; this quality renders it worthless to all but the most desperate of miners. ', 1270, 1.0, 1.0E+35, 1.2, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28621, 456, 'Pithix', 'Pithix (sometimes spelled Pythix), sister ore to Jaspet, also contains a myriad of mineral types, but is found only in asteroids of a certain age; this oddity, combined with the fact that current Pithix refining methods are quite inefficient, makes the ore little more than a minor curiosity to the scientific community as a whole. ', 1279, 1.0, 1.0E+35, 2.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28622, 467, 'Green Arisite', 'Green Arisite is a close cousin to Gneiss, although it is much less commonly found in known space. It is not at all valuable to miners or refiners, however, since its byproducts tend to foul up refining equipment, thus requiring exorbitant maintenance costs. ', 1377, 1.0, 1.0E+35, 5.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28623, 453, 'Oeryl', 'Very similar in composition to Dark Ochre, Oeryl has come into the spotlight only since advanced refining techniques have made Dark Ochre highly sought after for its high Nocxium content. While refining processes for Oeryl remain utterly ineffective, making this mineral worthless to most manufacturers, scientists believe it may become equally as valuable as its Ochre counterpart given a few years of research. ', 1275, 1.0, 1.0E+35, 8.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28624, 452, 'Geodite', 'Geodite ore used to be common, but was mined heavily in the early years of interstellar industry, before the discovery of Crokite. The quality of Zydrine taken from Geodite is very poor by today\'s refining standards, making the ore nearly worthless.', 1272, 1.0, 1.0E+35, 16.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28625, 450, 'Polygypsum', 'The rarest and most valuable ore in the known universe, Arkonor, has a less well known cousin called Polygypsum. While the two are very similar in chemical composition, the latter is quite unstable, having a tendency to ignite when handled roughly. While posing little danger to a spacecraft, which is built to withstand tremendous heat, this property makes the ore too dangerous under any other circumstances - such as in the business of refining. ', 1277, 1.0, 1.0E+35, 16.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28626, 468, 'Zuthrine', 'Zuthrine is one of the most dense ores in known space, a close relative of Mercoxit, it also contains enormous amounts of Morphite.  It is found only in the very core of asteriods it requires specialized deep core mining techniques to extract.', 2102, 1.0, 1.0E+35, 40.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28627, 465, 'Azure Ice', 'Interstellar ices are formed by the accretion of gas molecules onto silicate dust particles. Azure ice forms under the same circumstances as \"blue ice,\" but due to its slightly different chemical composition, it contains substantially fewer oxygen isotopes by volume than its blue cousin, rendering it a \"lesser\" material.', 2554, 1.0, 1000.0, 1000.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28628, 465, 'Crystalline Icicle', 'Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. These crystalline formations can be found scattered around many stellar ice fields, but \"crystalline icicles\" have a very low isotope count compared to other minable ices, making it relatively worthless. It\'s simply \"space ice.\" ', 2556, 1.0, 1000.0, 1000.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28629, 711, 'Gamboge Cytoserocin', 'Light-bluish crystal, formed by intense pressure deep within large asteroids and moons. Used in electronic and weapon manufacturing. Only found in abundance in a few areas. ', 3225, 100.0, 0.0, 10.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28630, 711, 'Chartreuse Cytoserocin', 'Light-bluish crystal, formed by intense pressure deep within large asteroids and moons. Used in electronic and weapon manufacturing. Only found in abundance in a few areas. ', 3219, 100.0, 0.0, 10.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28631, 272, 'Amarr Navy Security Clearance', 'Fake skill that specifies the owners security clearance for Amarr Navy facilities (e.g. acceleration gates).', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28632, 896, 'Amarr Navy Restricted  Security Transponder', 'This ship modification grants security clearance for restricted Amarr Navy facilities.\r\n', 3199, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (28633, 787, 'Amarr Navy Restricted  Security Transponder Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 0, NULL, 0.0),
  (28634, 896, 'Amarr Navy Secret  Security Transponder', 'This ship modification grants security clearance for secret Amarr Navy facilities.\r\n', 3199, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (28635, 787, 'Amarr Navy Secret  Security Transponder Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 0, NULL, 0.0),
  (28636, 896, 'Amarr Navy Black Ops  Security Transponder', 'This ship modification has no distinctive markings.\r\n', 3199, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (28637, 787, 'Amarr Navy Black Ops  Security Transponder Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 0, NULL, 0.0),
  (28638, 896, 'Amarr Navy Top Secret  Security Transponder', 'This ship modification grants security clearance for top secret Amarr Navy facilities.\r\n', 3199, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (28639, 787, 'Amarr Navy Top Secret  Security Transponder Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 0, NULL, 0.0),
  (28644, 896, 'Amarr Navy Confidential Security Transponder', 'This ship modification grants security clearance for confidential Amarr Navy facilities.\r\n', 3199, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (28645, 787, 'Amarr Navy Confidential Security Transponder Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 0, NULL, 0.0),
  (28646, 658, 'Covert Cynosural Field Generator I', 'Generates an undetectable cynosural field which only Black Ops jump drives can lock on to.\r\n\r\nNote: can only be fitted on Black Ops, Covert Ops, Stealth Bombers and force Recon Ships.', 1444, 0.0, 0.0, 25.0, 0.0, 1, NULL, 7259244.0000, 1, 779, 0.0),
  (28647, 532, 'Covert Cynosural Field Generator I Blueprint', '', 194, 0.0, 0.0, 0.01, 0.0, 1, NULL, 31372640.0000, 1, 799, 0.0),
  (28650, 897, 'Covert Cynosural Field I', 'A precise frequency energy field, used as a target beacon for jumpdrives.', 2742, 1.0, 1.0, 5.0, 0.0, 1, NULL, 23442.0000, 0, NULL, 0.07),
  (28651, 532, 'Covert Cynosural Field I Blueprint', '', 1007, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28652, 590, 'Covert Jump Portal Generator I', 'A piece of machinery designed to allow a black ops vessel to create a bridge between systems without the use of a stargate, allowing its companions access through vast tracts of space to join it on the battlefield.\r\n\r\nNote: can only be fitted on Black Ops.', 2985, 1.0, 1.0, 125.0, 0.0, 1, NULL, 37849280.0000, 1, 779, 0.07),
  (28653, 516, 'Covert Jump Portal Generator I Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 481455760.0000, 1, 799, 0.0),
  (28654, 899, 'Warp Disruption Field Generator I', 'The field generator projects a warp disruption sphere centered upon the ship for its entire duration.  The field prevents any warping or jump drive activation within its area of effect.\r\n\r\nThe generator has several effects upon the parent ship whilst active.  It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship.  \r\n\r\nThis module\'s effect can be modified with scripts.\r\n\r\nNote: can only be fitted on the Heavy Interdictors.', 111, 0.0, 0.0, 50.0, 1.0, 1, NULL, 3588216.0000, 1, 1085, 0.07),
  (28655, 132, 'Warp Disruption Field Generator I Blueprint', '', 111, 0.0, 0.0, 0.01, 0.0, 1, NULL, 50000000.0000, 1, 323, 0.0),
  (28656, 257, 'Black Ops', 'Skill for the operation of Black Ops. Can not be trained on Trial Accounts.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 64000000.0000, 1, 377, 0.0),
  (28658, 365, 'Test Control Tower', 'The Amarr have always been fond of majestic and intimidating constructions. Their Control Towers do not deviate from that tradition and are truly big and powerful structures, intended more for preservation of territorial interests than commercial benefits.\r\n\r\nRacial Bonuses:\r\n50% bonus to Energy Sentry Optimal Range\r\n25% bonus to Energy Sentry Damage\r\n50% bonus to Silo Cargo Capacity', 2593, 3394.0, 1000000.0, 8000.0, 110000.0, 1, 4, 400000000.0000, 0, NULL, 0.0),
  (28659, 900, 'Paladin', 'Hull: Apocalypse Class \r\nRole: Marauder\r\n\r\nGeared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.\r\n\r\nDeveloper: Carthum Conglomerate \r\n\r\nCarthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense.\r\n\r\nAmarr Battleship Skill Bonus: 5% bonus to capacitor capacity and 10% bonus to the velocity factor of stasis webifiers per level\r\n\r\nMarauder Skill Bonus: 7.5% bonus to repair amount of armor repair systems and 5% bonus to large energy turret damage per level\r\n\r\nRole Bonus: 100% bonus to large energy weapon damage, 100% bonus to range and velocity of tractor beams\r\n', 3351, 250.0, 1.052E+8, 517500.0, 1125.0, 1, 4, 156911362.0000, 1, 1081, 0.07),
  (28660, 107, 'Paladin Blueprint', '', 297, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1800000000.0000, 1, NULL, 0.0),
  (28661, 900, 'Kronos', 'Hull: Megathron Class\r\nRole: Marauder\r\n\r\nGeared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.\r\n\r\nDeveloper: Duvolle Labs\r\n\r\nDuvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden’s foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.\r\n\r\nGallente Battleship Skill Bonus: 5% bonus to large hybrid weapon damage and 10% bonus to the velocity factor of stasis webifiers per level\r\n\r\nMarauder Skill Bonus: 7.5% bonus to repair amount of armor repair systems and 7.5% bonus to large hybrid weapon tracking per level\r\n\r\nRole Bonus: 100% bonus to large hybrid weapon damage, 100% bonus to range and velocity of tractor beams\r\n', 3353, 250.0, 1.018E+8, 513000.0, 1275.0, 1, 8, 156497220.0000, 1, 1083, 0.07),
  (28662, 107, 'Kronos Blueprint', '', 64, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1760000000.0000, 1, NULL, 0.0),
  (28665, 900, 'Vargur', 'Hull: Tempest Class\r\nRole: Marauder\r\n\r\nGeared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.\r\n\r\nDeveloper: Boundless Creation\r\n\r\nBoundless Creation’s ships are based on the Brutor Tribe’s philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential.\r\n\r\nMinmatar Battleship Skill Bonus: 5% bonus to large projectile turret rate of fire and 10% bonus to large projectile turret falloff per level\r\n\r\nMarauder Skill Bonus: 7.5% bonus to shield boost amount and 7.5% bonus to large projectile turret tracking per level\r\n\r\nRole Bonus: 100% bonus to large projectile weapon damage, 100% bonus to range and velocity of tractor beams\r\n', 3354, 250.0, 1.061E+8, 450000.0, 1150.0, 1, 2, 156428356.0000, 1, 1084, 0.07),
  (28666, 107, 'Vargur Blueprint', '', 48, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1450000000.0000, 1, NULL, 0.0),
  (28667, 257, 'Marauders', 'Skill for the operation of Marauder. Can not be trained on Trial Accounts.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 64000000.0000, 1, 377, 0.0),
  (28668, 916, 'Nanite Repair Paste', 'A thick, heavy liquid, typically stored in tanks or container systems intended for liquids. It is composed of billions of nanites that can be programmed to repair damaged ship modules on the fly. The paste is simply applied to the damaged area, and the nanites meld into an exact copy of the damaged area, thus effecting repairs upon the module. This is a one-time process, as the nanites use themselves up along with the trace elements mixed into their carrier fluid.\r\n\r\nThe Repair Paste is generally only used for emergency on-site repairs. It is then recommended to have the damaged components looked at by a certified technician at first opportunity.', 3302, 0.0, 2500.0, 0.01, 0.0, 1, NULL, 6500.0000, 1, 1103, 0.0),
  (28670, 303, 'Synth Blue Pill Booster', 'This booster relaxes a pilot\'s ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain.', 3215, 1.0, 1.0, 1.0, 1.0, 1, NULL, 8192.0000, 1, 977, 0.0),
  (28671, 718, 'Synth Blue Pill Booster Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28672, 303, 'Synth Crash Booster', 'This booster quickens a pilot\'s reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice.', 3210, 1.0, 1.0, 1.0, 1.0, 1, NULL, 8192.0000, 1, 977, 0.0),
  (28673, 718, 'Synth Crash Booster Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28674, 303, 'Synth Drop Booster', 'This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight.', 3212, 1.0, 1.0, 1.0, 1.0, 1, NULL, 8192.0000, 1, 977, 0.0),
  (28675, 718, 'Synth Drop Booster Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28676, 303, 'Synth Exile Booster', 'This booster hardens a pilot\'s resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank.', 3211, 1.0, 1.0, 1.0, 1.0, 1, NULL, 8192.0000, 1, 977, 0.0),
  (28677, 718, 'Synth Exile Booster Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28678, 303, 'Synth Frentix Booster', 'This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one\'s extremities go numb for short periods.', 3213, 1.0, 1.0, 1.0, 1.0, 1, NULL, 8192.0000, 1, 977, 0.0),
  (28679, 718, 'Synth Frentix Booster Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28680, 303, 'Synth Mindflood Booster', 'This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot.', 3214, 1.0, 1.0, 1.0, 1.0, 1, NULL, 8192.0000, 1, 977, 0.0),
  (28681, 718, 'Synth Mindflood Booster Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28682, 303, 'Synth X-Instinct Booster', 'This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefit of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot\'s ship sleeker in performance and harder to detect. The booster\'s only major drawback is the crazed notion that the pilot\'s inventory would be look so much better if merely rearranged ONE MORE TIME.', 3217, 1.0, 1.0, 1.0, 1.0, 1, NULL, 8192.0000, 1, 977, 0.0),
  (28683, 718, 'Synth X-Instinct Booster Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28684, 303, 'Synth Sooth Sayer Booster', 'This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start dreaming awake.', 3216, 1.0, 1.0, 1.0, 1.0, 1, NULL, 8192.0000, 1, 977, 0.0),
  (28685, 718, 'Synth Sooth Sayer Booster Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28686, 712, 'Pure Synth Blue Pill Booster', 'Synth Blue Pill compound in its uncut form, ready to be processed into the final version of the combat booster.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28687, 712, 'Pure Synth Crash Booster', 'Synth Crash compound in its uncut form, ready to be processed into the final version of the combat booster.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28688, 712, 'Pure Synth Drop Booster', 'Synth Drop compound in its uncut form, ready to be processed into the final version of the combat booster.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28689, 712, 'Pure Synth Exile Booster', 'Synth Exile compound in its uncut form, ready to be processed into the final version of the combat booster.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28690, 712, 'Pure Synth Frentix Booster', 'Synth Frentix compound in its uncut form, ready to be processed into the final version of the combat booster.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28691, 712, 'Pure Synth Mindflood Booster', 'Synth Mindflood compound in its uncut form, ready to be processed into the final version of the combat booster.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28692, 712, 'Pure Synth Sooth Sayer Booster', 'Synth Sooth Sayer compound in its uncut form, ready to be processed into the final version of the combat booster.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28693, 712, 'Pure Synth X-Instinct Booster', 'Synth X-Instinct compound in its uncut form, ready to be processed into the final version of the combat booster.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28694, 711, 'Amber Mykoserocin', 'Light-bluish crystal, formed by intense pressure deep within large asteroids and moons. Used in electronic and weapon manufacturing. Only found in abundance in a few areas. ', 3225, 100.0, 0.0, 10.0, 0.0, 1, NULL, 0.0000, 1, 983, 0.0),
  (28695, 711, 'Azure Mykoserocin', 'Blue crystal, formed by intense pressure deep within large asteroids and moons. Used in electronic and weapon manufacturing. Only found in abundance in a few areas. ', 3220, 100.0, 0.0, 10.0, 0.0, 1, NULL, 0.0000, 1, 983, 0.0),
  (28696, 711, 'Celadon Mykoserocin', 'Light-bluish crystal, formed by intense pressure deep within large asteroids and moons. Used in electronic and weapon manufacturing. Only found in abundance in a few areas. ', 3219, 100.0, 0.0, 10.0, 0.0, 1, NULL, 0.0000, 1, 983, 0.0),
  (28697, 711, 'Golden Mykoserocin', 'Light-bluish crystal, formed by intense pressure deep within large asteroids and moons. Used in electronic and weapon manufacturing. Only found in abundance in a few areas. ', 3224, 100.0, 0.0, 10.0, 0.0, 1, NULL, 0.0000, 1, 983, 0.0),
  (28698, 711, 'Lime Mykoserocin', 'Yellowish-green crystal, formed by intense pressure deep within large asteroids and moons. Used in electronic and weapon manufacturing. Only found in abundance in a few areas. ', 3222, 100.0, 0.0, 10.0, 0.0, 1, NULL, 0.0000, 1, 983, 0.0),
  (28699, 711, 'Malachite Mykoserocin', 'Light-bluish crystal, formed by intense pressure deep within large asteroids and moons. Used in electronic and weapon manufacturing. Only found in abundance in a few areas. ', 3223, 100.0, 0.0, 10.0, 0.0, 1, NULL, 0.0000, 1, 983, 0.0),
  (28700, 711, 'Vermillion Mykoserocin', 'Red crystal, formed by intense pressure deep within large asteroids and moons. Used in electronic and weapon manufacturing. Only found in abundance in a few areas. ', 3218, 100.0, 0.0, 10.0, 0.0, 1, NULL, 0.0000, 1, 983, 0.0),
  (28701, 711, 'Viridian Mykoserocin', 'Light-bluish crystal, formed by intense pressure deep within large asteroids and moons. Used in electronic and weapon manufacturing. Only found in abundance in a few areas. ', 3221, 100.0, 0.0, 10.0, 0.0, 1, NULL, 0.0000, 1, 983, 0.0),
  (28702, 661, 'Synth Blue Pill Booster Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28703, 661, 'Synth Crash Booster Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28704, 661, 'Synth Drop Booster Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28705, 661, 'Synth Exile Booster Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28706, 661, 'Synth Frentix Booster Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28707, 661, 'Synth Mindflood Booster Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28708, 661, 'Synth Sooth Sayer Booster Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28709, 661, 'Synth X-Instinct Booster Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28710, 900, 'Golem', 'Hull: Raven Class\r\nRole: Marauder\r\n\r\nGeared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.\r\n\r\nDeveloper: Lai Dai \r\n\r\nLai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.\r\n\r\nCaldari Battleship Skill Bonus: 10% bonus to cruise missile and torpedo velocity and 5% bonus to cruise missile and torpedo explosion velocity per level\r\n\r\nMarauders Skill Bonus: 7.5% bonus to shield boost amount and 7.5% bonus to effectiveness of target painters per level\r\n\r\nRole Bonus: 100% bonus to cruise missile and torpedo damage, 100% bonus to range and velocity of tractor beams\r\n', 3352, 250.0, 1.052E+8, 486000.0, 1225.0, 1, 1, 156701442.0000, 1, 1082, 0.07),
  (28711, 107, 'Golem Blueprint', '', 43, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1650000000.0000, 1, NULL, 0.0),
  (28714, 838, 'Cynosural Generator Array TEST', 'Stationary Cynosural Generator, for rapid relocation of jump-capable vessels', 2621, 629.0, 4000.0, 4000.0, 0.0, 1, NULL, 20000000.0000, 0, NULL, 0.0),
  (28715, 100, 'Test Frigate Wingman', 'Frigate Class Wingman (Punisher with MPL)\r\n\r\nDamage Rate: 99hp/s (all damage types)\r\nMinimum Absorption Rate: 39hp/s (all damage types)\r\n\r\n*** TEST DRONE ***', 1084, 15.0, 3000.0, 5.0, 1200.0, 1, 4, 2000.0000, 0, NULL, 0.07),
  (28716, 176, 'Test Frigate Wingman Blueprint', '', 1084, 0.0, 0.0, 0.01, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.0),
  (28717, 100, 'Test Cruiser Wingman', 'Cruiser Class Wingman (Maller with FPL)\r\n\r\nDamage Rate: 222hp/s (all damage types)\r\nMinimum Absorption Rate: 101hp/s (all damage types)\r\n\r\n*** TEST DRONE ***', 1084, 15.0, 3000.0, 10.0, 1200.0, 1, 4, 2000.0000, 0, NULL, 0.07),
  (28718, 176, 'Test Cruiser Wingman Blueprint', '', 1084, 0.0, 0.0, 0.01, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.0),
  (28719, 100, 'Test Battleship Wingman', 'Battleship Class Wingman (Armageddon with MPL)\r\n\r\nDamage Rate: 554hp/s (all damage types)\r\nMinimum Absorption Rate: 312hp/s (all damage types)\r\n\r\n*** TEST DRONE ***', 1084, 15.0, 3000.0, 25.0, 1200.0, 1, 4, 2000.0000, 0, NULL, 0.07),
  (28720, 176, 'Test Battleship Wingman Blueprint', '', 1084, 0.0, 0.0, 0.01, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.0),
  (28721, 100, 'Test Armageddon Wingman ', 'Battleship Class Wingman (Armageddon with MPL)\r\n\r\nDamage Rate: 554hp/s (Multifrequency L)\r\nMinimum Absorption Rate: 312hp/s (vs. em and explosive)\r\n\r\n*** TEST DRONE ***', 1084, 15.0, 3000.0, 25.0, 1200.0, 1, 4, 2000.0000, 0, NULL, 0.07),
  (28722, 176, 'Test Armageddon Wingman  Blueprint', '', 1084, 0.0, 0.0, 0.01, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.0),
  (28723, 100, 'Test Maller Wingman', 'Cruiser Class Wingman (Maller with FPL)\r\n\r\nDamage Rate: 222hp/s (Multifrequency M)\r\nMinimum Absorption Rate: 101hp/s (vs. explosive)\r\n\r\n*** TEST DRONE ***', 1084, 15.0, 3000.0, 10.0, 1200.0, 1, 4, 2000.0000, 0, NULL, 0.07),
  (28724, 176, 'Test Maller Wingman Blueprint', '', 1084, 0.0, 0.0, 0.01, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.0),
  (28725, 100, 'Test Punisher Wingman', 'Frigate Class Wingman (Punisher with MPL)\r\n\r\nDamage Rate: 99hp/s (Multifrequency S)\r\nMinimum Absorption Rate: 39hp/s (vs. explosive)\r\n\r\n*** TEST DRONE ***', 1084, 15.0, 3000.0, 5.0, 1200.0, 1, 4, 2000.0000, 0, NULL, 0.07),
  (28726, 176, 'Test Punisher Wingman Blueprint', '', 1084, 0.0, 0.0, 0.01, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.0),
  (28727, 901, 'Test Mining Enhancer', 'Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.', 1640, 0.0, 0.0, 5.0, 0.0, 1, NULL, 23900.0000, 0, NULL, 0.07),
  (28728, 345, 'Test Mining Enhancer Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 299940.0000, 0, NULL, 0.0),
  (28729, 201, 'Legion ECM Ion Field Projector', 'Projects a low intensity field of ionized particles to disrupt the effectivenes of enemy sensors. Very effective against Magnetometric-based sensors. ', 3227, 0.0, 0.0, 5.0, 0.0, 1, NULL, 20000.0000, 1, NULL, 0.07),
  (28730, 130, 'Legion ECM Ion Field Projector Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.0),
  (28731, 201, 'Legion ECM Multispectral Jammer', 'An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems. ', 109, 0.0, 0.0, 5.0, 0.0, 1, NULL, 29696.0000, 1, NULL, 0.07),
  (28732, 130, 'Legion ECM Multispectral Jammer Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 296960.0000, 0, NULL, 0.0),
  (28733, 201, 'Legion ECM Phase Inverter', 'Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems.', 3228, 0.0, 0.0, 5.0, 0.0, 1, NULL, 20000.0000, 1, NULL, 0.07),
  (28734, 130, 'Legion ECM Phase Inverter Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.0),
  (28735, 201, 'Legion ECM Spatial Destabilizer', 'Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems.', 3226, 0.0, 0.0, 5.0, 0.0, 1, NULL, 20000.0000, 1, NULL, 0.07),
  (28736, 130, 'Legion ECM Spatial Destabilizer Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.0),
  (28737, 201, 'Legion ECM White Noise Generator', 'Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against Radar systems.', 3229, 0.0, 0.0, 5.0, 0.0, 1, NULL, 20000.0000, 1, NULL, 0.07),
  (28738, 130, 'Legion ECM White Noise Generator Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.0),
  (28739, 766, 'Thukker Power Diagnostic System', 'Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.', 70, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9920.0000, 1, NULL, 0.06),
  (28740, 339, 'Thukker Micro Auxiliary Power Core', 'Supplements the main Power core providing more power', 2105, 500.0, 0.0, 5.0, 0.0, 1, NULL, 150000.0000, 1, NULL, 0.07),
  (28741, 352, 'Thukker Micro Auxiliary Power Core Blueprint', '', 84, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1500000.0000, 0, NULL, 0.0),
  (28742, 38, 'Thukker Small Shield Extender', 'Increases the maximum strength of the shield.', 1044, 0.0, 0.0, 5.0, 0.0, 1, NULL, 4992.0000, 1, NULL, 0.07),
  (28743, 118, 'Thukker Small Shield Extender Blueprint', '', 1044, 0.0, 0.0, 0.01, 0.0, 1, NULL, 49920.0000, 0, NULL, 0.0),
  (28744, 38, 'Thukker Large Shield Extender', 'Increases the maximum strength of the shield.', 1044, 0.0, 0.0, 20.0, 0.0, 1, NULL, 31242.0000, 1, NULL, 0.07),
  (28745, 118, 'Thukker Shield Extender I Blueprint', '', 1044, 0.0, 0.0, 0.01, 0.0, 1, NULL, 312420.0000, 0, NULL, 0.0),
  (28746, 38, 'Thukker Medium Shield Extender', 'Increases the maximum strength of the shield.', 1044, 0.0, 0.0, 10.0, 0.0, 1, NULL, 12474.0000, 1, NULL, 0.07),
  (28747, 118, 'Thukker Medium Shield Extender Blueprint', '', 1044, 0.0, 0.0, 0.01, 0.0, 1, NULL, 124740.0000, 0, NULL, 0.0),
  (28748, 54, 'ORE Deep Core Mining Laser', 'A basic mining laser for deep core mining ore such as mercoxite. Very inefficient but does get the job done ... eventually', 2101, 25.0, 0.0, 5.0, 0.0, 1, NULL, 350000.0000, 1, NULL, 0.07),
  (28749, 134, 'ORE Deep Core Mining Laser Blueprint', '', 1061, 0.0, 0.0, 0.01, 0.0, 1, NULL, 3500000.0000, 0, NULL, 0.0),
  (28750, 54, 'ORE Miner', 'Basic mining laser. Extracts common ore quickly, but has difficulty with the more rare types.', 1061, 25.0, 0.0, 5.0, 0.0, 1, NULL, 9272.0000, 1, NULL, 0.07),
  (28751, 134, 'ORE Miner Blueprint', '', 1061, 0.0, 0.0, 0.01, 0.0, 1, NULL, 92720.0000, 0, NULL, 0.0),
  (28752, 464, 'ORE Ice Harvester', 'A unit used to extract valuable materials from ice asteroids.\r\n\r\nNote: 99.5% less CPU usage when fitted on a Mining Barge.', 2526, 25.0, 0.0, 5.0, 0.0, 1, NULL, 1500368.0000, 1, NULL, 0.07),
  (28753, 490, 'ORE Ice Harvester Blueprint', '', 1061, 0.0, 0.0, 0.01, 0.0, 1, NULL, 15003680.0000, 0, NULL, 0.0),
  (28754, 464, 'ORE Strip Miner', 'A bulk ore extractor designed for use on Mining Barges.\r\n\r\nNote: 99.5% less CPU usage when fitted on a Mining Barge.', 2527, 25.0, 0.0, 5.0, 0.0, 1, NULL, 1613008.0000, 1, NULL, 0.06),
  (28755, 490, 'ORE Strip Miner Blueprint', '', 1061, 0.0, 0.0, 0.01, 0.0, 1, NULL, 16130080.0000, 0, NULL, 0.0),
  (28756, 481, 'Sisters Recon Probe Launcher', 'A missile launcher shell modified to fit recon probes. Only one probe launcher can be fitted per ship.', 2677, 0.0, 0.0, 5.0, 1.0, 1, NULL, 6000.0000, 1, NULL, 0.07),
  (28757, 918, 'Sisters Recon Probe Launcher Blueprint', '', 168, 0.0, 0.0, 0.01, 0.0, 1, NULL, 60000.0000, 0, NULL, 0.0),
  (28758, 481, 'Sisters Scan Probe Launcher', 'A missile launcher bay modified to fit system scanner and recon probes. It can also be used as a launch platform for survey probes. Only one probe launcher can be fitted per ship.', 2677, 0.0, 0.0, 5.0, 10.0, 1, NULL, 6000.0000, 1, NULL, 0.07),
  (28759, 918, 'Sisters Scan Probe Launcher Blueprint', '', 168, 0.0, 0.0, 0.01, 0.0, 1, NULL, 60000.0000, 0, NULL, 0.0),
  (28760, 479, 'Sisters Gravimetric Quest Probe', 'Lith probes pick up the diffraction of quasar emissions around large stationary objects in space, and utilize the resultant interference to estimate the distance at which the objects lie. The Quest probe is the longest-distance lith probe available.', 2704, 1.0, 1.0, 1.25, 0.0, 1, NULL, 4236.0000, 1, NULL, 0.07),
  (28761, 486, 'Sisters Gravimetric Quest Probe Blueprint', '', 1007, 0.0, 0.0, 0.01, 0.0, 1, NULL, 5000000.0000, 0, NULL, 0.0),
  (28762, 479, 'Sisters Ladar Quest Probe', 'Lith probes pick up the diffraction of quasar emissions around large stationary objects in space, and utilize the resultant interference to estimate the distance at which the objects lie. The Quest probe is the longest-distance lith probe available.', 2704, 1.0, 1.0, 1.25, 0.0, 1, NULL, 4720.0000, 1, NULL, 0.07),
  (28763, 486, 'Sisters Ladar Quest Probe Blueprint', '', 1007, 0.0, 0.0, 0.01, 0.0, 1, NULL, 5000000.0000, 0, NULL, 0.0),
  (28764, 479, 'Sisters Magnetometric Quest Probe', 'Lith probes pick up the diffraction of quasar emissions around large stationary objects in space, and utilize the resultant interference to estimate the distance at which the objects lie. The Quest probe is the longest-distance lith probe available.', 2704, 1.0, 1.0, 1.25, 0.0, 1, NULL, 4474.0000, 1, NULL, 0.07),
  (28765, 486, 'Sisters Magnetometric Quest Probe Blueprint', '', 1007, 0.0, 0.0, 0.01, 0.0, 1, NULL, 5000000.0000, 0, NULL, 0.0),
  (28766, 479, 'Sisters Observator Deep Space Probe', 'The deep-space probe uses directional measurements of the red shifting of scan signatures due to space-time expansion to give very coarse scanning of objects up to interstellar ranges. You only need one such probe for analysis, and it scans everything within 1000AU.', 2704, 1.0, 1.0, 0.125, 0.0, 1, NULL, 17670.0000, 1, NULL, 0.07),
  (28767, 486, 'Sisters Observator Deep Space Probe Blueprint', '', 1007, 0.0, 0.0, 0.01, 0.0, 1, NULL, 5000000.0000, 0, NULL, 0.0),
  (28768, 479, 'Sisters Radar Quest Probe', 'Lith probes pick up the diffraction of quasar emissions around large stationary objects in space, and utilize the resultant interference to estimate the distance at which the objects lie. The Quest probe is the longest-distance lith probe available.', 2704, 1.0, 1.0, 1.25, 0.0, 1, NULL, 4646.0000, 1, NULL, 0.07),
  (28769, 486, 'Sisters Radar Quest Probe Blueprint', '', 1007, 0.0, 0.0, 0.01, 0.0, 1, NULL, 5000000.0000, 0, NULL, 0.0),
  (28770, 361, 'Syndicate Mobile Large Warp Disruptor', 'A Large deployable self powered unit that prevents warping within its area of effect ', 2309, 70.0, 0.0, 585.0, 0.0, 1, NULL, 10927872.0000, 1, NULL, 0.0),
  (28771, 371, 'Syndicate Mobile Large Warp Disruptor Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 119764480.0000, 0, NULL, 0.0),
  (28772, 361, 'Syndicate Mobile Medium Warp Disruptor', 'A Medium deployable self powered unit that prevents warping within its area of effect ', 2309, 70.0, 0.0, 195.0, 0.0, 1, NULL, 2731968.0000, 1, NULL, 0.0),
  (28773, 371, 'Syndicate Mobile Medium Warp Disruptor Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 29941120.0000, 0, NULL, 0.0),
  (28774, 361, 'Syndicate Mobile Small Warp Disruptor', 'A small deployable self powered unit that prevents warping within its area of effect ', 2309, 70.0, 0.0, 65.0, 0.0, 1, NULL, 682992.0000, 1, NULL, 0.0),
  (28775, 371, 'Syndicate Mobile Small Warp Disruptor Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 7485280.0000, 0, NULL, 0.0),
  (28776, 769, 'Syndicate Reactor Control Unit', 'Boosts power core output.', 70, 500.0, 20.0, 5.0, 0.0, 1, NULL, 9920.0000, 1, NULL, 0.06),
  (28777, 137, 'Syndicate Reactor Control Unit Blueprint', '', 70, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28778, 329, 'Syndicate 100mm Reinforced Steel Plates', 'Increases the maximum strength of the Armor.\r\n\r\nPenalty:  Adds to your ship\'s mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.', 2065, 0.0, 0.0, 5.0, 0.0, 1, NULL, 20000.0000, 1, NULL, 0.07),
  (28779, 349, 'Syndicate 100mm Reinforced Steel Plates Blueprint', '', 1044, 0.0, 0.0, 0.01, 0.0, 1, NULL, 200000.0000, 0, NULL, 0.0),
  (28780, 329, 'Syndicate 1600mm Reinforced Steel Plates', 'Increases the maximum strength of the Armor.\r\n\r\nPenalty:  Adds to your ship\'s mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.', 2065, 0.0, 0.0, 20.0, 0.0, 1, NULL, 700000.0000, 1, NULL, 0.07),
  (28781, 349, 'Syndicate 1600mm Reinforced Steel Plates Blueprint', '', 1044, 0.0, 0.0, 0.01, 0.0, 1, NULL, 7000000.0000, 0, NULL, 0.0),
  (28782, 329, 'Syndicate 200mm Reinforced Steel Plates', 'Increases the maximum strength of the Armor.\r\n\r\nPenalty:  Adds to your ship\'s mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.', 2065, 0.0, 0.0, 10.0, 0.0, 1, NULL, 80000.0000, 1, NULL, 0.07),
  (28783, 349, 'Syndicate 200mm Reinforced Steel Plates Blueprint', '', 1044, 0.0, 0.0, 0.01, 0.0, 1, NULL, 800000.0000, 0, NULL, 0.0),
  (28784, 329, 'Syndicate 400mm Reinforced Steel Plates', 'Increases the maximum strength of the Armor.\r\n\r\nPenalty:  Adds to your ship\'s mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.', 2065, 0.0, 0.0, 10.0, 0.0, 1, NULL, 160000.0000, 1, NULL, 0.07),
  (28785, 349, 'Syndicate 400mm Reinforced Steel Plates Blueprint', '', 1044, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1600000.0000, 0, NULL, 0.0),
  (28786, 329, 'Syndicate 800mm Reinforced Steel Plates', 'Increases the maximum strength of the Armor.\r\n\r\nPenalty:  Adds to your ship\'s mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.', 2065, 0.0, 0.0, 20.0, 0.0, 1, NULL, 400000.0000, 1, NULL, 0.07),
  (28787, 349, 'Syndicate 800mm Reinforced Steel Plates Blueprint', '', 1044, 0.0, 0.0, 0.01, 0.0, 1, NULL, 4000000.0000, 0, NULL, 0.0),
  (28788, 737, 'Syndicate Gas Cloud Harvester', 'Specialized laser to extract gas from harvestable gas clouds.', 3074, 25.0, 0.0, 5.0, 0.0, 1, NULL, 1560052.0000, 1, NULL, 0.07),
  (28789, 134, 'Syndicate Gas Cloud Harvester Blueprint', '', 1061, 0.0, 0.0, 0.01, 0.0, 1, NULL, 40000000.0000, 0, NULL, 0.0),
  (28790, 300, 'Low-grade Centurion Alpha', 'This ocular filter has been modified by Mordus scientists for use by their elite officers.\r\n\r\nPrimary Effect: +2 bonus to Perception \r\n\r\nSecondary Effect: 1% bonus to optimal range of ECM, Remote Sensor Dampers,  Tracking Disruptors and Target Painters\r\n\r\nSet Effect: 10% bonus to the strength of all Centurion implant secondary effects', 2053, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 618, 0.05),
  (28791, 300, 'Low-grade Centurion Beta', 'This memory augmentation has been modified by Mordus scientists for use by their elite officers.\r\n\r\nPrimary Effect: +2 bonus to Memory \r\n\r\nSecondary Effect: 2% bonus to optimal range of ECM, Remote Sensor Dampers,  Tracking Disruptors and Target Painters\r\n\r\nSet Effect: 10% bonus to the strength of all Centurion implant secondary effects', 2061, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 619, 0.05),
  (28792, 300, 'Low-grade Centurion Delta', 'This cybernetic subprocessor has been modified by Mordus scientists for use by their elite officers. \r\n\r\nPrimary Effect: +2 bonus to Intelligence \r\n\r\nSecondary Effect: 4% bonus to optimal range of ECM, Remote Sensor Dampers,  Tracking Disruptors and Target Painters\r\n\r\nSet Effect: 10% bonus to the strength of all Centurion implant secondary effects', 2062, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 621, 0.05),
  (28793, 300, 'Low-grade Centurion Epsilon', 'This social adaptation chip has been modified by Mordus scientists for use by their elite officers.\r\n\r\nPrimary Effect: +2 bonus to Charisma\r\n\r\nSecondary Effect: 5% bonus to optimal range of ECM, Remote Sensor Dampers,  Tracking Disruptors and Target Painters\r\n\r\nSet Effect: 10% bonus to the strength of all Centurion implant secondary effects', 2060, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 622, 0.05),
  (28794, 300, 'Low-grade Centurion Gamma', 'This neural boost has been modified by Mordus scientists for use by their elite officers.\r\n\r\nPrimary Effect: +2 bonus to Willpower\r\n\r\nSecondary Effect: 3% bonus to optimal range of ECM, Remote Sensor Dampers,  Tracking Disruptors and Target Painters\r\n\r\nSet Effect: 10% bonus to the strength of all Centurion implant secondary effects', 2054, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 620, 0.05),
  (28795, 300, 'Low-grade Centurion Omega', 'This implant does nothing in and of itself, but when used in conjunction with other Centurion implants it will boost their effect. \r\n\r\nPrimary Effect: 25% bonus to the strength of all Centurion implant secondary effects', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 623, 0.05),
  (28796, 300, 'Low-grade Nomad Alpha', 'This ocular filter has been modified by Thukker scientists for use by their elite officers.\r\n\r\nPrimary Effect: +2 bonus to Perception \r\n\r\nSecondary Effect: 1% bonus to agility\r\n\r\nSet Effect: 10% bonus to the strength of all Nomad implant secondary effects', 2053, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 618, 0.05),
  (28797, 300, 'Low-grade Nomad Beta', 'This memory augmentation has been modified by Thukker scientists for use by their elite officers.\r\n\r\nPrimary Effect: +2 bonus to Memory \r\n\r\nSecondary Effect: 2% bonus to agility\r\n\r\nSet Effect: 10% bonus to the strength of all Nomad implant secondary effects', 2061, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 619, 0.05),
  (28798, 300, 'Low-grade Nomad Delta', 'This cybernetic subprocessor has been modified by Thukker scientists for use by their elite officers. \r\n\r\nPrimary Effect: +2 bonus to Intelligence \r\n\r\nSecondary Effect: 4% bonus to agility\r\n\r\nSet Effect: 10% bonus to the strength of all Nomad implant secondary effects', 2062, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 621, 0.05),
  (28799, 300, 'Low-grade Nomad Epsilon', 'This social adaptation chip has been modified by Thukker scientists for use by their elite officers.\r\n\r\nPrimary Effect: +2 bonus to Charisma\r\n\r\nSecondary Effect: 5% bonus to agility\r\n\r\nSet Effect: 10% bonus to the strength of all Nomad implant secondary effects', 2060, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 622, 0.05),
  (28800, 300, 'Low-grade Nomad Gamma', 'This neural boost has been modified by Thukker scientists for use by their elite officers.\r\n\r\nPrimary Effect: +2 bonus to Willpower\r\n\r\nSecondary Effect: 3% bonus to agility\r\n\r\nSet Effect: 10% bonus to the strength of all Nomad implant secondary effects', 2054, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 620, 0.05),
  (28801, 300, 'Low-grade Nomad Omega', 'This implant does nothing in and of itself, but when used in conjunction with other Nomad implants it will boost their effect. \r\n\r\nPrimary Effect: 25% bonus to the strength of all Nomad implant secondary effects', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 623, 0.05),
  (28802, 300, 'Low-grade Harvest Alpha', 'This ocular filter has been modified by ORE scientists for use by their elite officers.\r\n\r\nPrimary Effect: +2 bonus to Perception \r\n\r\nSecondary Effect: 1% bonus to the range to all mining lasers\r\n\r\nSet Effect: 10% bonus to the strength of all Harvest implant secondary effects', 2053, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 618, 0.05),
  (28803, 300, 'Low-grade Harvest Beta', 'This memory augmentation has been modified by ORE scientists for use by their elite officers.\r\n\r\nPrimary Effect: +2 bonus to Memory \r\n\r\nSecondary Effect: 2% bonus to the range to all mining lasers\r\n\r\nSet Effect: 10% bonus to the strength of all Harvest implant secondary effects', 2061, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 619, 0.05),
  (28804, 300, 'Low-grade Harvest Delta', 'This cybernetic subprocessor has been modified by ORE scientists for use by their elite officers. \r\n\r\nPrimary Effect: +2 bonus to Intelligence \r\n\r\nSecondary Effect: 4% bonus to the range to all mining lasers\r\n\r\nSet Effect: 10% bonus to the strength of all Harvest implant secondary effects', 2062, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 621, 0.05),
  (28805, 300, 'Low-grade Harvest Epsilon', 'This social adaptation chip has been modified by ORE scientists for use by their elite officers.\r\n\r\nPrimary Effect: +2 bonus to Charisma\r\n\r\nSecondary Effect: 5% bonus to the range to all mining lasers\r\n\r\nSet Effect: 10% bonus to the strength of all Harvest implant secondary effects', 2060, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 622, 0.05),
  (28806, 300, 'Low-grade Harvest Gamma', 'This neural boost has been modified by ORE scientists for use by their elite officers.\r\n\r\nPrimary Effect: +2 bonus to Willpower\r\n\r\nSecondary Effect: 3% bonus to the range to all mining lasers\r\n\r\nSet Effect: 10% bonus to the strength of all Harvest implant secondary effects', 2054, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 620, 0.05),
  (28807, 300, 'Low-grade Harvest Omega', 'This implant does nothing in and of itself, but when used in conjunction with other Harvest implants it will boost their effect. \r\n\r\nPrimary Effect: 25% bonus to the strength of all Harvest implant secondary effects', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 623, 0.05),
  (28808, 300, 'Low-grade Virtue Alpha', 'This ocular filter has been modified by Sisters of Eve scientists for use by their elite officers.\r\n\r\nPrimary Effect: +2 bonus to Perception \r\n\r\nSecondary Effect: 1% bonus to scan strength of probes\r\n\r\nSet Effect: 10% bonus to the strength of all Virtue implant secondary effects', 2053, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 618, 0.05),
  (28809, 300, 'Low-grade Virtue Beta', 'This memory augmentation has been modified by Sisters of Eve scientists for use by their elite officers.\r\n\r\nPrimary Effect: +2 bonus to Memory \r\n\r\nSecondary Effect: 2% bonus to scan strength of probes\r\n\r\nSet Effect: 10% bonus to the strength of all Virtue implant secondary effects', 2061, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 619, 0.05),
  (28810, 300, 'Low-grade Virtue Delta', 'This cybernetic subprocessor has been modified by Sisters of Eve scientists for use by their elite officers. \r\n\r\nPrimary Effect: +2 bonus to Intelligence \r\n\r\nSecondary Effect: 4% bonus to scan strength of probes\r\n\r\nSet Effect: 10% bonus to the strength of all Virtue implant secondary effects', 2062, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 621, 0.05),
  (28811, 300, 'Low-grade Virtue Epsilon', 'This social adaptation chip has been modified by Sisters of Eve scientists for use by their elite officers.\r\n\r\nPrimary Effect: +2 bonus to Charisma\r\n\r\nSecondary Effect: 5% bonus to scan strength of probes\r\n\r\nSet Effect: 10% bonus to the strength of all Virtue implant secondary effects', 2060, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 622, 0.05),
  (28812, 300, 'Low-grade Virtue Gamma', 'This neural boost has been modified by Sisters of Eve scientists for use by their elite officers.\r\n\r\nPrimary Effect: +2 bonus to Willpower\r\n\r\nSecondary Effect: 3% bonus to scan strength of probes\r\n\r\nSet Effect: 10% bonus to the strength of all Virtue implant secondary effects', 2054, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 620, 0.05),
  (28813, 300, 'Low-grade Virtue Omega', 'This implant does nothing in and of itself, but when used in conjunction with other Virtue implants it will boost their effect. \r\n\r\nPrimary Effect: 25% bonus to the strength of all Virtue implant secondary effects', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 623, 0.05),
  (28814, 300, 'Low-grade Edge Alpha', 'This ocular filter has been modified by Syndicate scientists for use by their elite officers.\r\n\r\nPrimary Effect: +2 bonus to Perception \r\n\r\nSecondary Effect: 1% reduction to booster side effects\r\n\r\nSet Effect: 10% bonus to the strength of all Edge implant secondary effects', 2053, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 618, 0.05),
  (28815, 300, 'Low-grade Edge Beta', 'This memory augmentation has been modified by Syndicate scientists for use by their elite officers.\r\n\r\nPrimary Effect: +2 bonus to Memory \r\n\r\nSecondary Effect: 2% reduction to booster side effects\r\n\r\nSet Effect: 10% bonus to the strength of all Edge implant secondary effects', 2061, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 619, 0.05),
  (28816, 300, 'Low-grade Edge Delta', 'This cybernetic subprocessor has been modified by Syndicate scientists for use by their elite officers. \r\n\r\nPrimary Effect: +2 bonus to Intelligence \r\n\r\nSecondary Effect: 4% reduction to booster side effects\r\n\r\nSet Effect: 10% bonus to the strength of all Edge implant secondary effects', 2062, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 621, 0.05),
  (28817, 300, 'Low-grade Edge Epsilon', 'This social adaptation chip has been modified by Syndicate scientists for use by their elite officers.\r\n\r\nPrimary Effect: +2 bonus to Charisma\r\n\r\nSecondary Effect: 5% reduction to booster side effects\r\n\r\nSet Effect: 10% bonus to the strength of all Edge implant secondary effects', 2060, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 622, 0.05),
  (28818, 300, 'Low-grade Edge Gamma', 'This neural boost has been modified by Syndicate scientists for use by their elite officers.\r\n\r\nPrimary Effect: +2 bonus to Willpower\r\n\r\nSecondary Effect: 3% reduction to booster side effects\r\n\r\nSet Effect: 10% bonus to the strength of all Edge implant secondary effects', 2054, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 620, 0.05),
  (28819, 300, 'Low-grade Edge Omega', 'This implant does nothing in and of itself, but when used in conjunction with other Edge implants it will boost their effect. \r\n\r\nPrimary Effect: 25% bonus to the strength of all Edge implant secondary effects', 2224, 1.0, 0.0, 1.0, 0.0, 1, NULL, 0.0000, 1, 623, 0.05),
  (28820, 38, 'Test Large Shield Extender II', 'Increases the maximum strength of the shield.', 1044, 0.0, 0.0, 20.0, 0.0, 1, NULL, 167344.0000, 0, NULL, 0.06),
  (28821, 118, 'Test Large Shield Extender II Blueprint', '', 1044, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 0, NULL, 0.0),
  (28823, 306, 'Damaged Escape Pod', 'This Escape Pod has been damaged and has lost its ability to maneuver, as well as its warp capability.', 73, 2.0, 10000.0, 1200.0, 1400.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28824, 26, 'Test MWD Thorax', 'The Thorax-class cruiser is the latest combat ship commissioned by the Federation. While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where it\'s blasters and hordes of combat drones tear through even the toughest of enemies.\r\n\r\nSpecial Ability: 5% bonus to Medium Hybrid Turret damage per level and 5% less penalty to max capacitor for MicroWarpdrive usage per level.\r\n', 63, 167.24, 1.2E+7, 112000.0, 265.0, 1, 8, 7400000.0000, 0, NULL, 0.07),
  (28825, 106, 'Test MWD Thorax Blueprint', '', 63, 0.0, 0.0, 0.01, 0.0, 1, NULL, 74000000.0000, 0, NULL, 0.0),
  (28826, 817, 'Opux Luxury Yacht - Level 1', 'Normally used by the entertainment industry in pleasure tours for wealthy Gallente citizens, this particular Opux Luxury Yacht cruiser is used as a private ship.', 330, 150.0, 1.3075E+7, 115000.0, 1750.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (28827, 314, 'Encrypted Data Crystals', 'These crystals contain data of some sort, but have apparently been encrypted using advanced methods, making the information inaccessible to all but the most skilled codebreakers. ', 2886, 0.0, 50.0, 1.0, 0.0, 1, NULL, 80.0000, 1, NULL, 0.0),
  (28828, 314, 'Quafe Unleashed formula', 'These encoded reports contain highly sensitive information from the Quafe corporation regarding the chemical makeup of their new product, Quafe Unleashed.', 1192, 0.0, 1.0, 0.1, 0.0, 1, NULL, 30.0000, 1, NULL, 0.0),
  (28829, 314, 'Ancient Amarrian Relic', 'This relic from Old Amarr is of great value to Lord Horowan, patriarch of one of the oldest noble families in the Empire and liegeman of House Tash-Murkon. \r\n', 1656, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28830, 314, 'Brutor Tribe Roster', 'These data logs, precious to any Minmatar but especially to a member of the Brutor Tribe, hold information on the history and lineage of that tribe\'s members from over a century ago. ', 2038, 0.0, 1.0, 0.2, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28832, 283, 'Stranded Pilot', 'This simple starship pilot, lacking the pod and other resources of a capsuleer, has been forced to eject from his ship in a mundane escape pod. ', 2544, 0.0, 80.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28833, 314, 'Ishukone Corporate Records', 'These encoded reports hold extremely sensitive information regarding Ishukone Corporation holdings and infrastructure.', 1192, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28834, 314, 'Federation Court Logs', 'These reports hold data of utmost importance to Federation Judicial Services. ', 2038, 0.0, 10.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28835, 283, 'Professor Kajurei Delainen', 'This odd little man is possibly the most well-respected particle physicist of the current age, and is also considered a foremost expert in Artificial Intelligence. He is perhaps most famous for his establishment of the \"Seven Pillars of Artificial Intelligence\" theory, published almost 14 years ago.', 2891, 0.0, 65.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28836, 314, 'Letters of Bishop Dalamaid', 'The letters of Bishop Dalamaid have been the subject of volumes of intellectual discourse. The primary contention of the letters, that true saintly martyrdom is an impossibility for anyone even aware of the concept of sainthood, has gone through various levels of favor over the generations. <br><br>\r\n\r\nLetters XIII through XV include a few juicy morsels about a prostitution ring that was run illegally from a monastery of one of the more prestigious orders in Dalamaid\'s time.', 1192, 0.0, 25.0, 0.5, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28837, 526, 'Achuran White Song Birds', 'A single male White Song bird. The female seems to have died, perhaps due to the stress of recent events. <br><br>\r\nThe White Song was once the symbol of the Achura\'s Imperial line. Only government buildings were allowed to keep White Songs in captivity. It was said that when the last White Song left the Royal Tower, the Achura Empire would die. The Achura Empire died first, but the White Song is still regarded with great reverence. ', 1641, 0.0, 0.02, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28838, 526, 'Armor of Rouvenor', 'Rouvenor is supposedly a mythical hero-king of Garoun, the temporal paradise that has been the subject of poetry, story, and song for centuries. If legends are to be believed, this armor was worn by Rouvenor when he faced the seven armies of Morthane. <br><br>\r\nStrangely, a few of the gold accents are turning slightly green.', 1030, 0.0, 35.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28839, 319, 'Blood Raider Cathedral (weak)', 'This impressive structure operates as a place for religious practice and the throne of a high ranking member within the clergy.', 2401, 3136.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28840, 333, 'Magic Crystal Ball', 'Allows you to see into <i>the future</i> by looking for new TypeIDs on Singularity.\r\n\r\nWarning: Side-effects may include speculation, jumping to conclusions, overanalysis, misunderstandings, unwarranted assumptions, ten-page forum threads, baseless concerns, undue panic, virtual stampedes, threadnaughts, premature account cancellation and unneeded developer stress. USE WITH CAUTION.', 3232, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28841, 306, 'Cargo Container - Data Chip', 'This cargo container is flimsily constructed and will not survive the rigors of space for long.', 16, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28842, 283, 'Amarr Sympathizer', 'This Minmatar politician pleads his innocence whenever you look his way. He claims that he has been framed, that everything has been a complex scheme to discredit his family. His tattoos mark him as not as a Nefantar, but as one of the member tribes of the Republic. His body is heavily bruised, but whether the injuries are from the Amarr agents or the Minmatar guards is hard to tell. Perhaps only the Republic courts can decide his innocence. ', 2536, 0.0, 85.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28843, 314, 'Altered Datacore - Mechanical Engineering', 'This datacore has been altered and thus rendered useless for manufacturing purposes. It has value only as a reference tool. ', 3231, 0.0, 0.75, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28844, 902, 'Rhea', 'Name: Rhea\r\nHull: Charon\r\nRole: Jump Freighter\r\n\r\nIt wasn’t long after the Thukkers began deploying their jump capable freighters that other corporations saw the inherent tactical value of such ships.  After extended negotiations, Ishukone finally closed a deal exchanging undisclosed technical data for the core innovations underpinning the original Thukker Tribes design allowing them to rapidly bring to the market the largest jump capable freighter of them all, the Rhea, a true behemoth of the stars.\r\n\r\nDeveloper : Ishukone\r\n\r\nIshukone, always striving to be ahead of the competition, have proved themselves to be one of the most adept starship designers in the State.  A surprising majority of the Caldari Fleets ships of the line were created by their designers.  Respected and feared by their peers Ishukone remain amongst the very top of the Caldari corporate machine.\r\n\r\nCaldari Freighter Skill Bonus: 5% bonus to cargo hold capacity and 5% bonus to agility per level\r\nJump Freighters Skill Bonus: 10% bonus to shield, armor and hull hitpoints and 10% reduction in jump fuel need per level', 3358, 800.0, 1.2E+9, 1.625E+7, 294375.0, 1, 1, 1552813680.0000, 1, 1091, 0.07),
  (28845, 525, 'Rhea Blueprint', '', 309, 0.0, 0.0, 0.01, 0.0, 1, NULL, 2000000000.0000, 1, NULL, 0.0),
  (28846, 902, 'Nomad', 'Name: Nomad\r\nHull: Fenrir\r\nRole: Jump Freighter\r\n\r\nThere is continuing speculation as to how exactly the Thukkers manage to move their vast caravans throughout space relatively undetected, but their expertise with jump drive technology became glaringly apparent when they created the Nomad.  Now seeing widespread service with roving Thukker outrider detachments, the Nomad is rapidly becoming an essential part of Thukker life away from the great caravans.\r\n\r\nDeveloper : Thukker Mix\r\n\r\nThukkers spend their entire lives forever wandering the infinite in their vast caravans.  As such their technology is based as much upon necessity as their ingenious ability to tinker.  Their ship designs therefore tend to based upon the standard empire templates but extensively modified for the Thukkers unique needs.  \r\n\r\nMinmatar Freighter Skill Bonus: 5% bonus to cargo hold capacity and 5% bonus to agility per level\r\nJump Freighters Skill Bonus: 10% bonus to shield, armor and hull hitpoints and 10% reduction in jump fuel need per level', 3360, 700.0, 1.025E+9, 1.55E+7, 270000.0, 1, 2, 1552813680.0000, 1, 1093, 0.07),
  (28847, 525, 'Nomad Blueprint', '', 309, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1850000000.0000, 1, NULL, 0.0),
  (28848, 902, 'Anshar', 'Name: Anshar\r\nHull: Obelisk\r\nRole: Jump Freighter\r\n\r\nCreodron surprised many by their quick conception of the Anshar, a stark diversification from their usual drone centric ship designs.  The Anshar\'s specially-developed cargo-manipulation drones allowed Creodron to optimize their loading algorithms and fully utilize every nook and cranny of the ship\'s spacious interior, ensuring it more than holds its own amongst its peers.  \r\n\r\nDeveloper : CreoDron\r\n\r\nAs the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers but has recently began to expand their design focus and employ drone techniques on whole other levels which has lead some to question where this leap in technology came from.\r\n\r\nGallente Freighter Skill Bonus: 5% bonus to cargo hold capacity and 5% bonus to agility per level\r\nJump Freighters Skill Bonus: 10% bonus to shield, armor and hull hitpoints and 10% reduction in jump fuel need per level', 3359, 600.0, 1.175E+9, 1.755E+7, 281250.0, 1, 8, 1552813680.0000, 1, 1092, 0.07),
  (28849, 525, 'Anshar Blueprint', '', 309, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1950000000.0000, 1, NULL, 0.0),
  (28850, 902, 'Ark', 'Name: Ark\r\nHull: Providence\r\nRole: Jump Freighter\r\n\r\nAt the end of days when they descend\r\nWatch for the coming of the Ark\r\nFor within it\r\nSalvation is carried.\r\n\r\n<i>-The Scriptures, Apocalypse Verses 32:6</i>\r\n\r\nDeveloper : Carthum Conglomerate\r\n\r\nCarthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems they provide a nice mix of offence and defence. On the other hand, their electronics and shield systems tend to be rather limited.\r\n\r\nAmarr Freighter Skill Bonus: 5% bonus to cargo hold capacity and 5% bonus to agility per level\r\nJump Freighters Skill Bonus: 10% bonus to shield, armor and hull hitpoints and 10% reduction in jump fuel need per level', 3357, 900.0, 1.125E+9, 1.85E+7, 275625.0, 1, 4, 1552813680.0000, 1, 1090, 0.07),
  (28851, 525, 'Ark Blueprint', '', 309, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1900000000.0000, 1, NULL, 0.0),
  (28852, 306, 'Ancient Starbase Ruins', 'Ruins.', 1414, 6768.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28854, 319, 'Communications Tower', 'Communications Tower.', 2505, 3475.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28859, 306, 'Cargo Container - Ancient Amarrian Relic', 'This cargo container is flimsily constructed and will not survive the rigors of space for long.', 16, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28860, 306, 'Cargo Container - Ishukone Corporate Records', 'This cargo container is flimsily constructed and will not survive the rigors of space for long.', 16, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28861, 306, 'Cargo Container - Federation Court Logs', 'This cargo container is flimsily constructed and will not survive the rigors of space for long.', 16, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28862, 306, 'Cargo Container - Brutor Tribe Roster', 'This cargo container is flimsily constructed and will not survive the rigors of space for long.', 16, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28863, 821, 'Angel Overseer - Level 6', 'Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.', 335, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (28864, 821, 'Serpentis Overseer - Level 6', 'This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly', 2157, 350.0, 1.75E+7, 1140000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (28865, 314, 'Hive Mind CPU', 'This cumbersome, alien-looking device, throbbing with light and humming faintly, apparently contains the mind of Professor Kajurei Delainen, somehow fused with the AI of his rogue drone nanites. ', 2225, 0.0, 70.0, 5.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28866, 314, 'Rogue Drone A.I. Core', 'A tiny chip with a modified silicon-extract wafer forming the base for an integrated circuit. The chip stores the code for the drone\'s bizarre artificial intelligence. ', 2038, 0.0, 0.01, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28867, 530, 'Inexplicable Drone Junk', 'Alloys and special materials used in the manufacture of modules based on Ancient technology.', 2890, 0.0, 150.0, 20.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28868, 314, 'Small Warded Container', 'This small sealed container has been modified with state-of-the-art security measures to prevent ship-to-ship scanning of its contents.', 2090, 0.0, 75.0, 5.0, 0.0, 1, NULL, 100.0000, 1, NULL, 0.0),
  (28869, 283, 'Amarrian Double-Agent', 'A spy ostensibly working for the Amarr Empire, but who in fact is a sympathizer with and an agent for the Minmatar Republic.', 2536, 0.0, 80.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28870, 314, 'AIMEDs', 'On most stations, robotic AI Medical Doctors (AIMEDs, more commonly known as \"AI Docs\" or just \"AIDs\") are much more common than human medical practitioners, and much more affordable. ', 2304, 0.0, 5000.0, 25.0, 0.0, 1, NULL, 100.0000, 1, NULL, 0.0),
  (28871, 306, 'Angel Narcotics Storage Facility', 'This modified habitat module is being used as storage facility for various items that the pirate factions use for drug manufacturing.  Usually heavily guarded this would undoubtedly reap a bounty with a bit of hacking once past the security.', 2516, 394.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28872, 306, 'Angel Chemical Laboratory ', 'This mobile laboratory can be moved and anchored with relative ease, and also tailored towards certain specialties which has led many pirate factions using them in places where creating a fully fledged static facility would be a massive liability.\r\n\r\nThis particular one is being used a chemical research laboratory and is liable to contain some useful items for the entrepreneur after a small amount of hacking.\r\n', 2373, 782.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28873, 306, 'Guristas Narcotics Storage Facility', 'This modified habitat module is being used as storage facility for various items that the pirate factions use for drug manufacturing.  Usually heavily guarded this would undoubtedly reap a bounty with a bit of hacking once past the security.', 2516, 394.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28874, 306, 'Guristas Chemical Laboratory ', 'This mobile laboratory can be moved and anchored with relative ease, and also tailored towards certain specialties which has led many pirate factions using them in places where creating a fully fledged static facility would be a massive liability.\r\n\r\nThis particular one is being used a chemical research laboratory and is liable to contain some useful items for the entrepreneur after a small amount of hacking.\r\n', 2373, 782.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28875, 306, 'Serpentis Narcotics Storage Facility', 'This modified habitat module is being used as storage facility for various items that the pirate factions use for drug manufacturing.  Usually heavily guarded this would undoubtedly reap a bounty with a bit of hacking once past the security.', 2516, 394.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28876, 306, 'Serpentis Chemical Laboratory ', 'This mobile laboratory can be moved and anchored with relative ease, and also tailored towards certain specialties which has led many pirate factions using them in places where creating a fully fledged static facility would be a massive liability.\r\n\r\nThis particular one is being used a chemical research laboratory and is liable to contain some useful items for the entrepreneur after a small amount of hacking.\r\n', 2373, 782.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28877, 306, 'Sansha Narcotics Storage Facility', 'This modified habitat module is being used as storage facility for various items that the pirate factions use for drug manufacturing.  Usually heavily guarded this would undoubtedly reap a bounty with a bit of hacking once past the security.', 2516, 394.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28878, 306, 'Blood Raider Chemical Laboratory ', 'This mobile laboratory can be moved and anchored with relative ease, and also tailored towards certain specialties which has led many pirate factions using them in places where creating a fully fledged static facility would be a massive liability.\r\n\r\nThis particular one is being used a chemical research laboratory and is liable to contain some useful items for the entrepreneur after a small amount of hacking.\r\n', 2373, 782.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28879, 269, 'Nanite Operation', 'Skill at operating nanites.  5% reduction in nanite consumption per level.', 33, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1000000.0000, 1, 372, 0.0),
  (28880, 269, 'Nanite Interfacing', 'Improved control of general-purpose repair nanites, usually deployed in a paste form. 20% increase in damaged module repair amount per second.', 33, 0.0, 0.0, 0.0, 0.0, 1, NULL, 5000000.0000, 1, 372, 0.0),
  (28881, 306, 'Metadrones - LM-A-1 - B', 'Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced.\r\n\r\nThere are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?\r\n', 1422, 3575.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28882, 306, 'Metadrones - LM-A-1 - N', 'Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced.\r\n\r\nThere are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?\r\n', 1422, 3575.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28883, 306, 'Metadrones - LMH-A-1 - N', 'Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced.\r\n\r\nThere are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?\r\n', 1422, 3575.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28884, 404, 'Expanded Silo', 'A larger version of the standard silo used to store or provide resources.', 2598, 907.0, 1000000.0, 8000.0, 40000.0, 1, NULL, 30000000.0000, 0, NULL, 0.0),
  (28885, 306, 'Wrecked Science Vessel', 'If you have the right equipment you might be able to hack into this container and get some valuable information.', 3115, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28886, 283, 'Prisoner', 'Transporting prisoners is a task that requires trust and loyalty from the sovereign empire\'s legislative arm, yet it is generally one of the least sought-after jobs in the known universe.', 2545, 0.0, 80.0, 1.0, 0.0, 1, NULL, 100.0000, 1, NULL, 0.0),
  (28887, 12, 'Compressed Asteroid Shipping Container', '', 1168, 10.0, 10000.0, 5000.0, 8000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28888, 904, 'Mining Laser Optimization I', '', 3196, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (28889, 787, 'Mining Laser Optimization I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 0, NULL, 0.0),
  (28890, 904, 'Mining Laser Optimization II', '', 3196, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (28891, 787, 'Mining Laser Optimization II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 0, NULL, 0.0),
  (28892, 904, 'Mining Laser Range I', '', 3196, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (28893, 787, 'Mining Laser Range I Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 0, NULL, 0.0),
  (28894, 904, 'Mining Laser Range II', '', 3196, 100.0, 200.0, 5.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.07),
  (28895, 787, 'Mining Laser Range II Blueprint', '', 1038, 0.0, 0.0, 0.01, 0.0, 1, NULL, 125000.0000, 0, NULL, 0.0),
  (28896, 314, 'Router Encryption Key', 'This datacore looks harmless. You find it hard to believe that such a small thing holds the secret to controlling what so many people believe. ', 3231, 0.0, 0.75, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28897, 314, 'Food-Borne Toxin', 'This virulent toxin, when placed into many kinds of food or drink, is virtually undetectable save by the most advanced microbiological scanning technology... which is generally available only to the very wealthy.', 1193, 0.0, 5.0, 0.2, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28898, 525, 'zero waste Nomad Blueprint', '', 309, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1850000000.0000, 0, NULL, 0.0),
  (28900, 525, 'test Nomad Blueprint', '', 309, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1850000000.0000, 0, NULL, 0.0),
  (28901, 525, 'test Fenrir Blueprint', '', 309, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1850000000.0000, 0, NULL, 0.0),
  (28902, 306, 'Metadrones - MH-A-1 - B', 'Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced.\r\n\r\nThere are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?\r\n', 1422, 3575.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28904, 306, 'Metadrones - MH-A-1 - F', 'This listing husk of a research station hangs in space; bodies litter the numerous breaches in the superstructure, illustrating what must have been a horrific attack.\r\n\r\nBetrayed by the play of shadows and light, glimpses of activity can be observed, although no biological life could have possibly survived such devastation.\r\n', 1423, 8651.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28905, 306, 'Metadrones - LMH-A-1 - B', 'Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced.\r\n\r\nThere are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?\r\n', 1422, 3575.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28906, 306, 'Metadrones - MH-A-1 - N', 'Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced.\r\n\r\nThere are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?\r\n', 1422, 3575.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28907, 306, 'Metadrones - LMH-A-1 - F', 'This listing husk of a research station hangs in space; bodies litter the numerous breaches in the superstructure, illustrating what must have been a horrific attack.\r\n\r\nBetrayed by the play of shadows and light, glimpses of activity can be observed, although no biological life could have possibly survived such devastation.\r\n', 1423, 8651.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28908, 306, 'Metadrones - LM-C-1 - B', 'Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced.\r\n\r\nThere are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?\r\n', 1422, 3575.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28909, 306, 'Metadrones - LM-C-1 - N', 'Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced.\r\n\r\nThere are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?\r\n', 1422, 3575.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28911, 306, 'Metadrones - MH-C-1 - B', 'Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced.\r\n\r\nThere are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?\r\n', 1422, 3575.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28912, 306, 'Metadrones - MH-C-1 - N', 'Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced.\r\n\r\nThere are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?\r\n', 1422, 3575.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28914, 306, 'Metadrones - LMH-C-1 - B', 'Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced.\r\n\r\nThere are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?\r\n', 1422, 3575.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28915, 306, 'Metadrones - LMH-C-1 - N', 'Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced.\r\n\r\nThere are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?\r\n', 1422, 3575.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28917, 306, 'Metadrones - LM-G-1 - B', 'Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced.\r\n\r\nThere are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?\r\n', 1422, 3575.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28918, 306, 'Metadrones - LM-G-1 - N', 'Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced.\r\n\r\nThere are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?\r\n', 1422, 3575.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28920, 306, 'Metadrones - MH-G-1 - B', 'Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced.\r\n\r\nThere are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?\r\n', 1422, 3575.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28921, 306, 'Metadrones - MH-G-1 - N', 'Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced.\r\n\r\nThere are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?\r\n', 1422, 3575.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28923, 306, 'Metadrones - LMH-G-1 - B', 'Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced.\r\n\r\nThere are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?\r\n', 1422, 3575.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28924, 306, 'Metadrones - LMH-G-1 - N', 'Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced.\r\n\r\nThere are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?\r\n', 1422, 3575.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28927, 306, 'Metadrones - LM-M-1 - B', 'Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced.\r\n\r\nThere are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?\r\n', 1422, 3575.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28928, 306, 'Metadrones - LM-M-1 - N', 'Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced.\r\n\r\nThere are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?\r\n', 1422, 3575.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28930, 306, 'Metadrones - MH-M-1 - B', 'Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced.\r\n\r\nThere are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?\r\n', 1422, 3575.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28931, 306, 'Metadrones - MH-M-1 - N', 'Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced.\r\n\r\nThere are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?\r\n', 1422, 3575.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28933, 306, 'Metadrones - LMH-M-1 - B', 'Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced.\r\n\r\nThere are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?\r\n', 1422, 3575.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28934, 306, 'Metadrones - LMH-M-1 - N', 'Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced.\r\n\r\nThere are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?\r\n', 1422, 3575.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28936, 306, 'Metadrones - LM-A-2 - B', 'Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced.\r\n\r\nThere are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?\r\n', 1422, 3575.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28937, 306, 'Metadrones - LM-A-2 - N', 'Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced.\r\n\r\nThere are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?\r\n', 1422, 3575.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28938, 306, 'Metadrones - LMH-A-2 - F', 'This listing husk of a research station hangs in space; bodies litter the numerous breaches in the superstructure, illustrating what must have been a horrific attack.\r\n\r\nBetrayed by the play of shadows and light, glimpses of activity can be observed, although no biological life could have possibly survived such devastation.\r\n', 1423, 8651.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28939, 306, 'Metadrones - MH-A-2 - B', 'Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced.\r\n\r\nThere are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?\r\n', 1422, 3575.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28940, 306, 'Metadrones - MH-A-2 - N', 'Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced.\r\n\r\nThere are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?\r\n', 1422, 3575.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28941, 306, 'Metadrones - MH-A-2 - F', 'This listing husk of a research station hangs in space; bodies litter the numerous breaches in the superstructure, illustrating what must have been a horrific attack.\r\n\r\nBetrayed by the play of shadows and light, glimpses of activity can be observed, although no biological life could have possibly survived such devastation.\r\n', 1423, 8651.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28942, 306, 'Metadrones - LMH-A-2 - B', 'Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced.\r\n\r\nThere are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?\r\n', 1422, 3575.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28943, 306, 'Metadrones - LMH-A-2 - N', 'Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced.\r\n\r\nThere are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?\r\n', 1422, 3575.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28944, 306, 'Metadrones - LM-A-2 - F', 'This listing husk of a research station hangs in space; bodies litter the numerous breaches in the superstructure, illustrating what must have been a horrific attack.\r\n\r\nBetrayed by the play of shadows and light, glimpses of activity can be observed, although no biological life could have possibly survived such devastation.\r\n', 1423, 8651.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28945, 306, 'Metadrones - LM-C-2 - B', 'Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced.\r\n\r\nThere are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?\r\n', 1422, 3575.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28946, 306, 'Metadrones - LM-C-2 - N', 'Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced.\r\n\r\nThere are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?\r\n', 1422, 3575.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28948, 306, 'Metadrones - MH-C-2 - B', 'Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced.\r\n\r\nThere are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?\r\n', 1422, 3575.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28949, 306, 'Metadrones - MH-C-2 - N', 'Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced.\r\n\r\nThere are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?\r\n', 1422, 3575.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28951, 306, 'Metadrones - LMH-C-2 - B', 'Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced.\r\n\r\nThere are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?\r\n', 1422, 3575.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28952, 306, 'Metadrones - LMH-C-2 - N', 'Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced.\r\n\r\nThere are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?\r\n', 1422, 3575.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28954, 306, 'Metadrones - LM-G-2 - B', 'Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced.\r\n\r\nThere are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?\r\n', 1422, 3575.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28955, 306, 'Metadrones - LM-G-2 - N', 'Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced.\r\n\r\nThere are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?\r\n', 1422, 3575.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28957, 306, 'Metadrones - MH-G-2 - B', 'Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced.\r\n\r\nThere are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?\r\n', 1422, 3575.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28958, 306, 'Metadrones - MH-G-2 - N', 'Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced.\r\n\r\nThere are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?\r\n', 1422, 3575.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28960, 306, 'Metadrones - LMH-G-2 - B', 'Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced.\r\n\r\nThere are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?\r\n', 1422, 3575.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28961, 306, 'Metadrones - LMH-G-2 - N', 'Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced.\r\n\r\nThere are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?\r\n', 1422, 3575.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28963, 306, 'Metadrones - LM-M-2 - B', 'Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced.\r\n\r\nThere are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?\r\n', 1422, 3575.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28964, 306, 'Metadrones - LM-M-2 - N', 'Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced.\r\n\r\nThere are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?\r\n', 1422, 3575.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28966, 306, 'Metadrones - MH-M-2 - B', 'Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced.\r\n\r\nThere are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?\r\n', 1422, 3575.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28967, 306, 'Metadrones - MH-M-2 - N', 'Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced.\r\n\r\nThere are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?\r\n', 1422, 3575.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28969, 306, 'Metadrones - LMH-M-2 - B', 'Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced.\r\n\r\nThere are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?\r\n', 1422, 3575.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28970, 306, 'Metadrones - LMH-M-2 - N', 'Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced.\r\n\r\nThere are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?\r\n', 1422, 3575.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28972, 314, 'Cryogenic Stasis Capsule', 'This cryo capsule is fitted with a password-protected security lock to protect its occupant.', 2092, 0.0, 400.0, 25.0, 0.0, 1, NULL, 100.0000, 1, NULL, 0.0),
  (28973, 314, 'Dem\'s Galactical Botanical', 'This book is unprecedented in the depth of analysis offered by Ukraris Dem, easily the most noted morpho-botanist of the latter past century. ', 1192, 0.0, 2.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28974, 314, 'Vaccine', 'This simple but effective medicine can be used to treat any number of ailments. ', 1193, 0.0, 5.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28975, 314, 'Cargo Manifest', 'These complicated data sheets may mean little to the layman\'s eye, but they contain a great deal of information about trade routes, taxes, and other arcane business data.', 1192, 0.0, 1.0, 0.5, 0.0, 1, NULL, 100.0000, 1, NULL, 0.0),
  (28976, 306, 'Metadrones - LM-C-1 - F', 'This listing husk of a research station hangs in space; bodies litter the numerous breaches in the superstructure, illustrating what must have been a horrific attack.\r\n\r\nBetrayed by the play of shadows and light, glimpses of activity can be observed, although no biological life could have possibly survived such devastation.\r\n', 1423, 8651.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28977, 306, 'Metadrones - LM-G-1 - F', 'This listing husk of a research station hangs in space; bodies litter the numerous breaches in the superstructure, illustrating what must have been a horrific attack.\r\n\r\nBetrayed by the play of shadows and light, glimpses of activity can be observed, although no biological life could have possibly survived such devastation.\r\n', 1423, 8651.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28978, 306, 'Metadrones - LM-M-1 - F', 'This listing husk of a research station hangs in space; bodies litter the numerous breaches in the superstructure, illustrating what must have been a horrific attack.\r\n\r\nBetrayed by the play of shadows and light, glimpses of activity can be observed, although no biological life could have possibly survived such devastation.\r\n', 1423, 8651.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28979, 306, 'Metadrones - LM-C-2 - F', 'This listing husk of a research station hangs in space; bodies litter the numerous breaches in the superstructure, illustrating what must have been a horrific attack.\r\n\r\nBetrayed by the play of shadows and light, glimpses of activity can be observed, although no biological life could have possibly survived such devastation.\r\n', 1423, 8651.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28980, 306, 'Metadrones - LM-G-2 - F', 'This listing husk of a research station hangs in space; bodies litter the numerous breaches in the superstructure, illustrating what must have been a horrific attack.\r\n\r\nBetrayed by the play of shadows and light, glimpses of activity can be observed, although no biological life could have possibly survived such devastation.\r\n', 1423, 8651.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28981, 306, 'Metadrones - LM-M-2 - F', 'This listing husk of a research station hangs in space; bodies litter the numerous breaches in the superstructure, illustrating what must have been a horrific attack.\r\n\r\nBetrayed by the play of shadows and light, glimpses of activity can be observed, although no biological life could have possibly survived such devastation.\r\n', 1423, 8651.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28982, 306, 'Metadrones - LMH-C-1 - F', 'This listing husk of a research station hangs in space; bodies litter the numerous breaches in the superstructure, illustrating what must have been a horrific attack.\r\n\r\nBetrayed by the play of shadows and light, glimpses of activity can be observed, although no biological life could have possibly survived such devastation.\r\n', 1423, 8651.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28983, 306, 'Metadrones - LMH-G-1 - F', 'This listing husk of a research station hangs in space; bodies litter the numerous breaches in the superstructure, illustrating what must have been a horrific attack.\r\n\r\nBetrayed by the play of shadows and light, glimpses of activity can be observed, although no biological life could have possibly survived such devastation.\r\n', 1423, 8651.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28984, 306, 'Metadrones - LMH-M-1 - F', 'This listing husk of a research station hangs in space; bodies litter the numerous breaches in the superstructure, illustrating what must have been a horrific attack.\r\n\r\nBetrayed by the play of shadows and light, glimpses of activity can be observed, although no biological life could have possibly survived such devastation.\r\n', 1423, 8651.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28985, 306, 'Metadrones - LMH-C-2 - F', 'This listing husk of a research station hangs in space; bodies litter the numerous breaches in the superstructure, illustrating what must have been a horrific attack.\r\n\r\nBetrayed by the play of shadows and light, glimpses of activity can be observed, although no biological life could have possibly survived such devastation.\r\n', 1423, 8651.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28986, 306, 'Metadrones - LMH-G-2 - F', 'This listing husk of a research station hangs in space; bodies litter the numerous breaches in the superstructure, illustrating what must have been a horrific attack.\r\n\r\nBetrayed by the play of shadows and light, glimpses of activity can be observed, although no biological life could have possibly survived such devastation.\r\n', 1423, 8651.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28987, 306, 'Metadrones - LMH-M-2 - F', 'This listing husk of a research station hangs in space; bodies litter the numerous breaches in the superstructure, illustrating what must have been a horrific attack.\r\n\r\nBetrayed by the play of shadows and light, glimpses of activity can be observed, although no biological life could have possibly survived such devastation.\r\n', 1423, 8651.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28988, 306, 'Metadrones - MH-C-1 - F', 'This listing husk of a research station hangs in space; bodies litter the numerous breaches in the superstructure, illustrating what must have been a horrific attack.\r\n\r\nBetrayed by the play of shadows and light, glimpses of activity can be observed, although no biological life could have possibly survived such devastation.\r\n', 1423, 8651.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28989, 306, 'Metadrones - MH-G-1 - F', 'This listing husk of a research station hangs in space; bodies litter the numerous breaches in the superstructure, illustrating what must have been a horrific attack.\r\n\r\nBetrayed by the play of shadows and light, glimpses of activity can be observed, although no biological life could have possibly survived such devastation.\r\n', 1423, 8651.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28990, 306, 'Metadrones - MH-M-1 - F', 'This listing husk of a research station hangs in space; bodies litter the numerous breaches in the superstructure, illustrating what must have been a horrific attack.\r\n\r\nBetrayed by the play of shadows and light, glimpses of activity can be observed, although no biological life could have possibly survived such devastation.\r\n', 1423, 8651.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28991, 306, 'Metadrones - MH-C-2 - F', 'This listing husk of a research station hangs in space; bodies litter the numerous breaches in the superstructure, illustrating what must have been a horrific attack.\r\n\r\nBetrayed by the play of shadows and light, glimpses of activity can be observed, although no biological life could have possibly survived such devastation.\r\n', 1423, 8651.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28992, 306, 'Metadrones - MH-G-2 - F', 'This listing husk of a research station hangs in space; bodies litter the numerous breaches in the superstructure, illustrating what must have been a horrific attack.\r\n\r\nBetrayed by the play of shadows and light, glimpses of activity can be observed, although no biological life could have possibly survived such devastation.\r\n', 1423, 8651.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28993, 306, 'Metadrones - MH-M-2 - F', 'This listing husk of a research station hangs in space; bodies litter the numerous breaches in the superstructure, illustrating what must have been a horrific attack.\r\n\r\nBetrayed by the play of shadows and light, glimpses of activity can be observed, although no biological life could have possibly survived such devastation.\r\n', 1423, 8651.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28994, 306, 'Metadrones - LM-A-1 - F', 'This listing husk of a research station hangs in space; bodies litter the numerous breaches in the superstructure, illustrating what must have been a horrific attack.\r\n\r\nBetrayed by the play of shadows and light, glimpses of activity can be observed, although no biological life could have possibly survived such devastation.\r\n', 1423, 8651.0, 10000.0, 25000.0, 2500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (28995, 283, 'Prop Comedian', 'Somebody has to like it.', 2542, 0.0, 600.0, 3.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (28996, 314, 'Fraudulent Pax Amarria', 'This Pax Amarria binding hides a heretical manuscript.', 2176, 0.0, 1.0, 0.1, 0.0, 1, NULL, 3328.0000, 1, NULL, 0.0),
  (28998, 495, 'Angel Fleet Outpost', 'One of the many quarters of the Angel fleet.', 2357, 4778.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (28999, 907, 'Optimal Range', 'Originally used by the adolescent hacker group The \'Fendahlian Collective\' to break pass high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.\r\n\r\nThis script can be loaded into a tracking computer or tracking link module to increase the module\'s optimal range bonus at the expense of its tracking speed bonus.', 3348, 1.0, 1.0, 1.0, 0.0, 1, NULL, 12192.0000, 1, 1094, 0.07),
  (29000, 912, 'Optimal Range Blueprint', '', 1131, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1500000.0000, 1, 1105, 0.0),
  (29001, 907, 'Tracking Speed', 'Originally used by the adolescent hacker group The \'Fendahlian Collective\' to break pass high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.\r\n\r\nThis script can be loaded into a tracking computer or tracking link module to increase the module\'s tracking speed bonus at the expense of its optimal range bonus.', 3347, 1.0, 1.0, 1.0, 0.0, 1, NULL, 12192.0000, 1, 1094, 0.07),
  (29002, 912, 'Tracking Speed Blueprint', '', 1131, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1500000.0000, 1, 1105, 0.0),
  (29003, 908, 'Focused Warp Disruption', 'Originally used by the adolescent hacker group The \'Fendahlian Collective\' to break pass high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.\r\n\r\nThis script can be loaded into a warp disruption field generator to focus its effect upon a single ship much like a standard warp disruptor.  This allows the module to scramble ships of any size, including ships normally immune to all forms of electronic warfare.', 3345, 1.0, 1.0, 1.0, 0.0, 1, NULL, 310726.0000, 1, 1094, 0.07),
  (29004, 912, 'Focused Warp Disruption Blueprint', '', 1131, 0.0, 0.0, 0.01, 0.0, 1, NULL, 50000000.0000, 1, 1105, 0.0),
  (29005, 909, 'Optimal Range Disruption', 'Originally used by the adolescent hacker group The \'Fendahlian Collective\' to break pass high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.\r\n\r\nThis script can be loaded into a tracking disruptor module to increase the module\'s optimal range effect at the expense of its tracking speed effect.\r\n\r\n', 3344, 1.0, 1.0, 1.0, 0.0, 1, NULL, 12192.0000, 1, 1094, 0.07),
  (29006, 912, 'Optimal Range Disruption Blueprint', '', 1131, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1500000.0000, 1, 1105, 0.0),
  (29007, 909, 'Tracking Speed Disruption', 'Originally used by the adolescent hacker group The \'Fendahlian Collective\' to break pass high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.\r\n\r\nThis script can be loaded into a tracking disruptor module to increase the module\'s tracking speed effect at the expense of its optimal range effect.', 3343, 1.0, 1.0, 1.0, 0.0, 1, NULL, 12192.0000, 1, 1094, 0.07),
  (29008, 912, 'Tracking Speed Disruption Blueprint', '', 1131, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1500000.0000, 1, 1105, 0.0),
  (29009, 910, 'Targeting Range', 'Originally used by the adolescent hacker group The \'Fendahlian Collective\' to break pass high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.\r\n\r\nThis script can be loaded into a sensor booster or remote sensor booster module to increase the module\'s targeting range bonus at the expense of the locking speed bonus.', 3340, 1.0, 1.0, 1.0, 0.0, 1, NULL, 12192.0000, 1, 1094, 0.07),
  (29010, 912, 'Targeting Range Blueprint', '', 1131, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1500000.0000, 1, 1105, 0.0),
  (29011, 910, 'Scan Resolution', 'Originally used by the adolescent hacker group \'The Fendahlian Collective\' to break pass high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.\r\n\r\nThis script can be loaded into a sensor booster or remote sensor booster module to increase the module\'s locking speed bonus at the expense of the targeting range bonus.', 3339, 1.0, 1.0, 1.0, 0.0, 1, NULL, 12192.0000, 1, 1094, 0.07),
  (29012, 912, 'Scan Resolution Blueprint', '', 1131, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1500000.0000, 1, 1105, 0.0),
  (29013, 911, 'Scan Resolution Dampening', 'Originally used by the adolescent hacker group The \'Fendahlian Collective\' to break pass high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.\r\n\r\nThis script can be loaded into a remote sensor dampener module to increase the module\'s targeting speed effect at the expense of its targeting range effect.', 3341, 1.0, 1.0, 1.0, 0.0, 1, NULL, 12192.0000, 1, 1094, 0.07),
  (29014, 912, 'Scan Resolution Dampening Blueprint', '', 1131, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1500000.0000, 1, 1105, 0.0),
  (29015, 911, 'Targeting Range Dampening', 'Originally used by the adolescent hacker group The \'Fendahlian Collective\' to break pass high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.\r\n\r\nThis script can be loaded into a remote sensor dampener module to increase the module\'s targeting range effect at the expense of its targeting speed effect.', 3342, 1.0, 1.0, 1.0, 0.0, 1, NULL, 12192.0000, 1, 1094, 0.07),
  (29016, 912, 'Targeting Range Dampening Blueprint', '', 1131, 0.0, 0.0, 0.01, 0.0, 1, NULL, 1500000.0000, 1, 1105, 0.0),
  (29019, 818, 'Sagacious Path Fighter', 'A frigate of the Sagacious Path, a branch of the Achur monks.', 1971, 50.0, 2025000.0, 20250.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (29020, 495, 'Serpentis Fleet Outpost', 'One of the many quarters of the Serpentis fleet.', 2356, 6768.0, 1000.0, 1000.0, 1000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (29021, 495, 'Guristas Fleet Outpost', 'This battlestation is defended by high ranking Gurista officers.', 1019, 8960.0, 1000.0, 1000.0, 1000.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (29022, 495, 'Blood Raider Fleet Outpost', 'One of the many quarters of the Blood Raider fleet.', 2359, 8960.0, 1000.0, 1000.0, 1000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (29023, 495, 'Sansha Fleet Outpost', 'One of the many quarters of the Sansha fleet.', 2364, 8960.0, 1000.0, 1000.0, 1000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (29024, 817, 'Scope Reporter', 'This reporter for The Scope is flying a Gallente Cruiser, so he is undoubtedly prepared for combat.', 1813, 150.0, 1.13E+7, 113000.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (29025, 861, 'Outpost Defender', 'These variants of the standard fighter design are most commonly based off static structures, where they serve as a powerful line of defense.', 2899, 35.0, 12000.0, 5000.0, 1200.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (29026, 314, 'Insta-Lock', 'A new type of construction component, the Insta-Lock fuses structural components together almost instantaneously.', 2889, 0.0, 1.0, 0.5, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29029, 257, 'Jump Freighters', 'Skill for operation of the Jump Freighter class freighters. Can not be trained on Trial Accounts.', 33, 0.0, 0.0, 0.01, 0.0, 1, NULL, 100000000.0000, 1, 377, 0.0),
  (29030, 526, '7th Fleet Data Fragment', 'This chip contains a highly-encrypted data fragment retrived from a 7th Fleet field-spec mainframe. It would be impossible to tell what it originally contained - or how much of the data is still intact - without access to the original encryption key or some serious military-grade codebreaking hardware.', 2885, 0.0, 1.0, 1.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (29031, 319, '7th Fleet Mobile Command Post', 'Essentially an extensively modified Starbase Control Tower, this Navy-issue Command Post has been further modified to meet the 7th Fleet\'s specific needs. Each Command Post is capable of running Fleet operations for an entire system, and contains FTL comms equipment, a field-spec mainframe and full command-and-control facilities. ', 2296, 3394.0, 100000.0, 1.0E+8, 10000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (29032, 668, '7th Fleet Remote Cloaking Array', 'This heavily shielded structure remotely emits a cloaking field over far away structures, hiding them from sight.', 2613, 629.0, 100.0, 100.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (29033, 186, 'Amarr Elite Freighter Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3099, 14.0, 10000.0, 735000.0, 735000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (29034, 186, 'Caldari Elite Freighter Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3075, 14.0, 10000.0, 785000.0, 785000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (29035, 186, 'Gallente Elite Freighter Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3087, 14.0, 10000.0, 750000.0, 750000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (29036, 186, 'Minmatar Elite Freighter Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3113, 14.0, 10000.0, 720000.0, 720000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (29037, 12, 'Moon Material Shipping Container', '', 1168, 10.0, 10000.0, 5000.0, 8000.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (29038, 185, 'Defender Tester', 'This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low', 345, 39.0, 2112000.0, 21120.0, 100.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (29039, 913, 'Capital Antimatter Reactor Unit', 'Power Core component used primarily in Amarr ships.  A component in various other technology as well.    ', 2196, 0.0, 1.0, 10.0, 0.0, 1, 4, 217600.0000, 1, 1099, 0.0),
  (29040, 914, 'Capital Antimatter Reactor Unit Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 15000000.0000, 1, 1097, 0.0),
  (29041, 913, 'Capital Crystalline Carbonide Armor Plate', 'Armor Component used primarily in Gallente ships.  A component in various other technology as well.    ', 2190, 0.0, 1.0, 10.0, 0.0, 1, 8, 400000.0000, 1, 1101, 0.0),
  (29042, 914, 'Capital Crystalline Carbonide Armor Plate Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 15000000.0000, 1, 1097, 0.0),
  (29043, 913, 'Capital Deflection Shield Emitter', 'Shield Component used primarily in Minmatar ships.  A component in various other technology as well.    ', 2203, 0.0, 1.0, 10.0, 0.0, 1, 2, 339200.0000, 1, 1102, 0.0),
  (29044, 914, 'Capital Deflection Shield Emitter Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 15000000.0000, 1, 1097, 0.0),
  (29045, 913, 'Capital Electrolytic Capacitor Unit', 'Capacitor component used primarily in Minmatar ships.  A component in various other technology as well.    ', 2199, 0.0, 1.0, 10.0, 0.0, 1, 2, 492800.0000, 1, 1102, 0.0),
  (29046, 914, 'Capital Electrolytic Capacitor Unit Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 15000000.0000, 1, 1097, 0.0),
  (29047, 913, 'Capital Emp Pulse Generator', 'Weapon Component used primarily in Amarr Missiles.  A component in various other technology as well.  ', 2232, 0.0, 1.0, 10.0, 0.0, 1, 4, 224000.0000, 1, 1099, 0.0),
  (29048, 914, 'Capital Emp Pulse Generator Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 15000000.0000, 1, 1097, 0.0),
  (29049, 913, 'Capital Fernite Carbide Composite Armor Plate', 'Armor Component used primarily in Minmatar ships.  A component in various other technology as well.    ', 2191, 0.0, 1.0, 10.0, 0.0, 1, 2, 400000.0000, 1, 1102, 0.0),
  (29050, 914, 'Capital Fernite Carbide Composite Armor Plate Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 15000000.0000, 1, 1097, 0.0),
  (29051, 913, 'Capital Fusion Reactor Unit', 'Power Core component used primarily in Gallente ships.  A component in various other technology as well.    ', 2194, 0.0, 1.0, 10.0, 0.0, 1, 8, 217600.0000, 1, 1101, 0.0),
  (29052, 914, 'Capital Fusion Reactor Unit Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 15000000.0000, 1, 1097, 0.0),
  (29053, 913, 'Capital Fusion Thruster', 'Propulsion Component used primarily in Amarr ships.  A component in various other technology as well.  ', 2180, 0.0, 1.0, 10.0, 0.0, 1, 4, 166400.0000, 1, 1099, 0.0),
  (29054, 914, 'Capital Fusion Thruster Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 15000000.0000, 1, 1097, 0.0),
  (29055, 913, 'Capital Gravimetric Sensor Cluster', 'Sensor Component used primarily in Caldari ships.  A component in various other technology as well.  ', 2181, 0.0, 1.0, 10.0, 0.0, 1, 1, 224000.0000, 1, 1100, 0.0),
  (29056, 914, 'Capital Gravimetric Sensor Cluster Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 15000000.0000, 1, 1097, 0.0),
  (29057, 913, 'Capital Graviton Pulse Generator', 'Weapon Component used primarily in Caldari Missiles.  A component in various other technology as well.  ', 2229, 0.0, 1.0, 10.0, 0.0, 1, 1, 224000.0000, 1, 1100, 0.0),
  (29058, 914, 'Capital Graviton Pulse Generator Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 15000000.0000, 1, 1097, 0.0),
  (29059, 913, 'Capital Graviton Reactor Unit', 'Power Core component used primarily in Caldari  ships.  A component in various other technology as well.    ', 2193, 0.0, 1.0, 10.0, 0.0, 1, 1, 217600.0000, 1, 1100, 0.0),
  (29060, 914, 'Capital Graviton Reactor Unit Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 15000000.0000, 1, 1097, 0.0),
  (29061, 913, 'Capital Ion Thruster', 'Propulsion Component used primarily in Gallente ships.  A component in various other technology as well.  ', 2178, 0.0, 1.0, 10.0, 0.0, 1, 8, 166400.0000, 1, 1101, 0.0),
  (29062, 914, 'Capital Ion Thruster Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 15000000.0000, 1, 1097, 0.0),
  (29063, 913, 'Capital Laser Focusing Crystals', 'Weapon Component used primarily in Lasers.  A component in various other technology as well.  ', 2234, 0.0, 1.0, 10.0, 0.0, 1, 4, 433600.0000, 1, 1099, 0.0),
  (29064, 914, 'Capital Laser Focusing Crystals Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 15000000.0000, 1, 1097, 0.0),
  (29065, 913, 'Capital Ladar Sensor Cluster', 'Sensor Component used primarily in Minmatar ships.  A component in various other technology as well.    ', 2183, 0.0, 1.0, 10.0, 0.0, 1, 2, 224000.0000, 1, 1102, 0.0),
  (29066, 914, 'Capital Ladar Sensor Cluster Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 15000000.0000, 1, 1097, 0.0),
  (29067, 913, 'Capital Linear Shield Emitter', 'Shield Component used primarily in Amarr ships.  A component in various other technology as well.    ', 2204, 0.0, 1.0, 10.0, 0.0, 1, 4, 339200.0000, 1, 1099, 0.0),
  (29068, 914, 'Capital Linear Shield Emitter Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 15000000.0000, 1, 1097, 0.0),
  (29069, 913, 'Capital Magnetometric Sensor Cluster', 'Sensor Component used primarily in Gallente ships.  A component in various other technology as well.  ', 2182, 0.0, 1.0, 10.0, 0.0, 1, 8, 224000.0000, 1, 1101, 0.0),
  (29070, 914, 'Capital Magnetometric Sensor Cluster Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 15000000.0000, 1, 1097, 0.0),
  (29071, 913, 'Capital Magpulse Thruster', 'Propulsion Component used primarily in Caldari ships .  A component in various other technology as well.    ', 2177, 0.0, 1.0, 10.0, 0.0, 1, 1, 166400.0000, 1, 1100, 0.0),
  (29072, 914, 'Capital Magpulse Thruster Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 15000000.0000, 1, 1097, 0.0),
  (29073, 913, 'Capital Nanoelectrical Microprocessor', 'CPU Component used primarily in Amarr ships.  A component in various other technology as well.   ', 2188, 0.0, 1.0, 10.0, 0.0, 1, 4, 166400.0000, 1, 1099, 0.0),
  (29074, 914, 'Capital Nanoelectrical Microprocessor Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 15000000.0000, 1, 1097, 0.0),
  (29075, 913, 'Capital Nanomechanical Microprocessor', 'CPU Component used primarily in Minmatar ships.  A component in various other technology as well.      ', 2187, 0.0, 1.0, 10.0, 0.0, 1, 2, 166400.0000, 1, 1102, 0.0),
  (29076, 914, 'Capital Nanomechanical Microprocessor Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 15000000.0000, 1, 1097, 0.0),
  (29077, 913, 'Capital Nuclear Pulse Generator', 'Weapon Component used primarily in Minmatar Missiles.  A component in various other technology as well.  ', 2231, 0.0, 1.0, 10.0, 0.0, 1, 2, 224000.0000, 1, 1102, 0.0),
  (29078, 914, 'Capital Nuclear Pulse Generator Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 15000000.0000, 1, 1097, 0.0),
  (29079, 913, 'Capital Nuclear Reactor Unit', 'Power Core component used primarily in Minmatar ships.  A component in various other technology as well.    ', 2195, 0.0, 1.0, 10.0, 0.0, 1, 2, 217600.0000, 1, 1102, 0.0),
  (29080, 914, 'Capital Nuclear Reactor Unit Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 15000000.0000, 1, 1097, 0.0),
  (29081, 913, 'Capital Oscillator Capacitor Unit', 'Capacitor component used primarily in Gallente ships.  A component in various other technology as well.    ', 2198, 0.0, 1.0, 10.0, 0.0, 1, 8, 492800.0000, 1, 1101, 0.0),
  (29082, 914, 'Capital Oscillator Capacitor Unit Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 15000000.0000, 1, 1097, 0.0),
  (29083, 913, 'Capital Particle Accelerator Unit', 'Weapon Component used primarily in Blasters.  A component in various other technology as well.  ', 2233, 0.0, 1.0, 10.0, 0.0, 1, 8, 433600.0000, 1, 1101, 0.0),
  (29084, 914, 'Capital Particle Accelerator Unit Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 15000000.0000, 1, 1097, 0.0),
  (29085, 913, 'Capital Photon Microprocessor', 'CPU Component used primarily in Gallente ships.  A component in various other technology as well.    ', 2186, 0.0, 1.0, 10.0, 0.0, 1, 8, 166400.0000, 1, 1101, 0.0),
  (29086, 914, 'Capital Photon Microprocessor Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 15000000.0000, 1, 1097, 0.0),
  (29087, 913, 'Capital Plasma Pulse Generator', 'Weapon Component used primarily in Gallente Missiles.  A component in various other technology as well.  ', 2230, 0.0, 1.0, 10.0, 0.0, 1, 8, 224000.0000, 1, 1101, 0.0),
  (29088, 914, 'Capital Plasma Pulse Generator Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 15000000.0000, 1, 1097, 0.0),
  (29089, 913, 'Capital Plasma Thruster', 'Propulsion Component used primarily in Minmatar ships as well as some propulsion tech.  A component in various other technology as well.  ', 2179, 0.0, 1.0, 10.0, 0.0, 1, 2, 166400.0000, 1, 1102, 0.0),
  (29090, 914, 'Capital Plasma Thruster Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 15000000.0000, 1, 1097, 0.0),
  (29091, 913, 'Capital Pulse Shield Emitter', 'Shield Component used primarily in Gallente ships.  A component in various other technology as well.   ', 2202, 0.0, 1.0, 10.0, 0.0, 1, 8, 339200.0000, 1, 1101, 0.0),
  (29092, 914, 'Capital Pulse Shield Emitter Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 15000000.0000, 1, 1097, 0.0),
  (29093, 913, 'Capital Quantum Microprocessor', 'CPU Component used primarily in Caldari ships.  A component in various other technology as well.    ', 2185, 0.0, 1.0, 10.0, 0.0, 1, 1, 166400.0000, 1, 1100, 0.0),
  (29094, 914, 'Capital Quantum Microprocessor Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 15000000.0000, 1, 1097, 0.0),
  (29095, 913, 'Capital Radar Sensor Cluster', 'Sensor Component used primarily in Amarr ships.  A component in various other technology as well.    ', 2184, 0.0, 1.0, 10.0, 0.0, 1, 4, 224000.0000, 1, 1099, 0.0),
  (29096, 914, 'Capital Radar Sensor Cluster Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 15000000.0000, 1, 1097, 0.0),
  (29097, 913, 'Capital Scalar Capacitor Unit', 'Capacitor component used primarily in Caldari ships.  A component in various other technology as well.    ', 2197, 0.0, 1.0, 10.0, 0.0, 1, 1, 492800.0000, 1, 1100, 0.0),
  (29098, 914, 'Capital Scalar Capacitor Unit Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 15000000.0000, 1, 1097, 0.0),
  (29099, 913, 'Capital Superconductor Rails', 'Weapon Component used primarily in Railguns.  A component in various other technology as well.  ', 2227, 0.0, 1.0, 10.0, 0.0, 1, 1, 433600.0000, 1, 1100, 0.0),
  (29100, 914, 'Capital Superconductor Rails Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 15000000.0000, 1, 1097, 0.0),
  (29101, 913, 'Capital Sustained Shield Emitter', 'Shield Component used primarily in Caldari ships.  A component in various other technology as well.    ', 2201, 0.0, 1.0, 10.0, 0.0, 1, 1, 339200.0000, 1, 1100, 0.0),
  (29102, 914, 'Capital Sustained Shield Emitter Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 15000000.0000, 1, 1097, 0.0),
  (29103, 913, 'Capital Tesseract Capacitor Unit', 'Capacitor component used primarily in Amarr ships.  A component in various other technology as well.  ', 2200, 0.0, 1.0, 10.0, 0.0, 1, 4, 492800.0000, 1, 1099, 0.0),
  (29104, 914, 'Capital Tesseract Capacitor Unit Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 15000000.0000, 1, 1097, 0.0),
  (29105, 913, 'Capital Thermonuclear Trigger Unit', 'Weapon Component used primarily in Cannons.  A component in various other technology as well.  ', 2228, 0.0, 1.0, 10.0, 0.0, 1, 2, 433600.0000, 1, 1102, 0.0),
  (29106, 914, 'Capital Thermonuclear Trigger Unit Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 15000000.0000, 1, 1097, 0.0),
  (29107, 913, 'Capital Titanium Diborite Armor Plate', 'Armor Component used primarily in Caldari ships.  A component in various other technology as well.    ', 2189, 0.0, 1.0, 10.0, 0.0, 1, 1, 400000.0000, 1, 1100, 0.0),
  (29108, 914, 'Capital Titanium Diborite Armor Plate Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 15000000.0000, 1, 1097, 0.0),
  (29109, 913, 'Capital Tungsten Carbide Armor Plate', 'Armor Component used primarily in Amarr ships.  A component in various other technology as well.    ', 2192, 0.0, 1.0, 10.0, 0.0, 1, 4, 400000.0000, 1, 1099, 0.0),
  (29110, 914, 'Capital Tungsten Carbide Armor Plate Blueprint', '', 96, 0.0, 0.0, 1.0, 0.0, 1, NULL, 15000000.0000, 1, 1097, 0.0),
  (29111, 100, 'Speed Test Ogre II', 'Heavy Attack Drone', 1115, 35.0, 12000.0, 25.0, 1200.0, 1, NULL, 271072.0000, 0, NULL, 0.06),
  (29112, 176, 'Speed Test Ogre II Blueprint', '', 1115, 0.0, 0.0, 0.01, 0.0, 1, NULL, 9999999.0000, 0, NULL, 0.0),
  (29113, 903, 'Ancient Compressed Blue Ice', 'Interstellar ices are formed by accretion of gas molecules onto silicate dust particles.  Due to its unique chemical composition and the circumstances under which it forms, blue ice contains more oxygen isotopes than any other ice asteroid.\r\n\r\nThis ore has been compressed into a much more dense version.', 3327, 1.0, 1000.0, 100.0, 0.0, 1, NULL, 76000.0000, 0, NULL, 0.0),
  (29114, 890, 'Ancient Compressed Blue Ice Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 250000.0000, 0, NULL, 0.0),
  (29115, 903, 'Ancient Compressed Clear Icicle', 'Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. These crystalline formations can be found scattered around many an ice field, and are known as the universe\'s primary source of helium isotopes.\r\n\r\nThis ore has been compressed into a much more dense version.', 3324, 1.0, 1000.0, 100.0, 0.0, 1, NULL, 376000.0000, 0, NULL, 0.0)
  (29116, 890, 'Ancient Compressed Clear Icicle Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 250000.0000, 0, NULL, 0.0),
    (29117, 903, 'Ancient Compressed Dark Glitter', 'Dark glitter is one of the rarest of the interstellar ices, formed only in areas with large amounts of residual electrical current.  Little is known about the exact way in which it comes into being; the staggering amount of liquid ozone to be found inside one of these rocks makes it an intriguing mystery for stellar physicists and chemists alike.  In addition, it contains large amounts of heavy water and a decent measure of strontium clathrates.\r\n\r\nThis ore has been compressed into a much more dense version.', 3325, 1.0, 1000.0, 100.0, 0.0, 1, NULL, 1550000.0000, 0, NULL, 0.0),
  (29118, 890, 'Ancient Compressed Dark Glitter Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 250000.0000, 0, NULL, 0.0),
  (29119, 903, 'Ancient Compressed Enriched Clear Icicle', 'Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. These crystalline formations can be found scattered around many an ice field and are known as the universe\'s primary source of helium isotopes.  Due to environmental factors, this fragment\'s isotope deposits have become even richer than its regular counterparts\'.\r\n\r\nThis ore has been compressed into a much more dense version.', 3324, 1.0, 1000.0, 100.0, 0.0, 1, NULL, 475000.0000, 0, NULL, 0.0),
  (29120, 890, 'Ancient Compressed Enriched Clear Icicle Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 250000.0000, 0, NULL, 0.0),
  (29121, 903, 'Ancient Compressed Gelidus', 'Fairly rare and very valuable, Gelidus-type ice formations are a large-scale source of strontium clathrates, one of the rarest ice solids found in the universe, in addition to which they contain unusually large concentrations of heavy water and liquid ozone.\r\n\r\nThis ore has been compressed into a much more dense version.', 3328, 1.0, 1000.0, 100.0, 0.0, 1, NULL, 825000.0000, 0, NULL, 0.0),
  (29122, 890, 'Ancient Compressed Gelidus Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 250000.0000, 0, NULL, 0.0),
  (29123, 903, 'Ancient Compressed Glacial Mass', 'Interstellar ices are formed by accretion of gas molecules onto silicate dust particles.  Glacial masses are known to contain hydrogen isotopes in abundance, in addition to smatterings of heavy water and liquid ozone.\r\n\r\nThis ore has been compressed into a much more dense version.', 3326, 1.0, 1000.0, 100.0, 0.0, 1, NULL, 76000.0000, 0, NULL, 0.0),
  (29124, 890, 'Ancient Compressed Glacial Mass Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 250000.0000, 0, NULL, 0.0),
  (29125, 903, 'Ancient Compressed Glare Crust', 'In areas with high concentrations of electromagnetic activity, ice formations such as this one, containing large amounts of heavy water and liquid ozone, are spontaneously formed during times of great electric flux.  Glare crust also contains a small amount of strontium clathrates.\r\n\r\nThis ore has been compressed into a much more dense version.', 3323, 1.0, 1000.0, 100.0, 0.0, 1, NULL, 1525000.0000, 0, NULL, 0.0),
  (29126, 890, 'Ancient Compressed Glare Crust Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 250000.0000, 0, NULL, 0.0),
  (29127, 903, 'Ancient Compressed Krystallos', 'The universe\'s richest known source of strontium clathrates, Krystallos ice formations are formed only in areas where a very particular combination of environmental factors are at play.  Krystallos compounds also include quite a bit of liquid ozone.\r\n\r\nThis ore has been compressed into a much more dense version.', 3330, 1.0, 1000.0, 100.0, 0.0, 1, NULL, 450000.0000, 0, NULL, 0.0),
  (29128, 890, 'Ancient Compressed Krystallos Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 250000.0000, 0, NULL, 0.0),
  (29129, 903, 'Ancient Compressed Pristine White Glaze', 'When star fusion processes occur near high concentrations of silicate dust, such as those found in interstellar ice fields, the substance known as White Glaze is formed.  While White Glaze generally is extremely high in nitrogen-14 and other stable nitrogen isotopes, a few rare fragments, such as this one, have stayed free of radioactive contaminants and are thus richer in isotopes than their more impure counterparts.\r\n\r\nThis ore has been compressed into a much more dense version.\r\n', 3329, 1.0, 1000.0, 100.0, 0.0, 1, NULL, 116000.0000, 0, NULL, 0.0),
  (29130, 890, 'Ancient Compressed Pristine White Glaze Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 250000.0000, 0, NULL, 0.0),
  (29131, 903, 'Ancient Compressed Smooth Glacial Mass', 'Interstellar ices are formed by accretion of gas molecules onto silicate dust particles.  Glacial masses are known to contain hydrogen isotopes in abundance, but the high surface diffusion on this particular mass means it has considerably more than its coarser counterparts.\r\n\r\nThis ore has been compressed into a much more dense version.', 3326, 1.0, 1000.0, 100.0, 0.0, 1, NULL, 116000.0000, 0, NULL, 0.0),
  (29132, 890, 'Ancient Compressed Smooth Glacial Mass Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 250000.0000, 0, NULL, 0.0),
  (29133, 903, 'Ancient Compressed Thick Blue Ice', 'Interstellar ices are formed by accretion of gas molecules onto silicate dust particles.  Due to its unique chemical composition and the circumstances under which it forms, blue ice will, under normal circumstances, contain more oxygen isotopes than any other ice asteroid.  This particular formation is an old one and therefore contains even more than its less mature siblings.\r\n\r\nThis ore has been compressed into a much more dense version.\r\n', 3327, 1.0, 1000.0, 100.0, 0.0, 1, NULL, 116000.0000, 0, NULL, 0.0),
  (29134, 890, 'Ancient Compressed Thick Blue Ice Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 250000.0000, 0, NULL, 0.0),
  (29135, 903, 'Ancient Compressed White Glaze', 'When star fusion processes occur near high concentrations of silicate dust, such as those found in interstellar ice fields, the substance known as White Glaze is formed.  White Glaze is extremely high in nitrogen-14 and other stable nitrogen isotopes, and is thus a necessity for the sustained operation of certain kinds of control tower.\r\n\r\nThis ore has been compressed into a much more dense version.', 3329, 1.0, 1000.0, 100.0, 0.0, 1, NULL, 76000.0000, 0, NULL, 0.0),
  (29136, 890, 'Ancient Compressed White Glaze Blueprint', 'Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.', 318, 0.0, 0.0, 0.01, 0.0, 1, NULL, 250000.0000, 0, NULL, 0.0),
  (29137, 314, 'Caldari Traitor\'s DNA', 'DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.', 2302, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29138, 23, 'Clone Grade Tau', '', 34, 0.0, 0.0, 1.0, 0.0, 1, NULL, 30000000.0000, 0, NULL, 0.0),
  (29139, 23, 'Clone Grade Upsilon', '', 34, 0.0, 0.0, 1.0, 0.0, 1, NULL, 45000000.0000, 0, NULL, 0.0),
  (29140, 23, 'Clone Grade Phi', '', 34, 0.0, 0.0, 1.0, 0.0, 1, NULL, 65000000.0000, 0, NULL, 0.0),
  (29141, 23, 'Clone Grade Chi', '', 34, 0.0, 0.0, 1.0, 0.0, 1, NULL, 90000000.0000, 0, NULL, 0.0),
  (29142, 23, 'Clone Grade Psi', '', 34, 0.0, 0.0, 1.0, 0.0, 1, NULL, 120000000.0000, 0, NULL, 0.0),
  (29143, 23, 'Clone Grade Omega', '', 34, 0.0, 0.0, 1.0, 0.0, 1, NULL, 150000000.0000, 0, NULL, 0.0),
  (29144, 927, 'Federation Industrial', 'Industrials are a common sight in the universe of EVE, connecting supply points to each other. Convoys usually have armed escorts, so attacking them is risky.', 328, 553.0, 1.175E+7, 275000.0, 6000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (29145, 927, 'Imperial Industrial', 'Industrials are a common sight in the universe of EVE, connecting supply points to each other. Convoys usually have armed escorts, so attacking them is risky.', 1064, 400.0, 1.35E+7, 260000.0, 5100.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (29146, 927, 'Republic Industrial', 'Industrials are a common sight in the universe of EVE, connecting supply points to each other. Convoys usually have armed escorts, so attacking them is risky.', 309, 660.0, 1.25E+7, 255000.0, 5625.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (29147, 927, 'State Industrial', 'Industrials are a common sight in the universe of EVE, connecting supply points to each other. Convoys usually have armed escorts, so attacking them is risky.', 52, 315.0, 1.35E+7, 270000.0, 5250.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (29148, 14, 'Corpse Female', '', 3366, 1.0, 200.0, 2.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29149, 319, 'Stationary Pleasure Yacht', 'A luxurious pleasure yacht.', 330, 287.0, 1.3075E+7, 115000.0, 3200.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29150, 369, 'Encrypted Ship Log', 'This otherwise rather generic ship log has been well encrypted. Your ship\'s computers are unable to access its data. ', 2038, 0.0, 1.0, 1.0, 0.0, 1, NULL, 380.0000, 1, NULL, 0.0),
  (29157, 226, 'LCO Wrecked Revelation', 'This Revelation has seen better days, generally the ones in which it was still in one piece.', 3098, 1700.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (29158, 226, 'LCO Wrecked Archon', 'One doesn\'t need to be an insurance inspector to know that this ship is a write-off. The huge holes in the superstructure are a dead giveaway.', 3097, 1650.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (29159, 226, 'LCO Wrecked Battleship', 'This used to be a battleship of some description, although time has clearly not been kind to it - its original form is now completely unidentifiable.', 3115, 14.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (29160, 226, 'LCO Wrecked Cruiser', 'A proud spacefaring vessel reduced to a pile of generic scrap. Not exactly what the captain was hoping would happen, but that\'s life for you.', 3119, 14.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29161, 226, 'LCO Wrecked Frigate', 'A small crumpled tangle of structural beams and fragments of electronics is all that remains of this frigate', 3123, 14.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (29162, 314, 'Privateer Commander\'s Head', 'It\'s... well, it\'s a head. In a jar. And it once belonged to a privateer commander. (The head, not the jar. The jar was yours. Or, well, it was given to you, so it was kind of yours. Anyway, you put the head in it.) ', 2553, 0.0, 10.0, 0.25, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29165, 319, 'Amarr Tactical Relay', 'This structure acts as a relay station for the Amarr Empire\'s operations in this structure, collecting, receiving and transmitting battlefield intelligence.', 1705, 231.0, 100000.0, 1.0E+8, 10000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (29166, 319, 'Amarr Tactical Supply Station', 'This structure is a tactical supply station for the Amarr Empire. It acts as a logistical depot for military operations throughout the system.', 2422, 794.0, 100000.0, 1.0E+8, 10000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (29167, 319, 'Amarr Tactical Command Post', 'This structure forms part of the primary command net for this system, co-ordinating all Amarr Empire military operations.', 2296, 3394.0, 100000.0, 1.0E+8, 10000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (29168, 319, 'Amarr Tactical Support Center', 'This multi-purpose structure acts as temporary housing for all kinds of Amarr Empire personnel in their efforts to secure this system.', 2400, 3136.0, 100000.0, 1.0E+8, 10000.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (29169, 319, 'Caldari Tactical Command Post', 'This structure forms part of the primary command net for this system, co-ordinating all Caldari State military operations.', 2370, 3275.0, 100000.0, 1.0E+8, 10000.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (29170, 319, 'Gallente Tactical Command Post', 'This structure forms part of the primary command net for this system, co-ordinating all Gallente Federation military operations.', 2594, 3666.0, 100000.0, 1.0E+8, 10000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (29171, 319, 'Minmatar Tactical Command Post', 'This structure forms part of the primary command net for this system, co-ordinating all Minmatar Republic military operations.', 2371, 3346.0, 100000.0, 1.0E+8, 10000.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (29172, 319, 'Caldari Tactical Relay', 'This structure acts as a relay station for the Caldari State\'s operations in this structure, collecting, receiving and transmitting battlefield intelligence.', 1708, 300.0, 100000.0, 1.0E+8, 10000.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (29173, 319, 'Gallente Tactical Relay', 'This structure acts as a relay station for the Gallente Federation\'s operations in this structure, collecting, receiving and transmitting battlefield intelligence.', 2373, 782.0, 100000.0, 1.0E+8, 10000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (29174, 319, 'Minmatar Tactical Relay', 'This structure acts as a relay station for the Minmatar Republic\'s operations in this structure, collecting, receiving and transmitting battlefield intelligence.', 1711, 471.0, 100000.0, 1.0E+8, 10000.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (29175, 319, 'Caldari Tactical Support Center', 'This multi-purpose structure acts as temporary housing for all kinds of Caldari State personnel in their efforts to secure this system.', 2372, 1045.0, 100000.0, 1.0E+8, 10000.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (29176, 319, 'Gallente Tactical Support Center', 'This multi-purpose structure acts as temporary housing for all kinds of Gallente Federation personnel in their efforts to secure this system.', 1712, 904.0, 100000.0, 1.0E+8, 10000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (29177, 319, 'Minmatar Tactical Support Center', 'This multi-purpose structure acts as temporary housing for all kinds of Minmatar Republic personnel in their efforts to secure this system.', 1991, 3941.0, 100000.0, 1.0E+8, 10000.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (29178, 319, 'Caldari Tactical Supply Station', 'This structure is a tactical supply station for the Caldari State. It acts as a logistical depot for military operations throughout the system.', 2457, 949.0, 100000.0, 1.0E+8, 10000.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (29179, 319, 'Gallente Tactical Supply Station', 'This structure is a tactical supply station for the Gallente Federation. It acts as a logistical depot for military operations throughout the system.', 2458, 819.0, 100000.0, 1.0E+8, 10000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (29180, 319, 'Minmatar Tactical Supply Station', 'This structure is a tactical supply station for the Minmatar Republic. It acts as a logistical depot for military operations throughout the system.', 2479, 870.0, 100000.0, 1.0E+8, 10000.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (29181, 306, 'Cargo Container - Tactical Information I', 'This cargo container is flimsily constructed and will not survive the rigors of space for long.', 16, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29182, 306, 'Cargo Container - Tactical Information II', 'This cargo container is flimsily constructed and will not survive the rigors of space for long.', 16, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29183, 306, 'Cargo Container - Tactical Information III', 'This cargo container is flimsily constructed and will not survive the rigors of space for long.', 16, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29184, 306, 'Cargo Container - Tactical Information IV', 'This cargo container is flimsily constructed and will not survive the rigors of space for long.', 16, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29185, 526, 'Tactical Information I', 'These data sheets may mean little to the layman\'s eye, but can prove valuable in the right hands.\r\nThey appear to be encrypted military documents.', 1192, 0.0, 1.0, 10.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29186, 526, 'Tactical Information II', 'These data sheets may mean little to the layman\'s eye, but can prove valuable in the right hands.\r\nThey appear to be encrypted military documents.', 1192, 0.0, 1.0, 20.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29187, 526, 'Tactical Information III', 'These data sheets may mean little to the layman\'s eye, but can prove valuable in the right hands.\r\nThey appear to be encrypted military documents.', 1192, 0.0, 1.0, 40.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29188, 526, 'Tactical Information IV', 'These data sheets may mean little to the layman\'s eye, but can prove valuable in the right hands.\r\nThey appear to be encrypted military documents.', 1192, 0.0, 1.0, 80.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29189, 319, 'Subspace Beacon', 'This subspace beacon is protected by a powerful shield generator.', 1685, 447.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29190, 306, 'Wreck W/ 23 Survivors', 'This wreck appears to have twenty three survivors in it', 3115, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (29191, 283, 'Survivor', 'This unfortunate but hardy individual has survived a terrible ordeal. His wounds are both physical and emotional, but he seems determined to live on. ', 2545, 0.0, 80.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29193, 920, 'Electronic Effect Beacon', '.', 1678, 1.0, 1.0, 20.0, 0.0, 250, NULL, 3068504.0000, 1, NULL, 0.0),
  (29200, 687, 'Athran Agent', 'The Athran Brotherhood is a group of Khanid secessionists with headquarters located on the Khanid homeworld of Amarr Prime.', 1858, 39.0, 1740000.0, 17400.0, 220.0, 1, 4, 0.0000, 1, NULL, 0.0),
  (29201, 687, 'Athran Operative', 'The Athran Brotherhood is a group of Khanid secessionists with headquarters located on the Khanid homeworld of Amarr Prime.', 1861, 13.0, 1000000.0, 28100.0, 120.0, 1, 4, 0.0000, 1, NULL, 0.07),
  (29202, 314, 'Modified Augumene Antidote', 'This serum alters the DNA of any Matari so that he or she becomes immune to the deleterious effects of modified Augumene.', 28, 0.0, 5.0, 5.0, 0.0, 1, NULL, 325.0000, 1, NULL, 0.0),
  (29203, 314, 'Minmatar DNA', 'This DNA sample was extracted from the remains of a Matari individual who died as a result of a severe allergic reaction to Augumene ore refined using an experimental method. Further research into this particular refining method has been terminated.', 2302, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29204, 178, 'Modified Augumene Antidote Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29205, 314, 'Corporations for the Rest of Us', 'This book appears similar in design to the educational manuals (skill books) popular among capsuleers. This book is a collection of half-hearted aphorisms and childish business-sense to a capsuleer, but then maybe it would be helpful to the plebes of the universe. ', 33, 0.0, 1.0, 0.1, 0.0, 1, NULL, 3328.0000, 1, NULL, 0.0),
  (29206, 526, 'Device', 'This is a thing. It does stuff.', 2225, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.05),
  (29207, 922, '10km Amarr Capture Point', 'This object registers the presence of ships within 10km', 1705, 231.0, 1000000.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (29208, 226, 'LCO Billboard', 'Concord Billboards keep you updated, bringing you the latest news and bounty information.', 2046, 644.0, 100.0, 1.0, 1000.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29209, 319, 'LCS Billboard', 'Concord Billboards keep you updated, bringing you the latest news and bounty information.', 2046, 644.0, 100.0, 1.0, 1000.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29211, 314, 'Faulty Suntendi Virtu-Real Implant', 'This implant has proven unreliable at best. Due to an unforeseen complication, the implant can cause some hosts to emit erratic and intense bio-electric pulses capable of damaging nearby audiovisual technology.', 2224, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29212, 306, 'Suntendi Research Outpost', 'This is a high tech research outpost.', 2297, 3666.0, 100000.0, 1150.0, 8850.0, 1, 8, 0.0000, 1, NULL, 0.0),
  (29213, 306, 'Habitation Module w/4xScientists', 'The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.', 2515, 394.0, 100000.0, 100000.0, 10000.0, 1, 8, 0.0000, 1, NULL, 0.0),
  (29214, 306, 'Quarantine Station Ruins', 'Ruins', 3115, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29215, 804, 'Unidentified Spacecraft', 'This strange ship is quite unlike anything you or your ship\'s targeting computer has seen before. You might take it for some kind of rogue drone, save that your ship\'s scanners clearly indicate life signs aboard it.', 1226, 45.0, 100000.0, 60.0, 1200.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (29216, 283, 'Heiress', 'The heir to a vast fortune: what she wants, she gets.', 2543, 0.0, 54.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29217, 526, 'Hard Currency', 'Useful for shady dealings.', 21, 0.0, 10.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29219, 283, 'Miniature Slaver', 'For those not interested in the risk or effort of cultivating the vicious slaver hound, there is the miniature slaver: a small yappy-type dog bred from the physically and mentally stunted of the litter.', 1180, 0.0, 2.0, 0.01, 0.0, 1, NULL, 3000.0000, 1, NULL, 0.0),
  (29226, 526, 'Basic Robotics', 'Automated mechanical devices built for industrial use.', 1368, 0.0, 2500.0, 2.0, 0.0, 1, NULL, 1430.0000, 1, NULL, 0.0),
  (29227, 914, 'Basic Robotics Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29228, 697, 'Concord Battleship', 'This is a fighter-ship belonging to DED, a division in the CONCORD organization responsible for tracking down and eliminating criminals.  Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.', 1060, 250.0, 1.12903E+8, 1080000.0, 400.0, 1, NULL, 0.0000, 1, NULL, 0.07),
  (29229, 283, 'Amarrian Diplomat', 'This man is an officially sanctioned representative of the Amarr Empire. ', 2539, 0.0, 90.0, 1.0, 0.0, 1, NULL, 100.0000, 1, NULL, 0.0),
  (29230, 306, 'Cargo Container - Dolls', 'This cargo container is flimsily constructed and will not survive the rigors of space for long.', 16, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29233, 675, 'Caldari State Shuttle', 'A Caldari state shuttle', 317, 553.0, 1600000.0, 5000.0, 10.0, 1, 1, 0.0000, 1, NULL, 0.0),
  (29234, 924, 'Amarr Frigate Vessel', 'A frigate of the Amarr Empire.\r\n', 1737, 50.0, 2820000.0, 24398.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (29235, 924, 'Amarr Cruiser Vessel', 'A cruiser of the Amarr Empire.\r\n', 1730, 150.0, 1.15E+7, 115000.0, 465.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (29236, 924, 'Amarr Battleship Vessel', 'A battleship of the Amarr Empire.\r\n', 297, 350.0, 2.05E+7, 1100000.0, 235.0, 1, 4, 0.0000, 0, NULL, 0.07),
  (29237, 924, 'Caldari Battleship Vessel', 'A battleship of the Caldari State.\r\n', 2124, 350.0, 2.1E+7, 1040000.0, 235.0, 1, 1, 0.0000, 0, NULL, 0.07),
  (29238, 924, 'Caldari Cruiser Vessel', 'A cruiser of the Caldari State.\r\n', 1784, 150.0, 1.07E+7, 107000.0, 850.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (29239, 924, 'Caldari Frigate Vessel', 'A frigate of the Caldari State.\r\n', 1790, 50.0, 1500100.0, 15001.0, 45.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (29240, 924, 'Gallente Battleship Vessel', 'A battleship of the Gallente Federation.\r\n', 2138, 350.0, 1.9E+7, 1010000.0, 480.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (29241, 924, 'Gallente Cruiser Vessel', 'A cruiser of the Gallente Federation.\r\n', 1813, 150.0, 1.13E+7, 113000.0, 235.0, 1, 8, 0.0000, 0, NULL, 0.07),
  (29242, 924, 'Gallente Frigate Vessel', 'A frigate of the Gallente Federation.\r\n', 1810, 50.0, 2450000.0, 24500.0, 60.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (29243, 924, 'Minmatar Battleship Vessel', 'A battleship of the Minmatar Republic.\r\n', 2160, 350.0, 1.9E+7, 1.9E+7, 120.0, 1, 2, 0.0000, 0, NULL, 0.07),
  (29244, 924, 'Minmatar Cruiser Vessel', 'A cruiser of the Minmatar Republic.\r\n', 1887, 150.0, 9900000.0, 99000.0, 1900.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (29245, 924, 'Minmatar Frigate Vessel', 'A frigate of the Minmatar Republic.', 1890, 38.4, 2112000.0, 21120.0, 100.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (29246, 526, 'Corpse of Enlil Bel', 'Not a doll.', 2855, 0.0, 80.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29247, 24, 'Loyalty Points', 'Loyalty Points', 3301, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29248, 25, 'Magnate', 'This decoratively designed ship is a luxury in its own class. The Magnate frigate has been the pet project of a small elite group of royal ship engineers for a decade. Over the long years of expensive research, the design process has gone through several stages, each setting a new standard in frigate design, with the Silver issue being one of the most recent issues of this line of masterworks. \r\n\r\nSpecial Ability: \r\n5% bonus to Small Energy Turret capacitor use\r\n5% reduction to duration/activation time of modules requiring Astrometrics.', 3367, 49.0, 1072000.0, 22100.0, 320.0, 1, 4, 86512.0000, 1, 72, 0.07),
  (29249, 105, 'Magnate Blueprint', '', 194, 0.0, 0.0, 0.0, 0.0, 1, NULL, 1000000.0000, 1, 272, 0.0),
  (29250, 226, 'LCO Large EM Forcefield', 'An antimatter generator powered by tachyonic crystals, creating a perfect defensive circle of electro-magnetic radiance.', 2353, 15000.0, 100000.0, 1.0E+8, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29251, 226, 'LCO Starbase Explosion Dampening Array', 'Boosts the control tower\'s shield resistance against explosive damage.', 2617, 750.0, 4000.0, 4000.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29253, 283, 'Political Envoy', 'Harumph!', 2538, 0.0, 90.0, 2.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29262, 319, 'Fuel Depot', 'This depot contains fuel for the surrounding structures.', 2007, 1292.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29263, 283, 'Geeral Tash-Murkon', 'A notable heir of the Tash-Murkon dynasty, Geeral is effectively one of the richest men in the galaxy. Moreover, he is 178th in line for the imperial throne — yet he has apparently turned traitor. More fool he.', 2536, 0.0, 90.0, 1.5, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29266, 31, 'Apotheosis', '\"For you, children, on your fifth birthday. May your next five years be as full of promise and hope, and may you one day walk with us as equals among the stars.\"\r\n\r\n<br><br><i>Idmei Sver, Society of Conscious Thought, on the fifth anniversary of the Capsuleer Era.</i>', 1233, 100.0, 1600000.0, 17400.0, 10.0, 1, 16, 0.0000, 1, NULL, 0.07),
  (29267, 111, 'Apotheosis Blueprint', '', 317, 0.0, 0.0, 0.01, 0.0, 1, NULL, 50000.0000, 1, NULL, 0.0),
  (29268, 314, 'Major Effects', 'The effects of a Major.', 2096, 0.0, 1.0, 0.2, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (29269, 283, 'Major\'s Son', 'The son of a prominent major.', 2544, 0.0, 80.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29272, 314, 'Air Show Entrance Badge', 'This badge signifies that the owner is qualified to participate in an air show.', 2038, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (29278, 314, 'Physical Samples', 'A sampling of various types of organic matter that has been exposed to some unusual cosmic radiation.', 2302, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29279, 226, 'Station (Caldari 5)', 'Docking into this Caldari station without proper authorization has been prohibited.', 1267, 28794.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 1, NULL, 0.0),
  (29283, 283, 'Miner', 'A sturdy miner.', 2536, 0.0, 100.0, 2.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29284, 314, 'Central Data Core', 'This bulky component is the substratal databank for all information transferred via computers linked to a station\'s dataweb. ', 3183, 0.0, 3500.0, 5.0, 0.0, 1, NULL, 100.0000, 1, NULL, 0.0),
  (29285, 526, 'Insorum Components', 'These are the raw chemical components used to make insorzapine bisulfate, an unstable reactive mutagen binder with uses that include negating the effects of Vitoc. This compound is also dangerously lethal.', 1197, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29286, 925, 'Amarr Control Bunker', 'This structure serves as the central command post for this system. Whoever controls this bunker can exert system-wide military control', 2422, 794.0, 1000000.0, 0.0, 0.0, 1, 4, 600000.0000, 0, NULL, 0.0),
  (29289, 306, 'Zainou Biotech Convoy Wreck', 'You surmise that with some salvaging equipment there is still something of value to be had from this old wreck.', 3118, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29290, 927, 'Imperial Courier', 'Industrials are a common sight in the universe of EVE, connecting supply points to each other. Convoys usually have armed escorts, so attacking them is risky.', 1064, 400.0, 1.35E+7, 260000.0, 5100.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (29291, 927, 'State Courier', 'Industrials are a common sight in the universe of EVE, connecting supply points to each other. Convoys usually have armed escorts, so attacking them is risky.', 52, 315.0, 1.35E+7, 270000.0, 5250.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (29292, 927, 'Federation Courier', 'Industrials are a common sight in the universe of EVE, connecting supply points to each other. Convoys usually have armed escorts, so attacking them is risky.', 328, 553.0, 1.175E+7, 275000.0, 6000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (29293, 927, 'Republic Courier', 'Industrials are a common sight in the universe of EVE, connecting supply points to each other. Convoys usually have armed escorts, so attacking them is risky.', 309, 660.0, 1.25E+7, 255000.0, 5625.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (29294, 283, 'Smugglers', 'These shady individuals were caught transporting contraband.', 2542, 0.0, 600.0, 300.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29296, 310, 'Minor Military Beacon', 'This beacon marks a minor military location. The entry gate is likely configured to admit only Tech I frigates, destroyers and industrials', 1211, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29297, 310, 'Military Beacon', 'This beacon marks a military location. The entry gate is likely configured to admit Tech I frigates, destroyers, cruisers and industrials and Tech II frigates', 1211, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29298, 310, 'Major Military Beacon', 'This beacon marks a major military location. The entry gate is likely configured to admit Tech I and Tech II frigates, destroyers, cruisers and industrials, and Tech I battlecruisers', 1211, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29299, 310, 'Core Military Beacon', 'This beacon marks a major military location. The entry gate is likely configured to admit all non-capital vessels.', 1211, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29300, 310, 'Unrestricted Military Beacon', 'This beacon marks a free-standing military location with no acceleration gate', 1211, 0.0, 1.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29301, 319, 'Caldari Bunker', 'A small bunker, there for accommodation and increased mobility of troops and other personnel. ', 2470, 949.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29302, 925, 'Caldari Control Bunker', 'This structure serves as the central command post for this system. Whoever controls this bunker can exert system-wide military control', 2470, 949.0, 1000000.0, 0.0, 0.0, 1, 1, 600000.0000, 0, NULL, 0.0),
  (29303, 925, 'Gallente Control Bunker', 'This structure serves as the central command post for this system. Whoever controls this bunker can exert system-wide military control', 2458, 819.0, 1000000.0, 0.0, 0.0, 1, 8, 600000.0000, 0, NULL, 0.0),
  (29304, 925, 'Minmatar Control Bunker', 'This structure serves as the central command post for this system. Whoever controls this bunker can exert system-wide military control', 2479, 870.0, 1000000.0, 0.0, 0.0, 1, 2, 600000.0000, 0, NULL, 0.0),
  (29310, 922, '20km Amarr Capture Point', 'This object registers the presence of ships within 20km', 1705, 231.0, 1000000.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (29311, 922, '30km Amarr Capture Point', 'This object registers the presence of ships within 30km', 1705, 231.0, 1000000.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (29312, 922, '40km Capture Point', 'This object registers the presence of ships within 40km', 1211, 1.0, 1000000.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (29313, 922, '50km Capture Point', 'This object registers the presence of ships within 50km', 1211, 1.0, 1000000.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (29314, 922, '60km Capture Point', 'This object registers the presence of ships within 60km', 1211, 1.0, 1000000.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (29315, 922, '70km Capture Point', 'This object registers the presence of ships within 70km', 1211, 1.0, 1000000.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (29316, 922, '80km Capture Point', 'This object registers the presence of ships within 80km', 1211, 1.0, 1000000.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (29317, 922, '90km Capture Point', 'This object registers the presence of ships within 90km', 1211, 1.0, 1000000.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (29318, 922, '100km Capture Point', 'This object registers the presence of ships within 100km', 1211, 1.0, 1000000.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (29321, 314, 'Broken Mining Equipment', 'This large container is fitted with a password-protected security lock. It is filled with broken parts needed to rebuild manual surface-mining drills. ', 1171, 0.0, 700.0, 40.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29323, 15, 'Station (Caldari 1 Wrecked)', '', 3368, 52868.0, 0.0, 1.0, 0.0, 1, 1, 600000.0000, 1, NULL, 0.0),
  (29324, 306, 'Cargo Container - Broken Mining Equipment', 'This cargo container is flimsily constructed and will not survive the rigors of space for long.', 16, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29325, 319, 'Starbase Auxiliary Power Array II', 'These arrays provide considerable added power output, allowing for an increased number of deployable structures in the starbase\'s field of operation.', 2374, 542.0, 100.0, 100.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29328, 31, 'Amarr Media Shuttle', 'Modified shuttle used by the Amarr media to report on events.', 2044, 20.0, 1600000.0, 5000.0, 0.0, 1, 4, 5000.0000, 0, NULL, 0.07),
  (29329, 111, 'Amarr Media Shuttle Blueprint', '', 317, 0.0, 0.0, 0.01, 0.0, 1, NULL, 50000.0000, 0, NULL, 0.0),
  (29330, 31, 'Caldari Media Shuttle', 'Modified shuttle used by the Caldari media to report on events.', 317, 60.0, 1600000.0, 5000.0, 0.0, 1, 1, 5000.0000, 0, NULL, 0.07),
  (29331, 111, 'Caldari Media Shuttle Blueprint', '', 317, 0.0, 0.0, 0.01, 0.0, 1, NULL, 50000.0000, 0, NULL, 0.0),
  (29332, 31, 'Gallente Media Shuttle', 'Modified shuttle used by the Gallente media to report on events.', 2043, 45.0, 1600000.0, 5000.0, 0.0, 1, 8, 5000.0000, 0, NULL, 0.07),
  (29333, 111, 'Gallente Media Shuttle Blueprint', '', 317, 0.0, 0.0, 0.01, 0.0, 1, NULL, 50000.0000, 0, NULL, 0.0),
  (29334, 31, 'Minmatar Media Shuttle', 'Modified shuttle used by the Minmatar media to report on events.', 2045, 60.0, 1600000.0, 5000.0, 0.0, 1, 2, 5000.0000, 0, NULL, 0.07),
  (29335, 111, 'Minmatar Media Shuttle Blueprint', '', 317, 0.0, 0.0, 0.01, 0.0, 1, NULL, 50000.0000, 0, NULL, 0.0),
  (29336, 26, 'Scythe Fleet Issue', 'The Scythe Fleet Issue is a throwback to earlier days of Minmatar ship design, when the scarcity of resources meant that a single ship needed to be able to do almost everything. While often dubbed a \"mini-Typhoon\" for this reason, this versatile gunboat nonetheless has nowhere near the defensive capabilities of its larger ancestor. What it does bring to the table, however, is unparalleled agility and unpredictability. A squadron of these ships can be an immense thorn in the side of even the most able and well-equipped fleet commander.\r\n\r\nSpecial Ability: 5% bonus to Medium Projectile Turret rate of fire and 5% bonus to Assault, Heavy Assault and Heavy Missile Launcher rate of fire per level.\r\n', 1887, 134.0, 1.091E+7, 89000.0, 440.0, 1, 2, 5177344.0000, 1, NULL, 0.07),
  (29337, 26, 'Augoror Navy Issue', 'The Navy-issued version of the Augoror cruiser is an extremely resilient piece of hardware able to provide very good support in fleet battles, but it is also a relatively nimble cruiser ideally suited for escort duties as well as smaller skirmishes.  Created to fill a void within the ranks of the traditionally slow and lumbering Amarrian fleet, this vessel has fit in perfectly.\r\n\r\nSpecial ability: 10% bonus to Medium Energy Turret Capacitor Usage and 10% bonus to Armor Hitpoints per level.', 1730, 91.59, 1.065E+7, 101000.0, 250.0, 1, 4, 5228052.0000, 1, NULL, 0.07),
  (29338, 106, 'Augoror Navy Issue Blueprint', '', 49, 0.0, 0.0, 0.01, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29339, 106, 'Scythe Fleet Issue Blueprint', '', 304, 0.0, 0.0, 0.01, 0.0, 1, NULL, 28775000.0000, 1, NULL, 0.0),
  (29340, 26, 'Osprey Navy Issue', 'Caldari ships have never been renowned for their speed. With this in mind, Caldari Navy engineers set about designing the Osprey Navy Issue. The fastest Caldari cruiser in existence and a formidable missile boat, this vessel gives Navy personnel and State loyalists alike greater opportunities to conduct true skirmish warfare than ever before.\r\n\r\nSpecial Ability: 5% bonus to Assault, Heavy Assault and Heavy Missile Launcher rate of fire and 10% bonus to Heavy Assault and Heavy Missile velocity per level.', 1784, 221.9, 1.078E+7, 107000.0, 485.0, 1, 1, 5173744.0000, 1, NULL, 0.07),
  (29341, 106, 'Osprey Navy Issue Blueprint', '', 41, 0.0, 0.0, 0.01, 0.0, 1, NULL, 28750000.0000, 1, NULL, 0.0),
  (29344, 26, 'Exequror Navy Issue', 'The Exequror Navy Issue was commissioned by Federation Navy High Command in response to the proliferation of close-range blaster vessels on the modern stellar battlefield. While it doesn\'t boast the speed of some of its class counterparts, this up-close-and-personal gunboat nonetheless possesses some of the more advanced hybrid plasma-coil compression subsystems available, making it a lethal adversary in any upfront engagement.\r\n\r\nSpecial Ability: 5% bonus to Medium Hybrid Turret damage and 5% bonus to Medium Hybrid Turret rate of fire per level.\r\n', 1802, 167.24, 1.154E+7, 112000.0, 265.0, 1, 8, 5328366.0000, 1, NULL, 0.07),
  (29345, 106, 'Exequror Navy Issue Blueprint', '', 63, 0.0, 0.0, 0.01, 0.0, 1, NULL, 74000000.0000, 1, NULL, 0.0),
  (29346, 319, 'Starbase Auxiliary Power Array III', 'These arrays provide considerable added power output, allowing for an increased number of deployable structures in the starbase\'s field of operation.', 2374, 542.0, 100.0, 100.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29347, 186, 'Mission Faction Vessels Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3120, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (29348, 226, 'Apocalypse Bow', 'This Apocalypse-class battleship has been torn in half; the bow section is largely intact, although there are no obvious signs of life.', 3374, 380.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (29349, 226, 'Apocalypse Stern', 'This Apocalypse-class battleship has been torn in half; while the stern appears to be maintaining structural integrity, the obvious signs of reactor breaches make it very unlikely that anyone is left alive inside.', 3375, 233.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (29350, 226, 'Armageddon Bow', 'With its spine snapped and large areas of its armor stripped away, this Armageddon must have been subjected to massive amount of damage.', 3376, 230.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (29351, 226, 'Armageddon Stern', 'Despite the obvious absence of a front end, this section of wreck appears largely intact at first glance. A more detailed scan though reveals deep fractures throughout the structure, betraying the titanic stresses it has been subjected to', 3377, 265.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (29352, 226, 'Raven Hull', 'While the wings and bow have been sheared off this Raven-class battleship, the central hull structure has lived up to Caldari engineering standards and remained intact. Any remaining crew will likely have evacuated or perished by now.', 3378, 318.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (29353, 226, 'Raven Wing', 'This piece of wreckage is the starboard wing of a Raven-class battleship, sheared off at the root. Where the rest of the ship ended up is anyone\'s guess.', 3379, 189.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (29354, 226, 'Scorpion Lower Hull', 'This piece of wreckage is part of the lower hull of a Scorpion-class battleship. This area is mainly given over to ship systems, so loss of life resulting from the multiple hull breaches should have been comparatively minimal', 3380, 167.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (29355, 226, 'Scorpion Masthead', 'The masthead section of Scorpion-class battleships contains a large amount of sensitive equipment that would be of great interest to rival empires. In this case, though, it\'s clear that the damage inflicted means whatever\'s inside would only be of interest to scrap dealers', 3381, 99.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (29356, 226, 'Scorpion Upper Hull', 'Containing a large number of crew battle stations, the damage to this section of Scorpion superstructure must have entailed a huge loss of life', 3382, 151.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (29357, 226, 'Megathron Bow', 'This Megathron bow section functioned as designed, tearing cleanly away from the rest of the hull under sustained fire', 3383, 253.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (29358, 226, 'Megathron Hull', 'This Megathron hull has weathered significant damage, with most major protrusions ripped away. Distress beacons still function within the wreckage, but it seems unlikely that any pockets of atmosphere remain', 3384, 325.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (29359, 226, 'Tempest Lower Sail', 'As is common with Minmatar designs, this Tempest battleship has fragmented into multiple sections under heavy fire. This lower section appears largely inert, with only a few arcing connectors showing any signs of activity', 3385, 392.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (29360, 226, 'Tempest Upper Sail', 'As is common with Minmatar designs, this Tempest battleship has fragmented into multiple sections under heavy fire. A few red lights still blink forlornly within the bridge section, but the corpses drifting inside make clear that there are no other signs of life on board', 3386, 281.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (29361, 226, 'Tempest Midsection', 'As is common with Minmatar designs, this Tempest battleship has fragmented into multiple sections under heavy fire. This midsection seems to have taken the brunt of the damage in this case', 3387, 199.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (29362, 226, 'Tempest Stern', 'As is common with Minmatar designs, this Tempest battleship has fragmented into multiple sections under heavy fire. The sparking power relays at the forward end of this drive section suggest there is still some life in the main reactors, but the radiation readings indicate that this was probably not a good thing for any surviving crew', 3388, 159.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (29363, 226, 'Naglfar Lower Half', 'The lower half of this mighty Naglfar-class dreadnaught has been comprehensively pulverized. Its opponents must have been extremely powerful in order to inflict this level of damage', 3389, 1095.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (29364, 226, 'Naglfar Upper Half', 'The upper half of this mighty Naglfar-class dreadnaught has sustained considerable damage to its starboard batteries. A few intermittent signals which might be signs of life deep inside can still be detected, but there\'s no easy way to cut through the mangled wreckage and find out', 3390, 906.0, 0.0, 0.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (29365, 186, 'Mission Faction Industrials Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3120, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29382, 226, 'Caldari Prime Station (Under Construction)', '', 3394, 48526.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (29386, 226, 'CONCORD Battleship Wreck', 'CONCORD vessels employ advanced hull technology which allows them to maintain external integrity even after the ship has suffered complete systems failure. This is definitely one of those cases - while the hull appears intact, the rest of the ship is very clearly non-functional', 1060, 250.0, 0.0, 0.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (29387, 15, 'Amarr Station Hub (Damaged)', '', 3391, 42489.0, 0.0, 0.0, 0.0, 1, 4, 600000.0000, 0, NULL, 0.0),
  (29388, 15, 'Amarr Station Military (Damaged)', '', 3392, 48532.0, 0.0, 0.0, 0.0, 1, 4, 600000.0000, 0, NULL, 0.0),
  (29389, 15, 'Amarr Trade Post (Damaged)', '', 3393, 13887.0, 0.0, 0.0, 0.0, 1, 4, 600000.0000, 0, NULL, 0.0),
  (29390, 15, 'Concord Starbase (Damaged)', '', 3395, 60518.0, 0.0, 0.0, 0.0, 1, 8, 600000.0000, 0, NULL, 0.0),
  (29391, 319, 'Caldari Navy Leviathan', '', 2930, 9000.0, 100000.0, 1.0E+8, 10000.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (29414, 922, '10km Caldari Capture Point', 'This object registers the presence of ships within 10km', 1708, 300.0, 1000000.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (29415, 922, '10km Gallente Capture Point', 'This object registers the presence of ships within 10km', 2373, 782.0, 1000000.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (29416, 922, '10km Minmatar Capture Point', 'This object registers the presence of ships within 10km', 1711, 471.0, 1000000.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (29418, 922, '20km Caldari Capture Point', 'This object registers the presence of ships within 20km', 1708, 300.0, 1000000.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (29419, 922, '20km Gallente Capture Point', 'This object registers the presence of ships within 20km', 2373, 782.0, 1000000.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (29420, 922, '20km Minmatar Capture Point', 'This object registers the presence of ships within 20km', 1711, 471.0, 1000000.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (29421, 922, '30km Caldari Capture Point', 'This object registers the presence of ships within 30km', 1708, 300.0, 1000000.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (29422, 922, '30km Gallente Capture Point', 'This object registers the presence of ships within 30km', 2373, 782.0, 1000000.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (29423, 922, '30km Minmatar Capture Point', 'This object registers the presence of ships within 30km', 1711, 471.0, 1000000.0, 1.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (29437, 319, 'Starbase Auxiliary Power Array I', 'These arrays provide considerable added power output, allowing for an increased number of deployable structures in the starbase\'s field of operation.', 2374, 542.0, 100.0, 100.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29438, 306, 'Disabled Badger', 'The engines of this cargo vessel have been disabled so that it cannot move.', 52, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29439, 283, 'Admiral Meledier ', 'Admiral Meledier apparently wishes to defect to Amarr. Well, so be it: It\'s all a bit suspicious, but it\'s not your decision. ', 2536, 0.0, 85.0, 1.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29445, 306, 'Cargo Container - Physical Samples', 'This cargo container is flimsily constructed and will not survive the rigors of space for long.', 16, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29446, 319, 'Large Container of Explosives', 'This large container is full of explosives.', 2007, 1292.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29447, 283, 'Gallente Politician', 'A planetside politician of the Gallente Federation.', 2538, 0.0, 90.0, 2.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29452, 226, 'LCO Gallente Bunker', 'A Gallente Bunker', 2458, 819.0, 100000.0, 1.0E+8, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29453, 226, 'LCO Gallente Lookout', 'A lookout. Look out.', 2461, 630.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29454, 226, 'LCO Gallente Barricade', 'A barricade.', 2464, 603.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29455, 226, 'LCO Gallente Barrier', 'A barrier.', 2466, 622.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29456, 226, 'LCO Gallente Battery', 'A battery. Juicy.', 2462, 244.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29457, 226, 'LCO Gallente Fence', 'A fence.', 2465, 463.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29458, 226, 'LCO Gallente Junction', 'A junction.', 2460, 194.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29459, 226, 'LCO Gallente Wall', 'A wall.', 2463, 462.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29460, 226, 'Gallente Starbase Control Tower_LCO', 'Gallente Control Towers are more pleasing to the eye than they are strong or powerful. They have above average electronic countermeasures, average CPU output, and decent power output compared to towers from the other races, but are quite lacking in sophisticated defenses.', 2297, 3394.0, 100000.0, 1.0E+8, 10000.0, 1, 4, 0.0000, 1, NULL, 0.0),
  (29461, 319, 'Starbase Hangar Tough', 'A stand-alone deep-space construction designed to allow pilots to dock and refit their ships on the fly.', 2298, 726.0, 100000.0, 1150.0, 8850.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29464, 314, 'Runaway Daughter', 'She\'s gone into suspended animation. It\'s probably for the best.', 2092, 0.0, 400.0, 25.0, 0.0, 1, NULL, 100.0000, 1, NULL, 0.0),
  (29466, 927, 'The Incredible Hulk', 'The backbone of any serious industrial operation, Hulks are amongst the most efficient mining vessels in circulation and sometimes re-engineered for survivability.', 2938, 330.0, 4.0E+7, 200000.0, 8000.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (29467, 319, 'Power Generator 250k', 'This generator provides power to nearby structures. ', 1684, 8000.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29468, 319, 'Shipyard Tough', 'Large construction tasks can be undertaken at this shipyard.', 2625, 1857.0, 100000.0, 1.0E+8, 10000.0, 1, 2, 0.0000, 1, NULL, 0.0),
  (29469, 319, 'Amarr Starbase Control Tower Tough', 'The Amarr have always been fond of majestic and intimidating constructions. Their Control Towers do not deviate from that tradition and are truly big and powerful structures, intended more for preservation of territorial interests than commercial benefits.', 2296, 3394.0, 100000.0, 1.0E+8, 10000.0, 1, 4, 0.0000, 1, NULL, 0.0),
  (29489, 283, 'Fugitive Slaves', 'These slaves have escaped from their masters, but have yet to gain legal protection or recognition as free people.', 2541, 0.0, 80.0, 1.5, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (29494, 226, 'Large Unstable Wormhole', 'Your sensors show readings of the chart when you aim them at this peculiar phenomenon. From what little information you can gather you surmise that a stabling mechanism of some sort is needed for it to be safe to venture through the wormhole. But the readings also seem to indicate that this wormhole might not be a totally random natural phenomenon, but rather something that was created. When or by whom is impossible to tell and where it leads is an even bigger mystery.', 3428, 1274.0, 1.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29495, 937, 'Rank', '', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (29496, 937, 'Medal', '', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (29497, 937, 'Ribbon', '', NULL, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (29503, 226, 'Minmatar Starbase Control Tower_LCO', 'The Matari aren\'t really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn\'t apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don\'t underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat.', 2371, 3394.0, 100000.0, 1.0E+8, 10000.0, 1, 2, 0.0000, 1, NULL, 0.0),
  (29504, 284, 'OP Insecticide', 'Organophosphates, similar to nerve gases, have long been used as insecticides, and as bugs evolve, so too must the methods for dealing with them. This particular insecticide is perhaps the most lethal known to humankind, and can kill nearly anything exposed to it. ', 1187, 0.0, 250.0, 0.25, 0.0, 1, NULL, 320.0000, 1, NULL, 0.0),
  (29505, 226, 'LCO Amarr Bunker', 'A bunker. Beware.', 2422, 870.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29506, 226, 'LCO Caldari Bunker', 'A bunker. Beware.', 2470, 870.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29507, 226, 'Caldari Starbase Control Tower_LCO', 'At first the Caldari Control Towers were manufactured by Kaalakiota, but since they focused their efforts mostly on other, more profitable installations, they soon lost the contract and the Ishukone corporation took over the Control Towers\' development and production.', 2370, 3394.0, 100000.0, 1.0E+8, 10000.0, 1, 1, 0.0000, 1, NULL, 0.0),
  (29508, 226, 'LCO Caldari Lookout', 'A lookout. Look out.', 2451, 630.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29509, 226, 'LCO Caldari Elevator', 'An elevator.', 2449, 689.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29511, 226, 'China Monument', '', 1266, 3657.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (29530, 937, 'Certificate', 'A certificate is an official document certifying that you have received specific education or have passed a test, to recognize most any minor achievement throughout many levels of your life.', 1192, 0.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (29531, 314, 'Old Map', 'This is an old map.', 2355, 0.0, 1.0, 0.1, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29532, 306, 'Cartographer\'s Quarters', 'The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.', 2515, 394.0, 100000.0, 1.0E+8, 10000.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29546, 226, 'LCO Revelation', 'A Revelation Dreadnought.', 2743, 1700.0, 0.0, 0.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (29549, 306, 'Reconnaissance Ship Wreck', 'The remains of a destroyed reconnaissance ship.', 3126, 14.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (29551, 226, 'LCO Angel Barricade', 'A barricade.', 2437, 603.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29552, 226, 'LCO Angel Barrier', 'A barrier.', 2439, 622.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29553, 226, 'LCO Angel Battery', 'A battery.', 2435, 244.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29554, 226, 'LCO Angel Bunker', 'Angel Bunker', 2431, 819.0, 100000.0, 1.0E+8, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29555, 226, 'LCO Angel Elevator', 'An elevator.', 2432, 689.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (29556, 226, 'LCO Angel Fence', 'A fence.', 2438, 463.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29557, 226, 'LCO Angel Junction', 'A junction.', 2433, 194.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29558, 226, 'LCO Angel Lookout', 'A lookout. Look out.', 2434, 630.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29559, 226, 'LCO Angel Wall', 'A wall.', 2436, 462.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29561, 226, 'LCO Blood Raider Barricade', 'A barricade.', 2446, 603.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29562, 226, 'LCO Blood Raider Battery', 'A battery.', 2444, 244.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29563, 226, 'LCO Blood Raider Elevator', 'An elevator.', 2441, 689.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (29564, 226, 'LCO Blood Raider Lookout', 'A lookout. Look out.', 2443, 630.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29565, 226, 'LCO Blood Raider Wall', 'A wall.', 2445, 462.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29566, 226, 'LCO Amarr Barricade', 'A barricade.', 2427, 603.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29567, 226, 'LCO Amarr Barrier', 'A barrier.', 2429, 622.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29568, 226, 'LCO Amarr Elevator', 'An elevator.', 2423, 689.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (29569, 226, 'LCO Amarr Fence', 'A fence.', 2428, 463.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29570, 226, 'LCO Amarr Junction', 'A junction.', 2424, 194.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29571, 226, 'LCO Caldari Barricade', 'A barricade.', 2454, 603.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29572, 226, 'LCO Caldari Barrier', 'A barrier.', 2456, 622.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29573, 226, 'LCO Caldari Battery', 'A battery.', 2452, 244.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29574, 226, 'LCO Caldari Fence', 'A fence.', 2455, 463.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29575, 226, 'LCO Caldari Wall', 'A wall.', 2453, 462.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29576, 226, 'LCO Guristas Barricade', 'A barricade.', 2475, 603.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29577, 226, 'LCO Guristas Barrier', 'A barrier.', 2477, 622.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29578, 226, 'LCO Guristas Battery', 'A battery.', 2468, 244.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29579, 226, 'LCO Guristas Wall', 'A wall.', 2474, 462.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29580, 226, 'LCO Guristas Lookout', 'A lookout. Look out.', 2473, 630.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29581, 226, 'LCO Guristas Junction', 'A junction.', 2472, 194.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29582, 226, 'LCO Guristas Fence', 'A fence.', 2476, 463.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29583, 226, 'LCO Guristas Elevator', 'An elevator.', 2471, 689.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (29584, 226, 'LCO Guristas Bunker', 'A Guristas Bunker', 2470, 819.0, 100000.0, 1.0E+8, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29585, 226, 'LCO Drone Barricade', 'A barricade.', 2589, 603.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29586, 226, 'LCO Drone Barrier', 'A barrier.', 2591, 622.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29589, 226, 'LCO Drone Battery', 'A battery.', 2587, 244.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29590, 226, 'LCO Drone Elevator', 'An elevator.', 2584, 689.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (29591, 226, 'LCO Drone Fence', 'A fence.', 2590, 463.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29592, 226, 'LCO Drone Junction', 'A junction.', 2585, 194.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29593, 226, 'LCO Drone Lookout', 'A lookout. Look out.', 2586, 630.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29594, 226, 'LCO Drone Wall', 'A wall.', 2588, 462.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29595, 226, 'LCO Serpentis Elevator', 'An elevator.', 2497, 689.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (29596, 226, 'LCO Sansha Barricade', 'A barricade.', 2494, 603.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29597, 226, 'LCO Sansha Barrier', 'A barrier.', 2495, 622.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29598, 226, 'LCO Sansha Battery', 'A battery.', 2492, 244.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29599, 226, 'LCO Sansha Bunker', 'A Sansha Bunker', 2488, 819.0, 100000.0, 1.0E+8, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29600, 226, 'LCO Sansha Elevator', 'An elevator.', 2489, 689.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (29601, 226, 'LCO Sansha Fence', 'A fence.', 2487, 463.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29602, 226, 'LCO Sansha Junction', 'A junction.', 2490, 194.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29603, 226, 'LCO Sansha Lookout', 'A lookout. Look out.', 2491, 630.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29604, 226, 'LCO Sansha Wall', 'A wall.', 2493, 462.0, 0.0, 0.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29606, 226, 'Leviathan Wreck', 'This is a titan wreck created for use on Serenity to mark the first titan destroyed on that server. This description should not be translated but rather replaced with a proper chinese description along the lines of the description in 26911. ', 3104, 9000.0, 0.0, 0.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (29607, 314, 'Gallentean Viral Agent', 'The causative agent of an infectious disease, the viral agent is a parasite with a noncellular structure composed mainly of nucleic acid within a protein coat.', 1199, 0.0, 100.0, 0.5, 0.0, 1, NULL, 850.0000, 1, NULL, 0.0),
  (29608, 306, 'Radio Telescope - Hacking - Scanner Data I', 'This piece of floating rubble looks intriguing, but requires analyzing equipment before it yields any of its secrets.', 2505, 3475.0, 10000.0, 27500.0, 2700.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (29613, 397, 'Large Ship Assembly Array', 'A mobile assembly facility where large ships such as Battleships, Freighters and Industrial Command Ships can be manufactured.\r\n\r\n3 manufacturing slots\r\nBase time multiplier: 0.75\r\nBase material multiplier: 1\r\n(Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there)', 2945, 1857.0, 1000000.0, 25000.0, 1.85E+7, 1, NULL, 90000000.0000, 1, 932, 0.0),
  (29614, 283, 'Brutor Workers', 'They favor physical prowess over everything else and can be frightening to face in the flesh.', 2536, 0.0, 100.0, 3.0, 0.0, 1, NULL, 0.0000, 1, NULL, 0.0),
  (29616, 476, 'Guristas Doom Torpedo I', 'Citadel Torpedoes, the heaviest of the heavy. Known in some circles as \"Anti-Everything Missiles,\" these behemoths can be used only by starbase defense batteries as well as capital ships like dreadnoughts.\r\n\r\nNocxium atoms captured in morphite matrices form this missile\'s devastating payload. A volley of these is able to completely obliterate most everything that floats in space, be it vehicle or structure.', 2629, 300.0, 1500.0, 0.3, 0.0, 100, NULL, 250000.0000, 1, NULL, 0.07),
  (29617, 166, 'Guristas Doom Torpedo I Blueprint', '', 1348, 0.0, 1.0, 0.01, 0.0, 1, NULL, 70000000.0000, 1, NULL, 0.0),
  (29618, 476, 'Guristas Purgatory Torpedo I', 'Citadel Torpedoes, the heaviest of the heavy. Known in some circles as \"Anti-Everything Missiles,\" these behemoths can be used only by starbase defense batteries as well as capital ships like dreadnoughts.\r\n\r\nPlasma suspended in an electromagnetic field gives this torpedo the ability to deliver a flaming inferno of destruction, wreaking almost unimaginable havoc.', 2628, 300.0, 1500.0, 0.3, 0.0, 100, NULL, 325000.0000, 1, NULL, 0.07),
  (29619, 166, 'Guristas Purgatory Torpedo I Blueprint', '', 1347, 0.0, 1.0, 0.01, 0.0, 1, NULL, 90000000.0000, 1, NULL, 0.0),
  (29620, 476, 'Guristas Rift Torpedo I', 'Citadel Torpedoes, the heaviest of the heavy. Known in some circles as \"Anti-Everything Missiles,\" these behemoths can be used only by starbase defense batteries as well as capital ships like dreadnoughts.\r\n\r\nFitted with a graviton pulse generator, this weapon causes massive damage as it overwhelms ships\' internal structures, tearing bulkheads and armor plating apart with frightening ease.', 2631, 300.0, 1500.0, 0.3, 0.0, 100, NULL, 300000.0000, 1, NULL, 0.07),
  (29621, 166, 'Guristas Rift Torpedo I Blueprint', '', 1346, 0.0, 1.0, 0.01, 0.0, 1, NULL, 80000000.0000, 1, NULL, 0.0),
  (29622, 476, 'Guristas Thor Torpedo I', 'Citadel Torpedoes, the heaviest of the heavy. Known in some circles as \"Anti-Everything Missiles,\" these behemoths can be used only by starbase defense batteries as well as capital ships like dreadnoughts.\r\n\r\nNothing more than a baby nuclear warhead, this guided missile wreaks havoc with the delicate electronic systems aboard a starship. Specifically designed to damage shield systems, it is able to ravage heavily shielded targets in no time.', 2630, 300.0, 1500.0, 0.3, 0.0, 100, NULL, 350000.0000, 1, NULL, 0.07),
  (29623, 166, 'Guristas Thor Torpedo I Blueprint', '', 1349, 0.0, 1.0, 0.01, 0.0, 1, NULL, 100000000.0000, 1, NULL, 0.0),
  (29624, 10, 'Stargate (Amarr System)', '', 3458, 2496.0, 1.0E+35, 1.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (29625, 10, 'Stargate (Amarr Border)', '', 3460, 13054.0, 1.0E+35, 1.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (29626, 10, 'Stargate (Amarr Region)', '', 3457, 7244.0, 1.0E+35, 1.0, 0.0, 1, 4, 0.0000, 0, NULL, 0.0),
  (29627, 10, 'Stargate (Caldari Constellation)', '', 1258, 4499.0, 1.0E+35, 1.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (29628, 10, 'Stargate (Caldari Unused)', '', 2341, 3687.0, 1.0E+35, 1.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (29629, 10, 'Stargate (Caldari Region)', '', 3459, 7999.0, 1.0E+35, 1.0, 0.0, 1, 1, 0.0000, 0, NULL, 0.0),
  (29630, 10, 'Stargate (Gallente Unused 2)', '', 2341, 3280.0, 1.0E+35, 1.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (29631, 10, 'Stargate (Gallente Unused 1)', '', 2341, 4247.0, 1.0E+35, 1.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (29632, 10, 'Stargate (Gallente Region)', '', 1261, 5222.0, 1.0E+35, 1.0, 0.0, 1, 8, 0.0000, 0, NULL, 0.0),
  (29633, 10, 'Stargate (Minmatar System)', '', 3463, 2497.0, 1.0E+35, 1.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (29634, 10, 'Stargate (Minmatar Border)', '', 3464, 21034.0, 1.0E+35, 1.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (29635, 10, 'Stargate (Minmatar Region)', '', 3462, 12137.0, 1.0E+35, 1.0, 0.0, 1, 2, 0.0000, 0, NULL, 0.0),
  (29637, 257, 'Industrial Command Ships', 'Skill at operating industrial command ships. Can not be trained on Trial Accounts.', 33, 0.0, 0.0, 0.01, 0.0, 1, 8, 50000000.0000, 1, 377, 0.0),
  (29639, 186, 'Orca Wreck', 'The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ', 3480, 14.0, 10000.0, 27500.0, 27500.0, 1, NULL, 0.0000, 0, NULL, 0.0),
  (29640, 436, 'Unrefined Hyperflurite Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 1000000.0000, 1, 508, 0.0),
  (29641, 436, 'Unrefined Ferrofluid Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 1000000.0000, 1, 508, 0.0),
  (29642, 436, 'Unrefined Prometium Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 1000000.0000, 1, 508, 0.0),
  (29643, 436, 'Unrefined Neo Mercurite Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 1000000.0000, 1, 508, 0.0),
  (29644, 436, 'Unrefined Dysporite Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 1000000.0000, 1, 508, 0.0),
  (29645, 436, 'Unrefined Fluxed Condensates Reaction', '', 2665, 0.0, 0.0, 1.0, 0.0, 1, NULL, 1000000.0000, 1, 508, 0.0),
  (29659, 428, 'Unrefined Fluxed Condensates', 'When combined with other materials and alloys, fluxed condensates help contribute to a unique quantum state highly conducive to efficient reactor operation.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 512.0000, 1, 500, 0.0),
  (29660, 428, 'Unrefined Dysporite', 'Quicksilver mixed with dysprosium forms the soft but extremely resilient dysporite, an amalgamatic alloy which plays a key role in most advanced sensor and reactor technologies.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 320.0000, 1, 500, 0.0),
  (29661, 428, 'Unrefined Neo Mercurite', 'A silvery, shimmering liquid compound, Neo Mercurite is a crucial element in many forms of advanced sensor and processor technology.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 320.0000, 1, 500, 0.0),
  (29662, 428, 'Unrefined Prometium', 'A highly radioactive cadmium-promethium compound, used as a catalytic agent in the manufacturing of thrusters, reactor units and shield emitters, among other things.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 320.0000, 1, 500, 0.0),
  (29663, 428, 'Unrefined Ferrofluid', 'Ferrofluids are superparamagnetic fluids containing tiny particles of magnetic solids suspended in liquid.  The primary component in the creation of ferrogels.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 512.0000, 1, 500, 0.0),
  (29664, 428, 'Unrefined Hyperflurite', 'Hyperflurite is one of the most radioactive substances known to man.  Composed of a mixture of radioactive metals and raw hydrocarbons, this luminescent goop provides catalysis for a variety of generative and reactive machine processes.', 2664, 0.0, 0.0, 1.0, 0.0, 1, NULL, 320.0000, 1, 500, 0.0),
  (29668, 943, '30 Day Pilot\'s License Extension (PLEX)', 'This item extends your game time by 30 days when activated. It cannot leave stations but may be traded on the market and through contracts, except courier.', 3001, 0.0, 0.0, 0.0010, 0.0, 1, NULL, 0.0000, 1, 1108, 0.0)
